EP2734985B1 - Elektronisches spiel- und/oder unterhaltungsgerät - Google Patents

Elektronisches spiel- und/oder unterhaltungsgerät Download PDF

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Publication number
EP2734985B1
EP2734985B1 EP12746019.4A EP12746019A EP2734985B1 EP 2734985 B1 EP2734985 B1 EP 2734985B1 EP 12746019 A EP12746019 A EP 12746019A EP 2734985 B1 EP2734985 B1 EP 2734985B1
Authority
EP
European Patent Office
Prior art keywords
touch panel
display
display units
gaming
entertainment device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
EP12746019.4A
Other languages
German (de)
English (en)
French (fr)
Other versions
EP2734985A1 (de
Inventor
Martin WÖLS
Marek Gawel
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Novomatic AG
Original Assignee
Novomatic AG
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Family has litigation
First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=46650480&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=EP2734985(B1) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Application filed by Novomatic AG filed Critical Novomatic AG
Priority to SI201231804T priority Critical patent/SI2734985T1/sl
Priority to PL12746019T priority patent/PL2734985T3/pl
Publication of EP2734985A1 publication Critical patent/EP2734985A1/de
Application granted granted Critical
Publication of EP2734985B1 publication Critical patent/EP2734985B1/de
Priority to HRP20201476TT priority patent/HRP20201476T1/hr
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3209Input means, e.g. buttons, touch screen
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines

Definitions

  • the present invention relates to a gaming and / or entertainment device, in particular in the form of a coin-operated and / or cash-operated gaming machine and / or betting device, with a plurality of separate display units for displaying information, in particular game content and / or game information, at least one of the display units is equipped with a touch panel for entering control commands by touch.
  • Such game devices can, for example, form electronically designed reel slot machines in which a plurality of rotating reels with different game symbols are shown in rotation on a display unit and a game win is output if the reels with the same game symbols stop along a payline.
  • the display unit which represents the actual game, for example in the form of the reels mentioned, at least one further display unit is often provided, which displays additional game information such as the winnings achieved, the stakes and the like.
  • Said display units can be designed in particular in the form of screens in order to be able to electronically display the game content and game information mentioned, in particular a plurality of screens here can be arranged one above the other in an overall tower-shaped housing.
  • an operating panel with operating elements such as inserting money, receipt printer and control buttons such as game insert buttons or a start / stop button can be provided, for example at the waist of the player standing in front of the game device, which can be actuated mechanically or in another way by sensors can and can serve, among other things, to put rotating rollers into operation or to stop them.
  • additional screens are installed not only in order to be able to display supplementary game information such as, for example, other game options of the device or the status of other betting games, but also in order to be able to run different games at the same time, so that the player has additional entertainment during less stimulating game sections can win from the other screen.
  • the font US 7,479,065 B1 shows a reel game device in which a touch panel is placed over the display unit for displaying the reels, which can be designed in the form of a screen or an actual mechanical reel arrangement, in order to be able to control the reel rotation by touching the said touch panel.
  • the control assigned to the touch panel is designed in such a way that a device user can set the rollers in a corresponding rotation with a wiping finger movement along the touch panel.
  • a sensor system assigned to the touch panel detects the wiping movement mentioned, which is then converted by the control into a corresponding control of the roller drives or a corresponding control of the screen display.
  • play equipment with touch screen operation are from the scriptures AT 006 316 U1 , EP 1 953 632 A2 , US 2004/229693 A1 or US 2009/069070 A1 known.
  • the present invention has for its object to provide an improved game or entertainment device of the type mentioned, which avoids disadvantages of the prior art and further develops the latter in an advantageous manner.
  • the device housing structure is to be simplified and the security against mechanical manipulation is to be increased.
  • the touch panel is formed continuously over at least a part of at least two different display units.
  • the touch panel can in particular be designed and arranged in such a way that information from different display units is visible on the same touch panel or several display units can be controlled by touching the same touch panel.
  • the touch panel thus advantageously forms not only a cover that extends over several display units, but rather a functional unit that interacts with several separate display units and that enables the interactive processing of information displayed on different display units.
  • Different parts or sections of the touch panel lie over different display units. While a first section of the touch panel is exclusively assigned to a first display unit and / or extends exclusively over said first display unit, a second section of the touch panel is solely assigned to a second display unit and / or extends solely over this second display unit.
  • the different display units are located under different sections of the same touch panel.
  • the display units themselves can each form independent assemblies which, apart from the common touch panel, can be designed to function independently.
  • the display units form independently interchangeable or interchangeable display assemblies and / or have independently designed power supply parts and / or independently configured control modules which control the display elements that are generated on the respective display unit.
  • a display unit can in particular be a screen or a mechanical roller wheel assembly with preferably two, three, four or more rotatable rollers, a screen forming a display unit being flat in the sense of a conventional flat screen screen or curved in the sense of a electronic roller wheel display screen can be formed.
  • separate display units are therefore, in particular, independently functioning display assemblies which have display areas that are visible or perceptible independently of one another and each enable a complete game display to be completed.
  • the display fields of the separate display units are therefore not one behind the other or one above the other in the viewing direction, but are offset next to one another and possibly also spaced apart from one another transversely to the viewing direction, the display fields or display field or image sections of the separate display units that are visible from the device operator station preferably being outside of one another , in particular in such a way that a display field or image section of a display unit visible from the device operator station lies outside the display field or image section of the respective other display unit.
  • the sections of the touch panel assigned to the separate display units are also arranged outside of one another when viewed from the device operator station.
  • the display units are combined in terms of their arrangement and also their function by the common touch panel insofar as the visible display areas of the display units are at least partially below the common touch panel and / or the display of the plurality via the common touch panel Display units can be changed or control commands relating to display elements on different display units can be influenced.
  • the touch panel does not necessarily have to extend over the entire visible display area of the display units assigned to it, in particular if only part of the information provided there is provided for interactive processing on a display unit.
  • the touch panel advantageously extends over a large area over the entire display area of all separate display units assigned to the touch panel, wherein the touch panel can advantageously cover a large area over the entire display area of the device, which entire display area is composed of the display areas of the various separate display units is.
  • the touch panel advantageously extends essentially over the entire upper area Front of the device housing, wherein a housing surround can optionally be provided on the edge, as is the case, for example, with a door or window frame.
  • the gaming or entertainment device can comprise three separate display units, preferably arranged one above the other, the aforementioned touch panel extending continuously and integrally in one piece over the visible display areas of the three separate display units.
  • display units of different sizes and / or different formats and / or different surface contours can also be variably installed without special adaptation of the device housing.
  • the touch panel can extend over several differently designed and / or differently inclined display units.
  • a uniformly or continuously contoured device surface is achieved in the area of the display units, even if differently curved or offset, or different in format relative display units are used.
  • the touch panel can be contoured flat, but also curved, whereby mixed forms can also be provided, for example in such a way that an arcuate curved panel section adjoins a flat panel section.
  • the use of a touch panel that has at least one curved panel section also has particular advantages for devices with only one screen and, in particular, allows organic housing shapes that have a smooth, in particular curved exterior, regardless of a specific screen contouring - or visible surfaces can be designed.
  • a touch panel with at least one section which has an at least uniaxial curvature can extend in particular over a flat display surface of a display unit of the interactive terminal.
  • the interactive terminal can in particular be a gaming and / or entertainment machine or weather terminal, but also a money exchange and / or dispensing machine or a token machine, or another interactive terminal, in particular of the stand-alone type.
  • the curvature of the touch panel can basically be designed differently, for example in the form of a uniaxial curvature around an upright axis of curvature essentially parallel to the longitudinal axis of the device or in the form of a uniaxial curvature around a lying axis of curvature approximately parallel to the transverse axis of the device housing.
  • the touch panel can also have multi-axis curved surface courses, for example in the form of a pillow-shaped contour or a shell or trough-shaped contour.
  • corner areas of the touch panel can be curved toward the operator station, wherein a central area of the touch panel can advantageously be flat or also uniaxially curved.
  • a curved touch panel can be installed over display units, the display surface of which is not in a common plane, so that even with such an arrangement of display units, a uniform front area of the device housing facing the operator station with simultaneous adaptation of the touch panel to the display units to accomplish.
  • a spherically contoured, in particular barrel-shaped display unit which enables realistic reproduction of the rotating reels, can be combined with an approximately flat display unit, which is arranged above or below it, and with a continuous, for example flat or evenly curved, touch -Panel be covered.
  • Said barrel-shaped display unit can be, for example, a mechanical, drivable roller arrangement or a curved screen that shows the rotating rollers, while the flat display can be used to display additional information or another game.
  • At least one of the display units covered by the touch panel can have a contouring of the display surface that differs from the touch panel located above it.
  • the touch panel therefore does not have to follow the contour of the display surface of the display unit underneath identically, but can be contoured independently of this and be more or less far apart from the display surface of the display unit underneath, i.e. it does not have to have a uniform gap between the display surface respective display unit and the touch panel located above it, although this can nevertheless be the case.
  • the touch panel can lie directly on the display surface of the display device underneath and touch the point, line or area. However, the touch panel can also be arranged so as to be completely spaced apart from the display device.
  • different spacings can be provided between different display units on the one hand and the touch panel on the other hand, i.e. the display units can be installed at different distances from the touch panel, so that a higher degree of freedom in positioning the display units is achieved without sacrificing a uniform housing front.
  • the touch panel is transparent, the display units having separate display surfaces, in particular screen surfaces, but also mechanical display surfaces in front of which the transparent touch panel extends.
  • the touch panel does not have to form the display surface of the respective display device. Rather, the touch panel is advantageously a separate assembly, with each display unit having its own display surface for displaying the respective information or display elements, for example in the form of a screen surface.
  • the plurality of display units can be arranged at an obtuse angle to one another, in particular two or three screens at an obtuse angle to each other can be arranged one above the other, so that the viewing axis of the Device operator approximately falls vertically on the respective display unit.
  • the touch panel is nevertheless designed without kinks in order to achieve a uniform device front and to avoid housing sections that are difficult to form.
  • the touch panel can have a concavely curved contour that conforms or approximates the obtuse-angled, polygon-like course of the display surfaces of the several separate display units, for example similar to an inner enveloping circle that adjoins one Polygon nestles.
  • the contouring of the touch panel can be such that the distance from the rear of the touch panel to the surface of the display units is the smallest in the area of the central sections of two adjacent display units, while the distance from the surfaces of the display units to the transition area of the display units increases and / or also increases towards the edges of the adjacent display units facing away from one another.
  • the touch panel hugs the central areas of the display units inclined at an obtuse angle the most.
  • the touch panel located above it can have a flat or concave contour.
  • the touch panel can also extend continuously over two display units, in particular in the form of flat screens, of which one display unit, when viewed from the device operator station, is partially hidden behind another display unit.
  • Such a staggered arrangement of the display units with an offset of the display surfaces in the depth of the device can be particularly advantageous if different viewing windows in different formats are to be generated with screens in the standard format on the device, for example one of the display units only a display area in the form of a narrow strip or should generate an L-shaped display area even though the display device itself has a display area in a standard format.
  • a flexible touch panel can be used which is deformable in such a way that the touch panel assumes different curvature profiles can.
  • the same touch panel or the same type of touch panel can be used, which is deformed into the desired curvature during installation, for example by mounting the touch panel on a correspondingly curved frame or support .
  • Such deformable, preferably elastically flexible touch panels can be formed, for example, by touch-sensitive foils which are applied to flexible carrier substrates such as, for example, transparent polycarbonate plates, for example by means of a double-sided adhesive tape.
  • Such flexible pressure-sensitive foils can be, for example, PET foils, an electrically conductive polymer layer being able to be applied to the pressure-sensitive foil and / or between the foil and the carrier substrate, by means of which finger touching of the touch panel can be detected.
  • the flexibility of the touch panel is advantageously designed in such a way that the touch panel can be brought into the desired curvature by means of assembly steps, but the touch panel is not subsequently deformed, at least not permanently, by finger pressure as intended, so that the touch When used as intended, the panel does not change its curvature once determined by the assembly.
  • the touch panel can have a certain tension and flexibility, which keep the touch panel in the desired surface shape.
  • the touch panel forms a uniformly contoured, continuous and large-area, transparent front panel, which is pre-faded to the display units and fitted into the device housing and / or its front area forms in particular above an operating section of the device housing.
  • the touch panel is of large area and forms over at least more than 30% of the front of the device facing the device operator.
  • a standardized device housing can be used for different game device models, the “interior” of which can be variably configured, for example by installing differently contoured and / or differently sized display units.
  • a parallax compensation device can be provided which corrects the visual error which arises from the offset mentioned or different curvature profile.
  • the parallax compensation device provided for this purpose can comprise, for example, detection means for detecting the head position of a device operator and a respective touch point position, in which a finger touches the touch panel, for example, depending on the detected head position differently or a display area offset to the touch point on the touch panel assign to the display unit below.
  • parallax describes the physical or optical effect that if the viewing axis on the surface of a transparent medium is not exactly vertical, an object seen in or behind the medium is actually not exactly where it is seen.
  • the parallax compensation device takes this into account and corrects the visual error depending on a detected one Head or eye position of the device operator and certain geometrical installation boundary conditions, which can be stored in a memory.
  • control devices are assigned to the touch panel in a further development of the invention, which allow display elements to be switched from one display unit to another display unit via intermediate ones To draw boundaries or spaces between the display units.
  • the continuous touch panel and the control device assigned to the touch panel and the display units are designed such that display contents, for example in the form of information windows, can be dragged from one display unit to the other display unit by touching the touch panel.
  • the control means assigned to the touch panel and the display units can comprise displacement means, by means of which a display element can be pushed continuously over the display limit onto another display element by moving the finger or hand on the touch panel.
  • Such a continuous shifting process allows a particularly intuitive operation of the device.
  • the display of the shifting process on the display units can be controlled in various ways, for example digitally switching, in such a way that the display on one display unit ends and the other display unit starts seamlessly or at different times.
  • the displacement process can be displayed continuously along a corresponding path, so that the device user can visually understand the displacement.
  • the display of the display element to be moved can be hidden in certain areas.
  • Corresponding masking means for masking out different sections of the display element can take into account the gap dimension between the display units and hide a correspondingly wide strip of the display element, another section being continuously hidden in order to make the transition of the display element from one display unit to the other appear seamless can, in particular in such a way that an ever larger area of the display element is hidden on the display unit leaving the display element, while an increasingly smaller part of the display element is hidden on the display unit to which the display element is moved.
  • An in Figure 1 Drawn game device 1 forms a stand-alone device in the form of a stand-alone device and comprises an approximately man-high, roughly speaking box-shaped device housing 11, the upper half of which is used to hold a display device which comprises a plurality of separate, independently functioning display units and in the illustrated embodiment consists of three there are screens arranged one above the other, a first screen 12 being designed as a curved LCD-TFT screen and a second screen 13 and a third screen 14 each being designed as flat LCD-TFT displays.
  • the game device housing 11 has for this purpose only a single window-like cutout 15 for all of the above-mentioned screens.
  • Said cutout 18 in the device housing 11 defines the game display area 16 in which the game contents, game information and possibly additional information are displayed with the plurality of display units 12, 13 and 14.
  • the gaming device can serve, in particular, as an entertainment or gaming machine, but can also be used as a weather terminal, or alternatively or additionally in the form of an exchange and / or dispensing machine or a token machine, or in the form another interactive terminal, in particular of the stand-alone type.
  • the game device housing 11 has a control panel section 17 projecting towards the player, which extends over the entire width of the device housing 11 and is essentially box-shaped, cf. Fig. 2 .
  • the top of the control panel section of the device housing 1 is approximately flat and accommodates the control panel, which can comprise a plurality of manually operated control buttons in the form of pressure switches.
  • the control buttons are mechanical switches, but it goes without saying that the control buttons can also be operated according to other operating principles, in particular they can be part of a touch screen.
  • control panel section can further comprise a money input and / or output unit, which can of course be designed differently in a manner known per se and, for example, in addition to a coin and bill module, also a token and / or ticket module, a receipt printer or an electronic one Card reader and writer can include.
  • a money input and / or output unit which can of course be designed differently in a manner known per se and, for example, in addition to a coin and bill module, also a token and / or ticket module, a receipt printer or an electronic one Card reader and writer can include.
  • control panel on the front of the control panel section can also have a start button and a plurality of control buttons on the flat top, for example to increase the stake, to call up game information or to control other game functions.
  • the games displayed on the screens 12, 13 and 14 are controlled by an electronic control device, preferably in the form of a computer, which is accommodated in the interior of the device housing 11 in the lower half thereof.
  • the control device controls the display device on the one hand and communicates with the control buttons on the control panel on the other hand. It goes without saying that the profit issuing device is also controlled by the control device.
  • a single, continuous touch panel 25 is arranged from the device operator station in front of the aforementioned screens, which extends over and covers the separate screens or display units 12, 13 and 14.
  • a particular advantage here is that no special consideration has to be given to various gaps between the individual display units when designing the device housing, in particular various intermediate webs can be omitted, which also increases security against mechanical manipulation.
  • a touch panel 25 is similar to that in FIG Fig. 2 shown, but the touch panel 25 is curved, in particular the touch panel 25 has a concave curvature.
  • a mechanical roller arrangement 42 can be provided as the display unit instead of a screen 12, for example having three or five rollers arranged side by side and rotatable about a common axis, as shown in FIG Figures 4 and 5 demonstrate. Otherwise, these statements correspond to those of Figures 2 or 3rd
  • the Figure 6 shows, the second screen 13 and a third screen 14 are staggered and staggered so that the screen 14 extends partially behind the screen 13 and is partially covered by it.
  • the second screen 13 is arranged in a front screen plane essentially directly under or on the front of the device, while the hidden screen 14 is arranged deeper into the device body in the direction of the viewing axis of the screen, so that part of its screen surface is hidden behind the screen 13 in the direction of the line of sight of the screen. Due to this concealed screen arrangement, despite the unusually narrow (in the vertical direction), but wide viewing window or section, a normal format can Screen can be used.
  • all / the two screens 13 and 14 offset or hiding from one another have the same format. In particular, they can be designed as flat screens, for example in the form of TFT monitors.
  • the Fig. 7 shows, two screens 12 and 13 arranged one behind the other or staggered in the depth direction of the housing can also be combined with a third screen 14 arranged tilted to this end.
  • the first screen 12 and the second screen 13 are staggered or staggered one behind the other, so that the second screen 13 is partially hidden behind the screen 13.
  • Said second screen 13 is in this case offset in the direction of the viewing axis on the screen deeper into the device body, so that a lower section of its screen surface is hidden behind the first screen 12 in the direction of the viewing axis on the screen.
  • the upper third screen 14 adjoins said second screen 13 without being covered, the lower longitudinal edge of the upper screen 14 extending approximately parallel along the upper longitudinal edge of the middle screen 13.
  • the aforementioned upper, third screen 14 is, however, tilted forward at an obtuse angle from the plane of the second screen 13, cf. Fig. 7 , similar to this when running after Fig. 3 the case is.
  • the touch panel 25, which extends continuously across all screens 12, 13 and 14, can also comprise differently curved sections, for example as in FIG Fig. 7 shown a flat lower section and an adjoining concavely curved upper section, which follows in the execution Fig. 7 nestles on the forward tilted upper screen 14. Irrespective of the tilting of the screens and / or their depth offset, the touch panel 25 can have such or another arrangement of differently curved or flat sections, the touch panel 25 preferably being continuously contoured without any kinks.
  • the touch panel 25 can also extend across four screens 12, 13, 14 and 15. Screens with different surface contours can be used here, as illustrated, for example, by the first screen 12 and the screen 13 arranged above them, wherein these differently contoured screens 12 and 13 can be arranged in the same plane or can also be positioned offset from one another. Furthermore, at least one screen set back into the depth of the device body can be provided, as shown by the third screen 14 Fig. 8 illustrates that has a partially hidden screen section in the viewing direction of the screen, which extends behind the second screen 13. Furthermore, at least one screen arranged at an obtuse angle to the other screens can be provided, as shown by the fourth screen 15 Fig. 8 clarifies.
  • this tilted screen 15 can connect to an adjacent screen essentially flush or without offset, as was explained above Fig. 7 shows. Alternatively, however, the tilted screen 15 can also be arranged offset from the adjacent screen, as is the case here Fig. 8 shows.
  • the fourth screen 15 is not only tilted at an obtuse angle, but is also partially covered, since the lower section of the fourth screen 15 is offset into the depth of the device body and extends a bit behind the third screen 14, cf. Fig. 8 .
  • the tilted arrangement of the screens advantageously provides an improved or ergonomic design of the gaming device for a user, with the greatest possible flexibility with regard to the provision of display areas for information for interaction with the user, in particular with regard to the otherwise limited device size of the gaming device.
  • the touch panel 25 can have an essentially flat course.
  • a curved course of the touch panel 25 is provided, for example as in FIG Fig. 8 shown arrangement of the screens or another arrangement of several, for example three (cf. Fig. 3 ) or four screens, in which case the Curvature is formed around a transverse axis of the game device.
  • the curvature can be at least partially circular or oval.
  • a curved course of the touch panel 25 is advantageously provided about a longitudinal axis of the gaming device.
  • a curvature of the touch panel 25 is possible both about the transverse axis and about the longitudinal axis, it being possible, for example, to achieve a pillow-shaped configuration of the touch panel 25, in which the corner regions of the touch panel 25 are curved toward the operator station, for example .
  • the control of the touch panel can comprise a parallax compensation means for compensating a coordinate position, so that parallax compensation is possible for a user of the touch panel with different arrangements of the screens, in particular with a screen that is offset in depth.
  • the parallax compensation device can include detection means, which can be arranged, for example, on the device housing, in particular the front thereof, and detect the head and / or eye position of a device operator standing in front of the device in order to be able to carry out the parallax compensation depending on the detected eye or head position .
  • the parallax compensation device uses stored geometry parameters that determine the position of the screens relative to one another and relative to the touch panel 25 and / or the contouring of the touch panel 25 and / or the contouring of the display surfaces of the display units Mark 12, 13, 14 and 15.
  • control of the touch panel is also adapted so that, for example, continuous movement of a graphic element from the first screen 12 to the second screen 13 or third screen 14 or further screen 15 is made possible, as is the case Fig. 9 illustrated.
  • control means for position control of display elements on at least two different display units 13 and 14 can be assigned to the touch panel 25 advantageously, said control means have displacement means for displacing a display element 28 from one display unit to another display unit beyond the boundaries in between.
  • the said shifting means can comprise blanking control means for blanking out different sections of the display element, the blanking control means advantageously taking into account a gap dimension between the display units 13 and 14 when determining the blanked-out section.
  • an approximately strip-shaped area piece can be hidden from the display element to be displaced, the height of which approximately corresponds to the gap between the display units, cf. Fig. 9 .
  • the electronic device can be configured using any suitable hardware and / or software.
  • the electronic device can comprise: the aforementioned touch panel 25, a touch controller coupled to the touch panel 25 and a system control logic coupled to: the touch controller, at least one processor, a system memory, a non- volatile memory and / or storage device, and one or more communication interfaces.
  • a communication interface is designed as a respective video interface to the respective screens, on which screens graphical elements can be displayed.
  • the touch panel 25 with the touch controller is provided and designed in particular for providing detected position information.
  • the touch panel 25 can each be formed using a suitable touch-sensitive technology such as, for example and without limitation, capacitive, resistive, surface acoustic waves (SAW), infrared and optical imaging.
  • a suitable touch-sensitive technology such as, for example and without limitation, capacitive, resistive, surface acoustic waves (SAW), infrared and optical imaging.
  • a physical touch of the touch panel 25 is not absolutely necessary, but the presence of an object near the surface can also be detected.
  • Moving an illustrated element 28 from a screen 13 to an adjacent screen 14 can include a coordinate calculation that takes place at constant intervals, the respective current position information of the detected touch on the touch panel being taken into account.
  • the calculations can be done in pixel units. If, during the shifting process, the graphic element begins to move over the edge of the screen, that area of the graphic element which protrudes, so to speak, protrudes beyond the one screen edge can be faded out, namely over the distance that exists to the adjacent screen edge.
  • the touch panel 25 can be designed to be flexible, so that the touch panel 25 can assume different curvature profiles and can be built into the device housing in different curvature profiles, the touch panel 25 being able to be integrated over the separate ones Screens or display units extends across and covers them.
  • Fig. 10 (a) shows a side view with an essentially horizontal line of sight on the touch panel while Fig. 10 (b) a top view and a side view from above with an essentially vertical line of sight.
  • the touch panel 25 can be uniaxial or multiaxial in different directions, depending on the course of the front surface of the device housing formed by the touch panel.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Position Input By Displaying (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Coin-Freed Apparatuses For Hiring Articles (AREA)
  • Toys (AREA)
  • User Interface Of Digital Computer (AREA)
EP12746019.4A 2011-07-22 2012-07-19 Elektronisches spiel- und/oder unterhaltungsgerät Active EP2734985B1 (de)

Priority Applications (3)

Application Number Priority Date Filing Date Title
SI201231804T SI2734985T1 (sl) 2011-07-22 2012-07-19 Elektronska igralna naprava in/ali naprava za zabavo
PL12746019T PL2734985T3 (pl) 2011-07-22 2012-07-19 Elektroniczne urządzenie do gry i/lub rozrywki
HRP20201476TT HRP20201476T1 (hr) 2011-07-22 2020-09-16 Elektronski aparat za igru i/ili zabavu

Applications Claiming Priority (2)

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DE102011108318A DE102011108318A1 (de) 2011-07-22 2011-07-22 Elektronisches Spiel- und/oder Unterhaltungsgerät
PCT/EP2012/003044 WO2013013793A1 (de) 2011-07-22 2012-07-19 Elektronisches spiel- und/oder unterhaltungsgerät

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EP2734985A1 EP2734985A1 (de) 2014-05-28
EP2734985B1 true EP2734985B1 (de) 2020-06-24

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US (1) US9728030B2 (zh)
EP (1) EP2734985B1 (zh)
CN (1) CN103930934B (zh)
AP (1) AP2014007405A0 (zh)
AU (1) AU2012289231B2 (zh)
BR (1) BR112014001286B1 (zh)
CA (1) CA2842491C (zh)
CL (1) CL2014000164A1 (zh)
DE (1) DE102011108318A1 (zh)
EA (1) EA031194B1 (zh)
ES (1) ES2806941T3 (zh)
HR (1) HRP20201476T1 (zh)
LT (1) LT2734985T (zh)
MX (1) MX2014000731A (zh)
PL (1) PL2734985T3 (zh)
SI (1) SI2734985T1 (zh)
UA (1) UA114180C2 (zh)
WO (1) WO2013013793A1 (zh)
ZA (1) ZA201401044B (zh)

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EP1246143A2 (en) 2001-03-29 2002-10-02 WMS Gaming Inc Gaming machine with an overhanging touch screen
US20040140959A1 (en) 2002-10-04 2004-07-22 Kazuyuki Matsumura Display apparatus
US20040229693A1 (en) 2003-05-13 2004-11-18 Clifton Lind Multiple video display gaming machine and gaming system
US20040266521A1 (en) 2003-06-24 2004-12-30 Sakiko Kojima Gaming machine with reels and display device displaying characters thereon, reels being seen through display device
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US20050288097A1 (en) 2004-06-25 2005-12-29 Wms Gaming Inc. Gaming machine with an improved touch screen assembly
WO2006039070A2 (en) 2004-09-30 2006-04-13 Igt Gaming apparatus having a configurable control panel
WO2008039666A2 (en) 2006-09-27 2008-04-03 Igt, A Nevada Corporation Multiple touchscreen sensors on a monolothic structure
US20080119263A1 (en) 2006-11-17 2008-05-22 Haga Matthew H Gaming Machine and Gaming Machine Reel Assembly
EP1959407A2 (en) 2006-11-27 2008-08-20 Aristocrat Technologies Australia PTY Ltd Gaming machine with touch screen
US20090069066A1 (en) 2007-09-06 2009-03-12 Aruze Corp. Slot Machine Having A Transparent Liquid Crystal Display
DE102007042632A1 (de) 2007-09-07 2009-03-12 Novomatic Ag Elektronisches Spielgerät
EP2056264A2 (en) 2007-11-05 2009-05-06 Aristocrat Technologies Australia Pty. Ltd. An assembly for a gaming machine and player interface
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DE102008060702A1 (de) 2008-12-05 2010-06-10 Siemens Aktiengesellschaft Verfahren und Vorrichtung zum blickgeschützten Darstellen von Bildschirminhalten

Also Published As

Publication number Publication date
ZA201401044B (en) 2015-04-29
AP2014007405A0 (en) 2014-01-31
US9728030B2 (en) 2017-08-08
EP2734985A1 (de) 2014-05-28
MX2014000731A (es) 2014-02-19
WO2013013793A8 (de) 2014-05-15
CN103930934A (zh) 2014-07-16
WO2013013793A1 (de) 2013-01-31
BR112014001286B1 (pt) 2021-03-30
EA201490214A1 (ru) 2014-11-28
AU2012289231A1 (en) 2014-02-06
LT2734985T (lt) 2020-09-10
BR112014001286A2 (pt) 2017-06-13
US20140141886A1 (en) 2014-05-22
DE102011108318A1 (de) 2013-01-24
CN103930934B (zh) 2017-08-25
BR112014001286A8 (pt) 2017-10-03
ES2806941T3 (es) 2021-02-19
CA2842491A1 (en) 2013-01-31
HRP20201476T1 (hr) 2020-12-11
CL2014000164A1 (es) 2014-06-20
UA114180C2 (uk) 2017-05-10
PL2734985T3 (pl) 2020-10-19
AU2012289231B2 (en) 2015-12-03
SI2734985T1 (sl) 2020-09-30
EA031194B1 (ru) 2018-11-30
CA2842491C (en) 2018-04-03

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