EP1762285A1 - Corps pour dispositif de jeu - Google Patents

Corps pour dispositif de jeu Download PDF

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Publication number
EP1762285A1
EP1762285A1 EP06016768A EP06016768A EP1762285A1 EP 1762285 A1 EP1762285 A1 EP 1762285A1 EP 06016768 A EP06016768 A EP 06016768A EP 06016768 A EP06016768 A EP 06016768A EP 1762285 A1 EP1762285 A1 EP 1762285A1
Authority
EP
European Patent Office
Prior art keywords
game
game body
coupling
identification
bodies
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP06016768A
Other languages
German (de)
English (en)
Inventor
Erfindernennung liegt noch nicht vor Die
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of EP1762285A1 publication Critical patent/EP1762285A1/fr
Withdrawn legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2436Characteristics of the input
    • A63F2009/2439Characteristics of the input the input being a code, e.g. ID
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2451Output devices visual using illumination, e.g. with lamps
    • A63F2009/2454Output devices visual using illumination, e.g. with lamps with LED
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2457Display screens, e.g. monitors, video displays
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2492Power supply
    • A63F2009/2494Battery, e.g. dry cell

Definitions

  • the invention relates to a game body for a game device.
  • the invention further relates to game devices with such game bodies.
  • Game devices including certain game device having game devices are known in the art in principle. In most cases, such game devices are game devices for board games, in which often several game objects on a game pad of the game device according to certain rules of the game must be moved by the players. Examples of such gaming devices are the games “chess”, “human trouble not” or "backgammon”.
  • the object of the present invention is therefore to overcome the disadvantages known from the prior art and to provide an improved game device and improved game objects for a game device.
  • the advantages of the game device according to the invention or the game device according to the invention with the game bodies according to the invention are that a direct interaction between the individual game bodies of the game device or a direct interaction of the game body according to the invention with at least one further associated game body is made possible.
  • the game objects according to the invention are therefore no longer exclusively passive components of the game device, but rather active components of the game device. This means that the game objects according to the invention are themselves part of the game and can determine the further course of the game on its own.
  • the identification device determines that the coupled gaming device has predetermined identification features, such that a display device arranged in the gaming device generates an optical display, for example, which indicates to the player that the game device is being used coupled game body has the predetermined identification features.
  • the identification device determines that the coupled gaming device has predetermined identification features, such that a display device arranged in the gaming device generates an optical display, for example, which indicates to the player that the game device is being used coupled game body has the predetermined identification features.
  • the game device can be used with any number of game bodies. Due to the technical design of the game body of the game device, it is thus possible, for example, to use the game device with a very large number of players, such as 1000 players. Each player receives a game body. In such a game device, it is thus possible to play a correspondingly based on the game device game even in very large social events and major events.
  • the coupling device of the game body is designed such that with about 50% of all game objects of the game device a coupling can be produced. In this way, it is possible that the game body can be divided quite naturally and without great effort on male and female players.
  • the coupling device preferably has at least one mechanical, electrical, electromagnetic, optical and / or magnetic coupling element.
  • the coupling device is further preferably designed such that with the aid of a coupling element which is associated with a complementary coupling element in the at least one further game body, a coupling between the game body and the at least one further associated game body can be produced.
  • Such coupling elements may be formed, for example, as mechanical coupling elements in the form of a male and an associated female coupling element.
  • the coupling element may be formed as a key element which has, for example, a beard in the male coupling element, which upon insertion of the male coupling element in the female coupling element in a groove in the associated female key body of the female coupling element engages the at least one other game body.
  • a beard in the male coupling element which upon insertion of the male coupling element in the female coupling element in a groove in the associated female key body of the female coupling element engages the at least one other game body.
  • any mechanical male and female coupling elements or key body can be used to establish a coupling between the game bodies.
  • a coupling between the game bodies is made by balancing electric or magnetic fields between the coupling means of the game body.
  • a coupling between the game bodies is made by balancing electric or magnetic fields between the coupling means of the game body.
  • optical or electromagnetic connections for example by infrared or so-called “Bluetooth” connections.
  • the coupling device may comprise a line or elongated groove mounted on the game body, which is aligned with the at least one further game body with an associated line or elongated groove on the at least one other game body when coupling the game body.
  • the identification device has electrical contacts which can be brought into contact with associated electrical contacts of the at least one further gaming device when the gaming device is coupled to the at least one further gaming device.
  • the game body preferably has a certain number of electrical contacts, which is more preferably identical to all others, at least identical to those of the complementary, game bodies.
  • the identification device preferably has an electrical circuit connected to the electrical contacts, with which certain identification features can be predetermined, so that when coupled with the at least one other game body is determined whether the at least one other game body has the predetermined identification features.
  • the identification features may be predetermined in the use of the electrical circuit, for example by the structure of the electrical circuit itself, but may also, for example, by combining an electronic processor with an electronic memory and corresponding connections between the processor, the memory and the electrical contacts from the memory at produced coupling can be retrieved.
  • Electrical circuit, or processor, memory and other conventional electronic components are preferably powered by a conventional power supply, such as a battery with energy.
  • two identification features are programmed in the electrical circuit or in the aforementioned memory.
  • the identification device for example, the electrical circuit or provided with the memory processor, whether the at least one other game body none, one or both of the stored or programmed Identification features.
  • certain signals or displays can be submitted via the display device according to the invention.
  • an acoustic signal is emitted by both gaming bodies.
  • an optical display for example, illuminates in the case of the gaming device provided with the male coupling element.
  • this embodiment detects coincidences in both identification features of the electrical circuit, then both game bodies light up. Depending on the rules of the game, this may, for example, result in winning the game, winning a prize money or any lottery jackpot.
  • the two game objects not only light up when the two identification features match, but also deliver mechanical signals, for example vibration signals, or are coupled to one another more strongly by magnetic fields.
  • FIG. 1a shows a cross section through an exemplary embodiment of a gaming device 1 according to the invention.
  • the gaming device 1 has a cylindrical housing 2 with an initially likewise cylindrical, but provided with a smaller diameter extension 4 and an adjoining, flattened extension 6.
  • the extension 6 is formed as a male, a mechanical coupling element forming key body for producing a detachable coupling of the game body 1 with at least one other associated game body, such as the game body 100 of Figure 1b.
  • the key body 6 On its front side 8, the key body 6 is provided with two electrical contacts 10a and 10b.
  • the electrical contacts 10a and 10b are electrically connected to an electrical circuit 14 via electrical leads 12a and 12b, respectively.
  • the electrical circuit 14 is supplied via a supply line 16 with electrical energy of a battery 18. Via an electrical connection line 20, the electrical circuit 14 is further connected to an optical display device 22, for example an LED.
  • FIG. 2b shows a side view of the game body 1 of FIG. 1a.
  • FIG. 2a shows that the game body 1 carries a black line-shaped optical marking 26 on the cylindrical surface of its housing 2.
  • the extension of the housing 2 designed as a key body 6 carries a beard 28 (see also FIG. 3a for a further side view of the bar 28 or FIG. 4a for a front view of the bar 28).
  • FIG. 1b shows a game body 100 that is complementary to the gaming device 1 of FIG. 1a.
  • Parts of the gaming device 100 that correspond to parts of the gaming device 1 are labeled with the corresponding reference symbols of FIG. 1a, but increased by 100.
  • the function of these parts corresponds to the corresponding parts of Figure 1a, so that a renewed description is omitted here.
  • the game body 100 of Figure 1b has a recess 140 whose inner diameter d the outer diameter of a male key body 6 of the game body. 1 equivalent.
  • the recess 140 therefore forms the female key body 140 of the game body 100, which is designed to complement the game body 1 so far.
  • the recess 140 female key body 140 is configured to form the coupling device of the game body 100 complementary to the key body 6 of the game body 1, but the recess 140 also has a to the beard 28 of the male key body 6 complementary groove 142 (see Also, the figures 2b, in which the groove 142 is shown in dashed lines, and Figure 3b, in which the groove 142 is also shown in dashed lines in a side view, or Figure 4b, in which the groove 142 shown in a front view within the opening 140 is).
  • the opening 140 is also flattened in its side view according to Figure 3b also symmetrical to the longitudinal axis of the housing 102, as is the male key body 6 of the game body 1 in complementary form.
  • the function of the illustrated game bodies 1 and 100 is as follows:
  • the male key body 6 of the game body 1 is inserted into the receptacle 140 of the key body 100 serving as a female key body.
  • the black lines 26 and 126 on the housings 2 and 102 of the game body 1 and 100 which align with each other in the planets shown in Figures 2a and 2b, when the game body 1 and 100 are properly inserted into each other.
  • the electric circuit 14 serving as an identification device of the game body 1 can thus exchange electrical impulses with the electrical circuit 114, which also serves as an identification device of the game body 100.
  • the identification devices 14 and 114 can be determined during the coupling of the game body 1 and 100, if the game body 100 has the predetermined by the identification device 14 identification features or if the game body 1 has the predetermined by the identification device 114 of the game body 100 identification features.
  • both identification devices 14 and 114 determine that the respective other identification device 114 or 14 does not have the predetermined identification features, nothing happens. However, if, for example, the identification device 14 determines that the identification device 114 has the identification features predetermined by the identification device 14, then the identification device 14 sends a signal via the line 20 to the LED 22 of the optical display of the gaming device 1, so that the LED 22 lights up.
  • the identification device 114 determines that the identification device 14 has the identification features predetermined by the identification device 114, then the identification device 114 sends a signal via the line 120 to the optical display 122 of the gaming device 100, so that the LED 122 of the gaming device 100 lights.
  • both LEDs 22 and 122 of the game body 1 and 100 respectively, light up when both the identification device 14 and the identification device 114 determine that the respective other game body in the respective identification device 114 or 14 provides the required or predetermined identification features ,
  • the game body 1 and the game body 100 together form a game device according to the invention. It is not shown that the game bodies 1 and 100 can be provided in any number to form a game device with any number of game bodies 1 and 100.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Pinball Game Machines (AREA)
EP06016768A 2005-08-18 2006-08-11 Corps pour dispositif de jeu Withdrawn EP1762285A1 (fr)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
DE200510039449 DE102005039449A1 (de) 2005-08-18 2005-08-18 Spielkörper für eine Spielvorrichtung

Publications (1)

Publication Number Publication Date
EP1762285A1 true EP1762285A1 (fr) 2007-03-14

Family

ID=37591626

Family Applications (1)

Application Number Title Priority Date Filing Date
EP06016768A Withdrawn EP1762285A1 (fr) 2005-08-18 2006-08-11 Corps pour dispositif de jeu

Country Status (2)

Country Link
EP (1) EP1762285A1 (fr)
DE (1) DE102005039449A1 (fr)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0135633A1 (fr) * 1983-09-29 1985-04-03 Lee, Lan-Ying Eléments de circuits électroniques combinables munis de joints pour une fixation multidirectionelle
DE19851197C1 (de) * 1998-11-06 2000-03-02 Peter Larws Bausteinsystem zum Aufbau elektrischer und elektronischer Schaltungen
WO2004033056A1 (fr) * 2002-10-11 2004-04-22 Erez Schwartz Procede et systeme de carte electronique

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4702476A (en) * 1985-08-15 1987-10-27 Ostergren Raymond R Game set of dyadic articles

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0135633A1 (fr) * 1983-09-29 1985-04-03 Lee, Lan-Ying Eléments de circuits électroniques combinables munis de joints pour une fixation multidirectionelle
DE19851197C1 (de) * 1998-11-06 2000-03-02 Peter Larws Bausteinsystem zum Aufbau elektrischer und elektronischer Schaltungen
WO2004033056A1 (fr) * 2002-10-11 2004-04-22 Erez Schwartz Procede et systeme de carte electronique

Also Published As

Publication number Publication date
DE102005039449A1 (de) 2007-02-22

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