EP1166029B2 - Procede pour simulation sur un champ de bataille - Google Patents

Procede pour simulation sur un champ de bataille Download PDF

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Publication number
EP1166029B2
EP1166029B2 EP00909191A EP00909191A EP1166029B2 EP 1166029 B2 EP1166029 B2 EP 1166029B2 EP 00909191 A EP00909191 A EP 00909191A EP 00909191 A EP00909191 A EP 00909191A EP 1166029 B2 EP1166029 B2 EP 1166029B2
Authority
EP
European Patent Office
Prior art keywords
control centre
targets
target
participant
terrain
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
EP00909191A
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German (de)
English (en)
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EP1166029A1 (fr
EP1166029B1 (fr
Inventor
Rolf Theisen
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Rheinmetall Electronics GmbH
Original Assignee
Rheinmetall Defence Electronics GmbH
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Publication date
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Application filed by Rheinmetall Defence Electronics GmbH filed Critical Rheinmetall Defence Electronics GmbH
Publication of EP1166029A1 publication Critical patent/EP1166029A1/fr
Publication of EP1166029B1 publication Critical patent/EP1166029B1/fr
Application granted granted Critical
Publication of EP1166029B2 publication Critical patent/EP1166029B2/fr
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Classifications

    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41GWEAPON SIGHTS; AIMING
    • F41G3/00Aiming or laying means
    • F41G3/26Teaching or practice apparatus for gun-aiming or gun-laying

Definitions

  • the invention relates to a method for battlefield simulation in the preamble of the claim 1 defined genus.
  • the goal of such a battlefield simulation is it, real combat situations on a spatially limited To simulate practice area and thus a to enable tactical training. From a central office All maneuvers are monitored and can If necessary, intervene in the battle situation. Participants and goals can be specific to each battle situation their roles swap so that the targets also shoot Participants and the participants to bombarded become targets.
  • Armored vehicles activates a warfare center by radio
  • Plurality of relay stations distributed in the battlefield are arranged.
  • Each relay station receives from one GPS a position and time information. Every relay station repeatedly sends position information in a time window across the battlefield, and selected ones Relay stations also send fire information, the type of ammunition, distance and effect contain. With the information of at least three Relay stations can be the combatants their Position relative to a sent impact point determine.
  • a well-known battlefield simulation system used for shot simulation a laser that emits continuous laser light (CW-laser).
  • the laser light is by means of pulse code modulation (PCM) and Pulse Pause Modulation (PPM), so that both the triggering the participant as well as the type of firing weapon system is clearly identified.
  • All participants are equipped with optical sensors for receiving laser light equipped.
  • the bombarded participant receives via its optical sensors that the laser light modulated information and derives a corresponding Event, e.g. a hit or a Hit storage and or a representation of the effect of the hit.
  • Higher quality shooting simulators that are preferred in guns, e.g. Tanks, to be used, additionally use the laser light of the shot simulator to visually measure the target before firing why the target additionally equipped with reflectors is that reflect the laser light. From the reflections may be the removal of the target and the hit deposit relative to the reflectors that are then transmitted in addition to the destination.
  • the laser-based shot simulators have several disadvantages. So must the optical Sensors attached to the participants outside so that they fight from all directions can be. During the combat exercise must be ensured that no sensor, e.g. covered by dirt. Between goal and shooting Participants must have a free optical transmission link to be available. The determination of Hit by the shooting participant is very consuming, a goal separation of several goals by lighting the laser at the same time is not possible. Since the laser light must be eye safe, the Range of shot simulation limited.
  • the invention is based on the object Specify method for battlefield simulation, the avoids the disadvantages listed above.
  • the inventive method has the Advantage that the radio transmission of the data largely is immune to interference and not shielded by objects in the field so that the demand for a free Shot field is eliminated.
  • the risk of contamination is low, and unlike lasers are special measures not necessary for the protection of the combatants.
  • hidden targets can also be fought, and e.g. covered by houses or dense trees Targets are destroyed in a laser shot can not be taken, as the actual Laser beam always leads directly to the goal, against the real shot, e.g. with a barrel weapon, one has parabolic trajectory.
  • the projectile lying targets can be a Target separation is very simple and different Effects of projectile impact on the different goals are presented.
  • the current position is continuously reported to the control center by each participant and each destination and stored in the control center in a database of the training area in which position data of terrain-fixed objects such as houses, walls, roads, trees and the like are stored. stored.
  • the center has a constantly updated overview of the battle situation with all participants and targets involved in the battle.
  • hypothetical projectile impacts are determined in the control center with the data sent by firing participants with the aid of the stored ballistic tables, and only the targets endangered by the situation within the range of projectile impacts are addressed by the control center for data exchange.
  • the data stored in the central database of the practice area and coverings by houses or trees in target direction are taken into account.
  • This procedural measure restricts the circle of participants and goals communicating with each other to the necessary minimum.
  • the invention is at least for each target - preferably at each participant and every goal, as both theirs Replace roles - a database with ballistic Tables used by all in the practice area Weapon systems, including those shot with them Ammunition types, and with models for Art and degree of own wounding or damage in the case of a hit as well as the participant or the Destination identifying identifier stored. To have it the goals about the necessary equipment for the calculation of projectile impacts and for determination the effect of the projectile impacts on the respective Aim.
  • the invention is in the case of a simulated shot from the shooting participant the shot data, how Weft direction attachment, lead and position of the launch tube, Weapon type and type of ammunition, as well as one Identification of the shooting participant to the control center sent and from the central office are these shot data transmitted to the endangered targets, which in turn the location of the hypothetical projectile impact new calculate and the head office together with an identifier of the reporting destination.
  • Based on the calculated Projectile impact and their own position and proper motion at the time of projectile impact Determine the goals of the type and degree of their goals Wound or damage and report this Headquarters.
  • temporal and spatial agreement of target position and location of the hypothetical Projectile impact becomes visually from the goal a hit displayed and / or reported to the control panel.
  • FIG.1 is a detail of the battlefield forming training terrain, in which during armed with a combat, real participants 11, e.g. Soldiers, tanks, guns and the like, act and simulated shots on passive participants, below Called targets 12, e.g. Soldiers, tanks, guns, Vehicles and the like, fire.
  • FIG. 1 is an armed participant 11 Tank and as a target 12 a commercial vehicle that covers the terrain crosses, shown.
  • Have the goals 12 likewise over a weapon system, so can during of the battle interchange the roles, so that the Target 12 now the shooting participant and the armed Participant 11 now represents the goal.
  • All Participant 11 and targets 12 are satellite-based Positioning device, e.g.
  • GPS or DGPS which keeps the position of the subscriber 11 or the destination 12, with a computer unit and equipped with a database or database ( Figure 2), in the ballistic tables of all the im Battlefield deployed weapon systems, statistical Information from all those deployed in the battlefield Weapon systems and models for the type of their own possible wounding or damage in one Hits are filed.
  • Both the participants 11 as also the targets 12 have a radio, with which they communicate with a center 14.
  • the radio connections between headquarters 14 and participants 11 and Targets 12 are indicated in FIG. 1 by arrows 15.
  • the also equipped with a radio Central 14 has a computing unit with a Database 16 of the practice area, in the position data of terrain-fixed objects, such as houses, Walls, roads, trees and the like, filed are, and with a database 17, in which - as with the Aim 12 and armed participants 11 - ballistic Tables used by all in the practice area Weapon systems, including those used by them Ammunition types are stored.
  • a Database 16 of the practice area in the position data of terrain-fixed objects, such as houses, Walls, roads, trees and the like, filed are, and with a database 17, in which - as with the Aim 12 and armed participants 11 - ballistic Tables used by all in the practice area Weapon systems, including those used by them Ammunition types are stored.
  • From these Shot data will be in the center 14 with the knowledge from the database 17 the hypothetical, simulated or virtual trajectory and the hypothetical projectile impact certainly. From the central office 14 will be transmit the shot data to those targets 12 that in the range of the calculated by the center 14 hypothetical projectile impact and thus hit or damaged, so in total could be at risk.
  • the hypothetical projectile impact again determines and thereby the proper movement and direction of movement considered during the projectile flight. Agrees the eigenposition and the hypothetical Projectile impact coincides temporally and spatially from the target a hit visually displayed what e.g. by a flash trigger 19, as shown in Fig. 1, can be done, and in addition the hit of the headquarters 14 reported. Will not be an immediate hit but the own position of the target 12 is determined only in the immediate vicinity of the projectile impact is based on the knowledge from the database 13 the Art and the degree of possible injury or damage of the target 12 and this the headquarters 14 reported.

Landscapes

  • Engineering & Computer Science (AREA)
  • Radar, Positioning & Navigation (AREA)
  • General Engineering & Computer Science (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Claims (6)

  1. Procédé de simulation d'un champ de bataille, dans lequel des tirs simulés par des participants réels (11) armés, agissant sur un terrain d'exercices représentant un champ de bataille, par exemple des soldats, des blindés, des pièces d'artillerie, et analogues, sont effectués sur des cibles (12) se trouvant sur le terrain d'exercices, par exemple des soldats, des blindés, des pièces d'artillerie, des véhicules et analogues, après évaluation des tirs les coups au but sont signalés et les participants (11) et les cibles (12) sont en liaison radio (15) avec une centrale (14), avec les caractéristiques suivantes :
    a) toutes les données intéressantes pour la simulation de tirs sont envoyées par les participants (11) à la centrale (14) et par celle-ci à des cibles (12) situées dans la zone d'action d'impacts probables de projectiles des tirs simulés, et les coups au but sont communiqués par les cibles (12),
    b) chaque participant (11) et chaque cible (12) communique en continu sa position actuelle à la centrale (14), et celle-ci est mémorisée dans la centrale (14) dans une base de données (16) du terrain d'exercices avec des données de position d'objets fixes du terrain, comme des maisons, des murs, des routes, des plantations et analogues,
    c) dans la centrale (14), on détermine à partir des données envoyées par le participant tireur (11) les impacts probables de projectiles à l'aide des tables balistiques mémorisées de tous les systèmes d'armes utilisés sur le terrain d'exercices et un échange de données n'est demandé par la centrale (14) qu'aux cibles menacées (12) en raison de leur position dans la zone d'action des impacts de projectiles.
  2. Procédé suivant la revendication 1, caractérisé en ce qu'au moins à chaque cible (12), de préférence aux participants (11) et aux cibles (12), on mémorise une base de données (13) avec des tables balistiques de tous les systèmes d'armes utilisés sur le terrain d'exercices et avec des modèles pour les types de blessures ou de dégâts subis lors d'un coup au but ainsi qu'une marque de reconnaissance identifiant la cible (12), respectivement le participant (11).
  3. Procédé suivant la revendication 1 ou 2, caractérisé en ce que, en cas de tir simulé par le participant tireur (11), les données du tir, comme la direction du tir (hausse ε, angle de site ϕ), position du tube de lancement, type d'arme, type de munitions, et une marque de reconnaissance du participant tireur sont envoyées à la centrale (14), en ce que ces données de tir sont transmises par la centrale (14) aux cibles menacées (12) et en ce que la position de l'impact probable des projectiles est déterminée par les cibles menacées (12) et transmise à la centrale (14) en même temps qu'une marque de reconnaissance de la cible émettrice (12).
  4. Procédé suivant la revendication 3, caractérisé en ce que les cibles (12) déterminent, à l'aide de l'impact de projectile déterminé et de leur position propre et de leur mouvement propre à l'instant de l'impact du projectile, la nature et l'importance des blessures ou des dégâts subis et les communiquent à la centrale (14).
  5. Procédé suivant la revendication 4, caractérisé en ce que, en cas de coïncidence dans le temps et dans l'espace entre la position de la cible et celle du point d'impact probable du projectile, un signal optique indiquant le coup au but est émis par la cible et/ou est envoyé à la centrale (14).
  6. Procédé suivant l'une quelconque des revendications 2 à 5, caractérisé en ce que la marque de reconnaissance identifiant le participant (11), respectivement la cible (12), est émise par la centrale (14) avant le début de l'exercice de combat.
EP00909191A 1999-04-03 2000-02-17 Procede pour simulation sur un champ de bataille Expired - Lifetime EP1166029B2 (fr)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
DE19915222 1999-04-03
DE19915222A DE19915222A1 (de) 1999-04-03 1999-04-03 Verfahren zur Gefechtsfeldsimulation
PCT/EP2000/001276 WO2000060300A1 (fr) 1999-04-03 2000-02-17 Procede pour simulation sur un champ de bataille

Publications (3)

Publication Number Publication Date
EP1166029A1 EP1166029A1 (fr) 2002-01-02
EP1166029B1 EP1166029B1 (fr) 2002-09-25
EP1166029B2 true EP1166029B2 (fr) 2005-12-07

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ID=7903484

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Application Number Title Priority Date Filing Date
EP00909191A Expired - Lifetime EP1166029B2 (fr) 1999-04-03 2000-02-17 Procede pour simulation sur un champ de bataille

Country Status (6)

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EP (1) EP1166029B2 (fr)
AU (1) AU766586B2 (fr)
CA (1) CA2368821A1 (fr)
DE (2) DE19915222A1 (fr)
ES (1) ES2181645T5 (fr)
WO (1) WO2000060300A1 (fr)

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
SG96259A1 (en) * 2000-11-29 2003-05-23 Ruag Electronics Method and device for simulating detonating projectiles
WO2002084201A1 (fr) * 2001-04-12 2002-10-24 The B.F. Goodrich Company Systeme d'entrainement aux manoeuvres utilisant des satellites gps, un emetteur-recepteur rf et un telemetre laser et un recepteur d'alerte laser
DE10160946A1 (de) * 2001-12-12 2003-07-03 Stn Atlas Elektronik Gmbh Verfahren zur Gewährleistung der Sicherheit beim Schießbetrieb mit scharfem Schuß
DE10213938A1 (de) * 2002-03-28 2003-10-30 Stn Atlas Elektronik Gmbh Verfahren zum Steuern von Zieldarstellungen und Vorrichtung hierfür
EP1643206A1 (fr) 2004-10-02 2006-04-05 Saab Ab Système et procédé de simulation et programme informatique
DE102005001558B4 (de) * 2005-01-13 2018-12-27 Krauss-Maffei Wegmann Gmbh & Co. Kg Verfahren zur Überwachung und Steuerung von Abschussvorgängen eines Kampffahrzeugs
FR2987108B1 (fr) * 2012-02-22 2015-02-06 Gdi Simulation Simulateur de tir de combat pour armes associant fonctionnement absolu et fonctionnement en relatif terrain
DE102017111476A1 (de) 2017-05-24 2018-11-29 Rheinmetall Defence Electronics Gmbh Simulator und Verfahren zur Simulation eines Einsatzes eines Flugkörpers

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE3540876A1 (de) 1985-11-11 1987-05-21 Precitronic Ergaenzungseinrichtung fuer simulatoren fuer schiessausbildung und manoever
DE19606685A1 (de) 1996-01-26 1997-07-31 Industrieanlagen Betriebsges Verfahren und Vorrichtung zur Gefechtssimulation mit mindestens einem real in einer Umgebung bzw. Gelände operierenden beweglichen Waffensystem und einem quasi ortsfesten Simulator

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4682953A (en) * 1985-07-09 1987-07-28 L B & M Associates, Inc. Combined arms effectiveness simulation system
DE4026207A1 (de) * 1990-08-18 1992-02-20 Telefunken Systemtechnik Verfahren zur darstellung der gefechtsfelddaten von mindestens zwei an einer militaerischen uebung teilnehmenden fahrzeugen
US5382958A (en) * 1992-12-17 1995-01-17 Motorola, Inc. Time transfer position location method and apparatus
US5788500A (en) * 1995-12-04 1998-08-04 Oerlikon-Contraves Ag Continuous wave laser battlefield simulation system

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE3540876A1 (de) 1985-11-11 1987-05-21 Precitronic Ergaenzungseinrichtung fuer simulatoren fuer schiessausbildung und manoever
DE19606685A1 (de) 1996-01-26 1997-07-31 Industrieanlagen Betriebsges Verfahren und Vorrichtung zur Gefechtssimulation mit mindestens einem real in einer Umgebung bzw. Gelände operierenden beweglichen Waffensystem und einem quasi ortsfesten Simulator

Also Published As

Publication number Publication date
CA2368821A1 (fr) 2000-10-12
WO2000060300A1 (fr) 2000-10-12
ES2181645T5 (es) 2006-06-16
AU766586B2 (en) 2003-10-16
EP1166029A1 (fr) 2002-01-02
DE50000567D1 (de) 2002-10-31
EP1166029B1 (fr) 2002-09-25
ES2181645T3 (es) 2003-03-01
AU3155900A (en) 2000-10-23
DE19915222A1 (de) 2000-10-05

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