EP1166029B2 - Method for simulating a battlefield - Google Patents

Method for simulating a battlefield Download PDF

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Publication number
EP1166029B2
EP1166029B2 EP00909191A EP00909191A EP1166029B2 EP 1166029 B2 EP1166029 B2 EP 1166029B2 EP 00909191 A EP00909191 A EP 00909191A EP 00909191 A EP00909191 A EP 00909191A EP 1166029 B2 EP1166029 B2 EP 1166029B2
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Prior art keywords
control centre
targets
target
participant
terrain
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German (de)
French (fr)
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EP1166029B1 (en
EP1166029A1 (en
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Rolf Theisen
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Rheinmetall Electronics GmbH
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Rheinmetall Defence Electronics GmbH
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    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41GWEAPON SIGHTS; AIMING
    • F41G3/00Aiming or laying means
    • F41G3/26Teaching or practice apparatus for gun-aiming or gun-laying

Definitions

  • the invention relates to a method for battlefield simulation in the preamble of the claim 1 defined genus.
  • the goal of such a battlefield simulation is it, real combat situations on a spatially limited To simulate practice area and thus a to enable tactical training. From a central office All maneuvers are monitored and can If necessary, intervene in the battle situation. Participants and goals can be specific to each battle situation their roles swap so that the targets also shoot Participants and the participants to bombarded become targets.
  • Armored vehicles activates a warfare center by radio
  • Plurality of relay stations distributed in the battlefield are arranged.
  • Each relay station receives from one GPS a position and time information. Every relay station repeatedly sends position information in a time window across the battlefield, and selected ones Relay stations also send fire information, the type of ammunition, distance and effect contain. With the information of at least three Relay stations can be the combatants their Position relative to a sent impact point determine.
  • a well-known battlefield simulation system used for shot simulation a laser that emits continuous laser light (CW-laser).
  • the laser light is by means of pulse code modulation (PCM) and Pulse Pause Modulation (PPM), so that both the triggering the participant as well as the type of firing weapon system is clearly identified.
  • All participants are equipped with optical sensors for receiving laser light equipped.
  • the bombarded participant receives via its optical sensors that the laser light modulated information and derives a corresponding Event, e.g. a hit or a Hit storage and or a representation of the effect of the hit.
  • Higher quality shooting simulators that are preferred in guns, e.g. Tanks, to be used, additionally use the laser light of the shot simulator to visually measure the target before firing why the target additionally equipped with reflectors is that reflect the laser light. From the reflections may be the removal of the target and the hit deposit relative to the reflectors that are then transmitted in addition to the destination.
  • the laser-based shot simulators have several disadvantages. So must the optical Sensors attached to the participants outside so that they fight from all directions can be. During the combat exercise must be ensured that no sensor, e.g. covered by dirt. Between goal and shooting Participants must have a free optical transmission link to be available. The determination of Hit by the shooting participant is very consuming, a goal separation of several goals by lighting the laser at the same time is not possible. Since the laser light must be eye safe, the Range of shot simulation limited.
  • the invention is based on the object Specify method for battlefield simulation, the avoids the disadvantages listed above.
  • the inventive method has the Advantage that the radio transmission of the data largely is immune to interference and not shielded by objects in the field so that the demand for a free Shot field is eliminated.
  • the risk of contamination is low, and unlike lasers are special measures not necessary for the protection of the combatants.
  • hidden targets can also be fought, and e.g. covered by houses or dense trees Targets are destroyed in a laser shot can not be taken, as the actual Laser beam always leads directly to the goal, against the real shot, e.g. with a barrel weapon, one has parabolic trajectory.
  • the projectile lying targets can be a Target separation is very simple and different Effects of projectile impact on the different goals are presented.
  • the current position is continuously reported to the control center by each participant and each destination and stored in the control center in a database of the training area in which position data of terrain-fixed objects such as houses, walls, roads, trees and the like are stored. stored.
  • the center has a constantly updated overview of the battle situation with all participants and targets involved in the battle.
  • hypothetical projectile impacts are determined in the control center with the data sent by firing participants with the aid of the stored ballistic tables, and only the targets endangered by the situation within the range of projectile impacts are addressed by the control center for data exchange.
  • the data stored in the central database of the practice area and coverings by houses or trees in target direction are taken into account.
  • This procedural measure restricts the circle of participants and goals communicating with each other to the necessary minimum.
  • the invention is at least for each target - preferably at each participant and every goal, as both theirs Replace roles - a database with ballistic Tables used by all in the practice area Weapon systems, including those shot with them Ammunition types, and with models for Art and degree of own wounding or damage in the case of a hit as well as the participant or the Destination identifying identifier stored. To have it the goals about the necessary equipment for the calculation of projectile impacts and for determination the effect of the projectile impacts on the respective Aim.
  • the invention is in the case of a simulated shot from the shooting participant the shot data, how Weft direction attachment, lead and position of the launch tube, Weapon type and type of ammunition, as well as one Identification of the shooting participant to the control center sent and from the central office are these shot data transmitted to the endangered targets, which in turn the location of the hypothetical projectile impact new calculate and the head office together with an identifier of the reporting destination.
  • Based on the calculated Projectile impact and their own position and proper motion at the time of projectile impact Determine the goals of the type and degree of their goals Wound or damage and report this Headquarters.
  • temporal and spatial agreement of target position and location of the hypothetical Projectile impact becomes visually from the goal a hit displayed and / or reported to the control panel.
  • FIG.1 is a detail of the battlefield forming training terrain, in which during armed with a combat, real participants 11, e.g. Soldiers, tanks, guns and the like, act and simulated shots on passive participants, below Called targets 12, e.g. Soldiers, tanks, guns, Vehicles and the like, fire.
  • FIG. 1 is an armed participant 11 Tank and as a target 12 a commercial vehicle that covers the terrain crosses, shown.
  • Have the goals 12 likewise over a weapon system, so can during of the battle interchange the roles, so that the Target 12 now the shooting participant and the armed Participant 11 now represents the goal.
  • All Participant 11 and targets 12 are satellite-based Positioning device, e.g.
  • GPS or DGPS which keeps the position of the subscriber 11 or the destination 12, with a computer unit and equipped with a database or database ( Figure 2), in the ballistic tables of all the im Battlefield deployed weapon systems, statistical Information from all those deployed in the battlefield Weapon systems and models for the type of their own possible wounding or damage in one Hits are filed.
  • Both the participants 11 as also the targets 12 have a radio, with which they communicate with a center 14.
  • the radio connections between headquarters 14 and participants 11 and Targets 12 are indicated in FIG. 1 by arrows 15.
  • the also equipped with a radio Central 14 has a computing unit with a Database 16 of the practice area, in the position data of terrain-fixed objects, such as houses, Walls, roads, trees and the like, filed are, and with a database 17, in which - as with the Aim 12 and armed participants 11 - ballistic Tables used by all in the practice area Weapon systems, including those used by them Ammunition types are stored.
  • a Database 16 of the practice area in the position data of terrain-fixed objects, such as houses, Walls, roads, trees and the like, filed are, and with a database 17, in which - as with the Aim 12 and armed participants 11 - ballistic Tables used by all in the practice area Weapon systems, including those used by them Ammunition types are stored.
  • From these Shot data will be in the center 14 with the knowledge from the database 17 the hypothetical, simulated or virtual trajectory and the hypothetical projectile impact certainly. From the central office 14 will be transmit the shot data to those targets 12 that in the range of the calculated by the center 14 hypothetical projectile impact and thus hit or damaged, so in total could be at risk.
  • the hypothetical projectile impact again determines and thereby the proper movement and direction of movement considered during the projectile flight. Agrees the eigenposition and the hypothetical Projectile impact coincides temporally and spatially from the target a hit visually displayed what e.g. by a flash trigger 19, as shown in Fig. 1, can be done, and in addition the hit of the headquarters 14 reported. Will not be an immediate hit but the own position of the target 12 is determined only in the immediate vicinity of the projectile impact is based on the knowledge from the database 13 the Art and the degree of possible injury or damage of the target 12 and this the headquarters 14 reported.

Description

Die Erfindung betrifft ein Verfahren zur Gefechtsfeldsimulation der im Oberbegriff des Anspruchs 1 definierten Gattung.The invention relates to a method for battlefield simulation in the preamble of the claim 1 defined genus.

Ziel einer solchen Gefechtsfeldsimulation ist es, reale Gefechtssituationen auf einem räumlich begrenzten Übungsgelände nachzubilden und damit eine taktische Ausbildung zu ermöglichen. Von einer Zentrale aus werden dabei alle Manöver überwacht und kann notfalls in die Gefechtssituation eingegriffen werden. Teilnehmer und Ziele können dabei je Gefechtssituation ihre Rollen tauschen so daß die Ziele auch zu schießenden Teilnehmern und die Teilnehmer zu beschossenen Zielen werden.The goal of such a battlefield simulation is it, real combat situations on a spatially limited To simulate practice area and thus a to enable tactical training. From a central office All maneuvers are monitored and can If necessary, intervene in the battle situation. Participants and goals can be specific to each battle situation their roles swap so that the targets also shoot Participants and the participants to bombarded Become targets.

Bei einem bekannten Verfahren zur Gefechtsfeldsimulation, insbesondere zur Darstellung der dabei anfallenden Gefechtsfelddaten, (DE 40 26 207 A1) sind mindestens zwei an einer militärischen Übung teilnehmende Fahrzeuge, vorzugsweise Panzerfahrzeuge, mit einem Duellsimulator zur Ermittlung von Gefechts- und Betriebsdaten, wie z.B. Schieß- und Trefferergebnisse, Munitionsmengen und Betriebszustände des Fahrzeugs, ausgerüstet. Um eine sofortige, laufende Lagebeurteilung aller an einer Übung beteiligten Fahrzeuge in Form eines Gesamtüberblicks in einer Auswertezentrale zu ermöglichen, stehen die Fahrzeuge mit der Zentrale in Funkverbindung und übertragen ihre Positionsdaten, sowie die von dem Duellsimulator bereitgestellten Gefechts- und Betriebsdaten an die Zentrale, wo ein Rechner diese zur Darstellung von Zwischen- und/oder Endergebnissen und/oder einer Übersicht über das Gesamtgeschehen auswertet.In a known method for battlefield simulation, in particular for the representation of the case accumulating battlefield data, (DE 40 26 207 A1) are at least two participants in a military exercise Vehicles, preferably armored vehicles, with a duel simulator for the determination of combat and Operating data, such as Shooting and hit results, Ammunition quantities and operating conditions of the vehicle, equipped. For an immediate, ongoing assessment of the situation all vehicles involved in an exercise in the form of a general overview in an evaluation center to allow the vehicles to stand at the headquarters in radio communication and transmit their position data, as well as those provided by the duel simulator Combat and operational data to the headquarters, where a Calculator this to display intermediate and / or Final results and / or an overview of the overall events evaluates.

Bei einem bekannten System zur Gefechtssimulation mit in einem Gefechtsfeld sich bewegenden Gefechtsteilnehmern, z.B. Panzerfahrzeugen (US 5 382 958) aktiviert eine Gefechtszentrale per Funk eine Mehrzahl von Relaisstationen, die im Gefechtsfeld verteilt angeordnet sind. Jede Relaisstation erhält von einem GPS eine Positions- und Zeitinformation. Jede Relaisstation sendet wiederholt Positionsinformationen in einem Zeitfenster über das Gefechtsfeld, und ausgewählte Relaisstationen senden zusätzlich Feuerinformationen, die die Munitionsart, Entfernung und Wirkung enthalten. Mit den In'formationen von mindestens drei Relaisstationen können die Gefechtsteilnehmer ihre Position relativ zu einem gesendeten Einschlagpunkt bestimmen.In a known system for combat simulation with moving in a battlefield Vested participants, e.g. Armored vehicles (US 5 382 958) activates a warfare center by radio Plurality of relay stations distributed in the battlefield are arranged. Each relay station receives from one GPS a position and time information. Every relay station repeatedly sends position information in a time window across the battlefield, and selected ones Relay stations also send fire information, the type of ammunition, distance and effect contain. With the information of at least three Relay stations can be the combatants their Position relative to a sent impact point determine.

In der US 4 744 761 ist ein System beschrieben, das die Effektivität eines indirekten Feuers, z.B. eines Artilleriefeuers, simuliert, indem abhängig von einer gewählten Munitionsart und einem ausgewählten Ziel Steuersignale und abhängig von den Steuersignalen eine Vielzahl von Funkwellen zum Zielgebiet gesendet werden und angezeigt wird, was in dem ausgewählten Zielgebiet durch die ausgewählte Munition getroffen worden ist. Hierzu ist nahe am feuernden Geschütz eine Masterstation plaziert und sind nahe am Zielgebiet mehrere ferngesteuerte Tochterstationen positioniert sowie Anzeigeeinheiten vorgesehen, die mit einer Vielzahl im Zielgebiet liegenden Objekten assoziiert sind. Die Masterstation kommuniziert per Funk direkt mit den Tochterstationen, und die Tochterstationen senden ihrerseits Funkwellen aus, die von den Anzeigeeinheiten im Zielgebiet empfangen werden. In den Anzeigeeinheiten bestimmt eine Decodereirichtung, ob das mit ihr verbundene Objekt getroffen worden ist oder nicht.In US 4,744,761 a system is described that the effectiveness of an indirect fire, e.g. one Artillery fire, simulated by depending on one selected type of ammunition and a selected target Control signals and depending on the control signals a Variety of radio waves sent to the target area will be displayed and what is in the selected Target area hit by the selected ammunition has been. This is close to the firing gun one Master station placed and are several near the target area remote controlled daughter stations positioned as well Display units provided with a variety in Target area lying objects are associated. The master station communicates by radio directly with the daughter stations, and the daughter stations send in turn Radio waves coming from the display units in the target area be received. Determined in the display units a decoder direction, whether the one connected to it Object has been hit or not.

Ein bekanntes Gefechtsfeldsimulationssystem (US 5 788 500) benutzt für die Schußsimulation einen Laser, der kontinuierliches Laserlicht aussendet (CW-Laser). Das Laserlicht ist mittels Pulscodemodulation (PCM) und Pulspausenmodulation (PPM) moduliert, so daß sowohl der den Schuß auslösende Teilnehmer als auch der Typ des den Schuß abgebenden Waffensystems eindeutig identifiziert ist. Alle Teilnehmer sind mit optischen Sensoren zum Empfang von Laserlicht ausgerüstet. Der beschossene Teilnehmer empfängt über seine optischen Sensoren die dem Laserlicht aufmodulierten Informationen und leitet daraus ein entsprechendes Ereignis ab, z.B. einen Treffer oder eine Trefferablage und oder eine Darstellung der Wirkung des Treffers.A well-known battlefield simulation system (US 5,788,500) used for shot simulation a laser that emits continuous laser light (CW-laser). The laser light is by means of pulse code modulation (PCM) and Pulse Pause Modulation (PPM), so that both the triggering the participant as well as the type of firing weapon system is clearly identified. All participants are equipped with optical sensors for receiving laser light equipped. The bombarded participant receives via its optical sensors that the laser light modulated information and derives a corresponding Event, e.g. a hit or a Hit storage and or a representation of the effect of the hit.

Höherwertige Schießsimulatoren, die bevorzugt bei Rohrwaffen, z.B. Panzer, eingesetzt werden, verwenden das Laserlicht des Schußsimulators zusätzlich dazu, das Ziel vor Schußauslösung optisch zu vermessen, wozu das Ziel zusätzlich mit Reflektoren ausgestattet ist, die das Laserlicht reflektieren. Aus den Reflexionen kann die Entfernung des Ziels und die Trefferablage relativ zu den Reflektoren ermittelt werden, die dann zusätzlich zum Ziel hin übertragen werden.Higher quality shooting simulators that are preferred in guns, e.g. Tanks, to be used, additionally use the laser light of the shot simulator to visually measure the target before firing why the target additionally equipped with reflectors is that reflect the laser light. From the reflections may be the removal of the target and the hit deposit relative to the reflectors that are then transmitted in addition to the destination.

Die auf Laserlicht basierenden Schußsimulatoren haben verschiedene Nachteile. So müssen die optischen Sensoren an den Teilnehmern außen so angebracht werden, daß diese aus allen Richtungen bekämpft werden können. Während der Gefechtsübung muß dabei gewährleistet sein, daß kein Sensor z.B. durch Schmutz, abgedeckt ist. Zwischen Ziel und schießenden Teilnehmern muß eine freie optische Übertragungsstrecke vorhanden sein. Die Bestimmung der Trefferlage durch den schießenden Teilnehmer ist sehr aufwendig, eine Zieltrennung mehrerer Ziele, die durch den Laser gleichzeitig beleuchtet werden, ist nicht möglich. Da das Laserlicht augensicher sein muß, ist die Reichweite der Schußsimulation begrenzt.The laser-based shot simulators have several disadvantages. So must the optical Sensors attached to the participants outside so that they fight from all directions can be. During the combat exercise must be ensured that no sensor, e.g. covered by dirt. Between goal and shooting Participants must have a free optical transmission link to be available. The determination of Hit by the shooting participant is very consuming, a goal separation of several goals by lighting the laser at the same time is not possible. Since the laser light must be eye safe, the Range of shot simulation limited.

Der Erfindung liegt die Aufgabe zugrunde, ein Verfahren zu Gefechtsfeldsimulation anzugeben, das die vorstehend aufgeführten Nachteile vermeidet.The invention is based on the object Specify method for battlefield simulation, the avoids the disadvantages listed above.

Die Aufgabe ist durch die Merkmale des Anspruchs 1 gelöst.The object is achieved by the features of the claim 1 solved.

Das erfindungsgemäße Verfahren hat den Vorteil, daß die Funkübertragung der Daten weitgehend störsicher ist und durch Objekte im Gelände nicht abgeschirmt wird, sodaß die Forderung nach einem freien Schußfeld entfällt. Für Sender und Empfänger der Funkübertragung ist die Verschmutzungsgefahr gering, und anders als bei Lasern sind besondere Maßnahmen zum Schutze der Gefechtsteilnehmer nicht erforderlich. Darüber hinaus können auch verdeckte Ziele bekämpft, und z.B. durch Häuser oder dichten Baumbestand abgedeckte Ziele vernichtet werden, die bei einem Laserschuß nicht getroffen werden können, da der eigentliche Laserstrahl immer auf direktem Weg zum Ziel führt, dagegen der reale Schuß, z.B. mit einer Rohrwaffe, eine parabelförmige Flugbahn aufweist. Bei mehreren im Bereich des Geschoßeinschlags liegenden Zielen kann eine Zieltrennung sehr einfach durchgeführt und unterschiedliche Wirkungen des Geschoßeinschlags auf die verschiedenen Ziele dargestellt werden.The inventive method has the Advantage that the radio transmission of the data largely is immune to interference and not shielded by objects in the field so that the demand for a free Shot field is eliminated. For sender and receiver of Radio transmission, the risk of contamination is low, and unlike lasers are special measures not necessary for the protection of the combatants. In addition, hidden targets can also be fought, and e.g. covered by houses or dense trees Targets are destroyed in a laser shot can not be taken, as the actual Laser beam always leads directly to the goal, against the real shot, e.g. with a barrel weapon, one has parabolic trajectory. For several in the area the projectile lying targets can be a Target separation is very simple and different Effects of projectile impact on the different goals are presented.

Gemäß der Erfindung werden von jedem Teilnehmer und jedem Ziel fortlaufend die aktuelle Position an die Zentrale gemeldet und in der Zentrale in einer Datenbasis des Übungsgeländes, in der Positionsdaten von geländefesten Objekten, wie Häuser, Mauern, Straßen, Baumbestand und dgl., abgelegt sind, abgespeichert. Damit verfügt die Zentrale über eine laufend aktualisierte Übersicht über die Gefechtssituation mit allen am Gefecht beteiligten Teilnehmern und Zielen.According to the invention, the current position is continuously reported to the control center by each participant and each destination and stored in the control center in a database of the training area in which position data of terrain-fixed objects such as houses, walls, roads, trees and the like are stored. stored. Thus, the center has a constantly updated overview of the battle situation with all participants and targets involved in the battle.

Gemäß der Erfindung werden in der Zentrale mit den von schießenden Teilnehmern gesendeten Daten unter Zuhilfenahme der abgespeicherten ballistischen Tabellen hypothetische Geschoßeinschläge bestimmt und nur die durch Lage im Wirkungsbereich der Geschoßeinschläge gefährdeten Ziele von der Zentrale zum Datenaustausch angesprochen. Dabei werden aufgrund der in der Zentrale abgespeicherten Datenbasis des Übungsgeländes auch Verdeckungen durch Häuser oder Bäume in Zielrichtung mit berücksichtig. Durch diese Verfahrensmaßnahme ist der Kreis der gleichzeitig miteinander kommunizierenden Teilnehmer und Ziele auf das notwendige Minimum eingeschränkt.According to the invention, hypothetical projectile impacts are determined in the control center with the data sent by firing participants with the aid of the stored ballistic tables, and only the targets endangered by the situation within the range of projectile impacts are addressed by the control center for data exchange. In this case, due to the data stored in the central database of the practice area and coverings by houses or trees in target direction are taken into account. This procedural measure restricts the circle of participants and goals communicating with each other to the necessary minimum.

Zweckmäßige Ausführungsformen des erfindungsgemäßen Verfahrens mit vorteilhaften Weiterbildungen und Ausgestaltung der Erfindung ergeben sich aus den weiteren Ansprüchen.Advantageous embodiments of the invention Method with advantageous developments and embodiment of the invention will become apparent from the other claims.

Gemäß einer bevorzugten Ausführungsform der Erfindung ist zumindest bei jedem Ziel - vorzugsweise bei jedem Teilnehmer und jedem Ziel, da beide ihre Rollen vertauschen können - eine Datenbasis mit ballistischen Tabellen von allen im Übungsgelände eingesetzten Waffensystemen, einschließlich der damit verschossenen Munitionsarten, und mit Modellen für Art und Grad der eigenen Verwundung oder Beschädigung bei einem Treffer sowie eine dem Teilnehmer bzw. das Ziel identifizierende Kennung abgespeichert. Damit verfügen die Ziele über das notwendige Rüstzeug zur Berechnung von Geschoßeinschlägen und zur Bestimmung der Wirkung der Geschoßeinschläge auf das jeweilige Ziel.According to a preferred embodiment The invention is at least for each target - preferably at each participant and every goal, as both theirs Replace roles - a database with ballistic Tables used by all in the practice area Weapon systems, including those shot with them Ammunition types, and with models for Art and degree of own wounding or damage in the case of a hit as well as the participant or the Destination identifying identifier stored. To have it the goals about the necessary equipment for the calculation of projectile impacts and for determination the effect of the projectile impacts on the respective Aim.

Gemäß einer bevorzugten Ausführungsform der Erfindung wird im Falle eines simulierten Schusses vom schießenden Teilnehmer die Schußdaten, wie Schußrichtung Aufsatz, Vorhalt und Position des Abschußrohrs, Waffenart und Munitionsart, sowie eine Kennung des schießenden Teilnehmers zu der Zentrale gesendet und von der Zentrale werden diese Schußdaten an die gefährdeten Ziele übermittelt, die ihrerseits die Lage des hypothetischen Geschoßeinschlags neu berechnen und der Zentrale zusammen mit einer Kennung des meldenden Ziels übermitteln. Anhand des berechneten Geschoßeinschlags und ihrer Eigenposition und Eigenbewegung zum Zeitpunkt des Geschoßeinschlags ermitteln die Ziele die Art und den Grad ihrer Verwundung oder Beschädigung und melden dies der Zentrale. Im Falle der zeitlichen und räumlichen Übereinstimmung von Zielposition und Lage des hypothetischen Geschoßeinschlags wird vom Ziel ein Treffer optisch angezeigt und/oder der Zentrale gemeldet.According to a preferred embodiment The invention is in the case of a simulated shot from the shooting participant the shot data, how Weft direction attachment, lead and position of the launch tube, Weapon type and type of ammunition, as well as one Identification of the shooting participant to the control center sent and from the central office are these shot data transmitted to the endangered targets, which in turn the location of the hypothetical projectile impact new calculate and the head office together with an identifier of the reporting destination. Based on the calculated Projectile impact and their own position and proper motion at the time of projectile impact Determine the goals of the type and degree of their goals Wound or damage and report this Headquarters. In case of temporal and spatial agreement of target position and location of the hypothetical Projectile impact becomes visually from the goal a hit displayed and / or reported to the control panel.

Die Erfindung ist anhand eines in der Zeichnung darstellten Ausführungsbeispiels im folgenden näher beschrieben. Es zeigen in schematischer Darstellung:

Fig. 1
auschnittweise ein Gefechtsfeld mit einer realen Gefechtssituation,
Fig. 2
ein Funktionsblockbild des Gefechtsfeldsimulationsverfahrens.
The invention is described in more detail below with reference to an embodiment shown in the drawing. In a schematic representation:
Fig. 1
auschnittweise a battlefield with a real battle situation,
Fig. 2
a functional block diagram of the battlefield simulation method.

In Fig.1 ist ausschnittweise ein das Gefechtsfeld bildendes Übungsgelände dargestellt, in dem während eines Gefechts bewaffnete, reale Teilnehmer 11, z.B. Soldaten, Panzer, Geschütze und dgl., agieren und simulierte Schüsse auf passive Teilnehmer, im folgenden Ziele 12 genannt, z.B. Soldaten, Panzer, Geschütze, Fahrzeuge und dgl., abfeuern. Im Ausführungsbeispiel der Fig. 1 ist als bewaffneter Teilnehmer 11 ein Panzer und als Ziel 12 ein Nutzfahrzeug, das das Gelände durchquert, dargestellt. Verfügen die Ziele 12 ebenfalls über ein Waffensystem, so können sich während des Gefechtes die Rollen vertauschen, sodaß das Ziel 12 nunmehr der schießende Teilnehmer und der bewaffnete Teilnehmer 11 nunmehr das Ziel darstellt. Alle Teilnehmer 11 und Ziele 12 sind mit einem satellitengestützten Positionsbestimmungsgerät, z.B. GPS oder DGPS, das laufend die Position des Teilnehmers 11 bzw. des Ziels 12 bestimmt, mit einer Rechnereinheit und mit einer Datenbank oder Datenbasis (Fig. 2) ausgestattet, in der ballistische Tabellen von allen der im Gefechtsfeld eingesetzten Waffensysteme, statistische Informationen von allen der im Gefechtsfeld eingesetzten Waffensystemen und Modelle für die Art der eigenen möglichen Verwundung bzw. Beschädigung bei einem Treffer abgelegt sind. Sowohl die Teilnehmer 11 als auch die Ziele 12 verfügen über ein Funkgerät, mit dem sie mit einer Zentrale 14 kommunizieren. Die Funkverbindungen zwischen Zentrale 14 und Teilnehmer 11 und Ziele 12 sind in Fig. 1 durch Pfeile 15 gekennzeichnet.In Fig.1 is a detail of the battlefield forming training terrain, in which during armed with a combat, real participants 11, e.g. Soldiers, tanks, guns and the like, act and simulated shots on passive participants, below Called targets 12, e.g. Soldiers, tanks, guns, Vehicles and the like, fire. In the embodiment FIG. 1 is an armed participant 11 Tank and as a target 12 a commercial vehicle that covers the terrain crosses, shown. Have the goals 12 likewise over a weapon system, so can during of the battle interchange the roles, so that the Target 12 now the shooting participant and the armed Participant 11 now represents the goal. All Participant 11 and targets 12 are satellite-based Positioning device, e.g. GPS or DGPS, which keeps the position of the subscriber 11 or the destination 12, with a computer unit and equipped with a database or database (Figure 2), in the ballistic tables of all the im Battlefield deployed weapon systems, statistical Information from all those deployed in the battlefield Weapon systems and models for the type of their own possible wounding or damage in one Hits are filed. Both the participants 11 as also the targets 12 have a radio, with which they communicate with a center 14. The radio connections between headquarters 14 and participants 11 and Targets 12 are indicated in FIG. 1 by arrows 15.

Die ebenfalls mit einem Funkgerät ausgestattete Zentrale 14 verfügt über eine Recheneinheit mit einer Datenbasis 16 des Übungsgeländes, in der Positionsdaten von geländefesten Objekten, wie Häuser, Mauern, Straßen, Baumbestand und dgl., abgelegt sind, und mit einer Datenbasis 17, in der - wie bei den Zielen 12 und bewaffneten Teilnehmer 11 - ballistische Tabellen von allen in dem Übungsgelände eingesetzten Waffensystemen, einschließlich der von diesen verwendeten Munitionsarten, abgespeichert sind.The also equipped with a radio Central 14 has a computing unit with a Database 16 of the practice area, in the position data of terrain-fixed objects, such as houses, Walls, roads, trees and the like, filed are, and with a database 17, in which - as with the Aim 12 and armed participants 11 - ballistic Tables used by all in the practice area Weapon systems, including those used by them Ammunition types are stored.

Während einer Gefechtsübung melden alle Teilnehmer 11 und alle Ziele 12 fortlaufend ihre mit dem GPS ermittelte aktuelle Position (x, y, z - Koordinaten von Kampfpanzer und Lastwagen in Fig. 1) der Zentrale 14, die sie in der Datenbasis 16 für das Übungsgelände abspeichert, wobei diese Speicherwerte laufend aktualisiert werden. Im Falle eines vom Teilnehmer 11 abgefeuerten simulierten Schusses werden vom schießenden Teilnehmer 11 die Schußdaten, wie die Position des Abschußrohrs 18 (x, y, z - Koordinaten in Fig. 1), die Ausrichtung der Waffe (Aufsatz ε, Vorhalt ϕ), Waffenart, Munitionsart, und eine Kennung des schießenden Teilnehmers 11 zu der Zentrale 14 gesendet. Aus diesen Schußdaten werden in der Zentrale 14 mit dem Wissen aus der Datenbasis 17 die hypothetische, simulierte oder virtuelle Flugbahn und der hypothetische Geschoßeinschlag bestimmt. Von der Zentrale 14 werden die Schußdaten an diejenigen Ziele 12 übertragen, die sich im Wirkungsbereich des von der Zentrale 14 berechneten hypothetischen Geschoßeinschlags befinden und damit getroffen oder beschädigt, also insgesamt gefährdet sein könnten. Von den gefährdeten Zielen 12 wird mit den übertragenen Schußdaten des schießenden Teilnehmers 11 und dem Wissen aus der Datenbasis 13 der hypothetische Geschoßeinschlag erneut ermittelt und dabei die Eigenbewegung und Bewegungsrichtung während des Geschoßfluges berücksichtigt. Stimmt die Eigenposition und der hypothetische Geschoßeinschlag zeitlich und räumlich überein so wird vom Ziel ein Treffer optisch angezeigt, was z.B. durch eine Blitzauslösung 19, wie sie in Fig. 1 dargestellt ist, erfolgen kann, und zusätzlich der Treffer der Zentrale 14 gemeldet. Wird kein unmittelbarer Treffereinschlag festgestellt, sondern liegt die Eigenposition des Ziels 12 nur in unmittelbarer Nähe des Geschoßeinschlags so wird an Hand des Wissen aus der Datenbasis 13 die Art und der Grad einer möglichen Verwundung oder Beschädigung des Zieles 12 ermittelt und dies der Zentrale 14 gemeldet.During a combat exercise, everyone reports Participant 11 and all goals 12 continue their with the GPS determined current position (x, y, z - coordinates of main battle tanks and trucks in Fig. 1) of the control center 14, they in the database 16 for the practice area stores, with these memory values constantly updated become. In the case of one fired by the participant 11 simulated shot will be fired from the shooting Participant 11 the shot data, such as the position of Launch tube 18 (x, y, z coordinates in FIG. 1), the Alignment of the weapon (essay ε, Vorhalt φ), weapon type, Ammunition type, and an identifier of the shooting participant 11 sent to the center 14. From these Shot data will be in the center 14 with the knowledge from the database 17 the hypothetical, simulated or virtual trajectory and the hypothetical projectile impact certainly. From the central office 14 will be transmit the shot data to those targets 12 that in the range of the calculated by the center 14 hypothetical projectile impact and thus hit or damaged, so in total could be at risk. Of the endangered targets 12 is transmitted with the shot data of the shooting participant 11 and the knowledge from the Database 13 the hypothetical projectile impact again determines and thereby the proper movement and direction of movement considered during the projectile flight. Agrees the eigenposition and the hypothetical Projectile impact coincides temporally and spatially from the target a hit visually displayed what e.g. by a flash trigger 19, as shown in Fig. 1, can be done, and in addition the hit of the headquarters 14 reported. Will not be an immediate hit but the own position of the target 12 is determined only in the immediate vicinity of the projectile impact is based on the knowledge from the database 13 the Art and the degree of possible injury or damage of the target 12 and this the headquarters 14 reported.

Claims (6)

  1. Method for battlefield simulation, in which armed, real participants (11), for example soldiers, tanks, guns and the like, who or which are acting in a practice terrain which represents the battlefield fire simulated shots at targets (12), for example soldiers, tanks, guns, vehicles and the like, which are located in the practice terrain, with hit events being signalled after firing evaluation and the participants (11) and targets (12) being connected by radio (15) to a control centre (14), having the following features:
    a) all the data from the participants (11) which is relevant for a firing simulation is transmitted to the control centre (14) and from there to targets which are located in the effective area of hypothetical projectile impacts of the simulated shots, and the signalling of the hit events is carried out by the targets (12),
    b) each participant (11) and each target (12) continuously signals his or its present position to the control centre (14), and this is stored in the control centre (14), in a database (16) for the practice terrain with position data for objects which are fixed on the terrain, such as houses, walls, roads, trees and the like,
    c) hypothetical projectile impacts are determined in the control centre (14) using the data transmitted from the firing participant (11) and with the assistance of stored ballistic tables for all the weapon systems which are used in the practice terrain, and only those targets (12) which are at risk due to the position of the effective area of the projectile impacts are addressed by the control centre (14) for data interchange.
  2. Method according to Claim 1, characterized in that, at least for each target (12) and preferably for participants (11) and targets (12), a database (13) is stored with ballistic tables for all the weapon systems which are used in the practice terrain and with models for types of their own wounds or damage in the event of a hit, as well as an identification which identifies the target (12) or the participant (11).
  3. Method according to Claim 1 or 2, characterized in that, in the event of a simulated shot from the firing participant (11), the shot data, such as the shot direction (elevation ε, lead ϕ), position of the launch tube, type of weapon, type of munition and an identification for the firing participant, are sent to the control centre (14), in that the control centre (14) transmits this firing data to the targets (12) which are at risk, and in that the targets (12) which are at risk determine the position of the hypothetical projectile impact, and this is transmitted to the control centre (14) together with an identification for the signalling target (12).
  4. Method according to Claim 3, characterized in that the targets (12) determine the nature and the severity of their wound or damage, and signal to the control centre (14), on the basis of the determined projectile impact and their own position, and their own movement at the time of the projectile impact.
  5. Method according to Claim 4, characterized in that a hit is indicated visually and/or is signalled to the control centre (14) by the target if the target position and the position of the hypothetical projectile impact match in time and space.
  6. Method according to one of Claims 2 to 5, characterized in that the identification which identifies the participant (11) or the target (12) is transmitted from the control centre (14) before the start of the combat practice.
EP00909191A 1999-04-03 2000-02-17 Method for simulating a battlefield Expired - Lifetime EP1166029B2 (en)

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DE19915222 1999-04-03
DE19915222A DE19915222A1 (en) 1999-04-03 1999-04-03 Battlefield simulation method involves exchanging all data relevant to shell simulation via central station to which targets and participants are exclusively connected by radio
PCT/EP2000/001276 WO2000060300A1 (en) 1999-04-03 2000-02-17 Method for simulating a battlefield

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DE10160946A1 (en) * 2001-12-12 2003-07-03 Stn Atlas Elektronik Gmbh Procedure for ensuring safety when shooting with a sharp shot
DE10213938A1 (en) * 2002-03-28 2003-10-30 Stn Atlas Elektronik Gmbh Method for controlling target representations and device therefor
EP1643206A1 (en) 2004-10-02 2006-04-05 Saab Ab Simulation system, method and computer program
DE102005001558B4 (en) * 2005-01-13 2018-12-27 Krauss-Maffei Wegmann Gmbh & Co. Kg Method for monitoring and controlling firing events of a combat vehicle
FR2987108B1 (en) * 2012-02-22 2015-02-06 Gdi Simulation COMBAT SHOOTING SIMULATOR FOR WEAPONS ASSOCIATED WITH ABSOLUTE OPERATION AND RELATED FIELD OPERATION
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WO2000060300A1 (en) 2000-10-12
AU766586B2 (en) 2003-10-16
AU3155900A (en) 2000-10-23
DE50000567D1 (en) 2002-10-31
CA2368821A1 (en) 2000-10-12
ES2181645T5 (en) 2006-06-16
EP1166029B1 (en) 2002-09-25
EP1166029A1 (en) 2002-01-02
ES2181645T3 (en) 2003-03-01
DE19915222A1 (en) 2000-10-05

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