EP1166029A1 - Method for simulating a battlefield - Google Patents
Method for simulating a battlefieldInfo
- Publication number
- EP1166029A1 EP1166029A1 EP00909191A EP00909191A EP1166029A1 EP 1166029 A1 EP1166029 A1 EP 1166029A1 EP 00909191 A EP00909191 A EP 00909191A EP 00909191 A EP00909191 A EP 00909191A EP 1166029 A1 EP1166029 A1 EP 1166029A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- targets
- center
- participant
- shot
- target
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41G—WEAPON SIGHTS; AIMING
- F41G3/00—Aiming or laying means
- F41G3/26—Teaching or practice apparatus for gun-aiming or gun-laying
Definitions
- the invention relates to a method for
- the aim of such a battlefield simulation is to simulate real combat situations on a spatially limited training area and thus to enable tactical training. All maneuvers are monitored from a control center and can be intervened in the battle situation if necessary. Participants and targets can switch roles depending on the combat situation so that the targets become shooting participants and the participants become targets.
- a known battlefield simulation system uses a laser for the shot simulation which emits continuous laser light (CW laser).
- the laser light is modulated by means of pulse code modulation (PCM) and pulse pause modulation (PPM), so that both the participant who fired the shot and the type of weapon system emitting the shot are clearly identified.
- PCM pulse code modulation
- PPM pulse pause modulation
- All participants are equipped with optical sensors for receiving laser light.
- the bombarded participant receives the information modulated onto the laser light via its optical sensors and initiates it corresponding event, for example a hit or a hit repository and or a representation of the impact of the hit.
- Higher-quality shooting simulators which are preferred for barrel weapons, e.g. Tanks that are used additionally use the laser light from the shot simulator to optically measure the target before the shot is fired, for which purpose the target is additionally equipped with reflectors which reflect the laser light. The distance of the target and the hit location relative to the reflectors can be determined from the reflections, which are then additionally transmitted to the target.
- the shot simulators based on laser light have various disadvantages. So the optical sensors must be attached to the outside of the participants so that they can be fought from all directions. During the combat exercise, it must be ensured that no sensor, e.g. is covered by dirt. There must be a free optical transmission path between the target and the shooting participants. Determining the hit position by the shooting participant is very complex, it is not possible to separate multiple targets that are simultaneously illuminated by the laser. Since the laser light must be safe for the eyes, the range of the shot simulation is limited.
- the invention has for its object to provide a method for battlefield simulation, which avoids the disadvantages listed above.
- the object is solved by the features of claim 1.
- the method according to the invention has the advantage that the radio transmission of the data is largely immune to interference and is not shielded by objects in the field, so that there is no need for a free firing field.
- the risk of contamination for transmitters and receivers of radio transmission is low, and unlike lasers, special measures to protect combat participants are not necessary.
- concealed targets can be fought, and targets that are covered by houses or dense trees can be destroyed, which cannot be hit with a laser shot, since the actual laser beam always leads directly to the target, whereas the real shot, for example with a barrel weapon , has a parabolic trajectory. If there are several targets in the area of the projectile impact, a target separation can be carried out very easily and different effects of the projectile impact on the different targets can be shown.
- the current position of each participant and each target is continuously reported to the central office and in the central office in a database of the training area, in the positional data of fixed objects such as houses, walls, streets, trees and the like. , are stored.
- the headquarters thus has a continuously updated overview of the battle situation with all participants and targets involved in the battle.
- each goal - preferably with each participant and each target, since both can swap roles - a database with ballistic tables of all weapon systems used in the training area, including the types of ammunition fired with them, and with models for the type and degree of personal wounding or damage in the event of a hit, and one for the participant or identifier identifying the destination is stored.
- the targets have the necessary tools to calculate projectile impacts and determine the impact of projectile impacts on the respective target.
- hypothetical projectile impacts are determined in the control center with the data sent by shooting participants with the aid of the stored ballistic tables, and only the targets for data exchange which are endangered by the position in the area of impact of the projectile impacts are addressed by the control center. Due to the database of the training area stored in the central office, coverings by houses or trees in the direction of destination are also taken into account. This procedural measure limits the number of participants and goals communicating with each other to the necessary minimum.
- the shooting data such as the firing direction of the attachment, lead and position of the launch tube, type of weapon and ammunition, as well as an identifier of the shooting participant, are sent from the shooting participant to the center, and these shot data are sent to the center transmit the endangered targets, which in turn recalculate the location of the hypothetical projectile impact and transmit them to the control center together with an identifier of the reporting target.
- the targets determine the type and degree of their wounding or damage and report this to the head office. If the target position and location of the hypothetical projectile impact match in time and space, a hit is indicated visually by the target and / or reported to the control center.
- Fig. 2 is a functional block diagram of the
- Fig. 1 shows a detail of a training area forming the battlefield, in which real participants 11 armed during a battle, e.g. soldiers, tanks, guns and the like, act and simulated shots at passive participants, hereinafter called targets 12, e.g. soldiers , Tanks, guns, vehicles and the like, fire.
- targets 12 e.g. soldiers , Tanks, guns, vehicles and the like
- a tank is shown as an armed participant 11 and a commercial vehicle that crosses the terrain is shown as the target 12.
- the targets 12 also have a weapon system, the roles can be reversed during the battle, so that the target 12 now represents the shooting participant and the armed participant 11 the target.
- All participants 11 and targets 12 are equipped with a satellite-based position determining device, for example GPS or DGPS, which continuously monitors the position of the participant 11 or the target 12 determined, equipped with a computer unit and with a database or database (Fig. 2) in which ballistic tables of all of the weapon systems used in the battlefield, statistical information of all of the weapon systems used in the battlefield and models for the type of your own possible wounding or damage to a hit.
- a satellite-based position determining device for example GPS or DGPS, which continuously monitors the position of the participant 11 or the target 12 determined
- Fig. 2 database or database
- Both the participants 11 and the destinations 12 have a radio with which they communicate with a control center 14.
- the radio connections between the control center 14 and subscriber 11 and destinations 12 are identified by arrows 15 in FIG. 1.
- the control center 14 which is also equipped with a radio, has a computing unit with a database 16 of the training area, in which position data of fixed objects such as houses, walls, streets, trees and the like are stored, and with a database 17 in which - As with targets 12 and armed participants 11, ballistic tables of all weapon systems used in the training area, including the types of ammunition used by them, are stored.
- all participants 11 and all targets 12 continuously report their current position (x, y, z coordinates of battle tank and truck in FIG. 1) determined by the GPS to the control center 14, which stores them in the database 16 for the training area , whereby these stored values are continuously updated.
- the shooting participant 11 provides the shot data, such as the position of the launch tube 18 (x, y, z coordinates in FIG. 1), the orientation of the weapon (attachment ⁇ , lead ⁇ ), type of weapon , Ammunition type, and an identifier of the shooting participant 11 sent to the center 14. From this shot data are in The control center 14 determines the hypothetical, simulated or virtual trajectory and the hypothetical projectile impact with the knowledge from the database 17.
- the shot data are transmitted from the control center 14 to those targets 12 which are located in the area of effect of the hypothetical projectile impact calculated by the control center 14 and thus could be hit or damaged, that is to say they could be endangered overall.
- the hypothetical projectile impact is determined again with the transmitted shot data of the shooting participant 11 and the knowledge from the database 13 and the own movement and direction of movement during the projectile flight are taken into account. If the intrinsic position and the hypothetical projectile impact coincide in time and space, a hit is optically displayed by the target, which can be done, for example, by a flash trigger 19, as shown in FIG. 1, and the hit of the control center 14 is also reported. If no direct hit is found, but the target 12's own position is only in the immediate vicinity of the projectile impact, the type and degree of possible wounding or damage to the target 12 is determined on the basis of the knowledge from the database 13 and this is reported to the control center 14.
Landscapes
- Engineering & Computer Science (AREA)
- Radar, Positioning & Navigation (AREA)
- General Engineering & Computer Science (AREA)
- Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Description
Claims
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE19915222 | 1999-04-03 | ||
DE19915222A DE19915222A1 (en) | 1999-04-03 | 1999-04-03 | Battlefield simulation method involves exchanging all data relevant to shell simulation via central station to which targets and participants are exclusively connected by radio |
PCT/EP2000/001276 WO2000060300A1 (en) | 1999-04-03 | 2000-02-17 | Method for simulating a battlefield |
Publications (3)
Publication Number | Publication Date |
---|---|
EP1166029A1 true EP1166029A1 (en) | 2002-01-02 |
EP1166029B1 EP1166029B1 (en) | 2002-09-25 |
EP1166029B2 EP1166029B2 (en) | 2005-12-07 |
Family
ID=7903484
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP00909191A Expired - Lifetime EP1166029B2 (en) | 1999-04-03 | 2000-02-17 | Method for simulating a battlefield |
Country Status (6)
Country | Link |
---|---|
EP (1) | EP1166029B2 (en) |
AU (1) | AU766586B2 (en) |
CA (1) | CA2368821A1 (en) |
DE (2) | DE19915222A1 (en) |
ES (1) | ES2181645T5 (en) |
WO (1) | WO2000060300A1 (en) |
Families Citing this family (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
SG96259A1 (en) * | 2000-11-29 | 2003-05-23 | Ruag Electronics | Method and device for simulating detonating projectiles |
WO2002084201A1 (en) * | 2001-04-12 | 2002-10-24 | The B.F. Goodrich Company | Maneuver training system using global positioning satellites, rf transceiver, and laser-based rangefinder and warning receiver |
DE10160946A1 (en) * | 2001-12-12 | 2003-07-03 | Stn Atlas Elektronik Gmbh | Procedure for ensuring safety when shooting with a sharp shot |
DE10213938A1 (en) * | 2002-03-28 | 2003-10-30 | Stn Atlas Elektronik Gmbh | Method for controlling target representations and device therefor |
EP1643206A1 (en) | 2004-10-02 | 2006-04-05 | Saab Ab | Simulation system, method and computer program |
DE102005001558B4 (en) * | 2005-01-13 | 2018-12-27 | Krauss-Maffei Wegmann Gmbh & Co. Kg | Method for monitoring and controlling firing events of a combat vehicle |
FR2987108B1 (en) * | 2012-02-22 | 2015-02-06 | Gdi Simulation | COMBAT SHOOTING SIMULATOR FOR WEAPONS ASSOCIATED WITH ABSOLUTE OPERATION AND RELATED FIELD OPERATION |
DE102017111476A1 (en) | 2017-05-24 | 2018-11-29 | Rheinmetall Defence Electronics Gmbh | Simulator and method for simulating a mission of a missile |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4682953A (en) * | 1985-07-09 | 1987-07-28 | L B & M Associates, Inc. | Combined arms effectiveness simulation system |
DE3540876A1 (en) † | 1985-11-11 | 1987-05-21 | Precitronic | SUPPLEMENTARY DEVICE FOR SIMULATORS FOR SHOOTING TRAINING AND MANEUVER |
DE4026207A1 (en) * | 1990-08-18 | 1992-02-20 | Telefunken Systemtechnik | Exchange of battlefield data between armoured fighting vehicles - involves central processing computer linked by duplex radio to each vehicle carrying GPS and combat simulator |
US5382958A (en) * | 1992-12-17 | 1995-01-17 | Motorola, Inc. | Time transfer position location method and apparatus |
US5788500A (en) * | 1995-12-04 | 1998-08-04 | Oerlikon-Contraves Ag | Continuous wave laser battlefield simulation system |
DE19606685C2 (en) † | 1996-01-26 | 1999-09-30 | Industrieanlagen Betriebsges | Combat simulation system with a freely operating combat vehicle and a quasi-stationary object simulator |
-
1999
- 1999-04-03 DE DE19915222A patent/DE19915222A1/en not_active Ceased
-
2000
- 2000-02-17 AU AU31559/00A patent/AU766586B2/en not_active Ceased
- 2000-02-17 ES ES00909191T patent/ES2181645T5/en not_active Expired - Lifetime
- 2000-02-17 CA CA002368821A patent/CA2368821A1/en not_active Abandoned
- 2000-02-17 DE DE50000567T patent/DE50000567D1/en not_active Expired - Fee Related
- 2000-02-17 WO PCT/EP2000/001276 patent/WO2000060300A1/en active IP Right Grant
- 2000-02-17 EP EP00909191A patent/EP1166029B2/en not_active Expired - Lifetime
Non-Patent Citations (1)
Title |
---|
See references of WO0060300A1 * |
Also Published As
Publication number | Publication date |
---|---|
CA2368821A1 (en) | 2000-10-12 |
WO2000060300A1 (en) | 2000-10-12 |
ES2181645T5 (en) | 2006-06-16 |
AU766586B2 (en) | 2003-10-16 |
DE50000567D1 (en) | 2002-10-31 |
EP1166029B1 (en) | 2002-09-25 |
ES2181645T3 (en) | 2003-03-01 |
EP1166029B2 (en) | 2005-12-07 |
AU3155900A (en) | 2000-10-23 |
DE19915222A1 (en) | 2000-10-05 |
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