EP0087538B1 - Denkspielanordnung - Google Patents

Denkspielanordnung Download PDF

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Publication number
EP0087538B1
EP0087538B1 EP82400362A EP82400362A EP0087538B1 EP 0087538 B1 EP0087538 B1 EP 0087538B1 EP 82400362 A EP82400362 A EP 82400362A EP 82400362 A EP82400362 A EP 82400362A EP 0087538 B1 EP0087538 B1 EP 0087538B1
Authority
EP
European Patent Office
Prior art keywords
stage
puzzle
movable
elements
pieces
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
EP82400362A
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English (en)
French (fr)
Other versions
EP0087538A1 (de
Inventor
Jacques Vidon
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Vidon Jacques
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to AT82400362T priority Critical patent/ATE22811T1/de
Priority to DE8282400362T priority patent/DE3273733D1/de
Priority to EP82400362A priority patent/EP0087538B1/de
Publication of EP0087538A1 publication Critical patent/EP0087538A1/de
Application granted granted Critical
Publication of EP0087538B1 publication Critical patent/EP0087538B1/de
Expired legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0613Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0423Word games, e.g. scrabble
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F9/0803Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00324Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface
    • A63F2003/00331Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface with two or more slidable parts, e.g. parallel
    • A63F2003/00334Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface with two or more slidable parts, e.g. parallel on different levels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00324Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface
    • A63F2003/00331Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface with two or more slidable parts, e.g. parallel
    • A63F2003/00337Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface with two or more slidable parts, e.g. parallel in perpendicular directions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0613Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts
    • A63F2009/0615Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts transparent
    • A63F2009/0619Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts transparent with an opaque part
    • A63F2009/062Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts transparent with an opaque part overlapping

Definitions

  • the present invention relates to a thinking game device in the field of board or educational games.
  • the means for differentiating the unit elements are constituted in a first embodiment of the device by the property of transparency in the light of the unit elements making up one of the distinct species, the other unit elements having opacity properties.
  • the means for differentiating the unitary elements are constituted by the morphological properties of these elements: some, constituting one of the distinct species, being in relief, others, composing another species, being in hollow, the elements in relief and those in hollow being of complementary morphologies so as to be nestable one inside the other.
  • the object of the invention is a set of three-dimensional combinations comprising a plurality of independent moving parts each having a combination, which can be both on the surface and in alignment, of unit elements belonging to at least two distinct species. . It is for the player to find an arrangement of the moving parts relative to each other, in space and over several floors, such that their assembly has a predetermined property easily verifiable, visual or mechanical for example.
  • one of the specific features claimed for the device is that at least one of the moving parts can, on the total playing area, be oriented indifferently in several different directions, if necessary by changing floors.
  • the purpose of this feature is to allow a greater variety of different aspects or structure of the device.
  • the number of possible different orientations of the same moving part can be either limited or unlimited.
  • At least one moving part can occupy several different positions on at least one of the stages of the game.
  • This feature having in view to multiply the number of different possible arrangements of moving parts for the same vertical size of the device, distinguishes the game object of the invention from games whose moving parts are captive of a vertical axis of rotation (such as the object game of patent BE-A-888361) or horizontal (such as the object game of US-A-4,071,248).
  • the game object of the invention can be conveniently represented in principle in the form of a series of transparent plates of any individual shape, offering in certain places, distributed over their surface and normally variable of a plate to the other, opaque areas of various shapes and / or colors and / or patterns. It is a question of superimposing these plates in a suitable manner one above the other and of orienting them each in its plane in an adequate manner, so that the device observed perpendicular to the planes of its stages has a particular configuration, for example reproducing exactly or as best as possible a drawing or an image recognized as such.
  • Plate 1-5 attached in the appendix represents a model of this type of game.
  • five plates identified respectively by the numbers 1, 2, 3, 4 and 5 each offer beaches of three species: green beaches (punctuated conventionally in the drawing), white beaches (conventionally bordered by a black border on the drawing) and transparent areas (rest of the surface of these plates).
  • the object of the game is to find a relative arrangement of the five plates, by superimposing them suitably on three floors and by orienting them adequately in their plans, such that their whole seen from above and applied on a white surface makes a square appear.
  • green in which is inscribed a smaller white square whose vertices are located respectively in the middle of each of the sides of the green square.
  • plates 1 and 3 must be placed at the bottom (1st stage), plates 4 and 5 must be placed above the previous ones (2nd stage), plate 2 covering all (3rd floor), different plates to be clearly positioned with Precious - sion with respect to each other according to the drawing.
  • the unitary elements In the mechanical version of the game, the unitary elements must fit into one another precisely from one floor to the next floor. When this type of game has only two floors, it can be considered as the simple transposition in relief of a visual type game where the opaque areas of one of the floors must exactly obscure the transparent areas of the other floor, even if we turn the game face to face. But in its more general presentation with several kinds of reliefs and hollows fitting two by two and any number of stages, the mechanical version of the game goes further than the visual game since the property to be reconstructed concerns the interior itself of the structure of the assembly, not accessible to view, instead of only focusing on its external appearance.
  • a possible material embodiment of such a nesting game is easy to imagine from a set of movable parts of the model shown in Figure 15 of Plate V-5 in the appendix.
  • the moving parts have only two different kinds of unitary elements, some, such as e, of male type and of a single species, others, such as g, of type female and only one other species.
  • the game consists of appropriately crossing the two moving parts of the game on two floors so that the reliefs of each floor fit perfectly into the hollows of the other floor.
  • the protruding parts of the male elements could have several different shapes, obviously associated with adequate hollow shapes of the female elements.
  • the unitary elements would have reliefs and / or hollows, of one or more different species, both on their upper and lower faces.
  • the interchangeability of the unitary elements can be obtained by perforating the moving parts - which then become supporting parts - of a certain number of orifices or dormers of standard shapes and dimensions, closable by studs or covers bearing the colors, patterns, reliefs, hollows, possibly skylights for differentiating the elements.
  • Plate IV-5 proposes, without obviously claiming to be exhaustive, four possible embodiments of these studs or obturation covers.
  • the solidity of the holding of the stud p by the moving part m during the manipulations of the part is ensured by the elasticity of lamellae such as I, molded or machined as deep as possible in the bottom of a well dug in the moving part and between which the stud, slightly bevelled, gets stuck.
  • a "finger" d - shown in dotted lines - can be provided at the lower part of the pad to facilitate manual ejection of the latter by lower pressure (NOTE: for clarity in the representation, in the top view located at the bottom of Fig. 10 the pad has been deleted).
  • FIG. 12 represents another possible embodiment of a self-wedging stud. For more clarity of the figure, the inclination of the wings a of the stud p (before insertion of the latter in the moving part) has been somewhat exaggerated in the drawing.
  • the shutter pad p has the shape of a flexible cover with a beveled entry, which adjusts almost elastically around a relief q crowning the window t to be closed.
  • the optional finger d still only exists on small game models.
  • the transparent unit elements can advantageously be replaced by simple rigid contours.
  • An example can be seen in fig. 14 of the board V-5, where the moving parts consist of drawers inside which the removable transparent elements are materialized by rigid contours such as v (emerged from its housing in the figure for clarity).
  • the removable unit elements can be designed as in FIG. 15 of the same board V-5, in the form of sleeves having reliefs and / or hollows and capable of being threaded and sliding. on a central core m of non-circular geometric section (to prevent untimely rotation of the elements), said core constituting the movable part itself.
  • a blind sleeve z fitted slightly by force at the end of the moving part equipped with its differentiating elements, for example keeps them in place.
  • At the other end of the central core appears in f a slot on the interest of which we will return.
  • the game which is the subject of the invention in fact comprises an identification system, known as "personalization", of the moving parts.
  • a fixed identification that is to say permanent, is already very useful when the unitary elements of differentiation of the supporting parts permanently attached to them. This makes it easier to find the moving parts selected for a given problem and to reclassify them after use (possibly the fixed identification of the parts can be multiple, for example in the form of a mark at each end if the game provides , to limit the number of necessary pieces, that they can be used in both directions).
  • the identification of the same moving part - regardless of the fixed or removable nature of its differentiating elements - be modifiable at will.
  • the moving parts will carry - in addition to any fixed marks of simple classification - "personalization" marks x either easily erasable (with an eraser for example), or physically removable and geometrically interchangeable.
  • this optional feature is to introduce a particularly interesting element of innovation into the game: the discovery of the arrangement of moving parts in accordance with the solution of the problem to be solved will be able to be facilitated by the indication of a property owned by the configuration of all the personalization marks x of the moving parts when the latter are suitably arranged. If for example, the chosen marks are letters of the alphabet, the arrangement of these in the solution will have been organized by the one who posed the problem to form one or more words of vocabulary at the edge of one or more of the game stages. This word (these words) will be said (will be said) "keyword"("keywords") of the problem.
  • the personalization markers are numbers, their arrangement in the solutions will reveal one or more "key numbers", certain mathematical properties of which will have been specified from the outset.
  • the personalization markers for moving parts are fragments of an overall drawing to be reconstructed, the nature of which may or may not have been specified in advance.
  • this optional feature in the case of alphabetical marks, on the occasion of the detailed description of a material embodiment of the jet object of the invention.
  • the slot f formed towards the end of the central core of the movable part of the interlocking game shown in FIG. 15 of the board V-5, is intended to receive the removable mark of personalization of this moving part. This mark is visible through the opening o pierced in the moving part in line with the slot f, perpendicular to the plane of the latter.
  • the game that is the subject of the invention may also alternatively include, without its principle being altered, one or more additional levels without moving parts.
  • the white surface on which must be superimposed, in a suitable arrangement, the five movable plates to reveal the desired visual property can be considered as constituting materially one of the levels of the game.
  • a level made up only of partially transparent or perforated fixed parts would not destroy the principle of the game. Any game which only contains fixed parts on certain of its levels cannot therefore be distinguished from object play for this reason alone. of the invention.
  • the game object of the invention also provides a variant (which can be combined as in all of the above with any previous variant cited in this description) a multi-stage base, each level of which constitutes a support for a stage formed by at least one movable part. , this base having an open structure facilitating the engagement and extraction of any moving part on any stage when one or more of the moving parts of the upper stages are already in place.
  • the moving parts can, depending on the case, be supported on the base by their entire length or only by a part of their surface, the two cases also appearing in the example of materialization of the game described below and represented on Plate 11-5.
  • suitable guide means are provided as a variant on the preceding base to allow the correct positioning of moving parts in each stage.
  • These guide means may be, individually or in combination, ribs, grooves, pins, centering orifices, stops, formed as appropriate on the base and / or on the moving parts.
  • magnetic fixing means as one can envisage a magnetic fixing of the unitary elements of differentiation of the moving parts on said parts.
  • the moving parts are of elongated shape, they are equal in number and arranged parallel to each other on each floor, the direction of these pieces on any floor crosses the direction parts of at least one other stage at an angle allowing, when the moving parts are suitably arranged, a precise superposition of the unit elements which correspond throughout the device on the same line perpendicular to the planes of the different stages and the elements unitary moving parts are arranged in alignment, in a single file and at regular intervals on these parts.
  • Plate 11-5 shows three views of one of these game models respectively in plan (fig. 3), in elevation (fig. 4) and in perspective (fig. 5).
  • a molded base s on two levels has continuous ribs n for guiding the moving parts on the lower floor, to ensure the correct positioning of the latter even if they are partially obscured by the parts of the upper floor.
  • the height of these ribs is less than the interval separating the two stages.
  • the upper stage of the base does not exist and therefore only serves to support the parts at the two ends of the base.
  • the ribs n ′ which have been chosen here - instead of centering pins for example - as a positioning system for the moving parts of the upper stage are interrupted over part of their length.
  • the directions of the rooms on the two floors are perpendicular to each other. Only two pieces of the game are shown.
  • the moving part m personalized with the removable letter r, is in place against the end stop b. Being located on the upper floor, this room could be placed most conveniently from top to bottom in its housing.
  • the moving part m ' personalized with the removable letter a, is assumed to be placed on the base after the previous part. It is an installation course on the lower floor of the base. It will pass without difficulty under the part of the upper stage already in place and, guided by the ribs which trap it on each side, will reach the correct position as a stop. She can also easily be extracted if necessary during the tests of the game, even if other pieces of the game are already in place on the upper floor.
  • All the moving parts of the game - 8 in this case - are, like the only two parts shown on board 11-5, perforated with a number of skylights, the first of which is intended to accommodate a bearing stud the customization benchmark and each of the others to receive possibly - depending on the "deal" of the game - a simple shutter pad.
  • the studs of the latter species, different in color from the base, are hatched in the drawing.
  • the movable part m only comprises, in the case of the example represented by plate 11-5, only one shutter stud p.
  • a single shutter pad p ' blinds one of the skylights of the moving part m'.
  • the differentiating elements are arranged in a row in these drawers, followed, in the end, by marks for the personalization of the moving parts.
  • the elements of differentiation assumed to be of two species only, consist on the one hand of simple rigid contours such as v, with a square base and of height a little less than the depth of the drawers, on the other hand black parallelepipeds such as w (hatched upper face in the drawing), also square in base and of the same height as the rigid contours.
  • these parallelepipeds are also hollow and devoid of bottom (they therefore have only 5 faces).
  • the support base for the moving parts is, in this game model, replaced by a transparent structure s which can be obtained partially by molding and which comprises two stages of compartments shorter than the drawers. These compartments are arranged parallel to each other on the same floor, but oriented in two directions perpendicular from one floor to another.
  • the lower plate of the structure is white in color, at least on its upper face.
  • Each compartment, closed at one of its ends (which serves as a stop) is capable of accommodating any drawer. When a drawer is at the end of its travel in one of these compartments, its personalization mark x extends beyond the structure serving as a base. In the desired arrangement of drawers equipped with their differentiation elements according to the problem.
  • This second rule is particularly welcome when the players have exhausted the examples proposed in the booklet of exercises delivered with the game and that a third party is not available to ask them a new problem using the method described in ⁇ 3 below.
  • the players equip at random, but all in an identical manner, their moving parts with differentiating unit elements (or, if it is a game with fixed unit elements, choose at random, but at the same time. '' identical for all players, a lot of any moving parts in the set of available parts).
  • the game then consists in finding an arrangement of the moving parts which, within an agreed period of time, leaves as little as possible (or as much as possible, in a variant) of holes not closed. If there is a tie, the first player to reach this result is obviously the winner.

Claims (11)

1. Denkspielanordnung mit mehrstufigem Aufbau, bei dem
- jede Stufe einen Bruchteil der Gesamtfläche des Spieles darstellt und wenigstens ein bewegliches Teil, z.B. m, aufnimmt,
- wenigstens eine Stufe des Spiels gleichzeitig mehrere bewegliche Teile aufnehmen kann,
- wenigstens ein bewegliches Teil des Spiels in gleicher Weise auf mehreren verschiedenen Stufen angeordnet werden kann,
- die beweglichen Teile wenigstens auf Höhe ihrer Gesamtheit eine Kombination von Einheitselementen bilden, fühlbar oder nur sichtbar, z.B. p, unterteilt in wenigstens zwei unterschiedliche Arten, wobei die Einheitselemente wenigstens einer der unterschiedlichen Arten die Eigenschaft aufweisen, für Licht durchlässig zu sein, während die anderen Einheitselemente die Eigenschaft der Undurchlässigkeit aufweisen,
- die verschiedenen Arten von Einheitselementen derartig sind, daß die Anordnung für bestimmte Arrangements der beweglichen Teile auf den verschiedenen Stufen und nur für diese Arrangements eine vorgegebene visuelle Eigenschaft, wie ein wieder zu erzeugendes Kurvenbild, aufweist,
dadurch gekennzeichnet, daß
- wenigstens ein bewegliches Teil auf wenigstens einer der Stufen des Spiels in gleicher Weise mehrere verschiedene Stellungen auf dieser Stufe einnehmen kann und
- wenigstens ein bewegliches Teil auf der Gesamtfläche des Spiels in gleicher Weise in mehreren verschiedenen Richtungen ausgerichtet sein kann.
2. Denkspielanordnung mit mehrstufigem Aufbau, bei dem
- jede Stufe einen Bruchteil der Gesamtfläche des Spieles darstellt und wenigstens ein bewegliches Teil, z.B. m, aufnimmt,
- wenigstens eine Stufe des Spiels gleichzeitig mehrere bewegliche Teile aufnehmen kann,
- wenigstens ein bewegliches Teil des Spiels in gleicher Weise auf mehreren verschiedenen Stufen angeordnet werden kann,
- die beweglichen Teile wenigstens auf Höhe ihrer Gesamtheit eine Kombination von Einheitselementen bilden, wie z.B. e, unterteilt in wenigstens zwei unterschiedliche Arten, wobei die wenigstens eine der unterschiedlichen Arten bildenen Einheitselemente ein Relief aufweisen, während die anderen Einheitselemente hohl, ausgestaltet sind, wobei die Relief-Elemente und die hohlen Elemente komplementäre Formen aufweisen, so daß sie ineinander einsetzbar sind,
- die verschiedenen Arten von Einheitselementen derartig sind, daß die Anordnung für bestimmte Arrangements der beweglichen Teile auf den verschiedenen Stufen und nur für diese Arrangements eine bestimmte mechanische Eigenschaft, wie einen perfekten Zusammenbau oder einen herzustellenden Aufbau aufweist.

dadurch gekennzeichnet, daß
- wenigstens ein bewegliches Teil auf wenigstens einer der Stufen des Spiels in gleicher Weise mehrere verschiedene Stellungen auf dieser Stufen einnehmen kann und
- wenigstens ein bewegliches Teil auf der Gesamtfläche des Spiels in gleicher Weise in mehreren verschiedenen Richtungen ausgerichtet sein kann.
3. Anordnung nach Ansprüchen 1 oder 2, dadurch gekennzeichnet, daß wenigstens einige der unterschiedlichen Einheitselemente der beweglichen Teile abnehmbar und an verschiedenen Stellen des Spiels beliebig einsetzbar sind.
4. Anordnung nach einem der Ansprüche 1 bis 3, dadurch gekennzeichnet, daß jedes bewegliche Teil im Sinne der Ansprüche 1 oder 2, wenigstens eine von den Einheitselementen der Unterscheidung unabhängige Erkennungsmarkierung aufweist.
5. Anordnung nach Anspruch 4, dadurch gekennzeichnet, daß wenigstens einige der genannten Erkennungsmarkierungen beliebig veränderbar sind.
6. Anordnung nach einem der Ansprüche 1 bis 5, dadurch gekennzeichnet, daß sie wenigstens eine zusätzliche Ebene ohne bewegliches Teil aufweist.
7. Anordnung nach einem der Ansprüche 1 bis 6, dadurch gekennzeichnet, daß sie einen mehrstufigen Sockel aufweist, bei dem jeder Ebene eine Halterung für eine Stufe bildet, die aus wenigstens einem beweglichen Teil besteht und daß der Sockel einen offenen Aufbau aufweist, der das Einsetzen und das Herausnehmen eines jeden beweglichen Teils auf einer beliebigen Stufe erleichtert.
8. Anordnung nach Anspruch 7, dadurch gekennzeichnet, daß sie eine Führungsanordnung aufweist zur Positionierung der beweglichen Teile in jeder Stufe.
9. Anordnung nach einem der Ansprüche 6, 7 oder 8, dadurch gekennzeichnet, daß auf bestimmten festen Teilen des Spiels eines oder mehrere Einheitselemente vorhanden sind der gleichen Art wie bestimmte unterschiedliche Einheitselemente der beweglichen Teile.
10. Anordnung nach einem der vorhergehenden Ansprüche, dadurch gekennzeichnet, daß die beweglichen Teile eine langgestreckte Form aufweisen, daß die gleiche Anzahl von ihnen parallel zueinander auf jeder Stufe angeordnet sind, daß die Richtung der Teile auf einer beliebigen Stufe die Richtung der Teile wenigstens einer anderen Stufe unter einem Winkel kreuzt, der, wenn die beweglichen Teile in geeigneter Weise angeordnet sind, eine genaue Überlagerung der sich entsprechenden Einheitselemente in der Gesamtanordnung ermöglicht auf einer gleichen Linie senkrecht zu den Ebenen der verschiedenen Stufen und daß die Einheitselemente der beweglichen Teile in einer einzigen Reihe und in regelmäßigen Abständen auf diesen Teilen ausgerichtet sind.
EP82400362A 1982-03-03 1982-03-03 Denkspielanordnung Expired EP0087538B1 (de)

Priority Applications (3)

Application Number Priority Date Filing Date Title
AT82400362T ATE22811T1 (de) 1982-03-03 1982-03-03 Denkspielanordnung.
DE8282400362T DE3273733D1 (en) 1982-03-03 1982-03-03 Puzzle game device
EP82400362A EP0087538B1 (de) 1982-03-03 1982-03-03 Denkspielanordnung

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
EP82400362A EP0087538B1 (de) 1982-03-03 1982-03-03 Denkspielanordnung

Publications (2)

Publication Number Publication Date
EP0087538A1 EP0087538A1 (de) 1983-09-07
EP0087538B1 true EP0087538B1 (de) 1986-10-15

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EP82400362A Expired EP0087538B1 (de) 1982-03-03 1982-03-03 Denkspielanordnung

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AT (1) ATE22811T1 (de)
DE (1) DE3273733D1 (de)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CH666412A5 (de) * 1987-03-06 1988-07-29 Georg Weissen Spieleinrichtung.
WO1991000758A1 (en) * 1989-07-07 1991-01-24 Ralph Wylie Allan A puzzle

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB418947A (en) * 1934-01-15 1934-11-02 George Eales Johnson An improved device for composing alternative solutions for crosswords or picture puzzles
GB522675A (en) * 1939-09-14 1940-06-24 Percy Wallis Puzzle device
US4019743A (en) * 1976-02-26 1977-04-26 George Castanis Edifice for playing word game
US4071248A (en) * 1976-11-08 1978-01-31 High Carl E Puzzle apparatus
FR2489163A1 (fr) * 1980-09-03 1982-03-05 Vidon Jacques Dispositif de jeu de reflexion
BE888361R (fr) * 1981-04-10 1981-07-31 Varga Joseph Jeu de composition de mots composes dans des circonferences transparentes,

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DE3273733D1 (en) 1986-11-20
ATE22811T1 (de) 1986-11-15
EP0087538A1 (de) 1983-09-07

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