EP0050755A1 - Logisches Spielzeug - Google Patents

Logisches Spielzeug Download PDF

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Publication number
EP0050755A1
EP0050755A1 EP81107930A EP81107930A EP0050755A1 EP 0050755 A1 EP0050755 A1 EP 0050755A1 EP 81107930 A EP81107930 A EP 81107930A EP 81107930 A EP81107930 A EP 81107930A EP 0050755 A1 EP0050755 A1 EP 0050755A1
Authority
EP
European Patent Office
Prior art keywords
symbol
channels
toy according
channel
bodies
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP81107930A
Other languages
German (de)
English (en)
French (fr)
Inventor
Sándor Dr. Gedeon
Sándor Jodál
József Mandzsu
Endre Pap
Gábor Sümegi
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Fok-Gyem Finommechanikai Es Elektronikus Mueszergyarto Szovetkezet
Original Assignee
Fok-Gyem Finommechanikai Es Elektronikus Mueszergyarto Szovetkezet
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Fok-Gyem Finommechanikai Es Elektronikus Mueszergyarto Szovetkezet filed Critical Fok-Gyem Finommechanikai Es Elektronikus Mueszergyarto Szovetkezet
Publication of EP0050755A1 publication Critical patent/EP0050755A1/de
Withdrawn legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F9/0803Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
    • A63F9/0823Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged having overlapping circles with interchangeable elements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0001Games specially adapted for handicapped, blind or bed-ridden persons
    • A63F2009/0003Games specially adapted for blind or partially sighted people

Definitions

  • the invention relates to a logic toy which has symbol bodies provided with a labeling surface which are movable in relation to one another.
  • Logical toys are known in which a number of symbol bodies which are movable in relation to one another can be arranged by their simple movement, without disassembly, in such a way that an unordered state of the elements results in a certain color or one formed by the reference surfaces of the symbol bodies results in a related configuration.
  • any side of a cube made up of twenty-seven spatial elements - each side of which has nine elements that look like cubes from the outside - can be rotated in relation to the rest of this cube, which enables the originally single-colored sides of the cube to be broken down in terms of color , and can then be fixed again.
  • the invention is based on the knowledge that symbol bodies guided on intersecting or touching paths with the form of closed curves are grouped, advantageously path-by-path, from one path to the other path and in this way the symbol bodies from an unordered set of elements can be regrouped into an ordered set of elements.
  • the length of the tracks and thus the number of symbol bodies on a given track can be increased as desired, and the number of tracks with the shape of a closed curve can be changed as required, so that with increasing or decreasing the number of possible variations, the degree of difficulty the task solution can be changed as desired.
  • the essence of the invention is that on the / the / the / s / and / or in the game each formed with the shape of a closed curve and forming a closed system arranged so that each channel with at least one other channel at least one , for receiving symbol body / s / suitable common section and in these channels with the shape of a closed curve along the Sidewalls of the channels of loose fit, displaceable or rollable symbol bodies are arranged in such a way that all symbol bodies located within a channel of a closed curve can be moved by the movement of at least one symbol body located in this channel.
  • channels 2 1 , 2 2 , 2 n are arranged with the shape of a closed curve, which in the following are simply called channels, but always the shape of a ge have any curve 2.
  • any channel 2 i touches or intersects at least with another channel 2 j .
  • symbol bodies 3 are arranged to be movable relative to one another in such a way that the symbol bodies 3 fill the channels 2 i with a loose fit and can be moved or rolled in the channels 2 i .
  • the symbol bodies 3 can be passed over from one channel 2 i at any point of contact 4 or intersection 5 in another channel 2 j and practically any symbol body 3 can be fed to any point of the closed system
  • the shape of the symbol body 3 can - in the interest of being able to be removed in any direction from the point of contact 4 or the intersection 5 - the shape of a sphere, a rotating surface having an axis which is perpendicular to the sliding surface of the channels 2 i , advantageously have a lozenge, a cylinder, a barrel area, etc. or a rounded cube.
  • the radius of the roundings of the cube-shaped symbol bodies 3 is 10 to 40%, advantageously 20 to 30% of the edge length of the cube-shaped symbol bodies 3.
  • the largest diameter perpendicular to the axis of rotation or the largest dimension falling in the direction of the width of the channel 2 i the symbol body 3 is so large that it can just be moved or rolled with a loose fit in channel 2 i .
  • the shape of the symbol body 3 can also be a combination of the mentioned possible designs.
  • the sliding surface of the symbol body 3 can be formed, for example, as a ball, which continues in the direction of the playing surface 1 in the form of a rounded cube.
  • Only such a closed channel can be considered as a channel 2 i with the shape of a closed curve, the center line of which, with the exception of at most one point, is a continuously differentiable, advantageously a continuously differentiable curve.
  • the center line is the set of center points of the channel profile along the channel.
  • the common section of the intersecting channels 2 i always contains only a single symbol body 3. There are two possibilities for the contacting channels 2 i . If the center lines 6 i of the channels 2 i touch, then the common section likewise contains only one symbol body 3; However, if the center lines 6 i have a common section, that is to say they do not touch at one point but rather along a touch section 7, then at least two symbol bodies 3 are located in the common section of the channels 2 i touching.
  • the intersection points 5 or the contact points 4 of the channels 2 i , 2 j are arranged at a certain distance from one another. Accordingly, the ratio between the arc length of the center line 6 i or the length of the contact section 7 between any two intersection points 5 or contact points 4 of the center line 6 i of a channel 2 i with the center line 6 j of any other channel 2 j and between the arc length of the entire center line 6 i can be expressed by a real fraction, in the denominator of which the number of symbol bodies 3 located in channel 2 i and filling this channel 2 i appears. For example, the number of all symbol bodies 3 in FIG.
  • the ratio of the distance between the two intersections 5 1 , 5 2 of the center line 6 3 with the center line 6 4 of the right channel 2 4 to the total arc length of the center line 6 3 of the channel 2 3 is 8/30, while the ratio of the arc length between the intersection 5 1 and the contact point 4 to the arc length of the entire center line 6 3 11/30, and the ratio of the arc length between the intersection 5 2 and the contact point 4 to the arc length of the entire center line 6 3 also 11/30 is.
  • the cross sections of the channels 2 1 , 2 are perpendicular with respect to the center lines 6 1 , 6 2 ... 6 n 2 ... 2 n advantageously congruent with each other.
  • symbol element 3 located i can be moved or i at most in two or more such channels 2, 2, S contained k y mbol stresses 3. which Do not touch or cut channels 2 i , 2 k .
  • the symbol bodies 3 located in adjacent channel 2 j do not prevent the movement at the contact points 4 and intersection points 5 located in channel 2 i .
  • the symbol bodies 3 located in the adjacent channels 2 j must be locked in such a position that they just do not extend into the cross section of the channel 2 i and practically form a wall for the channel 2 i . This object can also be achieved as shown in FIG.
  • Ver Locking devices 8 are arranged, of which one locking device 8 clears or closes the way for the symbol body 3 located in one channel 2 i , while the other locking device 8 clears the way for the symbol body 3 located in the other channel 2 j completes.
  • the essence of this solution is that when one way is released, the other locking device 8 must absolutely complete the other way.
  • a locking device 8 is shown, which allows the movement of the symbol body 3 by its rotation sometimes in one channel 2 i , sometimes in the other channel 2 j , with simultaneous locking of the other channel.
  • the logical toy has one (or more) locking device / s / 9 suitable for temporarily locking the symbol body 3 adjacent to the symbol body 3 located at the intersection 5.
  • the locking device 9 presses the symbol body 3 to the cover plate 10 and the locking shown in the example can be released by pressing a button 11.
  • the play areas 1 can be any areas of the toy that are accessible to the player.
  • the channels 2 i with the shape of a closed curve can also be space curves, even a figure of eight shape can be formed as a reum curve, which has no intersection because the paths of the intersection are arranged one above the other.
  • the figure of eight shape can also be formed with a common section (by crossing or touching); but at the same time - according to the conditions already mentioned - only one loop can be operated; the symbol bodies 3 cannot be moved simultaneously in the entire figure of eight.
  • a closed profile for moving the symbol body 3 is at most at one point per channel 2 i , at most one in which the center line 6 i of the channel 2 i intersects and with respect to the axis of rotation of the symbol body 3 vertical plane, which extends between the symbol bodies 3 and is provided with small blades and advantageously outside the channels 2 i mounted paddle wheel 14.
  • the paddle wheel 14 and the locking device / s / 8 or locking device / s / 9, which belong to one and the same channel 2 i are in mechanical connection with one another so that the paddle wheel 14 cannot be rotated in the locked state of the symbol body 3.
  • channels 2 1 with an open profile
  • the part of the channels 2 i facing the / the play area / s / or the play area is provided with an opening 15 delimited by slot openings 16 so that the symbol bodies 3 do not fall out of the channels 2 i or are not removed can be.
  • the symbol bodies 3 can protrude from the channels 2 i , being on the symbol bodies 3 in the vicinity of the opening 15 of the channels 2 i with the aid of the groove openings 16 delimiting the opening 15 for guiding the symbol bodies.
  • 3 are suitable suitable molded guide bodies 17 with a loose fit.
  • the channels 2 i with the shape of a closed curve can also be of an open profile, the symbol bodies 3 being able to be moved by hand from above, from the playing surface 1.
  • the symbol bodies 3 can also be assigned with the aid of such a disk 19, on which the radius of the circular center line is located 18 corresponding radius teeth 20 are arranged at the same distance from one another and in a number of how many symbol bodies 3 are in channel 2 i .
  • intersection points 5 When forming intersection points 5, it is advisable to take into account that if the tangents of center lines 6 i and 6 j of intersecting channels 2 i and 2 j are perpendicular to each other at intersection point 5, or at an angle close to the vertical cut, with a corresponding dimensioning of the symbol body 3 or the channels 2 i and 2 j no special locking device 8 or locking device 9 is required.
  • the symbol bodies 3 located in the channels 2 or at least some of the symbol bodies 3 located in the individual channels 2 are designed as flexible arc symbol bodies 3 iv , the length of which along the center line 6 of the channel 2 is two or more times the width of the line perpendicular to this Symbol body 3 is, as shown in Fig. 9. If the flexible arch symbol bodies 3 iv are arranged in intersecting channels 2 i , 2 j , the arch symbol bodies 3 iv cannot be passed over from one channel 2 i into the other channel 2; So there must also be such symbol bodies 3 in both channels 2 i , 2 j that can be passed from one channel 2 i to the other channel 2 j . The length of these symbol bodies 3 along the center line 6 is equal to the width of these symbol bodies 3 perpendicular to the center line 6 (FIG. 10)
  • the arch symbol bodies 3 iv can also be formed as elements.
  • all the symbol bodies 3 located in the channels 2 can be designed as an arc symbol body 3 iv ; the length of at least part of the flexible arch symbol bodies 3 iv along the center line 6 may not be greater than the length of the common section of the center lines 6 (FIG. 9)
  • symbol bodies 3 can also be formed, e.g.
  • the cross section of every second symbol body 3 parallel to the playing surface 1 can have a square-like profile such that all four sides are formed as concave curves, i.e. its angles at the tips are smaller than the right angle.
  • the spacer elements 22 can also be omitted if the dietary balance between the symbol bodies arranged in the channels 2 is secured in a different way.
  • a part of the symbol bodies 3 located in the channel 2 can e.g. are formed as a ferrite ring magnet magnetized in the radial direction. (Fig. 14) If the magnetic force of the individual ferrite rings is equal to one another, the repelling effect of the magnets keeps the symbol bodies 3 at an equal distance from one another.
  • resilient elements 23 are arranged between the symbol bodies 3 and allow the passage of the symbol bodies 3 and the locked setting of the symbol bodies 3. This solution can be particularly useful if the arrangement of the symbol body 3 within the individual channels 2 is not necessarily uniform.
  • symbol bodies 3 can excite from the channel 2. Such symbol bodies 3 are shown in FIGS. 12 and 13.
  • the symbol bodies 3 can be distinguished from one another in groups and that orderly quantities can be formed from their disordered quantity. It may, for example, be expedient to provide the symbol body 3 or the arch symbol body 3 iv with such a designation, for example with a coloring or, for the visually impaired and blind, with a suitable distinctive curvature, according to which the designation of the calibers located within the individual channels 2 i Symbol body 3 is identical to one another with the exception of the symbol bodies 3 located in the common sections, the designation of the latter either with the designation of the symbol bodies 3 located in one channel 2 i or with the designation located in the other channel 2 j located symbol body 3, or according to a certain order the one located in the common section symbol body 3 with the designation of the symbol body 3 located in the one channel 2 i , while the other symbol body 3 located in the common section with the designation of the in the other channel 2 j symbol bodies r 3 matches.
  • the shape of the channels 2 i regardless of the shape of the symbol bodies 3, shows an aesthetic stripe of homogeneous color when viewed from the playing surface 1, is on the / playing surface / s / 1 in the vicinity of the slot mouths 16 of the channels 2 i or a surface is formed on the bottom of the channels 2 i , the color of which corresponds to the color of the symbol body 3 which is in an orderly state at the given locations, the width of which advantageously corresponds to the greatest width of the channels 2 i and the geometrical shape of the symbol body 3 advantageously supplemented to form a continuous strip 21.
  • the entire channel 2 i can also be provided with a color corresponding to the color of the symbol bodies 3.
  • the designations of the symbol bodies 3 can be deleted or exchanged, or the spacer elements 22 can also be provided with designations. This can be achieved according to one embodiment of the invention in that the part of the symbol body 3 or the spacer elements 22 facing the playing surface 1 is provided with a bore 24 in which a label plate 26 provided with a pin 25 can be arranged. This embodiment is particularly advantageous in parlor games, in which the readjustment of the starting position is facilitated by the changeability of the designations.
  • the use of the locking devices 8 or the locking devices 9 can also achieve such an advantage that, in the closed system, apart from the minimum necessary for the game, the two are connected Channels 2 i , 2 j there is yet another channel 2 k that is permanently in the locked state and it can be determined as desired how many channels 2 k are used in the game, thereby the logical game or the task of ordering the Elements can be made arbitrarily complicated.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Pinball Game Machines (AREA)
  • Vending Machines For Individual Products (AREA)
  • Confectionery (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Cleaning Implements For Floors, Carpets, Furniture, Walls, And The Like (AREA)
EP81107930A 1980-10-24 1981-10-05 Logisches Spielzeug Withdrawn EP0050755A1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
HU802574A HU185522B (en) 1980-10-24 1980-10-24 Symbol variation toy
HU257480 1981-01-16

Publications (1)

Publication Number Publication Date
EP0050755A1 true EP0050755A1 (de) 1982-05-05

Family

ID=10960074

Family Applications (1)

Application Number Title Priority Date Filing Date
EP81107930A Withdrawn EP0050755A1 (de) 1980-10-24 1981-10-05 Logisches Spielzeug

Country Status (18)

Country Link
EP (1) EP0050755A1 (ro)
JP (1) JPS5799978A (ro)
AR (1) AR228287A1 (ro)
AU (1) AU7543381A (ro)
BR (1) BR8106616A (ro)
DD (1) DD201755A5 (ro)
DK (1) DK468481A (ro)
ES (1) ES8303927A1 (ro)
FI (1) FI813334L (ro)
GR (1) GR74688B (ro)
HU (1) HU185522B (ro)
IL (1) IL63763A0 (ro)
NO (1) NO812958L (ro)
PT (1) PT73876B (ro)
RO (1) RO84832B (ro)
SU (1) SU1281160A3 (ro)
YU (1) YU245981A (ro)
ZA (1) ZA816295B (ro)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1982003717A1 (en) * 1981-04-22 1982-10-28 Ewald Schwoegler Ciphering electronic circuit/mechanical-spatial combinative toy
WO1982004402A1 (en) * 1981-06-18 1982-12-23 Gmuender Bruno Device for obtaining a sequence of patterns by means of displaceable elements
EP0391472A1 (en) * 1989-04-04 1990-10-10 Giancarlo Simoncelli Structure for games of combinatorial skill
US5486522A (en) * 1992-10-13 1996-01-23 American Home Products Corporation Carbamates of rapamycin

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6043270U (ja) * 1983-09-05 1985-03-27 蔡 文愛 遊戯盤
JPH0568589U (ja) * 1991-02-27 1993-09-17 五一 石川 球送り遊具

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1377039A (en) * 1920-04-17 1921-05-03 John Yuengling Puzzle
US2043506A (en) * 1934-08-02 1936-06-09 Costigan William Meagher Puzzle
US3727916A (en) * 1971-05-17 1973-04-17 J Miller Game device

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1377039A (en) * 1920-04-17 1921-05-03 John Yuengling Puzzle
US2043506A (en) * 1934-08-02 1936-06-09 Costigan William Meagher Puzzle
US3727916A (en) * 1971-05-17 1973-04-17 J Miller Game device

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1982003717A1 (en) * 1981-04-22 1982-10-28 Ewald Schwoegler Ciphering electronic circuit/mechanical-spatial combinative toy
WO1982004402A1 (en) * 1981-06-18 1982-12-23 Gmuender Bruno Device for obtaining a sequence of patterns by means of displaceable elements
EP0391472A1 (en) * 1989-04-04 1990-10-10 Giancarlo Simoncelli Structure for games of combinatorial skill
US5486522A (en) * 1992-10-13 1996-01-23 American Home Products Corporation Carbamates of rapamycin

Also Published As

Publication number Publication date
RO84832B (ro) 1984-11-30
JPS5799978A (en) 1982-06-21
AR228287A1 (es) 1983-02-15
AU7543381A (en) 1982-04-29
BR8106616A (pt) 1982-06-29
DD201755A5 (de) 1983-08-10
FI813334L (fi) 1982-04-25
GR74688B (ro) 1984-07-03
DK468481A (da) 1982-04-25
ZA816295B (en) 1982-09-29
RO84832A (ro) 1984-11-25
SU1281160A3 (ru) 1986-12-30
IL63763A0 (en) 1981-12-31
PT73876B (de) 1983-01-25
PT73876A (de) 1981-11-01
HU185522B (en) 1984-12-28
YU245981A (en) 1984-02-29
NO812958L (no) 1982-04-26
ES512817A0 (es) 1983-03-01
ES8303927A1 (es) 1983-03-01

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PUAI Public reference made under article 153(3) epc to a published international application that has entered the european phase

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Effective date: 19811030

AK Designated contracting states

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RIN1 Information on inventor provided before grant (corrected)

Inventor name: MANDZSU, JOZSEF

Inventor name: SUEMEGI, GABOR

Inventor name: GEDEON, SANDOR, DR.

Inventor name: JODAL, SANDOR

Inventor name: PAP, ENDRE