DE112013004190T5 - Integration eines Robotiksystems in eine oder mehrere mobile Computereinrichtungen - Google Patents

Integration eines Robotiksystems in eine oder mehrere mobile Computereinrichtungen Download PDF

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Publication number
DE112013004190T5
DE112013004190T5 DE112013004190.1T DE112013004190T DE112013004190T5 DE 112013004190 T5 DE112013004190 T5 DE 112013004190T5 DE 112013004190 T DE112013004190 T DE 112013004190T DE 112013004190 T5 DE112013004190 T5 DE 112013004190T5
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DE
Germany
Prior art keywords
physical
status
virtual
agent
agents
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
DE112013004190.1T
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German (de)
English (en)
Inventor
Hans Tappeiner
Mark Matthew Palatucci
Boris Sofman
Patrick Lee DeNeale
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Digital Dream Labs LLC
Original Assignee
Anki Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Anki Inc filed Critical Anki Inc
Publication of DE112013004190T5 publication Critical patent/DE112013004190T5/de
Withdrawn legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H17/00Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
    • A63H17/26Details; Accessories
    • A63H17/32Acoustical or optical signalling devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H30/00Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
    • A63H30/02Electrical arrangements
    • A63H30/04Electrical arrangements using wireless transmission
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H2200/00Computerized interactive toys, e.g. dolls

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Toys (AREA)
  • Information Transfer Between Computers (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
DE112013004190.1T 2012-08-27 2013-08-09 Integration eines Robotiksystems in eine oder mehrere mobile Computereinrichtungen Withdrawn DE112013004190T5 (de)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US201261693687P 2012-08-27 2012-08-27
US61/693,687 2012-08-27
PCT/US2013/054388 WO2014035640A1 (en) 2012-08-27 2013-08-09 Integration of a robotic system with one or more mobile computing devices

Publications (1)

Publication Number Publication Date
DE112013004190T5 true DE112013004190T5 (de) 2015-07-16

Family

ID=50184133

Family Applications (1)

Application Number Title Priority Date Filing Date
DE112013004190.1T Withdrawn DE112013004190T5 (de) 2012-08-27 2013-08-09 Integration eines Robotiksystems in eine oder mehrere mobile Computereinrichtungen

Country Status (10)

Country Link
EP (1) EP2888712A4 (https=)
JP (2) JP6067120B2 (https=)
KR (1) KR101793189B1 (https=)
CN (1) CN104662578B (https=)
AU (1) AU2013309312B2 (https=)
CA (1) CA2882099C (https=)
DE (1) DE112013004190T5 (https=)
GB (1) GB2519903A (https=)
HK (2) HK1207460A1 (https=)
WO (1) WO2014035640A1 (https=)

Cited By (1)

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US10699597B2 (en) * 2016-02-02 2020-06-30 Deka Products Limited Partnership Modular electro-mechanical agent
CN106474743B (zh) * 2016-12-28 2022-05-06 赵红领 智能轨道扫码竞速玩具车的控制方法
US10686883B2 (en) * 2017-07-07 2020-06-16 Hewlett Packard Enterprise Development Lp Bluetooth low energy devices
CN107368029B (zh) * 2017-08-24 2019-08-27 关磊 重力赛车射击系统
WO2019142229A1 (ja) 2018-01-16 2019-07-25 株式会社ソニー・インタラクティブエンタテインメント ロボット装置、ロボット装置の制御方法およびプログラム
US11648672B2 (en) 2018-01-16 2023-05-16 Sony Interactive Entertainment Inc. Information processing device and image generation method
US11733705B2 (en) 2018-01-16 2023-08-22 Sony Interactive Entertainment Inc. Moving body and moving body control method
SG10201804153SA (en) * 2018-05-16 2018-11-29 Voyager Innovations Inc System and method for determining an outcome associated with an event
CN108854070A (zh) * 2018-06-15 2018-11-23 网易(杭州)网络有限公司 游戏中的信息提示方法、装置及存储介质
CN112423945B (zh) 2018-08-10 2023-11-24 川崎重工业株式会社 信息处理装置、机器人操作系统以及机器人操作方法
CN109782737A (zh) * 2019-01-28 2019-05-21 平安科技(深圳)有限公司 无人车模拟测试方法和系统
GB201906813D0 (en) * 2019-05-16 2019-06-26 Roboraca Ltd Metaverse
KR102324845B1 (ko) * 2019-10-02 2021-11-11 (주)케이시크 사용자 게임 연계 자율주행 방법 및 시스템
US20240350902A1 (en) * 2021-08-30 2024-10-24 Lego A/S System and method for augmented reality for a moveable real-world object
JP7840608B2 (ja) * 2021-12-15 2026-04-06 株式会社タカラトミー 情報処理システム及びプログラム
US12083429B2 (en) * 2022-02-08 2024-09-10 Sony Group Corporation Artificial intelligence for driving lines in racing games
US20250170489A1 (en) * 2022-03-30 2025-05-29 Telefonaktiebolaget Lm Ericsson (Publ) A computer software module arrangement, a circuitry arrangement, an arrangement and a method for providing a virtual display for simultaneous display of representations of real life objects at different physical locations
JP2026011493A (ja) * 2024-07-12 2026-01-23 武 阿蘇 模型制御システム

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Publication number Priority date Publication date Assignee Title
DE102015121892A1 (de) * 2015-12-15 2017-06-22 Viessmann Modelltechnik Gmbh Fahrregler für eine Modelleisenbahn, Regelvorrichtung und Modelleisenbahn

Also Published As

Publication number Publication date
JP2017080455A (ja) 2017-05-18
KR101793189B1 (ko) 2017-11-02
EP2888712A4 (en) 2016-09-28
JP6154057B2 (ja) 2017-06-28
GB201503471D0 (en) 2015-04-15
AU2013309312B2 (en) 2017-04-20
AU2013309312A1 (en) 2015-03-05
HK1207459A1 (en) 2016-01-29
EP2888712A1 (en) 2015-07-01
GB2519903A (en) 2015-05-06
WO2014035640A1 (en) 2014-03-06
KR20150046302A (ko) 2015-04-29
CN104662578A (zh) 2015-05-27
CA2882099C (en) 2017-10-24
JP6067120B2 (ja) 2017-01-25
HK1207460A1 (en) 2016-01-29
JP2015533534A (ja) 2015-11-26
CN104662578B (zh) 2019-01-01
CA2882099A1 (en) 2014-03-06

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Legal Events

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R409 Internal rectification of the legal status completed
R409 Internal rectification of the legal status completed
R012 Request for examination validly filed
R016 Response to examination communication
R082 Change of representative

Representative=s name: KUEHR, VERA, DIPL.-BIOL., DE

Representative=s name: WEISS, ADILKA, DIPL.-BIOL., DE

R081 Change of applicant/patentee

Owner name: DIGITAL DREAM LABS, LLC, PITTSBURGH, US

Free format text: FORMER OWNER: ANKI, INC., SAN FRANCISCO, CALF., US

R082 Change of representative

Representative=s name: WEISS, ADILKA, DIPL.-BIOL., DE

R082 Change of representative

Representative=s name: KUEHR, VERA, DIPL.-BIOL., DE

R120 Application withdrawn or ip right abandoned