CN104662578B - 机器人系统与一个或更多个移动计算装置的整合 - Google Patents
机器人系统与一个或更多个移动计算装置的整合 Download PDFInfo
- Publication number
- CN104662578B CN104662578B CN201380050215.8A CN201380050215A CN104662578B CN 104662578 B CN104662578 B CN 104662578B CN 201380050215 A CN201380050215 A CN 201380050215A CN 104662578 B CN104662578 B CN 104662578B
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- CN
- China
- Prior art keywords
- physical
- agent
- state
- vehicle
- virtual representation
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H17/00—Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
- A63H17/26—Details; Accessories
- A63H17/32—Acoustical or optical signalling devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H30/00—Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
- A63H30/02—Electrical arrangements
- A63H30/04—Electrical arrangements using wireless transmission
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H2200/00—Computerized interactive toys, e.g. dolls
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Toys (AREA)
- Information Transfer Between Computers (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201261693687P | 2012-08-27 | 2012-08-27 | |
| US61/693,687 | 2012-08-27 | ||
| PCT/US2013/054388 WO2014035640A1 (en) | 2012-08-27 | 2013-08-09 | Integration of a robotic system with one or more mobile computing devices |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CN104662578A CN104662578A (zh) | 2015-05-27 |
| CN104662578B true CN104662578B (zh) | 2019-01-01 |
Family
ID=50184133
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201380050215.8A Active CN104662578B (zh) | 2012-08-27 | 2013-08-09 | 机器人系统与一个或更多个移动计算装置的整合 |
Country Status (10)
| Country | Link |
|---|---|
| EP (1) | EP2888712A4 (https=) |
| JP (2) | JP6067120B2 (https=) |
| KR (1) | KR101793189B1 (https=) |
| CN (1) | CN104662578B (https=) |
| AU (1) | AU2013309312B2 (https=) |
| CA (1) | CA2882099C (https=) |
| DE (1) | DE112013004190T5 (https=) |
| GB (1) | GB2519903A (https=) |
| HK (2) | HK1207460A1 (https=) |
| WO (1) | WO2014035640A1 (https=) |
Families Citing this family (21)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| GB2482119B (en) | 2010-07-19 | 2013-01-23 | China Ind Ltd | Racing vehicle game |
| CN106292356B (zh) * | 2015-06-09 | 2019-03-29 | 联想(北京)有限公司 | 一种机器人控制方法及电子设备 |
| DE102015121892A1 (de) * | 2015-12-15 | 2017-06-22 | Viessmann Modelltechnik Gmbh | Fahrregler für eine Modelleisenbahn, Regelvorrichtung und Modelleisenbahn |
| US10699597B2 (en) * | 2016-02-02 | 2020-06-30 | Deka Products Limited Partnership | Modular electro-mechanical agent |
| CN106474743B (zh) * | 2016-12-28 | 2022-05-06 | 赵红领 | 智能轨道扫码竞速玩具车的控制方法 |
| US10686883B2 (en) * | 2017-07-07 | 2020-06-16 | Hewlett Packard Enterprise Development Lp | Bluetooth low energy devices |
| CN107368029B (zh) * | 2017-08-24 | 2019-08-27 | 关磊 | 重力赛车射击系统 |
| WO2019142229A1 (ja) | 2018-01-16 | 2019-07-25 | 株式会社ソニー・インタラクティブエンタテインメント | ロボット装置、ロボット装置の制御方法およびプログラム |
| US11648672B2 (en) | 2018-01-16 | 2023-05-16 | Sony Interactive Entertainment Inc. | Information processing device and image generation method |
| US11733705B2 (en) | 2018-01-16 | 2023-08-22 | Sony Interactive Entertainment Inc. | Moving body and moving body control method |
| SG10201804153SA (en) * | 2018-05-16 | 2018-11-29 | Voyager Innovations Inc | System and method for determining an outcome associated with an event |
| CN108854070A (zh) * | 2018-06-15 | 2018-11-23 | 网易(杭州)网络有限公司 | 游戏中的信息提示方法、装置及存储介质 |
| CN112423945B (zh) | 2018-08-10 | 2023-11-24 | 川崎重工业株式会社 | 信息处理装置、机器人操作系统以及机器人操作方法 |
| CN109782737A (zh) * | 2019-01-28 | 2019-05-21 | 平安科技(深圳)有限公司 | 无人车模拟测试方法和系统 |
| GB201906813D0 (en) * | 2019-05-16 | 2019-06-26 | Roboraca Ltd | Metaverse |
| KR102324845B1 (ko) * | 2019-10-02 | 2021-11-11 | (주)케이시크 | 사용자 게임 연계 자율주행 방법 및 시스템 |
| US20240350902A1 (en) * | 2021-08-30 | 2024-10-24 | Lego A/S | System and method for augmented reality for a moveable real-world object |
| JP7840608B2 (ja) * | 2021-12-15 | 2026-04-06 | 株式会社タカラトミー | 情報処理システム及びプログラム |
| US12083429B2 (en) * | 2022-02-08 | 2024-09-10 | Sony Group Corporation | Artificial intelligence for driving lines in racing games |
| US20250170489A1 (en) * | 2022-03-30 | 2025-05-29 | Telefonaktiebolaget Lm Ericsson (Publ) | A computer software module arrangement, a circuitry arrangement, an arrangement and a method for providing a virtual display for simultaneous display of representations of real life objects at different physical locations |
| JP2026011493A (ja) * | 2024-07-12 | 2026-01-23 | 武 阿蘇 | 模型制御システム |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN1816375A (zh) * | 2003-06-30 | 2006-08-09 | 微软公司 | 虚拟现实环境中计算机控制的虚拟形象的个性化行为 |
| CN101732858A (zh) * | 2008-11-11 | 2010-06-16 | 盛乐信息技术(上海)有限公司 | 现实与虚拟结合的联网游戏系统及实现方法 |
| CN102150182A (zh) * | 2008-04-18 | 2011-08-10 | 埃欧彭纳媒体有限责任公司 | 用于模拟真实环境中的事件的系统 |
Family Cites Families (13)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10244A (en) * | 1853-11-15 | Improvement in uniting shovel-blades to the handle-straps | ||
| JP2001022264A (ja) * | 1999-07-12 | 2001-01-26 | Sony Corp | シミュレーション装置 |
| DE69937058T2 (de) * | 1999-10-26 | 2008-05-29 | Sony France S.A. | Verfahren und System zur Agentsübertragung für einen Roboter |
| US6491566B2 (en) | 2001-03-26 | 2002-12-10 | Intel Corporation | Sets of toy robots adapted to act in concert, software and methods of playing with the same |
| GB2385238A (en) * | 2002-02-07 | 2003-08-13 | Hewlett Packard Co | Using virtual environments in wireless communication systems |
| US7704119B2 (en) * | 2004-02-19 | 2010-04-27 | Evans Janet E | Remote control game system with selective component disablement |
| US20060223637A1 (en) * | 2005-03-31 | 2006-10-05 | Outland Research, Llc | Video game system combining gaming simulation with remote robot control and remote robot feedback |
| US8287372B2 (en) * | 2006-09-28 | 2012-10-16 | Mattel, Inc. | Interactive toy and display system |
| KR100842566B1 (ko) * | 2007-02-01 | 2008-07-01 | 삼성전자주식회사 | 휴대단말기의 움직임을 이용하여 로봇을 제어하기 위한방법 및 장치 |
| GB2449694B (en) * | 2007-05-31 | 2010-05-26 | Sony Comp Entertainment Europe | Entertainment system and method |
| US20090265642A1 (en) * | 2008-04-18 | 2009-10-22 | Fuji Xerox Co., Ltd. | System and method for automatically controlling avatar actions using mobile sensors |
| EP2786791A3 (en) * | 2009-05-28 | 2015-01-07 | Anki, Inc. | Distributed system of autonomously controlled mobile agents |
| US20120190453A1 (en) * | 2011-01-25 | 2012-07-26 | Bossa Nova Robotics Ip, Inc. | System and method for online-offline interactive experience |
-
2013
- 2013-08-09 HK HK15108045.1A patent/HK1207460A1/xx unknown
- 2013-08-09 CN CN201380050215.8A patent/CN104662578B/zh active Active
- 2013-08-09 WO PCT/US2013/054388 patent/WO2014035640A1/en not_active Ceased
- 2013-08-09 JP JP2015529831A patent/JP6067120B2/ja not_active Expired - Fee Related
- 2013-08-09 HK HK15108042.4A patent/HK1207459A1/xx unknown
- 2013-08-09 DE DE112013004190.1T patent/DE112013004190T5/de not_active Withdrawn
- 2013-08-09 KR KR1020157007769A patent/KR101793189B1/ko not_active Expired - Fee Related
- 2013-08-09 AU AU2013309312A patent/AU2013309312B2/en not_active Ceased
- 2013-08-09 GB GB1503471.3A patent/GB2519903A/en not_active Withdrawn
- 2013-08-09 EP EP13834203.5A patent/EP2888712A4/en not_active Withdrawn
- 2013-08-09 CA CA2882099A patent/CA2882099C/en active Active
-
2016
- 2016-12-20 JP JP2016246307A patent/JP6154057B2/ja not_active Expired - Fee Related
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN1816375A (zh) * | 2003-06-30 | 2006-08-09 | 微软公司 | 虚拟现实环境中计算机控制的虚拟形象的个性化行为 |
| CN102150182A (zh) * | 2008-04-18 | 2011-08-10 | 埃欧彭纳媒体有限责任公司 | 用于模拟真实环境中的事件的系统 |
| CN101732858A (zh) * | 2008-11-11 | 2010-06-16 | 盛乐信息技术(上海)有限公司 | 现实与虚拟结合的联网游戏系统及实现方法 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2017080455A (ja) | 2017-05-18 |
| KR101793189B1 (ko) | 2017-11-02 |
| EP2888712A4 (en) | 2016-09-28 |
| DE112013004190T5 (de) | 2015-07-16 |
| JP6154057B2 (ja) | 2017-06-28 |
| GB201503471D0 (en) | 2015-04-15 |
| AU2013309312B2 (en) | 2017-04-20 |
| AU2013309312A1 (en) | 2015-03-05 |
| HK1207459A1 (en) | 2016-01-29 |
| EP2888712A1 (en) | 2015-07-01 |
| GB2519903A (en) | 2015-05-06 |
| WO2014035640A1 (en) | 2014-03-06 |
| KR20150046302A (ko) | 2015-04-29 |
| CN104662578A (zh) | 2015-05-27 |
| CA2882099C (en) | 2017-10-24 |
| JP6067120B2 (ja) | 2017-01-25 |
| HK1207460A1 (en) | 2016-01-29 |
| JP2015533534A (ja) | 2015-11-26 |
| CA2882099A1 (en) | 2014-03-06 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| C06 | Publication | ||
| PB01 | Publication | ||
| C10 | Entry into substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| GR01 | Patent grant | ||
| GR01 | Patent grant |