CN118176048A - 信息处理程序、信息处理方法和信息处理系统 - Google Patents
信息处理程序、信息处理方法和信息处理系统 Download PDFInfo
- Publication number
- CN118176048A CN118176048A CN202280072741.3A CN202280072741A CN118176048A CN 118176048 A CN118176048 A CN 118176048A CN 202280072741 A CN202280072741 A CN 202280072741A CN 118176048 A CN118176048 A CN 118176048A
- Authority
- CN
- China
- Prior art keywords
- game
- player
- game mode
- reward
- time
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021-177027 | 2021-10-29 | ||
| JP2021177027A JP7136988B1 (ja) | 2021-10-29 | 2021-10-29 | 情報処理プログラム、情報処理方法および情報処理システム |
| PCT/JP2022/040766 WO2023074900A1 (ja) | 2021-10-29 | 2022-10-31 | 情報処理プログラム、情報処理方法および情報処理システム |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN118176048A true CN118176048A (zh) | 2024-06-11 |
Family
ID=83271713
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202280072741.3A Pending CN118176048A (zh) | 2021-10-29 | 2022-10-31 | 信息处理程序、信息处理方法和信息处理系统 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US20240293750A1 (enExample) |
| JP (2) | JP7136988B1 (enExample) |
| CN (1) | CN118176048A (enExample) |
| WO (1) | WO2023074900A1 (enExample) |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7326639B2 (ja) * | 2021-11-04 | 2023-08-15 | 株式会社あかつき | ゲームシステム、ゲームプログラム及び情報処理方法 |
| JP7760674B1 (ja) * | 2024-09-02 | 2025-10-27 | 株式会社Cygames | 情報処理プログラム、情報処理方法および情報処理システム |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4855549B1 (ja) * | 2011-03-09 | 2012-01-18 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームプログラム、ゲーム制御方法、ゲームシステム |
| JP5832982B2 (ja) | 2012-09-28 | 2015-12-16 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、プログラム、ゲームシステム |
| JP5818215B2 (ja) | 2013-02-01 | 2015-11-18 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、プログラム、ゲームシステム |
| JP6169898B2 (ja) | 2013-06-10 | 2017-07-26 | 株式会社カプコン | ゲームプログラムおよびゲームシステム |
| JP6317600B2 (ja) * | 2014-03-03 | 2018-04-25 | 株式会社コナミデジタルエンタテインメント | ゲーム管理装置、ゲームシステム及びプログラム |
| JP6648993B2 (ja) | 2015-06-30 | 2020-02-19 | 株式会社バンダイナムコエンターテインメント | プログラム、ゲーム装置及びサーバシステム |
| JP7077355B2 (ja) | 2020-04-13 | 2022-05-30 | グリー株式会社 | ゲーム制御システム、ゲーム制御方法、通信端末及びゲーム制御プログラム |
-
2021
- 2021-10-29 JP JP2021177027A patent/JP7136988B1/ja active Active
-
2022
- 2022-09-01 JP JP2022139402A patent/JP2023067755A/ja active Pending
- 2022-10-31 WO PCT/JP2022/040766 patent/WO2023074900A1/ja not_active Ceased
- 2022-10-31 CN CN202280072741.3A patent/CN118176048A/zh active Pending
-
2024
- 2024-04-26 US US18/647,882 patent/US20240293750A1/en active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| WO2023074900A1 (ja) | 2023-05-04 |
| JP2023067755A (ja) | 2023-05-16 |
| US20240293750A1 (en) | 2024-09-05 |
| JP7136988B1 (ja) | 2022-09-13 |
| JP2023066440A (ja) | 2023-05-16 |
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| SE01 | Entry into force of request for substantive examination | ||
| REG | Reference to a national code |
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