CN114053699A - 游戏装置及记录媒体 - Google Patents
游戏装置及记录媒体 Download PDFInfo
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- CN114053699A CN114053699A CN202111368366.0A CN202111368366A CN114053699A CN 114053699 A CN114053699 A CN 114053699A CN 202111368366 A CN202111368366 A CN 202111368366A CN 114053699 A CN114053699 A CN 114053699A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0062—Monitoring athletic performances, e.g. for determining the work of a user on an exercise apparatus, the completed jogging or cycling distance
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/20—Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B2071/0658—Position or arrangement of display
- A63B2071/0661—Position or arrangement of display arranged on the user
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- A—HUMAN NECESSITIES
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- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2230/00—Measuring physiological parameters of the user
- A63B2230/04—Measuring physiological parameters of the user heartbeat characteristics, e.g. ECG, blood pressure modulations
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
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-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8058—Virtual breeding, e.g. tamagotchi
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Theoretical Computer Science (AREA)
- Optics & Photonics (AREA)
- Physical Education & Sports Medicine (AREA)
- General Physics & Mathematics (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- Heart & Thoracic Surgery (AREA)
- Life Sciences & Earth Sciences (AREA)
- Architecture (AREA)
- Computer Graphics (AREA)
- Computer Hardware Design (AREA)
- General Engineering & Computer Science (AREA)
- Software Systems (AREA)
- Electrically Operated Instructional Devices (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2020200633A JP6966619B1 (ja) | 2020-12-02 | 2020-12-02 | ゲーム装置及びプログラム |
| JP2020-200633 | 2020-12-02 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN114053699A true CN114053699A (zh) | 2022-02-18 |
Family
ID=78509557
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202111368366.0A Pending CN114053699A (zh) | 2020-12-02 | 2021-11-18 | 游戏装置及记录媒体 |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US12102926B2 (enExample) |
| EP (1) | EP4008415A1 (enExample) |
| JP (3) | JP6966619B1 (enExample) |
| KR (1) | KR102647288B1 (enExample) |
| CN (1) | CN114053699A (enExample) |
| TW (1) | TW202222396A (enExample) |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7242955B1 (ja) | 2022-09-29 | 2023-03-20 | 株式会社バンダイ | 情報処理装置、プログラム及びゲームシステム |
| EP4603953A1 (en) * | 2022-11-11 | 2025-08-20 | Samsung Electronics Co., Ltd. | Electronic device and method for changing shape of virtual object |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6705972B1 (en) * | 1997-08-08 | 2004-03-16 | Hudson Co., Ltd. | Exercise support instrument |
| CN103341266A (zh) * | 2012-08-31 | 2013-10-09 | 万代股份有限公司 | 游戏装置、控制方法及程序 |
| JP6093468B1 (ja) * | 2016-05-30 | 2017-03-08 | 株式会社バンダイ | ゲーム装置及びプログラム |
| CN109316744A (zh) * | 2017-07-31 | 2019-02-12 | 日本聚逸株式会社 | 控制方法、信息处理装置以及计算机可读存储介质 |
Family Cites Families (28)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6213871B1 (en) * | 1997-02-19 | 2001-04-10 | Kabushiki Kaisha Bandai | Nurturing simulation apparatus for virtual creatures |
| JP3236800B2 (ja) * | 1997-07-02 | 2001-12-10 | メディアマーケティングシステム株式会社 | ネットワークゲーム装置および携帯ゲーム機 |
| JPH11164966A (ja) * | 1997-12-05 | 1999-06-22 | Enix Corp | 携帯用電子機器装置 |
| JP2002109416A (ja) * | 2000-09-28 | 2002-04-12 | Casio Comput Co Ltd | 電子ペットレンタルシステム及び電子ペットレンタル方法 |
| US8939831B2 (en) * | 2001-03-08 | 2015-01-27 | Brian M. Dugan | Systems and methods for improving fitness equipment and exercise |
| JP2009050387A (ja) * | 2007-08-24 | 2009-03-12 | Nhn Corp | ゲームプログラム及びゲームシステム |
| EP2293855A1 (en) * | 2008-06-02 | 2011-03-16 | Nike International Ltd. | System and method for creating an avatar |
| US7980997B2 (en) * | 2008-10-23 | 2011-07-19 | University Of Southern California | System for encouraging a user to perform substantial physical activity |
| US9199122B2 (en) * | 2012-10-09 | 2015-12-01 | Kc Holdings I | Personalized avatar responsive to user physical state and context |
| JP6123049B2 (ja) | 2013-07-30 | 2017-05-10 | 株式会社コナミデジタルエンタテインメント | 管理装置、プログラム、管理方法、および管理システム |
| WO2015164951A1 (en) * | 2014-05-01 | 2015-11-05 | Abbas Mohamad | Methods and systems relating to personalized evolving avatars |
| US10102769B2 (en) * | 2015-03-31 | 2018-10-16 | Koninklijke Philips N.V. | Device, system and method for providing feedback to a user relating to a behavior of the user |
| US20170189815A1 (en) * | 2016-01-05 | 2017-07-06 | Acshun, Inc. | Wearable activity tracking systems and technology |
| JP6020751B1 (ja) * | 2016-03-01 | 2016-11-02 | 株式会社セガゲームス | 情報処理装置及びプログラム |
| JP6549089B2 (ja) * | 2016-12-09 | 2019-07-24 | 株式会社バンダイナムコエンターテインメント | コンピュータシステム、ゲームシステム及びゲーム装置 |
| JP6530363B2 (ja) * | 2016-12-09 | 2019-06-12 | 株式会社バンダイナムコエンターテインメント | コンピュータシステム、ゲームシステム及びゲーム装置 |
| JP6378305B2 (ja) * | 2016-12-28 | 2018-08-22 | 株式会社バンダイナムコエンターテインメント | コンピュータシステム、ゲームシステム及びゲーム装置 |
| US11291919B2 (en) * | 2017-05-07 | 2022-04-05 | Interlake Research, Llc | Development of virtual character in a learning game |
| JP6742026B2 (ja) | 2017-12-22 | 2020-08-19 | 株式会社メイド・イン・ジャパン | ゲーム装置、ゲーム方法、およびプログラム |
| JP6608005B1 (ja) | 2018-07-11 | 2019-11-20 | 株式会社バンダイ | ゲーム装置、プログラム及びゲームシステム |
| JP2020044222A (ja) * | 2018-09-21 | 2020-03-26 | 株式会社ポケモン | ゲームサーバ、プログラム、方法、ゲームシステムおよび情報処理端末 |
| US11209957B2 (en) * | 2019-06-01 | 2021-12-28 | Apple Inc. | User interfaces for cycle tracking |
| JP7424766B2 (ja) * | 2019-07-03 | 2024-01-30 | 株式会社バンダイナムコエンターテインメント | サーバシステム、自動購入システム及び購入サービス提供方法 |
| CN114206206A (zh) * | 2019-08-02 | 2022-03-18 | 安斯泰来制药株式会社 | 运动管理系统、服务器系统、终端装置以及运动管理方法 |
| WO2021040747A1 (en) * | 2019-08-30 | 2021-03-04 | Google Llc | Methods for reliable acceptance of user non-contact gesture inputs for a mobile device |
| WO2021102991A1 (en) * | 2019-11-29 | 2021-06-03 | SideChef Group Limited | Crowd-sourced data collection and labelling using gaming mechanics for machine learning model training |
| US11524234B2 (en) * | 2020-08-18 | 2022-12-13 | Activision Publishing, Inc. | Multiplayer video games with virtual characters having dynamically modified fields of view |
| JP7038183B1 (ja) * | 2020-12-02 | 2022-03-17 | 株式会社バンダイ | ゲームシステム、情報通信端末及びプログラム |
-
2020
- 2020-12-02 JP JP2020200633A patent/JP6966619B1/ja active Active
-
2021
- 2021-10-21 TW TW110138999A patent/TW202222396A/zh unknown
- 2021-10-21 JP JP2021172634A patent/JP7373537B2/ja active Active
- 2021-11-17 KR KR1020210158219A patent/KR102647288B1/ko active Active
- 2021-11-18 CN CN202111368366.0A patent/CN114053699A/zh active Pending
- 2021-11-18 EP EP21209055.9A patent/EP4008415A1/en active Pending
- 2021-11-29 US US17/537,201 patent/US12102926B2/en active Active
-
2023
- 2023-10-23 JP JP2023182033A patent/JP7633349B2/ja active Active
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6705972B1 (en) * | 1997-08-08 | 2004-03-16 | Hudson Co., Ltd. | Exercise support instrument |
| CN103341266A (zh) * | 2012-08-31 | 2013-10-09 | 万代股份有限公司 | 游戏装置、控制方法及程序 |
| JP6093468B1 (ja) * | 2016-05-30 | 2017-03-08 | 株式会社バンダイ | ゲーム装置及びプログラム |
| CN109316744A (zh) * | 2017-07-31 | 2019-02-12 | 日本聚逸株式会社 | 控制方法、信息处理装置以及计算机可读存储介质 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2023182820A (ja) | 2023-12-26 |
| EP4008415A1 (en) | 2022-06-08 |
| JP2022088274A (ja) | 2022-06-14 |
| JP6966619B1 (ja) | 2021-11-17 |
| JP7373537B2 (ja) | 2023-11-02 |
| TW202222396A (zh) | 2022-06-16 |
| KR102647288B1 (ko) | 2024-03-14 |
| US20220168654A1 (en) | 2022-06-02 |
| JP7633349B2 (ja) | 2025-02-19 |
| KR20220077864A (ko) | 2022-06-09 |
| US12102926B2 (en) | 2024-10-01 |
| JP2022088318A (ja) | 2022-06-14 |
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