CN111957049B - 存储介质、信息处理装置以及游戏系统 - Google Patents
存储介质、信息处理装置以及游戏系统 Download PDFInfo
- Publication number
- CN111957049B CN111957049B CN202010790011.XA CN202010790011A CN111957049B CN 111957049 B CN111957049 B CN 111957049B CN 202010790011 A CN202010790011 A CN 202010790011A CN 111957049 B CN111957049 B CN 111957049B
- Authority
- CN
- China
- Prior art keywords
- relationship
- player
- game
- fight
- players
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/609—Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- User Interface Of Digital Computer (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2019-164060 | 2019-09-09 | ||
| JP2019164060A JP6878533B2 (ja) | 2019-09-09 | 2019-09-09 | プログラム、情報処理装置及びゲームシステム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CN111957049A CN111957049A (zh) | 2020-11-20 |
| CN111957049B true CN111957049B (zh) | 2024-05-28 |
Family
ID=73365916
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202010790011.XA Active CN111957049B (zh) | 2019-09-09 | 2020-08-07 | 存储介质、信息处理装置以及游戏系统 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US20210069598A1 (https=) |
| JP (2) | JP6878533B2 (https=) |
| CN (1) | CN111957049B (https=) |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6999721B2 (ja) * | 2020-03-09 | 2022-01-19 | 株式会社バンダイ | プログラム、端末、ゲームシステム及びゲーム管理装置 |
| JP7231875B1 (ja) | 2022-05-06 | 2023-03-02 | 株式会社Mixi | 情報処理装置、情報処理方法および情報処理プログラム |
| US12186663B2 (en) | 2023-03-01 | 2025-01-07 | Tencent America LLC | Build element availability for real-time strategy game |
Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8360873B1 (en) * | 2011-07-28 | 2013-01-29 | Zynga Inc. | Combining games based on levels of interactivity of the games |
| JP2015066454A (ja) * | 2014-12-09 | 2015-04-13 | グリー株式会社 | プログラム、制御方法、及びコンピュータ |
| CN104667529A (zh) * | 2013-11-27 | 2015-06-03 | 株式会社万代南梦宫游戏 | 终端及服务器 |
| CN105099883A (zh) * | 2015-07-10 | 2015-11-25 | 网易(杭州)网络有限公司 | 一种用于游戏的即时通信方法和系统 |
| CN108566334A (zh) * | 2018-05-02 | 2018-09-21 | 张昭远 | 基于聊天软件的辅助方法、终端及介质 |
| CN108686374A (zh) * | 2017-03-30 | 2018-10-23 | 株式会社万代南梦宫娱乐 | 游戏系统 |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| AU2003230946A1 (en) * | 2002-04-19 | 2003-11-03 | Walker Digital, Llc | Method and apparatus for linked play gaming with combined outcomes and shared indicia |
| JP5622704B2 (ja) * | 2011-10-21 | 2014-11-12 | 株式会社リアルスタイル | プログラム、情報記憶媒体、画像生成システム、サーバ及びゲーム提供方法 |
| JP5551801B2 (ja) * | 2012-02-06 | 2014-07-16 | 株式会社コナミデジタルエンタテインメント | 管理サーバ、その制御方法、並びに管理サーバ及び端末装置のプログラム |
| JP5578693B1 (ja) * | 2013-05-22 | 2014-08-27 | グリー株式会社 | サーバ装置、その制御方法、プログラム及びゲームシステム |
| CN108770371A (zh) * | 2015-08-31 | 2018-11-06 | 费利克斯·迪·科雷金 | 互动式推广性比赛管理系统 |
| JP6908972B2 (ja) * | 2016-04-13 | 2021-07-28 | 任天堂株式会社 | 情報処理システム、サーバ、情報処理方法及びプログラム |
| JP6474177B1 (ja) | 2018-06-29 | 2019-02-27 | 株式会社ドワンゴ | 配信サーバ、配信システム、配信方法及びプログラム |
-
2019
- 2019-09-09 JP JP2019164060A patent/JP6878533B2/ja active Active
-
2020
- 2020-08-07 CN CN202010790011.XA patent/CN111957049B/zh active Active
- 2020-09-09 US US17/015,447 patent/US20210069598A1/en not_active Abandoned
-
2021
- 2021-04-28 JP JP2021075911A patent/JP7353322B2/ja active Active
Patent Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8360873B1 (en) * | 2011-07-28 | 2013-01-29 | Zynga Inc. | Combining games based on levels of interactivity of the games |
| CN104667529A (zh) * | 2013-11-27 | 2015-06-03 | 株式会社万代南梦宫游戏 | 终端及服务器 |
| JP2015066454A (ja) * | 2014-12-09 | 2015-04-13 | グリー株式会社 | プログラム、制御方法、及びコンピュータ |
| CN105099883A (zh) * | 2015-07-10 | 2015-11-25 | 网易(杭州)网络有限公司 | 一种用于游戏的即时通信方法和系统 |
| CN108686374A (zh) * | 2017-03-30 | 2018-10-23 | 株式会社万代南梦宫娱乐 | 游戏系统 |
| CN108566334A (zh) * | 2018-05-02 | 2018-09-21 | 张昭远 | 基于聊天软件的辅助方法、终端及介质 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2021040831A (ja) | 2021-03-18 |
| CN111957049A (zh) | 2020-11-20 |
| JP6878533B2 (ja) | 2021-05-26 |
| US20210069598A1 (en) | 2021-03-11 |
| JP7353322B2 (ja) | 2023-09-29 |
| JP2021112634A (ja) | 2021-08-05 |
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