CN111672126B - 信息显示方法、装置、设备及存储介质 - Google Patents

信息显示方法、装置、设备及存储介质 Download PDF

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Publication number
CN111672126B
CN111672126B CN202010478147.7A CN202010478147A CN111672126B CN 111672126 B CN111672126 B CN 111672126B CN 202010478147 A CN202010478147 A CN 202010478147A CN 111672126 B CN111672126 B CN 111672126B
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China
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virtual object
virtual
field
view
target
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Chinese (zh)
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CN111672126A (zh
Inventor
魏嘉城
胡勋
粟山东
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Tencent Technology (Shenzhen) Co Ltd
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Tencent Technology (Shenzhen) Co Ltd
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Priority to CN202010478147.7A priority Critical patent/CN111672126B/zh
Publication of CN111672126A publication Critical patent/CN111672126A/zh
Priority to KR1020217033811A priority patent/KR102748820B1/ko
Priority to EP21785743.2A priority patent/EP3943175A4/en
Priority to PH1/2021/552385A priority patent/PH12021552385A1/en
Priority to PCT/CN2021/095531 priority patent/WO2021238870A1/zh
Priority to SG11202112178SA priority patent/SG11202112178SA/en
Priority to JP2021566346A priority patent/JP7309917B2/ja
Priority to US17/450,934 priority patent/US12343634B2/en
Application granted granted Critical
Publication of CN111672126B publication Critical patent/CN111672126B/zh
Priority to JP2023110007A priority patent/JP7642731B2/ja
Priority to US19/226,030 priority patent/US20250288907A1/en
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    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525—Changing parameters of virtual cameras
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/822—Strategy games; Role-playing games
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional [3D], e.g. changing the user viewpoint with respect to the environment or object
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/20—Editing of three-dimensional [3D] images, e.g. changing shapes or colours, aligning objects or positioning parts
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807—Role playing or strategy games
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00—Indexing scheme for image data processing or generation, in general
    • G06T2200/24—Indexing scheme for image data processing or generation, in general involving graphical user interfaces [GUIs]
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/004—Annotating, labelling
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/20—Indexing scheme for editing of 3D models
    • G06T2219/2016—Rotation, translation, scaling

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • Software Systems (AREA)
  • Optics & Photonics (AREA)
  • Architecture (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
CN202010478147.7A 2020-05-29 2020-05-29 信息显示方法、装置、设备及存储介质 Active CN111672126B (zh)

Priority Applications (10)

Application Number Priority Date Filing Date Title
CN202010478147.7A CN111672126B (zh) 2020-05-29 2020-05-29 信息显示方法、装置、设备及存储介质
EP21785743.2A EP3943175A4 (en) 2020-05-29 2021-05-24 INFORMATION DISPLAY METHOD AND DEVICE, AS WELL AS DEVICE AND STORAGE MEDIA
KR1020217033811A KR102748820B1 (ko) 2020-05-29 2021-05-24 정보 디스플레이 방법 및 장치, 디바이스, 및 저장 매체
PH1/2021/552385A PH12021552385A1 (en) 2020-05-29 2021-05-24 Information display method and apparatus, device, and storage medium
PCT/CN2021/095531 WO2021238870A1 (zh) 2020-05-29 2021-05-24 信息显示方法、装置、设备及存储介质
SG11202112178SA SG11202112178SA (en) 2020-05-29 2021-05-24 Information display method and apparatus, device, and storage medium
JP2021566346A JP7309917B2 (ja) 2020-05-29 2021-05-24 情報表示方法、装置、機器及びプログラム
US17/450,934 US12343634B2 (en) 2020-05-29 2021-10-14 Information display method and apparatus, device, and storage medium
JP2023110007A JP7642731B2 (ja) 2020-05-29 2023-07-04 情報表示方法、装置、機器及びプログラム
US19/226,030 US20250288907A1 (en) 2020-05-29 2025-06-02 Information display method and apparatus, device, and storage medium

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CN111672126B true CN111672126B (zh) 2023-02-10

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US (2) US12343634B2 (cg-RX-API-DMAC10.html)
EP (1) EP3943175A4 (cg-RX-API-DMAC10.html)
JP (2) JP7309917B2 (cg-RX-API-DMAC10.html)
KR (1) KR102748820B1 (cg-RX-API-DMAC10.html)
CN (1) CN111672126B (cg-RX-API-DMAC10.html)
PH (1) PH12021552385A1 (cg-RX-API-DMAC10.html)
SG (1) SG11202112178SA (cg-RX-API-DMAC10.html)
WO (1) WO2021238870A1 (cg-RX-API-DMAC10.html)

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CN111672126B (zh) * 2020-05-29 2023-02-10 腾讯科技(深圳)有限公司 信息显示方法、装置、设备及存储介质
CN112206516B (zh) * 2020-10-21 2024-06-11 网易(杭州)网络有限公司 游戏中的信息显示方法、装置、存储介质及计算机设备
CN112619141B (zh) * 2020-12-23 2026-01-23 努比亚技术有限公司 游戏视角切换方法、移动终端及计算机可读存储介质
CN115112135B (zh) * 2021-03-22 2025-04-08 滴图(北京)科技有限公司 交通信息展示的方法、装置、电子设备、介质及程序产品
CN113082700B (zh) * 2021-04-15 2024-08-20 网易(杭州)网络有限公司 信息交互方法、装置和电子设备
CN113134234B (zh) 2021-05-14 2023-04-07 腾讯科技(深圳)有限公司 信息显示方法、装置、终端及存储介质
JPWO2023286222A1 (cg-RX-API-DMAC10.html) * 2021-07-14 2023-01-19
CN115729402A (zh) 2021-08-30 2023-03-03 北京字跳网络技术有限公司 一种对象显示方法、装置、电子设备及存储介质
CN114138120B (zh) * 2021-12-09 2023-02-14 北京冰镇山竹科技有限公司 一种运用于虚拟现实中的虚拟视角追踪方法及系统
CN114931752A (zh) * 2022-05-23 2022-08-23 网易(杭州)网络有限公司 游戏中的显示方法、装置、终端设备及存储介质
CN117244250A (zh) * 2022-06-10 2023-12-19 网易(杭州)网络有限公司 游戏界面显示方法、装置、电子设备及存储介质
CN115138068B (zh) * 2022-06-17 2025-11-28 网易(杭州)网络有限公司 一种游戏中的显示控制方法、装置及电子设备
CN117547838A (zh) * 2022-08-05 2024-02-13 腾讯科技(成都)有限公司 社交互动的方法、装置、设备、可读存储介质及程序产品
CN117753004A (zh) * 2022-09-16 2024-03-26 腾讯科技(成都)有限公司 消息显示方法、装置、设备、介质及程序产品
CN115445192B (zh) * 2022-09-19 2025-05-27 网易(杭州)网络有限公司 虚拟对象显示方法、装置、计算机设备和存储介质
CN115501582B (zh) * 2022-09-29 2025-10-17 网易(杭州)网络有限公司 一种游戏交互控制方法、装置、计算机设备及存储介质
CN116785703B (zh) * 2023-07-05 2026-07-17 珠海金山数字网络科技有限公司 信息显示方法及装置、计算设备

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CN111672126B (zh) * 2020-05-29 2023-02-10 腾讯科技(深圳)有限公司 信息显示方法、装置、设备及存储介质
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WO2021238870A1 (zh) 2021-12-02
EP3943175A1 (en) 2022-01-26
EP3943175A4 (en) 2022-08-31
PH12021552385A1 (en) 2022-06-13
US12343634B2 (en) 2025-07-01
JP2023126292A (ja) 2023-09-07
KR102748820B1 (ko) 2025-01-02
JP7309917B2 (ja) 2023-07-18
JP7642731B2 (ja) 2025-03-10
JP2022538204A (ja) 2022-09-01
US20250288907A1 (en) 2025-09-18
CN111672126A (zh) 2020-09-18
US20220032194A1 (en) 2022-02-03
KR20210148196A (ko) 2021-12-07
SG11202112178SA (en) 2021-12-30

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