KR102748820B1 - 정보 디스플레이 방법 및 장치, 디바이스, 및 저장 매체 - Google Patents

정보 디스플레이 방법 및 장치, 디바이스, 및 저장 매체 Download PDF

Info

Publication number
KR102748820B1
KR102748820B1 KR1020217033811A KR20217033811A KR102748820B1 KR 102748820 B1 KR102748820 B1 KR 102748820B1 KR 1020217033811 A KR1020217033811 A KR 1020217033811A KR 20217033811 A KR20217033811 A KR 20217033811A KR 102748820 B1 KR102748820 B1 KR 102748820B1
Authority
KR
South Korea
Prior art keywords
virtual object
virtual
display
information
target area
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
KR1020217033811A
Other languages
English (en)
Korean (ko)
Other versions
KR20210148196A (ko
Inventor
자청 웨이
쉰 후
산둥 쑤
Original Assignee
텐센트 테크놀로지(센젠) 컴퍼니 리미티드
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 filed Critical 텐센트 테크놀로지(센젠) 컴퍼니 리미티드
Publication of KR20210148196A publication Critical patent/KR20210148196A/ko
Application granted granted Critical
Publication of KR102748820B1 publication Critical patent/KR102748820B1/ko
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525—Changing parameters of virtual cameras
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/822—Strategy games; Role-playing games
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional [3D], e.g. changing the user viewpoint with respect to the environment or object
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/20—Editing of three-dimensional [3D] images, e.g. changing shapes or colours, aligning objects or positioning parts
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807—Role playing or strategy games
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00—Indexing scheme for image data processing or generation, in general
    • G06T2200/24—Indexing scheme for image data processing or generation, in general involving graphical user interfaces [GUIs]
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/004—Annotating, labelling
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/20—Indexing scheme for editing of 3D models
    • G06T2219/2016—Rotation, translation, scaling

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • Software Systems (AREA)
  • Optics & Photonics (AREA)
  • Architecture (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
KR1020217033811A 2020-05-29 2021-05-24 정보 디스플레이 방법 및 장치, 디바이스, 및 저장 매체 Active KR102748820B1 (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
CN202010478147.7 2020-05-29
CN202010478147.7A CN111672126B (zh) 2020-05-29 2020-05-29 信息显示方法、装置、设备及存储介质
PCT/CN2021/095531 WO2021238870A1 (zh) 2020-05-29 2021-05-24 信息显示方法、装置、设备及存储介质

Publications (2)

Publication Number Publication Date
KR20210148196A KR20210148196A (ko) 2021-12-07
KR102748820B1 true KR102748820B1 (ko) 2025-01-02

Family

ID=72453282

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020217033811A Active KR102748820B1 (ko) 2020-05-29 2021-05-24 정보 디스플레이 방법 및 장치, 디바이스, 및 저장 매체

Country Status (8)

Country Link
US (2) US12343634B2 (cg-RX-API-DMAC10.html)
EP (1) EP3943175A4 (cg-RX-API-DMAC10.html)
JP (2) JP7309917B2 (cg-RX-API-DMAC10.html)
KR (1) KR102748820B1 (cg-RX-API-DMAC10.html)
CN (1) CN111672126B (cg-RX-API-DMAC10.html)
PH (1) PH12021552385A1 (cg-RX-API-DMAC10.html)
SG (1) SG11202112178SA (cg-RX-API-DMAC10.html)
WO (1) WO2021238870A1 (cg-RX-API-DMAC10.html)

Families Citing this family (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111672126B (zh) * 2020-05-29 2023-02-10 腾讯科技(深圳)有限公司 信息显示方法、装置、设备及存储介质
CN112206516B (zh) * 2020-10-21 2024-06-11 网易(杭州)网络有限公司 游戏中的信息显示方法、装置、存储介质及计算机设备
CN112619141B (zh) * 2020-12-23 2026-01-23 努比亚技术有限公司 游戏视角切换方法、移动终端及计算机可读存储介质
CN115112135B (zh) * 2021-03-22 2025-04-08 滴图(北京)科技有限公司 交通信息展示的方法、装置、电子设备、介质及程序产品
CN113082700B (zh) * 2021-04-15 2024-08-20 网易(杭州)网络有限公司 信息交互方法、装置和电子设备
CN113134234B (zh) 2021-05-14 2023-04-07 腾讯科技(深圳)有限公司 信息显示方法、装置、终端及存储介质
JPWO2023286222A1 (cg-RX-API-DMAC10.html) * 2021-07-14 2023-01-19
CN115729402A (zh) 2021-08-30 2023-03-03 北京字跳网络技术有限公司 一种对象显示方法、装置、电子设备及存储介质
CN114138120B (zh) * 2021-12-09 2023-02-14 北京冰镇山竹科技有限公司 一种运用于虚拟现实中的虚拟视角追踪方法及系统
CN114931752A (zh) * 2022-05-23 2022-08-23 网易(杭州)网络有限公司 游戏中的显示方法、装置、终端设备及存储介质
CN117244250A (zh) * 2022-06-10 2023-12-19 网易(杭州)网络有限公司 游戏界面显示方法、装置、电子设备及存储介质
CN115138068B (zh) * 2022-06-17 2025-11-28 网易(杭州)网络有限公司 一种游戏中的显示控制方法、装置及电子设备
CN117547838A (zh) * 2022-08-05 2024-02-13 腾讯科技(成都)有限公司 社交互动的方法、装置、设备、可读存储介质及程序产品
CN117753004A (zh) * 2022-09-16 2024-03-26 腾讯科技(成都)有限公司 消息显示方法、装置、设备、介质及程序产品
CN115445192B (zh) * 2022-09-19 2025-05-27 网易(杭州)网络有限公司 虚拟对象显示方法、装置、计算机设备和存储介质
CN115501582B (zh) * 2022-09-29 2025-10-17 网易(杭州)网络有限公司 一种游戏交互控制方法、装置、计算机设备及存储介质
CN116785703B (zh) * 2023-07-05 2026-07-17 珠海金山数字网络科技有限公司 信息显示方法及装置、计算设备

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007244540A (ja) * 2006-03-15 2007-09-27 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
US20100285873A1 (en) * 2009-05-08 2010-11-11 Nintendo Co., Ltd. Network system, information processing apparatus and information processing program

Family Cites Families (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2888724B2 (ja) * 1993-03-26 1999-05-10 株式会社ナムコ 3次元ゲーム装置及び画像合成方法
JP3898238B2 (ja) * 1994-12-02 2007-03-28 株式会社バンダイナムコゲームス ビデオゲーム装置及びその画像合成方法
JP3431522B2 (ja) 1998-11-17 2003-07-28 株式会社ナムコ ゲーム装置及び情報記憶媒体
US7803048B2 (en) * 2006-03-15 2010-09-28 Microsoft Corporation Radar manipulation in a video game
JP4447568B2 (ja) 2006-03-28 2010-04-07 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
US9906885B2 (en) 2016-07-15 2018-02-27 Qualcomm Incorporated Methods and systems for inserting virtual sounds into an environment
JP6404877B2 (ja) 2016-09-30 2018-10-17 株式会社コロプラ ゲームプログラム、ゲームを提供する方法、および情報処理装置
JP6418299B1 (ja) * 2017-09-15 2018-11-07 株式会社セガゲームス 情報処理装置及びプログラム
CN107992281A (zh) 2017-10-27 2018-05-04 网易(杭州)网络有限公司 补偿声音信息的视觉显示方法及装置、存储介质、设备
US10410360B2 (en) * 2017-12-15 2019-09-10 United States Of America As Represented By Secretary Of The Navy Method for displaying off-screen target indicators in motion video
CN108295465A (zh) * 2018-02-12 2018-07-20 腾讯科技(深圳)有限公司 在三维虚拟环境中分享视野的方法、装置、设备及存储介质
CN108704316A (zh) 2018-04-03 2018-10-26 网易(杭州)网络有限公司 一种射击游戏中玩家角色受到攻击的提示方法及装置
CN108525300B (zh) * 2018-04-27 2020-01-24 腾讯科技(深圳)有限公司 位置指示信息显示方法、装置、电子装置及存储介质
CN108619721B (zh) 2018-04-27 2020-08-11 腾讯科技(深圳)有限公司 虚拟场景中的距离信息显示方法、装置及计算机设备
JP2018192326A (ja) * 2018-09-12 2018-12-06 株式会社コロプラ ゲームプログラム、ゲームを提供する方法、および情報処理装置
CN110833694B (zh) * 2019-11-15 2023-04-07 网易(杭州)网络有限公司 游戏中的显示控制方法及装置
CN111185004B (zh) * 2019-12-30 2023-08-18 网易(杭州)网络有限公司 游戏的控制显示方法、电子设备及存储介质
CN111672126B (zh) * 2020-05-29 2023-02-10 腾讯科技(深圳)有限公司 信息显示方法、装置、设备及存储介质
US11395967B2 (en) * 2020-09-11 2022-07-26 Riot Games, Inc. Selective indication of off-screen object presence
US11892624B2 (en) * 2021-04-27 2024-02-06 Microsoft Technology Licensing, Llc Indicating an off-screen target

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007244540A (ja) * 2006-03-15 2007-09-27 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
US20100285873A1 (en) * 2009-05-08 2010-11-11 Nintendo Co., Ltd. Network system, information processing apparatus and information processing program

Non-Patent Citations (2)

* Cited by examiner, † Cited by third party
Title
‘Unity3d:在?幕邊緣顯示其他玩家/敵人/物?的方位’, 인터넷 게시글, (2019.04.21.), <https://www.jianshu.com/p/ecbfe9c88fb2>*
‘간편한 디펜스게임 워 온라인(Wars Online). 모바일게임’, 인터넷 게시글, (2013.04.01.), <http://badaro2001.blogspot.com/2013/04/wars-online.html>*

Also Published As

Publication number Publication date
WO2021238870A1 (zh) 2021-12-02
EP3943175A1 (en) 2022-01-26
EP3943175A4 (en) 2022-08-31
PH12021552385A1 (en) 2022-06-13
US12343634B2 (en) 2025-07-01
JP2023126292A (ja) 2023-09-07
JP7309917B2 (ja) 2023-07-18
JP7642731B2 (ja) 2025-03-10
JP2022538204A (ja) 2022-09-01
US20250288907A1 (en) 2025-09-18
CN111672126B (zh) 2023-02-10
CN111672126A (zh) 2020-09-18
US20220032194A1 (en) 2022-02-03
KR20210148196A (ko) 2021-12-07
SG11202112178SA (en) 2021-12-30

Similar Documents

Publication Publication Date Title
JP7642731B2 (ja) 情報表示方法、装置、機器及びプログラム
US11878242B2 (en) Method and apparatus for displaying virtual environment picture, device, and storage medium
KR102758488B1 (ko) 가상 객체 제어 방법 및 장치, 단말 그리고 저장 매체
CN111672116B (zh) 控制虚拟对象释放技能的方法、装置、终端及存储介质
KR102645535B1 (ko) 가상 장면에서의 가상 객체 제어 방법 및 장치, 디바이스 그리고 저장 매체
KR102882133B1 (ko) 게임 결산 인터페이스 디스플레이 방법 및 장치, 디바이스 및 매체
CN110917623B (zh) 互动信息显示方法、装置、终端及存储介质
CN112221135B (zh) 画面显示方法、装置、设备以及存储介质
JP2023164787A (ja) 仮想環境の画面表示方法、装置、機器及びコンピュータプログラム
US12582911B2 (en) Display method and apparatus for virtual vehicle, device, and storage medium
TW202224739A (zh) 虛擬場景中的資料處理方法、裝置、設備、儲存媒體及程式產品
CN112843682B (zh) 数据同步方法、装置、设备及存储介质
JP2022552752A (ja) 仮想環境の画面表示方法及び装置、並びにコンピュータ装置及びプログラム
CN111265876A (zh) 虚拟环境中的道具使用方法、装置、设备及存储介质
CN112076468B (zh) 虚拟环境画面的显示方法、装置、设备及存储介质
WO2025148587A1 (zh) 虚拟对象的信息显示方法、装置、设备、介质和程序产品
HK40083155A (en) Method, device, terminal and storage medium for controlling virtual object to release skill
HK40037340A (en) Method and device for displaying picture, apparatus and storage medium
HK40037340B (en) Method and device for displaying picture, apparatus and storage medium
CN121623317A (zh) 虚拟对象的控制方法、装置、终端及存储介质
HK40055278B (en) Using method of restoring life value prop, device, equipment and storage medium
HK40028522A (en) Method and apparatus for controlling virtual object to release skill, terminal and storage medium
HK40028522B (en) Method and apparatus for controlling virtual object to release skill, terminal and storage medium
HK40054048B (en) Expression display method, device, equipment and medium in virtual scene
HK40048310A (en) Virtual vehicle display method, device, equipment and storage medium

Legal Events

Date Code Title Description
PA0105 International application

Patent event date: 20211019

Patent event code: PA01051R01D

Comment text: International Patent Application

PA0201 Request for examination
PG1501 Laying open of application
E902 Notification of reason for refusal
PE0902 Notice of grounds for rejection

Comment text: Notification of reason for refusal

Patent event date: 20230818

Patent event code: PE09021S01D

E902 Notification of reason for refusal
PE0902 Notice of grounds for rejection

Comment text: Notification of reason for refusal

Patent event date: 20240222

Patent event code: PE09021S01D

PE0701 Decision of registration

Patent event code: PE07011S01D

Comment text: Decision to Grant Registration

Patent event date: 20240925

PG1601 Publication of registration