SG11202112178SA - Information display method and apparatus, device, and storage medium - Google Patents

Information display method and apparatus, device, and storage medium

Info

Publication number
SG11202112178SA
SG11202112178SA SG11202112178SA SG11202112178SA SG11202112178SA SG 11202112178S A SG11202112178S A SG 11202112178SA SG 11202112178S A SG11202112178S A SG 11202112178SA SG 11202112178S A SG11202112178S A SG 11202112178SA SG 11202112178S A SG11202112178S A SG 11202112178SA
Authority
SG
Singapore
Prior art keywords
storage medium
information display
display method
information
medium
Prior art date
Application number
SG11202112178SA
Inventor
Jiacheng Wei
Xun Hu
Shandong Su
Original Assignee
Tencent Tech Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Tech Shenzhen Co Ltd filed Critical Tencent Tech Shenzhen Co Ltd
Publication of SG11202112178SA publication Critical patent/SG11202112178SA/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • G06T2200/24Indexing scheme for image data processing or generation, in general involving graphical user interfaces [GUIs]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/004Annotating, labelling
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/20Indexing scheme for editing of 3D models
    • G06T2219/2016Rotation, translation, scaling

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Hardware Design (AREA)
  • Computer Graphics (AREA)
  • Software Systems (AREA)
  • Optics & Photonics (AREA)
  • Architecture (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
SG11202112178SA 2020-05-29 2021-05-24 Information display method and apparatus, device, and storage medium SG11202112178SA (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN202010478147.7A CN111672126B (en) 2020-05-29 2020-05-29 Information display method, device, equipment and storage medium
PCT/CN2021/095531 WO2021238870A1 (en) 2020-05-29 2021-05-24 Information display method and apparatus, and device and storage medium

Publications (1)

Publication Number Publication Date
SG11202112178SA true SG11202112178SA (en) 2021-12-30

Family

ID=72453282

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11202112178SA SG11202112178SA (en) 2020-05-29 2021-05-24 Information display method and apparatus, device, and storage medium

Country Status (7)

Country Link
US (1) US20220032194A1 (en)
EP (1) EP3943175A4 (en)
JP (2) JP7309917B2 (en)
KR (1) KR20210148196A (en)
CN (1) CN111672126B (en)
SG (1) SG11202112178SA (en)
WO (1) WO2021238870A1 (en)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111672126B (en) * 2020-05-29 2023-02-10 腾讯科技(深圳)有限公司 Information display method, device, equipment and storage medium
CN112206516B (en) * 2020-10-21 2024-06-11 网易(杭州)网络有限公司 Information display method and device in game, storage medium and computer equipment
CN113082700B (en) * 2021-04-15 2024-08-20 网易(杭州)网络有限公司 Information interaction method and device and electronic equipment
WO2023286222A1 (en) * 2021-07-14 2023-01-19 ガンホー・オンライン・エンターテイメント株式会社 Processing device, program, and method
CN114138120B (en) * 2021-12-09 2023-02-14 北京冰镇山竹科技有限公司 Virtual visual angle tracking method and system applied to virtual reality
CN117547838A (en) * 2022-08-05 2024-02-13 腾讯科技(成都)有限公司 Social interaction method, device, equipment, readable storage medium and program product

Family Cites Families (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2888724B2 (en) * 1993-03-26 1999-05-10 株式会社ナムコ Three-dimensional game device and image composition method
JP3431522B2 (en) * 1998-11-17 2003-07-28 株式会社ナムコ GAME DEVICE AND INFORMATION STORAGE MEDIUM
JP4463227B2 (en) * 2006-03-15 2010-05-19 株式会社バンダイナムコゲームス PROGRAM, INFORMATION STORAGE MEDIUM, AND GAME DEVICE
US7803048B2 (en) * 2006-03-15 2010-09-28 Microsoft Corporation Radar manipulation in a video game
JP5296599B2 (en) * 2009-05-08 2013-09-25 任天堂株式会社 Network system, information processing apparatus, and information processing program
JP6404877B2 (en) * 2016-09-30 2018-10-17 株式会社コロプラ GAME PROGRAM, GAME PROVIDING METHOD, AND INFORMATION PROCESSING DEVICE
JP6418299B1 (en) * 2017-09-15 2018-11-07 株式会社セガゲームス Information processing apparatus and program
US10410360B2 (en) * 2017-12-15 2019-09-10 United States Of America As Represented By Secretary Of The Navy Method for displaying off-screen target indicators in motion video
CN108295465A (en) * 2018-02-12 2018-07-20 腾讯科技(深圳)有限公司 Share the method, apparatus, equipment and storage medium in the visual field in three-dimensional virtual environment
CN108525300B (en) * 2018-04-27 2020-01-24 腾讯科技(深圳)有限公司 Position indication information display method, position indication information display device, electronic device and storage medium
CN108619721B (en) * 2018-04-27 2020-08-11 腾讯科技(深圳)有限公司 Distance information display method and device in virtual scene and computer equipment
JP2018192326A (en) * 2018-09-12 2018-12-06 株式会社コロプラ Game program, method for providing game and information processor
CN110833694B (en) * 2019-11-15 2023-04-07 网易(杭州)网络有限公司 Display control method and device in game
CN111185004B (en) * 2019-12-30 2023-08-18 网易(杭州)网络有限公司 Game control display method, electronic device and storage medium
CN111672126B (en) * 2020-05-29 2023-02-10 腾讯科技(深圳)有限公司 Information display method, device, equipment and storage medium
US11395967B2 (en) * 2020-09-11 2022-07-26 Riot Games, Inc. Selective indication of off-screen object presence
US11892624B2 (en) * 2021-04-27 2024-02-06 Microsoft Technology Licensing, Llc Indicating an off-screen target

Also Published As

Publication number Publication date
JP2022538204A (en) 2022-09-01
WO2021238870A1 (en) 2021-12-02
CN111672126A (en) 2020-09-18
EP3943175A4 (en) 2022-08-31
US20220032194A1 (en) 2022-02-03
KR20210148196A (en) 2021-12-07
JP2023126292A (en) 2023-09-07
JP7309917B2 (en) 2023-07-18
CN111672126B (en) 2023-02-10
EP3943175A1 (en) 2022-01-26

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