CN111249730B - 虚拟对象的控制方法、装置、设备及可读存储介质 - Google Patents

虚拟对象的控制方法、装置、设备及可读存储介质 Download PDF

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CN111249730B
CN111249730B CN202010041052.9A CN202010041052A CN111249730B CN 111249730 B CN111249730 B CN 111249730B CN 202010041052 A CN202010041052 A CN 202010041052A CN 111249730 B CN111249730 B CN 111249730B
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virtual object
skill
target
virtual
target virtual
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CN111249730A (zh
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刘智洪
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN202010041052.9A priority Critical patent/CN111249730B/zh
Publication of CN111249730A publication Critical patent/CN111249730A/zh
Priority to JP2022520113A priority patent/JP7383135B2/ja
Priority to PCT/CN2020/123658 priority patent/WO2021143259A1/zh
Priority to EP20914537.4A priority patent/EP4011471A4/en
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Publication of CN111249730B publication Critical patent/CN111249730B/zh
Priority to US17/667,359 priority patent/US12036474B2/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/307Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
CN202010041052.9A 2020-01-15 2020-01-15 虚拟对象的控制方法、装置、设备及可读存储介质 Active CN111249730B (zh)

Priority Applications (5)

Application Number Priority Date Filing Date Title
CN202010041052.9A CN111249730B (zh) 2020-01-15 2020-01-15 虚拟对象的控制方法、装置、设备及可读存储介质
JP2022520113A JP7383135B2 (ja) 2020-01-15 2020-10-26 仮想対象の制御方法及びその装置、機器、並びにコンピュータープログラム
PCT/CN2020/123658 WO2021143259A1 (zh) 2020-01-15 2020-10-26 虚拟对象的控制方法、装置、设备及可读存储介质
EP20914537.4A EP4011471A4 (en) 2020-01-15 2020-10-26 Virtual object control method and apparatus, device, and readable storage medium
US17/667,359 US12036474B2 (en) 2020-01-15 2022-02-08 Virtual object control method and apparatus, device, and readable storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202010041052.9A CN111249730B (zh) 2020-01-15 2020-01-15 虚拟对象的控制方法、装置、设备及可读存储介质

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CN111249730A CN111249730A (zh) 2020-06-09
CN111249730B true CN111249730B (zh) 2021-08-24

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US (1) US12036474B2 (https=)
EP (1) EP4011471A4 (https=)
JP (1) JP7383135B2 (https=)
CN (1) CN111249730B (https=)
WO (1) WO2021143259A1 (https=)

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CN111249730B (zh) 2020-01-15 2021-08-24 腾讯科技(深圳)有限公司 虚拟对象的控制方法、装置、设备及可读存储介质
CN111249726B (zh) * 2020-01-15 2021-08-24 腾讯科技(深圳)有限公司 虚拟环境中虚拟道具的操作方法、装置、设备及可读介质
CN111659122B (zh) * 2020-07-09 2023-09-22 腾讯科技(深圳)有限公司 虚拟资源显示方法、装置、电子设备及存储介质
CN111773696B (zh) * 2020-07-13 2022-04-15 腾讯科技(深圳)有限公司 一种虚拟对象的展示方法、相关装置及存储介质
CN112221142B (zh) * 2020-11-06 2022-05-17 腾讯科技(深圳)有限公司 虚拟道具的控制方法、装置、计算机设备及存储介质
CN112402949B (zh) * 2020-12-04 2023-09-15 腾讯科技(深圳)有限公司 虚拟对象的技能释放方法、装置、终端及存储介质
CN112675544B (zh) * 2020-12-30 2023-03-17 腾讯科技(深圳)有限公司 虚拟道具的获取方法、装置、设备及介质
CN112891953A (zh) 2021-01-22 2021-06-04 北京字跳网络技术有限公司 一种资源处理的方法及装置
CN113101667B (zh) * 2021-05-13 2023-02-28 腾讯科技(深圳)有限公司 虚拟对象的控制方法、装置、设备及计算机可读存储介质
KR102757030B1 (ko) * 2021-05-13 2025-01-21 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 가상 객체 제어 방법 및 장치, 컴퓨터 디바이스, 및 저장 매체
CN113134232B (zh) * 2021-05-14 2023-05-16 腾讯科技(深圳)有限公司 虚拟对象的控制方法、装置、设备及计算机可读存储介质
AU2021376721A1 (en) 2021-05-14 2022-12-01 Tencent Technology (Shenzhen) Company Limited Virtual object control method, apparatus, device, and computer-readable storage medium
CN113633978B (zh) * 2021-08-16 2023-10-20 腾讯科技(深圳)有限公司 虚拟技能的配置方法、装置、设备及介质
CN113769391B (zh) * 2021-09-27 2023-06-27 腾讯科技(深圳)有限公司 在虚拟环境中获取技能的方法、装置、设备及介质
CN114073856A (zh) * 2021-11-26 2022-02-22 北京字跳网络技术有限公司 游戏中的交互控制方法、装置、计算机设备及存储介质
CN114210065B (zh) * 2021-12-02 2023-08-25 腾讯科技(深圳)有限公司 对象控制方法和装置、存储介质及电子设备
CN117959711A (zh) * 2022-10-24 2024-05-03 腾讯科技(深圳)有限公司 虚拟对象的控制方法、装置、设备、介质及产品
CN119056047A (zh) * 2023-05-31 2024-12-03 深圳市腾讯网络信息技术有限公司 虚拟场景中的交互方法、装置、设备、存储介质及产品
CN119139690A (zh) * 2023-06-15 2024-12-17 腾讯科技(上海)有限公司 虚拟角色的控制方法、装置、设备、介质及程序产品
JP2025018032A (ja) * 2023-07-26 2025-02-06 株式会社コナミデジタルエンタテインメント コンピュータプログラム、それに用いるゲーム機、及び制御方法
CN120168958A (zh) * 2023-12-19 2025-06-20 腾讯科技(深圳)有限公司 游戏控制的方法、装置、设备及计算机可读存储介质

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WO2021143259A1 (zh) 2021-07-22
US12036474B2 (en) 2024-07-16
EP4011471A4 (en) 2022-11-30
JP2022551069A (ja) 2022-12-07
US20220152501A1 (en) 2022-05-19
EP4011471A1 (en) 2022-06-15
JP7383135B2 (ja) 2023-11-17
CN111249730A (zh) 2020-06-09

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