CN101689279A - 实况游戏大厅 - Google Patents

实况游戏大厅 Download PDF

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Publication number
CN101689279A
CN101689279A CN200880021170A CN200880021170A CN101689279A CN 101689279 A CN101689279 A CN 101689279A CN 200880021170 A CN200880021170 A CN 200880021170A CN 200880021170 A CN200880021170 A CN 200880021170A CN 101689279 A CN101689279 A CN 101689279A
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CN
China
Prior art keywords
player
recreation
incarnation
game state
game
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Pending
Application number
CN200880021170A
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English (en)
Chinese (zh)
Inventor
G·A·巴克尔
R·A·哈姆
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Microsoft Technology Licensing LLC
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Microsoft Corp
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Filing date
Publication date
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Publication of CN101689279A publication Critical patent/CN101689279A/zh
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/34Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
    • AHUMAN NECESSITIES
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    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
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    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
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    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
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    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
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    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63SPORTS; GAMES; AMUSEMENTS
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63F2300/60Methods for processing data by generating or executing the game program
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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Health & Medical Sciences (AREA)
  • Tourism & Hospitality (AREA)
  • Physics & Mathematics (AREA)
  • Software Systems (AREA)
  • Child & Adolescent Psychology (AREA)
  • Optics & Photonics (AREA)
  • Economics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
CN200880021170A 2007-06-21 2008-06-12 实况游戏大厅 Pending CN101689279A (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US11/766,466 2007-06-21
US11/766,466 US20080318687A1 (en) 2007-06-21 2007-06-21 Live Game Lobby
PCT/US2008/066652 WO2008157206A2 (en) 2007-06-21 2008-06-12 Live game lobby

Publications (1)

Publication Number Publication Date
CN101689279A true CN101689279A (zh) 2010-03-31

Family

ID=40137054

Family Applications (1)

Application Number Title Priority Date Filing Date
CN200880021170A Pending CN101689279A (zh) 2007-06-21 2008-06-12 实况游戏大厅

Country Status (8)

Country Link
US (1) US20080318687A1 (enrdf_load_stackoverflow)
EP (1) EP2158572A4 (enrdf_load_stackoverflow)
JP (1) JP5492076B2 (enrdf_load_stackoverflow)
KR (1) KR20100022042A (enrdf_load_stackoverflow)
CN (1) CN101689279A (enrdf_load_stackoverflow)
CA (1) CA2687251A1 (enrdf_load_stackoverflow)
IL (1) IL201707A0 (enrdf_load_stackoverflow)
WO (1) WO2008157206A2 (enrdf_load_stackoverflow)

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CN102096586A (zh) * 2011-01-07 2011-06-15 山东浪潮齐鲁软件产业股份有限公司 2.5d游戏中的棋牌类游戏大厅和对手的选择方法
CN108780356A (zh) * 2016-05-16 2018-11-09 谷歌有限责任公司 虚拟现实中的共存处置
CN112657185A (zh) * 2020-12-25 2021-04-16 北京像素软件科技股份有限公司 游戏数据处理方法、装置、系统、服务器及存储介质

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JP6162929B2 (ja) * 2012-06-01 2017-07-12 任天堂株式会社 投稿情報共有システム
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CN103745133B (zh) * 2014-02-11 2017-12-15 腾讯科技(深圳)有限公司 一种信息处理的方法及终端
US10022622B2 (en) 2014-04-21 2018-07-17 Steelseries Aps Programmable actuation inputs of an accessory and methods thereof
CN104606889A (zh) * 2014-12-23 2015-05-13 北京像素软件科技股份有限公司 一种副本发起方法和系统
CN104606892B (zh) * 2015-03-02 2017-07-07 郑州三生石科技有限公司 一种多人视频在线游戏筛选玩家的方法
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US10913001B2 (en) * 2016-03-25 2021-02-09 Sony Interactive Entertainment Inc. Systems and methods for providing user information to game console
JP7108389B2 (ja) * 2017-09-26 2022-07-28 株式会社コロプラ プログラム、情報処理装置、情報処理システム、および情報処理方法
JP2019191751A (ja) * 2018-04-20 2019-10-31 オリンパス株式会社 周辺機器、通信システム、中央制御機器、通信方法及び通信プログラム
WO2020116345A1 (ja) * 2018-12-07 2020-06-11 株式会社ソニー・インタラクティブエンタテインメント エンタテインメント装置、発光制御装置、操作デバイス、発光制御方法及びプログラム
JP7376261B2 (ja) * 2019-06-20 2023-11-08 株式会社バンダイナムコエンターテインメント コンピュータシステム、ゲームシステム及びプログラム
US12010155B2 (en) * 2020-09-24 2024-06-11 Apple Inc. Operating system level management of group communication sessions
CN112370778B (zh) * 2020-11-27 2023-01-31 腾讯科技(深圳)有限公司 交互事件的执行方法和装置、存储介质及电子设备
JP7248720B2 (ja) * 2021-02-16 2023-03-29 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
WO2024209524A1 (ja) * 2023-04-04 2024-10-10 株式会社ソニー・インタラクティブエンタテインメント 情報処理装置、情報処理方法およびコンピュータプログラム

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