IL201707A0 - Live game lobby - Google Patents
Live game lobbyInfo
- Publication number
- IL201707A0 IL201707A0 IL201707A IL20170709A IL201707A0 IL 201707 A0 IL201707 A0 IL 201707A0 IL 201707 A IL201707 A IL 201707A IL 20170709 A IL20170709 A IL 20170709A IL 201707 A0 IL201707 A0 IL 201707A0
- Authority
- IL
- Israel
- Prior art keywords
- live game
- game lobby
- lobby
- live
- game
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/34—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/201—Playing authorisation given at platform level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
- A63F2300/208—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/408—Peer to peer connection
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/554—Game data structure by saving game or status data
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/556—Player lists, e.g. online players, buddy list, black list
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Health & Medical Sciences (AREA)
- Tourism & Hospitality (AREA)
- Physics & Mathematics (AREA)
- Software Systems (AREA)
- Child & Adolescent Psychology (AREA)
- Optics & Photonics (AREA)
- Economics (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/766,466 US20080318687A1 (en) | 2007-06-21 | 2007-06-21 | Live Game Lobby |
PCT/US2008/066652 WO2008157206A2 (en) | 2007-06-21 | 2008-06-12 | Live game lobby |
Publications (1)
Publication Number | Publication Date |
---|---|
IL201707A0 true IL201707A0 (en) | 2010-05-31 |
Family
ID=40137054
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
IL201707A IL201707A0 (en) | 2007-06-21 | 2009-10-22 | Live game lobby |
Country Status (8)
Country | Link |
---|---|
US (1) | US20080318687A1 (en) |
EP (1) | EP2158572A4 (en) |
JP (1) | JP5492076B2 (en) |
KR (1) | KR20100022042A (en) |
CN (1) | CN101689279A (en) |
CA (1) | CA2687251A1 (en) |
IL (1) | IL201707A0 (en) |
WO (1) | WO2008157206A2 (en) |
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US8469823B2 (en) * | 2008-01-17 | 2013-06-25 | Performance Designed Products Llc | Method and apparatus for generating special effects |
KR20090100628A (en) * | 2008-03-20 | 2009-09-24 | 삼성전자주식회사 | A method for matching network game users, and an electronic device for using the method |
TWI356722B (en) * | 2008-05-12 | 2012-01-21 | Princeton Technology Corp | Game controller with speaker |
JP4950978B2 (en) * | 2008-10-08 | 2012-06-13 | 株式会社ソニー・コンピュータエンタテインメント | Information processing apparatus and information processing method |
GB2477252A (en) * | 2008-10-24 | 2011-07-27 | Wms Gaming Inc | Controlling and presenting online wagering games |
JP5299018B2 (en) * | 2009-03-26 | 2013-09-25 | ソニー株式会社 | Information processing apparatus, content processing method, and program |
US8803892B2 (en) * | 2010-06-10 | 2014-08-12 | Otoy, Inc. | Allocation of GPU resources across multiple clients |
US8944911B2 (en) * | 2010-07-27 | 2015-02-03 | Disney Enterprises, Inc. | Online parallel play |
CN102096586A (en) * | 2011-01-07 | 2011-06-15 | 山东浪潮齐鲁软件产业股份有限公司 | Chess game hall in 2.5D game and competitor selecting method |
US8636592B2 (en) * | 2011-03-24 | 2014-01-28 | International Business Machines Corporation | Intelligent screen selection |
US9369543B2 (en) | 2011-05-27 | 2016-06-14 | Microsoft Technology Licensing, Llc | Communication between avatars in different games |
US8814693B2 (en) | 2011-05-27 | 2014-08-26 | Microsoft Corporation | Avatars of friends as non-player-characters |
US20130203509A1 (en) * | 2012-02-03 | 2013-08-08 | Microsoft Corporation | Virtual location check-in |
JP6162929B2 (en) * | 2012-06-01 | 2017-07-12 | 任天堂株式会社 | Posting information sharing system |
US9550119B2 (en) * | 2013-04-02 | 2017-01-24 | Tencent Technology (Shenzhen) Company Limited | Method, apparatus, and system for webgame interaction |
CN103745133B (en) * | 2014-02-11 | 2017-12-15 | 腾讯科技(深圳)有限公司 | The method and terminal of a kind of information processing |
US10022622B2 (en) | 2014-04-21 | 2018-07-17 | Steelseries Aps | Programmable actuation inputs of an accessory and methods thereof |
CN104606889A (en) * | 2014-12-23 | 2015-05-13 | 北京像素软件科技股份有限公司 | Instance launching method and system |
CN104606892B (en) * | 2015-03-02 | 2017-07-07 | 郑州三生石科技有限公司 | A kind of method that player is screened in many people's video games on line |
EP3216502A1 (en) * | 2016-02-22 | 2017-09-13 | Nintendo Co., Ltd. | Information processing apparatus, information processing system, information processing method, and information processing program |
US10913001B2 (en) * | 2016-03-25 | 2021-02-09 | Sony Interactive Entertainment Inc. | Systems and methods for providing user information to game console |
US10722800B2 (en) * | 2016-05-16 | 2020-07-28 | Google Llc | Co-presence handling in virtual reality |
JP7108389B2 (en) * | 2017-09-26 | 2022-07-28 | 株式会社コロプラ | Program, information processing device, information processing system, and information processing method |
JP2019191751A (en) * | 2018-04-20 | 2019-10-31 | オリンパス株式会社 | Peripheral device, communication system, central control unit, communication method and communication program |
WO2020116345A1 (en) * | 2018-12-07 | 2020-06-11 | 株式会社ソニー・インタラクティブエンタテインメント | Entertainment device, emission control device, operating device, emission control method, and program |
JP7376261B2 (en) * | 2019-06-20 | 2023-11-08 | 株式会社バンダイナムコエンターテインメント | Computer systems, game systems and programs |
US12010155B2 (en) * | 2020-09-24 | 2024-06-11 | Apple Inc. | Operating system level management of group communication sessions |
CN112370778B (en) * | 2020-11-27 | 2023-01-31 | 腾讯科技(深圳)有限公司 | Interactive event execution method and device, storage medium and electronic equipment |
JP7248720B2 (en) * | 2021-02-16 | 2023-03-29 | 任天堂株式会社 | GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND GAME PROCESSING METHOD |
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KR100722682B1 (en) * | 2001-05-18 | 2007-05-29 | 아르재 가부시키가이샤 | Multi-Participant Game Method Using Network, Game Server Executing The Game Method, and Storage Medium Storing Game Program Executing The Game Method |
JP3429287B2 (en) * | 2001-05-29 | 2003-07-22 | 株式会社コナミコンピュータエンタテインメント大阪 | NET GAME SYSTEM AND NET GAME MANAGEMENT METHOD |
JP4583078B2 (en) * | 2004-06-14 | 2010-11-17 | マイクロソフト コーポレーション | Limiting conversations between parties in networked sessions |
US20060025221A1 (en) * | 2004-07-30 | 2006-02-02 | Jain Nitin D | Networked gaming systems and methods |
KR20060085342A (en) * | 2005-01-24 | 2006-07-27 | 이정훈 | Avatar/character animation word processor service system and that business model/method |
US20060247056A1 (en) * | 2005-04-08 | 2006-11-02 | Luckerson Kevin D | Gaming system with associated commodities |
US8038535B2 (en) * | 2005-05-17 | 2011-10-18 | Electronic Arts Inc. | Collaborative online gaming system and method |
US20060287097A1 (en) * | 2005-06-21 | 2006-12-21 | Waterleaf Limited | Online, real-time game playing with serving of pages of information to a multitude of players |
US8696464B2 (en) * | 2005-08-19 | 2014-04-15 | Nintendo Co., Ltd. | Enhanced method and apparatus for selecting and rendering performance data |
US8025572B2 (en) * | 2005-11-21 | 2011-09-27 | Microsoft Corporation | Dynamic spectator mode |
-
2007
- 2007-06-21 US US11/766,466 patent/US20080318687A1/en not_active Abandoned
-
2008
- 2008-06-12 CN CN200880021170A patent/CN101689279A/en active Pending
- 2008-06-12 WO PCT/US2008/066652 patent/WO2008157206A2/en active Application Filing
- 2008-06-12 JP JP2010513339A patent/JP5492076B2/en not_active Expired - Fee Related
- 2008-06-12 CA CA002687251A patent/CA2687251A1/en not_active Abandoned
- 2008-06-12 KR KR1020097026084A patent/KR20100022042A/en not_active IP Right Cessation
- 2008-06-12 EP EP08780800A patent/EP2158572A4/en not_active Withdrawn
-
2009
- 2009-10-22 IL IL201707A patent/IL201707A0/en unknown
Also Published As
Publication number | Publication date |
---|---|
WO2008157206A3 (en) | 2009-01-29 |
EP2158572A2 (en) | 2010-03-03 |
JP5492076B2 (en) | 2014-05-14 |
KR20100022042A (en) | 2010-02-26 |
WO2008157206A2 (en) | 2008-12-24 |
US20080318687A1 (en) | 2008-12-25 |
CN101689279A (en) | 2010-03-31 |
JP2010530287A (en) | 2010-09-09 |
CA2687251A1 (en) | 2008-12-24 |
EP2158572A4 (en) | 2010-12-01 |
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