CA2882099C - Integration of a robotic system with one or more mobile computing devices - Google Patents

Integration of a robotic system with one or more mobile computing devices Download PDF

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Publication number
CA2882099C
CA2882099C CA2882099A CA2882099A CA2882099C CA 2882099 C CA2882099 C CA 2882099C CA 2882099 A CA2882099 A CA 2882099A CA 2882099 A CA2882099 A CA 2882099A CA 2882099 C CA2882099 C CA 2882099C
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CA
Canada
Prior art keywords
physical
agents
agent
virtual representations
state
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CA2882099A
Other languages
English (en)
French (fr)
Other versions
CA2882099A1 (en
Inventor
Boris Sofman
Hans TAPPEINER
Mark Matthew Palatucci
Patrick Lee Deneale
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Anki Inc
Original Assignee
Anki Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
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Publication of CA2882099A1 publication Critical patent/CA2882099A1/en
Application granted granted Critical
Publication of CA2882099C publication Critical patent/CA2882099C/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H17/00Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
    • A63H17/26Details; Accessories
    • A63H17/32Acoustical or optical signalling devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H30/00Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
    • A63H30/02Electrical arrangements
    • A63H30/04Electrical arrangements using wireless transmission
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H2200/00Computerized interactive toys, e.g. dolls

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Toys (AREA)
  • User Interface Of Digital Computer (AREA)
  • Information Transfer Between Computers (AREA)
  • Processing Or Creating Images (AREA)
CA2882099A 2012-08-27 2013-08-09 Integration of a robotic system with one or more mobile computing devices Active CA2882099C (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US201261693687P 2012-08-27 2012-08-27
US61/693,687 2012-08-27
PCT/US2013/054388 WO2014035640A1 (en) 2012-08-27 2013-08-09 Integration of a robotic system with one or more mobile computing devices

Publications (2)

Publication Number Publication Date
CA2882099A1 CA2882099A1 (en) 2014-03-06
CA2882099C true CA2882099C (en) 2017-10-24

Family

ID=50184133

Family Applications (1)

Application Number Title Priority Date Filing Date
CA2882099A Active CA2882099C (en) 2012-08-27 2013-08-09 Integration of a robotic system with one or more mobile computing devices

Country Status (10)

Country Link
EP (1) EP2888712A4 (enExample)
JP (2) JP6067120B2 (enExample)
KR (1) KR101793189B1 (enExample)
CN (1) CN104662578B (enExample)
AU (1) AU2013309312B2 (enExample)
CA (1) CA2882099C (enExample)
DE (1) DE112013004190T5 (enExample)
GB (1) GB2519903A (enExample)
HK (2) HK1207459A1 (enExample)
WO (1) WO2014035640A1 (enExample)

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CN106292356B (zh) * 2015-06-09 2019-03-29 联想(北京)有限公司 一种机器人控制方法及电子设备
DE102015121892A1 (de) * 2015-12-15 2017-06-22 Viessmann Modelltechnik Gmbh Fahrregler für eine Modelleisenbahn, Regelvorrichtung und Modelleisenbahn
CA3013579A1 (en) * 2016-02-02 2017-08-10 Deka Products Limited Partnership Modular electro-mechanical agent
CN106474743B (zh) * 2016-12-28 2022-05-06 赵红领 智能轨道扫码竞速玩具车的控制方法
US10686883B2 (en) * 2017-07-07 2020-06-16 Hewlett Packard Enterprise Development Lp Bluetooth low energy devices
CN107368029B (zh) * 2017-08-24 2019-08-27 关磊 重力赛车射击系统
WO2019142229A1 (ja) 2018-01-16 2019-07-25 株式会社ソニー・インタラクティブエンタテインメント ロボット装置、ロボット装置の制御方法およびプログラム
WO2019142228A1 (ja) 2018-01-16 2019-07-25 株式会社ソニー・インタラクティブエンタテインメント 情報処理装置および画像生成方法
WO2019142227A1 (ja) 2018-01-16 2019-07-25 株式会社ソニー・インタラクティブエンタテインメント 移動体および移動体制御方法
SG10201804153SA (en) * 2018-05-16 2018-11-29 Voyager Innovations Inc System and method for determining an outcome associated with an event
CN108854070A (zh) * 2018-06-15 2018-11-23 网易(杭州)网络有限公司 游戏中的信息提示方法、装置及存储介质
US11769422B2 (en) 2018-08-10 2023-09-26 Kawasaki Jukogyo Kabushiki Kaisha Information processing device, robot manipulating system and robot manipulating method
CN109782737A (zh) * 2019-01-28 2019-05-21 平安科技(深圳)有限公司 无人车模拟测试方法和系统
GB201906813D0 (en) * 2019-05-16 2019-06-26 Roboraca Ltd Metaverse
KR102324845B1 (ko) * 2019-10-02 2021-11-11 (주)케이시크 사용자 게임 연계 자율주행 방법 및 시스템
CN117915990A (zh) * 2021-08-30 2024-04-19 乐高公司 用于可移动现实世界对象的增强现实的系统和方法
JP2023088523A (ja) * 2021-12-15 2023-06-27 株式会社タカラトミー 情報処理システム及びプログラム
US12083429B2 (en) * 2022-02-08 2024-09-10 Sony Group Corporation Artificial intelligence for driving lines in racing games
WO2023186290A1 (en) * 2022-03-30 2023-10-05 Telefonaktiebolaget Lm Ericsson (Publ) A computer software module arrangement, a circuitry arrangement, an arrangement and a method for providing a virtual display for simultaneous display of representations of real life objects at different physical locations
JP2026011493A (ja) * 2024-07-12 2026-01-23 武 阿蘇 模型制御システム

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JP2001022264A (ja) * 1999-07-12 2001-01-26 Sony Corp シミュレーション装置
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US6491566B2 (en) * 2001-03-26 2002-12-10 Intel Corporation Sets of toy robots adapted to act in concert, software and methods of playing with the same
GB2385238A (en) * 2002-02-07 2003-08-13 Hewlett Packard Co Using virtual environments in wireless communication systems
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US7704119B2 (en) * 2004-02-19 2010-04-27 Evans Janet E Remote control game system with selective component disablement
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Also Published As

Publication number Publication date
KR101793189B1 (ko) 2017-11-02
DE112013004190T5 (de) 2015-07-16
JP2015533534A (ja) 2015-11-26
CA2882099A1 (en) 2014-03-06
EP2888712A4 (en) 2016-09-28
JP6067120B2 (ja) 2017-01-25
AU2013309312B2 (en) 2017-04-20
EP2888712A1 (en) 2015-07-01
HK1207460A1 (en) 2016-01-29
KR20150046302A (ko) 2015-04-29
CN104662578B (zh) 2019-01-01
HK1207459A1 (en) 2016-01-29
GB201503471D0 (en) 2015-04-15
CN104662578A (zh) 2015-05-27
AU2013309312A1 (en) 2015-03-05
GB2519903A (en) 2015-05-06
JP6154057B2 (ja) 2017-06-28
WO2014035640A1 (en) 2014-03-06
JP2017080455A (ja) 2017-05-18

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Effective date: 20160621