CN104662578B - 机器人系统与一个或更多个移动计算装置的整合 - Google Patents

机器人系统与一个或更多个移动计算装置的整合 Download PDF

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Publication number
CN104662578B
CN104662578B CN201380050215.8A CN201380050215A CN104662578B CN 104662578 B CN104662578 B CN 104662578B CN 201380050215 A CN201380050215 A CN 201380050215A CN 104662578 B CN104662578 B CN 104662578B
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China
Prior art keywords
physical
agent
state
vehicle
virtual representation
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Chinese (zh)
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CN104662578A (zh
Inventor
B·索夫曼
H·塔品纳
M·M·帕拉图西
P·L·戴尼乐
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Anki Inc
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Anki Inc
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H17/00Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
    • A63H17/26Details; Accessories
    • A63H17/32Acoustical or optical signalling devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H30/00Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
    • A63H30/02Electrical arrangements
    • A63H30/04Electrical arrangements using wireless transmission
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H2200/00Computerized interactive toys, e.g. dolls

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Toys (AREA)
  • User Interface Of Digital Computer (AREA)
  • Information Transfer Between Computers (AREA)
  • Processing Or Creating Images (AREA)
CN201380050215.8A 2012-08-27 2013-08-09 机器人系统与一个或更多个移动计算装置的整合 Active CN104662578B (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US201261693687P 2012-08-27 2012-08-27
US61/693,687 2012-08-27
PCT/US2013/054388 WO2014035640A1 (en) 2012-08-27 2013-08-09 Integration of a robotic system with one or more mobile computing devices

Publications (2)

Publication Number Publication Date
CN104662578A CN104662578A (zh) 2015-05-27
CN104662578B true CN104662578B (zh) 2019-01-01

Family

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CN201380050215.8A Active CN104662578B (zh) 2012-08-27 2013-08-09 机器人系统与一个或更多个移动计算装置的整合

Country Status (10)

Country Link
EP (1) EP2888712A4 (enExample)
JP (2) JP6067120B2 (enExample)
KR (1) KR101793189B1 (enExample)
CN (1) CN104662578B (enExample)
AU (1) AU2013309312B2 (enExample)
CA (1) CA2882099C (enExample)
DE (1) DE112013004190T5 (enExample)
GB (1) GB2519903A (enExample)
HK (2) HK1207459A1 (enExample)
WO (1) WO2014035640A1 (enExample)

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DE102015121892A1 (de) * 2015-12-15 2017-06-22 Viessmann Modelltechnik Gmbh Fahrregler für eine Modelleisenbahn, Regelvorrichtung und Modelleisenbahn
CA3013579A1 (en) * 2016-02-02 2017-08-10 Deka Products Limited Partnership Modular electro-mechanical agent
CN106474743B (zh) * 2016-12-28 2022-05-06 赵红领 智能轨道扫码竞速玩具车的控制方法
US10686883B2 (en) * 2017-07-07 2020-06-16 Hewlett Packard Enterprise Development Lp Bluetooth low energy devices
CN107368029B (zh) * 2017-08-24 2019-08-27 关磊 重力赛车射击系统
WO2019142229A1 (ja) 2018-01-16 2019-07-25 株式会社ソニー・インタラクティブエンタテインメント ロボット装置、ロボット装置の制御方法およびプログラム
WO2019142228A1 (ja) 2018-01-16 2019-07-25 株式会社ソニー・インタラクティブエンタテインメント 情報処理装置および画像生成方法
WO2019142227A1 (ja) 2018-01-16 2019-07-25 株式会社ソニー・インタラクティブエンタテインメント 移動体および移動体制御方法
SG10201804153SA (en) * 2018-05-16 2018-11-29 Voyager Innovations Inc System and method for determining an outcome associated with an event
CN108854070A (zh) * 2018-06-15 2018-11-23 网易(杭州)网络有限公司 游戏中的信息提示方法、装置及存储介质
US11769422B2 (en) 2018-08-10 2023-09-26 Kawasaki Jukogyo Kabushiki Kaisha Information processing device, robot manipulating system and robot manipulating method
CN109782737A (zh) * 2019-01-28 2019-05-21 平安科技(深圳)有限公司 无人车模拟测试方法和系统
GB201906813D0 (en) * 2019-05-16 2019-06-26 Roboraca Ltd Metaverse
KR102324845B1 (ko) * 2019-10-02 2021-11-11 (주)케이시크 사용자 게임 연계 자율주행 방법 및 시스템
CN117915990A (zh) * 2021-08-30 2024-04-19 乐高公司 用于可移动现实世界对象的增强现实的系统和方法
JP2023088523A (ja) * 2021-12-15 2023-06-27 株式会社タカラトミー 情報処理システム及びプログラム
US12083429B2 (en) * 2022-02-08 2024-09-10 Sony Group Corporation Artificial intelligence for driving lines in racing games
WO2023186290A1 (en) * 2022-03-30 2023-10-05 Telefonaktiebolaget Lm Ericsson (Publ) A computer software module arrangement, a circuitry arrangement, an arrangement and a method for providing a virtual display for simultaneous display of representations of real life objects at different physical locations
JP2026011493A (ja) * 2024-07-12 2026-01-23 武 阿蘇 模型制御システム

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CN101732858A (zh) * 2008-11-11 2010-06-16 盛乐信息技术(上海)有限公司 现实与虚拟结合的联网游戏系统及实现方法
CN102150182A (zh) * 2008-04-18 2011-08-10 埃欧彭纳媒体有限责任公司 用于模拟真实环境中的事件的系统

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CN102150182A (zh) * 2008-04-18 2011-08-10 埃欧彭纳媒体有限责任公司 用于模拟真实环境中的事件的系统
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Also Published As

Publication number Publication date
KR101793189B1 (ko) 2017-11-02
DE112013004190T5 (de) 2015-07-16
JP2015533534A (ja) 2015-11-26
CA2882099A1 (en) 2014-03-06
CA2882099C (en) 2017-10-24
EP2888712A4 (en) 2016-09-28
JP6067120B2 (ja) 2017-01-25
AU2013309312B2 (en) 2017-04-20
EP2888712A1 (en) 2015-07-01
HK1207460A1 (en) 2016-01-29
KR20150046302A (ko) 2015-04-29
HK1207459A1 (en) 2016-01-29
GB201503471D0 (en) 2015-04-15
CN104662578A (zh) 2015-05-27
AU2013309312A1 (en) 2015-03-05
GB2519903A (en) 2015-05-06
JP6154057B2 (ja) 2017-06-28
WO2014035640A1 (en) 2014-03-06
JP2017080455A (ja) 2017-05-18

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