GB2519903A - Integration of a robotic system with one or more mobile computing devices - Google Patents

Integration of a robotic system with one or more mobile computing devices Download PDF

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Publication number
GB2519903A
GB2519903A GB1503471.3A GB201503471A GB2519903A GB 2519903 A GB2519903 A GB 2519903A GB 201503471 A GB201503471 A GB 201503471A GB 2519903 A GB2519903 A GB 2519903A
Authority
GB
United Kingdom
Prior art keywords
physical
space
virtual
environment
computing devices
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB1503471.3A
Other languages
English (en)
Other versions
GB201503471D0 (en
Inventor
Boris Sofman
Hans Tappeiner
Mark Matthew Palatucci
Patrick Lee Deneale
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Anki Inc
Original Assignee
Anki Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Anki Inc filed Critical Anki Inc
Publication of GB201503471D0 publication Critical patent/GB201503471D0/en
Publication of GB2519903A publication Critical patent/GB2519903A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H17/00Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
    • A63H17/26Details; Accessories
    • A63H17/32Acoustical or optical signalling devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H30/00Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
    • A63H30/02Electrical arrangements
    • A63H30/04Electrical arrangements using wireless transmission
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H2200/00Computerized interactive toys, e.g. dolls

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Toys (AREA)
  • User Interface Of Digital Computer (AREA)
  • Information Transfer Between Computers (AREA)
  • Processing Or Creating Images (AREA)
GB1503471.3A 2012-08-27 2013-08-09 Integration of a robotic system with one or more mobile computing devices Withdrawn GB2519903A (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US201261693687P 2012-08-27 2012-08-27
PCT/US2013/054388 WO2014035640A1 (en) 2012-08-27 2013-08-09 Integration of a robotic system with one or more mobile computing devices

Publications (2)

Publication Number Publication Date
GB201503471D0 GB201503471D0 (en) 2015-04-15
GB2519903A true GB2519903A (en) 2015-05-06

Family

ID=50184133

Family Applications (1)

Application Number Title Priority Date Filing Date
GB1503471.3A Withdrawn GB2519903A (en) 2012-08-27 2013-08-09 Integration of a robotic system with one or more mobile computing devices

Country Status (10)

Country Link
EP (1) EP2888712A4 (enExample)
JP (2) JP6067120B2 (enExample)
KR (1) KR101793189B1 (enExample)
CN (1) CN104662578B (enExample)
AU (1) AU2013309312B2 (enExample)
CA (1) CA2882099C (enExample)
DE (1) DE112013004190T5 (enExample)
GB (1) GB2519903A (enExample)
HK (2) HK1207459A1 (enExample)
WO (1) WO2014035640A1 (enExample)

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GB2482119B (en) 2010-07-19 2013-01-23 China Ind Ltd Racing vehicle game
CN106292356B (zh) * 2015-06-09 2019-03-29 联想(北京)有限公司 一种机器人控制方法及电子设备
DE102015121892A1 (de) * 2015-12-15 2017-06-22 Viessmann Modelltechnik Gmbh Fahrregler für eine Modelleisenbahn, Regelvorrichtung und Modelleisenbahn
CA3013579A1 (en) * 2016-02-02 2017-08-10 Deka Products Limited Partnership Modular electro-mechanical agent
CN106474743B (zh) * 2016-12-28 2022-05-06 赵红领 智能轨道扫码竞速玩具车的控制方法
US10686883B2 (en) * 2017-07-07 2020-06-16 Hewlett Packard Enterprise Development Lp Bluetooth low energy devices
CN107368029B (zh) * 2017-08-24 2019-08-27 关磊 重力赛车射击系统
WO2019142229A1 (ja) 2018-01-16 2019-07-25 株式会社ソニー・インタラクティブエンタテインメント ロボット装置、ロボット装置の制御方法およびプログラム
WO2019142228A1 (ja) 2018-01-16 2019-07-25 株式会社ソニー・インタラクティブエンタテインメント 情報処理装置および画像生成方法
WO2019142227A1 (ja) 2018-01-16 2019-07-25 株式会社ソニー・インタラクティブエンタテインメント 移動体および移動体制御方法
SG10201804153SA (en) * 2018-05-16 2018-11-29 Voyager Innovations Inc System and method for determining an outcome associated with an event
CN108854070A (zh) * 2018-06-15 2018-11-23 网易(杭州)网络有限公司 游戏中的信息提示方法、装置及存储介质
US11769422B2 (en) 2018-08-10 2023-09-26 Kawasaki Jukogyo Kabushiki Kaisha Information processing device, robot manipulating system and robot manipulating method
CN109782737A (zh) * 2019-01-28 2019-05-21 平安科技(深圳)有限公司 无人车模拟测试方法和系统
GB201906813D0 (en) * 2019-05-16 2019-06-26 Roboraca Ltd Metaverse
KR102324845B1 (ko) * 2019-10-02 2021-11-11 (주)케이시크 사용자 게임 연계 자율주행 방법 및 시스템
CN117915990A (zh) * 2021-08-30 2024-04-19 乐高公司 用于可移动现实世界对象的增强现实的系统和方法
JP2023088523A (ja) * 2021-12-15 2023-06-27 株式会社タカラトミー 情報処理システム及びプログラム
US12083429B2 (en) * 2022-02-08 2024-09-10 Sony Group Corporation Artificial intelligence for driving lines in racing games
WO2023186290A1 (en) * 2022-03-30 2023-10-05 Telefonaktiebolaget Lm Ericsson (Publ) A computer software module arrangement, a circuitry arrangement, an arrangement and a method for providing a virtual display for simultaneous display of representations of real life objects at different physical locations
JP2026011493A (ja) * 2024-07-12 2026-01-23 武 阿蘇 模型制御システム

Citations (5)

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JP2001022264A (ja) * 1999-07-12 2001-01-26 Sony Corp シミュレーション装置
US20060223637A1 (en) * 2005-03-31 2006-10-05 Outland Research, Llc Video game system combining gaming simulation with remote robot control and remote robot feedback
KR100842566B1 (ko) * 2007-02-01 2008-07-01 삼성전자주식회사 휴대단말기의 움직임을 이용하여 로봇을 제어하기 위한방법 및 장치
US20100203933A1 (en) * 2007-05-31 2010-08-12 Sony Computer Entertainment Europe Limited Entertainment system and method
US20100304640A1 (en) * 2009-05-28 2010-12-02 Anki, Inc. Distributed System of Autonomously Controlled Toy Vehicles

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US10244A (en) * 1853-11-15 Improvement in uniting shovel-blades to the handle-straps
US8160994B2 (en) 1999-07-21 2012-04-17 Iopener Media Gmbh System for simulating events in a real environment
DE69937058T2 (de) * 1999-10-26 2008-05-29 Sony France S.A. Verfahren und System zur Agentsübertragung für einen Roboter
US6491566B2 (en) * 2001-03-26 2002-12-10 Intel Corporation Sets of toy robots adapted to act in concert, software and methods of playing with the same
GB2385238A (en) * 2002-02-07 2003-08-13 Hewlett Packard Co Using virtual environments in wireless communication systems
US7090576B2 (en) * 2003-06-30 2006-08-15 Microsoft Corporation Personalized behavior of computer controlled avatars in a virtual reality environment
US7704119B2 (en) * 2004-02-19 2010-04-27 Evans Janet E Remote control game system with selective component disablement
US8287372B2 (en) * 2006-09-28 2012-10-16 Mattel, Inc. Interactive toy and display system
US20090265642A1 (en) * 2008-04-18 2009-10-22 Fuji Xerox Co., Ltd. System and method for automatically controlling avatar actions using mobile sensors
CN101732858B (zh) * 2008-11-11 2013-10-30 盛乐信息技术(上海)有限公司 现实与虚拟结合的联网游戏系统及实现方法
US20120190453A1 (en) * 2011-01-25 2012-07-26 Bossa Nova Robotics Ip, Inc. System and method for online-offline interactive experience

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001022264A (ja) * 1999-07-12 2001-01-26 Sony Corp シミュレーション装置
US20060223637A1 (en) * 2005-03-31 2006-10-05 Outland Research, Llc Video game system combining gaming simulation with remote robot control and remote robot feedback
KR100842566B1 (ko) * 2007-02-01 2008-07-01 삼성전자주식회사 휴대단말기의 움직임을 이용하여 로봇을 제어하기 위한방법 및 장치
US20100203933A1 (en) * 2007-05-31 2010-08-12 Sony Computer Entertainment Europe Limited Entertainment system and method
US20100304640A1 (en) * 2009-05-28 2010-12-02 Anki, Inc. Distributed System of Autonomously Controlled Toy Vehicles

Also Published As

Publication number Publication date
KR101793189B1 (ko) 2017-11-02
DE112013004190T5 (de) 2015-07-16
JP2015533534A (ja) 2015-11-26
CA2882099A1 (en) 2014-03-06
CA2882099C (en) 2017-10-24
EP2888712A4 (en) 2016-09-28
JP6067120B2 (ja) 2017-01-25
AU2013309312B2 (en) 2017-04-20
EP2888712A1 (en) 2015-07-01
HK1207460A1 (en) 2016-01-29
KR20150046302A (ko) 2015-04-29
CN104662578B (zh) 2019-01-01
HK1207459A1 (en) 2016-01-29
GB201503471D0 (en) 2015-04-15
CN104662578A (zh) 2015-05-27
AU2013309312A1 (en) 2015-03-05
JP6154057B2 (ja) 2017-06-28
WO2014035640A1 (en) 2014-03-06
JP2017080455A (ja) 2017-05-18

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