WO2021193340A1 - Programme de jeu, procédé de jeu et équipement terminal - Google Patents
Programme de jeu, procédé de jeu et équipement terminal Download PDFInfo
- Publication number
- WO2021193340A1 WO2021193340A1 PCT/JP2021/011040 JP2021011040W WO2021193340A1 WO 2021193340 A1 WO2021193340 A1 WO 2021193340A1 JP 2021011040 W JP2021011040 W JP 2021011040W WO 2021193340 A1 WO2021193340 A1 WO 2021193340A1
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- game
- user
- terminal device
- mode
- specific mode
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/493—Resuming a game, e.g. after pausing, malfunction or power failure
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
Definitions
- the present invention relates to game programs, game methods, and terminal devices.
- Patent Document 1 describes that the moving distance of a player is determined based on the position information of the player, and the result is reflected in the game.
- the conventional location-based game assumes that the game moves on foot, and advances the game while accepting a predetermined input operation.
- the game can be played although not all the moving distances are reflected. In this case, for example, there is a risk that the user is forced to look aside at the game screen while driving, so-called distracted driving.
- the present invention has been conceived in view of such circumstances, and an object thereof is a game program, a game method, and a terminal capable of reflecting a moving distance in a game result while preventing aside even when moving by a means of transportation. To provide a device.
- a game program executed in a terminal device including a processor, a memory, an input unit, and a display unit, and the game based on the game program moves the position of the terminal device.
- the game program includes a step of shifting to a specific mode by receiving the first input from the user to the processor, and a step of enabling the game to proceed in the specific mode without requiring input from the user.
- the step of ending the specific mode by accepting the second input from the user in the specific mode, the step of specifying the moving distance by moving the position of the terminal device, and the step of specifying the moving distance when the specific mode is finished, the terminal device is started. Even if the owning user uses a predetermined moving means, the step of increasing the user's advantage in the game is executed according to the moving distance of the terminal device in the specific mode.
- the moving distance can be reflected in the game result while preventing aside even when moving by the moving means.
- FIG. 1 It is a figure which shows the hardware configuration of a game system. It is a block diagram which shows the functional configuration of a server. It is a block diagram which shows the functional configuration of a terminal device.
- (A) to (F) are diagrams showing an example of a display screen displayed on the display unit during the location information game, and (F) shows the effect of the game medium given in the location information game in the battle game. It is a figure which shows an example. It is a figure for demonstrating the flowchart of the position information game-related processing. It is a figure for demonstrating the flowchart of the position information game-related processing.
- the game system is a system for providing a game to a plurality of users.
- the game system will be described with reference to the drawings. It should be noted that the present invention is not limited to these examples, and is indicated by the scope of claims, and it is intended that all modifications within the meaning and scope equivalent to the scope of claims are included in the present invention.
- NS In the following description, the same elements are designated by the same reference numerals in the description of the drawings, and duplicate description will not be repeated.
- FIG. 1 is a diagram showing a hardware configuration of the game system 1.
- the game system 1 includes a plurality of terminal devices 100 and a server 200. Each terminal device 100 connects to the server 200 via the network 2.
- the network 2 is composed of various mobile communication systems constructed by the Internet and a wireless base station (not shown). Examples of this mobile communication system include so-called 3G and 4G mobile communication systems, LTE (Long Term Evolution), and wireless networks (for example, Wi-Fi (registered trademark)) that can be connected to the Internet by a predetermined access point. Be done.
- the server 200 (computer, information processing device) may be a general-purpose computer such as a workstation or a personal computer.
- the server 200 includes a processor 20, a memory 21, a storage 22, a communication IF 23, and an input / output IF 24. These configurations included in the server 200 are electrically connected to each other by a communication bus.
- the terminal device 100 may be a mobile terminal such as a smartphone, a feature phone, a PDA (Personal Digital Assistant), or a tablet computer.
- the terminal device (also referred to as a user terminal) 100 may be a game device suitable for game play.
- the terminal device 100 includes a processor 10, a memory 11, a storage 12, a communication interface (IF) 13, an input / output IF 14, a display unit 15, a camera 17, and a distance measuring sensor 18. These configurations included in the terminal device 100 are electrically connected to each other by a communication bus.
- the terminal device 100 may include an input / output IF 14 to which a display (display unit) configured separately from the terminal device 100 main body can be connected instead of or in addition to the display unit 15.
- the terminal device 100 may be configured to be communicable with one or more controllers 1020.
- the controller 1020 establishes communication with the terminal device 100 according to, for example, a communication standard such as Bluetooth®.
- the controller 1020 may have one or more buttons or the like, and transmits an output value based on a user's input operation to the buttons or the like to the terminal device 100.
- the controller 1020 may have various sensors such as an acceleration sensor and an angular velocity sensor, and transmits the output values of the various sensors to the terminal device 100.
- the controller 1020 may have the camera 17 and the distance measuring sensor 18.
- the terminal device 100 causes a user who uses the controller 1020 to input user identification information such as the user's name or login ID via the controller 1020, for example, at the start of a game.
- the terminal device 100 can associate the controller 1020 with the user, and identifies which user the output value belongs to based on the source of the received output value (controller 1020). be able to.
- each terminal device 100 communicates with a plurality of controllers 1020, each user holds each controller 1020, so that the one terminal device 100 does not communicate with other devices such as the server 200 via the network 2.
- Multiplayer can be realized with.
- each terminal device 100 communicates with each other according to a wireless standard such as a wireless LAN (Local Area Network) standard (communication connection is made without going through a server 200), thereby realizing local multiplayer with a plurality of terminal devices 100. You can also do it.
- the terminal device 100 may further include at least a part of various functions described later described in the server 200.
- the plurality of terminal devices 100 may be provided with various functions described later described in the server 200 in a distributed manner.
- the terminal device 100 may communicate with the server 200.
- information indicating a play result such as a result or victory or defeat in a certain game may be associated with user identification information and transmitted to the server 200.
- the controller 1020 may be configured to be detachable from the terminal device 100.
- a coupling portion with the controller 1020 may be provided on at least one surface of the housing of the terminal device 100.
- the terminal device 100 may accept the attachment of a storage medium 1030 such as an external memory card via the input / output IF14. As a result, the terminal device 100 can read the programs and data recorded on the storage medium 1030.
- the program recorded on the storage medium 1030 is, for example, a game program.
- the terminal device 100 may store the game program acquired by communicating with an external device such as the server 200 in the memory 11 of the terminal device 100, or the game program acquired by reading from the storage medium 1030 is stored in the memory 11. You may memorize it in.
- the terminal device 100 includes a communication IF 13, an input / output IF 14, a display unit 15, a camera 17, and a distance measuring sensor 18 as an example of a mechanism for inputting information to the terminal device 100.
- a communication IF 13 an input / output IF 14
- a display unit 15 a camera 17, and a distance measuring sensor 18
- Each of the above-mentioned parts as an input mechanism can be regarded as an operation part configured to accept a user's input operation.
- the operation unit when the operation unit is configured by at least one of the camera 17 and the distance measuring sensor 18, the operation unit detects an object 1010 in the vicinity of the terminal device 100 and performs an input operation from the detection result of the object. Identify.
- a user's hand as an object 1010, a marker having a predetermined shape, or the like is detected, and an input operation is specified based on the color, shape, movement, or type of the object 1010 obtained as a detection result.
- NS More specifically, when the user's hand is detected from the captured image of the camera 17, the terminal device 100 inputs a gesture (a series of movements of the user's hand) detected based on the captured image. Identify and accept as.
- the captured image may be a still image or a moving image.
- the terminal device 100 identifies and accepts the user's operation performed on the input unit 151 of the display unit 15 as the user's input operation.
- the terminal device 100 identifies and accepts a signal (for example, an output value) transmitted from the controller 1020 as an input operation of the user.
- a signal output from an input device (not shown) different from the controller 1020 connected to the input / output IF14 is specified and accepted as a user input operation.
- the processor 10 controls the operation of the entire terminal device 100.
- the processor 20 controls the operation of the entire server 200.
- Processors 10 and 20 include a CPU (Central Processing Unit), an MPU (Micro Processing Unit), and a GPU (Graphics Processing Unit).
- the processor 10 reads a program from the storage 12 described later and expands it into the memory 11 described later.
- the processor 20 reads a program from the storage 22 described later and expands it into the memory 21 described later. Processor 10 and processor 20 execute the expanded program.
- the memories 11 and 21 are main storage devices.
- the memories 11 and 21 are composed of storage devices such as a ROM (Read Only Memory) and a RAM (Random Access Memory).
- the memory 11 provides a work area to the processor 10 by temporarily storing a program and various data read from the storage 12 described later by the processor 10.
- the memory 11 also temporarily stores various data generated while the processor 10 is operating according to the program.
- the memory 21 provides a work area to the processor 20 by temporarily storing various programs and data read from the storage 22 described later by the processor 20.
- the memory 21 also temporarily stores various data generated while the processor 20 is operating according to the program.
- the program may be a game program for realizing the game by the terminal device 100.
- the program may be a game program for realizing the game in collaboration with the terminal device 100 and the server 200.
- the game realized by the cooperation between the terminal device 100 and the server 200 may be, for example, a game executed on the browser started in the terminal device 100.
- the program may be a game program for realizing the game in collaboration with a plurality of terminal devices 100.
- the various data include data related to the game such as user information and game information, and instructions or notifications to be transmitted / received between the terminal device 100 and the server 200 or between a plurality of terminal devices 100.
- Storages 12 and 22 are auxiliary storage devices.
- the storages 12 and 22 are composed of a storage device such as a flash memory or an HDD (Hard Disk Drive).
- Various data related to the game are stored in the storage 12 and the storage 22.
- the communication IF 13 controls the transmission and reception of various data in the terminal device 100.
- the communication IF 23 controls the transmission and reception of various data on the server 200.
- the communication IFs 13 and 23 control, for example, communication via a wireless LAN (Local Area Network), Internet communication via a wired LAN, a wireless LAN, or a mobile phone network, and communication using a short-range wireless communication or the like.
- a wireless LAN Local Area Network
- Internet communication via a wired LAN, a wireless LAN, or a mobile phone network
- communication using a short-range wireless communication or the like for example, communication via a wireless LAN (Local Area Network), Internet communication via a wired LAN, a wireless LAN, or a mobile phone network, and communication using a short-range wireless communication or the like.
- the input / output IF 14 is an interface for the terminal device 100 to receive data input, and an interface for the terminal device 100 to output data.
- the input / output IF14 may input / output data via USB (Universal Serial Bus) or the like.
- the input / output IF 14 may include, for example, a physical button, a camera, a microphone, a speaker, or the like of the terminal device 100.
- the input / output IF24 of the server 200 is an interface for the server 200 to receive data input, and an interface for the server 200 to output data.
- the input / output IF 24 may include, for example, an input unit that is an information input device such as a mouse or a keyboard, and a display unit that is a device that displays and outputs an image.
- the display unit 15 of the terminal device 100 is an electronic component in which the input unit 151 and the display unit 152 are combined.
- the input unit 151 is, for example, a touch-sensitive device, and is composed of, for example, a touch pad.
- the display unit 152 is composed of, for example, a liquid crystal display, an organic EL (Electro-Luminescence) display, or the like.
- the input unit 151 detects a position where a user's operation (mainly a physical contact operation such as a touch operation, a slide operation, a swipe operation, and a tap operation) is input to the input surface, and inputs information indicating the position. It has a function to transmit as a signal.
- the input unit 151 may include a touch sensing unit (not shown).
- the touch sensing unit may adopt any method such as a capacitance method or a resistance film method.
- the terminal device 100 may include one or more sensors for identifying the holding posture of the terminal device 100.
- This sensor may be, for example, an acceleration sensor, an angular velocity sensor, or the like.
- the processor 10 can also specify the holding posture of the terminal device 100 from the output of the sensor and perform processing according to the holding posture.
- the processor 10 may be a vertical screen display in which a vertically long image is displayed on the display unit 152 when the terminal device 100 is held vertically.
- the terminal device 100 when the terminal device 100 is held horizontally, it may be a horizontal screen display in which a horizontally long image is displayed on the display unit. In this way, the processor 10 may be able to switch between the vertical screen display and the horizontal screen display according to the holding posture of the terminal device 100.
- the camera 17 includes an image sensor and the like, and generates a captured image by converting the incident light incident from the lens into an electric signal.
- the distance measuring sensor 18 is a sensor that measures the distance to the object to be measured.
- the ranging sensor 18 includes, for example, a light source that emits pulse-converted light and a light receiving element that receives the light.
- the distance measuring sensor 18 measures the distance to the object to be measured by the timing of light emission from the light source and the timing of receiving the reflected light generated by the light emitted from the light source being reflected by the object to be measured.
- the ranging sensor 18 may have a light source that emits light having directivity.
- the terminal device 100 receives the detection result of detecting the object 1010 in the vicinity of the terminal device 100 by using the camera 17 and the distance measuring sensor 18 as an input operation of the user
- the camera 17 and the distance measuring sensor 18 may be provided on the side surface of the housing of the terminal device 100, for example.
- a ranging sensor 18 may be provided in the vicinity of the camera 17.
- the camera 17 for example, an infrared camera can be used.
- the camera 17 may be provided with a lighting device that irradiates infrared rays, a filter that blocks visible light, and the like.
- the accuracy of detecting an object based on the captured image of the camera 17 can be further improved regardless of whether it is outdoors or indoors.
- the processor 10 may perform one or more of the processes shown in the following (1) to (5), for example, on the captured image of the camera 17.
- the processor 10 performs image recognition processing on the captured image of the camera 17 to identify whether or not the captured image includes a user's hand.
- the processor 10 may use, for example, a technique such as pattern matching as the analysis technique adopted in the above-mentioned image recognition process.
- the processor 10 detects the user's gesture from the shape of the user's hand.
- the processor 10 specifies, for example, the number of fingers of the user (the number of extended fingers) from the shape of the user's hand detected from the captured image.
- the processor 10 further identifies the gesture performed by the user from the number of identified fingers.
- the processor 10 determines that the user has made a "par" gesture when the number of fingers is five. Further, when the number of fingers is 0 (the fingers are not detected), the processor 10 determines that the user has made a “goo” gesture. Further, when the number of fingers is two, the processor 10 determines that the user has made a "choki” gesture. (3) The processor 10 performs image recognition processing on the captured image of the camera 17 to detect whether the user's finger is in a state where only the index finger is raised or the user's finger is repelled. ..
- the processor 10 is an object 1010 (user's hand or the like) in the vicinity of the terminal device 100 based on at least one of the image recognition result of the image captured by the camera 17 and the output value of the distance measuring sensor 18. ) And the terminal device 100. For example, the processor 10 determines whether the user's hand is near the terminal device 100 (for example, a distance less than a predetermined value) or far away (for example, a predetermined value) depending on the size of the shape of the user's hand specified from the image captured by the camera 17. Detect whether it is at the above distance). When the captured image is a moving image, the processor 10 may detect whether the user's hand is approaching or moving away from the terminal device 100.
- the processor 10 recognizes that the user is waving his hand in the shooting direction of the camera 17.
- the processor 10 determines that the user is waving his / her hand in a direction orthogonal to the shooting direction of the camera. recognize.
- the processor 10 determines whether or not the user is holding a hand (whether it is a “goo” gesture or another gesture (for example, “par”) by recognizing an image captured by the camera 17. ) Is detected.
- the processor 10 also detects the shape of the user's hand and how the user is moving the hand.
- the processor 10 also detects whether the user is bringing this hand closer to or away from the terminal device 100.
- Such an operation can correspond to an operation using a pointing device such as a mouse or a touch panel, for example.
- the terminal device 100 moves the pointer on the display unit 15 in response to the movement of the user's hand, and detects the user's gesture “goo”. In this case, the terminal device 100 recognizes that the user is continuing the selection operation.
- Continuation of the selection operation corresponds to, for example, maintaining the state in which the mouse is clicked and pressed, or maintaining the touched state after the touch-down operation is performed on the touch panel.
- the terminal device 100 performs such a series of gestures as an operation corresponding to a swipe operation (or a drag operation). It can also be recognized.
- the terminal device 100 detects a gesture that the user flips a finger based on the detection result of the user's hand by the image captured by the camera 17, the gesture is clicked by a mouse or tapped on the touch panel. It may be recognized as an operation corresponding to.
- FIG. 2 is a block diagram showing a functional configuration of the server 200.
- the server 200 has a function of providing various data and programs necessary for realizing a game to each terminal device 100.
- the server 200 has a function of collecting and managing data related to the game from each terminal device 100.
- the server 200 has a function of performing synchronization processing between a plurality of terminal devices 100.
- the server 200 identifies each user and the terminal device 100 by a game account registered in advance.
- the method of registering an account is not particularly limited.
- the terminal device 100 or another device such as a personal computer may transmit the information necessary for registering the user's account to the server 200 according to the operation of the user. Then, the server 200 may create and save each user's account based on the received information.
- the server 200 When the terminal device 100 logs in to the network 2 of the game system 1 using any of the accounts, the server 200 recognizes the logged-in terminal device 100.
- the login method and the login process are not particularly limited.
- the server 200 and the terminal device 100 may perform conventionally known login methods and various processes related to login.
- the server 200 functions as a control unit 210 and a storage unit 220 in cooperation with the processor 20, the memory 21, the storage 22, the communication IF23, the input / output IF24, and the like.
- the storage unit 220 stores various data used by the control unit 210.
- the storage unit 220 stores the game program 221, the game information 222, and the user information 223.
- the game program 221 is a program for realizing a game.
- the game information 222 and the user information 223 are data referred to when the game program 221 is executed.
- the game program 221 may include, in addition to the game program executed on the server 200 side, a program (game program 121 described later) that is transmitted to the terminal device 100 and executed on the terminal device 100 side.
- the storage unit 220 may store both the game program 221 executed on the server 200 side and the program executed on the terminal device side.
- the game information 222 is information common to all accounts.
- the game information 222 may include, for example, information for defining various game spaces.
- the "game space” is a space in which an object of an operation character that can be operated by the user is arranged.
- the game information 222 is common among accounts such as the placement position, size, color, shape, etc. of background objects such as trees, rocks, buildings, etc. and non-player character (NPC) objects placed in the game space. It may contain various setting information about the object of.
- the game information 222 may include setting values of various parameters of the non-player character.
- the game information 222 may include information relating to the quest.
- the game information 222 may include information regarding the winning probability of a lottery held in the game space.
- a quest is an in-game event for which achievement conditions have been set. Achievement conditions may be set for each quest. In addition to the achievement conditions, failure conditions may be set for the quest. Further, in the following, the object of the character arranged in the game space may be referred to simply as a "character".
- the user information 223 is information managed for each game account.
- the user information 223 may include, for example, information on an operable character (hereinafter referred to as an operating character), information on owned assets, information indicating the degree of progress of the game, and the like.
- an operable character hereinafter referred to as an operating character
- owned assets include in-game currency, items, character equipment, and the like.
- the control unit 210 controls various processes related to the game by executing the game program 221 stored in the storage unit 220.
- the control unit 210 functions as a transmission / reception unit 211, a data management unit 213, and a server processing unit 212 by executing the game program 221.
- the transmission / reception unit 211 transmits / receives various data.
- the transmission / reception unit 211 receives a transmission request for various data and programs from the terminal device 100, a synchronization request for supporting the multiplayer function, data for synchronization, and the like, and sends the data to the server processing unit 212.
- the transmission / reception unit 211 transmits various data and programs to the terminal device 100 according to the instruction from the server processing unit 212.
- the "multi-play function" is a function for advancing a game in a state in which the progress of the game in a plurality of accounts is synchronized.
- the server 200 and the terminal device 100 of the game system 1 perform various processes for supporting the multiplayer function.
- the server processing unit 212 performs various determination processes related to the progress of the game.
- the server processing unit 212 performs arithmetic processing necessary for providing the game.
- the server processing unit 212 executes the arithmetic processing described in the game program 221 in response to a request from the terminal device 100 or the like.
- the server processing unit 212 instructs the data management unit 213 to add, update, or delete the record of the game information 222 or the user information 223.
- the server processing unit 212 instructs the transmission / reception unit 211 to transmit various data or programs.
- the server processing unit 212 receives a synchronization request and data for synchronization from the terminal device 100 via the transmission / reception unit 211, the synchronization processing unit 214 synchronizes to support the multiplayer function. Instruct to do the processing.
- the data management unit 213 manages various data stored in the storage unit 220 according to the instructions of the server processing unit 212. For example, the data management unit 213 adds, updates, or deletes the record of the game information 222 or the user information 223 in response to an instruction from the server processing unit 212.
- the data management unit 213 reads at least one of the game information 222 and the user information 223 from the storage unit 220 according to the instruction from the server processing unit 212, and transmits the game information 222 to the terminal device 100 via the transmission / reception unit 211.
- the data management unit 213 reads out from the storage unit 220 the program of the game program 221 to be executed on the terminal device 100 side according to the instruction from the server processing unit 212, and transmits it to the terminal device 100 via the transmission / reception unit 211. do.
- the synchronization processing unit 214 performs synchronization processing for supporting the multiplayer function of the game according to the instruction of the server processing unit 212.
- the synchronization processing unit 214 synchronizes between the terminal devices by transmitting some information received from the terminal device 100 corresponding to each account to the other terminal devices 100. Even when the server 200 transmits some information from the server 200 to the plurality of terminal devices 100, the synchronization processing unit 214 transmits the information in synchronization with each terminal device 100.
- the synchronization processing unit 214 may receive synchronization timing, information to be synchronized, and the like from the server processing unit 212. Thereby, for example, the in-game action caused by the input operation performed in one terminal device 100 is shown synchronously in another terminal device 100.
- control unit 210 includes, for example, a distance determination unit, a grant determination unit, a game medium grant unit, and the like as other configurations.
- the distance determination unit determines the moving distance of the terminal device 100 in the real world.
- the distance determination unit has a function of determining (identifying) the moving distance of the terminal device 100 in the real world based on the position information of the terminal device 100.
- the determined (specified) travel distance is transmitted to the terminal device 100 via the transmission / reception unit 211.
- the distance determination unit may have a function of determining (specifying) the moving speed of the terminal device 100. The movement distance and the movement speed may be determined on the terminal device 100 side.
- the grant determination unit has a function of determining whether or not to grant the user the right to acquire the game medium based on the processing information by the game progress processing unit 111 from the terminal device 100. For example, based on the information processed by the game progress processing unit 111 transmitted from the terminal device 100, the grant determination unit determines whether or not to grant the right to the user.
- the game medium giving unit has a function of giving a game medium to the user according to the moving distance of the terminal device 100 in the real world.
- the transmission / reception unit 211 has a function of transmitting information about a game medium that can be given to the user to the terminal device 100.
- the game medium granting unit has a function of granting the game medium to the user based on the movement distance of the terminal device 100 in the real world, the case where the granting determination unit determines that the right is granted to the user, and the like.
- FIG. 3 is a block diagram showing a functional configuration of the terminal device 100.
- the terminal device 100 has a function as an input device that accepts a user's input operation and a function as an output device that outputs a game image or sound.
- the terminal device 100 functions as a control unit 110 and a storage unit 120 in cooperation with the processor 10, the memory 11, the storage 12, the communication IF 13, the input / output IF 14, and the like.
- the communication IF 13 transmits the specified real-world position information to the server 200 by using the information from the GPS (Global Positioning System) sensor provided in the terminal device 100, the wireless network system, and the like.
- GPS Global Positioning System
- the storage unit 120 stores the game program 121, the game information 122, and the user information 123.
- the game program 121 is a game program executed on the terminal device 100 side.
- the game information 122 is data referred to when the control unit 110 executes the game program 121, and includes the same information as the game information 222 of the server 200.
- the user information 123 is data related to the account of the user of the terminal device 100, and includes the same information as the user information 223 of the server 200.
- the control unit 110 comprehensively controls the terminal device 100 by executing the game program 121 stored in the storage unit 120.
- the control unit 110 defines the game space with reference to the information for defining the game space stored in the game information 122.
- the control unit 110 transmits and receives various data.
- the control unit 110 receives various data, programs, data for synchronization for supporting the multiplayer function, and the like from the server 200.
- the control unit 110 transmits a part or all of the game information 122 or the user information 123, or a synchronization request for supporting the multiplayer function to the server 200.
- the control unit 110 functions as a game progress processing unit 111, an input operation reception unit 112, a camera arrangement control unit 113, a display control unit 114, and an object control unit 115 according to the description of the game program 121.
- the input operation receiving unit 112 detects and accepts a user's input operation with respect to the input unit 151.
- the input operation receiving unit 112 determines what kind of input operation has been performed from the action exerted by the user on the console via the display unit 15 and other input / output IF14s, and outputs the result to each element of the control unit 110. Output.
- the input operation receiving unit 112 detects the coordinates of the input position and the type of operation when an input operation is performed on the input unit 151. For example, the input operation receiving unit 112 detects a touch operation, a slide operation, a swipe operation, a tap operation, and the like. The input operation receiving unit 112 detects that the contact input is released from the display unit 15 when the continuously detected input is interrupted.
- the game progress processing unit 111 performs various processes related to the progress of the game. For example, the game progress processing unit 111 interprets the user's instruction content indicated by the coordinates of the input position of the input operation received by the input operation reception unit 112 and the type of operation. For example, the game progress processing unit 111 adds, updates, or deletes the game information 122 or the user information 123. For example, the game progress processing unit 111 performs various determination processes related to the progress of the game.
- the camera arrangement control unit 113 defines a virtual camera for designating an area to be presented to the user in the game space.
- the camera arrangement control unit 113 virtually arranges the virtual camera in the game space by defining the position and orientation of the virtual camera in the game space. Further, the camera arrangement control unit 113 instructs the display control unit 114 to create an image in which the visual field region defined by the virtual camera and the objects arranged in the visual field region are drawn.
- the camera arrangement control unit 113 may appropriately determine the position and orientation of the virtual camera for each game space. For example, the camera arrangement control unit 113 sets the virtual camera in a certain direction, distance, and angle from the object so that the object appears in the center of the field of view in the specific direction based on the position and orientation of the object. It may be arranged.
- the specific object may be, for example, an object of the operating character in the terminal device 100, a dynamic object indicating another character such as a non-player character, or a building, a tree, a stone, or the like. It may be a static object.
- the dynamic object in the game space includes a character that operates based on the game programs 121 and 221 (for example, a non-player character, an enemy character, etc.) and an operation character that operates based on an operation by the user. ..
- the display control unit 114 causes the display unit 152 to display an image.
- the display control unit 114 generates an image in which an area of the field of view of the virtual camera defined by the camera arrangement control unit 113 and an object existing in the area are drawn in the game space, and the display unit 152 displays the image. ..
- the display control unit 114 may superimpose and draw an object related to a UI (user interface) necessary for various operations of the game, such as an icon, a button, and a menu showing various parameters, on such an image. ..
- a UI user interface
- the object control unit 115 arranges the object in the game space based on the setting information of the object included in the game information 122.
- the object control unit 115 controls the objects arranged in the game space. For example, the object control unit 115 changes the position, orientation, shape, color, etc. of the object in the game space, and causes the object to perform a predetermined series of operations.
- the game system 1 may be configured so that the server 200 has at least a part of the functions provided by the terminal device 100.
- the game system 1 may be configured so that the terminal device 100 includes at least a part of the functions provided by the server 200.
- a device other than the terminal device 100 and the server 200 may be used as a component of the game system 1, and the hardware may be made to execute a part of the processing in the game system 1. That is, the computer that executes the game programs 121 and 221 in the present embodiment may be any of the terminal device 100, the server 200, and other devices.
- the game executed by the game system 1 according to the present embodiment includes a position information game and another game (for example, a battle game) different from the position information game.
- This game enhances the degree of advantage of the user in this game by using the game medium or the like given as a reward by the location information game in the location information game or another game.
- the user who owns the terminal device can acquire the game medium according to the moving distance regardless of whether the distance is short or long.
- the user has an advantage over short-distance movement by achieving long-distance movement that hesitates because it takes a considerable amount of time to reach on foot. It is possible to give the user a game medium with a high degree (in-game value). This makes it possible to improve the motivation of the user to move a long distance for the progress of the game.
- a plurality of types of modes according to the means of transportation are provided, and there is also a specific mode for advancing the position information game by using the means of transportation that the user himself drives, such as a car. It is provided.
- the specific mode is set according to the user's operation, even if the player moves by car or the like, all the movement distances due to the movement are reflected in the game result.
- a specific mode is set, a configuration is adopted that enables the game to proceed without requiring user operation.
- a specific mode is set, a configuration is adopted in which information to be notified to the user according to the progress of the game is notified using an output unit (specifically, a speaker) other than the display unit.
- the "predetermined means of transportation” is a vehicle, for example, a bicycle, a car, a train, an airplane, a ship, etc., which the user himself drives, but which can move at a speed faster than a person's walking speed. If so, it is not particularly limited to this.
- "increasing the degree of advantage” means acquiring in-game virtual currency, special in-game transportation means such as airships and balloons, and experience points for raising the level of characters and objects. It is not particularly limited as long as it can make the progress of the game advantageous, such as granting or satisfying the conditions for advancing to a special stage or event (making it playable).
- a battle game or the like can be mentioned.
- a battle game for example, an operation character operated by a user (hereinafter referred to as a player character (PC)) and a non-player character operating according to a game program are made to appear in a virtual space, and the player character and the non-player character are used.
- PC player character
- This is a game in which the player character grows and the game story progresses while the battle is played.
- the opponent is not limited to the non-player character, and may be a player character operated by another user.
- the game medium given in the location-based game (for example, a highly rare character, object or item, or other request form) is advantageous not only for the location-based game but also for a competitive game which is an example of another game. It has the effect of being able to use it to make a game and participate in new events.
- the advantage of the battle game is, for example, that the battle can be developed advantageously by enabling the battle game by using a highly rare object (character, armor, etc.). Participation in a new event means, for example, that a special quest can be participated in by using a request form, and a game for fighting a new enemy can be started in the quest.
- FIG. 4A is a diagram showing an example of the display unit 15 when the position information game is started by the input operation of the user.
- the terminal device 100 uses information from the location registration system, the GPS module of the terminal device 100, and the like to provide the current position information (for example, address information, latitude and longitude information, etc.) of the terminal device 100.
- the current position information for example, address information, latitude and longitude information, etc.
- a map around the current position in the real space of the terminal device 100 (owning user) is displayed based on the current position information.
- the map for example, by transmitting the current position information to the server 200, the transfer of the map data around the current position is requested.
- the server 200 acquires map data around the terminal device 100 from another service providing device (server) that provides map data via a network, and transmits the map data around the terminal device 100 to the terminal device 100.
- the terminal device 100 displays a map image based on the map data on the display unit 15.
- a first object 300 indicating the position of the user who owns the terminal device 100 and a map image of a specific range (a range that can be displayed on the display unit 15) around the user are displayed on the display unit 15. Further, map information such as buildings, roads, and routes within a specific range is also displayed on the display unit 15.
- a mode selection UI User Interface
- the mode selection UI exemplifies icons for airplanes, cars, trains, and ships as means of transportation.
- the user selects a transportation means to be used for the progress of the location-based game by touching any of the displayed icons.
- the moving means is displayed by a vehicle icon in order to facilitate the selection of the moving means, but the display method is not particularly limited to this.
- the means of transportation may be displayed in characters indicating the name of the means of transportation.
- BGM Background Music
- the BGM output by the user's operation may be changed.
- the walking mode is set as described later. Will be migrated.
- a message may be displayed on the mode selection UI to the effect that the walking mode is to be entered when the predetermined time has elapsed or when the movement is actually started.
- FIG. 4B is a diagram showing an example of the display unit 15 when a car is selected as the means of transportation.
- the mode shifts to a drive mode (hereinafter, also referred to as a specific mode).
- a drive mode hereinafter, also referred to as a specific mode.
- the drive mode is entered, the user's first object 300 displayed on the display unit 15 is changed to the second object 301 that imitates a car.
- the second object 301 for example, a vehicle or the like used in the battle game of this game may be displayed on the display unit 15 as the second object 301.
- the icon 310 (car in FIG. 4B) indicating the currently executing mode, and in the lower right area of the screen, the current mode (in FIG. 4B).
- the icon 311 for canceling the drive mode) is displayed.
- the user can visually confirm the running mode (drive mode in FIG. 4B) by the icon 310.
- the user may be able to reselect the mode (moving means) by inputting and operating the icon 310.
- the user can suspend or end the running mode (drive mode in FIG. 4B) by inputting and operating the icon 311. The operation of suspending or terminating the mode will be described with reference to FIG. 4 (F).
- the information to be notified to the user can be switched from the notification using the image on the display unit 15 to the notification by the sound from the speaker. That is, the information to be notified to the user according to the progress of the game in accordance with the game progress processing from the terminal device 100 is notified to the user by the sound from the speaker instead of the display of the display unit 15 in the drive mode.
- the display unit 15 displays a map image corresponding to the position of the second object 301 and the object, the information to be notified to the user according to the progress of the game is notified by the sound from the speaker.
- the information to be notified according to the progress of the game is, for example, that the right is granted according to the distance traveled in the drive mode, the collection of items arranged within a predetermined range, and other users.
- the information to be notified to the user is not only notified by the sound from the speaker but also the display unit 15. (The image corresponding to the information to be notified) is used for notification.
- FIG. 4B as a display example of the display unit 15 in the drive mode, only images such as the second object 301 and the map image should be displayed on the display unit 15 and notified to the user according to the progress of the game or the like.
- An example of not displaying the image corresponding to the information is shown.
- the image such as the second object 301 or the map image is an image displayed according to the progress of the game, but it is not necessarily necessary information for the user (game progress information), and therefore should be notified to the user. Not information.
- the display unit 15 in the drive mode is not limited to this as long as it does not display an image corresponding to the information to be notified to the user according to the progress of the game or the like.
- the display unit 15 in the drive mode may not display images such as the second object 301 and the map image. In this case, for example, a specific image (predetermined stillness) that does not affect the progress of the game. Images, moving images, etc.), standby images prepared in advance in the game, images of icon 301, images owned by the user, etc. may be displayed, and no images are displayed (black screen, etc.). It may be.
- the icon 311 may be always displayed on the display unit 15 in the drive mode, or the icon 311 may be displayed by a touch operation on the touch panel.
- the third object 302 is displayed at (the position of the terminal device or an arbitrary position within a predetermined range (20 m) from the position of the terminal device).
- the third object 302 may display a vehicle or the like used in the game in the same manner as the second object 301.
- the third object 302 is an image displayed according to the progress of the game, it is not information that should be notified to the user because it is not necessarily information necessary for the user (game progress information). However, as will be described later, in the drive mode, information such as the third object 302 may not be displayed on the display unit 15.
- FIG. 4C is a diagram showing an example of the display unit 15 when the user who owns the terminal device 100 moves in the drive mode.
- the terminal device 100 transmits the current location information to the server 200 at any time, acquires map data around the terminal device 100, and updates the map image that is the background of the second object 301. indicate.
- the map image as the background is updated according to the movement.
- the voice "Hey" is output from the speaker of the terminal device 100.
- NS a predetermined range
- FIG. 4D is a diagram showing an example of the display unit 15 when the right to acquire the game medium is given to the user by satisfying a predetermined condition during the drive mode.
- the information an example of game progress information
- the right is granted is output to the user by outputting sound from the speaker without displaying (notifying) the information on the display unit 15.
- the predetermined condition is satisfied, for example, when the moving distance in the drive mode reaches a predetermined distance.
- a voice such as "10 km has been reached in the drive mode. Material is acquired.” Is output from the speaker.
- the display unit 15 only displays the second object 301, the map image, and the like, so that the user does not motivate the user to see the display unit 15.
- the predetermined conditions are not limited to those illustrated, but the time of traveling using the predetermined transportation means reaches the predetermined time, passes through a specific place (position), and is on the map.
- the game medium was found by moving near the randomly placed game medium, and the non-player character was battled by moving near the non-player character randomly placed on the map. It may be established by defeating some non-player characters.
- FIG. 4 (E) is a diagram showing an example of the display unit 15 when the drive mode is terminated.
- the user can cancel the current mode and end the location-based game by inputting the icon 311.
- the icon 311 is hidden, and the reward based on the movement result, that is, the game medium given to the user and the like is displayed on the display unit 15.
- the game medium to be granted is determined according to the type of mode, the distance traveled, the rights granted during the mode, and the like. When a predetermined means of transportation is used, the distance traveled per hour is longer than when traveling on foot. As a result, the value of the game medium given to the user per unit time is higher than when the predetermined transportation means is not used.
- FIG. 4F is a table for explaining an example of the given game medium name and the effect that the game medium plays in the game.
- the material has the effect of strengthening the armor and the like equipped by the player character.
- the user can easily defeat the non-player character by strengthening the weapon or the like, and can advance the game advantageously.
- the request form also has the effect of allowing you to participate in special quests that have nothing to do with the progress of the game, for example. By participating in this quest, users can obtain objects and special weapons that can participate in battles, or encounter new non-player characters. In addition, it has the effect of growing the obtained object.
- the object may be a non-human object such as a dragon or a snake, or may be a robot or a human figure.
- the battle game is a game in which a player character and a non-player character are played against each other.
- the player character may advance the game by defeating the non-player character.
- the user strengthens the player character in order to defeat the non-player character.
- the strengthening of the player character is executed, for example, by raising the level of the player character, strengthening the weapons and armor equipped by the character player, or obtaining an object that participates in the battle together with the player character.
- Weapons and the like equipped by the player character may be strengthened by items (materials, etc.) available in the game.
- the characteristics of weapons and the like may change according to the characteristics of the material used for reinforcement. For example, if the material used for strengthening has a fire attribute, the strengthened weapon may be given a fire attribute.
- a plurality of quests are prepared in the battle game, and the user can clear the quest by satisfying the requirements associated with each quest.
- the requirements include, for example, those that are satisfied by defeating all the appearing non-player characters, defeating the boss character among the appearing non-player characters, and reaching a predetermined position.
- the quest may be executed, for example, as the game progresses, or a special quest corresponding to the quest may be executed by obtaining a request form or the like.
- the quest may also be able to be completed in cooperation with other users.
- an object that fights against the non-player character together with the player character may be operable in the same manner as the player character, or may be able to participate only in an attack in battle.
- This object may grow under the same conditions as the player character, or may grow by satisfying conditions different from those of the player character.
- This object may be made available as the game progresses, or it may be made available through a request form.
- the acquisition of the above-mentioned materials, request forms, etc., and the acquisition / growth of objects may be obtained by the user using a predetermined transportation means in the location information game, and the predetermined transportation means may be obtained.
- a predetermined transportation means in the location information game
- the predetermined transportation means may be obtained.
- those that can be acquired only when the drive mode is set may be used.
- FIG. 5 is a flowchart showing an example of location-based game-related processing executed by the terminal device 100.
- the location information game-related processing is executed by the terminal device 100 during the location information game, but the present invention is not limited to this, and some processing may be executed by the server 200 and the processing result may be transmitted to the terminal device 100. good.
- step S01 a map image, the position of the terminal device 100, and the like are displayed on the display unit 15 based on the position information and the like acquired by the terminal device 100.
- the first object 300 is displayed on the display unit 15 at the position of the terminal device 100 of the user, and a map image of a specific range around the user is displayed (see FIG. 4A).
- general map information such as surrounding buildings, roads, or routes is also displayed on the map image of the specific range.
- step S02 the mode selection UI for selecting the moving means to be used is displayed in the lower area of the display unit 15 (see FIG. 4A). By touching and selecting the displayed moving means, the mode is shifted to the mode corresponding to the moving means.
- step S03 it is determined whether or not the drive mode is selected.
- the drive mode is a mode when the user selects a car as a means of transportation. If it is determined that the drive mode has been selected, the process proceeds to step S04. On the other hand, if it is not determined that the drive mode has been selected, the process proceeds to step S30.
- step S04 it is determined whether or not the position of the terminal device 100 is in a stagnant state.
- the game progress processing unit 111 determines whether or not the position of the terminal device 100 is in a stagnant state based on the moving distance of the terminal device 100 within a predetermined period or the like.
- the "stagnation state” means a state in which it is highly probable that the user stays in a predetermined place and does not move.
- the stagnation state is not only a state in which it is determined that the terminal device 100 is not moving based on information from a GPS sensor provided in the terminal device 100, but also a state in which it is determined that the terminal device 100 is moving.
- the determination of the stagnation state for example, the distance between the position when the position of the terminal device 100 is determined that the drive mode has been selected and the position before the predetermined period (for example, 0.5 seconds, 1 second, etc.) is determined. It is determined by whether it is less than or equal to a predetermined distance. If it is less than or equal to a predetermined distance, the terminal device 100 is determined to be in a stagnant state, and if it exceeds a predetermined distance, the position of the terminal device 100 is determined not to be stagnant.
- the "predetermined distance” means, for example, a distance in which the movement distance of the position of the terminal device 100 within a predetermined period is in the range of 0 to 1 m (the range of the user's gesture).
- step S04 When it is not determined in step S04 that the position of the terminal device 100 is in a stagnant state, the input operation from the user is not effectively accepted, the process proceeds to step S05 to call attention to the user, and the process proceeds to step S03 again.
- the attention content for example, a message such as "Stop and select!
- a sound calling attention (Stop and select!) May be displayed. ”) May be output.
- step S06 the mode shifts to the drive mode.
- the drive mode is set. Since the input operation is wasted without the transition, the input operation for starting the transition to the drive mode while moving can be suppressed / prevented.
- step S04 is performed as described later. Since the corresponding processing is not performed, it is possible to shift to the selected mode even while moving.
- step S07 the information to be notified to the user is switched from the mode of notifying the user using the display unit 15 to the mode of notifying the information using the speaker (sound). Further, in the drive mode, as will be described later, the game can be advanced only by moving the terminal device 100 without requiring an input operation from the user. Therefore, in the drive mode, the user can visually recognize the progress of the game without looking at the display unit 15.
- the display unit 15 displays a map image in which the current position can be specified as a predetermined image.
- the notification mode to the user is switched to the notification mode using only sound in step S07, and the information affecting the progress / result of the game is not displayed on the display unit 15. .. Therefore, it is possible to reduce the user's attention to the display unit 15 during the drive mode, and it is possible to improve the user's safety.
- step S08 the sound effect corresponding to the drive mode is output from the speaker of the terminal device 100.
- Examples of the sound effect include BGM.
- step S09 a map image capable of specifying the current position in the drive mode based on the position information acquired from the terminal device 100 is displayed on the display unit 15.
- the second object 301 is displayed by superimposing it on the map image corresponding to the current position of the terminal device 100 owned by the user.
- the third object 302 is displayed at a position corresponding to the terminal device owned by the other user (FIG. FIG. 4 (B)).
- the process of step S09 is repeatedly executed according to the positions of the terminal device 100 and other terminal devices owned by the user, and the display state of the display unit 15 is updated.
- step S10 the moving distance of the terminal device 100 is specified from the position of the terminal device 100.
- the distance determination unit of the server 200 determines the moving distance of the terminal device 100 in the real world from the position information of the terminal device 100 sequentially transmitted from the terminal device 100. The determined result is sent from the transmission / reception unit 211 of the server 200 to the communication IF 13 of the terminal device 100.
- the moving distance of the terminal device 100 is specified based on the received information.
- step S11 it is determined whether or not a predetermined information output trigger has been established.
- the predetermined information output trigger is, for example, when a predetermined condition is satisfied by traveling a predetermined distance (for example, 2 km), or a specific user (for example, a user registered as a friend) or a land within a predetermined range (for example, a radius of 2 km). For example, when the mark exists.
- a predetermined distance for example, 2 km
- a specific user for example, a user registered as a friend
- a land within a predetermined range for example, a radius of 2 km.
- step S12 the sound corresponding to the progress of the game (the sound corresponding to the established information output trigger) is output from the speaker.
- the voice corresponding to the information output trigger for example, when the predetermined condition is satisfied after traveling a predetermined distance, the voice such as "I will acquire the right in 2 km” or when the landmark exists within the predetermined range, " A voice such as "There is a landmark A in the southeast direction! Is output.
- step S13 it is determined whether or not a predetermined condition (condition for granting the right in the drive mode) is satisfied.
- the conditions for granting the right include, for example, a condition that is satisfied every time the moving distance in the drive mode reaches 10 km, a condition that is satisfied when passing near an item pre-arranged on the map, and the like. Is.
- the process proceeds to step S14.
- the process proceeds to step S15.
- step S14 a sound effect that grants the right to the user and informs the user that the right has been granted is output (see the explanation in FIG. 4D).
- the sound effect is output from the speaker of the terminal device 100.
- a voice such as "10 km has been reached from the start of the drive mode. Material has been acquired.”
- a voice such as simply "GET the right” or “Recovered the item” is output to the user. It informs that the right has been granted to.
- step S15 it is determined whether or not another user (the terminal device of the other user) is located within a predetermined range narrower than the specific range based on the position information from the terminal device 100.
- the process proceeds to step S16.
- the process proceeds to step S17.
- a predetermined sound is output from the speaker of the terminal device 100.
- Examples of the predetermined sound include outputting a voice corresponding to a greeting such as “Hey” (see FIG. 4 (D)).
- step S17 it is determined whether or not the predetermined landmark is located within the predetermined range (for example, within a radius of 50 m) based on the position information from the terminal device 100.
- the process proceeds to step S18.
- the process proceeds to step S19.
- step S18 the landmark flag is set and the sound effect is output. From the speaker of the terminal device 100, a voice that can identify that the landmark is located within a predetermined range is output to notify the user. For example, the voice "Landmark A has been reached! Get XX local items! Is output.
- the landmark flag is information for identifying a landmark that has passed nearby while moving, and as will be described later, at the end of the drive mode, the user is provided with a game medium corresponding to the landmark based on the landmark flag. Granted.
- step S19 it is determined whether or not the drive mode end operation has been performed by the input operation from the user. When it is determined that the drive mode end operation has been performed, the process proceeds to step S20. On the other hand, when it is not determined that the drive mode end operation has been performed, the process returns to step S09.
- step S20 as in step S04, it is determined whether or not the position of the terminal device 100 is in a stagnant state.
- the process proceeds to step S21 to call attention to the user, and the process proceeds to step S09 again.
- the attention content for example, a message such as "Stop and select!
- the drive mode can be stopped and the operation can be prompted again without ending the drive mode.
- the process proceeds to step S22.
- step S22 the drive mode is terminated.
- the drive mode is terminated.
- the process corresponds to step S20 as described later. Since no processing is performed, the selected mode can be terminated even while moving.
- step S22 with the end of the drive mode, the information to be notified to the user is switched from the mode of notifying the user using only the speaker (sound) to the mode of notifying using the display unit 15.
- a game medium or the like is given to the user based on the movement result.
- the game medium to be granted is granted to the user based on the distance traveled during the drive mode, the rights granted during the drive mode, and the like.
- the rights granted during drive mode include the right to be granted by moving a predetermined distance during drive mode, the right to be granted by collecting the placed items, and passing near a predetermined landmark. There is a right to be established by.
- Game media are granted based on these rights.
- the rights granted may be, for example, special ones related to the landmark (eg, local items), and may be granted even more special rights when the selected mode is drive mode. .. By doing so, the motivation of the user to move using the drive mode is improved.
- the right is a medium for giving the user a game medium according to the right when the drive mode is terminated so that the user can use (or exert an effect in the game).
- the user may be provided with a game medium having a high in-game value corresponding to the drive mode.
- the game medium having high in-game value may be a game medium that can be obtained only in the drive mode, such as a special object or a special request form.
- the in-game value of the game medium to be given is the highest as compared with other modes and the like. That is, the degree of advantage can be maximized when moving in the drive mode.
- the game medium to be given differs depending on the type of mode such as drive mode, other mode, and walking mode. Further, in other modes as well, the game medium provided may differ depending on the type of transportation means.
- the reward is not limited to the one given based on the rights granted during the terminated drive mode, and in addition, the reward is given according to the total distance traveled during the drive mode. Will be done.
- the in-game currency that can be used in the game is given in an amount corresponding to the total movement distance, or the total movement is made out of the game media in which the degree of advantage is determined stepwise according to the movement distance.
- a game medium according to the distance may be provided.
- the advantage of the reward given is set to be higher as the total travel distance is longer, but even if the total travel distance is the same, drive mode> other means of transportation (train, etc.) It may be set so that the corresponding mode> the walking mode.
- step S23 a specific image is displayed on the display unit 15 (see FIG. 4 (E)).
- the specific image for example, information such as the moving distance in the drive mode, the rights granted during the movement, and the game medium granted according to the drive mode is displayed.
- step S30 when it is not determined that the drive mode has been selected, it is determined in step S30 whether or not a mode other than the drive mode has been selected.
- the other modes are modes corresponding to airplanes, trains, and ships. When it is determined that any of the other modes has been selected, the process proceeds to step S31.
- step S31 the mode shifts to the mode corresponding to the moving means selected by the user.
- the process corresponding to step S04 is not performed, so that the mode can be shifted to the selected mode even while moving.
- a sound effect corresponding to the mode selected from the speaker of the terminal device 100 is output. Examples of the sound effect include BGM. The user can enjoy the movement by listening to the BGM corresponding to the selected mode.
- a map of a specific range is displayed from the position information acquired by the terminal device 100, and an icon indicating the position of the terminal device 100 is superimposed on the map.
- step S32 it is determined whether or not the course of the terminal device 100 matches the course of the moving means. From the position information of the terminal device 100, the course of the terminal device 100 is specified, and it is determined whether the course of the terminal device 100 matches the course of the selected moving means. For example, when a train is selected as a means of transportation, it is determined whether or not the train is moving along a railroad track included in the map, and when a ship is selected as a means of transportation, the sea included in the map is determined. Whether or not it is moving is determined. When it is determined that the course of the terminal device 100 matches the course of the moving means, the process proceeds to step S34.
- step S33 a notification screen for forcibly canceling the mode is displayed to the user for a certain period of time (for example, 10 seconds).
- the notification screen for forcibly canceling the mode the content for forcibly canceling the mode (for example, if the course does not match the track in the mode corresponding to the train, "You are not moving on the track! Please start over.”
- a message is displayed stating that the route does not match the transportation means corresponding to the selected mode and the user will have to start over from the beginning.
- the notification of forced release of the mode can be executed by voice or warning sound.
- the process returns to step S01 and the position information game is started (initial state).
- the notification screen for forcibly canceling the mode the user forcibly returns to step S01 and enters the start state (initial state) of the position information game without displaying a display for accepting the user's operation (without requiring an operation from the user). ..
- the state before the location information game is started is not limited to the one that returns to the start state of the location information game. It may return to the main selection screen that can be selected).
- step S34 the moving distance of the terminal device 100 is specified from the position of the terminal device 100.
- the method of specifying the moving distance is the same as in step S10.
- step S35 the game process according to the mode is executed.
- the game processing according to the mode is, for example, when the condition for granting the right is satisfied during the selected mode, when another user is located within a predetermined range, or when the landmark is located within a predetermined range. It is a process of granting a right to a user or notifying the user to that effect.
- information to be notified to the user according to the progress of the game is notified to the user by using the image by the display unit 15 and the sound by the speaker. Further, the game progress in a mode other than the drive mode can be progressed by an input operation from the user.
- step S36 it is determined whether or not there is an input operation for ending the mode from the user.
- the process proceeds to step S44 and the mode is terminated as described later.
- the process corresponding to step S20 is not performed, so that the selected mode can be ended even while moving.
- the process returns to step S32.
- modes other than the drive mode the user does not drive by himself / herself. It is possible.
- step S37 it is determined from the position information of the terminal device 100 whether or not the user is moving at the average speed of walking even after the predetermined time has elapsed without selecting the mode.
- a speed hereinafter, also referred to as an average walking speed
- the process proceeds to step S38.
- the predetermined time has not elapsed or it is not determined that the user is moving at the average walking speed
- the process returns to step S02, and the mode selection is prompted again.
- the mode selection UI may include an icon corresponding to the walking mode so that the walking mode is selected according to an input operation from the user.
- step S38 the mode shifts to the walking mode, and the sound effect corresponding to the walking mode is output from the speaker of the terminal device 100.
- the sound effect include BGM. The user can enjoy the movement by listening to the BGM corresponding to the selected mode.
- step S39 it is determined from the position information of the terminal device 100 whether or not the average speed of the user in the walking mode is equal to or higher than a predetermined speed (for example, 10 km / h), which is a threshold value faster than the average speed of walking. If it is not determined in step S39 that the average speed of the user in the walking mode is equal to or higher than the predetermined speed faster than the average speed of walking, the process proceeds to step S41.
- step S41 the moving distance of the terminal device 100 is specified from the position of the terminal device 100. The method of specifying the moving distance is the same as in step S10.
- step S42 the game process according to the walking mode is executed. The content of the game process is the same as in step S35.
- step S40 the process proceeds to step S40 to call attention to the user, and the process proceeds to step S43.
- the attention content for example, a message such as "Please move on foot!
- a sound calling attention (Please move on foot!). ”) May be output.
- step S43 it is determined whether or not there is an input operation from the user to end the walking mode.
- the process proceeds to step S44.
- the process returns to step S39.
- step S44 the mode is terminated by accepting an input operation for ending the mode from the user.
- step S45 the game medium given during the mode is given to the user.
- the game medium to be granted is granted to the user based on the distance traveled in the selected mode, the rights granted in the selected mode, and the like.
- the movement in the walking mode has a shorter travel distance per hour than the movement in the other modes (modes corresponding to the means of transportation).
- the in-game value of the game medium given by the movement in the walking mode is lower than that of the game medium given by the movement in the other modes.
- the in-game value of the game medium to be given is higher when moving in the mode corresponding to the moving means than when moving in the walking mode.
- moving in a mode corresponding to the means of transportation can increase the degree of advantage as compared with moving in the walking mode.
- moving in the drive mode can increase the degree of advantage as compared with moving in the mode corresponding to other moving means other than the drive mode.
- the drive mode has the highest degree of advantage
- the other modes have the highest degree
- the walking mode has the lowest degree.
- the reward is not limited to the one given based on the rights given during the finished mode, and in addition, the reward is given according to the total distance traveled in the mode. .. Even in this case, as described above, the degree of advantage of the reward given is set to be higher as the total travel distance is longer, but even if the total travel distance is the same, the drive mode> other means of transportation ( The mode corresponding to (train, etc.)> walking mode may be set.
- step S45 a specific image is displayed on the display unit 15.
- the specific image for example, information such as the distance traveled during the selected mode, the rights granted during the movement, and the game medium granted according to the selected mode is displayed (see FIG. 4E). ).
- the drive mode shifts to the drive mode, which is a specific mode, as shown in step S06 of FIG.
- the drive mode as described in steps S06 to S18 of FIG. 5, the game can be advanced (rights can be acquired, etc.) without requiring an input operation from the user.
- the moving distance is specified in step S10 even when moving using a car as a moving means, and as shown in step S24, according to the moving distance when the drive mode is finished.
- a game medium or the like for increasing the user's advantage in the game is provided. As a result, the moving distance can be reflected in the game result while preventing aside even when moving by a moving means such as a car.
- step S04 of FIG. 5 when the position of the terminal device is determined to be in the stagnant state, the input operation for shifting to the drive mode is effectively accepted.
- steps S03 to S06 of FIG. 5 in order to shift to the drive mode, it is necessary that the position of the terminal device is in a stagnant state at the time of input operation from the user and reception of input operation. By satisfying these two requirements, it is possible to shift to the drive mode.
- step S20 of FIG. 5 when the position of the terminal device is determined to be in the stagnant state, the input operation for ending the drive mode is effectively accepted. As described in steps S19 to S22 of FIG.
- the notification by the display unit 15 is switched to the notification using voice.
- the drive mode as described in steps S13, S14, S17, S18, etc., rights and the like are granted in the drive mode according to the movement of the terminal device 100 in the drive mode without requiring input from the user.
- NS As shown in step S23, when the drive mode is terminated, the game medium corresponding to the rights granted during the drive mode is given, and the degree of advantage of the user in the game is increased. As a result, the user can concentrate on driving during the drive mode, and can expect that the reward will be given after the end of the drive mode and the degree of advantage in the game will increase.
- the sound is produced without changing the display of the display unit 15.
- the user is notified that the right or the like has been granted.
- the user can recognize the progress of the game without paying attention to the display unit 15.
- steps S15 and S16 another user owns the terminal device 100 within a predetermined range from the position of the terminal device 100 on a predetermined map in the drive mode without requiring an input operation from the user.
- the user is notified by sound according to the existence of the terminal device to be used. As a result, the user can recognize that another user is nearby without paying attention to the display unit 15.
- the display unit 15 is notified of the progress of the game such as a map image in step S09. And images that do not directly affect the results are displayed. As a result, it is possible to reduce the user's attention to the display unit 15.
- step S23 the longer the moving distance of the terminal device 100 in the drive mode, the higher the degree of advantage to the user. This increases the user's willingness to move using the drive mode corresponding to the car.
- a plurality of modes by the moving means are provided according to the types of the moving means that can be used by the user, and the transition step is shifted to one of the plurality of modes. Further, even if the moving distance of the terminal device is the same, as described in steps S23 and S45, the degree of advantage to be increased differs depending on the type of the shifted mode. As a result, the user is more motivated to travel a long distance by using the mode corresponding to the transportation means having a high degree of advantage.
- the mode shifts to the mode corresponding to the moving means. This makes it possible for the user to recognize the mode selection in an easy-to-understand manner.
- the BGM corresponding to the mode is output.
- the user can more enjoy the movement using the transportation means by listening to the corresponding music.
- the second object 301 corresponding to the user is displayed at the position of the terminal device 100 together with the map image of a specific range corresponding to the position of the terminal device 100 among the predetermined map images.
- the third object 302 corresponding to the other user is displayed at a position corresponding to the terminal device. This allows the user to recognize that another user is in the vicinity.
- information to be notified to the user according to the progress of the game or the like can be notified by an image not only by the speaker but also by the display unit 15 in a mode other than the drive mode, while the drive.
- the speaker is used to notify the user by sound.
- the information to be notified to the user according to the progress of the game includes information that can identify the progress of the game, as shown in steps S12, S14, S18, and the like.
- step S02 of FIG. 5 in the above embodiment an example in which a moving means is selected according to a user's input operation and the mode shifts to a mode corresponding to the selected moving means has been described.
- the average moving speed is calculated from the moving distance of the terminal device 100 within a predetermined period (for example, 30 minutes) after the position information game is started, and the type of moving means corresponding to the moving speed (for example, for example). If the moving speed is 40 km / hour, a car, if it is 500 km / hour, an airplane, etc.) may be estimated, and the mode may be automatically shifted to the mode according to the moving means.
- the average of the moving distances of the terminal device 100 within a predetermined period (for example, the latest 30 minutes) in the mode is used.
- the moving speed is within the range of the average moving speed of the moving means corresponding to the current mode (for example, in the case of a car, the average moving speed range is 30 to 60 km / Time, 400 km to 900 km / hour for airplanes, etc.), and when it is not within the range of the average moving speed, the moving means that keeps the average moving speed within the range You may switch to the mode according to the type.
- a destination may be set, and by arriving at the destination, a reward according to the destination (for example, a game medium, a local item according to the destination, etc.) may be given to the user. ..
- a reward according to the destination for example, a game medium, a local item according to the destination, etc.
- the destination is reached. Since it is possible to separately obtain a reward according to the above, it is possible to set a destination and increase the motivation to reach the destination.
- the movement using a car assumes a case where the user drives the car by himself / herself.
- the movement using a car may be provided with modes corresponding to the case where the user drives by himself / herself (private car, etc.) and the case where the user himself / herself does not drive (bus, taxi, etc.).
- a mode different from the drive mode for example, a shared mode.
- the same processing as in steps S31 to S36, S44, and S45 may be performed in the same manner as in the mode corresponding to the train or the like.
- a drive mode corresponding to a vehicle is illustrated as a specific mode.
- modes corresponding to trains, ships, airplanes, etc. may be included in the specific mode. That is, even in the mode in which the train, ship, airplane, or the like is selected, the processing corresponding to steps S03 to S23 may be performed as in the drive mode.
- step S32 an example of determining whether or not the course of the terminal device 100 in the other modes matches the course of the moving means (mode) has been described. However, even in the drive mode, it may be determined whether or not the course of the terminal device 100 matches the course (road) of the moving means. If it is not determined that the course matches, the mode may be changed to the mode that matches the course (for example, railroad track: train, sea: ship, etc.), or the walking mode may be changed. , You may move to step S01 to select the mode again.
- a specific image including a reward to be given is displayed by performing an input operation on the icon 311 (it is assumed that the icon 311 is in a stagnant state), and the position information is displayed.
- An example of ending the game has been described.
- a specific image including a reward given according to the movement up to the present time is displayed, and the end icon is displayed.
- Resume icon for example, the icon corresponding to the selected mode, car icon in the case of drive mode
- input operation for the end icon in the case of drive mode
- Position information by ending the position information game (assuming that it is in a stagnation state), while performing an input operation on the restart icon (it is assumed that it is in a stagnation state if it is in drive mode).
- the game may be restarted (moving distance and the like are continuously specified) so that the game can be continued thereafter.
- the mode selection UI shown in FIG.
- the location information game may be restarted by changing (reselecting) the moving means (mode) by the touch operation with respect to. As a result, the location information game can be continued while changing the means of transportation on the way.
- step S10 within a predetermined period (30 minutes from the start, the latest 30 minutes, etc.) in the drive mode, the average moving speed in the drive mode is calculated from the moving distance of the specified terminal device 100.
- the mode may be shifted to the mode corresponding to the type of the moving means having the average moving speed within the range. Often, the process may proceed to step S02 in order to select the mode again.
- the third object 302 is located at a position corresponding to the terminal device.
- An example of displaying 302 has been described.
- the third object 302 is not displayed on the display unit 15 even if there is a terminal device owned by another user, and only the sound that can identify that fact is output from the speaker. You may do so.
- the third object 302 may be displayed on the display unit 15 on condition that the user who hears the sound stops the car and puts the terminal device 100 in a stagnant state. This makes it possible to recognize the position of another user while ensuring safety.
- a game program executed in a terminal device including a processor, a memory, an input unit, and a display unit, and a game based on the game program is the terminal device.
- the game program includes a game that progresses by moving a position, and the game program has a step (steps S03, S06) of shifting to a specific mode by receiving a first input from a user to the processor, and a user in the specific mode.
- a step (steps S07 to S18) that enables the game to proceed without requiring input from, and a step (steps S19, S22) that ends the specific mode by accepting a second input from the user in the specific mode.
- step S03, S06 In (Appendix 1), the transition step (steps S03, S06) enables the first input to be accepted when the position of the terminal device is stagnant even when it is not in the specific mode, and the specification is made. Even when it is not in the mode, it is not accepted when it is not in the stagnant state (step S04).
- step S19, S22 In (Appendix 1) or (Appendix 2), the ending step (steps S19, S22) is when the second input is in the specific mode and the position of the terminal device is stagnant. It can be accepted, and even when it is in the specific mode, it is not accepted when it is not in the stagnant state (step S20).
- step S07 for enabling the game to proceed depends on the movement of the terminal device in the specific mode without requiring input from the user.
- step S14 the step of granting the right in the specific mode
- step S23 the right is granted when the specific mode is finished, so that the degree of advantage of the user in the game is given to the right. It is possible to increase according to.
- step S07 In (Appendix 5): In (Appendix 4), the step (step S07) of enabling the game to proceed outputs a sound without changing the display of the display unit when granting the right to the user in the specific mode (step). S13, S14).
- step S07 for enabling the game to proceed is the terminal device on a predetermined map in the specific mode without requiring input from the user. Sound is output according to the presence of a terminal device owned by another user within a predetermined range from the position of (steps S15 and S16).
- step S07 for enabling the progress of the game displays a predetermined image irrelevant to the progress of the game on the display unit during the specific mode. ..
- (Appendix 8) In any of (Appendix 1) to (Appendix 7), the game program tells the processor that when the specific mode is terminated by the termination step, the game progresses until the specific mode is terminated.
- the step of displaying a specific image capable of specifying the corresponding game history on the display unit is executed, and the transition step receives a predetermined input from the user when the specific image is displayed on the display unit. This makes it possible to shift to the specific mode again and continue the game.
- step S23 increases the degree of advantage to the user as the moving distance of the terminal device in the specific mode increases.
- step S06 In any of (Appendix 1) to (Appendix 9), a predetermined mode corresponding to a moving means different from the predetermined moving means is provided, and the transition step (step S06) is the specific mode and the said.
- the step (step S23) of shifting to one of a plurality of types of modes including the predetermined mode and increasing the mode is shifted by the shifting step (step S06) even if the moving distance of the terminal device is the same.
- the degree of advantage to be enhanced differs depending on the type of mode used.
- the transition step (step S06) is an average calculated from the moving distance of the terminal device specified by the specific step (step S10) within a predetermined period after starting the game.
- the mode shifts to a specific mode according to the type of moving means corresponding to the average moving speed among the plurality of types of modes based on the moving speed.
- step S03, S06 shifts to a mode corresponding to an input for selecting the type of the moving means to be used by the user.
- the transition step is an average calculated from the movement distance of the terminal device specified by the specific step within a predetermined period after the transition to any of the plurality of types of modes.
- the mode shifts to the mode according to the type of moving means having the average moving speed within the range. ..
- step S07 for enabling the game to proceed is a step (step) of outputting a sound according to the type of the mode during the transitioned mode.
- step S08 is executed.
- step S09 for enabling the game to proceed is the terminal together with the map image of a specific range corresponding to the position of the terminal device in the predetermined map image.
- a predetermined object corresponding to the user is displayed on the display unit at the position of the device, and if a terminal device owned by another user exists within the specific range, the other user is supported at the position corresponding to the terminal device. Display a specific object.
- a game method executed in a terminal device including a processor, a memory, an input unit, and a display unit, the game based on the game method is owned by the user.
- the game method includes a game that progresses by moving the position of the terminal device, and the game method includes a step (steps S03, S06) in which the terminal device shifts to a specific mode by receiving a first input from a user, and the above.
- a step (steps S07 to S18) that enables the game to proceed without requiring input from the user in the specific mode, and a step (step S19) that ends the specific mode by receiving a second input from the user in the specific mode.
- step S10 the step of specifying the moving distance by moving the position of the terminal device (step S10), and the specific mode even if the movement in the specific mode is a movement using a predetermined moving means. It includes a step (step S23) of increasing the degree of advantage of the user in the game according to the moving distance of the terminal device in the specific mode when the terminal device is finished.
- the terminal device includes a storage unit that stores a game program and a control unit that controls the operation of the terminal device by executing the game program.
- the game based on the game program includes a game that progresses by moving the position of a terminal device owned by the user, and the control unit shifts to a specific mode by receiving a first input from the user. (Steps S03 and S06), steps (steps S07 to S18) that enable the game to proceed without requiring input from the user in the specific mode, and the second input from the user in the specific mode.
- a step of ending the specific mode (steps S19 and S22), a step of specifying the moving distance by moving the position of the terminal device (step S10), and a movement in the specific mode using a predetermined moving means. Even so, it includes a step (step S23) of increasing the degree of advantage of the user in the game according to the moving distance of the terminal device in the specific mode when the specific mode is finished.
- control in each of the terminal device 100 and the server 200 may be realized by a logic circuit (hardware) formed in an integrated circuit (IC chip) or the like, or may be realized by software.
- the terminal device 100 and the server 200 include a computer that executes instructions of a program that is software that realizes each function.
- the computer includes, for example, one or more processors and a computer-readable recording medium that stores the program. Then, in the computer, the processor reads the program from the recording medium and executes it, thereby achieving the object of the present invention.
- the processor for example, a CPU (Central Processing Unit) can be used.
- the recording medium in addition to a “non-temporary tangible medium” such as a ROM (Read Only Memory), a tape, a disk, a card, a semiconductor memory, a programmable logic circuit, or the like can be used.
- a RAM RandomAccessMemory
- the program may be supplied to the computer via an arbitrary transmission medium (network, broadcast wave, etc.) capable of transmitting the program.
- a transmission medium network, broadcast wave, etc.
- one aspect of the present invention can also be realized in the form of a data signal embedded in a carrier wave, in which the above program is embodied by electronic transmission.
- 1 game system 2 network, 10,20 processor, 11,21 memory, 12,22 storage, 15 display unit, 151 input unit, 152 display unit, 17 camera, 18 ranging sensor, 1010 object, 1020 controller, 1030 memory Medium, 100 terminal device, 200 server, 120, 220 storage unit, 121,221 game program, 122,222 game information, 123,223 user information, 110,210 control unit, 111 game progress processing unit, 112 input operation reception unit , 113 camera placement control unit, 114 display control unit, 115 object control unit, 211 transmission / reception unit, 212 server processing unit, 213 data management unit, 214 synchronization processing unit, 300 first object, 301 second object, 302 third object. , 310 Icon indicating the mode being executed, 311 Icon indicating the mode to end
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Abstract
Jeu basé sur un programme de jeu comprenant un jeu qui se déroule en déplaçant la position d'un équipement terminal, le programme de jeu amenant un processeur à exécuter : une étape pour effectuer une transition vers un mode de spécification par réception d'une première entrée provenant d'un utilisateur ; une étape pour permettre au jeu de poursuivre sans nécessiter l'entrée de l'utilisateur dans le mode de spécification ; une étape pour mettre fin au mode de spécification par réception d'une seconde entrée de l'utilisateur dans le mode de spécification ; une étape pour spécifier une distance de déplacement dans laquelle la position de l'équipement terminal est déplacée ; et une étape, lorsque le mode de spécification est terminé, pour augmenter le degré d'avantage d'un utilisateur dans un jeu en fonction de la distance de déplacement de l'équipement terminal dans le mode de spécification, même pour un déplacement lorsque l'utilisateur possédant le'équipement terminal a utilisé un moyen de déplacement prescrit.
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CN202180025052.2A CN115397528A (zh) | 2020-03-27 | 2021-03-18 | 游戏程序、游戏方法以及终端装置 |
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