WO2021193340A1 - Game program, game method, and terminal device - Google Patents

Game program, game method, and terminal device Download PDF

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Publication number
WO2021193340A1
WO2021193340A1 PCT/JP2021/011040 JP2021011040W WO2021193340A1 WO 2021193340 A1 WO2021193340 A1 WO 2021193340A1 JP 2021011040 W JP2021011040 W JP 2021011040W WO 2021193340 A1 WO2021193340 A1 WO 2021193340A1
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WO
WIPO (PCT)
Prior art keywords
game
user
terminal device
mode
specific mode
Prior art date
Application number
PCT/JP2021/011040
Other languages
French (fr)
Japanese (ja)
Inventor
功淳 馬場
次郎 田岡
Original Assignee
株式会社コロプラ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社コロプラ filed Critical 株式会社コロプラ
Priority to CN202180025052.2A priority Critical patent/CN115397528A/en
Priority to KR1020227036347A priority patent/KR20220157444A/en
Publication of WO2021193340A1 publication Critical patent/WO2021193340A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players

Definitions

  • the present invention relates to game programs, game methods, and terminal devices.
  • Patent Document 1 describes that the moving distance of a player is determined based on the position information of the player, and the result is reflected in the game.
  • the conventional location-based game assumes that the game moves on foot, and advances the game while accepting a predetermined input operation.
  • the game can be played although not all the moving distances are reflected. In this case, for example, there is a risk that the user is forced to look aside at the game screen while driving, so-called distracted driving.
  • the present invention has been conceived in view of such circumstances, and an object thereof is a game program, a game method, and a terminal capable of reflecting a moving distance in a game result while preventing aside even when moving by a means of transportation. To provide a device.
  • a game program executed in a terminal device including a processor, a memory, an input unit, and a display unit, and the game based on the game program moves the position of the terminal device.
  • the game program includes a step of shifting to a specific mode by receiving the first input from the user to the processor, and a step of enabling the game to proceed in the specific mode without requiring input from the user.
  • the step of ending the specific mode by accepting the second input from the user in the specific mode, the step of specifying the moving distance by moving the position of the terminal device, and the step of specifying the moving distance when the specific mode is finished, the terminal device is started. Even if the owning user uses a predetermined moving means, the step of increasing the user's advantage in the game is executed according to the moving distance of the terminal device in the specific mode.
  • the moving distance can be reflected in the game result while preventing aside even when moving by the moving means.
  • FIG. 1 It is a figure which shows the hardware configuration of a game system. It is a block diagram which shows the functional configuration of a server. It is a block diagram which shows the functional configuration of a terminal device.
  • (A) to (F) are diagrams showing an example of a display screen displayed on the display unit during the location information game, and (F) shows the effect of the game medium given in the location information game in the battle game. It is a figure which shows an example. It is a figure for demonstrating the flowchart of the position information game-related processing. It is a figure for demonstrating the flowchart of the position information game-related processing.
  • the game system is a system for providing a game to a plurality of users.
  • the game system will be described with reference to the drawings. It should be noted that the present invention is not limited to these examples, and is indicated by the scope of claims, and it is intended that all modifications within the meaning and scope equivalent to the scope of claims are included in the present invention.
  • NS In the following description, the same elements are designated by the same reference numerals in the description of the drawings, and duplicate description will not be repeated.
  • FIG. 1 is a diagram showing a hardware configuration of the game system 1.
  • the game system 1 includes a plurality of terminal devices 100 and a server 200. Each terminal device 100 connects to the server 200 via the network 2.
  • the network 2 is composed of various mobile communication systems constructed by the Internet and a wireless base station (not shown). Examples of this mobile communication system include so-called 3G and 4G mobile communication systems, LTE (Long Term Evolution), and wireless networks (for example, Wi-Fi (registered trademark)) that can be connected to the Internet by a predetermined access point. Be done.
  • the server 200 (computer, information processing device) may be a general-purpose computer such as a workstation or a personal computer.
  • the server 200 includes a processor 20, a memory 21, a storage 22, a communication IF 23, and an input / output IF 24. These configurations included in the server 200 are electrically connected to each other by a communication bus.
  • the terminal device 100 may be a mobile terminal such as a smartphone, a feature phone, a PDA (Personal Digital Assistant), or a tablet computer.
  • the terminal device (also referred to as a user terminal) 100 may be a game device suitable for game play.
  • the terminal device 100 includes a processor 10, a memory 11, a storage 12, a communication interface (IF) 13, an input / output IF 14, a display unit 15, a camera 17, and a distance measuring sensor 18. These configurations included in the terminal device 100 are electrically connected to each other by a communication bus.
  • the terminal device 100 may include an input / output IF 14 to which a display (display unit) configured separately from the terminal device 100 main body can be connected instead of or in addition to the display unit 15.
  • the terminal device 100 may be configured to be communicable with one or more controllers 1020.
  • the controller 1020 establishes communication with the terminal device 100 according to, for example, a communication standard such as Bluetooth®.
  • the controller 1020 may have one or more buttons or the like, and transmits an output value based on a user's input operation to the buttons or the like to the terminal device 100.
  • the controller 1020 may have various sensors such as an acceleration sensor and an angular velocity sensor, and transmits the output values of the various sensors to the terminal device 100.
  • the controller 1020 may have the camera 17 and the distance measuring sensor 18.
  • the terminal device 100 causes a user who uses the controller 1020 to input user identification information such as the user's name or login ID via the controller 1020, for example, at the start of a game.
  • the terminal device 100 can associate the controller 1020 with the user, and identifies which user the output value belongs to based on the source of the received output value (controller 1020). be able to.
  • each terminal device 100 communicates with a plurality of controllers 1020, each user holds each controller 1020, so that the one terminal device 100 does not communicate with other devices such as the server 200 via the network 2.
  • Multiplayer can be realized with.
  • each terminal device 100 communicates with each other according to a wireless standard such as a wireless LAN (Local Area Network) standard (communication connection is made without going through a server 200), thereby realizing local multiplayer with a plurality of terminal devices 100. You can also do it.
  • the terminal device 100 may further include at least a part of various functions described later described in the server 200.
  • the plurality of terminal devices 100 may be provided with various functions described later described in the server 200 in a distributed manner.
  • the terminal device 100 may communicate with the server 200.
  • information indicating a play result such as a result or victory or defeat in a certain game may be associated with user identification information and transmitted to the server 200.
  • the controller 1020 may be configured to be detachable from the terminal device 100.
  • a coupling portion with the controller 1020 may be provided on at least one surface of the housing of the terminal device 100.
  • the terminal device 100 may accept the attachment of a storage medium 1030 such as an external memory card via the input / output IF14. As a result, the terminal device 100 can read the programs and data recorded on the storage medium 1030.
  • the program recorded on the storage medium 1030 is, for example, a game program.
  • the terminal device 100 may store the game program acquired by communicating with an external device such as the server 200 in the memory 11 of the terminal device 100, or the game program acquired by reading from the storage medium 1030 is stored in the memory 11. You may memorize it in.
  • the terminal device 100 includes a communication IF 13, an input / output IF 14, a display unit 15, a camera 17, and a distance measuring sensor 18 as an example of a mechanism for inputting information to the terminal device 100.
  • a communication IF 13 an input / output IF 14
  • a display unit 15 a camera 17, and a distance measuring sensor 18
  • Each of the above-mentioned parts as an input mechanism can be regarded as an operation part configured to accept a user's input operation.
  • the operation unit when the operation unit is configured by at least one of the camera 17 and the distance measuring sensor 18, the operation unit detects an object 1010 in the vicinity of the terminal device 100 and performs an input operation from the detection result of the object. Identify.
  • a user's hand as an object 1010, a marker having a predetermined shape, or the like is detected, and an input operation is specified based on the color, shape, movement, or type of the object 1010 obtained as a detection result.
  • NS More specifically, when the user's hand is detected from the captured image of the camera 17, the terminal device 100 inputs a gesture (a series of movements of the user's hand) detected based on the captured image. Identify and accept as.
  • the captured image may be a still image or a moving image.
  • the terminal device 100 identifies and accepts the user's operation performed on the input unit 151 of the display unit 15 as the user's input operation.
  • the terminal device 100 identifies and accepts a signal (for example, an output value) transmitted from the controller 1020 as an input operation of the user.
  • a signal output from an input device (not shown) different from the controller 1020 connected to the input / output IF14 is specified and accepted as a user input operation.
  • the processor 10 controls the operation of the entire terminal device 100.
  • the processor 20 controls the operation of the entire server 200.
  • Processors 10 and 20 include a CPU (Central Processing Unit), an MPU (Micro Processing Unit), and a GPU (Graphics Processing Unit).
  • the processor 10 reads a program from the storage 12 described later and expands it into the memory 11 described later.
  • the processor 20 reads a program from the storage 22 described later and expands it into the memory 21 described later. Processor 10 and processor 20 execute the expanded program.
  • the memories 11 and 21 are main storage devices.
  • the memories 11 and 21 are composed of storage devices such as a ROM (Read Only Memory) and a RAM (Random Access Memory).
  • the memory 11 provides a work area to the processor 10 by temporarily storing a program and various data read from the storage 12 described later by the processor 10.
  • the memory 11 also temporarily stores various data generated while the processor 10 is operating according to the program.
  • the memory 21 provides a work area to the processor 20 by temporarily storing various programs and data read from the storage 22 described later by the processor 20.
  • the memory 21 also temporarily stores various data generated while the processor 20 is operating according to the program.
  • the program may be a game program for realizing the game by the terminal device 100.
  • the program may be a game program for realizing the game in collaboration with the terminal device 100 and the server 200.
  • the game realized by the cooperation between the terminal device 100 and the server 200 may be, for example, a game executed on the browser started in the terminal device 100.
  • the program may be a game program for realizing the game in collaboration with a plurality of terminal devices 100.
  • the various data include data related to the game such as user information and game information, and instructions or notifications to be transmitted / received between the terminal device 100 and the server 200 or between a plurality of terminal devices 100.
  • Storages 12 and 22 are auxiliary storage devices.
  • the storages 12 and 22 are composed of a storage device such as a flash memory or an HDD (Hard Disk Drive).
  • Various data related to the game are stored in the storage 12 and the storage 22.
  • the communication IF 13 controls the transmission and reception of various data in the terminal device 100.
  • the communication IF 23 controls the transmission and reception of various data on the server 200.
  • the communication IFs 13 and 23 control, for example, communication via a wireless LAN (Local Area Network), Internet communication via a wired LAN, a wireless LAN, or a mobile phone network, and communication using a short-range wireless communication or the like.
  • a wireless LAN Local Area Network
  • Internet communication via a wired LAN, a wireless LAN, or a mobile phone network
  • communication using a short-range wireless communication or the like for example, communication via a wireless LAN (Local Area Network), Internet communication via a wired LAN, a wireless LAN, or a mobile phone network, and communication using a short-range wireless communication or the like.
  • the input / output IF 14 is an interface for the terminal device 100 to receive data input, and an interface for the terminal device 100 to output data.
  • the input / output IF14 may input / output data via USB (Universal Serial Bus) or the like.
  • the input / output IF 14 may include, for example, a physical button, a camera, a microphone, a speaker, or the like of the terminal device 100.
  • the input / output IF24 of the server 200 is an interface for the server 200 to receive data input, and an interface for the server 200 to output data.
  • the input / output IF 24 may include, for example, an input unit that is an information input device such as a mouse or a keyboard, and a display unit that is a device that displays and outputs an image.
  • the display unit 15 of the terminal device 100 is an electronic component in which the input unit 151 and the display unit 152 are combined.
  • the input unit 151 is, for example, a touch-sensitive device, and is composed of, for example, a touch pad.
  • the display unit 152 is composed of, for example, a liquid crystal display, an organic EL (Electro-Luminescence) display, or the like.
  • the input unit 151 detects a position where a user's operation (mainly a physical contact operation such as a touch operation, a slide operation, a swipe operation, and a tap operation) is input to the input surface, and inputs information indicating the position. It has a function to transmit as a signal.
  • the input unit 151 may include a touch sensing unit (not shown).
  • the touch sensing unit may adopt any method such as a capacitance method or a resistance film method.
  • the terminal device 100 may include one or more sensors for identifying the holding posture of the terminal device 100.
  • This sensor may be, for example, an acceleration sensor, an angular velocity sensor, or the like.
  • the processor 10 can also specify the holding posture of the terminal device 100 from the output of the sensor and perform processing according to the holding posture.
  • the processor 10 may be a vertical screen display in which a vertically long image is displayed on the display unit 152 when the terminal device 100 is held vertically.
  • the terminal device 100 when the terminal device 100 is held horizontally, it may be a horizontal screen display in which a horizontally long image is displayed on the display unit. In this way, the processor 10 may be able to switch between the vertical screen display and the horizontal screen display according to the holding posture of the terminal device 100.
  • the camera 17 includes an image sensor and the like, and generates a captured image by converting the incident light incident from the lens into an electric signal.
  • the distance measuring sensor 18 is a sensor that measures the distance to the object to be measured.
  • the ranging sensor 18 includes, for example, a light source that emits pulse-converted light and a light receiving element that receives the light.
  • the distance measuring sensor 18 measures the distance to the object to be measured by the timing of light emission from the light source and the timing of receiving the reflected light generated by the light emitted from the light source being reflected by the object to be measured.
  • the ranging sensor 18 may have a light source that emits light having directivity.
  • the terminal device 100 receives the detection result of detecting the object 1010 in the vicinity of the terminal device 100 by using the camera 17 and the distance measuring sensor 18 as an input operation of the user
  • the camera 17 and the distance measuring sensor 18 may be provided on the side surface of the housing of the terminal device 100, for example.
  • a ranging sensor 18 may be provided in the vicinity of the camera 17.
  • the camera 17 for example, an infrared camera can be used.
  • the camera 17 may be provided with a lighting device that irradiates infrared rays, a filter that blocks visible light, and the like.
  • the accuracy of detecting an object based on the captured image of the camera 17 can be further improved regardless of whether it is outdoors or indoors.
  • the processor 10 may perform one or more of the processes shown in the following (1) to (5), for example, on the captured image of the camera 17.
  • the processor 10 performs image recognition processing on the captured image of the camera 17 to identify whether or not the captured image includes a user's hand.
  • the processor 10 may use, for example, a technique such as pattern matching as the analysis technique adopted in the above-mentioned image recognition process.
  • the processor 10 detects the user's gesture from the shape of the user's hand.
  • the processor 10 specifies, for example, the number of fingers of the user (the number of extended fingers) from the shape of the user's hand detected from the captured image.
  • the processor 10 further identifies the gesture performed by the user from the number of identified fingers.
  • the processor 10 determines that the user has made a "par" gesture when the number of fingers is five. Further, when the number of fingers is 0 (the fingers are not detected), the processor 10 determines that the user has made a “goo” gesture. Further, when the number of fingers is two, the processor 10 determines that the user has made a "choki” gesture. (3) The processor 10 performs image recognition processing on the captured image of the camera 17 to detect whether the user's finger is in a state where only the index finger is raised or the user's finger is repelled. ..
  • the processor 10 is an object 1010 (user's hand or the like) in the vicinity of the terminal device 100 based on at least one of the image recognition result of the image captured by the camera 17 and the output value of the distance measuring sensor 18. ) And the terminal device 100. For example, the processor 10 determines whether the user's hand is near the terminal device 100 (for example, a distance less than a predetermined value) or far away (for example, a predetermined value) depending on the size of the shape of the user's hand specified from the image captured by the camera 17. Detect whether it is at the above distance). When the captured image is a moving image, the processor 10 may detect whether the user's hand is approaching or moving away from the terminal device 100.
  • the processor 10 recognizes that the user is waving his hand in the shooting direction of the camera 17.
  • the processor 10 determines that the user is waving his / her hand in a direction orthogonal to the shooting direction of the camera. recognize.
  • the processor 10 determines whether or not the user is holding a hand (whether it is a “goo” gesture or another gesture (for example, “par”) by recognizing an image captured by the camera 17. ) Is detected.
  • the processor 10 also detects the shape of the user's hand and how the user is moving the hand.
  • the processor 10 also detects whether the user is bringing this hand closer to or away from the terminal device 100.
  • Such an operation can correspond to an operation using a pointing device such as a mouse or a touch panel, for example.
  • the terminal device 100 moves the pointer on the display unit 15 in response to the movement of the user's hand, and detects the user's gesture “goo”. In this case, the terminal device 100 recognizes that the user is continuing the selection operation.
  • Continuation of the selection operation corresponds to, for example, maintaining the state in which the mouse is clicked and pressed, or maintaining the touched state after the touch-down operation is performed on the touch panel.
  • the terminal device 100 performs such a series of gestures as an operation corresponding to a swipe operation (or a drag operation). It can also be recognized.
  • the terminal device 100 detects a gesture that the user flips a finger based on the detection result of the user's hand by the image captured by the camera 17, the gesture is clicked by a mouse or tapped on the touch panel. It may be recognized as an operation corresponding to.
  • FIG. 2 is a block diagram showing a functional configuration of the server 200.
  • the server 200 has a function of providing various data and programs necessary for realizing a game to each terminal device 100.
  • the server 200 has a function of collecting and managing data related to the game from each terminal device 100.
  • the server 200 has a function of performing synchronization processing between a plurality of terminal devices 100.
  • the server 200 identifies each user and the terminal device 100 by a game account registered in advance.
  • the method of registering an account is not particularly limited.
  • the terminal device 100 or another device such as a personal computer may transmit the information necessary for registering the user's account to the server 200 according to the operation of the user. Then, the server 200 may create and save each user's account based on the received information.
  • the server 200 When the terminal device 100 logs in to the network 2 of the game system 1 using any of the accounts, the server 200 recognizes the logged-in terminal device 100.
  • the login method and the login process are not particularly limited.
  • the server 200 and the terminal device 100 may perform conventionally known login methods and various processes related to login.
  • the server 200 functions as a control unit 210 and a storage unit 220 in cooperation with the processor 20, the memory 21, the storage 22, the communication IF23, the input / output IF24, and the like.
  • the storage unit 220 stores various data used by the control unit 210.
  • the storage unit 220 stores the game program 221, the game information 222, and the user information 223.
  • the game program 221 is a program for realizing a game.
  • the game information 222 and the user information 223 are data referred to when the game program 221 is executed.
  • the game program 221 may include, in addition to the game program executed on the server 200 side, a program (game program 121 described later) that is transmitted to the terminal device 100 and executed on the terminal device 100 side.
  • the storage unit 220 may store both the game program 221 executed on the server 200 side and the program executed on the terminal device side.
  • the game information 222 is information common to all accounts.
  • the game information 222 may include, for example, information for defining various game spaces.
  • the "game space” is a space in which an object of an operation character that can be operated by the user is arranged.
  • the game information 222 is common among accounts such as the placement position, size, color, shape, etc. of background objects such as trees, rocks, buildings, etc. and non-player character (NPC) objects placed in the game space. It may contain various setting information about the object of.
  • the game information 222 may include setting values of various parameters of the non-player character.
  • the game information 222 may include information relating to the quest.
  • the game information 222 may include information regarding the winning probability of a lottery held in the game space.
  • a quest is an in-game event for which achievement conditions have been set. Achievement conditions may be set for each quest. In addition to the achievement conditions, failure conditions may be set for the quest. Further, in the following, the object of the character arranged in the game space may be referred to simply as a "character".
  • the user information 223 is information managed for each game account.
  • the user information 223 may include, for example, information on an operable character (hereinafter referred to as an operating character), information on owned assets, information indicating the degree of progress of the game, and the like.
  • an operable character hereinafter referred to as an operating character
  • owned assets include in-game currency, items, character equipment, and the like.
  • the control unit 210 controls various processes related to the game by executing the game program 221 stored in the storage unit 220.
  • the control unit 210 functions as a transmission / reception unit 211, a data management unit 213, and a server processing unit 212 by executing the game program 221.
  • the transmission / reception unit 211 transmits / receives various data.
  • the transmission / reception unit 211 receives a transmission request for various data and programs from the terminal device 100, a synchronization request for supporting the multiplayer function, data for synchronization, and the like, and sends the data to the server processing unit 212.
  • the transmission / reception unit 211 transmits various data and programs to the terminal device 100 according to the instruction from the server processing unit 212.
  • the "multi-play function" is a function for advancing a game in a state in which the progress of the game in a plurality of accounts is synchronized.
  • the server 200 and the terminal device 100 of the game system 1 perform various processes for supporting the multiplayer function.
  • the server processing unit 212 performs various determination processes related to the progress of the game.
  • the server processing unit 212 performs arithmetic processing necessary for providing the game.
  • the server processing unit 212 executes the arithmetic processing described in the game program 221 in response to a request from the terminal device 100 or the like.
  • the server processing unit 212 instructs the data management unit 213 to add, update, or delete the record of the game information 222 or the user information 223.
  • the server processing unit 212 instructs the transmission / reception unit 211 to transmit various data or programs.
  • the server processing unit 212 receives a synchronization request and data for synchronization from the terminal device 100 via the transmission / reception unit 211, the synchronization processing unit 214 synchronizes to support the multiplayer function. Instruct to do the processing.
  • the data management unit 213 manages various data stored in the storage unit 220 according to the instructions of the server processing unit 212. For example, the data management unit 213 adds, updates, or deletes the record of the game information 222 or the user information 223 in response to an instruction from the server processing unit 212.
  • the data management unit 213 reads at least one of the game information 222 and the user information 223 from the storage unit 220 according to the instruction from the server processing unit 212, and transmits the game information 222 to the terminal device 100 via the transmission / reception unit 211.
  • the data management unit 213 reads out from the storage unit 220 the program of the game program 221 to be executed on the terminal device 100 side according to the instruction from the server processing unit 212, and transmits it to the terminal device 100 via the transmission / reception unit 211. do.
  • the synchronization processing unit 214 performs synchronization processing for supporting the multiplayer function of the game according to the instruction of the server processing unit 212.
  • the synchronization processing unit 214 synchronizes between the terminal devices by transmitting some information received from the terminal device 100 corresponding to each account to the other terminal devices 100. Even when the server 200 transmits some information from the server 200 to the plurality of terminal devices 100, the synchronization processing unit 214 transmits the information in synchronization with each terminal device 100.
  • the synchronization processing unit 214 may receive synchronization timing, information to be synchronized, and the like from the server processing unit 212. Thereby, for example, the in-game action caused by the input operation performed in one terminal device 100 is shown synchronously in another terminal device 100.
  • control unit 210 includes, for example, a distance determination unit, a grant determination unit, a game medium grant unit, and the like as other configurations.
  • the distance determination unit determines the moving distance of the terminal device 100 in the real world.
  • the distance determination unit has a function of determining (identifying) the moving distance of the terminal device 100 in the real world based on the position information of the terminal device 100.
  • the determined (specified) travel distance is transmitted to the terminal device 100 via the transmission / reception unit 211.
  • the distance determination unit may have a function of determining (specifying) the moving speed of the terminal device 100. The movement distance and the movement speed may be determined on the terminal device 100 side.
  • the grant determination unit has a function of determining whether or not to grant the user the right to acquire the game medium based on the processing information by the game progress processing unit 111 from the terminal device 100. For example, based on the information processed by the game progress processing unit 111 transmitted from the terminal device 100, the grant determination unit determines whether or not to grant the right to the user.
  • the game medium giving unit has a function of giving a game medium to the user according to the moving distance of the terminal device 100 in the real world.
  • the transmission / reception unit 211 has a function of transmitting information about a game medium that can be given to the user to the terminal device 100.
  • the game medium granting unit has a function of granting the game medium to the user based on the movement distance of the terminal device 100 in the real world, the case where the granting determination unit determines that the right is granted to the user, and the like.
  • FIG. 3 is a block diagram showing a functional configuration of the terminal device 100.
  • the terminal device 100 has a function as an input device that accepts a user's input operation and a function as an output device that outputs a game image or sound.
  • the terminal device 100 functions as a control unit 110 and a storage unit 120 in cooperation with the processor 10, the memory 11, the storage 12, the communication IF 13, the input / output IF 14, and the like.
  • the communication IF 13 transmits the specified real-world position information to the server 200 by using the information from the GPS (Global Positioning System) sensor provided in the terminal device 100, the wireless network system, and the like.
  • GPS Global Positioning System
  • the storage unit 120 stores the game program 121, the game information 122, and the user information 123.
  • the game program 121 is a game program executed on the terminal device 100 side.
  • the game information 122 is data referred to when the control unit 110 executes the game program 121, and includes the same information as the game information 222 of the server 200.
  • the user information 123 is data related to the account of the user of the terminal device 100, and includes the same information as the user information 223 of the server 200.
  • the control unit 110 comprehensively controls the terminal device 100 by executing the game program 121 stored in the storage unit 120.
  • the control unit 110 defines the game space with reference to the information for defining the game space stored in the game information 122.
  • the control unit 110 transmits and receives various data.
  • the control unit 110 receives various data, programs, data for synchronization for supporting the multiplayer function, and the like from the server 200.
  • the control unit 110 transmits a part or all of the game information 122 or the user information 123, or a synchronization request for supporting the multiplayer function to the server 200.
  • the control unit 110 functions as a game progress processing unit 111, an input operation reception unit 112, a camera arrangement control unit 113, a display control unit 114, and an object control unit 115 according to the description of the game program 121.
  • the input operation receiving unit 112 detects and accepts a user's input operation with respect to the input unit 151.
  • the input operation receiving unit 112 determines what kind of input operation has been performed from the action exerted by the user on the console via the display unit 15 and other input / output IF14s, and outputs the result to each element of the control unit 110. Output.
  • the input operation receiving unit 112 detects the coordinates of the input position and the type of operation when an input operation is performed on the input unit 151. For example, the input operation receiving unit 112 detects a touch operation, a slide operation, a swipe operation, a tap operation, and the like. The input operation receiving unit 112 detects that the contact input is released from the display unit 15 when the continuously detected input is interrupted.
  • the game progress processing unit 111 performs various processes related to the progress of the game. For example, the game progress processing unit 111 interprets the user's instruction content indicated by the coordinates of the input position of the input operation received by the input operation reception unit 112 and the type of operation. For example, the game progress processing unit 111 adds, updates, or deletes the game information 122 or the user information 123. For example, the game progress processing unit 111 performs various determination processes related to the progress of the game.
  • the camera arrangement control unit 113 defines a virtual camera for designating an area to be presented to the user in the game space.
  • the camera arrangement control unit 113 virtually arranges the virtual camera in the game space by defining the position and orientation of the virtual camera in the game space. Further, the camera arrangement control unit 113 instructs the display control unit 114 to create an image in which the visual field region defined by the virtual camera and the objects arranged in the visual field region are drawn.
  • the camera arrangement control unit 113 may appropriately determine the position and orientation of the virtual camera for each game space. For example, the camera arrangement control unit 113 sets the virtual camera in a certain direction, distance, and angle from the object so that the object appears in the center of the field of view in the specific direction based on the position and orientation of the object. It may be arranged.
  • the specific object may be, for example, an object of the operating character in the terminal device 100, a dynamic object indicating another character such as a non-player character, or a building, a tree, a stone, or the like. It may be a static object.
  • the dynamic object in the game space includes a character that operates based on the game programs 121 and 221 (for example, a non-player character, an enemy character, etc.) and an operation character that operates based on an operation by the user. ..
  • the display control unit 114 causes the display unit 152 to display an image.
  • the display control unit 114 generates an image in which an area of the field of view of the virtual camera defined by the camera arrangement control unit 113 and an object existing in the area are drawn in the game space, and the display unit 152 displays the image. ..
  • the display control unit 114 may superimpose and draw an object related to a UI (user interface) necessary for various operations of the game, such as an icon, a button, and a menu showing various parameters, on such an image. ..
  • a UI user interface
  • the object control unit 115 arranges the object in the game space based on the setting information of the object included in the game information 122.
  • the object control unit 115 controls the objects arranged in the game space. For example, the object control unit 115 changes the position, orientation, shape, color, etc. of the object in the game space, and causes the object to perform a predetermined series of operations.
  • the game system 1 may be configured so that the server 200 has at least a part of the functions provided by the terminal device 100.
  • the game system 1 may be configured so that the terminal device 100 includes at least a part of the functions provided by the server 200.
  • a device other than the terminal device 100 and the server 200 may be used as a component of the game system 1, and the hardware may be made to execute a part of the processing in the game system 1. That is, the computer that executes the game programs 121 and 221 in the present embodiment may be any of the terminal device 100, the server 200, and other devices.
  • the game executed by the game system 1 according to the present embodiment includes a position information game and another game (for example, a battle game) different from the position information game.
  • This game enhances the degree of advantage of the user in this game by using the game medium or the like given as a reward by the location information game in the location information game or another game.
  • the user who owns the terminal device can acquire the game medium according to the moving distance regardless of whether the distance is short or long.
  • the user has an advantage over short-distance movement by achieving long-distance movement that hesitates because it takes a considerable amount of time to reach on foot. It is possible to give the user a game medium with a high degree (in-game value). This makes it possible to improve the motivation of the user to move a long distance for the progress of the game.
  • a plurality of types of modes according to the means of transportation are provided, and there is also a specific mode for advancing the position information game by using the means of transportation that the user himself drives, such as a car. It is provided.
  • the specific mode is set according to the user's operation, even if the player moves by car or the like, all the movement distances due to the movement are reflected in the game result.
  • a specific mode is set, a configuration is adopted that enables the game to proceed without requiring user operation.
  • a specific mode is set, a configuration is adopted in which information to be notified to the user according to the progress of the game is notified using an output unit (specifically, a speaker) other than the display unit.
  • the "predetermined means of transportation” is a vehicle, for example, a bicycle, a car, a train, an airplane, a ship, etc., which the user himself drives, but which can move at a speed faster than a person's walking speed. If so, it is not particularly limited to this.
  • "increasing the degree of advantage” means acquiring in-game virtual currency, special in-game transportation means such as airships and balloons, and experience points for raising the level of characters and objects. It is not particularly limited as long as it can make the progress of the game advantageous, such as granting or satisfying the conditions for advancing to a special stage or event (making it playable).
  • a battle game or the like can be mentioned.
  • a battle game for example, an operation character operated by a user (hereinafter referred to as a player character (PC)) and a non-player character operating according to a game program are made to appear in a virtual space, and the player character and the non-player character are used.
  • PC player character
  • This is a game in which the player character grows and the game story progresses while the battle is played.
  • the opponent is not limited to the non-player character, and may be a player character operated by another user.
  • the game medium given in the location-based game (for example, a highly rare character, object or item, or other request form) is advantageous not only for the location-based game but also for a competitive game which is an example of another game. It has the effect of being able to use it to make a game and participate in new events.
  • the advantage of the battle game is, for example, that the battle can be developed advantageously by enabling the battle game by using a highly rare object (character, armor, etc.). Participation in a new event means, for example, that a special quest can be participated in by using a request form, and a game for fighting a new enemy can be started in the quest.
  • FIG. 4A is a diagram showing an example of the display unit 15 when the position information game is started by the input operation of the user.
  • the terminal device 100 uses information from the location registration system, the GPS module of the terminal device 100, and the like to provide the current position information (for example, address information, latitude and longitude information, etc.) of the terminal device 100.
  • the current position information for example, address information, latitude and longitude information, etc.
  • a map around the current position in the real space of the terminal device 100 (owning user) is displayed based on the current position information.
  • the map for example, by transmitting the current position information to the server 200, the transfer of the map data around the current position is requested.
  • the server 200 acquires map data around the terminal device 100 from another service providing device (server) that provides map data via a network, and transmits the map data around the terminal device 100 to the terminal device 100.
  • the terminal device 100 displays a map image based on the map data on the display unit 15.
  • a first object 300 indicating the position of the user who owns the terminal device 100 and a map image of a specific range (a range that can be displayed on the display unit 15) around the user are displayed on the display unit 15. Further, map information such as buildings, roads, and routes within a specific range is also displayed on the display unit 15.
  • a mode selection UI User Interface
  • the mode selection UI exemplifies icons for airplanes, cars, trains, and ships as means of transportation.
  • the user selects a transportation means to be used for the progress of the location-based game by touching any of the displayed icons.
  • the moving means is displayed by a vehicle icon in order to facilitate the selection of the moving means, but the display method is not particularly limited to this.
  • the means of transportation may be displayed in characters indicating the name of the means of transportation.
  • BGM Background Music
  • the BGM output by the user's operation may be changed.
  • the walking mode is set as described later. Will be migrated.
  • a message may be displayed on the mode selection UI to the effect that the walking mode is to be entered when the predetermined time has elapsed or when the movement is actually started.
  • FIG. 4B is a diagram showing an example of the display unit 15 when a car is selected as the means of transportation.
  • the mode shifts to a drive mode (hereinafter, also referred to as a specific mode).
  • a drive mode hereinafter, also referred to as a specific mode.
  • the drive mode is entered, the user's first object 300 displayed on the display unit 15 is changed to the second object 301 that imitates a car.
  • the second object 301 for example, a vehicle or the like used in the battle game of this game may be displayed on the display unit 15 as the second object 301.
  • the icon 310 (car in FIG. 4B) indicating the currently executing mode, and in the lower right area of the screen, the current mode (in FIG. 4B).
  • the icon 311 for canceling the drive mode) is displayed.
  • the user can visually confirm the running mode (drive mode in FIG. 4B) by the icon 310.
  • the user may be able to reselect the mode (moving means) by inputting and operating the icon 310.
  • the user can suspend or end the running mode (drive mode in FIG. 4B) by inputting and operating the icon 311. The operation of suspending or terminating the mode will be described with reference to FIG. 4 (F).
  • the information to be notified to the user can be switched from the notification using the image on the display unit 15 to the notification by the sound from the speaker. That is, the information to be notified to the user according to the progress of the game in accordance with the game progress processing from the terminal device 100 is notified to the user by the sound from the speaker instead of the display of the display unit 15 in the drive mode.
  • the display unit 15 displays a map image corresponding to the position of the second object 301 and the object, the information to be notified to the user according to the progress of the game is notified by the sound from the speaker.
  • the information to be notified according to the progress of the game is, for example, that the right is granted according to the distance traveled in the drive mode, the collection of items arranged within a predetermined range, and other users.
  • the information to be notified to the user is not only notified by the sound from the speaker but also the display unit 15. (The image corresponding to the information to be notified) is used for notification.
  • FIG. 4B as a display example of the display unit 15 in the drive mode, only images such as the second object 301 and the map image should be displayed on the display unit 15 and notified to the user according to the progress of the game or the like.
  • An example of not displaying the image corresponding to the information is shown.
  • the image such as the second object 301 or the map image is an image displayed according to the progress of the game, but it is not necessarily necessary information for the user (game progress information), and therefore should be notified to the user. Not information.
  • the display unit 15 in the drive mode is not limited to this as long as it does not display an image corresponding to the information to be notified to the user according to the progress of the game or the like.
  • the display unit 15 in the drive mode may not display images such as the second object 301 and the map image. In this case, for example, a specific image (predetermined stillness) that does not affect the progress of the game. Images, moving images, etc.), standby images prepared in advance in the game, images of icon 301, images owned by the user, etc. may be displayed, and no images are displayed (black screen, etc.). It may be.
  • the icon 311 may be always displayed on the display unit 15 in the drive mode, or the icon 311 may be displayed by a touch operation on the touch panel.
  • the third object 302 is displayed at (the position of the terminal device or an arbitrary position within a predetermined range (20 m) from the position of the terminal device).
  • the third object 302 may display a vehicle or the like used in the game in the same manner as the second object 301.
  • the third object 302 is an image displayed according to the progress of the game, it is not information that should be notified to the user because it is not necessarily information necessary for the user (game progress information). However, as will be described later, in the drive mode, information such as the third object 302 may not be displayed on the display unit 15.
  • FIG. 4C is a diagram showing an example of the display unit 15 when the user who owns the terminal device 100 moves in the drive mode.
  • the terminal device 100 transmits the current location information to the server 200 at any time, acquires map data around the terminal device 100, and updates the map image that is the background of the second object 301. indicate.
  • the map image as the background is updated according to the movement.
  • the voice "Hey" is output from the speaker of the terminal device 100.
  • NS a predetermined range
  • FIG. 4D is a diagram showing an example of the display unit 15 when the right to acquire the game medium is given to the user by satisfying a predetermined condition during the drive mode.
  • the information an example of game progress information
  • the right is granted is output to the user by outputting sound from the speaker without displaying (notifying) the information on the display unit 15.
  • the predetermined condition is satisfied, for example, when the moving distance in the drive mode reaches a predetermined distance.
  • a voice such as "10 km has been reached in the drive mode. Material is acquired.” Is output from the speaker.
  • the display unit 15 only displays the second object 301, the map image, and the like, so that the user does not motivate the user to see the display unit 15.
  • the predetermined conditions are not limited to those illustrated, but the time of traveling using the predetermined transportation means reaches the predetermined time, passes through a specific place (position), and is on the map.
  • the game medium was found by moving near the randomly placed game medium, and the non-player character was battled by moving near the non-player character randomly placed on the map. It may be established by defeating some non-player characters.
  • FIG. 4 (E) is a diagram showing an example of the display unit 15 when the drive mode is terminated.
  • the user can cancel the current mode and end the location-based game by inputting the icon 311.
  • the icon 311 is hidden, and the reward based on the movement result, that is, the game medium given to the user and the like is displayed on the display unit 15.
  • the game medium to be granted is determined according to the type of mode, the distance traveled, the rights granted during the mode, and the like. When a predetermined means of transportation is used, the distance traveled per hour is longer than when traveling on foot. As a result, the value of the game medium given to the user per unit time is higher than when the predetermined transportation means is not used.
  • FIG. 4F is a table for explaining an example of the given game medium name and the effect that the game medium plays in the game.
  • the material has the effect of strengthening the armor and the like equipped by the player character.
  • the user can easily defeat the non-player character by strengthening the weapon or the like, and can advance the game advantageously.
  • the request form also has the effect of allowing you to participate in special quests that have nothing to do with the progress of the game, for example. By participating in this quest, users can obtain objects and special weapons that can participate in battles, or encounter new non-player characters. In addition, it has the effect of growing the obtained object.
  • the object may be a non-human object such as a dragon or a snake, or may be a robot or a human figure.
  • the battle game is a game in which a player character and a non-player character are played against each other.
  • the player character may advance the game by defeating the non-player character.
  • the user strengthens the player character in order to defeat the non-player character.
  • the strengthening of the player character is executed, for example, by raising the level of the player character, strengthening the weapons and armor equipped by the character player, or obtaining an object that participates in the battle together with the player character.
  • Weapons and the like equipped by the player character may be strengthened by items (materials, etc.) available in the game.
  • the characteristics of weapons and the like may change according to the characteristics of the material used for reinforcement. For example, if the material used for strengthening has a fire attribute, the strengthened weapon may be given a fire attribute.
  • a plurality of quests are prepared in the battle game, and the user can clear the quest by satisfying the requirements associated with each quest.
  • the requirements include, for example, those that are satisfied by defeating all the appearing non-player characters, defeating the boss character among the appearing non-player characters, and reaching a predetermined position.
  • the quest may be executed, for example, as the game progresses, or a special quest corresponding to the quest may be executed by obtaining a request form or the like.
  • the quest may also be able to be completed in cooperation with other users.
  • an object that fights against the non-player character together with the player character may be operable in the same manner as the player character, or may be able to participate only in an attack in battle.
  • This object may grow under the same conditions as the player character, or may grow by satisfying conditions different from those of the player character.
  • This object may be made available as the game progresses, or it may be made available through a request form.
  • the acquisition of the above-mentioned materials, request forms, etc., and the acquisition / growth of objects may be obtained by the user using a predetermined transportation means in the location information game, and the predetermined transportation means may be obtained.
  • a predetermined transportation means in the location information game
  • the predetermined transportation means may be obtained.
  • those that can be acquired only when the drive mode is set may be used.
  • FIG. 5 is a flowchart showing an example of location-based game-related processing executed by the terminal device 100.
  • the location information game-related processing is executed by the terminal device 100 during the location information game, but the present invention is not limited to this, and some processing may be executed by the server 200 and the processing result may be transmitted to the terminal device 100. good.
  • step S01 a map image, the position of the terminal device 100, and the like are displayed on the display unit 15 based on the position information and the like acquired by the terminal device 100.
  • the first object 300 is displayed on the display unit 15 at the position of the terminal device 100 of the user, and a map image of a specific range around the user is displayed (see FIG. 4A).
  • general map information such as surrounding buildings, roads, or routes is also displayed on the map image of the specific range.
  • step S02 the mode selection UI for selecting the moving means to be used is displayed in the lower area of the display unit 15 (see FIG. 4A). By touching and selecting the displayed moving means, the mode is shifted to the mode corresponding to the moving means.
  • step S03 it is determined whether or not the drive mode is selected.
  • the drive mode is a mode when the user selects a car as a means of transportation. If it is determined that the drive mode has been selected, the process proceeds to step S04. On the other hand, if it is not determined that the drive mode has been selected, the process proceeds to step S30.
  • step S04 it is determined whether or not the position of the terminal device 100 is in a stagnant state.
  • the game progress processing unit 111 determines whether or not the position of the terminal device 100 is in a stagnant state based on the moving distance of the terminal device 100 within a predetermined period or the like.
  • the "stagnation state” means a state in which it is highly probable that the user stays in a predetermined place and does not move.
  • the stagnation state is not only a state in which it is determined that the terminal device 100 is not moving based on information from a GPS sensor provided in the terminal device 100, but also a state in which it is determined that the terminal device 100 is moving.
  • the determination of the stagnation state for example, the distance between the position when the position of the terminal device 100 is determined that the drive mode has been selected and the position before the predetermined period (for example, 0.5 seconds, 1 second, etc.) is determined. It is determined by whether it is less than or equal to a predetermined distance. If it is less than or equal to a predetermined distance, the terminal device 100 is determined to be in a stagnant state, and if it exceeds a predetermined distance, the position of the terminal device 100 is determined not to be stagnant.
  • the "predetermined distance” means, for example, a distance in which the movement distance of the position of the terminal device 100 within a predetermined period is in the range of 0 to 1 m (the range of the user's gesture).
  • step S04 When it is not determined in step S04 that the position of the terminal device 100 is in a stagnant state, the input operation from the user is not effectively accepted, the process proceeds to step S05 to call attention to the user, and the process proceeds to step S03 again.
  • the attention content for example, a message such as "Stop and select!
  • a sound calling attention (Stop and select!) May be displayed. ”) May be output.
  • step S06 the mode shifts to the drive mode.
  • the drive mode is set. Since the input operation is wasted without the transition, the input operation for starting the transition to the drive mode while moving can be suppressed / prevented.
  • step S04 is performed as described later. Since the corresponding processing is not performed, it is possible to shift to the selected mode even while moving.
  • step S07 the information to be notified to the user is switched from the mode of notifying the user using the display unit 15 to the mode of notifying the information using the speaker (sound). Further, in the drive mode, as will be described later, the game can be advanced only by moving the terminal device 100 without requiring an input operation from the user. Therefore, in the drive mode, the user can visually recognize the progress of the game without looking at the display unit 15.
  • the display unit 15 displays a map image in which the current position can be specified as a predetermined image.
  • the notification mode to the user is switched to the notification mode using only sound in step S07, and the information affecting the progress / result of the game is not displayed on the display unit 15. .. Therefore, it is possible to reduce the user's attention to the display unit 15 during the drive mode, and it is possible to improve the user's safety.
  • step S08 the sound effect corresponding to the drive mode is output from the speaker of the terminal device 100.
  • Examples of the sound effect include BGM.
  • step S09 a map image capable of specifying the current position in the drive mode based on the position information acquired from the terminal device 100 is displayed on the display unit 15.
  • the second object 301 is displayed by superimposing it on the map image corresponding to the current position of the terminal device 100 owned by the user.
  • the third object 302 is displayed at a position corresponding to the terminal device owned by the other user (FIG. FIG. 4 (B)).
  • the process of step S09 is repeatedly executed according to the positions of the terminal device 100 and other terminal devices owned by the user, and the display state of the display unit 15 is updated.
  • step S10 the moving distance of the terminal device 100 is specified from the position of the terminal device 100.
  • the distance determination unit of the server 200 determines the moving distance of the terminal device 100 in the real world from the position information of the terminal device 100 sequentially transmitted from the terminal device 100. The determined result is sent from the transmission / reception unit 211 of the server 200 to the communication IF 13 of the terminal device 100.
  • the moving distance of the terminal device 100 is specified based on the received information.
  • step S11 it is determined whether or not a predetermined information output trigger has been established.
  • the predetermined information output trigger is, for example, when a predetermined condition is satisfied by traveling a predetermined distance (for example, 2 km), or a specific user (for example, a user registered as a friend) or a land within a predetermined range (for example, a radius of 2 km). For example, when the mark exists.
  • a predetermined distance for example, 2 km
  • a specific user for example, a user registered as a friend
  • a land within a predetermined range for example, a radius of 2 km.
  • step S12 the sound corresponding to the progress of the game (the sound corresponding to the established information output trigger) is output from the speaker.
  • the voice corresponding to the information output trigger for example, when the predetermined condition is satisfied after traveling a predetermined distance, the voice such as "I will acquire the right in 2 km” or when the landmark exists within the predetermined range, " A voice such as "There is a landmark A in the southeast direction! Is output.
  • step S13 it is determined whether or not a predetermined condition (condition for granting the right in the drive mode) is satisfied.
  • the conditions for granting the right include, for example, a condition that is satisfied every time the moving distance in the drive mode reaches 10 km, a condition that is satisfied when passing near an item pre-arranged on the map, and the like. Is.
  • the process proceeds to step S14.
  • the process proceeds to step S15.
  • step S14 a sound effect that grants the right to the user and informs the user that the right has been granted is output (see the explanation in FIG. 4D).
  • the sound effect is output from the speaker of the terminal device 100.
  • a voice such as "10 km has been reached from the start of the drive mode. Material has been acquired.”
  • a voice such as simply "GET the right” or “Recovered the item” is output to the user. It informs that the right has been granted to.
  • step S15 it is determined whether or not another user (the terminal device of the other user) is located within a predetermined range narrower than the specific range based on the position information from the terminal device 100.
  • the process proceeds to step S16.
  • the process proceeds to step S17.
  • a predetermined sound is output from the speaker of the terminal device 100.
  • Examples of the predetermined sound include outputting a voice corresponding to a greeting such as “Hey” (see FIG. 4 (D)).
  • step S17 it is determined whether or not the predetermined landmark is located within the predetermined range (for example, within a radius of 50 m) based on the position information from the terminal device 100.
  • the process proceeds to step S18.
  • the process proceeds to step S19.
  • step S18 the landmark flag is set and the sound effect is output. From the speaker of the terminal device 100, a voice that can identify that the landmark is located within a predetermined range is output to notify the user. For example, the voice "Landmark A has been reached! Get XX local items! Is output.
  • the landmark flag is information for identifying a landmark that has passed nearby while moving, and as will be described later, at the end of the drive mode, the user is provided with a game medium corresponding to the landmark based on the landmark flag. Granted.
  • step S19 it is determined whether or not the drive mode end operation has been performed by the input operation from the user. When it is determined that the drive mode end operation has been performed, the process proceeds to step S20. On the other hand, when it is not determined that the drive mode end operation has been performed, the process returns to step S09.
  • step S20 as in step S04, it is determined whether or not the position of the terminal device 100 is in a stagnant state.
  • the process proceeds to step S21 to call attention to the user, and the process proceeds to step S09 again.
  • the attention content for example, a message such as "Stop and select!
  • the drive mode can be stopped and the operation can be prompted again without ending the drive mode.
  • the process proceeds to step S22.
  • step S22 the drive mode is terminated.
  • the drive mode is terminated.
  • the process corresponds to step S20 as described later. Since no processing is performed, the selected mode can be terminated even while moving.
  • step S22 with the end of the drive mode, the information to be notified to the user is switched from the mode of notifying the user using only the speaker (sound) to the mode of notifying using the display unit 15.
  • a game medium or the like is given to the user based on the movement result.
  • the game medium to be granted is granted to the user based on the distance traveled during the drive mode, the rights granted during the drive mode, and the like.
  • the rights granted during drive mode include the right to be granted by moving a predetermined distance during drive mode, the right to be granted by collecting the placed items, and passing near a predetermined landmark. There is a right to be established by.
  • Game media are granted based on these rights.
  • the rights granted may be, for example, special ones related to the landmark (eg, local items), and may be granted even more special rights when the selected mode is drive mode. .. By doing so, the motivation of the user to move using the drive mode is improved.
  • the right is a medium for giving the user a game medium according to the right when the drive mode is terminated so that the user can use (or exert an effect in the game).
  • the user may be provided with a game medium having a high in-game value corresponding to the drive mode.
  • the game medium having high in-game value may be a game medium that can be obtained only in the drive mode, such as a special object or a special request form.
  • the in-game value of the game medium to be given is the highest as compared with other modes and the like. That is, the degree of advantage can be maximized when moving in the drive mode.
  • the game medium to be given differs depending on the type of mode such as drive mode, other mode, and walking mode. Further, in other modes as well, the game medium provided may differ depending on the type of transportation means.
  • the reward is not limited to the one given based on the rights granted during the terminated drive mode, and in addition, the reward is given according to the total distance traveled during the drive mode. Will be done.
  • the in-game currency that can be used in the game is given in an amount corresponding to the total movement distance, or the total movement is made out of the game media in which the degree of advantage is determined stepwise according to the movement distance.
  • a game medium according to the distance may be provided.
  • the advantage of the reward given is set to be higher as the total travel distance is longer, but even if the total travel distance is the same, drive mode> other means of transportation (train, etc.) It may be set so that the corresponding mode> the walking mode.
  • step S23 a specific image is displayed on the display unit 15 (see FIG. 4 (E)).
  • the specific image for example, information such as the moving distance in the drive mode, the rights granted during the movement, and the game medium granted according to the drive mode is displayed.
  • step S30 when it is not determined that the drive mode has been selected, it is determined in step S30 whether or not a mode other than the drive mode has been selected.
  • the other modes are modes corresponding to airplanes, trains, and ships. When it is determined that any of the other modes has been selected, the process proceeds to step S31.
  • step S31 the mode shifts to the mode corresponding to the moving means selected by the user.
  • the process corresponding to step S04 is not performed, so that the mode can be shifted to the selected mode even while moving.
  • a sound effect corresponding to the mode selected from the speaker of the terminal device 100 is output. Examples of the sound effect include BGM. The user can enjoy the movement by listening to the BGM corresponding to the selected mode.
  • a map of a specific range is displayed from the position information acquired by the terminal device 100, and an icon indicating the position of the terminal device 100 is superimposed on the map.
  • step S32 it is determined whether or not the course of the terminal device 100 matches the course of the moving means. From the position information of the terminal device 100, the course of the terminal device 100 is specified, and it is determined whether the course of the terminal device 100 matches the course of the selected moving means. For example, when a train is selected as a means of transportation, it is determined whether or not the train is moving along a railroad track included in the map, and when a ship is selected as a means of transportation, the sea included in the map is determined. Whether or not it is moving is determined. When it is determined that the course of the terminal device 100 matches the course of the moving means, the process proceeds to step S34.
  • step S33 a notification screen for forcibly canceling the mode is displayed to the user for a certain period of time (for example, 10 seconds).
  • the notification screen for forcibly canceling the mode the content for forcibly canceling the mode (for example, if the course does not match the track in the mode corresponding to the train, "You are not moving on the track! Please start over.”
  • a message is displayed stating that the route does not match the transportation means corresponding to the selected mode and the user will have to start over from the beginning.
  • the notification of forced release of the mode can be executed by voice or warning sound.
  • the process returns to step S01 and the position information game is started (initial state).
  • the notification screen for forcibly canceling the mode the user forcibly returns to step S01 and enters the start state (initial state) of the position information game without displaying a display for accepting the user's operation (without requiring an operation from the user). ..
  • the state before the location information game is started is not limited to the one that returns to the start state of the location information game. It may return to the main selection screen that can be selected).
  • step S34 the moving distance of the terminal device 100 is specified from the position of the terminal device 100.
  • the method of specifying the moving distance is the same as in step S10.
  • step S35 the game process according to the mode is executed.
  • the game processing according to the mode is, for example, when the condition for granting the right is satisfied during the selected mode, when another user is located within a predetermined range, or when the landmark is located within a predetermined range. It is a process of granting a right to a user or notifying the user to that effect.
  • information to be notified to the user according to the progress of the game is notified to the user by using the image by the display unit 15 and the sound by the speaker. Further, the game progress in a mode other than the drive mode can be progressed by an input operation from the user.
  • step S36 it is determined whether or not there is an input operation for ending the mode from the user.
  • the process proceeds to step S44 and the mode is terminated as described later.
  • the process corresponding to step S20 is not performed, so that the selected mode can be ended even while moving.
  • the process returns to step S32.
  • modes other than the drive mode the user does not drive by himself / herself. It is possible.
  • step S37 it is determined from the position information of the terminal device 100 whether or not the user is moving at the average speed of walking even after the predetermined time has elapsed without selecting the mode.
  • a speed hereinafter, also referred to as an average walking speed
  • the process proceeds to step S38.
  • the predetermined time has not elapsed or it is not determined that the user is moving at the average walking speed
  • the process returns to step S02, and the mode selection is prompted again.
  • the mode selection UI may include an icon corresponding to the walking mode so that the walking mode is selected according to an input operation from the user.
  • step S38 the mode shifts to the walking mode, and the sound effect corresponding to the walking mode is output from the speaker of the terminal device 100.
  • the sound effect include BGM. The user can enjoy the movement by listening to the BGM corresponding to the selected mode.
  • step S39 it is determined from the position information of the terminal device 100 whether or not the average speed of the user in the walking mode is equal to or higher than a predetermined speed (for example, 10 km / h), which is a threshold value faster than the average speed of walking. If it is not determined in step S39 that the average speed of the user in the walking mode is equal to or higher than the predetermined speed faster than the average speed of walking, the process proceeds to step S41.
  • step S41 the moving distance of the terminal device 100 is specified from the position of the terminal device 100. The method of specifying the moving distance is the same as in step S10.
  • step S42 the game process according to the walking mode is executed. The content of the game process is the same as in step S35.
  • step S40 the process proceeds to step S40 to call attention to the user, and the process proceeds to step S43.
  • the attention content for example, a message such as "Please move on foot!
  • a sound calling attention (Please move on foot!). ”) May be output.
  • step S43 it is determined whether or not there is an input operation from the user to end the walking mode.
  • the process proceeds to step S44.
  • the process returns to step S39.
  • step S44 the mode is terminated by accepting an input operation for ending the mode from the user.
  • step S45 the game medium given during the mode is given to the user.
  • the game medium to be granted is granted to the user based on the distance traveled in the selected mode, the rights granted in the selected mode, and the like.
  • the movement in the walking mode has a shorter travel distance per hour than the movement in the other modes (modes corresponding to the means of transportation).
  • the in-game value of the game medium given by the movement in the walking mode is lower than that of the game medium given by the movement in the other modes.
  • the in-game value of the game medium to be given is higher when moving in the mode corresponding to the moving means than when moving in the walking mode.
  • moving in a mode corresponding to the means of transportation can increase the degree of advantage as compared with moving in the walking mode.
  • moving in the drive mode can increase the degree of advantage as compared with moving in the mode corresponding to other moving means other than the drive mode.
  • the drive mode has the highest degree of advantage
  • the other modes have the highest degree
  • the walking mode has the lowest degree.
  • the reward is not limited to the one given based on the rights given during the finished mode, and in addition, the reward is given according to the total distance traveled in the mode. .. Even in this case, as described above, the degree of advantage of the reward given is set to be higher as the total travel distance is longer, but even if the total travel distance is the same, the drive mode> other means of transportation ( The mode corresponding to (train, etc.)> walking mode may be set.
  • step S45 a specific image is displayed on the display unit 15.
  • the specific image for example, information such as the distance traveled during the selected mode, the rights granted during the movement, and the game medium granted according to the selected mode is displayed (see FIG. 4E). ).
  • the drive mode shifts to the drive mode, which is a specific mode, as shown in step S06 of FIG.
  • the drive mode as described in steps S06 to S18 of FIG. 5, the game can be advanced (rights can be acquired, etc.) without requiring an input operation from the user.
  • the moving distance is specified in step S10 even when moving using a car as a moving means, and as shown in step S24, according to the moving distance when the drive mode is finished.
  • a game medium or the like for increasing the user's advantage in the game is provided. As a result, the moving distance can be reflected in the game result while preventing aside even when moving by a moving means such as a car.
  • step S04 of FIG. 5 when the position of the terminal device is determined to be in the stagnant state, the input operation for shifting to the drive mode is effectively accepted.
  • steps S03 to S06 of FIG. 5 in order to shift to the drive mode, it is necessary that the position of the terminal device is in a stagnant state at the time of input operation from the user and reception of input operation. By satisfying these two requirements, it is possible to shift to the drive mode.
  • step S20 of FIG. 5 when the position of the terminal device is determined to be in the stagnant state, the input operation for ending the drive mode is effectively accepted. As described in steps S19 to S22 of FIG.
  • the notification by the display unit 15 is switched to the notification using voice.
  • the drive mode as described in steps S13, S14, S17, S18, etc., rights and the like are granted in the drive mode according to the movement of the terminal device 100 in the drive mode without requiring input from the user.
  • NS As shown in step S23, when the drive mode is terminated, the game medium corresponding to the rights granted during the drive mode is given, and the degree of advantage of the user in the game is increased. As a result, the user can concentrate on driving during the drive mode, and can expect that the reward will be given after the end of the drive mode and the degree of advantage in the game will increase.
  • the sound is produced without changing the display of the display unit 15.
  • the user is notified that the right or the like has been granted.
  • the user can recognize the progress of the game without paying attention to the display unit 15.
  • steps S15 and S16 another user owns the terminal device 100 within a predetermined range from the position of the terminal device 100 on a predetermined map in the drive mode without requiring an input operation from the user.
  • the user is notified by sound according to the existence of the terminal device to be used. As a result, the user can recognize that another user is nearby without paying attention to the display unit 15.
  • the display unit 15 is notified of the progress of the game such as a map image in step S09. And images that do not directly affect the results are displayed. As a result, it is possible to reduce the user's attention to the display unit 15.
  • step S23 the longer the moving distance of the terminal device 100 in the drive mode, the higher the degree of advantage to the user. This increases the user's willingness to move using the drive mode corresponding to the car.
  • a plurality of modes by the moving means are provided according to the types of the moving means that can be used by the user, and the transition step is shifted to one of the plurality of modes. Further, even if the moving distance of the terminal device is the same, as described in steps S23 and S45, the degree of advantage to be increased differs depending on the type of the shifted mode. As a result, the user is more motivated to travel a long distance by using the mode corresponding to the transportation means having a high degree of advantage.
  • the mode shifts to the mode corresponding to the moving means. This makes it possible for the user to recognize the mode selection in an easy-to-understand manner.
  • the BGM corresponding to the mode is output.
  • the user can more enjoy the movement using the transportation means by listening to the corresponding music.
  • the second object 301 corresponding to the user is displayed at the position of the terminal device 100 together with the map image of a specific range corresponding to the position of the terminal device 100 among the predetermined map images.
  • the third object 302 corresponding to the other user is displayed at a position corresponding to the terminal device. This allows the user to recognize that another user is in the vicinity.
  • information to be notified to the user according to the progress of the game or the like can be notified by an image not only by the speaker but also by the display unit 15 in a mode other than the drive mode, while the drive.
  • the speaker is used to notify the user by sound.
  • the information to be notified to the user according to the progress of the game includes information that can identify the progress of the game, as shown in steps S12, S14, S18, and the like.
  • step S02 of FIG. 5 in the above embodiment an example in which a moving means is selected according to a user's input operation and the mode shifts to a mode corresponding to the selected moving means has been described.
  • the average moving speed is calculated from the moving distance of the terminal device 100 within a predetermined period (for example, 30 minutes) after the position information game is started, and the type of moving means corresponding to the moving speed (for example, for example). If the moving speed is 40 km / hour, a car, if it is 500 km / hour, an airplane, etc.) may be estimated, and the mode may be automatically shifted to the mode according to the moving means.
  • the average of the moving distances of the terminal device 100 within a predetermined period (for example, the latest 30 minutes) in the mode is used.
  • the moving speed is within the range of the average moving speed of the moving means corresponding to the current mode (for example, in the case of a car, the average moving speed range is 30 to 60 km / Time, 400 km to 900 km / hour for airplanes, etc.), and when it is not within the range of the average moving speed, the moving means that keeps the average moving speed within the range You may switch to the mode according to the type.
  • a destination may be set, and by arriving at the destination, a reward according to the destination (for example, a game medium, a local item according to the destination, etc.) may be given to the user. ..
  • a reward according to the destination for example, a game medium, a local item according to the destination, etc.
  • the destination is reached. Since it is possible to separately obtain a reward according to the above, it is possible to set a destination and increase the motivation to reach the destination.
  • the movement using a car assumes a case where the user drives the car by himself / herself.
  • the movement using a car may be provided with modes corresponding to the case where the user drives by himself / herself (private car, etc.) and the case where the user himself / herself does not drive (bus, taxi, etc.).
  • a mode different from the drive mode for example, a shared mode.
  • the same processing as in steps S31 to S36, S44, and S45 may be performed in the same manner as in the mode corresponding to the train or the like.
  • a drive mode corresponding to a vehicle is illustrated as a specific mode.
  • modes corresponding to trains, ships, airplanes, etc. may be included in the specific mode. That is, even in the mode in which the train, ship, airplane, or the like is selected, the processing corresponding to steps S03 to S23 may be performed as in the drive mode.
  • step S32 an example of determining whether or not the course of the terminal device 100 in the other modes matches the course of the moving means (mode) has been described. However, even in the drive mode, it may be determined whether or not the course of the terminal device 100 matches the course (road) of the moving means. If it is not determined that the course matches, the mode may be changed to the mode that matches the course (for example, railroad track: train, sea: ship, etc.), or the walking mode may be changed. , You may move to step S01 to select the mode again.
  • a specific image including a reward to be given is displayed by performing an input operation on the icon 311 (it is assumed that the icon 311 is in a stagnant state), and the position information is displayed.
  • An example of ending the game has been described.
  • a specific image including a reward given according to the movement up to the present time is displayed, and the end icon is displayed.
  • Resume icon for example, the icon corresponding to the selected mode, car icon in the case of drive mode
  • input operation for the end icon in the case of drive mode
  • Position information by ending the position information game (assuming that it is in a stagnation state), while performing an input operation on the restart icon (it is assumed that it is in a stagnation state if it is in drive mode).
  • the game may be restarted (moving distance and the like are continuously specified) so that the game can be continued thereafter.
  • the mode selection UI shown in FIG.
  • the location information game may be restarted by changing (reselecting) the moving means (mode) by the touch operation with respect to. As a result, the location information game can be continued while changing the means of transportation on the way.
  • step S10 within a predetermined period (30 minutes from the start, the latest 30 minutes, etc.) in the drive mode, the average moving speed in the drive mode is calculated from the moving distance of the specified terminal device 100.
  • the mode may be shifted to the mode corresponding to the type of the moving means having the average moving speed within the range. Often, the process may proceed to step S02 in order to select the mode again.
  • the third object 302 is located at a position corresponding to the terminal device.
  • An example of displaying 302 has been described.
  • the third object 302 is not displayed on the display unit 15 even if there is a terminal device owned by another user, and only the sound that can identify that fact is output from the speaker. You may do so.
  • the third object 302 may be displayed on the display unit 15 on condition that the user who hears the sound stops the car and puts the terminal device 100 in a stagnant state. This makes it possible to recognize the position of another user while ensuring safety.
  • a game program executed in a terminal device including a processor, a memory, an input unit, and a display unit, and a game based on the game program is the terminal device.
  • the game program includes a game that progresses by moving a position, and the game program has a step (steps S03, S06) of shifting to a specific mode by receiving a first input from a user to the processor, and a user in the specific mode.
  • a step (steps S07 to S18) that enables the game to proceed without requiring input from, and a step (steps S19, S22) that ends the specific mode by accepting a second input from the user in the specific mode.
  • step S03, S06 In (Appendix 1), the transition step (steps S03, S06) enables the first input to be accepted when the position of the terminal device is stagnant even when it is not in the specific mode, and the specification is made. Even when it is not in the mode, it is not accepted when it is not in the stagnant state (step S04).
  • step S19, S22 In (Appendix 1) or (Appendix 2), the ending step (steps S19, S22) is when the second input is in the specific mode and the position of the terminal device is stagnant. It can be accepted, and even when it is in the specific mode, it is not accepted when it is not in the stagnant state (step S20).
  • step S07 for enabling the game to proceed depends on the movement of the terminal device in the specific mode without requiring input from the user.
  • step S14 the step of granting the right in the specific mode
  • step S23 the right is granted when the specific mode is finished, so that the degree of advantage of the user in the game is given to the right. It is possible to increase according to.
  • step S07 In (Appendix 5): In (Appendix 4), the step (step S07) of enabling the game to proceed outputs a sound without changing the display of the display unit when granting the right to the user in the specific mode (step). S13, S14).
  • step S07 for enabling the game to proceed is the terminal device on a predetermined map in the specific mode without requiring input from the user. Sound is output according to the presence of a terminal device owned by another user within a predetermined range from the position of (steps S15 and S16).
  • step S07 for enabling the progress of the game displays a predetermined image irrelevant to the progress of the game on the display unit during the specific mode. ..
  • (Appendix 8) In any of (Appendix 1) to (Appendix 7), the game program tells the processor that when the specific mode is terminated by the termination step, the game progresses until the specific mode is terminated.
  • the step of displaying a specific image capable of specifying the corresponding game history on the display unit is executed, and the transition step receives a predetermined input from the user when the specific image is displayed on the display unit. This makes it possible to shift to the specific mode again and continue the game.
  • step S23 increases the degree of advantage to the user as the moving distance of the terminal device in the specific mode increases.
  • step S06 In any of (Appendix 1) to (Appendix 9), a predetermined mode corresponding to a moving means different from the predetermined moving means is provided, and the transition step (step S06) is the specific mode and the said.
  • the step (step S23) of shifting to one of a plurality of types of modes including the predetermined mode and increasing the mode is shifted by the shifting step (step S06) even if the moving distance of the terminal device is the same.
  • the degree of advantage to be enhanced differs depending on the type of mode used.
  • the transition step (step S06) is an average calculated from the moving distance of the terminal device specified by the specific step (step S10) within a predetermined period after starting the game.
  • the mode shifts to a specific mode according to the type of moving means corresponding to the average moving speed among the plurality of types of modes based on the moving speed.
  • step S03, S06 shifts to a mode corresponding to an input for selecting the type of the moving means to be used by the user.
  • the transition step is an average calculated from the movement distance of the terminal device specified by the specific step within a predetermined period after the transition to any of the plurality of types of modes.
  • the mode shifts to the mode according to the type of moving means having the average moving speed within the range. ..
  • step S07 for enabling the game to proceed is a step (step) of outputting a sound according to the type of the mode during the transitioned mode.
  • step S08 is executed.
  • step S09 for enabling the game to proceed is the terminal together with the map image of a specific range corresponding to the position of the terminal device in the predetermined map image.
  • a predetermined object corresponding to the user is displayed on the display unit at the position of the device, and if a terminal device owned by another user exists within the specific range, the other user is supported at the position corresponding to the terminal device. Display a specific object.
  • a game method executed in a terminal device including a processor, a memory, an input unit, and a display unit, the game based on the game method is owned by the user.
  • the game method includes a game that progresses by moving the position of the terminal device, and the game method includes a step (steps S03, S06) in which the terminal device shifts to a specific mode by receiving a first input from a user, and the above.
  • a step (steps S07 to S18) that enables the game to proceed without requiring input from the user in the specific mode, and a step (step S19) that ends the specific mode by receiving a second input from the user in the specific mode.
  • step S10 the step of specifying the moving distance by moving the position of the terminal device (step S10), and the specific mode even if the movement in the specific mode is a movement using a predetermined moving means. It includes a step (step S23) of increasing the degree of advantage of the user in the game according to the moving distance of the terminal device in the specific mode when the terminal device is finished.
  • the terminal device includes a storage unit that stores a game program and a control unit that controls the operation of the terminal device by executing the game program.
  • the game based on the game program includes a game that progresses by moving the position of a terminal device owned by the user, and the control unit shifts to a specific mode by receiving a first input from the user. (Steps S03 and S06), steps (steps S07 to S18) that enable the game to proceed without requiring input from the user in the specific mode, and the second input from the user in the specific mode.
  • a step of ending the specific mode (steps S19 and S22), a step of specifying the moving distance by moving the position of the terminal device (step S10), and a movement in the specific mode using a predetermined moving means. Even so, it includes a step (step S23) of increasing the degree of advantage of the user in the game according to the moving distance of the terminal device in the specific mode when the specific mode is finished.
  • control in each of the terminal device 100 and the server 200 may be realized by a logic circuit (hardware) formed in an integrated circuit (IC chip) or the like, or may be realized by software.
  • the terminal device 100 and the server 200 include a computer that executes instructions of a program that is software that realizes each function.
  • the computer includes, for example, one or more processors and a computer-readable recording medium that stores the program. Then, in the computer, the processor reads the program from the recording medium and executes it, thereby achieving the object of the present invention.
  • the processor for example, a CPU (Central Processing Unit) can be used.
  • the recording medium in addition to a “non-temporary tangible medium” such as a ROM (Read Only Memory), a tape, a disk, a card, a semiconductor memory, a programmable logic circuit, or the like can be used.
  • a RAM RandomAccessMemory
  • the program may be supplied to the computer via an arbitrary transmission medium (network, broadcast wave, etc.) capable of transmitting the program.
  • a transmission medium network, broadcast wave, etc.
  • one aspect of the present invention can also be realized in the form of a data signal embedded in a carrier wave, in which the above program is embodied by electronic transmission.
  • 1 game system 2 network, 10,20 processor, 11,21 memory, 12,22 storage, 15 display unit, 151 input unit, 152 display unit, 17 camera, 18 ranging sensor, 1010 object, 1020 controller, 1030 memory Medium, 100 terminal device, 200 server, 120, 220 storage unit, 121,221 game program, 122,222 game information, 123,223 user information, 110,210 control unit, 111 game progress processing unit, 112 input operation reception unit , 113 camera placement control unit, 114 display control unit, 115 object control unit, 211 transmission / reception unit, 212 server processing unit, 213 data management unit, 214 synchronization processing unit, 300 first object, 301 second object, 302 third object. , 310 Icon indicating the mode being executed, 311 Icon indicating the mode to end

Abstract

A game based on a game program includes a game that proceeds by moving the position of a terminal device, the game program causing a processor to execute: a step for transitioning to a specification mode by receiving a first input from a user; a step for allowing the game to proceed without requiring the input from the user in the specification mode; a step for ending the specification mode by receiving a second input from the user in the specification mode; a step for specifying a movement distance in which the position of the terminal device is moved; and a step for, when the specification mode is ended, increasing the degree of advantage of a user in a game in accordance with the movement distance of the terminal device in the specification mode, even for movement when the user owning the terminal device has used a prescribed movement means.

Description

ゲームプログラム、ゲーム方法、および端末装置Game programs, game methods, and terminal devices
本発明は、ゲームプログラム、ゲーム方法、および端末装置に関する。 The present invention relates to game programs, game methods, and terminal devices.
一般的に、ユーザが所持するスマートフォン等の端末装置の位置情報を利用したゲームが知られている。例えば、特許文献1には、プレーヤの位置情報に基づいてプレーヤの移動距離を判定し、その結果をゲームに反映することが記載されている。 Generally, a game using the position information of a terminal device such as a smartphone owned by a user is known. For example, Patent Document 1 describes that the moving distance of a player is determined based on the position information of the player, and the result is reflected in the game.
特開2019-170966号公報JP-A-2019-170966
従来の位置情報ゲームは、徒歩で移動することを想定しており、所定の入力操作を受け付けながらゲームを進行させるものである。しかしながら、車などの移動手段を利用して移動することによっても、すべての移動距離が反映されるものではないが、ゲームを行うことができてしまう。この場合、例えば、ユーザに対して運転しながらゲーム画面をわき見させてしまう、いわゆる、ながら運転を助長してしまう虞があった。 The conventional location-based game assumes that the game moves on foot, and advances the game while accepting a predetermined input operation. However, by moving using a means of transportation such as a car, the game can be played although not all the moving distances are reflected. In this case, for example, there is a risk that the user is forced to look aside at the game screen while driving, so-called distracted driving.
本発明は、かかる実情に鑑み考え出されたものであり、その目的は、移動手段による移動であってもわき見を防止しつつ移動距離をゲーム結果に反映できる、ゲームプログラム
、ゲーム方法、および端末装置を提供することである。
The present invention has been conceived in view of such circumstances, and an object thereof is a game program, a game method, and a terminal capable of reflecting a moving distance in a game result while preventing aside even when moving by a means of transportation. To provide a device.
本開示に示す一実施形態によれば、プロセッサ、メモリ、入力部、および表示部を備える端末装置において実行されるゲームプログラムであって、ゲームプログラムに基づくゲームは、端末装置の位置を移動させることにより進行するゲームを含み、ゲームプログラムは、プロセッサに、ユーザからの第1入力を受け付けることにより特定モードに移行するステップと、特定モードにおいてユーザからの入力を要することなくゲームを進行可能とするステップと、特定モードにおいてユーザからの第2入力を受け付けることにより特定モードを終了するステップと、端末装置の位置を移動させた移動距離を特定するステップと、特定モードを終了したときに、端末装置を所有するユーザが所定の移動手段を利用した移動であっても、特定モード中における端末装置の移動距離に応じてゲームにおけるユーザの有利度合いを高めるステップを実行させる。 According to one embodiment shown in the present disclosure, a game program executed in a terminal device including a processor, a memory, an input unit, and a display unit, and the game based on the game program moves the position of the terminal device. The game program includes a step of shifting to a specific mode by receiving the first input from the user to the processor, and a step of enabling the game to proceed in the specific mode without requiring input from the user. The step of ending the specific mode by accepting the second input from the user in the specific mode, the step of specifying the moving distance by moving the position of the terminal device, and the step of specifying the moving distance when the specific mode is finished, the terminal device is started. Even if the owning user uses a predetermined moving means, the step of increasing the user's advantage in the game is executed according to the moving distance of the terminal device in the specific mode.
本発明によれば、移動手段による移動であってもわき見を防止しつつ移動距離をゲーム結果に反映できる。 According to the present invention, the moving distance can be reflected in the game result while preventing aside even when moving by the moving means.
ゲームシステムのハードウェア構成を示す図である。It is a figure which shows the hardware configuration of a game system. サーバの機能的構成を示すブロック図である。It is a block diagram which shows the functional configuration of a server. 端末装置の機能的構成を示すブロック図である。It is a block diagram which shows the functional configuration of a terminal device. (A)~(F)は位置情報ゲーム中において表示部に表示される表示画面の一例を示す図であり、(F)は位置情報ゲームで付与されたゲーム媒体が対戦ゲームにおいて奏する効果について示した一例を示す図である。(A) to (F) are diagrams showing an example of a display screen displayed on the display unit during the location information game, and (F) shows the effect of the game medium given in the location information game in the battle game. It is a figure which shows an example. 位置情報ゲーム関連処理のフローチャートを説明するための図である。It is a figure for demonstrating the flowchart of the position information game-related processing. 位置情報ゲーム関連処理のフローチャートを説明するための図である。It is a figure for demonstrating the flowchart of the position information game-related processing.
本開示に係るゲームシステムは、複数のユーザにゲームを提供するためのシステムである。以下、ゲームシステムについて図面を参照しつつ説明する。なお、本発明はこれらの例示に限定されるものではなく、特許請求の範囲によって示され、特許請求の範囲と均等の意味および範囲内でのすべての変更が本発明に含まれることが意図される。以下の説明では、図面の説明において同一の要素には同一の符号を付し、重複する説明を繰り返さない。 The game system according to the present disclosure is a system for providing a game to a plurality of users. Hereinafter, the game system will be described with reference to the drawings. It should be noted that the present invention is not limited to these examples, and is indicated by the scope of claims, and it is intended that all modifications within the meaning and scope equivalent to the scope of claims are included in the present invention. NS. In the following description, the same elements are designated by the same reference numerals in the description of the drawings, and duplicate description will not be repeated.
<ゲームシステム1のハードウェア構成>
図1は、ゲームシステム1のハードウェア構成を示す図である。ゲームシステム1は図示の通り、複数の端末装置100と、サーバ200とを含む。各端末装置100は、サーバ200とネットワーク2を介して接続する。ネットワーク2は、インターネットおよび図示しない無線基地局によって構築される各種移動通信システム等で構成される。この移動通信システムとしては、例えば、所謂3G、4G移動通信システム、LTE(Long Term Evolution)、および所定のアクセスポイントによってインターネットに接続可能な無線ネットワーク(例えばWi-Fi(登録商標))等が挙げられる。
<Hardware configuration of game system 1>
FIG. 1 is a diagram showing a hardware configuration of the game system 1. As shown in the figure, the game system 1 includes a plurality of terminal devices 100 and a server 200. Each terminal device 100 connects to the server 200 via the network 2. The network 2 is composed of various mobile communication systems constructed by the Internet and a wireless base station (not shown). Examples of this mobile communication system include so-called 3G and 4G mobile communication systems, LTE (Long Term Evolution), and wireless networks (for example, Wi-Fi (registered trademark)) that can be connected to the Internet by a predetermined access point. Be done.
サーバ200(コンピュータ、情報処理装置)は、ワークステーションまたはパーソナルコンピュータ等の汎用コンピュータであってよい。サーバ200は、プロセッサ20と、メモリ21と、ストレージ22と、通信IF23と、入出力IF24とを備える。サーバ200が備えるこれらの構成は、通信バスによって互いに電気的に接続される。 The server 200 (computer, information processing device) may be a general-purpose computer such as a workstation or a personal computer. The server 200 includes a processor 20, a memory 21, a storage 22, a communication IF 23, and an input / output IF 24. These configurations included in the server 200 are electrically connected to each other by a communication bus.
端末装置100(コンピュータ、情報処理装置)は、スマートフォン、フィーチャーフォン、PDA(Personal Digital Assistant)、またはタブレット型コンピュータ等の携帯端末であってよい。端末装置(ユーザ端末ともいう)100は、ゲームプレイに適したゲーム装置であってもよい。端末装置100は図示の通り、プロセッサ10と、メモリ11と、ストレージ12と、通信インターフェース(IF)13と、入出力IF14と、表示部15と、カメラ17と、測距センサ18とを備える。端末装置100が備えるこれらの構成は、通信バスによって互いに電気的に接続される。なお、端末装置100は、表示部15に代えて、または、加えて、端末装置100本体とは別に構成されたディスプレイ(表示部)を接続可能な入出力IF14を備えていてもよい。 The terminal device 100 (computer, information processing device) may be a mobile terminal such as a smartphone, a feature phone, a PDA (Personal Digital Assistant), or a tablet computer. The terminal device (also referred to as a user terminal) 100 may be a game device suitable for game play. As shown in the figure, the terminal device 100 includes a processor 10, a memory 11, a storage 12, a communication interface (IF) 13, an input / output IF 14, a display unit 15, a camera 17, and a distance measuring sensor 18. These configurations included in the terminal device 100 are electrically connected to each other by a communication bus. The terminal device 100 may include an input / output IF 14 to which a display (display unit) configured separately from the terminal device 100 main body can be connected instead of or in addition to the display unit 15.
また、図1に示すように、端末装置100は、1つ以上のコントローラ1020と通信可能に構成されることとしてもよい。コントローラ1020は、例えば、Bluetooth(登録商標)等の通信規格に従って、端末装置100と通信を確立する。コントローラ1020は、1つ以上のボタン等を有していてもよく、該ボタン等に対するユーザの入力操作に基づく出力値を端末装置100へ送信する。また、コントローラ1020は、加速度センサ、および、角速度センサ等の各種センサを有していてもよく、該各種センサの出力値を端末装置100へ送信する。 Further, as shown in FIG. 1, the terminal device 100 may be configured to be communicable with one or more controllers 1020. The controller 1020 establishes communication with the terminal device 100 according to, for example, a communication standard such as Bluetooth®. The controller 1020 may have one or more buttons or the like, and transmits an output value based on a user's input operation to the buttons or the like to the terminal device 100. Further, the controller 1020 may have various sensors such as an acceleration sensor and an angular velocity sensor, and transmits the output values of the various sensors to the terminal device 100.
なお、端末装置100がカメラ17および測距センサ18を備えることに代えて、または、加えて、コントローラ1020がカメラ17および測距センサ18を有していてもよい。 In addition, instead of or in addition to the terminal device 100 including the camera 17 and the distance measuring sensor 18, the controller 1020 may have the camera 17 and the distance measuring sensor 18.
端末装置100は、例えばゲーム開始時に、コントローラ1020を使用するユーザに、該ユーザの名前またはログインID等のユーザ識別情報を、該コントローラ1020を介して入力させることが望ましい。これにより、端末装置100は、コントローラ1020とユーザとを紐付けることが可能となり、受信した出力値の送信元(コントローラ1020)に基づいて、該出力値がどのユーザのものであるかを特定することができる。 It is desirable that the terminal device 100 causes a user who uses the controller 1020 to input user identification information such as the user's name or login ID via the controller 1020, for example, at the start of a game. As a result, the terminal device 100 can associate the controller 1020 with the user, and identifies which user the output value belongs to based on the source of the received output value (controller 1020). be able to.
端末装置100が複数のコントローラ1020と通信する場合、各コントローラ1020を各ユーザが把持することで、ネットワーク2を介してサーバ200などの他の装置と通信せずに、該1台の端末装置100でマルチプレイを実現することができる。また、各端末装置100が無線LAN(Local Area Network)規格等の無線規格により互いに通信接続する(サーバ200を介さずに通信接続する)ことで、複数台の端末装置100によりローカルでマルチプレイを実現することもできる。1台の端末装置100によりローカルで上述のマルチプレイを実現する場合、端末装置100は、さらに、サーバ200が備える後述する種々の機能の少なくとも一部を備えていてもよい。また、複数の端末装置100によりローカルで上述のマルチプレイを実現する場合、複数の端末装置100は、サーバ200が備える後述する種々の機能を分散して備えていてもよい。 When the terminal device 100 communicates with a plurality of controllers 1020, each user holds each controller 1020, so that the one terminal device 100 does not communicate with other devices such as the server 200 via the network 2. Multiplayer can be realized with. In addition, each terminal device 100 communicates with each other according to a wireless standard such as a wireless LAN (Local Area Network) standard (communication connection is made without going through a server 200), thereby realizing local multiplayer with a plurality of terminal devices 100. You can also do it. When the above-mentioned multiplayer is realized locally by one terminal device 100, the terminal device 100 may further include at least a part of various functions described later described in the server 200. Further, when the above-mentioned multiplayer is realized locally by the plurality of terminal devices 100, the plurality of terminal devices 100 may be provided with various functions described later described in the server 200 in a distributed manner.
なお、ローカルで上述のマルチプレイを実現する場合であっても、端末装置100はサーバ200と通信を行ってもよい。例えば、あるゲームにおける成績または勝敗等のプレイ結果を示す情報と、ユーザ識別情報とを対応付けてサーバ200に送信してもよい。 Even when the above-mentioned multiplayer is realized locally, the terminal device 100 may communicate with the server 200. For example, information indicating a play result such as a result or victory or defeat in a certain game may be associated with user identification information and transmitted to the server 200.
また、コントローラ1020は、端末装置100に着脱可能な構成であるとしてもよい。この場合、端末装置100の筐体における少なくともいずれかの面に、コントローラ1020との結合部が設けられていてもよい。該結合部を介して有線により端末装置100とコントローラ1020とが結合している場合は、端末装置100とコントローラ1020とは、有線を介して信号を送受信する。 Further, the controller 1020 may be configured to be detachable from the terminal device 100. In this case, a coupling portion with the controller 1020 may be provided on at least one surface of the housing of the terminal device 100. When the terminal device 100 and the controller 1020 are connected by wire via the coupling portion, the terminal device 100 and the controller 1020 transmit and receive signals via wire.
図1に示すように、端末装置100は、外部のメモリカード等の記憶媒体1030の装着を、入出力IF14を介して受け付けてもよい。これにより、端末装置100は、記憶媒体1030に記録されるプログラム及びデータを読み込むことができる。記憶媒体1030に記録されるプログラムは、例えばゲームプログラムである。 As shown in FIG. 1, the terminal device 100 may accept the attachment of a storage medium 1030 such as an external memory card via the input / output IF14. As a result, the terminal device 100 can read the programs and data recorded on the storage medium 1030. The program recorded on the storage medium 1030 is, for example, a game program.
端末装置100は、サーバ200等の外部の装置と通信することにより取得したゲームプログラムを端末装置100のメモリ11に記憶してもよいし、記憶媒体1030から読み込むことにより取得したゲームプログラムをメモリ11に記憶してもよい。 The terminal device 100 may store the game program acquired by communicating with an external device such as the server 200 in the memory 11 of the terminal device 100, or the game program acquired by reading from the storage medium 1030 is stored in the memory 11. You may memorize it in.
以上で説明したとおり、端末装置100は、該端末装置100に対して情報を入力する機構の一例として、通信IF13、入出力IF14、表示部15、カメラ17、および、測距センサ18を備える。入力する機構としての上述の各部は、ユーザの入力操作を受け付けるように構成された操作部と捉えることができる。 As described above, the terminal device 100 includes a communication IF 13, an input / output IF 14, a display unit 15, a camera 17, and a distance measuring sensor 18 as an example of a mechanism for inputting information to the terminal device 100. Each of the above-mentioned parts as an input mechanism can be regarded as an operation part configured to accept a user's input operation.
例えば、操作部が、カメラ17および測距センサ18の少なくともいずれか一方で構成される場合、該操作部が、端末装置100の近傍の物体1010を検出し、当該物体の検出結果から入力操作を特定する。一例として、物体1010としてのユーザの手、予め定められた形状のマーカーなどが検出され、検出結果として得られた物体1010の色、形状、動き、または、種類などに基づいて入力操作が特定される。より具体的には、端末装置100は、カメラ17の撮影画像からユーザの手が検出された場合、該撮影画像に基づき検出されるジェスチャ(ユーザの手の一連の動き)を、ユーザの入力操作として特定し、受け付ける。なお、撮影画像は静止画であっても動画であってもよい。 For example, when the operation unit is configured by at least one of the camera 17 and the distance measuring sensor 18, the operation unit detects an object 1010 in the vicinity of the terminal device 100 and performs an input operation from the detection result of the object. Identify. As an example, a user's hand as an object 1010, a marker having a predetermined shape, or the like is detected, and an input operation is specified based on the color, shape, movement, or type of the object 1010 obtained as a detection result. NS. More specifically, when the user's hand is detected from the captured image of the camera 17, the terminal device 100 inputs a gesture (a series of movements of the user's hand) detected based on the captured image. Identify and accept as. The captured image may be a still image or a moving image.
あるいは、操作部が表示部15で構成される場合、端末装置100は、表示部15の入力部151に対して実施されたユーザの操作をユーザの入力操作として特定し、受け付ける。あるいは、操作部が通信IF13で構成される場合、端末装置100は、コントローラ1020から送信される信号(例えば、出力値)をユーザの入力操作として特定し、受け付ける。あるいは、操作部が入出力IF14で構成される場合、該入出力IF14と接続されるコントローラ1020とは異なる入力装置(図示せず)から出力される信号をユーザの入力操作として特定し、受け付ける。 Alternatively, when the operation unit is composed of the display unit 15, the terminal device 100 identifies and accepts the user's operation performed on the input unit 151 of the display unit 15 as the user's input operation. Alternatively, when the operation unit is composed of the communication IF 13, the terminal device 100 identifies and accepts a signal (for example, an output value) transmitted from the controller 1020 as an input operation of the user. Alternatively, when the operation unit is composed of the input / output IF14, a signal output from an input device (not shown) different from the controller 1020 connected to the input / output IF14 is specified and accepted as a user input operation.
<各装置のハードウェア構成要素>
プロセッサ10は、端末装置100全体の動作を制御する。プロセッサ20は、サーバ200全体の動作を制御する。プロセッサ10および20は、CPU(Central Processing Unit)、MPU(Micro Processing Unit)、およびGPU(Graphics Processing Unit)を含む。
<Hardware components of each device>
The processor 10 controls the operation of the entire terminal device 100. The processor 20 controls the operation of the entire server 200. Processors 10 and 20 include a CPU (Central Processing Unit), an MPU (Micro Processing Unit), and a GPU (Graphics Processing Unit).
プロセッサ10は後述するストレージ12からプログラムを読み出し、後述するメモリ11に展開する。プロセッサ20は後述するストレージ22からプログラムを読み出し、後述するメモリ21に展開する。プロセッサ10およびプロセッサ20は展開したプログラムを実行する。 The processor 10 reads a program from the storage 12 described later and expands it into the memory 11 described later. The processor 20 reads a program from the storage 22 described later and expands it into the memory 21 described later. Processor 10 and processor 20 execute the expanded program.
メモリ11および21は主記憶装置である。メモリ11および21は、ROM(Read Only Memory)およびRAM(Random Access Memory)等の記憶装置で構成される。メモリ11は、プロセッサ10が後述するストレージ12から読み出したプログラムおよび各種データを一時的に記憶することにより、プロセッサ10に作業領域を提供する。メモリ11は、プロセッサ10がプログラムに従って動作している間に生成した各種データも一時的に記憶する。メモリ21は、プロセッサ20が後述するストレージ22から読み出した各種プログラムおよびデータを一時的に記憶することにより、プロセッサ20に作業領域を提供する。メモリ21は、プロセッサ20がプログラムに従って動作している間に生成した各種データも一時的に記憶する。 The memories 11 and 21 are main storage devices. The memories 11 and 21 are composed of storage devices such as a ROM (Read Only Memory) and a RAM (Random Access Memory). The memory 11 provides a work area to the processor 10 by temporarily storing a program and various data read from the storage 12 described later by the processor 10. The memory 11 also temporarily stores various data generated while the processor 10 is operating according to the program. The memory 21 provides a work area to the processor 20 by temporarily storing various programs and data read from the storage 22 described later by the processor 20. The memory 21 also temporarily stores various data generated while the processor 20 is operating according to the program.
本実施形態においてプログラムとは、ゲームを端末装置100により実現するためのゲームプログラムであってもよい。あるいは、該プログラムは、該ゲームを端末装置100とサーバ200との協働により実現するためのゲームプログラムであってもよい。なお、端末装置100とサーバ200との協働により実現されるゲームは、一例として、端末装置100において起動されたブラウザ上で実行されるゲームであってもよい。あるいは、該プログラムは、該ゲームを複数の端末装置100の協働により実現するためのゲームプログラムであってもよい。また、各種データとは、ユーザ情報およびゲーム情報などのゲームに関するデータ、ならびに、端末装置100とサーバ200との間または複数の端末装置100間で送受信する指示または通知を含んでいる。 In the present embodiment, the program may be a game program for realizing the game by the terminal device 100. Alternatively, the program may be a game program for realizing the game in collaboration with the terminal device 100 and the server 200. The game realized by the cooperation between the terminal device 100 and the server 200 may be, for example, a game executed on the browser started in the terminal device 100. Alternatively, the program may be a game program for realizing the game in collaboration with a plurality of terminal devices 100. Further, the various data include data related to the game such as user information and game information, and instructions or notifications to be transmitted / received between the terminal device 100 and the server 200 or between a plurality of terminal devices 100.
ストレージ12および22は補助記憶装置である。ストレージ12および22は、フラッシュメモリまたはHDD(Hard Disk Drive)等の記憶装置で構成される。ストレージ12およびストレージ22には、ゲームに関する各種データが格納される。 Storages 12 and 22 are auxiliary storage devices. The storages 12 and 22 are composed of a storage device such as a flash memory or an HDD (Hard Disk Drive). Various data related to the game are stored in the storage 12 and the storage 22.
通信IF13は、端末装置100における各種データの送受信を制御する。通信IF23は、サーバ200における各種データの送受信を制御する。通信IF13および23は例えば、無線LAN(Local Area Network)を介する通信、有線LAN、無線LAN、または携帯電話回線網を介したインターネット通信、ならびに近距離無線通信等を用いた通信を制御する。 The communication IF 13 controls the transmission and reception of various data in the terminal device 100. The communication IF 23 controls the transmission and reception of various data on the server 200. The communication IFs 13 and 23 control, for example, communication via a wireless LAN (Local Area Network), Internet communication via a wired LAN, a wireless LAN, or a mobile phone network, and communication using a short-range wireless communication or the like.
入出力IF14は、端末装置100がデータの入力を受け付けるためのインターフェースであり、また端末装置100がデータを出力するためのインターフェースである。入出力IF14は、USB(Universal Serial Bus)等を介してデータの入出力を行ってもよい。入出力IF14は、例えば、端末装置100の物理ボタン、カメラ、マイク、または、スピーカ等を含み得る。サーバ200の入出力IF24は、サーバ200がデータの入力を受け付けるためのインターフェースであり、またサーバ200がデータを出力するためのインターフェースである。入出力IF24は、例えば、マウスまたはキーボード等の情報入力機器である入力部と、画像を表示出力する機器である表示部とを含み得る。 The input / output IF 14 is an interface for the terminal device 100 to receive data input, and an interface for the terminal device 100 to output data. The input / output IF14 may input / output data via USB (Universal Serial Bus) or the like. The input / output IF 14 may include, for example, a physical button, a camera, a microphone, a speaker, or the like of the terminal device 100. The input / output IF24 of the server 200 is an interface for the server 200 to receive data input, and an interface for the server 200 to output data. The input / output IF 24 may include, for example, an input unit that is an information input device such as a mouse or a keyboard, and a display unit that is a device that displays and outputs an image.
端末装置100の表示部15は、入力部151と表示部152とを組み合わせた電子部品である。入力部151は、例えばタッチセンシティブなデバイスであり、例えばタッチパッドによって構成される。表示部152は、例えば液晶ディスプレイ、または有機EL(Electro-Luminescence)ディスプレイ等によって構成される。 The display unit 15 of the terminal device 100 is an electronic component in which the input unit 151 and the display unit 152 are combined. The input unit 151 is, for example, a touch-sensitive device, and is composed of, for example, a touch pad. The display unit 152 is composed of, for example, a liquid crystal display, an organic EL (Electro-Luminescence) display, or the like.
入力部151は、入力面に対しユーザの操作(主にタッチ操作、スライド操作、スワイプ操作、およびタップ操作等の物理的接触操作)が入力された位置を検知して、位置を示す情報を入力信号として送信する機能を備える。入力部151は、図示しないタッチセンシング部を備えていればよい。タッチセンシング部は、静電容量方式または抵抗膜方式等のどのような方式を採用したものであってもよい。 The input unit 151 detects a position where a user's operation (mainly a physical contact operation such as a touch operation, a slide operation, a swipe operation, and a tap operation) is input to the input surface, and inputs information indicating the position. It has a function to transmit as a signal. The input unit 151 may include a touch sensing unit (not shown). The touch sensing unit may adopt any method such as a capacitance method or a resistance film method.
図示していないが、端末装置100は、該端末装置100の保持姿勢を特定するための1以上のセンサを備えていてもよい。このセンサは、例えば、加速度センサ、または、角速度センサ等であってもよい。端末装置100がセンサを備えている場合、プロセッサ10は、センサの出力から端末装置100の保持姿勢を特定して、保持姿勢に応じた処理を行うことも可能になる。例えば、プロセッサ10は、端末装置100が縦向きに保持されているときには、縦長の画像を表示部152に表示させる縦画面表示としてもよい。一方、端末装置100が横向きに保持されているときには、横長の画像を表示部に表示させる横画面表示としてもよい。このように、プロセッサ10は、端末装置100の保持姿勢に応じて縦画面表示と横画面表示とを切り替え可能であってもよい。 Although not shown, the terminal device 100 may include one or more sensors for identifying the holding posture of the terminal device 100. This sensor may be, for example, an acceleration sensor, an angular velocity sensor, or the like. When the terminal device 100 includes a sensor, the processor 10 can also specify the holding posture of the terminal device 100 from the output of the sensor and perform processing according to the holding posture. For example, the processor 10 may be a vertical screen display in which a vertically long image is displayed on the display unit 152 when the terminal device 100 is held vertically. On the other hand, when the terminal device 100 is held horizontally, it may be a horizontal screen display in which a horizontally long image is displayed on the display unit. In this way, the processor 10 may be able to switch between the vertical screen display and the horizontal screen display according to the holding posture of the terminal device 100.
カメラ17は、イメージセンサ等を含み、レンズから入射する入射光を電気信号に変換することで撮影画像を生成する。 The camera 17 includes an image sensor and the like, and generates a captured image by converting the incident light incident from the lens into an electric signal.
測距センサ18は、測定対象物までの距離を測定するセンサである。測距センサ18は、例えば、パルス変換した光を発する光源と、光を受ける受光素子とを含む。測距センサ18は、光源からの発光タイミングと、該光源から発せられた光が測定対象物にあたって反射されて生じる反射光の受光タイミングとにより、測定対象物までの距離を測定する。測距センサ18は、指向性を有する光を発する光源を有することとしてもよい。 The distance measuring sensor 18 is a sensor that measures the distance to the object to be measured. The ranging sensor 18 includes, for example, a light source that emits pulse-converted light and a light receiving element that receives the light. The distance measuring sensor 18 measures the distance to the object to be measured by the timing of light emission from the light source and the timing of receiving the reflected light generated by the light emitted from the light source being reflected by the object to be measured. The ranging sensor 18 may have a light source that emits light having directivity.
ここで、端末装置100が、カメラ17と測距センサ18とを用いて、端末装置100の近傍の物体1010を検出した検出結果を、ユーザの入力操作として受け付ける例をさらに説明する。カメラ17および測距センサ18は、例えば、端末装置100の筐体の側面に設けられてもよい。カメラ17の近傍に測距センサ18が設けられてもよい。カメラ17としては、例えば赤外線カメラを用いることができる。この場合、赤外線を照射する照明装置および可視光を遮断するフィルタ等が、カメラ17に設けられてもよい。これにより、屋外か屋内かにかかわらず、カメラ17の撮影画像に基づく物体の検出精度をいっそう向上させることができる。 Here, an example in which the terminal device 100 receives the detection result of detecting the object 1010 in the vicinity of the terminal device 100 by using the camera 17 and the distance measuring sensor 18 as an input operation of the user will be further described. The camera 17 and the distance measuring sensor 18 may be provided on the side surface of the housing of the terminal device 100, for example. A ranging sensor 18 may be provided in the vicinity of the camera 17. As the camera 17, for example, an infrared camera can be used. In this case, the camera 17 may be provided with a lighting device that irradiates infrared rays, a filter that blocks visible light, and the like. As a result, the accuracy of detecting an object based on the captured image of the camera 17 can be further improved regardless of whether it is outdoors or indoors.
プロセッサ10は、カメラ17の撮影画像に対して、例えば以下の(1)~(5)に示す処理のうち1つ以上の処理を行ってもよい。(1)プロセッサ10は、カメラ17の撮影画像に対し画像認識処理を行うことで、該撮影画像にユーザの手が含まれているか否かを特定する。プロセッサ10は、上述の画像認識処理において採用する解析技術として、例えばパターンマッチング等の技術を用いてよい。(2)また、プロセッサ10は、ユーザの手の形状から、ユーザのジェスチャを検出する。プロセッサ10は、例えば、撮影画像から検出されるユーザの手の形状から、ユーザの指の本数(伸びている指の本数)を特定する。プロセッサ10はさらに、特定した指の本数から、ユーザが行ったジェスチャを特定する。例えば、プロセッサ10は、指の本数が5本である場合、ユーザが「パー」のジェスチャを行ったと判定する。また、プロセッサ10は、指の本数が0本である(指が検出されなかった)場合、ユーザが「グー」のジェスチャを行ったと判定する。また、プロセッサ10は、指の本数が2本である場合、ユーザが「チョキ」のジェスチャを行ったと判定する。(3)プロセッサ10は、カメラ17の撮影画像に対し、画像認識処理を行うことにより、ユーザの指が人差し指のみ立てた状態であるか、ユーザの指がはじくような動きをしたかを検出する。(4)プロセッサ10は、カメラ17の撮影画像の画像認識結果、および、測距センサ18の出力値等の少なくともいずれか1つに基づいて、端末装置100の近傍の物体1010(ユーザの手など)と端末装置100との距離を検出する。例えば、プロセッサ10は、カメラ17の撮影画像から特定されるユーザの手の形状の大小により、ユーザの手が端末装置100の近傍(例えば所定値未満の距離)にあるのか、遠く(例えば所定値以上の距離)にあるのかを検出する。なお、撮影画像が動画の場合、プロセッサ10は、ユーザの手が端末装置100に接近しているのか遠ざかっているのかを検出してもよい。(5)カメラ17の撮影画像の画像認識結果等に基づいて、ユーザの手が検出されている状態で、端末装置100とユーザの手との距離が変化していることが判明した場合、プロセッサ10は、ユーザが手をカメラ17の撮影方向において振っていると認識する。カメラ17の撮影範囲よりも指向性が強い測距センサ18において、物体が検出されたりされなかったりする場合に、プロセッサ10は、ユーザが手をカメラの撮影方向に直交する方向に振っていると認識する。 The processor 10 may perform one or more of the processes shown in the following (1) to (5), for example, on the captured image of the camera 17. (1) The processor 10 performs image recognition processing on the captured image of the camera 17 to identify whether or not the captured image includes a user's hand. The processor 10 may use, for example, a technique such as pattern matching as the analysis technique adopted in the above-mentioned image recognition process. (2) Further, the processor 10 detects the user's gesture from the shape of the user's hand. The processor 10 specifies, for example, the number of fingers of the user (the number of extended fingers) from the shape of the user's hand detected from the captured image. The processor 10 further identifies the gesture performed by the user from the number of identified fingers. For example, the processor 10 determines that the user has made a "par" gesture when the number of fingers is five. Further, when the number of fingers is 0 (the fingers are not detected), the processor 10 determines that the user has made a “goo” gesture. Further, when the number of fingers is two, the processor 10 determines that the user has made a "choki" gesture. (3) The processor 10 performs image recognition processing on the captured image of the camera 17 to detect whether the user's finger is in a state where only the index finger is raised or the user's finger is repelled. .. (4) The processor 10 is an object 1010 (user's hand or the like) in the vicinity of the terminal device 100 based on at least one of the image recognition result of the image captured by the camera 17 and the output value of the distance measuring sensor 18. ) And the terminal device 100. For example, the processor 10 determines whether the user's hand is near the terminal device 100 (for example, a distance less than a predetermined value) or far away (for example, a predetermined value) depending on the size of the shape of the user's hand specified from the image captured by the camera 17. Detect whether it is at the above distance). When the captured image is a moving image, the processor 10 may detect whether the user's hand is approaching or moving away from the terminal device 100. (5) When it is found that the distance between the terminal device 100 and the user's hand is changing while the user's hand is detected based on the image recognition result of the image captured by the camera 17, the processor 10 recognizes that the user is waving his hand in the shooting direction of the camera 17. When an object is detected or not detected in the distance measuring sensor 18 having a stronger directivity than the shooting range of the camera 17, the processor 10 determines that the user is waving his / her hand in a direction orthogonal to the shooting direction of the camera. recognize.
このように、プロセッサ10は、カメラ17の撮影画像に対する画像認識により、ユーザが手を握りこんでいるか否か(「グー」のジェスチャであるか、それ以外のジェスチャ(例えば「パー」)であるか)を検出する。また、プロセッサ10は、ユーザの手の形状とともに、ユーザがこの手をどのように移動させているかを検出する。また、プロセッサ10は、ユーザがこの手を端末装置100に対して接近させているのか遠ざけているのかを検出する。このような操作は、例えば、マウスまたはタッチパネルなどのポインティングデバイスを用いた操作に対応させることができる。端末装置100は、例えば、ユーザの手の移動に応じて、表示部15においてポインタを移動させ、ユーザのジェスチャ「グー」を検出する。この場合、端末装置100は、ユーザが選択操作を継続中であると認識する。選択操作の継続とは、例えば、マウスがクリックされて押し込まれた状態が維持されること、または、タッチパネルに対してタッチダウン操作がなされた後タッチされた状態が維持されることに対応する。また、端末装置100は、ユーザのジェスチャ「グー」が検出されている状態で、さらにユーザが手を移動させると、このような一連のジェスチャを、スワイプ操作(またはドラッグ操作)に対応する操作として認識することもできる。また、端末装置100は、カメラ17の撮影画像によるユーザの手の検出結果に基づいて、ユーザが指をはじくようなジェスチャを検出した場合に、当該ジェスチャを、マウスのクリックまたはタッチパネルへのタップ操作に対応する操作として認識してもよい。 In this way, the processor 10 determines whether or not the user is holding a hand (whether it is a “goo” gesture or another gesture (for example, “par”) by recognizing an image captured by the camera 17. ) Is detected. The processor 10 also detects the shape of the user's hand and how the user is moving the hand. The processor 10 also detects whether the user is bringing this hand closer to or away from the terminal device 100. Such an operation can correspond to an operation using a pointing device such as a mouse or a touch panel, for example. For example, the terminal device 100 moves the pointer on the display unit 15 in response to the movement of the user's hand, and detects the user's gesture “goo”. In this case, the terminal device 100 recognizes that the user is continuing the selection operation. Continuation of the selection operation corresponds to, for example, maintaining the state in which the mouse is clicked and pressed, or maintaining the touched state after the touch-down operation is performed on the touch panel. Further, when the user moves his / her hand while the user's gesture "goo" is detected, the terminal device 100 performs such a series of gestures as an operation corresponding to a swipe operation (or a drag operation). It can also be recognized. Further, when the terminal device 100 detects a gesture that the user flips a finger based on the detection result of the user's hand by the image captured by the camera 17, the gesture is clicked by a mouse or tapped on the touch panel. It may be recognized as an operation corresponding to.
<ゲームシステム1の機能的構成>
(サーバ200の機能的構成)
図2は、サーバ200の機能的構成を示すブロック図である。サーバ200は、ゲームを実現するために必要な各種データおよびプログラムを、各端末装置100に提供する機能を有する。サーバ200は、各端末装置100からゲームに関するデータを収集し管理する機能を有する。サーバ200は、複数の端末装置100間の同期処理を行う機能を有する。
<Functional configuration of game system 1>
(Functional configuration of server 200)
FIG. 2 is a block diagram showing a functional configuration of the server 200. The server 200 has a function of providing various data and programs necessary for realizing a game to each terminal device 100. The server 200 has a function of collecting and managing data related to the game from each terminal device 100. The server 200 has a function of performing synchronization processing between a plurality of terminal devices 100.
なお、本実施形態では、サーバ200は事前に登録されたゲームのアカウントで各ユーザおよび端末装置100を識別する。アカウントの登録方法は特に限定されない。例えば、端末装置100またはパーソナルコンピュータ等の他の装置が、ユーザの操作に従って、ユーザのアカウントの登録に必要な情報をサーバ200に送信すればよい。そして、サーバ200は、受信した情報に基づいて各ユーザのアカウントを作成および保存すればよい。 In the present embodiment, the server 200 identifies each user and the terminal device 100 by a game account registered in advance. The method of registering an account is not particularly limited. For example, the terminal device 100 or another device such as a personal computer may transmit the information necessary for registering the user's account to the server 200 according to the operation of the user. Then, the server 200 may create and save each user's account based on the received information.
端末装置100がいずれかのアカウントを用いてゲームシステム1のネットワーク2にログインすると、サーバ200はログインした端末装置100を認識する。なお、ログインの方法およびログインに係る処理については特に限定しない。サーバ200および端末装置100は、従来知られたログインの方法およびログインに係る各種処理を行えばよい。 When the terminal device 100 logs in to the network 2 of the game system 1 using any of the accounts, the server 200 recognizes the logged-in terminal device 100. The login method and the login process are not particularly limited. The server 200 and the terminal device 100 may perform conventionally known login methods and various processes related to login.
サーバ200は、プロセッサ20、メモリ21、ストレージ22、通信IF23、入出力IF24等の協働によって、制御部210および記憶部220として機能する。 The server 200 functions as a control unit 210 and a storage unit 220 in cooperation with the processor 20, the memory 21, the storage 22, the communication IF23, the input / output IF24, and the like.
記憶部220は、制御部210が使用する各種データを格納する。記憶部220はゲームプログラム221と、ゲーム情報222と、ユーザ情報223とを格納している。 The storage unit 220 stores various data used by the control unit 210. The storage unit 220 stores the game program 221, the game information 222, and the user information 223.
ゲームプログラム221は、ゲームを実現するためのプログラムである。ゲーム情報222およびユーザ情報223は、ゲームプログラム221が実行されるときに参照されるデータである。 The game program 221 is a program for realizing a game. The game information 222 and the user information 223 are data referred to when the game program 221 is executed.
なお、ゲームプログラム221は、サーバ200側で実行するゲームプログラムに加えて、端末装置100に送信し端末装置100側で実行するプログラム(後述するゲームプログラム121)を含んでいてもよい。もしくは、記憶部220は、サーバ200側で実行するゲームプログラム221と、端末装置側で実行するプログラムとの両方を格納していてもよい。 The game program 221 may include, in addition to the game program executed on the server 200 side, a program (game program 121 described later) that is transmitted to the terminal device 100 and executed on the terminal device 100 side. Alternatively, the storage unit 220 may store both the game program 221 executed on the server 200 side and the program executed on the terminal device side.
ゲーム情報222は、アカウント間で共通の情報である。ゲーム情報222は、例えば各種ゲーム空間を規定するための情報を含み得る。「ゲーム空間」とは、ユーザが操作可能な操作キャラクタのオブジェクトが配置される空間である。ゲーム情報222は、ゲーム空間内に配置される木・岩・建物等の背景オブジェクトやノンプレイヤキャラクタ(non player character:NPC)のオブジェクトの配置位置、大きさ、色、形状等、アカウント間で共通のオブジェクトに関する各種設定情報を含み得る。ゲーム情報222は、ノンプレイヤキャラクタの各種パラメータの設定値を含み得る。ゲーム情報222はクエストに係る情報を含み得る。ゲーム情報222は、ゲーム空間内において行われる抽選の当選確率に関する情報を含み得る。クエストとは、達成条件が設定されたゲーム内のイベントである。クエスト毎に、達成条件が設定されていてもよい。なお、クエストには達成条件に加え失敗条件が設定されていてもよい。また、以下では、ゲーム空間に配置されたキャラクタのオブジェクトを指して、単に「キャラクタ」と呼称する場合がある。 The game information 222 is information common to all accounts. The game information 222 may include, for example, information for defining various game spaces. The "game space" is a space in which an object of an operation character that can be operated by the user is arranged. The game information 222 is common among accounts such as the placement position, size, color, shape, etc. of background objects such as trees, rocks, buildings, etc. and non-player character (NPC) objects placed in the game space. It may contain various setting information about the object of. The game information 222 may include setting values of various parameters of the non-player character. The game information 222 may include information relating to the quest. The game information 222 may include information regarding the winning probability of a lottery held in the game space. A quest is an in-game event for which achievement conditions have been set. Achievement conditions may be set for each quest. In addition to the achievement conditions, failure conditions may be set for the quest. Further, in the following, the object of the character arranged in the game space may be referred to simply as a "character".
ユーザ情報223は、ゲームのアカウント毎に管理される情報である。ユーザ情報223は例えば、操作可能なキャラクタ(以下、操作キャラクタと称する)に関する情報、保有資産に関する情報、およびゲームの進行度合いを示す情報等を含み得る。ここで、保有資産の例としては、例えばゲーム内通貨、アイテム、キャラクタの装備品などが挙げられる。 The user information 223 is information managed for each game account. The user information 223 may include, for example, information on an operable character (hereinafter referred to as an operating character), information on owned assets, information indicating the degree of progress of the game, and the like. Here, examples of owned assets include in-game currency, items, character equipment, and the like.
制御部210は、記憶部220に格納されたゲームプログラム221を実行することにより、ゲームに関する各種処理を制御する。制御部210は、ゲームプログラム221を実行することにより、送受信部211、データ管理部213、およびサーバ処理部212として機能する。 The control unit 210 controls various processes related to the game by executing the game program 221 stored in the storage unit 220. The control unit 210 functions as a transmission / reception unit 211, a data management unit 213, and a server processing unit 212 by executing the game program 221.
送受信部211は各種データを送受信する。例えば、送受信部211は、端末装置100からの各種データおよびプログラムの送信要求や、マルチプレイ機能に対応するための同期の要求および同期のためのデータ等を受信し、サーバ処理部212に送る。例えば、送受信部211は、サーバ処理部212からの指示に従って、端末装置100に各種データおよびプログラムを送信する。 The transmission / reception unit 211 transmits / receives various data. For example, the transmission / reception unit 211 receives a transmission request for various data and programs from the terminal device 100, a synchronization request for supporting the multiplayer function, data for synchronization, and the like, and sends the data to the server processing unit 212. For example, the transmission / reception unit 211 transmits various data and programs to the terminal device 100 according to the instruction from the server processing unit 212.
本実施形態において「マルチプレイ機能」とは、複数のアカウントにおけるゲームの進行を同期させた状態でゲームを進行させる機能である。ゲームシステム1のサーバ200および端末装置100は、ゲームシステム1にログインしているアカウントが複数存在する場合には、マルチプレイ機能に対応するための各種処理を行う。 In the present embodiment, the "multi-play function" is a function for advancing a game in a state in which the progress of the game in a plurality of accounts is synchronized. When there are a plurality of accounts logged in to the game system 1, the server 200 and the terminal device 100 of the game system 1 perform various processes for supporting the multiplayer function.
サーバ処理部212は、ゲーム進行に係る各種判定処理を行う。サーバ処理部212は、ゲームを提供するために必要な演算処理を行う。サーバ処理部212は、端末装置100からの要求等に応じて、ゲームプログラム221に記述された演算処理を実行する。 The server processing unit 212 performs various determination processes related to the progress of the game. The server processing unit 212 performs arithmetic processing necessary for providing the game. The server processing unit 212 executes the arithmetic processing described in the game program 221 in response to a request from the terminal device 100 or the like.
例えば、サーバ処理部212は、データ管理部213にゲーム情報222またはユーザ情報223のレコードの追加、更新、または削除を指示する。例えば、サーバ処理部212は送受信部211に各種データまたはプログラムの送信を指示する。例えば、サーバ処理部212は、送受信部211を介し端末装置100からマルチプレイ機能に対応するための同期の要求および同期のためのデータを受け取ると、同期処理部214にマルチプレイ機能に対応するための同期処理を行うよう指示する。 For example, the server processing unit 212 instructs the data management unit 213 to add, update, or delete the record of the game information 222 or the user information 223. For example, the server processing unit 212 instructs the transmission / reception unit 211 to transmit various data or programs. For example, when the server processing unit 212 receives a synchronization request and data for synchronization from the terminal device 100 via the transmission / reception unit 211, the synchronization processing unit 214 synchronizes to support the multiplayer function. Instruct to do the processing.
データ管理部213は、記憶部220に格納されている各種データをサーバ処理部212の指示に従って管理する。例えば、データ管理部213は、サーバ処理部212からの指示に応じてゲーム情報222またはユーザ情報223のレコードを、追加、更新、または削除する。 The data management unit 213 manages various data stored in the storage unit 220 according to the instructions of the server processing unit 212. For example, the data management unit 213 adds, updates, or deletes the record of the game information 222 or the user information 223 in response to an instruction from the server processing unit 212.
例えば、データ管理部213は、サーバ処理部212からの指示に従って、ゲーム情報222およびユーザ情報223の少なくとも一方を記憶部220から読み出し、送受信部211を介し端末装置100に送信する。 For example, the data management unit 213 reads at least one of the game information 222 and the user information 223 from the storage unit 220 according to the instruction from the server processing unit 212, and transmits the game information 222 to the terminal device 100 via the transmission / reception unit 211.
例えば、データ管理部213は、サーバ処理部212からの指示に従って、ゲームプログラム221のうち、端末装置100側で実行する分のプログラムを記憶部220から読み出し、送受信部211を介し端末装置100に送信する。 For example, the data management unit 213 reads out from the storage unit 220 the program of the game program 221 to be executed on the terminal device 100 side according to the instruction from the server processing unit 212, and transmits it to the terminal device 100 via the transmission / reception unit 211. do.
同期処理部214は、サーバ処理部212の指示に従って、ゲームのマルチプレイ機能に対応するための同期処理を行う。同期処理部214は、各アカウントに対応する端末装置100から受信する何らかの情報を、他の端末装置100に送信することで端末装置間の同期を行う。同期処理部214はサーバ200から複数の端末装置100に何らかの情報を送信する場合も、各端末装置100に同期して情報を送信する。なお、同期処理部214は、同期のタイミングや同期すべき情報等をサーバ処理部212から受信すればよい。これにより、例えばある端末装置100において行われた入力操作によって引き起こされるゲーム内の作用が、他の端末装置100において同期されて示される。 The synchronization processing unit 214 performs synchronization processing for supporting the multiplayer function of the game according to the instruction of the server processing unit 212. The synchronization processing unit 214 synchronizes between the terminal devices by transmitting some information received from the terminal device 100 corresponding to each account to the other terminal devices 100. Even when the server 200 transmits some information from the server 200 to the plurality of terminal devices 100, the synchronization processing unit 214 transmits the information in synchronization with each terminal device 100. The synchronization processing unit 214 may receive synchronization timing, information to be synchronized, and the like from the server processing unit 212. Thereby, for example, the in-game action caused by the input operation performed in one terminal device 100 is shown synchronously in another terminal device 100.
制御部210は、図示していないが、その他の構成として例えば、距離判定部、付与判定部、および、ゲーム媒体付与部などを含む。距離判定部は、端末装置100の現実世界における移動距離を判定する。例えば、距離判定部は、端末装置100の位置情報に基づいて端末装置100の現実世界における移動距離を判定(特定)する機能を有する。判定(特定)した移動距離は、送受信部211を介し端末装置100に送信する。また、距離判定部は、端末装置100の移動速度を判定(特定)する機能を有していてもよい。なお、移動距離および移動速度の判定は、端末装置100側で実行してもよい。 Although not shown, the control unit 210 includes, for example, a distance determination unit, a grant determination unit, a game medium grant unit, and the like as other configurations. The distance determination unit determines the moving distance of the terminal device 100 in the real world. For example, the distance determination unit has a function of determining (identifying) the moving distance of the terminal device 100 in the real world based on the position information of the terminal device 100. The determined (specified) travel distance is transmitted to the terminal device 100 via the transmission / reception unit 211. Further, the distance determination unit may have a function of determining (specifying) the moving speed of the terminal device 100. The movement distance and the movement speed may be determined on the terminal device 100 side.
付与判定部は、端末装置100からのゲーム進行処理部111による処理情報に基づいて、ユーザにゲーム媒体を獲得する権利を付与するか否かを判定する機能を有する。例えば、端末装置100から送信されたゲーム進行処理部111により判定処理された情報に基づいて、付与判定部は、権利をユーザに付与するか否かを判定する。 The grant determination unit has a function of determining whether or not to grant the user the right to acquire the game medium based on the processing information by the game progress processing unit 111 from the terminal device 100. For example, based on the information processed by the game progress processing unit 111 transmitted from the terminal device 100, the grant determination unit determines whether or not to grant the right to the user.
ゲーム媒体付与部は、端末装置100の現実世界における移動距離に応じてゲーム媒体をユーザに付与する機能を有する。送受信部211は、ユーザに付与可能なゲーム媒体に関する情報を端末装置100に送信する機能を有する。ゲーム媒体付与部は、端末装置100の現実世界における移動距離や付与判定部が権利をユーザに付与すると判定した場合などに基づいて、ゲーム媒体をユーザに付与可能とする機能を有する。 The game medium giving unit has a function of giving a game medium to the user according to the moving distance of the terminal device 100 in the real world. The transmission / reception unit 211 has a function of transmitting information about a game medium that can be given to the user to the terminal device 100. The game medium granting unit has a function of granting the game medium to the user based on the movement distance of the terminal device 100 in the real world, the case where the granting determination unit determines that the right is granted to the user, and the like.
(端末装置100の機能的構成)
図3は、端末装置100の機能的構成を示すブロック図である。端末装置100は、ユーザの入力操作を受け付ける入力装置としての機能と、ゲームの画像や音声を出力する出力装置としての機能を有する。端末装置100は、プロセッサ10、メモリ11、ストレージ12、通信IF13、および入出力IF14等の協働によって、制御部110および記憶部120として機能する。
(Functional configuration of terminal device 100)
FIG. 3 is a block diagram showing a functional configuration of the terminal device 100. The terminal device 100 has a function as an input device that accepts a user's input operation and a function as an output device that outputs a game image or sound. The terminal device 100 functions as a control unit 110 and a storage unit 120 in cooperation with the processor 10, the memory 11, the storage 12, the communication IF 13, the input / output IF 14, and the like.
通信IF13は、端末装置100に備えられたGPS(Global Positioning System)センサや、無線ネットワークシステムなどからの情報を利用して、特定した現実世界の位置情報をサーバ200に送信する。 The communication IF 13 transmits the specified real-world position information to the server 200 by using the information from the GPS (Global Positioning System) sensor provided in the terminal device 100, the wireless network system, and the like.
記憶部120は、ゲームプログラム121と、ゲーム情報122と、ユーザ情報123とを格納する。ゲームプログラム121は、端末装置100側で実行するゲームプログラムである。ゲーム情報122は、制御部110がゲームプログラム121を実行する際に参照するデータであって、サーバ200のゲーム情報222と同様の情報を含んでいる。ユーザ情報123は、端末装置100のユーザのアカウントに関するデータであって、サーバ200のユーザ情報223と同様の情報を含んでいる。 The storage unit 120 stores the game program 121, the game information 122, and the user information 123. The game program 121 is a game program executed on the terminal device 100 side. The game information 122 is data referred to when the control unit 110 executes the game program 121, and includes the same information as the game information 222 of the server 200. The user information 123 is data related to the account of the user of the terminal device 100, and includes the same information as the user information 223 of the server 200.
制御部110は、記憶部120に格納されたゲームプログラム121を実行することにより、端末装置100を統括的に制御する。例えば、制御部110は、ゲーム情報122に記憶された、ゲーム空間を規定するための情報を参照してゲーム空間を規定する。制御部110は、各種データを送受信する。例えば、制御部110はサーバ200から各種データ、プログラム、およびマルチプレイ機能に対応するための同期のためのデータ等を受信する。例えば、制御部110は、ゲーム情報122またはユーザ情報123の一部または全部や、マルチプレイ機能に対応するための同期の要求をサーバ200に送信する。 The control unit 110 comprehensively controls the terminal device 100 by executing the game program 121 stored in the storage unit 120. For example, the control unit 110 defines the game space with reference to the information for defining the game space stored in the game information 122. The control unit 110 transmits and receives various data. For example, the control unit 110 receives various data, programs, data for synchronization for supporting the multiplayer function, and the like from the server 200. For example, the control unit 110 transmits a part or all of the game information 122 or the user information 123, or a synchronization request for supporting the multiplayer function to the server 200.
制御部110は、ゲームプログラム121の記述に応じて、ゲーム進行処理部111、入力操作受付部112、カメラ配置制御部113、表示制御部114、およびオブジェクト制御部115として機能する。 The control unit 110 functions as a game progress processing unit 111, an input operation reception unit 112, a camera arrangement control unit 113, a display control unit 114, and an object control unit 115 according to the description of the game program 121.
入力操作受付部112は、入力部151に対するユーザの入力操作を検知し受け付ける。入力操作受付部112は、表示部15およびその他の入出力IF14を介したコンソールに対してユーザが及ぼした作用から、いかなる入力操作がなされたかを判別し、その結果を制御部110の各要素に出力する。 The input operation receiving unit 112 detects and accepts a user's input operation with respect to the input unit 151. The input operation receiving unit 112 determines what kind of input operation has been performed from the action exerted by the user on the console via the display unit 15 and other input / output IF14s, and outputs the result to each element of the control unit 110. Output.
例えば、入力操作受付部112は、入力部151に対する入力操作がなされた場合、入力位置の座標および操作の種類を検知する。例えば、入力操作受付部112は、タッチ操作、スライド操作、スワイプ操作、およびタップ操作等を検知する。入力操作受付部112は、連続して検知されていた入力が途切れると、表示部15から接触入力が解除されたことを検知する。 For example, the input operation receiving unit 112 detects the coordinates of the input position and the type of operation when an input operation is performed on the input unit 151. For example, the input operation receiving unit 112 detects a touch operation, a slide operation, a swipe operation, a tap operation, and the like. The input operation receiving unit 112 detects that the contact input is released from the display unit 15 when the continuously detected input is interrupted.
ゲーム進行処理部111は、ゲームの進行に係る各種処理を行う。例えば、ゲーム進行処理部111は、入力操作受付部112が受け付けた入力操作の入力位置の座標と操作の種類とから示されるユーザの指示内容を解釈する。例えば、ゲーム進行処理部111は、ゲーム情報122またはユーザ情報123の追加、更新、または削除を行う。例えば、ゲーム進行処理部111は、ゲームの進行に係る各種判定処理を行う。 The game progress processing unit 111 performs various processes related to the progress of the game. For example, the game progress processing unit 111 interprets the user's instruction content indicated by the coordinates of the input position of the input operation received by the input operation reception unit 112 and the type of operation. For example, the game progress processing unit 111 adds, updates, or deletes the game information 122 or the user information 123. For example, the game progress processing unit 111 performs various determination processes related to the progress of the game.
カメラ配置制御部113は、ゲーム空間のうちユーザに提示する領域を指定するための仮想カメラを規定する。カメラ配置制御部113は、仮想カメラのゲーム空間内での位置および向きを規定することにより、仮想カメラをゲーム空間に仮想的に配置する。さらに、カメラ配置制御部113は、仮想カメラで規定される視野領域および当該視野領域に配置されているオブジェクトを描画した画像を作成するよう、表示制御部114に指示する。 The camera arrangement control unit 113 defines a virtual camera for designating an area to be presented to the user in the game space. The camera arrangement control unit 113 virtually arranges the virtual camera in the game space by defining the position and orientation of the virtual camera in the game space. Further, the camera arrangement control unit 113 instructs the display control unit 114 to create an image in which the visual field region defined by the virtual camera and the objects arranged in the visual field region are drawn.
なお、カメラ配置制御部113は、仮想カメラの位置および向きを、ゲーム空間毎に適宜決定してよい。例えば、カメラ配置制御部113は特定のオブジェクトの位置や向きを基準として、当該オブジェクトが特定の向きで視野領域の中央に写るように、当該オブジェクトから一定の方向、距離、および角度で仮想カメラを配置してもよい。特定のオブジェクトとは、例えば端末装置100で操作キャラクタのオブジェクトであってもよいし、ノンプレイヤキャラクタ等他のキャラクタを示す動的なオブジェクトであってもよいし、建物や木、石などを示す静的なオブジェクトであってもよい。ここで、ゲーム空間における動的なオブジェクトには、ゲームプログラム121および221に基づいて動作するキャラクタ(例えば、ノンプレイヤキャラクタ、敵キャラクタなど)とユーザによる操作に基づいて動作する操作キャラクタとが含まれる。 The camera arrangement control unit 113 may appropriately determine the position and orientation of the virtual camera for each game space. For example, the camera arrangement control unit 113 sets the virtual camera in a certain direction, distance, and angle from the object so that the object appears in the center of the field of view in the specific direction based on the position and orientation of the object. It may be arranged. The specific object may be, for example, an object of the operating character in the terminal device 100, a dynamic object indicating another character such as a non-player character, or a building, a tree, a stone, or the like. It may be a static object. Here, the dynamic object in the game space includes a character that operates based on the game programs 121 and 221 (for example, a non-player character, an enemy character, etc.) and an operation character that operates based on an operation by the user. ..
表示制御部114は、表示部152に画像を表示させる。例えば、表示制御部114は、ゲーム空間のうち、カメラ配置制御部113が規定する仮想カメラの視野の領域と、当該領域に存在するオブジェクトとを描画した画像を生成し、表示部152に表示させる。さらに、表示制御部114は、このような画像に、アイコン、ボタン、各種パラメータを示すメニュー等、ゲームの種々の操作に必要なUI(user interface)に係るオブジェクトを重畳して描画してもよい。 The display control unit 114 causes the display unit 152 to display an image. For example, the display control unit 114 generates an image in which an area of the field of view of the virtual camera defined by the camera arrangement control unit 113 and an object existing in the area are drawn in the game space, and the display unit 152 displays the image. .. Further, the display control unit 114 may superimpose and draw an object related to a UI (user interface) necessary for various operations of the game, such as an icon, a button, and a menu showing various parameters, on such an image. ..
オブジェクト制御部115は、ゲーム情報122に含まれる、オブジェクトの設定情報に基づきゲーム空間にオブジェクトを配置する。オブジェクト制御部115は、ゲーム空間に配置したオブジェクトを制御する。例えば、オブジェクト制御部115は、オブジェクトのゲーム空間内での位置、向き、形状、色等を変更したり、オブジェクトに所定の一連の動作を行わせたりする。 The object control unit 115 arranges the object in the game space based on the setting information of the object included in the game information 122. The object control unit 115 controls the objects arranged in the game space. For example, the object control unit 115 changes the position, orientation, shape, color, etc. of the object in the game space, and causes the object to perform a predetermined series of operations.
なお、ゲームシステム1は、端末装置100が備える機能の少なくとも一部をサーバ200が備えるように構成されていてもよい。ゲームシステム1は、サーバ200が備える機能の少なくとも一部を端末装置100が備えるように構成されていてもよい。さらに、端末装置100およびサーバ200以外の他の装置をゲームシステム1の構成要素とし、該ハードウェアにゲームシステム1における処理の一部を実行させてもよい。すなわち、本実施形態においてゲームプログラム121および221を実行するコンピュータは、端末装置100、サーバ200、および他の装置の何れであってもよい。 The game system 1 may be configured so that the server 200 has at least a part of the functions provided by the terminal device 100. The game system 1 may be configured so that the terminal device 100 includes at least a part of the functions provided by the server 200. Further, a device other than the terminal device 100 and the server 200 may be used as a component of the game system 1, and the hardware may be made to execute a part of the processing in the game system 1. That is, the computer that executes the game programs 121 and 221 in the present embodiment may be any of the terminal device 100, the server 200, and other devices.
<ゲーム概要>
本実施形態に係るゲームシステム1が実行するゲーム(以下、本ゲーム)は、位置情報ゲームと、位置情報ゲームとは異なる他のゲーム(例えば対戦ゲームなど)とを含む。本ゲームは、位置情報ゲームによる報酬として付与されたゲーム媒体等を、位置情報ゲームや他のゲームにおいて使用することにより、本ゲームにおけるユーザの有利度合いを高めるものである。
<Game overview>
The game executed by the game system 1 according to the present embodiment (hereinafter, this game) includes a position information game and another game (for example, a battle game) different from the position information game. This game enhances the degree of advantage of the user in this game by using the game medium or the like given as a reward by the location information game in the location information game or another game.
本実施形態の位置情報ゲームにおいては、端末装置を所有するユーザは、近距離、長距離を問わず移動距離に応じてゲーム媒体を獲得することができる。しかし、位置情報ゲームでは、ユーザが徒歩では到達までに相当な時間を要するために躊躇するような長距離の移動を達成することにより、近距離の移動を達成させたときに比べてユーザの有利度合い(ゲーム内価値)の高いゲーム媒体をユーザに付与可能である。これにより、ゲーム進行のために長距離移動することに対するユーザのモチベーションを向上させることができる。 In the location-based game of the present embodiment, the user who owns the terminal device can acquire the game medium according to the moving distance regardless of whether the distance is short or long. However, in location-based games, the user has an advantage over short-distance movement by achieving long-distance movement that hesitates because it takes a considerable amount of time to reach on foot. It is possible to give the user a game medium with a high degree (in-game value). This makes it possible to improve the motivation of the user to move a long distance for the progress of the game.
また、本実施形態の位置情報ゲームでは、移動手段に応じたモードが複数種類設けられており、車などユーザ自身が運転を行う移動手段を利用して位置情報ゲームを進行させるための特定モードも設けられている。ユーザの操作に応じて特定モードが設定されているときには、車などで移動した場合であっても、当該移動による移動距離がすべてゲーム結果に反映される。また、特定モードを設定しているときには、ユーザの操作を要することなくゲームを進行可能とする構成を採用している。さらに、特定モードを設定しているときには、ゲームの進行等に応じてユーザに対して報知すべき情報を表示部以外の出力部(具体的には、スピーカ)を用いて報知する構成を採用している。これにより、本ゲームにおける特定モード中においては、ユーザがゲーム画面を確認する必要がない。その結果、車などの移動手段を利用して位置情報ゲームを行う場合であっても、わき見を防止でき安全性を低下させてしまうことを防止できる。所定の移動手段を利用して長距離移動する場合であっても、ユーザ自身が運転を行う車などを利用する特定モードを設定して位置情報ゲームを進行させたときには、車以外の移動手段を利用する他のモードを設定して位置情報ゲームを進行させたときよりも、ユーザにとって有利度合いの高いゲーム媒体(例えば、希少度の高いキャラクタ、オブジェクト又はアイテム、その他に依頼書など)などが付与される。そのため、特定モードを設定して位置情報ゲームを進行することに対するユーザのモチベーションを向上させることができる。 Further, in the position information game of the present embodiment, a plurality of types of modes according to the means of transportation are provided, and there is also a specific mode for advancing the position information game by using the means of transportation that the user himself drives, such as a car. It is provided. When the specific mode is set according to the user's operation, even if the player moves by car or the like, all the movement distances due to the movement are reflected in the game result. In addition, when a specific mode is set, a configuration is adopted that enables the game to proceed without requiring user operation. Furthermore, when a specific mode is set, a configuration is adopted in which information to be notified to the user according to the progress of the game is notified using an output unit (specifically, a speaker) other than the display unit. ing. As a result, the user does not need to check the game screen during the specific mode in this game. As a result, even when the location information game is played by using a means of transportation such as a car, it is possible to prevent aside and prevent the safety from being lowered. Even when traveling a long distance using a predetermined transportation means, when the location information game is advanced by setting a specific mode in which the user himself / herself drives a car or the like, a transportation means other than the car is used. A game medium (for example, a rare character, object or item, or a request form) that is more advantageous to the user than when the location information game is advanced by setting another mode to be used is given. Will be done. Therefore, it is possible to improve the motivation of the user to proceed with the location-based game by setting a specific mode.
「所定の移動手段」とは、乗物であって、例えば、ユーザ自身が運転を行う自転車、車の他、電車、飛行機、船等が挙げられるが、人の歩行速度より速い速度で移動できるものであれば、特にこれに限定されるものではない。「有利度合いを高める」とは、上記したゲーム媒体以外に、ゲーム内仮想通貨や、飛行船や、気球といった特別なゲーム内移動手段の取得、キャラクタやオブジェクトのレベルを上げる経験値などのゲーム媒体の付与や、特殊なステージやイベントへ進む(プレイ可能にする)ための条件を満たすなど、当該ゲームの進行を有利にすることができるものであれば、特に限定されるものではない。 The "predetermined means of transportation" is a vehicle, for example, a bicycle, a car, a train, an airplane, a ship, etc., which the user himself drives, but which can move at a speed faster than a person's walking speed. If so, it is not particularly limited to this. In addition to the above-mentioned game media, "increasing the degree of advantage" means acquiring in-game virtual currency, special in-game transportation means such as airships and balloons, and experience points for raising the level of characters and objects. It is not particularly limited as long as it can make the progress of the game advantageous, such as granting or satisfying the conditions for advancing to a special stage or event (making it playable).
一方、位置情報ゲーム以外の他のゲームの一例としては、対戦ゲームなどが挙げられる。対戦ゲームとしては、例えば、ユーザによって操作される操作キャラクタ(以下プレイヤキャラクタ(player character:PC))と、ゲームプログラムに従って動作するノンプレイヤキャラクタとを仮想空間に登場させ、プレイヤキャラクタとノンプレイヤキャラクタとの対戦を行わせるとともに、プレイヤキャラクタを成長させてゲームストーリーを進行させるゲームである。なお、対戦相手は、ノンプレイヤキャラクタに限らず、他のユーザによって操作されるプレイヤキャラクタであってもよい。 On the other hand, as an example of a game other than the location information game, a battle game or the like can be mentioned. As a battle game, for example, an operation character operated by a user (hereinafter referred to as a player character (PC)) and a non-player character operating according to a game program are made to appear in a virtual space, and the player character and the non-player character are used. This is a game in which the player character grows and the game story progresses while the battle is played. The opponent is not limited to the non-player character, and may be a player character operated by another user.
位置情報ゲームおよび対戦ゲームなどの他のゲームは、各々、種類が異なるゲームである。しかし、位置情報ゲームにおいて付与されたゲーム媒体(例えば、希少度の高いキャラクタ、オブジェクト又はアイテム、その他に依頼書など)は、位置情報ゲームのみならず、他のゲームの一例である対戦ゲームを有利にするために用いることや新たなイベントに参加できるといった効果を有する。対戦ゲームを有利にするとは、例えば、希少度の高いオブジェクト(キャラクタや武具等)を用いて対戦ゲームを可能にすることにより、対戦を有利に展開できることなどが挙げられる。新たなイベントに参加できるとは、例えば、依頼書を使用することにより、特別なクエストに参加でき、該クエストにおいて新たな敵と対戦するためのゲームが開始可能となるなどが挙げられる。 Other games, such as location-based games and competitive games, are different types of games. However, the game medium given in the location-based game (for example, a highly rare character, object or item, or other request form) is advantageous not only for the location-based game but also for a competitive game which is an example of another game. It has the effect of being able to use it to make a game and participate in new events. The advantage of the battle game is, for example, that the battle can be developed advantageously by enabling the battle game by using a highly rare object (character, armor, etc.). Participation in a new event means, for example, that a special quest can be participated in by using a request form, and a game for fighting a new enemy can be started in the quest.
このため、例えば、位置情報ゲームにおいて徒歩により移動してゲーム媒体等の報酬を獲得→対戦ゲームにおいてゲーム進行を有利に進められる→再び徒歩による移動といったゲームサイクルに加えて、安全性を担保しつつも、位置情報ゲームにおいて所定の移動手段を利用して長距離移動することにより希少度の高いゲーム媒体などを獲得→対戦ゲームにおいて獲得したオブジェクトを戦闘に参加させることによりゲーム進行を有利に進められる→位置情報ゲームにおいて再び所定の移動手段を利用してさらに長距離移動することによりオブジェクトが成長→対戦ゲームにおいてさらにゲーム進行を有利に進められる…といった新たなゲームサイクルをユーザに提供することができる。以下に、位置情報ゲームおよび対戦ゲーム各々について詳細に説明する。 For this reason, for example, in addition to the game cycle of moving by foot in a position information game to obtain rewards such as game media → advancing the game progress in an advantageous manner in a competitive game → moving by walking again, while ensuring safety. However, in the position information game, a game medium with a high degree of rarity can be acquired by moving a long distance using a predetermined transportation means. → It is possible to provide the user with a new game cycle in which the object grows by moving a longer distance using a predetermined moving means again in the position information game → the game progress can be further favorably advanced in the competitive game. .. The location-based game and the battle game will be described in detail below.
(位置情報ゲーム)
まず、位置情報ゲームについて説明する。図4(A)は、ユーザの入力操作により位置情報ゲームが開始されたときの表示部15の一例を示す図である。位置情報ゲームが開始されると、端末装置100は、位置登録システムや端末装置100のGPSモジュールなどからの情報を利用して、端末装置100の現在位置情報(例えば、住所情報、緯度経度情報など)を特定し、当該現在位置情報に基づいて、端末装置100(所有するユーザ)の現実空間における現在位置周辺の地図を表示する。地図を表示するに際しては、例えば、現在位置情報をサーバ200に送信することにより、当該現在位置の周辺の地図データの転送を要求する。サーバ200は、地図データを提供する他のサービス提供装置(サーバ)からネットワークを介して端末装置100の周辺の地図データを取得し、端末装置100の周辺の地図データを端末装置100に送信する。端末装置100は、当該地図データに基づく地図画像を表示部15に表示する。
(Location information game)
First, the location information game will be described. FIG. 4A is a diagram showing an example of the display unit 15 when the position information game is started by the input operation of the user. When the location information game is started, the terminal device 100 uses information from the location registration system, the GPS module of the terminal device 100, and the like to provide the current position information (for example, address information, latitude and longitude information, etc.) of the terminal device 100. ) Is specified, and a map around the current position in the real space of the terminal device 100 (owning user) is displayed based on the current position information. When displaying the map, for example, by transmitting the current position information to the server 200, the transfer of the map data around the current position is requested. The server 200 acquires map data around the terminal device 100 from another service providing device (server) that provides map data via a network, and transmits the map data around the terminal device 100 to the terminal device 100. The terminal device 100 displays a map image based on the map data on the display unit 15.
また、端末装置100を所有するユーザの位置を示す第1オブジェクト300とユーザ周辺の特定範囲(表示部15に表示可能となる範囲)の地図画像とが表示部15に表示されている。さらに、特定範囲内の建物や道路、路線などの地図情報も表示部15に表示されている。 Further, a first object 300 indicating the position of the user who owns the terminal device 100 and a map image of a specific range (a range that can be displayed on the display unit 15) around the user are displayed on the display unit 15. Further, map information such as buildings, roads, and routes within a specific range is also displayed on the display unit 15.
また、位置情報ゲームが開始されると、移動手段を選択するためのモード選択UI(User Interface)が表示部15の下方領域において表示される。モード選択UIには、移動手段として、飛行機、車、電車、および船のアイコンが例示されている。ユーザは、表示されたアイコンのいずれかをタッチ操作することによって位置情報ゲームの進行に利用する移動手段を選択する。なお、モード選択UIでは、移動手段の選択を容易にするため、移動手段を乗物のアイコンで表示しているが、表示方法は、特にこれに限られない。例えば、移動手段は、当該移動手段の名称を示す文字で表示されていてもよい。図4(A)において、いずれかの移動手段が選択された場合、当該移動手段に対応するモードに移行(設定)される。モードが設定された後においては、当該モードに応じたBGM(Background Music)が端末装置100から出力される。BGMは、モードに応じて設定されているが、ユーザの操作により出力されるBGMを変更できるようにしてもよい。ユーザがいずれの移動手段(アイコン)も選択せずに所定時間経過した場合あるいは実際に移動を開始した場合(端末装置100の移動が判定された場合)などにおいては、後述するように徒歩モードに移行される。所定時間経過した場合あるいは実際に移動を開始した場合に徒歩モードへ移行される旨については、モード選択UIにおいてメッセージ表示されるようにしてもよい。 Further, when the position information game is started, a mode selection UI (User Interface) for selecting a moving means is displayed in a lower area of the display unit 15. The mode selection UI exemplifies icons for airplanes, cars, trains, and ships as means of transportation. The user selects a transportation means to be used for the progress of the location-based game by touching any of the displayed icons. In the mode selection UI, the moving means is displayed by a vehicle icon in order to facilitate the selection of the moving means, but the display method is not particularly limited to this. For example, the means of transportation may be displayed in characters indicating the name of the means of transportation. When any of the moving means is selected in FIG. 4 (A), the mode is shifted (set) to the mode corresponding to the moving means. After the mode is set, BGM (Background Music) corresponding to the mode is output from the terminal device 100. Although the BGM is set according to the mode, the BGM output by the user's operation may be changed. When a predetermined time elapses without selecting any of the moving means (icons) or when the user actually starts moving (when the movement of the terminal device 100 is determined), the walking mode is set as described later. Will be migrated. A message may be displayed on the mode selection UI to the effect that the walking mode is to be entered when the predetermined time has elapsed or when the movement is actually started.
図4(B)は、移動手段として車が選択された場合の表示部15の一例を示す図である。移動手段として車が選択されると、ドライブモード(以下、特定モードともいう)に移行される。ドライブモードに移行すると、表示部15に表示されていたユーザの第1オブジェクト300は、車を模した第2オブジェクト301に変更される。第2オブジェクト301としては、例えば、本ゲームの対戦ゲーム内で使用される乗物などを第2オブジェクト301として表示部15に表示してもよい。 FIG. 4B is a diagram showing an example of the display unit 15 when a car is selected as the means of transportation. When a car is selected as a means of transportation, the mode shifts to a drive mode (hereinafter, also referred to as a specific mode). When the drive mode is entered, the user's first object 300 displayed on the display unit 15 is changed to the second object 301 that imitates a car. As the second object 301, for example, a vehicle or the like used in the battle game of this game may be displayed on the display unit 15 as the second object 301.
また、表示部15の画面左下領域においては、現在実行中のモードを示すアイコン310(図4(B)では、車)と、画面右下領域においては、現在のモード(図4(B)ではドライブモード)を解除するアイコン311とが表示されている。ユーザは、アイコン310により、実行中のモード(図4(B)では、ドライブモード)を視覚で確認することができる。また、ユーザは、アイコン310を入力操作することにより、モード(移動手段)を選択し直せるようにしてもよい。また、ユーザは、アイコン311を入力操作することにより実行中のモード(図4(B)では、ドライブモード)を中断あるいは終了させることができる。モードを中断あるいは終了する操作については、図4(F)において説明する。 Further, in the lower left area of the screen of the display unit 15, the icon 310 (car in FIG. 4B) indicating the currently executing mode, and in the lower right area of the screen, the current mode (in FIG. 4B). The icon 311 for canceling the drive mode) is displayed. The user can visually confirm the running mode (drive mode in FIG. 4B) by the icon 310. Further, the user may be able to reselect the mode (moving means) by inputting and operating the icon 310. In addition, the user can suspend or end the running mode (drive mode in FIG. 4B) by inputting and operating the icon 311. The operation of suspending or terminating the mode will be described with reference to FIG. 4 (F).
また、ドライブモード中においては、ユーザに対して報知すべき情報を、表示部15における画像を用いた報知から、スピーカからの音による報知に切り替えられる。すなわち、端末装置100からのゲーム進行処理に伴ってゲームの進行に応じてユーザに報知すべき情報は、ドライブモード中においては、表示部15の表示ではなく、スピーカからの音によってユーザに報知される。表示部15には、第2オブジェクト301と当該オブジェクトの位置に応じた地図画像が表示されるものの、ゲームの進行等に応じてユーザに報知すべき情報についてはスピーカからの音により報知される。 Further, in the drive mode, the information to be notified to the user can be switched from the notification using the image on the display unit 15 to the notification by the sound from the speaker. That is, the information to be notified to the user according to the progress of the game in accordance with the game progress processing from the terminal device 100 is notified to the user by the sound from the speaker instead of the display of the display unit 15 in the drive mode. NS. Although the display unit 15 displays a map image corresponding to the position of the second object 301 and the object, the information to be notified to the user according to the progress of the game is notified by the sound from the speaker.
ゲームの進行等に応じて報知すべき情報とは、例えば、ドライブモード中の移動距離に応じて権利が付与されたことや、所定範囲内に配置されているアイテムを回収すること、他のユーザとすれ違ったこと、ランドマークが所定の範囲内に位置することなどが挙げられる。このため、ユーザは、ドライブモード中においては端末装置100の表示画面を確認する必要がなくなり、スピーカからの音によりゲームの進行情報を知ることができる。その結果、車などの移動手段による移動であってもわき見を防止し、移動中におけるユーザの安全性が向上する。なお、車以外の移動手段(電車等、ユーザ自身が運転しない移動手段)に対応するモード中においては、ユーザに対して報知すべき情報を、スピーカからの音による報知のみならず、表示部15における画像(報知すべき情報に対応する画像)を用いて報知される。 The information to be notified according to the progress of the game is, for example, that the right is granted according to the distance traveled in the drive mode, the collection of items arranged within a predetermined range, and other users. The fact that they passed each other and that the landmarks are located within a predetermined range. Therefore, the user does not need to check the display screen of the terminal device 100 in the drive mode, and can know the progress information of the game by the sound from the speaker. As a result, even if the vehicle is moved by a means of transportation such as a car, it is possible to prevent aside and improve the safety of the user during the movement. In addition, in the mode corresponding to the transportation means other than the car (the transportation means such as a train that the user does not drive), the information to be notified to the user is not only notified by the sound from the speaker but also the display unit 15. (The image corresponding to the information to be notified) is used for notification.
図4(B)では、ドライブモード中における表示部15の表示例として、表示部15に第2オブジェクト301や地図画像などの画像のみを表示し、ゲームの進行等に応じてユーザに報知すべき情報に対応する画像を表示しない例を示している。なお、第2オブジェクト301や地図画像などの画像は、ゲームの進行に応じて表示される画像であるが、ユーザにとって必ずしも必要な情報(ゲーム進行情報)ではないため、ユーザに対して報知すべき情報ではない。しかし、ドライブモード中における表示部15には、ゲームの進行等に応じてユーザに報知すべき情報に対応する画像を表示しないものであればこれに限るものではない。ドライブモード中の表示部15には、第2オブジェクト301や地図画像などの画像についても表示しないものであってもよく、この場合には、例えば、ゲームの進行にかかわらない特定画像(所定の静止画像、動画像など)や、ゲームで予め用意されている待ち受け画像や、アイコン301の画像、ユーザが所有する画像などを表示してもよく、何らの画像をも表示しない(黒画面等)ものであってもよい。なお、ドライブモード中における表示部15には、アイコン311については必ず表示されるものであってもよく、タッチパネルへのタッチ操作により当該アイコン311が表示されるものであってもよい。 In FIG. 4B, as a display example of the display unit 15 in the drive mode, only images such as the second object 301 and the map image should be displayed on the display unit 15 and notified to the user according to the progress of the game or the like. An example of not displaying the image corresponding to the information is shown. The image such as the second object 301 or the map image is an image displayed according to the progress of the game, but it is not necessarily necessary information for the user (game progress information), and therefore should be notified to the user. Not information. However, the display unit 15 in the drive mode is not limited to this as long as it does not display an image corresponding to the information to be notified to the user according to the progress of the game or the like. The display unit 15 in the drive mode may not display images such as the second object 301 and the map image. In this case, for example, a specific image (predetermined stillness) that does not affect the progress of the game. Images, moving images, etc.), standby images prepared in advance in the game, images of icon 301, images owned by the user, etc. may be displayed, and no images are displayed (black screen, etc.). It may be. The icon 311 may be always displayed on the display unit 15 in the drive mode, or the icon 311 may be displayed by a touch operation on the touch panel.
また、表示部15に表示される特定範囲内に、本ゲームをプレイ中の他の端末装置が存在するときは、図4(B)に示されるように、当該他の端末装置に対応する位置(当該端末装置の位置、あるいは当該端末装置の位置から所定範囲(20m)内の任意の位置)に第3オブジェクト302が表示される。第3オブジェクト302は、第2オブジェクト301と同様に本ゲーム内で使用される乗物などを表示してもよい。なお、第3オブジェクト302は、ゲームの進行に応じて表示される画像であるが、ユーザにとって必ずしも必要な情報(ゲーム進行情報)ではないため、ユーザに対して報知すべき情報ではない。しかし、後述するようにドライブモード中においては、第3オブジェクト302のような情報についても表示部15において表示しないようにしてもよい。 When there is another terminal device playing this game within the specific range displayed on the display unit 15, the position corresponding to the other terminal device is as shown in FIG. 4 (B). The third object 302 is displayed at (the position of the terminal device or an arbitrary position within a predetermined range (20 m) from the position of the terminal device). The third object 302 may display a vehicle or the like used in the game in the same manner as the second object 301. Although the third object 302 is an image displayed according to the progress of the game, it is not information that should be notified to the user because it is not necessarily information necessary for the user (game progress information). However, as will be described later, in the drive mode, information such as the third object 302 may not be displayed on the display unit 15.
図4(C)は、ドライブモード中において端末装置100を所有するユーザが移動したときの表示部15の一例を示す図である。端末装置100は、位置情報ゲーム中においては、現在の位置情報をサーバ200に対して随時送信し、端末装置100の周辺の地図データを取得し、第2オブジェクト301の背景となる地図画像を更新表示する。これにより、ユーザが移動すると、当該移動に応じて背景となる地図画像が更新される。ユーザが移動することにより、他のユーザが特定範囲よりも狭い所定範囲(例えば50m)内に位置すると(例えば、図4(C))、端末装置100のスピーカから「Hey」という音声が出力される。これにより、他のユーザに対応する第3オブジェクト302とすれ違う際には、表示部15を視認せずとも、当該他のユーザから挨拶されたかのような疑似体験をユーザに提供でき、ゲームの興趣を向上させることができる。 FIG. 4C is a diagram showing an example of the display unit 15 when the user who owns the terminal device 100 moves in the drive mode. During the location information game, the terminal device 100 transmits the current location information to the server 200 at any time, acquires map data around the terminal device 100, and updates the map image that is the background of the second object 301. indicate. As a result, when the user moves, the map image as the background is updated according to the movement. When the user moves and another user is located within a predetermined range (for example, 50 m) narrower than the specific range (for example, FIG. 4C), the voice "Hey" is output from the speaker of the terminal device 100. NS. As a result, when passing by the third object 302 corresponding to another user, it is possible to provide the user with a simulated experience as if the other user greeted the user without visually recognizing the display unit 15, and the interest of the game can be enjoyed. Can be improved.
図4(D)は、ドライブモード中に所定の条件が成立したことにより、ゲーム媒体を獲得する権利がユーザに付与されたときの表示部15の一例を示す図である。ドライブモード中においては、所定の条件が成立して権利が付与された情報(ゲーム進行情報の一例)を、表示部15において表示(報知)することなく、スピーカから音を出力することによりユーザに報知する。所定の条件としては、例えば、ドライブモード中における移動距離が所定距離に到達することにより成立する。所定条件が成立したときには、例えば「ドライブモードで10kmを到達しました。マテリアルを取得。」といった音声がスピーカから出力される。また、予め定められているランドマークが所定の範囲内(例えば、半径50m以内)に位置するときには、例えば「ランドマークに到達しました!」といった音声がスピーカから出力される。このように、ゲーム進行情報を特定可能となる音がスピーカから出力されることによりユーザに報知される。一方、表示部15には、図4(D)に示すように、第2オブジェクト301や地図画像などが表示されるに過ぎないため、ユーザが表示部15を見る動機を生じさせることがない。 FIG. 4D is a diagram showing an example of the display unit 15 when the right to acquire the game medium is given to the user by satisfying a predetermined condition during the drive mode. In the drive mode, the information (an example of game progress information) to which a predetermined condition is satisfied and the right is granted is output to the user by outputting sound from the speaker without displaying (notifying) the information on the display unit 15. Notify. The predetermined condition is satisfied, for example, when the moving distance in the drive mode reaches a predetermined distance. When the predetermined condition is satisfied, for example, a voice such as "10 km has been reached in the drive mode. Material is acquired." Is output from the speaker. Further, when the predetermined landmark is located within a predetermined range (for example, within a radius of 50 m), a voice such as "The landmark has been reached!" Is output from the speaker. In this way, the user is notified by outputting the sound that can identify the game progress information from the speaker. On the other hand, as shown in FIG. 4D, the display unit 15 only displays the second object 301, the map image, and the like, so that the user does not motivate the user to see the display unit 15.
なお、所定の条件としては、例示したものに限らず、所定の移動手段を利用して移動している時間が所定時間に到達することや、特定の場所(位置)を通過すること、地図上にランダムに配置されているゲーム媒体の付近を移動することにより当該ゲーム媒体を拾得したこと、地図上にランダムに配置されているノンプレイヤキャラクタの付近を移動することにより当該ノンプレイヤキャラクタと戦闘してノンプレイヤキャラクタを何体か倒すことなどによって成立するものであってもよい。 In addition, the predetermined conditions are not limited to those illustrated, but the time of traveling using the predetermined transportation means reaches the predetermined time, passes through a specific place (position), and is on the map. The game medium was found by moving near the randomly placed game medium, and the non-player character was battled by moving near the non-player character randomly placed on the map. It may be established by defeating some non-player characters.
図4(E)は、ドライブモードを終了したときの表示部15の一例を示す図である。ユーザは、アイコン311に対する入力操作により、現在のモードを解除して位置情報ゲームを終了することができる。モードが終了すると、図4(E)に示すように、アイコン311が非表示となり、移動した結果に基づく報酬、すなわちユーザに付与されるゲーム媒体などが表示部15に表示される。付与されるゲーム媒体は、モードの種類、移動距離、当該モード中に付与された権利などに応じて決定される。所定の移動手段を利用した場合、時間当たりの移動距離は、徒歩で移動する場合に比べて長くなる。その結果、単位時間当りにユーザに付与されるゲーム媒体の価値は、所定の移動手段を利用しない場合に比べて高くなる。また、所定の移動手段を利用した場合であっても、ドライブモードを設定した場合には、その他のモードを設定した場合よりもユーザの有利度合いの高いゲーム媒体などが付与される。モードが終了してゲーム媒体が付与されることにより、当該ゲーム媒体がユーザに付与されて利用等が可能となる。 FIG. 4 (E) is a diagram showing an example of the display unit 15 when the drive mode is terminated. The user can cancel the current mode and end the location-based game by inputting the icon 311. When the mode ends, as shown in FIG. 4 (E), the icon 311 is hidden, and the reward based on the movement result, that is, the game medium given to the user and the like is displayed on the display unit 15. The game medium to be granted is determined according to the type of mode, the distance traveled, the rights granted during the mode, and the like. When a predetermined means of transportation is used, the distance traveled per hour is longer than when traveling on foot. As a result, the value of the game medium given to the user per unit time is higher than when the predetermined transportation means is not used. Further, even when a predetermined moving means is used, when the drive mode is set, a game medium or the like having a higher degree of user advantage than when the other modes are set is provided. When the mode ends and the game medium is given, the game medium is given to the user and can be used.
図4(F)は、付与されたゲーム媒体名、およびそのゲーム媒体がゲームにおいて奏する効果の例を説明するための表である。例えば、マテリアルは、プレイヤキャラクタが装備する武具などを強化する効果がある。ユーザは、武器などを強化することによりノンプレイヤキャラクタを倒しやすくなり、ゲームを有利に進めることができる。また、依頼書は、例えばゲームの進行とは関わりのない特別なクエストに参加できる効果がある。ユーザは、このクエストに参加することにより、戦闘に参加できるオブジェクトや特別な武器の入手、あるいは新たなノンプレイヤキャラクタと遭遇できる。さらに、入手したオブジェクトを成長させる効果がある。オブジェクトとしては、ドラゴンや蛇などの人間以外のものであってもよいし、ロボットや人の姿をしたものでもよい。このオブジェクトは成長することにより、攻撃力などのステータスの増加、あるいは新たな技を習得する。その結果、プレイヤキャラクタは、オブジェクトを戦闘に参加させることによりノンプレイヤキャラクタとの戦闘などにおいて有利に進めることができる。なお、ゲーム媒体として、マテリアルや依頼書等について例示したが、例えば、ゲーム内仮想通貨や経験値などであってもよく、また、モード中の移動距離を割り増し(例えば、2倍など)にするようなアイテムでもよく、位置情報ゲームや他のゲーム(例えば対戦ゲーム)においてゲーム進行を有利にすることができるものであれば特にこれらに限定されるものではない。 FIG. 4F is a table for explaining an example of the given game medium name and the effect that the game medium plays in the game. For example, the material has the effect of strengthening the armor and the like equipped by the player character. The user can easily defeat the non-player character by strengthening the weapon or the like, and can advance the game advantageously. The request form also has the effect of allowing you to participate in special quests that have nothing to do with the progress of the game, for example. By participating in this quest, users can obtain objects and special weapons that can participate in battles, or encounter new non-player characters. In addition, it has the effect of growing the obtained object. The object may be a non-human object such as a dragon or a snake, or may be a robot or a human figure. As this object grows, it gains stats such as attack power, or learns new techniques. As a result, the player character can take advantage of the battle with the non-player character by letting the object participate in the battle. Although materials, request forms, etc. have been illustrated as game media, for example, in-game virtual currency, experience points, etc. may be used, and the movement distance in the mode is increased (for example, doubled). Such items may be used, and are not particularly limited as long as they can make the game progress advantageous in a location-based game or another game (for example, a battle game).
(対戦ゲーム)
次に、他のゲームの一例である対戦ゲームについて説明する。対戦ゲームには、上述のように、プレイヤキャラクタとノンプレイヤキャラクタとの対戦を行わせるゲームである。対戦ゲームは、例えば、プレイヤキャラクタが、ノンプレイヤキャラクタを倒すことによって、ゲームを進行させるものであってもよい。ユーザは、ノンプレイヤキャラクタを倒すために、プレイヤキャラクタを強化する。プレイヤキャラクタの強化は、例えば、プレイヤキャラクタのレベルを上げる、キャラクタプレイヤが装備する武器や防具などを強化する、あるいは、プレイヤキャラクタとともに対戦に参加するオブジェクトを入手することによって実行される。
(Competitive game)
Next, a competitive game, which is an example of another game, will be described. As described above, the battle game is a game in which a player character and a non-player character are played against each other. In the battle game, for example, the player character may advance the game by defeating the non-player character. The user strengthens the player character in order to defeat the non-player character. The strengthening of the player character is executed, for example, by raising the level of the player character, strengthening the weapons and armor equipped by the character player, or obtaining an object that participates in the battle together with the player character.
また、プレイヤキャラクタが装備する武器等は、ゲーム内で入手できるアイテム(マテリアルなど)によって強化できるようにしてもよい。また、強化に使用する素材の特性に応じて武器等の特性が変化してもよい。例えば、強化に使用される素材が火属性を持っている場合、強化された武器に火属性が付与されるという場合が挙げられる。 Weapons and the like equipped by the player character may be strengthened by items (materials, etc.) available in the game. In addition, the characteristics of weapons and the like may change according to the characteristics of the material used for reinforcement. For example, if the material used for strengthening has a fire attribute, the strengthened weapon may be given a fire attribute.
また、対戦ゲームには、複数のクエスト(ステージ)が用意されており、ユーザは、各クエストに関連付けられている要件を満たすことにより、当該クエストをクリアすることができる。要件としては、例えば、出現するノンプレイヤキャラクタをすべて倒すこと、出現するノンプレイヤキャラクタのうちボスキャラクタを倒すこと、所定位置に到達することなどにより成立するものが挙げられる。クエストは、例えば、ゲームの進行によって実行されてもよいし、依頼書等を入手することによって対応する特別なクエストが実行されてもよい。また、クエストは、他のユーザと協力してクリアすることができるようにしてもよい。 In addition, a plurality of quests (stages) are prepared in the battle game, and the user can clear the quest by satisfying the requirements associated with each quest. The requirements include, for example, those that are satisfied by defeating all the appearing non-player characters, defeating the boss character among the appearing non-player characters, and reaching a predetermined position. The quest may be executed, for example, as the game progresses, or a special quest corresponding to the quest may be executed by obtaining a request form or the like. The quest may also be able to be completed in cooperation with other users.
また、プレイヤキャラクタとともにノンプレイヤキャラクタと戦ってくれるオブジェクトが存在してもよい。このオブジェクトは、プレイヤキャラクタと同様に操作できるものであってもよいし、戦闘において攻撃にのみ参加できるものであってもよい。このオブジェクトは、プレイヤキャラクタと同条件で成長してもよいし、プレイヤキャラクとは別の条件を満たすことにより成長するようにしてもよい。このオブジェクトは、ゲームの進行によって入手できるようにしてもよいし、依頼書によって入手できるようにしてもよい。 In addition, there may be an object that fights against the non-player character together with the player character. This object may be operable in the same manner as the player character, or may be able to participate only in an attack in battle. This object may grow under the same conditions as the player character, or may grow by satisfying conditions different from those of the player character. This object may be made available as the game progresses, or it may be made available through a request form.
上述のマテリアルや依頼書等の入手、オブジェクトの入手・成長は、位置情報ゲームにおいてユーザが所定の移動手段を利用することにより取得可能となるものがあってもよく、また、所定の移動手段を利用するモードのうちドライブモードを設定した場合にのみ取得可能となるものであってもよい。 The acquisition of the above-mentioned materials, request forms, etc., and the acquisition / growth of objects may be obtained by the user using a predetermined transportation means in the location information game, and the predetermined transportation means may be obtained. Of the modes to be used, those that can be acquired only when the drive mode is set may be used.
(位置情報ゲーム関連処理)
図5は、端末装置100で実行される位置情報ゲーム関連処理の一例を示すフローチャートである。位置情報ゲーム関連処理は、位置情報ゲーム中において端末装置100により実行されるが、これに限らず、一部の処理はサーバ200において実行し、処理結果を端末装置100に送信するようにしてもよい。
(Location-based game-related processing)
FIG. 5 is a flowchart showing an example of location-based game-related processing executed by the terminal device 100. The location information game-related processing is executed by the terminal device 100 during the location information game, but the present invention is not limited to this, and some processing may be executed by the server 200 and the processing result may be transmitted to the terminal device 100. good.
位置情報ゲームが開始されると、ステップS01においては、端末装置100が取得した位置情報などに基づいて表示部15に地図画像、端末装置100の位置などを表示する。表示部15には、ユーザの端末装置100の位置に第1オブジェクト300が表示され、ユーザ周辺の特定範囲の地図画像が表示される(図4(A)参照)。このとき、特定範囲の地図画像には、周辺の建物、道路または路線などの一般的な地図情報も表示される。また、ステップS02においては、利用する移動手段を選択させるためのモード選択UIを表示部15の下方領域に表示する(図4(A)参照)。表示された移動手段をタッチ操作して選択することなどにより、当該移動手段に対応するモードへ移行させる。 When the position information game is started, in step S01, a map image, the position of the terminal device 100, and the like are displayed on the display unit 15 based on the position information and the like acquired by the terminal device 100. The first object 300 is displayed on the display unit 15 at the position of the terminal device 100 of the user, and a map image of a specific range around the user is displayed (see FIG. 4A). At this time, general map information such as surrounding buildings, roads, or routes is also displayed on the map image of the specific range. Further, in step S02, the mode selection UI for selecting the moving means to be used is displayed in the lower area of the display unit 15 (see FIG. 4A). By touching and selecting the displayed moving means, the mode is shifted to the mode corresponding to the moving means.
ステップS03においては、ドライブモードが選択されたか否かを判定する。ドライブモードは、ユーザが移動手段として、車を選択した場合のモードである。ドライブモードが選択されたと判定された場合は、ステップS04に進む。一方、ドライブモードが選択されたと判定されなかった場合は、ステップS30に進む。 In step S03, it is determined whether or not the drive mode is selected. The drive mode is a mode when the user selects a car as a means of transportation. If it is determined that the drive mode has been selected, the process proceeds to step S04. On the other hand, if it is not determined that the drive mode has been selected, the process proceeds to step S30.
ステップS04においては、端末装置100の位置が停滞状態であるか否かを判定する。ゲーム進行処理部111は、所定期間内の端末装置100の移動距離などに基づいて端末装置100の位置が停滞状態にあるか否かを判定する。「停滞状態」とは、ユーザが、所定の場所に留まって移動していない蓋然性が高い状態をいう。停滞状態は、例えば、端末装置100に備えられたGPSセンサからの情報に基づいて、端末装置100が動いていないと判定される状態のみならず、動いていると判定される場合であっても当該動いている範囲が所定範囲内であってユーザ自体は移動しておらず当該ユーザの身振り手振りの範囲で動いているとみなされる状態をも含む。停滞状態の判定は、例えば、端末装置100の位置がドライブモードの選択があったと判定されたときの位置とその所定期間(例えば、0.5秒、1秒等)前の位置との距離が所定の距離以下であるかによって判定される。所定の距離以下であった場合、端末装置100は停滞状態であると判定され、所定の距離を超えた場合、端末装置100に位置は停滞状態ではないと判定される。「所定の距離」とは、例えば、所定期間内における端末装置100の位置の移動距離が0~1m範囲(ユーザの身振り手振りの範囲)の距離をいう。 In step S04, it is determined whether or not the position of the terminal device 100 is in a stagnant state. The game progress processing unit 111 determines whether or not the position of the terminal device 100 is in a stagnant state based on the moving distance of the terminal device 100 within a predetermined period or the like. The "stagnation state" means a state in which it is highly probable that the user stays in a predetermined place and does not move. The stagnation state is not only a state in which it is determined that the terminal device 100 is not moving based on information from a GPS sensor provided in the terminal device 100, but also a state in which it is determined that the terminal device 100 is moving. It also includes a state in which the moving range is within a predetermined range, the user itself is not moving, and the user is considered to be moving within the range of the user's gesture. In the determination of the stagnation state, for example, the distance between the position when the position of the terminal device 100 is determined that the drive mode has been selected and the position before the predetermined period (for example, 0.5 seconds, 1 second, etc.) is determined. It is determined by whether it is less than or equal to a predetermined distance. If it is less than or equal to a predetermined distance, the terminal device 100 is determined to be in a stagnant state, and if it exceeds a predetermined distance, the position of the terminal device 100 is determined not to be stagnant. The "predetermined distance" means, for example, a distance in which the movement distance of the position of the terminal device 100 within a predetermined period is in the range of 0 to 1 m (the range of the user's gesture).
ステップS04において端末装置100の位置が停滞状態であると判定されなかったときには、ユーザからの入力操作を有効に受け付けず、ステップS05に進みユーザに注意を喚起して、再びステップS03へ移行する。注意を喚起する方法としては、表示部15に注意内容(例えば「止まって選択してください!」といったメッセージ)を表示してもよいし、注意を喚起する音(「止まって選択してください!」といった音声含む)を出力してもよい。これにより、停滞状態ではないときには、ドライブモードに移行させず、止まって再度の操作を促すことができる。 When it is not determined in step S04 that the position of the terminal device 100 is in a stagnant state, the input operation from the user is not effectively accepted, the process proceeds to step S05 to call attention to the user, and the process proceeds to step S03 again. As a method of calling attention, the attention content (for example, a message such as "Stop and select!") May be displayed on the display unit 15, or a sound calling attention ("Stop and select!") May be displayed. ”) May be output. As a result, when it is not in a stagnation state, it is possible to stop and prompt the operation again without shifting to the drive mode.
一方、端末装置100の位置が停滞状態であると判定されたときには、ステップS06に進む。ステップS06においては、ドライブモードに移行する。このように、S03およびS04の処理を経てドライブモードに移行させることにより、例えば、すでに車などを利用して移動しながらドライブモードへ移行させるための入力操作が行われたとしても、ドライブモードに移行されず当該入力操作が無駄になるため、移動しながらのドライブモードに移行開始させるための入力操作を抑止・防止できる。なお、後述するように、車などのユーザ自身が運転する移動手段以外の移動手段(電車・飛行機等)に対応するモードについて選択するための操作が行われたときには、後述するようにステップS04に対応する処理が行われないため、移動中であっても選択されたモードに移行可能となる。 On the other hand, when it is determined that the position of the terminal device 100 is stagnant, the process proceeds to step S06. In step S06, the mode shifts to the drive mode. In this way, by shifting to the drive mode through the processes of S03 and S04, for example, even if an input operation for shifting to the drive mode while moving using a car or the like is performed, the drive mode is set. Since the input operation is wasted without the transition, the input operation for starting the transition to the drive mode while moving can be suppressed / prevented. As will be described later, when an operation for selecting a mode corresponding to a transportation means (train, airplane, etc.) other than the transportation means driven by the user himself / herself such as a car is performed, step S04 is performed as described later. Since the corresponding processing is not performed, it is possible to shift to the selected mode even while moving.
ステップS07においては、ユーザに対して報知すべき情報を、表示部15を用いて報知する態様からスピーカ(音)を用いて報知する態様に切り替える。また、ドライブモード中においては、後述するように、ユーザからの入力操作を要することなく、端末装置100を移動させることのみによってゲームを進行させることができる。このため、ドライブモード中においては、ユーザが表示部15を見ることなく、ゲームの進行を聴覚によって認識することができる。 In step S07, the information to be notified to the user is switched from the mode of notifying the user using the display unit 15 to the mode of notifying the information using the speaker (sound). Further, in the drive mode, as will be described later, the game can be advanced only by moving the terminal device 100 without requiring an input operation from the user. Therefore, in the drive mode, the user can visually recognize the progress of the game without looking at the display unit 15.
表示部15には、図4(B)等で示したように、所定の画像として現在位置を特定可能な地図画像が表示される。しかし、ドライブモード中においては、ユーザへの報知態様がステップS07において音のみを用いた報知態様に切り替えられて、ゲームの進行・結果などに影響する情報が表示部15に表示されることはない。このため、ユーザがドライブモード中に表示部15に対して注意を向けることを低減でき、ユーザの安全性を向上させることができる。 As shown in FIG. 4B and the like, the display unit 15 displays a map image in which the current position can be specified as a predetermined image. However, in the drive mode, the notification mode to the user is switched to the notification mode using only sound in step S07, and the information affecting the progress / result of the game is not displayed on the display unit 15. .. Therefore, it is possible to reduce the user's attention to the display unit 15 during the drive mode, and it is possible to improve the user's safety.
ステップS08においては、端末装置100のスピーカからドライブモードに対応する効果音を出力させる。効果音としては、例えば、BGMが挙げられる。ユーザは、ドライブモードに対応したBGMを聞くことにより、表示部15を見ることなく、運転による移動を楽しむことができる。 In step S08, the sound effect corresponding to the drive mode is output from the speaker of the terminal device 100. Examples of the sound effect include BGM. By listening to the BGM corresponding to the drive mode, the user can enjoy the movement by driving without looking at the display unit 15.
ステップS09においては、端末装置100から取得された位置情報に基づいてドライブモード中における現在位置を特定可能な地図画像を表示部15に表示する。ドライブモード中においては、図4(B)で示したように、ユーザが有する端末装置100の現在位置に応じた地図画像に重畳させて第2オブジェクト301が表示される。また、ドライブモード中においては、特定範囲内に他のユーザが所有する端末装置が存在するときに、当該他のユーザが所有する端末装置に対応する位置に第3オブジェクト302が表示される(図4(B)参照)。なお、ステップS09の処理は、ユーザが所有する端末装置100および他の端末装置の位置に応じて繰り返し実行されて、表示部15の表示状態が更新される。 In step S09, a map image capable of specifying the current position in the drive mode based on the position information acquired from the terminal device 100 is displayed on the display unit 15. In the drive mode, as shown in FIG. 4B, the second object 301 is displayed by superimposing it on the map image corresponding to the current position of the terminal device 100 owned by the user. Further, in the drive mode, when a terminal device owned by another user exists within a specific range, the third object 302 is displayed at a position corresponding to the terminal device owned by the other user (FIG. FIG. 4 (B)). The process of step S09 is repeatedly executed according to the positions of the terminal device 100 and other terminal devices owned by the user, and the display state of the display unit 15 is updated.
ステップS10においては、端末装置100の位置から端末装置100の移動距離を特定する。サーバ200の距離判定部は、端末装置100から逐次送信される端末装置100の位置情報から、現実世界における端末装置100の移動距離を判定する。判定された結果は、サーバ200の送受信部211から端末装置100の通信IF13に送られる。
ステップS10においては、受信した情報に基づいて端末装置100の移動距離を特定する。
In step S10, the moving distance of the terminal device 100 is specified from the position of the terminal device 100. The distance determination unit of the server 200 determines the moving distance of the terminal device 100 in the real world from the position information of the terminal device 100 sequentially transmitted from the terminal device 100. The determined result is sent from the transmission / reception unit 211 of the server 200 to the communication IF 13 of the terminal device 100.
In step S10, the moving distance of the terminal device 100 is specified based on the received information.
ステップS11においては、所定の情報出力契機が成立したか否かを判定する。所定の情報出力契機とは、例えば、所定距離(例えば2km)を走行することにより所定の条件を満たすときや、所定範囲内(例えば半径2km)に特定のユーザ(例えばフレンド登録したユーザ)やランドマークが存在するときなどが挙げられる。所定の情報出力契機が成立したと判定されたときには、ステップS12へ進む。一方、所定の情報出力契機が成立したと判定されなかったときには、ステップS13へ進む。 In step S11, it is determined whether or not a predetermined information output trigger has been established. The predetermined information output trigger is, for example, when a predetermined condition is satisfied by traveling a predetermined distance (for example, 2 km), or a specific user (for example, a user registered as a friend) or a land within a predetermined range (for example, a radius of 2 km). For example, when the mark exists. When it is determined that the predetermined information output trigger has been established, the process proceeds to step S12. On the other hand, when it is not determined that the predetermined information output trigger has been established, the process proceeds to step S13.
ステップS12においては、ゲームの進行に応じた音声(成立した情報出力契機に応じた音声)をスピーカから出力する。情報出力契機に応じた音声としては、例えば、所定距離走行で所定の条件を満たす場合には「あと2kmで権利獲得するよ」といった音声や、所定範囲内にランドマークが存在する場合には「南東方向にランドマークAがあるよ!」といった音声などが出力される。 In step S12, the sound corresponding to the progress of the game (the sound corresponding to the established information output trigger) is output from the speaker. As the voice corresponding to the information output trigger, for example, when the predetermined condition is satisfied after traveling a predetermined distance, the voice such as "I will acquire the right in 2 km" or when the landmark exists within the predetermined range, " A voice such as "There is a landmark A in the southeast direction!" Is output.
ステップS13においては、所定の条件(ドライブモード中において権利を付与するための条件)が成立したか否かを判定する。権利を付与するための条件とは、例えば、ドライブモード中の移動距離が10kmに到達する毎に成立する条件や、地図上に予め配置されているアイテムの近くを通過することに成立する条件などである。権利を付与するための条件が成立していると判定されたときには、ステップS14に進む。一方、権利を付与する条件が成立していると判定されなかったときには、ステップS15に進む。 In step S13, it is determined whether or not a predetermined condition (condition for granting the right in the drive mode) is satisfied. The conditions for granting the right include, for example, a condition that is satisfied every time the moving distance in the drive mode reaches 10 km, a condition that is satisfied when passing near an item pre-arranged on the map, and the like. Is. When it is determined that the conditions for granting the right are satisfied, the process proceeds to step S14. On the other hand, when it is not determined that the condition for granting the right is satisfied, the process proceeds to step S15.
ステップS14においては、権利をユーザに付与するとともに付与された旨をユーザに知らせる効果音が出力される(図4(D)での説明参照)。ドライブモード中に権利が付与されることにより、当該ドライブモードが終了したときに当該権利に応じたゲーム媒体がユーザに付与されて、ユーザが利用可能(あるいはゲームにおいて効果を奏すること)となる。効果音は、端末装置100のスピーカから出力される。効果音としては、例えば「ドライブモード開始から10kmに到達しました。マテリアルを取得。」といった音声や、単に「権利をGETしました」「アイテムを回収しました」といった音声などが出力されて、ユーザに権利が付与されたことを知らせるものである。 In step S14, a sound effect that grants the right to the user and informs the user that the right has been granted is output (see the explanation in FIG. 4D). By granting the right during the drive mode, when the drive mode ends, the game medium corresponding to the right is granted to the user, and the user can use (or play an effect in the game). The sound effect is output from the speaker of the terminal device 100. As the sound effect, for example, a voice such as "10 km has been reached from the start of the drive mode. Material has been acquired." Or a voice such as simply "GET the right" or "Recovered the item" is output to the user. It informs that the right has been granted to.
ステップS15においては、端末装置100からの位置情報に基づいて他のユーザ(当該他のユーザの端末装置)が特定範囲よりも狭い所定範囲内に位置するか否かを判定する。所定範囲内に他のユーザが位置すると判定されたときは、ステップS16に進む。一方、所定範囲内に他のユーザが位置すると判定されなかったときには、ステップS17に進む。 In step S15, it is determined whether or not another user (the terminal device of the other user) is located within a predetermined range narrower than the specific range based on the position information from the terminal device 100. When it is determined that another user is located within the predetermined range, the process proceeds to step S16. On the other hand, when it is not determined that another user is located within the predetermined range, the process proceeds to step S17.
ステップS16においては、端末装置100のスピーカから所定音を出力する。所定音としては、例えば、「Hey」といった挨拶に相当する音声を出力することが挙げられる(図4(D)参照)。 In step S16, a predetermined sound is output from the speaker of the terminal device 100. Examples of the predetermined sound include outputting a voice corresponding to a greeting such as “Hey” (see FIG. 4 (D)).
ステップS17においては、端末装置100からの位置情報に基づいて所定のランドマークが所定の範囲内(例えば、半径50m以内)に位置するか否かを判定する。所定のランドマークが位置すると判定されたときは、ステップS18に進む。一方、所定のランドマークが位置すると判定されなかったときは、ステップS19に進む。 In step S17, it is determined whether or not the predetermined landmark is located within the predetermined range (for example, within a radius of 50 m) based on the position information from the terminal device 100. When it is determined that the predetermined landmark is located, the process proceeds to step S18. On the other hand, if it is not determined that the predetermined landmark is located, the process proceeds to step S19.
ステップS18においては、ランドマークフラグを設定し、効果音を出力する。端末装置100のスピーカからは、ランドマークが所定の範囲内に位置する旨を特定可能な音声が出力されてユーザに報知される。例えば、「ランドマークAに到達しました!ご当地アイテムの〇〇ゲット!」という音声が出力される。ランドマークフラグは、移動中に近くを通過したランドマークを特定するための情報であり、後述するようにドライブモード終了時において当該ランドマークフラグに基づいて当該ランドマークに対応するゲーム媒体がユーザに付与される。ステップS19においては、ユーザからの入力操作によってドライブモード終了操作があったか否かを判定する。ドライブモード終了操作があったと判定されたときには、ステップS20に進む。一方、ドライブモード終了操作があったと判定されなかったときには、ステップS09に戻る。 In step S18, the landmark flag is set and the sound effect is output. From the speaker of the terminal device 100, a voice that can identify that the landmark is located within a predetermined range is output to notify the user. For example, the voice "Landmark A has been reached! Get XX local items!" Is output. The landmark flag is information for identifying a landmark that has passed nearby while moving, and as will be described later, at the end of the drive mode, the user is provided with a game medium corresponding to the landmark based on the landmark flag. Granted. In step S19, it is determined whether or not the drive mode end operation has been performed by the input operation from the user. When it is determined that the drive mode end operation has been performed, the process proceeds to step S20. On the other hand, when it is not determined that the drive mode end operation has been performed, the process returns to step S09.
ステップS20においては、ステップS04と同様に、端末装置100の位置が停滞状態であるか否かを判定する。ステップS20において端末装置100の位置が停滞状態であると判定されなかったときには、ユーザからの入力操作を有効に受け付けず、ステップS21に進みユーザに注意を喚起して、再びステップS09へ移行する。注意を喚起する方法としては、表示部15に注意内容(例えば「止まって選択してください!」といったメッセージ)を表示してもよいし、注意を喚起する音(「止まって選択してください!」といった音声含む)を出力してもよい。これにより、停滞状態ではないときには、ドライブモードを終了させず、止まって再度の操作を促すことができる。一方、端末装置100の位置が停滞状態であると判定されたときには、ステップS22進む。 In step S20, as in step S04, it is determined whether or not the position of the terminal device 100 is in a stagnant state. When it is not determined in step S20 that the position of the terminal device 100 is in a stagnant state, the input operation from the user is not effectively accepted, the process proceeds to step S21 to call attention to the user, and the process proceeds to step S09 again. As a method of calling attention, the attention content (for example, a message such as "Stop and select!") May be displayed on the display unit 15, or a sound calling attention ("Stop and select!") May be displayed. ”) May be output. As a result, when the drive mode is not in a stagnation state, the drive mode can be stopped and the operation can be prompted again without ending the drive mode. On the other hand, when it is determined that the position of the terminal device 100 is stagnant, the process proceeds to step S22.
ステップS22においては、ドライブモードを終了する。このように、S19およびS20の処理を経てドライブモードを終了させることにより、例えば、車などを利用して移動している最中に獲得したゲーム媒体などを確認するためにドライブモードを終了させるための入力操作が行われたとしても終了させず当該入力操作が無駄になるため、移動しながらの終了させるための入力操作を抑止・防止できる。なお、後述するように、車などのユーザ自身が運転する移動手段以外の移動手段(電車・飛行機等)に対応するモード中において終了操作が行われたときには、後述するようにステップS20に対応する処理が行われないため、移動中であっても選択されたモードを終了可能となる。
また、ステップS22においては、ドライブモードの終了に伴って、ユーザに対して報知すべき情報を、スピーカ(音)のみを用いて報知する態様から表示部15を用いた報知態様に切り替える。
In step S22, the drive mode is terminated. In this way, by terminating the drive mode through the processes of S19 and S20, for example, in order to terminate the drive mode in order to confirm the game medium acquired while moving using a car or the like. Even if the input operation of is performed, the input operation is not terminated and the input operation is wasted. Therefore, the input operation for terminating while moving can be suppressed / prevented. As will be described later, when the end operation is performed in the mode corresponding to the transportation means (train, airplane, etc.) other than the transportation means driven by the user himself / herself such as a car, the process corresponds to step S20 as described later. Since no processing is performed, the selected mode can be terminated even while moving.
Further, in step S22, with the end of the drive mode, the information to be notified to the user is switched from the mode of notifying the user using only the speaker (sound) to the mode of notifying using the display unit 15.
ステップS23においては、移動結果に基づいてゲーム媒体などをユーザに付与する。付与されるゲーム媒体は、ドライブモード中の移動距離、ドライブモード中に付与された権利などに基づいてユーザに付与される。ドライブモード中に付与された権利には、ドライブモード中に所定距離を移動することにより成立する権利、配置されているアイテムを回収することにより成立する権利、所定のランドマークの近くを通過することにより成立する権利などがある。これらの権利に基づいて、ゲーム媒体が付与される。付与される権利は、例えば、ランドマークに関連した特別なもの(例えば、ご当地アイテム)であってもよく、選択中のモードがドライブモード中のときには、さらに特別な権利を付与してもよい。このようにすることで、ドライブモードを利用して移動しようとするユーザの意欲が向上する。なお、当該権利は、ドライブモードが終了したときに権利に応じたゲーム媒体をユーザに付与して、ユーザが利用可能(あるいはゲームにおいて効果を奏すること)にするための媒体である。 In step S23, a game medium or the like is given to the user based on the movement result. The game medium to be granted is granted to the user based on the distance traveled during the drive mode, the rights granted during the drive mode, and the like. The rights granted during drive mode include the right to be granted by moving a predetermined distance during drive mode, the right to be granted by collecting the placed items, and passing near a predetermined landmark. There is a right to be established by. Game media are granted based on these rights. The rights granted may be, for example, special ones related to the landmark (eg, local items), and may be granted even more special rights when the selected mode is drive mode. .. By doing so, the motivation of the user to move using the drive mode is improved. The right is a medium for giving the user a game medium according to the right when the drive mode is terminated so that the user can use (or exert an effect in the game).
ユーザには、ドライブモード終了時には、ドライブモードに対応したゲーム内価値の高いゲーム媒体が付与されてもよい。このゲーム内価値の高いゲーム媒体としては、ドライブモードでしか得られないゲーム媒体、例えば、特別なオブジェクトや特別な依頼書のようなものであってもよい。本実施形態では、移動距離が同じ場合、ドライブモードで移動する場合が、付与されるゲーム媒体のゲーム内価値は他のモードなどに比べて最も高くなる。すなわち、ドライブモードで移動した場合が、有利度合いを最も高めることができる。
本実施形態では、基本的に移動距離が長いほどゲーム内価値の高いゲーム媒体が付与される。なお、付与されるゲーム媒体は、移動距離が同じでもドライブモード、その他のモード、徒歩モードなどのモードの種類に応じて付与されるゲーム媒体が異なる。また、その他のモードにおいても移動手段の種類に応じて付与されるゲーム媒体が異なってもよい。
At the end of the drive mode, the user may be provided with a game medium having a high in-game value corresponding to the drive mode. The game medium having high in-game value may be a game medium that can be obtained only in the drive mode, such as a special object or a special request form. In the present embodiment, when the movement distance is the same and the movement is performed in the drive mode, the in-game value of the game medium to be given is the highest as compared with other modes and the like. That is, the degree of advantage can be maximized when moving in the drive mode.
In the present embodiment, basically, the longer the moving distance, the higher the in-game value of the game medium is given. Even if the moving distance is the same, the game medium to be given differs depending on the type of mode such as drive mode, other mode, and walking mode. Further, in other modes as well, the game medium provided may differ depending on the type of transportation means.
また、ステップS23においては、終了したドライブモード中に付与された権利等に基づいて報酬が付与されるものに限らず、これに加えて、当該ドライブモード中における総移動距離に応じて報酬が付与される。例えば、ゲーム内で利用できるゲーム内通貨が総移動距離に応じた分量だけ付与されるものや、移動距離に応じて有利度合いが異なるように段階的に定められているゲーム媒体のうちから総移動距離に応じたゲーム媒体が付与されるものなどであってもよい。この場合においても、付与される報酬の有利度合いは、総移動距離が長い程、高くなるように定められているが、総移動距離が同じでも、ドライブモード>その他の移動手段(電車等)に対応するモード>徒歩モードとなるように定められているものであってもよい。 Further, in step S23, the reward is not limited to the one given based on the rights granted during the terminated drive mode, and in addition, the reward is given according to the total distance traveled during the drive mode. Will be done. For example, the in-game currency that can be used in the game is given in an amount corresponding to the total movement distance, or the total movement is made out of the game media in which the degree of advantage is determined stepwise according to the movement distance. A game medium according to the distance may be provided. Even in this case, the advantage of the reward given is set to be higher as the total travel distance is longer, but even if the total travel distance is the same, drive mode> other means of transportation (train, etc.) It may be set so that the corresponding mode> the walking mode.
また、ステップS23においては、表示部15に特定画像を表示する(図4(E)参照)。特定画像には、例えば、ドライブモード中の移動距離や移動中に付与された権利およびドライブモードに応じて付与されるゲーム媒体などの情報が表示される。 Further, in step S23, a specific image is displayed on the display unit 15 (see FIG. 4 (E)). In the specific image, for example, information such as the moving distance in the drive mode, the rights granted during the movement, and the game medium granted according to the drive mode is displayed.
以上においては、ドライブモードが設定されてから終了するまでの処理内容について説明したが、ドライブモードが選択されなかった場合の処理内容について以下に説明する。ステップS03に戻り、ドライブモードが選択されたと判定されなかったときには、ステップS30において、ドライブモード以外のその他のモードが選択されたか否かを判定する。その他のモードとは、飛行機や、電車、船に対応するモードである。その他のいずれかのモードが選択されたと判定されたときは、ステップS31に進む。 In the above, the processing contents from the setting of the drive mode to the end have been described, but the processing contents when the drive mode is not selected will be described below. Returning to step S03, when it is not determined that the drive mode has been selected, it is determined in step S30 whether or not a mode other than the drive mode has been selected. The other modes are modes corresponding to airplanes, trains, and ships. When it is determined that any of the other modes has been selected, the process proceeds to step S31.
ステップS31においては、ユーザが選択した移動手段に対応するモードに移行する。このように、ドライブモード以外のその他のモードが選択されたときには、ステップS04に対応する処理が行われないため、移動中であっても選択されたモードに移行可能となる。また、端末装置100のスピーカから選択されたモードに対応する効果音が出力される。効果音としては、例えば、BGMが挙げられる。ユーザは、選択されたモードに対応したBGMを聞くことにより、移動を楽しむことができる。なお、表示部15においては、端末装置100が取得した位置情報から特定範囲の地図が表示され、当該地図上に、端末装置100の位置を示すアイコンが重畳される。 In step S31, the mode shifts to the mode corresponding to the moving means selected by the user. As described above, when a mode other than the drive mode is selected, the process corresponding to step S04 is not performed, so that the mode can be shifted to the selected mode even while moving. In addition, a sound effect corresponding to the mode selected from the speaker of the terminal device 100 is output. Examples of the sound effect include BGM. The user can enjoy the movement by listening to the BGM corresponding to the selected mode. In the display unit 15, a map of a specific range is displayed from the position information acquired by the terminal device 100, and an icon indicating the position of the terminal device 100 is superimposed on the map.
ステップS32においては、端末装置100の進路が移動手段の進路に合致しているか否かを判定する。端末装置100の位置情報から、端末装置100の進路が特定され、端末装置100の進路が選択された移動手段の進路と合致するかが判定される。例えば、移動手段として、電車が選択されているときには、地図に含まれる線路に沿って移動しているか否かが判定され、移動手段として、船が選択されているときには、地図に含まれる海上を移動しているか否かが判定される。端末装置100の進路が移動手段の進路に合致していると判定されたときには、ステップS34に進む。一方、端末装置100の進路が移動手段の進路に合致していると判定されなかったときには、ステップS33に進み、ユーザにモード強制解除の通知画面を一定時間(例えば10秒間等)表示する。モード強制解除の通知画面には、モードを強制解除する内容(例えば、電車に対応するモード中において進路が線路上に合致しないときには「線路上を移動していません!初めからやり直してください。」といったように選択中のモードに対応する移動手段と進路が一致せず初めからやり直しとなる旨のメッセージが表示される。また、モード強制解除の通知は、音声や警告音でも実行され得るものであってもよい。モード強制解除の通知がされると、ステップS01に戻り、位置情報ゲームの開始状態(初期状態)となる。
モード強制解除の通知画面においては、ユーザの操作を受け付ける表示などを行うことなく(ユーザからの操作を要することなく)、強制的にステップS01に戻り位置情報ゲームの開始状態(初期状態)となる。なお、モード強制解除の通知画面が表示された後においては、位置情報ゲームの開始状態に戻るものに限らず、位置情報ゲームが開始される前の状態(例えば他のゲーム(対戦ゲーム等)を選択可能なメイン選択画面など)に戻るものであってもよい。これにより、ユーザに対して最初からプレイするゲームを選択させることができ、位置情報ゲームを継続してプレイしなければならないといった強制感を緩和できる。また、モード強制解除の通知画面においては、ユーザの意思を問う選択肢(例えば、「ゲームを終了しますか?「Yes」、「No」」といった選択肢)を表示させ、選択した選択肢に応じてステップS01等に移行させるか位置情報ゲームを再開させるかが行われるものであってもよい。
ステップS34においては、端末装置100の位置から端末装置100の移動距離を特定する。移動距離を特定する方法はステップS10と同様である。
In step S32, it is determined whether or not the course of the terminal device 100 matches the course of the moving means. From the position information of the terminal device 100, the course of the terminal device 100 is specified, and it is determined whether the course of the terminal device 100 matches the course of the selected moving means. For example, when a train is selected as a means of transportation, it is determined whether or not the train is moving along a railroad track included in the map, and when a ship is selected as a means of transportation, the sea included in the map is determined. Whether or not it is moving is determined. When it is determined that the course of the terminal device 100 matches the course of the moving means, the process proceeds to step S34. On the other hand, when it is not determined that the course of the terminal device 100 matches the course of the moving means, the process proceeds to step S33, and a notification screen for forcibly canceling the mode is displayed to the user for a certain period of time (for example, 10 seconds). On the notification screen for forcibly canceling the mode, the content for forcibly canceling the mode (for example, if the course does not match the track in the mode corresponding to the train, "You are not moving on the track! Please start over." A message is displayed stating that the route does not match the transportation means corresponding to the selected mode and the user will have to start over from the beginning. Also, the notification of forced release of the mode can be executed by voice or warning sound. When the notification of the forced release of the mode is given, the process returns to step S01 and the position information game is started (initial state).
On the notification screen for forcibly canceling the mode, the user forcibly returns to step S01 and enters the start state (initial state) of the position information game without displaying a display for accepting the user's operation (without requiring an operation from the user). .. After the mode forced release notification screen is displayed, the state before the location information game is started (for example, another game (competition game, etc.)) is not limited to the one that returns to the start state of the location information game. It may return to the main selection screen that can be selected). As a result, the user can be made to select the game to be played from the beginning, and the compulsory feeling that the location information game must be continuously played can be alleviated. In addition, on the notification screen for forced release of the mode, options for asking the user's intention (for example, "Do you want to end the game? Options such as" Yes "and" No ") are displayed, and steps are taken according to the selected option. It may be performed whether to shift to S01 or the like or to restart the position information game.
In step S34, the moving distance of the terminal device 100 is specified from the position of the terminal device 100. The method of specifying the moving distance is the same as in step S10.
ステップS35においては、モードに応じたゲーム処理を実行する。モードに応じたゲーム処理は、例えば、選択されたモード中に権利付与のための条件が成立したとき、他のユーザが所定範囲内に位置するとき又はランドマークが所定の範囲内に位置するときなどに、ユーザに権利を付与、あるいは、その旨をユーザに報知する処理である。当該ゲーム処理では、ゲームの進行等に応じてユーザに対して報知すべき情報が、表示部15による画像およびスピーカによる音を用いてユーザに報知される。また、ドライブモード以外のモードでのゲーム進行は、ユーザからの入力操作によって進行可能である。例えば、ドライブモード以外のモードでは、権利を付与する条件が成立した場合に、「権利をゲットしますか?YES」といった問い合わせメッセージアイコンが表示され、「YES」のアイコンをタッチ操作することにより当該権利がユーザに付与され、所定時間以内にタッチ操作がなかった場合には当該権利が付与されない。このため、ドライブモード以外のモードでは、権利を獲得するための操作を受け付けながらゲームを進行することになる。移動手段として、電車を選択した場合、ユーザは、座席に座ってゲーム進行のための入力操作をすることができる。なお、ドライブモード以外のモードであっても、ユーザからの入力を要することなく(自動的に)ゲームを進行させるものであってもよい。 In step S35, the game process according to the mode is executed. The game processing according to the mode is, for example, when the condition for granting the right is satisfied during the selected mode, when another user is located within a predetermined range, or when the landmark is located within a predetermined range. It is a process of granting a right to a user or notifying the user to that effect. In the game processing, information to be notified to the user according to the progress of the game is notified to the user by using the image by the display unit 15 and the sound by the speaker. Further, the game progress in a mode other than the drive mode can be progressed by an input operation from the user. For example, in a mode other than the drive mode, when the condition for granting the right is satisfied, an inquiry message icon such as "Do you want to get the right? YES" is displayed, and by touching the "YES" icon, the corresponding operation is performed. The right is granted to the user, and if there is no touch operation within the predetermined time, the right is not granted. Therefore, in modes other than the drive mode, the game progresses while accepting operations for acquiring the right. When the train is selected as the means of transportation, the user can sit in a seat and perform an input operation for the progress of the game. Even in a mode other than the drive mode, the game may be advanced (automatically) without requiring input from the user.
ステップS36においては、ユーザからのモード終了の入力操作があったか否かを判定する。ユーザからのモード終了の入力操作があったと判定されたときには、ステップS44に進み後述するようにモードを終了する。このように、ドライブモード以外のその他のモードの終了操作がされたときには、ステップS20に対応する処理が行われないため、移動中であっても選択中のモードを終了可能となる。一方、ユーザからのモード終了の入力操作があったと判定されなかったときには、ステップS32に戻る。なお、ドライブモード以外のモードでは、ユーザ自身が運転するものではないため、ステップS30、S36等で説明したとおり、停滞状態(移動中)であるか否かにかかわらず、モード移行、モード解除が可能である。 In step S36, it is determined whether or not there is an input operation for ending the mode from the user. When it is determined that there is an input operation for ending the mode from the user, the process proceeds to step S44 and the mode is terminated as described later. As described above, when the end operation of the mode other than the drive mode is performed, the process corresponding to step S20 is not performed, so that the selected mode can be ended even while moving. On the other hand, when it is not determined that the mode end input operation has been performed by the user, the process returns to step S32. In addition, in modes other than the drive mode, the user does not drive by himself / herself. It is possible.
ステップS37においては、モード未選択のまま所定時間経過した後であって、端末装置100の位置情報からユーザが徒歩の平均速度で移動中か否かを判定する。モード未選択のまま所定時間経過した後であって、ユーザが徒歩の平均的な移動速度の範囲(例えば、時速1km~時速8kmなど)内となる速度(以下、徒歩の平均速度ともいう)で移動中と判定されたときは、ステップS38に進む。一方、所定時間経過していないか、または、ユーザが徒歩の平均速度で移動中であると判定されなかったときには、ステップS02に戻り、モード選択が再度促される。なお、モード選択UIには、徒歩モードに対応するアイコンが表示されておらず(図4(A)参照)、所定時間経過か実際の移動が開始されたときに徒歩モードが設定される例を示しているが、これに限らず、モード選択UIに徒歩モードに対応するアイコンを含めて表示し、ユーザからの入力操作に応じて徒歩モードが選択されるようにしてもよい。 In step S37, it is determined from the position information of the terminal device 100 whether or not the user is moving at the average speed of walking even after the predetermined time has elapsed without selecting the mode. At a speed (hereinafter, also referred to as an average walking speed) within the range of the average moving speed of the user on foot (for example, 1 km / h to 8 km / h) after a predetermined time has passed without selecting the mode. When it is determined that the vehicle is moving, the process proceeds to step S38. On the other hand, when the predetermined time has not elapsed or it is not determined that the user is moving at the average walking speed, the process returns to step S02, and the mode selection is prompted again. An example in which the icon corresponding to the walking mode is not displayed in the mode selection UI (see FIG. 4A), and the walking mode is set when a predetermined time elapses or the actual movement is started. Although shown, the present invention is not limited to this, and the mode selection UI may include an icon corresponding to the walking mode so that the walking mode is selected according to an input operation from the user.
ステップS38においては、徒歩モードに移行し、端末装置100のスピーカから徒歩モードに対応する効果音が出力される。効果音としては、例えば、BGMが挙げられる。ユーザは、選択されたモードに対応したBGMを聞くことにより、移動を楽しむことができる。 In step S38, the mode shifts to the walking mode, and the sound effect corresponding to the walking mode is output from the speaker of the terminal device 100. Examples of the sound effect include BGM. The user can enjoy the movement by listening to the BGM corresponding to the selected mode.
ステップS39においては、端末装置100の位置情報から、徒歩モード中のユーザの平均速度が徒歩の平均速度よりも速い閾値となる所定速度以上(例えば、時速10km)であるか否かを判定する。ステップS39において徒歩モード中のユーザの平均速度が徒歩の平均速度よりも速い所定速度以上であると判定されなかったときには、ステップS41に進む。ステップS41においては、端末装置100の位置から端末装置100の移動距離を特定する。移動距離を特定する方法はステップS10と同様である。ステップS42においては、徒歩モードに応じたゲーム処理を実行する。ゲーム処理の内容は、ステップS35と同様である。 In step S39, it is determined from the position information of the terminal device 100 whether or not the average speed of the user in the walking mode is equal to or higher than a predetermined speed (for example, 10 km / h), which is a threshold value faster than the average speed of walking. If it is not determined in step S39 that the average speed of the user in the walking mode is equal to or higher than the predetermined speed faster than the average speed of walking, the process proceeds to step S41. In step S41, the moving distance of the terminal device 100 is specified from the position of the terminal device 100. The method of specifying the moving distance is the same as in step S10. In step S42, the game process according to the walking mode is executed. The content of the game process is the same as in step S35.
一方、徒歩モード中の平均速度が所定速度以上であると判定されたときには、ステップS40に進みユーザに注意を喚起して、ステップS43へ移行する。注意を喚起する方法としては、表示部15に注意内容(例えば「徒歩で移動してください!」といったメッセージ)を表示してもよいし、注意を喚起する音(「徒歩で移動してください!」といった音声含む)を出力してもよい。なお、徒歩モード中の平均速度が所定速度以上であると判定されている間の移動は、ステップS43へ移行される結果、ステップS41、S42等の処理が行われないため、徒歩での移動として加算されず、徒歩モードに応じたゲーム処理も行われない。 On the other hand, when it is determined that the average speed in the walking mode is equal to or higher than the predetermined speed, the process proceeds to step S40 to call attention to the user, and the process proceeds to step S43. As a method of calling attention, the attention content (for example, a message such as "Please move on foot!") May be displayed on the display unit 15, or a sound calling attention ("Please move on foot!"). ”) May be output. Note that the movement while the average speed in the walking mode is determined to be equal to or higher than the predetermined speed is shifted to step S43, and as a result, the processes of steps S41, S42, etc. are not performed. It is not added and the game processing according to the walking mode is not performed.
ステップS43においては、ユーザからの徒歩モード終了の入力操作があったか否かを判定する。ユーザからの徒歩モード終了の入力操作があったと判定されたときには、ステップS44に進む。一方、ユーザからの徒歩モード終了の入力操作があったと判定されなかったときには、ステップS39に戻る。 In step S43, it is determined whether or not there is an input operation from the user to end the walking mode. When it is determined that the user has input the end of the walking mode, the process proceeds to step S44. On the other hand, when it is not determined that there is an input operation for ending the walking mode from the user, the process returns to step S39.
ステップS44においては、ユーザからのモード終了の入力操作を受け付けてモードを終了する。ステップS45においては、モード中に付与されたゲーム媒体をユーザに付与する。付与されるゲーム媒体は、選択されたモード中の移動距離、選択されたモード中に付与された権利などに基づいてユーザに付与される。徒歩モードによる移動は、他のモード(移動手段に対応するモード)による移動に比べて、時間当たりの移動距離は短くなる。その結果、徒歩モードによる移動によって付与されるゲーム媒体のゲーム内価値は、他のモードによる移動によって付与されるゲーム媒体よりも低い。本実施形態では、移動距離が同じ場合、移動手段に対応するモードで移動した方が徒歩モードで移動した場合よりも、付与されるゲーム媒体のゲーム内価値が高くなる。すなわち、移動手段に対応するモードで移動した方が、徒歩モードで移動した場合に比べて有利度合いを高めることができる。また、移動手段に対応するモードの中でも、ドライブモードで移動した方が、ドライブモード以外の他の移動手段に対応するモードで移動した場合に比べて有利度合いを高めることができる。その結果、同じ移動距離でも有利度合いは、ドライブモードが最も高く、次に、その他のモードが高く、徒歩モードが最も低くなる。 In step S44, the mode is terminated by accepting an input operation for ending the mode from the user. In step S45, the game medium given during the mode is given to the user. The game medium to be granted is granted to the user based on the distance traveled in the selected mode, the rights granted in the selected mode, and the like. The movement in the walking mode has a shorter travel distance per hour than the movement in the other modes (modes corresponding to the means of transportation). As a result, the in-game value of the game medium given by the movement in the walking mode is lower than that of the game medium given by the movement in the other modes. In the present embodiment, when the moving distance is the same, the in-game value of the game medium to be given is higher when moving in the mode corresponding to the moving means than when moving in the walking mode. That is, moving in a mode corresponding to the means of transportation can increase the degree of advantage as compared with moving in the walking mode. Further, among the modes corresponding to the moving means, moving in the drive mode can increase the degree of advantage as compared with moving in the mode corresponding to other moving means other than the drive mode. As a result, even at the same travel distance, the drive mode has the highest degree of advantage, the other modes have the highest degree, and the walking mode has the lowest degree.
なお、ステップS45においても、終了したモード中に付与された権利等に基づいて報酬が付与されるものに限らず、これに加えて、当該モード中における総移動距離に応じて報酬が付与される。この場合においても、前述したとおり、付与される報酬の有利度合いは、総移動距離が長い程、高くなるように定められているが、総移動距離が同じでも、ドライブモード>その他の移動手段(電車等)に対応するモード>徒歩モードとなるように定められているものであってもよい。 In step S45, the reward is not limited to the one given based on the rights given during the finished mode, and in addition, the reward is given according to the total distance traveled in the mode. .. Even in this case, as described above, the degree of advantage of the reward given is set to be higher as the total travel distance is longer, but even if the total travel distance is the same, the drive mode> other means of transportation ( The mode corresponding to (train, etc.)> walking mode may be set.
また、ステップS45においては、表示部15に特定画像を表示する。特定画像には、例えば、選択されたモード中の移動距離や移動中に付与された権利および選択されたモードに応じて付与されるゲーム媒体などの情報が表示される(図4(E)参照)。 Further, in step S45, a specific image is displayed on the display unit 15. In the specific image, for example, information such as the distance traveled during the selected mode, the rights granted during the movement, and the game medium granted according to the selected mode is displayed (see FIG. 4E). ).
<本実施形態の効果>
本実施形態によれば、位置情報ゲーム開始時においてモード選択UI内の車アイコンをタッチ操作することにより、図5のステップS06で示すように特定モードであるドライブモードに移行する。ドライブモード中においては、図5のステップS06~S18などで説明したとおり、ユーザからの入力操作を要することなくゲームを進行可能(権利を獲得可能等)となる。また、このようなドライブモード中においては、移動手段として車を利用した移動であってもステップS10で移動距離を特定し、ステップS24で示すように当該ドライブモードを終了したときに移動距離に応じてゲームにおけるユーザの有利度合いを高めるためのゲーム媒体等が付与される。これにより、車などの移動手段による移動であってもわき見を防止しつつ移動距離をゲーム結果に反映できる。
<Effect of this embodiment>
According to the present embodiment, by touch-operating the car icon in the mode selection UI at the start of the position information game, the drive mode shifts to the drive mode, which is a specific mode, as shown in step S06 of FIG. In the drive mode, as described in steps S06 to S18 of FIG. 5, the game can be advanced (rights can be acquired, etc.) without requiring an input operation from the user. Further, in such a drive mode, the moving distance is specified in step S10 even when moving using a car as a moving means, and as shown in step S24, according to the moving distance when the drive mode is finished. A game medium or the like for increasing the user's advantage in the game is provided. As a result, the moving distance can be reflected in the game result while preventing aside even when moving by a moving means such as a car.
また、本実施形態によれば、図5のステップS04で示すように、端末装置の位置が停滞状態にあると判定されることにより、ドライブモードへ移行する入力操作を有効に受け付ける。図5のステップS03~S06で説明したとおり、ドライブモードへ移行するには、ユーザからの入力操作と入力操作受付時に端末装置の位置が停滞状態にあることとを要する。これら2つの要件を満たすことにより、ドライブモードへ移行可能となる。また、ドライブモード中においては、図5のステップS20で示すように、端末装置の位置が停滞状態にあると判定されることにより、ドライブモードを終了する入力操作を有効に受け付ける。図5のステップS19~S22で説明したとおり、ドライブモードを終了するには、ユーザからの入力操作と入力操作受付時に端末装置の位置が停滞状態にあることとを要する。これら2つの要件を満たすことにより、ドライブモードを終了することができる。これにより、車などで移動している最中に、表示部15をわき見してドライブモードに移行するための入力操作やドライブモードを終了するための入力操作が行われることを未然に防止できる。 Further, according to the present embodiment, as shown in step S04 of FIG. 5, when the position of the terminal device is determined to be in the stagnant state, the input operation for shifting to the drive mode is effectively accepted. As described in steps S03 to S06 of FIG. 5, in order to shift to the drive mode, it is necessary that the position of the terminal device is in a stagnant state at the time of input operation from the user and reception of input operation. By satisfying these two requirements, it is possible to shift to the drive mode. Further, in the drive mode, as shown in step S20 of FIG. 5, when the position of the terminal device is determined to be in the stagnant state, the input operation for ending the drive mode is effectively accepted. As described in steps S19 to S22 of FIG. 5, in order to end the drive mode, it is necessary that the position of the terminal device is in a stagnant state at the time of input operation from the user and reception of input operation. By satisfying these two requirements, the drive mode can be terminated. As a result, it is possible to prevent an input operation for shifting to the drive mode and an input operation for ending the drive mode by looking aside at the display unit 15 while moving by a car or the like.
本実施形態によれば、図5のステップS07で示すように、表示部15による報知から、音声を用いた報知に切り替える。ドライブモード中には、ステップS13、S14、S17、S18などで説明したとおり、ユーザからの入力を要することなく、ドライブモード中の端末装置100の移動に応じて権利等がドライブモード中において付与される。ステップS23において示すように、ドライブモードを終了したときには、ドライブモード中に付与された権利に対応するゲーム媒体が付与され、ゲームにおけるユーザの有利度合いが高まる。これにより、ユーザはドライブモード中においては運転に集中でき、ドライブモード終了後において報酬が付与されてゲームにおける有利度合いが高まることに期待感を抱かせることができる。 According to the present embodiment, as shown in step S07 of FIG. 5, the notification by the display unit 15 is switched to the notification using voice. During the drive mode, as described in steps S13, S14, S17, S18, etc., rights and the like are granted in the drive mode according to the movement of the terminal device 100 in the drive mode without requiring input from the user. NS. As shown in step S23, when the drive mode is terminated, the game medium corresponding to the rights granted during the drive mode is given, and the degree of advantage of the user in the game is increased. As a result, the user can concentrate on driving during the drive mode, and can expect that the reward will be given after the end of the drive mode and the degree of advantage in the game will increase.
また、本実施形態によれば、ドライブモード中において権利をユーザに付与するときに、ステップS14、S18、図4(D)などで示すように、表示部15の表示を変化させることなく音を出力することによって、権利等が付与されたことをユーザに報知する。これにより、ユーザは、表示部15に注意を向けることなく、ゲームの進行を認識できる。 Further, according to the present embodiment, when the right is granted to the user in the drive mode, as shown in steps S14, S18, FIG. 4D, etc., the sound is produced without changing the display of the display unit 15. By outputting, the user is notified that the right or the like has been granted. As a result, the user can recognize the progress of the game without paying attention to the display unit 15.
本実施形態によれば、ステップS15、S16で示すように、ユーザからの入力操作を要することなく、ドライブモード中において所定の地図上における端末装置100の位置から所定範囲内に他のユーザが所有する端末装置が存在することに応じて音でユーザに報知する。これにより、ユーザは、表示部15に注意を向けることなく、他のユーザが近くにいることを認識できる。 According to the present embodiment, as shown in steps S15 and S16, another user owns the terminal device 100 within a predetermined range from the position of the terminal device 100 on a predetermined map in the drive mode without requiring an input operation from the user. The user is notified by sound according to the existence of the terminal device to be used. As a result, the user can recognize that another user is nearby without paying attention to the display unit 15.
本実施形態によれば、ドライブモード中においては、ゲームの進行等に応じてユーザに報知すべき情報がスピーカからの音で報知され、表示部15にはステップS09において、地図画像などゲームの進行や結果に直接的に影響のない画像が表示される。これにより、ユーザが表示部15に注意を向けることを低減できる。 According to the present embodiment, in the drive mode, information to be notified to the user according to the progress of the game is notified by a sound from the speaker, and the display unit 15 is notified of the progress of the game such as a map image in step S09. And images that do not directly affect the results are displayed. As a result, it is possible to reduce the user's attention to the display unit 15.
本実施形態によれば、ステップS23で示すように、ドライブモード中の端末装置100の移動距離が長い程、ユーザにとって有利とする度合いが高まる。これにより、ユーザは、車に対応するドライブモードを利用して、移動しようとする意欲が向上する。 According to the present embodiment, as shown in step S23, the longer the moving distance of the terminal device 100 in the drive mode, the higher the degree of advantage to the user. This increases the user's willingness to move using the drive mode corresponding to the car.
また、本実施形態によれば、移動手段によるモードは、ユーザが利用し得る移動手段の種類に応じて複数設けられており、移行するステップは、複数のモードのうちのいずれかに移行する。また、端末装置の移動距離が同じであっても、ステップS23、S45において説明したように、移行されていたモードの種類に応じて高める有利度合いが異なる。これにより、ユーザは、有利度合いが高い移動手段に対応するモードを利用して長距離を移動しようとする意欲が向上する。 Further, according to the present embodiment, a plurality of modes by the moving means are provided according to the types of the moving means that can be used by the user, and the transition step is shifted to one of the plurality of modes. Further, even if the moving distance of the terminal device is the same, as described in steps S23 and S45, the degree of advantage to be increased differs depending on the type of the shifted mode. As a result, the user is more motivated to travel a long distance by using the mode corresponding to the transportation means having a high degree of advantage.
本実施形態によれば、ステップS03やS30で示すように、利用する移動手段を選択することにより当該移動手段に対応するモードに移行する。これにより、モード選択をわかりやすくユーザに認識させることができる。 According to the present embodiment, as shown in steps S03 and S30, by selecting the moving means to be used, the mode shifts to the mode corresponding to the moving means. This makes it possible for the user to recognize the mode selection in an easy-to-understand manner.
本実施形態によれば、ステップS08やS31に示すように、移動手段を利用するモード中においては当該モードに応じたBGMを出力する。これにより、ユーザは、対応する音楽を聴くことにより移動手段を利用した移動をより楽しむことができる。 According to the present embodiment, as shown in steps S08 and S31, in the mode in which the moving means is used, the BGM corresponding to the mode is output. As a result, the user can more enjoy the movement using the transportation means by listening to the corresponding music.
本実施形態によれば、ステップS09で示すように、所定の地図画像のうち端末装置100の位置に応じた特定範囲の地図画像とともに端末装置100の位置にユーザに対応する第2オブジェクト301を表示部15に表示し、当該特定範囲内に他のユーザが所有する端末装置が存在する場合には当該端末装置に応じた位置に他のユーザに対応する第3オブジェクト302を表示する。これにより、ユーザは、他のユーザが付近に存在することが認識可能となる。 According to the present embodiment, as shown in step S09, the second object 301 corresponding to the user is displayed at the position of the terminal device 100 together with the map image of a specific range corresponding to the position of the terminal device 100 among the predetermined map images. Displayed in unit 15, when a terminal device owned by another user exists within the specific range, the third object 302 corresponding to the other user is displayed at a position corresponding to the terminal device. This allows the user to recognize that another user is in the vicinity.
本実施形態によれば、ゲームの進行等に応じてユーザに報知すべき情報が、ドライブモード以外のモード中においては、スピーカのみならず表示部15を用いて画像により報知され得る一方で、ドライブモード中においては、ステップS07に示すように、スピーカを用いて音により報知される。ゲームの進行等に応じてユーザに報知すべき情報は、ステップS12、S14、S18などで示すように、ゲームの進捗状況を特定可能な情報を含む。その結果、ユーザの利用する移動手段に適した報知態様に切り替えることができ、ユーザ自身が運転するドライブモード中においても表示部15を見ることなくゲームを進行させつつ進捗状況を認識でき、移動中のユーザの安全性を向上させることができる。 According to the present embodiment, information to be notified to the user according to the progress of the game or the like can be notified by an image not only by the speaker but also by the display unit 15 in a mode other than the drive mode, while the drive. In the mode, as shown in step S07, the speaker is used to notify the user by sound. The information to be notified to the user according to the progress of the game includes information that can identify the progress of the game, as shown in steps S12, S14, S18, and the like. As a result, it is possible to switch to a notification mode suitable for the transportation means used by the user, and even during the drive mode in which the user himself / herself drives, the progress status can be recognized while the game is progressing without looking at the display unit 15, and the user is moving. User safety can be improved.
<変形例>
以上説明した実施形態の変形例などを以下に列挙する。
<Modification example>
Examples of modifications of the embodiments described above are listed below.
(1)上記実施形態における図5のステップS02においてユーザの入力操作に応じて移動手段が選択され、選択された移動手段に応じたモードへ移行する例について説明した。しかし、位置情報ゲームを開始してから所定期間(例えば、30分)内における端末装置100の移動距離から平均的な移動速度を算出して、当該移動速度に相当する移動手段の種類(例えば、移動速度が40km/時間である場合には車、500km/時間である場合には飛行機など)を推定し、当該移動手段に応じたモードに自動的に移行させるようにしてもよい。また、ユーザの入力操作等に基づいて複数種類のモードのうちのいずれかに移行された後においても、当該モード中の所定期間(例えば、直近30分)内における端末装置100の移動距離から平均的な移動速度を算出して、当該移動速度が、現在のモードに対応する移動手段の平均的な移動速度の範囲内(例えば、車であれば平均的な移動速度の範囲が30~60km/時間、飛行機であれば400km~900km/時間等)であるか否かを判定し、当該平均的な移動速度の範囲内ではないときに、当該平均的な移動速度を範囲内とする移動手段の種類に応じたモードに切り替えるようにしてもよい。これにより、実際の移動速度に応じた移動手段に対応するモードに移行させることができ、ユーザによる不正等によって実際の移動手段とは異なるモードにより位置情報ゲームがプレイされて報酬が付与されてしまうことを防止できる。 (1) In step S02 of FIG. 5 in the above embodiment, an example in which a moving means is selected according to a user's input operation and the mode shifts to a mode corresponding to the selected moving means has been described. However, the average moving speed is calculated from the moving distance of the terminal device 100 within a predetermined period (for example, 30 minutes) after the position information game is started, and the type of moving means corresponding to the moving speed (for example, for example). If the moving speed is 40 km / hour, a car, if it is 500 km / hour, an airplane, etc.) may be estimated, and the mode may be automatically shifted to the mode according to the moving means. Further, even after shifting to one of the plurality of types of modes based on the user's input operation or the like, the average of the moving distances of the terminal device 100 within a predetermined period (for example, the latest 30 minutes) in the mode is used. The moving speed is within the range of the average moving speed of the moving means corresponding to the current mode (for example, in the case of a car, the average moving speed range is 30 to 60 km / Time, 400 km to 900 km / hour for airplanes, etc.), and when it is not within the range of the average moving speed, the moving means that keeps the average moving speed within the range You may switch to the mode according to the type. As a result, it is possible to shift to a mode corresponding to the moving means according to the actual moving speed, and the location information game is played in a mode different from the actual moving means due to fraud by the user or the like, and a reward is given. Can be prevented.
(2)上記実施形態においては、目的地を設定せず移動距離などに応じてゲーム媒体などの報酬を付与する例について説明した。しかし、目的地を設定して、当該目的地に到達することにより当該目的地に応じた報酬(例えば、ゲーム媒体、目的地に応じたご当地アイテム等)をユーザに付与するようにしてもよい。これにより、目的地にたどり着くまでの移動に応じて付与されるゲーム媒体などの報酬(ステップS23、S45で付与される報酬など)に加えて、当該目的地に到着した際には、当該目的地に応じた報酬を別途獲得することができるため、目的地を設定して当該目的地に到達することへのモチベーションを高めることができる。 (2) In the above embodiment, an example in which a reward such as a game medium is given according to a moving distance or the like without setting a destination has been described. However, a destination may be set, and by arriving at the destination, a reward according to the destination (for example, a game medium, a local item according to the destination, etc.) may be given to the user. .. As a result, in addition to the rewards such as game media given according to the movement until reaching the destination (rewards given in steps S23 and S45, etc.), when the destination is arrived, the destination is reached. Since it is possible to separately obtain a reward according to the above, it is possible to set a destination and increase the motivation to reach the destination.
(3)上記実施形態においては、車を利用した移動は、ユーザが自ら車を運転して移動する場合を想定した例について説明した。しかし、車を利用した移動は、ユーザが自ら運転する場合(自家用車など)と、ユーザ自身が運転しない場合(バス、タクシーなど)について各々に対応したモードを設けてもよい。例えば、ユーザ自身が運転しない場合は、ドライブモードとは別のモード(例えば、乗り合いモード等)として選択できるようにしてもよい。なお、乗り合いモードにおいては、電車などに対応するモードと同様に、ステップS31~S36、S44、S45と同じ処理を行うようにしてもよい。 (3) In the above-described embodiment, an example has been described in which the movement using a car assumes a case where the user drives the car by himself / herself. However, the movement using a car may be provided with modes corresponding to the case where the user drives by himself / herself (private car, etc.) and the case where the user himself / herself does not drive (bus, taxi, etc.). For example, when the user does not drive himself / herself, he / she may be able to select a mode different from the drive mode (for example, a shared mode). In the shared mode, the same processing as in steps S31 to S36, S44, and S45 may be performed in the same manner as in the mode corresponding to the train or the like.
(4)上記実施形態においては、特定モードとして車に対応するドライブモードを例示した。しかし、電車、船、飛行機などに対応するモードを特定モードに含めてもよい。つまり、電車、船、飛行機などが選択されたモード中においても、ドライブモードと同様に、ステップS03~S23に対応する処理を行うようにしてもよい。 (4) In the above embodiment, a drive mode corresponding to a vehicle is illustrated as a specific mode. However, modes corresponding to trains, ships, airplanes, etc. may be included in the specific mode. That is, even in the mode in which the train, ship, airplane, or the like is selected, the processing corresponding to steps S03 to S23 may be performed as in the drive mode.
(5)上記実施例においては、ステップS32において、その他のモードにおける端末装置100の進路が、移動手段(モード)の進路に合致しているか否かを判定する例について説明した。しかし、ドライブモードにおいても、端末装置100の進路が移動手段の進路(道路)に合致しているか否かを判定してもよい。なお、進路が合致していると判定されなかったときは、進路(例えば、線路:電車、海:船など)に合致したモードへ移行するようにしてもよく、徒歩モードに移行してもよく、再度モードを選択させるためにステップS01に移行してもよい。 (5) In the above embodiment, in step S32, an example of determining whether or not the course of the terminal device 100 in the other modes matches the course of the moving means (mode) has been described. However, even in the drive mode, it may be determined whether or not the course of the terminal device 100 matches the course (road) of the moving means. If it is not determined that the course matches, the mode may be changed to the mode that matches the course (for example, railroad track: train, sea: ship, etc.), or the walking mode may be changed. , You may move to step S01 to select the mode again.
(6)上記実施形態においては、アイコン311に対して入力操作すること(ドライブモード中は停滞状態であることが前提となる)により、付与される報酬などを含む特定画像を表示して位置情報ゲームを終了する例について説明した。しかし、アイコン311を入力操作すること(ドライブモード中は停滞状態であることが前提となる)により、現時点までの移動に応じて付与される報酬などを含む特定画像を表示するとともに、終了アイコンと、再開アイコン(例えば選択していたモードに対応するアイコン、ドライブモードであった場合には車のアイコン)とを表示し、終了アイコンに対して入力操作すること(ドライブモード中であった場合は停滞状態であることが前提となる)により位置情報ゲームを終了する一方、再開アイコンに対して入力操作すること(ドライブモード中であった場合は停滞状態であることが前提となる)により位置情報ゲームを再開(移動距離等についても継続して特定)して以降において継続可能とするようにしてもよい。これにより、特定画像を確認した後、位置情報ゲームを継続して行うか終了するかをユーザの意思で決定でき、利便性を向上させることができる。なお、アイコン311を入力操作することにより、現時点までの移動に応じて付与される報酬などを含む特定画像を表示した際に、図4(A)に示すモード選択UIを表示し、モード選択UIに対するタッチ操作によって移動手段(モード)を変更(再選択)して位置情報ゲームを再開するようにしてもよい。これによって、移動手段を途中で変更しつつ位置情報ゲームを継続することができる。 (6) In the above embodiment, a specific image including a reward to be given is displayed by performing an input operation on the icon 311 (it is assumed that the icon 311 is in a stagnant state), and the position information is displayed. An example of ending the game has been described. However, by inputting and operating the icon 311 (it is assumed that the icon is stagnant during the drive mode), a specific image including a reward given according to the movement up to the present time is displayed, and the end icon is displayed. , Resume icon (for example, the icon corresponding to the selected mode, car icon in the case of drive mode) and input operation for the end icon (in the case of drive mode) Position information by ending the position information game (assuming that it is in a stagnation state), while performing an input operation on the restart icon (it is assumed that it is in a stagnation state if it is in drive mode). The game may be restarted (moving distance and the like are continuously specified) so that the game can be continued thereafter. As a result, after confirming the specific image, it is possible for the user to decide whether to continue or end the location information game, and the convenience can be improved. By inputting the icon 311 to display a specific image including a reward given according to the movement up to the present time, the mode selection UI shown in FIG. 4A is displayed, and the mode selection UI is displayed. The location information game may be restarted by changing (reselecting) the moving means (mode) by the touch operation with respect to. As a result, the location information game can be continued while changing the means of transportation on the way.
(7)上記実施形態においては、ドライブモード中においては、アイコン311を入力操作するまでモードが変更されない例について説明した。しかし、ドライブモード中の所定期間(開始から30分、あるいは直近30分等)内においてステップS10で示すように、特定された端末装置100の移動距離からドライブモード中の平均的な移動速度を算出し、その移動速度がドライブモードに予め定められている移動速度の範囲内ではないときに、当該平均的な移動速度を範囲内とする移動手段の種類に応じたモードに移行するようにしてもよく、再度モードを選択させるためにステップS02に移行してもよい。 (7) In the above embodiment, an example in which the mode is not changed until the icon 311 is input and operated during the drive mode has been described. However, as shown in step S10 within a predetermined period (30 minutes from the start, the latest 30 minutes, etc.) in the drive mode, the average moving speed in the drive mode is calculated from the moving distance of the specified terminal device 100. However, when the moving speed is not within the range of the moving speed predetermined for the drive mode, the mode may be shifted to the mode corresponding to the type of the moving means having the average moving speed within the range. Often, the process may proceed to step S02 in order to select the mode again.
(8)上記実施形態におけるドライブモード中においては、図4(B)および図4(C)において他のユーザが所有する端末装置が存在する場合に、当該端末装置に対応する位置に第3オブジェクト302を表示する例について説明した。しかし、ドライブモード中においては、他のユーザが所有する端末装置が存在する場合であっても第3オブジェクト302を表示部15に表示せず、その旨を特定可能な音のみをスピーカから出力するようにしてもよい。さらに、音を聞いたユーザが車を停止させて端末装置100を停滞状態とすることを条件として、第3オブジェクト302を表示部15に表示するようにしてもよい。これにより、安全性を担保しつつ他のユーザの位置を認識可能となる。 (8) In the drive mode in the above embodiment, when there is a terminal device owned by another user in FIGS. 4 (B) and 4 (C), the third object is located at a position corresponding to the terminal device. An example of displaying 302 has been described. However, in the drive mode, the third object 302 is not displayed on the display unit 15 even if there is a terminal device owned by another user, and only the sound that can identify that fact is output from the speaker. You may do so. Further, the third object 302 may be displayed on the display unit 15 on condition that the user who hears the sound stops the car and puts the terminal device 100 in a stagnant state. This makes it possible to recognize the position of another user while ensuring safety.
<付記>
以上の各実施形態で説明した事項を、以下に付記する。
<Additional notes>
The matters described in each of the above embodiments will be added below.
(付記1):
本開示に示す一実施形態のある局面によれば、プロセッサ、メモリ、入力部、および表示部を備える端末装置において実行されるゲームプログラムであって、前記ゲームプログラムに基づくゲームは、前記端末装置の位置を移動させることにより進行するゲームを含み、前記ゲームプログラムは、前記プロセッサに、ユーザからの第1入力を受け付けることにより特定モードに移行するステップ(ステップS03、S06)と、前記特定モードにおいてユーザからの入力を要することなくゲームを進行可能とするステップ(ステップS07~S18)と、前記特定モードにおいてユーザからの第2入力を受け付けることにより当該特定モードを終了するステップ(ステップS19、S22)と、前記端末装置の位置を移動させた移動距離を特定するステップ(ステップS10)と、前記特定モードを終了したときに、前記端末装置を所有するユーザが所定の移動手段を利用した移動であっても、前記特定モード中における前記端末装置の移動距離に応じてゲームにおけるユーザの有利度合いを高めるステップ(ステップS23)とを実行させる。
(Appendix 1):
According to an aspect of one embodiment shown in the present disclosure, a game program executed in a terminal device including a processor, a memory, an input unit, and a display unit, and a game based on the game program is the terminal device. The game program includes a game that progresses by moving a position, and the game program has a step (steps S03, S06) of shifting to a specific mode by receiving a first input from a user to the processor, and a user in the specific mode. A step (steps S07 to S18) that enables the game to proceed without requiring input from, and a step (steps S19, S22) that ends the specific mode by accepting a second input from the user in the specific mode. A step (step S10) of specifying a moving distance by moving the position of the terminal device, and a movement using a predetermined moving means by a user who owns the terminal device when the specific mode is finished. Also, the step (step S23) of increasing the degree of advantage of the user in the game according to the moving distance of the terminal device in the specific mode is executed.
(付記2):
(付記1)において、前記移行するステップ(ステップS03、S06)は、前記第1入力を、前記特定モードでないときであって前記端末装置の位置が停滞状態であるときに受け付け可能とし、前記特定モードでないときであっても前記停滞状態でないときには受け付けない(ステップS04)。
(Appendix 2):
In (Appendix 1), the transition step (steps S03, S06) enables the first input to be accepted when the position of the terminal device is stagnant even when it is not in the specific mode, and the specification is made. Even when it is not in the mode, it is not accepted when it is not in the stagnant state (step S04).
(付記3):
(付記1)または(付記2)において、前記終了するステップ(ステップS19、S22)は、前記第2入力を、前記特定モードであるときであって前記端末装置の位置が停滞状態であるときに受け付け可能とし、前記特定モードであるときであっても前記停滞状態でないときには受け付けない(ステップS20)。
(Appendix 3):
In (Appendix 1) or (Appendix 2), the ending step (steps S19, S22) is when the second input is in the specific mode and the position of the terminal device is stagnant. It can be accepted, and even when it is in the specific mode, it is not accepted when it is not in the stagnant state (step S20).
(付記4):
(付記1)から(付記3)のいずれかにおいて、前記ゲームを進行可能とするステップ(ステップS07)は、ユーザからの入力を要することなく、前記特定モード中の前記端末装置の移動に応じて権利を当該特定モード中において付与し(ステップS14)、前記高めるステップ(ステップS23)は、前記特定モードを終了したときに権利が付与されていることにより、前記ゲームにおけるユーザの有利度合いを当該権利に応じて高めることを可能とする。
(Appendix 4):
In any of (Appendix 1) to (Appendix 3), the step (step S07) for enabling the game to proceed depends on the movement of the terminal device in the specific mode without requiring input from the user. In the step of granting the right in the specific mode (step S14) and increasing the right (step S23), the right is granted when the specific mode is finished, so that the degree of advantage of the user in the game is given to the right. It is possible to increase according to.
(付記5):
(付記4)において、前記ゲームを進行可能とするステップ(ステップS07)は、前記特定モード中において権利をユーザに付与するときに、前記表示部の表示を変化させることなく音を出力する(ステップS13、S14)。
(Appendix 5):
In (Appendix 4), the step (step S07) of enabling the game to proceed outputs a sound without changing the display of the display unit when granting the right to the user in the specific mode (step). S13, S14).
(付記6):
(付記1)から(付記5)のいずれかにおいて、前記ゲームを進行可能とするステップ(ステップS07)は、ユーザからの入力を要することなく、前記特定モード中において所定の地図上における前記端末装置の位置から所定範囲内に他のユーザが所有する端末装置が存在することに応じて音を出力する(ステップS15、S16)。
(Appendix 6):
In any of (Appendix 1) to (Appendix 5), the step (step S07) for enabling the game to proceed is the terminal device on a predetermined map in the specific mode without requiring input from the user. Sound is output according to the presence of a terminal device owned by another user within a predetermined range from the position of (steps S15 and S16).
(付記7):
(付記1)から(付記6)のいずれかにおいて、前記ゲームを進行可能とするステップ(ステップS07)は、前記特定モード中においてはゲームの進行にかかわらない所定の画像を前記表示部に表示する。
(Appendix 7):
In any of (Appendix 1) to (Appendix 6), the step (step S07) for enabling the progress of the game displays a predetermined image irrelevant to the progress of the game on the display unit during the specific mode. ..
(付記8):
(付記1)から(付記7)のいずれかにおいて、前記ゲームプログラムは、前記プロセッサに、前記終了するステップにより前記特定モードが終了されたときに、当該特定モードが終了するまでにおけるゲームの進行に応じたゲーム履歴を特定可能な特定画像を前記表示部に表示するステップを実行させ、前記移行するステップは、前記特定画像が前記表示部に表示されているときにユーザからの所定の入力を受け付けることにより前記特定モードに再び移行して前記ゲームを継続可能とする。
(Appendix 8):
In any of (Appendix 1) to (Appendix 7), the game program tells the processor that when the specific mode is terminated by the termination step, the game progresses until the specific mode is terminated. The step of displaying a specific image capable of specifying the corresponding game history on the display unit is executed, and the transition step receives a predetermined input from the user when the specific image is displayed on the display unit. This makes it possible to shift to the specific mode again and continue the game.
(付記9):
(付記1)から(付記8)のいずれかににおいて、前記高めるステップ(ステップS23)は、前記特定モード中の前記端末装置の移動距離が長い程、ユーザにとって有利とする度合いを高くする。
(Appendix 9):
In any of (Appendix 1) to (Appendix 8), the increasing step (step S23) increases the degree of advantage to the user as the moving distance of the terminal device in the specific mode increases.
(付記10):
(付記1)から(付記9)のいずれかにおいて、前記所定の移動手段とは異なる移動手段に対応する所定モードが設けられており、前記移行するステップ(ステップS06)は、前記特定モードおよび前記所定モードを含む複数種類のモードのうちのいずれかに移行し、前記高めるステップ(ステップS23)は、前記端末装置の移動距離が同じであっても、前記移行するステップ(ステップS06)により移行されていたモードの種類に応じて高める有利度合いが異なる
(Appendix 10):
In any of (Appendix 1) to (Appendix 9), a predetermined mode corresponding to a moving means different from the predetermined moving means is provided, and the transition step (step S06) is the specific mode and the said. The step (step S23) of shifting to one of a plurality of types of modes including the predetermined mode and increasing the mode is shifted by the shifting step (step S06) even if the moving distance of the terminal device is the same. The degree of advantage to be enhanced differs depending on the type of mode used.
(付記11):
(付記10)において、前記移行するステップ(ステップS06)は、ゲームを開始してからの所定期間内において前記特定するステップ(ステップS10)により特定された前記端末装置の移動距離から算出される平均的な移動速度に基づいて、前記複数種類のモードのうち当該平均的な移動速度に相当する移動手段の種類に応じた特定モードに移行する。
(Appendix 11):
In (Appendix 10), the transition step (step S06) is an average calculated from the moving distance of the terminal device specified by the specific step (step S10) within a predetermined period after starting the game. The mode shifts to a specific mode according to the type of moving means corresponding to the average moving speed among the plurality of types of modes based on the moving speed.
(付記12):
(付記10)において、前記移行するステップ(ステップS03、S06)は、ユーザが利用する移動手段の種類を選択するための入力に応じたモードに移行する。
(Appendix 12):
In (Appendix 10), the transition step (steps S03, S06) shifts to a mode corresponding to an input for selecting the type of the moving means to be used by the user.
(付記13):
(付記12)において、前記移行するステップは、前記複数種類のモードのいずれかに移行されてからの所定期間内において前記特定するステップにより特定された前記端末装置の移動距離から算出される平均的な移動速度が、移行されているモードに応じて予め定められている移動速度の範囲内ではないときに、当該平均的な移動速度を範囲内とする移動手段の種類に応じたモードに移行する。
(Appendix 13):
In (Appendix 12), the transition step is an average calculated from the movement distance of the terminal device specified by the specific step within a predetermined period after the transition to any of the plurality of types of modes. When the moving speed is not within the range of the moving speed predetermined according to the mode to be shifted, the mode shifts to the mode according to the type of moving means having the average moving speed within the range. ..
(付記14):
(付記10)から(付記13)のいずれかにおいて、前記ゲームを進行可能とするステップ(ステップS07)は、移行されているモード中においては当該モードの種類に応じた音を出力するステップ(ステップS08)を実行させる。
(Appendix 14):
In any of (Appendix 10) to (Appendix 13), the step (step S07) for enabling the game to proceed is a step (step) of outputting a sound according to the type of the mode during the transitioned mode. S08) is executed.
(付記15):
(付記1)から(付記14)のいずれかにおいて、前記ゲームを進行可能とするステップ(ステップS09)は、所定の地図画像のうち前記端末装置の位置に応じた特定範囲の地図画像とともに当該端末装置の位置にユーザに対応する所定オブジェクトを前記表示部に表示し、当該特定範囲内に他のユーザが所有する端末装置が存在する場合には当該端末装置に応じた位置に他のユーザに対応する特定オブジェクトを表示する。
(Appendix 15):
In any of (Appendix 1) to (Appendix 14), the step (step S09) for enabling the game to proceed is the terminal together with the map image of a specific range corresponding to the position of the terminal device in the predetermined map image. A predetermined object corresponding to the user is displayed on the display unit at the position of the device, and if a terminal device owned by another user exists within the specific range, the other user is supported at the position corresponding to the terminal device. Display a specific object.
(付記16):
本開示に示す一実施形態のある局面によれば、プロセッサ、メモリ、入力部、および表示部を備える端末装置において実行されるゲーム方法であって、前記ゲーム方法に基づくゲームは、ユーザが所有する端末装置の位置を移動させることにより進行するゲームを含み、前記ゲーム方法は、前記端末装置が、ユーザからの第1入力を受け付けることにより特定モードに移行するステップ(ステップS03、S06)と、前記特定モードにおいてユーザからの入力を要することなくゲームを進行可能とするステップ(ステップS07~S18)と、前記特定モードにおいてユーザからの第2入力を受け付けることにより当該特定モードを終了するステップ(ステップS19、S22)と、前記端末装置の位置を移動させた移動距離を特定するステップ(ステップS10)と、前記特定モード中における移動が所定の移動手段を利用した移動であっても、当該特定モードを終了したときに前記特定モード中における前記端末装置の移動距離に応じてゲームにおけるユーザの有利度合いを高めるステップ(ステップS23)とを備える。
(Appendix 16):
According to an aspect of one embodiment shown in the present disclosure, a game method executed in a terminal device including a processor, a memory, an input unit, and a display unit, the game based on the game method is owned by the user. The game method includes a game that progresses by moving the position of the terminal device, and the game method includes a step (steps S03, S06) in which the terminal device shifts to a specific mode by receiving a first input from a user, and the above. A step (steps S07 to S18) that enables the game to proceed without requiring input from the user in the specific mode, and a step (step S19) that ends the specific mode by receiving a second input from the user in the specific mode. , S22), the step of specifying the moving distance by moving the position of the terminal device (step S10), and the specific mode even if the movement in the specific mode is a movement using a predetermined moving means. It includes a step (step S23) of increasing the degree of advantage of the user in the game according to the moving distance of the terminal device in the specific mode when the terminal device is finished.
(付記17):
本開示に示す一実施形態のある局面によれば、端末装置であって、ゲームプログラムを記憶する記憶部と、前記ゲームプログラムを実行することにより、前記端末装置の動作を制御する制御部とを備え、前記ゲームプログラムに基づくゲームは、ユーザが所有する端末装置の位置を移動させることにより進行するゲームを含み、前記制御部は、ユーザからの第1入力を受け付けることにより特定モードに移行するステップ(ステップS03、S06)と、前記特定モードにおいてユーザからの入力を要することなくゲームを進行可能とするステップ(ステップS07~S18)と、前記特定モードにおいてユーザからの第2入力を受け付けることにより当該特定モードを終了するステップ(ステップS19、S22)と、前記端末装置の位置を移動させた移動距離を特定するステップ(ステップS10)と、前記特定モード中における移動が所定の移動手段を利用した移動であっても、当該特定モードを終了したときに前記特定モード中における前記端末装置の移動距離に応じてゲームにおけるユーザの有利度合いを高めるステップ(ステップS23)とを備える。
(Appendix 17):
According to a certain aspect of the embodiment shown in the present disclosure, the terminal device includes a storage unit that stores a game program and a control unit that controls the operation of the terminal device by executing the game program. The game based on the game program includes a game that progresses by moving the position of a terminal device owned by the user, and the control unit shifts to a specific mode by receiving a first input from the user. (Steps S03 and S06), steps (steps S07 to S18) that enable the game to proceed without requiring input from the user in the specific mode, and the second input from the user in the specific mode. A step of ending the specific mode (steps S19 and S22), a step of specifying the moving distance by moving the position of the terminal device (step S10), and a movement in the specific mode using a predetermined moving means. Even so, it includes a step (step S23) of increasing the degree of advantage of the user in the game according to the moving distance of the terminal device in the specific mode when the specific mode is finished.
〔ソフトウェアによる実現例〕
端末装置100およびサーバ200の各々における制御は、集積回路(ICチップ)等に形成された論理回路(ハードウェア)によって実現してもよいし、ソフトウェアによって実現してもよい。
[Example of realization by software]
The control in each of the terminal device 100 and the server 200 may be realized by a logic circuit (hardware) formed in an integrated circuit (IC chip) or the like, or may be realized by software.
後者の場合、端末装置100およびサーバ200は、各機能を実現するソフトウェアであるプログラムの命令を実行するコンピュータを備えている。このコンピュータは、例えば1つ以上のプロセッサを備えていると共に、上記プログラムを記憶したコンピュータ読み取り可能な記録媒体を備えている。そして、上記コンピュータにおいて、上記プロセッサが上記プログラムを上記記録媒体から読み取って実行することにより、本発明の目的が達成される。上記プロセッサとしては、例えばCPU(Central Processing Unit)を用いることができる。上記記録媒体としては、「一時的でない有形の媒体」、例えば、ROM(Read Only Memory)等の他、テープ、ディスク、カード、半導体メモリ、プログラマブルな論理回路などを用いることができる。また、上記プログラムを展開するRAM(Random Access Memory)などをさらに備えていてもよい。また、上記プログラムは、該プログラムを伝送可能な任意の伝送媒体(ネットワークや放送波等)を介して上記コンピュータに供給されてもよい。なお、本発明の一態様は、上記プログラムが電子的な伝送によって具現化された、搬送波に埋め込まれたデータ信号の形態でも実現され得る。 In the latter case, the terminal device 100 and the server 200 include a computer that executes instructions of a program that is software that realizes each function. The computer includes, for example, one or more processors and a computer-readable recording medium that stores the program. Then, in the computer, the processor reads the program from the recording medium and executes it, thereby achieving the object of the present invention. As the processor, for example, a CPU (Central Processing Unit) can be used. As the recording medium, in addition to a “non-temporary tangible medium” such as a ROM (Read Only Memory), a tape, a disk, a card, a semiconductor memory, a programmable logic circuit, or the like can be used. Further, a RAM (RandomAccessMemory) or the like for expanding the above program may be further provided. Further, the program may be supplied to the computer via an arbitrary transmission medium (network, broadcast wave, etc.) capable of transmitting the program. It should be noted that one aspect of the present invention can also be realized in the form of a data signal embedded in a carrier wave, in which the above program is embodied by electronic transmission.
本発明は上述した実施形態に限定されるものではなく、請求項に示した範囲で種々の変更が可能であり、異なる実施形態にそれぞれ開示された技術的手段を適宜組み合わせて得られる実施形態についても本発明の技術的範囲に含まれる。 The present invention is not limited to the above-described embodiment, and various modifications can be made within the scope of the claims, and the embodiment obtained by appropriately combining the technical means disclosed in each of the different embodiments. Is also included in the technical scope of the present invention.
1 ゲームシステム、2 ネットワーク、10,20 プロセッサ、11,21メモリ、12,22 ストレージ、15 表示部、151 入力部、152 表示部、17 カメラ、18 測距センサ、1010 物体、1020 コントローラ、1030 記憶媒体、100 端末装置、200 サーバ、120,220 記憶部、121,221 ゲームプログラム、122,222 ゲーム情報、123,223 ユーザ情報、110,210 制御部、111 ゲーム進行処理部、112 入力操作受付部、113 カメラ配置制御部、114 表示制御部、115 オブジェクト制御部、211 送受信部、212 サーバ処理部、213 データ管理部、214 同期処理部、300 第1オブジェクト、301 第2オブジェクト、302第3オブジェクト、310 実行中のモードを示すアイコン、311 モードを終了するアイコン 1 game system, 2 network, 10,20 processor, 11,21 memory, 12,22 storage, 15 display unit, 151 input unit, 152 display unit, 17 camera, 18 ranging sensor, 1010 object, 1020 controller, 1030 memory Medium, 100 terminal device, 200 server, 120, 220 storage unit, 121,221 game program, 122,222 game information, 123,223 user information, 110,210 control unit, 111 game progress processing unit, 112 input operation reception unit , 113 camera placement control unit, 114 display control unit, 115 object control unit, 211 transmission / reception unit, 212 server processing unit, 213 data management unit, 214 synchronization processing unit, 300 first object, 301 second object, 302 third object. , 310 Icon indicating the mode being executed, 311 Icon indicating the mode to end

Claims (17)

  1. プロセッサ、メモリ、入力部、および表示部を備える端末装置において実行されるゲームプログラムであって、
    前記ゲームプログラムに基づくゲームは、ユーザが所有する端末装置の位置を移動させることにより進行するゲームを含み、
    前記ゲームプログラムは、前記プロセッサに、
    ユーザからの第1入力を受け付けることにより特定モードに移行するステップと、
    前記特定モードにおいてユーザからの入力を要することなくゲームを進行可能とするステップと、
    前記特定モードにおいてユーザからの第2入力を受け付けることにより当該特定モードを終了するステップと、
    前記端末装置の位置を移動させた移動距離を特定するステップと、
    前記特定モード中における移動が所定の移動手段を利用した移動であっても、当該特定モードを終了したときに前記特定モード中における前記端末装置の移動距離に応じてゲームにおけるユーザの有利度合いを高めるステップとを実行させる、ゲームプログラム。
    A game program that is executed in a terminal device including a processor, memory, an input unit, and a display unit.
    The game based on the game program includes a game that progresses by moving the position of a terminal device owned by the user.
    The game program is supplied to the processor.
    The step of shifting to a specific mode by accepting the first input from the user,
    A step that enables the game to proceed in the specific mode without requiring input from the user,
    A step of ending the specific mode by receiving a second input from the user in the specific mode, and
    The step of specifying the moving distance by moving the position of the terminal device, and
    Even if the movement in the specific mode is a movement using a predetermined moving means, the degree of advantage of the user in the game is increased according to the moving distance of the terminal device in the specific mode when the specific mode is finished. A game program that lets you perform steps and.
  2. 前記移行するステップは、前記第1入力を、前記特定モードでないときであって前記端末装置の位置が停滞状態であるときに受け付け可能とし、前記特定モードでないときであっても前記停滞状態でないときには受け付けない、請求項1に記載のゲームプログラム。 The transition step makes it possible to accept the first input when the position of the terminal device is in a stagnation state even when it is not in the specific mode, and when it is not in the stagnation state even when it is not in the specific mode. The game program according to claim 1, which is not accepted.
  3. 前記終了するステップは、前記第2入力を、前記特定モードであるときであって前記端末装置の位置が停滞状態であるときに受け付け可能とし、前記特定モードであるときであっても前記停滞状態でないときには受け付けない、請求項1または請求項2に記載のゲームプログラム。 The ending step makes it possible to accept the second input when the position of the terminal device is in the stagnation state even in the specific mode, and the stagnation state even in the specific mode. The game program according to claim 1 or 2, which is not accepted when it is not.
  4. 前記ゲームを進行可能とするステップは、ユーザからの入力を要することなく、前記特定モード中の前記端末装置の移動に応じて権利を当該特定モード中において付与し、
    前記高めるステップは、前記特定モードを終了したときに権利が付与されていることにより、前記ゲームにおけるユーザの有利度合いを当該権利に応じて高めることを可能とする、請求項1~請求項3のいずれかに記載のゲームプログラム。
    The step of making the game progressable grants the right in the specific mode according to the movement of the terminal device in the specific mode without requiring input from the user.
    The step 1 to claim 3 is that the step of increasing is granted a right when the specific mode is terminated, so that the degree of advantage of the user in the game can be increased according to the right. The game program described in either.
  5. 前記ゲームを進行可能とするステップは、前記特定モード中において権利をユーザに付与するときに、前記表示部の表示を変化させることなく音を出力する、請求項4に記載のゲームプログラム。 The game program according to claim 4, wherein the step of enabling the game to proceed is to output a sound without changing the display of the display unit when the right is granted to the user in the specific mode.
  6. 前記ゲームを進行可能とするステップは、ユーザからの入力を要することなく、前記特定モード中において所定の地図上における前記端末装置の位置から所定範囲内に他のユーザが所有する端末装置が存在することに応じて音を出力する、請求項1~請求項5のいずれかに記載のゲームプログラム。 In the step of making the game progressable, there is a terminal device owned by another user within a predetermined range from the position of the terminal device on a predetermined map in the specific mode without requiring input from the user. The game program according to any one of claims 1 to 5, which outputs a sound accordingly.
  7. 前記ゲームを進行可能とするステップは、前記特定モード中においてはゲームの進行にかかわらない所定の画像を前記表示部に表示する、請求項1~請求項6のいずれかに記載のゲームプログラム。 The game program according to any one of claims 1 to 6, wherein the step for enabling the progress of the game is to display a predetermined image which is not related to the progress of the game on the display unit in the specific mode.
  8. 前記ゲームプログラムは、前記プロセッサに、
    前記終了するステップにより前記特定モードが終了されたときに、当該特定モードが終了するまでにおけるゲームの進行に応じたゲーム履歴を特定可能な特定画像を前記表示部に表示するステップを実行させ、
    前記移行するステップは、前記特定画像が前記表示部に表示されているときにユーザからの所定の入力を受け付けることにより前記特定モードに再び移行して前記ゲームを継続可能とする、請求項1~請求項7のいずれかに記載のゲームプログラム。
    The game program is supplied to the processor.
    When the specific mode is terminated by the ending step, a step of displaying a specific image capable of specifying the game history according to the progress of the game until the end of the specific mode is executed on the display unit.
    The transition step 1 to claim 1, wherein the transition to the specific mode is made again by accepting a predetermined input from the user when the specific image is displayed on the display unit, and the game can be continued. The game program according to any one of claims 7.
  9. 前記高めるステップは、前記特定モード中の前記端末装置の移動距離が長い程、ユーザにとって有利とする度合いを高くする、請求項1~請求項8のいずれかに記載のゲームプログラム。 The game program according to any one of claims 1 to 8, wherein the step of increasing the step increases the degree of advantage to the user as the moving distance of the terminal device in the specific mode increases.
  10. 前記所定の移動手段とは異なる移動手段に対応する所定モードが設けられており、
    前記移行するステップは、前記特定モードおよび前記所定モードを含む複数種類のモードのうちのいずれかに移行し、
    前記高めるステップは、前記端末装置の移動距離が同じであっても、前記移行するステップにより移行されていたモードの種類に応じて高める有利度合いが異なる、請求項1~請求項9のいずれかに記載のゲームプログラム。
    A predetermined mode corresponding to a moving means different from the predetermined moving means is provided.
    The transition step shifts to one of a plurality of types of modes including the specific mode and the predetermined mode.
    The step to increase is any one of claims 1 to 9, wherein even if the moving distance of the terminal device is the same, the degree of advantage to be increased differs depending on the type of the mode shifted by the shifting step. The game program described.
  11. 前記移行するステップは、ゲームを開始してからの所定期間内において前記特定するステップにより特定された前記端末装置の移動距離から算出される平均的な移動速度に基づいて、前記複数種類のモードのうち当該平均的な移動速度に相当する移動手段の種類に応じたモードに移行する、請求項10に記載のゲームプログラム。 The transition step is of the plurality of modes based on the average moving speed calculated from the moving distance of the terminal device specified by the specifying step within a predetermined period after starting the game. The game program according to claim 10, wherein the mode shifts to a mode corresponding to the type of the moving means corresponding to the average moving speed.
  12. 前記移行するステップは、ユーザが利用する移動手段の種類を選択するための入力に応じたモードに移行する、請求項10に記載のゲームプログラム。 The game program according to claim 10, wherein the transition step shifts to a mode corresponding to an input for selecting the type of transportation means to be used by the user.
  13. 前記移行するステップは、前記複数種類のモードのいずれかに移行されてからの所定期間内において前記特定するステップにより特定された前記端末装置の移動距離から算出される平均的な移動速度が、移行されているモードに応じて予め定められている移動速度の範囲内ではないときに、当該平均的な移動速度を範囲内とする移動手段の種類に応じたモードに移行する、請求項12に記載のゲームプログラム。 In the transition step, the average movement speed calculated from the travel distance of the terminal device specified by the specific step within a predetermined period after the transition to any of the plurality of types of modes is transferred. The twelfth aspect of claim 12, wherein when the movement speed is not within the range predetermined according to the mode, the mode shifts to the mode according to the type of the moving means having the average moving speed within the range. Game program.
  14. 前記ゲームを進行可能とするステップは、移行されているモード中においては当該モードの種類に応じた音を出力するステップを実行させる、請求項10~請求項13のいずれかに記載のゲームプログラム。 The game program according to any one of claims 10 to 13, wherein the step that enables the game to proceed is to execute a step of outputting a sound according to the type of the mode in the shifted mode.
  15. 前記ゲームを進行可能とするステップは、所定の地図画像のうち前記端末装置の位置に応じた特定範囲の地図画像とともに当該端末装置の位置にユーザに対応する所定オブジェクトを前記表示部に表示し、当該特定範囲内に他のユーザが所有する端末装置が存在する場合には当該端末装置に応じた位置に他のユーザに対応する特定オブジェクトを表示する、請求項1~請求項14のいずれかに記載のゲームプログラム。 In the step of making the game progressable, a predetermined object corresponding to the user is displayed on the display unit at the position of the terminal device together with the map image of a specific range corresponding to the position of the terminal device among the predetermined map images. According to any one of claims 1 to 14, when a terminal device owned by another user exists within the specific range, a specific object corresponding to the other user is displayed at a position corresponding to the terminal device. Described game program.
  16. プロセッサ、メモリ、入力部、および表示部を備える端末装置において実行されるゲーム方法であって、
    前記ゲーム方法に基づくゲームは、ユーザが所有する端末装置の位置を移動させることにより進行するゲームを含み、
    前記ゲーム方法は、前記端末装置が、
    ユーザからの第1入力を受け付けることにより特定モードに移行するステップと、
    前記特定モードにおいてユーザからの入力を要することなくゲームを進行可能とするステップと、
    前記特定モードにおいてユーザからの第2入力を受け付けることにより当該特定モードを終了するステップと、
    前記端末装置の位置を移動させた移動距離を特定するステップと、
    前記特定モード中における移動が所定の移動手段を利用した移動であっても、当該特定モードを終了したときに前記特定モード中における前記端末装置の移動距離に応じてゲームにおけるユーザの有利度合いを高めるステップとを備える、ゲーム方法。
    A game method executed in a terminal device including a processor, memory, an input unit, and a display unit.
    The game based on the game method includes a game that progresses by moving the position of a terminal device owned by the user.
    In the game method, the terminal device
    The step of shifting to a specific mode by accepting the first input from the user,
    A step that enables the game to proceed in the specific mode without requiring input from the user,
    A step of ending the specific mode by receiving a second input from the user in the specific mode, and
    The step of specifying the moving distance by moving the position of the terminal device, and
    Even if the movement in the specific mode is a movement using a predetermined moving means, the degree of advantage of the user in the game is increased according to the moving distance of the terminal device in the specific mode when the specific mode is finished. A game method with steps.
  17. 端末装置であって、
    ゲームプログラムを記憶する記憶部と、
    前記ゲームプログラムを実行することにより、前記端末装置の動作を制御する制御部とを備え、
    前記ゲームプログラムに基づくゲームは、ユーザが所有する端末装置の位置を移動させることにより進行するゲームを含み、
    前記制御部は、
    ユーザからの第1入力を受け付けることにより特定モードに移行するステップと、
    前記特定モードにおいてユーザからの入力を要することなくゲームを進行可能とするステップと、
    前記特定モードにおいてユーザからの第2入力を受け付けることにより当該特定モードを終了するステップと、
    前記端末装置の位置を移動させた移動距離を特定するステップと、
    前記特定モード中における移動が所定の移動手段を利用した移動であっても、当該特定モードを終了したときに前記特定モード中における前記端末装置の移動距離に応じてゲームにおけるユーザの有利度合いを高めるステップとを備える、端末装置。
    It ’s a terminal device,
    A memory unit that stores game programs and
    A control unit that controls the operation of the terminal device by executing the game program is provided.
    The game based on the game program includes a game that progresses by moving the position of a terminal device owned by the user.
    The control unit
    The step of shifting to a specific mode by accepting the first input from the user,
    A step that enables the game to proceed in the specific mode without requiring input from the user,
    A step of ending the specific mode by receiving a second input from the user in the specific mode, and
    The step of specifying the moving distance by moving the position of the terminal device, and
    Even if the movement in the specific mode is a movement using a predetermined moving means, the degree of advantage of the user in the game is increased according to the moving distance of the terminal device in the specific mode when the specific mode is finished. A terminal device with steps.
PCT/JP2021/011040 2020-03-27 2021-03-18 Game program, game method, and terminal device WO2021193340A1 (en)

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