WO2021088297A1 - 道具信息获取方法、装置、设备及计算机可读存储介质 - Google Patents
道具信息获取方法、装置、设备及计算机可读存储介质 Download PDFInfo
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- WO2021088297A1 WO2021088297A1 PCT/CN2020/080262 CN2020080262W WO2021088297A1 WO 2021088297 A1 WO2021088297 A1 WO 2021088297A1 CN 2020080262 W CN2020080262 W CN 2020080262W WO 2021088297 A1 WO2021088297 A1 WO 2021088297A1
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- game
- information
- identification code
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- props
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/81—Monomedia components thereof
- H04N21/8126—Monomedia components thereof involving additional data, e.g. news, sports, stocks, weather forecasts
- H04N21/8133—Monomedia components thereof involving additional data, e.g. news, sports, stocks, weather forecasts specifically related to the content, e.g. biography of the actors in a movie, detailed information about an article seen in a video program
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/90—Details of database functions independent of the retrieved data types
- G06F16/95—Retrieval from the web
- G06F16/955—Retrieval from the web using information identifiers, e.g. uniform resource locators [URL]
- G06F16/9554—Retrieval from the web using information identifiers, e.g. uniform resource locators [URL] by using bar codes
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
- H04N21/2187—Live feed
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/25—Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
- H04N21/254—Management at additional data server, e.g. shopping server, rights management server
- H04N21/2542—Management at additional data server, e.g. shopping server, rights management server for selling goods, e.g. TV shopping
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/431—Generation of visual interfaces for content selection or interaction; Content or additional data rendering
- H04N21/4312—Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
- H04N21/4316—Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations for displaying supplemental content in a region of the screen, e.g. an advertisement in a separate window
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/47815—Electronic shopping
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/60—Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client
- H04N21/63—Control signaling related to video distribution between client, server and network components; Network processes for video distribution between server and clients or between remote clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
- H04N21/637—Control signals issued by the client directed to the server or network components
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/83—Generation or processing of protective or descriptive data associated with content; Content structuring
- H04N21/835—Generation of protective data, e.g. certificates
- H04N21/8352—Generation of protective data, e.g. certificates involving content or source identification data, e.g. Unique Material Identifier [UMID]
Definitions
- the present disclosure relates to computer technology, and in particular to a method, device, equipment and computer-readable storage medium for obtaining prop information.
- the audience can only learn the props used by the contestants through the introduction of the host of the event or their own observation, which causes great inconvenience.
- the audience wants to purchase related props, they also need to search on their own before they can make the purchase.
- the present disclosure provides a method, device, device, and computer-readable storage medium for acquiring prop information, so as to solve the problem in the prior art that the audience cannot easily obtain the game prop information used in the live broadcast when watching the live broadcast of the game.
- the first aspect of the present disclosure is to provide a method for obtaining prop information, including:
- the trading platform receives the information of the game props during the live game broadcast, and generates an identification code for accessing the information of the game props;
- the trading platform sends the identification code to the live broadcast platform, so that the live broadcast platform displays the identification code on the live broadcast screen.
- Another aspect of the present disclosure is to provide an electronic device, including:
- the receiving module is used to receive the information of the game props during the live game broadcast process, and generate an identification code for accessing the information of the game props;
- the sending module is configured to send the identification code to the live broadcast platform, so that the live broadcast platform displays the identification code in the live screen.
- Another aspect of the present disclosure is to provide an electronic device, including:
- the computer program is stored in the memory and is configured to be executed by the processor to implement the method for acquiring item information as described in the first aspect.
- Another aspect of the present disclosure is to provide a computer-readable storage medium on which a computer program is stored, and the computer program is executed by a processor to implement the method for acquiring item information as described in the first aspect.
- Fig. 1 is a system architecture diagram shown in an exemplary embodiment of the present disclosure
- Fig. 2 is a flowchart of a method for acquiring item information according to an exemplary embodiment of the present disclosure
- FIG. 3 is a flowchart of a method for acquiring item information according to another exemplary embodiment of the present disclosure
- FIG. 4 is a schematic diagram of a prop information page according to an exemplary embodiment of the present disclosure.
- Fig. 5 is a structural diagram of an electronic device shown in an exemplary embodiment of the present disclosure.
- FIG. 6 is a structural diagram of an electronic device shown in another exemplary embodiment of the present disclosure.
- Fig. 7 is a structural diagram of an electronic device shown in an exemplary embodiment of the present disclosure.
- Fig. 1 is a system architecture diagram shown in an exemplary embodiment of the present disclosure.
- the system architecture provided in this embodiment includes a game terminal 11.
- the game terminal 11 may further include a client and a server.
- the host can operate the client to play the game. If the host is participating in a game competition, multiple clients can be included, and each contestant can play competitive games through different clients.
- the game terminal 11 may also include a game server. Through the interaction between the client and the server, multiple clients can play games in the same game scene.
- the system architecture may also include a live broadcast platform 12, and the live broadcast platform 12 may obtain a video of the game process and conduct live broadcast through the network.
- the audience can watch the live video through the live client connected to the live broadcast platform.
- the audience can watch the live video in real time, or watch the video by way of playback.
- the system architecture may also include a trading platform 13, and the trading platform 13 may be used to implement the trading of game props.
- the user can purchase weapons, equipment, etc. in the trading platform 13.
- system architecture may also include an audience terminal (not shown in the figure), and the audience terminal may be connected to the live broadcast platform 12 to play live video.
- an identification code can be generated based on the game prop information in the live game, and then the identification code is displayed on the live screen, so that the audience can directly obtain the props by scanning the identification code when watching the live video.
- Information easy to operate.
- Fig. 2 is a flowchart of a method for acquiring item information according to an exemplary embodiment of the present disclosure.
- the method for acquiring item information provided by this embodiment includes:
- Step 201 The trading platform receives the information of the game props during the live game broadcast, and generates an identification code for accessing the information of the game props.
- the method provided in this embodiment can be applied to the system architecture shown in FIG. 1.
- the anchor needs to operate the game client in the anchor terminal when performing a live game broadcast.
- the game client can interact with the game server.
- the game client can send corresponding instructions to the game server through the network.
- the server can control the action of the character according to this instruction, and feedback the result of the action to the game client or Clients of other roles in the same application scenario.
- the game server may obtain the prop information used by the anchor during the game. For example, after the anchor logs in to the account, the game server may obtain the information of the game props equipped by the game character corresponding to the login account.
- the game server may send the acquired game prop information to the trading platform, so that the trading platform can receive the game prop information.
- the anchor who needs to live broadcast may be determined according to the account, so as to obtain the information of the game props of the anchor, without obtaining the information of the game props of each player. For example, if the players A and B need to broadcast the game, the game server can obtain the information of the game props corresponding to A and B.
- the transaction platform can generate an identification code, and by scanning the identification code, you can enter the page for displaying the information of the game props.
- the trading platform may generate the first identification code according to the game props used by the anchor A, and may also generate the second identification code according to the game props used by the anchor B.
- the information of multiple game props can be displayed on one page, and the information of one game prop can also be displayed, which is not limited in this embodiment. Viewers watching the game live broadcast can quickly obtain information about the props used by the host by scanning the identification code.
- the game competition is broadcast live, the game item information of multiple anchors participating in the competition can be obtained, and corresponding identification codes can be generated. It is also possible to generate an identification code based on the game item information of all the anchors.
- the identification code can be in the form of a two-dimensional code, a barcode, etc.
- an entrance for purchasing props can also be set.
- the audience can operate the client terminal corresponding to the trading platform to purchase props. That is, the page can include the introduction information of the game props, and can also include the purchase information of the props.
- Step 202 The trading platform sends the identification code to the live broadcast platform, so that the live broadcast platform displays the identification code on the live screen.
- the trading platform sends the generated identification code to the live broadcast platform.
- the trading platform and the live broadcast platform can be connected via the network.
- the trading platform and the live broadcast platform can each consist of multiple electronic devices.
- the trading platform when it sends the identification code to the live broadcast platform, it may also send the live broadcast identification or anchor identification corresponding to the identification code. For example, if the display page corresponding to the identification code includes game prop information used by anchor A, the trading platform may send the identification code and A to the live broadcast platform. For another example, if the display page corresponding to the identification code includes game prop information used by each anchor in a live broadcast competition, the trading platform may send the identification code and the corresponding live competition identification to the live broadcast platform.
- the live broadcast platform after the live broadcast platform receives the identification code, it can display the identification code on the live broadcast screen. Therefore, the audience can scan the identification code when watching the live broadcast and browse the prop information used by the host during the live broadcast.
- the live broadcast platform may determine the identification code corresponding to the live broadcast screen according to the host identification or the live broadcast identification, and then embed the corresponding identification code in the live broadcast screen.
- the identification code can be displayed at the bottom of the live screen, and the identification code can also be displayed at any corner of the live screen.
- the audience can open the client terminal corresponding to the trading platform in the terminal, and use the client terminal to scan the identification code, so that the terminal can obtain the page corresponding to the identification code for displaying game item information.
- the method provided in this embodiment is used to obtain prop information.
- the method is executed by a device provided with the method provided in this embodiment, and the device is usually implemented in hardware and/or software.
- the method for obtaining item information provided by this embodiment includes: the transaction platform receives the information of the game item during the live game broadcast, and generates an identification code for accessing the information of the game item; the transaction platform sends the identification code to the live broadcast platform so that The live broadcast platform displays the identification code on the live broadcast screen.
- an identification code for displaying game item information is added to the live broadcast screen, so that the audience can scan the identification code to obtain the game item used in the live broadcast of the game while watching the live broadcast. Information, easy for users to operate.
- Fig. 3 is a flowchart of a method for acquiring item information according to another exemplary embodiment of the present disclosure.
- the method for acquiring item information provided by this embodiment includes:
- Step 301 The trading platform receives the game prop information sent by the game server during the live game broadcast.
- the game server obtains the information of the game props used by the anchor.
- the information about the game props of the anchor participating in the live broadcast may be obtained according to the game account of the anchor participating in the live broadcast.
- the live broadcast platform may obtain the account information of these anchors in advance, and then determine the game account information of each anchor according to the corresponding relationship between the game account and the live broadcast account.
- the live broadcast platform may send the game account information of the anchor participating in the live broadcast to the game server, so that the game server can obtain the corresponding game prop information.
- the game server may package the acquired game prop information, and then send it to the trading platform.
- the game server can package the prop information used by an anchor and send it to the trading platform, or it can pack the prop information used by each anchor in the game competition together, and then send the packaged data to the trading platform.
- Step 302 The trading platform determines an item information page according to the information of the game item, and generates an identification code corresponding to the item information page.
- the trading platform may aggregate the game props based on the information, and generate a page that includes the information of the game props. For example, a landing page can be generated. When the page is opened, the information of game props can be displayed.
- the information of the props can include, for example, the name of the prop, the selling price, and the introduction of the prop.
- the trading platform may also determine the tradable props in the game props according to the information of the game props; and generate a prop information page according to the information of the tradable props.
- the generated item information page may also include transaction information of game items, such as selling prices. Users can directly operate on this page to purchase the required game props.
- the trading platform when the trading platform generates the item information page, it can filter according to the information of the game items, thereby generating a page that only includes item information that can be traded. Prevent users from being unable to operate the game props on the page.
- the transaction information of each game item can be recorded in the transaction platform, for example, whether an item is tradable or non-tradable.
- a database of item information can be maintained, and each item can have an item identifier, which is associated with information about the item, such as whether it can be traded, or the price of the item.
- the trading platform can query whether the game prop can be traded according to the identifier of the game prop, and if it can be traded, it will be determined as a tradable prop.
- the trading platform may also generate an identification code corresponding to the item information page.
- the information of the identification code includes the access path of the item information page. Therefore, the corresponding item information page can be opened according to the identification code.
- the item information page may be a web page, such as a landing page. Therefore, the page has an access path through which the page can be accessed.
- the access path may be a website address, for example.
- the identification code can be generated according to the access path of the item information page, for example, a two-dimensional code or a barcode can be generated.
- the identification code graphic can be determined according to the access path, for example, the access path can be encrypted, graphic conversion and other operations can be performed to obtain the identification code.
- Step 303 The trading platform sends the identification code to the live broadcast platform, so that the live broadcast platform displays the identification code on the live broadcast screen.
- step 303 and step 202 are similar, and will not be repeated here.
- step 304 the trading platform responds to the access instruction sent by the client by scanning the identification code, and feeds back the item information page corresponding to the identification code to the client.
- the live broadcast platform adds the identification code to the live broadcast screen, the user sees the live broadcast screen including the identification code when watching the game live broadcast or playback.
- the user can open the client terminal corresponding to the trading platform in the user terminal, and use the user terminal to scan the identification code in the live screen, so that the user terminal opens the item information page corresponding to the identification code.
- the prop information used by host A can be browsed. If the identification code corresponding to the prop information used by each anchor in the live game is displayed on the live broadcast screen, when the client is used to scan the identification code, the prop information used by each anchor in the live game can be browsed.
- the information included in the identification code can be parsed, specifically, an access path corresponding to an item information page can be parsed, and an access instruction can be sent to the trading platform according to the access path.
- the access path is path1
- the client can access path1, thereby sending an access instruction to the trading platform.
- the trading platform can determine the item information page corresponding to the identification code according to the access path, and feedback the item information page to the client. For example, the trading platform can send the item information page corresponding to path1 to the client.
- the item information page may include game item transaction information, such as the selling price, etc.
- the user can also directly operate on the opened page to purchase the corresponding item.
- the trading platform receives the information of the game items during the live game broadcast, and generates a page including the game item information, and generates an identification code according to the access path of the page; the trading platform sends the identification code
- the live broadcast platform so that the live broadcast platform displays the identification code in the live screen, so that when the viewer watches the live video, they can directly use the terminal to scan the QR code, and then quickly obtain the prop information used in the game live broadcast process, which is convenient for users to operate.
- the transaction information of the item is included on the page, the user can also directly operate on the page and purchase the item without having to search for it by himself.
- Fig. 4 is a schematic diagram of an item information page according to an exemplary embodiment of the present disclosure.
- the user terminal by scanning the identification code in the live broadcast screen, the user terminal can display the prop information page used by the host A during the live broadcast, so that the audience can easily understand the game props used by the host during the live broadcast.
- Fig. 5 is a structural diagram of an electronic device shown in an exemplary embodiment of the present disclosure.
- the electronic device provided in this embodiment includes:
- the receiving module 51 is configured to receive the information of the game props in the live game broadcast process, and generate an identification code for accessing the information of the game props;
- the sending module 52 is configured to send the identification code to the live broadcast platform, so that the live broadcast platform displays the identification code in the live broadcast screen.
- the electronic device provided in this embodiment includes: a receiving module for receiving information about game props during a live game broadcast, and generating an identification code for accessing the information of the game prop; a sending module for sending the identification code to the live broadcast Platform so that the live broadcast platform displays the identification code on the live broadcast screen.
- an identification code for displaying game prop information is added to the live broadcast screen, so that the audience can scan the identification code to obtain the game prop information used in the live game broadcast during the live broadcast. It is convenient for users to operate.
- FIG. 6 is a structural diagram of an electronic device shown in another exemplary embodiment of the present disclosure.
- the information of the game props is obtained through the game server;
- the receiving module 51 is specifically configured to receive the game prop information sent by the game server during the live game broadcast.
- the receiving module 51 includes:
- the page generating unit 511 is configured to determine an item information page according to the information of the game item
- An identification code generating unit 512 configured to generate the identification code corresponding to the item information page
- the information of the identification code includes the access path of the item information page.
- the page generating unit 511 is specifically configured to:
- An item information page is generated according to the information of the tradable item.
- the device further includes a response module 53 for:
- the item information page includes transaction information of the game item.
- Fig. 7 is a structural diagram of an electronic device shown in an exemplary embodiment of the present disclosure.
- the electronic device provided in this embodiment includes:
- the computer program is stored in the memory 71, and is configured to be executed by the processor 72 to implement any of the methods for acquiring item information as described above.
- This embodiment also provides a computer-readable storage medium on which a computer program is stored,
- the computer program is executed by the processor to implement any of the methods for acquiring item information as described above.
- This embodiment also provides a computer program, including program code.
- the program code executes any of the aforementioned methods for acquiring item information.
- a person of ordinary skill in the art can understand that all or part of the steps in the foregoing method embodiments can be implemented by a program instructing relevant hardware.
- the aforementioned program can be stored in a computer readable storage medium. When the program is executed, it executes the steps including the foregoing method embodiments; and the foregoing storage medium includes: ROM, RAM, magnetic disk, or optical disk and other media that can store program codes.
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Abstract
本公开提供一种道具信息获取方法、装置、设备及计算机可读存储介质,包括:交易平台接收游戏直播过程中的游戏道具的信息,并生成用于访问游戏道具的信息的标识码;交易平台将标识码发送给直播平台,以使直播平台在直播画面中显示标识码。本公开提供的道具信息获取方法、装置、设备及计算机可读存储介质中,在直播画面中添加用于展示游戏道具信息的标识码,使得观众可以在观看直播过程中,通过扫描标识码的方式获取游戏直播过程中使用的游戏道具信息,便于用户操作。
Description
本公开涉及计算机技术,尤其涉及一种道具信息获取方法、装置、设备及计算机可读存储介质。
目前,网络直播技术已经非常成熟。网络主播可以通过终端进行网络直播,观众可以通过终端观看直播视频。
现有技术中,存在一种游戏赛事直播的直播方式。可以直播参赛选手进行游戏比赛的过程,观众可以在观看比赛的过程中,除了关注比赛进程,还会关注参赛选手使用的道具。
其中,观众只能通过赛事主持人的介绍,或自己的观察才能够得知参赛选手使用的道具,造成极大的不便。此外,若观众希望购买相关道具,还需要自行搜索,才能够进行购买。
发明内容
本公开提供一种道具信息获取方法、装置、设备及计算机可读存储介质,以解决现有技术中观众在观看游戏直播时,无法方便的获知直播中使用的游戏道具信息的问题。
本公开的第一个方面是提供一种道具信息获取方法,包括:
交易平台接收游戏直播过程中的游戏道具的信息,并生成用于访问所述游戏道具的信息的标识码;
所述交易平台将所述标识码发送给直播平台,以使直播平台在直播画面中显示所述标识码。
本公开的另一个方面是提供一种电子装置,包括:
接收模块,用于接收游戏直播过程中的游戏道具的信息,并生成用于访问所述游戏道具的信息的标识码;
发送模块,用于将所述标识码发送给直播平台,以使直播平台在直播画面中显示所述标识码。
本公开的又一个方面是提供一种电子设备,包括:
存储器;
处理器;以及
计算机程序;
其中,所述计算机程序存储在所述存储器中,并配置为由所述处理器执行以实现如上述第一方面所述的道具信息获取方法。
本公开的又一个方面是提供一种计算机可读存储介质,其上存储有计算机程序,所述计算机程序被处理器执行以实现如上述第一方面所述的道具信息获取方法。
图1为本公开一示例性实施例示出的系统架构图;
图2为本公开一示例性实施例示出的道具信息获取方法的流程图;
图3为本公开另一示例性实施例示出的道具信息获取方法的流程图;
图4为本公开一示例性实施例示出的道具信息页面示意图;
图5为本公开一示例性实施例示出的电子装置的结构图;
图6为本公开另一示例性实施例示出的电子装置的结构图;
图7为本公开一示例性实施例示出的电子设备的结构图。
图1为本公开一示例性实施例示出的系统架构图。
如图1所述,本实施例提供的系统架构中包括游戏端11。游戏端11可以进一步的包括客户端和服务器。主播可以操作客户端进行游戏,若主播参加的是游戏竞赛,则可以包括多个客户端,各个参赛选手可以通过不同的客户端进行竞技游戏。游戏端11中还可以包括游戏服务器,通过客户端与服务器的交互,实现多个客户端能够在同一游戏场景中进行游戏。
其中,系统架构中还可以包括直播平台12,直播平台12可以获取游戏过程的视频,并通过网络进行直播。观众可以通过与直播平台连接的直播客户端观看直播视频。其中,观众可以实时观看直播视频,也可以通过回放的方式观看该视频。
具体的,系统架构中还可以包括交易平台13,交易平台13可以用来实现游戏道具的交易。例如,用户可以在交易平台13中购买武器、装备等。
进一步的,在系统架构中还可以包括观众端(图中未示出),观众端可以与直播平台12连接,从而播放直播视频。
目前,观众在观看游戏直播视频时,若对游戏中使用的道具感兴趣,则只能够通过游戏视频中的介绍,或观察直播视频中使用的道具才能够获知道具信息,非常不便。
本公开实施例提供的方案中,可以根据游戏直播中的游戏道具信息生成标识码,再将标识码显示在直播画面中,使得观众在观看直播视频时,可以通过扫描标识码的方式直接获取道具信息,便于操作。
图2为本公开一示例性实施例示出的道具信息获取方法的流程图。
如图2所示,本实施例提供的道具信息获取方法包括:
步骤201,交易平台接收游戏直播过程中的游戏道具的信息,并生成用于访问游戏道具的信息的标识码。
其中,本实施例提供的方法可以应用在如图1所示出的系统架构中。
具体的,主播在进行游戏直播时,需要操作主播终端中的游戏客户端。在直播过程中,游戏客户端可以与游戏服务器交互。例如,主播操作游戏客户端控制角色跳跃,则 游戏客户端可以通过网络向游戏服务器发送对应的指令,服务器可以根据这一指令控制角色动作,并将动作结果反馈给游戏客户端,还可以反馈给位于同一应用场景的其他角色的客户端。
进一步的,游戏服务器可以获取主播在游戏过程中使用的道具信息。例如,可以在主播登录账号后,游戏服务器可以获取登录账号对应的游戏角色装备的游戏道具的信息。
实际应用时,游戏服务器可以将获取的游戏道具信息发送给交易平台,以使交易平台可以接收到游戏道具的信息。
在一种实施方式中,可以根据账号确定出需要进行直播的主播,从而获取主播的游戏道具的信息,无需获取每个玩家的游戏道具的信息。例如,玩家A、B需要进行游戏直播,则游戏服务器可以获取A、B对应的游戏道具的信息。
其中,交易平台接收到游戏道具的信息后,可以生成一标识码,通过扫描该标识码,可以进入用于展示游戏道具信息的页面。例如,交易平台可以根据主播A使用的游戏道具生成第一标识码,还可以根据主播B使用的游戏道具生成第二标识码。一个页面中可以展示多个游戏道具的信息,也可以展示一个游戏道具的信息,本实施例不对此进行限制。观看游戏直播的观众可以通过扫描标识码的方式,快速获取主播使用的道具信息。
具体的,若对游戏竞赛进行直播,则可以获取参加竞赛的多个主播的游戏道具信息,并生成相应的标识码。也可以根据所有主播的游戏道具信息生成一个标识码。
标识码可以是二维码、条形码等形式。
进一步的,在展示游戏道具信息的页面中,还可以设置购买道具的入口。观众可以操作交易平台对应的客户端,对道具进行购买。即页面中可以包括游戏道具的介绍信息,还可以包括道具的购买信息。
步骤202,交易平台将标识码发送给直播平台,以使直播平台在直播画面中显示标识码。
实际应用时,交易平台将生成的标识码发送给直播平台。交易平台与直播平台可以通过网络连接。交易平台、直播平台可以分别由多台电子设备组成。
其中,交易平台向直播平台发送标识码时,还可以发送与该标识码对应的直播标识,或主播标识。例如,标识码对应的展示页面中包括主播A使用的游戏道具信息,则交易平台可以向直播平台发送标识码以及A。再例如,若标识码对应的展示页面包括一场直播竞赛中各个主播使用的游戏道具信息,则交易平台可以向直播平台发送标识码以及对应的直播竞赛标识。
具体的,直播平台接收到标识码后,可以在直播画面中显示标识码。从而使观众在观看直播过程中,扫描该标识码,浏览直播过程中主播使用的道具信息。
进一步的,直播平台可以根据主播标识或直播标识,确定与直播画面对应的标识码,进而将相应的标识码嵌入直播画面中。例如,可以在直播画面的下端显示标识码,还可以在直播画面任意的角落位置显示标识码。
实际应用时,观众可以打开终端中与交易平台对应的客户端,使用该客户端扫描标识码,使得终端能够获取与标识码对应的用于展示游戏道具信息的页面。
本实施例提供的方法用于获取道具信息,该方法由设置有本实施例提供的方法的设备执行,该设备通常以硬件和/或软件的方式来实现。
本实施例提供的道具信息获取方法,包括:交易平台接收游戏直播过程中的游戏道具的信息,并生成用于访问游戏道具的信息的标识码;交易平台将标识码发送给直播平台,以使直播平台在直播画面中显示标识码。本实施例提供的道具信息获取方法中,在直播画面中添加用于展示游戏道具信息的标识码,使得观众可以在观看直播过程中,通过扫描标识码的方式获取游戏直播过程中使用的游戏道具信息,便于用户操作。
图3为本公开另一示例性实施例示出的道具信息获取方法的流程图。
如图3所示,本实施例提供的道具信息获取方法,包括:
步骤301,交易平台接收游戏直播过程中游戏服务器发送的游戏道具的信息。
其中,本实施例提供的方法中,在游戏直播过程中,由游戏服务器获取主播使用的游戏道具的信息。具体可以根据参加直播的主播的游戏账号获取该主播的游戏道具的信息。
具体的,例如多位主播参加一场游戏直播竞赛时,可以由直播平台预先获取这些主播的账号信息,再根据游戏账号与直播账号的对应关系,确定各个主播的游戏账号信息。可以由直播平台向游戏服务器发送参加直播的主播的游戏账号信息,使得游戏服务器可以获取相应的游戏道具信息。
进一步的,游戏服务器可以将获取的游戏道具的信息进行打包处理,再发送到交易平台。例如,游戏服务器可以将一个主播使用的道具信息进行打包,发送到交易平台,也可以将游戏比赛中各个主播使用的道具信息一起打包,再将打包后的数据发送到交易平台。
步骤302,交易平台根据游戏道具的信息确定道具信息页面,并生成与道具信息页面对应的标识码。
具体的,交易平台接收到游戏道具的信息后,可以根据这些信息对游戏道具进行聚合,生成包括这些游戏道具的信息的页面。例如可以生成一落地页,当该页面被打开时,能够显示游戏道具的信息,道具的信息例如可以包括道具名称、出售价格、道具介绍等。
进一步的,交易平台还可以根据游戏道具的信息确定游戏道具中的可交易道具;并根据可交易道具的信息生成道具信息页面。
实际应用时,在生成的道具信息页面中,还可以包括游戏道具的交易信息,例如售价。用户可以直接在该页面中进行操作,购买需要的游戏道具。在这种情况下,交易平台在生成道具信息页面时,可以根据游戏道具的信息进行筛选,从而生成仅包括能够被交易的道具信息的页面。避免用户无法对页面中的游戏道具进行操作。
其中,可以在交易平台中记录各个游戏道具的交易信息,例如一个道具是可交易或不可交易的。比如可以维护一个道具信息的数据库,每个道具都可以具有一个道具标识,该道具标识关联有道具的相关信息,比如能否被交易,再比如道具价格。交易平台可以根据游戏道具的标识查询游戏道具能否被交易,若能够被交易,则将其确定为可交易道具。
具体的,交易平台生成道具信息页面之后,还可以生成与道具信息页面对应的标识码。其中,标识码的信息中包括道具信息页面的访问路径。从而可以根据该标识码打开相应的道具信息页面。
进一步的,道具信息页面可以是一网页,例如一个落地页。因此,该页面具有访问路径,通过该路径能够访问该页面。访问路径例如可以是一个网址。
实际应用时,可以根据道具信息页面的访问路径生成标识码,例如可以生成二维码或者条形码。可以根据访问路径确定标识码图形,例如可以对访问路径进行加密、图形转换等操作,从而得到标识码。
步骤303,交易平台将标识码发送给直播平台,以使直播平台在直播画面中显示标识码。
步骤303与步骤202的具体原理和实现方式类似,此处不再赘述。
步骤304,交易平台响应客户端通过扫描标识码发送的访问指令,向客户端反馈与标识码对应的道具信息页面。
其中,由于直播平台在直播画面中添加了标识码之后,用户在观看游戏直播或回放时,看到的直播画面中包括标识码。
具体的,用户可以打开用户终端中与交易平台对应的客户端,并使用该用户终端扫描直播画面中的标识码,从而使用户终端打开与标识码对应的道具信息页面。
例如,在直播画面中显示主播A使用的道具对应的标识码,则使用客户端扫描该标识码时,可以浏览主播A使用的道具信息。若在直播画面中显示直播比赛中各个主播使用的道具信息对应的标识码,则使用客户端扫描该标识码时,可以浏览直播比赛中各个主播使用的道具信息。
具体的,用户使用客户端扫描标识码时,可以解析标识码中包括的信息,具体能够解析出一个道具信息页面对应的访问路径,并根据访问路径向交易平台发送访问指令。
进一步的,例如访问路径是path1,则客户端可以访问路径path1,从而向交易平台发送访问指令。交易平台可以根据访问路径确定与标识码对应的道具信息页面,并向客户 端反馈该道具信息页面。例如,交易平台可以向客户端发送path1对应的道具信息页面。
实际应用时,在道具信息页面中可以包括游戏道具的交易信息,例如出售价格等,用户还可以直接在打开的页面上进行操作,购买相应的道具。
本实施例提供的道具信息获取方法中,交易平台接收游戏直播过程中的游戏道具的信息,并生成包括游戏道具信息的页面,并根据该页面的访问路径生成标识码;交易平台将标识码发送给直播平台,以使直播平台在直播画面中显示标识码,从而在观众观看直播视频时,能够直接使用终端扫描该二维码,进而快速获取游戏直播过程中使用的道具信息,便于用户操作。当页面中包括道具的交易信息时,用户还能够直接在页面中进行操作,购买道具,无需自行搜索。
图4为本公开一示例性实施例示出的道具信息页面示意图。
如图4所示,通过扫描直播画面中的标识码,用户终端中可以显示直播过程中主播A使用的道具信息页面,使得观众可以便于了解直播过程中,主播使用的游戏道具。
图5为本公开一示例性实施例示出的电子装置的结构图。
如图5所示,本实施例提供的电子装置,包括:
接收模块51,用于接收游戏直播过程中的游戏道具的信息,并生成用于访问所述游戏道具的信息的标识码;
发送模块52,用于将所述标识码发送给直播平台,以使直播平台在直播画面中显示所述标识码。
本实施例提供的电子装置,包括:接收模块,用于接收游戏直播过程中的游戏道具的信息,并生成用于访问游戏道具的信息的标识码;发送模块,用于将标识码发送给直播平台,以使直播平台在直播画面中显示标识码。本实施例提供的电子装置中,在直播画面中添加用于展示游戏道具信息的标识码,使得观众可以在观看直播过程中,通过扫描标识码的方式获取游戏直播过程中使用的游戏道具信息,便于用户操作。
本实施例提供的电子装置的具体原理和实现方式均与图2所示的实施例类似,此处不再赘述。
图6为本公开另一示例性实施例示出的电子装置的结构图。
如图6所示,在上述实施例的基础上,本实施例提供的电子装置,所述游戏道具的信息是通过游戏服务器获取的;
相应的,所述接收模块51具体用于接收游戏直播过程中所述游戏服务器发送的所述游戏道具的信息。
可选的,所述接收模块51,包括:
页面生成单元511,用于根据所述游戏道具的信息确定道具信息页面;
标识码生成单元512,用于生成与所述道具信息页面对应的所述标识码;
其中,所述标识码的信息中包括所述道具信息页面的访问路径。
可选的,所述页面生成单元511具体用于:
根据所述游戏道具的信息确定所述游戏道具中的可交易道具;
根据所述可交易道具的信息生成道具信息页面。
可选的,所述装置还包括响应模块53,用于:
响应客户端通过扫描所述标识码发送的访问指令,向所述客户端反馈与所述标识码对应的道具信息页面。
可选的,所述道具信息页面包括所述游戏道具的交易信息。
本实施例提供的装置的具体原理和实现方式均与图3所示的实施例类似,此处不再赘述。
图7为本公开一示例性实施例示出的电子设备的结构图。
如图7所示,本实施例提供的电子设备包括:
存储器71;
处理器72;以及
计算机程序;
其中,所述计算机程序存储在所述存储器71中,并配置为由所述处理器72执行以实现如上所述的任一种道具信息获取方法。
本实施例还提供一种计算机可读存储介质,其上存储有计算机程序,
所述计算机程序被处理器执行以实现如上所述的任一种道具信息获取方法。
本实施例还提供一种计算机程序,包括程序代码,当计算机运行所述计算机程序时,所述程序代码执行如上所述的任一种道具信息获取方法。
本领域普通技术人员可以理解:实现上述各方法实施例的全部或部分步骤可以通过程序指令相关的硬件来完成。前述的程序可以存储于一计算机可读取存储介质中。该程序在执行时,执行包括上述各方法实施例的步骤;而前述的存储介质包括:ROM、RAM、磁碟或者光盘等各种可以存储程序代码的介质。
最后应说明的是:以上各实施例仅用以说明本公开的技术方案,而非对其限制;尽管参照前述各实施例对本公开进行了详细的说明,本领域的普通技术人员应当理解:其依然可以对前述各实施例所记载的技术方案进行修改,或者对其中部分或者全部技术特征进行等同替换;而这些修改或者替换,并不使相应技术方案的本质脱离本公开各实施例技术方案的范围。
Claims (10)
- 一种道具信息获取方法,包括:交易平台接收游戏直播过程中的游戏道具的信息,并生成用于访问所述游戏道具的信息的标识码;所述交易平台将所述标识码发送给直播平台,以使直播平台在直播画面中显示所述标识码。
- 根据权利要求1所述的方法,其中,所述游戏道具的信息是通过游戏服务器获取的;相应的,所述交易平台接收游戏直播过程中所述游戏服务器发送的所述游戏道具的信息。
- 根据权利要求1所述的方法,其中,所述根据所述游戏道具的信息生成用于购买所述游戏道具的标识码,包括:根据所述游戏道具的信息确定道具信息页面,并生成与所述道具信息页面对应的所述标识码;其中,所述标识码的信息中包括所述道具信息页面的访问路径。
- 根据权利要求3所述的方法,其中,所述根据所述游戏道具的信息确定道具信息页面,包括:根据所述游戏道具的信息确定所述游戏道具中的可交易道具;根据所述可交易道具的信息生成道具信息页面。
- 根据权利要求3所述的方法,其中,还包括:所述交易平台响应客户端通过扫描所述标识码发送的访问指令,向所述客户端反馈与所述标识码对应的道具信息页面。
- 根据权利要求3-5任一项所述的方法,其特征在于,所述道具信息页面包括所述游戏道具的交易信息。
- 一种电子装置,包括:接收模块,用于接收游戏直播过程中的游戏道具的信息,并生成用于访问所述游戏道具的信息的标识码;发送模块,用于将所述标识码发送给直播平台,以使直播平台在直播画面中显示所述标识码。
- 根据权利要求7所述的装置,所述游戏道具的信息是通过游戏服务器获取的;相应的,所述接收模块51具体用于接收游戏直播过程中所述游戏服务器发送的所述游戏道具的信息。
- 一种电子设备,包括:存储器;处理器;以及计算机程序;其中,所述计算机程序存储在所述存储器中,并配置为由所述处理器执行以实现如权利要求1-6任一种所述的方法。
- 一种计算机可读存储介质,其上存储有计算机程序,所述计算机程序被处理器执行以实现如权利要求1-6任一种所述的方法。
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