WO2020256121A1 - 情報処理装置 - Google Patents
情報処理装置 Download PDFInfo
- Publication number
- WO2020256121A1 WO2020256121A1 PCT/JP2020/024178 JP2020024178W WO2020256121A1 WO 2020256121 A1 WO2020256121 A1 WO 2020256121A1 JP 2020024178 W JP2020024178 W JP 2020024178W WO 2020256121 A1 WO2020256121 A1 WO 2020256121A1
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- WIPO (PCT)
- Prior art keywords
- user
- predetermined
- capsule
- information
- capsule toy
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F9/00—Details other than those peculiar to special kinds or types of apparatus
Definitions
- the present invention relates to an information processing device.
- capsule toy a method of providing things in a random format.
- Capsule toys are installed in a game center or a section of a large commercial facility, and are mainly used by children's users.
- the user inserts a coin or a dedicated coin into a predetermined slot of the capsule toy, and performs a predetermined operation such as turning the handle, so that a randomly selected object is ejected from the predetermined slot.
- the thing discharged from the capsule toy is discharged in a state of being stored in a spherical storage member (hereinafter, referred to as "capsule").
- the capsule is mainly composed of two hemispherical parts made of plastic, and a space formed by fitting these parts stores an object provided to the user.
- the present invention has been made in view of such a situation, and an object of the present invention is to provide a capsule toy that can further induce the interest of the user as compared with the conventional technique.
- the information processing device of one aspect of the present invention is A management means for managing the offering provided to the user according to a predetermined operation by the user, and An acquisition means for acquiring predetermined information including at least information about the user, and A setting means for setting a predetermined condition for the user to perform the predetermined operation based on the predetermined information acquired by the acquisition means.
- a provision control means that executes control for providing the offering to the user, triggered by the satisfaction of the predetermined condition. To be equipped.
- the present service a service to which the information processing system to which the information processing apparatus of the present invention is applied (see FIG. 2 described later) is applied. To do.
- FIGS. 1A and 1B are diagrams showing an outline of the service that can be realized by an information processing system, including a capsule toy according to an embodiment of the information processing device of the present invention.
- This service is an example of the service provided by the service provider G (Fig. 2).
- this service various services for supporting the user U who can use the capsule toy 1 to make the user U feel more enjoyable are provided.
- various services for supporting the work of the installer H are provided not only to the user U but also to the unillustrated person H who installs the capsule toy 1 (hereinafter referred to as "installer H"). Provided.
- Capsule toy 1 is installed in retail stores, various events, game centers, etc., for example.
- the user U can obtain the capsule because the capsule (not shown) is discharged from the capsule toy 1 by rotating the operation handle 21 of the capsule toy 1 several times.
- Various kinds of objects M hereinafter, referred to as “offer M”) provided to the user U are randomly stored in this capsule.
- the user U who intends to use the capsule toy 1 can perform an operation of rotating the operation handle 21 (FIG. 3) when a predetermined condition is satisfied.
- the operation of the user U rotating the operation handle 21 (FIG. 3) is referred to as "play”
- the predetermined condition that the user U must satisfy in order to play the capsule toy 1 is referred to as "play condition”. ..
- the play condition is "payment of a fee of 200 yen per play is completed”
- the user U pays 200 yen to the capsule toy 1 to play the capsule toy 1 once. You can play.
- the installer H when installing the capsule toy (conventional product), the installer H needs to install a money changer in the vicinity thereof. If the installer H does not install the money changer, not only is it inconvenient for the user U, but the installer H must also respond to the exchange request from the user U separately from the original work. In addition, if the capsule toy (conventional product) is installed independently and the installer H does not exist nearby, a retail store (unrelated to the installer H) that has a store near the installation location of the capsule toy (conventional product). There was also a situation in which users U who only wanted to exchange money flooded the retail stores.
- the capsule toy 1 of FIGS. 1A and 1B adopts not only a method of inserting coins, medals, etc. but also online payment by electronic money as a payment method of the usage fee. Has been done.
- this service it is possible to adopt an online payment method via the Internet using dedicated application software (hereinafter referred to as "dedicated application") installed on terminals such as smartphones. it can. That is, the capsule toys 1 of FIGS. 1A and 1B are provided with a receiving device (not shown) for payment processing using the short-range wireless communication technology.
- the user U uses a smartphone or the like that activates a dedicated application on a receiving device (not shown) for payment processing. You can complete the payment of the usage fee just by holding it. That is, the user U can play the capsule toy 1 as long as he / she has his / her own smartphone or the like without preparing as many coins as necessary in advance.
- the short-range wireless communication technology for example, NFC (Near Field Communication) (registered trademark) can be adopted.
- the usage fee of the capsule toy 1 can be determined for each user U. That is, in the case of the capsule toy (conventional product), the usage fee was uniform (for example, 200 yen) regardless of the user U, but according to this service, it is used according to the situation of the user U who uses the capsule toy 1. You can change the price.
- the capsule toy 1 can change the usage fee according to the facial expression of the user U during play.
- the capsule toy 1 attempts to recognize the facial expression of the user U.
- the usage fee may be half the normal price (for example, 200 yen) (for example, 100 yen).
- the capsule toy 1 makes the usage fee free for the user U who recognizes that the facial expression is smiling. You can also do it. Further, if the user U does not smile, the capsule toy 1 can prevent the user U from playing.
- Whether or not the facial expression of the user U is a smile is determined based on, for example, the detection results of various sensors (not shown) included in the capsule toy 1. Specifically, for example, the capsule toy 1 can recognize whether or not the user U is smiling by analyzing the data of the captured image of the user U captured by the built-in camera R.
- the play conditions are not particularly limited to such "complete payment of the usage fee", and for example, the following conditions can be adopted. That is, when the installer H has a retail store or a restaurant, he / she has received a predetermined product or a predetermined food or drink from the products or food and drink provided at the retail store or the restaurant. Conditions can be adopted as play conditions. As a result, the capsule toy 1 can license the use of the capsule toy 1 only to the user U who has been provided with the predetermined product or the predetermined food or drink. By adopting such play conditions, it can be expected that the number of users U who purchase predetermined products and predetermined foods and drinks in order to satisfy the play conditions will increase. In this way, the capsule toy 1 can be appropriately utilized for sales promotion in retail stores and restaurants.
- a prize lottery subsidy ticket when a prize lottery subsidy ticket is distributed and a predetermined number of subsidy tickets are collected, one lottery can be performed, before the user U collects the predetermined number of subsidy tickets.
- the expiration date has passed and the subsidy ticket is wasted. Therefore, for example, the condition that "having one subsidy ticket" can be adopted as a play condition.
- the capsule toy 1 is set near the lottery place in a retail store or the like, the user U can play the capsule toy 1 once by using one subsidy ticket instead of the lottery. ..
- the capsule toy 1 includes a display P that exerts a signage function for displaying predetermined information. Therefore, it can be used for sales promotion at retail stores and the like, events and the like. Specifically, for example, when the installer H is a retail store that sells supplements, the CM (commercial) of the supplement may be displayed on the display P, and the supplement may be the offer M. As a result, as an effect of sales promotion, a synergistic effect can be expected between the effect of displaying the advertisement of the supplement on the display P and the effect of providing the supplement as the offer M of the capsule toy 1.
- the display P can be provided with a touch panel function, for example, the user U can be made to perform a predetermined tap operation.
- a questionnaire can be displayed on the display P, and if the user U answers the questionnaire, the capsule toy 1 can be played once. In this case, the condition of "answering the questionnaire displayed on the display P" is adopted as the play condition.
- the capsule toy 1 allows various types of play conditions to be freely set. Therefore, the capsule toy 1 has the potential to be used in various situations other than the above-mentioned uses.
- the capsule toy (conventional product) is functionally premised on the fact that the offering M stored in the capsule C is randomly discharged. For this reason, for example, when a toy for boys and a toy for girls are used as the offering M, it is necessary to install two capsule toys (conventional products). That is, one capsule toy (conventional product) tank is filled with a plurality of capsules C containing toys for boys, and the remaining capsule toy (conventional product) tank is filled with toys for girls. It was necessary to fill a plurality of stored capsules C.
- the capsule toy 1 can be provided with a plurality of tanks for storing the capsule C. Therefore, for example, a tank for filling a plurality of capsules C containing toys for boys and a tank for filling a plurality of capsules C containing toys for girls can be provided, respectively.
- the capsule toy 1 acquires predetermined information including information about the user U (hereinafter referred to as "user information"), and based on the predetermined information, provides, for example, the following service to the user U. be able to.
- the capsule toy 1 is provided with various sensors (not shown), and based on the results of detection by these various sensors, the capsule toy 1 is used as user information of the user U who intends to use the capsule toy 1. Context information can be acquired. Further, for example, the capsule toy 1 can exchange various information by communicating with various other devices (not shown) via the Internet or the like. Therefore, the capsule toy 1 can acquire the context information of the user U as the user information of the user U from the above-mentioned various information.
- the "context information” refers to information that refers to all of the internal and external states of the user U.
- the "internal state” with respect to the user U means a state indicated by sensing targeting the user U itself. Specifically, for example, the height, weight, gender, age, physical condition (for example, body temperature and pulse), and emotion (for example, emotions) of the user U are all examples of the internal state of the user U.
- the "external state” of the user U means a state indicated by sensing targeting the environment in which the user U is placed. Specifically, for example, the weather of the place where the user U exists or may exist in the future, the expected weather, the temperature, the room temperature, the temperature, the position of the spatial or temporal arrangement, and the surroundings of the user U.
- a predetermined state or the like distributed in at least one of the spatial direction and the temporal direction is an example of the external state of the user U.
- the "position of temporal arrangement” includes, for example, the current time.
- the specific configuration of various sensors included in the capsule toy 1 is not particularly limited. As described above, a camera R that captures at least a part of the body of the user U can also be adopted as a part of the sensor. As a result, not only can the context information of the user U be obtained, for example, information on the facial expression and emotion of the user U, but also the attributes of the user U, for example, information on gender, generation, height, weight, nationality, etc. can be obtained. You can also do it. Using the function of acquiring the context information, the capsule toy 1 can estimate the gender and generation of the user U, and select and discharge the offer M according to the estimated gender and generation. As a result, it is not necessary to install a capsule toy (conventional product) for each type of the offering M as in the conventional case, so that the installer H can enjoy the space advantage.
- the capsule toy 1 can estimate the attribute of the user U and discharge the offer M according to the estimated attribute. Therefore, the capsule toy 1 has the potential to be used in various situations other than the above-mentioned uses. For example, when the capsule toy 1 is installed in the retail store of the installer H, by acquiring the context information, the actual results such as how the user U moved in the store and what was purchased. Can be recorded and accumulated as. As a result, customer information can be converted into big data.
- a predetermined incentive is provided to the user U who uses the capsule toy 1.
- points are given to the user U.
- a predetermined point is added each time the capsule toy 1 is used, and when a certain number of points is reached, it can be exchanged for some kind of prize.
- the installer H is a retail store that distributes the above-mentioned subsidy ticket
- the point can be managed online instead of the conventional paper-based subsidy ticket.
- the user U may be notified that some of the points are about to expire and may be asked to exchange the points for the right to play.
- the production for enlivening the play by the user U is carried out.
- the voice output function for example, speaker S included in the capsule toy 1 and the light emitting function (for example, LED / Light Emitting Diode) enhance the play of the user U.
- the offering M is a toy of a character of a TV animation
- the deciding line of the character for example, " ⁇ punch!
- the decorative lamp may be turned on and blinked in various patterns according to the output of voice. This can be expected to have the effect of enhancing the gambling spirit of the user U.
- the capsule toy 1 that can be provided by this service has versatility that can be used in various situations, for example, the following services can also be provided. That is, as part of a convenience store campaign, the capsule toy 1 can be used in a so-called stamp rally-like manner. Specifically, the capsule toy 1 is installed in each of the stores of a plurality of convenience stores located in the predetermined area, and the map showing the store where the user U should go next is discharged as the offer M, respectively. To. As a result, the user U can visit a plurality of stores while looking at the map, and can provide a service such as presenting a special product to the user U who has conquered all the stores.
- FIG. 2 is a diagram showing a configuration of an information processing system including a capsule toy according to an embodiment of the information processing device of the present invention.
- the information processing system shown in FIG. 2 is configured to include a capsule toy 1 and a server 2.
- the capsule toy 1 and the server 2 are connected to each other via a predetermined network N such as the Internet.
- Capsule toy 1 is an information processing device installed at a predetermined location by the installer H and operated by the user U.
- the server 2 is managed by the service provider G, and executes various processes for realizing this service while appropriately communicating with the capsule toys 1-1 to 1-n.
- FIG. 3 is a block diagram showing an example of the hardware configuration of the capsule toy in the information processing system shown in FIG.
- the capsule toy 1 includes a CPU (Central Processing Unit) 11, a ROM (Read Only Memory) 12, a RAM (Random Access Memory) 13, a bus 14, an input / output interface 15, an input unit 16, and an output unit 17.
- a storage unit 18, a communication unit 19, a sensor unit 20, an operation handle 21, a capsule tank 22, a capsule discharge port 23, and a drive 24 are provided.
- the CPU 11 executes various processes according to the program recorded in the ROM 12 or the program loaded from the storage unit 18 into the RAM 13. Data and the like necessary for the CPU 11 to execute various processes are also appropriately stored in the RAM 13.
- the CPU 11, ROM 12 and RAM 13 are connected to each other via the bus 14.
- An input / output interface 15 is also connected to the bus 14.
- An input unit 16, an output unit 17, a storage unit 18, a communication unit 19, a sensor unit 20, an operation handle 21, a capsule tank 22, a capsule discharge port 23, and a drive 24 are connected to the input / output interface 15.
- the input unit 16 is composed of, for example, a keyboard or the like, and outputs various information.
- the output unit 17 is composed of a display P such as a liquid crystal display, a speaker S, and the like, and outputs various information as images and sounds.
- the output unit 17 includes an image output control unit 171 and an audio output control unit 172.
- the image output control unit 171 is composed of a display P or the like such as a liquid crystal display, and outputs various information as a still image or a moving image.
- the voice output control unit 172 is composed of a speaker S or the like, and outputs various information as voice.
- the storage unit 18 is composed of a DRAM (Dynamic Random Access Memory) or the like, and stores various data.
- the communication unit 19 communicates with another device (for example, the server 2 in FIG. 2) via the network N including the Internet.
- the sensor unit 20 is composed of a plurality of types of sensors including the camera R, and detects the internal state and the external state of the user U, which is the basis of the context information of the user U.
- the operation handle 21 accepts the manual operation of the user U.
- the specific mode of the operation handle 21 is not particularly limited, but in the present embodiment, a conventional capsule toy handle that allows the user U including a child to easily rotate with one hand is adopted. ..
- the capsule tank 22 is a tank for storing a plurality of capsules C in which the offering M is stored. As described above, the capsule tank 22 may be a single room or may be composed of a plurality of tanks.
- the capsule discharge port 23 is a port through which the capsule C containing the offering M is discharged from the capsule toy 1.
- the user U can obtain the offer M by receiving the capsule C discharged from the capsule discharge port 23 and taking out the offer M from the capsule C.
- a removable medium 30 made of a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, or the like is appropriately mounted on the drive 24.
- the program read from the removable media 30 by the drive 24 is installed in the storage unit 18 as needed.
- the removable media 30 can also store various data stored in the storage unit 18 in the same manner as the storage unit 18.
- the server 2 in FIG. 2 can also have basically the same configuration as the hardware configuration shown in FIG. 3, except for the operation handle 21 and the capsule discharge port 23. Therefore, the description of the hardware configuration of the server 2 will be omitted.
- the size and weight of the capsule toy 1 are not particularly limited. However, in consideration of the advertising effect of the signage function, it is preferable that the size is easily visible to those who pass around the capsule toy 1. Further, in consideration of the installer H of the capsule toy 1, it is preferable that the weight is as easy to carry as possible. Therefore, for example, the size of the capsule toy 1 is preferably such that the width W is about 880 mm, the height (length) H is about 1850 mm, and the depth D is about 700 mm. The weight of the capsule toy 1 is preferably about 75 kg.
- the service provider G can provide the above-mentioned service to the user U.
- Capsule providing process means the process executed to provide the above-mentioned service.
- a functional configuration for executing the capsule providing process executed in the capsule toy 1 will be described.
- FIG. 4 is a functional block diagram showing a functional configuration for executing the capsule providing process among the functional configurations of the capsule toy of FIG.
- the management unit 101 As shown in FIG. 4, in the CPU 11 of the capsule toy 1, when the execution of the capsule providing process is controlled, the management unit 101, the acquisition unit 102, the setting unit 103, the provision control unit 104, and the amount determination unit The 105, the object determination unit 106, and the incentive determination unit 107 function.
- the management unit 101 manages the offering M stored in the capsule C, which is provided to the user U in response to the operation of turning the operation handle 21 by the user U. Specifically, the management unit 101 stores and manages the offerings M stored in the capsule C in the capsule tank 22 for each type.
- the acquisition unit 102 acquires user information including at least information about the user U. Specifically, the acquisition unit 102 acquires the context information including all the information indicating the internal state and the external state of the user U detected by the sensor unit 20 as the user information.
- the user information acquired by the acquisition unit 102 is stored and managed in the user DB 181.
- the setting unit 103 sets play conditions for the user U to perform an operation of turning the operation handle 21 based on the user information acquired by the acquisition unit 102. Specifically, for example, the setting unit 103 sets play conditions such as "payment of usage fee is completed".
- the provision control unit 104 executes a control for providing the offering M to the user U, triggered by the operation of turning the operation handle 21. Specifically, for example, it is assumed that the provision control unit 104 has set a play condition that "payment of the usage fee is completed". In this case, when the provision control unit 104 determines that the play condition is satisfied, it uses it as a trigger to discharge one of the plurality of capsules C stored in the capsule tank 22 from the capsule discharge port 23. Perform control to make it.
- the amount determination unit 105 determines the amount to be paid for the user U to perform an operation (that is, play) to rotate the operation handle 21 based on the user information. Specifically, for example, it is assumed that a smile campaign is implemented in which the usage fee is free for the user U who plays with a smile during the campaign implementation period. In this case, the amount determination unit 105 determines the amount to be paid for the play based on the facial expression of the user U.
- the object determination unit 106 determines the type of the offer M provided to the user based on the user information. Specifically, for example, the object determination unit 106 determines the toy for boys as the offer M by estimating the gender and generation of the user U, for example, if the user U is estimated to be a boy. ..
- the incentive determination unit 107 determines the points to be given to the user U based on the user information. Specifically, for example, the incentive determination unit 107 can give a predetermined point each time the user U uses the capsule toy 1. Then, when the points held by the user U reach a certain number of points, it can be exchanged for some kind of prize.
- FIG. 5 is a diagram showing an example of a specific embodiment of the capsule toy according to the embodiment of the information processing apparatus of the present invention.
- FIG. 5 shows a large capsule toy 1000 as another embodiment of the information processing apparatus of the present invention.
- the capsule toy 1000 is different in appearance such as size and shape as compared with the capsule toy 1 described above, but the hardware configuration and the functional configuration are basically the same, so the description thereof will be omitted.
- the large capsule toy 1000 can be used. It can also be.
- the offering M discharged from the capsule toy 1000 is larger in size than the offering M discharged from the capsule toy 1. Therefore, the user U who can use the capsule toy 1000 can obtain the large offering M.
- the capsule toy 1000 since the capsule toy 1000 has a large size, the whole body of the user U can be easily imaged. In addition, the state of the installation location of the capsule toy 1000 can be easily imaged. Therefore, the capsule toy 1000 can acquire the context information based on the data of the captured image of the whole body of the user U and the data of the captured image of its own installation location by sensing with the camera R.
- the user U can adopt a method of online payment via the Internet by using a dedicated application installed on a terminal such as a smartphone, in addition to the payment method of inserting coins. It is said that.
- the method is not limited to the method using a dedicated application, and the service can also be used by using the browser function of a terminal such as a smartphone.
- n is an integer value of 1 or more.
- points can be given to the user U, but the points are only an example of an incentive.
- the incentive for the user U may be, for example, cash or some kind of product.
- the offering M discharged from the capsule toy 1 is basically configured to be discharged randomly.
- the capsule tank 22 can be composed of a plurality of tanks, a single product for a vending machine is stored in one of the two tanks and randomly in the other tank.
- Various offerings M can also be stored. As a result, for example, if the user U wants to purchase only a single product, it is used as a vending machine, and if it is not a single product, it is randomly provided using the capsule toy 1 as usual. The thing M can be made available.
- the usage fee may be 500 yen at a time, and if it may be random, the usage fee may be 200 yen at a time. it can.
- the information processing device according to the present invention is installed in the food ticket section of a restaurant and 600 yen is paid, the pine set meal (luxury) meal ticket as a single product is discharged and 300 yen is paid.
- the pine set meal (luxury), the bamboo set meal (normal), and the plum set meal (reasonable) can be randomly discharged. This allows you to add fun to your daily lunch.
- the hologram can be used to project a stereoscopic image on the capsule C or display an image showing a "big hit" on the display P.
- the capsule toy as an embodiment of the information processing apparatus of the present invention does not necessarily have to be an entity in the real world, and may exist in a virtual space, for example.
- the user U may obtain the offer M by operating the capsule toy existing in the virtual space by using the dedicated application.
- the offering M does not have to be an entity in the real world, and may be, for example, an object existing in the virtual space.
- system configuration shown in FIG. 2 and the hardware configuration of the capsule toy 1 shown in FIG. 3 are merely examples for achieving the object of the present invention, and are not particularly limited.
- the functional block diagram shown in FIG. 4 is merely an example and is not particularly limited. That is, it suffices if the information processing system is provided with a function capable of executing the above-mentioned series of processes as a whole, and what kind of functional block is used to realize this function is not particularly limited to the example of FIG. ...
- the location of the functional block is not limited to FIG. 4, and may be arbitrary.
- the user information is managed on the capsule toy 1 side, but the present invention is not limited to this, and the user information may be collectively managed on the server 2 side. That is, the functional block required to execute the capsule providing process is configured to be provided on the capsule toy 1 side, but this is only an example. At least a part of the functional blocks arranged on the capsule toy 1 side may be provided on the server 2 side. Further, one functional block may be configured by a single piece of hardware, a single piece of software, or a combination thereof.
- the programs constituting the software are installed on a computer or the like from a network or a recording medium.
- the computer may be a computer embedded in dedicated hardware. Further, the computer may be a computer capable of executing various functions by installing various programs, for example, a general-purpose smartphone or a personal computer in addition to a server.
- the recording medium containing such a program is not only composed of removable media, which is distributed separately from the device main body to provide the program to each user, but also is preliminarily incorporated in the device main body to each user. It is composed of the provided recording media and the like.
- the steps for describing a program recorded on a recording medium are not necessarily processed in chronological order according to the order, but are not necessarily processed in chronological order, but in parallel or individually. It also includes the processing to be executed.
- the term of the system means an overall device composed of a plurality of devices, a plurality of means, and the like.
- the information processing apparatus to which the present invention is applied need only have the following configuration, and various various embodiments can be taken. That is, the information processing device to which the present invention is applied (for example, the capsule toy 1 in FIG. 4) is Management of the offering (for example, the offering housed in the capsule C of FIG. 1) provided to the user in response to a predetermined operation (for example, an operation of rotating the operation handle 21) by the user (for example, the user U of FIG. 1B). Management means to be performed (for example, management unit 101 in FIG. 4) and An acquisition means (for example, acquisition unit 102 in FIG. 4) for acquiring predetermined information (for example, context information) including at least information about the user, and Setting means (for example, setting unit 103 in FIG.
- a provision control means for example, the provision control unit 104 in FIG. 4 that executes control for providing the offering to the user triggered by the satisfaction of the predetermined condition. To be equipped.
- the offering is managed, information about the user is acquired, a predetermined condition for the user to perform a predetermined operation is set, and a control for providing the offering to the user with the trigger of the predetermined operation being performed is controlled. Will be executed. That is, in the above-described embodiment, the offering M is managed, the user information is acquired, the play conditions for the user U to perform the operation of rotating the operation handle are set, and the operation by the user U is performed. Capsule C is ejected as a trigger. As a result, it becomes possible to provide a capsule toy that can further induce the interest of the user as compared with the conventional technology.
- a first determination means for example, the amount determination unit 105 in FIG. 4 for determining the amount to be paid for the user to perform the predetermined operation based on the predetermined information.
- the setting means can set the completion of payment of the amount by the user as the predetermined condition.
- the amount to be paid for performing the predetermined operation by the user is determined based on the predetermined information including at least the information about the user, so that it is possible to set different charges for each user. That is, in the above-described embodiment, since the amount to be paid for performing the operation of rotating the operation handle 21 by the user U is determined based on the user information, it is possible to set different charges for each user U. Become.
- a second determination means for example, the object determination unit 106 in FIG. 4 for determining the type of the offer provided to the user based on the predetermined information can be further provided.
- the type of offering provided to the user is determined based on predetermined information including at least information about the user. That is, in the above-described embodiment, the type of the offer M provided to the user U is determined based on the user information. As a result, it becomes possible to provide different offerings for each user.
- a third determination means for example, the incentive determination unit 107 in FIG. 4 for determining a predetermined incentive provided to the user based on the predetermined information can be further provided.
- a predetermined incentive is provided to the user based on the predetermined information, so that the frequency of use by the user can be improved. That is, in the above-described embodiment, since points are given to the user U based on the user information, the frequency of use of the capsule toy 1 by the user U can be improved.
- a presentation control means for executing control of presenting at least a part of the information related to the advertisement at a predetermined timing.
- an effect control means for executing a control for starting a predetermined effect according to a predetermined element included in the predetermined information by using the predetermined operation as a trigger.
- Capsule toy 2 Server, 11: CPU, 12: ROM, 13: RAM, 14: Bus, 15: Input / output interface, 16: Input unit, 17: Output unit, 18: Storage unit, 19: Communication unit , 20: Sensor unit, 21: Operation handle, 22: Capsule tank, 23: Capsule outlet, 24: Drive, 30: Removable media, 101: Management unit, 102: Acquisition unit, 103: Setting unit, 104: Provide control Unit, 105: Forehead determination unit, 106: Object determination unit, 107: Incentive determination unit, 171: Image output control unit, 172: Audio output control unit, 181: User DB, G: Service provider, U: User, P : Display, S: Speaker, R: Camera, W: Width, H: Height (length), D: Depth, N: Network
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Applications Claiming Priority (2)
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| JP2019115663A JP7441614B2 (ja) | 2019-06-21 | 2019-06-21 | 情報処理装置 |
| JP2019-115663 | 2019-06-21 |
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| WO2020256121A1 true WO2020256121A1 (ja) | 2020-12-24 |
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| PCT/JP2020/024178 Ceased WO2020256121A1 (ja) | 2019-06-21 | 2020-06-19 | 情報処理装置 |
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| WO (1) | WO2020256121A1 (enExample) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20210406992A1 (en) * | 2020-06-18 | 2021-12-30 | Bandai Co., Ltd. | Physical item provision management device, terminal, and physical item provision method, program |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
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| JP7441614B2 (ja) * | 2019-06-21 | 2024-03-01 | 株式会社funbox | 情報処理装置 |
Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPS5712445B2 (enExample) * | 1976-09-30 | 1982-03-11 | ||
| JP2006209550A (ja) * | 2005-01-28 | 2006-08-10 | Brother Ind Ltd | 情報提供装置、情報提供システム及び自動販売機 |
| US20100324984A1 (en) * | 2009-06-23 | 2010-12-23 | Aaron Pelto | Vending machine prize redemption and marketing system |
| JP2011018125A (ja) * | 2009-07-07 | 2011-01-27 | Takeshou Kk | 自動販売機システム |
| WO2015194622A1 (ja) * | 2014-06-19 | 2015-12-23 | グランドデザイン株式会社 | 販売促進システム |
| JP2018045712A (ja) * | 2016-08-26 | 2018-03-22 | 加賀電子株式会社 | 単価管理システムおよび単価管理方法 |
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| JP2003217010A (ja) | 2002-01-21 | 2003-07-31 | Fujitaka:Kk | 生体認証による自動販売機の年齢識別制御システム |
| JP2004318282A (ja) * | 2003-04-11 | 2004-11-11 | Apex:Kk | アンケート機能及びゲーム機能を有する自動販売機 |
| JP2005078488A (ja) * | 2003-09-02 | 2005-03-24 | Ricoh Co Ltd | 商品アンケート処理装置、システム、方法、サーバ装置、プログラム、及び記録媒体 |
| JP2006072498A (ja) * | 2004-08-31 | 2006-03-16 | Land Color:Kk | 展示頒布装置 |
| JP2006302094A (ja) * | 2005-04-22 | 2006-11-02 | Kubota Corp | アンケート装置 |
| JP2012108713A (ja) | 2010-11-17 | 2012-06-07 | V-Sync Co Ltd | インテリジェント自販機 |
| JP2016024699A (ja) * | 2014-07-23 | 2016-02-08 | 株式会社エヌケービー | 試供品提供システム |
| JP5712445B1 (ja) * | 2014-08-21 | 2015-05-07 | 株式会社gloops | ゲームサーバ、ゲーム制御方法、ゲームプログラム及びゲームプログラム記録媒体 |
| CA3020349A1 (en) * | 2016-04-20 | 2017-10-26 | Ming-Jian Huang | Interactive vending system |
| JP7441614B2 (ja) * | 2019-06-21 | 2024-03-01 | 株式会社funbox | 情報処理装置 |
-
2019
- 2019-06-21 JP JP2019115663A patent/JP7441614B2/ja active Active
-
2020
- 2020-06-19 WO PCT/JP2020/024178 patent/WO2020256121A1/ja not_active Ceased
-
2023
- 2023-08-22 JP JP2023134647A patent/JP2023157963A/ja active Pending
Patent Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPS5712445B2 (enExample) * | 1976-09-30 | 1982-03-11 | ||
| JP2006209550A (ja) * | 2005-01-28 | 2006-08-10 | Brother Ind Ltd | 情報提供装置、情報提供システム及び自動販売機 |
| US20100324984A1 (en) * | 2009-06-23 | 2010-12-23 | Aaron Pelto | Vending machine prize redemption and marketing system |
| JP2011018125A (ja) * | 2009-07-07 | 2011-01-27 | Takeshou Kk | 自動販売機システム |
| WO2015194622A1 (ja) * | 2014-06-19 | 2015-12-23 | グランドデザイン株式会社 | 販売促進システム |
| JP2018045712A (ja) * | 2016-08-26 | 2018-03-22 | 加賀電子株式会社 | 単価管理システムおよび単価管理方法 |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20210406992A1 (en) * | 2020-06-18 | 2021-12-30 | Bandai Co., Ltd. | Physical item provision management device, terminal, and physical item provision method, program |
| US20240046339A1 (en) * | 2020-06-18 | 2024-02-08 | Bandai Co., Ltd. | Physical item provision management device, terminal, and physical item provision method, program |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2023157963A (ja) | 2023-10-26 |
| JP7441614B2 (ja) | 2024-03-01 |
| JP2021000273A (ja) | 2021-01-07 |
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