WO2020256121A1 - Information processing device - Google Patents

Information processing device Download PDF

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Publication number
WO2020256121A1
WO2020256121A1 PCT/JP2020/024178 JP2020024178W WO2020256121A1 WO 2020256121 A1 WO2020256121 A1 WO 2020256121A1 JP 2020024178 W JP2020024178 W JP 2020024178W WO 2020256121 A1 WO2020256121 A1 WO 2020256121A1
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WO
WIPO (PCT)
Prior art keywords
user
predetermined
capsule
information
capsule toy
Prior art date
Application number
PCT/JP2020/024178
Other languages
French (fr)
Japanese (ja)
Inventor
基史 林
Original Assignee
株式会社あミューズ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社あミューズ filed Critical 株式会社あミューズ
Publication of WO2020256121A1 publication Critical patent/WO2020256121A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F9/00Details other than those peculiar to special kinds or types of apparatus

Definitions

  • the present invention relates to an information processing device.
  • capsule toy a method of providing things in a random format.
  • Capsule toys are installed in a game center or a section of a large commercial facility, and are mainly used by children's users.
  • the user inserts a coin or a dedicated coin into a predetermined slot of the capsule toy, and performs a predetermined operation such as turning the handle, so that a randomly selected object is ejected from the predetermined slot.
  • the thing discharged from the capsule toy is discharged in a state of being stored in a spherical storage member (hereinafter, referred to as "capsule").
  • the capsule is mainly composed of two hemispherical parts made of plastic, and a space formed by fitting these parts stores an object provided to the user.
  • the present invention has been made in view of such a situation, and an object of the present invention is to provide a capsule toy that can further induce the interest of the user as compared with the conventional technique.
  • the information processing device of one aspect of the present invention is A management means for managing the offering provided to the user according to a predetermined operation by the user, and An acquisition means for acquiring predetermined information including at least information about the user, and A setting means for setting a predetermined condition for the user to perform the predetermined operation based on the predetermined information acquired by the acquisition means.
  • a provision control means that executes control for providing the offering to the user, triggered by the satisfaction of the predetermined condition. To be equipped.
  • the present service a service to which the information processing system to which the information processing apparatus of the present invention is applied (see FIG. 2 described later) is applied. To do.
  • FIGS. 1A and 1B are diagrams showing an outline of the service that can be realized by an information processing system, including a capsule toy according to an embodiment of the information processing device of the present invention.
  • This service is an example of the service provided by the service provider G (Fig. 2).
  • this service various services for supporting the user U who can use the capsule toy 1 to make the user U feel more enjoyable are provided.
  • various services for supporting the work of the installer H are provided not only to the user U but also to the unillustrated person H who installs the capsule toy 1 (hereinafter referred to as "installer H"). Provided.
  • Capsule toy 1 is installed in retail stores, various events, game centers, etc., for example.
  • the user U can obtain the capsule because the capsule (not shown) is discharged from the capsule toy 1 by rotating the operation handle 21 of the capsule toy 1 several times.
  • Various kinds of objects M hereinafter, referred to as “offer M”) provided to the user U are randomly stored in this capsule.
  • the user U who intends to use the capsule toy 1 can perform an operation of rotating the operation handle 21 (FIG. 3) when a predetermined condition is satisfied.
  • the operation of the user U rotating the operation handle 21 (FIG. 3) is referred to as "play”
  • the predetermined condition that the user U must satisfy in order to play the capsule toy 1 is referred to as "play condition”. ..
  • the play condition is "payment of a fee of 200 yen per play is completed”
  • the user U pays 200 yen to the capsule toy 1 to play the capsule toy 1 once. You can play.
  • the installer H when installing the capsule toy (conventional product), the installer H needs to install a money changer in the vicinity thereof. If the installer H does not install the money changer, not only is it inconvenient for the user U, but the installer H must also respond to the exchange request from the user U separately from the original work. In addition, if the capsule toy (conventional product) is installed independently and the installer H does not exist nearby, a retail store (unrelated to the installer H) that has a store near the installation location of the capsule toy (conventional product). There was also a situation in which users U who only wanted to exchange money flooded the retail stores.
  • the capsule toy 1 of FIGS. 1A and 1B adopts not only a method of inserting coins, medals, etc. but also online payment by electronic money as a payment method of the usage fee. Has been done.
  • this service it is possible to adopt an online payment method via the Internet using dedicated application software (hereinafter referred to as "dedicated application") installed on terminals such as smartphones. it can. That is, the capsule toys 1 of FIGS. 1A and 1B are provided with a receiving device (not shown) for payment processing using the short-range wireless communication technology.
  • the user U uses a smartphone or the like that activates a dedicated application on a receiving device (not shown) for payment processing. You can complete the payment of the usage fee just by holding it. That is, the user U can play the capsule toy 1 as long as he / she has his / her own smartphone or the like without preparing as many coins as necessary in advance.
  • the short-range wireless communication technology for example, NFC (Near Field Communication) (registered trademark) can be adopted.
  • the usage fee of the capsule toy 1 can be determined for each user U. That is, in the case of the capsule toy (conventional product), the usage fee was uniform (for example, 200 yen) regardless of the user U, but according to this service, it is used according to the situation of the user U who uses the capsule toy 1. You can change the price.
  • the capsule toy 1 can change the usage fee according to the facial expression of the user U during play.
  • the capsule toy 1 attempts to recognize the facial expression of the user U.
  • the usage fee may be half the normal price (for example, 200 yen) (for example, 100 yen).
  • the capsule toy 1 makes the usage fee free for the user U who recognizes that the facial expression is smiling. You can also do it. Further, if the user U does not smile, the capsule toy 1 can prevent the user U from playing.
  • Whether or not the facial expression of the user U is a smile is determined based on, for example, the detection results of various sensors (not shown) included in the capsule toy 1. Specifically, for example, the capsule toy 1 can recognize whether or not the user U is smiling by analyzing the data of the captured image of the user U captured by the built-in camera R.
  • the play conditions are not particularly limited to such "complete payment of the usage fee", and for example, the following conditions can be adopted. That is, when the installer H has a retail store or a restaurant, he / she has received a predetermined product or a predetermined food or drink from the products or food and drink provided at the retail store or the restaurant. Conditions can be adopted as play conditions. As a result, the capsule toy 1 can license the use of the capsule toy 1 only to the user U who has been provided with the predetermined product or the predetermined food or drink. By adopting such play conditions, it can be expected that the number of users U who purchase predetermined products and predetermined foods and drinks in order to satisfy the play conditions will increase. In this way, the capsule toy 1 can be appropriately utilized for sales promotion in retail stores and restaurants.
  • a prize lottery subsidy ticket when a prize lottery subsidy ticket is distributed and a predetermined number of subsidy tickets are collected, one lottery can be performed, before the user U collects the predetermined number of subsidy tickets.
  • the expiration date has passed and the subsidy ticket is wasted. Therefore, for example, the condition that "having one subsidy ticket" can be adopted as a play condition.
  • the capsule toy 1 is set near the lottery place in a retail store or the like, the user U can play the capsule toy 1 once by using one subsidy ticket instead of the lottery. ..
  • the capsule toy 1 includes a display P that exerts a signage function for displaying predetermined information. Therefore, it can be used for sales promotion at retail stores and the like, events and the like. Specifically, for example, when the installer H is a retail store that sells supplements, the CM (commercial) of the supplement may be displayed on the display P, and the supplement may be the offer M. As a result, as an effect of sales promotion, a synergistic effect can be expected between the effect of displaying the advertisement of the supplement on the display P and the effect of providing the supplement as the offer M of the capsule toy 1.
  • the display P can be provided with a touch panel function, for example, the user U can be made to perform a predetermined tap operation.
  • a questionnaire can be displayed on the display P, and if the user U answers the questionnaire, the capsule toy 1 can be played once. In this case, the condition of "answering the questionnaire displayed on the display P" is adopted as the play condition.
  • the capsule toy 1 allows various types of play conditions to be freely set. Therefore, the capsule toy 1 has the potential to be used in various situations other than the above-mentioned uses.
  • the capsule toy (conventional product) is functionally premised on the fact that the offering M stored in the capsule C is randomly discharged. For this reason, for example, when a toy for boys and a toy for girls are used as the offering M, it is necessary to install two capsule toys (conventional products). That is, one capsule toy (conventional product) tank is filled with a plurality of capsules C containing toys for boys, and the remaining capsule toy (conventional product) tank is filled with toys for girls. It was necessary to fill a plurality of stored capsules C.
  • the capsule toy 1 can be provided with a plurality of tanks for storing the capsule C. Therefore, for example, a tank for filling a plurality of capsules C containing toys for boys and a tank for filling a plurality of capsules C containing toys for girls can be provided, respectively.
  • the capsule toy 1 acquires predetermined information including information about the user U (hereinafter referred to as "user information"), and based on the predetermined information, provides, for example, the following service to the user U. be able to.
  • the capsule toy 1 is provided with various sensors (not shown), and based on the results of detection by these various sensors, the capsule toy 1 is used as user information of the user U who intends to use the capsule toy 1. Context information can be acquired. Further, for example, the capsule toy 1 can exchange various information by communicating with various other devices (not shown) via the Internet or the like. Therefore, the capsule toy 1 can acquire the context information of the user U as the user information of the user U from the above-mentioned various information.
  • the "context information” refers to information that refers to all of the internal and external states of the user U.
  • the "internal state” with respect to the user U means a state indicated by sensing targeting the user U itself. Specifically, for example, the height, weight, gender, age, physical condition (for example, body temperature and pulse), and emotion (for example, emotions) of the user U are all examples of the internal state of the user U.
  • the "external state” of the user U means a state indicated by sensing targeting the environment in which the user U is placed. Specifically, for example, the weather of the place where the user U exists or may exist in the future, the expected weather, the temperature, the room temperature, the temperature, the position of the spatial or temporal arrangement, and the surroundings of the user U.
  • a predetermined state or the like distributed in at least one of the spatial direction and the temporal direction is an example of the external state of the user U.
  • the "position of temporal arrangement” includes, for example, the current time.
  • the specific configuration of various sensors included in the capsule toy 1 is not particularly limited. As described above, a camera R that captures at least a part of the body of the user U can also be adopted as a part of the sensor. As a result, not only can the context information of the user U be obtained, for example, information on the facial expression and emotion of the user U, but also the attributes of the user U, for example, information on gender, generation, height, weight, nationality, etc. can be obtained. You can also do it. Using the function of acquiring the context information, the capsule toy 1 can estimate the gender and generation of the user U, and select and discharge the offer M according to the estimated gender and generation. As a result, it is not necessary to install a capsule toy (conventional product) for each type of the offering M as in the conventional case, so that the installer H can enjoy the space advantage.
  • the capsule toy 1 can estimate the attribute of the user U and discharge the offer M according to the estimated attribute. Therefore, the capsule toy 1 has the potential to be used in various situations other than the above-mentioned uses. For example, when the capsule toy 1 is installed in the retail store of the installer H, by acquiring the context information, the actual results such as how the user U moved in the store and what was purchased. Can be recorded and accumulated as. As a result, customer information can be converted into big data.
  • a predetermined incentive is provided to the user U who uses the capsule toy 1.
  • points are given to the user U.
  • a predetermined point is added each time the capsule toy 1 is used, and when a certain number of points is reached, it can be exchanged for some kind of prize.
  • the installer H is a retail store that distributes the above-mentioned subsidy ticket
  • the point can be managed online instead of the conventional paper-based subsidy ticket.
  • the user U may be notified that some of the points are about to expire and may be asked to exchange the points for the right to play.
  • the production for enlivening the play by the user U is carried out.
  • the voice output function for example, speaker S included in the capsule toy 1 and the light emitting function (for example, LED / Light Emitting Diode) enhance the play of the user U.
  • the offering M is a toy of a character of a TV animation
  • the deciding line of the character for example, " ⁇ punch!
  • the decorative lamp may be turned on and blinked in various patterns according to the output of voice. This can be expected to have the effect of enhancing the gambling spirit of the user U.
  • the capsule toy 1 that can be provided by this service has versatility that can be used in various situations, for example, the following services can also be provided. That is, as part of a convenience store campaign, the capsule toy 1 can be used in a so-called stamp rally-like manner. Specifically, the capsule toy 1 is installed in each of the stores of a plurality of convenience stores located in the predetermined area, and the map showing the store where the user U should go next is discharged as the offer M, respectively. To. As a result, the user U can visit a plurality of stores while looking at the map, and can provide a service such as presenting a special product to the user U who has conquered all the stores.
  • FIG. 2 is a diagram showing a configuration of an information processing system including a capsule toy according to an embodiment of the information processing device of the present invention.
  • the information processing system shown in FIG. 2 is configured to include a capsule toy 1 and a server 2.
  • the capsule toy 1 and the server 2 are connected to each other via a predetermined network N such as the Internet.
  • Capsule toy 1 is an information processing device installed at a predetermined location by the installer H and operated by the user U.
  • the server 2 is managed by the service provider G, and executes various processes for realizing this service while appropriately communicating with the capsule toys 1-1 to 1-n.
  • FIG. 3 is a block diagram showing an example of the hardware configuration of the capsule toy in the information processing system shown in FIG.
  • the capsule toy 1 includes a CPU (Central Processing Unit) 11, a ROM (Read Only Memory) 12, a RAM (Random Access Memory) 13, a bus 14, an input / output interface 15, an input unit 16, and an output unit 17.
  • a storage unit 18, a communication unit 19, a sensor unit 20, an operation handle 21, a capsule tank 22, a capsule discharge port 23, and a drive 24 are provided.
  • the CPU 11 executes various processes according to the program recorded in the ROM 12 or the program loaded from the storage unit 18 into the RAM 13. Data and the like necessary for the CPU 11 to execute various processes are also appropriately stored in the RAM 13.
  • the CPU 11, ROM 12 and RAM 13 are connected to each other via the bus 14.
  • An input / output interface 15 is also connected to the bus 14.
  • An input unit 16, an output unit 17, a storage unit 18, a communication unit 19, a sensor unit 20, an operation handle 21, a capsule tank 22, a capsule discharge port 23, and a drive 24 are connected to the input / output interface 15.
  • the input unit 16 is composed of, for example, a keyboard or the like, and outputs various information.
  • the output unit 17 is composed of a display P such as a liquid crystal display, a speaker S, and the like, and outputs various information as images and sounds.
  • the output unit 17 includes an image output control unit 171 and an audio output control unit 172.
  • the image output control unit 171 is composed of a display P or the like such as a liquid crystal display, and outputs various information as a still image or a moving image.
  • the voice output control unit 172 is composed of a speaker S or the like, and outputs various information as voice.
  • the storage unit 18 is composed of a DRAM (Dynamic Random Access Memory) or the like, and stores various data.
  • the communication unit 19 communicates with another device (for example, the server 2 in FIG. 2) via the network N including the Internet.
  • the sensor unit 20 is composed of a plurality of types of sensors including the camera R, and detects the internal state and the external state of the user U, which is the basis of the context information of the user U.
  • the operation handle 21 accepts the manual operation of the user U.
  • the specific mode of the operation handle 21 is not particularly limited, but in the present embodiment, a conventional capsule toy handle that allows the user U including a child to easily rotate with one hand is adopted. ..
  • the capsule tank 22 is a tank for storing a plurality of capsules C in which the offering M is stored. As described above, the capsule tank 22 may be a single room or may be composed of a plurality of tanks.
  • the capsule discharge port 23 is a port through which the capsule C containing the offering M is discharged from the capsule toy 1.
  • the user U can obtain the offer M by receiving the capsule C discharged from the capsule discharge port 23 and taking out the offer M from the capsule C.
  • a removable medium 30 made of a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, or the like is appropriately mounted on the drive 24.
  • the program read from the removable media 30 by the drive 24 is installed in the storage unit 18 as needed.
  • the removable media 30 can also store various data stored in the storage unit 18 in the same manner as the storage unit 18.
  • the server 2 in FIG. 2 can also have basically the same configuration as the hardware configuration shown in FIG. 3, except for the operation handle 21 and the capsule discharge port 23. Therefore, the description of the hardware configuration of the server 2 will be omitted.
  • the size and weight of the capsule toy 1 are not particularly limited. However, in consideration of the advertising effect of the signage function, it is preferable that the size is easily visible to those who pass around the capsule toy 1. Further, in consideration of the installer H of the capsule toy 1, it is preferable that the weight is as easy to carry as possible. Therefore, for example, the size of the capsule toy 1 is preferably such that the width W is about 880 mm, the height (length) H is about 1850 mm, and the depth D is about 700 mm. The weight of the capsule toy 1 is preferably about 75 kg.
  • the service provider G can provide the above-mentioned service to the user U.
  • Capsule providing process means the process executed to provide the above-mentioned service.
  • a functional configuration for executing the capsule providing process executed in the capsule toy 1 will be described.
  • FIG. 4 is a functional block diagram showing a functional configuration for executing the capsule providing process among the functional configurations of the capsule toy of FIG.
  • the management unit 101 As shown in FIG. 4, in the CPU 11 of the capsule toy 1, when the execution of the capsule providing process is controlled, the management unit 101, the acquisition unit 102, the setting unit 103, the provision control unit 104, and the amount determination unit The 105, the object determination unit 106, and the incentive determination unit 107 function.
  • the management unit 101 manages the offering M stored in the capsule C, which is provided to the user U in response to the operation of turning the operation handle 21 by the user U. Specifically, the management unit 101 stores and manages the offerings M stored in the capsule C in the capsule tank 22 for each type.
  • the acquisition unit 102 acquires user information including at least information about the user U. Specifically, the acquisition unit 102 acquires the context information including all the information indicating the internal state and the external state of the user U detected by the sensor unit 20 as the user information.
  • the user information acquired by the acquisition unit 102 is stored and managed in the user DB 181.
  • the setting unit 103 sets play conditions for the user U to perform an operation of turning the operation handle 21 based on the user information acquired by the acquisition unit 102. Specifically, for example, the setting unit 103 sets play conditions such as "payment of usage fee is completed".
  • the provision control unit 104 executes a control for providing the offering M to the user U, triggered by the operation of turning the operation handle 21. Specifically, for example, it is assumed that the provision control unit 104 has set a play condition that "payment of the usage fee is completed". In this case, when the provision control unit 104 determines that the play condition is satisfied, it uses it as a trigger to discharge one of the plurality of capsules C stored in the capsule tank 22 from the capsule discharge port 23. Perform control to make it.
  • the amount determination unit 105 determines the amount to be paid for the user U to perform an operation (that is, play) to rotate the operation handle 21 based on the user information. Specifically, for example, it is assumed that a smile campaign is implemented in which the usage fee is free for the user U who plays with a smile during the campaign implementation period. In this case, the amount determination unit 105 determines the amount to be paid for the play based on the facial expression of the user U.
  • the object determination unit 106 determines the type of the offer M provided to the user based on the user information. Specifically, for example, the object determination unit 106 determines the toy for boys as the offer M by estimating the gender and generation of the user U, for example, if the user U is estimated to be a boy. ..
  • the incentive determination unit 107 determines the points to be given to the user U based on the user information. Specifically, for example, the incentive determination unit 107 can give a predetermined point each time the user U uses the capsule toy 1. Then, when the points held by the user U reach a certain number of points, it can be exchanged for some kind of prize.
  • FIG. 5 is a diagram showing an example of a specific embodiment of the capsule toy according to the embodiment of the information processing apparatus of the present invention.
  • FIG. 5 shows a large capsule toy 1000 as another embodiment of the information processing apparatus of the present invention.
  • the capsule toy 1000 is different in appearance such as size and shape as compared with the capsule toy 1 described above, but the hardware configuration and the functional configuration are basically the same, so the description thereof will be omitted.
  • the large capsule toy 1000 can be used. It can also be.
  • the offering M discharged from the capsule toy 1000 is larger in size than the offering M discharged from the capsule toy 1. Therefore, the user U who can use the capsule toy 1000 can obtain the large offering M.
  • the capsule toy 1000 since the capsule toy 1000 has a large size, the whole body of the user U can be easily imaged. In addition, the state of the installation location of the capsule toy 1000 can be easily imaged. Therefore, the capsule toy 1000 can acquire the context information based on the data of the captured image of the whole body of the user U and the data of the captured image of its own installation location by sensing with the camera R.
  • the user U can adopt a method of online payment via the Internet by using a dedicated application installed on a terminal such as a smartphone, in addition to the payment method of inserting coins. It is said that.
  • the method is not limited to the method using a dedicated application, and the service can also be used by using the browser function of a terminal such as a smartphone.
  • n is an integer value of 1 or more.
  • points can be given to the user U, but the points are only an example of an incentive.
  • the incentive for the user U may be, for example, cash or some kind of product.
  • the offering M discharged from the capsule toy 1 is basically configured to be discharged randomly.
  • the capsule tank 22 can be composed of a plurality of tanks, a single product for a vending machine is stored in one of the two tanks and randomly in the other tank.
  • Various offerings M can also be stored. As a result, for example, if the user U wants to purchase only a single product, it is used as a vending machine, and if it is not a single product, it is randomly provided using the capsule toy 1 as usual. The thing M can be made available.
  • the usage fee may be 500 yen at a time, and if it may be random, the usage fee may be 200 yen at a time. it can.
  • the information processing device according to the present invention is installed in the food ticket section of a restaurant and 600 yen is paid, the pine set meal (luxury) meal ticket as a single product is discharged and 300 yen is paid.
  • the pine set meal (luxury), the bamboo set meal (normal), and the plum set meal (reasonable) can be randomly discharged. This allows you to add fun to your daily lunch.
  • the hologram can be used to project a stereoscopic image on the capsule C or display an image showing a "big hit" on the display P.
  • the capsule toy as an embodiment of the information processing apparatus of the present invention does not necessarily have to be an entity in the real world, and may exist in a virtual space, for example.
  • the user U may obtain the offer M by operating the capsule toy existing in the virtual space by using the dedicated application.
  • the offering M does not have to be an entity in the real world, and may be, for example, an object existing in the virtual space.
  • system configuration shown in FIG. 2 and the hardware configuration of the capsule toy 1 shown in FIG. 3 are merely examples for achieving the object of the present invention, and are not particularly limited.
  • the functional block diagram shown in FIG. 4 is merely an example and is not particularly limited. That is, it suffices if the information processing system is provided with a function capable of executing the above-mentioned series of processes as a whole, and what kind of functional block is used to realize this function is not particularly limited to the example of FIG. ...
  • the location of the functional block is not limited to FIG. 4, and may be arbitrary.
  • the user information is managed on the capsule toy 1 side, but the present invention is not limited to this, and the user information may be collectively managed on the server 2 side. That is, the functional block required to execute the capsule providing process is configured to be provided on the capsule toy 1 side, but this is only an example. At least a part of the functional blocks arranged on the capsule toy 1 side may be provided on the server 2 side. Further, one functional block may be configured by a single piece of hardware, a single piece of software, or a combination thereof.
  • the programs constituting the software are installed on a computer or the like from a network or a recording medium.
  • the computer may be a computer embedded in dedicated hardware. Further, the computer may be a computer capable of executing various functions by installing various programs, for example, a general-purpose smartphone or a personal computer in addition to a server.
  • the recording medium containing such a program is not only composed of removable media, which is distributed separately from the device main body to provide the program to each user, but also is preliminarily incorporated in the device main body to each user. It is composed of the provided recording media and the like.
  • the steps for describing a program recorded on a recording medium are not necessarily processed in chronological order according to the order, but are not necessarily processed in chronological order, but in parallel or individually. It also includes the processing to be executed.
  • the term of the system means an overall device composed of a plurality of devices, a plurality of means, and the like.
  • the information processing apparatus to which the present invention is applied need only have the following configuration, and various various embodiments can be taken. That is, the information processing device to which the present invention is applied (for example, the capsule toy 1 in FIG. 4) is Management of the offering (for example, the offering housed in the capsule C of FIG. 1) provided to the user in response to a predetermined operation (for example, an operation of rotating the operation handle 21) by the user (for example, the user U of FIG. 1B). Management means to be performed (for example, management unit 101 in FIG. 4) and An acquisition means (for example, acquisition unit 102 in FIG. 4) for acquiring predetermined information (for example, context information) including at least information about the user, and Setting means (for example, setting unit 103 in FIG.
  • a provision control means for example, the provision control unit 104 in FIG. 4 that executes control for providing the offering to the user triggered by the satisfaction of the predetermined condition. To be equipped.
  • the offering is managed, information about the user is acquired, a predetermined condition for the user to perform a predetermined operation is set, and a control for providing the offering to the user with the trigger of the predetermined operation being performed is controlled. Will be executed. That is, in the above-described embodiment, the offering M is managed, the user information is acquired, the play conditions for the user U to perform the operation of rotating the operation handle are set, and the operation by the user U is performed. Capsule C is ejected as a trigger. As a result, it becomes possible to provide a capsule toy that can further induce the interest of the user as compared with the conventional technology.
  • a first determination means for example, the amount determination unit 105 in FIG. 4 for determining the amount to be paid for the user to perform the predetermined operation based on the predetermined information.
  • the setting means can set the completion of payment of the amount by the user as the predetermined condition.
  • the amount to be paid for performing the predetermined operation by the user is determined based on the predetermined information including at least the information about the user, so that it is possible to set different charges for each user. That is, in the above-described embodiment, since the amount to be paid for performing the operation of rotating the operation handle 21 by the user U is determined based on the user information, it is possible to set different charges for each user U. Become.
  • a second determination means for example, the object determination unit 106 in FIG. 4 for determining the type of the offer provided to the user based on the predetermined information can be further provided.
  • the type of offering provided to the user is determined based on predetermined information including at least information about the user. That is, in the above-described embodiment, the type of the offer M provided to the user U is determined based on the user information. As a result, it becomes possible to provide different offerings for each user.
  • a third determination means for example, the incentive determination unit 107 in FIG. 4 for determining a predetermined incentive provided to the user based on the predetermined information can be further provided.
  • a predetermined incentive is provided to the user based on the predetermined information, so that the frequency of use by the user can be improved. That is, in the above-described embodiment, since points are given to the user U based on the user information, the frequency of use of the capsule toy 1 by the user U can be improved.
  • a presentation control means for executing control of presenting at least a part of the information related to the advertisement at a predetermined timing.
  • an effect control means for executing a control for starting a predetermined effect according to a predetermined element included in the predetermined information by using the predetermined operation as a trigger.
  • Capsule toy 2 Server, 11: CPU, 12: ROM, 13: RAM, 14: Bus, 15: Input / output interface, 16: Input unit, 17: Output unit, 18: Storage unit, 19: Communication unit , 20: Sensor unit, 21: Operation handle, 22: Capsule tank, 23: Capsule outlet, 24: Drive, 30: Removable media, 101: Management unit, 102: Acquisition unit, 103: Setting unit, 104: Provide control Unit, 105: Forehead determination unit, 106: Object determination unit, 107: Incentive determination unit, 171: Image output control unit, 172: Audio output control unit, 181: User DB, G: Service provider, U: User, P : Display, S: Speaker, R: Camera, W: Width, H: Height (length), D: Depth, N: Network

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Abstract

The present invention addresses the problem of providing a capsule toy that can arouse the interest of users. A management unit 101 manages objects M that are contained in capsules C and are to be provided to users U in response to the rotation of an operation handle 21 by the users U. An acquisition unit 102 acquires user information about users U. On the basis of the user information acquired by the acquisition unit 102, a setting unit 103 sets play conditions that are triggers for providing the objects M to the users U. Satisfaction of the play conditions triggers a provision control unit 104 to perform control that provides the objects M to the users U.

Description

情報処理装置Information processing device
 本発明は情報処理装置に関する。 The present invention relates to an information processing device.
 いわゆる「カプセルトイ」と呼ばれる、ランダム形式で物を提供する手法は存在する。カプセルトイは、ゲームセンターや大型の商業施設の一区画等に設置されており、主に子供のユーザによって利用される。
 ユーザは、カプセルトイの所定の投入口に硬貨や専用のコインを投入し、ハンドルを回す等の所定操作を行うことで、ランダムに選択された物が所定の排出口から排出される。
 カプセルトイから排出される物は、球形状の収納部材(以下、「カプセル」と呼ぶ)の中に収納された状態で排出される。このカプセルは、主にプラスチック製の半球形状の2つの部品で構成され、これらの部品を嵌合させることで形成される空間に、ユーザに提供される物を収納する。
There is a so-called "capsule toy", a method of providing things in a random format. Capsule toys are installed in a game center or a section of a large commercial facility, and are mainly used by children's users.
The user inserts a coin or a dedicated coin into a predetermined slot of the capsule toy, and performs a predetermined operation such as turning the handle, so that a randomly selected object is ejected from the predetermined slot.
The thing discharged from the capsule toy is discharged in a state of being stored in a spherical storage member (hereinafter, referred to as "capsule"). The capsule is mainly composed of two hemispherical parts made of plastic, and a space formed by fitting these parts stores an object provided to the user.
 カプセルトイを提供する者の中では、ユーザの関心を誘導してリピート集客率を高めたいとする要望が強い。このような状況の中、ユーザの関心を誘導すべく、例えばカプセルに収納された物に関連する動画像、静止画像、着信メロディ等のデジタルデータを景品として提供可能とする技術も開示されている(特許文献1参照)。 Among those who provide capsule toys, there is a strong desire to attract the interest of users and increase the rate of attracting repeat customers. Under such circumstances, a technology that enables digital data such as moving images, still images, and ringtones related to an object contained in a capsule to be provided as a prize is also disclosed in order to induce the user's interest. (See Patent Document 1).
特開2007-4433号公報Japanese Unexamined Patent Publication No. 2007-4433
 しかしながら、上述の特許文献1を含む従来の技術よりも、さらにユーザの関心を誘導することができるカプセルトイの開発が望まれていた。 However, it has been desired to develop a capsule toy that can further induce the user's interest than the conventional technology including the above-mentioned Patent Document 1.
 本発明は、このような状況に鑑みてなされたものであり、従来の技術よりも、さらにユーザの関心を誘導することができるカプセルトイを提供することを目的とする。 The present invention has been made in view of such a situation, and an object of the present invention is to provide a capsule toy that can further induce the interest of the user as compared with the conventional technique.
 上記目的を達成するため、本発明の一態様の情報処理装置は、
 ユーザによる所定操作に応じて前記ユーザに提供される提供物の管理を行う管理手段と、
 前記ユーザに関する情報を少なくとも含む所定情報を取得する取得手段と、
 前記取得手段により取得された前記所定情報に基づいて、前記ユーザが前記所定操作を行うための所定条件を設定する設定手段と、
 前記所定条件が満たされたことをトリガとして、前記ユーザに前記提供物の提供を行う制御を実行する提供制御手段と、
 を備える。
In order to achieve the above object, the information processing device of one aspect of the present invention is
A management means for managing the offering provided to the user according to a predetermined operation by the user, and
An acquisition means for acquiring predetermined information including at least information about the user, and
A setting means for setting a predetermined condition for the user to perform the predetermined operation based on the predetermined information acquired by the acquisition means.
A provision control means that executes control for providing the offering to the user, triggered by the satisfaction of the predetermined condition.
To be equipped.
 本発明によれば、従来の技術よりも、さらにユーザの関心を誘導することができるカプセルトイを提供することができる。 According to the present invention, it is possible to provide a capsule toy that can further induce the interest of the user as compared with the conventional technique.
本発明の情報処理装置の一実施形態に係るカプセルトイを含む、情報処理システムにより実現可能な本サービスの概要を示す図である。It is a figure which shows the outline of this service which can be realized by an information processing system including the capsule toy which concerns on one Embodiment of the information processing apparatus of this invention. 本発明の情報処理装置の一実施形態に係るカプセルトイを含む、情報処理システムにより実現可能な本サービスの概要を示す図である。It is a figure which shows the outline of this service which can be realized by an information processing system including the capsule toy which concerns on one Embodiment of the information processing apparatus of this invention. 本発明の情報処理装置の一実施形態に係るカプセルトイを含む、情報処理システムの構成を示す図である。It is a figure which shows the structure of the information processing system including the capsule toy which concerns on one Embodiment of the information processing apparatus of this invention. 図2に示す情報処理システムのうちカプセルトイのハードウェア構成の一例を示すブロック図である。It is a block diagram which shows an example of the hardware composition of the capsule toy among the information processing system shown in FIG. 図3のカプセルトイの機能的構成のうち、カプセル提供処理を実行するための機能的構成を示す機能ブロック図である。Of the functional configurations of the capsule toy of FIG. 3, it is a functional block diagram showing a functional configuration for executing a capsule providing process. 本発明の情報処理装置の一実施形態に係るカプセルトイの具体的態様の一例を示す図である。It is a figure which shows an example of the specific aspect of the capsule toy which concerns on one Embodiment of the information processing apparatus of this invention.
 以下、本発明の実施形態について、図面を用いて説明する。 Hereinafter, embodiments of the present invention will be described with reference to the drawings.
(サービス概要)
 まず図1A及びBを参照して、本発明の情報処理装置が適用される情報処理システム(後述する図2参照)の適用対象となるサービス(以下、「本サービス」と呼ぶ)の概要について説明する。
(Service overview)
First, with reference to FIGS. 1A and 1B, an outline of a service (hereinafter referred to as "the present service") to which the information processing system to which the information processing apparatus of the present invention is applied (see FIG. 2 described later) is applied will be described. To do.
 図1A及びBは、本発明の情報処理装置の一実施形態に係るカプセルトイを含む、情報処理システムにより実現可能な本サービスの概要を示す図である。 1A and 1B are diagrams showing an outline of the service that can be realized by an information processing system, including a capsule toy according to an embodiment of the information processing device of the present invention.
 本サービスは、サービス提供者G(図2)により提供されるサービスの一例である。本サービスでは、カプセルトイ1を利用し得るユーザUに対し、ユーザUがより楽しい気持ちになることを支援するための各種サービスが提供される。また、本サービスでは、ユーザUのみならず、カプセルトイ1を設置する図示せぬ者H(以下、「設置者H」と呼ぶ)に対し、設置者Hの業務を支援するための各種サービスが提供される。 This service is an example of the service provided by the service provider G (Fig. 2). In this service, various services for supporting the user U who can use the capsule toy 1 to make the user U feel more enjoyable are provided. In addition, in this service, various services for supporting the work of the installer H are provided not only to the user U but also to the unillustrated person H who installs the capsule toy 1 (hereinafter referred to as "installer H"). Provided.
 カプセルトイ1は、例えば小売店、各種イベント、ゲームセンター等に設置される。ユーザUは、カプセルトイ1の操作ハンドル21を数回程度回転させることで、カプセルトイ1からカプセル(図示せず)が排出されるので、そのカプセルを入手することができる。このカプセルには、ユーザUに提供される各種各様な物M(以下、「提供物M」と呼ぶ)がランダムに収納されている。 Capsule toy 1 is installed in retail stores, various events, game centers, etc., for example. The user U can obtain the capsule because the capsule (not shown) is discharged from the capsule toy 1 by rotating the operation handle 21 of the capsule toy 1 several times. Various kinds of objects M (hereinafter, referred to as “offer M”) provided to the user U are randomly stored in this capsule.
 カプセルトイ1を利用しようとするユーザUは、所定条件を満たすと、操作ハンドル21(図3)を回転させる操作を行うことができる。
 以下、ユーザUが操作ハンドル21(図3)を回転させる操作を行うことを「プレイ」と呼び、カプセルトイ1をプレイするためにユーザUが満たすべき所定条件のことを「プレイ条件」と呼ぶ。
 具体的には例えば、プレイ条件が「1プレイあたり200円の料金の支払いが完了すること」というものであれば、ユーザUは、カプセルトイ1に200円を支払うことでカプセルトイ1を1回プレイすることができる。
The user U who intends to use the capsule toy 1 can perform an operation of rotating the operation handle 21 (FIG. 3) when a predetermined condition is satisfied.
Hereinafter, the operation of the user U rotating the operation handle 21 (FIG. 3) is referred to as "play", and the predetermined condition that the user U must satisfy in order to play the capsule toy 1 is referred to as "play condition". ..
Specifically, for example, if the play condition is "payment of a fee of 200 yen per play is completed", the user U pays 200 yen to the capsule toy 1 to play the capsule toy 1 once. You can play.
 ここで、従来からあるカプセルトイ(従来品)の場合、利用料金の支払手法として、硬貨やメダル等を投入する手法が採用されていた。即ち、カプセルトイ(従来品)の場合、所定の投入口(図示せず)に、硬貨(例えば100円硬貨)や専用のコイン(例えばお子様メニューをオーダーした際にもらえるレストラン専用メダル等)が投入される態様のものであった。
 このため、例えばカプセルトイ(従来品)の利用料金が1プレイあたり200円である場合には、ユーザUは100円硬貨2枚を予め用意しておく必要があった。
 しかしながら、ユーザUの財布の中に常に100円硬貨が2枚入っているわけではないので、必要に応じて両替を行う必要があった。このため、設置者Hは、カプセルトイ(従来品)を設置する場合、その付近に両替機を設置する必要があった。
 なお、設置者Hが両替機を設置しなかった場合、ユーザUにとって不便であるだけではなく、設置者Hも本来の業務とは別に、ユーザUからの両替の依頼に対応しなければならない。また、カプセルトイ(従来品)が単独で設置されており、設置者Hが付近に存在しない場合には、カプセルトイ(従来品)の設置場所付近に店を構える小売店(設置者Hと無関係の小売店)に、両替のみを求めるユーザUが殺到する事態も生じていた。
Here, in the case of the conventional capsule toy (conventional product), a method of inserting coins, medals, or the like has been adopted as a method of paying the usage fee. That is, in the case of a capsule toy (conventional product), coins (for example, 100-yen coins) and special coins (for example, restaurant medals that can be obtained when ordering a children's menu) are inserted into a predetermined slot (not shown). It was the one in which it was done.
Therefore, for example, when the usage fee of the capsule toy (conventional product) is 200 yen per play, the user U needs to prepare two 100-yen coins in advance.
However, since there are not always two 100-yen coins in the user U's wallet, it was necessary to exchange money as needed. Therefore, when installing the capsule toy (conventional product), the installer H needs to install a money changer in the vicinity thereof.
If the installer H does not install the money changer, not only is it inconvenient for the user U, but the installer H must also respond to the exchange request from the user U separately from the original work. In addition, if the capsule toy (conventional product) is installed independently and the installer H does not exist nearby, a retail store (unrelated to the installer H) that has a store near the installation location of the capsule toy (conventional product). There was also a situation in which users U who only wanted to exchange money flooded the retail stores.
 そこで、本発明の情報処理装置の一実施形態に係る図1A及びBのカプセルトイ1は、利用料金の支払手法として、硬貨やメダル等を投入する手法のみならず、電子マネーによるオンライン決済が採用されている。
 具体的には、本サービスによれば、スマートフォン等の端末にインストールされた専用のアプリケーションソフトウェア(以下、「専用アプリ」と呼ぶ)を用いて、インターネットを介したオンライン決済の手法を採用することができる。
 即ち、図1A及びBのカプセルトイ1には、近距離無線通信技術を用いた決済処理用の受信装置(図示せず)が設けられている。このため、近距離無線通信技術による決済機能を有するスマートフォン等(図示せず)によれば、ユーザUは、決済処理用の受信装置(図示せず)に、専用アプリを起動させたスマートフォン等を翳すだけで利用料金の決済を完了させることができる。つまり、ユーザUは、必要な分だけ硬貨を予め用意しておくことなく、自分のスマートフォン等を有していれば、カプセルトイ1をプレイすることができる。
 なお、近距離無線通信技術としては、例えばNFC(Near Field Communication)(登録商標)を採用することができる。
Therefore, the capsule toy 1 of FIGS. 1A and 1B according to the embodiment of the information processing apparatus of the present invention adopts not only a method of inserting coins, medals, etc. but also online payment by electronic money as a payment method of the usage fee. Has been done.
Specifically, according to this service, it is possible to adopt an online payment method via the Internet using dedicated application software (hereinafter referred to as "dedicated application") installed on terminals such as smartphones. it can.
That is, the capsule toys 1 of FIGS. 1A and 1B are provided with a receiving device (not shown) for payment processing using the short-range wireless communication technology. Therefore, according to a smartphone or the like (not shown) having a payment function by short-range wireless communication technology, the user U uses a smartphone or the like that activates a dedicated application on a receiving device (not shown) for payment processing. You can complete the payment of the usage fee just by holding it. That is, the user U can play the capsule toy 1 as long as he / she has his / her own smartphone or the like without preparing as many coins as necessary in advance.
As the short-range wireless communication technology, for example, NFC (Near Field Communication) (registered trademark) can be adopted.
 このように、プレイ条件として、「利用料金の支払いが完了すること」が設定された場合、ユーザUは所定料金を支払うことでカプセルトイ1をプレイすることができる。 In this way, when "payment of usage fee is completed" is set as a play condition, user U can play capsule toy 1 by paying a predetermined fee.
 ここで、本発明の情報処理装置の一実施形態に係る図1A及びBのカプセルトイ1は、カプセルトイ1の利用料金をユーザU毎に決定することもできる。
 即ち、カプセルトイ(従来品)の場合、利用料金はユーザUによらず一律(例えば200円)であったが、本サービスによれば、カプセルトイ1を利用するユーザUの状況に応じて利用料金を変化させることができる。
Here, in the capsule toy 1 of FIGS. 1A and 1B according to the embodiment of the information processing apparatus of the present invention, the usage fee of the capsule toy 1 can be determined for each user U.
That is, in the case of the capsule toy (conventional product), the usage fee was uniform (for example, 200 yen) regardless of the user U, but according to this service, it is used according to the situation of the user U who uses the capsule toy 1. You can change the price.
 具体的には例えば、カプセルトイ1は、ユーザUのプレイ中の表情に応じて利用料金を変化させることもできる。この場合、カプセルトイ1は、ユーザUの表情の認識を試みる。カプセルトイ1は、その表情が笑顔であると認識した場合には、利用料金を通常(例えば200円)の半額(例えば100円)とすることもできる。
 また、所定のキャンペーン(例えば「スマイルキャンペーン」)を実施している期間中であれば、カプセルトイ1は、表情が笑顔であると認識したユーザUに対しては、その利用料金を無料にすることもできる。また、ユーザUが笑顔にならなければ、カプセルトイ1は、そのユーザUに対してプレイをできないようにすることもできる。
 ユーザUの表情が笑顔であるか否かは、例えば、カプセルトイ1が備える各種センサ(図示せず)の検出結果に基づいて判断される。具体的には例えば、カプセルトイ1は、内蔵のカメラRにより撮像されたユーザUの撮像画像のデータを解析することで、そのユーザUが笑顔であるか否かを認識することができる。
Specifically, for example, the capsule toy 1 can change the usage fee according to the facial expression of the user U during play. In this case, the capsule toy 1 attempts to recognize the facial expression of the user U. When the capsule toy 1 recognizes that its facial expression is a smile, the usage fee may be half the normal price (for example, 200 yen) (for example, 100 yen).
In addition, during the period during which a predetermined campaign (for example, "smile campaign") is being carried out, the capsule toy 1 makes the usage fee free for the user U who recognizes that the facial expression is smiling. You can also do it. Further, if the user U does not smile, the capsule toy 1 can prevent the user U from playing.
Whether or not the facial expression of the user U is a smile is determined based on, for example, the detection results of various sensors (not shown) included in the capsule toy 1. Specifically, for example, the capsule toy 1 can recognize whether or not the user U is smiling by analyzing the data of the captured image of the user U captured by the built-in camera R.
 また、プレイ条件は、このような「利用料金の支払いを完了すること」に特に限定されず、例えば以下のような条件を採用することもできる。
 即ち、設置者Hが小売店舗や飲食店ある場合には、当該小売店舗や飲食店で提供されている商品や飲食物のうち、所定の商品や所定の飲食物の提供を受けたこと、という条件をプレイ条件として採用することができる。これにより、カプセルトイ1は、所定の商品や所定の飲食物の提供を受けたユーザUのみに対して、カプセルトイ1の利用を許諾することができる。
 このようなプレイ条件を採用することで、プレイ条件を満たすために所定の商品や所定の飲食物を購入等するユーザUが増加することが期待できる。このようにして、小売店舗や飲食店における販売促進用にカプセルトイ1を適切に活用することができる。
Further, the play conditions are not particularly limited to such "complete payment of the usage fee", and for example, the following conditions can be adopted.
That is, when the installer H has a retail store or a restaurant, he / she has received a predetermined product or a predetermined food or drink from the products or food and drink provided at the retail store or the restaurant. Conditions can be adopted as play conditions. As a result, the capsule toy 1 can license the use of the capsule toy 1 only to the user U who has been provided with the predetermined product or the predetermined food or drink.
By adopting such play conditions, it can be expected that the number of users U who purchase predetermined products and predetermined foods and drinks in order to satisfy the play conditions will increase. In this way, the capsule toy 1 can be appropriately utilized for sales promotion in retail stores and restaurants.
 また、例えば、小売店舗等で、景品のくじ引きの補助券が配布され、所定枚数の補助券が集まると1回のくじ引きが可能になるような場合、ユーザUにより補助券が所定枚数集められる前に有効期限が過ぎてしまい、その補助券が無駄になってしまうことが多い。
 そこで例えば、「補助券を1枚保有していること」という条件をプレイ条件として採用することもできる。
 この場合、小売店舗等においてくじ引きの場所の近辺等にカプセルトイ1が設定されれば、ユーザUは、くじ引きの代わりに、補助券1枚を用いてカプセルトイ1を1回プレイすることができる。これにより、小売店舗等で配られる補助券の無駄をなくすことができる。
Further, for example, in a retail store or the like, when a prize lottery subsidy ticket is distributed and a predetermined number of subsidy tickets are collected, one lottery can be performed, before the user U collects the predetermined number of subsidy tickets. In many cases, the expiration date has passed and the subsidy ticket is wasted.
Therefore, for example, the condition that "having one subsidy ticket" can be adopted as a play condition.
In this case, if the capsule toy 1 is set near the lottery place in a retail store or the like, the user U can play the capsule toy 1 once by using one subsidy ticket instead of the lottery. .. As a result, it is possible to eliminate waste of subsidy tickets distributed at retail stores and the like.
 また、カプセルトイ1は、所定情報を表示するサイネージ機能を発揮するディスプレイPを備える。このため、小売店舗等における販売促進や、イベント等に用いることができる。
 具体的には例えば、設置者Hがサプリメントを販売する小売店舗である場合には、ディスプレイPにサプリメントのCM(コマーシャル)を表示させるとともに、当該サプリメントを提供物Mとすることもできる。
 これにより、販売促進の効果として、ディスプレイPにサプリメントの広告を表示させる効果と、カプセルトイ1の提供物Mとしてサプリメントが提供される効果とのシナジー効果を期待することができる。
Further, the capsule toy 1 includes a display P that exerts a signage function for displaying predetermined information. Therefore, it can be used for sales promotion at retail stores and the like, events and the like.
Specifically, for example, when the installer H is a retail store that sells supplements, the CM (commercial) of the supplement may be displayed on the display P, and the supplement may be the offer M.
As a result, as an effect of sales promotion, a synergistic effect can be expected between the effect of displaying the advertisement of the supplement on the display P and the effect of providing the supplement as the offer M of the capsule toy 1.
 さらに、ディスプレイPは、タッチパネル機能を備えることもできるので、例えばユーザUに所定のタップ操作を行わせることもできる。
 この機能を用いて、例えばディスプレイPにアンケートを表示させ、そのアンケートにユーザUが回答すれば、カプセルトイ1を1回プレイできるようにすることもできる。この場合、「ディスプレイPに表示されたアンケートに回答すること」という条件がプレイ条件として採用されることになる。
Further, since the display P can be provided with a touch panel function, for example, the user U can be made to perform a predetermined tap operation.
By using this function, for example, a questionnaire can be displayed on the display P, and if the user U answers the questionnaire, the capsule toy 1 can be played once. In this case, the condition of "answering the questionnaire displayed on the display P" is adopted as the play condition.
 以上のように、カプセルトイ(従来品)とは異なり、カプセルトイ1は、各種各様のプレイ条件の自在な設定が可能になる。このため、カプセルトイ1は、上述の用途の他にも様々な場面で活用される可能性を秘めている。 As described above, unlike the capsule toy (conventional product), the capsule toy 1 allows various types of play conditions to be freely set. Therefore, the capsule toy 1 has the potential to be used in various situations other than the above-mentioned uses.
 ここで、カプセルトイ(従来品)は、機能上、カプセルCに収納された提供物Mがランダムで排出されるのが前提となっていた。このため、例えば男児向けの玩具と、女児向けの玩具との夫々を提供物Mとする場合には、カプセルトイ(従来品)を2台設置する必要があった。
 つまり、一方のカプセルトイ(従来品)のタンクには、男児向けの玩具が収納された複数のカプセルCを充填し、残る一方のカプセルトイ(従来品)のタンクには、女児向けの玩具が収納された複数のカプセルCを充填する必要があった。
Here, the capsule toy (conventional product) is functionally premised on the fact that the offering M stored in the capsule C is randomly discharged. For this reason, for example, when a toy for boys and a toy for girls are used as the offering M, it is necessary to install two capsule toys (conventional products).
That is, one capsule toy (conventional product) tank is filled with a plurality of capsules C containing toys for boys, and the remaining capsule toy (conventional product) tank is filled with toys for girls. It was necessary to fill a plurality of stored capsules C.
 しかしながら、本サービスの場合、カプセルトイ1を利用するユーザUの属性に応じて、カプセルトイ1から排出される提供物Mに差異を設けることができる。つまり、カプセルトイ1は、カプセルCを貯め置くタンクを複数設けることができる。このため、例えば男児向けの玩具が収納された複数のカプセルCを充填させるタンクと、女児向けの玩具が収納された複数のカプセルCを充填させるタンクとを夫々設けることができる。 However, in the case of this service, it is possible to provide a difference in the offering M discharged from the capsule toy 1 according to the attribute of the user U who uses the capsule toy 1. That is, the capsule toy 1 can be provided with a plurality of tanks for storing the capsule C. Therefore, for example, a tank for filling a plurality of capsules C containing toys for boys and a tank for filling a plurality of capsules C containing toys for girls can be provided, respectively.
 本サービスでは、カプセルトイ1が、ユーザUに関する情報(以下、「ユーザ情報」と呼ぶ)を含む所定情報を取得し、その所定情報に基づいて、ユーザUに対して例えば以下のサービスを提供することができる。 In this service, the capsule toy 1 acquires predetermined information including information about the user U (hereinafter referred to as "user information"), and based on the predetermined information, provides, for example, the following service to the user U. be able to.
 具体的には例えば、カプセルトイ1は、図示せぬ各種センサを備え、これらの各種センサによる検出の結果に基づいて、カプセルトイ1を利用しようとするユーザUのユーザ情報として、そのユーザUのコンテクスト情報を取得することができる。
 また例えば、カプセルトイ1は、インターネット等を介して図示せぬ各種各様な他の装置と通信をして各種情報を授受することができる。そこで、カプセルトイ1は、上述の各種情報から、ユーザUのユーザ情報として、そのユーザUのコンテクスト情報を取得することができる。
Specifically, for example, the capsule toy 1 is provided with various sensors (not shown), and based on the results of detection by these various sensors, the capsule toy 1 is used as user information of the user U who intends to use the capsule toy 1. Context information can be acquired.
Further, for example, the capsule toy 1 can exchange various information by communicating with various other devices (not shown) via the Internet or the like. Therefore, the capsule toy 1 can acquire the context information of the user U as the user information of the user U from the above-mentioned various information.
 ここで、「コンテクスト情報」とは、ユーザUの内的状態及び外的状態の全てを指す情報のことをいう。
 ユーザUに関する「内的状態」とは、ユーザU自身を対象とするセンシングによって示される状態をいう。具体的に例えば、ユーザUの、身長、体重、性別、年齢、体調(例えば体温や脈拍)、感情(例えば喜怒哀楽)は、いずれもユーザUの内的状態の一例である。
 ユーザUに関する「外的状態」とは、ユーザUがおかれている環境を対象とするセンシングによって示される状態をいう。具体的に例えば、ユーザUが存在する、又は将来的に存在し得る場所の天気及び予想される天気、気温、室温、温度、空間的若しくは時間的な配置の位置の他、ユーザUの周囲の空間方向と時間方向のうち、少なくとも一方向に分布する所定の状態等は、いずれもユーザUの外的状態の一例である。なお、「時間的な配置の位置」には、例えば現在時刻等が含まれる。
Here, the "context information" refers to information that refers to all of the internal and external states of the user U.
The "internal state" with respect to the user U means a state indicated by sensing targeting the user U itself. Specifically, for example, the height, weight, gender, age, physical condition (for example, body temperature and pulse), and emotion (for example, emotions) of the user U are all examples of the internal state of the user U.
The "external state" of the user U means a state indicated by sensing targeting the environment in which the user U is placed. Specifically, for example, the weather of the place where the user U exists or may exist in the future, the expected weather, the temperature, the room temperature, the temperature, the position of the spatial or temporal arrangement, and the surroundings of the user U. A predetermined state or the like distributed in at least one of the spatial direction and the temporal direction is an example of the external state of the user U. The "position of temporal arrangement" includes, for example, the current time.
 なお、カプセルトイ1が備える各種センサの具体的な構成は特に限定されない。上述したように、ユーザUの身体の少なくとも一部を撮像するカメラRをセンサの一部として採用することもできる。
 これにより、ユーザUのコンテクスト情報として、例えばユーザUの表情や感情に関する情報を取得することができるだけではなく、ユーザUの属性として、例えば性別、世代、身長、体重、及び国籍等に関する情報を取得することもできる。
 このコンテクスト情報を取得するという機能を用いて、カプセルトイ1は、ユーザUの性別と世代とを推定し、その推定した性別と世代に応じた提供物Mを選択して排出することができる。
 これにより、従来のように、提供物Mの種類毎にカプセルトイ(従来品)を設置する必要がなくなるので、設置者Hはスペース的なメリットを享受することができる。
The specific configuration of various sensors included in the capsule toy 1 is not particularly limited. As described above, a camera R that captures at least a part of the body of the user U can also be adopted as a part of the sensor.
As a result, not only can the context information of the user U be obtained, for example, information on the facial expression and emotion of the user U, but also the attributes of the user U, for example, information on gender, generation, height, weight, nationality, etc. can be obtained. You can also do it.
Using the function of acquiring the context information, the capsule toy 1 can estimate the gender and generation of the user U, and select and discharge the offer M according to the estimated gender and generation.
As a result, it is not necessary to install a capsule toy (conventional product) for each type of the offering M as in the conventional case, so that the installer H can enjoy the space advantage.
 以上のように、カプセルトイ(従来品)とは異なり、カプセルトイ1は、ユーザUの属性を推定して、推定された属性に応じた提供物Mを排出することができる。このため、カプセルトイ1は、上述の用途の他にも様々な場面で活用される可能性を秘めている。
 例えば、設置者Hの小売店舗にカプセルトイ1が設置されている場合には、コンテクスト情報を取得することにより、ユーザUが店舗内をどのように移動したのか、何を購入したのか等を実績として記録して蓄積させることができる。これにより、顧客情報をビッグデータ化させることもできる。
As described above, unlike the capsule toy (conventional product), the capsule toy 1 can estimate the attribute of the user U and discharge the offer M according to the estimated attribute. Therefore, the capsule toy 1 has the potential to be used in various situations other than the above-mentioned uses.
For example, when the capsule toy 1 is installed in the retail store of the installer H, by acquiring the context information, the actual results such as how the user U moved in the store and what was purchased. Can be recorded and accumulated as. As a result, customer information can be converted into big data.
 また例えば、本サービスでは、カプセルトイ1を利用したユーザUに対し、所定のインセンティブが供与される。本実施形態では、ユーザUにポイントが付与される。
 例えば、通常のポイントサービスのように、カプセルトイ1を1回利用する毎に所定ポイントが加算され、一定のポイント数に達すると、何らかの景品と交換できるようにすることもできる。
 また例えば、設置者Hが、上述した補助券を配布する小売店舗である場合には、従来からある紙媒体の補助券ではなく、オンラインで管理可能なポイントとすることもできる。この場合、ユーザUは、当該ポイントのうち期限切れが間近となっているポイントがあることの通知を受けて、当該ポイントと、プレイする権利とを交換してもらうこともできる。
Further, for example, in this service, a predetermined incentive is provided to the user U who uses the capsule toy 1. In this embodiment, points are given to the user U.
For example, as in a normal point service, a predetermined point is added each time the capsule toy 1 is used, and when a certain number of points is reached, it can be exchanged for some kind of prize.
Further, for example, when the installer H is a retail store that distributes the above-mentioned subsidy ticket, the point can be managed online instead of the conventional paper-based subsidy ticket. In this case, the user U may be notified that some of the points are about to expire and may be asked to exchange the points for the right to play.
 本サービスでは、ユーザUによるプレイを盛り上げるための演出が実施される。具体的には、カプセルトイ1が備える音声出力機能(例えばスピーカS)と、発光機能(例えばLED/Light Emitting Diode)とによってユーザUのプレイを盛り上げる。
 例えば、提供物Mがテレビアニメのキャラクターの玩具である場合には、そのキャラクターの決め台詞(例えば「○○パンチ!」)を音声で出力するようにしてもよい。また例えば、音声の出力に合わせて、装飾ランプを様々なパターンで点灯・点滅させてもよい。
 これにより、ユーザUの射幸心を高める効果が期待できる。
In this service, the production for enlivening the play by the user U is carried out. Specifically, the voice output function (for example, speaker S) included in the capsule toy 1 and the light emitting function (for example, LED / Light Emitting Diode) enhance the play of the user U.
For example, when the offering M is a toy of a character of a TV animation, the deciding line of the character (for example, "○○ punch!") May be output by voice. Further, for example, the decorative lamp may be turned on and blinked in various patterns according to the output of voice.
This can be expected to have the effect of enhancing the gambling spirit of the user U.
 以上説明したように、本サービスにより提供可能なカプセルトイ1は、様々な場面で活用し得る汎用性を備えているため、例えば以下のようなサービスを提供することもできる。
 即ち、コンビニエンスストアのキャンペーンの一環として、いわゆるスタンプラリーのような利用の仕方で、カプセルトイ1を活用することができる。
 具体的には、所定地域に所在する複数のコンビニエンスストアの店舗の夫々にカプセルトイ1を設置して、ユーザUが次に行くべき店舗が記載された地図が提供物Mとして夫々排出されるようにする。これにより、ユーザUは、地図を見ながら複数の店舗を回遊し、全ての店舗を制覇したユーザUには特別な商品をプレゼントするといったサービスを提供することもできる。
As described above, since the capsule toy 1 that can be provided by this service has versatility that can be used in various situations, for example, the following services can also be provided.
That is, as part of a convenience store campaign, the capsule toy 1 can be used in a so-called stamp rally-like manner.
Specifically, the capsule toy 1 is installed in each of the stores of a plurality of convenience stores located in the predetermined area, and the map showing the store where the user U should go next is discharged as the offer M, respectively. To. As a result, the user U can visit a plurality of stores while looking at the map, and can provide a service such as presenting a special product to the user U who has conquered all the stores.
 次に、図2を参照して、上述した本サービスの提供を実現化させる情報処理システム、即ち本発明の情報処理装置の一実施形態に係るカプセルトイ1を含む、情報処理システムの構成について説明する。
 図2は、本発明の情報処理装置の一実施形態に係るカプセルトイを含む、情報処理システムの構成を示す図である。
Next, with reference to FIG. 2, the configuration of the information processing system including the information processing system that realizes the provision of the above-mentioned service, that is, the capsule toy 1 according to the embodiment of the information processing device of the present invention will be described. To do.
FIG. 2 is a diagram showing a configuration of an information processing system including a capsule toy according to an embodiment of the information processing device of the present invention.
 図2に示す情報処理システムは、カプセルトイ1と、サーバ2とを含むように構成されている。
 カプセルトイ1、及びサーバ2は、インターネット等の所定のネットワークNを介して相互に接続されている。
The information processing system shown in FIG. 2 is configured to include a capsule toy 1 and a server 2.
The capsule toy 1 and the server 2 are connected to each other via a predetermined network N such as the Internet.
 カプセルトイ1は、設置者Hにより所定場所に設置され、ユーザUにより操作される情報処理装置である。 Capsule toy 1 is an information processing device installed at a predetermined location by the installer H and operated by the user U.
 サーバ2は、サービス提供者Gにより管理され、カプセルトイ1-1乃至1-nと適宜通信をしながら、本サービスを実現するための各種処理を実行する。 The server 2 is managed by the service provider G, and executes various processes for realizing this service while appropriately communicating with the capsule toys 1-1 to 1-n.
 図3は、図2に示す情報処理システムのうちカプセルトイのハードウェア構成の一例を示すブロック図である。 FIG. 3 is a block diagram showing an example of the hardware configuration of the capsule toy in the information processing system shown in FIG.
 カプセルトイ1は、CPU(Central Processing Unit)11と、ROM(Read Only Memory)12と、RAM(Random Access Memory)13と、バス14と、入出力インターフェース15と、入力部16と、出力部17と、記憶部18と、通信部19と、センサ部20と、操作ハンドル21と、カプセルタンク22と、カプセル排出口23と、ドライブ24とを備えている。 The capsule toy 1 includes a CPU (Central Processing Unit) 11, a ROM (Read Only Memory) 12, a RAM (Random Access Memory) 13, a bus 14, an input / output interface 15, an input unit 16, and an output unit 17. A storage unit 18, a communication unit 19, a sensor unit 20, an operation handle 21, a capsule tank 22, a capsule discharge port 23, and a drive 24 are provided.
 CPU11は、ROM12に記録されているプログラム、又は、記憶部18からRAM13にロードされたプログラムに従って各種の処理を実行する。
 RAM13には、CPU11が各種の処理を実行する上において必要なデータ等も適宜記憶される。
The CPU 11 executes various processes according to the program recorded in the ROM 12 or the program loaded from the storage unit 18 into the RAM 13.
Data and the like necessary for the CPU 11 to execute various processes are also appropriately stored in the RAM 13.
 CPU11、ROM12及びRAM13は、バス14を介して相互に接続されている。このバス14にはまた、入出力インターフェース15も接続されている。入出力インターフェース15には、入力部16、出力部17、記憶部18、通信部19、センサ部20、操作ハンドル21、カプセルタンク22、カプセル排出口23及びドライブ24が接続されている。 The CPU 11, ROM 12 and RAM 13 are connected to each other via the bus 14. An input / output interface 15 is also connected to the bus 14. An input unit 16, an output unit 17, a storage unit 18, a communication unit 19, a sensor unit 20, an operation handle 21, a capsule tank 22, a capsule discharge port 23, and a drive 24 are connected to the input / output interface 15.
 入力部16は、例えばキーボード等により構成され、各種情報を出力する。
 出力部17は、液晶等のディスプレイPやスピーカS等により構成され、各種情報を画像や音声として出力する。
 具体的には、出力部17は、画像出力制御部171と、音声出力制御部172とを備える。
 出力部17のうち画像出力制御部171は、液晶等のディスプレイP等で構成され、各種情報を静止画像、又は動画像として出力する。
 出力部17のうち音声出力制御部172は、スピーカS等で構成され、各種情報を音声として出力する。
 記憶部18は、DRAM(Dynamic Random Access Memory)等で構成され、各種データを記憶する。
 通信部19は、インターネットを含むネットワークNを介して他の装置(例えば図2のサーバ2等)との間で通信を行う。
The input unit 16 is composed of, for example, a keyboard or the like, and outputs various information.
The output unit 17 is composed of a display P such as a liquid crystal display, a speaker S, and the like, and outputs various information as images and sounds.
Specifically, the output unit 17 includes an image output control unit 171 and an audio output control unit 172.
Of the output units 17, the image output control unit 171 is composed of a display P or the like such as a liquid crystal display, and outputs various information as a still image or a moving image.
Of the output units 17, the voice output control unit 172 is composed of a speaker S or the like, and outputs various information as voice.
The storage unit 18 is composed of a DRAM (Dynamic Random Access Memory) or the like, and stores various data.
The communication unit 19 communicates with another device (for example, the server 2 in FIG. 2) via the network N including the Internet.
 センサ部20は、カメラRを含む複数種類のセンサで構成され、ユーザUのコンテクスト情報の根拠となる、ユーザUの内的状態と外的状態とを検知する。 The sensor unit 20 is composed of a plurality of types of sensors including the camera R, and detects the internal state and the external state of the user U, which is the basis of the context information of the user U.
 操作ハンドル21は、ユーザUの手動による操作を受付ける。操作ハンドル21の具体的な態様は特に限定されないが、本実施形態では、子供を含むユーザUが片手で容易に回転させる操作を行うことができる、従来からあるカプセルトイのハンドルが採用されている。 The operation handle 21 accepts the manual operation of the user U. The specific mode of the operation handle 21 is not particularly limited, but in the present embodiment, a conventional capsule toy handle that allows the user U including a child to easily rotate with one hand is adopted. ..
 カプセルタンク22は、提供物Mが収納されているカプセルCを複数貯めておくためのタンクである。カプセルタンク22は、上述したように、単一の部屋とすることもできるし、複数のタンクで構成させることもできる。 The capsule tank 22 is a tank for storing a plurality of capsules C in which the offering M is stored. As described above, the capsule tank 22 may be a single room or may be composed of a plurality of tanks.
 カプセル排出口23は、提供物Mが収納されたカプセルCがカプセルトイ1から排出される際に通過する口である。ユーザUは、カプセル排出口23から排出されたカプセルCを受け取り、カプセルCの中から提供物Mを取り出すことで提供物Mを取得することができる。 The capsule discharge port 23 is a port through which the capsule C containing the offering M is discharged from the capsule toy 1. The user U can obtain the offer M by receiving the capsule C discharged from the capsule discharge port 23 and taking out the offer M from the capsule C.
 ドライブ24には、磁気ディスク、光ディスク、光磁気ディスク、或いは半導体メモリ等よりなる、リムーバブルメディア30が適宜装着される。ドライブ24によってリムーバブルメディア30から読み出されたプログラムは、必要に応じて記憶部18にインストールされる。
 また、リムーバブルメディア30は、記憶部18に記憶されている各種データも、記憶部18と同様に記憶することができる。
A removable medium 30 made of a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, or the like is appropriately mounted on the drive 24. The program read from the removable media 30 by the drive 24 is installed in the storage unit 18 as needed.
In addition, the removable media 30 can also store various data stored in the storage unit 18 in the same manner as the storage unit 18.
 なお、図示はしないが、図2のサーバ2も、操作ハンドル21乃至カプセル排出口23を除き、図3に示すハードウェア構成と基本的に同様の構成を有することができる。従って、サーバ2のハードウェア構成の説明については省略する。 Although not shown, the server 2 in FIG. 2 can also have basically the same configuration as the hardware configuration shown in FIG. 3, except for the operation handle 21 and the capsule discharge port 23. Therefore, the description of the hardware configuration of the server 2 will be omitted.
 また、カプセルトイ1のサイズや重量は特に限定されない。ただし、サイネージ機能による広告効果を考慮した場合、カプセルトイ1の周囲を行き交う者が容易に視認できるサイズであることが好ましい。また、カプセルトイ1の設置者Hを考慮した場合、可能な限り運搬し易い重量であることが好ましい。
 このため、例えば、カプセルトイ1のサイズは、横幅Wが880mm程度、高さ(丈)Hが1850mm程度、奥行Dが700mm程度とするのが好ましい。また、カプセルトイ1の重量は75Kg程度とするのが好ましい。
Further, the size and weight of the capsule toy 1 are not particularly limited. However, in consideration of the advertising effect of the signage function, it is preferable that the size is easily visible to those who pass around the capsule toy 1. Further, in consideration of the installer H of the capsule toy 1, it is preferable that the weight is as easy to carry as possible.
Therefore, for example, the size of the capsule toy 1 is preferably such that the width W is about 880 mm, the height (length) H is about 1850 mm, and the depth D is about 700 mm. The weight of the capsule toy 1 is preferably about 75 kg.
 このような図3のカプセルトイ1の各種ハードウェアと各種ソフトウェアとの協働により、カプセルトイ1におけるカプセル提供処理を含む各種処理の実行が可能になる。その結果、サービス提供者Gは、ユーザUに対し、上述の本サービスを提供することができる。
 「カプセル提供処理」とは、上述の本サービスを提供するために実行される処理のことをいう。
 以下、カプセルトイ1において実行される、カプセル提供処理を実行するための機能的構成について説明する。
By collaborating with the various hardware of the capsule toy 1 shown in FIG. 3 and various software, it is possible to execute various processes including the capsule providing process in the capsule toy 1. As a result, the service provider G can provide the above-mentioned service to the user U.
"Capsule providing process" means the process executed to provide the above-mentioned service.
Hereinafter, a functional configuration for executing the capsule providing process executed in the capsule toy 1 will be described.
 図4は、図3のカプセルトイの機能的構成のうち、カプセル提供処理を実行するための機能的構成を示す機能ブロック図である。 FIG. 4 is a functional block diagram showing a functional configuration for executing the capsule providing process among the functional configurations of the capsule toy of FIG.
 図4に示すように、カプセルトイ1のCPU11においては、カプセル提供処理の実行が制御される場合、管理部101と、取得部102と、設定部103と、提供制御部104と、額決定部105と、物決定部106と、インセンティブ決定部107とが機能する。 As shown in FIG. 4, in the CPU 11 of the capsule toy 1, when the execution of the capsule providing process is controlled, the management unit 101, the acquisition unit 102, the setting unit 103, the provision control unit 104, and the amount determination unit The 105, the object determination unit 106, and the incentive determination unit 107 function.
 管理部101は、ユーザUによる操作ハンドル21を回す操作に応じてユーザUに提供される、カプセルCに収納された提供物Mの管理を行う。
 具体的には、管理部101は、カプセルCに収納された提供物Mを、その種類毎にカプセルタンク22に貯めて管理する。
The management unit 101 manages the offering M stored in the capsule C, which is provided to the user U in response to the operation of turning the operation handle 21 by the user U.
Specifically, the management unit 101 stores and manages the offerings M stored in the capsule C in the capsule tank 22 for each type.
 取得部102は、ユーザUに関する情報を少なくとも含むユーザ情報を取得する。
 具体的には、取得部102は、センサ部20により検知された、ユーザUの内的状態及び外的状態を示す情報の全てを含むコンテクスト情報をユーザ情報として取得する。
 取得部102により取得されたユーザ情報は、ユーザDB181に記憶されて管理される。
The acquisition unit 102 acquires user information including at least information about the user U.
Specifically, the acquisition unit 102 acquires the context information including all the information indicating the internal state and the external state of the user U detected by the sensor unit 20 as the user information.
The user information acquired by the acquisition unit 102 is stored and managed in the user DB 181.
 設定部103は、取得部102により取得されたユーザ情報に基づいて、ユーザUが操作ハンドル21を回す操作を行うためのプレイ条件を設定する。
 具体的には例えば、設定部103は、「利用料金の支払いが完了すること」といったプレイ条件を設定する。
The setting unit 103 sets play conditions for the user U to perform an operation of turning the operation handle 21 based on the user information acquired by the acquisition unit 102.
Specifically, for example, the setting unit 103 sets play conditions such as "payment of usage fee is completed".
 提供制御部104は、操作ハンドル21を回す操作が行われたことをトリガとして、ユーザUに提供物Mの提供を行う制御を実行する。
 具体的には例えば、提供制御部104は、「利用料金の支払いが完了すること」というプレイ条件が設定されていたとする。この場合、提供制御部104は、プレイ条件が満たされたと判断した場合には、それをトリガとして、カプセルタンク22に貯め置かれていた複数のカプセルCのうち1個をカプセル排出口23から排出させる制御を実行する。
The provision control unit 104 executes a control for providing the offering M to the user U, triggered by the operation of turning the operation handle 21.
Specifically, for example, it is assumed that the provision control unit 104 has set a play condition that "payment of the usage fee is completed". In this case, when the provision control unit 104 determines that the play condition is satisfied, it uses it as a trigger to discharge one of the plurality of capsules C stored in the capsule tank 22 from the capsule discharge port 23. Perform control to make it.
 額決定部105は、ユーザ情報に基づいて、ユーザUが操作ハンドル21を回転させる操作(即ちプレイ)を行うために支払うべき額の決定を行う。
 具体的には例えば、キャンペーン実施期間中、笑顔でプレイしたユーザUには、利用料金が無料になるというスマイルキャンペーンが実施された場合を想定する。この場合、額決定部105は、ユーザUの表情に基づいて、プレイに対し支払うべき額の決定を行う。
The amount determination unit 105 determines the amount to be paid for the user U to perform an operation (that is, play) to rotate the operation handle 21 based on the user information.
Specifically, for example, it is assumed that a smile campaign is implemented in which the usage fee is free for the user U who plays with a smile during the campaign implementation period. In this case, the amount determination unit 105 determines the amount to be paid for the play based on the facial expression of the user U.
 物決定部106は、ユーザ情報に基づいて、ユーザに提供される提供物Mの種類の決定を行う。
 具体的には例えば、物決定部106は、ユーザUの性別と世代とを推定することにより、例えばユーザUが男児であると推定したのであれば、男児向けの玩具を提供物Mとして決定する。
The object determination unit 106 determines the type of the offer M provided to the user based on the user information.
Specifically, for example, the object determination unit 106 determines the toy for boys as the offer M by estimating the gender and generation of the user U, for example, if the user U is estimated to be a boy. ..
 インセンティブ決定部107は、ユーザ情報に基づいて、ユーザUに付与されるポイントの決定を行う。
 具体的には例えば、インセンティブ決定部107は、ユーザUがカプセルトイ1を1回利用する毎に所定のポイントを付与することができる。そして、ユーザUが保有するポイントが一定のポイント数に達した場合には、何らかの景品と交換できるようにすることもできる。
The incentive determination unit 107 determines the points to be given to the user U based on the user information.
Specifically, for example, the incentive determination unit 107 can give a predetermined point each time the user U uses the capsule toy 1. Then, when the points held by the user U reach a certain number of points, it can be exchanged for some kind of prize.
(具体例)
 図5は、本発明の情報処理装置の一実施形態に係るカプセルトイの具体的態様の一例を示す図である。
(Concrete example)
FIG. 5 is a diagram showing an example of a specific embodiment of the capsule toy according to the embodiment of the information processing apparatus of the present invention.
 図5には、本発明の情報処理装置の他の実施形態として、大型のカプセルトイ1000が示されている。
 カプセルトイ1000は、上述のカプセルトイ1と比較した場合、大きさや形状等の外観が異なるが、ハードウェア構成や機能的構成は基本的に同様であるため説明を省略する。
 カプセルトイ1000の利用例としては、例えばカプセルトイ1と併設して、カプセルトイ1から排出された提供物MのディスプレイPに「当たり」の表記があったら、大型のカプセルトイ1000を利用できるようにすることもできる。カプセルトイ1000から排出される提供物Mは、カプセルトイ1から排出された提供物Mよりもサイズが大きい。このため、カプセルトイ1000を利用することができたユーザUは、大型の提供物Mを入手することができる。
 また、カプセルトイ1000はサイズが大きいため、ユーザUの全身を容易に撮像することができる。また、カプセルトイ1000の設置場所の様子を容易に撮像することができる。
 このため、カプセルトイ1000は、カメラRによるセンシングによって、ユーザUの全身の撮像画像のデータ、及び自身の設置場所の撮像画像のデータに基づいたコンテクスト情報を取得することができる。
FIG. 5 shows a large capsule toy 1000 as another embodiment of the information processing apparatus of the present invention.
The capsule toy 1000 is different in appearance such as size and shape as compared with the capsule toy 1 described above, but the hardware configuration and the functional configuration are basically the same, so the description thereof will be omitted.
As an example of the use of the capsule toy 1000, for example, if the display P of the offering M discharged from the capsule toy 1 is marked with "hit", the large capsule toy 1000 can be used. It can also be. The offering M discharged from the capsule toy 1000 is larger in size than the offering M discharged from the capsule toy 1. Therefore, the user U who can use the capsule toy 1000 can obtain the large offering M.
Further, since the capsule toy 1000 has a large size, the whole body of the user U can be easily imaged. In addition, the state of the installation location of the capsule toy 1000 can be easily imaged.
Therefore, the capsule toy 1000 can acquire the context information based on the data of the captured image of the whole body of the user U and the data of the captured image of its own installation location by sensing with the camera R.
 以上、本発明の一実施形態について説明したが、本発明は、上述の実施形態に限定されるものではなく、本発明の目的を達成できる範囲での変形、改良等は本発明に含まれるものである。 Although one embodiment of the present invention has been described above, the present invention is not limited to the above-described embodiment, and modifications, improvements, and the like within the range in which the object of the present invention can be achieved are included in the present invention. Is.
 例えば、上述の実施形態では、ユーザUは、硬貨を投入する支払手法の他に、スマートフォン等の端末にインストールされた専用アプリを用いて、インターネットを介したオンライン決済の手法を採用することができるとされている。ただし、専用アプリを用いた手法に限定されず、その他例えば、スマートフォン等の端末のブラウザ機能を用いて本サービスを利用することもできる。 For example, in the above-described embodiment, the user U can adopt a method of online payment via the Internet by using a dedicated application installed on a terminal such as a smartphone, in addition to the payment method of inserting coins. It is said that. However, the method is not limited to the method using a dedicated application, and the service can also be used by using the browser function of a terminal such as a smartphone.
 また例えば、図2には、カプセルトイ1が1台のみ描画されているが、これは説明を簡略化かせるためのものであり、実際にはn台(nは1以上の整数値)存在し得る。 Further, for example, in FIG. 2, only one capsule toy 1 is drawn, but this is for simplification of the explanation, and there are actually n units (n is an integer value of 1 or more). obtain.
 また例えば、上述の実施形態では、ユーザUにポイントを付与することができるとされているが、ポイントはインセンティブの一例に過ぎない。ユーザUに対するインセンティブとしては、例えば現金、または何らかの商品等であってもよい。 Also, for example, in the above-described embodiment, it is said that points can be given to the user U, but the points are only an example of an incentive. The incentive for the user U may be, for example, cash or some kind of product.
 また例えば、上述の実施形態では、カプセルトイ1から排出される提供物Mは、基本的にランダムで排出される構成となっている。しかしながら、カプセルタンク22の中身を単一の商品とすることにより、自動販売機として活用することもできる。
 さらに、上述したように、カプセルタンク22は、複数のタンクで構成させることができるので、2つのタンクの一方に自動販売機用の単一の商品を貯め置き、もう一方のタンクにはランダムに様々な提供物Mを貯め置くこともできる。これにより、例えばユーザUが単一の商品の購入のみを望む場合は、自動販売機として利用し、単一の商品でなくてもよい場合には通常通りカプセルトイ1を利用してランダムで提供物Mを入手できるようにすることができる。
 またさらに、上述したように、本サービスでは、利用料金に差異を設けることができる。このため、例えば、単一の商品を購入するために自動販売機として利用する場合の利用料金は1回500円とし、ランダムでもよいとする場合には利用料金を1回200円とすることもできる。
 これにより、例えばレストランの食券売場に本発明に係る情報処理装置を設置して、600円を支払った場合には単一商品としての松定食(豪華)の食券が排出され、300円を支払った場合には、松定食(豪華)、竹定食(普通)、梅定食(リーズナブル)のうちいずれかの食券がランダムで排出されるようにすることもできる。これにより、毎日の昼食に楽しみを加えることができる。
Further, for example, in the above-described embodiment, the offering M discharged from the capsule toy 1 is basically configured to be discharged randomly. However, by making the contents of the capsule tank 22 into a single product, it can also be used as a vending machine.
Further, as described above, since the capsule tank 22 can be composed of a plurality of tanks, a single product for a vending machine is stored in one of the two tanks and randomly in the other tank. Various offerings M can also be stored. As a result, for example, if the user U wants to purchase only a single product, it is used as a vending machine, and if it is not a single product, it is randomly provided using the capsule toy 1 as usual. The thing M can be made available.
Furthermore, as described above, in this service, it is possible to make a difference in the usage fee. For this reason, for example, when using a vending machine to purchase a single product, the usage fee may be 500 yen at a time, and if it may be random, the usage fee may be 200 yen at a time. it can.
As a result, for example, when the information processing device according to the present invention is installed in the food ticket section of a restaurant and 600 yen is paid, the pine set meal (luxury) meal ticket as a single product is discharged and 300 yen is paid. In some cases, one of the pine set meal (luxury), the bamboo set meal (normal), and the plum set meal (reasonable) can be randomly discharged. This allows you to add fun to your daily lunch.
 また、本発明によれば、例えば以下のようなサービスを実現させることができる。
 即ち、ホログラムを利用して、カプセルCに立体画像を投影したり、ディスプレイPに「大当たり」を示す画像を表示させたりすることができる。
 また例えば、本発明の情報処理装置の一実施形態としてのカプセルトイは、必ずしも現実世界の実体物である必要はなく、例えば仮想空間に存在してもよい。この場合、ユーザUは、専用アプリを用いて、仮想空間に存在するカプセルトイを操作することで提供物Mを入手してもよい。このとき、提供物Mも現実世界の実体物である必要はなく、例えば仮想空間に存在するオブジェクト等であってもよい。
 また、ゲームと連動させることで、カプセルトイ1のディスプレイに表示される「手を模した画像」とユーザUとがじゃんけんができるようにすることもできる。これにより、じゃんけんに勝ったら無料でプレイすることができたり、価値のある提供物Mを入手できるようにしてもよい。
Further, according to the present invention, for example, the following services can be realized.
That is, the hologram can be used to project a stereoscopic image on the capsule C or display an image showing a "big hit" on the display P.
Further, for example, the capsule toy as an embodiment of the information processing apparatus of the present invention does not necessarily have to be an entity in the real world, and may exist in a virtual space, for example. In this case, the user U may obtain the offer M by operating the capsule toy existing in the virtual space by using the dedicated application. At this time, the offering M does not have to be an entity in the real world, and may be, for example, an object existing in the virtual space.
In addition, by linking with the game, it is possible to enable the user U to play rock-paper-scissors with the "hand-like image" displayed on the display of the capsule toy 1. As a result, if you win the rock-paper-scissors game, you may be able to play it for free, or you may be able to obtain a valuable offering M.
 また、図2に示すシステム構成や、図3に示すカプセルトイ1のハードウェア構成は、本発明の目的を達成するための例示に過ぎず、特に限定されない。 Further, the system configuration shown in FIG. 2 and the hardware configuration of the capsule toy 1 shown in FIG. 3 are merely examples for achieving the object of the present invention, and are not particularly limited.
 また、図4に示す機能ブロック図は、例示に過ぎず、特に限定されない。即ち、上述した一連の処理を全体として実行できる機能が情報処理システムに備えられていれば足り、この機能を実現するためにどのような機能ブロックを用いるのかは、特に図4の例に限定されない。 Further, the functional block diagram shown in FIG. 4 is merely an example and is not particularly limited. That is, it suffices if the information processing system is provided with a function capable of executing the above-mentioned series of processes as a whole, and what kind of functional block is used to realize this function is not particularly limited to the example of FIG. ..
 また、機能ブロックの存在場所も、図4に限定されず、任意でよい。
 例えば、図4の例において、ユーザ情報はカプセルトイ1側で管理される構成となっているが、これに限定されず、サーバ2側でユーザ情報が一括管理されてもよい。
 即ち、カプセル提供処理の実行に必要となる機能ブロックは、カプセルトイ1側が備える構成となっているが、これは例示に過ぎない。カプセルトイ1側に配置された機能ブロックの少なくとも一部を、サーバ2側が備える構成としてもよい。
 また、1つの機能ブロックは、ハードウェア単体で構成してもよいし、ソフトウェア単体で構成してもよいし、それらの組み合わせで構成してもよい。
Further, the location of the functional block is not limited to FIG. 4, and may be arbitrary.
For example, in the example of FIG. 4, the user information is managed on the capsule toy 1 side, but the present invention is not limited to this, and the user information may be collectively managed on the server 2 side.
That is, the functional block required to execute the capsule providing process is configured to be provided on the capsule toy 1 side, but this is only an example. At least a part of the functional blocks arranged on the capsule toy 1 side may be provided on the server 2 side.
Further, one functional block may be configured by a single piece of hardware, a single piece of software, or a combination thereof.
 各機能ブロックの処理をソフトウェアにより実行させる場合には、そのソフトウェアを構成するプログラムが、コンピュータ等にネットワークや記録媒体からインストールされる。
 コンピュータは、専用のハードウェアに組み込まれているコンピュータであってもよい。また、コンピュータは、各種のプログラムをインストールすることで、各種の機能を実行することが可能なコンピュータ、例えばサーバの他汎用のスマートフォンやパーソナルコンピュータであってもよい。
When the processing of each functional block is executed by software, the programs constituting the software are installed on a computer or the like from a network or a recording medium.
The computer may be a computer embedded in dedicated hardware. Further, the computer may be a computer capable of executing various functions by installing various programs, for example, a general-purpose smartphone or a personal computer in addition to a server.
 このようなプログラムを含む記録媒体は、各ユーザにプログラムを提供するために装置本体とは別に配布される、リムーバブルメディアにより構成されるだけではなく、装置本体に予め組み込まれた状態で各ユーザに提供される記録媒体等で構成される。 The recording medium containing such a program is not only composed of removable media, which is distributed separately from the device main body to provide the program to each user, but also is preliminarily incorporated in the device main body to each user. It is composed of the provided recording media and the like.
 なお、本明細書において、記録媒体に記録されるプログラムを記述するステップは、その順序に添って時系列的に行われる処理はもちろん、必ずしも時系列的に処理されなくとも、並列的或いは個別に実行される処理をも含むものである。 In the present specification, the steps for describing a program recorded on a recording medium are not necessarily processed in chronological order according to the order, but are not necessarily processed in chronological order, but in parallel or individually. It also includes the processing to be executed.
 また、本明細書において、システムの用語は、複数の装置や複数の手段等より構成される全体的な装置を意味するものである。 Further, in the present specification, the term of the system means an overall device composed of a plurality of devices, a plurality of means, and the like.
 以上まとめると、本発明が適用される情報処理装置は、次のような構成を取れば足り、各種各様な実施形態を取ることができる。
 即ち、本発明が適用される情報処理装置(例えば図4のカプセルトイ1)は、
 ユーザ(例えば図1BのユーザU)による所定操作(例えば操作ハンドル21を回転させる操作)に応じて前記ユーザに提供される提供物(例えば図1のカプセルCに収納された提供物)の管理を行う管理手段(例えば図4の管理部101)と、
 前記ユーザに関する情報を少なくとも含む所定情報(例えばコンテクスト情報)を取得する取得手段(例えば図4の取得部102)と、
 前記取得手段により取得された前記所定情報に基づいて、前記ユーザが前記所定操作を行うための所定条件(例えばプレイ条件)を設定する設定手段(例えば図4の設定部103)と、
 前記所定条件が満たされたことをトリガとして、前記ユーザに前記提供物の提供を行う制御を実行する提供制御手段(例えば図4の提供制御部104)と、
 を備える。
In summary, the information processing apparatus to which the present invention is applied need only have the following configuration, and various various embodiments can be taken.
That is, the information processing device to which the present invention is applied (for example, the capsule toy 1 in FIG. 4) is
Management of the offering (for example, the offering housed in the capsule C of FIG. 1) provided to the user in response to a predetermined operation (for example, an operation of rotating the operation handle 21) by the user (for example, the user U of FIG. 1B). Management means to be performed (for example, management unit 101 in FIG. 4) and
An acquisition means (for example, acquisition unit 102 in FIG. 4) for acquiring predetermined information (for example, context information) including at least information about the user, and
Setting means (for example, setting unit 103 in FIG. 4) for setting predetermined conditions (for example, play conditions) for the user to perform the predetermined operation based on the predetermined information acquired by the acquisition means.
A provision control means (for example, the provision control unit 104 in FIG. 4) that executes control for providing the offering to the user triggered by the satisfaction of the predetermined condition.
To be equipped.
 これにより、提供物が管理され、ユーザに関する情報が取得され、ユーザが所定操作を行うための所定条件が設定され、所定操作が行われたことをトリガとしてユーザに提供物の提供を行う制御が実行される。
 即ち、上述の実施形態では、提供物Mが管理され、ユーザ情報が取得され、ユーザUが操作ハンドルを回転させる操作を行うためのプレイ条件が設定され、ユーザUによる操作が行われたことをトリガとしてカプセルCが排出される。
 その結果として、従来の技術よりも、さらにユーザの関心を誘導することができるカプセルトイを提供することが可能となる。
As a result, the offering is managed, information about the user is acquired, a predetermined condition for the user to perform a predetermined operation is set, and a control for providing the offering to the user with the trigger of the predetermined operation being performed is controlled. Will be executed.
That is, in the above-described embodiment, the offering M is managed, the user information is acquired, the play conditions for the user U to perform the operation of rotating the operation handle are set, and the operation by the user U is performed. Capsule C is ejected as a trigger.
As a result, it becomes possible to provide a capsule toy that can further induce the interest of the user as compared with the conventional technology.
 また、前記所定情報に基づいて、前記ユーザが前記所定操作を行うために支払うべき額の決定を行う第1決定手段(例えば図4の額決定部105)をさらに備え、
 前記設定手段は、前記ユーザによる前記額の支払いの完了を前記所定条件として設定することができる。
Further, a first determination means (for example, the amount determination unit 105 in FIG. 4) for determining the amount to be paid for the user to perform the predetermined operation based on the predetermined information is further provided.
The setting means can set the completion of payment of the amount by the user as the predetermined condition.
 これにより、ユーザに関する情報を少なくとも含む所定情報に基づいて、ユーザによる所定操作を行うために支払うべき額が決定されるので、ユーザ毎に異なる料金設定を行うことが可能となる。
 即ち、上述の実施形態では、ユーザ情報に基づいて、ユーザUによる操作ハンドル21を回転させる操作を行うために支払うべき額が決定されるので、ユーザU毎に異なる料金設定を行うことが可能となる。
As a result, the amount to be paid for performing the predetermined operation by the user is determined based on the predetermined information including at least the information about the user, so that it is possible to set different charges for each user.
That is, in the above-described embodiment, since the amount to be paid for performing the operation of rotating the operation handle 21 by the user U is determined based on the user information, it is possible to set different charges for each user U. Become.
 また、前記所定情報に基づいて、前記ユーザに提供される前記提供物の種類の決定を行う第2決定手段(例えば図4の物決定部106)をさらに備えることができる。 Further, a second determination means (for example, the object determination unit 106 in FIG. 4) for determining the type of the offer provided to the user based on the predetermined information can be further provided.
 これにより、ユーザに関する情報を少なくとも含む所定情報に基づいて、ユーザに提供される提供物の種類が決定される。
 即ち、上述の実施形態では、ユーザ情報に基づいて、ユーザUに提供される提供物Mの種類が決定される。
 その結果、ユーザ毎に異なる提供物を提供することが可能となる。
Thereby, the type of offering provided to the user is determined based on predetermined information including at least information about the user.
That is, in the above-described embodiment, the type of the offer M provided to the user U is determined based on the user information.
As a result, it becomes possible to provide different offerings for each user.
 また、前記所定情報に基づいて、前記ユーザに供与される所定のインセンティブの決定を行う第3決定手段(例えば図4のインセンティブ決定部107)をさらに備えることができる。 Further, a third determination means (for example, the incentive determination unit 107 in FIG. 4) for determining a predetermined incentive provided to the user based on the predetermined information can be further provided.
 これにより、所定情報に基づいてユーザに所定のインセンティブが供与されるので、ユーザにおける利用頻度を向上させることができる。
 即ち、上述の実施形態では、ユーザ情報に基づいてユーザUにポイントが供与されるので、ユーザUにおけるカプセルトイ1の利用頻度を向上させることができる。
As a result, a predetermined incentive is provided to the user based on the predetermined information, so that the frequency of use by the user can be improved.
That is, in the above-described embodiment, since points are given to the user U based on the user information, the frequency of use of the capsule toy 1 by the user U can be improved.
 また、広告に関する情報のうち少なくとも一部を所定タイミングで提示する制御を実行する提示制御手段をさらに備えることができる。 Further, it is possible to further provide a presentation control means for executing control of presenting at least a part of the information related to the advertisement at a predetermined timing.
 これにより広告に関する情報が提示されるので、ユーザの関心を引くことができる。 This presents information about the advertisement, so it can attract the user's attention.
 また、前記所定操作が行われたことをトリガとして、前記所定情報に含まれる所定要素に応じた所定の演出を開始する制御を実行する演出制御手段をさらに備えることができる。 Further, it is possible to further provide an effect control means for executing a control for starting a predetermined effect according to a predetermined element included in the predetermined information by using the predetermined operation as a trigger.
 これにより、所定操作を行うユーザの射幸心を高めることができる。 This makes it possible to enhance the gambling spirit of the user who performs the predetermined operation.
 1:カプセルトイ、2:サーバ、11:CPU、12:ROM、13:RAM、14:バス、15:入出力インターフェース、16:入力部、17:出力部、18:記憶部、19:通信部、20:センサ部、21:操作ハンドル、22:カプセルタンク、23:カプセル排出口、24:ドライブ、30:リムーバブルメディア、101:管理部、102:取得部、103:設定部、104:提供制御部、105:額決定部、106:物決定部、107:インセンティブ決定部、171:画像出力制御部、172:音声出力制御部、181:ユーザDB、G:サービス提供者、U:ユーザ、P:ディスプレイ、S:スピーカ、R:カメラ、W:横幅、H:高さ(丈)、D:奥行、N:ネットワーク 1: Capsule toy 2: Server, 11: CPU, 12: ROM, 13: RAM, 14: Bus, 15: Input / output interface, 16: Input unit, 17: Output unit, 18: Storage unit, 19: Communication unit , 20: Sensor unit, 21: Operation handle, 22: Capsule tank, 23: Capsule outlet, 24: Drive, 30: Removable media, 101: Management unit, 102: Acquisition unit, 103: Setting unit, 104: Provide control Unit, 105: Forehead determination unit, 106: Object determination unit, 107: Incentive determination unit, 171: Image output control unit, 172: Audio output control unit, 181: User DB, G: Service provider, U: User, P : Display, S: Speaker, R: Camera, W: Width, H: Height (length), D: Depth, N: Network

Claims (6)

  1.  ユーザによる所定操作に応じて前記ユーザに提供される提供物の管理を行う管理手段と、
     前記ユーザに関する情報を少なくとも含む所定情報を取得する取得手段と、
     前記取得手段により取得された前記所定情報に基づいて、前記ユーザが前記所定操作を行うための所定条件を設定する設定手段と、
     前記所定条件が満たされたことをトリガとして、前記ユーザに前記提供物の提供を行う制御を実行する提供制御手段と、
     を備える情報処理装置。
    A management means for managing the offering provided to the user according to a predetermined operation by the user, and
    An acquisition means for acquiring predetermined information including at least information about the user, and
    A setting means for setting a predetermined condition for the user to perform the predetermined operation based on the predetermined information acquired by the acquisition means.
    A provision control means that executes control for providing the offering to the user, triggered by the satisfaction of the predetermined condition.
    Information processing device equipped with.
  2.  前記所定情報に基づいて、前記ユーザが前記所定操作を行うために支払うべき額の決定を行う第1決定手段をさらに備え、
     前記設定手段は、前記ユーザによる前記額の支払いの完了を前記所定条件として設定する、
     請求項1に記載の情報処理装置。
    Further provided, a first determination means for determining the amount to be paid by the user to perform the predetermined operation based on the predetermined information.
    The setting means sets the completion of payment of the amount by the user as the predetermined condition.
    The information processing device according to claim 1.
  3.  前記所定情報に基づいて、前記ユーザに提供される前記提供物の種類の決定を行う第2決定手段をさらに備える、
     請求項1又は2に記載の情報処理装置。
    A second determination means for determining the type of the offer provided to the user based on the predetermined information is further provided.
    The information processing device according to claim 1 or 2.
  4.  前記所定情報に基づいて、前記ユーザに供与される所定のインセンティブの決定を行う第3決定手段をさらに備える、
     請求項1乃至3のうちいずれか1項に記載の情報処理装置。
    A third determination means for determining a predetermined incentive provided to the user based on the predetermined information is further provided.
    The information processing device according to any one of claims 1 to 3.
  5.  広告に関する情報のうち少なくとも一部を所定タイミングで提示する制御を実行する提示制御手段をさらに備える、
     請求項1乃至4のうちいずれか1項に記載の情報処理装置。
    Further provided with a presentation control means for executing control of presenting at least a part of information about an advertisement at a predetermined timing.
    The information processing device according to any one of claims 1 to 4.
  6.  前記所定操作が行われたことをトリガとして、前記所定情報に含まれる所定要素に応じた所定の演出を開始する制御を実行する演出制御手段をさらに備える、
     請求項1乃至5のうちいずれか1項に記載の情報処理装置。
    Further provided is an effect control means for executing a control for starting a predetermined effect according to a predetermined element included in the predetermined information, triggered by the performance of the predetermined operation.
    The information processing device according to any one of claims 1 to 5.
PCT/JP2020/024178 2019-06-21 2020-06-19 Information processing device WO2020256121A1 (en)

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