WO2020184139A1 - Dispositif de jeu, système de jeu, support d'enregistrement, et procédé de commande de jeu - Google Patents

Dispositif de jeu, système de jeu, support d'enregistrement, et procédé de commande de jeu Download PDF

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Publication number
WO2020184139A1
WO2020184139A1 PCT/JP2020/006847 JP2020006847W WO2020184139A1 WO 2020184139 A1 WO2020184139 A1 WO 2020184139A1 JP 2020006847 W JP2020006847 W JP 2020006847W WO 2020184139 A1 WO2020184139 A1 WO 2020184139A1
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WIPO (PCT)
Prior art keywords
game
progress
game device
information
control unit
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PCT/JP2020/006847
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English (en)
Japanese (ja)
Inventor
藤田 淳一
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株式会社コナミデジタルエンタテインメント
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Priority to KR1020217032099A priority Critical patent/KR102625527B1/ko
Publication of WO2020184139A1 publication Critical patent/WO2020184139A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball

Definitions

  • the present invention relates to a game device, a game system, a recording medium, and a game control method.
  • one game device is the result of the operation by the user of the one game device and the progress of the game on the other game device. Based on the above, the game on one of the game devices is advanced. For this reason, in the conventional technique, there may be a difference in the progress of the game between the two game devices that execute the online baseball game.
  • the present invention has been made in view of the above circumstances, and makes it possible to reduce the degree of difference in the progress of the game between two game devices that execute an online baseball game, as compared with the conventional case.
  • Providing technology is one of the solutions.
  • the game device is a game device that executes a game, and is an acquisition unit that acquires first operation information indicating the contents of operations by the user of the game device.
  • An information receiving unit that receives second operation information indicating the content of an operation by a user of another game device that executes the game, and a first progress mode in which the game is advanced based on the first operation information.
  • a progress control unit that controls the progress of the game by a second progress mode in which the game progresses based on the first operation information and the second operation information, and the progress control unit is the first.
  • the first result information indicating the result of the progress of the game by the progress control unit is transmitted to the other game device, and the progress control unit transmits the game in the second progress mode.
  • the game is characterized by including an information transmission unit that transmits the first operation information to the other game device.
  • the game system is a game system in which two game devices that can communicate with each other jointly execute a game, and each of the two game devices indicates the content of operation by the user.
  • a first unit for acquiring the first operation information
  • an information receiving unit for receiving the second operation information indicating the content of the operation by a user of another game device
  • a first operation unit for advancing the game based on the first operation information.
  • a progress control unit that controls the progress of the game and a progress control unit according to the first progress mode and the second progress mode in which the game is progressed based on the first operation information and the second operation information.
  • the progress control unit transmits the first result information indicating the result of the progress of the game to the other game device, and the progress control unit performs the second progress.
  • the game is advanced according to the mode, it is characterized by including an information transmission unit that transmits the first operation information to the other game device.
  • the recording medium is a processor of a game device that executes a game, an acquisition unit that acquires first operation information indicating the content of an operation by a user of the game device, and an acquisition unit that executes the game.
  • An information receiving unit that receives second operation information indicating the content of an operation by a user of another game device, a first progress mode for advancing the game based on the first operation information, and the first operation information.
  • a progress control unit that controls the progress of the game by a second progress mode that advances the game based on the second operation information, and a progress control unit that advances the game in the first progress mode.
  • the processor of the game device that executes the game acquires the first operation information indicating the content of the operation by the user of the game device, and executes the game.
  • the progress control unit is used.
  • the first result information indicating the result of the progress of the game is transmitted to the other game device and the progress control unit advances the game in the second progress mode
  • the first operation information is transmitted to the other game device. It is characterized by sending to.
  • FIG. 1 is an explanatory diagram for explaining an outline of the game system 1 according to the present embodiment. Hereinafter, an outline of the game system 1 will be described with reference to FIG.
  • the game system 1 includes a plurality of game devices 10 (10-1 to 10-M) capable of executing a competitive game, and a plurality of game devices 10 (10-1 to 10-M) provided corresponding to the plurality of game devices 10 (10-1 to 10-M). It has a display device 30 (30-1 to 30-M) (M is a natural number of 2 or more).
  • the m-th game device 10 may be referred to as a game device 10-m (m is a natural number satisfying 1 ⁇ m ⁇ M).
  • the m-th display device 30 may be referred to as a display device 30-m.
  • the game device 10 is a home-use game device.
  • the game device 10 any information processing device can be adopted.
  • the game device 10 may be a game device for business use installed in a store, a game facility, or the like, a mobile device such as a mobile phone or a smartphone, or a terminal such as a personal computer. It may be a type of information device.
  • the game device 10-m can communicate with the display device 30-m provided corresponding to the game device 10-m. Then, the game device 10-m displays an image related to the competition game being executed by the game device 10-m on the display unit 31-m provided by the display device 30-m provided corresponding to the game device 10-m. Can be displayed on.
  • the display device 30 includes, for example, a liquid crystal display, a television receiver, a touch panel, or the like.
  • the display device 30 may be a head-mounted display (HMD: Head Mounted Display). Further, the display device 30 may be included in the game device 10.
  • HMD Head Mounted Display
  • One of the plurality of game devices 10-1 to 10-M can communicate with another game device 10, for example, the game device 10-2 via the network NW.
  • the game device 10-1 transmits information about the competitive game being executed by the game device 10-1 to the game device 10-2.
  • the game device 10-2 transmits information about the competition game being executed by the game device 10-2 to the game device 10-1. Therefore, information about the competition game being executed by each game device 10-m can be shared among a plurality of game devices 10-1 to 10-M.
  • the user of the game device 10-1 and the user of the game device 10-2 can compete with each other in the competition game, or cooperate with each other in the competition game to clear the mission or the like.
  • a case where the user of the game device 10-1 and the user of the game device 10-2 compete against each other in a competitive game will be described.
  • the game devices 10 execute a competition game while communicating with each other via a network NW
  • the present invention is not limited to such an aspect.
  • the game device 10 may be able to directly communicate with another game device 10 by infrared communication or short-range wireless communication such as Bluetooth (registered trademark) without going through a network NW, or a cable. It may be possible to communicate by directly connecting with the like.
  • the game system 1 may have a server device that controls communication between a plurality of game devices 10. In this case, the plurality of game devices 10 may be able to communicate with each other via the server device. Further, each game device 10 may be able to execute a competition game independently without communicating with another game device 10. In this case, the user of each game device 10 can play the competition game independently.
  • each game device 10 is operated by a single user
  • the present invention is not limited to such an embodiment, and a plurality of users are single.
  • a plurality of users who operate a single game device 10 may be able to play against each other (or cooperate with each other).
  • the competition game executed by the game device 10 is, for example, a game in which one player and another player play a competition corresponding to the competition game in a virtual space.
  • the "virtual space” is a space in which a virtual object or the like related to a competition game exists.
  • the "virtual object related to the competition game” is an example of the "game element”, and may be a concept including, for example, a character related to the competition game and an object related to the competition game.
  • the "game element” is not limited to the "virtual object existing in the virtual space", and may be a “virtual camera that captures the virtual space”.
  • the "game element” may be a virtual camera that images the virtual space from the viewpoint of the pilot of the flight simulator, or may be a virtual camera that images the virtual space from the viewpoint of the main character of the survival game.
  • the "competition corresponding to the competition game” may be a "competition in which the action of one player is blocked by another player who is the opponent of one player".
  • "Competition in which one player's actions are blocked by another player who is an opponent of one player” includes, for example, general ball games such as baseball, softball, cricket, soccer, basketball, tennis, table tennis and volleyball. Applicable.
  • the "action of one player” may be pitching, batting, stealing, defensive, and the like.
  • the “action of one player” may be dribbling, passing, shooting, or the like.
  • the "action of one player” may be, for example, inserting the ball so as not to be returned to the court of the opponent.
  • the competition game executed by the game device 10 is a ball game such as a baseball game, a softball game, a cricket game, a soccer game, a basketball game, a tennis game, a table tennis game, and a volleyball game.
  • a case where the competition game executed by the game devices 10-1 and 10-2 is a baseball game will be described.
  • FIG. 2 is an explanatory diagram showing an example of an image IMG displayed on the display unit 31.
  • an image IMG that captures a virtual space that virtually realizes a baseball field is displayed on the display unit 31. Therefore, in the virtual space, a pitcher character Cpt corresponding to a pitcher, a batter character Cbt corresponding to a batter, a ball object Obl corresponding to a ball, a bat object Obt corresponding to a bat, a home base object Ohb corresponding to a home base, and the like are included.
  • a pitcher character Cpt corresponding to a pitcher a batter character Cbt corresponding to a batter
  • a ball object Obl corresponding to a ball a bat object Obt corresponding to a bat
  • a home base object Ohb corresponding to a home base
  • the image IMG shown in FIG. 2 is, for example, an image from a virtual camera (viewpoint) behind the pitcher character Cpt (occipital side), and is a display unit 31 corresponding to the game device 10 used for operating the pitcher character Cpt. Is displayed in. Further, the window WD is displayed, for example, when the runner character Crn corresponding to the runner is on the base. In the window WD, in addition to the runner character Crn, a base object Orb corresponding to a base such as a first base may be displayed.
  • the pitcher character Cpt, the batter character Cbt, the runner character Crn, the ball object Obl, the bat object Obt, the home base object Ohb, the base object Orb, and the like are examples of the "virtual object related to the competition game" described in FIG. ..
  • FIG. 2 in order to make the figure easier to see, the description of the catcher character corresponding to the catcher, the referee character corresponding to the referee, and the like is omitted.
  • the display unit 31 corresponding to the game device 10 used for operating the batter character Cbt has, for example, an image from a virtual camera (viewpoint) behind (rear head side) of the batter character Cbt. Is displayed.
  • the pitcher character Cpt pitches and the runner character Crn steals the base.
  • the user of the game device 10-1 and the user of the game device 10-2 perform a defensive operation for operating the defensive character corresponding to the defensive player and an attack operation for operating the attack character corresponding to the attacking player.
  • the defensive character includes a pitcher character Cpt, a catcher character, and the like
  • the attack character includes a batter character Cbt, a runner character Crn, and the like.
  • the user of the game device 10-1 executes an attack operation
  • the user of the game device 10-2 performs a defensive operation.
  • the user of the game device 10-1 may use the game device 10-1 to input a stealing instruction for causing the runner character Crn to steal, for example.
  • the user of the game device 10-2 may input a pitching instruction for pitching the pitcher character Cpt using the game device 10-2.
  • the attack and the defense alternate and the user of the game device 10-2 performs the attack operation
  • the user of the game device 10-1 performs the defensive operation.
  • FIG. 3 is a functional block diagram showing an example of the configuration of the game device 10.
  • the game device 10 includes a game control unit 110, a storage unit 130 for storing various information, a communication unit 150 for executing communication between an external device such as another game device 10, and a user of the game device 10. It has an operation unit 170 such as a game controller operated by the above, and an information reading unit 190 for reading information from a recording medium such as an optical disk.
  • the communication unit 150 outputs the image data of the image IMG displayed on the display unit 31 to the display device 30.
  • the game control unit 110 controls each unit of the game device 10. Further, the game control unit 110 controls the progress of a competitive game such as a baseball game executed by the game device 10.
  • the game control unit 110 includes an acquisition unit 111, an information reception unit 112, a progress control unit 113, and an information transmission unit 114.
  • the game device 10 used for operating one or both of the runner character Crn and the batter character Cbt is also referred to as an attacking game device 10, and is a game device used for operating the pitcher character Cpt.
  • Reference numeral 10 is also referred to as a defensive side game device 10.
  • the game device 10-1 is used to operate the runner character Crn and the game device 10-2 is used to operate the pitcher character Cpt
  • the game device 10-1 is the attacking game device.
  • the game device 10-2 is also referred to as the defensive side game device 10.
  • the acquisition unit 111 acquires operation information (an example of "first operation information") indicating the content of the operation by the user of the game device 10. For example, when the user of the game device 10 operates the operation unit 170, the acquisition unit 111 acquires operation information indicating the content of the operation. That is, the acquisition unit 111 receives the operation by the user of the game device 10 via the operation unit 170. For example, the acquisition unit 111 of the game device 10 on the attacking side performs an operation for causing the runner character Crn to steal a base (hereinafter, also referred to as a “stolen base instruction”) and an operation for the batter character Cbt to hit the ball object Obl (hereinafter, ““ stealing instruction ”).
  • first operation information an example of "first operation information”
  • the acquisition unit 111 acquires operation information indicating the content of the operation. That is, the acquisition unit 111 receives the operation by the user of the game device 10 via the operation unit 170.
  • the acquisition unit 111 of the game device 10 on the attacking side
  • hit instruction Also referred to as "hit instruction”
  • the acquisition unit 111 of the game device 10 on the defensive side receives an operation for causing the pitcher character Cpt to throw a ball (hereinafter, also referred to as a “pitching instruction”) via the operation unit 170.
  • the "operation information indicating the content of the operation” may be information indicating the user's operation on the operation unit 170 of the game controller or the like, or information indicating the process assigned to the user's operation. May be good.
  • the "information indicating the operation” is, for example, to identify one operation button from the plurality of operation buttons when the user presses one of the plurality of operation buttons provided on the operation unit 170. It may be the information of.
  • the "information indicating the operation” specifies, for example, one selection menu from the plurality of selection menus when the user's operation is an operation of selecting one selection menu from the plurality of selection menus. It may be information to be used.
  • the "information indicating the operation” is a selection menu when the user's operation is an operation of selecting the selection menu B from the plurality of selection menus "A", "B", and “C”. It may be information indicating that "B" is selected.
  • the “information indicating the process assigned to the operation” for example, the user presses the one operation button while the pressing of the one operation button is assigned to the instruction to move the character related to the game upward. When pressed, it may be information indicating an instruction to move the character upward.
  • the information receiving unit 112 receives operation information (an example of "second operation information") indicating the content of the operation by the user of the other game device 10 that executes the game via the communication unit 150.
  • operation information an example of "second operation information”
  • the other of the two game devices 10 "is another game that executes the game.” It corresponds to "device 10".
  • the information receiving unit 112 of the game device 10 on the attacking side receives operation information indicating the content of the operation by the user of the game device 10 on the defensive side via the communication unit 150.
  • the information receiving unit 112 of the defensive side game device 10 receives the operation information indicating the content of the operation by the user of the attacking side game device 10 via the communication unit 150. Further, the information receiving unit 112 receives result information (an example of "second result information") indicating the result of the progress of the game in the other game device 10 via the communication unit 150.
  • result information an example of "second result information”
  • the result information indicating the result of the progress of the game in the other game device 10 is other. It is also referred to as the result information of the game device 10.
  • the progress control unit 113 advances the game based on the operation information acquired by the acquisition unit 111 (an example of the "first progress mode"), the operation information acquired by the acquisition unit 111, and other games.
  • the progress of the game is controlled by the input synchronization mode (an example of the "second progress mode") in which the game progresses based on the operation information of the device 10.
  • the progress control unit 113 switches between the result synchronization mode and the input synchronization mode according to the situation of the game, and advances the game.
  • the operation information of the other game device 10 that is, the operation information indicating the content of the operation by the user of the other game device 10
  • the game may be advanced based on the result information of another game device 10 described later.
  • the progress control unit 113 has, for example, a pre-processing unit 1131 and a post-processing unit 1132.
  • the pre-processing unit 1131 advances the game based on the operation information acquired by the acquisition unit 111.
  • the result information (an example of "first result information") indicating the result of the progress of the game by the preprocessing unit 1131 is transmitted to the other game device 10 by the information transmission unit 114 described later.
  • the preprocessing unit 1131 is based on a set of the operation information acquired by the acquisition unit 111 and the operation information received by the information receiving unit 112 (operation information of another game device 10). , Advance the game.
  • the result of the progress of the game by the preprocessing unit 1131 does not have to be notified to the other game device 10.
  • the post-processing unit 1132 advances the game based on the result of the progress of the game by the pre-processing unit 1131. Further, in the result synchronization mode, when the information receiving unit 112 receives the result information of the other game device 10, the post-processing unit 1132 advances the game based on the result information of the other game device 10. As a result, the operation by the user of the other game device 10 can be reflected in the progress of the game.
  • controlling the progress of the game may be a process of updating the status of the game at the update timing for advancing the game. Further, “controlling the progress of the game” may be a process of determining whether or not to update the status of the game at the update timing for advancing the game. In addition, “controlling the progress of the game” determines whether or not to update the status of the game at the update timing for advancing the game, and when updating the status of the game, determines the status of the updated game. It may be a process to be performed.
  • the "update timing” may be, for example, a timing for updating the image IMG displayed on the display unit 31. Further, the “update timing” may be a timing that arrives periodically or periodically during the period in which the game device 10 is executing the game.
  • the "game situation” may be, for example, the situation of game elements in the virtual space related to the game.
  • the "game element status” may be the position and state of the game element.
  • the "game element state” may be a concept including the movement of the game element. For example, in the case of a baseball game, the "movement of game elements” corresponds to the behavior of the character such as pitching, batting, and stealing.
  • the "result synchronization mode" at the update timing for advancing the game, when the operation information is acquired by the acquisition unit 111, the game status is updated based on the operation information, and the result information is transmitted by the information receiving unit 112. It may be a progress mode in which the status of the game is updated based on the result information when it is received. Further, the "input synchronization mode” is a progress mode in which the game status is updated based on both operation information when the operation information of both of the two game devices 10 is gathered at the update timing for progressing the game. There may be.
  • the post-processing unit 1132 causes the display unit 31 to display an image IMG indicating the result of the progress of the game.
  • the post-processing unit 1132 causes the display unit 31 to display the image IMG corresponding to the game status updated by the result synchronization mode or the input synchronization mode.
  • the information transmission unit 114 transmits the result information indicating the result of the progress of the game by the progress control unit 113 to the other game device 10 via the communication unit 150. ..
  • the result information indicating the result of the progress of the game by the progress control unit 113 is, for example, as described above, the result information indicating the result of the progress of the game by the preprocessing unit 1131.
  • the "result information” may be information indicating the status of the game updated in the "result synchronization mode".
  • the "result information” may be stolen base information instructing the start of stealing, which is determined based on the operation information indicating the content of the stolen base instruction.
  • the "result information” is the pitcher character Cpt that throws according to the "ball type” and "course” determined based on the operation information indicating the content of the pitching instruction. It may be pitching information instructing the start of the operation of.
  • the information transmission unit 114 transmits the operation information acquired by the acquisition unit 111 to the other game device 10 via the communication unit 150.
  • the storage unit 130 stores various information necessary for the progress of the baseball game executed by the game device 10 and the control program RPG of the game device 10.
  • the control program RPG is a program that controls the game device 10.
  • the control program RPG includes, for example, an operation system program for controlling each part of the game device 10 and an application program (an example of a "program") for the game device 10 to execute a baseball game. ..
  • the application program may be, for example, one that is read from the information reading unit 190 and stored in the storage unit 130 when the user of the game device 10 starts a baseball game.
  • the configuration of the game device 10 is not limited to the example shown in FIG.
  • FIG. 4 is a configuration diagram showing an example of the hardware configuration of the game device 10.
  • the game device 10 includes a processor 11 that controls each part of the game device 10, a memory 13 that stores various information, a communication device 15 for communicating with an external device existing outside the game device 10, and a game device. It has an input operation device 17 for accepting operations by 10 users, and a disk device 19 for reading information from a recording medium.
  • the memory 13 is a non-transitory recording medium, for example, a volatile memory such as a RAM (Random Access Memory) that functions as a work area of the processor 11, a control program RPG of the game device 10, and the like. It includes a non-volatile memory such as an EEPROM (Electrically Erasable Programmable Read-Only Memory) for storing various kinds of information, and provides a function as a storage unit 130.
  • the memory 13 is illustrated as a "recording medium" on which the control program RPG is recorded, but the present invention is not limited to such an embodiment.
  • the "recording medium" on which the control program RPG is recorded may be a storage device provided in an external device existing outside the game device 10.
  • the "recording medium” on which the control program RPG is recorded may be a storage device that exists outside the game device 10 and is provided on a distribution server that distributes the control program RPG and records the control program RPG.
  • the processor 11 is, for example, a CPU (Central Processing Unit), executes a control program RPG stored in the memory 13, and operates according to the control program RPG to function as a game control unit 110.
  • a CPU Central Processing Unit
  • the communication device 15 is hardware for communicating with an external device existing outside the game device 10 via one or both of a wired network and a wireless network, and provides a function as a communication unit 150.
  • the input operation device 17 provides a function as an operation unit 170 that accepts the user's operation of the game device 10.
  • the input operation device 17 may be composed of one or a plurality of devices including, for example, an operation button, a touch panel, a keyboard, a joystick, and a part or all of a pointing device such as a mouse.
  • the disk device 19 is, for example, an optical disk device, and provides a function as an information reading unit 190 that reads various information such as a control program RPG recorded on a recording medium such as an optical disk.
  • the processor 11 is configured to include hardware such as a GPU (Graphics Processing Unit), a DSP (Digital Signal Processor), or an FPGA (Field Programmable Gate Array) in addition to the CPU or in place of the CPU. It may be what is done. In this case, a part or all of the game control unit 110 realized by the processor 11 may be realized by hardware such as a DSP. Further, the processor 11 may be configured to include a part or all of one or more CPUs and one or more hardware elements. For example, when the processor 11 is configured to include a plurality of CPUs, some or all the functions of the game control unit 110 are realized by the plurality of CPUs operating in cooperation with each other according to a program related to a baseball game. You may.
  • a GPU Graphics Processing Unit
  • DSP Digital Signal Processor
  • FPGA Field Programmable Gate Array
  • FIG. 5 is an explanatory diagram for explaining the outline of the result synchronization mode.
  • FIG. 5 schematically shows the flow of information such as operation information IINF (IINF-1, IINF-2) and result information RINF (RINF-1, RINF-2).
  • the operation information IINF-1 is the operation information IINF indicating the content of the operation by the user U1 of the game device 10-1
  • the operation information IINF-2 is the operation information indicating the content of the operation by the user U2 of the game device 10-2.
  • IINF is the result information RINF indicating the result of the progress of the game on the game device 10-1
  • the result information RINF-2 is the result information RINF showing the result of the progress of the game on the game device 10-2. is there.
  • the image data DIMG1 (DIMG1-1, DIMG1-2) indicates the image data DIMG generated in the result synchronization mode.
  • the image data DIMG1-1 is the image data DIMG1 of the image IMG displayed on the display unit 31-1
  • the image data DIMG1-2 is the image data DIMG1 of the image IMG displayed on the display unit 31-2. is there.
  • the description of the storage unit 130, the communication unit 150, and the like is omitted in order to make the flow of information easier to understand.
  • the operation information IINF-1 is an example of "first operation information”
  • the operation information IINF-2 is an example of "second operation information”
  • the result information RING-1 is. It is an example of "first result information”
  • the result information RINF-2 is an example of "second result information”.
  • the operation information IINF-2 is an example of "first operation information”
  • the operation information IINF-1 is an example of "second operation information”
  • the result information RINF- Reference numeral 2 is an example of "first result information”
  • result information RINF-1 is an example of "second result information”.
  • the operations of the users U1 and U1 are the operations of the game, centering on the operations of the game devices 10-1 and 10-2 when the user U1 of the game device 10-1 operates the operation unit 170-1.
  • the flow of the operation information IINF and the like until it is reflected in the progress will be described.
  • the acquisition unit 111-1 acquires the operation information IINF-1 indicating the content of the operation by the user U1 from the operation unit 170-1.
  • the acquisition unit 111-1 may acquire the operation information IINF-1 from the operation unit 170-1 via the storage unit 130 or the like. Then, the acquisition unit 111-1 outputs the operation information IINF-1 to the preprocessing unit 1131-1 of the progress control unit 113-1.
  • the pre-processing unit 1131-1 advances the game based on the operation information IINF-1. Then, the pre-processing unit 1131-1 outputs the result information RINF-1 indicating the result of the progress of the game to the information transmission unit 114-1 and the post-processing unit 11321. For example, the preprocessing unit 1131-1 determines the game status when the game is advanced based on the operation information IINF-1, and the result information indicating the determined game status (that is, the result of the game progress). The RINF-1 is output to the information transmission unit 114-1 and the post-processing unit 11321. The information transmission unit 114-1 transmits the result information RINF-1 to the game device 10-2.
  • the post-processing unit 11321 advances the game based on the result information RINF-1. For example, the post-processing unit 11321 advances the game so that the situation of the game becomes the situation indicated by the result information RINF-1. Then, the post-processing unit 11321 generates the image data DIMG1-1 of the image IMG to be displayed on the display unit 31-1 based on the result of the progress of the game, and displays the generated image data DIMG1-1 on the display device 30-. Output to 1. As a result, the image IMG updated according to the operation by the user U1 is displayed on the display unit 31-1.
  • the information receiving unit 112-1 receives the result information RINF-2. Then, the information receiving unit 112-1 outputs the result information RINF-2 to the post-processing unit 11321 of the progress control unit 113-1.
  • the result information RINF-2 can be obtained from the game device 10-2 to the game device 10-, for example, when the preprocessing unit 1131-2 of the game device 10-2 advances the game based on the operation information IINF-2. It is sent to 1.
  • the post-processing unit 11321 advances the game based on the result information RINF-2. Then, the post-processing unit 11321 generates the image data DIMG1-1 of the image IMG to be displayed on the display unit 31-1 based on the result of the progress of the game, and displays the generated image data DIMG1-1 on the display device 30-. Output to 1. As a result, the image IMG updated according to the operation by the user U2 is displayed on the display unit 31-1.
  • the transfer of information such as the operation information IINF (IINF-1, IINF-2) and the result information RINF (RINF-1, RINF-2) may be executed via the storage unit 130 or the like.
  • the operation of the game device 10-2 will be described in the above description by exchanging the numbers "1" and "2" at the end of the code of the game device 10 or the like (the numbers after the hyphen) with each other.
  • the operation of the game devices 10-1 and 10-2 in the result synchronization mode will be described with reference to FIG.
  • FIG. 6 is a sequence chart showing an example of operation in the result synchronization mode of the game system 1.
  • lowercase alphabets (a, b, c, d) are added to the end of the reference numerals in order to distinguish the plurality of operation information IINF-1 from each other.
  • a lowercase alphabet (a, b, c, d) is added to the end of the code.
  • the operation information acquisition (S114, S214) shown in FIG. 6 is a process executed by the acquisition unit 111
  • the pre-processing (S116, S216) is a process executed by the pre-processing unit 1131.
  • the process (S122, S222) is a process executed by the post-processing unit 1132.
  • the intervals of the times T13, T23, T33, T43 and T53 shown in FIG. 6 correspond to the cycle of the game update timing in the game device 10-1, and the intervals of the times T14, T24, T34, T44 and T54 correspond to each other.
  • the time when the game is updated on the game device 10-2 is a time after the time when the game is updated on the game device 10-1.
  • the time when the game is updated on the game device 10-2 may be a time before the time when the game is updated on the game device 10-1, and is the same as the time when the game is updated on the game device 10-1. It may be the time.
  • the operation indicated by the operation information IINF-1c is an operation reflected in the progress of the game on the game device 10-2
  • the operation indicated by the operation information IINF-2b is the progress of the game on the game device 10-1.
  • the case where the operation is reflected in is described. That is, the operations indicated by the operation information IINF-1a, IINF-1b, and IINF-1d are operations that do not need to be reflected in the game device 10-2. Further, the operations shown in the operation information IINF-2a, IINF-2c, and IINF-2d are operations that do not need to be reflected in the game device 10-1.
  • the acquisition unit 111-1 of the game device 10-1 acquires the operation information IINF-1a (S114). Then, at time T13, the preprocessing unit 1131-1 advances the game based on the operation information IINF-1a (S116). Further, at time T15, the post-processing unit 11321 advances the game based on the result of the progress of the game by the pre-processing unit 1131-1 (S122). As a result, in the game device 10-1, the game status is updated to the status according to the operation information IINF-1a.
  • the acquisition unit 111-2 of the game device 10-2 acquires the operation information IINF-2a (S214). Then, at time T14, the preprocessing unit 1131-2 advances the game based on the operation information IINF-2a (S216). Further, at time T16, the post-processing unit 1132-2 advances the game based on the result of the progress of the game by the pre-processing unit 1131-2 (S222). As a result, in the game device 10-2, the game status is updated to the status according to the operation information IINF-2a.
  • the operation of the game device 10-1 at the times T21, T23 and T25 is the game device 10-1 at the times T11, T13 and T15, except that the operation information IINF-1b is acquired instead of the operation information IINF-1a. It is the same as the operation of.
  • the operation of the game device 10-2 at times T22, T24 and T26 is the game device 10-2 at times T12, T14 and T16, except that the operation information IINF-2b is acquired instead of the operation information IINF-2a. It is the same as the operation of. However, the operation shown in the operation information IINF-2b is an operation reflected in the progress of the game in the game device 10-1. Therefore, at time T24, when the preprocessing unit 1131-2 advances the game based on the operation information IINF-2b (S216), the information transmission unit 114-2 indicates the result information RINF- indicating the result of the progress of the game. 2 is transmitted to the game device 10-1 (S218).
  • the information receiving unit 112-1 of the game device 10-1 receives the result information RINF-2 (S132).
  • the post-processing unit 11321 advances the game based on the result information RINF-2 (S136).
  • the game status is updated to the status according to the operation information IINF-2b. That is, in the game device 10-1, at the time T25, the image IMG corresponding to the game situation updated according to the operation information IINF-1b is displayed on the display unit 31-1, and at the time T33, the operation information IINF- The image IMG corresponding to the game situation updated according to 2b is displayed on the display unit 31-1.
  • the operation of the game device 10-2 at times T32, T34 and T36 is the game device 10-2 at times T12, T14 and T16, except that the operation information IINF-2c is acquired instead of the operation information IINF-2a. It is the same as the operation of.
  • the operation of the game device 10-1 at times T41, T43 and T45 is the game device 10-1 at times T11, T13 and T15, except that the operation information IINF-1c is acquired instead of the operation information IINF-1a. It is the same as the operation of. However, the operation shown in the operation information IINF-1c is an operation reflected in the progress of the game in the game device 10-2. Therefore, at time T43, when the preprocessing unit 1131-1 advances the game based on the operation information IINF-1c (S116), the information transmission unit 114-1 indicates the result information RINF- indicating the result of the progress of the game. 1 is transmitted to the game device 10-2 (S118).
  • the information receiving unit 112-2 of the game device 10-2 receives the result information RINF-1 (S232).
  • the post-processing unit 1132-2 advances the game based on the result information RINF-1 (S236).
  • the game status is updated to the status according to the operation information IINF-1c. That is, in the game device 10-2, at the time T46, the image IMG corresponding to the game situation updated according to the operation information IINF-2d is displayed on the display unit 31-2, and at the time T54, the operation information IINF- The image IMG corresponding to the game situation updated according to 1c is displayed on the display unit 31-2.
  • the operation of the game device 10-1 at times T51, T53 and T55 is the game device 10-1 at times T11, T13 and T15, except that the operation information IINF-1d is acquired instead of the operation information IINF-1a. It is the same as the operation of.
  • the operation information IINF of the other game device 10 is not used for the progress of the game. Therefore, in the result synchronization mode, as compared with the input synchronization mode in which the operation information IINF of the other game device 10 is used for the progress of the game, the acquisition unit 111 acquires the operation information IINF and then displays the operation information IINF on the display unit 31. The delay until the image IMG is updated can be reduced.
  • the progress control unit 113 may advance the game based on both the operation information IINF acquired by the acquisition unit 111 and the result information RINF received by the information reception unit 112 at the update timing. Further, for example, in the game device 10-1, when the game progresses based on the operation information IINF-1 indicating the content of the operation that does not need to be reflected in the game device 10-2, the processing of the post-processing unit 11321 (For example, generation of image data DIMG1-1, etc.) may be executed by the preprocessing unit 1131-1.
  • the flow of the operation information IINF and the like until the user's operation is reflected in the progress of the game in the input synchronization mode will be described.
  • FIG. 7 is an explanatory diagram for explaining the outline of the input synchronization mode.
  • FIG. 7 schematically shows the flow of information such as operation information IINF (IINF-1, IINF-2) and result information RINF (RINF-1, RINF-2).
  • operation information IINF IINF-1, IINF-2
  • result information RINF RINF-1, RINF-2
  • the description of the storage unit 130, the communication unit 150, and the like is omitted in order to make the flow of information easier to understand.
  • the result information RINF is not transferred to another game device 10, so that the description of the pre-processing unit 1131 and the post-processing unit 1132 included in the progress control unit 113 is omitted in FIG. 7.
  • the image data DIMG2 (DIMG2-1, DIMG2-2) indicates the image data DIMG generated in the input synchronization mode.
  • the image data DIMG2-1 is the image data DIMG2 of the image IMG displayed on the display unit 31-1
  • the image data DIMG2-2 is the image data DIMG2 of the image IMG displayed on the display unit 31-2. is there. A detailed description of the same operation as in FIG. 5 will be omitted.
  • the acquisition unit 111-1 acquires the operation information IINF-1 indicating the content of the operation by the user U1 from the operation unit 170-1. Then, the acquisition unit 111-1 outputs the operation information IINF-1 to the information transmission unit 114-1 and the progress control unit 113-1.
  • the information transmission unit 114-1 transmits the operation information IINF-1 to the game device 10-2.
  • the information receiving unit 112-2 of the game device 10-2 receives the operation information IINF-1 indicating the content of the operation on the operation unit 170-1 of the game device 10-1. Then, the information receiving unit 112-2 outputs the operation information IINF-1 to the progress control unit 113-2.
  • the acquisition unit 111-2 acquires the operation information IINF-2 indicating the content of the operation by the user U2 from the operation unit 170-2. Then, the acquisition unit 111-2 outputs the operation information IINF-2 to the information transmission unit 114-2 and the progress control unit 113-2.
  • the information transmission unit 114-2 transmits the operation information IINF-2 to the game device 10-1.
  • the information receiving unit 112-1 of the game device 10-1 receives the operation information IINF-2 indicating the content of the operation on the operation unit 170-2 of the game device 10-2. Then, the information receiving unit 112-1 outputs the operation information IINF-2 to the progress control unit 113-1.
  • the progress control unit 113-1 of the game device 10-1 Since the progress control unit 113-1 of the game device 10-1 has acquired the operation information IINF-1 and IINF-2 of both the game devices 10-1 and 10-2, it is based on the operation information IINF-1 and IINF-2. To advance the game. Then, the progress control unit 113-1 generates the image data DIMG2-1 of the image IMG to be displayed on the display unit 31-1 based on the result of the progress of the game, and displays the generated image data DIMG2-1 on the display device 30-. Output to 1. As a result, the updated image IMG corresponding to each operation of the users U1 and U2 is displayed on the display unit 31-1.
  • the progress control unit 113-2 of the game device 10-2 since the progress control unit 113-2 of the game device 10-2 has acquired the operation information IINF-1 and IINF-2 of both the game devices 10-1 and 10-2, the operation information IINF-1 and IINF- Advance the game based on 2. Then, the progress control unit 113-2 generates the image data DIMG2-2 of the image IMG to be displayed on the display unit 31-2 based on the result of the progress of the game, and displays the generated image data DIMG2-2 in the display device 30-. Output to 2. As a result, the updated image IMG corresponding to each operation of the users U1 and U2 is displayed on the display unit 31-2. Next, the operation of the game devices 10-1 and 10-2 in the input synchronization mode will be described with reference to FIG.
  • FIG. 8 is a sequence chart showing an example of the operation of the game system 1 in the input synchronization mode. Also in FIG. 8, as in FIG. 6, lowercase alphabets (a, b, c) are added to the end of the codes of the operation information IINF-1 and IINF-2. Further, the operation information acquisition (S168, S268) shown in FIG. 8 is a process executed by the acquisition unit 111, and the operation information reception (S178, S278) is a process executed by the information reception unit 112. Further, the update process (S184, S284) shown in FIG. 8 is a series of processes executed by the pre-processing unit 1131 and the post-processing unit 1132, that is, a process executed by the progress control unit 113.
  • the intervals of the times T117, T127, and T137 shown in FIG. 8 correspond to the cycle of the update timing of the game in the game device 10-1
  • the intervals of the times T118, T128, and T138 correspond to the game in the game device 10-2.
  • the time when the game is updated on the game device 10-2 is a time after the time when the game is updated on the game device 10-1.
  • the time when the game is updated on the game device 10-2 may be a time before the time when the game is updated on the game device 10-1, and is the same as the time when the game is updated on the game device 10-1. It may be the time.
  • the acquisition unit 111-1 of the game device 10-1 acquires the operation information IINF-1a (S168).
  • the information transmission unit 114-1 transmits the operation information IINF-1a to the game device 10-2 (S174).
  • the information receiving unit 112-2 of the game device 10-2 receives the operation information IINF-1a at the time T114 (S278).
  • the acquisition unit 111-2 of the game device 10-2 acquires the operation information IINF-2a (S268).
  • the information transmission unit 114-2 transmits the operation information IINF-2a to the game device 10-1 (S274).
  • the information receiving unit 112-1 of the game device 10-1 receives the operation information IINF-2a at the time T115 (S178).
  • the progress control unit 113-1 of the game device 10-1 input the operation information IINF-1 and IINF-2 of both the game devices 10-1 and 10-2, so that the operation information IINF-1 and the operation information IINF-1 and The game progresses based on IINF-2 (S184). As a result, the game status of the game device 10-1 is updated to the status corresponding to each operation of the users U1 and U2.
  • the progress control unit 113-2 of the game device 10-2 has input the operation information IINF-1 and IINF-2 of both the game devices 10-1 and 10-2, so that the operation information IINF The game progresses based on -1 and IINF-2 (S284). As a result, the game status of the game device 10-2 is updated to the status corresponding to each operation of the users U1 and U2.
  • the operation of the game device 10-1 at the times T121, T125 and T127 is the game device 10-1 at the times T111, T115 and T117, except that the operation information IINF-1b is acquired instead of the operation information IINF-1a. It is the same as the operation of.
  • the operation of the game device 10-2 at the times T122, T124 and T128 is the game device 10 at the times T112, T114 and T118, except that the operation information IINF-2b is acquired instead of the operation information IINF-2a. It is the same as the operation of -2.
  • the operation of the game device 10-1 at the times T131, T135 and T137 is the game device 10-1 at the times T111, T115 and T117, except that the operation information IINF-1c is acquired instead of the operation information IINF-1a. It is the same as the operation of.
  • the operation of the game device 10-2 at the times T132, T134 and T138 is the game device 10 at the times T112, T114 and T118, except that the operation information IINF-2c is acquired instead of the operation information IINF-2a. It is the same as the operation of -2.
  • the progress control unit 113-1 of the game device 10-1 and the progress control unit 113-2 of the game device 10-2 are based on the pair of operation information IINF-1 and IINF-2. And let the game progress.
  • the game situation of the game device 10-1 in the period from the time T111 to the time T137 and the game situation of the game device 10-2 in the period from the time T112 to the time T138 match each other. That is, the game devices 10-1 and 10-2 advance the game in the input synchronization mode, so that the game situation is changed to two games as compared with the conventional game device in which the input synchronization mode is not used for the progress of the game. It can be aligned with the device 10.
  • the game status of the game device 10-1 is updated to the status according to the operation information IINF-2b.
  • the game situation of the game device 10-1 in the period from time T21 to time T25 and the game situation of the game device 10-2 in the period from time T12 to time T16 do not always match each other. Therefore, the result synchronization mode is not suitable for executing an event on the premise that the positions and states (game status) of characters, objects, and the like are aligned on the game devices 10-1 and 10-2.
  • the input synchronization mode is suitable for executing an event on the premise that the positions and states of the characters, objects, and the like are aligned in the game devices 10-1 and 10-2.
  • the event on the premise that the positions and states of the characters and objects are aligned on the game devices 10-1 and 10-2 is before pitching. This corresponds to an event that prevents the stolen base being executed before the pitch.
  • each of the game devices 10-1 and 10-2 advances the game when the operation information IINF-1 and IINF-2 of both the game devices 10-1 and 10-2 are prepared. Let me. In other words, each of the game devices 10-1 and 10-2 waits for the progress of the game until the operation information IINF-1 and IINF-2 of both the game devices 10-1 and 10-2 are prepared. Therefore, the degree of difference between the progress of the game on the game device 10-1 and the progress of the game on the game device 10-2 when the game is advanced in the input synchronization mode is the degree of the difference between the progress of the game in the result synchronization mode. The difference between the progress of the game in the device 10-1 and the progress of the game in the game device 10-2 is less than or equal to the degree.
  • the operations of the game devices 10-1 and 10-2 when the game system 1 executes a baseball game will be described with reference to FIG.
  • FIG. 9 is a sequence chart showing an example of the operation of the game system 1 that executes a baseball game. Note that FIG. 9 shows the operations of the game devices 10-1 and 10-2 when the user U1 of the game device 10-1 operates the batter character Cbt and the user U2 of the game device 10-2 operates the pitcher character Cpt. It is a sequence chart which shows an example. In the example shown in FIG. 9, the game devices 10-1 and 10-2 advance the game situation from the pitcher character Cpt pitching to the batter character Cbt hitting the ball object Obl in the result synchronization mode. The steps corresponding to the operations described in FIG. 6 are designated by the same reference numerals as those in FIG.
  • the preprocessing unit 1131-2 of the progress control unit 113-2 changes the “ball type”. And the pitching content such as "course” is determined based on the operation information IINF-2 (S216). Then, the information transmission unit 114-2 uses the pitching information instructing the start of the operation of the pitcher character Cpt to pitch according to the pitching content determined based on the operation information IINF-2 as the result information RINF-2 in the game device 10-1. Is transmitted to (S218). The process of determining the pitching content corresponds to the process of advancing the game. In the following, the pitching information may be referred to as pitching information RINF-2 by using the same code as the result information RINF-2.
  • the information receiving unit 112-1 of the game device 10-1 receives the pitching information RINF-2 (S132). Then, the information transmission unit 114-1 transmits an acknowledgment indicating that the game is progressing based on the pitching information RINF-2 to the game device 10-2 (S134). Further, the post-processing unit 11321 of the progress control unit 113-1 advances the game based on the pitching information RINF-2.
  • the progress control unit 113-1 of the game device 10-1 causes the display unit 31-1 to display a pitching screen showing the status of the game updated based on the pitching information RINF-2 (S190).
  • the pitcher character Cpt who throws according to the pitching content determined based on the operation information IINF-2 is displayed on the display unit 31-1.
  • the information receiving unit 112-2 of the game device 10-2 receives an acknowledgment to the pitching information RINF-2 (S226).
  • the post-processing unit 1132-2 of the progress control unit 113-2 advances the game based on the pitching information RINF-2.
  • the post-processing unit 1132-2 causes the pitcher character Cpt to start pitching based on the pitching information RINF-2.
  • the progress control unit 113-2 of the game device 10-2 causes the display unit 31-2 to display a pitching screen showing the status of the game updated based on the pitching information RINF-2 (S290).
  • the pitcher character Cpt who throws according to the pitching content determined based on the operation information IINF-2 is displayed on the display unit 31-2.
  • the preprocessing unit 1131-1 of the progress control unit 113-1 receives the hit by the batter character Cbt.
  • the result is determined based on the operation information IINF-1 (S116).
  • the information transmission unit 114-1 transmits the batting information indicating the result of the batting determined based on the operation information IINF-1 to the game device 10-2 as the result information RINF-1 (S118).
  • the process of determining the result of the hit corresponds to the process of advancing the game.
  • the hitting information may be referred to as hitting information RINF-1 by using the same reference numerals as the result information RINF-1.
  • the progress control unit 113-1 of the game device 10-1 causes the display unit 31-1 to display a batting screen showing the status of the game updated based on the batting information RINF-1 (S190).
  • the batter character Cbt that executes the batting based on the operation information IINF-1 is displayed on the display unit 31-1.
  • the information receiving unit 112-2 of the game device 10-2 receives the batting information RINF-1 (S232).
  • the post-processing unit 1132-2 of the progress control unit 113-2 advances the game based on the batting information RING-1.
  • the progress control unit 113-2 of the game device 10-2 causes the display unit 31-2 to display a batting screen showing the status of the game updated based on the batting information RING-1 (S290).
  • the batter character Cbt that executes the batting based on the operation information IINF-1 is displayed on the display unit 31-2.
  • FIG. 10 is a sequence chart showing another example of the operation of the game system 1 that executes a baseball game.
  • the operation of the game system 1 will be described by taking the case where the runner character Crn is on the base as an example.
  • the operation shown in FIG. 10 is the same as the operation shown in FIG. 9, except that a stealing instruction is input. Detailed description of the operation described with reference to FIG. 9 will be omitted.
  • the stealing instruction by the user U1 is input before the pitcher character Cpt displayed on the display unit 31-1 starts pitching.
  • the preprocessing unit 1131-1 of the progress control unit 113-1 has the runner character Crn.
  • the game is advanced based on the operation information IINF-1 so as to start stealing (S116).
  • the information transmission unit 114-1 transmits the stolen base information indicating that the stolen base based on the operation information IINF-1 is started to the game device 10-2 as the result information RINF-1 (S118).
  • the progress control unit 113-1 starts measuring the elapsed time when the acquisition unit 111-1 acquires the operation information IINF-1 indicating the stolen base instruction.
  • the stolen base information may be referred to as the stolen base information RINF-1 by using the same code as the result information RINF-1.
  • the information receiving unit 112-2 of the game device 10-2 receives the stolen base information RINF-1 (S232). Then, at time T214, the post-processing unit 1132-2 of the progress control unit 113-2 advances the game based on the stolen base information RINF-1. For example, the progress control unit 113-2 causes the display unit 31-2 to display a runner screen showing the status of the game updated based on the stolen base information RINF-1 (S290). As a result, the window WD including the runner character Crn that executes stealing based on the operation information IINF-1 and the pitcher character Cpt before pitching are displayed on the display unit 31-2. By checking the window WD, the user U2 can recognize that the runner character Crn has started stealing.
  • FIG. 10 describes a case where the user U2 is not aware of the stolen base, or is made to throw the pitcher character Cpt without restraining the runner who is aware of the stolen base but is trying to steal the base.
  • the preprocessing unit 1131-2 determines the pitching content based on the operation information IINF-2 (S216). Then, the information transmission unit 114-2 transmits the pitching information RINF-2 to the game device 10-1 (S218).
  • the information receiving unit 112-1 of the game device 10-1 receives the pitching information RINF-2 (S132).
  • the time from the time T211 when the progress control unit 113-1 starts measuring the elapsed time to the time T221 when the information receiving unit 112-1 receives the pitching information RINF-2 is the switching standby time.
  • WT an example of "first hour”
  • the information receiving unit 112-1 receives the pitching information RINF-2 from the time T211 which is the acquisition timing of the operation information IINF-1 by the acquisition unit 111-1 until the switching standby time WT elapses. Therefore, the progress control unit 113-1 continues the progress of the game in the result synchronization mode.
  • the information transmission unit 114-1 transmits an acknowledgment indicating that the game is progressing based on the pitching information RINF-2 to the game device 10-2 (S134).
  • the operations of the game devices 10-1 and 10-2 after the time T220 are the game devices 10-1 and 10-2 shown in FIG. It is the same as the operation of. That is, in the example shown in FIG. 10, the event to prevent stealing does not occur before the pitch.
  • the operations of the game devices 10-1 and 10-2 when the progress of the game is switched from the result synchronization mode to the input synchronization mode will be described.
  • FIG. 11 is a sequence chart showing another example of the operation of the game system 1 that executes a baseball game.
  • the operation shown in FIG. 11 is the same as the operation shown in FIG. 10, except that the progress of the game is switched from the result synchronization mode to the input synchronization mode. Detailed description of the operation described with reference to FIG. 10 will be omitted.
  • the series of operations of the game devices 10-1 and 10-2 at the times T311, T312 and T314 are the same as the series of operations of the game devices 10-1 and 10-2 at the times T211, T212 and T214 shown in FIG. is there.
  • the progress control unit 113-2 of the game device 10-2 causes the display unit 31-2 to display a runner screen showing the status of the game updated based on the stolen base information RINF-1 (S290). ).
  • the preprocessing unit 1131-2 determines the pitching content based on the operation information IINF-2. (S216). Then, the information transmission unit 114-2 transmits the pitching information RINF-2 to the game device 10-1 (S218).
  • the pitching information RINF-2 transmitted from the game device 10-2 reaches the game device 10-1 at time T323.
  • the time T323 is a time after the time T321 when the switching standby time WT has elapsed from the time T311 which is the acquisition timing of the operation information IINF-1 by the acquisition unit 111-1 of the game device 10-1.
  • the progress control unit 113-1 switches the progress of the game from the result synchronization mode to the input synchronization mode at the time T321 when the switching standby time WT has elapsed from the time T311 (S1402). That is, when the progress control unit 113-1 does not receive the pitching information RINF-2 from the acquisition timing of the operation information IINF-1 by the acquisition unit 111-1 until the switching standby time WT elapses. , Switch the game progress from result sync mode to input sync mode. Since the progress of the game has been switched from the result synchronization mode to the input synchronization mode, the progress control unit 113-1 causes the display unit 31-1 to display, for example, an image overlooking the virtual space related to the game. Further, the information transmission unit 114-1 notifies the game apparatus 10-2 that the progress of the game is switched from the result synchronization mode to the input synchronization mode (S1404).
  • the information receiving unit 112-1 receives the pitching information RINF-2 as described above (S132). Since the game device 10-1 has already progressed the game in the input synchronization mode, the game device 10-2 is notified that the progress of the game based on the pitching information RINF-2 is cancelled. For example, the information transmission unit 114-1 transmits a negative response to the pitching information RINF-2 to the game device 10-2 (S1864).
  • the information receiving unit 112-2 of the game device 10-2 receives a switching notification indicating that the progress of the game is switched from the result synchronization mode to the input synchronization mode.
  • the progress control unit 113-2 switches the progress of the game from the result synchronization mode to the input synchronization mode (S2402).
  • the progress control unit 113-2 displays, for example, an image of the virtual space related to the game on the display unit 31-2. Display it.
  • the information receiving unit 112-2 of the game device 10-2 receives a negative response to the pitching information RINF-2 (S2868).
  • the progress control unit 113-2 cancels the pitching based on the pitching information RINF-2 at the time T328 (S2870). That is, the progress control unit 113-2 cancels the progress of the game based on the pitching information RINF-2.
  • the positions and states of the runner character Crn, the pitcher character Cpt, the ball object Obl, etc. are aligned between the game device 10-1 and the game device 10-2.
  • the user U1 of the game device 10-1 can determine whether to execute the advance by stealing the base or stop the advance by looking at the state of the pitcher character Cpt.
  • the user U2 of the game device 10-2 can determine the throwing destination of the ball object Obl by the pitcher character Cpt by observing the state of the runner character Crn.
  • FIG. 12 is a flowchart showing an example of the operation of the game device 10.
  • the operation shown in FIG. 12 is executed at the update timing for advancing the game.
  • the operation shown in FIG. 12 is repeatedly executed in the same cycle as the update timing cycle.
  • the steps corresponding to the operations described in FIG. 9 are designated by the same reference numerals as those in FIG.
  • step S100 the progress control unit 113 determines whether or not the game is progressing in the result synchronization mode.
  • the result of the determination in step S100 is affirmative, that is, when the progress control unit 113 advances the game in the result synchronization mode
  • the progress control unit 113 executes the game progress processing in the result synchronization mode in step S110, and then The process proceeds to step S190.
  • the result of the determination in step S100 is negative, that is, when the progress control unit 113 advances the game in the input synchronization mode
  • the progress control unit 113 executes the game progress process in the input synchronization mode in step S160. After that, the process proceeds to step S190.
  • the details of the game progress processing in the result synchronization mode will be described with reference to FIGS. 13 and 14.
  • the details of the game progress processing in the input synchronization mode will be described with reference to FIGS. 15 and 16.
  • step S190 the progress control unit 113 causes the display unit 31 to display an image IMG showing the result of the progress of the game by the process of step S110 or step S160.
  • step S192 the progress control unit 113 determines whether or not to end the game. For example, the progress control unit 113 determines that the game is to be terminated when the acquisition unit 111 acquires the operation information IINF indicating the operation for instructing the end of the game. If the result of the determination in step S192 is affirmative, the progress control unit 113 ends the game. On the other hand, if the result of the determination in step S192 is negative, the progress control unit 113 returns the process to step S100 and continues the game. Next, the game progress processing in the result synchronization mode will be described with reference to FIGS. 13 and 14.
  • FIG. 13 is a flowchart showing an example of game progress processing in the result synchronization mode.
  • the process of step S112 of FIG. 13 is executed when the result of the determination in step S100 of FIG. 12 is affirmative. That is, the operation shown in FIG. 13 is repeatedly executed in the same cycle as the update timing cycle during the period in which the result synchronization mode continues.
  • the series of processes in steps S114 to S122 is an example of processes according to the operation information IINF acquired by the acquisition unit 111. Further, the series of processes in steps S124 to S128 is an example of the processes corresponding to the affirmative response to the result information RINF transmitted to the other game device 10.
  • the series of processes in steps S132 to S136 is an example of processes according to the result information RINF received by the information receiving unit 112.
  • step S112 the acquisition unit 111 determines whether or not the operation has been executed for the operation unit 170. If the result of the determination in step S112 is affirmative, that is, when the operation is executed for the operation unit 170, the acquisition unit 111 acquires the operation information IINF in step S114 and proceeds to the process in step S116. On the other hand, if the result of the determination in step S112 is negative, that is, if the operation is not executed for the operation unit 170, the progress control unit 113 advances the process to step S124. That is, when the operation is not executed for the operation unit 170, the series of processes in steps S114 to S122 is not executed.
  • step S116 the preprocessing unit 1131 of the progress control unit 113 executes the preprocessing based on the operation information IINF acquired by the acquisition unit 111, and advances the game. Then, the progress control unit 113 advances the process to step S118.
  • step S118 the information transmission unit 114 transmits the result information RINF indicating the result of the preprocessing in step S116 to the other game device 10 via the communication unit 150, and proceeds to the process in step S120.
  • step S118 may be omitted. That is, when the operation indicated by the operation information IINF acquired by the acquisition unit 111 is an operation that does not need to be reflected in the progress of the game in the other game device 10, the transmission of the result information RINF to the other game device 10 is performed. , May be omitted.
  • step S120 the post-processing unit 1132 of the progress control unit 113 determines whether or not the post-processing based on the result of the pre-processing in step S116 is waiting for an acknowledgment.
  • the post-processing of waiting for an affirmative response is, for example, a post-processing that waits until the information receiving unit 112 receives an affirmative response from another game device 10 to the result information RINF transmitted in step S118. Therefore, for example, when the post-processing based on the result of the pre-processing in step S116 is the post-processing that determines whether or not to execute the post-processing based on the response from the other game device 10 to the result information RINF transmitted in step S118, the post-processing unit. 1132 determines that it is waiting for an acknowledgment.
  • the post-processing unit 1132 determines that it is not waiting for an acknowledgment. .. If the result of the determination in step S120 is affirmative, that is, if the execution of the post-processing is awaited until the information receiving unit 112 receives the affirmative response, the post-processing unit 1132 advances the processing to step S124. On the other hand, if the result of the determination in step S120 is negative, that is, if the post-processing is executed regardless of the game status of the other game device 10, the post-processing unit 1132 advances the processing to step S122.
  • step S122 the post-processing unit 1132 of the progress control unit 113 executes post-processing based on the result of the pre-processing in step S116 to advance the game.
  • the game status is updated to the status corresponding to the operation information IINF acquired in step S114.
  • the progress control unit 113 advances the processing to step S130.
  • steps S124 to S128 Before explaining the operation after step S130, a series of processes of steps S124 to S128 will be described. As described above, the process of step S124 is executed when the result of the determination in step S112 is negative or when the result of the determination in step S120 is affirmative.
  • step S124 the information receiving unit 112 determines whether or not the affirmative response to the result information RINF transmitted to the other game device 10 has reached the communication unit 150. If the result of the determination in step S126 is affirmative, that is, when the affirmative response reaches the communication unit 150, the information receiving unit 112 advances the process to step S126. On the other hand, if the result of the determination in step S126 is negative, that is, if the affirmative response has not reached the communication unit 150, the information receiving unit 112 advances the process to step S130. That is, if the acknowledgment has not reached the communication unit 150, the processes of steps S126 and S128 are not executed.
  • step S126 the information receiving unit 112 receives an acknowledgment to the result information RINF and proceeds to the process in step S128.
  • step S1208 the post-processing unit 1132 of the progress control unit 113 executes post-processing based on the result information RINF corresponding to the acknowledgment, and advances the game. That is, the post-processing unit 1132 of the progress control unit 113 executes the post-processing that has been waiting until the affirmative response is received. As a result, the game status is updated to the status corresponding to the operation information IINF acquired by the acquisition unit 111. After executing the post-processing, the progress control unit 113 advances the processing to step S130.
  • step S130 the information receiving unit 112 determines whether or not the result information RINF of the other game device 10 has reached the communication unit 150. If the result of the determination in step S130 is affirmative, that is, when the result information RINF of the other game device 10 reaches the communication unit 150, the information receiving unit 112 advances the process to step S132. On the other hand, if the result of the determination in step S130 is negative, that is, if the result information RINF of the other game device 10 has not reached the communication unit 150, the information receiving unit 112 advances the process to step S140. That is, when the result information RINF of the other game device 10 has not reached the communication unit 150, the series of processes of steps S132 to S136 are not executed.
  • step S132 the information receiving unit 112 receives the result information RINF indicating the result of the preprocessing executed by the other game device 10, and proceeds to the process in step S134.
  • step S134 the information transmitting unit 114 transmits an acknowledgment to the result information RINF received by the information receiving unit 112 to the other game device 10. If the post-processing unit 1132 of the progress control unit 113 does not execute post-processing based on the result information RINF, the information transmission unit 114 may transmit a negative response to another game device 10 instead of the affirmative response. Good.
  • step S136 the post-processing unit 1132 of the progress control unit 113 executes post-processing based on the result information RINF received by the information receiving unit 112, and advances the game.
  • the game status is updated to the status according to the result information RINF (that is, the status according to the operation executed for the operation unit 170 of the other game device 10).
  • the progress control unit 113 advances the processing to step S140.
  • step S140 the progress control unit 113 executes a switching control process relating to control for switching the progress of the game from the result synchronization mode to the input synchronization mode.
  • the details of the switching control process will be described with reference to FIG.
  • the game progress processing in the result synchronization mode is not limited to the example shown in FIG.
  • the determination in step S112, the determination in step S124, the determination in step S130, and the like may be executed by the progress control unit 113.
  • a series of processes in steps S112-S122, a series of processes in steps S124-S128, a series of processes in steps S130-S136, and a switching control process in step S140 may be executed in parallel.
  • the switching control process in step S140 will be described with reference to FIG.
  • FIG. 14 is a flowchart showing an example of switching control processing.
  • the switching control process shown in FIG. 14 is an example of the switching control process in step S140 shown in FIG. Therefore, the switching control process shown in FIG. 14 is repeatedly executed in the same cycle as the update timing cycle during the period in which the result synchronization mode continues.
  • step S1400 the progress control unit 113 determines whether or not to switch the progress of the game from the result synchronization mode to the input synchronization mode. For example, when the information receiving unit 112 receives a switching notification indicating that the progress of the game is switched from the result synchronization mode to the input synchronization mode from the other game device 10, the progress control unit 113 sets the progress of the game to the input synchronization mode. Judge to switch. Alternatively, if the progress control unit 113 does not receive the pitching information RINF after the acquisition unit 111 acquires the operation information IINF indicating the stolen base instruction until the switching standby time WT elapses, the progress control unit 113 advances the game. Judged to switch to input synchronization mode.
  • step S1400 When the result of the determination in step S1400 is affirmative, that is, when the progress of the game is switched to the input synchronization mode, the progress control unit 113 advances the process to step S1402. On the other hand, when the result of the determination in step S1400 is negative, that is, when the result synchronization mode is continued, the progress control unit 113 advances the process to step S1406. Therefore, the series of processes in steps S1402 and S1404 is executed when the progress of the game is switched to the input synchronization mode, and the series of processes in steps S1406-S1414 is executed when the result synchronization mode is continued.
  • step S1402 the progress control unit 113 switches the progress of the game from the result synchronization mode to the input synchronization mode. If the progress control unit 113 has started measuring the elapsed time in step S1408 described later by the previous update timing, the progress control unit 113 switches the progress of the game from the result synchronization mode to the input synchronization mode, and then determines the elapsed time. End the measurement. The progress control unit 113 switches the progress of the game from the result synchronization mode to the input synchronization mode, and then proceeds to the process in step S1404.
  • step S1404 the information transmission unit 114 transmits a switching notification indicating that the progress of the game is switched from the result synchronization mode to the input synchronization mode to the other game device 10, and ends the switching control process.
  • the process of step S1404 may be omitted.
  • the switching notification transmitted in step S1404 is switched to the input synchronization mode. It may be used as information for confirmation by another game device 10.
  • step S1406 the progress control unit 113 determines whether or not the acquisition unit 111 has acquired the operation information IINF indicating the stolen base instruction at the current update timing.
  • the progress control unit 113 starts measuring the elapsed time in step S1408. , Ends the switching control process.
  • the progress control unit 113 advances the process to step S1410. ..
  • step S1410 the progress control unit 113 determines whether or not the operation information IINF indicating the stolen base instruction has already been acquired by the acquisition unit 111 by the previous update timing. If the result of the determination in step S1410 is affirmative, that is, if the acquisition unit 111 has already acquired the operation information IINF indicating the stealing instruction, the progress control unit 113 proceeds to the process in step S1412. On the other hand, if the result of the determination in step S1410 is negative, that is, if the acquisition unit 111 has not acquired the operation information IINF indicating the stolen base instruction, the progress control unit 113 switches without starting the measurement of the elapsed time. End the control process.
  • step S1412 the progress control unit 113 determines whether or not the pitching information RINF has been received by the information receiving unit 112 at the current update timing.
  • the progress control unit 113 ends the measurement of the elapsed time in step S1414 and controls switching. End the process. That is, when the progress control unit 113 receives the pitching information RINF from the acquisition unit 111 acquiring the operation information IINF indicating the stolen base instruction until the switching standby time WT elapses, the progress control unit 113 measures the elapsed time. After finishing, the switching control process is finished.
  • step S1412 when the result of the determination in step S1412 is negative, that is, when the information receiving unit 112 does not receive the pitching information RINF at the current update timing, the progress control unit 113 continues to measure the elapsed time. , Ends the switching control process.
  • the game progress processing in the input synchronization mode will be described with reference to FIG.
  • FIG. 15 is a flowchart showing an example of game progress processing in the input synchronization mode.
  • the operation shown in FIG. 15 is an example of step S160 (game progress processing in the input synchronization mode) shown in FIG. Therefore, the process of step S168 of FIG. 15 is executed when the result of the determination in step S100 of FIG. 12 is negative. That is, the operation shown in FIG. 15 is repeatedly executed in the same cycle as the update timing cycle during the period in which the input synchronization mode continues.
  • the series of processes in steps S166 to S184 and the result information cancellation process in step S186 may be executed in parallel.
  • step S166 the acquisition unit 111 determines whether or not the operation has been executed for the operation unit 170. If the result of the determination in step S166 is affirmative, that is, when the operation is executed for the operation unit 170, the acquisition unit 111 acquires the operation information IINF in step S168 and proceeds to the process in step S170. On the other hand, if the result of the determination in step S166 is negative, that is, if the operation is not executed for the operation unit 170, the progress control unit 113 advances the process to step S176.
  • step S170 the progress control unit 113 stores the operation information IINF acquired in step S168 in the storage unit 130.
  • step S174 the information transmission unit 114 transmits the operation information IINF acquired in step S168 to another game device 10, and proceeds to the process in step S176.
  • step S176 the information receiving unit 112 determines whether or not the operation information IINF of the other game device 10 has reached the communication unit 150.
  • the information receiving unit 112 receives the operation information IINF in step S178 and steps the process. Proceed to S180.
  • the information receiving unit 112 proceeds to the process in step S182.
  • the progress control unit 113 stores the operation information IINF received by the information receiving unit 112 in the storage unit 130, and proceeds to the process in step S182.
  • step S182 the progress control unit 113 determines whether or not both the operation information IINF acquired by the acquisition unit 111 and the operation information IINF received by the information receiving unit 112 are available. If the result of the determination in step S182 is affirmative, that is, when both operation information IINFs are prepared, the progress control unit 113 advances the process to step S184. On the other hand, if the result of the determination in step S182 is negative, the progress control unit 113 advances the process to step S186. That is, the update process of step S184 is not executed until both the operation information IINF acquired by the acquisition unit 111 and the operation information IINF received by the information receiving unit 112 are available.
  • step S184 the progress control unit 113 updates the game status based on both the operation information IINF acquired by the acquisition unit 111 and the operation information IINF received by the information receiving unit 112, and advances the game. Let me. After advancing the game, the progress control unit 113 advances the process to step S186.
  • step S186 the progress control unit 113 executes the result information cancellation process.
  • the result information cancellation process is, for example, a process for canceling the process related to the result synchronization mode after the progress of the game is switched to the input synchronization mode. The details of the result information cancellation process will be described with reference to FIG.
  • step S174 may be executed before the process of step S170.
  • the series of processes in steps S166-S174 may be executed after the series of processes in steps S176-S180, or may be executed in parallel with the series of processes in steps S176-S180.
  • the progress control unit 113 may store the operation information IINF acquired by the acquisition unit 111 and the operation information IINF received by the information reception unit 112 in a storage unit different from the storage unit 130.
  • the result information cancellation process in step S186 will be described with reference to FIG.
  • FIG. 16 is a flowchart showing an example of the result information cancellation process.
  • the result information cancellation process shown in FIG. 16 is an example of the result information cancellation process in step S186 shown in FIG. Therefore, the process of step S1860 is executed after the update process of step S184 of FIG. 15 is executed, or when the result of the determination in step S182 of FIG. 15 is negative.
  • step S1860 the information receiving unit 112 determines whether or not the result information RINF indicating the result of the preprocessing in the result synchronization mode in the other game device 10 has reached the communication unit 150.
  • the information receiving unit 112 receives the result information RINF in step S1862 and steps the process. Proceed to S1864.
  • step S1864 the information transmission unit 114 transmits a negative response to the result information RINF to the other game device 10 to end the result information cancellation process.
  • the information receiving unit 112 proceeds to the process in step S1866.
  • step S1866 the information receiving unit 112 determines whether or not a negative response to the result information RINF transmitted to the other game device 10 has reached the communication unit 150 in the result synchronization mode before switching the progress of the game to the input synchronization mode. To judge. If the result of the determination in step S1866 is affirmative, that is, when the negative response reaches the communication unit 150, the information receiving unit 112 receives the negative response in step S1868 and proceeds to step S1870. On the other hand, if the result of the determination in step S1866 is negative, that is, if the negative response has not reached the communication unit 150, the information receiving unit 112 ends the result information cancellation process.
  • step S1870 the progress control unit 113 cancels the process corresponding to the result information RINF denied by the negative response. Cancellation of the process corresponding to the result information RINF denied by the negative response is, for example, to terminate the progress of the game without executing the post-processing of waiting for an acknowledgment in the result synchronous mode before switching to the input synchronous mode. .. With the end of the process in step S1870, the result information cancellation process ends. The series of processes in steps S1860-S1864 and the series of processes in steps S1866-S1870 may be executed in parallel. When the result information cancellation process is completed, the progress control unit 113 proceeds to step S190 shown in FIG.
  • the progress control unit 113 has a result synchronization mode in which the game progresses based on the operation information IINF acquired by the acquisition unit 111, and an operation acquired by the acquisition unit 111.
  • the progress of the game is controlled by an input synchronization mode in which the game progresses based on the information IINF and the operation information IINF of the other game device 10 received by the information receiving unit 112. Therefore, in the present embodiment, the degree of difference in the progress of the game between the two game devices 10 between the game device 10 and the other game device 10 can be reduced as compared with the conventional case.
  • the game situation is changed between the game device 10 and the other game device 10 as compared with the conventional game device in which the input synchronization mode is not used for the progress of the game. It can be aligned with the two game devices 10 of.
  • the positions and states of the character, the object, and the like are two. It is possible to generate an event on the premise that the game devices 10 are aligned. As a result, it is possible to reduce the limitation on the types of events to be generated.
  • the defensive side game device 10 transmits the pitching information RINF to the attacking side game device 10 once for each pitch, but the present invention is limited to such an embodiment. is not.
  • the defensive side game device 10 may transmit the pitching information RINF to the attacking side game device 10 in a plurality of times for each pitching.
  • FIG. 17 is a sequence chart showing an example of the operation of the game system 1 according to the modified example 1.
  • lowercase alphabets (a, b) are added to the end of the codes of the operation information IINF-2 and the result information RINF-2.
  • the user U2 of the game device 10-2 on the defensive side issues a pitching instruction for instructing the pitching content such as "ball type” and "course” and a release instruction for instructing the release timing.
  • the release timing is the timing at which the pitcher character Cpt releases the ball object Obl.
  • the release timing is the timing at which the ball object Obl leaves the pitcher character Cpt's hand.
  • the operation shown in FIG. 17 is the same as the operation shown in FIG. 9, except that a release instruction is input to the operation unit 170-2. Therefore, detailed description of the operation described with reference to FIG. 9 will be omitted.
  • the information transmission unit 114-2 of the game device 10-2 transmits the pitching information RINF-2a based on the operation information IINF-2a indicating the content of the pitching instruction to the game device 10-1 (S218). ).
  • the information receiving unit 112-1 of the game device 10-1 receives the pitching information RINF-2a (S132), and the information transmitting unit 114-1 gives an affirmative response to the pitching information RINF-2a of the game device 10. -Send to -2 (S134). Further, the post-processing unit 11321 of the progress control unit 113-1 gives the pitcher character Cpt the pitching information RINF- at the time T227 after the pitching standby time PWT (an example of the "second time”) has elapsed from the time T221. Start pitching based on 2a.
  • the information receiving unit 112-2 of the game device 10-2 receives an acknowledgment to the pitching information RINF-2a (S226). Then, at time T226, the progress control unit 113-2 causes the display unit 31-2 to display the pitching operation of the pitcher character Cpt based on the pitching information RINF-2a (S290).
  • the preprocessing unit 1131-2 of the progress control unit 113-2 throws a pitch according to the release timing.
  • the accuracy is determined (S216).
  • the progress control unit 113-2 of the game device 10-2 displays the pitching operation of the pitcher character Cpt on the display unit 31-2, and then displays the timing gauge on the display unit 31-2.
  • the user U2 inputs a release instruction (pressing the operation button, canceling the pressing of the operation button, etc.) at an appropriate timing indicated by the timing gauge, the ball object Obl is thrown into the course selected by the pitching instruction.
  • the timing at which the release instruction is input deviates from the appropriate timing
  • the position at which the ball object Obl is thrown also deviates from the course selected by the pitching instruction.
  • the information transmission unit 114-2 of the game device 10-2 transmits the pitching information RINF-2b based on the operation information IINF-2b indicating the release instruction to the game device 10-1 (S218).
  • the pitching information RINF-2b includes information indicating the course on which the ball object Obl determined in response to the release instruction is thrown.
  • the pitching information RINF-2b contains information indicating the ball speed of the ball object Obl determined in response to the pitching instruction. Is also included.
  • the progress control unit 113-2 of the game device 10-2 causes the display unit 31-2 to display a pitching screen showing the status of the game updated based on the pitching information RINF-2b (S290).
  • the throwing screen is a screen on which the pitcher character Cpt and the ball object Obl are displayed after the throwing operation of the pitcher character Cpt is completed. Therefore, in the game device 10-2, the ball object Obl is released from the pitcher character Cpt at the time T232.
  • the information receiving unit 112-1 of the game device 10-1 receives the pitching information RINF-2b (S132). Then, at time T235, the progress control unit 113-1 causes the display unit 31-1 to display a pitching screen showing the status of the game updated based on the pitching information RINF-2b (S190). Therefore, in the game device 10-1, the ball object Obl is released from the pitcher character Cpt at the time T235. Since the operation at the time after the time T235 (for example, the times T241, T243, T244 and T246) is the same as the operation shown in FIG. 9, the description thereof will be omitted.
  • FIG. 18 is a sequence chart showing another example of the operation of the game system 1 according to the modified example 1.
  • the operation shown in FIG. 18 is the same as the operation shown in FIG. 17 except that the stealing instruction is input, and the release instruction is input to the operation unit 170-2 in FIG. 10. It is the same as the operation shown in. Therefore, detailed description of the operations described with reference to FIGS. 10 and 17 will be omitted.
  • the series of operations of the game devices 10-1 and 10-2 at the times T211, T212 and T214 are the same as the series of operations of the game devices 10-1 and 10-2 at the times T211, T212 and T214 shown in FIG. is there.
  • the progress control unit 113-2 of the game device 10-2 causes the display unit 31-2 to display a runner screen showing the status of the game updated based on the stolen base information RINF-1 (S290). ).
  • the information transmission unit 114-2 of the game device 10-2 transmits the pitching information RINF-2a based on the operation information IINF-2a indicating the content of the pitching instruction to the game device 10-1 (S218).
  • the information receiving unit 112-1 of the game device 10-1 receives the pitching information RINF-2a (S132).
  • the information receiving unit 112-1 has the pitching information RINF-2a from the time T211 which is the acquisition timing of the operation information IINF-1 by the acquisition unit 111-1 until the switching standby time WT elapses.
  • the progress control unit 113-1 continues the progress of the game in the result synchronization mode.
  • the information transmission unit 114-1 transmits a positive response to the pitching information RINF-2a to the game device 10-2 (S134).
  • the operations of the game devices 10-1 and 10-2 after the time T220 are the game devices 10-1 and 10-2 shown in FIG. It is the same as the operation of.
  • the information receiving unit 112-1 receives the pitching information RINF-2a after the switching standby time WT has elapsed from the time T211 which is the acquisition timing of the operation information IINF-1 by the acquisition unit 111-1. Similar to the operation shown in, the progress of the game switches from the result synchronization mode to the input synchronization mode. Since the operations of the game devices 10-1 and 10-2 in the first modification when the progress of the game is switched from the result synchronization mode to the input synchronization mode are the same as the operations shown in FIG. 11, the description thereof will be omitted.
  • the progress control unit 113 when the game is progressing in the input synchronization mode, the progress control unit 113 causes the display unit 31 to display an image overlooking the virtual space related to the game.
  • the mode is not limited to the above.
  • the progress control unit 113 in the input synchronization mode, the progress control unit 113 has an image in which both a game element such as a runner character Crn operated by the user U1 and a game element such as a pitcher character Cpt operated by the user U2 fit on one screen. May be displayed on the display unit 31.
  • the game device (for example, the game device 10) according to one aspect of the present invention is a game device that executes a game, and the first operation information (for example, the content of the operation by the user of the game device (for example, the user U1))
  • the second operation information for example, the content of the operation by the acquisition unit (for example, the acquisition unit 111) for acquiring the operation information IINF-1) and the user (for example, the user U2) of another game device that executes the game.
  • an information receiving unit for example, information receiving unit 112 that receives operation information IINF-2
  • a first progress mode for example, result synchronization mode
  • a progress control unit (for example, for example) that controls the progress of the game by a second progress mode (for example, an input synchronization mode) for advancing the game based on the first operation information and the second operation information.
  • a second progress mode for example, an input synchronization mode
  • the first result information (for example, result information RINF-1) indicating the result of the progress of the game by the progress control unit is shown.
  • an information transmission unit (for example, information) that transmits the first operation information to the other game device. It is characterized by including a transmission unit 114).
  • the degree of difference in the progress of the game between the game device and the other game device can be reduced as compared with the conventional case.
  • the situation of the game is aligned with the two game devices as compared with the conventional game device in which the second progress mode is not used for the progress of the game. be able to.
  • the position of the game element such as a character and an object is obtained by switching the progress of the game from the first progress mode to the second progress mode.
  • an event can be generated on the premise that the states are aligned in the two game devices. As a result, it is possible to reduce the limitation on the types of events to be generated.
  • the "first operation information indicating the content of the operation” may be information indicating an operation performed by the user with respect to the "operation unit" of the game controller or the like, or may be executed by the user. It may be information indicating the process assigned to the operation.
  • the "information indicating an operation” is used, for example, to identify one operation button from a plurality of operation buttons when the user presses one of the plurality of operation buttons provided on the operation unit. It may be the information of.
  • the "information indicating the operation” specifies, for example, one selection menu from the plurality of selection menus when the user's operation is an operation of selecting one selection menu from the plurality of selection menus. It may be information to be used.
  • the "information indicating the operation” is a selection menu when the user's operation is an operation of selecting the selection menu B from the plurality of selection menus "A", "B", and “C”. It may be information indicating that "B" is selected.
  • the “information indicating the process assigned to the operation” for example, the user presses the one operation button while the pressing of the one operation button is assigned to the instruction to move the character related to the game upward. When pressed, it may be information indicating an instruction to move the character upward.
  • the "second operation information indicating the content of the operation” may be information indicating an operation performed by the user with respect to an "operation unit” such as a game controller of another game device.
  • Information indicating the process assigned to the operation executed by the user may be used.
  • controlling the progress of the game may be a process of updating the status of the game at the update timing for advancing the game. Further, “controlling the progress of the game” may be a process of determining whether or not to update the status of the game at the update timing for advancing the game. In addition, “controlling the progress of the game” determines whether or not to update the status of the game at the update timing for advancing the game, and when updating the status of the game, determines the status of the updated game. It may be a process to be performed.
  • the "update timing” may be, for example, the timing for updating the image displayed on the display unit. Further, the “update timing” may be a timing that arrives periodically or periodically during the period in which the game device is executing the game.
  • the "game situation” may be, for example, the situation of game elements in the virtual space related to the game.
  • the "game element” may be, for example, a virtual object existing in the virtual space related to the game, or a virtual camera that images the virtual space related to the game.
  • the "virtual object existing in the virtual space related to the game” may be, for example, a concept including a character related to the game and an object related to the game.
  • the "game element status” may be the position and state of the game element.
  • the "state of the game element” may be a concept including the movement of the game element. For example, in the case of a baseball game, the "movement of game elements" corresponds to the behavior of the character such as pitching, batting, and stealing.
  • the "first progress mode” may be a progress mode in which the status of the game is updated based on the first operation information when the first operation information exists at the update timing for advancing the game. Further, in the "second progress mode", when both the first operation information and the second operation information are gathered at the update timing for advancing the game, both operation information (first operation information and the second operation information) are available. 2 The progress mode may be used to update the game status based on the combination with the operation information).
  • the "first result information” may be information indicating the status of the game updated by the "first progress mode". For example, in a baseball game, when the progress control unit advances the game based on the first operation information indicating the operation for pitching the pitcher character in the first progress mode, the "first result information" is the first. 1. Information may be used to instruct the start of the action of the pitcher character who pitches according to the "ball type", "course”, etc. determined based on the operation information.
  • the "image showing the result of the progress of the game” is an image corresponding to the "situation of the game” updated by the first progress mode or the second progress mode.
  • the game device is the game device according to Appendix 1, and the information receiving unit is a second result information (for example, for example, showing the result of the progress of the game in the other game device.
  • the progress control unit advances the game based on the second result information in the first progress mode.
  • the progress control unit advances the game based on the second result information. Therefore, even in the first progress mode, the operation by the user of the other game device can be reflected in the progress of the game.
  • the game device according to another aspect of the present invention is the game device according to Appendix 2, and in the second progress mode, the progress of the game in the game device and the progress of the game in the other game device.
  • the degree of difference from the above is less than or equal to the degree of difference between the progress of the game in the game device in the first progress mode and the progress of the game in the other game device.
  • the game device is the game device according to any one of Appendix 1 to 3, and the progress control unit is a virtual space related to the game in the second progress mode. It is characterized in that a bird's-eye view image is displayed on a display unit (for example, a display unit 31).
  • both the game element such as a character operated by the user of the game device and the game element such as the character operated by the user of another game device are displayed on the display unit. Will be done.
  • the user can determine, for example, how to operate the character by looking at the movement of the character operated by the opponent user.
  • the game device is the game device according to any one of Supplementary Provisions 1 to 4, wherein in the game, a pitcher character (for example, pitcher character Cpt) executes a pitch.
  • a pitcher character for example, pitcher character Cpt
  • the game device is used to operate the runner character
  • the other game device is used to operate the pitcher character.
  • the progress control unit may indicate that the first operation information acquired by the acquisition unit indicates the start of stealing to the runner character while the game is in progress in the first progress mode. Based on the acquisition timing of the first operation information by the acquisition unit, it is characterized in that it is determined whether or not to switch the progress of the game from the first progress mode to the second progress mode.
  • the game is executed before the pitch by switching the progress of the game from the first progress mode to the second progress mode.
  • An event can be fired before a pitch to prevent a stolen base.
  • whether or not to switch the progress of the game from the first progress mode to the second progress mode is determined based on the acquisition timing of the first operation information. Therefore, when the stealing is started, the stealing is prevented.
  • the event to be played does not always occur before the pitch.
  • the game device is the game device according to any one of Appendix 1 to 4, wherein in the game, the pitcher character executes the pitching and the runner character executes the stealing.
  • the information receiver is the other game.
  • the progress control unit Upon receiving the pitching information (for example, pitching information RINF-2) that causes the pitcher character to start pitching according to the operation by the user of the device, the progress control unit receives the pitching information while the game is in progress in the first progress mode.
  • the acquisition timing of the first operation information by the acquisition unit and the reception of the pitching information by the information receiving unit is characterized in that it is determined whether or not to switch the progress of the game from the first progress mode to the second progress mode based on the timing.
  • the game is executed before the pitch by switching the progress of the game from the first progress mode to the second progress mode.
  • An event can be fired before a pitch to prevent a stolen base.
  • whether or not to switch the progress of the game from the first progress mode to the second progress mode is determined based on the acquisition timing of the first operation information and the reception timing of the pitching information, so that the stolen base is stolen.
  • an event to prevent stealing does not always occur before the pitch.
  • the game device is the game device according to Appendix 6, wherein the progress control unit is from the acquisition timing of the first operation information by the acquisition unit until the first time elapses.
  • the progress of the game is switched from the first progress mode to the second progress mode.
  • the game device is the game device according to the appendix 6 or 7, and the progress control unit has a first time elapsed from the acquisition timing of the first operation information by the acquisition unit.
  • the information receiving unit receives the pitching information, the progress of the game in the first progress mode is continued.
  • the same effect as in Appendix 6 can be obtained.
  • the information receiving unit receives the pitching information from the acquisition timing of the first operation information to the elapse of the first time, so that the event to prevent stealing is , Does not occur before pitching.
  • the game device is the game device according to any one of Appendix 6 to 8, and the progress control unit is the second from the reception of the pitching information by the information receiving unit. After a lapse of time, the pitcher character is made to start pitching based on the pitching information.
  • the same effect as in Appendix 6 can be obtained. Further, according to this aspect, the timing at which the pitcher character starts pitching based on the pitching information can be delayed from the timing at which the pitcher character starts pitching in another game device. As a result, the game device can receive pitching information indicating the pitching accuracy and the like from another game device after the pitcher character has started pitching.
  • the game device is the game device according to any one of Appendix 5 to 9, and the information transmission unit is in the case where the result of the determination by the progress control unit is affirmative. It is characterized in that the other game device is notified that the progress of the game is switched from the first progress mode to the second progress mode.
  • the progress of the game can be switched to the second progress mode on both of the two game devices. Specifically, in other game devices as well, the progress of the game can be switched from the first progress mode to the second progress mode in order to generate an event to prevent stealing before pitching.
  • the recording medium includes a processor of a game device for executing a game, an acquisition unit for acquiring first operation information indicating the content of an operation by a user of the game device, and another unit for executing the game.
  • An information receiving unit that receives second operation information indicating the content of an operation by a user of a game device, a first progress mode for advancing the game based on the first operation information, the first operation information, and the first operation information. 2
  • the progress control unit that controls the progress of the game and the progress control unit advance the game in the first progress mode by the second progress mode in which the game is progressed based on the operation information.
  • the first operation It is a non-transient recording medium (for example, a memory 13) that records a program characterized by functioning as an information transmission unit that transmits information to the other game device.
  • the game system is a game system in which two game devices that can communicate with each other cooperate to execute a game, and each of the two game devices Based on the acquisition unit that acquires the first operation information indicating the content of the operation by the user, the information receiving unit that receives the second operation information indicating the content of the operation by the user of another game device, and the first operation information.
  • a progress control that controls the progress of the game by a first progress mode for advancing the game and a second progress mode for advancing the game based on the first operation information and the second operation information.
  • the progress control unit and the progress control unit advance the game in the first progress mode
  • the first result information indicating the result of the progress of the game by the progress control unit is transmitted to the other game device, and the progress is described.
  • the control unit advances the game in the second progress mode, it is characterized by including an information transmission unit that transmits the first operation information to the other game device.
  • the processor of the game device that executes the game acquires the first operation information indicating the content of the operation by the user of the game device, and another game that executes the game.
  • the first progress mode in which the second operation information indicating the content of the operation by the user of the device is received and the game is advanced based on the first operation information, the first operation information and the second operation information are set.
  • the progress control unit of the game when the progress of the game is controlled by the second progress mode in which the game is advanced and the progress control unit advances the game in the first progress mode, the progress control unit of the game When the first result information indicating the progress result is transmitted to the other game device and the progress control unit advances the game in the second progress mode, the first operation information is transmitted to the other game device. It is characterized by doing.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

Ce dispositif de jeu comprend : une unité d'acquisition qui acquiert des premières informations d'opération indiquant le contenu d'une opération effectuée par un utilisateur; une unité de réception d'informations qui reçoit des secondes informations d'opération indiquant le contenu d'une opération effectuée par un utilisateur d'un autre dispositif de jeu; une unité de commande de progression du jeu qui commande la progression du jeu en utilisant un premier mode de progression, dans lequel le jeu progresse sur la base des premières informations d'opération, et un second mode de progression, dans lequel le jeu progresse sur la base des premières informations d'opération et des secondes informations d'opération; et une unité de transmission d'informations qui transmet les premières informations de résultat indiquant le résultat de la progression du jeu de l'unité de commande de progression du jeu à l'autre dispositif de jeu dans le premier mode de progression, et qui transmet les premières informations d'opération à l'autre dispositif de jeu dans le second mode de progression.
PCT/JP2020/006847 2019-03-12 2020-02-20 Dispositif de jeu, système de jeu, support d'enregistrement, et procédé de commande de jeu WO2020184139A1 (fr)

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TW202037399A (zh) 2020-10-16
JP2020146154A (ja) 2020-09-17
KR20210135290A (ko) 2021-11-12
TWI725762B (zh) 2021-04-21
KR102625527B1 (ko) 2024-01-17

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