WO2020184139A1 - Game device, game system, recording medium, and game control method - Google Patents

Game device, game system, recording medium, and game control method Download PDF

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Publication number
WO2020184139A1
WO2020184139A1 PCT/JP2020/006847 JP2020006847W WO2020184139A1 WO 2020184139 A1 WO2020184139 A1 WO 2020184139A1 JP 2020006847 W JP2020006847 W JP 2020006847W WO 2020184139 A1 WO2020184139 A1 WO 2020184139A1
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WIPO (PCT)
Prior art keywords
game
progress
game device
information
control unit
Prior art date
Application number
PCT/JP2020/006847
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French (fr)
Japanese (ja)
Inventor
藤田 淳一
Original Assignee
株式会社コナミデジタルエンタテインメント
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by 株式会社コナミデジタルエンタテインメント filed Critical 株式会社コナミデジタルエンタテインメント
Priority to KR1020217032099A priority Critical patent/KR102625527B1/en
Publication of WO2020184139A1 publication Critical patent/WO2020184139A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball

Definitions

  • the present invention relates to a game device, a game system, a recording medium, and a game control method.
  • one game device is the result of the operation by the user of the one game device and the progress of the game on the other game device. Based on the above, the game on one of the game devices is advanced. For this reason, in the conventional technique, there may be a difference in the progress of the game between the two game devices that execute the online baseball game.
  • the present invention has been made in view of the above circumstances, and makes it possible to reduce the degree of difference in the progress of the game between two game devices that execute an online baseball game, as compared with the conventional case.
  • Providing technology is one of the solutions.
  • the game device is a game device that executes a game, and is an acquisition unit that acquires first operation information indicating the contents of operations by the user of the game device.
  • An information receiving unit that receives second operation information indicating the content of an operation by a user of another game device that executes the game, and a first progress mode in which the game is advanced based on the first operation information.
  • a progress control unit that controls the progress of the game by a second progress mode in which the game progresses based on the first operation information and the second operation information, and the progress control unit is the first.
  • the first result information indicating the result of the progress of the game by the progress control unit is transmitted to the other game device, and the progress control unit transmits the game in the second progress mode.
  • the game is characterized by including an information transmission unit that transmits the first operation information to the other game device.
  • the game system is a game system in which two game devices that can communicate with each other jointly execute a game, and each of the two game devices indicates the content of operation by the user.
  • a first unit for acquiring the first operation information
  • an information receiving unit for receiving the second operation information indicating the content of the operation by a user of another game device
  • a first operation unit for advancing the game based on the first operation information.
  • a progress control unit that controls the progress of the game and a progress control unit according to the first progress mode and the second progress mode in which the game is progressed based on the first operation information and the second operation information.
  • the progress control unit transmits the first result information indicating the result of the progress of the game to the other game device, and the progress control unit performs the second progress.
  • the game is advanced according to the mode, it is characterized by including an information transmission unit that transmits the first operation information to the other game device.
  • the recording medium is a processor of a game device that executes a game, an acquisition unit that acquires first operation information indicating the content of an operation by a user of the game device, and an acquisition unit that executes the game.
  • An information receiving unit that receives second operation information indicating the content of an operation by a user of another game device, a first progress mode for advancing the game based on the first operation information, and the first operation information.
  • a progress control unit that controls the progress of the game by a second progress mode that advances the game based on the second operation information, and a progress control unit that advances the game in the first progress mode.
  • the processor of the game device that executes the game acquires the first operation information indicating the content of the operation by the user of the game device, and executes the game.
  • the progress control unit is used.
  • the first result information indicating the result of the progress of the game is transmitted to the other game device and the progress control unit advances the game in the second progress mode
  • the first operation information is transmitted to the other game device. It is characterized by sending to.
  • FIG. 1 is an explanatory diagram for explaining an outline of the game system 1 according to the present embodiment. Hereinafter, an outline of the game system 1 will be described with reference to FIG.
  • the game system 1 includes a plurality of game devices 10 (10-1 to 10-M) capable of executing a competitive game, and a plurality of game devices 10 (10-1 to 10-M) provided corresponding to the plurality of game devices 10 (10-1 to 10-M). It has a display device 30 (30-1 to 30-M) (M is a natural number of 2 or more).
  • the m-th game device 10 may be referred to as a game device 10-m (m is a natural number satisfying 1 ⁇ m ⁇ M).
  • the m-th display device 30 may be referred to as a display device 30-m.
  • the game device 10 is a home-use game device.
  • the game device 10 any information processing device can be adopted.
  • the game device 10 may be a game device for business use installed in a store, a game facility, or the like, a mobile device such as a mobile phone or a smartphone, or a terminal such as a personal computer. It may be a type of information device.
  • the game device 10-m can communicate with the display device 30-m provided corresponding to the game device 10-m. Then, the game device 10-m displays an image related to the competition game being executed by the game device 10-m on the display unit 31-m provided by the display device 30-m provided corresponding to the game device 10-m. Can be displayed on.
  • the display device 30 includes, for example, a liquid crystal display, a television receiver, a touch panel, or the like.
  • the display device 30 may be a head-mounted display (HMD: Head Mounted Display). Further, the display device 30 may be included in the game device 10.
  • HMD Head Mounted Display
  • One of the plurality of game devices 10-1 to 10-M can communicate with another game device 10, for example, the game device 10-2 via the network NW.
  • the game device 10-1 transmits information about the competitive game being executed by the game device 10-1 to the game device 10-2.
  • the game device 10-2 transmits information about the competition game being executed by the game device 10-2 to the game device 10-1. Therefore, information about the competition game being executed by each game device 10-m can be shared among a plurality of game devices 10-1 to 10-M.
  • the user of the game device 10-1 and the user of the game device 10-2 can compete with each other in the competition game, or cooperate with each other in the competition game to clear the mission or the like.
  • a case where the user of the game device 10-1 and the user of the game device 10-2 compete against each other in a competitive game will be described.
  • the game devices 10 execute a competition game while communicating with each other via a network NW
  • the present invention is not limited to such an aspect.
  • the game device 10 may be able to directly communicate with another game device 10 by infrared communication or short-range wireless communication such as Bluetooth (registered trademark) without going through a network NW, or a cable. It may be possible to communicate by directly connecting with the like.
  • the game system 1 may have a server device that controls communication between a plurality of game devices 10. In this case, the plurality of game devices 10 may be able to communicate with each other via the server device. Further, each game device 10 may be able to execute a competition game independently without communicating with another game device 10. In this case, the user of each game device 10 can play the competition game independently.
  • each game device 10 is operated by a single user
  • the present invention is not limited to such an embodiment, and a plurality of users are single.
  • a plurality of users who operate a single game device 10 may be able to play against each other (or cooperate with each other).
  • the competition game executed by the game device 10 is, for example, a game in which one player and another player play a competition corresponding to the competition game in a virtual space.
  • the "virtual space” is a space in which a virtual object or the like related to a competition game exists.
  • the "virtual object related to the competition game” is an example of the "game element”, and may be a concept including, for example, a character related to the competition game and an object related to the competition game.
  • the "game element” is not limited to the "virtual object existing in the virtual space", and may be a “virtual camera that captures the virtual space”.
  • the "game element” may be a virtual camera that images the virtual space from the viewpoint of the pilot of the flight simulator, or may be a virtual camera that images the virtual space from the viewpoint of the main character of the survival game.
  • the "competition corresponding to the competition game” may be a "competition in which the action of one player is blocked by another player who is the opponent of one player".
  • "Competition in which one player's actions are blocked by another player who is an opponent of one player” includes, for example, general ball games such as baseball, softball, cricket, soccer, basketball, tennis, table tennis and volleyball. Applicable.
  • the "action of one player” may be pitching, batting, stealing, defensive, and the like.
  • the “action of one player” may be dribbling, passing, shooting, or the like.
  • the "action of one player” may be, for example, inserting the ball so as not to be returned to the court of the opponent.
  • the competition game executed by the game device 10 is a ball game such as a baseball game, a softball game, a cricket game, a soccer game, a basketball game, a tennis game, a table tennis game, and a volleyball game.
  • a case where the competition game executed by the game devices 10-1 and 10-2 is a baseball game will be described.
  • FIG. 2 is an explanatory diagram showing an example of an image IMG displayed on the display unit 31.
  • an image IMG that captures a virtual space that virtually realizes a baseball field is displayed on the display unit 31. Therefore, in the virtual space, a pitcher character Cpt corresponding to a pitcher, a batter character Cbt corresponding to a batter, a ball object Obl corresponding to a ball, a bat object Obt corresponding to a bat, a home base object Ohb corresponding to a home base, and the like are included.
  • a pitcher character Cpt corresponding to a pitcher a batter character Cbt corresponding to a batter
  • a ball object Obl corresponding to a ball a bat object Obt corresponding to a bat
  • a home base object Ohb corresponding to a home base
  • the image IMG shown in FIG. 2 is, for example, an image from a virtual camera (viewpoint) behind the pitcher character Cpt (occipital side), and is a display unit 31 corresponding to the game device 10 used for operating the pitcher character Cpt. Is displayed in. Further, the window WD is displayed, for example, when the runner character Crn corresponding to the runner is on the base. In the window WD, in addition to the runner character Crn, a base object Orb corresponding to a base such as a first base may be displayed.
  • the pitcher character Cpt, the batter character Cbt, the runner character Crn, the ball object Obl, the bat object Obt, the home base object Ohb, the base object Orb, and the like are examples of the "virtual object related to the competition game" described in FIG. ..
  • FIG. 2 in order to make the figure easier to see, the description of the catcher character corresponding to the catcher, the referee character corresponding to the referee, and the like is omitted.
  • the display unit 31 corresponding to the game device 10 used for operating the batter character Cbt has, for example, an image from a virtual camera (viewpoint) behind (rear head side) of the batter character Cbt. Is displayed.
  • the pitcher character Cpt pitches and the runner character Crn steals the base.
  • the user of the game device 10-1 and the user of the game device 10-2 perform a defensive operation for operating the defensive character corresponding to the defensive player and an attack operation for operating the attack character corresponding to the attacking player.
  • the defensive character includes a pitcher character Cpt, a catcher character, and the like
  • the attack character includes a batter character Cbt, a runner character Crn, and the like.
  • the user of the game device 10-1 executes an attack operation
  • the user of the game device 10-2 performs a defensive operation.
  • the user of the game device 10-1 may use the game device 10-1 to input a stealing instruction for causing the runner character Crn to steal, for example.
  • the user of the game device 10-2 may input a pitching instruction for pitching the pitcher character Cpt using the game device 10-2.
  • the attack and the defense alternate and the user of the game device 10-2 performs the attack operation
  • the user of the game device 10-1 performs the defensive operation.
  • FIG. 3 is a functional block diagram showing an example of the configuration of the game device 10.
  • the game device 10 includes a game control unit 110, a storage unit 130 for storing various information, a communication unit 150 for executing communication between an external device such as another game device 10, and a user of the game device 10. It has an operation unit 170 such as a game controller operated by the above, and an information reading unit 190 for reading information from a recording medium such as an optical disk.
  • the communication unit 150 outputs the image data of the image IMG displayed on the display unit 31 to the display device 30.
  • the game control unit 110 controls each unit of the game device 10. Further, the game control unit 110 controls the progress of a competitive game such as a baseball game executed by the game device 10.
  • the game control unit 110 includes an acquisition unit 111, an information reception unit 112, a progress control unit 113, and an information transmission unit 114.
  • the game device 10 used for operating one or both of the runner character Crn and the batter character Cbt is also referred to as an attacking game device 10, and is a game device used for operating the pitcher character Cpt.
  • Reference numeral 10 is also referred to as a defensive side game device 10.
  • the game device 10-1 is used to operate the runner character Crn and the game device 10-2 is used to operate the pitcher character Cpt
  • the game device 10-1 is the attacking game device.
  • the game device 10-2 is also referred to as the defensive side game device 10.
  • the acquisition unit 111 acquires operation information (an example of "first operation information") indicating the content of the operation by the user of the game device 10. For example, when the user of the game device 10 operates the operation unit 170, the acquisition unit 111 acquires operation information indicating the content of the operation. That is, the acquisition unit 111 receives the operation by the user of the game device 10 via the operation unit 170. For example, the acquisition unit 111 of the game device 10 on the attacking side performs an operation for causing the runner character Crn to steal a base (hereinafter, also referred to as a “stolen base instruction”) and an operation for the batter character Cbt to hit the ball object Obl (hereinafter, ““ stealing instruction ”).
  • first operation information an example of "first operation information”
  • the acquisition unit 111 acquires operation information indicating the content of the operation. That is, the acquisition unit 111 receives the operation by the user of the game device 10 via the operation unit 170.
  • the acquisition unit 111 of the game device 10 on the attacking side
  • hit instruction Also referred to as "hit instruction”
  • the acquisition unit 111 of the game device 10 on the defensive side receives an operation for causing the pitcher character Cpt to throw a ball (hereinafter, also referred to as a “pitching instruction”) via the operation unit 170.
  • the "operation information indicating the content of the operation” may be information indicating the user's operation on the operation unit 170 of the game controller or the like, or information indicating the process assigned to the user's operation. May be good.
  • the "information indicating the operation” is, for example, to identify one operation button from the plurality of operation buttons when the user presses one of the plurality of operation buttons provided on the operation unit 170. It may be the information of.
  • the "information indicating the operation” specifies, for example, one selection menu from the plurality of selection menus when the user's operation is an operation of selecting one selection menu from the plurality of selection menus. It may be information to be used.
  • the "information indicating the operation” is a selection menu when the user's operation is an operation of selecting the selection menu B from the plurality of selection menus "A", "B", and “C”. It may be information indicating that "B" is selected.
  • the “information indicating the process assigned to the operation” for example, the user presses the one operation button while the pressing of the one operation button is assigned to the instruction to move the character related to the game upward. When pressed, it may be information indicating an instruction to move the character upward.
  • the information receiving unit 112 receives operation information (an example of "second operation information") indicating the content of the operation by the user of the other game device 10 that executes the game via the communication unit 150.
  • operation information an example of "second operation information”
  • the other of the two game devices 10 "is another game that executes the game.” It corresponds to "device 10".
  • the information receiving unit 112 of the game device 10 on the attacking side receives operation information indicating the content of the operation by the user of the game device 10 on the defensive side via the communication unit 150.
  • the information receiving unit 112 of the defensive side game device 10 receives the operation information indicating the content of the operation by the user of the attacking side game device 10 via the communication unit 150. Further, the information receiving unit 112 receives result information (an example of "second result information") indicating the result of the progress of the game in the other game device 10 via the communication unit 150.
  • result information an example of "second result information”
  • the result information indicating the result of the progress of the game in the other game device 10 is other. It is also referred to as the result information of the game device 10.
  • the progress control unit 113 advances the game based on the operation information acquired by the acquisition unit 111 (an example of the "first progress mode"), the operation information acquired by the acquisition unit 111, and other games.
  • the progress of the game is controlled by the input synchronization mode (an example of the "second progress mode") in which the game progresses based on the operation information of the device 10.
  • the progress control unit 113 switches between the result synchronization mode and the input synchronization mode according to the situation of the game, and advances the game.
  • the operation information of the other game device 10 that is, the operation information indicating the content of the operation by the user of the other game device 10
  • the game may be advanced based on the result information of another game device 10 described later.
  • the progress control unit 113 has, for example, a pre-processing unit 1131 and a post-processing unit 1132.
  • the pre-processing unit 1131 advances the game based on the operation information acquired by the acquisition unit 111.
  • the result information (an example of "first result information") indicating the result of the progress of the game by the preprocessing unit 1131 is transmitted to the other game device 10 by the information transmission unit 114 described later.
  • the preprocessing unit 1131 is based on a set of the operation information acquired by the acquisition unit 111 and the operation information received by the information receiving unit 112 (operation information of another game device 10). , Advance the game.
  • the result of the progress of the game by the preprocessing unit 1131 does not have to be notified to the other game device 10.
  • the post-processing unit 1132 advances the game based on the result of the progress of the game by the pre-processing unit 1131. Further, in the result synchronization mode, when the information receiving unit 112 receives the result information of the other game device 10, the post-processing unit 1132 advances the game based on the result information of the other game device 10. As a result, the operation by the user of the other game device 10 can be reflected in the progress of the game.
  • controlling the progress of the game may be a process of updating the status of the game at the update timing for advancing the game. Further, “controlling the progress of the game” may be a process of determining whether or not to update the status of the game at the update timing for advancing the game. In addition, “controlling the progress of the game” determines whether or not to update the status of the game at the update timing for advancing the game, and when updating the status of the game, determines the status of the updated game. It may be a process to be performed.
  • the "update timing” may be, for example, a timing for updating the image IMG displayed on the display unit 31. Further, the “update timing” may be a timing that arrives periodically or periodically during the period in which the game device 10 is executing the game.
  • the "game situation” may be, for example, the situation of game elements in the virtual space related to the game.
  • the "game element status” may be the position and state of the game element.
  • the "game element state” may be a concept including the movement of the game element. For example, in the case of a baseball game, the "movement of game elements” corresponds to the behavior of the character such as pitching, batting, and stealing.
  • the "result synchronization mode" at the update timing for advancing the game, when the operation information is acquired by the acquisition unit 111, the game status is updated based on the operation information, and the result information is transmitted by the information receiving unit 112. It may be a progress mode in which the status of the game is updated based on the result information when it is received. Further, the "input synchronization mode” is a progress mode in which the game status is updated based on both operation information when the operation information of both of the two game devices 10 is gathered at the update timing for progressing the game. There may be.
  • the post-processing unit 1132 causes the display unit 31 to display an image IMG indicating the result of the progress of the game.
  • the post-processing unit 1132 causes the display unit 31 to display the image IMG corresponding to the game status updated by the result synchronization mode or the input synchronization mode.
  • the information transmission unit 114 transmits the result information indicating the result of the progress of the game by the progress control unit 113 to the other game device 10 via the communication unit 150. ..
  • the result information indicating the result of the progress of the game by the progress control unit 113 is, for example, as described above, the result information indicating the result of the progress of the game by the preprocessing unit 1131.
  • the "result information” may be information indicating the status of the game updated in the "result synchronization mode".
  • the "result information” may be stolen base information instructing the start of stealing, which is determined based on the operation information indicating the content of the stolen base instruction.
  • the "result information” is the pitcher character Cpt that throws according to the "ball type” and "course” determined based on the operation information indicating the content of the pitching instruction. It may be pitching information instructing the start of the operation of.
  • the information transmission unit 114 transmits the operation information acquired by the acquisition unit 111 to the other game device 10 via the communication unit 150.
  • the storage unit 130 stores various information necessary for the progress of the baseball game executed by the game device 10 and the control program RPG of the game device 10.
  • the control program RPG is a program that controls the game device 10.
  • the control program RPG includes, for example, an operation system program for controlling each part of the game device 10 and an application program (an example of a "program") for the game device 10 to execute a baseball game. ..
  • the application program may be, for example, one that is read from the information reading unit 190 and stored in the storage unit 130 when the user of the game device 10 starts a baseball game.
  • the configuration of the game device 10 is not limited to the example shown in FIG.
  • FIG. 4 is a configuration diagram showing an example of the hardware configuration of the game device 10.
  • the game device 10 includes a processor 11 that controls each part of the game device 10, a memory 13 that stores various information, a communication device 15 for communicating with an external device existing outside the game device 10, and a game device. It has an input operation device 17 for accepting operations by 10 users, and a disk device 19 for reading information from a recording medium.
  • the memory 13 is a non-transitory recording medium, for example, a volatile memory such as a RAM (Random Access Memory) that functions as a work area of the processor 11, a control program RPG of the game device 10, and the like. It includes a non-volatile memory such as an EEPROM (Electrically Erasable Programmable Read-Only Memory) for storing various kinds of information, and provides a function as a storage unit 130.
  • the memory 13 is illustrated as a "recording medium" on which the control program RPG is recorded, but the present invention is not limited to such an embodiment.
  • the "recording medium" on which the control program RPG is recorded may be a storage device provided in an external device existing outside the game device 10.
  • the "recording medium” on which the control program RPG is recorded may be a storage device that exists outside the game device 10 and is provided on a distribution server that distributes the control program RPG and records the control program RPG.
  • the processor 11 is, for example, a CPU (Central Processing Unit), executes a control program RPG stored in the memory 13, and operates according to the control program RPG to function as a game control unit 110.
  • a CPU Central Processing Unit
  • the communication device 15 is hardware for communicating with an external device existing outside the game device 10 via one or both of a wired network and a wireless network, and provides a function as a communication unit 150.
  • the input operation device 17 provides a function as an operation unit 170 that accepts the user's operation of the game device 10.
  • the input operation device 17 may be composed of one or a plurality of devices including, for example, an operation button, a touch panel, a keyboard, a joystick, and a part or all of a pointing device such as a mouse.
  • the disk device 19 is, for example, an optical disk device, and provides a function as an information reading unit 190 that reads various information such as a control program RPG recorded on a recording medium such as an optical disk.
  • the processor 11 is configured to include hardware such as a GPU (Graphics Processing Unit), a DSP (Digital Signal Processor), or an FPGA (Field Programmable Gate Array) in addition to the CPU or in place of the CPU. It may be what is done. In this case, a part or all of the game control unit 110 realized by the processor 11 may be realized by hardware such as a DSP. Further, the processor 11 may be configured to include a part or all of one or more CPUs and one or more hardware elements. For example, when the processor 11 is configured to include a plurality of CPUs, some or all the functions of the game control unit 110 are realized by the plurality of CPUs operating in cooperation with each other according to a program related to a baseball game. You may.
  • a GPU Graphics Processing Unit
  • DSP Digital Signal Processor
  • FPGA Field Programmable Gate Array
  • FIG. 5 is an explanatory diagram for explaining the outline of the result synchronization mode.
  • FIG. 5 schematically shows the flow of information such as operation information IINF (IINF-1, IINF-2) and result information RINF (RINF-1, RINF-2).
  • the operation information IINF-1 is the operation information IINF indicating the content of the operation by the user U1 of the game device 10-1
  • the operation information IINF-2 is the operation information indicating the content of the operation by the user U2 of the game device 10-2.
  • IINF is the result information RINF indicating the result of the progress of the game on the game device 10-1
  • the result information RINF-2 is the result information RINF showing the result of the progress of the game on the game device 10-2. is there.
  • the image data DIMG1 (DIMG1-1, DIMG1-2) indicates the image data DIMG generated in the result synchronization mode.
  • the image data DIMG1-1 is the image data DIMG1 of the image IMG displayed on the display unit 31-1
  • the image data DIMG1-2 is the image data DIMG1 of the image IMG displayed on the display unit 31-2. is there.
  • the description of the storage unit 130, the communication unit 150, and the like is omitted in order to make the flow of information easier to understand.
  • the operation information IINF-1 is an example of "first operation information”
  • the operation information IINF-2 is an example of "second operation information”
  • the result information RING-1 is. It is an example of "first result information”
  • the result information RINF-2 is an example of "second result information”.
  • the operation information IINF-2 is an example of "first operation information”
  • the operation information IINF-1 is an example of "second operation information”
  • the result information RINF- Reference numeral 2 is an example of "first result information”
  • result information RINF-1 is an example of "second result information”.
  • the operations of the users U1 and U1 are the operations of the game, centering on the operations of the game devices 10-1 and 10-2 when the user U1 of the game device 10-1 operates the operation unit 170-1.
  • the flow of the operation information IINF and the like until it is reflected in the progress will be described.
  • the acquisition unit 111-1 acquires the operation information IINF-1 indicating the content of the operation by the user U1 from the operation unit 170-1.
  • the acquisition unit 111-1 may acquire the operation information IINF-1 from the operation unit 170-1 via the storage unit 130 or the like. Then, the acquisition unit 111-1 outputs the operation information IINF-1 to the preprocessing unit 1131-1 of the progress control unit 113-1.
  • the pre-processing unit 1131-1 advances the game based on the operation information IINF-1. Then, the pre-processing unit 1131-1 outputs the result information RINF-1 indicating the result of the progress of the game to the information transmission unit 114-1 and the post-processing unit 11321. For example, the preprocessing unit 1131-1 determines the game status when the game is advanced based on the operation information IINF-1, and the result information indicating the determined game status (that is, the result of the game progress). The RINF-1 is output to the information transmission unit 114-1 and the post-processing unit 11321. The information transmission unit 114-1 transmits the result information RINF-1 to the game device 10-2.
  • the post-processing unit 11321 advances the game based on the result information RINF-1. For example, the post-processing unit 11321 advances the game so that the situation of the game becomes the situation indicated by the result information RINF-1. Then, the post-processing unit 11321 generates the image data DIMG1-1 of the image IMG to be displayed on the display unit 31-1 based on the result of the progress of the game, and displays the generated image data DIMG1-1 on the display device 30-. Output to 1. As a result, the image IMG updated according to the operation by the user U1 is displayed on the display unit 31-1.
  • the information receiving unit 112-1 receives the result information RINF-2. Then, the information receiving unit 112-1 outputs the result information RINF-2 to the post-processing unit 11321 of the progress control unit 113-1.
  • the result information RINF-2 can be obtained from the game device 10-2 to the game device 10-, for example, when the preprocessing unit 1131-2 of the game device 10-2 advances the game based on the operation information IINF-2. It is sent to 1.
  • the post-processing unit 11321 advances the game based on the result information RINF-2. Then, the post-processing unit 11321 generates the image data DIMG1-1 of the image IMG to be displayed on the display unit 31-1 based on the result of the progress of the game, and displays the generated image data DIMG1-1 on the display device 30-. Output to 1. As a result, the image IMG updated according to the operation by the user U2 is displayed on the display unit 31-1.
  • the transfer of information such as the operation information IINF (IINF-1, IINF-2) and the result information RINF (RINF-1, RINF-2) may be executed via the storage unit 130 or the like.
  • the operation of the game device 10-2 will be described in the above description by exchanging the numbers "1" and "2" at the end of the code of the game device 10 or the like (the numbers after the hyphen) with each other.
  • the operation of the game devices 10-1 and 10-2 in the result synchronization mode will be described with reference to FIG.
  • FIG. 6 is a sequence chart showing an example of operation in the result synchronization mode of the game system 1.
  • lowercase alphabets (a, b, c, d) are added to the end of the reference numerals in order to distinguish the plurality of operation information IINF-1 from each other.
  • a lowercase alphabet (a, b, c, d) is added to the end of the code.
  • the operation information acquisition (S114, S214) shown in FIG. 6 is a process executed by the acquisition unit 111
  • the pre-processing (S116, S216) is a process executed by the pre-processing unit 1131.
  • the process (S122, S222) is a process executed by the post-processing unit 1132.
  • the intervals of the times T13, T23, T33, T43 and T53 shown in FIG. 6 correspond to the cycle of the game update timing in the game device 10-1, and the intervals of the times T14, T24, T34, T44 and T54 correspond to each other.
  • the time when the game is updated on the game device 10-2 is a time after the time when the game is updated on the game device 10-1.
  • the time when the game is updated on the game device 10-2 may be a time before the time when the game is updated on the game device 10-1, and is the same as the time when the game is updated on the game device 10-1. It may be the time.
  • the operation indicated by the operation information IINF-1c is an operation reflected in the progress of the game on the game device 10-2
  • the operation indicated by the operation information IINF-2b is the progress of the game on the game device 10-1.
  • the case where the operation is reflected in is described. That is, the operations indicated by the operation information IINF-1a, IINF-1b, and IINF-1d are operations that do not need to be reflected in the game device 10-2. Further, the operations shown in the operation information IINF-2a, IINF-2c, and IINF-2d are operations that do not need to be reflected in the game device 10-1.
  • the acquisition unit 111-1 of the game device 10-1 acquires the operation information IINF-1a (S114). Then, at time T13, the preprocessing unit 1131-1 advances the game based on the operation information IINF-1a (S116). Further, at time T15, the post-processing unit 11321 advances the game based on the result of the progress of the game by the pre-processing unit 1131-1 (S122). As a result, in the game device 10-1, the game status is updated to the status according to the operation information IINF-1a.
  • the acquisition unit 111-2 of the game device 10-2 acquires the operation information IINF-2a (S214). Then, at time T14, the preprocessing unit 1131-2 advances the game based on the operation information IINF-2a (S216). Further, at time T16, the post-processing unit 1132-2 advances the game based on the result of the progress of the game by the pre-processing unit 1131-2 (S222). As a result, in the game device 10-2, the game status is updated to the status according to the operation information IINF-2a.
  • the operation of the game device 10-1 at the times T21, T23 and T25 is the game device 10-1 at the times T11, T13 and T15, except that the operation information IINF-1b is acquired instead of the operation information IINF-1a. It is the same as the operation of.
  • the operation of the game device 10-2 at times T22, T24 and T26 is the game device 10-2 at times T12, T14 and T16, except that the operation information IINF-2b is acquired instead of the operation information IINF-2a. It is the same as the operation of. However, the operation shown in the operation information IINF-2b is an operation reflected in the progress of the game in the game device 10-1. Therefore, at time T24, when the preprocessing unit 1131-2 advances the game based on the operation information IINF-2b (S216), the information transmission unit 114-2 indicates the result information RINF- indicating the result of the progress of the game. 2 is transmitted to the game device 10-1 (S218).
  • the information receiving unit 112-1 of the game device 10-1 receives the result information RINF-2 (S132).
  • the post-processing unit 11321 advances the game based on the result information RINF-2 (S136).
  • the game status is updated to the status according to the operation information IINF-2b. That is, in the game device 10-1, at the time T25, the image IMG corresponding to the game situation updated according to the operation information IINF-1b is displayed on the display unit 31-1, and at the time T33, the operation information IINF- The image IMG corresponding to the game situation updated according to 2b is displayed on the display unit 31-1.
  • the operation of the game device 10-2 at times T32, T34 and T36 is the game device 10-2 at times T12, T14 and T16, except that the operation information IINF-2c is acquired instead of the operation information IINF-2a. It is the same as the operation of.
  • the operation of the game device 10-1 at times T41, T43 and T45 is the game device 10-1 at times T11, T13 and T15, except that the operation information IINF-1c is acquired instead of the operation information IINF-1a. It is the same as the operation of. However, the operation shown in the operation information IINF-1c is an operation reflected in the progress of the game in the game device 10-2. Therefore, at time T43, when the preprocessing unit 1131-1 advances the game based on the operation information IINF-1c (S116), the information transmission unit 114-1 indicates the result information RINF- indicating the result of the progress of the game. 1 is transmitted to the game device 10-2 (S118).
  • the information receiving unit 112-2 of the game device 10-2 receives the result information RINF-1 (S232).
  • the post-processing unit 1132-2 advances the game based on the result information RINF-1 (S236).
  • the game status is updated to the status according to the operation information IINF-1c. That is, in the game device 10-2, at the time T46, the image IMG corresponding to the game situation updated according to the operation information IINF-2d is displayed on the display unit 31-2, and at the time T54, the operation information IINF- The image IMG corresponding to the game situation updated according to 1c is displayed on the display unit 31-2.
  • the operation of the game device 10-1 at times T51, T53 and T55 is the game device 10-1 at times T11, T13 and T15, except that the operation information IINF-1d is acquired instead of the operation information IINF-1a. It is the same as the operation of.
  • the operation information IINF of the other game device 10 is not used for the progress of the game. Therefore, in the result synchronization mode, as compared with the input synchronization mode in which the operation information IINF of the other game device 10 is used for the progress of the game, the acquisition unit 111 acquires the operation information IINF and then displays the operation information IINF on the display unit 31. The delay until the image IMG is updated can be reduced.
  • the progress control unit 113 may advance the game based on both the operation information IINF acquired by the acquisition unit 111 and the result information RINF received by the information reception unit 112 at the update timing. Further, for example, in the game device 10-1, when the game progresses based on the operation information IINF-1 indicating the content of the operation that does not need to be reflected in the game device 10-2, the processing of the post-processing unit 11321 (For example, generation of image data DIMG1-1, etc.) may be executed by the preprocessing unit 1131-1.
  • the flow of the operation information IINF and the like until the user's operation is reflected in the progress of the game in the input synchronization mode will be described.
  • FIG. 7 is an explanatory diagram for explaining the outline of the input synchronization mode.
  • FIG. 7 schematically shows the flow of information such as operation information IINF (IINF-1, IINF-2) and result information RINF (RINF-1, RINF-2).
  • operation information IINF IINF-1, IINF-2
  • result information RINF RINF-1, RINF-2
  • the description of the storage unit 130, the communication unit 150, and the like is omitted in order to make the flow of information easier to understand.
  • the result information RINF is not transferred to another game device 10, so that the description of the pre-processing unit 1131 and the post-processing unit 1132 included in the progress control unit 113 is omitted in FIG. 7.
  • the image data DIMG2 (DIMG2-1, DIMG2-2) indicates the image data DIMG generated in the input synchronization mode.
  • the image data DIMG2-1 is the image data DIMG2 of the image IMG displayed on the display unit 31-1
  • the image data DIMG2-2 is the image data DIMG2 of the image IMG displayed on the display unit 31-2. is there. A detailed description of the same operation as in FIG. 5 will be omitted.
  • the acquisition unit 111-1 acquires the operation information IINF-1 indicating the content of the operation by the user U1 from the operation unit 170-1. Then, the acquisition unit 111-1 outputs the operation information IINF-1 to the information transmission unit 114-1 and the progress control unit 113-1.
  • the information transmission unit 114-1 transmits the operation information IINF-1 to the game device 10-2.
  • the information receiving unit 112-2 of the game device 10-2 receives the operation information IINF-1 indicating the content of the operation on the operation unit 170-1 of the game device 10-1. Then, the information receiving unit 112-2 outputs the operation information IINF-1 to the progress control unit 113-2.
  • the acquisition unit 111-2 acquires the operation information IINF-2 indicating the content of the operation by the user U2 from the operation unit 170-2. Then, the acquisition unit 111-2 outputs the operation information IINF-2 to the information transmission unit 114-2 and the progress control unit 113-2.
  • the information transmission unit 114-2 transmits the operation information IINF-2 to the game device 10-1.
  • the information receiving unit 112-1 of the game device 10-1 receives the operation information IINF-2 indicating the content of the operation on the operation unit 170-2 of the game device 10-2. Then, the information receiving unit 112-1 outputs the operation information IINF-2 to the progress control unit 113-1.
  • the progress control unit 113-1 of the game device 10-1 Since the progress control unit 113-1 of the game device 10-1 has acquired the operation information IINF-1 and IINF-2 of both the game devices 10-1 and 10-2, it is based on the operation information IINF-1 and IINF-2. To advance the game. Then, the progress control unit 113-1 generates the image data DIMG2-1 of the image IMG to be displayed on the display unit 31-1 based on the result of the progress of the game, and displays the generated image data DIMG2-1 on the display device 30-. Output to 1. As a result, the updated image IMG corresponding to each operation of the users U1 and U2 is displayed on the display unit 31-1.
  • the progress control unit 113-2 of the game device 10-2 since the progress control unit 113-2 of the game device 10-2 has acquired the operation information IINF-1 and IINF-2 of both the game devices 10-1 and 10-2, the operation information IINF-1 and IINF- Advance the game based on 2. Then, the progress control unit 113-2 generates the image data DIMG2-2 of the image IMG to be displayed on the display unit 31-2 based on the result of the progress of the game, and displays the generated image data DIMG2-2 in the display device 30-. Output to 2. As a result, the updated image IMG corresponding to each operation of the users U1 and U2 is displayed on the display unit 31-2. Next, the operation of the game devices 10-1 and 10-2 in the input synchronization mode will be described with reference to FIG.
  • FIG. 8 is a sequence chart showing an example of the operation of the game system 1 in the input synchronization mode. Also in FIG. 8, as in FIG. 6, lowercase alphabets (a, b, c) are added to the end of the codes of the operation information IINF-1 and IINF-2. Further, the operation information acquisition (S168, S268) shown in FIG. 8 is a process executed by the acquisition unit 111, and the operation information reception (S178, S278) is a process executed by the information reception unit 112. Further, the update process (S184, S284) shown in FIG. 8 is a series of processes executed by the pre-processing unit 1131 and the post-processing unit 1132, that is, a process executed by the progress control unit 113.
  • the intervals of the times T117, T127, and T137 shown in FIG. 8 correspond to the cycle of the update timing of the game in the game device 10-1
  • the intervals of the times T118, T128, and T138 correspond to the game in the game device 10-2.
  • the time when the game is updated on the game device 10-2 is a time after the time when the game is updated on the game device 10-1.
  • the time when the game is updated on the game device 10-2 may be a time before the time when the game is updated on the game device 10-1, and is the same as the time when the game is updated on the game device 10-1. It may be the time.
  • the acquisition unit 111-1 of the game device 10-1 acquires the operation information IINF-1a (S168).
  • the information transmission unit 114-1 transmits the operation information IINF-1a to the game device 10-2 (S174).
  • the information receiving unit 112-2 of the game device 10-2 receives the operation information IINF-1a at the time T114 (S278).
  • the acquisition unit 111-2 of the game device 10-2 acquires the operation information IINF-2a (S268).
  • the information transmission unit 114-2 transmits the operation information IINF-2a to the game device 10-1 (S274).
  • the information receiving unit 112-1 of the game device 10-1 receives the operation information IINF-2a at the time T115 (S178).
  • the progress control unit 113-1 of the game device 10-1 input the operation information IINF-1 and IINF-2 of both the game devices 10-1 and 10-2, so that the operation information IINF-1 and the operation information IINF-1 and The game progresses based on IINF-2 (S184). As a result, the game status of the game device 10-1 is updated to the status corresponding to each operation of the users U1 and U2.
  • the progress control unit 113-2 of the game device 10-2 has input the operation information IINF-1 and IINF-2 of both the game devices 10-1 and 10-2, so that the operation information IINF The game progresses based on -1 and IINF-2 (S284). As a result, the game status of the game device 10-2 is updated to the status corresponding to each operation of the users U1 and U2.
  • the operation of the game device 10-1 at the times T121, T125 and T127 is the game device 10-1 at the times T111, T115 and T117, except that the operation information IINF-1b is acquired instead of the operation information IINF-1a. It is the same as the operation of.
  • the operation of the game device 10-2 at the times T122, T124 and T128 is the game device 10 at the times T112, T114 and T118, except that the operation information IINF-2b is acquired instead of the operation information IINF-2a. It is the same as the operation of -2.
  • the operation of the game device 10-1 at the times T131, T135 and T137 is the game device 10-1 at the times T111, T115 and T117, except that the operation information IINF-1c is acquired instead of the operation information IINF-1a. It is the same as the operation of.
  • the operation of the game device 10-2 at the times T132, T134 and T138 is the game device 10 at the times T112, T114 and T118, except that the operation information IINF-2c is acquired instead of the operation information IINF-2a. It is the same as the operation of -2.
  • the progress control unit 113-1 of the game device 10-1 and the progress control unit 113-2 of the game device 10-2 are based on the pair of operation information IINF-1 and IINF-2. And let the game progress.
  • the game situation of the game device 10-1 in the period from the time T111 to the time T137 and the game situation of the game device 10-2 in the period from the time T112 to the time T138 match each other. That is, the game devices 10-1 and 10-2 advance the game in the input synchronization mode, so that the game situation is changed to two games as compared with the conventional game device in which the input synchronization mode is not used for the progress of the game. It can be aligned with the device 10.
  • the game status of the game device 10-1 is updated to the status according to the operation information IINF-2b.
  • the game situation of the game device 10-1 in the period from time T21 to time T25 and the game situation of the game device 10-2 in the period from time T12 to time T16 do not always match each other. Therefore, the result synchronization mode is not suitable for executing an event on the premise that the positions and states (game status) of characters, objects, and the like are aligned on the game devices 10-1 and 10-2.
  • the input synchronization mode is suitable for executing an event on the premise that the positions and states of the characters, objects, and the like are aligned in the game devices 10-1 and 10-2.
  • the event on the premise that the positions and states of the characters and objects are aligned on the game devices 10-1 and 10-2 is before pitching. This corresponds to an event that prevents the stolen base being executed before the pitch.
  • each of the game devices 10-1 and 10-2 advances the game when the operation information IINF-1 and IINF-2 of both the game devices 10-1 and 10-2 are prepared. Let me. In other words, each of the game devices 10-1 and 10-2 waits for the progress of the game until the operation information IINF-1 and IINF-2 of both the game devices 10-1 and 10-2 are prepared. Therefore, the degree of difference between the progress of the game on the game device 10-1 and the progress of the game on the game device 10-2 when the game is advanced in the input synchronization mode is the degree of the difference between the progress of the game in the result synchronization mode. The difference between the progress of the game in the device 10-1 and the progress of the game in the game device 10-2 is less than or equal to the degree.
  • the operations of the game devices 10-1 and 10-2 when the game system 1 executes a baseball game will be described with reference to FIG.
  • FIG. 9 is a sequence chart showing an example of the operation of the game system 1 that executes a baseball game. Note that FIG. 9 shows the operations of the game devices 10-1 and 10-2 when the user U1 of the game device 10-1 operates the batter character Cbt and the user U2 of the game device 10-2 operates the pitcher character Cpt. It is a sequence chart which shows an example. In the example shown in FIG. 9, the game devices 10-1 and 10-2 advance the game situation from the pitcher character Cpt pitching to the batter character Cbt hitting the ball object Obl in the result synchronization mode. The steps corresponding to the operations described in FIG. 6 are designated by the same reference numerals as those in FIG.
  • the preprocessing unit 1131-2 of the progress control unit 113-2 changes the “ball type”. And the pitching content such as "course” is determined based on the operation information IINF-2 (S216). Then, the information transmission unit 114-2 uses the pitching information instructing the start of the operation of the pitcher character Cpt to pitch according to the pitching content determined based on the operation information IINF-2 as the result information RINF-2 in the game device 10-1. Is transmitted to (S218). The process of determining the pitching content corresponds to the process of advancing the game. In the following, the pitching information may be referred to as pitching information RINF-2 by using the same code as the result information RINF-2.
  • the information receiving unit 112-1 of the game device 10-1 receives the pitching information RINF-2 (S132). Then, the information transmission unit 114-1 transmits an acknowledgment indicating that the game is progressing based on the pitching information RINF-2 to the game device 10-2 (S134). Further, the post-processing unit 11321 of the progress control unit 113-1 advances the game based on the pitching information RINF-2.
  • the progress control unit 113-1 of the game device 10-1 causes the display unit 31-1 to display a pitching screen showing the status of the game updated based on the pitching information RINF-2 (S190).
  • the pitcher character Cpt who throws according to the pitching content determined based on the operation information IINF-2 is displayed on the display unit 31-1.
  • the information receiving unit 112-2 of the game device 10-2 receives an acknowledgment to the pitching information RINF-2 (S226).
  • the post-processing unit 1132-2 of the progress control unit 113-2 advances the game based on the pitching information RINF-2.
  • the post-processing unit 1132-2 causes the pitcher character Cpt to start pitching based on the pitching information RINF-2.
  • the progress control unit 113-2 of the game device 10-2 causes the display unit 31-2 to display a pitching screen showing the status of the game updated based on the pitching information RINF-2 (S290).
  • the pitcher character Cpt who throws according to the pitching content determined based on the operation information IINF-2 is displayed on the display unit 31-2.
  • the preprocessing unit 1131-1 of the progress control unit 113-1 receives the hit by the batter character Cbt.
  • the result is determined based on the operation information IINF-1 (S116).
  • the information transmission unit 114-1 transmits the batting information indicating the result of the batting determined based on the operation information IINF-1 to the game device 10-2 as the result information RINF-1 (S118).
  • the process of determining the result of the hit corresponds to the process of advancing the game.
  • the hitting information may be referred to as hitting information RINF-1 by using the same reference numerals as the result information RINF-1.
  • the progress control unit 113-1 of the game device 10-1 causes the display unit 31-1 to display a batting screen showing the status of the game updated based on the batting information RINF-1 (S190).
  • the batter character Cbt that executes the batting based on the operation information IINF-1 is displayed on the display unit 31-1.
  • the information receiving unit 112-2 of the game device 10-2 receives the batting information RINF-1 (S232).
  • the post-processing unit 1132-2 of the progress control unit 113-2 advances the game based on the batting information RING-1.
  • the progress control unit 113-2 of the game device 10-2 causes the display unit 31-2 to display a batting screen showing the status of the game updated based on the batting information RING-1 (S290).
  • the batter character Cbt that executes the batting based on the operation information IINF-1 is displayed on the display unit 31-2.
  • FIG. 10 is a sequence chart showing another example of the operation of the game system 1 that executes a baseball game.
  • the operation of the game system 1 will be described by taking the case where the runner character Crn is on the base as an example.
  • the operation shown in FIG. 10 is the same as the operation shown in FIG. 9, except that a stealing instruction is input. Detailed description of the operation described with reference to FIG. 9 will be omitted.
  • the stealing instruction by the user U1 is input before the pitcher character Cpt displayed on the display unit 31-1 starts pitching.
  • the preprocessing unit 1131-1 of the progress control unit 113-1 has the runner character Crn.
  • the game is advanced based on the operation information IINF-1 so as to start stealing (S116).
  • the information transmission unit 114-1 transmits the stolen base information indicating that the stolen base based on the operation information IINF-1 is started to the game device 10-2 as the result information RINF-1 (S118).
  • the progress control unit 113-1 starts measuring the elapsed time when the acquisition unit 111-1 acquires the operation information IINF-1 indicating the stolen base instruction.
  • the stolen base information may be referred to as the stolen base information RINF-1 by using the same code as the result information RINF-1.
  • the information receiving unit 112-2 of the game device 10-2 receives the stolen base information RINF-1 (S232). Then, at time T214, the post-processing unit 1132-2 of the progress control unit 113-2 advances the game based on the stolen base information RINF-1. For example, the progress control unit 113-2 causes the display unit 31-2 to display a runner screen showing the status of the game updated based on the stolen base information RINF-1 (S290). As a result, the window WD including the runner character Crn that executes stealing based on the operation information IINF-1 and the pitcher character Cpt before pitching are displayed on the display unit 31-2. By checking the window WD, the user U2 can recognize that the runner character Crn has started stealing.
  • FIG. 10 describes a case where the user U2 is not aware of the stolen base, or is made to throw the pitcher character Cpt without restraining the runner who is aware of the stolen base but is trying to steal the base.
  • the preprocessing unit 1131-2 determines the pitching content based on the operation information IINF-2 (S216). Then, the information transmission unit 114-2 transmits the pitching information RINF-2 to the game device 10-1 (S218).
  • the information receiving unit 112-1 of the game device 10-1 receives the pitching information RINF-2 (S132).
  • the time from the time T211 when the progress control unit 113-1 starts measuring the elapsed time to the time T221 when the information receiving unit 112-1 receives the pitching information RINF-2 is the switching standby time.
  • WT an example of "first hour”
  • the information receiving unit 112-1 receives the pitching information RINF-2 from the time T211 which is the acquisition timing of the operation information IINF-1 by the acquisition unit 111-1 until the switching standby time WT elapses. Therefore, the progress control unit 113-1 continues the progress of the game in the result synchronization mode.
  • the information transmission unit 114-1 transmits an acknowledgment indicating that the game is progressing based on the pitching information RINF-2 to the game device 10-2 (S134).
  • the operations of the game devices 10-1 and 10-2 after the time T220 are the game devices 10-1 and 10-2 shown in FIG. It is the same as the operation of. That is, in the example shown in FIG. 10, the event to prevent stealing does not occur before the pitch.
  • the operations of the game devices 10-1 and 10-2 when the progress of the game is switched from the result synchronization mode to the input synchronization mode will be described.
  • FIG. 11 is a sequence chart showing another example of the operation of the game system 1 that executes a baseball game.
  • the operation shown in FIG. 11 is the same as the operation shown in FIG. 10, except that the progress of the game is switched from the result synchronization mode to the input synchronization mode. Detailed description of the operation described with reference to FIG. 10 will be omitted.
  • the series of operations of the game devices 10-1 and 10-2 at the times T311, T312 and T314 are the same as the series of operations of the game devices 10-1 and 10-2 at the times T211, T212 and T214 shown in FIG. is there.
  • the progress control unit 113-2 of the game device 10-2 causes the display unit 31-2 to display a runner screen showing the status of the game updated based on the stolen base information RINF-1 (S290). ).
  • the preprocessing unit 1131-2 determines the pitching content based on the operation information IINF-2. (S216). Then, the information transmission unit 114-2 transmits the pitching information RINF-2 to the game device 10-1 (S218).
  • the pitching information RINF-2 transmitted from the game device 10-2 reaches the game device 10-1 at time T323.
  • the time T323 is a time after the time T321 when the switching standby time WT has elapsed from the time T311 which is the acquisition timing of the operation information IINF-1 by the acquisition unit 111-1 of the game device 10-1.
  • the progress control unit 113-1 switches the progress of the game from the result synchronization mode to the input synchronization mode at the time T321 when the switching standby time WT has elapsed from the time T311 (S1402). That is, when the progress control unit 113-1 does not receive the pitching information RINF-2 from the acquisition timing of the operation information IINF-1 by the acquisition unit 111-1 until the switching standby time WT elapses. , Switch the game progress from result sync mode to input sync mode. Since the progress of the game has been switched from the result synchronization mode to the input synchronization mode, the progress control unit 113-1 causes the display unit 31-1 to display, for example, an image overlooking the virtual space related to the game. Further, the information transmission unit 114-1 notifies the game apparatus 10-2 that the progress of the game is switched from the result synchronization mode to the input synchronization mode (S1404).
  • the information receiving unit 112-1 receives the pitching information RINF-2 as described above (S132). Since the game device 10-1 has already progressed the game in the input synchronization mode, the game device 10-2 is notified that the progress of the game based on the pitching information RINF-2 is cancelled. For example, the information transmission unit 114-1 transmits a negative response to the pitching information RINF-2 to the game device 10-2 (S1864).
  • the information receiving unit 112-2 of the game device 10-2 receives a switching notification indicating that the progress of the game is switched from the result synchronization mode to the input synchronization mode.
  • the progress control unit 113-2 switches the progress of the game from the result synchronization mode to the input synchronization mode (S2402).
  • the progress control unit 113-2 displays, for example, an image of the virtual space related to the game on the display unit 31-2. Display it.
  • the information receiving unit 112-2 of the game device 10-2 receives a negative response to the pitching information RINF-2 (S2868).
  • the progress control unit 113-2 cancels the pitching based on the pitching information RINF-2 at the time T328 (S2870). That is, the progress control unit 113-2 cancels the progress of the game based on the pitching information RINF-2.
  • the positions and states of the runner character Crn, the pitcher character Cpt, the ball object Obl, etc. are aligned between the game device 10-1 and the game device 10-2.
  • the user U1 of the game device 10-1 can determine whether to execute the advance by stealing the base or stop the advance by looking at the state of the pitcher character Cpt.
  • the user U2 of the game device 10-2 can determine the throwing destination of the ball object Obl by the pitcher character Cpt by observing the state of the runner character Crn.
  • FIG. 12 is a flowchart showing an example of the operation of the game device 10.
  • the operation shown in FIG. 12 is executed at the update timing for advancing the game.
  • the operation shown in FIG. 12 is repeatedly executed in the same cycle as the update timing cycle.
  • the steps corresponding to the operations described in FIG. 9 are designated by the same reference numerals as those in FIG.
  • step S100 the progress control unit 113 determines whether or not the game is progressing in the result synchronization mode.
  • the result of the determination in step S100 is affirmative, that is, when the progress control unit 113 advances the game in the result synchronization mode
  • the progress control unit 113 executes the game progress processing in the result synchronization mode in step S110, and then The process proceeds to step S190.
  • the result of the determination in step S100 is negative, that is, when the progress control unit 113 advances the game in the input synchronization mode
  • the progress control unit 113 executes the game progress process in the input synchronization mode in step S160. After that, the process proceeds to step S190.
  • the details of the game progress processing in the result synchronization mode will be described with reference to FIGS. 13 and 14.
  • the details of the game progress processing in the input synchronization mode will be described with reference to FIGS. 15 and 16.
  • step S190 the progress control unit 113 causes the display unit 31 to display an image IMG showing the result of the progress of the game by the process of step S110 or step S160.
  • step S192 the progress control unit 113 determines whether or not to end the game. For example, the progress control unit 113 determines that the game is to be terminated when the acquisition unit 111 acquires the operation information IINF indicating the operation for instructing the end of the game. If the result of the determination in step S192 is affirmative, the progress control unit 113 ends the game. On the other hand, if the result of the determination in step S192 is negative, the progress control unit 113 returns the process to step S100 and continues the game. Next, the game progress processing in the result synchronization mode will be described with reference to FIGS. 13 and 14.
  • FIG. 13 is a flowchart showing an example of game progress processing in the result synchronization mode.
  • the process of step S112 of FIG. 13 is executed when the result of the determination in step S100 of FIG. 12 is affirmative. That is, the operation shown in FIG. 13 is repeatedly executed in the same cycle as the update timing cycle during the period in which the result synchronization mode continues.
  • the series of processes in steps S114 to S122 is an example of processes according to the operation information IINF acquired by the acquisition unit 111. Further, the series of processes in steps S124 to S128 is an example of the processes corresponding to the affirmative response to the result information RINF transmitted to the other game device 10.
  • the series of processes in steps S132 to S136 is an example of processes according to the result information RINF received by the information receiving unit 112.
  • step S112 the acquisition unit 111 determines whether or not the operation has been executed for the operation unit 170. If the result of the determination in step S112 is affirmative, that is, when the operation is executed for the operation unit 170, the acquisition unit 111 acquires the operation information IINF in step S114 and proceeds to the process in step S116. On the other hand, if the result of the determination in step S112 is negative, that is, if the operation is not executed for the operation unit 170, the progress control unit 113 advances the process to step S124. That is, when the operation is not executed for the operation unit 170, the series of processes in steps S114 to S122 is not executed.
  • step S116 the preprocessing unit 1131 of the progress control unit 113 executes the preprocessing based on the operation information IINF acquired by the acquisition unit 111, and advances the game. Then, the progress control unit 113 advances the process to step S118.
  • step S118 the information transmission unit 114 transmits the result information RINF indicating the result of the preprocessing in step S116 to the other game device 10 via the communication unit 150, and proceeds to the process in step S120.
  • step S118 may be omitted. That is, when the operation indicated by the operation information IINF acquired by the acquisition unit 111 is an operation that does not need to be reflected in the progress of the game in the other game device 10, the transmission of the result information RINF to the other game device 10 is performed. , May be omitted.
  • step S120 the post-processing unit 1132 of the progress control unit 113 determines whether or not the post-processing based on the result of the pre-processing in step S116 is waiting for an acknowledgment.
  • the post-processing of waiting for an affirmative response is, for example, a post-processing that waits until the information receiving unit 112 receives an affirmative response from another game device 10 to the result information RINF transmitted in step S118. Therefore, for example, when the post-processing based on the result of the pre-processing in step S116 is the post-processing that determines whether or not to execute the post-processing based on the response from the other game device 10 to the result information RINF transmitted in step S118, the post-processing unit. 1132 determines that it is waiting for an acknowledgment.
  • the post-processing unit 1132 determines that it is not waiting for an acknowledgment. .. If the result of the determination in step S120 is affirmative, that is, if the execution of the post-processing is awaited until the information receiving unit 112 receives the affirmative response, the post-processing unit 1132 advances the processing to step S124. On the other hand, if the result of the determination in step S120 is negative, that is, if the post-processing is executed regardless of the game status of the other game device 10, the post-processing unit 1132 advances the processing to step S122.
  • step S122 the post-processing unit 1132 of the progress control unit 113 executes post-processing based on the result of the pre-processing in step S116 to advance the game.
  • the game status is updated to the status corresponding to the operation information IINF acquired in step S114.
  • the progress control unit 113 advances the processing to step S130.
  • steps S124 to S128 Before explaining the operation after step S130, a series of processes of steps S124 to S128 will be described. As described above, the process of step S124 is executed when the result of the determination in step S112 is negative or when the result of the determination in step S120 is affirmative.
  • step S124 the information receiving unit 112 determines whether or not the affirmative response to the result information RINF transmitted to the other game device 10 has reached the communication unit 150. If the result of the determination in step S126 is affirmative, that is, when the affirmative response reaches the communication unit 150, the information receiving unit 112 advances the process to step S126. On the other hand, if the result of the determination in step S126 is negative, that is, if the affirmative response has not reached the communication unit 150, the information receiving unit 112 advances the process to step S130. That is, if the acknowledgment has not reached the communication unit 150, the processes of steps S126 and S128 are not executed.
  • step S126 the information receiving unit 112 receives an acknowledgment to the result information RINF and proceeds to the process in step S128.
  • step S1208 the post-processing unit 1132 of the progress control unit 113 executes post-processing based on the result information RINF corresponding to the acknowledgment, and advances the game. That is, the post-processing unit 1132 of the progress control unit 113 executes the post-processing that has been waiting until the affirmative response is received. As a result, the game status is updated to the status corresponding to the operation information IINF acquired by the acquisition unit 111. After executing the post-processing, the progress control unit 113 advances the processing to step S130.
  • step S130 the information receiving unit 112 determines whether or not the result information RINF of the other game device 10 has reached the communication unit 150. If the result of the determination in step S130 is affirmative, that is, when the result information RINF of the other game device 10 reaches the communication unit 150, the information receiving unit 112 advances the process to step S132. On the other hand, if the result of the determination in step S130 is negative, that is, if the result information RINF of the other game device 10 has not reached the communication unit 150, the information receiving unit 112 advances the process to step S140. That is, when the result information RINF of the other game device 10 has not reached the communication unit 150, the series of processes of steps S132 to S136 are not executed.
  • step S132 the information receiving unit 112 receives the result information RINF indicating the result of the preprocessing executed by the other game device 10, and proceeds to the process in step S134.
  • step S134 the information transmitting unit 114 transmits an acknowledgment to the result information RINF received by the information receiving unit 112 to the other game device 10. If the post-processing unit 1132 of the progress control unit 113 does not execute post-processing based on the result information RINF, the information transmission unit 114 may transmit a negative response to another game device 10 instead of the affirmative response. Good.
  • step S136 the post-processing unit 1132 of the progress control unit 113 executes post-processing based on the result information RINF received by the information receiving unit 112, and advances the game.
  • the game status is updated to the status according to the result information RINF (that is, the status according to the operation executed for the operation unit 170 of the other game device 10).
  • the progress control unit 113 advances the processing to step S140.
  • step S140 the progress control unit 113 executes a switching control process relating to control for switching the progress of the game from the result synchronization mode to the input synchronization mode.
  • the details of the switching control process will be described with reference to FIG.
  • the game progress processing in the result synchronization mode is not limited to the example shown in FIG.
  • the determination in step S112, the determination in step S124, the determination in step S130, and the like may be executed by the progress control unit 113.
  • a series of processes in steps S112-S122, a series of processes in steps S124-S128, a series of processes in steps S130-S136, and a switching control process in step S140 may be executed in parallel.
  • the switching control process in step S140 will be described with reference to FIG.
  • FIG. 14 is a flowchart showing an example of switching control processing.
  • the switching control process shown in FIG. 14 is an example of the switching control process in step S140 shown in FIG. Therefore, the switching control process shown in FIG. 14 is repeatedly executed in the same cycle as the update timing cycle during the period in which the result synchronization mode continues.
  • step S1400 the progress control unit 113 determines whether or not to switch the progress of the game from the result synchronization mode to the input synchronization mode. For example, when the information receiving unit 112 receives a switching notification indicating that the progress of the game is switched from the result synchronization mode to the input synchronization mode from the other game device 10, the progress control unit 113 sets the progress of the game to the input synchronization mode. Judge to switch. Alternatively, if the progress control unit 113 does not receive the pitching information RINF after the acquisition unit 111 acquires the operation information IINF indicating the stolen base instruction until the switching standby time WT elapses, the progress control unit 113 advances the game. Judged to switch to input synchronization mode.
  • step S1400 When the result of the determination in step S1400 is affirmative, that is, when the progress of the game is switched to the input synchronization mode, the progress control unit 113 advances the process to step S1402. On the other hand, when the result of the determination in step S1400 is negative, that is, when the result synchronization mode is continued, the progress control unit 113 advances the process to step S1406. Therefore, the series of processes in steps S1402 and S1404 is executed when the progress of the game is switched to the input synchronization mode, and the series of processes in steps S1406-S1414 is executed when the result synchronization mode is continued.
  • step S1402 the progress control unit 113 switches the progress of the game from the result synchronization mode to the input synchronization mode. If the progress control unit 113 has started measuring the elapsed time in step S1408 described later by the previous update timing, the progress control unit 113 switches the progress of the game from the result synchronization mode to the input synchronization mode, and then determines the elapsed time. End the measurement. The progress control unit 113 switches the progress of the game from the result synchronization mode to the input synchronization mode, and then proceeds to the process in step S1404.
  • step S1404 the information transmission unit 114 transmits a switching notification indicating that the progress of the game is switched from the result synchronization mode to the input synchronization mode to the other game device 10, and ends the switching control process.
  • the process of step S1404 may be omitted.
  • the switching notification transmitted in step S1404 is switched to the input synchronization mode. It may be used as information for confirmation by another game device 10.
  • step S1406 the progress control unit 113 determines whether or not the acquisition unit 111 has acquired the operation information IINF indicating the stolen base instruction at the current update timing.
  • the progress control unit 113 starts measuring the elapsed time in step S1408. , Ends the switching control process.
  • the progress control unit 113 advances the process to step S1410. ..
  • step S1410 the progress control unit 113 determines whether or not the operation information IINF indicating the stolen base instruction has already been acquired by the acquisition unit 111 by the previous update timing. If the result of the determination in step S1410 is affirmative, that is, if the acquisition unit 111 has already acquired the operation information IINF indicating the stealing instruction, the progress control unit 113 proceeds to the process in step S1412. On the other hand, if the result of the determination in step S1410 is negative, that is, if the acquisition unit 111 has not acquired the operation information IINF indicating the stolen base instruction, the progress control unit 113 switches without starting the measurement of the elapsed time. End the control process.
  • step S1412 the progress control unit 113 determines whether or not the pitching information RINF has been received by the information receiving unit 112 at the current update timing.
  • the progress control unit 113 ends the measurement of the elapsed time in step S1414 and controls switching. End the process. That is, when the progress control unit 113 receives the pitching information RINF from the acquisition unit 111 acquiring the operation information IINF indicating the stolen base instruction until the switching standby time WT elapses, the progress control unit 113 measures the elapsed time. After finishing, the switching control process is finished.
  • step S1412 when the result of the determination in step S1412 is negative, that is, when the information receiving unit 112 does not receive the pitching information RINF at the current update timing, the progress control unit 113 continues to measure the elapsed time. , Ends the switching control process.
  • the game progress processing in the input synchronization mode will be described with reference to FIG.
  • FIG. 15 is a flowchart showing an example of game progress processing in the input synchronization mode.
  • the operation shown in FIG. 15 is an example of step S160 (game progress processing in the input synchronization mode) shown in FIG. Therefore, the process of step S168 of FIG. 15 is executed when the result of the determination in step S100 of FIG. 12 is negative. That is, the operation shown in FIG. 15 is repeatedly executed in the same cycle as the update timing cycle during the period in which the input synchronization mode continues.
  • the series of processes in steps S166 to S184 and the result information cancellation process in step S186 may be executed in parallel.
  • step S166 the acquisition unit 111 determines whether or not the operation has been executed for the operation unit 170. If the result of the determination in step S166 is affirmative, that is, when the operation is executed for the operation unit 170, the acquisition unit 111 acquires the operation information IINF in step S168 and proceeds to the process in step S170. On the other hand, if the result of the determination in step S166 is negative, that is, if the operation is not executed for the operation unit 170, the progress control unit 113 advances the process to step S176.
  • step S170 the progress control unit 113 stores the operation information IINF acquired in step S168 in the storage unit 130.
  • step S174 the information transmission unit 114 transmits the operation information IINF acquired in step S168 to another game device 10, and proceeds to the process in step S176.
  • step S176 the information receiving unit 112 determines whether or not the operation information IINF of the other game device 10 has reached the communication unit 150.
  • the information receiving unit 112 receives the operation information IINF in step S178 and steps the process. Proceed to S180.
  • the information receiving unit 112 proceeds to the process in step S182.
  • the progress control unit 113 stores the operation information IINF received by the information receiving unit 112 in the storage unit 130, and proceeds to the process in step S182.
  • step S182 the progress control unit 113 determines whether or not both the operation information IINF acquired by the acquisition unit 111 and the operation information IINF received by the information receiving unit 112 are available. If the result of the determination in step S182 is affirmative, that is, when both operation information IINFs are prepared, the progress control unit 113 advances the process to step S184. On the other hand, if the result of the determination in step S182 is negative, the progress control unit 113 advances the process to step S186. That is, the update process of step S184 is not executed until both the operation information IINF acquired by the acquisition unit 111 and the operation information IINF received by the information receiving unit 112 are available.
  • step S184 the progress control unit 113 updates the game status based on both the operation information IINF acquired by the acquisition unit 111 and the operation information IINF received by the information receiving unit 112, and advances the game. Let me. After advancing the game, the progress control unit 113 advances the process to step S186.
  • step S186 the progress control unit 113 executes the result information cancellation process.
  • the result information cancellation process is, for example, a process for canceling the process related to the result synchronization mode after the progress of the game is switched to the input synchronization mode. The details of the result information cancellation process will be described with reference to FIG.
  • step S174 may be executed before the process of step S170.
  • the series of processes in steps S166-S174 may be executed after the series of processes in steps S176-S180, or may be executed in parallel with the series of processes in steps S176-S180.
  • the progress control unit 113 may store the operation information IINF acquired by the acquisition unit 111 and the operation information IINF received by the information reception unit 112 in a storage unit different from the storage unit 130.
  • the result information cancellation process in step S186 will be described with reference to FIG.
  • FIG. 16 is a flowchart showing an example of the result information cancellation process.
  • the result information cancellation process shown in FIG. 16 is an example of the result information cancellation process in step S186 shown in FIG. Therefore, the process of step S1860 is executed after the update process of step S184 of FIG. 15 is executed, or when the result of the determination in step S182 of FIG. 15 is negative.
  • step S1860 the information receiving unit 112 determines whether or not the result information RINF indicating the result of the preprocessing in the result synchronization mode in the other game device 10 has reached the communication unit 150.
  • the information receiving unit 112 receives the result information RINF in step S1862 and steps the process. Proceed to S1864.
  • step S1864 the information transmission unit 114 transmits a negative response to the result information RINF to the other game device 10 to end the result information cancellation process.
  • the information receiving unit 112 proceeds to the process in step S1866.
  • step S1866 the information receiving unit 112 determines whether or not a negative response to the result information RINF transmitted to the other game device 10 has reached the communication unit 150 in the result synchronization mode before switching the progress of the game to the input synchronization mode. To judge. If the result of the determination in step S1866 is affirmative, that is, when the negative response reaches the communication unit 150, the information receiving unit 112 receives the negative response in step S1868 and proceeds to step S1870. On the other hand, if the result of the determination in step S1866 is negative, that is, if the negative response has not reached the communication unit 150, the information receiving unit 112 ends the result information cancellation process.
  • step S1870 the progress control unit 113 cancels the process corresponding to the result information RINF denied by the negative response. Cancellation of the process corresponding to the result information RINF denied by the negative response is, for example, to terminate the progress of the game without executing the post-processing of waiting for an acknowledgment in the result synchronous mode before switching to the input synchronous mode. .. With the end of the process in step S1870, the result information cancellation process ends. The series of processes in steps S1860-S1864 and the series of processes in steps S1866-S1870 may be executed in parallel. When the result information cancellation process is completed, the progress control unit 113 proceeds to step S190 shown in FIG.
  • the progress control unit 113 has a result synchronization mode in which the game progresses based on the operation information IINF acquired by the acquisition unit 111, and an operation acquired by the acquisition unit 111.
  • the progress of the game is controlled by an input synchronization mode in which the game progresses based on the information IINF and the operation information IINF of the other game device 10 received by the information receiving unit 112. Therefore, in the present embodiment, the degree of difference in the progress of the game between the two game devices 10 between the game device 10 and the other game device 10 can be reduced as compared with the conventional case.
  • the game situation is changed between the game device 10 and the other game device 10 as compared with the conventional game device in which the input synchronization mode is not used for the progress of the game. It can be aligned with the two game devices 10 of.
  • the positions and states of the character, the object, and the like are two. It is possible to generate an event on the premise that the game devices 10 are aligned. As a result, it is possible to reduce the limitation on the types of events to be generated.
  • the defensive side game device 10 transmits the pitching information RINF to the attacking side game device 10 once for each pitch, but the present invention is limited to such an embodiment. is not.
  • the defensive side game device 10 may transmit the pitching information RINF to the attacking side game device 10 in a plurality of times for each pitching.
  • FIG. 17 is a sequence chart showing an example of the operation of the game system 1 according to the modified example 1.
  • lowercase alphabets (a, b) are added to the end of the codes of the operation information IINF-2 and the result information RINF-2.
  • the user U2 of the game device 10-2 on the defensive side issues a pitching instruction for instructing the pitching content such as "ball type” and "course” and a release instruction for instructing the release timing.
  • the release timing is the timing at which the pitcher character Cpt releases the ball object Obl.
  • the release timing is the timing at which the ball object Obl leaves the pitcher character Cpt's hand.
  • the operation shown in FIG. 17 is the same as the operation shown in FIG. 9, except that a release instruction is input to the operation unit 170-2. Therefore, detailed description of the operation described with reference to FIG. 9 will be omitted.
  • the information transmission unit 114-2 of the game device 10-2 transmits the pitching information RINF-2a based on the operation information IINF-2a indicating the content of the pitching instruction to the game device 10-1 (S218). ).
  • the information receiving unit 112-1 of the game device 10-1 receives the pitching information RINF-2a (S132), and the information transmitting unit 114-1 gives an affirmative response to the pitching information RINF-2a of the game device 10. -Send to -2 (S134). Further, the post-processing unit 11321 of the progress control unit 113-1 gives the pitcher character Cpt the pitching information RINF- at the time T227 after the pitching standby time PWT (an example of the "second time”) has elapsed from the time T221. Start pitching based on 2a.
  • the information receiving unit 112-2 of the game device 10-2 receives an acknowledgment to the pitching information RINF-2a (S226). Then, at time T226, the progress control unit 113-2 causes the display unit 31-2 to display the pitching operation of the pitcher character Cpt based on the pitching information RINF-2a (S290).
  • the preprocessing unit 1131-2 of the progress control unit 113-2 throws a pitch according to the release timing.
  • the accuracy is determined (S216).
  • the progress control unit 113-2 of the game device 10-2 displays the pitching operation of the pitcher character Cpt on the display unit 31-2, and then displays the timing gauge on the display unit 31-2.
  • the user U2 inputs a release instruction (pressing the operation button, canceling the pressing of the operation button, etc.) at an appropriate timing indicated by the timing gauge, the ball object Obl is thrown into the course selected by the pitching instruction.
  • the timing at which the release instruction is input deviates from the appropriate timing
  • the position at which the ball object Obl is thrown also deviates from the course selected by the pitching instruction.
  • the information transmission unit 114-2 of the game device 10-2 transmits the pitching information RINF-2b based on the operation information IINF-2b indicating the release instruction to the game device 10-1 (S218).
  • the pitching information RINF-2b includes information indicating the course on which the ball object Obl determined in response to the release instruction is thrown.
  • the pitching information RINF-2b contains information indicating the ball speed of the ball object Obl determined in response to the pitching instruction. Is also included.
  • the progress control unit 113-2 of the game device 10-2 causes the display unit 31-2 to display a pitching screen showing the status of the game updated based on the pitching information RINF-2b (S290).
  • the throwing screen is a screen on which the pitcher character Cpt and the ball object Obl are displayed after the throwing operation of the pitcher character Cpt is completed. Therefore, in the game device 10-2, the ball object Obl is released from the pitcher character Cpt at the time T232.
  • the information receiving unit 112-1 of the game device 10-1 receives the pitching information RINF-2b (S132). Then, at time T235, the progress control unit 113-1 causes the display unit 31-1 to display a pitching screen showing the status of the game updated based on the pitching information RINF-2b (S190). Therefore, in the game device 10-1, the ball object Obl is released from the pitcher character Cpt at the time T235. Since the operation at the time after the time T235 (for example, the times T241, T243, T244 and T246) is the same as the operation shown in FIG. 9, the description thereof will be omitted.
  • FIG. 18 is a sequence chart showing another example of the operation of the game system 1 according to the modified example 1.
  • the operation shown in FIG. 18 is the same as the operation shown in FIG. 17 except that the stealing instruction is input, and the release instruction is input to the operation unit 170-2 in FIG. 10. It is the same as the operation shown in. Therefore, detailed description of the operations described with reference to FIGS. 10 and 17 will be omitted.
  • the series of operations of the game devices 10-1 and 10-2 at the times T211, T212 and T214 are the same as the series of operations of the game devices 10-1 and 10-2 at the times T211, T212 and T214 shown in FIG. is there.
  • the progress control unit 113-2 of the game device 10-2 causes the display unit 31-2 to display a runner screen showing the status of the game updated based on the stolen base information RINF-1 (S290). ).
  • the information transmission unit 114-2 of the game device 10-2 transmits the pitching information RINF-2a based on the operation information IINF-2a indicating the content of the pitching instruction to the game device 10-1 (S218).
  • the information receiving unit 112-1 of the game device 10-1 receives the pitching information RINF-2a (S132).
  • the information receiving unit 112-1 has the pitching information RINF-2a from the time T211 which is the acquisition timing of the operation information IINF-1 by the acquisition unit 111-1 until the switching standby time WT elapses.
  • the progress control unit 113-1 continues the progress of the game in the result synchronization mode.
  • the information transmission unit 114-1 transmits a positive response to the pitching information RINF-2a to the game device 10-2 (S134).
  • the operations of the game devices 10-1 and 10-2 after the time T220 are the game devices 10-1 and 10-2 shown in FIG. It is the same as the operation of.
  • the information receiving unit 112-1 receives the pitching information RINF-2a after the switching standby time WT has elapsed from the time T211 which is the acquisition timing of the operation information IINF-1 by the acquisition unit 111-1. Similar to the operation shown in, the progress of the game switches from the result synchronization mode to the input synchronization mode. Since the operations of the game devices 10-1 and 10-2 in the first modification when the progress of the game is switched from the result synchronization mode to the input synchronization mode are the same as the operations shown in FIG. 11, the description thereof will be omitted.
  • the progress control unit 113 when the game is progressing in the input synchronization mode, the progress control unit 113 causes the display unit 31 to display an image overlooking the virtual space related to the game.
  • the mode is not limited to the above.
  • the progress control unit 113 in the input synchronization mode, the progress control unit 113 has an image in which both a game element such as a runner character Crn operated by the user U1 and a game element such as a pitcher character Cpt operated by the user U2 fit on one screen. May be displayed on the display unit 31.
  • the game device (for example, the game device 10) according to one aspect of the present invention is a game device that executes a game, and the first operation information (for example, the content of the operation by the user of the game device (for example, the user U1))
  • the second operation information for example, the content of the operation by the acquisition unit (for example, the acquisition unit 111) for acquiring the operation information IINF-1) and the user (for example, the user U2) of another game device that executes the game.
  • an information receiving unit for example, information receiving unit 112 that receives operation information IINF-2
  • a first progress mode for example, result synchronization mode
  • a progress control unit (for example, for example) that controls the progress of the game by a second progress mode (for example, an input synchronization mode) for advancing the game based on the first operation information and the second operation information.
  • a second progress mode for example, an input synchronization mode
  • the first result information (for example, result information RINF-1) indicating the result of the progress of the game by the progress control unit is shown.
  • an information transmission unit (for example, information) that transmits the first operation information to the other game device. It is characterized by including a transmission unit 114).
  • the degree of difference in the progress of the game between the game device and the other game device can be reduced as compared with the conventional case.
  • the situation of the game is aligned with the two game devices as compared with the conventional game device in which the second progress mode is not used for the progress of the game. be able to.
  • the position of the game element such as a character and an object is obtained by switching the progress of the game from the first progress mode to the second progress mode.
  • an event can be generated on the premise that the states are aligned in the two game devices. As a result, it is possible to reduce the limitation on the types of events to be generated.
  • the "first operation information indicating the content of the operation” may be information indicating an operation performed by the user with respect to the "operation unit" of the game controller or the like, or may be executed by the user. It may be information indicating the process assigned to the operation.
  • the "information indicating an operation” is used, for example, to identify one operation button from a plurality of operation buttons when the user presses one of the plurality of operation buttons provided on the operation unit. It may be the information of.
  • the "information indicating the operation” specifies, for example, one selection menu from the plurality of selection menus when the user's operation is an operation of selecting one selection menu from the plurality of selection menus. It may be information to be used.
  • the "information indicating the operation” is a selection menu when the user's operation is an operation of selecting the selection menu B from the plurality of selection menus "A", "B", and “C”. It may be information indicating that "B" is selected.
  • the “information indicating the process assigned to the operation” for example, the user presses the one operation button while the pressing of the one operation button is assigned to the instruction to move the character related to the game upward. When pressed, it may be information indicating an instruction to move the character upward.
  • the "second operation information indicating the content of the operation” may be information indicating an operation performed by the user with respect to an "operation unit” such as a game controller of another game device.
  • Information indicating the process assigned to the operation executed by the user may be used.
  • controlling the progress of the game may be a process of updating the status of the game at the update timing for advancing the game. Further, “controlling the progress of the game” may be a process of determining whether or not to update the status of the game at the update timing for advancing the game. In addition, “controlling the progress of the game” determines whether or not to update the status of the game at the update timing for advancing the game, and when updating the status of the game, determines the status of the updated game. It may be a process to be performed.
  • the "update timing” may be, for example, the timing for updating the image displayed on the display unit. Further, the “update timing” may be a timing that arrives periodically or periodically during the period in which the game device is executing the game.
  • the "game situation” may be, for example, the situation of game elements in the virtual space related to the game.
  • the "game element” may be, for example, a virtual object existing in the virtual space related to the game, or a virtual camera that images the virtual space related to the game.
  • the "virtual object existing in the virtual space related to the game” may be, for example, a concept including a character related to the game and an object related to the game.
  • the "game element status” may be the position and state of the game element.
  • the "state of the game element” may be a concept including the movement of the game element. For example, in the case of a baseball game, the "movement of game elements" corresponds to the behavior of the character such as pitching, batting, and stealing.
  • the "first progress mode” may be a progress mode in which the status of the game is updated based on the first operation information when the first operation information exists at the update timing for advancing the game. Further, in the "second progress mode", when both the first operation information and the second operation information are gathered at the update timing for advancing the game, both operation information (first operation information and the second operation information) are available. 2 The progress mode may be used to update the game status based on the combination with the operation information).
  • the "first result information” may be information indicating the status of the game updated by the "first progress mode". For example, in a baseball game, when the progress control unit advances the game based on the first operation information indicating the operation for pitching the pitcher character in the first progress mode, the "first result information" is the first. 1. Information may be used to instruct the start of the action of the pitcher character who pitches according to the "ball type", "course”, etc. determined based on the operation information.
  • the "image showing the result of the progress of the game” is an image corresponding to the "situation of the game” updated by the first progress mode or the second progress mode.
  • the game device is the game device according to Appendix 1, and the information receiving unit is a second result information (for example, for example, showing the result of the progress of the game in the other game device.
  • the progress control unit advances the game based on the second result information in the first progress mode.
  • the progress control unit advances the game based on the second result information. Therefore, even in the first progress mode, the operation by the user of the other game device can be reflected in the progress of the game.
  • the game device according to another aspect of the present invention is the game device according to Appendix 2, and in the second progress mode, the progress of the game in the game device and the progress of the game in the other game device.
  • the degree of difference from the above is less than or equal to the degree of difference between the progress of the game in the game device in the first progress mode and the progress of the game in the other game device.
  • the game device is the game device according to any one of Appendix 1 to 3, and the progress control unit is a virtual space related to the game in the second progress mode. It is characterized in that a bird's-eye view image is displayed on a display unit (for example, a display unit 31).
  • both the game element such as a character operated by the user of the game device and the game element such as the character operated by the user of another game device are displayed on the display unit. Will be done.
  • the user can determine, for example, how to operate the character by looking at the movement of the character operated by the opponent user.
  • the game device is the game device according to any one of Supplementary Provisions 1 to 4, wherein in the game, a pitcher character (for example, pitcher character Cpt) executes a pitch.
  • a pitcher character for example, pitcher character Cpt
  • the game device is used to operate the runner character
  • the other game device is used to operate the pitcher character.
  • the progress control unit may indicate that the first operation information acquired by the acquisition unit indicates the start of stealing to the runner character while the game is in progress in the first progress mode. Based on the acquisition timing of the first operation information by the acquisition unit, it is characterized in that it is determined whether or not to switch the progress of the game from the first progress mode to the second progress mode.
  • the game is executed before the pitch by switching the progress of the game from the first progress mode to the second progress mode.
  • An event can be fired before a pitch to prevent a stolen base.
  • whether or not to switch the progress of the game from the first progress mode to the second progress mode is determined based on the acquisition timing of the first operation information. Therefore, when the stealing is started, the stealing is prevented.
  • the event to be played does not always occur before the pitch.
  • the game device is the game device according to any one of Appendix 1 to 4, wherein in the game, the pitcher character executes the pitching and the runner character executes the stealing.
  • the information receiver is the other game.
  • the progress control unit Upon receiving the pitching information (for example, pitching information RINF-2) that causes the pitcher character to start pitching according to the operation by the user of the device, the progress control unit receives the pitching information while the game is in progress in the first progress mode.
  • the acquisition timing of the first operation information by the acquisition unit and the reception of the pitching information by the information receiving unit is characterized in that it is determined whether or not to switch the progress of the game from the first progress mode to the second progress mode based on the timing.
  • the game is executed before the pitch by switching the progress of the game from the first progress mode to the second progress mode.
  • An event can be fired before a pitch to prevent a stolen base.
  • whether or not to switch the progress of the game from the first progress mode to the second progress mode is determined based on the acquisition timing of the first operation information and the reception timing of the pitching information, so that the stolen base is stolen.
  • an event to prevent stealing does not always occur before the pitch.
  • the game device is the game device according to Appendix 6, wherein the progress control unit is from the acquisition timing of the first operation information by the acquisition unit until the first time elapses.
  • the progress of the game is switched from the first progress mode to the second progress mode.
  • the game device is the game device according to the appendix 6 or 7, and the progress control unit has a first time elapsed from the acquisition timing of the first operation information by the acquisition unit.
  • the information receiving unit receives the pitching information, the progress of the game in the first progress mode is continued.
  • the same effect as in Appendix 6 can be obtained.
  • the information receiving unit receives the pitching information from the acquisition timing of the first operation information to the elapse of the first time, so that the event to prevent stealing is , Does not occur before pitching.
  • the game device is the game device according to any one of Appendix 6 to 8, and the progress control unit is the second from the reception of the pitching information by the information receiving unit. After a lapse of time, the pitcher character is made to start pitching based on the pitching information.
  • the same effect as in Appendix 6 can be obtained. Further, according to this aspect, the timing at which the pitcher character starts pitching based on the pitching information can be delayed from the timing at which the pitcher character starts pitching in another game device. As a result, the game device can receive pitching information indicating the pitching accuracy and the like from another game device after the pitcher character has started pitching.
  • the game device is the game device according to any one of Appendix 5 to 9, and the information transmission unit is in the case where the result of the determination by the progress control unit is affirmative. It is characterized in that the other game device is notified that the progress of the game is switched from the first progress mode to the second progress mode.
  • the progress of the game can be switched to the second progress mode on both of the two game devices. Specifically, in other game devices as well, the progress of the game can be switched from the first progress mode to the second progress mode in order to generate an event to prevent stealing before pitching.
  • the recording medium includes a processor of a game device for executing a game, an acquisition unit for acquiring first operation information indicating the content of an operation by a user of the game device, and another unit for executing the game.
  • An information receiving unit that receives second operation information indicating the content of an operation by a user of a game device, a first progress mode for advancing the game based on the first operation information, the first operation information, and the first operation information. 2
  • the progress control unit that controls the progress of the game and the progress control unit advance the game in the first progress mode by the second progress mode in which the game is progressed based on the operation information.
  • the first operation It is a non-transient recording medium (for example, a memory 13) that records a program characterized by functioning as an information transmission unit that transmits information to the other game device.
  • the game system is a game system in which two game devices that can communicate with each other cooperate to execute a game, and each of the two game devices Based on the acquisition unit that acquires the first operation information indicating the content of the operation by the user, the information receiving unit that receives the second operation information indicating the content of the operation by the user of another game device, and the first operation information.
  • a progress control that controls the progress of the game by a first progress mode for advancing the game and a second progress mode for advancing the game based on the first operation information and the second operation information.
  • the progress control unit and the progress control unit advance the game in the first progress mode
  • the first result information indicating the result of the progress of the game by the progress control unit is transmitted to the other game device, and the progress is described.
  • the control unit advances the game in the second progress mode, it is characterized by including an information transmission unit that transmits the first operation information to the other game device.
  • the processor of the game device that executes the game acquires the first operation information indicating the content of the operation by the user of the game device, and another game that executes the game.
  • the first progress mode in which the second operation information indicating the content of the operation by the user of the device is received and the game is advanced based on the first operation information, the first operation information and the second operation information are set.
  • the progress control unit of the game when the progress of the game is controlled by the second progress mode in which the game is advanced and the progress control unit advances the game in the first progress mode, the progress control unit of the game When the first result information indicating the progress result is transmitted to the other game device and the progress control unit advances the game in the second progress mode, the first operation information is transmitted to the other game device. It is characterized by doing.

Abstract

This game device comprises: an acquisition unit that acquires first operation information indicating the content of an operation by a user; an information reception unit that receives second operation information indicating the content of an operation by a user of another game device; a progress control unit that controls the game progress by using a first progress mode, in which the game progresses on the basis of the first operation information, and a second progress mode, in which the game progresses on the basis of the first operation information and the second operation information; and an information transmission unit which transmits first result information indicating the game progress result from the progress control unit to the other game device in the first progress mode, and which transmits the first operation information to the other game device in the second progress mode.

Description

ゲーム装置、ゲームシステム、記録媒体、及び、ゲームの制御方法Game devices, game systems, recording media, and game control methods
 本発明は、ゲーム装置、ゲームシステム、記録媒体、及び、ゲームの制御方法に関する。 The present invention relates to a game device, a game system, a recording medium, and a game control method.
 互いに通信可能な2つのゲーム装置を用いたオンラインの対戦型ゲームとして、一方のゲーム装置において操作される投手キャラクタが投げたボールオブジェクトを、他方のゲーム装置において操作される打者キャラクタが打つオンライン野球ゲームが知られている(例えば、特許文献1参照)。 An online baseball game in which a pitcher character operated on one game device hits a ball object thrown by a batter character operated on the other game device as an online competitive game using two game devices that can communicate with each other. Is known (see, for example, Patent Document 1).
特開2006-263069号公報Japanese Unexamined Patent Publication No. 2006-26369
 一般的に、オンライン野球ゲームでは、オンライン野球ゲームを実行する2つのゲーム装置のうち、一方のゲーム装置は、一方のゲーム装置のユーザによる操作の内容と、他方のゲーム装置におけるゲームの進行の結果とに基づいて、一方のゲーム装置におけるゲームを進行させる。このため、従来の技術では、オンライン野球ゲームを実行する2つのゲーム装置の間で、ゲームの進行内容に相違が生じることがあった。 Generally, in an online baseball game, of the two game devices that execute the online baseball game, one game device is the result of the operation by the user of the one game device and the progress of the game on the other game device. Based on the above, the game on one of the game devices is advanced. For this reason, in the conventional technique, there may be a difference in the progress of the game between the two game devices that execute the online baseball game.
 本発明は、上述した事情を鑑みてなされたものであり、オンライン野球ゲームを実行する2つのゲーム装置の間におけるゲームの進行内容の相違の程度を、従来と比べて低減することを可能とする技術の提供を、解決課題の一つとする。 The present invention has been made in view of the above circumstances, and makes it possible to reduce the degree of difference in the progress of the game between two game devices that execute an online baseball game, as compared with the conventional case. Providing technology is one of the solutions.
 以上の課題を解決するために、本発明の一態様に係るゲーム装置は、ゲームを実行するゲーム装置であって、前記ゲーム装置のユーザによる操作の内容を示す第1操作情報を取得する取得部と、前記ゲームを実行する他のゲーム装置のユーザによる操作の内容を示す第2操作情報を受信する情報受信部と、前記第1操作情報に基づいて、前記ゲームを進行させる第1進行モードと、前記第1操作情報と前記第2操作情報とに基づいて、前記ゲームを進行させる第2進行モードと、により、前記ゲームの進行を制御する進行制御部と、前記進行制御部が前記第1進行モードにより前記ゲームを進行させる場合、前記進行制御部による前記ゲームの進行の結果を示す第1結果情報を前記他のゲーム装置に送信し、前記進行制御部が前記第2進行モードにより前記ゲームを進行させる場合、前記第1操作情報を前記他のゲーム装置に送信する情報送信部と、を備える、ことを特徴とする。 In order to solve the above problems, the game device according to one aspect of the present invention is a game device that executes a game, and is an acquisition unit that acquires first operation information indicating the contents of operations by the user of the game device. An information receiving unit that receives second operation information indicating the content of an operation by a user of another game device that executes the game, and a first progress mode in which the game is advanced based on the first operation information. A progress control unit that controls the progress of the game by a second progress mode in which the game progresses based on the first operation information and the second operation information, and the progress control unit is the first. When the game is advanced in the progress mode, the first result information indicating the result of the progress of the game by the progress control unit is transmitted to the other game device, and the progress control unit transmits the game in the second progress mode. The game is characterized by including an information transmission unit that transmits the first operation information to the other game device.
 また、本発明の一態様に係るゲームシステムは、互いに通信可能な2つのゲーム装置が協同でゲームを実行するゲームシステムであって、前記2つのゲーム装置の各々は、ユーザによる操作の内容を示す第1操作情報を取得する取得部と、他のゲーム装置のユーザによる操作の内容を示す第2操作情報を受信する情報受信部と、前記第1操作情報に基づいて、前記ゲームを進行させる第1進行モードと、前記第1操作情報と前記第2操作情報とに基づいて、前記ゲームを進行させる第2進行モードと、により、前記ゲームの進行を制御する進行制御部と、前記進行制御部が前記第1進行モードにより前記ゲームを進行させる場合、前記進行制御部による前記ゲームの進行の結果を示す第1結果情報を前記他のゲーム装置に送信し、前記進行制御部が前記第2進行モードにより前記ゲームを進行させる場合、前記第1操作情報を前記他のゲーム装置に送信する情報送信部と、を備える、ことを特徴とする。 Further, the game system according to one aspect of the present invention is a game system in which two game devices that can communicate with each other jointly execute a game, and each of the two game devices indicates the content of operation by the user. A first unit for acquiring the first operation information, an information receiving unit for receiving the second operation information indicating the content of the operation by a user of another game device, and a first operation unit for advancing the game based on the first operation information. A progress control unit that controls the progress of the game and a progress control unit according to the first progress mode and the second progress mode in which the game is progressed based on the first operation information and the second operation information. When the game progresses in the first progress mode, the progress control unit transmits the first result information indicating the result of the progress of the game to the other game device, and the progress control unit performs the second progress. When the game is advanced according to the mode, it is characterized by including an information transmission unit that transmits the first operation information to the other game device.
 また、本発明の一態様に係る記録媒体は、ゲームを実行するゲーム装置のプロセッサを、前記ゲーム装置のユーザによる操作の内容を示す第1操作情報を取得する取得部と、前記ゲームを実行する他のゲーム装置のユーザによる操作の内容を示す第2操作情報を受信する情報受信部と、前記第1操作情報に基づいて、前記ゲームを進行させる第1進行モードと、前記第1操作情報と前記第2操作情報とに基づいて、前記ゲームを進行させる第2進行モードと、により、前記ゲームの進行を制御する進行制御部と、前記進行制御部が前記第1進行モードにより前記ゲームを進行させる場合、前記進行制御部による前記ゲームの進行の結果を示す第1結果情報を前記他のゲーム装置に送信し、前記進行制御部が前記第2進行モードにより前記ゲームを進行させる場合、前記第1操作情報を前記他のゲーム装置に送信する情報送信部と、して機能させることを特徴とするプログラムを記録した非一過性の記録媒体である、ことを特徴とする。 Further, the recording medium according to one aspect of the present invention is a processor of a game device that executes a game, an acquisition unit that acquires first operation information indicating the content of an operation by a user of the game device, and an acquisition unit that executes the game. An information receiving unit that receives second operation information indicating the content of an operation by a user of another game device, a first progress mode for advancing the game based on the first operation information, and the first operation information. A progress control unit that controls the progress of the game by a second progress mode that advances the game based on the second operation information, and a progress control unit that advances the game in the first progress mode. When the first result information indicating the result of the progress of the game by the progress control unit is transmitted to the other game device and the progress control unit advances the game in the second progress mode, the first (1) It is a non-transient recording medium that records a program characterized in that it functions as an information transmission unit that transmits operation information to the other game device.
 また、本発明の一態様に係るゲームの制御方法は、ゲームを実行するゲーム装置のプロセッサが、前記ゲーム装置のユーザによる操作の内容を示す第1操作情報を取得し、前記ゲームを実行する他のゲーム装置のユーザによる操作の内容を示す第2操作情報を受信し、前記第1操作情報に基づいて、前記ゲームを進行させる第1進行モードと、前記第1操作情報と前記第2操作情報とに基づいて、前記ゲームを進行させる第2進行モードと、により、前記ゲームの進行を制御し、前記進行制御部が前記第1進行モードにより前記ゲームを進行させる場合、前記進行制御部による前記ゲームの進行の結果を示す第1結果情報を前記他のゲーム装置に送信し、前記進行制御部が前記第2進行モードにより前記ゲームを進行させる場合、前記第1操作情報を前記他のゲーム装置に送信する、ことを特徴とする。 Further, in the game control method according to one aspect of the present invention, the processor of the game device that executes the game acquires the first operation information indicating the content of the operation by the user of the game device, and executes the game. A first progress mode in which the second operation information indicating the content of the operation by the user of the game device is received and the game is advanced based on the first operation information, the first operation information, and the second operation information. Based on the above, when the progress of the game is controlled by the second progress mode in which the game is advanced and the progress control unit advances the game in the first progress mode, the progress control unit is used. When the first result information indicating the result of the progress of the game is transmitted to the other game device and the progress control unit advances the game in the second progress mode, the first operation information is transmitted to the other game device. It is characterized by sending to.
本発明の実施形態に係るゲームシステム1の概要の一例を示す説明図である。It is explanatory drawing which shows an example of the outline of the game system 1 which concerns on embodiment of this invention. 表示部31に表示される画像IMGの一例を示す説明図である。It is explanatory drawing which shows an example of the image IMG displayed on the display part 31. ゲーム装置10の構成の一例を示すブロック図である。It is a block diagram which shows an example of the structure of the game apparatus 10. ゲーム装置10のハードウェア構成の一例を示す図である。It is a figure which shows an example of the hardware composition of the game apparatus 10. 結果同期モードの概要を説明するための説明図である。It is explanatory drawing for demonstrating the outline of the result synchronization mode. ゲームシステム1の結果同期モードにおける動作の一例を示すシーケンスチャートである。It is a sequence chart which shows an example of the operation in the result synchronization mode of a game system 1. 入力同期モードの概要を説明するための説明図である。It is explanatory drawing for demonstrating the outline of the input synchronization mode. ゲームシステム1の入力同期モードにおける動作の一例を示すシーケンスチャートである。It is a sequence chart which shows an example of the operation in the input synchronization mode of a game system 1. 野球ゲームを実行するゲームシステム1の動作の一例を示すシーケンスチャートである。It is a sequence chart which shows an example of the operation of the game system 1 which executes a baseball game. 野球ゲームを実行するゲームシステム1の動作の別の例を示すシーケンスチャートである。It is a sequence chart which shows another example of the operation of the game system 1 which executes a baseball game. 野球ゲームを実行するゲームシステム1の動作の別の例を示すシーケンスチャートである。It is a sequence chart which shows another example of the operation of the game system 1 which executes a baseball game. ゲーム装置10の動作の一例を示すフローチャートである。It is a flowchart which shows an example of the operation of the game apparatus 10. 結果同期モードによるゲーム進行処理の一例を示すフローチャートである。It is a flowchart which shows an example of the game progress processing by a result synchronization mode. 切替制御処理の一例を示すフローチャートである。It is a flowchart which shows an example of a switching control process. 入力同期モードによるゲーム進行処理の一例を示すフローチャートである。It is a flowchart which shows an example of the game progress processing by an input synchronization mode. 結果情報取消処理の一例を示すフローチャートである。It is a flowchart which shows an example of the result information cancellation processing. 変形例1に係るゲームシステム1の動作の一例を示すシーケンスチャートである。It is a sequence chart which shows an example of the operation of the game system 1 which concerns on modification 1. 変形例1に係るゲームシステム1の動作の別の例を示すシーケンスチャートである。It is a sequence chart which shows another example of the operation of the game system 1 which concerns on modification 1.
 以下、本発明を実施するための形態について図面を参照して説明する。なお、各図において、各部の寸法及び縮尺は、実際のものと適宜に異ならせてある。また、以下に述べる実施の形態は、本発明の好適な具体例であるから、技術的に好ましい種々の限定が付されているが、本発明の範囲は、以下の説明において特に本発明を限定する旨の記載がない限り、これらの形態に限られるものではない。 Hereinafter, a mode for carrying out the present invention will be described with reference to the drawings. In each drawing, the dimensions and scale of each part are appropriately different from the actual ones. Further, since the embodiments described below are suitable specific examples of the present invention, various technically preferable limitations are attached, but the scope of the present invention particularly limits the present invention in the following description. Unless otherwise stated, the present invention is not limited to these forms.
[A.実施形態]
 以下、本発明の実施形態を説明する。
[A. Embodiment]
Hereinafter, embodiments of the present invention will be described.
[1.ゲームシステムの概要]
 図1は、本実施形態に係るゲームシステム1の概要を説明するための説明図である。以下、図1を参照しつつ、ゲームシステム1の概要について説明する。
[1. Game system overview]
FIG. 1 is an explanatory diagram for explaining an outline of the game system 1 according to the present embodiment. Hereinafter, an outline of the game system 1 will be described with reference to FIG.
 ゲームシステム1は、競技ゲームを実行可能な複数のゲーム装置10(10-1~10-M)と、複数のゲーム装置10(10-1~10-M)に対応して設けられた複数の表示装置30(30-1~30-M)とを有する(Mは2以上の自然数)。以下では、複数のゲーム装置10-1~10-Mのうち、m番目のゲーム装置10を、ゲーム装置10-mと称する場合がある(mは、1≦m≦Mを満たす自然数)。同様に、複数の表示装置30-1~30-Mのうち、m番目の表示装置30を、表示装置30-mと称する場合がある。 The game system 1 includes a plurality of game devices 10 (10-1 to 10-M) capable of executing a competitive game, and a plurality of game devices 10 (10-1 to 10-M) provided corresponding to the plurality of game devices 10 (10-1 to 10-M). It has a display device 30 (30-1 to 30-M) (M is a natural number of 2 or more). In the following, among the plurality of game devices 10-1 to 10-M, the m-th game device 10 may be referred to as a game device 10-m (m is a natural number satisfying 1 ≦ m ≦ M). Similarly, among the plurality of display devices 30-1 to 30-M, the m-th display device 30 may be referred to as a display device 30-m.
 本実施形態では、ゲーム装置10が家庭用のゲーム機器である場合を一例として説明する。但し、ゲーム装置10としては、任意の情報処理装置を採用しうる。例えば、ゲーム装置10は、店舗や遊戯施設等に設置された業務用のゲーム機器であってもよいし、携帯電話若しくはスマートフォン等のモバイル機器であってもよいし、また、パーソナルコンピュータ等の端末型の情報機器であってもよい。 In the present embodiment, a case where the game device 10 is a home-use game device will be described as an example. However, as the game device 10, any information processing device can be adopted. For example, the game device 10 may be a game device for business use installed in a store, a game facility, or the like, a mobile device such as a mobile phone or a smartphone, or a terminal such as a personal computer. It may be a type of information device.
 ゲーム装置10-mは、ゲーム装置10-mに対応して設けられた表示装置30-mと通信可能である。そして、ゲーム装置10-mは、ゲーム装置10-mにおいて実行されている競技ゲームに関する画像を、ゲーム装置10-mに対応して設けられた表示装置30-mが具備する表示部31-mに表示させることができる。表示装置30としては、例えば、液晶ディスプレイ、テレビ受像機、又は、タッチパネル等が該当する。なお、表示装置30は、ヘッドマウントディスプレイ(HMD:Head Mounted Display)でもよい。また、表示装置30は、ゲーム装置10に含まれてもよい。 The game device 10-m can communicate with the display device 30-m provided corresponding to the game device 10-m. Then, the game device 10-m displays an image related to the competition game being executed by the game device 10-m on the display unit 31-m provided by the display device 30-m provided corresponding to the game device 10-m. Can be displayed on. The display device 30 includes, for example, a liquid crystal display, a television receiver, a touch panel, or the like. The display device 30 may be a head-mounted display (HMD: Head Mounted Display). Further, the display device 30 may be included in the game device 10.
 複数のゲーム装置10-1~10-Mのうち一のゲーム装置10、例えば、ゲーム装置10-1は、ネットワークNWを介して、他のゲーム装置10、例えば、ゲーム装置10-2と通信可能である。具体的には、ゲーム装置10-1は、ゲーム装置10-2に対して、ゲーム装置10-1で実行されている競技ゲームに関する情報を送信する。また、ゲーム装置10-2は、ゲーム装置10-1に対して、ゲーム装置10-2で実行されている競技ゲームに関する情報を送信する。このため、各ゲーム装置10-mで実行されている競技ゲームに関する情報を、複数のゲーム装置10-1~10-Mの間で共有させることができる。これにより、ゲーム装置10-1のユーザと、ゲーム装置10-2のユーザとは、競技ゲームにおいて対戦すること、又は、競技ゲームにおいて互いに協力してミッションなどをクリアすることが可能である。本実施形態では、ゲーム装置10-1のユーザと、ゲーム装置10-2のユーザとが、競技ゲームにおいて対戦する場合について説明する。 One of the plurality of game devices 10-1 to 10-M, for example, the game device 10-1, can communicate with another game device 10, for example, the game device 10-2 via the network NW. Is. Specifically, the game device 10-1 transmits information about the competitive game being executed by the game device 10-1 to the game device 10-2. Further, the game device 10-2 transmits information about the competition game being executed by the game device 10-2 to the game device 10-1. Therefore, information about the competition game being executed by each game device 10-m can be shared among a plurality of game devices 10-1 to 10-M. As a result, the user of the game device 10-1 and the user of the game device 10-2 can compete with each other in the competition game, or cooperate with each other in the competition game to clear the mission or the like. In the present embodiment, a case where the user of the game device 10-1 and the user of the game device 10-2 compete against each other in a competitive game will be described.
 なお、本実施形態では、一例として、ゲーム装置10同士がネットワークNWを介して通信しつつ競技ゲームを実行する場合を例示するが、本発明はこのような態様に限定されるものではない。例えば、ゲーム装置10は、他のゲーム装置10と、赤外線通信若しくはBluetooth(登録商標)等の近距離無線通信により、ネットワークNWを介さずに直接に通信可能であってもよいし、又は、ケーブル等で直接接続して通信可能であってもよい。また、ゲームシステム1は、複数のゲーム装置10間の通信を制御するサーバ装置を有してもよい。この場合、複数のゲーム装置10は、サーバ装置を介して通信可能であってもよい。また、各ゲーム装置10は、他のゲーム装置10と通信することなく、単独で競技ゲームを実行可能であってもよい。この場合、各ゲーム装置10のユーザは、単独で競技ゲームをプレイすることが可能である。 In the present embodiment, as an example, a case where the game devices 10 execute a competition game while communicating with each other via a network NW is illustrated, but the present invention is not limited to such an aspect. For example, the game device 10 may be able to directly communicate with another game device 10 by infrared communication or short-range wireless communication such as Bluetooth (registered trademark) without going through a network NW, or a cable. It may be possible to communicate by directly connecting with the like. Further, the game system 1 may have a server device that controls communication between a plurality of game devices 10. In this case, the plurality of game devices 10 may be able to communicate with each other via the server device. Further, each game device 10 may be able to execute a competition game independently without communicating with another game device 10. In this case, the user of each game device 10 can play the competition game independently.
 また、本実施形態では、一例として、各ゲーム装置10が単一のユーザにより操作される場合について説明するが、本発明はこのような態様に限定されるものではなく、複数のユーザが単一のゲーム装置10を操作することで、単一のゲーム装置10を操作する複数のユーザが対戦可能(又は、協力可能)であってもよい。 Further, in the present embodiment, a case where each game device 10 is operated by a single user will be described as an example, but the present invention is not limited to such an embodiment, and a plurality of users are single. By operating the game device 10 of the above, a plurality of users who operate a single game device 10 may be able to play against each other (or cooperate with each other).
 また、本実施形態において、ゲーム装置10で実行される競技ゲームとは、例えば、一の選手と他の選手とが、仮想空間において、競技ゲームに対応する競技を行うゲームである。ここで、「仮想空間」とは、競技ゲームに係る仮想的な物体等が存在する空間である。「競技ゲームに係る仮想的な物体」は、「ゲーム要素」の一例であり、例えば、競技ゲームに係るキャラクタ、及び、競技ゲームに係るオブジェクトを含む概念であってもよい。また、「ゲーム要素」は、「仮想空間に存在する仮想的な物体」に限定されず、「仮想空間を撮像する仮想カメラ」であってもよい。例えば、「ゲーム要素」は、フライトシミュレーターのパイロットの視点から仮想空間を撮像する仮想カメラであってもよいし、サバイバルゲームの主人公の視点から仮想空間を撮像する仮想カメラであってもよい。 Further, in the present embodiment, the competition game executed by the game device 10 is, for example, a game in which one player and another player play a competition corresponding to the competition game in a virtual space. Here, the "virtual space" is a space in which a virtual object or the like related to a competition game exists. The "virtual object related to the competition game" is an example of the "game element", and may be a concept including, for example, a character related to the competition game and an object related to the competition game. Further, the "game element" is not limited to the "virtual object existing in the virtual space", and may be a "virtual camera that captures the virtual space". For example, the "game element" may be a virtual camera that images the virtual space from the viewpoint of the pilot of the flight simulator, or may be a virtual camera that images the virtual space from the viewpoint of the main character of the survival game.
 「競技ゲームに対応する競技」は、「一の選手の行動を、一の選手の対戦相手である他の選手が阻止する競技」であってもよい。「一の選手の行動を、一の選手の対戦相手である他の選手が阻止する競技」としては、例えば、野球、ソフトボール、クリケット、サッカー、バスケットボール、テニス、卓球及びバレーボール等の球技全般が該当する。例えば、野球では、「一の選手の行動」は、投球、打撃、盗塁及び守備等であってもよい。また、例えば、サッカー及びバスケットボール等では、「一の選手の行動」は、ドリブル、パス及びシュート等であってもよい。また、テニス、卓球及びバレーボール等では、「一の選手の行動」は、例えば、対戦相手のコートにリターンされないようにボールを入れることであってもよい。 The "competition corresponding to the competition game" may be a "competition in which the action of one player is blocked by another player who is the opponent of one player". "Competition in which one player's actions are blocked by another player who is an opponent of one player" includes, for example, general ball games such as baseball, softball, cricket, soccer, basketball, tennis, table tennis and volleyball. Applicable. For example, in baseball, the "action of one player" may be pitching, batting, stealing, defensive, and the like. Further, for example, in soccer, basketball, etc., the "action of one player" may be dribbling, passing, shooting, or the like. Further, in tennis, table tennis, volleyball, etc., the "action of one player" may be, for example, inserting the ball so as not to be returned to the court of the opponent.
 すなわち、ゲーム装置10で実行される競技ゲームは、野球ゲーム、ソフトボールゲーム、クリケットゲーム、サッカーゲーム、バスケットボールゲーム、テニスゲーム、卓球ゲーム及びバレーボールゲーム等の球技ゲームである。本実施形態では、ゲーム装置10-1、10―2で実行される競技ゲームが野球ゲームである場合について説明する。 That is, the competition game executed by the game device 10 is a ball game such as a baseball game, a softball game, a cricket game, a soccer game, a basketball game, a tennis game, a table tennis game, and a volleyball game. In the present embodiment, a case where the competition game executed by the game devices 10-1 and 10-2 is a baseball game will be described.
[2.野球ゲームの概要]
 図2を参照しつつ、本実施形態に係るゲーム装置10において実行される野球ゲームの概要について説明する。
[2. Baseball game overview]
An outline of the baseball game executed by the game device 10 according to the present embodiment will be described with reference to FIG.
 図2は、表示部31に表示される画像IMGの一例を示す説明図である。野球ゲームでは、例えば、野球場を仮想的に実現した仮想空間を撮像した画像IMGが表示部31に表示される。従って、仮想空間には、投手に対応する投手キャラクタCpt、打者に対応する打者キャラクタCbt、ボールに対応するボールオブジェクトObl、バットに対応するバットオブジェクトObt及びホームベースに対応するホームベースオブジェクトOhb等が存在する。 FIG. 2 is an explanatory diagram showing an example of an image IMG displayed on the display unit 31. In a baseball game, for example, an image IMG that captures a virtual space that virtually realizes a baseball field is displayed on the display unit 31. Therefore, in the virtual space, a pitcher character Cpt corresponding to a pitcher, a batter character Cbt corresponding to a batter, a ball object Obl corresponding to a ball, a bat object Obt corresponding to a bat, a home base object Ohb corresponding to a home base, and the like are included. Exists.
 図2に示す画像IMGは、例えば、投手キャラクタCptの後方(後頭部側)にある仮想カメラ(視点)からの画像であり、投手キャラクタCptの操作に使用されるゲーム装置10に対応する表示部31に表示される。また、ウィンドウWDは、例えば、走者に対応する走者キャラクタCrnが塁上にいる場合に、表示される。ウィンドウWD内には、走者キャラクタCrnの他に、一塁ベース等のベースに対応するベースオブジェクトOrbが表示されてもよい。投手キャラクタCpt、打者キャラクタCbt、走者キャラクタCrn、ボールオブジェクトObl、バットオブジェクトObt、ホームベースオブジェクトOhb及びベースオブジェクトOrb等は、図1で説明した「競技ゲームに係る仮想的な物体」の一例である。なお、図2では、図を見やすくするために、キャッチャーに対応するキャッチャーキャラクタ及び審判に対応する審判キャラクタ等の記載を省略している。また、図示していないが、打者キャラクタCbtの操作に使用されるゲーム装置10に対応する表示部31には、例えば、打者キャラクタCbtの後方(後頭部側)にある仮想カメラ(視点)からの画像が表示される。 The image IMG shown in FIG. 2 is, for example, an image from a virtual camera (viewpoint) behind the pitcher character Cpt (occipital side), and is a display unit 31 corresponding to the game device 10 used for operating the pitcher character Cpt. Is displayed in. Further, the window WD is displayed, for example, when the runner character Crn corresponding to the runner is on the base. In the window WD, in addition to the runner character Crn, a base object Orb corresponding to a base such as a first base may be displayed. The pitcher character Cpt, the batter character Cbt, the runner character Crn, the ball object Obl, the bat object Obt, the home base object Ohb, the base object Orb, and the like are examples of the "virtual object related to the competition game" described in FIG. .. In FIG. 2, in order to make the figure easier to see, the description of the catcher character corresponding to the catcher, the referee character corresponding to the referee, and the like is omitted. Further, although not shown, the display unit 31 corresponding to the game device 10 used for operating the batter character Cbt has, for example, an image from a virtual camera (viewpoint) behind (rear head side) of the batter character Cbt. Is displayed.
 本実施形態の野球ゲームでは、投手キャラクタCptが投球し、走者キャラクタCrnが盗塁する。ゲーム装置10-1のユーザ及びゲーム装置10-2のユーザは、守備側の選手に対応する守備キャラクタを操作する守備操作と、攻撃側の選手に対応する攻撃キャラクタを操作する攻撃操作とを、交互に行う。なお、守備キャラクタには、投手キャラクタCpt及びキャッチャーキャラクタ等が含まれ、攻撃キャラクタには、打者キャラクタCbt及び走者キャラクタCrn等が含まれる。 In the baseball game of this embodiment, the pitcher character Cpt pitches and the runner character Crn steals the base. The user of the game device 10-1 and the user of the game device 10-2 perform a defensive operation for operating the defensive character corresponding to the defensive player and an attack operation for operating the attack character corresponding to the attacking player. Alternately. The defensive character includes a pitcher character Cpt, a catcher character, and the like, and the attack character includes a batter character Cbt, a runner character Crn, and the like.
 例えば、ゲーム装置10-1のユーザが攻撃操作を実行する場合、ゲーム装置10-2のユーザは、守備操作を行う。この場合、ゲーム装置10-1のユーザは、例えば、走者キャラクタCrnに盗塁させるための盗塁指示を、ゲーム装置10-1を用いて入力してもよい。また、ゲーム装置10-2のユーザは、投手キャラクタCptに投球させるための投球指示を、ゲーム装置10-2を用いて入力してもよい。なお、攻撃と守備とが交代して、ゲーム装置10-2のユーザが攻撃操作を行う場合、ゲーム装置10-1のユーザは、守備操作を行う。 For example, when the user of the game device 10-1 executes an attack operation, the user of the game device 10-2 performs a defensive operation. In this case, the user of the game device 10-1 may use the game device 10-1 to input a stealing instruction for causing the runner character Crn to steal, for example. Further, the user of the game device 10-2 may input a pitching instruction for pitching the pitcher character Cpt using the game device 10-2. When the attack and the defense alternate and the user of the game device 10-2 performs the attack operation, the user of the game device 10-1 performs the defensive operation.
 以下では、盗塁が試みられる場面を中心に例示にして、ゲーム装置10の構成及び動作等を説明する。なお、野球ゲーム全般の詳細な説明は省略する。 In the following, the configuration and operation of the game device 10 will be described by exemplifying a scene in which stealing is attempted. A detailed description of the baseball game in general will be omitted.
[3.ゲーム装置の構成]
 以下、図3及び図4を参照しつつ、ゲーム装置10の構成について説明する。
[3. Game device configuration]
Hereinafter, the configuration of the game device 10 will be described with reference to FIGS. 3 and 4.
 図3は、ゲーム装置10の構成の一例を示す機能ブロック図である。ゲーム装置10は、ゲーム制御部110と、各種情報を記憶する記憶部130と、他のゲーム装置10等の外部装置との間の通信を実行するための通信部150と、ゲーム装置10のユーザにより操作されるゲームコントローラ等の操作部170と、光ディスク等の記録媒体から情報を読み込むための情報読込部190とを有する。なお、通信部150は、表示装置30に対しては、表示部31に表示される画像IMGの画像データを出力する。 FIG. 3 is a functional block diagram showing an example of the configuration of the game device 10. The game device 10 includes a game control unit 110, a storage unit 130 for storing various information, a communication unit 150 for executing communication between an external device such as another game device 10, and a user of the game device 10. It has an operation unit 170 such as a game controller operated by the above, and an information reading unit 190 for reading information from a recording medium such as an optical disk. The communication unit 150 outputs the image data of the image IMG displayed on the display unit 31 to the display device 30.
 ゲーム制御部110は、ゲーム装置10の各部を制御する。さらに、ゲーム制御部110は、ゲーム装置10において実行される野球ゲーム等の競技ゲームの進行を制御する。例えば、ゲーム制御部110は、取得部111、情報受信部112、進行制御部113及び情報送信部114を有する。 The game control unit 110 controls each unit of the game device 10. Further, the game control unit 110 controls the progress of a competitive game such as a baseball game executed by the game device 10. For example, the game control unit 110 includes an acquisition unit 111, an information reception unit 112, a progress control unit 113, and an information transmission unit 114.
 以下では、走者キャラクタCrn及び打者キャラクタCbtの一方又は両方を操作するために使用されるゲーム装置10は、攻撃側のゲーム装置10とも称され、投手キャラクタCptを操作するために使用されるゲーム装置10は、守備側のゲーム装置10とも称される。例えば、ゲーム装置10-1が走者キャラクタCrnを操作するために使用され、ゲーム装置10-2が投手キャラクタCptを操作するために使用される場合、ゲーム装置10-1は、攻撃側のゲーム装置10とも称され、ゲーム装置10-2は、守備側のゲーム装置10とも称される。 In the following, the game device 10 used for operating one or both of the runner character Crn and the batter character Cbt is also referred to as an attacking game device 10, and is a game device used for operating the pitcher character Cpt. Reference numeral 10 is also referred to as a defensive side game device 10. For example, when the game device 10-1 is used to operate the runner character Crn and the game device 10-2 is used to operate the pitcher character Cpt, the game device 10-1 is the attacking game device. Also referred to as 10, the game device 10-2 is also referred to as the defensive side game device 10.
 取得部111は、ゲーム装置10のユーザによる操作の内容を示す操作情報(「第1操作情報」の一例)を取得する。例えば、取得部111は、ゲーム装置10のユーザが操作部170を操作した場合に、当該操作の内容を示す操作情報を取得する。すなわち、取得部111は、ゲーム装置10のユーザによる操作を、操作部170を介して受け付ける。例えば、攻撃側のゲーム装置10の取得部111は、走者キャラクタCrnに盗塁させるための操作(以下、「盗塁指示」とも称する)及び打者キャラクタCbtがボールオブジェクトOblを打つための操作(以下、「打撃指示」とも称する)等を操作部170を介して受け付ける。また、守備側のゲーム装置10の取得部111は、投手キャラクタCptに投球させるための操作(以下、「投球指示」とも称する)を操作部170を介して受け付ける。 The acquisition unit 111 acquires operation information (an example of "first operation information") indicating the content of the operation by the user of the game device 10. For example, when the user of the game device 10 operates the operation unit 170, the acquisition unit 111 acquires operation information indicating the content of the operation. That is, the acquisition unit 111 receives the operation by the user of the game device 10 via the operation unit 170. For example, the acquisition unit 111 of the game device 10 on the attacking side performs an operation for causing the runner character Crn to steal a base (hereinafter, also referred to as a “stolen base instruction”) and an operation for the batter character Cbt to hit the ball object Obl (hereinafter, ““ stealing instruction ”). (Also referred to as "hit instruction") and the like are received via the operation unit 170. Further, the acquisition unit 111 of the game device 10 on the defensive side receives an operation for causing the pitcher character Cpt to throw a ball (hereinafter, also referred to as a “pitching instruction”) via the operation unit 170.
 ここで、「操作の内容を示す操作情報」とは、ゲームコントローラ等の操作部170に対するユーザの操作を示す情報であってもよいし、ユーザの操作に割り当てられた処理を示す情報であってもよい。「操作を示す情報」は、例えば、操作部170に設けられた複数の操作ボタンのうち、一の操作ボタンをユーザが押下した場合、複数の操作ボタンの中から一の操作ボタンを特定するための情報であってもよい。あるいは、「操作を示す情報」は、例えば、ユーザの操作が、複数の選択メニューの中から一の選択メニューを選択する操作である場合に、複数の選択メニューの中から一の選択メニューを特定する情報であってもよい。具体的には、「操作を示す情報」は、ユーザの操作が、複数の選択メニュー“A”、“B”及び“C”の中から選択メニューBを選択する操作であった場合、選択メニュー“B”が選択されたことを示す情報であってもよい。また、「操作に割り当てられた処理を示す情報」は、例えば、一の操作ボタンの押下が、ゲームに係るキャラクタを上へ移動させる指示に割り当てられている状態で、ユーザが一の操作ボタンを押下した場合、キャラクタを上へ移動させる指示を示す情報であってもよい。 Here, the "operation information indicating the content of the operation" may be information indicating the user's operation on the operation unit 170 of the game controller or the like, or information indicating the process assigned to the user's operation. May be good. The "information indicating the operation" is, for example, to identify one operation button from the plurality of operation buttons when the user presses one of the plurality of operation buttons provided on the operation unit 170. It may be the information of. Alternatively, the "information indicating the operation" specifies, for example, one selection menu from the plurality of selection menus when the user's operation is an operation of selecting one selection menu from the plurality of selection menus. It may be information to be used. Specifically, the "information indicating the operation" is a selection menu when the user's operation is an operation of selecting the selection menu B from the plurality of selection menus "A", "B", and "C". It may be information indicating that "B" is selected. Further, in the "information indicating the process assigned to the operation", for example, the user presses the one operation button while the pressing of the one operation button is assigned to the instruction to move the character related to the game upward. When pressed, it may be information indicating an instruction to move the character upward.
 情報受信部112は、ゲームを実行する他のゲーム装置10のユーザによる操作の内容を示す操作情報(「第2操作情報」の一例)を通信部150を介して受信する。ここで、2つのゲーム装置10が協同でゲームを実行するゲームシステム1では、例えば、2つのゲーム装置10の一方に着目した場合、2つのゲーム装置10の他方が「ゲームを実行する他のゲーム装置10」に該当する。例えば、攻撃側のゲーム装置10の情報受信部112は、守備側のゲーム装置10のユーザによる操作の内容を示す操作情報を通信部150を介して受信する。同様に、守備側のゲーム装置10の情報受信部112は、攻撃側のゲーム装置10のユーザによる操作の内容を示す操作情報を通信部150を介して受信する。また、情報受信部112は、他のゲーム装置10におけるゲームの進行の結果を示す結果情報(「第2結果情報」の一例)を通信部150を介して受信する。以下では、他のゲーム装置10のユーザによる操作の内容を示す操作情報は、他のゲーム装置10の操作情報とも称され、他のゲーム装置10におけるゲームの進行の結果を示す結果情報は、他のゲーム装置10の結果情報とも称される。 The information receiving unit 112 receives operation information (an example of "second operation information") indicating the content of the operation by the user of the other game device 10 that executes the game via the communication unit 150. Here, in the game system 1 in which the two game devices 10 cooperate to execute a game, for example, when one of the two game devices 10 is focused on, the other of the two game devices 10 "is another game that executes the game." It corresponds to "device 10". For example, the information receiving unit 112 of the game device 10 on the attacking side receives operation information indicating the content of the operation by the user of the game device 10 on the defensive side via the communication unit 150. Similarly, the information receiving unit 112 of the defensive side game device 10 receives the operation information indicating the content of the operation by the user of the attacking side game device 10 via the communication unit 150. Further, the information receiving unit 112 receives result information (an example of "second result information") indicating the result of the progress of the game in the other game device 10 via the communication unit 150. In the following, the operation information indicating the content of the operation by the user of the other game device 10 is also referred to as the operation information of the other game device 10, and the result information indicating the result of the progress of the game in the other game device 10 is other. It is also referred to as the result information of the game device 10.
 進行制御部113は、取得部111により取得された操作情報に基づいてゲームを進行させる結果同期モード(「第1進行モード」の一例)と、取得部111により取得された操作情報及び他のゲーム装置10の操作情報に基づいてゲームを進行させる入力同期モード(「第2進行モード」の一例)とにより、ゲームの進行を制御する。例えば、進行制御部113は、結果同期モードと入力同期モードとをゲームの状況に応じて切り替えて、ゲームを進行させる。なお、結果同期モードでは、他のゲーム装置10の操作情報、すなわち、他のゲーム装置10のユーザによる操作の内容を示す操作情報は、ゲームの進行に用いられない。但し、結果同期モードでは、後述する他のゲーム装置10の結果情報に基づいてゲームを進行させる場合もある。 The progress control unit 113 advances the game based on the operation information acquired by the acquisition unit 111 (an example of the "first progress mode"), the operation information acquired by the acquisition unit 111, and other games. The progress of the game is controlled by the input synchronization mode (an example of the "second progress mode") in which the game progresses based on the operation information of the device 10. For example, the progress control unit 113 switches between the result synchronization mode and the input synchronization mode according to the situation of the game, and advances the game. In the result synchronization mode, the operation information of the other game device 10, that is, the operation information indicating the content of the operation by the user of the other game device 10, is not used for the progress of the game. However, in the result synchronization mode, the game may be advanced based on the result information of another game device 10 described later.
 進行制御部113は、例えば、前処理部1131及び後処理部1132を有する。前処理部1131は、結果同期モードでは、取得部111により取得された操作情報に基づいて、ゲームを進行させる。なお、結果同期モードでは、前処理部1131によるゲームの進行の結果を示す結果情報(「第1結果情報」の一例)は、後述する情報送信部114により他のゲーム装置10に送信される。また、入力同期モードでは、前処理部1131は、取得部111により取得された操作情報と、情報受信部112で受信された操作情報(他のゲーム装置10の操作情報)との組に基づいて、ゲームを進行させる。入力同期モードでは、前処理部1131によるゲームの進行の結果は、他のゲーム装置10に通知されなくてもよい。 The progress control unit 113 has, for example, a pre-processing unit 1131 and a post-processing unit 1132. In the result synchronization mode, the pre-processing unit 1131 advances the game based on the operation information acquired by the acquisition unit 111. In the result synchronization mode, the result information (an example of "first result information") indicating the result of the progress of the game by the preprocessing unit 1131 is transmitted to the other game device 10 by the information transmission unit 114 described later. Further, in the input synchronization mode, the preprocessing unit 1131 is based on a set of the operation information acquired by the acquisition unit 111 and the operation information received by the information receiving unit 112 (operation information of another game device 10). , Advance the game. In the input synchronization mode, the result of the progress of the game by the preprocessing unit 1131 does not have to be notified to the other game device 10.
 後処理部1132は、前処理部1131によるゲームの進行の結果に基づいて、ゲームを進行させる。また、結果同期モードでは、後処理部1132は、情報受信部112が他のゲーム装置10の結果情報を受信した場合、他のゲーム装置10の結果情報に基づいて、ゲームを進行させる。これにより、他のゲーム装置10のユーザによる操作をゲームの進行に反映させることができる。 The post-processing unit 1132 advances the game based on the result of the progress of the game by the pre-processing unit 1131. Further, in the result synchronization mode, when the information receiving unit 112 receives the result information of the other game device 10, the post-processing unit 1132 advances the game based on the result information of the other game device 10. As a result, the operation by the user of the other game device 10 can be reflected in the progress of the game.
 ここで、「ゲームの進行を制御する」とは、ゲームを進行させる更新タイミングにおいて、ゲームの状況を更新する処理であってもよい。また、「ゲームの進行を制御する」とは、ゲームを進行させる更新タイミングにおいて、ゲームの状況を更新するか否かを決定する処理であってもよい。また、「ゲームの進行を制御する」とは、ゲームを進行させる更新タイミングにおいて、ゲームの状況を更新するか否かを決定し、ゲームの状況を更新する場合、更新後のゲームの状況を決定する処理であってもよい。「更新タイミング」は、例えば、表示部31に表示される画像IMGを更新するタイミングであってもよい。また、「更新タイミング」は、ゲーム装置10がゲームを実行している期間において周期的又は定期的に到来するタイミングであってもよい。 Here, "controlling the progress of the game" may be a process of updating the status of the game at the update timing for advancing the game. Further, "controlling the progress of the game" may be a process of determining whether or not to update the status of the game at the update timing for advancing the game. In addition, "controlling the progress of the game" determines whether or not to update the status of the game at the update timing for advancing the game, and when updating the status of the game, determines the status of the updated game. It may be a process to be performed. The "update timing" may be, for example, a timing for updating the image IMG displayed on the display unit 31. Further, the "update timing" may be a timing that arrives periodically or periodically during the period in which the game device 10 is executing the game.
 また、「ゲームの状況」とは、例えば、ゲームに係る仮想空間におけるゲーム要素の状況であってもよい。「ゲーム要素の状況」は、ゲーム要素の位置及び状態等であってもよい。「ゲーム要素の状態」とは、ゲーム要素の動きを含む概念であってもよい。「ゲーム要素の動き」としては、例えば、野球ゲームの場合、投球、打撃、盗塁等のキャラクタの行動が該当する。 Further, the "game situation" may be, for example, the situation of game elements in the virtual space related to the game. The "game element status" may be the position and state of the game element. The "game element state" may be a concept including the movement of the game element. For example, in the case of a baseball game, the "movement of game elements" corresponds to the behavior of the character such as pitching, batting, and stealing.
 従って、「結果同期モード」は、ゲームを進行させる更新タイミングにおいて、操作情報が取得部111により取得されている場合に操作情報に基づいてゲームの状況を更新し、結果情報が情報受信部112により受信されている場合に結果情報に基づいてゲームの状況を更新する進行モードであってもよい。また、「入力同期モード」は、ゲームを進行させる更新タイミングにおいて、2つのゲーム装置10の両方の操作情報が揃った場合に、両方の操作情報に基づいて、ゲームの状況を更新する進行モードであってもよい。 Therefore, in the "result synchronization mode", at the update timing for advancing the game, when the operation information is acquired by the acquisition unit 111, the game status is updated based on the operation information, and the result information is transmitted by the information receiving unit 112. It may be a progress mode in which the status of the game is updated based on the result information when it is received. Further, the "input synchronization mode" is a progress mode in which the game status is updated based on both operation information when the operation information of both of the two game devices 10 is gathered at the update timing for progressing the game. There may be.
 また、後処理部1132は、ゲームの進行の結果を示す画像IMGを表示部31に表示させる。例えば、後処理部1132は、結果同期モード又は入力同期モードにより更新されたゲームの状況に対応する画像IMGを表示部31に表示させる。 In addition, the post-processing unit 1132 causes the display unit 31 to display an image IMG indicating the result of the progress of the game. For example, the post-processing unit 1132 causes the display unit 31 to display the image IMG corresponding to the game status updated by the result synchronization mode or the input synchronization mode.
 情報送信部114は、進行制御部113が結果同期モードによりゲームを進行させる場合、進行制御部113によるゲームの進行の結果を示す結果情報を他のゲーム装置10に通信部150を介して送信する。なお、進行制御部113によるゲームの進行の結果を示す結果情報は、例えば、上述したように、前処理部1131によるゲームの進行の結果を示す結果情報である。 When the progress control unit 113 advances the game in the result synchronization mode, the information transmission unit 114 transmits the result information indicating the result of the progress of the game by the progress control unit 113 to the other game device 10 via the communication unit 150. .. The result information indicating the result of the progress of the game by the progress control unit 113 is, for example, as described above, the result information indicating the result of the progress of the game by the preprocessing unit 1131.
 ここで、「結果情報」は、「結果同期モード」において更新されたゲームの状況を示す情報であってもよい。例えば、攻撃側のゲーム装置10に着目した場合、「結果情報」は、盗塁指示の内容を示す操作情報に基づいて決定された盗塁の開始を指示する盗塁情報であってもよい。また、例えば、守備側のゲーム装置10に着目した場合、「結果情報」は、投球指示の内容を示す操作情報に基づいて決定された“球種”及び“コース”等に従って投球する投手キャラクタCptの動作の開始を指示する投球情報であってもよい。 Here, the "result information" may be information indicating the status of the game updated in the "result synchronization mode". For example, when focusing on the game device 10 on the attacking side, the "result information" may be stolen base information instructing the start of stealing, which is determined based on the operation information indicating the content of the stolen base instruction. Further, for example, when focusing on the game device 10 on the defensive side, the "result information" is the pitcher character Cpt that throws according to the "ball type" and "course" determined based on the operation information indicating the content of the pitching instruction. It may be pitching information instructing the start of the operation of.
 また、情報送信部114は、進行制御部113が入力同期モードによりゲームを進行させる場合、取得部111により取得された操作情報を、他のゲーム装置10に通信部150を介して送信する。 Further, when the progress control unit 113 advances the game in the input synchronization mode, the information transmission unit 114 transmits the operation information acquired by the acquisition unit 111 to the other game device 10 via the communication unit 150.
 記憶部130は、ゲーム装置10において実行される野球ゲームの進行に必要な各種情報と、ゲーム装置10の制御プログラムRPGとを記憶する。制御プログラムRPGは、ゲーム装置10を制御するプログラムである。本実施形態では、制御プログラムRPGは、例えば、ゲーム装置10の各部を制御するためのオペレーションシステムプログラム、及び、ゲーム装置10が野球ゲームを実行するためのアプリケーションプログラム(「プログラム」の一例)を含む。このうち、アプリケーションプログラムは、例えば、ゲーム装置10のユーザが野球ゲームを開始する場合に、情報読込部190から読み込まれて、記憶部130に記憶されるものであってもよい。なお、ゲーム装置10の構成は、図3に示す例に限定されない。 The storage unit 130 stores various information necessary for the progress of the baseball game executed by the game device 10 and the control program RPG of the game device 10. The control program RPG is a program that controls the game device 10. In the present embodiment, the control program RPG includes, for example, an operation system program for controlling each part of the game device 10 and an application program (an example of a "program") for the game device 10 to execute a baseball game. .. Of these, the application program may be, for example, one that is read from the information reading unit 190 and stored in the storage unit 130 when the user of the game device 10 starts a baseball game. The configuration of the game device 10 is not limited to the example shown in FIG.
 図4は、ゲーム装置10のハードウェア構成の一例を示す構成図である。 FIG. 4 is a configuration diagram showing an example of the hardware configuration of the game device 10.
 ゲーム装置10は、ゲーム装置10の各部を制御するプロセッサ11と、各種情報を記憶するメモリ13と、ゲーム装置10の外部に存在する外部装置との通信を行うための通信装置15と、ゲーム装置10のユーザによる操作を受け付けるための入力操作装置17と、記録媒体から情報を読み込むためのディスク装置19とを有する。 The game device 10 includes a processor 11 that controls each part of the game device 10, a memory 13 that stores various information, a communication device 15 for communicating with an external device existing outside the game device 10, and a game device. It has an input operation device 17 for accepting operations by 10 users, and a disk device 19 for reading information from a recording medium.
 メモリ13は、非一過性(non-transitory)の記録媒体であり、例えば、プロセッサ11の作業領域として機能するRAM(Random Access Memory)等の揮発性メモリと、ゲーム装置10の制御プログラムRPG等の各種情報を記憶するEEPROM(Electrically Erasable Programmable Read-Only Memory)等の不揮発性メモリとを含み、記憶部130としての機能を提供する。なお、本実施形態では、制御プログラムRPGを記録した「記録媒体」としてメモリ13を例示するが、本発明はこのような態様に限定されるものではない。制御プログラムRPGを記録した「記録媒体」としては、ゲーム装置10の外部に存在する外部装置に設けられた記憶装置であってもよい。例えば、制御プログラムRPGを記録した「記録媒体」としては、ゲーム装置10の外部に存在し、制御プログラムRPGを配信する配信サーバに設けられ、制御プログラムRPGを記録した記憶装置であってもよい。 The memory 13 is a non-transitory recording medium, for example, a volatile memory such as a RAM (Random Access Memory) that functions as a work area of the processor 11, a control program RPG of the game device 10, and the like. It includes a non-volatile memory such as an EEPROM (Electrically Erasable Programmable Read-Only Memory) for storing various kinds of information, and provides a function as a storage unit 130. In the present embodiment, the memory 13 is illustrated as a "recording medium" on which the control program RPG is recorded, but the present invention is not limited to such an embodiment. The "recording medium" on which the control program RPG is recorded may be a storage device provided in an external device existing outside the game device 10. For example, the "recording medium" on which the control program RPG is recorded may be a storage device that exists outside the game device 10 and is provided on a distribution server that distributes the control program RPG and records the control program RPG.
 プロセッサ11は、例えば、CPU(Central Processing Unit)であり、メモリ13に記憶された制御プログラムRPGを実行し、当該制御プログラムRPGに従って動作することで、ゲーム制御部110として機能する。 The processor 11 is, for example, a CPU (Central Processing Unit), executes a control program RPG stored in the memory 13, and operates according to the control program RPG to function as a game control unit 110.
 通信装置15は、有線ネットワーク及び無線ネットワークの一方又は双方を介して、ゲーム装置10の外部に存在する外部装置との通信を行うためのハードウェアであり、通信部150としての機能を提供する。 The communication device 15 is hardware for communicating with an external device existing outside the game device 10 via one or both of a wired network and a wireless network, and provides a function as a communication unit 150.
 入力操作装置17は、ゲーム装置10のユーザの操作を受け付ける操作部170としての機能を提供する。入力操作装置17は、例えば、操作ボタン、タッチパネル、キーボード、ジョイスティック、及び、マウス等のポインティングデバイスの一部又は全部を含む、1又は複数の機器から構成されるものであってもよい。 The input operation device 17 provides a function as an operation unit 170 that accepts the user's operation of the game device 10. The input operation device 17 may be composed of one or a plurality of devices including, for example, an operation button, a touch panel, a keyboard, a joystick, and a part or all of a pointing device such as a mouse.
 ディスク装置19は、例えば、光ディスク装置であり、光ディスク等の記録媒体に記録された制御プログラムRPG等の各種情報を読み込む情報読込部190としての機能を提供する。 The disk device 19 is, for example, an optical disk device, and provides a function as an information reading unit 190 that reads various information such as a control program RPG recorded on a recording medium such as an optical disk.
 なお、プロセッサ11は、CPUに加え、又は、CPUに替えて、GPU(Graphics Processing Unit)、DSP(Digital Signal Processor)、又は、FPGA(Field Programmable Gate Array)、等の、ハードウェアを含んで構成されるものであってもよい。この場合、プロセッサ11により実現されるゲーム制御部110の一部又は全部は、DSP等のハードウェアにより実現されてもよい。更に、プロセッサ11は、1または複数のCPUと、1または複数のハードウェア要素との、一部または全部を含んで構成されていてもよい。例えば、プロセッサ11が複数のCPUを含んで構成される場合、ゲーム制御部110の一部または全部の機能は、これら複数のCPUが野球ゲームに係るプログラムに従って協働して動作することで実現されてもよい。 The processor 11 is configured to include hardware such as a GPU (Graphics Processing Unit), a DSP (Digital Signal Processor), or an FPGA (Field Programmable Gate Array) in addition to the CPU or in place of the CPU. It may be what is done. In this case, a part or all of the game control unit 110 realized by the processor 11 may be realized by hardware such as a DSP. Further, the processor 11 may be configured to include a part or all of one or more CPUs and one or more hardware elements. For example, when the processor 11 is configured to include a plurality of CPUs, some or all the functions of the game control unit 110 are realized by the plurality of CPUs operating in cooperation with each other according to a program related to a baseball game. You may.
[4.ゲーム装置の動作]
 図5乃至図16を参照しつつ、ゲーム装置10の動作の一例を説明する。先ず、図5乃至図8を参照しつつ、結果同期モード及び入力同期モードの概要を説明する。
[4. Game device operation]
An example of the operation of the game device 10 will be described with reference to FIGS. 5 to 16. First, the outline of the result synchronization mode and the input synchronization mode will be described with reference to FIGS. 5 to 8.
 図5は、結果同期モードの概要を説明するための説明図である。なお、図5は、操作情報IINF(IINF-1、IINF-2)及び結果情報RINF(RINF-1、RINF-2)等の情報の流れを模式的に示している。操作情報IINF-1は、ゲーム装置10-1のユーザU1による操作の内容を示す操作情報IINFであり、操作情報IINF-2は、ゲーム装置10-2のユーザU2による操作の内容を示す操作情報IINFである。結果情報RINF-1は、ゲーム装置10-1におけるゲームの進行の結果を示す結果情報RINFであり、結果情報RINF-2は、ゲーム装置10-2におけるゲームの進行の結果を示す結果情報RINFである。また、画像データDIMG1(DIMG1-1、DIMG1-2)は、結果同期モードにおいて生成される画像データDIMGを示す。なお、画像データDIMG1-1は、表示部31-1に表示される画像IMGの画像データDIMG1であり、画像データDIMG1-2は、表示部31-2に表示される画像IMGの画像データDIMG1である。図5では、情報の流れを分かり易くするために、記憶部130及び通信部150等の記載を省略している。 FIG. 5 is an explanatory diagram for explaining the outline of the result synchronization mode. Note that FIG. 5 schematically shows the flow of information such as operation information IINF (IINF-1, IINF-2) and result information RINF (RINF-1, RINF-2). The operation information IINF-1 is the operation information IINF indicating the content of the operation by the user U1 of the game device 10-1, and the operation information IINF-2 is the operation information indicating the content of the operation by the user U2 of the game device 10-2. IINF. The result information RINF-1 is the result information RINF indicating the result of the progress of the game on the game device 10-1, and the result information RINF-2 is the result information RINF showing the result of the progress of the game on the game device 10-2. is there. Further, the image data DIMG1 (DIMG1-1, DIMG1-2) indicates the image data DIMG generated in the result synchronization mode. The image data DIMG1-1 is the image data DIMG1 of the image IMG displayed on the display unit 31-1, and the image data DIMG1-2 is the image data DIMG1 of the image IMG displayed on the display unit 31-2. is there. In FIG. 5, the description of the storage unit 130, the communication unit 150, and the like is omitted in order to make the flow of information easier to understand.
 ゲーム装置10-1に着目した場合、操作情報IINF-1は「第1操作情報」の一例であり、操作情報IINF-2は「第2操作情報」の一例であり、結果情報RINF-1は「第1結果情報」の一例であり、結果情報RINF-2は「第2結果情報」の一例である。また、ゲーム装置10-2に着目した場合、操作情報IINF-2は「第1操作情報」の一例であり、操作情報IINF-1は「第2操作情報」の一例であり、結果情報RINF-2は「第1結果情報」の一例であり、結果情報RINF-1は「第2結果情報」の一例である。図5では、ゲーム装置10-1のユーザU1が操作部170-1を操作した場合のゲーム装置10-1及び10-2の動作を中心にして、ユーザU1及びU1のそれぞれの操作がゲームの進行に反映されるまでの操作情報IINF等の流れを説明する。 When focusing on the game device 10-1, the operation information IINF-1 is an example of "first operation information", the operation information IINF-2 is an example of "second operation information", and the result information RING-1 is. It is an example of "first result information", and the result information RINF-2 is an example of "second result information". Further, when focusing on the game device 10-2, the operation information IINF-2 is an example of "first operation information", the operation information IINF-1 is an example of "second operation information", and the result information RINF- Reference numeral 2 is an example of "first result information", and result information RINF-1 is an example of "second result information". In FIG. 5, the operations of the users U1 and U1 are the operations of the game, centering on the operations of the game devices 10-1 and 10-2 when the user U1 of the game device 10-1 operates the operation unit 170-1. The flow of the operation information IINF and the like until it is reflected in the progress will be described.
 先ず、ゲーム装置10-1のユーザU1が操作部170-1を操作すると、取得部111-1は、ユーザU1による操作の内容を示す操作情報IINF-1を操作部170-1から取得する。なお、取得部111-1は、操作情報IINF-1を記憶部130等を介して操作部170-1から取得してもよい。そして、取得部111-1は、操作情報IINF-1を進行制御部113-1の前処理部1131-1に出力する。 First, when the user U1 of the game device 10-1 operates the operation unit 170-1, the acquisition unit 111-1 acquires the operation information IINF-1 indicating the content of the operation by the user U1 from the operation unit 170-1. The acquisition unit 111-1 may acquire the operation information IINF-1 from the operation unit 170-1 via the storage unit 130 or the like. Then, the acquisition unit 111-1 outputs the operation information IINF-1 to the preprocessing unit 1131-1 of the progress control unit 113-1.
 前処理部1131-1は、操作情報IINF-1に基づいてゲームを進行させる。そして、前処理部1131-1は、ゲームの進行の結果を示す結果情報RINF-1を、情報送信部114-1及び後処理部1132-1に出力する。例えば、前処理部1131-1は、操作情報IINF-1に基づいてゲームを進行させた場合のゲームの状況を決定し、決定したゲームの状況(すなわち、ゲームの進行の結果)を示す結果情報RINF-1を情報送信部114-1及び後処理部1132-1に出力する。情報送信部114-1は、結果情報RINF-1をゲーム装置10-2に送信する。 The pre-processing unit 1131-1 advances the game based on the operation information IINF-1. Then, the pre-processing unit 1131-1 outputs the result information RINF-1 indicating the result of the progress of the game to the information transmission unit 114-1 and the post-processing unit 11321. For example, the preprocessing unit 1131-1 determines the game status when the game is advanced based on the operation information IINF-1, and the result information indicating the determined game status (that is, the result of the game progress). The RINF-1 is output to the information transmission unit 114-1 and the post-processing unit 11321. The information transmission unit 114-1 transmits the result information RINF-1 to the game device 10-2.
 後処理部1132-1は、結果情報RINF-1に基づいてゲームを進行させる。例えば、後処理部1132-1は、ゲームの状況が結果情報RINF-1で示される状況になるように、ゲームを進行させる。そして、後処理部1132-1は、表示部31-1に表示する画像IMGの画像データDIMG1-1をゲームの進行の結果に基づいて生成し、生成した画像データDIMG1-1を表示装置30-1に出力する。これにより、ユーザU1による操作に応じて更新された画像IMGが表示部31-1に表示される。 The post-processing unit 11321 advances the game based on the result information RINF-1. For example, the post-processing unit 11321 advances the game so that the situation of the game becomes the situation indicated by the result information RINF-1. Then, the post-processing unit 11321 generates the image data DIMG1-1 of the image IMG to be displayed on the display unit 31-1 based on the result of the progress of the game, and displays the generated image data DIMG1-1 on the display device 30-. Output to 1. As a result, the image IMG updated according to the operation by the user U1 is displayed on the display unit 31-1.
 また、ゲーム装置10-1では、ゲーム装置10-2が結果情報RINF-2を送信すると、情報受信部112-1が結果情報RINF-2を受信する。そして、情報受信部112-1は、結果情報RINF-2を進行制御部113-1の後処理部1132-1に出力する。なお、結果情報RINF-2は、例えば、ゲーム装置10-2の前処理部1131-2が操作情報IINF-2に基づいてゲームを進行させた場合に、ゲーム装置10-2からゲーム装置10-1に送信される。 Further, in the game device 10-1, when the game device 10-2 transmits the result information RINF-2, the information receiving unit 112-1 receives the result information RINF-2. Then, the information receiving unit 112-1 outputs the result information RINF-2 to the post-processing unit 11321 of the progress control unit 113-1. The result information RINF-2 can be obtained from the game device 10-2 to the game device 10-, for example, when the preprocessing unit 1131-2 of the game device 10-2 advances the game based on the operation information IINF-2. It is sent to 1.
 後処理部1132-1は、結果情報RINF-2に基づいてゲームを進行させる。そして、後処理部1132-1は、表示部31-1に表示する画像IMGの画像データDIMG1-1をゲームの進行の結果に基づいて生成し、生成した画像データDIMG1-1を表示装置30-1に出力する。これにより、ユーザU2による操作に応じて更新された画像IMGが表示部31-1に表示される。 The post-processing unit 11321 advances the game based on the result information RINF-2. Then, the post-processing unit 11321 generates the image data DIMG1-1 of the image IMG to be displayed on the display unit 31-1 based on the result of the progress of the game, and displays the generated image data DIMG1-1 on the display device 30-. Output to 1. As a result, the image IMG updated according to the operation by the user U2 is displayed on the display unit 31-1.
 なお、操作情報IINF(IINF-1、IINF-2)及び結果情報RINF(RINF-1、RINF-2)等の情報の転送は、記憶部130等を介して実行されてもよい。ゲーム装置10-2の動作は、上述の説明において、ゲーム装置10等の符号の末尾の数字(ハイフンの後の数字)“1”及び“2”を互いに入れ替えることで説明される。次に、図6を参照しつつ、ゲーム装置10-1及び10-2の結果同期モードにおける動作を説明する。 Note that the transfer of information such as the operation information IINF (IINF-1, IINF-2) and the result information RINF (RINF-1, RINF-2) may be executed via the storage unit 130 or the like. The operation of the game device 10-2 will be described in the above description by exchanging the numbers "1" and "2" at the end of the code of the game device 10 or the like (the numbers after the hyphen) with each other. Next, the operation of the game devices 10-1 and 10-2 in the result synchronization mode will be described with reference to FIG.
 図6は、ゲームシステム1の結果同期モードにおける動作の一例を示すシーケンスチャートである。図6では、複数の操作情報IINF-1を互いに区別するために、符号の末尾に小文字のアルファベット(a、b、c、d)を付している。同様に、複数の操作情報IINF-2を互いに区別するために、符号の末尾に小文字のアルファベット(a、b、c、d)を付している。また、図6に示した操作情報取得(S114、S214)は、取得部111により実行される処理であり、前処理(S116、S216)は、前処理部1131により実行される処理であり、後処理(S122、S222)は、後処理部1132により実行される処理である。 FIG. 6 is a sequence chart showing an example of operation in the result synchronization mode of the game system 1. In FIG. 6, lowercase alphabets (a, b, c, d) are added to the end of the reference numerals in order to distinguish the plurality of operation information IINF-1 from each other. Similarly, in order to distinguish the plurality of operation information IINF-2 from each other, a lowercase alphabet (a, b, c, d) is added to the end of the code. Further, the operation information acquisition (S114, S214) shown in FIG. 6 is a process executed by the acquisition unit 111, and the pre-processing (S116, S216) is a process executed by the pre-processing unit 1131. The process (S122, S222) is a process executed by the post-processing unit 1132.
 また、図6に示した時刻T13、T23、T33、T43及びT53の間隔は、ゲーム装置10-1におけるゲームの更新タイミングの周期に対応し、時刻T14、T24、T34、T44及びT54の間隔は、ゲーム装置10-2におけるゲームの更新タイミングの周期に対応している。図6に示す例では、ゲーム装置10-2においてゲームが更新される時刻は、ゲーム装置10-1においてゲームが更新される時刻より後の時刻である。なお、ゲーム装置10-2においてゲームが更新される時刻は、ゲーム装置10-1においてゲームが更新される時刻より前の時刻でもよいし、ゲーム装置10-1においてゲームが更新される時刻と同じ時刻でもよい。 Further, the intervals of the times T13, T23, T33, T43 and T53 shown in FIG. 6 correspond to the cycle of the game update timing in the game device 10-1, and the intervals of the times T14, T24, T34, T44 and T54 correspond to each other. , Corresponds to the cycle of the game update timing in the game device 10-2. In the example shown in FIG. 6, the time when the game is updated on the game device 10-2 is a time after the time when the game is updated on the game device 10-1. The time when the game is updated on the game device 10-2 may be a time before the time when the game is updated on the game device 10-1, and is the same as the time when the game is updated on the game device 10-1. It may be the time.
 図6では、操作情報IINF-1cで示される操作がゲーム装置10-2におけるゲームの進行に反映される操作であり、操作情報IINF-2bで示される操作がゲーム装置10-1におけるゲームの進行に反映される操作である場合について説明する。すなわち、操作情報IINF-1a、IINF-1b及びIINF-1dのそれぞれで示される操作は、ゲーム装置10-2に反映する必要のない操作である。また、操作情報IINF-2a、IINF-2c及びIINF-2dのそれぞれで示される操作は、ゲーム装置10-1に反映する必要のない操作である。 In FIG. 6, the operation indicated by the operation information IINF-1c is an operation reflected in the progress of the game on the game device 10-2, and the operation indicated by the operation information IINF-2b is the progress of the game on the game device 10-1. The case where the operation is reflected in is described. That is, the operations indicated by the operation information IINF-1a, IINF-1b, and IINF-1d are operations that do not need to be reflected in the game device 10-2. Further, the operations shown in the operation information IINF-2a, IINF-2c, and IINF-2d are operations that do not need to be reflected in the game device 10-1.
 先ず、時刻T11において、ゲーム装置10-1の取得部111-1は、操作情報IINF-1aを取得する(S114)。そして、時刻T13において、前処理部1131-1が、操作情報IINF-1aに基づいてゲームを進行させる(S116)。また、時刻T15において、後処理部1132-1が、前処理部1131-1によるゲームの進行の結果に基づいてゲームを進行させる(S122)。これにより、ゲーム装置10-1では、ゲームの状況が、操作情報IINF-1aに応じた状況に更新される。 First, at time T11, the acquisition unit 111-1 of the game device 10-1 acquires the operation information IINF-1a (S114). Then, at time T13, the preprocessing unit 1131-1 advances the game based on the operation information IINF-1a (S116). Further, at time T15, the post-processing unit 11321 advances the game based on the result of the progress of the game by the pre-processing unit 1131-1 (S122). As a result, in the game device 10-1, the game status is updated to the status according to the operation information IINF-1a.
 また、時刻T12において、ゲーム装置10-2の取得部111-2は、操作情報IINF-2aを取得する(S214)。そして、時刻T14において、前処理部1131-2が、操作情報IINF-2aに基づいてゲームを進行させる(S216)。また、時刻T16において、後処理部1132-2が、前処理部1131-2によるゲームの進行の結果に基づいてゲームを進行させる(S222)。これにより、ゲーム装置10-2では、ゲームの状況が、操作情報IINF-2aに応じた状況に更新される。 Further, at time T12, the acquisition unit 111-2 of the game device 10-2 acquires the operation information IINF-2a (S214). Then, at time T14, the preprocessing unit 1131-2 advances the game based on the operation information IINF-2a (S216). Further, at time T16, the post-processing unit 1132-2 advances the game based on the result of the progress of the game by the pre-processing unit 1131-2 (S222). As a result, in the game device 10-2, the game status is updated to the status according to the operation information IINF-2a.
 時刻T21、T23及びT25におけるゲーム装置10-1の動作は、操作情報IINF-1aの代わりに操作情報IINF-1bが取得されることを除いて、時刻T11、T13及びT15におけるゲーム装置10-1の動作と同様である。 The operation of the game device 10-1 at the times T21, T23 and T25 is the game device 10-1 at the times T11, T13 and T15, except that the operation information IINF-1b is acquired instead of the operation information IINF-1a. It is the same as the operation of.
 時刻T22、T24及びT26におけるゲーム装置10-2の動作は、操作情報IINF-2aの代わりに操作情報IINF-2bが取得されることを除いて、時刻T12、T14及びT16におけるゲーム装置10-2の動作と同様である。但し、操作情報IINF-2bで示される操作は、ゲーム装置10-1におけるゲームの進行に反映される操作である。このため、時刻T24において、前処理部1131-2が操作情報IINF-2bに基づいてゲームを進行させると(S216)、情報送信部114-2は、ゲームの進行の結果を示す結果情報RINF-2をゲーム装置10-1に送信する(S218)。 The operation of the game device 10-2 at times T22, T24 and T26 is the game device 10-2 at times T12, T14 and T16, except that the operation information IINF-2b is acquired instead of the operation information IINF-2a. It is the same as the operation of. However, the operation shown in the operation information IINF-2b is an operation reflected in the progress of the game in the game device 10-1. Therefore, at time T24, when the preprocessing unit 1131-2 advances the game based on the operation information IINF-2b (S216), the information transmission unit 114-2 indicates the result information RINF- indicating the result of the progress of the game. 2 is transmitted to the game device 10-1 (S218).
 そして、時刻T31において、ゲーム装置10-1の情報受信部112-1は、結果情報RINF-2を受信する(S132)。これにより、時刻T33において、後処理部1132-1が、結果情報RINF-2に基づいてゲームを進行させる(S136)。この結果、ゲーム装置10-1においても、ゲームの状況は、操作情報IINF-2bに応じた状況に更新される。すなわち、ゲーム装置10-1では、時刻T25において、操作情報IINF-1bに応じて更新されたゲームの状況に対応する画像IMGが表示部31-1に表示され、時刻T33において、操作情報IINF-2bに応じて更新されたゲームの状況に対応する画像IMGが表示部31-1に表示される。 Then, at time T31, the information receiving unit 112-1 of the game device 10-1 receives the result information RINF-2 (S132). As a result, at time T33, the post-processing unit 11321 advances the game based on the result information RINF-2 (S136). As a result, even in the game device 10-1, the game status is updated to the status according to the operation information IINF-2b. That is, in the game device 10-1, at the time T25, the image IMG corresponding to the game situation updated according to the operation information IINF-1b is displayed on the display unit 31-1, and at the time T33, the operation information IINF- The image IMG corresponding to the game situation updated according to 2b is displayed on the display unit 31-1.
 時刻T32、T34及びT36におけるゲーム装置10-2の動作は、操作情報IINF-2aの代わりに操作情報IINF-2cが取得されることを除いて、時刻T12、T14及びT16におけるゲーム装置10-2の動作と同様である。 The operation of the game device 10-2 at times T32, T34 and T36 is the game device 10-2 at times T12, T14 and T16, except that the operation information IINF-2c is acquired instead of the operation information IINF-2a. It is the same as the operation of.
 時刻T41、T43及びT45におけるゲーム装置10-1の動作は、操作情報IINF-1aの代わりに操作情報IINF-1cが取得されることを除いて、時刻T11、T13及びT15におけるゲーム装置10-1の動作と同様である。但し、操作情報IINF-1cで示される操作は、ゲーム装置10-2におけるゲームの進行に反映される操作である。このため、時刻T43において、前処理部1131-1が操作情報IINF-1cに基づいてゲームを進行させると(S116)、情報送信部114-1は、ゲームの進行の結果を示す結果情報RINF-1をゲーム装置10-2に送信する(S118)。 The operation of the game device 10-1 at times T41, T43 and T45 is the game device 10-1 at times T11, T13 and T15, except that the operation information IINF-1c is acquired instead of the operation information IINF-1a. It is the same as the operation of. However, the operation shown in the operation information IINF-1c is an operation reflected in the progress of the game in the game device 10-2. Therefore, at time T43, when the preprocessing unit 1131-1 advances the game based on the operation information IINF-1c (S116), the information transmission unit 114-1 indicates the result information RINF- indicating the result of the progress of the game. 1 is transmitted to the game device 10-2 (S118).
 そして、時刻T50において、ゲーム装置10-2の情報受信部112-2は、結果情報RINF-1を受信する(S232)。これにより、時刻T54において、後処理部1132-2が、結果情報RINF-1に基づいてゲームを進行させる(S236)。この結果、ゲーム装置10-2においても、ゲームの状況は、操作情報IINF-1cに応じた状況に更新される。すなわち、ゲーム装置10-2では、時刻T46において、操作情報IINF-2dに応じて更新されたゲームの状況に対応する画像IMGが表示部31-2に表示され、時刻T54において、操作情報IINF-1cに応じて更新されたゲームの状況に対応する画像IMGが表示部31-2に表示される。 Then, at time T50, the information receiving unit 112-2 of the game device 10-2 receives the result information RINF-1 (S232). As a result, at time T54, the post-processing unit 1132-2 advances the game based on the result information RINF-1 (S236). As a result, also in the game device 10-2, the game status is updated to the status according to the operation information IINF-1c. That is, in the game device 10-2, at the time T46, the image IMG corresponding to the game situation updated according to the operation information IINF-2d is displayed on the display unit 31-2, and at the time T54, the operation information IINF- The image IMG corresponding to the game situation updated according to 1c is displayed on the display unit 31-2.
 時刻T51、T53及びT55におけるゲーム装置10-1の動作は、操作情報IINF-1aの代わりに操作情報IINF-1dが取得されることを除いて、時刻T11、T13及びT15におけるゲーム装置10-1の動作と同様である。図6に示したように、結果同期モードでは、他のゲーム装置10の操作情報IINFは、ゲームの進行に使用されない。このため、結果同期モードでは、他のゲーム装置10の操作情報IINFをゲームの進行に使用する入力同期モードに比べて、取得部111が操作情報IINFを取得してから表示部31に表示される画像IMGが更新されるまでの遅延を小さくすることができる。 The operation of the game device 10-1 at times T51, T53 and T55 is the game device 10-1 at times T11, T13 and T15, except that the operation information IINF-1d is acquired instead of the operation information IINF-1a. It is the same as the operation of. As shown in FIG. 6, in the result synchronization mode, the operation information IINF of the other game device 10 is not used for the progress of the game. Therefore, in the result synchronization mode, as compared with the input synchronization mode in which the operation information IINF of the other game device 10 is used for the progress of the game, the acquisition unit 111 acquires the operation information IINF and then displays the operation information IINF on the display unit 31. The delay until the image IMG is updated can be reduced.
 なお、ゲームシステム1の結果同期モードにおける動作は、図6に示す例に限定されない。例えば、進行制御部113は、更新タイミングにおいて、取得部111により取得された操作情報IINFと情報受信部112により受信された結果情報RINFとの両方に基づいてゲームを進行させてもよい。また、例えば、ゲーム装置10-1において、ゲーム装置10-2に反映する必要のない操作の内容を示す操作情報IINF-1に基づいてゲームが進行される場合、後処理部1132-1の処理(例えば、画像データDIMG1-1の生成等)を前処理部1131-1が実行してもよい。次に、図7を参照しつつ、入力同期モードにおいて、ユーザの操作がゲームの進行に反映されるまでの操作情報IINF等の流れを説明する。 Note that the operation of the game system 1 in the result synchronization mode is not limited to the example shown in FIG. For example, the progress control unit 113 may advance the game based on both the operation information IINF acquired by the acquisition unit 111 and the result information RINF received by the information reception unit 112 at the update timing. Further, for example, in the game device 10-1, when the game progresses based on the operation information IINF-1 indicating the content of the operation that does not need to be reflected in the game device 10-2, the processing of the post-processing unit 11321 (For example, generation of image data DIMG1-1, etc.) may be executed by the preprocessing unit 1131-1. Next, with reference to FIG. 7, the flow of the operation information IINF and the like until the user's operation is reflected in the progress of the game in the input synchronization mode will be described.
 図7は、入力同期モードの概要を説明するための説明図である。なお、図7は、操作情報IINF(IINF-1、IINF-2)及び結果情報RINF(RINF-1、RINF-2)等の情報の流れを模式的に示している。また、図7においても、図5と同様に、情報の流れを分かり易くするために、記憶部130及び通信部150等の記載を省略している。また、入力同期モードでは、結果情報RINFが他のゲーム装置10に転送されないため、図7では、進行制御部113に含まれる前処理部1131及び後処理部1132の記載を省略している。また、画像データDIMG2(DIMG2-1、DIMG2-2)は、入力同期モードにおいて生成される画像データDIMGを示す。なお、画像データDIMG2-1は、表示部31-1に表示される画像IMGの画像データDIMG2であり、画像データDIMG2-2は、表示部31-2に表示される画像IMGの画像データDIMG2である。図5と同様の動作については、詳細な説明を省略する。 FIG. 7 is an explanatory diagram for explaining the outline of the input synchronization mode. Note that FIG. 7 schematically shows the flow of information such as operation information IINF (IINF-1, IINF-2) and result information RINF (RINF-1, RINF-2). Further, in FIG. 7, as in FIG. 5, the description of the storage unit 130, the communication unit 150, and the like is omitted in order to make the flow of information easier to understand. Further, in the input synchronization mode, the result information RINF is not transferred to another game device 10, so that the description of the pre-processing unit 1131 and the post-processing unit 1132 included in the progress control unit 113 is omitted in FIG. 7. Further, the image data DIMG2 (DIMG2-1, DIMG2-2) indicates the image data DIMG generated in the input synchronization mode. The image data DIMG2-1 is the image data DIMG2 of the image IMG displayed on the display unit 31-1, and the image data DIMG2-2 is the image data DIMG2 of the image IMG displayed on the display unit 31-2. is there. A detailed description of the same operation as in FIG. 5 will be omitted.
 ゲーム装置10-1のユーザU1が操作部170-1を操作すると、取得部111-1は、ユーザU1による操作の内容を示す操作情報IINF-1を操作部170-1から取得する。そして、取得部111-1は、操作情報IINF-1を情報送信部114-1及び進行制御部113-1に出力する。 When the user U1 of the game device 10-1 operates the operation unit 170-1, the acquisition unit 111-1 acquires the operation information IINF-1 indicating the content of the operation by the user U1 from the operation unit 170-1. Then, the acquisition unit 111-1 outputs the operation information IINF-1 to the information transmission unit 114-1 and the progress control unit 113-1.
 情報送信部114-1は、操作情報IINF-1をゲーム装置10-2に送信する。これにより、ゲーム装置10-2の情報受信部112-2は、ゲーム装置10-1の操作部170-1に対する操作の内容を示す操作情報IINF-1を受信する。そして、情報受信部112-2は、操作情報IINF-1を進行制御部113-2に出力する。 The information transmission unit 114-1 transmits the operation information IINF-1 to the game device 10-2. As a result, the information receiving unit 112-2 of the game device 10-2 receives the operation information IINF-1 indicating the content of the operation on the operation unit 170-1 of the game device 10-1. Then, the information receiving unit 112-2 outputs the operation information IINF-1 to the progress control unit 113-2.
 また、ゲーム装置10-2のユーザU2が操作部170-2を操作すると、取得部111-2は、ユーザU2による操作の内容を示す操作情報IINF-2を操作部170-2から取得する。そして、取得部111-2は、操作情報IINF-2を情報送信部114-2及び進行制御部113-2に出力する。 Further, when the user U2 of the game device 10-2 operates the operation unit 170-2, the acquisition unit 111-2 acquires the operation information IINF-2 indicating the content of the operation by the user U2 from the operation unit 170-2. Then, the acquisition unit 111-2 outputs the operation information IINF-2 to the information transmission unit 114-2 and the progress control unit 113-2.
 情報送信部114-2は、操作情報IINF-2をゲーム装置10-1に送信する。これにより、ゲーム装置10-1の情報受信部112-1は、ゲーム装置10-2の操作部170-2に対する操作の内容を示す操作情報IINF-2を受信する。そして、情報受信部112-1は、操作情報IINF-2を進行制御部113-1に出力する。 The information transmission unit 114-2 transmits the operation information IINF-2 to the game device 10-1. As a result, the information receiving unit 112-1 of the game device 10-1 receives the operation information IINF-2 indicating the content of the operation on the operation unit 170-2 of the game device 10-2. Then, the information receiving unit 112-1 outputs the operation information IINF-2 to the progress control unit 113-1.
 ゲーム装置10-1の進行制御部113-1は、ゲーム装置10-1及び10-2の両方の操作情報IINF-1及びIINF-2を取得したため、操作情報IINF-1及びIINF-2に基づいてゲームを進行させる。そして、進行制御部113-1は、表示部31-1に表示する画像IMGの画像データDIMG2-1をゲームの進行の結果に基づいて生成し、生成した画像データDIMG2-1を表示装置30-1に出力する。これにより、ユーザU1及びU2のそれぞれの操作に応じて更新された画像IMGが表示部31-1に表示される。 Since the progress control unit 113-1 of the game device 10-1 has acquired the operation information IINF-1 and IINF-2 of both the game devices 10-1 and 10-2, it is based on the operation information IINF-1 and IINF-2. To advance the game. Then, the progress control unit 113-1 generates the image data DIMG2-1 of the image IMG to be displayed on the display unit 31-1 based on the result of the progress of the game, and displays the generated image data DIMG2-1 on the display device 30-. Output to 1. As a result, the updated image IMG corresponding to each operation of the users U1 and U2 is displayed on the display unit 31-1.
 同様に、ゲーム装置10-2の進行制御部113-2は、ゲーム装置10-1及び10-2の両方の操作情報IINF-1及びIINF-2を取得したため、操作情報IINF-1及びIINF-2に基づいてゲームを進行させる。そして、進行制御部113-2は、表示部31-2に表示する画像IMGの画像データDIMG2-2をゲームの進行の結果に基づいて生成し、生成した画像データDIMG2-2を表示装置30-2に出力する。これにより、ユーザU1及びU2のそれぞれの操作に応じて更新された画像IMGが表示部31-2に表示される。次に、図8を参照しつつ、ゲーム装置10-1及び10-2の入力同期モードにおける動作を説明する。 Similarly, since the progress control unit 113-2 of the game device 10-2 has acquired the operation information IINF-1 and IINF-2 of both the game devices 10-1 and 10-2, the operation information IINF-1 and IINF- Advance the game based on 2. Then, the progress control unit 113-2 generates the image data DIMG2-2 of the image IMG to be displayed on the display unit 31-2 based on the result of the progress of the game, and displays the generated image data DIMG2-2 in the display device 30-. Output to 2. As a result, the updated image IMG corresponding to each operation of the users U1 and U2 is displayed on the display unit 31-2. Next, the operation of the game devices 10-1 and 10-2 in the input synchronization mode will be described with reference to FIG.
 図8は、ゲームシステム1の入力同期モードにおける動作の一例を示すシーケンスチャートである。図8においても、図6と同様に、操作情報IINF-1及びIINF-2の符号の末尾に小文字のアルファベット(a、b、c)を付している。また、図8に示した操作情報取得(S168、S268)は、取得部111により実行される処理であり、操作情報受信(S178、S278)は、情報受信部112により実行される処理である。また、図8に示した更新処理(S184、S284)は、前処理部1131及び後処理部1132により実行される一連の処理、すなわち、進行制御部113により実行される処理である。 FIG. 8 is a sequence chart showing an example of the operation of the game system 1 in the input synchronization mode. Also in FIG. 8, as in FIG. 6, lowercase alphabets (a, b, c) are added to the end of the codes of the operation information IINF-1 and IINF-2. Further, the operation information acquisition (S168, S268) shown in FIG. 8 is a process executed by the acquisition unit 111, and the operation information reception (S178, S278) is a process executed by the information reception unit 112. Further, the update process (S184, S284) shown in FIG. 8 is a series of processes executed by the pre-processing unit 1131 and the post-processing unit 1132, that is, a process executed by the progress control unit 113.
 また、図8に示した時刻T117、T127及びT137の間隔は、ゲーム装置10-1におけるゲームの更新タイミングの周期に対応し、時刻T118、T128及びT138の間隔は、ゲーム装置10-2におけるゲームの更新タイミングの周期に対応している。図8に示す例では、ゲーム装置10-2においてゲームが更新される時刻は、ゲーム装置10-1においてゲームが更新される時刻より後の時刻である。なお、ゲーム装置10-2においてゲームが更新される時刻は、ゲーム装置10-1においてゲームが更新される時刻より前の時刻でもよいし、ゲーム装置10-1においてゲームが更新される時刻と同じ時刻でもよい。 Further, the intervals of the times T117, T127, and T137 shown in FIG. 8 correspond to the cycle of the update timing of the game in the game device 10-1, and the intervals of the times T118, T128, and T138 correspond to the game in the game device 10-2. Corresponds to the update timing cycle of. In the example shown in FIG. 8, the time when the game is updated on the game device 10-2 is a time after the time when the game is updated on the game device 10-1. The time when the game is updated on the game device 10-2 may be a time before the time when the game is updated on the game device 10-1, and is the same as the time when the game is updated on the game device 10-1. It may be the time.
 先ず、時刻T111において、ゲーム装置10-1の取得部111-1は、操作情報IINF-1aを取得する(S168)。取得部111-1が操作情報IINF-1aを取得すると、情報送信部114-1は、操作情報IINF-1aをゲーム装置10-2に送信する(S174)。これにより、ゲーム装置10-2の情報受信部112-2は、時刻T114において、操作情報IINF-1aを受信する(S278)。 First, at time T111, the acquisition unit 111-1 of the game device 10-1 acquires the operation information IINF-1a (S168). When the acquisition unit 111-1 acquires the operation information IINF-1a, the information transmission unit 114-1 transmits the operation information IINF-1a to the game device 10-2 (S174). As a result, the information receiving unit 112-2 of the game device 10-2 receives the operation information IINF-1a at the time T114 (S278).
 また、時刻T112において、ゲーム装置10-2の取得部111-2は、操作情報IINF-2aを取得する(S268)。取得部111-2が操作情報IINF-2aを取得すると、情報送信部114-2は、操作情報IINF-2aをゲーム装置10-1に送信する(S274)。これにより、ゲーム装置10-1の情報受信部112-1は、時刻T115において、操作情報IINF-2aを受信する(S178)。 Further, at time T112, the acquisition unit 111-2 of the game device 10-2 acquires the operation information IINF-2a (S268). When the acquisition unit 111-2 acquires the operation information IINF-2a, the information transmission unit 114-2 transmits the operation information IINF-2a to the game device 10-1 (S274). As a result, the information receiving unit 112-1 of the game device 10-1 receives the operation information IINF-2a at the time T115 (S178).
 時刻T117において、ゲーム装置10-1の進行制御部113-1は、ゲーム装置10-1及び10-2の両方の操作情報IINF-1及びIINF-2が入力されたため、操作情報IINF-1及びIINF-2に基づいてゲームを進行させる(S184)。これにより、ゲーム装置10-1のゲームの状況は、ユーザU1及びU2のそれぞれの操作に応じた状況に更新される。 At time T117, the progress control unit 113-1 of the game device 10-1 input the operation information IINF-1 and IINF-2 of both the game devices 10-1 and 10-2, so that the operation information IINF-1 and the operation information IINF-1 and The game progresses based on IINF-2 (S184). As a result, the game status of the game device 10-1 is updated to the status corresponding to each operation of the users U1 and U2.
 同様に、時刻T118において、ゲーム装置10-2の進行制御部113-2は、ゲーム装置10-1及び10-2の両方の操作情報IINF-1及びIINF-2が入力されたため、操作情報IINF-1及びIINF-2に基づいてゲームを進行させる(S284)。これにより、ゲーム装置10-2のゲームの状況は、ユーザU1及びU2のそれぞれの操作に応じた状況に更新される。 Similarly, at time T118, the progress control unit 113-2 of the game device 10-2 has input the operation information IINF-1 and IINF-2 of both the game devices 10-1 and 10-2, so that the operation information IINF The game progresses based on -1 and IINF-2 (S284). As a result, the game status of the game device 10-2 is updated to the status corresponding to each operation of the users U1 and U2.
 時刻T121、T125及びT127におけるゲーム装置10-1の動作は、操作情報IINF-1aの代わりに操作情報IINF-1bが取得されることを除いて、時刻T111、T115及びT117におけるゲーム装置10-1の動作と同様である。また、時刻T122、T124及びT128におけるゲーム装置10-2の動作は、操作情報IINF-2aの代わりに操作情報IINF-2bが取得されることを除いて、時刻T112、T114及びT118におけるゲーム装置10-2の動作と同様である。 The operation of the game device 10-1 at the times T121, T125 and T127 is the game device 10-1 at the times T111, T115 and T117, except that the operation information IINF-1b is acquired instead of the operation information IINF-1a. It is the same as the operation of. Further, the operation of the game device 10-2 at the times T122, T124 and T128 is the game device 10 at the times T112, T114 and T118, except that the operation information IINF-2b is acquired instead of the operation information IINF-2a. It is the same as the operation of -2.
 時刻T131、T135及びT137におけるゲーム装置10-1の動作は、操作情報IINF-1aの代わりに操作情報IINF-1cが取得されることを除いて、時刻T111、T115及びT117におけるゲーム装置10-1の動作と同様である。また、時刻T132、T134及びT138におけるゲーム装置10-2の動作は、操作情報IINF-2aの代わりに操作情報IINF-2cが取得されることを除いて、時刻T112、T114及びT118におけるゲーム装置10-2の動作と同様である。 The operation of the game device 10-1 at the times T131, T135 and T137 is the game device 10-1 at the times T111, T115 and T117, except that the operation information IINF-1c is acquired instead of the operation information IINF-1a. It is the same as the operation of. Further, the operation of the game device 10-2 at the times T132, T134 and T138 is the game device 10 at the times T112, T114 and T118, except that the operation information IINF-2c is acquired instead of the operation information IINF-2a. It is the same as the operation of -2.
 このように、入力同期モードでは、ゲーム装置10-1の進行制御部113-1とゲーム装置10-2の進行制御部113-2とは、操作情報IINF-1及びIINF-2の組に基づいて、ゲームを進行させる。この結果、例えば、時刻T111から時刻T137までの期間におけるゲーム装置10-1のゲームの状況と、時刻T112から時刻T138までの期間におけるゲーム装置10-2のゲームの状況とが、互いに一致する。すなわち、ゲーム装置10-1及び10-2は、入力同期モードでゲームを進行させることにより、入力同期モードがゲームの進行に用いられない従来のゲーム装置に比べて、ゲームの状況を2つのゲーム装置10で揃えることができる。 As described above, in the input synchronization mode, the progress control unit 113-1 of the game device 10-1 and the progress control unit 113-2 of the game device 10-2 are based on the pair of operation information IINF-1 and IINF-2. And let the game progress. As a result, for example, the game situation of the game device 10-1 in the period from the time T111 to the time T137 and the game situation of the game device 10-2 in the period from the time T112 to the time T138 match each other. That is, the game devices 10-1 and 10-2 advance the game in the input synchronization mode, so that the game situation is changed to two games as compared with the conventional game device in which the input synchronization mode is not used for the progress of the game. It can be aligned with the device 10.
 なお、図6に示した結果同期モードでは、例えば、時刻T33において、ゲーム装置10-1のゲームの状況が操作情報IINF-2bに応じた状況に更新される。しかし、時刻T21から時刻T25までの期間におけるゲーム装置10-1のゲームの状況と、時刻T12から時刻T16までの期間におけるゲーム装置10-2のゲームの状況とが、互いに一致するとは限らない。このため、結果同期モードは、キャラクタ及びオブジェクト等の位置及び状態(ゲームの状況)がゲーム装置10-1及び10-2で揃っていることが前提のイベントを実行するのに適していない。 In the result synchronization mode shown in FIG. 6, for example, at time T33, the game status of the game device 10-1 is updated to the status according to the operation information IINF-2b. However, the game situation of the game device 10-1 in the period from time T21 to time T25 and the game situation of the game device 10-2 in the period from time T12 to time T16 do not always match each other. Therefore, the result synchronization mode is not suitable for executing an event on the premise that the positions and states (game status) of characters, objects, and the like are aligned on the game devices 10-1 and 10-2.
 これに対し、入力同期モードでは、上述したように、ゲーム装置10-1のゲームの状況とゲーム装置10-2のゲームの状況とが揃っている。このため、入力同期モードは、キャラクタ及びオブジェクト等の位置及び状態がゲーム装置10-1及び10-2で揃っていることが前提のイベントを実行するのに適している。ここで、例えば、ゲーム装置10が実行するゲームが野球ゲームの場合、キャラクタ及びオブジェクト等の位置及び状態がゲーム装置10-1及び10-2で揃っていることが前提のイベントとしては、投球前に実行される盗塁を投球前に阻止するイベントが該当する。 On the other hand, in the input synchronization mode, as described above, the game situation of the game device 10-1 and the game situation of the game device 10-2 are aligned. Therefore, the input synchronization mode is suitable for executing an event on the premise that the positions and states of the characters, objects, and the like are aligned in the game devices 10-1 and 10-2. Here, for example, when the game executed by the game device 10 is a baseball game, the event on the premise that the positions and states of the characters and objects are aligned on the game devices 10-1 and 10-2 is before pitching. This corresponds to an event that prevents the stolen base being executed before the pitch.
 また、入力同期モードでは、ゲーム装置10-1及び10-2の各々は、ゲーム装置10-1及び10-2の両方の操作情報IINF-1及びIINF-2が揃った場合に、ゲームを進行させる。換言すれば、ゲーム装置10-1及び10-2の各々は、ゲーム装置10-1及び10-2の両方の操作情報IINF-1及びIINF-2が揃うまで、ゲームの進行を待機する。このため、入力同期モードでゲームを進行させる場合のゲーム装置10-1におけるゲームの進行とゲーム装置10-2におけるゲームの進行との相違の程度は、結果同期モードでゲームを進行させる場合のゲーム装置10-1におけるゲームの進行とゲーム装置10-2におけるゲームの進行との相違の程度以下になる。次に、図9を参照しつつ、ゲームシステム1が野球ゲームを実行する場合のゲーム装置10-1及び10-2の動作を説明する。 Further, in the input synchronization mode, each of the game devices 10-1 and 10-2 advances the game when the operation information IINF-1 and IINF-2 of both the game devices 10-1 and 10-2 are prepared. Let me. In other words, each of the game devices 10-1 and 10-2 waits for the progress of the game until the operation information IINF-1 and IINF-2 of both the game devices 10-1 and 10-2 are prepared. Therefore, the degree of difference between the progress of the game on the game device 10-1 and the progress of the game on the game device 10-2 when the game is advanced in the input synchronization mode is the degree of the difference between the progress of the game in the result synchronization mode. The difference between the progress of the game in the device 10-1 and the progress of the game in the game device 10-2 is less than or equal to the degree. Next, the operations of the game devices 10-1 and 10-2 when the game system 1 executes a baseball game will be described with reference to FIG.
 図9は、野球ゲームを実行するゲームシステム1の動作の一例を示すシーケンスチャートである。なお、図9は、ゲーム装置10-1のユーザU1が打者キャラクタCbtを操作し、ゲーム装置10-2のユーザU2が投手キャラクタCptを操作する場合におけるゲーム装置10-1及び10-2の動作の一例を示すシーケンスチャートである。図9に示す例では、ゲーム装置10-1及び10-2は、投手キャラクタCptが投球してから打者キャラクタCbtがボールオブジェクトOblを打つまでのゲームの状況を、結果同期モードで進行させる。なお、図6で説明した動作に対応するステップについては、図6と同じ符号を付している。 FIG. 9 is a sequence chart showing an example of the operation of the game system 1 that executes a baseball game. Note that FIG. 9 shows the operations of the game devices 10-1 and 10-2 when the user U1 of the game device 10-1 operates the batter character Cbt and the user U2 of the game device 10-2 operates the pitcher character Cpt. It is a sequence chart which shows an example. In the example shown in FIG. 9, the game devices 10-1 and 10-2 advance the game situation from the pitcher character Cpt pitching to the batter character Cbt hitting the ball object Obl in the result synchronization mode. The steps corresponding to the operations described in FIG. 6 are designated by the same reference numerals as those in FIG.
 先ず、時刻T220において、ゲーム装置10-2の取得部111-2が投球指示を示す操作情報IINF-2を取得すると、進行制御部113-2の前処理部1131-2は、“球種”及び“コース”等の投球内容を操作情報IINF-2に基づいて決定する(S216)。そして、情報送信部114-2は、操作情報IINF-2に基づいて決定した投球内容に従って投球する投手キャラクタCptの動作の開始を指示する投球情報を、結果情報RINF-2としてゲーム装置10-1に送信する(S218)。なお、投球内容を決定する処理は、ゲームを進行させる処理に対応する。以下では、投球情報を、結果情報RINF-2と同じ符号を用いて、投球情報RINF-2と称する場合もある。 First, at time T220, when the acquisition unit 111-2 of the game device 10-2 acquires the operation information IINF-2 indicating the pitching instruction, the preprocessing unit 1131-2 of the progress control unit 113-2 changes the “ball type”. And the pitching content such as "course" is determined based on the operation information IINF-2 (S216). Then, the information transmission unit 114-2 uses the pitching information instructing the start of the operation of the pitcher character Cpt to pitch according to the pitching content determined based on the operation information IINF-2 as the result information RINF-2 in the game device 10-1. Is transmitted to (S218). The process of determining the pitching content corresponds to the process of advancing the game. In the following, the pitching information may be referred to as pitching information RINF-2 by using the same code as the result information RINF-2.
 時刻T221において、ゲーム装置10-1の情報受信部112-1は、投球情報RINF-2を受信する(S132)。そして、情報送信部114-1は、投球情報RINF-2に基づいてゲームを進行させることを示す肯定応答を、ゲーム装置10-2に送信する(S134)。また、進行制御部113-1の後処理部1132-1は、投球情報RINF-2に基づいてゲームを進行させる。 At time T221, the information receiving unit 112-1 of the game device 10-1 receives the pitching information RINF-2 (S132). Then, the information transmission unit 114-1 transmits an acknowledgment indicating that the game is progressing based on the pitching information RINF-2 to the game device 10-2 (S134). Further, the post-processing unit 11321 of the progress control unit 113-1 advances the game based on the pitching information RINF-2.
 時刻T223において、ゲーム装置10-1の進行制御部113-1は、投球情報RINF-2に基づいて更新されたゲームの状況を示す投球画面を、表示部31-1に表示させる(S190)。これにより、操作情報IINF-2に基づいて決定された投球内容に従って投球する投手キャラクタCptが、表示部31-1に表示される。 At time T223, the progress control unit 113-1 of the game device 10-1 causes the display unit 31-1 to display a pitching screen showing the status of the game updated based on the pitching information RINF-2 (S190). As a result, the pitcher character Cpt who throws according to the pitching content determined based on the operation information IINF-2 is displayed on the display unit 31-1.
 時刻T224において、ゲーム装置10-2の情報受信部112-2は、投球情報RINF-2に対する肯定応答を受信する(S226)。これにより、進行制御部113-2の後処理部1132-2は、投球情報RINF-2に基づいてゲームを進行させる。例えば、後処理部1132-2は、投手キャラクタCptに投球情報RINF-2に基づく投球を開始させる。 At time T224, the information receiving unit 112-2 of the game device 10-2 receives an acknowledgment to the pitching information RINF-2 (S226). As a result, the post-processing unit 1132-2 of the progress control unit 113-2 advances the game based on the pitching information RINF-2. For example, the post-processing unit 1132-2 causes the pitcher character Cpt to start pitching based on the pitching information RINF-2.
 時刻T226において、ゲーム装置10-2の進行制御部113-2は、投球情報RINF-2に基づいて更新されたゲームの状況を示す投球画面を、表示部31-2に表示させる(S290)。これにより、操作情報IINF-2に基づいて決定された投球内容に従って投球する投手キャラクタCptが、表示部31-2に表示される。 At time T226, the progress control unit 113-2 of the game device 10-2 causes the display unit 31-2 to display a pitching screen showing the status of the game updated based on the pitching information RINF-2 (S290). As a result, the pitcher character Cpt who throws according to the pitching content determined based on the operation information IINF-2 is displayed on the display unit 31-2.
 時刻T241において、ゲーム装置10-1の取得部111-1が打撃指示を示す操作情報IINF-1を取得すると、進行制御部113-1の前処理部1131-1は、打者キャラクタCbtによる打撃の結果を操作情報IINF-1に基づいて決定する(S116)。そして、情報送信部114-1は、操作情報IINF-1に基づいて決定された打撃の結果を示す打撃情報を、結果情報RINF-1としてゲーム装置10-2に送信する(S118)。なお、打撃の結果を決定する処理は、ゲームを進行させる処理に対応する。以下では、打撃情報を、結果情報RINF-1と同じ符号を用いて、打撃情報RINF-1と称する場合もある。 At time T241, when the acquisition unit 111-1 of the game device 10-1 acquires the operation information IINF-1 indicating the batting instruction, the preprocessing unit 1131-1 of the progress control unit 113-1 receives the hit by the batter character Cbt. The result is determined based on the operation information IINF-1 (S116). Then, the information transmission unit 114-1 transmits the batting information indicating the result of the batting determined based on the operation information IINF-1 to the game device 10-2 as the result information RINF-1 (S118). The process of determining the result of the hit corresponds to the process of advancing the game. In the following, the hitting information may be referred to as hitting information RINF-1 by using the same reference numerals as the result information RINF-1.
 時刻T243において、ゲーム装置10-1の進行制御部113-1は、打撃情報RINF-1に基づいて更新されたゲームの状況を示す打撃画面を、表示部31-1に表示させる(S190)。これにより、操作情報IINF-1に基づく打撃を実行する打者キャラクタCbtが、表示部31-1に表示される。 At time T243, the progress control unit 113-1 of the game device 10-1 causes the display unit 31-1 to display a batting screen showing the status of the game updated based on the batting information RINF-1 (S190). As a result, the batter character Cbt that executes the batting based on the operation information IINF-1 is displayed on the display unit 31-1.
 時刻T244において、ゲーム装置10-2の情報受信部112-2は、打撃情報RINF-1を受信する(S232)。これにより、進行制御部113-2の後処理部1132-2は、打撃情報RINF-1に基づいてゲームを進行させる。 At time T244, the information receiving unit 112-2 of the game device 10-2 receives the batting information RINF-1 (S232). As a result, the post-processing unit 1132-2 of the progress control unit 113-2 advances the game based on the batting information RING-1.
 時刻T246において、ゲーム装置10-2の進行制御部113-2は、打撃情報RINF-1に基づいて更新されたゲームの状況を示す打撃画面を、表示部31-2に表示させる(S290)。これにより、操作情報IINF-1に基づく打撃を実行する打者キャラクタCbtが、表示部31-2に表示される。次に、図10を参照しつつ、盗塁指示が入力される場合のゲーム装置10-1及び10-2の動作を説明する。 At time T246, the progress control unit 113-2 of the game device 10-2 causes the display unit 31-2 to display a batting screen showing the status of the game updated based on the batting information RING-1 (S290). As a result, the batter character Cbt that executes the batting based on the operation information IINF-1 is displayed on the display unit 31-2. Next, with reference to FIG. 10, the operations of the game devices 10-1 and 10-2 when the stealing instruction is input will be described.
 図10は、野球ゲームを実行するゲームシステム1の動作の別の例を示すシーケンスチャートである。図10では、走者キャラクタCrnが塁上にいる場合を例にしてゲームシステム1の動作を説明する。図10に示す動作は、盗塁指示が入力されることを除いて、図9に示した動作と同様である。図9で説明した動作については、詳細な説明を省略する。なお、図10に示す例では、ユーザU1による盗塁指示は、表示部31-1に表示される投手キャラクタCptが投球を開始する前に入力される。 FIG. 10 is a sequence chart showing another example of the operation of the game system 1 that executes a baseball game. In FIG. 10, the operation of the game system 1 will be described by taking the case where the runner character Crn is on the base as an example. The operation shown in FIG. 10 is the same as the operation shown in FIG. 9, except that a stealing instruction is input. Detailed description of the operation described with reference to FIG. 9 will be omitted. In the example shown in FIG. 10, the stealing instruction by the user U1 is input before the pitcher character Cpt displayed on the display unit 31-1 starts pitching.
 先ず、時刻T211において、ゲーム装置10-1の取得部111-1が盗塁指示を示す操作情報IINF-1を取得すると、進行制御部113-1の前処理部1131-1は、走者キャラクタCrnが盗塁を開始するように、操作情報IINF-1に基づいてゲームを進行させる(S116)。そして、情報送信部114-1は、操作情報IINF-1に基づく盗塁が開始されることを示す盗塁情報を、結果情報RINF-1としてゲーム装置10-2に送信する(S118)。また、進行制御部113-1は、盗塁指示を示す操作情報IINF-1を取得部111-1が取得したことを契機にして、経過時間の計測を開始する。以下では、盗塁情報を、結果情報RINF-1と同じ符号を用いて、盗塁情報RINF-1と称する場合もある。 First, at time T211 when the acquisition unit 111-1 of the game device 10-1 acquires the operation information IINF-1 indicating the stealing instruction, the preprocessing unit 1131-1 of the progress control unit 113-1 has the runner character Crn. The game is advanced based on the operation information IINF-1 so as to start stealing (S116). Then, the information transmission unit 114-1 transmits the stolen base information indicating that the stolen base based on the operation information IINF-1 is started to the game device 10-2 as the result information RINF-1 (S118). Further, the progress control unit 113-1 starts measuring the elapsed time when the acquisition unit 111-1 acquires the operation information IINF-1 indicating the stolen base instruction. In the following, the stolen base information may be referred to as the stolen base information RINF-1 by using the same code as the result information RINF-1.
 時刻T212において、ゲーム装置10-2の情報受信部112-2は、盗塁情報RINF-1を受信する(S232)。そして、時刻T214において、進行制御部113-2の後処理部1132-2は、盗塁情報RINF-1に基づいてゲームを進行させる。例えば、進行制御部113-2は、盗塁情報RINF-1に基づいて更新されたゲームの状況を示す走者画面を、表示部31-2に表示させる(S290)。これにより、操作情報IINF-1に基づく盗塁を実行する走者キャラクタCrnを含むウィンドウWDと投球前の投手キャラクタCptとが、表示部31-2に表示される。ユーザU2は、ウィンドウWDを確認することにより、走者キャラクタCrnが盗塁を開始したことを認識できる。 At time T212, the information receiving unit 112-2 of the game device 10-2 receives the stolen base information RINF-1 (S232). Then, at time T214, the post-processing unit 1132-2 of the progress control unit 113-2 advances the game based on the stolen base information RINF-1. For example, the progress control unit 113-2 causes the display unit 31-2 to display a runner screen showing the status of the game updated based on the stolen base information RINF-1 (S290). As a result, the window WD including the runner character Crn that executes stealing based on the operation information IINF-1 and the pitcher character Cpt before pitching are displayed on the display unit 31-2. By checking the window WD, the user U2 can recognize that the runner character Crn has started stealing.
 なお、図10では、ユーザU2は、盗塁に気付かず、または、盗塁に気づいているものの盗塁を試みる走者への牽制をせずに、投手キャラクタCptに投球させる場合について説明する。 Note that FIG. 10 describes a case where the user U2 is not aware of the stolen base, or is made to throw the pitcher character Cpt without restraining the runner who is aware of the stolen base but is trying to steal the base.
 時刻T220において、取得部111-2が投球指示を示す操作情報IINF-2を取得すると、前処理部1131-2は、投球内容を操作情報IINF-2に基づいて決定する(S216)。そして、情報送信部114-2は、投球情報RINF-2をゲーム装置10-1に送信する(S218)。 When the acquisition unit 111-2 acquires the operation information IINF-2 indicating the pitching instruction at the time T220, the preprocessing unit 1131-2 determines the pitching content based on the operation information IINF-2 (S216). Then, the information transmission unit 114-2 transmits the pitching information RINF-2 to the game device 10-1 (S218).
 時刻T221において、ゲーム装置10-1の情報受信部112-1は、投球情報RINF-2を受信する(S132)。図10に示す例では、進行制御部113-1が経過時間の計測を開始した時刻T211から、情報受信部112-1が投球情報RINF-2を受信した時刻T221までの時間は、切替待機時間WT(「第1時間」の一例)より短い。すなわち、情報受信部112-1は、取得部111-1による操作情報IINF-1の取得タイミングである時刻T211から、切替待機時間WTが経過するまでに、投球情報RINF-2を受信する。このため、進行制御部113-1は、結果同期モードによるゲームの進行を継続させる。例えば、情報送信部114-1は、投球情報RINF-2に基づいてゲームを進行させることを示す肯定応答を、ゲーム装置10-2に送信する(S134)。 At time T221, the information receiving unit 112-1 of the game device 10-1 receives the pitching information RINF-2 (S132). In the example shown in FIG. 10, the time from the time T211 when the progress control unit 113-1 starts measuring the elapsed time to the time T221 when the information receiving unit 112-1 receives the pitching information RINF-2 is the switching standby time. Shorter than WT (an example of "first hour"). That is, the information receiving unit 112-1 receives the pitching information RINF-2 from the time T211 which is the acquisition timing of the operation information IINF-1 by the acquisition unit 111-1 until the switching standby time WT elapses. Therefore, the progress control unit 113-1 continues the progress of the game in the result synchronization mode. For example, the information transmission unit 114-1 transmits an acknowledgment indicating that the game is progressing based on the pitching information RINF-2 to the game device 10-2 (S134).
 図10に示す例では、結果同期モードによるゲームの進行が継続するため、時刻T220以降のゲーム装置10-1及び10-2の動作は、図9に示したゲーム装置10-1及び10-2の動作と同様である。すなわち、図10に示す例では、盗塁を阻止するイベントは、投球前には発生しない。次に、図11を参照しつつ、ゲームの進行が結果同期モードから入力同期モードに切り替わる場合のゲーム装置10-1及び10-2の動作を説明する。 In the example shown in FIG. 10, since the progress of the game in the result synchronization mode continues, the operations of the game devices 10-1 and 10-2 after the time T220 are the game devices 10-1 and 10-2 shown in FIG. It is the same as the operation of. That is, in the example shown in FIG. 10, the event to prevent stealing does not occur before the pitch. Next, with reference to FIG. 11, the operations of the game devices 10-1 and 10-2 when the progress of the game is switched from the result synchronization mode to the input synchronization mode will be described.
 図11は、野球ゲームを実行するゲームシステム1の動作の別の例を示すシーケンスチャートである。図11に示す動作は、ゲームの進行が結果同期モードから入力同期モードに切り替わることを除いて、図10に示した動作と同様である。図10で説明した動作については、詳細な説明を省略する。 FIG. 11 is a sequence chart showing another example of the operation of the game system 1 that executes a baseball game. The operation shown in FIG. 11 is the same as the operation shown in FIG. 10, except that the progress of the game is switched from the result synchronization mode to the input synchronization mode. Detailed description of the operation described with reference to FIG. 10 will be omitted.
 時刻T311、T312及びT314におけるゲーム装置10-1及び10-2の一連の動作は、図10に示した時刻T211、T212及びT214におけるゲーム装置10-1及び10-2の一連の動作と同様である。例えば、時刻T314において、ゲーム装置10-2の進行制御部113-2は、盗塁情報RINF-1に基づいて更新されたゲームの状況を示す走者画面を、表示部31-2に表示させる(S290)。 The series of operations of the game devices 10-1 and 10-2 at the times T311, T312 and T314 are the same as the series of operations of the game devices 10-1 and 10-2 at the times T211, T212 and T214 shown in FIG. is there. For example, at time T314, the progress control unit 113-2 of the game device 10-2 causes the display unit 31-2 to display a runner screen showing the status of the game updated based on the stolen base information RINF-1 (S290). ).
 時刻T320において、ゲーム装置10-2の取得部111-2が投球指示を示す操作情報IINF-2を取得すると、前処理部1131-2は、投球内容を操作情報IINF-2に基づいて決定する(S216)。そして、情報送信部114-2は、投球情報RINF-2をゲーム装置10-1に送信する(S218)。 At time T320, when the acquisition unit 111-2 of the game device 10-2 acquires the operation information IINF-2 indicating the pitching instruction, the preprocessing unit 1131-2 determines the pitching content based on the operation information IINF-2. (S216). Then, the information transmission unit 114-2 transmits the pitching information RINF-2 to the game device 10-1 (S218).
 ゲーム装置10-2から送信された投球情報RINF-2は、時刻T323にゲーム装置10-1に到達する。なお、時刻T323は、ゲーム装置10-1の取得部111-1による操作情報IINF-1の取得タイミングである時刻T311から、切替待機時間WTが経過した時刻T321より後の時刻である。 The pitching information RINF-2 transmitted from the game device 10-2 reaches the game device 10-1 at time T323. The time T323 is a time after the time T321 when the switching standby time WT has elapsed from the time T311 which is the acquisition timing of the operation information IINF-1 by the acquisition unit 111-1 of the game device 10-1.
 このため、進行制御部113-1は、時刻T311から切替待機時間WTが経過した時刻T321において、ゲームの進行を結果同期モードから入力同期モードに切り替える(S1402)。すなわち、進行制御部113-1は、取得部111-1による操作情報IINF-1の取得タイミングから切替待機時間WTが経過するまでに情報受信部112-1が投球情報RINF-2を受信しない場合、ゲームの進行を結果同期モードから入力同期モードに切り替える。ゲームの進行が結果同期モードから入力同期モードに切り替わったため、進行制御部113-1は、例えば、ゲームに係る仮想空間を俯瞰した画像を表示部31-1に表示させる。また、情報送信部114-1は、ゲームの進行を結果同期モードから入力同期モードに切り替えることを、ゲーム装置10-2に通知する(S1404)。 Therefore, the progress control unit 113-1 switches the progress of the game from the result synchronization mode to the input synchronization mode at the time T321 when the switching standby time WT has elapsed from the time T311 (S1402). That is, when the progress control unit 113-1 does not receive the pitching information RINF-2 from the acquisition timing of the operation information IINF-1 by the acquisition unit 111-1 until the switching standby time WT elapses. , Switch the game progress from result sync mode to input sync mode. Since the progress of the game has been switched from the result synchronization mode to the input synchronization mode, the progress control unit 113-1 causes the display unit 31-1 to display, for example, an image overlooking the virtual space related to the game. Further, the information transmission unit 114-1 notifies the game apparatus 10-2 that the progress of the game is switched from the result synchronization mode to the input synchronization mode (S1404).
 時刻T323において、情報受信部112-1は、上述したように、投球情報RINF-2を受信する(S132)。ゲーム装置10-1は、既に入力同期モードでゲームを進行させているため、投球情報RINF-2に基づくゲームの進行を取り消すことをゲーム装置10-2に通知する。例えば、情報送信部114-1は、投球情報RINF-2に対する否定応答をゲーム装置10-2に送信する(S1864)。 At time T323, the information receiving unit 112-1 receives the pitching information RINF-2 as described above (S132). Since the game device 10-1 has already progressed the game in the input synchronization mode, the game device 10-2 is notified that the progress of the game based on the pitching information RINF-2 is cancelled. For example, the information transmission unit 114-1 transmits a negative response to the pitching information RINF-2 to the game device 10-2 (S1864).
 時刻T324において、ゲーム装置10-2の情報受信部112-2は、ゲームの進行を結果同期モードから入力同期モードに切り替えることを示す切替通知を受信する。これにより、進行制御部113-2は、ゲームの進行を結果同期モードから入力同期モードに切り替える(S2402)。進行制御部113-2がゲームの進行を結果同期モードから入力同期モードに切り替えたことにより、進行制御部113-2は、例えば、ゲームに係る仮想空間を俯瞰した画像を表示部31-2に表示させる。 At time T324, the information receiving unit 112-2 of the game device 10-2 receives a switching notification indicating that the progress of the game is switched from the result synchronization mode to the input synchronization mode. As a result, the progress control unit 113-2 switches the progress of the game from the result synchronization mode to the input synchronization mode (S2402). As the progress control unit 113-2 switches the progress of the game from the result synchronization mode to the input synchronization mode, the progress control unit 113-2 displays, for example, an image of the virtual space related to the game on the display unit 31-2. Display it.
 時刻T326において、ゲーム装置10-2の情報受信部112-2は、投球情報RINF-2に対する否定応答を受信する(S2868)。これにより、進行制御部113-2は、時刻T328において、投球情報RINF-2に基づく投球を取り消す(S2870)。すなわち、進行制御部113-2は、投球情報RINF-2に基づいてゲームを進行させることを取り消す。 At time T326, the information receiving unit 112-2 of the game device 10-2 receives a negative response to the pitching information RINF-2 (S2868). As a result, the progress control unit 113-2 cancels the pitching based on the pitching information RINF-2 at the time T328 (S2870). That is, the progress control unit 113-2 cancels the progress of the game based on the pitching information RINF-2.
 ゲームの進行が結果同期モードから入力同期モードに切り替わることにより、走者キャラクタCrn、投手キャラクタCpt及びボールオブジェクトObl等の位置及び状態がゲーム装置10-1とゲーム装置10-2とで揃う。これにより、ゲーム装置10-1のユーザU1は、盗塁による進塁を実行するか進塁を止めるかを、投手キャラクタCptの状態を見て判断することができる。一方、ゲーム装置10-2のユーザU2は、投手キャラクタCptによるボールオブジェクトOblの送球先を、走者キャラクタCrnの状態を見て決定することができる。次に、図12を参照しつつ、ゲーム装置10の動作フローを説明する。以下では、ユーザU1及びU2を、特に区別せずに、ユーザUと称する場合もある。 By switching the progress of the game from the result synchronization mode to the input synchronization mode, the positions and states of the runner character Crn, the pitcher character Cpt, the ball object Obl, etc. are aligned between the game device 10-1 and the game device 10-2. As a result, the user U1 of the game device 10-1 can determine whether to execute the advance by stealing the base or stop the advance by looking at the state of the pitcher character Cpt. On the other hand, the user U2 of the game device 10-2 can determine the throwing destination of the ball object Obl by the pitcher character Cpt by observing the state of the runner character Crn. Next, the operation flow of the game device 10 will be described with reference to FIG. In the following, users U1 and U2 may be referred to as user U without particular distinction.
 図12は、ゲーム装置10の動作の一例を示すフローチャートである。図12に示す動作は、ゲームを進行させる更新タイミングに合わせて実行される。例えば、図12に示す動作は、更新タイミングの周期と同じ周期で繰り返し実行される。なお、図9で説明した動作に対応するステップについては、図9と同じ符号を付している。 FIG. 12 is a flowchart showing an example of the operation of the game device 10. The operation shown in FIG. 12 is executed at the update timing for advancing the game. For example, the operation shown in FIG. 12 is repeatedly executed in the same cycle as the update timing cycle. The steps corresponding to the operations described in FIG. 9 are designated by the same reference numerals as those in FIG.
 先ず、ステップS100において、進行制御部113は、結果同期モードでゲームを進行させているか否かを判定する。ステップS100における判定の結果が肯定の場合、すなわち、進行制御部113が結果同期モードでゲームを進行させる場合、進行制御部113は、ステップS110において、結果同期モードによるゲーム進行処理を実行した後、処理をステップS190に進める。一方、ステップS100における判定の結果が否定の場合、すなわち、進行制御部113が入力同期モードでゲームを進行させる場合、進行制御部113は、ステップS160において、入力同期モードによるゲーム進行処理を実行した後、処理をステップS190に進める。なお、結果同期モードによるゲーム進行処理の詳細は、図13及び図14で説明する。また、入力同期モードによるゲーム進行処理の詳細は、図15及び図16で説明する。 First, in step S100, the progress control unit 113 determines whether or not the game is progressing in the result synchronization mode. When the result of the determination in step S100 is affirmative, that is, when the progress control unit 113 advances the game in the result synchronization mode, the progress control unit 113 executes the game progress processing in the result synchronization mode in step S110, and then The process proceeds to step S190. On the other hand, when the result of the determination in step S100 is negative, that is, when the progress control unit 113 advances the game in the input synchronization mode, the progress control unit 113 executes the game progress process in the input synchronization mode in step S160. After that, the process proceeds to step S190. The details of the game progress processing in the result synchronization mode will be described with reference to FIGS. 13 and 14. The details of the game progress processing in the input synchronization mode will be described with reference to FIGS. 15 and 16.
 ステップS190において、進行制御部113は、ステップS110又はステップS160の処理によるゲームの進行の結果を示す画像IMGを表示部31に表示させる。 In step S190, the progress control unit 113 causes the display unit 31 to display an image IMG showing the result of the progress of the game by the process of step S110 or step S160.
 次に、ステップS192において、進行制御部113は、ゲームを終了させるか否かを判定する。例えば、進行制御部113は、ゲームの終了を指示する操作を示す操作情報IINFを取得部111が取得した場合、ゲームを終了させると判定する。ステップS192における判定の結果が肯定の場合、進行制御部113は、ゲームを終了させる。一方、ステップS192における判定の結果が否定の場合、進行制御部113は、処理をステップS100に戻し、ゲームを継続させる。次に、図13及び図14を参照しつつ、結果同期モードによるゲーム進行処理を説明する。 Next, in step S192, the progress control unit 113 determines whether or not to end the game. For example, the progress control unit 113 determines that the game is to be terminated when the acquisition unit 111 acquires the operation information IINF indicating the operation for instructing the end of the game. If the result of the determination in step S192 is affirmative, the progress control unit 113 ends the game. On the other hand, if the result of the determination in step S192 is negative, the progress control unit 113 returns the process to step S100 and continues the game. Next, the game progress processing in the result synchronization mode will be described with reference to FIGS. 13 and 14.
 図13は、結果同期モードによるゲーム進行処理の一例を示すフローチャートである。なお、図13のステップS112の処理は、図12のステップS100における判定の結果が肯定の場合に実行される。すなわち、図13に示す動作は、結果同期モードが継続している期間では、更新タイミングの周期と同じ周期で繰り返し実行される。なお、ステップS114-S122の一連の処理は、取得部111により取得される操作情報IINFに応じた処理の一例である。また、ステップS124-S128の一連の処理は、他のゲーム装置10に送信した結果情報RINFに対する肯定応答に応じた処理の一例である。ステップS132-S136の一連の処理は、情報受信部112により受信される結果情報RINFに応じた処理の一例である。 FIG. 13 is a flowchart showing an example of game progress processing in the result synchronization mode. The process of step S112 of FIG. 13 is executed when the result of the determination in step S100 of FIG. 12 is affirmative. That is, the operation shown in FIG. 13 is repeatedly executed in the same cycle as the update timing cycle during the period in which the result synchronization mode continues. The series of processes in steps S114 to S122 is an example of processes according to the operation information IINF acquired by the acquisition unit 111. Further, the series of processes in steps S124 to S128 is an example of the processes corresponding to the affirmative response to the result information RINF transmitted to the other game device 10. The series of processes in steps S132 to S136 is an example of processes according to the result information RINF received by the information receiving unit 112.
 ステップS112において、取得部111は、操作部170に対して操作が実行されたか否かを判定する。ステップS112における判定の結果が肯定の場合、すなわち、操作部170に対して操作が実行された場合、取得部111は、ステップS114において操作情報IINFを取得し、処理をステップS116に進める。一方、ステップS112における判定の結果が否定の場合、すなわち、操作部170に対して操作が実行されていない場合、進行制御部113は、処理をステップS124に進める。すなわち、操作部170に対して操作が実行されていない場合、ステップS114-S122の一連の処理は、実行されない。 In step S112, the acquisition unit 111 determines whether or not the operation has been executed for the operation unit 170. If the result of the determination in step S112 is affirmative, that is, when the operation is executed for the operation unit 170, the acquisition unit 111 acquires the operation information IINF in step S114 and proceeds to the process in step S116. On the other hand, if the result of the determination in step S112 is negative, that is, if the operation is not executed for the operation unit 170, the progress control unit 113 advances the process to step S124. That is, when the operation is not executed for the operation unit 170, the series of processes in steps S114 to S122 is not executed.
 ステップS116において、進行制御部113の前処理部1131は、取得部111で取得された操作情報IINFに基づいて前処理を実行し、ゲームを進行させる。そして、進行制御部113は、処理をステップS118に進める。 In step S116, the preprocessing unit 1131 of the progress control unit 113 executes the preprocessing based on the operation information IINF acquired by the acquisition unit 111, and advances the game. Then, the progress control unit 113 advances the process to step S118.
 ステップS118において、情報送信部114は、ステップS116の前処理の結果を示す結果情報RINFを他のゲーム装置10に通信部150を介して送信し、処理をステップS120に進める。 In step S118, the information transmission unit 114 transmits the result information RINF indicating the result of the preprocessing in step S116 to the other game device 10 via the communication unit 150, and proceeds to the process in step S120.
 なお、ステップS114で取得された操作情報IINFで示される操作が他のゲーム装置10におけるゲームの進行に反映する必要のない操作である場合、ステップS118の処理は、省かれてもよい。すなわち、取得部111で取得された操作情報IINFで示される操作が他のゲーム装置10におけるゲームの進行に反映する必要のない操作である場合、他のゲーム装置10への結果情報RINFの送信は、省かれてもよい。 If the operation indicated by the operation information IINF acquired in step S114 is an operation that does not need to be reflected in the progress of the game on the other game device 10, the process of step S118 may be omitted. That is, when the operation indicated by the operation information IINF acquired by the acquisition unit 111 is an operation that does not need to be reflected in the progress of the game in the other game device 10, the transmission of the result information RINF to the other game device 10 is performed. , May be omitted.
 ステップS120において、進行制御部113の後処理部1132は、ステップS116の前処理の結果に基づく後処理が、肯定応答待ちか否かを判定する。なお、肯定応答待ちの後処理とは、例えば、ステップS118で送信された結果情報RINFに対する他のゲーム装置10からの肯定応答を情報受信部112が受信するまで待機される後処理である。従って、例えば、ステップS116の前処理の結果に基づく後処理がステップS118で送信した結果情報RINFに対する他のゲーム装置10からの応答によって実行するか否かが決まる後処理である場合、後処理部1132は、肯定応答待ちと判定する。 In step S120, the post-processing unit 1132 of the progress control unit 113 determines whether or not the post-processing based on the result of the pre-processing in step S116 is waiting for an acknowledgment. The post-processing of waiting for an affirmative response is, for example, a post-processing that waits until the information receiving unit 112 receives an affirmative response from another game device 10 to the result information RINF transmitted in step S118. Therefore, for example, when the post-processing based on the result of the pre-processing in step S116 is the post-processing that determines whether or not to execute the post-processing based on the response from the other game device 10 to the result information RINF transmitted in step S118, the post-processing unit. 1132 determines that it is waiting for an acknowledgment.
 また、例えば、ステップS116の前処理の結果に基づく後処理が他のゲーム装置10のゲームの状況等に関係なく実行される処理である場合、後処理部1132は、肯定応答待ちでないと判定する。ステップS120における判定の結果が肯定の場合、すなわち、肯定応答を情報受信部112が受信するまで後処理の実行が待機される場合、後処理部1132は、処理をステップS124に進める。一方、ステップS120における判定の結果が否定の場合、すなわち、他のゲーム装置10のゲームの状況等に関係なく後処理が実行される場合、後処理部1132は、処理をステップS122に進める。 Further, for example, when the post-processing based on the result of the pre-processing in step S116 is a process to be executed regardless of the game situation of the other game device 10, the post-processing unit 1132 determines that it is not waiting for an acknowledgment. .. If the result of the determination in step S120 is affirmative, that is, if the execution of the post-processing is awaited until the information receiving unit 112 receives the affirmative response, the post-processing unit 1132 advances the processing to step S124. On the other hand, if the result of the determination in step S120 is negative, that is, if the post-processing is executed regardless of the game status of the other game device 10, the post-processing unit 1132 advances the processing to step S122.
 ステップS122において、進行制御部113の後処理部1132は、ステップS116の前処理の結果に基づいて後処理を実行し、ゲームを進行させる。これにより、ゲームの状況が、ステップS114で取得された操作情報IINFに応じた状況に更新される。進行制御部113は、後処理を実行した後、処理をステップS130に進める。ステップS130以降の動作を説明する前に、ステップS124-S128の一連の処理を説明する。上述したように、ステップS124の処理は、ステップS112における判定の結果が否定の場合、又は、ステップS120における判定の結果が肯定の場合、実行される。 In step S122, the post-processing unit 1132 of the progress control unit 113 executes post-processing based on the result of the pre-processing in step S116 to advance the game. As a result, the game status is updated to the status corresponding to the operation information IINF acquired in step S114. After executing the post-processing, the progress control unit 113 advances the processing to step S130. Before explaining the operation after step S130, a series of processes of steps S124 to S128 will be described. As described above, the process of step S124 is executed when the result of the determination in step S112 is negative or when the result of the determination in step S120 is affirmative.
 ステップS124において、情報受信部112は、他のゲーム装置10に送信した結果情報RINFに対する肯定応答が通信部150に到達したか否かを判定する。ステップS126における判定の結果が肯定の場合、すなわち、肯定応答が通信部150に到達した場合、情報受信部112は、処理をステップS126に進める。一方、ステップS126における判定の結果が否定の場合、すなわち、肯定応答が通信部150に到達していない場合、情報受信部112は、処理をステップS130に進める。すなわち、肯定応答が通信部150に到達していない場合、ステップS126及びS128の処理は、実行されない。 In step S124, the information receiving unit 112 determines whether or not the affirmative response to the result information RINF transmitted to the other game device 10 has reached the communication unit 150. If the result of the determination in step S126 is affirmative, that is, when the affirmative response reaches the communication unit 150, the information receiving unit 112 advances the process to step S126. On the other hand, if the result of the determination in step S126 is negative, that is, if the affirmative response has not reached the communication unit 150, the information receiving unit 112 advances the process to step S130. That is, if the acknowledgment has not reached the communication unit 150, the processes of steps S126 and S128 are not executed.
 ステップS126において、情報受信部112は、結果情報RINFに対する肯定応答を受信し、処理をステップS128に進める。ステップS128において、進行制御部113の後処理部1132は、肯定応答に対応する結果情報RINFに基づいて後処理を実行し、ゲームを進行させる。すなわち、進行制御部113の後処理部1132は、肯定応答を受信するまで待機していた後処理を実行する。これにより、ゲームの状況が、取得部111で取得された操作情報IINFに応じた状況に更新される。進行制御部113は、後処理を実行した後、処理をステップS130に進める。 In step S126, the information receiving unit 112 receives an acknowledgment to the result information RINF and proceeds to the process in step S128. In step S128, the post-processing unit 1132 of the progress control unit 113 executes post-processing based on the result information RINF corresponding to the acknowledgment, and advances the game. That is, the post-processing unit 1132 of the progress control unit 113 executes the post-processing that has been waiting until the affirmative response is received. As a result, the game status is updated to the status corresponding to the operation information IINF acquired by the acquisition unit 111. After executing the post-processing, the progress control unit 113 advances the processing to step S130.
 ステップS130において、情報受信部112は、他のゲーム装置10の結果情報RINFが通信部150に到達したか否かを判定する。ステップS130における判定の結果が肯定の場合、すなわち、他のゲーム装置10の結果情報RINFが通信部150に到達した場合、情報受信部112は、処理をステップS132に進める。一方、ステップS130における判定の結果が否定の場合、すなわち、他のゲーム装置10の結果情報RINFが通信部150に到達していない場合、情報受信部112は、処理をステップS140に進める。すなわち、他のゲーム装置10の結果情報RINFが通信部150に到達していない場合、ステップS132-S136の一連の処理は、実行されない。 In step S130, the information receiving unit 112 determines whether or not the result information RINF of the other game device 10 has reached the communication unit 150. If the result of the determination in step S130 is affirmative, that is, when the result information RINF of the other game device 10 reaches the communication unit 150, the information receiving unit 112 advances the process to step S132. On the other hand, if the result of the determination in step S130 is negative, that is, if the result information RINF of the other game device 10 has not reached the communication unit 150, the information receiving unit 112 advances the process to step S140. That is, when the result information RINF of the other game device 10 has not reached the communication unit 150, the series of processes of steps S132 to S136 are not executed.
 ステップS132において、情報受信部112は、他のゲーム装置10で実行された前処理の結果を示す結果情報RINFを受信し、処理をステップS134に進める。ステップS134において、情報送信部114は、情報受信部112で受信された結果情報RINFに対する肯定応答を、他のゲーム装置10に送信する。なお、情報送信部114は、進行制御部113の後処理部1132が結果情報RINFに基づく後処理を実行しない場合は、肯定応答の代わりに、否定応答を他のゲーム装置10に送信してもよい。 In step S132, the information receiving unit 112 receives the result information RINF indicating the result of the preprocessing executed by the other game device 10, and proceeds to the process in step S134. In step S134, the information transmitting unit 114 transmits an acknowledgment to the result information RINF received by the information receiving unit 112 to the other game device 10. If the post-processing unit 1132 of the progress control unit 113 does not execute post-processing based on the result information RINF, the information transmission unit 114 may transmit a negative response to another game device 10 instead of the affirmative response. Good.
 次に、ステップS136において、進行制御部113の後処理部1132は、情報受信部112で受信された結果情報RINFに基づいて後処理を実行し、ゲームを進行させる。これにより、ゲームの状況は、結果情報RINFに応じた状況(すなわち、他のゲーム装置10の操作部170に対して実行された操作に応じた状況)に更新される。進行制御部113は、後処理を実行した後、処理をステップS140に進める。 Next, in step S136, the post-processing unit 1132 of the progress control unit 113 executes post-processing based on the result information RINF received by the information receiving unit 112, and advances the game. As a result, the game status is updated to the status according to the result information RINF (that is, the status according to the operation executed for the operation unit 170 of the other game device 10). After executing the post-processing, the progress control unit 113 advances the processing to step S140.
 ステップS140において、進行制御部113は、ゲームの進行を結果同期モードから入力同期モードに切り替える制御に関する切替制御処理を実行する。切替制御処理の詳細は、図14で説明する。 In step S140, the progress control unit 113 executes a switching control process relating to control for switching the progress of the game from the result synchronization mode to the input synchronization mode. The details of the switching control process will be described with reference to FIG.
 なお、結果同期モードによるゲーム進行処理は、図13に示す例に限定されない。例えば、ステップS112の判定、ステップS124の判定及びステップS130の判定等は、進行制御部113により実行されてもよい。また、ステップS112-S122の一連の処理、ステップS124-S128の一連の処理、ステップS130-S136の一連の処理及びステップS140の切替制御処理は、並列に実行されてもよい。次に、図14を参照しつつ、ステップS140の切替制御処理を説明する。 Note that the game progress processing in the result synchronization mode is not limited to the example shown in FIG. For example, the determination in step S112, the determination in step S124, the determination in step S130, and the like may be executed by the progress control unit 113. Further, a series of processes in steps S112-S122, a series of processes in steps S124-S128, a series of processes in steps S130-S136, and a switching control process in step S140 may be executed in parallel. Next, the switching control process in step S140 will be described with reference to FIG.
 図14は、切替制御処理の一例を示すフローチャートである。なお、図14に示す切替制御処理は、図13に示したステップS140の切替制御処理の一例である。従って、図14に示す切替制御処理は、結果同期モードが継続している期間では、更新タイミングの周期と同じ周期で繰り返し実行される。 FIG. 14 is a flowchart showing an example of switching control processing. The switching control process shown in FIG. 14 is an example of the switching control process in step S140 shown in FIG. Therefore, the switching control process shown in FIG. 14 is repeatedly executed in the same cycle as the update timing cycle during the period in which the result synchronization mode continues.
 ステップS1400において、進行制御部113は、ゲームの進行を結果同期モードから入力同期モードに切り替えるか否かを判定する。例えば、進行制御部113は、ゲームの進行を結果同期モードから入力同期モードに切り替えることを示す切替通知を情報受信部112が他のゲーム装置10から受信した場合、ゲームの進行を入力同期モードに切り替えると判定する。あるいは、進行制御部113は、盗塁指示を示す操作情報IINFを取得部111が取得してから切替待機時間WTが経過するまでに情報受信部112が投球情報RINFを受信しない場合、ゲームの進行を入力同期モードに切り替えると判定する。 In step S1400, the progress control unit 113 determines whether or not to switch the progress of the game from the result synchronization mode to the input synchronization mode. For example, when the information receiving unit 112 receives a switching notification indicating that the progress of the game is switched from the result synchronization mode to the input synchronization mode from the other game device 10, the progress control unit 113 sets the progress of the game to the input synchronization mode. Judge to switch. Alternatively, if the progress control unit 113 does not receive the pitching information RINF after the acquisition unit 111 acquires the operation information IINF indicating the stolen base instruction until the switching standby time WT elapses, the progress control unit 113 advances the game. Judged to switch to input synchronization mode.
 ステップS1400における判定の結果が肯定の場合、すなわち、ゲームの進行を入力同期モードに切り替える場合、進行制御部113は、処理をステップS1402に進める。一方、ステップS1400における判定の結果が否定の場合、すなわち、結果同期モードを継続する場合、進行制御部113は、処理をステップS1406に進める。従って、ステップS1402及びS1404の一連の処理は、ゲームの進行を入力同期モードに切り替える場合に実行され、ステップS1406-S1414の一連の処理は、結果同期モードを継続する場合に実行される。 When the result of the determination in step S1400 is affirmative, that is, when the progress of the game is switched to the input synchronization mode, the progress control unit 113 advances the process to step S1402. On the other hand, when the result of the determination in step S1400 is negative, that is, when the result synchronization mode is continued, the progress control unit 113 advances the process to step S1406. Therefore, the series of processes in steps S1402 and S1404 is executed when the progress of the game is switched to the input synchronization mode, and the series of processes in steps S1406-S1414 is executed when the result synchronization mode is continued.
 ステップS1402において、進行制御部113は、ゲームの進行を結果同期モードから入力同期モードに切り替える。なお、進行制御部113は、前回の更新タイミングまでに、後述するステップS1408で経過時間の計測が開始されていた場合、ゲームの進行を結果同期モードから入力同期モードに切り替えた後、経過時間の計測を終了する。進行制御部113は、ゲームの進行を結果同期モードから入力同期モードに切り替えた後、処理をステップS1404に進める。 In step S1402, the progress control unit 113 switches the progress of the game from the result synchronization mode to the input synchronization mode. If the progress control unit 113 has started measuring the elapsed time in step S1408 described later by the previous update timing, the progress control unit 113 switches the progress of the game from the result synchronization mode to the input synchronization mode, and then determines the elapsed time. End the measurement. The progress control unit 113 switches the progress of the game from the result synchronization mode to the input synchronization mode, and then proceeds to the process in step S1404.
 ステップS1404において、情報送信部114は、ゲームの進行を結果同期モードから入力同期モードに切り替えることを示す切替通知を他のゲーム装置10に送信し、切替制御処理を終了する。なお、他のゲーム装置10から受信した切替通知に応じて進行制御部113がゲームの進行を入力同期モードに切り替えた場合、ステップS1404の処理は、省かれてもよい。あるいは、他のゲーム装置10から受信した切替通知に応じて進行制御部113がゲームの進行を入力同期モードに切り替えた場合、ステップS1404で送信される切替通知は、入力同期モードに切り替わったことを他のゲーム装置10が確認するための情報として使用されてもよい。 In step S1404, the information transmission unit 114 transmits a switching notification indicating that the progress of the game is switched from the result synchronization mode to the input synchronization mode to the other game device 10, and ends the switching control process. When the progress control unit 113 switches the progress of the game to the input synchronization mode in response to the switching notification received from the other game device 10, the process of step S1404 may be omitted. Alternatively, when the progress control unit 113 switches the progress of the game to the input synchronization mode in response to the switching notification received from the other game device 10, the switching notification transmitted in step S1404 is switched to the input synchronization mode. It may be used as information for confirmation by another game device 10.
 次に、ステップS1400における判定の結果が否定の場合(すなわち、結果同期モードが継続される場合)に実行されるステップS1406-S1414の一連の処理について説明する。 Next, a series of processes of steps S1406-S1414 executed when the result of the determination in step S1400 is negative (that is, when the result synchronization mode is continued) will be described.
 ステップS1406において、進行制御部113は、盗塁指示を示す操作情報IINFを取得部111が今回の更新タイミングで取得したか否かを判定する。ステップS1406における判定の結果が肯定の場合、すなわち、盗塁指示を示す操作情報IINFを取得部111が今回の更新タイミングで取得した場合、進行制御部113は、ステップS1408において経過時間の計測を開始し、切替制御処理を終了する。一方、ステップS1406における判定の結果が否定の場合、すなわち、盗塁指示を示す操作情報IINFを取得部111が今回の更新タイミングで取得していない場合、進行制御部113は、処理をステップS1410に進める。 In step S1406, the progress control unit 113 determines whether or not the acquisition unit 111 has acquired the operation information IINF indicating the stolen base instruction at the current update timing. When the result of the determination in step S1406 is affirmative, that is, when the acquisition unit 111 acquires the operation information IINF indicating the stolen base instruction at the update timing this time, the progress control unit 113 starts measuring the elapsed time in step S1408. , Ends the switching control process. On the other hand, if the result of the determination in step S1406 is negative, that is, if the acquisition unit 111 has not acquired the operation information IINF indicating the stolen base instruction at the update timing this time, the progress control unit 113 advances the process to step S1410. ..
 ステップS1410において、進行制御部113は、盗塁指示を示す操作情報IINFを取得部111が前回の更新タイミングまでに既に取得済みであるか否かを判定する。ステップS1410における判定の結果が肯定の場合、すなわち、盗塁指示を示す操作情報IINFを取得部111が既に取得済みである場合、進行制御部113は、処理をステップS1412に進める。一方、ステップS1410における判定の結果が否定の場合、すなわち、盗塁指示を示す操作情報IINFを取得部111が取得していない場合、進行制御部113は、経過時間の計測を開始することなく、切替制御処理を終了する。 In step S1410, the progress control unit 113 determines whether or not the operation information IINF indicating the stolen base instruction has already been acquired by the acquisition unit 111 by the previous update timing. If the result of the determination in step S1410 is affirmative, that is, if the acquisition unit 111 has already acquired the operation information IINF indicating the stealing instruction, the progress control unit 113 proceeds to the process in step S1412. On the other hand, if the result of the determination in step S1410 is negative, that is, if the acquisition unit 111 has not acquired the operation information IINF indicating the stolen base instruction, the progress control unit 113 switches without starting the measurement of the elapsed time. End the control process.
 ステップS1412において、進行制御部113は、投球情報RINFを情報受信部112が今回の更新タイミングで受信したか否かを判定する。ステップS1412における判定の結果が肯定の場合、すなわち、投球情報RINFを情報受信部112が今回の更新タイミングで受信した場合、進行制御部113は、ステップS1414において経過時間の計測を終了し、切替制御処理を終了する。すなわち、進行制御部113は、盗塁指示を示す操作情報IINFを取得部111が取得してから切替待機時間WTが経過するまでに投球情報RINFを情報受信部112が受信した場合、経過時間の計測を終了した後、切替制御処理を終了する。一方、ステップS1412における判定の結果が否定の場合、すなわち、投球情報RINFを情報受信部112が今回の更新タイミングで受信していない場合、進行制御部113は、経過時間の計測を継続した状態で、切替制御処理を終了する。次に、図15を参照しつつ、入力同期モードによるゲーム進行処理を説明する。 In step S1412, the progress control unit 113 determines whether or not the pitching information RINF has been received by the information receiving unit 112 at the current update timing. When the result of the determination in step S1412 is affirmative, that is, when the information receiving unit 112 receives the pitching information RINF at the current update timing, the progress control unit 113 ends the measurement of the elapsed time in step S1414 and controls switching. End the process. That is, when the progress control unit 113 receives the pitching information RINF from the acquisition unit 111 acquiring the operation information IINF indicating the stolen base instruction until the switching standby time WT elapses, the progress control unit 113 measures the elapsed time. After finishing, the switching control process is finished. On the other hand, when the result of the determination in step S1412 is negative, that is, when the information receiving unit 112 does not receive the pitching information RINF at the current update timing, the progress control unit 113 continues to measure the elapsed time. , Ends the switching control process. Next, the game progress processing in the input synchronization mode will be described with reference to FIG.
 図15は、入力同期モードによるゲーム進行処理の一例を示すフローチャートである。なお、図15に示す動作は、図12に示したステップS160(入力同期モードによるゲーム進行処理)一例である。従って、図15のステップS168の処理は、図12のステップS100における判定の結果が否定の場合に実行される。すなわち、図15に示す動作は、入力同期モードが継続している期間では、更新タイミングの周期と同じ周期で繰り返し実行される。なお、ステップS166-S184の一連の処理と、ステップS186の結果情報取消処理とは、並列に実行されてもよい。 FIG. 15 is a flowchart showing an example of game progress processing in the input synchronization mode. The operation shown in FIG. 15 is an example of step S160 (game progress processing in the input synchronization mode) shown in FIG. Therefore, the process of step S168 of FIG. 15 is executed when the result of the determination in step S100 of FIG. 12 is negative. That is, the operation shown in FIG. 15 is repeatedly executed in the same cycle as the update timing cycle during the period in which the input synchronization mode continues. The series of processes in steps S166 to S184 and the result information cancellation process in step S186 may be executed in parallel.
 ステップS166において、取得部111は、操作部170に対して操作が実行されたか否かを判定する。ステップS166における判定の結果が肯定の場合、すなわち、操作部170に対して操作が実行された場合、取得部111は、ステップS168において操作情報IINFを取得し、処理をステップS170に進める。一方、ステップS166における判定の結果が否定の場合、すなわち、操作部170に対して操作が実行されていない場合、進行制御部113は、処理をステップS176に進める。 In step S166, the acquisition unit 111 determines whether or not the operation has been executed for the operation unit 170. If the result of the determination in step S166 is affirmative, that is, when the operation is executed for the operation unit 170, the acquisition unit 111 acquires the operation information IINF in step S168 and proceeds to the process in step S170. On the other hand, if the result of the determination in step S166 is negative, that is, if the operation is not executed for the operation unit 170, the progress control unit 113 advances the process to step S176.
 ステップS170において、進行制御部113は、ステップS168で取得された操作情報IINFを記憶部130に記憶する。次に、ステップS174において、情報送信部114は、ステップS168で取得された操作情報IINFを他のゲーム装置10に送信し、処理をステップS176に進める。 In step S170, the progress control unit 113 stores the operation information IINF acquired in step S168 in the storage unit 130. Next, in step S174, the information transmission unit 114 transmits the operation information IINF acquired in step S168 to another game device 10, and proceeds to the process in step S176.
 ステップS176において、情報受信部112は、他のゲーム装置10の操作情報IINFが通信部150に到達したか否かを判定する。ステップS176における判定の結果が肯定の場合、すなわち、他のゲーム装置10の操作情報IINFが通信部150に到達した場合、情報受信部112は、ステップS178において操作情報IINFを受信し、処理をステップS180に進める。一方、ステップS176における判定の結果が否定の場合、すなわち、他のゲーム装置10の操作情報IINFが通信部150に到達していない場合、情報受信部112は、処理をステップS182に進める。ステップS180において、進行制御部113は、情報受信部112で受信された操作情報IINFを記憶部130に記憶し、処理をステップS182に進める。 In step S176, the information receiving unit 112 determines whether or not the operation information IINF of the other game device 10 has reached the communication unit 150. When the result of the determination in step S176 is affirmative, that is, when the operation information IINF of the other game device 10 reaches the communication unit 150, the information receiving unit 112 receives the operation information IINF in step S178 and steps the process. Proceed to S180. On the other hand, if the result of the determination in step S176 is negative, that is, if the operation information IINF of the other game device 10 has not reached the communication unit 150, the information receiving unit 112 proceeds to the process in step S182. In step S180, the progress control unit 113 stores the operation information IINF received by the information receiving unit 112 in the storage unit 130, and proceeds to the process in step S182.
 ステップS182において、進行制御部113は、取得部111で取得された操作情報IINFと情報受信部112で受信された操作情報IINFとの両方の操作情報IINFが揃ったか否かを判定する。ステップS182における判定の結果が肯定の場合、すなわち、両方の操作情報IINFが揃った場合、進行制御部113は、処理をステップS184に進める。一方、ステップS182における判定の結果が否定の場合、進行制御部113は、処理をステップS186に進める。すなわち、ステップS184の更新処理は、取得部111で取得された操作情報IINFと情報受信部112で受信された操作情報IINFとの両方が揃うまで実行されない。 In step S182, the progress control unit 113 determines whether or not both the operation information IINF acquired by the acquisition unit 111 and the operation information IINF received by the information receiving unit 112 are available. If the result of the determination in step S182 is affirmative, that is, when both operation information IINFs are prepared, the progress control unit 113 advances the process to step S184. On the other hand, if the result of the determination in step S182 is negative, the progress control unit 113 advances the process to step S186. That is, the update process of step S184 is not executed until both the operation information IINF acquired by the acquisition unit 111 and the operation information IINF received by the information receiving unit 112 are available.
 ステップS184において、進行制御部113は、取得部111で取得された操作情報IINFと情報受信部112で受信された操作情報IINFとの両方に基づいて、ゲームの状況を更新して、ゲームを進行させる。進行制御部113は、ゲームを進行させた後、処理をステップS186に進める。 In step S184, the progress control unit 113 updates the game status based on both the operation information IINF acquired by the acquisition unit 111 and the operation information IINF received by the information receiving unit 112, and advances the game. Let me. After advancing the game, the progress control unit 113 advances the process to step S186.
 ステップS186において、進行制御部113は、結果情報取消処理を実行する。結果情報取消処理は、例えば、ゲームの進行が入力同期モードに切り替わった後に、結果同期モードに関する処理を取り消すための処理である。結果情報取消処理の詳細は、図16で説明する。 In step S186, the progress control unit 113 executes the result information cancellation process. The result information cancellation process is, for example, a process for canceling the process related to the result synchronization mode after the progress of the game is switched to the input synchronization mode. The details of the result information cancellation process will be described with reference to FIG.
 なお、入力同期モードでゲームを進行させる場合のゲーム装置10の動作は、図15に示す例に限定されない。例えば、ステップS174の処理は、ステップS170の処理の前に実行されてもよい。また、ステップS166-S174の一連の処理は、ステップS176-S180の一連の処理より後に実行されてもよいし、ステップS176-S180の一連の処理と並列に実行されてもよい。また、進行制御部113は、取得部111で取得された操作情報IINF及び情報受信部112で受信された操作情報IINFを、記憶部130とは別の記憶部に記憶してもよい。次に、図16を参照しつつ、ステップS186の結果情報取消処理を説明する。 The operation of the game device 10 when the game is advanced in the input synchronization mode is not limited to the example shown in FIG. For example, the process of step S174 may be executed before the process of step S170. Further, the series of processes in steps S166-S174 may be executed after the series of processes in steps S176-S180, or may be executed in parallel with the series of processes in steps S176-S180. Further, the progress control unit 113 may store the operation information IINF acquired by the acquisition unit 111 and the operation information IINF received by the information reception unit 112 in a storage unit different from the storage unit 130. Next, the result information cancellation process in step S186 will be described with reference to FIG.
 図16は、結果情報取消処理の一例を示すフローチャートである。なお、図16に示す結果情報取消処理は、図15に示したステップS186の結果情報取消処理の一例である。従って、ステップS1860の処理は、図15のステップS184の更新処理が実行された後、又は、図15のステップS182における判定の結果が否定の場合に実行される。 FIG. 16 is a flowchart showing an example of the result information cancellation process. The result information cancellation process shown in FIG. 16 is an example of the result information cancellation process in step S186 shown in FIG. Therefore, the process of step S1860 is executed after the update process of step S184 of FIG. 15 is executed, or when the result of the determination in step S182 of FIG. 15 is negative.
 ステップS1860において、情報受信部112は、他のゲーム装置10における結果同期モードによる前処理の結果を示す結果情報RINFが通信部150に到達したか否かを判定する。ステップS1860における判定の結果が肯定の場合、すなわち、他のゲーム装置10の結果情報RINFが通信部150に到達した場合、情報受信部112は、ステップS1862において結果情報RINFを受信し、処理をステップS1864に進める。ステップS1864では、情報送信部114は、結果情報RINFに対する否定応答を他のゲーム装置10に送信して、結果情報取消処理を終了する。一方、ステップS1862における判定の結果が否定の場合、すなわち、他のゲーム装置10の結果情報RINFが通信部150に到達していない場合、情報受信部112は、処理をステップS1866に進める。 In step S1860, the information receiving unit 112 determines whether or not the result information RINF indicating the result of the preprocessing in the result synchronization mode in the other game device 10 has reached the communication unit 150. When the result of the determination in step S1860 is affirmative, that is, when the result information RINF of the other game device 10 reaches the communication unit 150, the information receiving unit 112 receives the result information RINF in step S1862 and steps the process. Proceed to S1864. In step S1864, the information transmission unit 114 transmits a negative response to the result information RINF to the other game device 10 to end the result information cancellation process. On the other hand, if the result of the determination in step S1862 is negative, that is, if the result information RINF of the other game device 10 has not reached the communication unit 150, the information receiving unit 112 proceeds to the process in step S1866.
 ステップS1866において、情報受信部112は、ゲームの進行を入力同期モードに切り替える前の結果同期モードにおいて他のゲーム装置10に送信された結果情報RINFに対する否定応答が通信部150に到達したか否かを判定する。ステップS1866における判定の結果が肯定の場合、すなわち、否定応答が通信部150に到達した場合、情報受信部112は、ステップS1868において否定応答を受信し、処理をステップS1870に進める。一方、ステップS1866における判定の結果が否定の場合、すなわち、否定応答が通信部150に到達していない場合、情報受信部112は、結果情報取消処理を終了する。 In step S1866, the information receiving unit 112 determines whether or not a negative response to the result information RINF transmitted to the other game device 10 has reached the communication unit 150 in the result synchronization mode before switching the progress of the game to the input synchronization mode. To judge. If the result of the determination in step S1866 is affirmative, that is, when the negative response reaches the communication unit 150, the information receiving unit 112 receives the negative response in step S1868 and proceeds to step S1870. On the other hand, if the result of the determination in step S1866 is negative, that is, if the negative response has not reached the communication unit 150, the information receiving unit 112 ends the result information cancellation process.
 ステップS1870において、進行制御部113は、否定応答で否定された結果情報RINFに対応する処理を取り消す。否定応答で否定された結果情報RINFに対応する処理の取り消しは、例えば、ゲームの進行を入力同期モードに切り替える前の結果同期モードにおける肯定応答待ちの後処理を実行することなく終了させることである。ステップS1870の処理の終了により、結果情報取消処理は終了する。なお、ステップS1860-S1864の一連の処理と、ステップS1866-S1870の一連の処理とは、並列に実行されてもよい。進行制御部113は、結果情報取消処理が終了した場合、処理を図12に示したステップS190に進める。 In step S1870, the progress control unit 113 cancels the process corresponding to the result information RINF denied by the negative response. Cancellation of the process corresponding to the result information RINF denied by the negative response is, for example, to terminate the progress of the game without executing the post-processing of waiting for an acknowledgment in the result synchronous mode before switching to the input synchronous mode. .. With the end of the process in step S1870, the result information cancellation process ends. The series of processes in steps S1860-S1864 and the series of processes in steps S1866-S1870 may be executed in parallel. When the result information cancellation process is completed, the progress control unit 113 proceeds to step S190 shown in FIG.
[5.本実施形態の結論]
 以上において説明したように、本実施形態によれば、進行制御部113は、取得部111で取得された操作情報IINFに基づいてゲームを進行させる結果同期モードと、取得部111で取得された操作情報IINFと情報受信部112で受信された他のゲーム装置10の操作情報IINFとに基づいてゲームを進行させる入力同期モードとにより、ゲームの進行を制御する。このため、本実施形態では、ゲーム装置10と他のゲーム装置10との2つのゲーム装置10の間におけるゲームの進行内容の相違の程度を、従来と比べて低減することができる。例えば、本実施形態では、入力同期モードでゲームを進行させることにより、入力同期モードがゲームの進行に用いられない従来のゲーム装置に比べて、ゲームの状況をゲーム装置10と他のゲーム装置10との2つのゲーム装置10で揃えることができる。これにより、本実施形態では、例えば、結果同期モードでゲームを進行させていた場合でも、ゲームの進行を結果同期モードから入力同期モードに切り替えることにより、キャラクタ及びオブジェクト等の位置及び状態が2つのゲーム装置10で揃っていることが前提のイベントを発生させることができる。この結果、発生させるイベントの種類が制限されることを低減することができる。
[5. Conclusion of this embodiment]
As described above, according to the present embodiment, the progress control unit 113 has a result synchronization mode in which the game progresses based on the operation information IINF acquired by the acquisition unit 111, and an operation acquired by the acquisition unit 111. The progress of the game is controlled by an input synchronization mode in which the game progresses based on the information IINF and the operation information IINF of the other game device 10 received by the information receiving unit 112. Therefore, in the present embodiment, the degree of difference in the progress of the game between the two game devices 10 between the game device 10 and the other game device 10 can be reduced as compared with the conventional case. For example, in the present embodiment, by advancing the game in the input synchronization mode, the game situation is changed between the game device 10 and the other game device 10 as compared with the conventional game device in which the input synchronization mode is not used for the progress of the game. It can be aligned with the two game devices 10 of. As a result, in the present embodiment, for example, even when the game is progressing in the result synchronization mode, by switching the progress of the game from the result synchronization mode to the input synchronization mode, the positions and states of the character, the object, and the like are two. It is possible to generate an event on the premise that the game devices 10 are aligned. As a result, it is possible to reduce the limitation on the types of events to be generated.
[B.変形例]
 以上の各形態は多様に変形され得る。具体的な変形の態様を以下に例示する。以下の例示から任意に選択された2以上の態様は、相互に矛盾しない範囲内で適宜に併合され得る。なお、以下に例示する変形例において作用や機能が実施形態と同等である要素については、以上の説明で参照した符号を流用して各々の詳細な説明を適宜に省略する。
[B. Modification example]
Each of the above forms can be transformed in various ways. Specific modes of modification will be exemplified below. Two or more embodiments arbitrarily selected from the following examples can be appropriately merged within a mutually consistent range. In the modified examples illustrated below, for the elements whose actions and functions are equivalent to those of the embodiment, the reference numerals referred to in the above description will be used and detailed description of each will be omitted as appropriate.
[変形例1]
 上述した実施形態では、守備側のゲーム装置10は、1回の投球毎に、投球情報RINFを攻撃側のゲーム装置10に1回送信するが、本発明はこのような態様に限定されるものではない。例えば、守備側のゲーム装置10は、図17に示すように、1回の投球毎に、投球情報RINFを攻撃側のゲーム装置10に複数回に分けて送信してもよい。
[Modification 1]
In the above-described embodiment, the defensive side game device 10 transmits the pitching information RINF to the attacking side game device 10 once for each pitch, but the present invention is limited to such an embodiment. is not. For example, as shown in FIG. 17, the defensive side game device 10 may transmit the pitching information RINF to the attacking side game device 10 in a plurality of times for each pitching.
 図17は、変形例1に係るゲームシステム1の動作の一例を示すシーケンスチャートである。図17においても、図6と同様に、操作情報IINF-2及び結果情報RINF-2の符号の末尾に小文字のアルファベット(a、b)を付している。図17に示す動作では、守備側のゲーム装置10-2のユーザU2は、“球種”及び“コース”等の投球内容を指示する投球指示とリリースタイミングを指示するリリース指示とをゲーム装置10-2の操作部170-2に対して入力する。なお、リリースタイミングは、投手キャラクタCptがボールオブジェクトOblをリリースするタイミングである。例えば、リリースタイミングは、ボールオブジェクトOblが投手キャラクタCptの手から離れるタイミングである。図17に示す動作は、リリース指示が操作部170-2に対して入力されることを除いて、図9に示した動作と同様である。このため、図9で説明した動作については、詳細な説明を省略する。 FIG. 17 is a sequence chart showing an example of the operation of the game system 1 according to the modified example 1. In FIG. 17, as in FIG. 6, lowercase alphabets (a, b) are added to the end of the codes of the operation information IINF-2 and the result information RINF-2. In the operation shown in FIG. 17, the user U2 of the game device 10-2 on the defensive side issues a pitching instruction for instructing the pitching content such as "ball type" and "course" and a release instruction for instructing the release timing. Input to the operation unit 170-2 of -2. The release timing is the timing at which the pitcher character Cpt releases the ball object Obl. For example, the release timing is the timing at which the ball object Obl leaves the pitcher character Cpt's hand. The operation shown in FIG. 17 is the same as the operation shown in FIG. 9, except that a release instruction is input to the operation unit 170-2. Therefore, detailed description of the operation described with reference to FIG. 9 will be omitted.
 先ず、時刻T220において、ゲーム装置10-2の情報送信部114-2は、投球指示の内容を示す操作情報IINF-2aに基づく投球情報RINF-2aを、ゲーム装置10-1に送信する(S218)。 First, at time T220, the information transmission unit 114-2 of the game device 10-2 transmits the pitching information RINF-2a based on the operation information IINF-2a indicating the content of the pitching instruction to the game device 10-1 (S218). ).
 時刻T221において、ゲーム装置10-1の情報受信部112-1は、投球情報RINF-2aを受信し(S132)、情報送信部114-1は、投球情報RINF-2aに対する肯定応答をゲーム装置10-2に送信する(S134)。また、進行制御部113-1の後処理部1132-1は、時刻T221から投球待機時間PWT(「第2時間」の一例)が経過した後の時刻T227において、投手キャラクタCptに投球情報RINF-2aに基づく投球を開始させる。これにより、後述するように、ゲーム装置10-2に対応する表示部31-2に投球動作が表示される時刻T226より後の時刻T227に、ゲーム装置10-2に対応する表示部31-2に投球動作が表示される(S190)。 At time T221, the information receiving unit 112-1 of the game device 10-1 receives the pitching information RINF-2a (S132), and the information transmitting unit 114-1 gives an affirmative response to the pitching information RINF-2a of the game device 10. -Send to -2 (S134). Further, the post-processing unit 11321 of the progress control unit 113-1 gives the pitcher character Cpt the pitching information RINF- at the time T227 after the pitching standby time PWT (an example of the "second time") has elapsed from the time T221. Start pitching based on 2a. As a result, as will be described later, at the time T227 after the time T226 when the pitching operation is displayed on the display unit 31-2 corresponding to the game device 10-2, the display unit 31-2 corresponding to the game device 10-2 The pitching motion is displayed in (S190).
 時刻T224において、ゲーム装置10-2の情報受信部112-2は、投球情報RINF-2aに対する肯定応答を受信する(S226)。そして、時刻T226において、進行制御部113-2は、投球情報RINF-2aに基づく投手キャラクタCptの投球動作を、表示部31-2に表示させる(S290)。 At time T224, the information receiving unit 112-2 of the game device 10-2 receives an acknowledgment to the pitching information RINF-2a (S226). Then, at time T226, the progress control unit 113-2 causes the display unit 31-2 to display the pitching operation of the pitcher character Cpt based on the pitching information RINF-2a (S290).
 時刻T230において、ゲーム装置10-2の取得部111-2がリリース指示を示す操作情報IINF-2bを取得すると、進行制御部113-2の前処理部1131-2は、リリースタイミングに応じて投球精度を決定する(S216)。例えば、ゲーム装置10-2の進行制御部113-2は、投手キャラクタCptの投球動作を表示部31-2に表示させ後、タイミングゲージを表示部31-2に表示させる。そして、ユーザU2がタイミングゲージで示される適切なタイミングでリリース指示(操作ボタンの押下、又は、操作ボタンの押下の解除等)を入力すると、投球指示で選択したコースにボールオブジェクトOblが投げ込まれる。リリース指示が入力されるタイミングが適切なタイミングからずれるほど、ボールオブジェクトOblが投げ込まれる位置も投球指示で選択したコースからずれる。 At time T230, when the acquisition unit 111-2 of the game device 10-2 acquires the operation information IINF-2b indicating the release instruction, the preprocessing unit 1131-2 of the progress control unit 113-2 throws a pitch according to the release timing. The accuracy is determined (S216). For example, the progress control unit 113-2 of the game device 10-2 displays the pitching operation of the pitcher character Cpt on the display unit 31-2, and then displays the timing gauge on the display unit 31-2. Then, when the user U2 inputs a release instruction (pressing the operation button, canceling the pressing of the operation button, etc.) at an appropriate timing indicated by the timing gauge, the ball object Obl is thrown into the course selected by the pitching instruction. As the timing at which the release instruction is input deviates from the appropriate timing, the position at which the ball object Obl is thrown also deviates from the course selected by the pitching instruction.
 また、ゲーム装置10-2の情報送信部114-2は、リリース指示を示す操作情報IINF-2bに基づく投球情報RINF-2bを、ゲーム装置10-1に送信する(S218)。投球情報RINF-2bには、リリース指示に応じて決定されたボールオブジェクトOblが投げ込まれるコースを示す情報が含まれる。なお、リリース指示が入力されるタイミングに応じて球速も投球指示で選択した球速から調整される場合、投球情報RINF-2bには、投球指示に応じて決定されたボールオブジェクトOblの球速を示す情報も含まれる。 Further, the information transmission unit 114-2 of the game device 10-2 transmits the pitching information RINF-2b based on the operation information IINF-2b indicating the release instruction to the game device 10-1 (S218). The pitching information RINF-2b includes information indicating the course on which the ball object Obl determined in response to the release instruction is thrown. When the ball speed is also adjusted from the ball speed selected by the pitching instruction according to the timing at which the release instruction is input, the pitching information RINF-2b contains information indicating the ball speed of the ball object Obl determined in response to the pitching instruction. Is also included.
 時刻T232において、ゲーム装置10-2の進行制御部113-2は、投球情報RINF-2bに基づいて更新されたゲームの状況を示す投球画面を、表示部31-2に表示させる(S290)。なお、図17に示す例では、投球画面は、投手キャラクタCptの投球動作が終了した後の投手キャラクタCpt及びボールオブジェクトOblが表示される画面である。従って、ゲーム装置10-2では、時刻T232において、ボールオブジェクトOblが投手キャラクタCptからリリースされる。 At time T232, the progress control unit 113-2 of the game device 10-2 causes the display unit 31-2 to display a pitching screen showing the status of the game updated based on the pitching information RINF-2b (S290). In the example shown in FIG. 17, the throwing screen is a screen on which the pitcher character Cpt and the ball object Obl are displayed after the throwing operation of the pitcher character Cpt is completed. Therefore, in the game device 10-2, the ball object Obl is released from the pitcher character Cpt at the time T232.
 時刻T233において、ゲーム装置10-1の情報受信部112-1は、投球情報RINF-2bを受信する(S132)。そして、時刻T235において、進行制御部113-1は、投球情報RINF-2bに基づいて更新されたゲームの状況を示す投球画面を、表示部31-1に表示させる(S190)。従って、ゲーム装置10-1では、時刻T235において、ボールオブジェクトOblが投手キャラクタCptからリリースされる。時刻T235より後の時刻(例えば、時刻T241、T243、T244及びT246)の動作は、図9に示した動作と同様であるため、説明を省略する。 At time T233, the information receiving unit 112-1 of the game device 10-1 receives the pitching information RINF-2b (S132). Then, at time T235, the progress control unit 113-1 causes the display unit 31-1 to display a pitching screen showing the status of the game updated based on the pitching information RINF-2b (S190). Therefore, in the game device 10-1, the ball object Obl is released from the pitcher character Cpt at the time T235. Since the operation at the time after the time T235 (for example, the times T241, T243, T244 and T246) is the same as the operation shown in FIG. 9, the description thereof will be omitted.
 図18は、変形例1に係るゲームシステム1の動作の別の例を示すシーケンスチャートである。図18に示す動作は、盗塁指示が入力されることを除いて、図17に示した動作と同様であり、リリース指示が操作部170-2に対して入力されることを除いて、図10に示した動作と同様である。このため、図10及び図17で説明した動作については、詳細な説明を省略する。 FIG. 18 is a sequence chart showing another example of the operation of the game system 1 according to the modified example 1. The operation shown in FIG. 18 is the same as the operation shown in FIG. 17 except that the stealing instruction is input, and the release instruction is input to the operation unit 170-2 in FIG. 10. It is the same as the operation shown in. Therefore, detailed description of the operations described with reference to FIGS. 10 and 17 will be omitted.
 時刻T211、T212及びT214におけるゲーム装置10-1及び10-2の一連の動作は、図10に示した時刻T211、T212及びT214におけるゲーム装置10-1及び10-2の一連の動作と同様である。例えば、時刻T214において、ゲーム装置10-2の進行制御部113-2は、盗塁情報RINF-1に基づいて更新されたゲームの状況を示す走者画面を、表示部31-2に表示させる(S290)。 The series of operations of the game devices 10-1 and 10-2 at the times T211, T212 and T214 are the same as the series of operations of the game devices 10-1 and 10-2 at the times T211, T212 and T214 shown in FIG. is there. For example, at time T214, the progress control unit 113-2 of the game device 10-2 causes the display unit 31-2 to display a runner screen showing the status of the game updated based on the stolen base information RINF-1 (S290). ).
 時刻T220において、ゲーム装置10-2の情報送信部114-2は、投球指示の内容を示す操作情報IINF-2aに基づく投球情報RINF-2aを、ゲーム装置10-1に送信する(S218)。 At time T220, the information transmission unit 114-2 of the game device 10-2 transmits the pitching information RINF-2a based on the operation information IINF-2a indicating the content of the pitching instruction to the game device 10-1 (S218).
 時刻T221において、ゲーム装置10-1の情報受信部112-1は、投球情報RINF-2aを受信する(S132)。図18に示す例では、情報受信部112-1は、取得部111-1による操作情報IINF-1の取得タイミングである時刻T211から、切替待機時間WTが経過するまでに、投球情報RINF-2aを受信する。このため、進行制御部113-1は、結果同期モードによるゲームの進行を継続させる。例えば、情報送信部114-1は、投球情報RINF-2aに対する肯定応答を、ゲーム装置10-2に送信する(S134)。 At time T221, the information receiving unit 112-1 of the game device 10-1 receives the pitching information RINF-2a (S132). In the example shown in FIG. 18, the information receiving unit 112-1 has the pitching information RINF-2a from the time T211 which is the acquisition timing of the operation information IINF-1 by the acquisition unit 111-1 until the switching standby time WT elapses. To receive. Therefore, the progress control unit 113-1 continues the progress of the game in the result synchronization mode. For example, the information transmission unit 114-1 transmits a positive response to the pitching information RINF-2a to the game device 10-2 (S134).
 図18に示す例では、結果同期モードによるゲームの進行が継続するため、時刻T220以降のゲーム装置10-1及び10-2の動作は、図17に示したゲーム装置10-1及び10-2の動作と同様である。なお、取得部111-1による操作情報IINF-1の取得タイミングである時刻T211から、切替待機時間WTが経過した後に、情報受信部112-1が投球情報RINF-2aを受信した場合、図11に示した動作と同様に、ゲームの進行は、結果同期モードから入力同期モードに切り替わる。ゲームの進行が結果同期モードから入力同期モードに切り替わる場合の変形例1におけるゲーム装置10-1及び10-2の動作は、図11に示した動作と同様であるため、説明を省略する。 In the example shown in FIG. 18, since the progress of the game in the result synchronization mode continues, the operations of the game devices 10-1 and 10-2 after the time T220 are the game devices 10-1 and 10-2 shown in FIG. It is the same as the operation of. When the information receiving unit 112-1 receives the pitching information RINF-2a after the switching standby time WT has elapsed from the time T211 which is the acquisition timing of the operation information IINF-1 by the acquisition unit 111-1. Similar to the operation shown in, the progress of the game switches from the result synchronization mode to the input synchronization mode. Since the operations of the game devices 10-1 and 10-2 in the first modification when the progress of the game is switched from the result synchronization mode to the input synchronization mode are the same as the operations shown in FIG. 11, the description thereof will be omitted.
[変形例2]
 上述した実施形態及び変形例では、入力同期モードでゲームを進行させている場合、進行制御部113が、ゲームに係る仮想空間を俯瞰した画像を表示部31に表示させるが、本発明はこのような態様に限定されるものではない。例えば、進行制御部113は、入力同期モードにおいて、ユーザU1により操作される走者キャラクタCrn等のゲーム要素と、ユーザU2により操作される投手キャラクタCpt等のゲーム要素との両方が1画面に収まる画像を、表示部31に表示させてもよい。
[Modification 2]
In the above-described embodiment and modification, when the game is progressing in the input synchronization mode, the progress control unit 113 causes the display unit 31 to display an image overlooking the virtual space related to the game. The mode is not limited to the above. For example, in the input synchronization mode, the progress control unit 113 has an image in which both a game element such as a runner character Crn operated by the user U1 and a game element such as a pitcher character Cpt operated by the user U2 fit on one screen. May be displayed on the display unit 31.
[C.付記]
 以上の記載から、本発明は例えば以下のように把握される。
[C. Addendum]
From the above description, the present invention can be grasped as follows, for example.
[付記1]
 本発明の一態様に係るゲーム装置(例えば、ゲーム装置10)は、ゲームを実行するゲーム装置であって、前記ゲーム装置のユーザ(例えば、ユーザU1)による操作の内容を示す第1操作情報(例えば、操作情報IINF-1)を取得する取得部(例えば、取得部111)と、前記ゲームを実行する他のゲーム装置のユーザ(例えば、ユーザU2)による操作の内容を示す第2操作情報(例えば、操作情報IINF-2)を受信する情報受信部(例えば、情報受信部112)と、前記第1操作情報に基づいて、前記ゲームを進行させる第1進行モード(例えば、結果同期モード)と、前記第1操作情報と前記第2操作情報とに基づいて、前記ゲームを進行させる第2進行モード(例えば、入力同期モード)と、により、前記ゲームの進行を制御する進行制御部(例えば、進行制御部113)と、前記進行制御部が前記第1進行モードにより前記ゲームを進行させる場合、前記進行制御部による前記ゲームの進行の結果を示す第1結果情報(例えば、結果情報RINF-1)を前記他のゲーム装置に送信し、前記進行制御部が前記第2進行モードにより前記ゲームを進行させる場合、前記第1操作情報を前記他のゲーム装置に送信する情報送信部(例えば、情報送信部114)と、を備える、ことを特徴とする。
[Appendix 1]
The game device (for example, the game device 10) according to one aspect of the present invention is a game device that executes a game, and the first operation information (for example, the content of the operation by the user of the game device (for example, the user U1)) For example, the second operation information (for example, the content of the operation by the acquisition unit (for example, the acquisition unit 111) for acquiring the operation information IINF-1) and the user (for example, the user U2) of another game device that executes the game. For example, an information receiving unit (for example, information receiving unit 112) that receives operation information IINF-2), and a first progress mode (for example, result synchronization mode) that advances the game based on the first operation information. A progress control unit (for example, for example) that controls the progress of the game by a second progress mode (for example, an input synchronization mode) for advancing the game based on the first operation information and the second operation information. When the progress control unit 113) and the progress control unit advance the game in the first progress mode, the first result information (for example, result information RINF-1) indicating the result of the progress of the game by the progress control unit is shown. ) To the other game device, and when the progress control unit advances the game in the second progress mode, an information transmission unit (for example, information) that transmits the first operation information to the other game device. It is characterized by including a transmission unit 114).
 この態様によれば、ゲーム装置と他のゲーム装置との2つのゲーム装置の間におけるゲームの進行内容の相違の程度を、従来と比べて低減することができる。例えば、この態様によれば、第2進行モードでゲームを進行させることにより、第2進行モードがゲームの進行に用いられない従来のゲーム装置に比べて、ゲームの状況を2つのゲーム装置で揃えることができる。この結果、この態様によれば、第1進行モードでゲームを進行させていた場合でも、ゲームの進行を第1進行モードから第2進行モードに切り替えることにより、キャラクタ及びオブジェクト等のゲーム要素の位置及び状態が2つのゲーム装置で揃っていることが前提のイベントを発生させることができる。この結果、発生させるイベントの種類が制限されることを低減することができる。 According to this aspect, the degree of difference in the progress of the game between the game device and the other game device can be reduced as compared with the conventional case. For example, according to this aspect, by advancing the game in the second progress mode, the situation of the game is aligned with the two game devices as compared with the conventional game device in which the second progress mode is not used for the progress of the game. be able to. As a result, according to this aspect, even when the game is progressing in the first progress mode, the position of the game element such as a character and an object is obtained by switching the progress of the game from the first progress mode to the second progress mode. And an event can be generated on the premise that the states are aligned in the two game devices. As a result, it is possible to reduce the limitation on the types of events to be generated.
 なお、上記態様において、「操作の内容を示す第1操作情報」とは、ゲームコントローラ等の「操作部」に対してユーザが実行した操作を示す情報であってもよいし、ユーザが実行した操作に割り当てられた処理を示す情報であってもよい。「操作を示す情報」は、例えば、ユーザが、操作部に設けられた複数の操作ボタンのうち、一の操作ボタンを押下した場合、複数の操作ボタンの中から一の操作ボタンを特定するための情報であってもよい。あるいは、「操作を示す情報」は、例えば、ユーザの操作が、複数の選択メニューの中から一の選択メニューを選択する操作である場合に、複数の選択メニューの中から一の選択メニューを特定する情報であってもよい。具体的には、「操作を示す情報」は、ユーザの操作が、複数の選択メニュー“A”、“B”及び“C”の中から選択メニューBを選択する操作であった場合、選択メニュー“B”が選択されたことを示す情報であってもよい。また、「操作に割り当てられた処理を示す情報」は、例えば、一の操作ボタンの押下が、ゲームに係るキャラクタを上へ移動させる指示に割り当てられている状態で、ユーザが一の操作ボタンを押下した場合、キャラクタを上へ移動させる指示を示す情報であってもよい。 In the above aspect, the "first operation information indicating the content of the operation" may be information indicating an operation performed by the user with respect to the "operation unit" of the game controller or the like, or may be executed by the user. It may be information indicating the process assigned to the operation. The "information indicating an operation" is used, for example, to identify one operation button from a plurality of operation buttons when the user presses one of the plurality of operation buttons provided on the operation unit. It may be the information of. Alternatively, the "information indicating the operation" specifies, for example, one selection menu from the plurality of selection menus when the user's operation is an operation of selecting one selection menu from the plurality of selection menus. It may be information to be used. Specifically, the "information indicating the operation" is a selection menu when the user's operation is an operation of selecting the selection menu B from the plurality of selection menus "A", "B", and "C". It may be information indicating that "B" is selected. Further, in the "information indicating the process assigned to the operation", for example, the user presses the one operation button while the pressing of the one operation button is assigned to the instruction to move the character related to the game upward. When pressed, it may be information indicating an instruction to move the character upward.
 また、上記態様において、「操作の内容を示す第2操作情報」とは、他のゲーム装置のゲームコントローラ等の「操作部」に対してユーザが実行した操作を示す情報であってもよいし、ユーザが実行した操作に割り当てられた処理を示す情報であってもよい。 Further, in the above aspect, the "second operation information indicating the content of the operation" may be information indicating an operation performed by the user with respect to an "operation unit" such as a game controller of another game device. , Information indicating the process assigned to the operation executed by the user may be used.
 また、上記態様において、「ゲームの進行を制御する」とは、ゲームを進行させる更新タイミングにおいて、ゲームの状況を更新する処理であってもよい。また、「ゲームの進行を制御する」とは、ゲームを進行させる更新タイミングにおいて、ゲームの状況を更新するか否かを決定する処理であってもよい。また、「ゲームの進行を制御する」とは、ゲームを進行させる更新タイミングにおいて、ゲームの状況を更新するか否かを決定し、ゲームの状況を更新する場合、更新後のゲームの状況を決定する処理であってもよい。 Further, in the above aspect, "controlling the progress of the game" may be a process of updating the status of the game at the update timing for advancing the game. Further, "controlling the progress of the game" may be a process of determining whether or not to update the status of the game at the update timing for advancing the game. In addition, "controlling the progress of the game" determines whether or not to update the status of the game at the update timing for advancing the game, and when updating the status of the game, determines the status of the updated game. It may be a process to be performed.
 ここで、「更新タイミング」は、例えば、表示部に表示される画像を更新するタイミングであってもよい。また、「更新タイミング」は、ゲーム装置がゲームを実行している期間において周期的又は定期的に到来するタイミングであってもよい。 Here, the "update timing" may be, for example, the timing for updating the image displayed on the display unit. Further, the "update timing" may be a timing that arrives periodically or periodically during the period in which the game device is executing the game.
 また、「ゲームの状況」とは、例えば、ゲームに係る仮想空間におけるゲーム要素の状況であってもよい。ここで、「ゲーム要素」とは、例えば、ゲームに係る仮想空間に存在する仮想的な物体であってもよいし、ゲームに係る仮想空間を撮像する仮想カメラであってもよい。このうち、「ゲームに係る仮想空間に存在する仮想的な物体」とは、例えば、ゲームに係るキャラクタ、及び、ゲームに係るオブジェクトを含む概念であってもよい。また、「ゲーム要素の状況」は、ゲーム要素の位置及び状態等であってもよい。ここで、「ゲーム要素の状態」とは、ゲーム要素の動きを含む概念であってもよい。「ゲーム要素の動き」としては、例えば、野球ゲームの場合、投球、打撃、盗塁等のキャラクタの行動が該当する。 Further, the "game situation" may be, for example, the situation of game elements in the virtual space related to the game. Here, the "game element" may be, for example, a virtual object existing in the virtual space related to the game, or a virtual camera that images the virtual space related to the game. Of these, the "virtual object existing in the virtual space related to the game" may be, for example, a concept including a character related to the game and an object related to the game. Further, the "game element status" may be the position and state of the game element. Here, the "state of the game element" may be a concept including the movement of the game element. For example, in the case of a baseball game, the "movement of game elements" corresponds to the behavior of the character such as pitching, batting, and stealing.
 従って、「第1進行モード」は、ゲームを進行させる更新タイミングにおいて、第1操作情報が存在する場合に、第1操作情報に基づいて、ゲームの状況を更新する進行モードであってもよい。また、「第2進行モード」は、ゲームを進行させる更新タイミングにおいて、第1操作情報と第2操作情報との両方の操作情報が揃った場合に、両方の操作情報(第1操作情報と第2操作情報との組)に基づいて、ゲームの状況を更新する進行モードであってもよい。 Therefore, the "first progress mode" may be a progress mode in which the status of the game is updated based on the first operation information when the first operation information exists at the update timing for advancing the game. Further, in the "second progress mode", when both the first operation information and the second operation information are gathered at the update timing for advancing the game, both operation information (first operation information and the second operation information) are available. 2 The progress mode may be used to update the game status based on the combination with the operation information).
 また、上記態様において、「第1結果情報」は、「第1進行モード」によって更新されたゲームの状況を示す情報であってもよい。例えば、野球ゲームにおいて、進行制御部が、第1進行モードにより、投手キャラクタに投球させるための操作を示す第1操作情報に基づいてゲームを進行させた場合、「第1結果情報」は、第1操作情報に基づいて決定された“球種”及び“コース”等に従って投球する投手キャラクタの動作の開始を指示する情報であってもよい。 Further, in the above aspect, the "first result information" may be information indicating the status of the game updated by the "first progress mode". For example, in a baseball game, when the progress control unit advances the game based on the first operation information indicating the operation for pitching the pitcher character in the first progress mode, the "first result information" is the first. 1. Information may be used to instruct the start of the action of the pitcher character who pitches according to the "ball type", "course", etc. determined based on the operation information.
 また、上記態様において、「ゲームの進行の結果を示す画像」とは、第1進行モード又は第2進行モードにより更新された「ゲームの状況」に対応する画像である。 Further, in the above aspect, the "image showing the result of the progress of the game" is an image corresponding to the "situation of the game" updated by the first progress mode or the second progress mode.
[付記2]
 本発明の他の態様に係るゲーム装置は、付記1に記載のゲーム装置であって、前記情報受信部は、前記他のゲーム装置における前記ゲームの進行の結果を示す第2結果情報(例えば、結果情報RINF-2)を受信し、前記進行制御部は、前記第1進行モードにおいて、前記第2結果情報に基づいて前記ゲームを進行させる、ことを特徴とする。
[Appendix 2]
The game device according to another aspect of the present invention is the game device according to Appendix 1, and the information receiving unit is a second result information (for example, for example, showing the result of the progress of the game in the other game device. Upon receiving the result information RINF-2), the progress control unit advances the game based on the second result information in the first progress mode.
 この態様によれば、情報受信部が第2結果情報を受信した場合、進行制御部が第2結果情報に基づいてゲームを進行させる。このため、第1進行モードにおいても、他のゲーム装置のユーザによる操作をゲームの進行に反映させることができる。 According to this aspect, when the information receiving unit receives the second result information, the progress control unit advances the game based on the second result information. Therefore, even in the first progress mode, the operation by the user of the other game device can be reflected in the progress of the game.
[付記3]
 本発明の他の態様に係るゲーム装置は、付記2に記載のゲーム装置であって、前記第2進行モードでは、前記ゲーム装置における前記ゲームの進行と、前記他のゲーム装置における前記ゲームの進行との相違の程度が、前記第1進行モードでの前記ゲーム装置における前記ゲームの進行と前記他のゲーム装置における前記ゲームの進行との相違の程度以下である、ことを特徴とする。
[Appendix 3]
The game device according to another aspect of the present invention is the game device according to Appendix 2, and in the second progress mode, the progress of the game in the game device and the progress of the game in the other game device. The degree of difference from the above is less than or equal to the degree of difference between the progress of the game in the game device in the first progress mode and the progress of the game in the other game device.
 この態様によれば、例えば、第2進行モードでゲームを進行させることにより、ゲーム装置に対応する表示部に表示されたキャラクタ等のゲーム要素の動きと他のゲーム装置に対応する他の表示部に表示されたキャラクタ等のゲーム要素の動きとのずれが大きくなることを抑制することができる。 According to this aspect, for example, by advancing the game in the second progress mode, the movement of a game element such as a character displayed on the display unit corresponding to the game device and another display unit corresponding to the other game device. It is possible to suppress a large deviation from the movement of game elements such as characters displayed in.
[付記4]
 本発明の他の態様に係るゲーム装置は、付記1乃至3のうち何れか1項に記載のゲーム装置であって、前記進行制御部は、前記第2進行モードにおいて、前記ゲームに係る仮想空間を俯瞰した画像を表示部(例えば、表示部31)に表示させる、ことを特徴とする。
[Appendix 4]
The game device according to another aspect of the present invention is the game device according to any one of Appendix 1 to 3, and the progress control unit is a virtual space related to the game in the second progress mode. It is characterized in that a bird's-eye view image is displayed on a display unit (for example, a display unit 31).
 この態様によれば、第2進行モードにおいて、ゲーム装置のユーザにより操作されるキャラクタ等のゲーム要素と、他のゲーム装置のユーザにより操作されるキャラクタ等のゲーム要素との両方が表示部に表示される。この結果、ユーザは、例えば、キャラクタをどのように動作させるかを、対戦相手のユーザにより操作されるキャラクタの動きを見て判断することができる。 According to this aspect, in the second progress mode, both the game element such as a character operated by the user of the game device and the game element such as the character operated by the user of another game device are displayed on the display unit. Will be done. As a result, the user can determine, for example, how to operate the character by looking at the movement of the character operated by the opponent user.
[付記5]
 本発明の他の態様に係るゲーム装置は、付記1乃至4のうち何れか1項に記載のゲーム装置であって、前記ゲームは、投手キャラクタ(例えば、投手キャラクタCpt)が投球を実行し、走者キャラクタ(例えば、走者キャラクタCrn)が盗塁を実行する野球ゲームであり、前記ゲーム装置が前記走者キャラクタを操作するために使用され、前記他のゲーム装置が前記投手キャラクタを操作するために使用される場合において、前記進行制御部は、前記第1進行モードにおいて前記ゲームが進行中に、前記取得部が取得した前記第1操作情報が、前記走者キャラクタに対する盗塁の開始の指示を示す場合、前記取得部による前記第1操作情報の取得タイミングに基づいて、前記ゲームの進行を、前記第1進行モードから前記第2進行モードに切り替えるか否かを判定する、ことを特徴とする。
[Appendix 5]
The game device according to another aspect of the present invention is the game device according to any one of Supplementary Provisions 1 to 4, wherein in the game, a pitcher character (for example, pitcher character Cpt) executes a pitch. A baseball game in which a runner character (eg, runner character Crn) steals a base, the game device is used to operate the runner character, and the other game device is used to operate the pitcher character. In this case, the progress control unit may indicate that the first operation information acquired by the acquisition unit indicates the start of stealing to the runner character while the game is in progress in the first progress mode. Based on the acquisition timing of the first operation information by the acquisition unit, it is characterized in that it is determined whether or not to switch the progress of the game from the first progress mode to the second progress mode.
 この態様によれば、例えば、第1進行モードでゲームを進行させて、投手キャラクタに投球させる場合でも、ゲームの進行を第1進行モードから第2進行モードに切り替えることにより、投球前に実行される盗塁を阻止するイベントを投球前に発生させることができる。さらに、この態様によれば、ゲームの進行を第1進行モードから第2進行モードに切り替えるか否かが第1操作情報の取得タイミングに基づいて判定されるため、盗塁を開始すると、盗塁を阻止するイベントが投球前に必ず発生するとは限らない。この結果、この態様によれば、盗塁を開始する度に盗塁を阻止するイベントが投球前に必ず発生する野球ゲームに比べて、ゲームの興趣性が損なわれることを低減できる。 According to this aspect, for example, even when the game is progressed in the first progress mode and the pitcher character is pitched, the game is executed before the pitch by switching the progress of the game from the first progress mode to the second progress mode. An event can be fired before a pitch to prevent a stolen base. Further, according to this aspect, whether or not to switch the progress of the game from the first progress mode to the second progress mode is determined based on the acquisition timing of the first operation information. Therefore, when the stealing is started, the stealing is prevented. The event to be played does not always occur before the pitch. As a result, according to this aspect, it is possible to reduce the loss of the interest of the game as compared with the baseball game in which an event to prevent the stolen base always occurs before the pitching every time the stolen base is started.
[付記6]
 本発明の他の態様に係るゲーム装置は、付記1乃至4のうち何れか1項に記載のゲーム装置であって、前記ゲームは、投手キャラクタが投球を実行し、走者キャラクタが盗塁を実行する野球ゲームであり、前記ゲーム装置が前記走者キャラクタを操作するために使用され、前記他のゲーム装置が前記投手キャラクタを操作するために使用される場合において、前記情報受信部は、前記他のゲーム装置のユーザによる操作に応じた投球を前記投手キャラクタに開始させる投球情報(例えば、投球情報RINF-2)を受信し、前記進行制御部は、前記第1進行モードにおいて前記ゲームが進行中に、前記取得部が取得した前記第1操作情報が、前記走者キャラクタに対する盗塁の開始の指示を示す場合、前記取得部による前記第1操作情報の取得タイミングと、前記情報受信部による前記投球情報の受信タイミングと、に基づいて、前記ゲームの進行を、前記第1進行モードから前記第2進行モードに切り替えるか否かを判定する、ことを特徴とする。
[Appendix 6]
The game device according to another aspect of the present invention is the game device according to any one of Appendix 1 to 4, wherein in the game, the pitcher character executes the pitching and the runner character executes the stealing. In a baseball game, where the game device is used to operate the runner character and the other game device is used to operate the pitcher character, the information receiver is the other game. Upon receiving the pitching information (for example, pitching information RINF-2) that causes the pitcher character to start pitching according to the operation by the user of the device, the progress control unit receives the pitching information while the game is in progress in the first progress mode. When the first operation information acquired by the acquisition unit indicates an instruction to start stealing to the runner character, the acquisition timing of the first operation information by the acquisition unit and the reception of the pitching information by the information receiving unit. It is characterized in that it is determined whether or not to switch the progress of the game from the first progress mode to the second progress mode based on the timing.
 この態様によれば、例えば、第1進行モードでゲームを進行させて、投手キャラクタに投球させる場合でも、ゲームの進行を第1進行モードから第2進行モードに切り替えることにより、投球前に実行される盗塁を阻止するイベントを投球前に発生させることができる。さらに、この態様によれば、ゲームの進行を第1進行モードから第2進行モードに切り替えるか否かが第1操作情報の取得タイミングと投球情報の受信タイミングとに基づいて判定されるため、盗塁を開始すると、盗塁を阻止するイベントが投球前に必ず発生するとは限らない。この結果、この態様によれば、盗塁を開始する度に盗塁を阻止するイベントが投球前に必ず発生する野球ゲームに比べて、ゲームの興趣性が損なわれることを低減できる。 According to this aspect, for example, even when the game is progressed in the first progress mode and the pitcher character is pitched, the game is executed before the pitch by switching the progress of the game from the first progress mode to the second progress mode. An event can be fired before a pitch to prevent a stolen base. Further, according to this aspect, whether or not to switch the progress of the game from the first progress mode to the second progress mode is determined based on the acquisition timing of the first operation information and the reception timing of the pitching information, so that the stolen base is stolen. When you start, an event to prevent stealing does not always occur before the pitch. As a result, according to this aspect, it is possible to reduce the loss of the interest of the game as compared with the baseball game in which an event to prevent the stolen base always occurs before the pitching every time the stolen base is started.
[付記7]
 本発明の他の態様に係るゲーム装置は、付記6に記載のゲーム装置であって、前記進行制御部は、前記取得部による前記第1操作情報の取得タイミングから、第1時間が経過するまでに、前記情報受信部が前記投球情報を受信しない場合において、前記ゲームの進行を、前記第1進行モードから前記第2進行モードに切り替える、ことを特徴とする。
[Appendix 7]
The game device according to another aspect of the present invention is the game device according to Appendix 6, wherein the progress control unit is from the acquisition timing of the first operation information by the acquisition unit until the first time elapses. In addition, when the information receiving unit does not receive the pitching information, the progress of the game is switched from the first progress mode to the second progress mode.
 この態様によれば、付記6と同様の効果を得ることができる。 According to this aspect, the same effect as in Appendix 6 can be obtained.
[付記8]
 本発明の他の態様に係るゲーム装置は、付記6又は7に記載のゲーム装置であって、前記進行制御部は、前記取得部による前記第1操作情報の取得タイミングから、第1時間が経過するまでに、前記情報受信部が前記投球情報を受信した場合において、前記第1進行モードによる前記ゲームの進行を継続させる、ことを特徴とする。
[Appendix 8]
The game device according to another aspect of the present invention is the game device according to the appendix 6 or 7, and the progress control unit has a first time elapsed from the acquisition timing of the first operation information by the acquisition unit. When the information receiving unit receives the pitching information, the progress of the game in the first progress mode is continued.
 この態様によれば、付記6と同様の効果を得ることができる。例えば、第1操作情報の取得タイミングから、第1時間が経過するまでに、情報受信部が投球情報を受信した場合、第1進行モードによるゲームの進行が継続するため、盗塁を阻止するイベントは、投球前には発生しない。この結果、この態様によれば、盗塁を開始する度に盗塁を阻止するイベントが投球前に必ず発生する野球ゲームに比べて、ゲームの興趣性が損なわれることを低減できる。 According to this aspect, the same effect as in Appendix 6 can be obtained. For example, if the information receiving unit receives the pitching information from the acquisition timing of the first operation information to the elapse of the first time, the progress of the game in the first progress mode continues, so that the event to prevent stealing is , Does not occur before pitching. As a result, according to this aspect, it is possible to reduce the loss of the interest of the game as compared with the baseball game in which an event to prevent the stolen base always occurs before the pitching every time the stolen base is started.
[付記9]
 本発明の他の態様に係るゲーム装置は、付記6乃至8のうち何れか1項に記載のゲーム装置であって、前記進行制御部は、前記情報受信部による前記投球情報の受信から第2時間が経過した後に、前記投手キャラクタに前記投球情報に基づく投球を開始させる、ことを特徴とする。
[Appendix 9]
The game device according to another aspect of the present invention is the game device according to any one of Appendix 6 to 8, and the progress control unit is the second from the reception of the pitching information by the information receiving unit. After a lapse of time, the pitcher character is made to start pitching based on the pitching information.
 この態様によれば、付記6と同様の効果を得ることができる。さらに、この態様によれば、投手キャラクタに投球情報に基づく投球を開始させるタイミングを、他のゲーム装置において投手キャラクタが投球を開始するタイミングより、遅らせることができる。この結果、ゲーム装置は、投手キャラクタに投球を開始させた後に、投球精度等を示す投球情報を他のゲーム装置から受信できる。 According to this aspect, the same effect as in Appendix 6 can be obtained. Further, according to this aspect, the timing at which the pitcher character starts pitching based on the pitching information can be delayed from the timing at which the pitcher character starts pitching in another game device. As a result, the game device can receive pitching information indicating the pitching accuracy and the like from another game device after the pitcher character has started pitching.
[付記10]
 本発明の他の態様に係るゲーム装置は、付記5乃至9のうち何れか1項に記載のゲーム装置であって、前記情報送信部は、前記進行制御部による判定の結果が肯定の場合、前記ゲームの進行を、前記第1進行モードから前記第2進行モードに切り替えることを、前記他のゲーム装置に通知する、ことを特徴とする。
[Appendix 10]
The game device according to another aspect of the present invention is the game device according to any one of Appendix 5 to 9, and the information transmission unit is in the case where the result of the determination by the progress control unit is affirmative. It is characterized in that the other game device is notified that the progress of the game is switched from the first progress mode to the second progress mode.
 この態様によれば、2つのゲーム装置の両方で、ゲームの進行を第2進行モードに切り替えることができる。具体的には、他のゲーム装置においても、盗塁を阻止するイベントを投球前に発生させるために、ゲームの進行を第1進行モードから第2進行モードに切り替えることができる。 According to this aspect, the progress of the game can be switched to the second progress mode on both of the two game devices. Specifically, in other game devices as well, the progress of the game can be switched from the first progress mode to the second progress mode in order to generate an event to prevent stealing before pitching.
[付記11]
 本発明の一態様に係る記録媒体は、ゲームを実行するゲーム装置のプロセッサを、前記ゲーム装置のユーザによる操作の内容を示す第1操作情報を取得する取得部と、前記ゲームを実行する他のゲーム装置のユーザによる操作の内容を示す第2操作情報を受信する情報受信部と、前記第1操作情報に基づいて、前記ゲームを進行させる第1進行モードと、前記第1操作情報と前記第2操作情報とに基づいて、前記ゲームを進行させる第2進行モードと、により、前記ゲームの進行を制御する進行制御部と、前記進行制御部が前記第1進行モードにより前記ゲームを進行させる場合、前記進行制御部による前記ゲームの進行の結果を示す第1結果情報を前記他のゲーム装置に送信し、前記進行制御部が前記第2進行モードにより前記ゲームを進行させる場合、前記第1操作情報を前記他のゲーム装置に送信する情報送信部と、して機能させることを特徴とするプログラムを記録した非一過性の記録媒体(例えば、メモリ13)である、ことを特徴とする。
[Appendix 11]
The recording medium according to one aspect of the present invention includes a processor of a game device for executing a game, an acquisition unit for acquiring first operation information indicating the content of an operation by a user of the game device, and another unit for executing the game. An information receiving unit that receives second operation information indicating the content of an operation by a user of a game device, a first progress mode for advancing the game based on the first operation information, the first operation information, and the first operation information. 2 When the progress control unit that controls the progress of the game and the progress control unit advance the game in the first progress mode by the second progress mode in which the game is progressed based on the operation information. When the first result information indicating the result of the progress of the game by the progress control unit is transmitted to the other game device and the progress control unit advances the game in the second progress mode, the first operation It is a non-transient recording medium (for example, a memory 13) that records a program characterized by functioning as an information transmission unit that transmits information to the other game device.
 この態様によれば、付記1と同様の効果を得ることができる。 According to this aspect, the same effect as in Appendix 1 can be obtained.
[付記12]
 本発明の一態様に係るゲームシステムは、互いに通信可能な2つのゲーム装置が協同でゲームを実行するゲームシステムであって、前記2つのゲーム装置の各々は、
 ユーザによる操作の内容を示す第1操作情報を取得する取得部と、他のゲーム装置のユーザによる操作の内容を示す第2操作情報を受信する情報受信部と、前記第1操作情報に基づいて、前記ゲームを進行させる第1進行モードと、前記第1操作情報と前記第2操作情報とに基づいて、前記ゲームを進行させる第2進行モードと、により、前記ゲームの進行を制御する進行制御部と、前記進行制御部が前記第1進行モードにより前記ゲームを進行させる場合、前記進行制御部による前記ゲームの進行の結果を示す第1結果情報を前記他のゲーム装置に送信し、前記進行制御部が前記第2進行モードにより前記ゲームを進行させる場合、前記第1操作情報を前記他のゲーム装置に送信する情報送信部と、を備える、ことを特徴とする。
[Appendix 12]
The game system according to one aspect of the present invention is a game system in which two game devices that can communicate with each other cooperate to execute a game, and each of the two game devices
Based on the acquisition unit that acquires the first operation information indicating the content of the operation by the user, the information receiving unit that receives the second operation information indicating the content of the operation by the user of another game device, and the first operation information. A progress control that controls the progress of the game by a first progress mode for advancing the game and a second progress mode for advancing the game based on the first operation information and the second operation information. When the progress control unit and the progress control unit advance the game in the first progress mode, the first result information indicating the result of the progress of the game by the progress control unit is transmitted to the other game device, and the progress is described. When the control unit advances the game in the second progress mode, it is characterized by including an information transmission unit that transmits the first operation information to the other game device.
 この態様によれば、付記1と同様の効果を得ることができる。 According to this aspect, the same effect as in Appendix 1 can be obtained.
[付記13]
 本発明の一態様に係るゲームの制御方法では、ゲームを実行するゲーム装置のプロセッサが、前記ゲーム装置のユーザによる操作の内容を示す第1操作情報を取得し、前記ゲームを実行する他のゲーム装置のユーザによる操作の内容を示す第2操作情報を受信し、前記第1操作情報に基づいて、前記ゲームを進行させる第1進行モードと、前記第1操作情報と前記第2操作情報とに基づいて、前記ゲームを進行させる第2進行モードと、により、前記ゲームの進行を制御し、前記進行制御部が前記第1進行モードにより前記ゲームを進行させる場合、前記進行制御部による前記ゲームの進行の結果を示す第1結果情報を前記他のゲーム装置に送信し、前記進行制御部が前記第2進行モードにより前記ゲームを進行させる場合、前記第1操作情報を前記他のゲーム装置に送信する、ことを特徴とする。
[Appendix 13]
In the game control method according to one aspect of the present invention, the processor of the game device that executes the game acquires the first operation information indicating the content of the operation by the user of the game device, and another game that executes the game. In the first progress mode in which the second operation information indicating the content of the operation by the user of the device is received and the game is advanced based on the first operation information, the first operation information and the second operation information are set. Based on this, when the progress of the game is controlled by the second progress mode in which the game is advanced and the progress control unit advances the game in the first progress mode, the progress control unit of the game When the first result information indicating the progress result is transmitted to the other game device and the progress control unit advances the game in the second progress mode, the first operation information is transmitted to the other game device. It is characterized by doing.
 この態様によれば、付記1と同様の効果を得ることができる。 According to this aspect, the same effect as in Appendix 1 can be obtained.
 1…ゲームシステム、10…ゲーム装置、11…プロセッサ、13…メモリ、15…通信装置、17…入力操作装置、19…ディスク装置、30…表示装置、31…表示部、110…ゲーム制御部、111…取得部、112…情報受信部、113…進行制御部、114…情報送信部、130…記憶部、150…通信部、170…操作部、190…情報読込部、1131…前処理部、1132…後処理部。 1 ... Game system, 10 ... Game device, 11 ... Processor, 13 ... Memory, 15 ... Communication device, 17 ... Input operation device, 19 ... Disk device, 30 ... Display device, 31 ... Display unit, 110 ... Game control unit, 111 ... acquisition unit, 112 ... information receiving unit, 113 ... progress control unit, 114 ... information transmitting unit, 130 ... storage unit, 150 ... communication unit, 170 ... operation unit, 190 ... information reading unit, 1131 ... preprocessing unit, 1132 ... Post-processing unit.

Claims (9)

  1.  ゲームを実行するゲーム装置であって、
     前記ゲーム装置のユーザによる操作の内容を示す第1操作情報を取得する取得部と、
     前記ゲームを実行する他のゲーム装置のユーザによる操作の内容を示す第2操作情報を受信する情報受信部と、
     前記第1操作情報に基づいて、前記ゲームを進行させる第1進行モードと、前記第1操作情報と前記第2操作情報とに基づいて、前記ゲームを進行させる第2進行モードと、により、前記ゲームの進行を制御する進行制御部と、
     前記進行制御部が前記第1進行モードにより前記ゲームを進行させる場合、前記進行制御部による前記ゲームの進行の結果を示す第1結果情報を前記他のゲーム装置に送信し、前記進行制御部が前記第2進行モードにより前記ゲームを進行させる場合、前記第1操作情報を前記他のゲーム装置に送信する情報送信部と、
     を備える、
     ことを特徴とする、ゲーム装置。
    A game device that executes games
    An acquisition unit that acquires first operation information indicating the content of the operation by the user of the game device, and
    An information receiving unit that receives second operation information indicating the content of an operation by a user of another game device that executes the game, and an information receiving unit.
    The first progress mode for advancing the game based on the first operation information, and the second progress mode for advancing the game based on the first operation information and the second operation information. A progress control unit that controls the progress of the game,
    When the progress control unit advances the game in the first progress mode, the progress control unit transmits first result information indicating the result of the progress of the game by the progress control unit to the other game device, and the progress control unit causes the progress control unit. When the game is advanced in the second progress mode, an information transmission unit that transmits the first operation information to the other game device and
    To prepare
    A game device characterized by that.
  2.  前記情報受信部は、
     前記他のゲーム装置における前記ゲームの進行の結果を示す第2結果情報を受信し、
     前記進行制御部は、
     前記第1進行モードにおいて、前記第2結果情報に基づいて前記ゲームを進行させる、
     ことを特徴とする、請求項1に記載のゲーム装置。
    The information receiving unit
    Upon receiving the second result information indicating the result of the progress of the game in the other game device,
    The progress control unit
    In the first progress mode, the game is progressed based on the second result information.
    The game device according to claim 1, wherein the game device is characterized by the above.
  3.  前記第2進行モードでは、前記ゲーム装置における前記ゲームの進行と、前記他のゲーム装置における前記ゲームの進行との相違の程度が、前記第1進行モードでの前記ゲーム装置における前記ゲームの進行と前記他のゲーム装置における前記ゲームの進行との相違の程度以下である、
     ことを特徴とする、請求項2に記載のゲーム装置。
    In the second progress mode, the degree of difference between the progress of the game in the game device and the progress of the game in the other game device is the progress of the game in the game device in the first progress mode. It is less than or equal to the degree of difference from the progress of the game in the other game device.
    The game device according to claim 2, wherein the game device is characterized by the above.
  4.  前記進行制御部は、前記第2進行モードにおいて、前記ゲームに係る仮想空間を俯瞰した画像を表示部に表示させる、
     ことを特徴とする、請求項1乃至3のうち何れか1項に記載のゲーム装置。
    In the second progress mode, the progress control unit causes the display unit to display an image overlooking the virtual space related to the game.
    The game device according to any one of claims 1 to 3, wherein the game device is characterized by the above.
  5.  前記ゲームは、投手キャラクタが投球を実行し、走者キャラクタが盗塁を実行する野球ゲームであり、
     前記ゲーム装置が前記走者キャラクタを操作するために使用され、前記他のゲーム装置が前記投手キャラクタを操作するために使用される場合において、
     前記進行制御部は、
     前記第1進行モードにおいて前記ゲームが進行中に、前記取得部が取得した前記第1操作情報が、前記走者キャラクタに対する盗塁の開始の指示を示す場合、
     前記取得部による前記第1操作情報の取得タイミングに基づいて、
     前記ゲームの進行を、前記第1進行モードから前記第2進行モードに切り替えるか否かを判定する、
     ことを特徴とする、請求項1乃至4のうち何れか1項に記載のゲーム装置。
    The game is a baseball game in which a pitcher character throws a pitch and a runner character steals a base.
    When the game device is used to operate the runner character and the other game device is used to operate the pitcher character.
    The progress control unit
    When the first operation information acquired by the acquisition unit indicates an instruction to start stealing to the runner character while the game is in progress in the first progress mode.
    Based on the acquisition timing of the first operation information by the acquisition unit,
    It is determined whether or not to switch the progress of the game from the first progress mode to the second progress mode.
    The game device according to any one of claims 1 to 4, wherein the game device is characterized by the above.
  6.  前記ゲームは、投手キャラクタが投球を実行し、走者キャラクタが盗塁を実行する野球ゲームであり、
     前記ゲーム装置が前記走者キャラクタを操作するために使用され、前記他のゲーム装置が前記投手キャラクタを操作するために使用される場合において、
     前記情報受信部は、
     前記他のゲーム装置のユーザによる操作に応じた投球を前記投手キャラクタに開始させる投球情報を受信し、
     前記進行制御部は、
     前記第1進行モードにおいて前記ゲームが進行中に、前記取得部が取得した前記第1操作情報が、前記走者キャラクタに対する盗塁の開始の指示を示す場合、
     前記取得部による前記第1操作情報の取得タイミングと、
     前記情報受信部による前記投球情報の受信タイミングと、
     に基づいて、
     前記ゲームの進行を、前記第1進行モードから前記第2進行モードに切り替えるか否かを判定する、
     ことを特徴とする、請求項1乃至4のうち何れか1項に記載のゲーム装置。
    The game is a baseball game in which a pitcher character throws a pitch and a runner character steals a base.
    When the game device is used to operate the runner character and the other game device is used to operate the pitcher character.
    The information receiving unit
    Upon receiving the pitching information that causes the pitcher character to start pitching according to the operation by the user of the other game device,
    The progress control unit
    When the first operation information acquired by the acquisition unit indicates an instruction to start stealing to the runner character while the game is in progress in the first progress mode.
    The acquisition timing of the first operation information by the acquisition unit and
    The reception timing of the pitching information by the information receiving unit and
    On the basis of the,
    It is determined whether or not to switch the progress of the game from the first progress mode to the second progress mode.
    The game device according to any one of claims 1 to 4, wherein the game device is characterized by the above.
  7.  ゲームを実行するゲーム装置のプロセッサを、
     前記ゲーム装置のユーザによる操作の内容を示す第1操作情報を取得する取得部と、
     前記ゲームを実行する他のゲーム装置のユーザによる操作の内容を示す第2操作情報を受信する情報受信部と、
     前記第1操作情報に基づいて、前記ゲームを進行させる第1進行モードと、前記第1操作情報と前記第2操作情報とに基づいて、前記ゲームを進行させる第2進行モードと、により、前記ゲームの進行を制御する進行制御部と、
     前記進行制御部が前記第1進行モードにより前記ゲームを進行させる場合、前記進行制御部による前記ゲームの進行の結果を示す第1結果情報を前記他のゲーム装置に送信し、前記進行制御部が前記第2進行モードにより前記ゲームを進行させる場合、前記第1操作情報を前記他のゲーム装置に送信する情報送信部と、
     して機能させる、
     ことを特徴とする、プログラムを記録した非一過性の記録媒体。
    The processor of the game device that executes the game,
    An acquisition unit that acquires first operation information indicating the content of the operation by the user of the game device, and
    An information receiving unit that receives second operation information indicating the content of an operation by a user of another game device that executes the game, and an information receiving unit.
    The first progress mode for advancing the game based on the first operation information, and the second progress mode for advancing the game based on the first operation information and the second operation information. A progress control unit that controls the progress of the game,
    When the progress control unit advances the game in the first progress mode, the progress control unit transmits first result information indicating the result of the progress of the game by the progress control unit to the other game device, and the progress control unit causes the progress control unit. When the game is advanced in the second progress mode, an information transmission unit that transmits the first operation information to the other game device and
    To make it work
    A non-transient recording medium on which a program is recorded, characterized in that.
  8.  互いに通信可能な2つのゲーム装置が協同でゲームを実行するゲームシステムであって、
     前記2つのゲーム装置の各々は、
     ユーザによる操作の内容を示す第1操作情報を取得する取得部と、
     他のゲーム装置のユーザによる操作の内容を示す第2操作情報を受信する情報受信部と、
     前記第1操作情報に基づいて、前記ゲームを進行させる第1進行モードと、前記第1操作情報と前記第2操作情報とに基づいて、前記ゲームを進行させる第2進行モードと、により、前記ゲームの進行を制御する進行制御部と、
     前記進行制御部が前記第1進行モードにより前記ゲームを進行させる場合、前記進行制御部による前記ゲームの進行の結果を示す第1結果情報を前記他のゲーム装置に送信し、前記進行制御部が前記第2進行モードにより前記ゲームを進行させる場合、前記第1操作情報を前記他のゲーム装置に送信する情報送信部と、
     を備える、
     ことを特徴とする、ゲームシステム。
    A game system in which two game devices that can communicate with each other jointly execute a game.
    Each of the two game devices
    An acquisition unit that acquires the first operation information indicating the content of the operation by the user,
    An information receiving unit that receives second operation information indicating the contents of operations by users of other game devices, and
    The first progress mode for advancing the game based on the first operation information, and the second progress mode for advancing the game based on the first operation information and the second operation information. A progress control unit that controls the progress of the game,
    When the progress control unit advances the game in the first progress mode, the progress control unit transmits first result information indicating the result of the progress of the game by the progress control unit to the other game device, and the progress control unit causes the progress control unit. When the game is advanced in the second progress mode, an information transmission unit that transmits the first operation information to the other game device and
    To prepare
    A game system that features that.
  9.  ゲームを実行するゲーム装置のプロセッサが、
     前記ゲーム装置のユーザによる操作の内容を示す第1操作情報を取得し、
     前記ゲームを実行する他のゲーム装置のユーザによる操作の内容を示す第2操作情報を受信し、
     前記第1操作情報に基づいて、前記ゲームを進行させる第1進行モードと、前記第1操作情報と前記第2操作情報とに基づいて、前記ゲームを進行させる第2進行モードと、により、前記ゲームの進行を制御し、
     前記進行制御部が前記第1進行モードにより前記ゲームを進行させる場合、前記進行制御部による前記ゲームの進行の結果を示す第1結果情報を前記他のゲーム装置に送信し、前記進行制御部が前記第2進行モードにより前記ゲームを進行させる場合、前記第1操作情報を前記他のゲーム装置に送信する、
     ことを特徴とする、ゲームの制御方法。
    The processor of the game device that executes the game
    Acquire the first operation information indicating the content of the operation by the user of the game device,
    Upon receiving the second operation information indicating the content of the operation by the user of the other game device that executes the game,
    The first progress mode for advancing the game based on the first operation information, and the second progress mode for advancing the game based on the first operation information and the second operation information. Control the progress of the game,
    When the progress control unit advances the game in the first progress mode, the progress control unit transmits first result information indicating the result of the progress of the game by the progress control unit to the other game device, and the progress control unit causes the progress control unit. When the game is advanced in the second progress mode, the first operation information is transmitted to the other game device.
    A method of controlling the game, which is characterized by the fact that.
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