TWI725762B - Game device, game system, game program and game control method - Google Patents

Game device, game system, game program and game control method Download PDF

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Publication number
TWI725762B
TWI725762B TW109107579A TW109107579A TWI725762B TW I725762 B TWI725762 B TW I725762B TW 109107579 A TW109107579 A TW 109107579A TW 109107579 A TW109107579 A TW 109107579A TW I725762 B TWI725762 B TW I725762B
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game
progress
aforementioned
message
game device
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TW109107579A
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Chinese (zh)
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TW202037399A (en
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藤田淳一
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日商科樂美數碼娛樂股份有限公司
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

A game device has an acquisition unit for acquiring a first operation information which indicates a content of an operation performed by a user, an information reception unit for receiving a second operation information which indicates a content of an operation performed by a user of another game device, a progress control unit for controlling a game progress by a first control mode based on the first operation information and a second control mode based on the second operation information, and an information transmitting unit for transmitting a first result information to another game device when in the first control mode and transmitting the first operation information to another game device in the second control mode.

Description

遊戲裝置、遊戲系統、遊戲程式、及遊戲的控制方法 Game device, game system, game program, and game control method

本發明關於遊戲裝置、遊戲系統、遊戲程式、及遊戲的控制方法。 The present invention relates to game devices, game systems, game programs, and game control methods.

作為使用了能夠彼此通訊的兩個遊戲裝置的線上的對戰型遊戲,在一方的遊戲裝置中被操作的投手角色投出的球物件,由在另一方的遊戲裝置中被操作的打者角色打擊的線上棒球遊戲為人所知。(例如,參照專利文獻1) As an online battle-type game using two game devices that can communicate with each other, the ball object thrown by the pitcher character operated on one game device is hit by the hitter character operated on the other game device Online baseball games are well known. (For example, refer to Patent Document 1)

[先前技術文獻] [Prior Technical Literature] [專利文獻] [Patent Literature]

[專利文獻1]日本專利特開2006-263069號公報 [Patent Document 1] Japanese Patent Laid-Open No. 2006-263069

一般來說,在線上棒球遊戲中,執行線上棒球遊戲的兩個遊戲裝置之中,一方的遊戲裝置基於藉由一方的遊戲裝置的使用者的操作的內容,和在另一方的遊戲裝置中的遊戲的進行的結果,使在一方的遊戲裝置中的遊戲進行。因此,在習知的技術中,執行線上棒球遊戲的兩個遊戲裝置之間,遊戲的進行內容中曾產生過相異。 Generally speaking, in an online baseball game, among the two game devices that execute the online baseball game, one of the game devices is based on the content of the operation by the user of the one of the game devices, and the content of the game device on the other As a result of the progress of the game, the game on the game device of one party is progressed. Therefore, in the conventional technology, there have been differences in the content of the game between two game devices that execute an online baseball game.

本發明為有鑑於上述情況而完成者,提供以下技術作為解決課題之一,亦即,將能夠將在執行線上棒球遊戲的兩個遊戲裝置之間的遊戲的進行內容的相異的程度,與過去相比減少的技術。 The present invention has been completed in view of the above circumstances and provides the following technology as one of the problems to be solved. That is, the extent to which the content of the game progress between two game devices that execute an online baseball game can be different from each other Technology reduced compared to the past.

為解決以上的課題,依照本發明的一態樣的遊戲裝置為執行遊戲的遊戲裝置,具備:取得部,取得表示藉由前述遊戲裝置的使用者的操作的內容的第一操作訊息;訊息接收部,接收表示藉由執行前述遊戲的其他遊戲裝置的使用者的操作的內容的第二操作訊息;進行控制部,藉由第一進行模式及第二進行模式控制前述遊戲的進行,其中前述第一進行模式係基於前述第一操作訊息,使前述遊戲進行,而前述第二進行模式係基於前述第一操作訊息及前述第二操作訊息,使前述遊戲進行;以及訊息發送部,在前述進行控制部藉由前述第一進行模式使前述遊戲進行的情況下,將表示藉由前述進行控制部的前述遊戲的進行的結果的第一結果訊息發送至前述其他遊戲裝置,而在前述進行控制部藉由前述第二進行模式使前述遊戲進行的情況下,將前述第一操作訊息發送至前述其他遊戲裝置。 In order to solve the above problems, a game device according to an aspect of the present invention is a game device that executes a game, and includes: an acquiring unit that acquires first operation information indicating the content of the operation performed by the user of the game device; and message receiving Section for receiving a second operation message indicating the content of operations performed by users of other game devices that execute the aforementioned game; the progress control section, which controls the progress of the aforementioned game by the first progress mode and the second progress mode, wherein the aforementioned first progress mode A progress mode is based on the first operation information to make the game progress, and the second progress mode is based on the first operation information and the second operation information to make the game progress; and a message sending unit performs control in the aforementioned In the case where the game is progressed by the first progress mode, the first result message indicating the result of the progress of the game by the progress control unit is sent to the other game device, and the progress control unit borrows When the game is progressed in the second progress mode, the first operation message is sent to the other game device.

此外,依照本發明的一態樣的遊戲系統為彼此能夠通訊的兩個遊戲裝置協同執行遊戲的遊戲系統,其中前述兩個遊戲裝置的各自具備:取得部,取得表示藉由使用者的操作的內容的第一操作訊息;訊息接收部,接收表示藉由其他遊戲裝置的使用者的操作的內容的第二操作訊息;進行控制部,藉由第一進行模式及第二進行模式控制前述遊戲的進行,其中前述第一進行模式係基於前述第一操作訊息,使前述遊戲進行,而前述第二進行模式係基於前述第一操作訊息及前述第二操作訊息,使前述遊戲進行;以及訊息發送部,在前述進行控制部藉由前述第一進行模式使前述遊戲進行的情況下,將表示藉由前述進行控制部的前述遊戲的進行的結果的 第一結果訊息發送至前述其他遊戲裝置,而在前述進行控制部藉由前述第二進行模式使前述遊戲進行的情況下,將前述第一操作訊息發送至前述其他遊戲裝置。 In addition, a game system according to one aspect of the present invention is a game system in which two game devices that can communicate with each other cooperate to execute a game. The first operation message of the content; the message receiving unit receives the second operation message indicating the content of the operation by the user of the other game device; the progress control unit, which controls the aforementioned game by the first progress mode and the second progress mode Progress, wherein the first progress mode is based on the first operation information to make the game progress, and the second progress mode is based on the first operation information and the second operation information to make the game progress; and a message sending unit , In the case where the progress control unit makes the game progress by the first progress mode, it will indicate the result of the progress of the game by the progress control unit The first result message is sent to the aforementioned other game device, and when the aforementioned progress control unit makes the aforementioned game progress through the aforementioned second progress mode, the aforementioned first operation message is sent to the aforementioned other game device.

此外,依照本發明的一態樣的記錄媒體為一種非暫時性的記錄媒體,其中記錄了使執行遊戲的遊戲裝置的處理器運作的程式,其中該處理器作為以下功能運作:取得部,取得表示藉由前述遊戲裝置的使用者的操作的內容的第一操作訊息;訊息接收部,接收表示藉由執行前述遊戲的其他遊戲裝置的使用者的操作的內容的第二操作訊息;進行控制部,藉由第一進行模式及第二進行模式控制前述遊戲的進行,其中前述第一進行模式係基於前述第一操作訊息,使前述遊戲進行,而前述第二進行模式係基於前述第一操作訊息及前述第二操作訊息,使前述遊戲進行;以及訊息發送部,在前述進行控制部藉由前述第一進行模式使前述遊戲進行的情況下,將表示藉由前述進行控制部的前述遊戲的進行的結果的第一結果訊息發送至前述其他遊戲裝置,而在前述進行控制部藉由前述第二進行模式使前述遊戲進行的情況下,將前述第一操作訊息發送至前述其他遊戲裝置。 In addition, the recording medium according to one aspect of the present invention is a non-transitory recording medium in which a program for operating a processor of a game device that executes a game is recorded, wherein the processor operates as the following function: acquisition unit, acquisition A first operation message indicating the content of the operation by the user of the aforementioned game device; a message receiving unit that receives a second operation message indicating the content of the operation by the user of the other game device executing the aforementioned game; a progress control unit , The progress of the game is controlled by the first progress mode and the second progress mode, wherein the first progress mode is based on the first operation information to make the game progress, and the second progress mode is based on the first operation information And the second operation message to make the game progress; and a message sending unit, when the progress control unit makes the game progress by the first progress mode, it will indicate the progress of the game by the progress control unit The first result message of the result of is sent to the aforementioned other game device, and when the aforementioned progress control unit makes the aforementioned game progress through the aforementioned second progress mode, the aforementioned first operation message is sent to the aforementioned other game device.

此外,依照本發明的一態樣的遊戲的控制方法為執行遊戲的遊戲裝置的處理器進行以下各處理:取得表示藉由前述遊戲裝置的使用者的操作的內容的第一操作訊息;接收表示藉由執行前述遊戲的其他遊戲裝置的使用者的操作的內容的第二操作訊息;藉由第一進行模式及第二進行模式控制前述遊戲的進行,其中前述第一進行模式係基於前述第一操作訊息,使前述遊戲進行,而前述第二進行模式係基於前述第一操作訊息及前述第二操作訊息,使前述遊戲進行;以及在前述進行控制部藉由前述第一進行模式使前述遊戲進行的情況下,將表示藉由前述進行控制部的前述遊戲的進行的結果的第一結果訊息發送至前述其他遊戲裝置,而在前述進行控制 部藉由前述第二進行模式使前述遊戲進行的情況下,將前述第一操作訊息發送至前述其他遊戲裝置。 In addition, according to an aspect of the game control method of the present invention, the processor of the game device that executes the game performs the following processing: obtains the first operation message indicating the content of the operation by the user of the aforementioned game device; The second operation message of the content of the operation by the user of the other game device executing the aforementioned game; the progress of the aforementioned game is controlled by the first progress mode and the second progress mode, wherein the aforementioned first progress mode is based on the aforementioned first progress mode The operation information makes the game progress, and the second progress mode is based on the first operation information and the second operation information to make the game progress; and the progress control unit makes the game progress through the first progress mode In the case of, the first result message indicating the result of the progress of the game by the progress control unit is sent to the other game device, and the control is performed in the aforementioned When the game is progressed by the second progress mode, the first operation message is sent to the other game device.

1:遊戲系統 1: Game system

10:遊戲裝置 10: Gaming device

11:處理器 11: processor

13:記憶體 13: Memory

15:通訊裝置 15: Communication device

17:輸入操作裝置 17: Input operating device

19:磁碟裝置 19: Disk device

30:顯示裝置 30: display device

31:顯示部 31: Display

110:遊戲控制部 110: Game Control Department

111:取得部 111: Obtaining Department

112:訊息接收部 112: Message Receiving Department

113:進行控制部 113: Carrying out the control department

114:訊息發送部 114: Message Sending Department

130:儲存部 130: Storage Department

150:通訊部 150: Ministry of Communications

170:操作部 170: Operation Department

190:訊息讀取部 190: Message Reading Department

1131:前處理部 1131: Pre-processing department

1132:後處理部 1132: Post-processing department

圖1為表示依照本發明的實施型態的遊戲系統1的概要的例子的說明圖。 FIG. 1 is an explanatory diagram showing an example of the outline of a game system 1 according to an embodiment of the present invention.

圖2為表示顯示於顯示部31的圖像IMG的例子的說明圖。 FIG. 2 is an explanatory diagram showing an example of the image IMG displayed on the display unit 31.

圖3為表示遊戲裝置10的結構的例子的方塊圖。 FIG. 3 is a block diagram showing an example of the structure of the game device 10.

圖4為表示遊戲裝置10的硬體結構的例子的圖。 FIG. 4 is a diagram showing an example of the hardware structure of the game device 10.

圖5為用以說明結果同步模式的概要的說明圖。 Fig. 5 is an explanatory diagram for explaining the outline of the result synchronization mode.

圖6為表示在遊戲系統1的結果同步模式中的動作的例子的序列圖。 FIG. 6 is a sequence diagram showing an example of actions in the result synchronization mode of the game system 1.

圖7為用以說明輸入同步模式的概要的說明圖。 Fig. 7 is an explanatory diagram for explaining the outline of the input synchronization mode.

圖8為表示在遊戲系統1的輸入同步模式中的動作的例子的序列圖。 FIG. 8 is a sequence diagram showing an example of operations in the input synchronization mode of the game system 1.

圖9為表示執行棒球遊戲的遊戲系統1的動作的例子的序列圖。 FIG. 9 is a sequence diagram showing an example of the operation of the game system 1 that executes a baseball game.

圖10為表示執行棒球遊戲的遊戲系統1的動作的別的例子的序列圖。 FIG. 10 is a sequence diagram showing another example of the operation of the game system 1 for executing a baseball game.

圖11為表示執行棒球遊戲的遊戲系統1的動作的別的例子的序列圖。 FIG. 11 is a sequence diagram showing another example of the operation of the game system 1 for executing a baseball game.

圖12為表示遊戲裝置10的動作的例子的流程圖。 FIG. 12 is a flowchart showing an example of the operation of the game device 10.

圖13為表示藉由結果同步模式的遊戲進行處理的例子的流程圖。 FIG. 13 is a flowchart showing an example of processing by a game in the result synchronization mode.

圖14為表示切換控制處理的例子的流程圖。 Fig. 14 is a flowchart showing an example of switching control processing.

圖15為表示藉由輸入同步模式的遊戲進行處理的例子的流程圖。 Fig. 15 is a flowchart showing an example of processing performed by a game in the input synchronization mode.

圖16為表示結果訊息取消處理的例子的流程圖。 Fig. 16 is a flowchart showing an example of result message cancellation processing.

圖17為表示依照變形例1的遊戲系統1的動作的例子的序列圖。 FIG. 17 is a sequence diagram showing an example of the operation of the game system 1 according to Modification 1.

圖18為表示依照變形例1的遊戲系統1的動作的別的例子的序列圖。 FIG. 18 is a sequence diagram showing another example of the operation of the game system 1 according to Modification 1.

以下,參照圖式針對用以實施本發明的型態進行說明。另外,在各圖中,使各部的長度及比例尺和實際的物品適當地不同。此外,因敘述於以下的實施的型態為本發明的合適的具體例,附有技術上較佳的各種限定,但本發明的範圍只要在以下的說明中沒有特別限定本發明的主旨的記載,便不是被此些型態限制者。 Hereinafter, the mode for implementing the present invention will be described with reference to the drawings. In addition, in each figure, the length and scale of each part are appropriately different from the actual article. In addition, since the embodiments described below are suitable specific examples of the present invention, various technically preferable limitations are attached, but the scope of the present invention does not specifically limit the description of the gist of the present invention as long as the following description , They are not restricted by these types.

[A.實施型態] [A. Implementation Type]

以下,說明本發明的實施型態。 Hereinafter, embodiments of the present invention will be described.

[1.遊戲系統概要] [1. Overview of the game system]

圖1為用以說明依照本實施型態的遊戲系統1的概要的說明圖。以下,參照圖1針對遊戲系統1的概要進行說明。 FIG. 1 is an explanatory diagram for explaining the outline of the game system 1 according to the present embodiment. Hereinafter, the outline of the game system 1 will be described with reference to FIG. 1.

遊戲系統1具有能夠執行競技遊戲的複數的遊戲裝置10(10-1~10-M)、及對應於複數的遊戲裝置10(10-1~10-M)設置的複數的顯示裝置30(30-1~30-M)(M為2以上的自然數)。在以下,複數的遊戲裝置10-1~10-M之中,亦有將第m個的遊戲裝置10,稱作遊戲裝置10-m的情況(m為滿足1≦m≦M的自然數)。同樣地,複數的顯示裝置30-1~30-M之中,亦有將第m個的顯示裝置30,稱為顯示裝置30-m的情況。 The game system 1 has a plurality of game devices 10 (10-1~10-M) capable of executing competitive games, and a plurality of display devices 30 (30) provided corresponding to the plurality of game devices 10 (10-1~10-M). -1~30-M) (M is a natural number greater than 2). In the following, among the plural game devices 10-1 to 10-M, there are cases where the m-th game device 10 is called game device 10-m (m is a natural number that satisfies 1≦m≦M) . Similarly, among the plurality of display devices 30-1 to 30-M, the m-th display device 30 may be referred to as the display device 30-m.

在本實施型態中,將遊戲裝置10為家庭用的遊戲機器的情況作為例子進行說明。但是,作為遊戲裝置10,可採用任意的訊息處理裝置。例如,遊戲裝置10可為設置於店舖和遊戲設施等的業務用的遊戲機器,亦可為行動電話或智慧型手機等的移動式機器,此外,亦可為個人電腦等的終端型的訊息機器。 In this embodiment, a case where the game device 10 is a home-use game machine will be described as an example. However, as the game device 10, any information processing device can be adopted. For example, the game device 10 may be a business game machine installed in a shop, a game facility, etc., a mobile device such as a mobile phone or a smart phone, or a terminal-type information device such as a personal computer. .

遊戲裝置10-m能夠和對應於遊戲裝置10-m設置的顯示裝置30-m通訊。並且,遊戲裝置10-m可將關於執行於遊戲裝置10-m中的競技遊戲的圖像顯示於對應於遊戲裝置10-m設置的顯示裝置30-m所具備的顯示部 31-m。作為顯示裝置30,例如,適用液晶螢幕、電視機、或者觸控螢幕等。另外,顯示裝置30也可以是頭戴顯示裝置(HMD:Head Mounted Display)。此外,顯示裝置30也可包含於遊戲裝置10。 The game device 10-m can communicate with the display device 30-m provided corresponding to the game device 10-m. In addition, the game device 10-m may display an image related to the competitive game executed in the game device 10-m on the display unit of the display device 30-m provided corresponding to the game device 10-m. 31-m. As the display device 30, for example, a liquid crystal screen, a television, or a touch screen or the like is applicable. In addition, the display device 30 may be a head mounted display device (HMD: Head Mounted Display). In addition, the display device 30 may also be included in the game device 10.

複數的遊戲裝置10-1~10-M其中之一的遊戲裝置10,例如,遊戲裝置10-1能夠通過網路NW,和其他遊戲裝置10,例如,遊戲裝置10-2通訊。具體來說,遊戲裝置10-1對遊戲裝置10-2發送關於執行於遊戲裝置10-1的競技遊戲的訊息。此外,遊戲裝置10-2對遊戲裝置10-1發送關於執行於遊戲裝置10-2的競技遊戲的訊息。因此,可將關於執行於各遊戲裝置10-m的競技遊戲的訊息,分享於複數的遊戲裝置10-1~10-M之間。藉此,遊戲裝置10-1的使用者和遊戲裝置10-2的使用者能在競技遊戲中對戰,或者在競技遊戲中彼此協力完成任務等。在本實施型態中,針對在遊戲裝置10-1的使用者和遊戲裝置10-2的使用者在競技遊戲中對戰的情況進行說明。 The game device 10, which is one of the plurality of game devices 10-1 to 10-M, for example, the game device 10-1 can communicate with other game devices 10, for example, the game device 10-2 via the network NW. Specifically, the game device 10-1 transmits a message regarding the competitive game executed on the game device 10-1 to the game device 10-2. In addition, the game device 10-2 transmits a message regarding the competitive game executed on the game device 10-2 to the game device 10-1. Therefore, information about the competitive game executed on each game device 10-m can be shared among a plurality of game devices 10-1 to 10-M. Thereby, the user of the game device 10-1 and the user of the game device 10-2 can compete in a competitive game, or work together to complete tasks in a competitive game. In this embodiment, a case where the user of the game device 10-1 and the user of the game device 10-2 compete in a competitive game will be described.

另外,在本實施型態中,作為例子,以在遊戲裝置10彼此通過網路NW通訊並執行競技遊戲的情況為例,但本發明並非限定於這種態樣者。例如,遊戲裝置10和其他遊戲裝置10可藉由紅外線通訊或Bluetooth(註冊商標)等的近距離無線通訊,能不通過網路NW直接通訊,或者能用傳輸線等直接連接通訊。此外,遊戲系統1可具有控制複數的遊戲裝置10間的通訊的伺服器裝置。在這個情況,複數的遊戲裝置10可為能通過伺服器裝置通訊。此外,各遊戲裝置10亦可為不和其他遊戲裝置10通訊,能夠單獨執行競技遊戲。在這個情況,各遊戲裝置10的使用者能夠單獨玩競技遊戲。 In addition, in the present embodiment, as an example, a case where the game devices 10 communicate with each other through the network NW and execute a competitive game is taken as an example, but the present invention is not limited to this aspect. For example, the game device 10 and other game devices 10 can communicate directly through infrared communication or Bluetooth (registered trademark), etc., can communicate directly without using a network NW, or can communicate directly through a transmission line or the like. In addition, the game system 1 may have a server device that controls communication between a plurality of game devices 10. In this case, a plurality of game devices 10 may be able to communicate through a server device. In addition, each game device 10 may not communicate with other game devices 10 and can execute competitive games independently. In this case, the users of each game device 10 can play the competitive game alone.

此外,在本實施型態中,作為例子,針對各遊戲裝置10藉由單一的使用者操作的情況進行說明,但本發明不限定於這種態樣,亦可為由複數的使用者操作單一的遊戲裝置10,操作單一的遊戲裝置10的複數的使用者能夠對戰(或者能夠協力)。 In addition, in this embodiment, as an example, a case where each game device 10 is operated by a single user is described. However, the present invention is not limited to this aspect, and may be operated by a single user by a plurality of users. In the game device 10, a plurality of users operating a single game device 10 can compete (or can cooperate).

此外,在本實施型態中,在遊戲裝置10執行的競技遊戲,為例如,一選手和其他選手在虛擬空間中,進行對應於競技遊戲的競技的遊戲。在此,「虛擬空間」為存在依照競技遊戲的虛擬的物體等的空間。「依照競技遊戲的虛擬的物體」為「遊戲要素」的例子,可為例如,包含依照競技遊戲的角色、及依照競技遊戲的物件的概念。此外,「遊戲要素」不限定於「存在於虛擬空間的虛擬的物體」,亦可為「拍攝虛擬空間的虛擬鏡頭」。例如,「遊戲要素」可為從飛行模擬器的飛行員的視點拍攝虛擬空間的虛擬鏡頭,亦可為從生存遊戲的主角的視點拍攝虛擬空間的虛擬鏡頭。 In addition, in the present embodiment, the competitive game executed on the game device 10 is, for example, a player and other players playing a competitive game corresponding to the competitive game in a virtual space. Here, the "virtual space" is a space in which virtual objects and the like according to the competitive game exist. The "virtual object according to the competitive game" is an example of the "game element", which may include, for example, the concept of the character according to the competitive game and the object according to the competitive game. In addition, the "game element" is not limited to "virtual objects that exist in virtual space", but may also be "virtual shots of virtual space." For example, the "game element" may be a virtual shot of a virtual space taken from the viewpoint of a pilot of a flight simulator, or a virtual shot of a virtual space taken from the viewpoint of the protagonist of a survival game.

「對應於競技遊戲的競技」可為「一選手的對戰對手之其他選手阻止一選手的行動的競技」。作為「一選手的對戰對手之其他選手阻止一選手的行動的競技」,例如適用棒球、壘球、板球、足球、籃球、網球、桌球或排球等的球技全體。例如,在棒球中,「一選手的行動」可為投球、打撃、盜壘及防守等。此外,例如,在足球及籃球等中,「一選手的行動」可為盤球、傳球及射門等。此外,在網球、桌球及排球等中,「一選手的行動」可為例如,不被擊回地將球送入對戰對手的場地。 The "competition corresponding to the competitive game" may be "a competition in which a player's opponent opposes another player's action to prevent a player from acting". As a "competition in which a player's opponent opposes another player's action to prevent the action of a player", for example, all skills such as baseball, softball, cricket, football, basketball, tennis, billiards, or volleyball are applied. For example, in baseball, "a player's actions" can be pitching, hitting, stealing, and defending. In addition, for example, in football and basketball, "a player's actions" can be dribbling, passing, and shooting. In addition, in tennis, table tennis, volleyball, etc., "a player's action" may be, for example, sending the ball to the opponent's court without being knocked back.

亦即,執行於遊戲裝置10的競技遊戲為棒球遊戲、壘球遊戲、板球遊戲、足球遊戲、籃球遊戲、網球遊戲、桌球遊戲及排球遊戲等的球技遊戲。在本實施型態中,針對在執行於遊戲裝置10-1、10-2的競技遊戲為棒球遊戲的情況進行說明。 That is, the competitive game executed on the game device 10 is a baseball game, a softball game, a cricket game, a football game, a basketball game, a tennis game, a billiard game, a volleyball game, and the like. In this embodiment, the case where the competitive game executed on the game devices 10-1 and 10-2 is a baseball game will be described.

[2.棒球遊戲的概要] [2. Outline of baseball game]

參照圖2,針對執行在依照本實施型態的遊戲裝置10中的棒球遊戲的概要進行說明。 2, the outline of a baseball game executed in the game device 10 according to the present embodiment will be described.

圖2為表示顯示於顯示部31的圖像IMG的例子的說明圖。在棒球遊戲中,例如,拍攝了虛擬地實現棒球場的虛擬空間的圖像IMG顯示於顯示 部31。因此,在虛擬空間中,存在對應於投手的投手角色Cpt、對應於打者的打者角色Cbt、對應於球的球物件Obl、對應於球棒的球棒物件Obt及對應於本壘的本壘物件Ohb等。 FIG. 2 is an explanatory diagram showing an example of the image IMG displayed on the display unit 31. In a baseball game, for example, an image IMG of a virtual space that virtually realizes a baseball field is taken and displayed on the display 部31. Therefore, in the virtual space, there are a pitcher character Cpt corresponding to the pitcher, a hitter character Cbt corresponding to the hitter, a ball object Ob1 corresponding to the ball, a bat object Obt corresponding to a bat, and a home base object corresponding to the home base. Ohb et al.

表示於圖2的圖像IMG為例如,顯示從在投手角色Cpt的後方(頭部後側)的虛擬鏡頭(視點)的圖像於對應於使用於投手角色Cpt的操作的遊戲裝置10的顯示部31。此外,視窗WD為例如,在對應於跑者的跑者角色Crn在壘上的情況下被顯示。視窗WD內,除了跑者角色Crn,亦可顯示對應於一壘壘包等的壘包的壘包物件Orb。投手角色Cpt、打者角色Cbt、跑者角色Crn、球物件Obl、球棒物件Obt、本壘物件Ohb、及壘包物件Orb等為已於圖1說明了的「依照競技遊戲的虛擬的物體」的例子。另外,在圖2中,為使圖易看,省略對應於捕手的捕手角色及對應於裁判的裁判角色等的記載。此外,雖沒有圖示,例如從在打者角色Cbt的後方(頭部後側)的虛擬鏡頭(視點)的圖像顯示於對應於使用於打者角色Cbt的操作的遊戲裝置10的顯示部31中。 The image IMG shown in FIG. 2 is, for example, a display of an image from a virtual lens (viewpoint) behind the pitcher character Cpt (behind the head) on the game device 10 corresponding to the operation of the pitcher character Cpt部31. In addition, the window WD is, for example, displayed when the runner character Crn corresponding to the runner is on the base. In the window WD, in addition to the runner character Crn, the base bag object Orb corresponding to the base bag such as the first base bag can also be displayed. The pitcher character Cpt, the hitter character Cbt, the runner character Crn, the ball object Obl, the bat object Obt, the home base object Ohb, and the base bag object Orb are the "virtual objects in accordance with competitive games" explained in Figure 1. example of. In addition, in FIG. 2, in order to make the figure easier to see, descriptions of the catcher character corresponding to the catcher and the referee character corresponding to the referee are omitted. In addition, although not shown, for example, an image from a virtual lens (viewpoint) behind the beater character Cbt (behind the head) is displayed on the display unit 31 of the game device 10 corresponding to the operation of the beater character Cbt .

在本實施型態的棒球遊戲中,投手角色Cpt投球,跑者角色Crn盜壘。遊戲裝置10-1的使用者及遊戲裝置10-2的使用者交互進行操作對應於防守方的選手的防守角色的防守操作、及操作對應於進攻方的選手的進攻角色的進攻操作。另外,防守角色包含投手角色Cpt及捕手角色等,而進攻角色包含打者角色Cbt及跑者角色Crn等。 In the baseball game of this implementation type, the pitcher character Cpt throws the ball, and the runner character Crn steals the base. The user of the game device 10-1 and the user of the game device 10-2 interactively perform the defensive operation of the defensive role of the player corresponding to the defending side and the offensive operation of the offensive role of the player corresponding to the attacking side. In addition, the defensive role includes the pitcher role Cpt and the catcher role, while the offensive role includes the beater role Cbt and the runner role Crn.

例如,在遊戲裝置10-1的使用者執行進攻操作的情況下,遊戲裝置10-2的使用者進行防守操作。在這個情況,遊戲裝置10-1的使用者,例如,可使用遊戲裝置10-1輸入用以使跑者角色Crn盜壘的盜壘指示。此外,遊戲裝置10-2的使用者可使用遊戲裝置10-2輸入用以使投手角色Cpt投球的投球 指示。另外,進攻和防守交換,在遊戲裝置10-2的使用者進行進攻操作的情況下,遊戲裝置10-1的使用者進行防守操作。 For example, in a case where the user of the game device 10-1 performs an offensive operation, the user of the game device 10-2 performs a defense operation. In this case, the user of the game device 10-1, for example, can use the game device 10-1 to input a base stealing instruction for the runner character Crn to steal the base. In addition, the user of the game device 10-2 can use the game device 10-2 to input the pitch for making the pitcher character Cpt pitch. Instructions. In addition, the offense and defense are exchanged. When the user of the game device 10-2 performs an offensive operation, the user of the game device 10-1 performs a defense operation.

在以下,以嘗試盜壘的情況為中心舉例,說明遊戲裝置10的結構及動作等。另外,省略棒球遊戲全體的詳細的說明。 In the following, the structure and operation of the game device 10 will be explained, focusing on the case of attempting a base theft. In addition, a detailed description of the entire baseball game is omitted.

[3.遊戲裝置的結構] [3. The structure of the game device]

以下,參照圖3及圖4,針對遊戲裝置10的結構進行說明。 Hereinafter, the structure of the game device 10 will be described with reference to FIGS. 3 and 4.

圖3為表示遊戲裝置10的結構的例子的運作方塊圖。遊戲裝置10具有:遊戲控制部110;儲存部130,儲存各種訊息;通訊部150,用以執行和其他遊戲裝置10等的外部裝置之間的通訊;操作部170,藉由遊戲裝置10的使用者操作的遊戲手把等;以及訊息讀取部190,用以從光碟等的記錄媒體讀取訊息。另外,通訊部150對顯示裝置30輸出顯示於顯示部31的圖像IMG的圖像資料。 FIG. 3 is an operation block diagram showing an example of the structure of the game device 10. The game device 10 has: a game control unit 110; a storage unit 130 to store various information; a communication unit 150 to perform communication with other external devices such as the game device 10; and an operation unit 170 through the use of the game device 10 A game handle operated by the user; and a message reading unit 190 for reading messages from recording media such as optical discs. In addition, the communication unit 150 outputs image data of the image IMG displayed on the display unit 31 to the display device 30.

遊戲控制部110控制遊戲裝置10的各部。進一步而言,遊戲控制部110控制在遊戲裝置10中執行的棒球遊戲等的競技遊戲的進行。例如,遊戲控制部110具有取得部111、訊息接收部112、進行控制部113、及訊息發送部114。 The game control unit 110 controls each unit of the game device 10. Furthermore, the game control unit 110 controls the progress of a competitive game such as a baseball game executed on the game device 10. For example, the game control unit 110 has an acquisition unit 111, a message reception unit 112, a progress control unit 113, and a message transmission unit 114.

在以下,為操作跑者角色Crn及打者角色Cbt的一方或者雙方使用的遊戲裝置10亦稱為進攻方的遊戲裝置10,為操作投手角色Cpt使用的遊戲裝置10亦稱作防守方的遊戲裝置10。例如,在遊戲裝置10-1為操作跑者角色Crn使用,遊戲裝置10-2為操作投手角色Cpt使用的情況下,遊戲裝置10-1亦被稱作進攻方的遊戲裝置10,遊戲裝置10-2亦被稱作防守方的遊戲裝置10。 In the following, the game device 10 used for one or both of the runner character Crn and the beater character Cbt is also called the game device 10 of the offensive side, and the game device 10 used for the operation of the pitcher character Cpt is also called the game device of the defender. 10. For example, when the game device 10-1 is used to operate the runner character Crn and the game device 10-2 is used to operate the pitcher character Cpt, the game device 10-1 is also called the game device 10 of the attacker, and the game device 10 -2 is also called the game device 10 of the defender.

取得部111取得表示藉由遊戲裝置10的使用者的操作的內容的操作訊息(「第一操作訊息」的例子)。例如,取得部111在遊戲裝置10的使用者 操作了操作部170的情況下,取得表示該操作的內容的操作訊息。亦即,取得部111通過操作部170接受藉由遊戲裝置10的使用者的操作。例如,進攻方的遊戲裝置10的取得部111通過操作部170接受用以使跑者角色Crn盜壘的操作(以下,亦稱為「盜壘指示」)及打者角色Cbt用以打擊球物件Obl的操作(以下,亦稱為「打撃指示」)等。此外,防守方的遊戲裝置10的取得部111通過操作部170接受用以使投手角色Cpt投球的操作(以下,亦稱為「投球指示」)。 The acquisition unit 111 acquires operation information (an example of "first operation information") indicating the content of the operation performed by the user of the game device 10. For example, the acquisition unit 111 is used by the user of the game device 10 When the operation unit 170 is operated, an operation message indicating the content of the operation is obtained. That is, the acquisition unit 111 accepts the operation of the user of the game device 10 through the operation unit 170. For example, the acquisition unit 111 of the game device 10 on the offensive side receives an operation for stealing a base from the runner character Crn (hereinafter, also referred to as "base stealing instruction") through the operating unit 170, and the attacker character Cbt to hit the ball object Obl Operation (hereinafter, also referred to as "click instruction") and so on. In addition, the acquisition unit 111 of the game device 10 on the defending side receives an operation (hereinafter, also referred to as a "pitch instruction") for making the pitcher character Cpt throw a ball through the operation unit 170.

在此,「表示操作的內容的操作訊息」可為表示對遊戲手把等的操作部170的使用者的操作的訊息,亦可為表示被分配於使用者的操作的處理的訊息。「表示操作的訊息」可為例如,在設置於操作部170的複數的操作按鈕之中,使用者按下一個操作按鈕的情況下,用以從複數的操作按鈕之中指定一個操作按鈕的訊息。或者,「表示操作的訊息」可為例如,在使用者的操作為從複數的選項選單之中選擇一個選項選單的操作的情況下,從複數的選項選單之中指定一個選項選單的訊息。具體來說,在使用者的操作為從複數的選項選單「A」、「B」、及「C」之中選擇選項選單B的操作的情況下,「表示操作的訊息」可為表示選項選單「B」被選擇了的訊息。此外,「表示被分配於操作的處理的訊息」可為例如,在按下一個操作按鈕被分配為使依照遊戲的角色往上移動的指示的狀態,在使用者按下一個操作按鈕的情況下,表示使角色往上移動的指示的訊息。 Here, the "operation message indicating the content of the operation" may be a message indicating a user's operation on the operation unit 170 such as a game handle, or may be a message indicating a process of an operation assigned to the user. The "message indicating the operation" may be, for example, a message used to designate one operation button from the plural operation buttons when the user presses one operation button among the plural operation buttons provided in the operation unit 170 . Alternatively, the "message indicating the operation" may be, for example, a message that specifies an option menu from the plural option menus when the user's operation is an operation of selecting one option menu from the plural option menus. Specifically, when the user's operation is the operation of selecting option menu B from among the plural option menus "A", "B", and "C", the "message indicating the operation" can be the indicating option menu "B" is the selected message. In addition, the "message indicating the processing assigned to the operation" may be, for example, when pressing an operation button is assigned as an instruction to move the character up in accordance with the game, when the user presses an operation button , A message indicating instructions to move the character upward.

訊息接收部112通過通訊部150接收表示藉由執行遊戲的其他遊戲裝置10的使用者的操作的內容的操作訊息(「第二操作訊息」的例子)。在此,在兩個遊戲裝置10協同執行遊戲的遊戲系統1中,例如,在著眼於兩個遊戲裝置10的一方的情況下,兩個遊戲裝置10的另一方適用於「執行遊戲的其他遊戲裝置10」。例如,進攻方的遊戲裝置10的訊息接收部112通過通訊部 150接收表示藉由防守方的遊戲裝置10的使用者的操作的內容的操作訊息。同樣地,防守方的遊戲裝置10的訊息接收部112通過通訊部150接收表示藉由進攻方的遊戲裝置10的使用者的操作的內容的操作訊息。此外,訊息接收部112通過通訊部150接收表示在其他遊戲裝置10中的遊戲的進行的結果的結果訊息(「第二結果訊息」的例子)。在以下,表示藉由其他遊戲裝置10的使用者的操作的內容的操作訊息亦稱作其他遊戲裝置10的操作訊息,表示在其他遊戲裝置10中的遊戲的進行的結果的結果訊息亦稱為其他遊戲裝置10的結果訊息。 The message receiving unit 112 receives, through the communication unit 150, an operation message (an example of the "second operation message") indicating the content of the operation by the user of the other game device 10 executing the game. Here, in the game system 1 in which two game devices 10 cooperate to execute a game, for example, when focusing on one of the two game devices 10, the other of the two game devices 10 is suitable for "executing other games of the game" Device 10". For example, the message receiving unit 112 of the game device 10 of the attacker passes through the communication unit 150 receives an operation message indicating the content of the operation by the user of the game device 10 on the defending side. Similarly, the message receiving unit 112 of the game device 10 on the defending side receives an operation message indicating the content of the operation performed by the user of the game device 10 on the attacking side through the communication unit 150. In addition, the message receiving unit 112 receives through the communication unit 150 a result message (an example of the “second result message”) indicating the result of the progress of the game in the other game device 10. In the following, the operation message indicating the content of the operation by the user of the other game device 10 is also referred to as the operation message of the other game device 10, and the result message indicating the result of the game progress in the other game device 10 is also referred to as Results of other game devices 10.

進行控制部113藉由結果同步模式及輸入同步模式控制遊戲的進行,其中所述結果同步模式(「第一進行模式」的例子)係基於藉由取得部111取得的操作訊息使遊戲進行,而所述輸入同步模式(「第二進行模式」的例子)係基於藉由取得部111取得的操作訊息及其他遊戲裝置10的操作訊息使遊戲進行。例如,進行控制部113依據遊戲的狀況切換結果同步模式及輸入同步模式,使遊戲進行。另外,在結果同步模式中,其他遊戲裝置10的操作訊息,亦即,表示藉由其他遊戲裝置10的使用者的操作的內容的操作訊息不使用於遊戲的進行。但是,在結果同步模式中,也有基於後述其他遊戲裝置10的結果訊息使遊戲進行的情況。 The progress control unit 113 controls the progress of the game by the result synchronization mode and the input synchronization mode, wherein the result synchronization mode (an example of the "first progress mode") is to make the game progress based on the operation information acquired by the acquisition unit 111, and The input synchronization mode (an example of the “second progress mode”) is based on the operation information obtained by the obtaining unit 111 and the operation information of other game devices 10 to make the game progress. For example, the progress control unit 113 switches the result synchronization mode and the input synchronization mode according to the situation of the game, and causes the game to proceed. In addition, in the result synchronization mode, the operation information of the other game device 10, that is, the operation information indicating the content of the operation by the user of the other game device 10 is not used for the progress of the game. However, in the result synchronization mode, there are cases where the game is progressed based on the result information of another game device 10 described later.

進行控制部113具有例如,前處理部1131及後處理部1132。前處理部1131在結果同步模式中,基於藉由取得部111取得的操作訊息使遊戲進行。另外,在結果同步模式中,表示藉由前處理部1131的遊戲的進行的結果的結果訊息(「第一結果訊息」的例子)藉由後述訊息發送部114發送至其他遊戲裝置10。此外,在輸入同步模式中,前處理部1131基於藉由取得部111取得的操作訊息、和在訊息接收部112接收的操作訊息(其他遊戲裝置10 的操作訊息)的組合,使遊戲進行。在輸入同步模式中,藉由前處理部1131的遊戲的進行的結果,可不通知其他遊戲裝置10。 The progress control unit 113 has, for example, a pre-processing unit 1131 and a post-processing unit 1132. In the result synchronization mode, the pre-processing unit 1131 advances the game based on the operation information obtained by the obtaining unit 111. In addition, in the result synchronization mode, a result message (an example of "first result message") indicating the result of the game progress by the preprocessing unit 1131 is sent to the other game device 10 by the message sending unit 114 described later. In addition, in the input synchronization mode, the pre-processing unit 1131 is based on the operation information obtained by the obtaining unit 111 and the operation information received by the message receiving unit 112 (other game device 10 The combination of the operation information) to make the game proceed. In the input synchronization mode, it is not necessary to notify other game devices 10 as a result of the progress of the game by the pre-processing unit 1131.

後處理部1132基於藉由前處理部1131的遊戲的進行的結果使遊戲進行。此外,在結果同步模式中,後處理部1132在訊息接收部112接收其他遊戲裝置10的結果訊息的情況下,基於其他遊戲裝置10的結果訊息使遊戲進行。藉此,可以使藉由其他遊戲裝置10的使用者的操作反映於遊戲的進行。 The post-processing unit 1132 advances the game based on the result of the progress of the game by the pre-processing unit 1131. In addition, in the result synchronization mode, the post-processing unit 1132 advances the game based on the result information of the other game device 10 when the message receiving unit 112 receives the result information of the other game device 10. Thereby, the operation by the user of the other game device 10 can be reflected in the progress of the game.

在此,「控制遊戲的進行」可為在使遊戲進行的更新時機中,更新遊戲的狀況的處理。此外,「控制遊戲的進行」亦可為在使遊戲進行的更新時機中,決定是否更新遊戲的狀況的處理。此外,「控制遊戲的進行」亦可為在使遊戲進行的更新時機中,決定是否更新遊戲的狀況,在更新遊戲的狀況的情況下,決定更新後的遊戲的狀況的處理。「更新時機」可為例如,更新顯示於顯示部31的圖像IMG的時機。此外,「更新時機」亦可為遊戲裝置10在執行遊戲的期間中週期性或者定期性到來的時機。 Here, "controlling the progress of the game" may be a process of updating the state of the game at the update timing for the progress of the game. In addition, "controlling the progress of the game" may also be a process of determining whether to update the status of the game in the update timing for the progress of the game. In addition, "controlling the progress of the game" may also be a process of determining whether to update the status of the game at the update timing of the game, and in the case of updating the status of the game, determining the status of the updated game. The “update timing” may be, for example, a timing to update the image IMG displayed on the display unit 31. In addition, the "update timing" may also be a timing when the game device 10 periodically or periodically comes during the execution of the game.

此外,「遊戲的狀況」可為例如,在依照遊戲的虛擬空間中遊戲要素的狀況。「遊戲要素的狀況」可為遊戲要素的位置及狀態等。「遊戲要素的狀態」可為包含遊戲要素的動作的概念。作為「遊戲要素的動作」,例如,在棒球遊戲的情況下,適用投球、打撃、盜壘等之角色的行動。 In addition, the "status of the game" may be, for example, the status of the game element in the virtual space according to the game. The "state of the game element" may be the position and state of the game element. The "state of the game element" may be a concept including the action of the game element. As the "action of the game element", for example, in the case of a baseball game, the actions of characters such as pitching, hitting, and stealing are applicable.

因此,「結果同步模式」可為在使遊戲進行的更新時機中,在操作訊息藉由取得部111取得的情況下基於操作訊息更新遊戲的狀況,結果訊息藉由訊息接收部112接收的情況下基於結果訊息更新遊戲的狀況的進行模式。此外,「輸入同步模式」可為在使遊戲進行的更新時機中,在兩個遊戲裝置10的雙方的操作訊息一致的情況下,基於雙方的操作訊息更新遊戲的狀況的進行模式。 Therefore, the "result synchronization mode" can be used to update the game status based on the operation information when the operation information is obtained by the obtaining unit 111 in the update timing of the game, and when the result information is received by the message receiving unit 112 Update the progress mode of the game based on the result information. In addition, the "input synchronization mode" may be a progress mode that updates the game status based on the operation information of both game devices 10 when the operation information of both of the two game devices 10 match in the update timing of the game.

此外,後處理部1132使表示遊戲的進行的結果的圖像IMG顯示於顯示部31。例如,後處理部1132使對應於藉由結果同步模式或者輸入同步模式更新的遊戲的狀況的圖像IMG顯示於顯示部31。 In addition, the post-processing unit 1132 displays on the display unit 31 an image IMG representing the result of the progress of the game. For example, the post-processing unit 1132 displays on the display unit 31 an image IMG corresponding to the state of the game updated by the result synchronization mode or the input synchronization mode.

在進行控制部113藉由結果同步模式使遊戲進行的情況下,訊息發送部114將表示藉由進行控制部113的遊戲的進行的結果的結果訊息通過通訊部150發送至其他遊戲裝置10。另外,表示藉由進行控制部113的遊戲的進行的結果的結果訊息為例如如上所述,表示藉由前處理部1131的遊戲的進行的結果的結果訊息。 When the progress control unit 113 makes the game progress in the result synchronization mode, the message transmission unit 114 transmits a result message indicating the result of the progress of the game by the progress control unit 113 to the other game device 10 through the communication unit 150. In addition, the result message indicating the result of the progress of the game by the progress control unit 113 is, for example, the result message indicating the result of the progress of the game by the preprocessing unit 1131 as described above.

在此,「結果訊息」可為表示在「結果同步模式」中更新的遊戲的狀況的訊息。例如,在著眼於進攻方的遊戲裝置10的情況下,「結果訊息」可為基於表示盜壘指示的內容的操作訊息決定的指示盜壘的開始的盜壘訊息。此外,例如,在著眼於防守方的遊戲裝置10的情況下,「結果訊息」可為指示投手角色Cpt的動作的開始的投球情報,其中投手角色Cpt遵從表示基於投球指示的內容的操作情報決定的「球種」及「球路」等投球。 Here, the "result message" may be a message indicating the status of the game updated in the "result synchronization mode". For example, in the case of focusing on the game device 10 of the attacker, the "result message" may be a stolen base message indicating the start of the stolen base determined based on the operation message indicating the content of the stolen base instruction. In addition, for example, in the case of focusing on the game device 10 of the defending side, the "result message" may be pitching information indicating the start of the action of the pitcher character Cpt, where the pitcher character Cpt complies with the operation information decision indicating the content of the pitching instruction "Ball Type" and "Ball Path" and other pitches.

此外,在進行控制部113藉由輸入同步模式使遊戲進行的情況下,訊息發送部114通過通訊部150將藉由取得部111取得的操作訊息,發送至其他遊戲裝置10。 In addition, when the progress control unit 113 advances the game by inputting the synchronization mode, the message transmission unit 114 transmits the operation information acquired by the acquisition unit 111 to the other game device 10 via the communication unit 150.

儲存部130儲存在遊戲裝置10中執行的棒球遊戲的進行必要的各種訊息、和遊戲裝置10的控制程式PRG。控制程式PRG為控制遊戲裝置10的程式。在本實施型態中,控制程式PRG包含例如,用以控制遊戲裝置10的各部的作業系統程式,以及遊戲裝置10用以執行棒球遊戲的應用程式(「程式」的例子)。其中,應用程式可為例如,在遊戲裝置10的使用者開始棒球遊戲的情況下,被從訊息讀取部190讀取,儲存於儲存部130者。另外,遊戲裝置10的結構不限定於表示於圖3之例子。 The storage unit 130 stores various information necessary for the progress of the baseball game executed in the game device 10 and the control program PRG of the game device 10. The control program PRG is a program for controlling the game device 10. In this embodiment, the control program PRG includes, for example, an operating system program for controlling each part of the game device 10, and an application program for the game device 10 to execute a baseball game (an example of a "program"). The application program may be, for example, the one that is read from the message reading unit 190 and stored in the storage unit 130 when the user of the game device 10 starts a baseball game. In addition, the structure of the game device 10 is not limited to the example shown in FIG. 3.

圖4為表示遊戲裝置10的硬體結構的例子的結構圖。 FIG. 4 is a configuration diagram showing an example of the hardware configuration of the game device 10.

遊戲裝置10具有:處理器11,控制遊戲裝置10的各部;記憶體13,儲存各種訊息;通訊裝置15,用以和存在於遊戲裝置10的外部的外部裝置進行通訊;輸入操作裝置17,用以接受藉由遊戲裝置10的使用者的操作;磁碟裝置19,用以從記錄媒體讀取訊息。 The game device 10 has: a processor 11 to control various parts of the game device 10; a memory 13 to store various information; a communication device 15 to communicate with external devices existing outside the game device 10; and an input operation device 17 to use To accept the operation by the user of the game device 10; the magnetic disk device 19 is used to read information from the recording medium.

記憶體13為非暫時性(non-transitory)的記錄媒體,包含例如,作為處理器11的作業領域運作的RAM(Random Access Memory)等的揮發性記憶體、和儲存遊戲裝置10的控制程式PRG等的各種訊息的EEPROM(Electrically Erasable Programmable Read-Only Memory)等的非揮發性記憶體,提供作為儲存部130的功能。另外,在本實施型態中,作為記錄了控制程式PRG的「記錄媒體」以記憶體13為例,但本發明非限定於這種態樣者。作為記錄了控制程式PRG的「記錄媒體」,可為設置於存在於遊戲裝置10的外部的外部裝置的儲存裝置。例如,作為記錄了控制程式PRG的「記錄媒體」,可為存在於遊戲裝置10的外部,設置於發布控制程式PRG的發布伺服器,記錄了控制程式PRG的儲存裝置。 The memory 13 is a non-transitory recording medium, including, for example, a volatile memory such as RAM (Random Access Memory) that operates as the operating area of the processor 11, and a control program PRG that stores the game device 10 A non-volatile memory such as an EEPROM (Electrically Erasable Programmable Read-Only Memory) for various information such as such provides a function as the storage unit 130. In addition, in the present embodiment, the memory 13 is taken as an example of the "recording medium" on which the control program PRG is recorded, but the present invention is not limited to this aspect. The “recording medium” on which the control program PRG is recorded may be a storage device provided in an external device existing outside the game device 10. For example, as the "recording medium" on which the control program PRG is recorded, it may be a distribution server that exists outside the game device 10 and is provided for the distribution of the control program PRG, and a storage device in which the control program PRG is recorded.

處理器11為例如,CPU(Central Processing Unit),執行記錄於記憶體13的控制程式PRG,由遵從該控制程式PRG動作,作為遊戲控制部110運作。 The processor 11 is, for example, a CPU (Central Processing Unit), executes a control program PRG recorded in the memory 13, and operates as a game control unit 110 by following the control program PRG.

通訊裝置15為通過有線網路及無線網路的一方或者雙方,用以和存在於遊戲裝置10的外部的外部裝置進行通訊的硬體,提供作為通訊部150的功能。 The communication device 15 is hardware for communicating with an external device existing outside the game device 10 through one or both of a wired network and a wireless network, and provides a function as the communication unit 150.

輸入操作裝置17提供作為接受遊戲裝置10的使用者的操作的操作部170的功能。輸入操作裝置17可為包含例如,操作按鈕、觸控螢幕、鍵盤、 搖桿、及滑鼠等的定點裝置的一部分或者全部,從一個或者複數的機器組成者。 The input operation device 17 provides a function as an operation unit 170 that accepts operations by the user of the game device 10. The input operation device 17 may include, for example, operation buttons, a touch screen, a keyboard, Part or all of pointing devices such as joysticks and mice are composed of one or more machines.

磁碟裝置19為例如,光碟裝置,提供作為訊息讀取部190的功能,其中訊息讀取部190讀取記錄於光碟等的記錄媒體的控制程式PRG等的各種訊息。 The magnetic disk device 19 is, for example, an optical disk device, and provides a function as a message reading unit 190, wherein the message reading unit 190 reads various information such as a control program PRG recorded on a recording medium such as an optical disk.

另外,處理器11可加至CPU,或者換成CPU,亦可為GPU(Graphics Processing Unit)、DSP(Digital Signal Processor)、或者FPGA(Field Programmable Gate Array)等的包含硬體組成者。在這個情況,藉由處理器11實現的遊戲控制部110的一部分或者全部可藉由DSP等的硬體實現。進一步而言,處理器11可由包含1或複數的CPU、和一或複數的硬體要素的一部分或全部所組成。例如,在處理器11由包含複數的CPU組成的情況下,遊戲控制部110的一部分或全部的功能,可由這些複數的CPU遵從依照棒球遊戲的程式協同動作來實現。 In addition, the processor 11 may be added to a CPU, or replaced with a CPU, or may be a hardware component such as GPU (Graphics Processing Unit), DSP (Digital Signal Processor), or FPGA (Field Programmable Gate Array). In this case, part or all of the game control unit 110 realized by the processor 11 may be realized by hardware such as DSP. Furthermore, the processor 11 may be composed of a part or all of a CPU including 1 or a plurality of hardware elements and one or a plurality of hardware elements. For example, when the processor 11 is composed of a plurality of CPUs, part or all of the functions of the game control unit 110 can be implemented by these plural CPUs following a baseball game program in cooperation.

[4.遊戲裝置的動作] [4. The action of the game device]

參照圖5至圖16,說明遊戲裝置10的動作的例子。首先,參照圖5至圖8,說明結果同步模式及輸入同步模式的概要。 5 to 16, an example of the operation of the game device 10 will be described. First, referring to FIGS. 5 to 8, the outline of the result synchronization mode and the input synchronization mode will be described.

圖5為用以說明結果同步模式的概要的說明圖。另外,圖5模式性地表示操作訊息IINF(IINF-1、IINF-2)及結果訊息RINF(RINF-1、RINF-2)等的訊息的流程。操作訊息IINF-1為表示藉由遊戲裝置10-1的使用者U1的操作的內容的操作訊息IINF,操作訊息IINF-2為表示藉由遊戲裝置10-2的使用者U2的操作的內容的操作訊息IINF。結果訊息RINF-1為表示在遊戲裝置10-1中的遊戲的進行的結果的結果訊息RINF,結果訊息RINF-2為表示在遊戲裝置10-2中的遊戲的進行的結果的結果訊息RINF。此外,圖像資料DIMG1(DIMG1-1、DIMG1-2)表示在結果同步模式中生成的圖像資料 DIMG。另外,圖像資料DIMG1-1為顯示於顯示部31-1的圖像IMG的圖像資料DIMG1,圖像資料DIMG1-2為顯示於顯示部31-2的圖像IMG的圖像資料DIMG1。在圖5,為使訊息的流程易懂,省略儲存部130及通訊部150等的記載。 Fig. 5 is an explanatory diagram for explaining the outline of the result synchronization mode. In addition, FIG. 5 schematically shows the flow of information such as operation information IINF (IINF-1, IINF-2) and result information RINF (RINF-1, RINF-2). The operation information IINF-1 is the operation information IINF indicating the content of the operation by the user U1 of the game device 10-1, and the operation information IINF-2 is the operation information indicating the content of the operation by the user U2 of the game device 10-2 Operation message IINF. The result message RINF-1 is the result message RINF indicating the result of the progress of the game in the game device 10-1, and the result message RINF-2 is the result message RINF indicating the result of the progress of the game in the game device 10-2. In addition, the image data DIMG1 (DIMG1-1, DIMG1-2) represents the image data generated in the result synchronization mode DIMG. The image data DIMG1-1 is the image data DIMG1 of the image IMG displayed on the display portion 31-1, and the image data DIMG1-2 is the image data DIMG1 of the image IMG displayed on the display portion 31-2. In FIG. 5, in order to make the flow of the message easy to understand, descriptions of the storage unit 130, the communication unit 150, and the like are omitted.

在著眼於遊戲裝置10-1的情況下,操作訊息IINF-1為「第一操作訊息」的例子,操作訊息IINF-2為「第二操作訊息」的例子,結果訊息RINF-1為「第一結果訊息」的例子,結果訊息RINF-2為「第二結果訊息」的例子。此外,在著眼於遊戲裝置10-2的情況下,操作訊息IINF-2為「第一操作訊息」的例子,操作訊息IINF-1為「第二操作訊息」的例子,結果訊息RINF-2為「第一結果訊息」的例子,結果訊息RINF-1為「第二結果訊息」的例子。在圖5,以在遊戲裝置10-1的使用者U1操作操作部170-1的情況下的遊戲裝置10-1及10-2的動作為中心,說明直到使用者U1及U2的各自的操作反映於遊戲的進行的操作訊息IINF等的流程。 In the case of focusing on the game device 10-1, the operation message IINF-1 is an example of the "first operation message", the operation message IINF-2 is an example of the "second operation message", and the result message RINF-1 is the "first operation message". A result message is an example, and the result message RINF-2 is an example of a second result message. In addition, in the case of focusing on the game device 10-2, the operation message IINF-2 is an example of the "first operation message", the operation message IINF-1 is an example of the "second operation message", and the result message RINF-2 is The "first result message" is an example, and the result message RINF-1 is an example of the "second result message". In FIG. 5, the operation of the game devices 10-1 and 10-2 when the user U1 of the game device 10-1 operates the operation unit 170-1 will be described as the center, and the respective operations of the users U1 and U2 will be described. The flow of the operation information IINF etc. reflected in the progress of the game.

首先,一旦遊戲裝置10-1的使用者U1操作操作部170-1,則取得部111-1從操作部170-1取得表示藉由使用者U1的操作的內容的操作訊息IINF-1。另外,取得部111-1可通過儲存部130等從操作部170-1取得操作訊息IINF-1。並且,取得部111-1將操作訊息IINF-1輸出至進行控制部113-1的前處理部1131-1。 First, when the user U1 of the game device 10-1 operates the operation unit 170-1, the acquisition unit 111-1 acquires the operation information IINF-1 indicating the content of the operation by the user U1 from the operation unit 170-1. In addition, the acquisition unit 111-1 can acquire the operation information IINF-1 from the operation unit 170-1 via the storage unit 130 or the like. Then, the acquisition unit 111-1 outputs the operation message IINF-1 to the pre-processing unit 1131-1 of the execution control unit 113-1.

前處理部1131-1基於操作訊息IINF-1使遊戲進行。並且,前處理部1131-1將表示遊戲的進行的結果的結果訊息RINF-1,輸出至訊息發送部114-1及後處理部1132-1。例如,前處理部1131-1決定在基於操作訊息IINF-1使遊戲進行的情況下的遊戲的狀況,將表示已決定的遊戲的狀況(亦即,遊戲的進行的結果)的結果訊息RINF-1輸出至訊息發送部114-1及後處理部1132-1。訊息發送部114-1將結果訊息RINF-1發送至遊戲裝置10-2。 The pre-processing unit 1131-1 advances the game based on the operation information IINF-1. In addition, the pre-processing unit 1131-1 outputs the result message RINF-1 indicating the result of the progress of the game to the message sending unit 114-1 and the post-processing unit 1132-1. For example, the pre-processing unit 1131-1 determines the state of the game when the game is advanced based on the operation information IINF-1, and sends the result message RINF- indicating the state of the determined game (that is, the result of the game progress). 1 is output to the message sending unit 114-1 and the post-processing unit 1132-1. The message sending unit 114-1 sends the result message RINF-1 to the game device 10-2.

後處理部1132-1基於結果訊息RINF-1使遊戲進行。例如,後處理部1132-1為使遊戲的狀況變為表示於結果訊息RINF-1的狀況使遊戲進行。並且,後處理部1132-1將基於遊戲的進行的結果生成顯示於顯示部31-1的圖像IMG的圖像資料DIMG1-1,並將生成了的圖像資料DIMG1-1輸出至顯示裝置30-1。藉此,依據藉由使用者U1的操作更新的圖像IMG顯示於顯示部31-1。 The post-processing unit 1132-1 advances the game based on the result message RINF-1. For example, the post-processing unit 1132-1 advances the game so that the status of the game becomes the status indicated in the result message RINF-1. In addition, the post-processing unit 1132-1 generates image data DIMG1-1 of the image IMG displayed on the display unit 31-1 based on the result of the progress of the game, and outputs the generated image data DIMG1-1 to the display device. 30-1. Thereby, the image IMG updated according to the operation of the user U1 is displayed on the display part 31-1.

此外,在遊戲裝置10-1中,一旦遊戲裝置10-2發送結果訊息RINF-2,則訊息接收部112-1接收結果訊息RINF-2。並且,訊息接收部112-1將結果訊息RINF-2輸出至進行控制部113-1的後處理部1132-1。另外,例如,在遊戲裝置10-2的前處理部1131-2基於操作訊息IINF-2使遊戲進行的情況下,結果訊息RINF-2被從遊戲裝置10-2發送至遊戲裝置10-1。 In addition, in the game device 10-1, once the game device 10-2 transmits the result message RINF-2, the message receiving unit 112-1 receives the result message RINF-2. Then, the message receiving unit 112-1 outputs the result message RINF-2 to the post-processing unit 1132-1 of the progress control unit 113-1. In addition, for example, when the preprocessing unit 1131-2 of the game device 10-2 advances the game based on the operation message IINF-2, the result message RINF-2 is sent from the game device 10-2 to the game device 10-1.

後處理部1132-1基於結果訊息RINF-2使遊戲進行。並且,後處理部1132-1基於遊戲的進行的結果生成顯示於顯示部31-1的圖像IMG的圖像資料DIMG1-1,並將生成的圖像資料DIMG1-1輸出至顯示裝置30-1。藉此,依據藉由使用者U2的操作更新的圖像IMG顯示於顯示部31-1。 The post-processing unit 1132-1 advances the game based on the result message RINF-2. In addition, the post-processing unit 1132-1 generates image data DIMG1-1 of the image IMG displayed on the display unit 31-1 based on the result of the progress of the game, and outputs the generated image data DIMG1-1 to the display device 30- 1. Thereby, the image IMG updated according to the operation of the user U2 is displayed on the display part 31-1.

另外,操作訊息IINF(IINF-1、IINF-2)及結果訊息RINF(RINF-1、RINF-2)等的訊息的轉送也可通過儲存部130等執行。遊戲裝置10-2的動作在上述的說明中,將遊戲裝置10等的符號的末尾的數字(連字號的後面的數字)「1」及「2」彼此替換來進行說明。接下來,參照圖6,說明遊戲裝置10-1及10-2的在結果同步模式中的動作。 In addition, the transfer of information such as the operation information IINF (IINF-1, IINF-2) and the result information RINF (RINF-1, RINF-2) can also be performed through the storage unit 130 and the like. In the above description, the operation of the game device 10-2 has replaced the numbers "1" and "2" at the end of the symbols of the game device 10 and the like (numbers after the hyphen) with each other. Next, referring to Fig. 6, the actions of the game devices 10-1 and 10-2 in the result synchronization mode will be described.

圖6為表示遊戲系統1的在結果同步模式中的動作的例子的序列圖。在圖6中,為區別複數的操作訊息IINF-1彼此,在符號的末尾附有小寫的羅馬字母(a、b、c、d)。同樣地,為區別複數的操作訊息IINF-2彼此,在符號的末尾附有小寫的羅馬字母(a、b、c、d)。此外,表示於圖6的取得操 作訊息(S114、S214)為藉由取得部111執行的處理,前處理(S116、S216)為藉由前處理部1131執行的處理,後處理(S122、S222)為藉由後處理部1132執行的處理。 FIG. 6 is a sequence diagram showing an example of the operation of the game system 1 in the result synchronization mode. In FIG. 6, in order to distinguish between plural operation messages IINF-1, lowercase Roman letters (a, b, c, d) are appended at the end of the symbol. Similarly, in order to distinguish between the plural operation messages IINF-2, a lowercase Roman letter (a, b, c, d) is attached to the end of the symbol. In addition, the acquisition operation shown in FIG. 6 The message (S114, S214) is the processing performed by the acquisition unit 111, the pre-processing (S116, S216) is the processing performed by the pre-processing unit 1131, and the post-processing (S122, S222) is performed by the post-processing unit 1132. Processing.

此外,表示於圖6的時刻T13、T23、T33、T43、及T53的間隔對應於在遊戲裝置10-1中的遊戲的更新時機的週期,時刻T14、T24、T34、T44、及T54的間隔對應於在遊戲裝置10-2中的遊戲的更新時機的週期。在表示於圖6的例中,在遊戲裝置10-2中遊戲更新的時刻為較在遊戲裝置10-1中遊戲更新的時刻後面的時刻。另外,在遊戲裝置10-2中遊戲更新的時刻可為較在遊戲裝置10-1中遊戲更新的時刻前面的時刻,亦可為和在遊戲裝置10-1中遊戲更新的時刻相同的時刻。 In addition, the intervals of times T13, T23, T33, T43, and T53 shown in FIG. 6 correspond to the period of the update timing of the game in the game device 10-1, and the intervals of times T14, T24, T34, T44, and T54 The cycle corresponds to the update timing of the game in the game device 10-2. In the example shown in FIG. 6, the time when the game is updated in the game device 10-2 is a time later than the time when the game is updated in the game device 10-1. In addition, the time when the game is updated in the game device 10-2 may be a time before the time when the game is updated in the game device 10-1, or may be the same time as the time when the game is updated in the game device 10-1.

在圖6針對在表示於操作訊息IINF-1c的操作為反映於在遊戲裝置10-2中的遊戲的進行的操作,表示於操作訊息IINF-2b的操作為反映於在遊戲裝置10-1中的遊戲的進行的操作的情況進行說明。亦即,操作訊息IINF-1a、IINF-1b、及IINF-1d的各自表示的操作為沒有必要反映於遊戲裝置10-2的操作。此外,操作訊息IINF-2a、IINF-2c、及IINF-2d的各自表示的操作為沒有必要反映於遊戲裝置10-1的操作。 In FIG. 6, the operation shown in the operation message IINF-1c is reflected in the progress of the game in the game device 10-2, and the operation shown in the operation message IINF-2b is reflected in the game device 10-1. The operation of the game will be explained. That is, the operations indicated by the operation messages IINF-1a, IINF-1b, and IINF-1d are not necessarily reflected in the operations of the game device 10-2. In addition, the operations indicated by the operation messages IINF-2a, IINF-2c, and IINF-2d are not necessarily reflected in the operations of the game device 10-1.

首先,在時刻T11,遊戲裝置10-1的取得部111-1取得操作訊息IINF-1a(S114)。並且,在時刻T13,前處理部1131-1基於操作訊息IINF-1a使遊戲進行(S116)。此外,在時刻T15,後處理部1132-1基於藉由前處理部1131-1遊戲的進行的結果使遊戲進行(S122)。藉此,在遊戲裝置10-1中,遊戲的狀況更新為依據操作訊息IINF-1a的狀況。 First, at time T11, the acquisition unit 111-1 of the game device 10-1 acquires the operation information IINF-1a (S114). Then, at time T13, the pre-processing unit 1131-1 advances the game based on the operation information IINF-1a (S116). In addition, at time T15, the post-processing unit 1132-1 advances the game based on the result of the progress of the game by the pre-processing unit 1131-1 (S122). Thereby, in the game device 10-1, the status of the game is updated to the status based on the operation information IINF-1a.

此外,在時刻T12,遊戲裝置10-2的取得部111-2取得操作訊息IINF-2a(S214)。並且,在時刻T14,前處理部1131-2基於操作訊息IINF-2a使遊戲進行(S216)。此外,在時刻T16,後處理部1132-2基於藉由前處理部 1131-2的遊戲的進行的結果使遊戲進行(S222)。藉此,在遊戲裝置10-2中,遊戲的狀況更新為依據操作訊息IINF-2a的狀況。 In addition, at time T12, the acquisition unit 111-2 of the game device 10-2 acquires the operation information IINF-2a (S214). Then, at time T14, the pre-processing unit 1131-2 advances the game based on the operation information IINF-2a (S216). In addition, at time T16, the post-processing unit 1132-2 is based on the As a result of the progress of the game of 1131-2, the game is progressed (S222). Thereby, in the game device 10-2, the status of the game is updated to the status based on the operation information IINF-2a.

在時刻T21、T23、及T25的遊戲裝置10-1的動作,除了取得操作訊息IINF-1b代替操作訊息IINF-1a以外,和在時刻T11、T13、及T15的遊戲裝置10-1的動作相同。 The actions of the game device 10-1 at times T21, T23, and T25 are the same as the actions of the game device 10-1 at times T11, T13, and T15, except that the operation information IINF-1b is obtained instead of the operation information IINF-1a. .

在時刻T22、T24、及T26的遊戲裝置10-2的動作,除了取得操作訊息IINF-2b代替操作訊息IINF-2a以外,和在時刻T12、T14、及T16的遊戲裝置10-2的動作相同。但是,表示於操作訊息IINF-2b的操作為反映於在遊戲裝置10-1中的遊戲的進行的操作。因此,在時刻T24,一旦前處理部1131-2基於操作訊息IINF-2b使遊戲進行(S216),則訊息發送部114-2將表示遊戲的進行的結果的結果訊息RINF-2發送至遊戲裝置10-1(S218)。 The actions of the game device 10-2 at times T22, T24, and T26 are the same as the actions of the game device 10-2 at times T12, T14, and T16, except that the operation information IINF-2b is obtained instead of the operation information IINF-2a. . However, the operation indicated in the operation message IINF-2b is an operation reflected in the progress of the game in the game device 10-1. Therefore, at time T24, once the pre-processing unit 1131-2 starts the game based on the operation information IINF-2b (S216), the message sending unit 114-2 sends the result message RINF-2 indicating the result of the game progress to the game device 10-1 (S218).

並且,在時刻T31,遊戲裝置10-1的訊息接收部112-1接收結果訊息RINF-2(S132)。藉此,在時刻T33,後處理部1132-1基於結果訊息RINF-2使遊戲進行(S136)。其結果,在遊戲裝置10-1中,遊戲的狀況也更新為依據操作訊息IINF-2b的狀況。亦即,在遊戲裝置10-1中,在時刻T25,依據遊戲的狀況的圖像IMG顯示於顯示部31-1,其中遊戲的狀況依據操作訊息IINF-1b更新;在時刻T33,對應於遊戲的狀況的圖像IMG顯示於顯示部31-1,其中遊戲的狀況依據操作訊息IINF-2b更新。 Then, at time T31, the message receiving unit 112-1 of the game device 10-1 receives the result message RINF-2 (S132). Thereby, at time T33, the post-processing unit 1132-1 advances the game based on the result information RINF-2 (S136). As a result, in the game device 10-1, the status of the game is also updated to the status based on the operation information IINF-2b. That is, in the game device 10-1, at the time T25, the image IMG according to the situation of the game is displayed on the display portion 31-1, wherein the situation of the game is updated according to the operation information IINF-1b; at the time T33, corresponding to the game The image IMG of the status is displayed on the display part 31-1, and the status of the game is updated according to the operation information IINF-2b.

在時刻T32、T34、及T36的遊戲裝置10-2的動作除了取得操作訊息IINF-2c代替操作訊息IINF-2a以外,和在時刻T12、T14、及T16中的遊戲裝置10-2的動作相同。 The actions of the game device 10-2 at times T32, T34, and T36 are the same as the actions of the game device 10-2 at times T12, T14, and T16, except that the operation information IINF-2c is obtained instead of the operation information IINF-2a. .

在時刻T41、T43、及T45的遊戲裝置10-1的動作除了取得操作訊息IINF-1c代替操作訊息IINF-1a以外,和在時刻T11、T13、及T15的遊戲裝置10-1的動作相同。但是,表示於操作訊息IINF-1c的操作為反映於在遊戲裝 置10-2中的遊戲的進行的操作。因此,在時刻T43,前處理部1131-1基於操作訊息IINF-1c使遊戲進行時(S116),訊息發送部114-1將表示遊戲的進行的結果的結果訊息RINF-1發送至遊戲裝置10-2(S118)。 The operation of the game device 10-1 at the times T41, T43, and T45 is the same as the operation of the game device 10-1 at the times T11, T13, and T15, except that the operation information IINF-1c is obtained instead of the operation information IINF-1a. However, the operation indicated in the operation message IINF-1c is reflected in the game installation Set the operation of the game in 10-2. Therefore, at time T43, when the pre-processing unit 1131-1 starts the game based on the operation message IINF-1c (S116), the message sending unit 114-1 sends the result message RINF-1 indicating the result of the progress of the game to the game device 10. -2 (S118).

並且,在時刻T50,遊戲裝置10-2的訊息接收部112-2接收結果訊息RINF-1(S232)。藉此,在時刻T54,後處理部1132-2基於結果訊息RINF-1使遊戲進行(S236)。其結果,在遊戲裝置10-2中,遊戲的狀況也更新為依據操作訊息IINF-1c的狀況。亦即,在遊戲裝置10-2中,在時刻T46,對應於遊戲的狀況的圖像IMG顯示於顯示部31-2,其中遊戲的狀況依據操作訊息IINF-2d更新;在時刻T54,對應於遊戲的狀況的圖像IMG顯示於顯示部31-2,其中遊戲的狀況依據操作訊息IINF-1c更新。 Then, at time T50, the message receiving unit 112-2 of the game device 10-2 receives the result message RINF-1 (S232). Thereby, at time T54, the post-processing unit 1132-2 advances the game based on the result information RINF-1 (S236). As a result, in the game device 10-2, the status of the game is also updated to the status based on the operation information IINF-1c. That is, in the game device 10-2, at time T46, an image IMG corresponding to the game situation is displayed on the display portion 31-2, where the game situation is updated according to the operation information IINF-2d; at time T54, it corresponds to The image IMG of the game status is displayed on the display part 31-2, where the game status is updated according to the operation information IINF-1c.

在時刻T51、T53、及T55的遊戲裝置10-1的動作,除了取得操作訊息IINF-1d代替操作訊息IINF-1a以外,和在時刻T11、T13、及T15的遊戲裝置10-1的動作相同。如圖6所示,在結果同步模式中,其他遊戲裝置10的操作訊息IINF不使用於遊戲的進行。因此,在結果同步模式中,和將其他遊戲裝置10的操作訊息IINF使用於遊戲的進行的輸入同步模式相比,能將從取得部111取得操作訊息IINF到顯示於顯示部31的圖像IMG更新的延遲縮小。 The actions of the game device 10-1 at times T51, T53, and T55 are the same as the actions of the game device 10-1 at times T11, T13, and T15, except that the operation information IINF-1d is obtained instead of the operation information IINF-1a . As shown in FIG. 6, in the result synchronization mode, the operation information IINF of other game devices 10 is not used for the progress of the game. Therefore, in the result synchronization mode, compared with the input synchronization mode in which the operation information IINF of the other game device 10 is used for the progress of the game, the operation information IINF can be obtained from the obtaining unit 111 to the image IMG displayed on the display unit 31. The update delay is reduced.

另外,在遊戲系統1的結果同步模式中的動作不限定於表示於圖6的例子。例如,進行控制部113可在更新時機中,基於藉由取得部111取得的操作訊息IINF和藉由訊息接收部112接收的結果訊息RINF的雙方使遊戲進行。此外,例如在遊戲裝置10-1中,在基於表示沒必要反映於遊戲裝置10-2的操作的內容的操作訊息IINF-1使遊戲進行的情況下,可由前處理部1131-1執行後處理部1132-1的處理(例如,圖像資料DIMG1-1的生成等)。接 下來參照圖7,在輸入同步模式中,說明至使用者的操作反映於遊戲的進行為止的操作訊息IINF等的流程。 In addition, the operation in the result synchronization mode of the game system 1 is not limited to the example shown in FIG. 6. For example, the progress control unit 113 may progress the game based on both the operation information IINF acquired by the acquisition unit 111 and the result information RINF received by the message reception unit 112 in the update timing. In addition, for example, in the game device 10-1, when the game is advanced based on the operation information IINF-1 indicating that the operation content of the game device 10-2 does not need to be reflected, the post-processing can be performed by the pre-processing unit 1131-1 Processing of section 1132-1 (for example, generation of image data DIMG1-1, etc.). Pick up Referring next to FIG. 7, in the input synchronization mode, the flow of the operation information IINF and the like until the user's operation is reflected in the progress of the game will be described.

圖7為用以說明輸入同步模式的概要的說明圖。另外,圖7模式性地表示操作訊息IINF(IINF-1、IINF-2)及結果訊息RINF(RINF-1、RINF-2)等的訊息的流程。此外,在圖7中,也和圖5相同地為使訊息的流程易懂,省略儲存部130及通訊部150等的記載。此外,在輸入同步模式中,因結果訊息RINF不轉送至其他遊戲裝置10,故在圖7省略包含於進行控制部113的前處理部1131及後處理部1132的記載。此外,圖像資料DIMG2(DIMG2-1、DIMG2-2)表示在輸入同步模式中生成的圖像資料DIMG。另外,圖像資料DIMG2-1為顯示於顯示部31-1的圖像IMG的圖像資料DIMG2,圖像資料DIMG2-2為顯示於顯示部31-2的圖像IMG的圖像資料DIMG2。針對和圖5相同的動作,省略詳細的說明。 Fig. 7 is an explanatory diagram for explaining the outline of the input synchronization mode. In addition, FIG. 7 schematically shows the flow of information such as operation information IINF (IINF-1, IINF-2) and result information RINF (RINF-1, RINF-2). In addition, in FIG. 7, as in FIG. 5, in order to make the flow of the message easy to understand, descriptions of the storage unit 130 and the communication unit 150 are omitted. In addition, in the input synchronization mode, since the result message RINF is not transferred to other game devices 10, the description of the pre-processing unit 1131 and the post-processing unit 1132 included in the progress control unit 113 is omitted in FIG. 7. In addition, the image data DIMG2 (DIMG2-1, DIMG2-2) represents the image data DIMG generated in the input synchronization mode. The image data DIMG2-1 is the image data DIMG2 of the image IMG displayed on the display portion 31-1, and the image data DIMG2-2 is the image data DIMG2 of the image IMG displayed on the display portion 31-2. For the same operations as in FIG. 5, detailed descriptions are omitted.

一旦遊戲裝置10-1的使用者U1操作操作部170-1,則取得部111-1從操作部170-1取得表示藉由使用者U1的操作的內容的操作訊息IINF-1。並且,取得部111-1將操作訊息IINF-1輸出至訊息發送部114-1及進行控制部113-1。 When the user U1 of the game device 10-1 operates the operation unit 170-1, the acquisition unit 111-1 acquires the operation information IINF-1 indicating the content of the operation by the user U1 from the operation unit 170-1. In addition, the acquisition unit 111-1 outputs the operation message IINF-1 to the message transmission unit 114-1 and the progress control unit 113-1.

訊息發送部114-1將操作訊息IINF-1發送至遊戲裝置10-2。藉此,遊戲裝置10-2的訊息接收部112-2接收表示對遊戲裝置10-1的操作部170-1的操作的內容的操作訊息IINF-1。並且,訊息接收部112-2輸出操作訊息IINF-1至進行控制部113-2。 The message sending unit 114-1 sends the operation message IINF-1 to the game device 10-2. Thereby, the message receiving unit 112-2 of the game device 10-2 receives the operation message IINF-1 indicating the content of the operation on the operation unit 170-1 of the game device 10-1. In addition, the message receiving unit 112-2 outputs the operation message IINF-1 to the progress control unit 113-2.

此外,一旦遊戲裝置10-2的使用者U2操作操作部170-2,則取得部111-2從操作部170-2取得表示藉由使用者U2的操作的內容的操作訊息IINF-2。並且,取得部111-2將操作訊息IINF-2輸出至訊息發送部114-2及進行控制部113-2。 In addition, when the user U2 of the game device 10-2 operates the operation unit 170-2, the obtaining unit 111-2 obtains the operation information IINF-2 indicating the content of the operation by the user U2 from the operation unit 170-2. In addition, the acquisition unit 111-2 outputs the operation message IINF-2 to the message transmission unit 114-2 and the progress control unit 113-2.

訊息發送部114-2將操作訊息IINF-2發送至遊戲裝置10-1。藉此,遊戲裝置10-1的訊息接收部112-1接收表示對遊戲裝置10-2的操作部170-2的操作的內容的操作訊息IINF-2。並且,訊息接收部112-1將操作訊息IINF-2輸出至進行控制部113-1。 The message sending unit 114-2 sends the operation message IINF-2 to the game device 10-1. Thereby, the message receiving unit 112-1 of the game device 10-1 receives the operation message IINF-2 indicating the content of the operation on the operation unit 170-2 of the game device 10-2. In addition, the message receiving unit 112-1 outputs the operation message IINF-2 to the progress control unit 113-1.

遊戲裝置10-1的進行控制部113-1因取得了遊戲裝置10-1及10-2的雙方的操作訊息IINF-1及IINF-2,故基於操作訊息IINF-1及IINF-2使遊戲進行。並且,進行控制部113-1基於遊戲的進行的結果生成顯示於顯示部31-1的圖像IMG的圖像資料DIMG2-1,並將生成的圖像資料DIMG2-1輸出至顯示裝置30-1。藉此,依據使用者U1及U2的各自的操作更新的圖像IMG顯示於顯示部31-1。 Since the progress control unit 113-1 of the game device 10-1 has obtained the operation information IINF-1 and IINF-2 of both the game devices 10-1 and 10-2, the game is played based on the operation information IINF-1 and IINF-2. get on. Then, the progress control unit 113-1 generates image data DIMG2-1 of the image IMG displayed on the display unit 31-1 based on the result of the progress of the game, and outputs the generated image data DIMG2-1 to the display device 30- 1. Thereby, the image IMG updated according to the respective operations of the users U1 and U2 is displayed on the display portion 31-1.

同樣地,遊戲裝置10-2的進行控制部113-2因取得了遊戲裝置10-1及10-2的雙方的操作訊息IINF-1及IINF-2,故基於操作訊息IINF-1及IINF-2使遊戲進行。並且,進行控制部113-2基於遊戲的進行的結果生成顯示於顯示部31-2的圖像IMG的圖像資料DIMG2-2,並將生成的圖像資料DIMG2-2輸出至顯示裝置30-2。藉此,依據使用者U1及U2的各自的操作更新的圖像IMG顯示於顯示部31-2。接下來參照圖8,說明在遊戲裝置10-1及10-2的輸入同步模式中的動作。 Similarly, since the progress control unit 113-2 of the game device 10-2 has obtained the operation information IINF-1 and IINF-2 of both the game devices 10-1 and 10-2, it is based on the operation information IINF-1 and IINF- 2 Make the game progress. Furthermore, the progress control unit 113-2 generates image data DIMG2-2 of the image IMG displayed on the display unit 31-2 based on the result of the progress of the game, and outputs the generated image data DIMG2-2 to the display device 30- 2. Thereby, the image IMG updated according to the respective operations of the users U1 and U2 is displayed on the display portion 31-2. Next, referring to Fig. 8, the operation in the input synchronization mode of the game devices 10-1 and 10-2 will be described.

圖8為表示在遊戲系統1的輸入同步模式中的動作的例子的序列圖。在圖8中,也和圖6相同地在操作訊息IINF-1及IINF-2的符號的末尾附有小寫的羅馬字母(a、b、c)。此外,表示於圖8的取得操作訊息(S168、S268)為藉由取得部111執行的處理,接收操作訊息(S178、S278)為藉由訊息接收部112執行的處理。此外,表示於圖8的更新處理(S184、S284)為藉由前處理部1131及後處理部1132執行的一連串的處理,亦即,藉由進行控制部113執行的處理。 FIG. 8 is a sequence diagram showing an example of operations in the input synchronization mode of the game system 1. In FIG. 8, similarly to FIG. 6, lowercase Roman letters (a, b, c) are appended to the end of the symbols of the operation messages IINF-1 and IINF-2. In addition, the acquisition operation message (S168, S268) shown in FIG. 8 is processing performed by the acquisition unit 111, and the reception operation message (S178, S278) is processing performed by the message receiving unit 112. In addition, the update processing (S184, S284) shown in FIG. 8 is a series of processing executed by the pre-processing unit 1131 and the post-processing unit 1132, that is, the processing executed by the execution control unit 113.

此外,表示於圖8的時刻T117、T127、及T137的間隔對應於在遊戲裝置10-1中的遊戲的更新時機的週期,時刻T118、T128、及T138的間隔對應於在遊戲裝置10-2中的遊戲的更新時機的週期。在表示於圖8的例子中,在遊戲裝置10-2中遊戲更新的時刻為較在遊戲裝置10-1中遊戲更新的時刻後面的時刻。另外,在遊戲裝置10-2中遊戲更新的時刻可為較在遊戲裝置10-1中遊戲更新的時刻前面的時刻,亦可為和在遊戲裝置10-1中遊戲更新的時刻相同的時刻。 In addition, the intervals between times T117, T127, and T137 shown in FIG. 8 correspond to the period of the update timing of the game in the game device 10-1, and the intervals between the times T118, T128, and T138 correspond to those in the game device 10-2. The cycle of the update timing of the game in. In the example shown in FIG. 8, the time when the game is updated in the game device 10-2 is a time later than the time when the game is updated in the game device 10-1. In addition, the time when the game is updated in the game device 10-2 may be a time before the time when the game is updated in the game device 10-1, or may be the same time as the time when the game is updated in the game device 10-1.

首先,在時刻T111,遊戲裝置10-1的取得部111-1取得操作訊息IINF-1a(S168)。一旦取得部111-1取得操作訊息IINF-1a,則訊息發送部114-1將操作訊息IINF-1a發送至遊戲裝置10-2(S174)。藉此,遊戲裝置10-2的訊息接收部112-2在時刻T114,接收操作訊息IINF-1a(S278)。 First, at time T111, the acquisition unit 111-1 of the game device 10-1 acquires the operation information IINF-1a (S168). Once the acquisition unit 111-1 acquires the operation information IINF-1a, the message transmission unit 114-1 transmits the operation information IINF-1a to the game device 10-2 (S174). Thereby, the message receiving unit 112-2 of the game device 10-2 receives the operation message IINF-1a at time T114 (S278).

此外,在時刻T112,遊戲裝置10-2的取得部111-2取得操作訊息IINF-2a(S268)。一旦取得部111-2取得操作訊息IINF-2a,則訊息發送部114-2發送操作訊息IINF-2a至遊戲裝置10-1(S274)。藉此,遊戲裝置10-1的訊息接收部112-1在時刻T115接收操作訊息IINF-2a(S178)。 In addition, at time T112, the acquisition unit 111-2 of the game device 10-2 acquires the operation information IINF-2a (S268). Once the obtaining unit 111-2 obtains the operation message IINF-2a, the message sending unit 114-2 sends the operation message IINF-2a to the game device 10-1 (S274). Thereby, the message receiving unit 112-1 of the game device 10-1 receives the operation message IINF-2a at the time T115 (S178).

在時刻T117,因遊戲裝置10-1及10-2的雙方的操作訊息IINF-1及IINF-2已被輸入,故遊戲裝置10-1的進行控制部113-1基於操作訊息IINF-1及IINF-2使遊戲進行(S184)。藉此,遊戲裝置10-1的遊戲的狀況更新為依據使用者U1及U2的各自的操作的狀況。 At time T117, since the operation information IINF-1 and IINF-2 of both game devices 10-1 and 10-2 have been input, the progress control unit 113-1 of the game device 10-1 is based on the operation information IINF-1 and IINF-2 makes the game progress (S184). Thereby, the status of the game of the game device 10-1 is updated to the status based on the respective operations of the users U1 and U2.

同樣地,在時刻T118,因遊戲裝置10-1及10-2的雙方的操作訊息IINF-1及IINF-2已被輸入,故遊戲裝置10-2的進行控制部113-2基於操作訊息IINF-1及IINF-2使遊戲進行(S284)。藉此,遊戲裝置10-2的遊戲的狀況更新為依據使用者U1及U2的各自的操作的狀況。 Similarly, at time T118, since the operation information IINF-1 and IINF-2 of both game devices 10-1 and 10-2 have been input, the progress control unit 113-2 of the game device 10-2 is based on the operation information IINF -1 and IINF-2 make the game progress (S284). Thereby, the status of the game of the game device 10-2 is updated to the status based on the respective operations of the users U1 and U2.

在時刻T121、T125、及T127的遊戲裝置10-1的動作除了取得操作訊息IINF-1b代替操作訊息IINF-1a以外,和在時刻T111、T115、及T117的遊戲裝置10-1的動作相同。此外,在時刻T122、T124、及T128的遊戲裝置10-2的動作除了取得操作訊息IINF-2b代替操作訊息IINF-2a以外,和在時刻T112、T114、及T118的遊戲裝置10-2的動作相同。 The operation of the game device 10-1 at the times T121, T125, and T127 is the same as the operation of the game device 10-1 at the times T111, T115, and T117, except that the operation information IINF-1b is obtained instead of the operation information IINF-1a. In addition, the actions of the game device 10-2 at times T122, T124, and T128 in addition to obtaining the operation information IINF-2b instead of the operation information IINF-2a, and the actions of the game device 10-2 at times T112, T114, and T118 the same.

在時刻T131、T135、及T137的遊戲裝置10-1的動作除了取得操作訊息IINF-1c代替操作訊息IINF-1a以外,和在時刻T111、T115、及T117的遊戲裝置10-1的動作相同。此外,在時刻T132、T134、及T138的遊戲裝置10-2的動作除了取得操作訊息IINF-2c代替操作訊息IINF-2a以外,和在時刻T112、T114、及T118的遊戲裝置10-2的動作相同。 The operation of the game device 10-1 at the times T131, T135, and T137 is the same as the operation of the game device 10-1 at the times T111, T115, and T117, except that the operation information IINF-1c is obtained instead of the operation information IINF-1a. In addition, the actions of the game device 10-2 at times T132, T134, and T138, in addition to obtaining the operation information IINF-2c instead of the operation information IINF-2a, and the actions of the game device 10-2 at times T112, T114, and T118 the same.

如此一來,在輸入同步模式中,遊戲裝置10-1的進行控制部113-1和遊戲裝置10-2的進行控制部113-2基於操作訊息IINF-1及IINF-2的組合使遊戲進行。其結果,例如,在從時刻T111至時刻T137的期間中的遊戲裝置10-1的遊戲的狀況,和在從時刻T112至時刻T138的期間中的遊戲裝置10-2的遊戲的狀況彼此一致。亦即,遊戲裝置10-1及10-2藉由在輸入同步模式使遊戲進行,和未使用輸入同步模式於遊戲的進行的習知的遊戲裝置相比,可將遊戲的狀況於兩個遊戲裝置10對齊。 In this way, in the input synchronization mode, the progress control unit 113-1 of the game device 10-1 and the progress control unit 113-2 of the game device 10-2 make the game progress based on the combination of the operation messages IINF-1 and IINF-2. . As a result, for example, the state of the game of the game device 10-1 in the period from time T111 to the time T137 and the state of the game of the game device 10-2 in the period from time T112 to time T138 coincide with each other. That is, the game devices 10-1 and 10-2 make the game progress in the input synchronization mode. Compared with the conventional game device that does not use the input synchronization mode for the progress of the game, the situation of the game can be compared between the two games. The device 10 is aligned.

另外,在表示於圖6的結果同步模式中,例如,在時刻T33,遊戲裝置10-1的遊戲的狀況更新為依據操作訊息IINF-2b的狀況。然而,在從時刻T21至時刻T25的期間中的遊戲裝置10-1的遊戲的狀況、和在從時刻T12至時刻T16的期間中的遊戲裝置10-2的遊戲的狀況不一定彼此一致。因此,結果同步模式不適合執行以角色及物件等的位置及狀態(遊戲的狀況)在遊戲裝置10-1及10-2一致為前提的事件。 In addition, in the result synchronization mode shown in FIG. 6, for example, at time T33, the status of the game of the game device 10-1 is updated to the status based on the operation information IINF-2b. However, the status of the game of the game device 10-1 during the period from time T21 to time T25 and the status of the game of the game device 10-2 during the period from time T12 to time T16 do not necessarily coincide with each other. Therefore, the result synchronization mode is not suitable for executing events based on the premise that the positions and states of characters, objects, etc. (the situation of the game) match in the game devices 10-1 and 10-2.

對此,在輸入同步模式中,如上所述,遊戲裝置10-1的遊戲的狀況和遊戲裝置10-2的遊戲的狀況一致。因此,輸入同步模式適合執行以角色及物件等的位置及狀態在遊戲裝置10-1及10-2一致為前提的事件。在此,例如,在遊戲裝置10執行的遊戲為棒球遊戲的情況下,作為以角色及物件等的位置及狀態在遊戲裝置10-1及10-2一致為前提的事件,適用於投球前阻止投球前執行的盜壘的事件。 In contrast, in the input synchronization mode, as described above, the status of the game of the game device 10-1 matches the status of the game of the game device 10-2. Therefore, the input synchronization mode is suitable for executing events based on the premise that the positions and states of characters, objects, etc. match in game devices 10-1 and 10-2. Here, for example, when the game executed by the game device 10 is a baseball game, as an event based on the premise that the positions and states of characters, objects, etc. are the same in the game devices 10-1 and 10-2, it is suitable for preventing the pitching before the ball An incident of base stealing performed before pitching.

此外,在輸入同步模式中,遊戲裝置10-1及10-2的各自在遊戲裝置10-1及10-2的雙方的操作訊息IINF-1及IINF-2一致的情況下,使遊戲進行。換言之,遊戲裝置10-1及10-2的各自使遊戲的進行待機,直到遊戲裝置10-1及10-2的雙方的操作訊息IINF-1及IINF-2一致為止。因此,在以輸入同步模式使遊戲進行的情況下的遊戲裝置10-1中的遊戲的進行和在遊戲裝置10-2中的遊戲的進行的相異的程度,為在以結果同步模式使遊戲進行的情況下的遊戲裝置10-1中的遊戲的進行和在遊戲裝置10-2中的遊戲的進行的相異的程度以下。接下來參照圖9,說明在遊戲系統1執行棒球遊戲的情況下的遊戲裝置10-1及10-2的動作。 In addition, in the input synchronization mode, each of game devices 10-1 and 10-2 causes the game to proceed when the operation information IINF-1 and IINF-2 of both game devices 10-1 and 10-2 match. In other words, each of the game devices 10-1 and 10-2 waits for the progress of the game until the operation information IINF-1 and IINF-2 of both the game devices 10-1 and 10-2 match. Therefore, the difference between the progress of the game in the game device 10-1 and the progress of the game in the game device 10-2 in the case where the game is progressed in the input synchronization mode is the difference between the progress of the game in the result synchronization mode In the case of progress, the progress of the game in the game device 10-1 and the progress of the game in the game device 10-2 are different by the degree or less. Next, referring to Fig. 9, the operations of the game devices 10-1 and 10-2 when the game system 1 executes a baseball game will be described.

圖9為表示執行棒球遊戲的遊戲系統1的動作的例子的序列圖。另外,圖9為表示在遊戲裝置10-1的使用者U1操作打者角色Cbt、遊戲裝置10-2的使用者U2操作投手角色Cpt的情況中的遊戲裝置10-1及10-2的動作的例子的序列圖。在表示於圖9的例子中,遊戲裝置10-1及10-2使從投手角色Cpt投球至打者角色Cbt打擊球物件Obl的遊戲的狀況以結果同步模式進行。另外,針對對應於在圖6進行說明的動作的步驟,附有和圖6相同的符號。 FIG. 9 is a sequence diagram showing an example of the operation of the game system 1 that executes a baseball game. In addition, FIG. 9 shows the actions of the game devices 10-1 and 10-2 when the user U1 of the game device 10-1 operates the beater character Cbt, and the user U2 of the game device 10-2 operates the pitcher character Cpt. Example sequence diagram. In the example shown in FIG. 9, the game devices 10-1 and 10-2 make the situation of the game from the pitcher character Cpt throwing to the hitting character Cbt hitting the ball object Ob1 in the result synchronization mode. In addition, the steps corresponding to the operations described in FIG. 6 are denoted by the same reference numerals as in FIG. 6.

首先,在時刻T220,一旦遊戲裝置10-2的取得部111-2取得表示投球指示的操作訊息IINF-2,則進行控制部113-2的前處理部1131-2基於操作訊息IINF-2決定「球種」及「球路」等的投球內容(S216)。並且,訊息發送 部114-2將指示投手角色Cpt的動作的開始的投球訊息,作為結果訊息RINF-2發送至遊戲裝置10-1(S218),其中投手角色遵從基於操作訊息IINF-2決定的投球內容投球。另外,決定投球內容的處理對應於使遊戲進行的處理。在以下,亦可能將投球訊息使用和結果訊息RINF-2相同的符號,稱作投球訊息RINF-2。 First, at time T220, once the acquisition unit 111-2 of the game device 10-2 acquires the operation information IINF-2 indicating the pitching instruction, the pre-processing unit 1131-2 of the control unit 113-2 determines based on the operation information IINF-2 Pitch content such as "ball type" and "ball path" (S216). And, the message is sent The section 114-2 sends a pitching message indicating the start of the action of the pitcher character Cpt as a result message RINF-2 to the game device 10-1 (S218), in which the pitcher character pitches the pitch according to the pitching content determined based on the operation information IINF-2. In addition, the process of determining the content of the pitch corresponds to the process of making the game proceed. In the following, the pitching message may also use the same symbol as the result message RINF-2, which is called pitching message RINF-2.

在時刻T221,遊戲裝置10-1的訊息接收部112-1接收投球訊息RINF-2(S132)。並且,訊息發送部114-1將表示基於投球訊息RINF-2使遊戲進行的肯定應答發送至遊戲裝置10-2(S134)。此外,進行控制部113-1的後處理部1132-1基於投球訊息RINF-2使遊戲進行。 At time T221, the message receiving unit 112-1 of the game device 10-1 receives the pitch message RINF-2 (S132). Then, the message sending unit 114-1 sends an acknowledgment indicating that the game is progressed based on the pitch message RINF-2 to the game device 10-2 (S134). In addition, the post-processing unit 1132-1 of the progress control unit 113-1 advances the game based on the pitch information RINF-2.

在時刻T223,遊戲裝置10-1的進行控制部113-1將表示基於投球訊息RINF-2更新的遊戲的狀況的投球畫面顯示於顯示部31-1(S190)。藉此,遵從基於操作訊息IINF-2決定的投球內容投球的投手角色Cpt顯示於顯示部31-1。 At time T223, the progress control unit 113-1 of the game device 10-1 displays on the display unit 31-1 a pitch screen indicating the status of the game updated based on the pitch information RINF-2 (S190). Thereby, the pitcher character Cpt that follows the pitching content determined based on the operation information IINF-2 is displayed on the display unit 31-1.

在時刻T224,遊戲裝置10-2的訊息接收部112-2接收對投球訊息RINF-2的肯定應答(S226)。藉此,進行控制部113-2的後處理部1132-2基於投球訊息RINF-2使遊戲進行。例如,後處理部1132-2使投手角色Cpt開始基於投球訊息RINF-2的投球。 At time T224, the message receiving unit 112-2 of the game device 10-2 receives an affirmative response to the pitch message RINF-2 (S226). Thereby, the post-processing unit 1132-2 of the progress control unit 113-2 advances the game based on the pitch information RINF-2. For example, the post-processing unit 1132-2 causes the pitcher character Cpt to start pitching based on the pitching information RINF-2.

在時刻T226,遊戲裝置10-2的進行控制部113-2使表示基於投球訊息RINF-2更新的遊戲的狀況的投球畫面顯示於顯示部31-2(S290)。藉此,遵從基於操作訊息IINF-2決定的投球內容投球的投手角色Cpt顯示於顯示部31-2。 At time T226, the progress control unit 113-2 of the game device 10-2 displays the pitch screen indicating the status of the game updated based on the pitch information RINF-2 on the display unit 31-2 (S290). Thereby, the pitcher character Cpt that follows the pitch content determined based on the operation information IINF-2 is displayed on the display part 31-2.

在時刻T241,一旦遊戲裝置10-1的取得部111-1取得表示打撃指示的操作訊息IINF-1,則進行控制部113-1的前處理部1131-1基於操作訊息IINF-1決定藉由打者角色Cbt的打撃的結果(S116)。並且,訊息發送部114-1 將表示基於操作訊息IINF-1決定的打撃的結果的打撃訊息作為結果訊息RINF-1發送至遊戲裝置10-2(S118)。另外,決定打撃的結果的處理對應於使遊戲進行的處理。在以下,亦可能將打撃訊息使用和結果訊息RINF-1相同的符號,稱作打撃訊息RINF-1。 At time T241, once the acquisition unit 111-1 of the game device 10-1 acquires the operation information IINF-1 indicating the hitting instruction, the pre-processing unit 1131-1 of the processing control unit 113-1 determines whether to use The hit result of the hitter character Cbt (S116). And, the message sending unit 114-1 A knock message indicating the result of the knock determined based on the operation message IINF-1 is sent to the game device 10-2 as a result message RINF-1 (S118). In addition, the process of determining the result of the hit corresponds to the process of causing the game to proceed. In the following, the strike message may also use the same symbol as the result message RINF-1, which is called strike message RINF-1.

在時刻T243,遊戲裝置10-1的進行控制部113-1使表示基於打撃訊息RINF-1更新的遊戲的狀況的打撃畫面顯示於顯示部31-1(S190)。藉此,執行基於操作訊息IINF-1的打撃的打者角色Cbt顯示於顯示部31-1。 At time T243, the progress control unit 113-1 of the game device 10-1 displays a hit screen indicating the status of the game updated based on the hit information RINF-1 on the display unit 31-1 (S190). Thereby, the hitter character Cbt who executed the hit based on the operation message IINF-1 is displayed on the display part 31-1.

在時刻T244,遊戲裝置10-2的訊息接收部112-2接收打撃訊息RINF-1(S232)。藉此,進行控制部113-2的後處理部1132-2基於打撃訊息RINF-1使遊戲進行。 At time T244, the message receiving unit 112-2 of the game device 10-2 receives the hit message RINF-1 (S232). Thereby, the post-processing unit 1132-2 of the progress control unit 113-2 advances the game based on the hit message RINF-1.

在時刻T246,遊戲裝置10-2的進行控制部113-2將表示基於打撃訊息RINF-1更新的遊戲的狀況的打撃畫面顯示於顯示部31-2(S290)。藉此,執行基於操作訊息IINF-1的打撃的打者角色Cbt顯示於顯示部31-2。接下來參照圖10,說明在盜壘指示被輸入的情況下的遊戲裝置10-1及10-2的動作。 At time T246, the progress control unit 113-2 of the game device 10-2 displays a hit screen indicating the status of the game updated based on the hit information RINF-1 on the display unit 31-2 (S290). In this way, the hitter character Cbt performing the hit based on the operation message IINF-1 is displayed on the display part 31-2. Next, referring to FIG. 10, the operations of game devices 10-1 and 10-2 in a case where a theft instruction is input will be described.

圖10為表示執行棒球遊戲的遊戲系統1的動作的別的例子的序列圖。在圖10,以在跑者角色Crn在壘上的情況當作例子說明遊戲系統1的動作。表示於圖10的動作除了盜壘指示被輸入以外,和表示於圖9的動作相同。針對在圖9進行說明的動作,省略詳細的說明。另外,在表示於圖10的例子中,於顯示於顯示部31-1的投手角色Cpt開始投球之前輸入藉由使用者U1的盜壘指示。 FIG. 10 is a sequence diagram showing another example of the operation of the game system 1 for executing a baseball game. In FIG. 10, the operation of the game system 1 is explained by taking the case where the runner character Crn is on the base as an example. The operation shown in FIG. 10 is the same as the operation shown in FIG. 9 except that a theft instruction is input. For the operations described in FIG. 9, detailed descriptions are omitted. In addition, in the example shown in FIG. 10, the base steal instruction by the user U1 is input before the pitcher character Cpt displayed on the display portion 31-1 starts to pitch the ball.

首先,在時刻T211,一旦遊戲裝置10-1的取得部111-1取得表示盜壘指示的操作訊息IINF-1,則進行控制部113-1的前處理部1131-1使跑者角色Crn開始盜壘,並基於操作訊息IINF-1使遊戲進行(S116)。並且,訊息發送部114-1將表示基於操作訊息IINF-1的盜壘開始的盜壘訊息,作為結果訊 息RINF-1發送至遊戲裝置10-2(S118)。此外,進行控制部113-1以取得部111-1取得表示盜壘指示的操作訊息IINF-1為契機,開始經過時間的測量。在以下,亦可能將盜壘訊息使用和結果訊息RINF-1相同的符號,稱作盜壘訊息RINF-1。 First, at time T211, once the acquisition unit 111-1 of the game device 10-1 acquires the operation information IINF-1 indicating the base theft instruction, the pre-processing unit 1131-1 of the control unit 113-1 starts the runner character Crn The base is stolen, and the game is played based on the operation information IINF-1 (S116). In addition, the message sending unit 114-1 sends a burglary message indicating the start of burglary based on the operation message IINF-1 as a result message. The information RINF-1 is sent to the game device 10-2 (S118). In addition, the execution control unit 113-1 starts the measurement of the elapsed time with the acquisition unit 111-1 obtaining the operation message IINF-1 indicating the burglary instruction as an opportunity. In the following, the theft message may also use the same symbol as the result message RINF-1, which is called the theft message RINF-1.

在時刻T212,遊戲裝置10-2的訊息接收部112-2接收盜壘訊息RINF-1(S232)。並且,在時刻T214,進行控制部113-2的後處理部1132-2基於盜壘訊息RINF-1使遊戲進行。例如,進行控制部113-2使表示基於盜壘訊息RINF-1更新的遊戲的狀況的跑者畫面顯示於顯示部31-2(S290)。藉此,包含執行基於操作訊息IINF-1的盜壘的跑者角色Crn的視窗WD和投球前的投手角色Cpt顯示於顯示部31-2。使用者U2藉由確認視窗WD,可得知跑者角色Crn開始盜壘一事。 At time T212, the message receiving unit 112-2 of the game device 10-2 receives the stealing message RINF-1 (S232). Then, at time T214, the post-processing unit 1132-2 of the progress control unit 113-2 advances the game based on the base theft information RINF-1. For example, the progress control unit 113-2 displays a runner screen showing the status of the game updated based on the base theft information RINF-1 on the display unit 31-2 (S290). Thereby, the window WD including the runner character Crn performing the base stealing based on the operation message IINF-1 and the pitcher character Cpt before the pitching are displayed on the display part 31-2. The user U2 can know that the runner character Crn has started to steal the base through the confirmation window WD.

另外,在圖10中,針對在使用者U2沒注意到盜壘,或者,注意到盜壘但沒牽制嘗試盜壘的跑者,並使投手角色Cpt投球的情況進行說明。 In addition, in FIG. 10, the case where the user U2 does not notice the base steal, or notices the base steal but does not discourage the runner who tries to steal the base, and makes the pitcher character Cpt throw the ball.

在時刻T220,一旦取得部111-2取得表示投球指示的操作訊息IINF-2,則前處理部1131-2基於操作訊息IINF-2決定投球內容(S216)。並且,訊息發送部114-2將投球訊息RINF-2發送至遊戲裝置10-1(S218)。 At time T220, once the obtaining unit 111-2 obtains the operation information IINF-2 indicating the pitching instruction, the pre-processing unit 1131-2 determines the content of the pitching based on the operation information IINF-2 (S216). Then, the message sending unit 114-2 sends the pitching message RINF-2 to the game device 10-1 (S218).

在時刻T221,遊戲裝置10-1的訊息接收部112-1接收投球訊息RINF-2(S132)。在表示於圖10的例子中,從進行控制部113-1開始經過時間的測量的時刻T211,至訊息接收部112-1接收投球訊息RINF-2的時刻T221為止的時間,較切換待機時間WT(「第一時間」的例子)短。亦即,訊息接收部112-1從藉由取得部111-1的操作訊息IINF-1的取得時機之時刻T211至經過切換待機時間WT為止的期間,接收投球訊息RINF-2。因此,進行控制部113-1持續藉由結果同步模式的遊戲的進行。例如,訊息發送部114-1將表 示基於投球訊息RINF-2使遊戲進行的肯定應答,發送至遊戲裝置10-2(S134)。 At time T221, the message receiving unit 112-1 of the game device 10-1 receives the pitch message RINF-2 (S132). In the example shown in FIG. 10, the time from the time T211 when the control unit 113-1 starts measuring the elapsed time to the time T221 when the message receiving unit 112-1 receives the pitching message RINF-2 is longer than the switching standby time WT (The "first time" example) is short. That is, the message receiving unit 112-1 receives the pitching information RINF-2 from the time T211 at which the operation information IINF-1 of the obtaining unit 111-1 is obtained at the timing to the elapse of the switching standby time WT. Therefore, the progress control unit 113-1 continues the progress of the game in the result synchronization mode. For example, the message sending unit 114-1 will show An affirmative response indicating the progress of the game based on the pitch message RINF-2 is transmitted to the game device 10-2 (S134).

在表示於圖10的例子中,因持續藉由結果同步模式的遊戲的進行,故時刻T220以後的遊戲裝置10-1及10-2的動作和表示於圖9的遊戲裝置10-1及10-2的動作相同。亦即,在表示於圖10的例子中,阻止盜壘的事件不在投球前發生。接下來參照圖11,說明在遊戲的進行從結果同步模式切換至輸入同步模式的情況下的遊戲裝置10-1及10-2的動作。 In the example shown in FIG. 10, since the progress of the game in the result synchronization mode continues, the actions of the game devices 10-1 and 10-2 after time T220 and the game devices 10-1 and 10 shown in FIG. 9 The action of -2 is the same. That is, in the example shown in FIG. 10, the event preventing the base stealing does not occur before the pitching. Next, referring to FIG. 11, the operations of the game devices 10-1 and 10-2 when the progress of the game is switched from the result synchronization mode to the input synchronization mode will be described.

圖11為表示執行棒球遊戲的遊戲系統1的動作的別的例子的序列圖。表示於圖11的動作除了遊戲的進行從結果同步模式切換至輸入同步模式以外,和表示於圖10的動作相同。針對圖10進行了說明的動作,省略詳細的說明。 FIG. 11 is a sequence diagram showing another example of the operation of the game system 1 for executing a baseball game. The operation shown in FIG. 11 is the same as the operation shown in FIG. 10 except that the progress of the game is switched from the result synchronization mode to the input synchronization mode. For the operations described in FIG. 10, detailed descriptions are omitted.

在時刻T311、T312、及T314的遊戲裝置10-1及10-2的一連串的動作和在表示於圖10的時刻T211、T212、及T214的遊戲裝置10-1及10-2的一連串的動作相同。例如,在時刻T314,遊戲裝置10-2的進行控制部113-2將表示基於盜壘訊息RINF-1更新的遊戲的狀況的跑者畫面顯示於顯示部31-2(S290)。 A series of actions of game devices 10-1 and 10-2 at times T311, T312, and T314 and a series of actions of game devices 10-1 and 10-2 at times T211, T212, and T214 shown in FIG. 10 the same. For example, at time T314, the progress control unit 113-2 of the game device 10-2 displays a runner screen indicating the status of the game updated based on the base theft information RINF-1 on the display unit 31-2 (S290).

在時刻T320,一旦遊戲裝置10-2的取得部111-2取得表示投球指示的操作訊息IINF-2,則前處理部1131-2基於操作訊息IINF-2決定投球內容(S216)。並且,訊息發送部114-2將投球訊息RINF-2發送至遊戲裝置10-1(S218)。 At time T320, once the acquiring unit 111-2 of the game device 10-2 acquires the operation information IINF-2 indicating the pitching instruction, the pre-processing unit 1131-2 determines the pitching content based on the operation information IINF-2 (S216). Then, the message sending unit 114-2 sends the pitching message RINF-2 to the game device 10-1 (S218).

從遊戲裝置10-2發送的投球訊息RINF-2在時刻T323到達遊戲裝置10-1。另外,時刻T323為從藉由遊戲裝置10-1的取得部111-1的操作訊息IINF-1的取得時機時刻T311,經過切換待機時間WT後的時刻T321以後的時刻。 The pitch message RINF-2 sent from the game device 10-2 arrives at the game device 10-1 at time T323. In addition, the time T323 is a time after the time T321 after the switching standby time WT has elapsed from the acquisition timing time T311 of the operation information IINF-1 by the acquisition unit 111-1 of the game device 10-1.

因此,進行控制部113-1在從時刻T311經過切換待機時間WT的時刻T321,將遊戲的進行從結果同步模式切換至輸入同步模式(S1402)。亦即,在從藉由取得部111-1取得操作訊息IINF-1的時機至經過切換待機時間WT為止,訊息接收部112-1沒接收投球訊息RINF-2的情況下,進行控制部113-1將遊戲的進行從結果同步模式切換至輸入同步模式。因遊戲的進行已從結果同步模式切換至輸入同步模式,故進行控制部113-1例如,將俯瞰依照遊戲的虛擬空間的圖像顯示於顯示部31-1。此外,訊息發送部114-1將遊戲的進行從結果同步模式切換至輸入同步模式一事通知遊戲裝置10-2(S1404)。 Therefore, the progress control unit 113-1 switches the progress of the game from the result synchronization mode to the input synchronization mode at the time T321 when the switching standby time WT has elapsed from the time T311 (S1402). That is, if the message receiving unit 112-1 does not receive the pitching information RINF-2 from the timing of obtaining the operation information IINF-1 by the obtaining unit 111-1 to the elapse of the switching standby time WT, the control unit 113- is performed. 1 Switch the progress of the game from the result synchronization mode to the input synchronization mode. Since the progress of the game has been switched from the result synchronization mode to the input synchronization mode, the progress control unit 113-1, for example, displays on the display unit 31-1 an image that overlooks the virtual space in accordance with the game. In addition, the message transmitting unit 114-1 notifies the game device 10-2 that the progress of the game has been switched from the result synchronization mode to the input synchronization mode (S1404).

在時刻T323,訊息接收部112-1如上所述,接收投球訊息RINF-2(S132)。因遊戲裝置10-1已以輸入同步模式使遊戲進行,故通知遊戲裝置10-2取消基於投球訊息RINF-2的遊戲的進行。例如,訊息發送部114-1將對投球訊息RINF-2的否定應答發送至遊戲裝置10-2(S1864)。 At time T323, the message receiving unit 112-1 receives the pitching message RINF-2 as described above (S132). Since the game device 10-1 has started the game in the input synchronization mode, the game device 10-2 is notified to cancel the game progress based on the pitch information RINF-2. For example, the message sending unit 114-1 sends a negative response to the pitch message RINF-2 to the game device 10-2 (S1864).

在時刻T324,遊戲裝置10-2的訊息接收部112-2接收表示將遊戲的進行從結果同步模式切換至輸入同步模式的切換通知。藉此,進行控制部113-2將遊戲的進行從結果同步模式切換至輸入同步模式(S2402)。藉由進行控制部113-2將遊戲的進行從結果同步模式切換至輸入同步模式,進行控制部113-2例如,使俯瞰依照遊戲的虛擬空間的圖像顯示於顯示部31-2。 At time T324, the message receiving unit 112-2 of the game device 10-2 receives a switching notification indicating that the progress of the game is switched from the result synchronization mode to the input synchronization mode. Thereby, the progress control unit 113-2 switches the progress of the game from the result synchronization mode to the input synchronization mode (S2402). By switching the progress of the game from the result synchronization mode to the input synchronization mode by the progress control unit 113-2, the progress control unit 113-2 displays, for example, an image overlooking the virtual space in accordance with the game on the display unit 31-2.

在時刻T326,遊戲裝置10-2的訊息接收部112-2接收對投球訊息RINF-2的否定應答(S2868)。藉此,進行控制部113-2在時刻T328取消基於投球訊息RINF-2的投球(S2870)。亦即,進行控制部113-2取消基於投球訊息RINF-2使遊戲進行。 At time T326, the message receiving unit 112-2 of the game device 10-2 receives a negative response to the pitch message RINF-2 (S2868). Thereby, the progress control unit 113-2 cancels the pitch based on the pitch information RINF-2 at time T328 (S2870). That is, the progress control unit 113-2 cancels the progress of the game based on the pitch information RINF-2.

遊戲的進行藉由從結果同步模式切換至輸入同步模式,跑者角色Crn、投手角色Cpt、及球物件Obl等的位置及狀態在遊戲裝置10-1及遊戲裝 置10-2一致。藉此,遊戲裝置10-1的使用者U1要執行藉由盜壘的進壘還是停止進壘,可經由觀察投手角色Cpt的狀態來判斷。另一方面,遊戲裝置10-2的使用者U2可經由觀察跑者角色Crn的狀態來決定藉由投手角色Cpt的球物件Obl的送球方向。接下來參照圖12,說明遊戲裝置10的動作流程。在以下,亦可能有不特別區別使用者U1及U2,而是稱為使用者U的情況。 The progress of the game is switched from the result synchronization mode to the input synchronization mode. The positions and states of the runner character Crn, the pitcher character Cpt, and the ball object Obl are displayed on the game device 10-1 and the game equipment. Set 10-2 to be consistent. In this way, whether the user U1 of the game device 10-1 performs an entry by stealing or stopping the entry can be judged by observing the state of the pitcher character Cpt. On the other hand, the user U2 of the game device 10-2 can determine the delivery direction of the ball object Ob1 by the pitcher character Cpt by observing the state of the runner character Crn. Next, referring to FIG. 12, the operation flow of the game device 10 will be described. In the following, there may be cases where the users U1 and U2 are not particularly distinguished, but are referred to as the user U.

圖12為表示遊戲裝置10的動作的例子的流程圖。表示於圖12的動作配合使遊戲進行的更新時機執行。例如,表示於圖12的動作以和更新時機的週期相同的週期反覆執行。另外,針對對應於在圖9進行說明的動作的步驟附有和圖9相同的符號。 FIG. 12 is a flowchart showing an example of the operation of the game device 10. The actions shown in FIG. 12 are executed in accordance with the update timing of the game progress. For example, the operation shown in FIG. 12 is repeatedly executed in the same cycle as the cycle of the update timing. In addition, the steps corresponding to the operations described in FIG. 9 are denoted by the same reference numerals as those in FIG. 9.

首先,在步驟S100中,進行控制部113判定是否以結果同步模式使遊戲進行。在於步驟S100中的判定的結果為肯定的情況下,亦即,在進行控制部113以結果同步模式使遊戲進行的情況下,進行控制部113在步驟S110中,執行藉由結果同步模式的遊戲進行處理後,將處理推進至步驟S190。另一方面,在於步驟S100中的判定的結果為否定的情況下,亦即,在進行控制部113以輸入同步模式使遊戲進行的情況下,進行控制部113在步驟S160中,執行藉由輸入同步模式的遊戲進行處理後,將處理推進至步驟S190。另外,藉由結果同步模式的遊戲進行處理的詳細於圖13及圖14進行說明。此外,藉由輸入同步模式的遊戲進行處理的詳細於圖15及圖16進行說明。 First, in step S100, the progress control unit 113 determines whether to progress the game in the result synchronization mode. In the case where the result of the determination in step S100 is affirmative, that is, when the progress control unit 113 makes the game progress in the result synchronization mode, the progress control unit 113 executes the game in the result synchronization mode in step S110 After the processing is performed, the processing is advanced to step S190. On the other hand, in the case where the result of the determination in step S100 is negative, that is, in the case where the progress control unit 113 performs the game in the input synchronization mode, the progress control unit 113 executes by input in step S160 After the game in the synchronous mode is processed, the process proceeds to step S190. In addition, the details of the game processing in the result synchronization mode will be described in FIGS. 13 and 14. In addition, the details of the processing performed by the game in the input synchronization mode are described in FIGS. 15 and 16.

在步驟S190中,進行控制部113使表示藉由步驟S110或者步驟S160的處理的遊戲的進行的結果的圖像IMG顯示於顯示部31。 In step S190, the progress control unit 113 displays on the display unit 31 an image IMG indicating the result of the progress of the game by the processing of step S110 or step S160.

接下來,在步驟S192中,進行控制部113判定是否使遊戲結束。例如,進行控制部113在取得部111取得表示指示遊戲的結束的操作的操作訊息IINF的情況下,判定使遊戲結束。在於步驟S192中的判定的結果為肯定 的情況下,進行控制部113使遊戲結束。另一方面,在於步驟S192中的判定的結果為否定的情況,進行控制部113將處理返回步驟S100,並使遊戲持續。接下來參照圖13及圖14,說明藉由結果同步模式的遊戲進行處理。 Next, in step S192, the progress control unit 113 determines whether to end the game. For example, when the acquisition unit 111 acquires the operation information IINF indicating the operation for instructing the end of the game, the progress control unit 113 determines to end the game. The result of the determination in step S192 is affirmative In the case of, the progress control unit 113 ends the game. On the other hand, if the result of the determination in step S192 is negative, the progress control unit 113 returns the process to step S100 and continues the game. Next, referring to FIG. 13 and FIG. 14, the processing of the game in the result synchronization mode will be described.

圖13為表示藉由結果同步模式的遊戲進行處理的例子的流程圖。另外,圖13的步驟S112的處理在於圖12的步驟S100中的判定的結果為肯定的情況下執行。亦即,表示於圖13的動作在結果同步模式持續的期間中,以和更新時機的週期相同的週期反覆執行。另外,步驟S114-S122的一連串的處理為依據藉由取得部111取得的操作訊息IINF的處理的例子。此外,步驟S124-S128的一連串的處理為依據對發送至其他遊戲裝置10的結果訊息RINF的肯定應答的處理的例子。步驟S132-S136的一連串的處理為依據藉由訊息接收部112接收的結果訊息RINF的處理的例子。 FIG. 13 is a flowchart showing an example of processing by a game in the result synchronization mode. In addition, the processing of step S112 in FIG. 13 is executed when the result of the determination in step S100 in FIG. 12 is affirmative. That is, the operation shown in FIG. 13 is repeatedly executed in the same period as the period of the update timing during the period during which the result synchronization mode continues. In addition, the series of processing in steps S114 to S122 is an example of processing based on the operation information IINF acquired by the acquisition unit 111. In addition, the series of processing in steps S124-S128 is an example of processing based on the affirmative response to the result message RINF transmitted to the other game device 10. The series of processing in steps S132-S136 is an example of processing based on the result message RINF received by the message receiving unit 112.

在步驟S112中,取得部111判定操作是否已對操作部170執行。在於步驟S112中的判定的結果為肯定的情況下,亦即,在操作已對操作部170執行的情況下,取得部111取得在步驟S114的操作訊息IINF,並將處理推進至步驟S116。另一方面,在於步驟S112中的判定的結果為否定的情況,亦即,在操作沒有對操作部170執行的情況下,進行控制部113將處理推進至步驟S124。亦即,在操作沒有對操作部170執行的情況下,步驟S114-S122的一連串的處理不被執行。 In step S112, the acquisition unit 111 determines whether an operation has been performed on the operation unit 170. In the case where the result of the determination in step S112 is affirmative, that is, when the operation has been performed on the operation unit 170, the acquisition unit 111 acquires the operation information IINF in step S114 and advances the process to step S116. On the other hand, in the case where the result of the determination in step S112 is negative, that is, when the operation is not performed on the operation unit 170, the progress control unit 113 advances the process to step S124. In other words, if the operation is not performed on the operation unit 170, the series of processes in steps S114 to S122 are not performed.

在步驟S116中,進行控制部113的前處理部1131執行在基於取得部111取得的操作訊息IINF執行前處理,並使遊戲進行。並且,進行控制部113將處理推進至步驟S118。 In step S116, the pre-processing unit 1131 of the progress control unit 113 executes the pre-processing based on the operation information IINF acquired by the acquisition unit 111, and advances the game. Then, the progress control unit 113 advances the processing to step S118.

在步驟S118中,訊息發送部114通過通訊部150將表示步驟S116的前處理的結果的結果訊息RINF發送至其他遊戲裝置10,並將處理推進至步驟S120。 In step S118, the message sending unit 114 sends the result message RINF indicating the result of the preprocessing of step S116 to the other game device 10 through the communication unit 150, and advances the process to step S120.

另外,在表示於在步驟S114取得的操作訊息IINF的操作為沒必要反映於在其他遊戲裝置10中的遊戲的進行的操作的情況下,步驟S118的處理可以被省略。亦即,在表示於在取得部111取得的操作訊息IINF的操作為沒必要反映於在其他遊戲裝置10中的遊戲的進行的操作的情況下,結果訊息RINF至其他遊戲裝置10的發送可以被省略。 In addition, in the case where the operation indicated in the operation information IINF acquired in step S114 is not necessarily reflected in the progress of the game in the other game device 10, the processing of step S118 may be omitted. That is, in the case where the operation indicated in the operation information IINF acquired by the acquisition unit 111 is not necessarily reflected in the progress of the game in the other game device 10, the transmission of the result message RINF to the other game device 10 can be Omitted.

在步驟S120中,進行控制部113的後處理部1132判定基於步驟S116的前處理的結果的後處理是否等待肯定應答。另外,等待肯定應答的後處理為例如,待機至訊息接收部112接收從其他遊戲裝置10對在步驟S118發送的結果訊息RINF的肯定應答為止的後處理。因此,例如,在基於步驟S116的前處理的結果的後處理為根據從其他遊戲裝置10對在步驟S118發送的結果訊息RINF的應答決定是否執行的後處理的情況下,後處理部1132判定等待肯定應答。 In step S120, the post-processing unit 1132 of the execution control unit 113 determines whether the post-processing based on the result of the pre-processing in step S116 is waiting for an affirmative response. In addition, the post-processing of waiting for an acknowledgment is, for example, a post-processing that waits until the message receiving unit 112 receives an acknowledgment from the other game device 10 to the result message RINF transmitted in step S118. Therefore, for example, when the post-processing based on the result of the pre-processing in step S116 is a post-processing that determines whether to execute based on the response from the other game device 10 to the result message RINF transmitted in step S118, the post-processing unit 1132 determines to wait Affirmative answer.

此外,例如,在基於步驟S116的前處理的結果的後處理為與其他遊戲裝置10的遊戲的狀況等無關地被執行的處理的情況下,後處理部1132判定非等待肯定應答。在於步驟S120中的判定的結果為肯定的情況下,亦即,在後處理的執行待機至訊息接收部112接收肯定應答為止的情況下,後處理部1132將處理推進至步驟S124。另一方面,在於步驟S120中的判定的結果為否定的情況下,亦即,在後處理被與其他遊戲裝置10的遊戲的狀況等無關地執行的情況下,後處理部1132將處理推進至步驟S122。 In addition, for example, when the post-processing based on the result of the pre-processing of step S116 is a process that is executed regardless of the state of the game of the other game device 10 or the like, the post-processing unit 1132 determines that the affirmative response is not waiting. When the result of the determination in step S120 is affirmative, that is, when the execution of the post-processing waits until the message receiving unit 112 receives an affirmative response, the post-processing unit 1132 advances the processing to step S124. On the other hand, in the case where the result of the determination in step S120 is negative, that is, in the case where the post-processing is executed regardless of the state of the game of the other game device 10 or the like, the post-processing unit 1132 advances the processing to Step S122.

在步驟S122中,進行控制部113的後處理部1132基於步驟S116的前處理的結果執行後處理,並使遊戲進行。藉此,遊戲的狀況對依據在步驟S114取得的操作訊息IINF的狀況更新。進行控制部113執行後處理後,將處理推進至步驟S130。在說明步驟S130以後的動作之前,說明步驟S124-S128的一連串的處理。如上所述,步驟S124的處理在於步驟S112中的判定的結 果為否定的情況下,或者,在於步驟S120中的判定的結果為肯定的情況下執行。 In step S122, the post-processing unit 1132 of the progress control unit 113 executes the post-processing based on the result of the pre-processing of step S116, and causes the game to proceed. Thereby, the status of the game is updated to the status based on the operation information IINF obtained in step S114. After the execution control unit 113 executes the post-processing, the processing proceeds to step S130. Before describing the operations after step S130, a series of processing of steps S124-S128 will be described. As described above, the processing of step S124 is at the end of the determination in step S112. If the result is negative, or if the result of the determination in step S120 is affirmative, it is executed.

在步驟S124中,訊息接收部112判定對發送至其他遊戲裝置10的結果訊息RINF的肯定應答是否到達通訊部150。在於步驟S126中的判定的結果為肯定的情況下,亦即,在肯定應答到達通訊部150的情況,訊息接收部112將處理推進至步驟S126。另一方面,在步驟S126中的判定的結果為否定的情況,亦即,在肯定應答沒有到達通訊部150的情況,訊息接收部112將處理推進至步驟S130。亦即,在肯定應答沒有到達通訊部150的情況,步驟S126及S128的處理不執行。 In step S124, the message receiving unit 112 determines whether the affirmative response to the result message RINF transmitted to the other game device 10 has reached the communication unit 150. When the result of the determination in step S126 is affirmative, that is, when the affirmative response reaches the communication unit 150, the message receiving unit 112 advances the process to step S126. On the other hand, when the result of the determination in step S126 is negative, that is, when the affirmative response does not reach the communication unit 150, the message receiving unit 112 advances the process to step S130. That is, if the affirmative response does not reach the communication unit 150, the processing of steps S126 and S128 is not executed.

在步驟S126中,訊息接收部112接收對結果訊息RINF的肯定應答,並將處理推進至步驟S128。在步驟S128中,進行控制部113的後處理部1132基於對肯定應答的結果訊息RINF執行後處理,並使遊戲進行。亦即,進行控制部113的後處理部1132執行待機直到接收肯定應答為止的後處理。藉此,遊戲的狀況依據在取得部111取得的操作訊息IINF的狀況更新。進行控制部113執行後處理後,將處理推進至步驟S130。 In step S126, the message receiving unit 112 receives the positive response to the result message RINF, and advances the process to step S128. In step S128, the post-processing unit 1132 of the progress control unit 113 performs post-processing based on the result message RINF of the affirmative response, and advances the game. That is, the post-processing unit 1132 of the performing control unit 113 performs post-processing that waits until an acknowledgement is received. Thereby, the status of the game is updated based on the status of the operation information IINF acquired by the acquiring unit 111. After the execution control unit 113 executes the post-processing, the processing proceeds to step S130.

在步驟S130中,訊息接收部112判定其他遊戲裝置10的結果訊息RINF是否到達通訊部150。在於步驟S130中的判定的結果為肯定的情況下,亦即,在其他遊戲裝置10的結果訊息RINF到達了通訊部150的情況下,訊息接收部112將處理推進至步驟S132。另一方面,在於步驟S130中的判定的結果為否定的情況下,亦即,在其他遊戲裝置10的結果訊息RINF沒有到達通訊部150的情況下,訊息接收部112將處理推進至步驟S140。亦即,在其他遊戲裝置10的結果訊息RINF沒有到達通訊部150的情況下,步驟S132-S136的一連串的處理不執行。 In step S130, the message receiving unit 112 determines whether the result message RINF of the other game device 10 has reached the communication unit 150. When the result of the determination in step S130 is affirmative, that is, when the result message RINF of the other game device 10 reaches the communication unit 150, the message receiving unit 112 advances the process to step S132. On the other hand, when the result of the determination in step S130 is negative, that is, when the result message RINF of the other game device 10 does not reach the communication unit 150, the message receiving unit 112 advances the process to step S140. That is, if the result message RINF of the other game device 10 does not reach the communication unit 150, the series of processes in steps S132-S136 are not executed.

在步驟S132中,訊息接收部112接收表示在其他遊戲裝置10執行的前處理的結果的結果訊息RINF,並將處理推進至步驟S134。在步驟S134中,訊息發送部114將對在訊息接收部112接收的結果訊息RINF的肯定應答,發送至其他遊戲裝置10。另外,訊息發送部114在進行控制部113的後處理部1132不執行以結果訊息RINF為基礎的後處理的情況下,亦可將否定應答代替肯定應答發送至其他遊戲裝置10。 In step S132, the message receiving unit 112 receives the result message RINF indicating the result of the pre-processing performed on the other game device 10, and advances the processing to step S134. In step S134, the message sending unit 114 sends an affirmative response to the result message RINF received by the message receiving unit 112 to the other game device 10. In addition, when the post-processing unit 1132 of the processing control unit 113 does not perform post-processing based on the result message RINF, the message sending unit 114 may send a negative response to the other game device 10 instead of the positive response.

接下來,在步驟S136中,進行控制部113的後處理部1132基於在訊息接收部112接收的結果訊息RINF執行後處理,並使遊戲進行。藉此,遊戲狀況更新為依據結果訊息RINF的狀況(亦即,依據對其他遊戲裝置10的操作部170執行的操作的狀況)。進行控制部113在後處理執行之後,將處理推進至步驟S140。 Next, in step S136, the post-processing unit 1132 of the progress control unit 113 executes post-processing based on the result message RINF received by the message receiving unit 112, and advances the game. Thereby, the game status is updated to the status based on the result information RINF (that is, the status based on the operation performed on the operation unit 170 of the other game device 10). After the execution of the post-processing, the progress control unit 113 advances the processing to step S140.

在步驟S140中,進行控制部113執行關於將遊戲的進行從結果同步模式切換至輸入同步模式的控制的切換控制處理。切換控制處理的詳細在圖14進行說明。 In step S140, the progress control unit 113 executes a switching control process for switching the progress of the game from the result synchronization mode to the input synchronization mode. The details of the switching control processing are described in FIG. 14.

另外,藉由結果同步模式的遊戲進行處理不限定於表示於圖13的例子。例如,步驟S112的判定、步驟S124的判定、及步驟S130的判定等,亦可藉由進行控制部113執行。此外,步驟S112-S122的一連串的處理、步驟S124-S128的一連串的處理、步驟S130-S136的一連串的處理、及步驟S140的切換控制處理,亦可並列執行。接下來參照圖14,說明步驟S140的切換控制處理。 In addition, the game progress processing in the result synchronization mode is not limited to the example shown in FIG. 13. For example, the determination of step S112, the determination of step S124, and the determination of step S130 may also be executed by the execution control unit 113. In addition, the series of processing of steps S112-S122, the series of processing of steps S124-S128, the series of processing of steps S130-S136, and the switching control processing of step S140 may be executed in parallel. Next, referring to FIG. 14, the switching control process of step S140 will be described.

圖14為表示切換控制處理的例子的流程圖。另外,表示於圖14的切換控制處理為表示於圖13的步驟S140的切換控制處理的例子。因此,表示於圖14的切換控制處理在結果同步模式持續的期間中,以更新時機的週期相同的週期反覆執行。 Fig. 14 is a flowchart showing an example of switching control processing. In addition, the switching control process shown in FIG. 14 is an example of the switching control process shown in step S140 in FIG. 13. Therefore, the switching control process shown in FIG. 14 is repeatedly executed at the same period as the update timing during the period during which the result synchronization mode continues.

在步驟S1400中,進行控制部113判定是否將遊戲的進行從結果同步模式切換至輸入同步模式。例如,在訊息接收部112從其他遊戲裝置10接收到表示將遊戲的進行從結果同步模式切換至輸入同步模式的切換通知的情況下,進行控制部113判定將遊戲的進行切換至輸入同步模式。或者,在訊息接收部112從取得部111取得表示盜壘指示的操作訊息IINF至經過切換待機時間WT為止沒有接收到投球訊息RINF的情況下,進行控制部113判定將遊戲的進行切換至輸入同步模式。 In step S1400, the progress control unit 113 determines whether to switch the progress of the game from the result synchronization mode to the input synchronization mode. For example, when the message receiving unit 112 receives a switching notification from the other game device 10 indicating that the progress of the game is switched from the result synchronization mode to the input synchronization mode, the progress control unit 113 determines to switch the progress of the game to the input synchronization mode. Or, when the message receiving unit 112 obtains the operation information IINF indicating the base stealing instruction from the obtaining unit 111 and does not receive the pitching information RINF until the switching standby time WT elapses, the progress control unit 113 determines that the progress of the game is switched to the input synchronization mode.

在於步驟S1400中的判定的結果為肯定的情況下,亦即,在將遊戲的進行切換至輸入同步模式的情況下,進行控制部113將處理推進至步驟S1402。另一方面,在於步驟S1400中的判定的結果為否定的情況下,亦即,在以結果同步模式持續的情況下,進行控制部113將處理推進至步驟S1406。因此,步驟S1402及S1404的一連串的處理在將遊戲的進行切換至輸入同步模式的情況執行,而步驟S1406-S1414的一連串的處理在以結果同步模式持續的情況下執行。 When the result of the determination in step S1400 is affirmative, that is, when the progress of the game is switched to the input synchronization mode, the progress control unit 113 advances the process to step S1402. On the other hand, when the result of the determination in step S1400 is negative, that is, when the result synchronization mode continues, the progress control unit 113 advances the process to step S1406. Therefore, the series of processes in steps S1402 and S1404 are executed when the progress of the game is switched to the input synchronization mode, and the series of processes in steps S1406-S1414 are executed in the case where the result synchronization mode continues.

在步驟S1402中,進行控制部113將遊戲的進行從結果同步模式切換至輸入同步模式。另外,進行控制部113至上次的更新時機為止,在於後述步驟S1408已開始經過時間的測量的情況下,將遊戲的進行從結果同步模式切換至輸入同步模式後,結束經過時間的測量。進行控制部113在將遊戲的進行從結果同步模式切換至輸入同步模式後,將處理推進至步驟S1404。 In step S1402, the progress control unit 113 switches the progress of the game from the result synchronization mode to the input synchronization mode. In addition, the control unit 113 performs the elapsed time measurement up to the last update timing, when the measurement of the elapsed time has been started in step S1408 described later, after switching the progress of the game from the result synchronization mode to the input synchronization mode, the measurement of the elapsed time is ended. The progress control unit 113 advances the process to step S1404 after switching the progress of the game from the result synchronization mode to the input synchronization mode.

在步驟S1404中,訊息發送部114將表示將遊戲的進行從結果同步模式切換至輸入同步模式的切換通知發送至其他遊戲裝置10,並結束切換控制處理。另外,在進行控制部113依據從其他遊戲裝置10接收的切換通知將遊戲的進行切換至輸入同步模式的情況下,步驟S1404的處理亦可省略。或者,在進行控制部113依據從其他遊戲裝置10接收到的切換通知將遊戲的 進行切換至輸入同步模式的情況下,在步驟S1404發送的切換通知亦可作為其他遊戲裝置10用以確認已切換至輸入同步模式的訊息使用。 In step S1404, the message sending unit 114 sends a switching notification indicating that the progress of the game is switched from the result synchronization mode to the input synchronization mode to the other game device 10, and ends the switching control process. In addition, when the progress control unit 113 switches the progress of the game to the input synchronization mode in accordance with the switching notification received from the other game device 10, the processing of step S1404 may be omitted. Alternatively, the progress control unit 113 controls the game's status in accordance with the switching notification received from the other game device 10 In the case of switching to the input synchronization mode, the switching notification sent in step S1404 can also be used as a message for other game devices 10 to confirm that the input synchronization mode has been switched.

接下來,針對在於步驟S1400中的判定的結果為否定的情況下(亦即,在結果同步模式持續的情況下)執行的步驟S1406-S1414的一連串的處理進行說明。 Next, a series of processes of steps S1406-S1414 executed when the result of the determination in step S1400 is negative (that is, when the result synchronization mode continues) will be described.

在步驟S1406中,進行控制部113判定取得部111是否在這次的更新時機已取得表示盜壘指示的操作訊息IINF。在於步驟S1406中的判定的結果為肯定的情況下,亦即,在取得部111在這次的更新時機已取得表示盜壘指示的操作訊息IINF的情況下,進行控制部113開始在步驟S1408中經過時間的測量,並結束切換控制處理。另一方面,在於步驟S1406中判定的結果為否定的情況下,亦即,在取得部111在這次的更新時機未取得表示盜壘指示的操作訊息IINF的情況下,進行控制部113將處理推進至步驟S1410。 In step S1406, the execution control unit 113 determines whether or not the acquisition unit 111 has acquired the operation information IINF indicating the burglary instruction at this update timing. In the case where the result of the determination in step S1406 is affirmative, that is, in the case where the obtaining unit 111 has obtained the operation information IINF indicating the burglary instruction at this update timing, the execution control unit 113 starts to pass in step S1408 Time measurement, and end the switching control process. On the other hand, in the case where the result of the determination in step S1406 is negative, that is, in the case where the obtaining unit 111 has not obtained the operation information IINF indicating the burglary instruction at this update timing, the processing control unit 113 advances the process Go to step S1410.

在步驟S1410中,進行控制部113判定取得部111至上次的更新時機為止是否已完成取得表示盜壘指示的操作訊息IINF。在於步驟S1410中判定的結果為肯定的情況下,亦即,在取得部111已完成取得表示盜壘指示的操作訊息IINF的情況下,進行控制部113將處理推進至步驟S1412。另一方面,在於步驟S1410中的判定的結果為否定的情況下,亦即,在取得部111沒有取得表示盜壘指示的操作訊息IINF的情況下,進行控制部113不開始經過時間的測量,結束切換控制處理。 In step S1410, the progress control unit 113 determines whether or not the acquisition unit 111 has completed acquiring the operation information IINF indicating the burglary instruction up to the previous update timing. In the case where the result of the determination in step S1410 is affirmative, that is, in the case where the acquisition unit 111 has completed the acquisition of the operation information IINF indicating the burglary instruction, the progress control unit 113 advances the process to step S1412. On the other hand, when the result of the determination in step S1410 is negative, that is, when the acquisition unit 111 does not acquire the operation information IINF indicating the burglary instruction, the control unit 113 does not start the measurement of the elapsed time, and End the switching control process.

在步驟S1412中,進行控制部113判定訊息接收部112是否在這次的更新時機已接收到投球訊息RINF。在於步驟S1412中的判定的結果為肯定的情況下,亦即,在訊息接收部112在這次的更新時機已接收到投球訊息RINF的情況下,進行控制部113結束在步驟S1414中經過時間的測量,並結束切換控制處理。亦即,在從取得部111取得表示盜壘指示的操作訊息IINF 至經過切換待機時間WT為止的期間,訊息接收部112接收到投球訊息RINF的情況下,進行控制部113結束經過時間的測量後,結束切換控制處理。另一方面,在於步驟S1412中的判定的結果為否定的情況下,亦即,在訊息接收部112在這次的更新時機沒有接收到投球訊息RINF的情況下,進行控制部113在持續經過時間的測量的狀態結束切換控制處理。接下來參照圖15,說明藉由輸入同步模式的遊戲進行處理。 In step S1412, the progress control unit 113 determines whether the message receiving unit 112 has received the pitch message RINF at this update timing. In the case where the result of the determination in step S1412 is affirmative, that is, when the message receiving unit 112 has received the pitching information RINF at this update timing, the execution control unit 113 ends the measurement of the elapsed time in step S1414 , And end the switching control process. That is, when the operation information IINF indicating the stolen base instruction is obtained from the obtaining unit 111 When the message receiving unit 112 receives the pitching message RINF until the switching standby time WT has elapsed, the control unit 113 measures the elapsed time after which the control unit 113 ends, and then ends the switching control process. On the other hand, when the result of the determination in step S1412 is negative, that is, when the message receiving unit 112 has not received the pitching information RINF at this update timing, the control unit 113 performs the control unit 113 to continue the elapsed time. The state of the measurement ends the switching control process. Next, referring to FIG. 15, the processing by the game input synchronization mode will be described.

圖15為表示藉由輸入同步模式的遊戲進行處理的例子的流程圖。另外,表示於圖15的動作為表示於圖12的步驟S160(藉由輸入同步模式的遊戲進行處理)的例子。因此,圖15的步驟S168的處理在於圖12的步驟S100中的判定的結果為否定的情況下執行。亦即,表示於圖15的動作在輸入同步模式持續的期間中,以和更新時機的週期相同的週期反覆執行。另外,步驟S166-S184的一連串的處理和步驟S186的結果訊息取消處理亦可並列執行。 Fig. 15 is a flowchart showing an example of processing performed by a game in the input synchronization mode. In addition, the operation shown in FIG. 15 is an example shown in step S160 (processing by the game in the input synchronization mode) shown in FIG. 12. Therefore, the processing of step S168 in FIG. 15 is executed when the result of the determination in step S100 in FIG. 12 is negative. That is, the operation shown in FIG. 15 is repeatedly executed in the same cycle as the cycle of the update timing during the duration of the input synchronization mode. In addition, the series of processing of steps S166-S184 and the result message cancellation processing of step S186 may also be executed in parallel.

在步驟S166中,取得部111判定操作是否已對操作部170執行。在於步驟S166中的判定的結果為肯定的情況下,亦即,在操作已對操作部170執行的情況下,取得部111在步驟S168中取得操作訊息IINF,並將處理推進至步驟S170。另一方面,在於步驟S166中的判定的結果為否定的情況下,亦即,在操作未對操作部170執行的情況下,進行控制部113將處理推進至步驟S176。 In step S166, the acquisition unit 111 determines whether an operation has been performed on the operation unit 170. In the case where the result of the determination in step S166 is affirmative, that is, when the operation has been performed on the operation unit 170, the acquisition unit 111 acquires the operation information IINF in step S168 and advances the process to step S170. On the other hand, in the case where the result of the determination in step S166 is negative, that is, in the case where the operation is not performed on the operation unit 170, the progress control unit 113 advances the process to step S176.

在步驟S170中,進行控制部113儲存在步驟S168取得的操作訊息IINF於儲存部130。接下來,在步驟S174中,訊息發送部114將在步驟S168取得的操作訊息IINF發送至其他遊戲裝置10,並將處理推進至步驟S176。 In step S170, the execution control unit 113 stores the operation information IINF obtained in step S168 in the storage unit 130. Next, in step S174, the message sending unit 114 sends the operation message IINF acquired in step S168 to the other game device 10, and advances the process to step S176.

在步驟S176中,訊息接收部112判定其他遊戲裝置10的操作訊息IINF是否到達通訊部150。在於步驟S176中的判定的結果為肯定的情況下, 亦即,在其他遊戲裝置10的操作訊息IINF已到達通訊部150的情況下,訊息接收部112在步驟S178中接收操作訊息IINF,並將處理推進至步驟S180。另一方面,在於步驟S176中的判定的結果為否定的情況下,亦即,在其他遊戲裝置10的操作訊息IINF未到達通訊部150的情況下,訊息接收部112將處理推進至步驟S182。在步驟S180中,進行控制部113儲存在訊息接收部112接收的操作訊息IINF於儲存部130,並將處理推進至步驟S182。 In step S176, the message receiving unit 112 determines whether the operation message IINF of the other game device 10 has reached the communication unit 150. In the case where the result of the determination in step S176 is affirmative, That is, when the operation information IINF of the other game device 10 has reached the communication unit 150, the message receiving unit 112 receives the operation information IINF in step S178, and advances the process to step S180. On the other hand, when the result of the determination in step S176 is negative, that is, when the operation information IINF of the other game device 10 does not reach the communication unit 150, the message receiving unit 112 advances the process to step S182. In step S180, the progress control unit 113 stores the operation message IINF received by the message receiving unit 112 in the storage unit 130, and advances the process to step S182.

在步驟S182中,進行控制部113判定在取得部111取得的操作訊息IINF和在訊息接收部112接收的操作訊息IINF的雙方的操作訊息IINF是否一致。在於步驟S182中的判定的結果為肯定的情況下,亦即,在雙方的操作訊息IINF一致的情況下,進行控制部113將處理推進至步驟S184。另一方面,在於步驟S182中的判定的結果為否定的情況下,進行控制部113將處理推進至步驟S186。亦即,步驟S184的更新處理直到在取得部111取得的操作訊息IINF和在訊息接收部112接收的操作訊息IINF的雙方一致為止不執行。 In step S182, the execution control unit 113 determines whether the operation information IINF acquired by the acquisition unit 111 and the operation information IINF received by the message reception unit 112 are identical. In the case where the result of the determination in step S182 is affirmative, that is, in the case where the operation information IINF of both parties matches, the progress control unit 113 advances the process to step S184. On the other hand, when the result of the determination in step S182 is negative, the progress control unit 113 advances the process to step S186. That is, the update process of step S184 is not executed until both the operation information IINF acquired by the acquisition unit 111 and the operation information IINF received by the message reception unit 112 agree.

在步驟S184中,進行控制部113基於在取得部111取得的操作訊息IINF和在訊息接收部112接收的操作訊息IINF的雙方更新遊戲的狀況,並使遊戲進行。進行控制部113於使遊戲進行後,將處理推進至步驟S186。 In step S184, the progress control unit 113 updates the state of the game based on both the operation information IINF acquired by the acquisition unit 111 and the operation information IINF received by the message reception unit 112, and advances the game. After the progress control unit 113 advances the game, the processing proceeds to step S186.

在步驟S186中,進行控制部113執行結果訊息取消處理。結果訊息取消處理為例如,遊戲的進行切換至輸入同步模式之後,用以取消關於結果同步模式的處理的處理。結果訊息取消處理的詳細於圖16進行說明。 In step S186, the execution result message cancellation process of the control unit 113 is performed. The result message cancellation processing is, for example, a processing for canceling the processing of the result synchronization mode after the progress of the game is switched to the input synchronization mode. The details of the result message cancellation processing are described in FIG. 16.

另外,在於輸入同步模式使遊戲進行的情況下的遊戲裝置10的動作,不限定於表示於圖15的例子。例如,步驟S174的處理亦可在步驟S170的處理之前執行。此外,步驟S166-S174的一連串的處理可在步驟S176-S180的一連串的處理之後執行,亦可和步驟S176-S180的一連串的處理並列執行。此外,進行控制部113亦可將在取得部111取得的操作訊息IINF及在訊 息接收部112接收的操作訊息IINF,儲存於非儲存部130的別的儲存部。接下來參照圖16,說明步驟S186的結果訊息取消處理。 In addition, the operation of the game device 10 when the game is played in the input synchronization mode is not limited to the example shown in FIG. 15. For example, the processing of step S174 may be executed before the processing of step S170. In addition, the series of processing in steps S166-S174 may be executed after the series of processing in steps S176-S180, or may be executed in parallel with the series of processing in steps S176-S180. In addition, the progress control unit 113 may also combine the operation information IINF acquired by the acquisition unit 111 and the The operation message IINF received by the information receiving unit 112 is stored in another storage unit other than the storage unit 130. Next, referring to FIG. 16, the result message cancellation processing of step S186 will be described.

圖16為表示結果訊息取消處理的例子的流程圖。另外,表示於圖16的結果訊息取消處理為表示於圖15的步驟S186的結果訊息取消處理的例子。因此,步驟S1860的處理於圖15的步驟S184的更新處理執行後,或者在於圖15的步驟S182中的判定的結果為否定的情況下執行。 Fig. 16 is a flowchart showing an example of result message cancellation processing. In addition, the result message cancellation processing shown in FIG. 16 is an example of the result message cancellation processing shown in step S186 in FIG. 15. Therefore, the process of step S1860 is executed after the update process of step S184 in FIG. 15 is executed, or if the result of the determination in step S182 of FIG. 15 is negative.

在步驟S1860中,訊息接收部112判定表示在其他遊戲裝置10中的藉由結果同步模式的前處理的結果的結果訊息RINF是否到達通訊部150。在於步驟S1860中的判定的結果為肯定的情況下,亦即,在其他遊戲裝置10的結果訊息RINF到達通訊部150的情況下,訊息接收部112在步驟S1862中接收結果訊息RINF,並將處理推進至步驟S1864。在步驟S1864中,訊息發送部114將對結果訊息RINF的否定應答發送至其他遊戲裝置10,並結束結果訊息取消處理。另一方面,在於步驟S1862中的判定的結果為否定的情況下,亦即,在其他遊戲裝置10的結果訊息RINF沒到達通訊部150的情況下,訊息接收部112將處理推進至步驟S1866。 In step S1860, the message receiving unit 112 determines whether the result message RINF indicating the result of the pre-processing in the result synchronization mode in the other game device 10 has reached the communication unit 150. In the case where the result of the determination in step S1860 is affirmative, that is, when the result message RINF of the other game device 10 reaches the communication unit 150, the message receiving unit 112 receives the result message RINF in step S1862, and processes Proceed to step S1864. In step S1864, the message sending unit 114 sends a negative response to the result message RINF to the other game device 10, and ends the result message cancellation process. On the other hand, when the result of the determination in step S1862 is negative, that is, when the result message RINF of the other game device 10 does not reach the communication unit 150, the message receiving unit 112 advances the process to step S1866.

在步驟S1866中,訊息接收部112在遊戲的進行切換至輸入同步模式之前的結果同步模式中,判定對發送至其他遊戲裝置10的結果訊息RINF的否定應答是否到達通訊部150。在於步驟S1866中的判定的結果為肯定的情況下,亦即,在否定應答到達通訊部150的情況下,訊息接收部112接收在步驟S1868的否定應答,並將處理推進至步驟S1870。另一方面,在於步驟S1866中的判定的結果為否定的情況下,亦即,在否定應答沒有到達通訊部150的情況下,訊息接收部112結束結果訊息取消處理。 In step S1866, the message receiving unit 112 determines whether the negative response to the result message RINF sent to the other game device 10 reaches the communication unit 150 in the result synchronization mode before the progress of the game is switched to the input synchronization mode. When the result of the determination in step S1866 is affirmative, that is, when the negative response reaches the communication unit 150, the message receiving unit 112 receives the negative response in step S1868 and advances the process to step S1870. On the other hand, when the result of the determination in step S1866 is negative, that is, when the negative response does not reach the communication unit 150, the message receiving unit 112 ends the result message cancellation process.

在步驟S1870中,進行控制部113取消對應於以否定應答否定的結果訊息RINF的處理。對應於以否定應答否定的結果訊息RINF的處理的取消 為例如,不執行在將遊戲的進行切換至輸入同步模式之前的結果同步模式中的等待肯定應答的後處理,並使其結束。藉由步驟S1870的處理的結束,結果訊息取消處理結束。另外,步驟S1860-S1864的一連串的處理、和步驟S1866-S1870的一連串的處理可並列執行。進行控制部113在結果訊息取消處理結束的情況下,將處理推進至表示於圖12的步驟S190。 In step S1870, the execution control unit 113 cancels the processing corresponding to the result message RINF that is negative with the negative response. Corresponding to the cancellation of the processing of the negative result message RINF with a negative response For example, the post-processing of waiting for the affirmative response in the result synchronization mode before switching the progress of the game to the input synchronization mode is not executed, and it is ended. By the end of the process of step S1870, the message cancellation process ends as a result. In addition, the series of processes in steps S1860-S1864 and the series of processes in steps S1866-S1870 can be executed in parallel. When the result message cancellation processing ends, the progress control unit 113 advances the processing to step S190 shown in FIG. 12.

[5.本實施型態的結論] [5. Conclusion of this implementation type]

如在以上所說明,根據本實施型態,進行控制部113藉由結果同步模式及輸入同步模式控制遊戲的進行,其中所述結果同步模式係基於在取得部111取得的操作訊息IINF使遊戲進行,而所述輸入同步模式係基於在取得部111取得的操作訊息IINF及在訊息接收部112接收的其他遊戲裝置10的操作訊息IINF使遊戲進行。因此,在本實施型態中,能將在遊戲裝置10和其他遊戲裝置10的兩個遊戲裝置10之間的遊戲的進行內容的相異的程度和過去相比減少。例如,在本實施型態中,藉由在輸入同步模式使遊戲進行,和不使用輸入同步模式於遊戲的進行的習知的遊戲裝置相比,在遊戲裝置10和其他遊戲裝置10的兩個遊戲裝置10可將遊戲的狀況對齊。藉此,在本實施型態中,例如,在於結果同步模式使遊戲進行的情況下,也能藉由將遊戲的進行從結果同步模式切換至輸入同步模式,使以角色及物件等的位置及狀態在兩個遊戲裝置10中一致為前提的事件可以發生。其結果,能減少發生的事件的種類被制限的情況。 As explained above, according to this embodiment, the progress control unit 113 controls the progress of the game by the result synchronization mode and the input synchronization mode, wherein the result synchronization mode is based on the operation information IINF obtained by the obtaining unit 111 to make the game progress , And the input synchronization mode is based on the operation information IINF obtained by the obtaining unit 111 and the operation information IINF of the other game device 10 received by the message receiving unit 112 to make the game proceed. Therefore, in this embodiment, it is possible to reduce the degree of difference in the content of the game progress between the game device 10 and the two game devices 10 of the other game device 10 compared to the past. For example, in the present embodiment, by making the game progress in the input synchronization mode, compared with the conventional game device that does not use the input synchronization mode for the progress of the game, two of the game device 10 and the other game devices 10 The game device 10 can align the situation of the game. Therefore, in this embodiment, for example, when the game is played in the result synchronization mode, the progress of the game can also be switched from the result synchronization mode to the input synchronization mode, so that the positions of characters, objects, etc., An event on the premise that the state is the same in the two game devices 10 can occur. As a result, it is possible to reduce cases where the types of events that occur are restricted.

[B.變形例] [B. Modifications]

以上的各型態能多樣地變形。於以下舉例具體的變形的態樣。從以下的例子任選的2以上的態樣能在不相互矛盾的範圍內適當地合併。另外,針對在舉例於以下的變形例中作用或功能和實施型態同等的要素沿用參照以上的說明的符號,並適當省略各個的詳細的說明。 The above types can be deformed in various ways. A specific deformation aspect is exemplified below. Aspects of 2 or more selected from the following examples can be appropriately combined within a range that does not contradict each other. In addition, in the following modification examples, the elements whose functions or functions are equivalent to the implementation types are used with reference to the symbols described above, and detailed descriptions of each are appropriately omitted.

[變形例1] [Modification 1]

在上述實施型態中,防守方的遊戲裝置10每一次的投球都將投球訊息RINF發送一次至進攻方的遊戲裝置10,但本發明非限定於這種態樣者。例如,防守方的遊戲裝置10亦可如圖17所示,每一次投球都將投球訊息RINF分成數次發送至進攻方的遊戲裝置10。 In the above embodiment, the game device 10 of the defending side sends the pitching message RINF to the game device 10 of the attacking side for every pitching, but the present invention is not limited to this aspect. For example, the game device 10 of the defending side may also be as shown in FIG.

圖17為表示依照變形例1的遊戲系統1的動作的例子的序列圖。在圖17中,也和圖6相同地,在操作訊息IINF-2及結果訊息RINF-2的符號的末尾附有小寫的羅馬字母(a、b)。在表示於圖17的動作中,防守方的遊戲裝置10-2的使用者U2將指示「球種」及「球路」等的投球內容的投球指示和指示投出時機的投出指示對遊戲裝置10-2的操作部170-2輸入。另外,投出時機為投手角色Cpt將球物件Obl投出的時機。例如,投出時機為球物件Obl從投手角色Cpt的手脫離的時機。表示於圖17的動作除了投出指示對操作部170-2輸入以外,和表示於圖9的動作相同。因此,針對在圖9進行說明的動作,省略詳細的說明。 FIG. 17 is a sequence diagram showing an example of the operation of the game system 1 according to Modification 1. In FIG. 17, as in FIG. 6, lowercase Roman letters (a, b) are appended to the end of the symbols of the operation message IINF-2 and the result message RINF-2. In the action shown in FIG. 17, the user U2 of the game device 10-2 on the defending side sends a pitching instruction indicating the pitch content such as "ball type" and "ball path" and a pitching instruction indicating the timing of the throw to the game The operation unit 170-2 of the device 10-2 inputs. In addition, the throwing timing is when the pitcher character Cpt throws the ball object Obl. For example, the throwing timing is the timing when the ball object Obl is detached from the hand of the pitcher character Cpt. The operation shown in FIG. 17 is the same as the operation shown in FIG. 9 except that an instruction is input to the operation unit 170-2. Therefore, detailed descriptions of the operations described in FIG. 9 are omitted.

首先,在時刻T220,遊戲裝置10-2的訊息發送部114-2將基於表示投球指示的內容的操作訊息IINF-2a的投球訊息RINF-2a發送至遊戲裝置10-1(S218)。 First, at time T220, the message transmitting unit 114-2 of the game device 10-2 transmits the pitch message RINF-2a based on the operation message IINF-2a indicating the content of the pitch instruction to the game device 10-1 (S218).

在時刻T221,遊戲裝置10-1的訊息接收部112-1接收投球訊息RINF-2a(S132),訊息發送部114-1將對投球訊息RINF-2a的肯定應答發送至遊戲裝置10-2(S134)。此外,進行控制部113-1的後處理部1132-1在從時刻T221至經過投球待機時間PWT(「第二時間」的例子)之後的時刻T227,使投手角色Cpt開始基於投球訊息RINF-2a的投球。藉此,如後所述,在較投球動作顯示於對應於遊戲裝置10-2的顯示部31-2的時刻T226之後的時刻T227,顯示投球動作於對應於遊戲裝置10-2的顯示部31-2(S190)。 At time T221, the message receiving unit 112-1 of the game device 10-1 receives the pitch message RINF-2a (S132), and the message sending unit 114-1 sends an affirmative response to the pitch message RINF-2a to the game device 10-2 ( S134). In addition, the post-processing unit 1132-1 of the progress control unit 113-1 starts the pitching character Cpt based on the pitching information RINF-2a from the time T221 to the time T227 after the pitching standby time PWT (an example of the "second time") has elapsed. Pitching. Thereby, as described later, at time T227 after the time T226 at which the relatively pitching action is displayed on the display portion 31-2 of the game device 10-2, it is displayed that the pitching action corresponds to the display portion 31 of the game device 10-2. -2 (S190).

在時刻T224,遊戲裝置10-2的訊息接收部112-2接收對投球訊息RINF-2a的肯定應答(S226)。並且,在時刻T226,進行控制部113-2使基於投球訊息RINF-2a的投手角色Cpt的投球動作顯示於顯示部31-2(S290)。 At time T224, the message receiving unit 112-2 of the game device 10-2 receives an affirmative response to the pitch message RINF-2a (S226). Then, at time T226, the performance control unit 113-2 displays the pitching action of the pitcher character Cpt based on the pitching information RINF-2a on the display unit 31-2 (S290).

在時刻T230,一旦遊戲裝置10-2的取得部111-2取得表示投出指示的操作訊息IINF-2b,則進行控制部113-2的前處理部1131-2依據投出時機決定投球精度(S216)。例如,遊戲裝置10-2的進行控制部113-2將投手角色Cpt的投球動作顯示於顯示部31-2後,使時機條顯示於顯示部31-2。並且,一旦使用者U2在由時機條指示的適當的時機輸入投出指示(操作按鈕的按下,或者,操作按鈕的按下的解除等),則球物件Obl被投入在投球指示選擇的球路。投出指示被輸入的時機越是從適當的時機偏離,則球物件Obl被投入的位置也越從在投球指示選擇的球路偏離。 At time T230, once the acquiring unit 111-2 of the game device 10-2 acquires the operation information IINF-2b indicating the throwing instruction, the pre-processing unit 1131-2 of the processing control unit 113-2 determines the pitching accuracy ( S216). For example, the progress control unit 113-2 of the game device 10-2 displays the pitching motion of the pitcher character Cpt on the display unit 31-2, and then displays the timing bar on the display unit 31-2. And, once the user U2 inputs a throwing instruction (pressing the operation button, or releasing the pressing of the operation button, etc.) at an appropriate timing indicated by the timing bar, the ball object Ob1 is thrown into the ball selected by the pitching instruction road. The more the timing when the throwing instruction is inputted deviates from the appropriate timing, the more the position where the ball object Ob1 is thrown deviates from the ball path selected in the throwing instruction.

此外,遊戲裝置10-2的訊息發送部114-2將基於表示投出指示的操作訊息IINF-2b的投球訊息RINF-2b發送至遊戲裝置10-1(S218)。投球訊息RINF-2b包含表示依據投出指示決定的球物件Obl被投入的球路的訊息。另外,在依據投出指示被輸入的時機球速也被從以投球指示選擇的球速調整的情況下,投球訊息RINF-2b包含表示依據投球指示決定的球物件Obl的球速的訊息。 In addition, the message sending unit 114-2 of the game device 10-2 sends the pitch information RINF-2b based on the operation message IINF-2b indicating the throw instruction to the game device 10-1 (S218). The pitching information RINF-2b includes information indicating the pitch in which the ball object Ob1 determined in accordance with the pitching instruction was thrown. In addition, when the ball speed is also adjusted from the ball speed selected by the pitching instruction according to the timing input of the pitching instruction, the pitching information RINF-2b includes information indicating the ball speed of the ball object Ob1 determined in accordance with the pitching instruction.

在時刻T232,遊戲裝置10-2的進行控制部113-2使表示基於投球訊息RINF-2b更新的遊戲的狀況的投球畫面顯示於顯示部31-2(S290)。另外,在表示於圖17的例子中,投球畫面為顯示投手角色Cpt的投球動作結束後的投手角色Cpt及球物件Obl的畫面。因此,在遊戲裝置10-2中,在時刻T232,球物件Obl被從投手角色Cpt投出。 At time T232, the progress control unit 113-2 of the game device 10-2 displays the pitch screen indicating the status of the game updated based on the pitch information RINF-2b on the display unit 31-2 (S290). In addition, in the example shown in FIG. 17, the pitching screen is a screen displaying the pitcher character Cpt and the ball object Ob1 after the pitching action of the pitcher character Cpt is completed. Therefore, in the game device 10-2, at time T232, the ball object Ob1 is thrown from the pitcher character Cpt.

在時刻T233,遊戲裝置10-1的訊息接收部112-1接收投球訊息RINF-2b(S132)。並且,在時刻T235,進行控制部113-1使表示基於投球訊 息RINF-2b更新的遊戲的狀況的投球畫面顯示於顯示部31-1(S190)。因此,在遊戲裝置10-1中,在時刻T235,球物件Obl被從投手角色Cpt投出。在時刻T235之後的時刻(例如,時刻T241、T243、T244、及T246)的動作因和表示於圖9的動作相同,故省略說明。 At time T233, the message receiving unit 112-1 of the game device 10-1 receives the pitch message RINF-2b (S132). In addition, at time T235, the execution control unit 113-1 makes the display based on the pitching information The pitching screen of the game status updated by the information RINF-2b is displayed on the display unit 31-1 (S190). Therefore, in the game device 10-1, at time T235, the ball object Ob1 is thrown from the pitcher character Cpt. Since the operation at the time after the time T235 (for example, the time T241, T243, T244, and T246) is the same as the operation shown in FIG. 9, the description is omitted.

圖18為表示依照變形例1的遊戲系統1的動作的別的例子的序列圖。表示於圖18的動作除了盜壘指示被輸入以外,和表示於圖17的動作相同,除了投出指示被對操作部170-2輸入以外,和表示於圖10的動作相同。因此,針對在圖10及圖17進行了說明的動作,省略詳細的說明。 FIG. 18 is a sequence diagram showing another example of the operation of the game system 1 according to Modification 1. The operation shown in FIG. 18 is the same as the operation shown in FIG. 17 except that the stealing instruction is input, and the operation shown in FIG. 10 is the same except that the throwing instruction is input to the operation unit 170-2. Therefore, detailed descriptions of the operations described in FIGS. 10 and 17 will be omitted.

在時刻T211、T212、及T214的遊戲裝置10-1及10-2的一連串的動作和在表示於圖10的時刻T211、T212、及T214的遊戲裝置10-1及10-2的一連串的動作相同。例如,在時刻T214,遊戲裝置10-2的進行控制部113-2使表示基於盜壘訊息RINF-1更新的遊戲的狀況的跑者畫面顯示於顯示部31-2(S290)。 A series of actions of game devices 10-1 and 10-2 at times T211, T212, and T214 and a series of actions of game devices 10-1 and 10-2 at times T211, T212, and T214 shown in FIG. 10 the same. For example, at time T214, the progress control unit 113-2 of the game device 10-2 displays a runner screen indicating the status of the game updated based on the base theft information RINF-1 on the display unit 31-2 (S290).

在時刻T220,遊戲裝置10-2的訊息發送部114-2將基於表示投球指示的內容的操作訊息IINF-2a的投球訊息RINF-2a發送至遊戲裝置10-1(S218)。 At time T220, the message transmitting unit 114-2 of the game device 10-2 transmits the pitch message RINF-2a based on the operation message IINF-2a indicating the content of the pitch instruction to the game device 10-1 (S218).

在時刻T221,遊戲裝置10-1的訊息接收部112-1接收投球訊息RINF-2a(S132)。在表示於圖18的例子中,從為藉由取得部111-1的操作訊息IINF-1的取得時機的時刻T211、至經過切換待機時間WT為止的期間,訊息接收部112-1接收投球訊息RINF-2a。因此,進行控制部113-1使藉由結果同步模式的遊戲的進行持續。例如,訊息發送部114-1將對投球訊息RINF-2a的肯定應答發送至遊戲裝置10-2(S134)。 At time T221, the message receiving unit 112-1 of the game device 10-1 receives the pitch message RINF-2a (S132). In the example shown in FIG. 18, from the time T211 which is the acquisition timing of the operation information IINF-1 by the acquiring unit 111-1 to the elapse of the switching standby time WT, the message receiving unit 112-1 receives the pitching message RINF-2a. Therefore, the progress control unit 113-1 continues the progress of the game in the result synchronization mode. For example, the message sending unit 114-1 sends an affirmative response to the pitching message RINF-2a to the game device 10-2 (S134).

在表示於圖18的例子中,因藉由結果同步模式的遊戲的進行持續,故時刻T220以後的遊戲裝置10-1及10-2的動作和表示於圖17的遊戲裝置 10-1及10-2的動作相同。另外,從藉由取得部111-1的操作訊息IINF-1的取得時機之時刻T211、至經過切換待機時間WT後,在訊息接收部112-1接收了投球訊息RINF-2a的情況下,和表示於圖11的動作相同地,遊戲的進行從結果同步模式切換至輸入同步模式。於在遊戲的進行從結果同步模式切換至輸入同步模式的情況下的變形例1中的遊戲裝置10-1及10-2的動作因和表示於圖11的動作相同,故省略說明。 In the example shown in FIG. 18, since the progress of the game in the result synchronization mode continues, the actions of the game devices 10-1 and 10-2 after time T220 and the game device shown in FIG. 17 The actions of 10-1 and 10-2 are the same. In addition, from the time T211 of the acquisition timing of the operation information IINF-1 by the acquisition unit 111-1 to the elapse of the switching standby time WT, when the message receiving unit 112-1 receives the pitching message RINF-2a, and In the same manner as the action shown in FIG. 11, the progress of the game is switched from the result synchronization mode to the input synchronization mode. Since the operation of the game devices 10-1 and 10-2 in Modification 1 when the game is switched from the result synchronization mode to the input synchronization mode is the same as the operation shown in FIG. 11, the description is omitted.

[變形例2] [Modification 2]

在上述實施型態及變形例中,在以輸入同步模式使遊戲進行的情況下,進行控制部113使俯瞰依照遊戲的虛擬空間的圖像顯示於顯示部31,但本發明非限定於這種態樣者。例如,進行控制部113亦可使在輸入同步模式中,藉由使用者U1操作的跑者角色Crn等的遊戲要素、和藉由使用者U2操作的投手角色Cpt等的遊戲要素的雙方收束於一畫面的圖像顯示於顯示部31。 In the above-mentioned embodiment and modification, when the game is played in the input synchronization mode, the progress control unit 113 displays an image that overlooks the virtual space in accordance with the game on the display unit 31, but the present invention is not limited to this Stylist. For example, the progress control unit 113 may condense the game elements such as the runner character Crn operated by the user U1 and the game elements such as the pitcher character Cpt operated by the user U2 in the input synchronization mode. The image on one screen is displayed on the display unit 31.

[C.附記] [C. Supplement]

從以上的記載,本發明如例如以下的模樣被充分理解。 From the above description, the present invention is fully understood as, for example, the following aspects.

[附記1] [Supplement 1]

依照本發明的一態樣的遊戲裝置(例如,遊戲裝置10)為執行遊戲的遊戲裝置,具備:取得部(例如,取得部111),取得表示藉由前述遊戲裝置的使用者(例如,使用者U1)的操作的內容的第一操作訊息(例如,操作訊息IINF-1);訊息接收部(例如,訊息接收部112),接收表示藉由執行前述遊戲的其他遊戲裝置的使用者(例如,使用者U2)的操作的內容的第二操作訊息(例如,操作訊息IINF-2);進行控制部(例如,進行控制部113),藉由第一進行模式(例如,結果同步模式)及第二進行模式(例如,輸入同步模式)控制前述遊戲的進行,其中前述第一進行模式係基於前述第一操作訊息,使前述遊戲進行,而前述第二進行模式係基於前述第一操作訊息及前述第二操作 訊息,使前述遊戲進行;以及訊息發送部(例如,訊息發送部114),在前述進行控制部藉由前述第一進行模式使前述遊戲進行的情況下,將表示藉由前述進行控制部的前述遊戲的進行的結果的第一結果訊息(例如,結果訊息RINF-1)發送至前述其他遊戲裝置,而在前述進行控制部藉由前述第二進行模式使前述遊戲進行的情況下,將前述第一操作訊息發送至前述其他遊戲裝置。 According to one aspect of the present invention, a game device (e.g., game device 10) is a game device that executes a game, and includes: an acquisition unit (e.g., acquisition unit 111), and acquisition means that the user (e.g., using The first operation message (for example, the operation message IINF-1) of the operation content of the user U1); the message receiving unit (for example, the message receiving unit 112) receives the user (for example, , The second operation message (for example, the operation message IINF-2) of the operation content of the user U2); the progress control unit (for example, the progress control unit 113), by the first progress mode (for example, the result synchronization mode) and The second progress mode (for example, the input synchronization mode) controls the progress of the aforementioned game, wherein the aforementioned first progress mode is based on the aforementioned first operation information to make the aforementioned game progress, and the aforementioned second progress mode is based on the aforementioned first operation information and The aforementioned second operation A message to make the aforementioned game progress; and a message sending unit (for example, the message sending unit 114), when the aforementioned progress control unit makes the aforementioned game progress through the aforementioned first progress mode, it will indicate the aforementioned progress of the aforementioned game control unit by the aforementioned progress control unit. The first result message (for example, the result message RINF-1) of the result of the progress of the game is sent to the aforementioned other game device, and when the aforementioned progress control unit makes the aforementioned game progress through the aforementioned second progress mode, the aforementioned first result information An operation message is sent to the aforementioned other game devices.

根據這個態樣,可將在遊戲裝置和其他遊戲裝置的兩個遊戲裝置之間的遊戲的進行內容的相異的程度相較過去減少。例如,根據這個態樣,藉由在第二進行模式使遊戲進行,和不使用第二進行模式於遊戲的進行的習知的遊戲裝置相比,也能將遊戲的狀況在兩個遊戲裝置對齊。其結果,根據這個態樣,就算在於第一進行模式使遊戲進行的情況下,藉由將遊戲的進行從第一進行模式切換至第二進行模式,能使以角色及物件等的遊戲要素的位置及狀態在兩個遊戲裝置一致為前提的事件發生。其結果,能減少發生的事件的種類被限制的情況。 According to this aspect, the degree of difference in the content of the game progress between the two game devices of the game device and the other game devices can be reduced compared to the past. For example, according to this aspect, by making the game progress in the second progress mode, compared with the conventional game device that does not use the second progress mode for the progress of the game, the game situation can be aligned on the two game devices. . As a result, according to this aspect, even when the game is progressed in the first progress mode, by switching the progress of the game from the first progress mode to the second progress mode, it is possible to use the game elements such as characters and objects. The location and state occur when the two game devices are the same as the premise. As a result, it is possible to reduce cases where the types of events that occur are restricted.

另外,在上述態樣中,「表示操作的內容的第一操作訊息」可為表示使用者對遊戲手把等的「操作部」執行的操作的訊息,亦可為表示由使用者執行的操作分配的處理的訊息。「表示操作的訊息」可為例如,在使用者按下了設置於操作部的複數的操作按鈕其中之一的操作按鈕的情況下,用以從複數的操作按鈕之中指定出一個操作按鈕的訊息。或者,「表示操作的訊息」亦可為例如,在使用者的操作為從複數的選項選單之中選擇一個選項選單的操作的情況下,從複數的選項選單之中指定出一個選項選單的訊息。具體來說,「表示操作的訊息」可為在使用者的操作為從複數的選項選單「A」、「B」、及「C」之中選擇選項選單B的操作的情況下,表示選項選單「B」被選擇了的訊息。此外,「表示被操作分配的處理 的訊息」可為例如,在一個操作按鈕的按下被分配為使依照遊戲的角色向上移動的指示的狀態,在使用者按下一個操作按鈕的情況下,表示使角色向上移動的指示的訊息。 In addition, in the above aspect, the "first operation message indicating the content of the operation" may be a message indicating the operation performed by the user on the "operation part" of the game handle or the like, or it may indicate an operation performed by the user. Distributed processing message. The "message indicating the operation" may be, for example, when the user presses one of the plural operation buttons provided in the operation part, it is used to designate an operation button from the plural operation buttons. message. Or, the "message indicating the operation" can also be, for example, a message that specifies an option menu from the plural option menus when the user's operation is an operation of selecting an option menu from the plural option menus . Specifically, the "message indicating the operation" can be used to indicate the option menu when the user's operation is an operation of selecting option menu B from among the plural option menus "A", "B", and "C" "B" is the selected message. In addition, "Indicates that the processing assigned by the operation "Message" can be, for example, a state where the pressing of an operation button is assigned as an instruction to move the character up according to the game, and a message indicating an instruction to move the character up when the user presses an operation button .

此外,在上述態樣中,「表示操作的內容的第二操作訊息」可為表示使用者對其他遊戲裝置的遊戲手把等的「操作部」執行的操作的訊息,亦可為表示由使用者執行的操作分配的處理的訊息。 In addition, in the above aspect, the "second operation message indicating the content of the operation" may be a message indicating the operation performed by the user on the "operation part" of the game handle of another game device, or it may be a message indicating that the user The message of the processing assigned by the operation performed by the user.

此外,在上述態樣中,「控制遊戲的進行」可為在使遊戲進行的更新時機更新遊戲的狀況的處理。此外,「控制遊戲的進行」亦可為在使遊戲進行的更新時機決定是否將遊戲的狀況更新的處理。此外,「控制遊戲的進行」亦可為在使遊戲進行的更新時機決定是否更新遊戲的狀況,在更新遊戲的狀況的情況下決定更新後的遊戲的狀況的處理。 In addition, in the above aspect, "controlling the progress of the game" may be a process of updating the state of the game at the timing of updating the progress of the game. In addition, "controlling the progress of the game" may also be a process of determining whether to update the status of the game at the update timing of the progress of the game. In addition, "controlling the progress of the game" may be a process of determining whether to update the status of the game at the update timing of the progress of the game, and determining the status of the updated game when the status of the game is updated.

在此,「更新時機」可為例如,更新顯示於顯示部的圖像的時機。此外,「更新時機」亦可為在遊戲裝置執行遊戲的期間中週期性或者定期性到來的時機。 Here, the "update timing" may be, for example, a timing to update the image displayed on the display unit. In addition, the "update timing" may also be a timing that comes periodically or periodically during the period when the game device is executing the game.

此外,「遊戲的狀況」可為例如,在依照遊戲的虛擬空間中的遊戲要素的狀況。在此,「遊戲要素」可為例如,存在於依照遊戲的虛擬空間的虛擬的物體,亦可為拍攝依照遊戲的虛擬空間的虛擬鏡頭。其中,「存在於依照遊戲的虛擬空間的虛擬的物體」可為例如,包含依照遊戲的角色、及依照遊戲的物件的概念。此外,「遊戲要素的狀況」可為遊戲要素的位置及狀態等。在此,「遊戲要素的狀態」可為包含遊戲要素的動作的概念。作為「遊戲要素的動作」,例如在棒球遊戲的情況下,適用投球、打撃、盜壘等的角色的行動。 In addition, the "status of the game" may be, for example, the status of the game elements in the virtual space according to the game. Here, the “game element” may be, for example, a virtual object existing in a virtual space according to the game, or a virtual lens for shooting the virtual space according to the game. Among them, the "virtual object existing in the virtual space according to the game" may be, for example, a concept including a character according to the game and an object according to the game. In addition, the "state of the game element" may be the position and state of the game element. Here, the "state of the game element" may be a concept including the action of the game element. As the "action of the game element", for example, in the case of a baseball game, the actions of characters such as pitching, hitting, and stealing are applied.

因此,「第一進行模式」可為在使遊戲進行的更新時機,在第一操作訊息存在的情況下,基於第一操作訊息更新遊戲的狀況的進行模式。 此外,「第二進行模式」可為在使遊戲進行的更新時機,在第一操作訊息及第二操作訊息的雙方的操作訊息一致的情況下,基於雙方的操作訊息(第一操作訊息及第二操作訊息的組合)更新遊戲的狀況的進行模式。 Therefore, the "first progress mode" may be a progress mode for updating the situation of the game based on the first operation information when the first operation information exists at the update timing of the game. In addition, the "second progress mode" can be based on the update timing of the game when the first operation information and the second operation information have the same operation information, based on the operation information of both parties (the first operation information and the second operation information). 2. Combination of operation information) Update the progress mode of the game status.

此外,在上述態樣中,「第一結果訊息」可為表示藉由「第一進行模式」更新的遊戲的狀況的訊息。例如,在棒球遊戲中,在進行控制部藉由第一進行模式基於表示用以使投手角色投球的操作的第一操作訊息使遊戲進行的情況下,「第一結果訊息」可為指示遵從基於第一操作訊息決定的「球種」及「球路」等投球的投手角色的動作的開始的訊息。 In addition, in the above aspect, the "first result message" may be a message indicating the status of the game updated by the "first progression mode". For example, in a baseball game, in a case where the progress control unit uses the first progress mode to progress the game based on the first operation message indicating the operation to make the pitcher character pitch the ball, the "first result message" may be an instruction to comply with The information of the start of the action of the pitcher character such as the "ball type" and "ball path" determined by the first operation message.

此外,在上述態樣中,「表示遊戲的進行的結果的圖像」為對應於藉由第一進行模式或者第二進行模式更新的「遊戲的狀況」的圖像。 In addition, in the above aspect, the "image showing the result of the progress of the game" is an image corresponding to the "condition of the game" updated by the first progress mode or the second progress mode.

[附記2] [Supplement 2]

依照本發明的其他的態樣的遊戲裝置為記載於附記1的遊戲裝置,前述訊息接收部接收表示在前述其他遊戲裝置中的前述遊戲的進行的結果的第二結果訊息(例如,結果訊息RINF-2),前述進行控制部在前述第一進行模式中,基於前述第二結果訊息使前述遊戲進行。 According to another aspect of the game device of the present invention is the game device described in Supplement 1, the message receiving unit receives a second result message (for example, the result message RINF) indicating the result of the progress of the game in the other game device. -2) In the first progress mode, the progress control unit makes the game progress based on the second result information.

根據這個態樣,在訊息接收部接收第二結果訊息的情況下,進行控制部基於第二結果訊息使遊戲進行。因此,在第一進行模式中,也能使藉由其他遊戲裝置的使用者的操作反映於遊戲的進行。 According to this aspect, when the message receiving unit receives the second result message, the progress control unit causes the game to proceed based on the second result message. Therefore, in the first progress mode, the operation by the user of the other game device can also be reflected in the progress of the game.

[附記3] [Supplement 3]

依照本發明的其他的態樣的遊戲裝置為記載於附記2的遊戲裝置,在前述第二進行模式中,在前述遊戲裝置中的前述遊戲的進行和在前述其他遊戲裝置中的前述遊戲的進行的相異的程度,為在前述第一進行模式的在前述遊戲裝置中的前述遊戲的進行和在前述其他遊戲裝置中的前述遊戲的進行的相異的程度以下。 A game device according to another aspect of the present invention is the game device described in Appendix 2. In the second progress mode, the progress of the game in the game device and the progress of the game in the other game device The degree of difference between is equal to or less than the degree of difference between the progress of the game in the game device in the first progress mode and the progress of the game in the other game device.

根據這個態樣,例如,藉由在第二進行模式使遊戲進行,顯示於對應於遊戲裝置的顯示部的角色等的遊戲要素的動作和顯示於對應於其他遊戲裝置的其他的顯示部的角色等的遊戲要素的動作的偏離可被大幅抑制。 According to this aspect, for example, by making the game progress in the second progress mode, the actions of game elements such as the character corresponding to the display part of the game device are displayed and the characters corresponding to other display parts of the other game device are displayed. The deviation of the actions of game elements such as the like can be greatly suppressed.

[附記4] [Supplement 4]

依照本發明的其他的態樣的遊戲裝置為記載於附記1至3中任1項的遊戲裝置,在前述第二進行模式中,前述進行控制部將俯瞰依照前述遊戲的虛擬空間的圖像顯示於顯示部(例如,顯示部31)。 According to another aspect of the present invention, the game device is the game device described in any one of Supplements 1 to 3. In the second progress mode, the progress control unit displays an image that overlooks the virtual space of the game. In the display portion (for example, the display portion 31).

根據這個態樣,在第二進行模式中,藉由遊戲裝置的使用者操作的角色等的遊戲要素、和藉由其他遊戲裝置的使用者操作的角色等的遊戲要素的雙方顯示於顯示部。其結果,使用者能例如,觀察藉由對戰對手的使用者操作的角色的動作,來判斷要怎麼使角色動作。 According to this aspect, in the second progress mode, both the game elements such as the character operated by the user of the game device and the game elements such as the character operated by the user of the other game device are displayed on the display unit. As a result, the user can, for example, observe the action of the character operated by the user of the opponent, and determine how to make the character move.

[附記5] [Supplement 5]

依照本發明的其他的態樣的遊戲裝置為記載於附記1至4中任1項的遊戲裝置,前述遊戲為投手角色(例如,投手角色Cpt)執行投球,而跑者角色(例如,跑者角色Crn)執行盜壘的棒球遊戲,在前述遊戲裝置被使用於操作前述跑者角色,而前述其他遊戲裝置被使用於操作前述投手角色的情況中,於前述遊戲在前述第一進行模式中進行中,在前述取得部取得的前述第一操作訊息表示對前述跑者角色的盜壘的開始的指示的情況下,前述進行控制部基於藉由前述取得部的前述第一操作訊息的取得時機,判定是否將前述遊戲的進行從前述第一進行模式切換至前述第二進行模式。 Another aspect of the game device according to the present invention is the game device described in any one of appendix 1 to 4. In the aforementioned game, the pitcher character (for example, the pitcher character Cpt) performs pitching, and the runner character (for example, the runner) Character Crn) A baseball game that performs base stealing. In the case where the aforementioned game device is used to operate the aforementioned runner character, and the aforementioned other game device is used to operate the aforementioned pitcher character, the aforementioned game is played in the aforementioned first progress mode In the case where the first operation information acquired by the acquisition unit indicates an instruction to start the theft of the runner character, the progress control unit is based on the acquisition timing of the first operation information by the acquisition unit, It is determined whether to switch the progress of the game from the first progress mode to the second progress mode.

根據這個態樣,例如,就算是在於第一進行模式使遊戲進行,而使投手角色投球的情況下,也能藉由將遊戲的進行從第一進行模式切換至第二進行模式,而使阻止於投球前執行的盜壘的事件於投球前發生。進一 步而言,根據這個態樣,因為是否將遊戲的進行從第一進行模式切換至第二進行模式是基於第一操作訊息的取得時機判定,故開始盜壘時,阻止盜壘的事件未必須於投球前發生。其結果,根據這個態樣,和每當開始盜壘,阻止盜壘的事件必須於投球前發生的棒球遊戲相比,能減少損失遊戲的趣味性的情況。 According to this aspect, for example, even if the game is progressed in the first progress mode and the pitcher character pitches, the progress of the game can be switched from the first progress mode to the second progress mode to prevent The case of base stealing performed before the pitching occurred before the pitching. Advance one In terms of steps, according to this aspect, because whether to switch the progress of the game from the first progress mode to the second progress mode is determined based on the acquisition timing of the first operation information, it is not necessary to prevent the burglary when the burglary starts. Happens before the pitch. As a result, according to this aspect, it is possible to reduce the loss of the fun of the game compared to a baseball game in which every time a base stolen starts, the event of preventing the stolen base must occur before the pitching.

[附記6] [Supplement 6]

依照本發明的其他的態樣的遊戲裝置為記載於附記1至4中任1項的遊戲裝置,前述遊戲為投手角色執行投球,而跑者角色執行盜壘的棒球遊戲,在前述遊戲裝置被使用於操作前述跑者角色,而前述其他遊戲裝置被使用於操作前述投手角色的情況中,前述訊息接收部接收使前述投手角色依據藉由前述其他遊戲裝置的使用者的操作的投球開始的投球訊息(例如,投球訊息RINF-2),而前述進行控制部於前述遊戲在前述第一進行模式中進行中,在前述取得部取得的前述第一操作訊息為表示對前述跑者角色的盜壘的開始的指示的情況下,基於藉由前述取得部的前述第一操作訊息的取得時機,和藉由前述訊息接收部的前述投球訊息的接收時機,判定是否將前述遊戲的進行從前述第一進行模式切換至前述第二進行模式。 Another aspect of the game device according to the present invention is the game device described in any one of appendix 1 to 4. The aforementioned game is a baseball game in which the pitcher character performs pitching and the runner character performs base stealing. In the case where the aforementioned runner character is used to operate the aforementioned other game device and the aforementioned other game device is used to operate the aforementioned pitcher character, the message receiving unit receives the pitching which causes the aforementioned pitcher character to start the pitching by the operation of the user of the aforementioned other game device Information (for example, pitching information RINF-2), and the progress control unit is in the first progress mode of the game, and the first operation information acquired by the acquisition unit indicates the stealing of the runner character In the case of an instruction to start the game, it is determined based on the acquisition timing of the first operation message by the acquisition unit and the reception timing of the pitching message by the message receiving unit to determine whether to proceed the game from the first The progress mode is switched to the aforementioned second progress mode.

根據這個態樣,例如,就算在第一進行模式使遊戲進行,而在使投手角色投球的情況下,也能藉由將遊戲的進行從第一進行模式切換至第二進行模式,而使阻止執行於投球前的盜壘的事件於投球前發生。進一步而言,根據這個態樣,因為是否將遊戲的進行從第一進行模式切換至第二進行模式係基於第一操作訊息的取得時機及投球訊息的接收時機判定,故開始盜壘時,阻止盜壘的事件未必須於投球前發生。其結果,根據這個態樣,和每當開始盜壘,阻止盜壘的事件必須於投球前發生的棒球遊戲相比,能減少遊戲的趣味性損失的情況。 According to this aspect, for example, even if the game is progressed in the first progress mode and the pitcher character is made to pitch, the progress of the game can be switched from the first progress mode to the second progress mode, thereby preventing The base stealing event performed before the pitching occurs before the pitching. Furthermore, according to this aspect, because whether to switch the progress of the game from the first progress mode to the second progress mode is determined based on the timing of obtaining the first operation message and the timing of receiving the pitching message, it is prevented when base stealing is started. The incident of base stealing does not have to happen before the pitching. As a result, according to this aspect, it is possible to reduce the loss of interest in the game compared to a baseball game in which every time a base steal starts, the event of preventing the base steal must occur before the pitching.

[附記7] [Supplement 7]

依照本發明的其他的態樣的遊戲裝置為記載於附記6的遊戲裝置,前述進行控制部從藉由前述取得部的前述第一操作訊息的取得時機、至經過第一時間的期間為止,在前述訊息接收部不接收前述投球訊息的情況中,將前述遊戲的進行,從前述第一進行模式切換至前述第二進行模式。 According to another aspect of the game device of the present invention is the game device described in Supplement 6, the progress control section starts from the acquisition timing of the first operation information by the acquisition section until the first time has elapsed. In the case that the message receiving unit does not receive the pitching information, the progress of the game is switched from the first progress mode to the second progress mode.

根據這個態樣,能得到和附記6相同的効果。 According to this aspect, the same effect as Supplement 6 can be obtained.

[附記8] [Supplement 8]

依照本發明的其他的態樣的遊戲裝置,為記載於附記6或7的遊戲裝置,前述進行控制部從藉由前述取得部的前述第一操作訊息的取得時機,至經過第一時間的期間為止,在前述訊息接收部接收到前述投球訊息的情況中,使藉由前述第一進行模式的前述遊戲的進行持續。 According to another aspect of the game device of the present invention, it is the game device described in appendix 6 or 7, wherein the progress control unit is from the acquisition timing of the first operation information by the acquisition unit to the period when the first time has elapsed So far, in the case where the message receiving unit receives the pitching message, the progress of the game in the first progress mode is continued.

根據這個態樣,能得到和附記6相同的効果。例如,從第一操作訊息的取得時機,至經過第一時間的期間為止,在訊息接收部接收到投球訊息的情況下,因藉由第一進行模式的遊戲的進行持續,故阻止盜壘的事件不發生於投球前。其結果,根據這個態樣,和每當開始盜壘,阻止盜壘的事件必須於投球前發生的棒球遊戲相比,能減少遊戲的趣味性損失的情況。 According to this aspect, the same effect as Supplement 6 can be obtained. For example, from the acquisition timing of the first operation message to the elapse of the first time, when the message receiving unit receives the pitching message, the progress of the game in the first progression mode is continued, thereby preventing base stealing The incident does not occur before the pitching. As a result, according to this aspect, it is possible to reduce the loss of interest in the game compared to a baseball game in which every time a base steal starts, the event of preventing the base steal must occur before the pitching.

[附記9] [Supplement 9]

依照本發明的其他的態樣的遊戲裝置為記載於附記6至8中任1項的遊戲裝置,從藉由前述訊息接收部的前述投球訊息的接收至經過第二時間後,前述進行控制部使前述投手角色開始基於前述投球訊息的投球。 The game device according to another aspect of the present invention is the game device described in any one of appendix 6 to 8. From the reception of the pitching message by the message receiving unit to the second time after the elapse of the second time, the progress control unit The aforementioned pitcher character is caused to start pitching based on the aforementioned pitching information.

根據這個態樣,能得到和附記6相同的効果。進一步而言,根據這個態樣,能讓使投手角色開始基於投球訊息的投球的時機較在其他遊戲裝置中投手角色開始投球的時機延遲。其結果,遊戲裝置使投手角色開始投球後,能從其他遊戲裝置接收表示投球精度等的投球訊息。 According to this aspect, the same effect as Supplement 6 can be obtained. Furthermore, according to this aspect, the timing for the pitcher character to start pitching based on the pitching information can be delayed compared to the timing for the pitcher character to start pitching in other game devices. As a result, after the game device causes the pitcher character to start pitching, it can receive pitching information indicating pitching accuracy and the like from other game devices.

[附記10] [Supplement 10]

依照本發明的其他的態樣的遊戲裝置為記載於附記5至9中任1項的遊戲裝置在藉由前述進行控制部的判定的結果為肯定的情況下,前述訊息發送部將前述遊戲的進行從前述第一進行模式切換至前述第二進行模式一事,通知前述其他遊戲裝置。 The game device according to another aspect of the present invention is the game device described in any one of the appendix 5 to 9. In the case where the result of the determination by the control unit is affirmative, the message sending unit will send the information of the game The switching from the first progress mode to the second progress mode is performed, and the other game device is notified.

根據這個態樣,在兩個遊戲裝置的雙方能將遊戲的進行切換至第二進行模式。具體來說,在其他遊戲裝置中,為使阻止盜壘的事件於投球前發生,也能將遊戲的進行從第一進行模式切換至第二進行模式。 According to this aspect, the progress of the game can be switched to the second progress mode on both of the two game devices. Specifically, in other game devices, it is also possible to switch the progress of the game from the first progress mode to the second progress mode in order to prevent a base stealing event from occurring before the pitching.

[附記11] [Supplement 11]

依照本發明的一態樣的記錄媒體為一種非暫時性的記錄媒體(例如,記憶體13),其中記錄了使執行遊戲的遊戲裝置的處理器運作的程式,其中該處理器作為以下功能運作:取得部,取得表示藉由前述遊戲裝置的使用者的操作的內容的第一操作訊息;訊息接收部,接收表示藉由執行前述遊戲的其他遊戲裝置的使用者的操作的內容的第二操作訊息;進行控制部,藉由第一進行模式及第二進行模式控制前述遊戲的進行,其中前述第一進行模式係基於前述第一操作訊息,使前述遊戲進行,而前述第二進行模式係基於前述第一操作訊息及前述第二操作訊息,使前述遊戲進行;以及訊息發送部,在前述進行控制部藉由前述第一進行模式使前述遊戲進行的情況下,將表示藉由前述進行控制部的前述遊戲的進行的結果的第一結果訊息發送至前述其他遊戲裝置,而在前述進行控制部藉由前述第二進行模式使前述遊戲進行的情況下,將前述第一操作訊息發送至前述其他遊戲裝置。 The recording medium according to one aspect of the present invention is a non-transitory recording medium (for example, the memory 13) in which a program for operating a processor of a game device that executes a game is recorded, wherein the processor operates as the following function : The obtaining unit obtains the first operation message indicating the content of the operation by the user of the aforementioned game device; the message receiving unit receives the second operation indicating the content of the operation by the user of the other game device executing the aforementioned game Message; the progress control unit, through the first progress mode and the second progress mode to control the progress of the game, wherein the first progress mode is based on the first operation information to make the game progress, and the second progress mode is based on The first operation message and the second operation message enable the game to progress; and the message sending unit, when the progress control unit makes the game progress by the first progress mode, will indicate that the progress control unit The first result message of the result of the progress of the aforementioned game is sent to the aforementioned other game device, and when the aforementioned progress control unit makes the aforementioned game progress through the aforementioned second progress mode, the aforementioned first operation message is sent to the aforementioned other Game device.

根據這個態樣,能得到和附記1相同的効果。 According to this aspect, the same effect as Appendix 1 can be obtained.

[附記12] [Supplement 12]

依照本發明的一態樣的遊戲系統為能夠彼此通訊的兩個遊戲裝置協同執行遊戲的遊戲系統,其中前述兩個遊戲裝置的各自具備:取得部,取得表示藉由使用者的操作的內容的第一操作訊息;訊息接收部,接收表示藉由其他遊戲裝置的使用者的操作的內容的第二操作訊息;進行控制部,藉由第一進行模式及第二進行模式控制前述遊戲的進行,其中前述第一進行模式係基於前述第一操作訊息,使前述遊戲進行,而前述第二進行模式係基於前述第一操作訊息及前述第二操作訊息,使前述遊戲進行;以及訊息發送部,在前述進行控制部藉由前述第一進行模式使前述遊戲進行的情況下,將表示藉由前述進行控制部的前述遊戲的進行的結果的第一結果訊息發送至前述其他遊戲裝置,而在前述進行控制部藉由前述第二進行模式使前述遊戲進行的情況下,將前述第一操作訊息發送至前述其他遊戲裝置。 A game system according to one aspect of the present invention is a game system in which two game devices that can communicate with each other cooperate to execute a game, wherein each of the aforementioned two game devices includes: an acquiring unit that acquires content that is represented by a user's operation A first operation message; a message receiving unit, which receives a second operation message indicating the content of operations performed by users of other game devices; a progress control unit, which controls the progress of the aforementioned game by the first progress mode and the second progress mode, The aforementioned first progress mode is based on the aforementioned first operation information to make the aforementioned game progress, and the aforementioned second progress mode is based on the aforementioned first operation information and the aforementioned second operation information to make the aforementioned game progress; and a message sending unit, When the progress control unit makes the game progress in the first progress mode, the first result message indicating the result of the progress of the game by the progress control unit is sent to the other game device, and the progress When the game is progressed by the second progress mode, the control unit sends the first operation message to the other game device.

根據這個態樣,能得到和附記1相同的効果。 According to this aspect, the same effect as Appendix 1 can be obtained.

[附記13] [Supplement 13]

在依照本發明的一態樣的遊戲的控制方法中,執行遊戲的遊戲裝置的處理器:取得表示藉由前述遊戲裝置的使用者的操作的內容的第一操作訊息;接收表示藉由執行前述遊戲的其他遊戲裝置的使用者的操作的內容的第二操作訊息;藉由第一進行模式及第二進行模式控制前述遊戲的進行,其中前述第一進行模式係基於前述第一操作訊息,使前述遊戲進行,而前述第二進行模式係基於前述第一操作訊息及前述第二操作訊息,使前述遊戲進行;以及在前述進行控制部藉由前述第一進行模式使前述遊戲進行的情況下,將表示藉由前述進行控制部的前述遊戲的進行的結果的第一結果訊息發送至前述其他遊戲裝置,而在前述進行控制部藉由前述第二進行模式使前述遊戲進行的情況下,將前述第一操作訊息發送至前述其他遊戲裝置。 In the game control method according to one aspect of the present invention, the processor of the game device executing the game: obtains the first operation message indicating the content of the operation by the user of the aforementioned game device; receiving the first operation message indicating the content of the operation by the aforementioned game device The second operation information of the content of the operation of the user of other game devices of the game; the progress of the game is controlled by the first progress mode and the second progress mode, wherein the first progress mode is based on the first operation information, so that The aforementioned game progresses, and the aforementioned second progress mode makes the aforementioned game progress based on the aforementioned first operation information and the aforementioned second operation information; and when the aforementioned progress control unit makes the aforementioned game progress through the aforementioned first progress mode, The first result message indicating the result of the progress of the game by the progress control unit is sent to the other game device, and when the progress control unit makes the game progress by the second progress mode, the The first operation message is sent to the aforementioned other game devices.

根據這個態樣,能得到和附記1相同的効果。 According to this aspect, the same effect as Appendix 1 can be obtained.

10:遊戲裝置 10: Gaming device

110:遊戲控制部 110: Game Control Department

111:取得部 111: Obtaining Department

112:訊息接收部 112: Message Receiving Department

113:進行控制部 113: Carrying out the control department

114:訊息發送部 114: Message Sending Department

130:儲存部 130: Storage Department

150:通訊部 150: Ministry of Communications

170:操作部 170: Operation Department

190:訊息讀取部 190: Message Reading Department

1131:前處理部 1131: Pre-processing department

1132:後處理部 1132: Post-processing department

PRG:控制程式 PRG: Control program

Claims (9)

一種遊戲裝置,係用以執行遊戲的裝置,具備:取得部,取得表示藉由前述遊戲裝置的使用者的操作的內容的第一操作訊息;訊息接收部,接收表示藉由執行前述遊戲的其他遊戲裝置的使用者的操作的內容的第二操作訊息;進行控制部,藉由第一進行模式及第二進行模式控制前述遊戲的進行,其中前述第一進行模式係基於前述第一操作訊息,使前述遊戲進行,而前述第二進行模式係基於前述第一操作訊息及前述第二操作訊息,使前述遊戲進行;以及訊息發送部,在前述進行控制部藉由前述第一進行模式使前述遊戲進行的情況下,將表示在前述進行控制部中的前述遊戲的進行的結果的第一結果訊息發送至前述其他遊戲裝置,而在前述進行控制部藉由前述第二進行模式使前述遊戲進行的情況下,將前述第一操作訊息發送至前述其他遊戲裝置;其中前述進行控制部在前述第二進行模式中,將俯瞰依照前述遊戲的虛擬空間的圖像顯示於顯示部。 A game device is a device for executing a game, and includes: an acquiring unit that acquires a first operation message indicating the content of the operation performed by a user of the aforementioned game device; a message receiving portion that receives other information indicating that the aforementioned game is executed by The second operation information of the content of the operation of the user of the game device; the progress control unit controls the progress of the game by the first progress mode and the second progress mode, wherein the first progress mode is based on the first operation information, Make the game progress, and the second progress mode is based on the first operation information and the second operation information to make the game progress; and a message sending unit in which the progress control unit makes the game progress in the first progress mode In the case of progress, the first result message indicating the result of the progress of the game in the progress control unit is sent to the other game device, and the progress control unit causes the game to progress through the second progress mode. In this case, the aforementioned first operation message is sent to the aforementioned other game device; wherein the aforementioned progress control unit displays on the display unit an image overlooking the virtual space according to the aforementioned game in the aforementioned second progress mode. 一種遊戲裝置,係用以執行遊戲的裝置,具備:取得部,取得表示藉由前述遊戲裝置的使用者的操作的內容的第一操作訊息;訊息接收部,接收表示藉由執行前述遊戲的其他遊戲裝置的使用者的操作的內容的第二操作訊息;進行控制部,藉由第一進行模式及第二進行模式控制前述遊戲的進行,其中前述第一進行模式係基於前述第一操作訊息,使前述遊戲進行,而前述第二 進行模式係基於前述第一操作訊息及前述第二操作訊息,使前述遊戲進行;以及訊息發送部,在前述進行控制部藉由前述第一進行模式使前述遊戲進行的情況下,將表示在前述進行控制部中的前述遊戲的進行的結果的第一結果訊息發送至前述其他遊戲裝置,而在前述進行控制部藉由前述第二進行模式使前述遊戲進行的情況下,將前述第一操作訊息發送至前述其他遊戲裝置;其中前述遊戲為投手角色執行投球,跑者角色執行盜壘的棒球遊戲;在前述遊戲裝置使用於使前述跑者角色動作,而前述其他遊戲裝置使用於使前述投手角色動作的情況下,前述進行控制部在於前述第一進行模式進行前述遊戲中,若前述取得部取得之前述第一操作訊息表示對前述跑者角色的盜壘的開始指示,則基於藉由前述取得部的前述第一操作訊息的取得時機,判定前述遊戲的進行是否從前述第一進行模式切換至前述第二進行模式。 A game device is a device for executing a game, and includes: an acquiring unit that acquires a first operation message indicating the content of the operation performed by a user of the aforementioned game device; a message receiving portion that receives other information indicating that the aforementioned game is executed by The second operation information of the content of the operation of the user of the game device; the progress control unit controls the progress of the game by the first progress mode and the second progress mode, wherein the first progress mode is based on the first operation information, Make the aforementioned game proceed, and the aforementioned second The progress mode is based on the aforementioned first operation information and the aforementioned second operation information to make the aforementioned game progress; and the message sending unit, when the aforementioned progress control unit makes the aforementioned game progress through the aforementioned first progress mode, will indicate the aforementioned The first result message of the result of the progress of the game in the progress control unit is sent to the aforementioned other game device, and when the progress control unit makes the game progress through the second progress mode, the first operation message is sent Send to the aforementioned other game devices; wherein the aforementioned game is a baseball game in which the pitcher character performs pitching and the runner character performs a stealing base; the aforementioned game device is used to make the aforementioned runner character act, and the aforementioned other game device is used to make the aforementioned pitcher character In the case of an action, the progress control unit is in the first progress mode to perform the game, and if the first operation message acquired by the acquisition unit indicates the start instruction for the runner character to steal the base, it is based on the acquisition The timing of obtaining the first operation information of the part is to determine whether the progress of the game is switched from the first progress mode to the second progress mode. 一種遊戲裝置,係用以執行遊戲的裝置,具備:取得部,取得表示藉由前述遊戲裝置的使用者的操作的內容的第一操作訊息;訊息接收部,接收表示藉由執行前述遊戲的其他遊戲裝置的使用者的操作的內容的第二操作訊息;進行控制部,藉由第一進行模式及第二進行模式控制前述遊戲的進行,其中前述第一進行模式係基於前述第一操作訊息,使前述遊戲進行,而前述第二進行模式係基於前述第一操作訊息及前述第二操作訊息,使前述遊戲進行;以及訊息發送部,在前述進行控制部藉由前述第一進行模式使前述遊戲進行的情況下,將表示在前述進行控制部中的前述遊戲的進行的結果的第一結果訊息 發送至前述其他遊戲裝置,而在前述進行控制部藉由前述第二進行模式使前述遊戲進行的情況下,將前述第一操作訊息發送至前述其他遊戲裝置;其中前述遊戲為投手角色執行投球,跑者角色執行盜壘的棒球遊戲;在前述遊戲裝置使用於使前述跑者角色動作,而前述其他遊戲裝置使用於使前述投手角色動作的情況下,前述訊息接收部接收投球訊息,其係使前述投手角色開始依據於藉由前述其他遊戲裝置的使用者的操作的投球;前述進行控制部於前述第一進行模式進行前述遊戲中,在前述取得部取得的前述第一操作訊息表示對前述跑者角色的盜壘開始的指示的情況下,基於藉由前述取得部的前述第一操作訊息的取得時機、和藉由前述訊息接收部的前述投球訊息的接收時機,判定是否將前述遊戲的進行從前述第一進行模式切換至前述第二進行模式。 A game device is a device for executing a game, and includes: an acquiring unit that acquires a first operation message indicating the content of the operation performed by a user of the aforementioned game device; a message receiving portion that receives other information indicating that the aforementioned game is executed by The second operation information of the content of the operation of the user of the game device; the progress control unit controls the progress of the game by the first progress mode and the second progress mode, wherein the first progress mode is based on the first operation information, Make the game progress, and the second progress mode is based on the first operation information and the second operation information to make the game progress; and a message sending unit in which the progress control unit makes the game progress in the first progress mode In the case of progress, the first result message indicating the result of the progress of the game in the progress control unit Send to the aforementioned other game device, and when the aforementioned progress control unit makes the aforementioned game progress through the aforementioned second progress mode, the aforementioned first operation message is sent to the aforementioned other game device; wherein the aforementioned game is a pitcher character performing pitching, The runner character performs a baseball game in which the base is stolen; when the aforementioned game device is used to make the aforementioned runner character move, and the aforementioned other game device is used to make the aforementioned pitcher character move, the aforementioned message receiving unit receives the pitching message, which is to use The aforementioned pitcher character starts based on the operation of the aforementioned other game device user's operation; the aforementioned progress control unit performs the aforementioned game in the aforementioned first progress mode, and the aforementioned first operation information acquired by the aforementioned acquisition unit indicates that the aforementioned running In the case of an instruction to start the theft of the player character, it is determined whether the game is to be played based on the timing of acquiring the first operation message by the acquiring unit and the timing of receiving the pitching message by the message receiving unit. The aforementioned first progress mode is switched to the aforementioned second progress mode. 如請求項1至3中任一項所述之遊戲裝置,其中:前述訊息接收部接收表示前述其他遊戲裝置中的前述遊戲的進行結果的第二結果訊息;前述進行控制部於前述第一進行模式中,基於前述第二結果訊息使前述遊戲進行;在前述第二進行模式中,前述遊戲裝置中的前述遊戲的進行和前述其他遊戲裝置中的前述遊戲的進行的相異程度,為以前述第一進行模式的前述遊戲裝置中的前述遊戲的進行和前述其他遊戲裝置中的前述遊戲的進行的相異程度以下。 The game device according to any one of claims 1 to 3, wherein: the message receiving unit receives a second result message indicating the result of the game in the other game device; the progress control unit performs the first progress In the mode, the game is performed based on the second result information; in the second mode, the degree of difference between the progress of the game in the game device and the progress of the game in the other game devices is based on the aforementioned The progress of the game in the game device in the first progress mode is different from the progress of the game in the other game device by a degree or less. 一種遊戲程式,使如請求項1至3中任一項所述之遊戲裝置的處理器作為前述取得部、前述訊息接收部、前述進行控制部、以及前述訊息發送部運作。 A game program that allows the processor of the game device according to any one of claims 1 to 3 to operate as the acquiring unit, the message receiving unit, the progress control unit, and the message sending unit. 一種遊戲系統,係可相互通訊的兩個遊戲裝置協力執行遊戲的遊戲系統,其中前述兩個遊戲裝置各自是如請求項1至3中任一項所述之遊戲裝置。 A game system is a game system in which two game devices that can communicate with each other cooperate to execute a game, wherein the aforementioned two game devices are each a game device according to any one of claims 1 to 3. 一種遊戲的控制方法,其中執行遊戲的遊戲裝置的處理器進行以下各處理:取得表示藉由前述遊戲裝置的使用者的操作內容之第一操作訊息;接收表示藉由執行前述遊戲的其他遊戲裝置的使用者的操作內容之第二操作訊息;藉由第一進行模式及第二進行模式控制前述遊戲的進行,其中前述第一進行模式係基於前述第一操作訊息使前述遊戲進行,而前述第二進行模式係基於前述第一操作訊息和前述第二操作訊息使前述遊戲進行;以及在藉由前述第一進行模式使前述遊戲進行的情況,將表示前述遊戲的進行結果之第一結果訊息發送至前述其他遊戲裝置,而在藉由前述第二進行模式使前述遊戲進行的情況,將前述第一操作訊息發送至前述其他遊戲裝置;其中在前述第二進行模式中,將俯瞰依照前述遊戲的虛擬空間的圖像顯示於顯示部。 A method for controlling a game, wherein a processor of a game device that executes the game performs the following processes: obtaining first operation information indicating the content of the operation performed by the user of the aforementioned game device; receiving the other game device indicating that it is executed by the aforementioned game device The second operation information of the user’s operation content; the first progress mode and the second progress mode are used to control the progress of the game, wherein the first progress mode is based on the first operation information to make the game progress, and the first progress mode The second progress mode is to make the game proceed based on the first operation information and the second operation information; and when the game is progressed through the first progress mode, a first result message indicating the result of the progress of the game is sent To the aforementioned other game device, and in the case of the aforementioned game being progressed by the aforementioned second progress mode, the aforementioned first operation message is sent to the aforementioned other game device; wherein in the aforementioned second progress mode, a bird’s eye view is based on the aforementioned game The image of the virtual space is displayed on the display unit. 一種遊戲的控制方法,其中執行投手角色執行投球,跑者角色執行盜壘的棒球遊戲的遊戲裝置的處理器進行以下各處理:取得表示藉由前述遊戲裝置的使用者的操作內容之第一操作訊息;接收表示藉由執行前述棒球遊戲的其他遊戲裝置的使用者的操作內容之第二操作訊息;藉由第一進行模式及第二進行模式控制前述棒球遊戲的進行,其中前述第一進行模式係基於前述第一操作訊息使前述棒球遊戲進行,而前述第二進行模式係基於前述第一操作訊息和前述第二操作訊息使前述棒球遊戲進行;以及 在藉由前述第一進行模式使前述棒球遊戲進行的情況,將表示前述棒球遊戲的進行結果之第一結果訊息發送至前述其他遊戲裝置,而在藉由前述第二進行模式使前述棒球遊戲進行的情況,將前述第一操作訊息發送至前述其他遊戲裝置;其中在前述遊戲裝置使用於使前述跑者角色動作,而前述其他遊戲裝置使用於使前述投手角色動作的情況下,若在於前述第一進行模式進行前述棒球遊戲中所取得之前述第一操作訊息表示對前述跑者角色的盜壘的開始指示,則基於前述第一操作訊息的取得時機,判定前述棒球遊戲的進行是否從前述第一進行模式切換至前述第二進行模式。 A method for controlling a game, in which a processor of a game device that executes a pitcher role to execute pitching and a runner role executes a baseball game of stealing bases performs the following processes: Obtain the first operation that represents the content of the user's operation by the aforementioned game device Message; receiving a second operation message indicating the content of the operation performed by the user of the other game device performing the aforementioned baseball game; controlling the progress of the aforementioned baseball game by the first progress mode and the second progress mode, wherein the first progress mode The baseball game is performed based on the first operation information, and the second progress mode is performed based on the first operation information and the second operation information; and When the baseball game is progressed by the first progress mode, a first result message indicating the progress result of the baseball game is sent to the other game device, and the baseball game is progressed by the second progress mode. If the aforementioned first operation message is sent to the aforementioned other game device; where the aforementioned game device is used to make the runner character move, and the aforementioned other game device is used to make the pitcher character move, if the aforementioned first operation message is used to move the pitcher character In a progress mode, the first operation message obtained in the aforementioned baseball game indicates the start instruction for the runner character to steal the base. Based on the acquisition timing of the first operation information, it is determined whether the progress of the aforementioned baseball game is from the aforementioned first operation information. The first progress mode is switched to the aforementioned second progress mode. 一種遊戲的控制方法,其中執行投手角色執行投球,跑者角色執行盜壘的棒球遊戲的遊戲裝置的處理器進行以下各處理:取得表示藉由前述遊戲裝置的使用者的操作內容之第一操作訊息;接收表示藉由執行前述棒球遊戲的其他遊戲裝置的使用者的操作內容之第二操作訊息;藉由第一進行模式及第二進行模式控制前述棒球遊戲的進行,其中前述第一進行模式係基於前述第一操作訊息使前述棒球遊戲進行,而前述第二進行模式係基於前述第一操作訊息和前述第二操作訊息使前述棒球遊戲進行;以及在藉由前述第一進行模式使前述遊戲進行的情況,將表示前述棒球遊戲的進行結果之第一結果訊息發送至前述其他遊戲裝置,而在藉由前述第二進行模式使前述遊戲進行的情況,將前述第一操作訊息發送至前述其他遊戲裝置;其中在前述遊戲裝置使用於使前述跑者角色動作,而前述其他遊戲裝置使用於使前述投手角色動作的情況下,接收使前述投手角色開始依據於藉由前述其他遊戲裝置的使用者的操作的投球之投球訊息; 在於前述第一進行模式進行前述棒球遊戲中所取得的前述第一操作訊息表示對前述跑者角色的盜壘開始的指示的情況下,基於前述第一操作訊息的取得時機、和前述投球訊息的接收時機,判定是否將前述棒球遊戲的進行從前述第一進行模式切換至前述第二進行模式。 A method for controlling a game, in which a processor of a game device that executes a pitcher role to execute pitching and a runner role executes a baseball game of stealing bases performs the following processes: Obtain the first operation that represents the content of the user's operation by the aforementioned game device Message; receiving a second operation message indicating the content of the operation by the user of the other game device executing the aforementioned baseball game; controlling the progress of the aforementioned baseball game by the first progress mode and the second progress mode, wherein the first progress mode The baseball game is performed based on the first operation information, and the second progress mode is performed based on the first operation information and the second operation information; and the game is performed by the first progress mode. In the case of progress, the first result message indicating the result of the aforementioned baseball game is sent to the aforementioned other game device, and in the case of the aforementioned game being progressed by the aforementioned second progress mode, the aforementioned first operation message is sent to the aforementioned other game device. Game device; where the aforementioned game device is used to make the runner character move, and the aforementioned other game device is used to make the aforementioned pitcher character move, receiving the aforementioned pitcher character is based on the user using the aforementioned other game device The pitching information of the pitched pitch of the operation; In the case where the first operation information obtained in the baseball game in the first progress mode indicates an instruction for the start of the base stealing of the runner character, the acquisition timing of the first operation information and the pitching information are based on Receiving the timing, it is determined whether to switch the progress of the baseball game from the first progress mode to the second progress mode.
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