WO2020173251A1 - 辅助功能的开启方法、装置、设备及可读存储介质 - Google Patents
辅助功能的开启方法、装置、设备及可读存储介质 Download PDFInfo
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- WO2020173251A1 WO2020173251A1 PCT/CN2020/072802 CN2020072802W WO2020173251A1 WO 2020173251 A1 WO2020173251 A1 WO 2020173251A1 CN 2020072802 W CN2020072802 W CN 2020072802W WO 2020173251 A1 WO2020173251 A1 WO 2020173251A1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Definitions
- the embodiments of the present application relate to the field of games, and in particular to a method, device, device, and readable storage medium for opening an auxiliary function. Background technique
- a novice auxiliary function is usually set in the game, and the novice auxiliary function is used to assist the novice player to become familiar with the operation mode of the game, and to perform some operations in the game to cooperate with the player to complete the game.
- novice players need to enable the novice assist function in the setting interface, and assist the player's game process through the novice assist function.
- the player It is necessary to click the nitrogen spray control to achieve acceleration after drifting.
- the automatic small spray function will assist the player in nitrogen acceleration when the player ignores clicking the nitrogen spray control.
- the novice assist function provided in the setting interface is a fixed function, such as: the novice assist function provided in the setting interface in a racing game is an automatic spray function, and novice players have a lower level of proficiency during the game.
- the operation is not necessarily the operation corresponding to the function provided in the setting interface, and the auxiliary accuracy of the novice auxiliary function is low.
- the embodiments of the present application provide a method, device, device, and readable storage medium for opening an auxiliary function, which can solve the problem of low auxiliary accuracy of the novice auxiliary function.
- the technical solutions are as follows:
- a method for turning on auxiliary functions includes:
- the game auxiliary function In response to the target data matching the trigger condition of the auxiliary function trigger, the game auxiliary function is triggered to start, wherein the target data is used to indicate the completion of the execution of the target operation, and the game The play assist function is used to assist the execution of the target operation;
- the target operation is automatically executed according to the game auxiliary function.
- an auxiliary function opening device in another aspect, and the device includes:
- An obtaining module used to obtain target data generated by the target account in the current game match according to target operations
- the trigger module is configured to trigger the start of the game auxiliary function in response to the target data matching the trigger condition of the auxiliary function trigger, wherein the target data is used to indicate the completion of the execution of the target operation, and the game auxiliary function Used to assist the execution of the target operation;
- the execution module is configured to automatically execute the target operation according to the game auxiliary function when a trigger operation that meets the execution condition of the target operation is received in the current game match of the target account.
- a computer device includes a processor and a memory.
- the memory stores at least one instruction, at least one program, a code set, or an instruction set, and the at least one instruction, at least one program
- the code set or instruction set is loaded and executed by the processor to implement the opening method of the auxiliary function provided in the above-mentioned embodiment of the present application.
- a computer-readable storage medium stores at least one instruction, at least one program, code set, or instruction set, the at least one instruction, at least one program, code set, or The instruction set is loaded and executed by the processor to implement the opening method of the auxiliary function provided in the above-mentioned embodiment of the present application.
- a computer program product which when the computer program product runs on a computer, causes the computer to execute the opening method of the auxiliary function provided in the above-mentioned embodiment of the present application.
- the beneficial effects brought by the technical solutions provided by the embodiments of the present application include at least:
- the game auxiliary function By matching the target data corresponding to the target operation with the trigger condition of the auxiliary function trigger, when the target data meets the trigger condition of the auxiliary function trigger, the game auxiliary function is turned on, and the game auxiliary function is used to trigger the target that turns on the function.
- the operation is assisted, that is, after the game assist function is turned on, the operation assisted by the game assist function is to trigger the target operation to turn on the function, and the target data is used to indicate the completion of the target operation, when the target data indicates the target operation
- the game auxiliary function is triggered, that is, the opening of the auxiliary function is targeted, and the target operation with poor execution completion during the game is turned on, and the game auxiliary has high accuracy.
- the auxiliary efficiency is also higher. Description of the drawings
- Fig. 1 is a schematic diagram of an interface of a game auxiliary function in a game setting interface provided by an exemplary embodiment of the present application;
- Fig. 2 is a flowchart of a method for opening an auxiliary function provided by an exemplary embodiment of the present application
- Fig. 3 is a schematic diagram of an interface for automatically returning to the front of the car after the game auxiliary function is turned on in a racing game provided by an exemplary embodiment of the present application
- FIG. 4 is a schematic diagram of an interface for automatically assembling a magazine after the game assist function is turned on in a shooting game provided by an exemplary embodiment of the present application;
- Fig. 5 is a flowchart of a method for opening an auxiliary function according to another exemplary embodiment of the present application
- Fig. 6 is an interface for calculating the force F according to the angle between the racing car and the track provided by an exemplary embodiment of the present application
- Fig. 7 is a flowchart of a method for opening an auxiliary function provided by another exemplary embodiment of the present application
- Fig. 8 is a flowchart of a method for opening an auxiliary function provided by another exemplary embodiment of the present application
- Fig. 10 is a flowchart of a method for opening an auxiliary function provided by another exemplary embodiment of the present application
- Fig. 11 is a structural block diagram of an apparatus for opening an auxiliary function provided by an exemplary embodiment of the present application
- Fig. 12 is an example of the present application
- the structural block diagram of the terminal provided by the exemplary embodiment. detailed description
- Game Auxiliary Function refers to the function of assisting players to perform auxiliary operations through the client to complete the game.
- the auxiliary operation that the client assists the player to perform may be a complete game operation, a partial game operation, or a preset target operation.
- the game assist function is turned on, assisting the player to perform the target operation is taken as an example for description.
- the client terminal performs auxiliary operations according to player operations of the player in the game match.
- the game assist function can be applied to a variety of game applications.
- the game assist function can be applied to a racing application.
- Game data refers to the data generated based on player operations in game matches.
- the game data may include only game data of the current game, or may include historical data of a preset number of recent games, such as: game data of the last 3 games.
- the game data includes target data generated according to the target operation, and the target data is used to indicate the execution completion of the target operation.
- the target data includes at least one of operation data and calculation data, where the operation data includes the operation frequency of the target operation.
- the player clicks the left turn control and the drift control Then the generated operation is a leftward drift operation. After the drift operation, click the right turn control to generate a head return operation.
- This operation data is used to indicate the frequency of the head return operation after the drift operation.
- the leftward drift operation As an example, the drift operation can also be implemented as a right drift operation. After the drift operation, click the left turn control as the front return operation.
- the operation data is mainly for the game operation of the player during the game.
- the game operation data is mainly for the operation of the player to control the car, that is, the game operation data It does not include the setting operations performed by the player, such as: turn on voice operation, turn off voice operation, etc.
- the above calculation data is used to indicate the completion quality of the target operation. Illustratively, in a racing game, clicking the right turn control after the left drift operation will generate the head return operation.
- the calculation data is used to indicate After the drift operation, the finished quality of the front-end operation, that is, the angle between the car and the track after the front-end operation.
- the target data is used to determine the game proficiency of the target account.
- the player controls the car by controlling the left turn control, the right turn control and the drift control.
- the front of the car is not turned back many times, or, After the player controls the car to drift to the left or right, the front of the car is turned back to the center, and the front of the car is turned back to the center and deflected many times, such as: After drifting to the left, turn the front of the car back to the center and deflect to the right, then the game assist is activated Function to assist the player to turn the front of the racing car back straight after drifting;
- TPS Three-person shooting game
- FPS First-person shooting game
- the player controls the virtual character to fight through virtual firearms.
- the virtual character uses virtual firearms to fight After shooting, if the virtual firearm has not been supplemented with the magazine for many times, the game auxiliary function is turned on to assist the player to automatically supplement the magazine after shooting.
- the setting interface 100 of a racing game includes an automatic spray Setting item 110, after the player chooses to enable the automatic spray setting item 110, when the player completes drifting in the game match, the automatic spray can be accelerated without clicking the nitrogen control in the game interface.
- the method for enabling the auxiliary function provided in the embodiments of the present application is described.
- the method can be applied to a terminal or a server. As shown in Figure 2, the method includes:
- Step 201 Obtain target data generated by the target account in the current game match according to the target operation.
- the target data includes data generated by the target account in the current game match, and may also include historical data generated by the target account in the last preset number of matches, such as: generated by the target operation in the last 3 matches Target data.
- the target data includes at least one of operation data and calculation data, where the operation data includes the operation frequency of the target operation, and optionally, the operation data may also include the number of operations of the target operation, etc., illustratively, In a racing game match, the player clicks the left turn control and the drift control, and the generated operation is a left drift operation. After the drift operation, clicks the right turn control to generate the head back operation.
- This operation data is used to indicate the drift operation.
- the frequency of head-back operation is used.
- the operation data is mainly for the game operation of the player during the game, that is, the game operation data does not include the setting operation performed by the player, such as turning on voice operation, turning off voice operation, and so on.
- the above-mentioned calculation data is used to indicate the completion quality of the target operation.
- the target data is used to determine the game proficiency of the target account.
- the terminal caches the game data generated by the target account in the current game match, and the terminal directly obtains the target from the cache area.
- Data When the target data includes only the data generated by the target account in the current game match, or the target data includes the data generated in the current game match and the historical data generated by the most recent preset number of matches, the terminal can download from The target data is acquired from the server, for example, after the terminal sends a data acquisition request to the server, the historical data generated by the target operation stored in the server and the data in the current game match are acquired.
- the terminal sends the generated game data to the server in real time during the game match.
- the timing for obtaining the target data includes any one of the following situations:
- the target data is acquired every preset time length.
- step 202 in response to the target data matching the trigger condition of the auxiliary function trigger, trigger to start the game auxiliary function.
- the target data is used to indicate the completion of the execution of the target operation
- the game assist function is used to assist the execution of the target operation.
- the trigger condition of the auxiliary function trigger includes that the execution completion of the target operation is lower than the preset completion.
- a trigger condition is set in the auxiliary function trigger, and the trigger condition is used for matching with the target data to determine whether the target data meets the requirements for starting the game auxiliary function.
- a single set of trigger conditions may include multiple trigger conditions, where at least one trigger condition in the single set of trigger conditions is met to enable the game assist function; or, a preset number of trigger conditions are met in the single set of trigger conditions to start Game auxiliary function; or, open when each trigger condition in a single set of trigger conditions is met Game accessibility features.
- determining the match between the target data and the trigger condition of the auxiliary function trigger includes any one of the following situations.
- the target data includes at least one of operation data and calculation data, and the operation data is used to indicate the target
- the operating frequency of the operation, the calculated data is used to represent the completion quality of the target operation:
- the target account is a login account in the racing application
- the target operation is a front-back operation
- the game assist function is triggered, where the operating frequency of the head-returning operation is calculated based on the number of received drift operations and the number of head-returning operations.
- the operating frequency of the turning-back operation is the ratio of the number of turning-back operations to the number of drifting operations.
- the preset frequency is 20%. When the operating frequency of the head-returning operation is within 20%, it is determined that the operating frequency of the target operation matches the preset frequency, and the game assist function is activated.
- the target account is a login account in the racing application
- the calculated data includes the angle data between the racing car and the track.
- the target data includes calculation data
- the number of times the angle between the car and the track in the calculation data is greater than the preset angle reaches the preset number of times
- the game assist function is triggered to start.
- the angle between the car and the track is obtained after receiving the drift operation and the head-back operation, and the angle between the driving direction of the car and the direction of the track is determined.
- the angle between the racing car and the track can also be understood as the angle between the driving direction of the racing car and the track.
- the target data range is greater than 30°
- the preset number of times is 3 times.
- the number of times that the angle between the car and the track is greater than 30° reaches 3 times, it is determined that the game calculation data within the target data range in the calculation data appears If the number of times matches the preset number of times, the game auxiliary function is turned on.
- the target data includes operating data and calculation data, and the operating frequency in response to the front return operation is lower than the preset frequency and the number of times the angle between the car and the track in the calculation data is greater than the preset angle reaches the preset Set the number of times to trigger the opening of the game auxiliary function;
- the game auxiliary function is triggered
- the game assist function is triggered to start.
- the game auxiliary function refers to the function of assisting the player to perform auxiliary operations through the client to complete the game.
- the game assist function is used to assist the execution of the target operation.
- Step 203 In the current game match of the target account, when a trigger operation meeting the execution condition of the target operation is received, the target operation is automatically executed according to the game auxiliary function.
- the client terminal performs auxiliary operations according to player operations of the player in the game match.
- the above-mentioned trigger operation is an operation that triggers the target operation, that is, an operation performed before the target operation is performed in a game match.
- the front-returning operation is the target operation
- the drifting operation before the frontal-returning operation is the triggering operation of the frontal backing operation; or, because the magazine clip after the shooting operation The bullet is missing, so the magazine replenishment operation is the target operation, and the shooting operation before the magazine replenishment operation is the trigger operation of the magazine replenishment operation.
- the game assist function can be applied to a racing application.
- the client exerts a rightward force on the front of the racing car.
- the driving direction of the power car is rotated to be consistent with the direction of the track, that is, the player does not need to manually adjust the front direction after drifting.
- the game assist function is a function applied to the current game match, and the game assist function can also be applied to other game matches of the target account, such as: the game assist function is applied to the current game match In the next game match.
- the player can turn off the game assist function in the setting interface, or the game assist function can be automatically turned off according to the target operation through the client, which is not included in this embodiment of the application. limited.
- the game assist function is used to perform a front return operation after a drift operation, that is, assist the player to rotate the front of the car until it is consistent with the direction of the track.
- a drift operation that is, assist the player to rotate the front of the car until it is consistent with the direction of the track.
- the driving direction of the car will usually be deflected.
- the front of the car will deflect to the left side of the track.
- the direction of the car and the track is consistent, that is, the direction of the car is consistent with the direction of the track.
- FIG. 3 Schematically, please refer to FIG. 3.
- the racing game game interface 300 includes a race track 310 and a race car 320, where the race track 310 is presented as two L-shaped vertical race tracks 311 and a race track. 312.
- the racing car 320 turns from the track 311 to the track 312, it makes a right-hand drift operation to turn.
- the front of the racing car 320 is deflected to the right, and the racing car 320 is assisted by the game assist function.
- 320 is driving in a direction parallel to the track 312.
- the game assist function is used to perform a magazine supplement operation after shooting, that is, to assist the player in supplementing the magazine.
- the number of bullets in the virtual firearms magazine is reduced.
- the bullets in the magazine are completely filled.
- the TPS game game interface 400 includes a virtual object 410 and a firearm display control 420, the virtual object 410 holds a virtual firearm 411, and the firearm display control 420 displays the virtual firearm 411
- the gun status which includes the magazine status bar 421 of the virtual gun 411.
- the current virtual gun 411 has 12 bullets in the magazine, and in the fully equipped state, the magazine should include 40 bullets. Therefore, through the game assist function, the magazine of the virtual firearm 411 is completely filled.
- the method for opening the auxiliary function matches the target data corresponding to the target operation with the trigger condition of the auxiliary function trigger.
- the game is started Auxiliary function
- the game auxiliary function is used to assist the target operation that triggers the opening of the function, that is, after the game auxiliary function is turned on
- the operation assisted by the game auxiliary function is the target operation that triggers the opening of the function
- the target data It is used to indicate the completion of the execution of the target operation.
- the game auxiliary function is triggered, that is, the activation of the auxiliary function is targeted and specific to the execution completion during the game.
- FIG. 5 is a flowchart of a method for opening an auxiliary function provided by another exemplary embodiment of the present application. The method is applied to a racing application. Methods include:
- Step 501 Obtain target data generated by the target account according to the target operation in the current game match.
- the target data includes data generated by the target account in a current game match, and may also include historical data generated by the target account in a recent preset number of matches.
- the target data includes at least one of operation data and calculation data, where the operation data is used to indicate the operation frequency of the target operation, and the calculation data is used to indicate the operation completion quality of the target operation.
- the target data is used to determine the game proficiency of the target account.
- Step 502 When the target data includes the operation data of the front-end operation, and the operation data of the front-end operation When the operating frequency is lower than the preset frequency, the game auxiliary function is triggered to start.
- the operating frequency of the head-back operation is calculated based on the number of drift operations received and the number of head-back operations.
- the operating frequency of the head-return operation is the ratio of the number of received head-return operations to the number of drift operations.
- the preset frequency is 20%
- the number of drift operations received by the terminal is 10 times
- the number of head-back operations performed after the terminal receives the drift operation is 1, then when the head-back operations are performed
- the frequency is 10%, and within 20%, the game assist function is turned on.
- Step 503 When the target data includes calculation data, and the number of times that the included angle between the car and the track in the calculated data is greater than the preset included angle reaches the preset number of times, the game assist function is triggered to start.
- the angle between the racing car and the track is obtained by determining the angle between the driving direction of the racing car and the track direction after receiving a drift operation and a head-returning operation.
- the angle between the racing car and the track is obtained after the racing car drifts and performs a correction operation, and then the angle between the racing car and the track is determined.
- the angle between the racing car and the track can also be understood as the angle between the driving direction of the racing car and the track; or, the angle between the line between the rear and the front of the racing car and the track.
- the target data range is greater than 30°, and the preset number of times is 3 times. After the drift operation and the front return operation, the number of times the angle between the car and the track is greater than 30° reaches 3 times, then the player is in the front of the car. The quality of the return in the return operation is poor, and there are more cases of excessive or insufficient return of the front of the vehicle, which triggers the opening of the game assist function.
- Step 504 In the current game match of the target account, after the drift operation is received, the heading operation is automatically executed according to the game auxiliary function.
- a force is applied to the front of the car according to the game assist function, and the force is used to deflect the driving direction of the car to be consistent with the direction of the track .
- applying a force to the front of the racing car includes any one of the following situations:
- the terminal receives the drift operation and does not receive the head-back operation within the preset time period, that is, when the car finishes drifting in the current game match, it does not receive the head-back operation within the preset time period, and the car and race When the angle between the lanes is greater than the preset angle, apply force to the front of the car;
- the front-end operation is received within the preset time period, that is, the front-end operation is received after the car drifts in the current game match, and the angle between the car and the track When the included angle is greater than the preset angle, force is applied to the front of the racing car.
- the front-end operation is not performed, and the angle between the racing car and the track If the angle is greater than the preset angle, that is, the car does not return to the center after drifting, resulting in excessive drift; after the racing car completes the drift, the front of the car is returned to the center, and the angle between the car and the track is greater than the preset angle, that is, the car is in Excessive deflection in the process of returning to normal.
- the process of determining the angle between the racing car and the track first determine the racing direction according to the connection between the racing center and the front of the car, and determine the angle between the two according to the racing direction and the track direction.
- the magnitude of the force is calculated by identifying the friction between the car and the ground, and the force is applied to the front of the car to ensure that the driving direction of the car is consistent with the direction of the track.
- the racing game interface 600 includes a race track 610 and a racing car 620.
- the front of the racing car 620 is in a rightward deflection state, and
- the angle between the racing car 620 and the track is a, and after the friction between the racing car 620 and the track 610 is determined by the game assist function, the force F is calculated and the force F is applied to the front of the racing car 620 .
- Step 701 drift ends.
- Step 702 It is judged whether the angle between the front of the car and the track is greater than 30°.
- Step 703 When the angle between the front of the car and the track is not greater than 30°, no assistance is provided.
- step 704 when the angle between the front of the car and the track is greater than 30°, it is determined whether the number of occurrences of excessive drift in the current game is greater than 3 times.
- Step 705 When the number of occurrences of excessive drift in the current game is not more than 3, no assistance is performed.
- step 706 when the number of occurrences of excessive drift in the current game is greater than 3 times, a force is applied to the front of the car to make the front of the car back straight.
- step 707 it is judged whether the front of the car is back to the right.
- step 708 when the front of the vehicle has not returned to the center, continue to perform step 706.
- step 709 when the front of the car is back to the center, nitrogen is provided to the racing car.
- step 709 may be automatically implemented according to the game auxiliary function, or may be implemented according to the player's operation in the game interface.
- the racing car performs a head-back operation within a preset time after drifting in the current game match, and the angle between the racing car and the track is not greater than the preset angle, There is no need to apply force to the front of the racing car.
- the player's operation is blocked.
- the method for opening the auxiliary function matches the target data corresponding to the target operation with the trigger condition of the auxiliary function trigger, and when the target data meets the auxiliary function trigger condition,
- the trigger condition of the launcher is triggered, the game auxiliary function is turned on, and the game auxiliary function is used to assist the target operation that triggers the opening of the function, that is, after the game auxiliary function is turned on, the operation assisted by the game auxiliary function is trigger on
- the target operation of the function, and the target data is used to indicate the completion of the execution of the target operation.
- the game auxiliary function is triggered, that is, the activation of the auxiliary function is targeted Yes, the target operation that is poorly executed during the game is turned on, and the game assist accuracy is higher, and the assist efficiency is also higher.
- the player’s game proficiency is determined by judging whether the player performs a head-returning operation after drifting, or judging the accuracy of the player’s head-returning operation during the head-returning operation, and When the player's proficiency is low, the auxiliary function is turned on to assist the player to complete the drifting operation of the front of the vehicle, which is convenient for the player to operate and facilitates the improvement of the proficiency of the novice player.
- the game auxiliary function is automatically turned on, it can also be automatically turned off according to the target data.
- FIG. 8 is a flowchart of a method for turning on the auxiliary function provided by another exemplary embodiment of the present application. In a game application, the method includes:
- Step 801 Obtain target data generated by the target account according to the target operation in the current game match.
- the target data includes data generated by the target account in a current game match, and may also include historical data generated by the target account in a recent preset number of matches.
- the target data includes at least one of operation data and calculation data, where the operation data is used to indicate the operation frequency of the target operation, and the calculation data is used to indicate the operation completion quality of the target operation.
- the target data is used to determine the game proficiency of the target account.
- step 802 when the target data matches the trigger condition of the auxiliary function trigger, trigger to start the game auxiliary function.
- the target data is used to indicate the completion of the execution of the target operation
- the game assist function is used to assist the execution of the target operation.
- the trigger condition of the auxiliary function trigger is a condition corresponding to when the execution completion of the target operation is lower than the preset completion.
- a trigger condition is set in the auxiliary function trigger, and the trigger condition is used to match the target data to determine whether the target data meets the requirements for triggering the game auxiliary function.
- determining the match between the target data and the trigger condition of the auxiliary function trigger includes any one of the following situations.
- the target data includes at least one of operation data and calculation data, wherein the operation data includes the target operation
- the operation frequency of the calculated data includes the operation completion quality of the target operation.
- the game auxiliary function refers to a function of assisting the player to perform auxiliary operations through the client to complete the game.
- the game assist function is used to assist the execution of the target operation.
- a prompt message is displayed in the interface of the game match, and the prompt message is used to remind the player that the game assist function is enabled in the current game match.
- a prompt message 910 is displayed in the racing game match interface 900, and the prompt content of the prompt message 910 is "Automatic drift correction is enabled in the current game”.
- Step 803 In the current game match of the target account, when a trigger operation meeting the execution condition of the target operation is received, the target operation is automatically executed according to the game auxiliary function.
- the client terminal after the game auxiliary function is turned on, performs auxiliary operations according to player operations of the player in the game match.
- the above-mentioned trigger operation is an operation that triggers the target operation, that is, an operation performed before the target operation is performed in a game match.
- the game assist function is a function applied to the current game match, and the game assist function can also be applied to other game matches of the target account, such as: the game assist function is applied to the current game match In the next game match.
- Step 804 Obtain target data generated by the target account after the game auxiliary function is turned on according to the target operation.
- the target data is data generated by the target account according to the target operation during the continued game after the game auxiliary function is automatically turned on.
- Step 805 When the target data does not match the trigger condition of the auxiliary function trigger, trigger to close the game auxiliary function.
- the target data includes data generated by the target account after the game assist function is enabled according to the target operation.
- the target data may also include data generated according to target operations before the game auxiliary function is turned on.
- the operation implemented by the auxiliary function is different from the player operation, generally, the operation effect realized by the auxiliary function is weaker than the player operation.
- the operation effect realized by the auxiliary function is weaker than the player operation.
- the heading operation can be performed at the same time as the drifting operation ends.
- the auxiliary function realizes the heading backing operation, it needs to be preset after the player triggers the drifting operation to end. Therefore, the player prefers to play the game through player operation.
- Step 1010 Turn on the game data collection system.
- Step 1020 Register the trigger through the trigger rule.
- Step 1030 Determine whether the game data meets the trigger.
- Step 1040 When the game data meets the trigger, activate the touch Hair.
- Step 1050 Activate the corresponding auxiliary function according to the trigger.
- Step 1060 When the game data does not satisfy the trigger, it is determined whether the auxiliary function has been turned on.
- Step 1070 When the auxiliary function is turned on, turn off the auxiliary function.
- Step 1080 When the auxiliary function is not turned on, continue to perform step 1030 to determine whether the game data meets the trigger.
- the method for opening the auxiliary function matches the target data corresponding to the target operation with the trigger condition of the auxiliary function trigger.
- the game is started Auxiliary function
- the game auxiliary function is used to assist the target operation that triggers the opening of the function, that is, after the game auxiliary function is turned on
- the operation assisted by the game auxiliary function is the target operation that triggers the opening of the function
- the target data It is used to indicate the completion of the execution of the target operation.
- the game auxiliary function is triggered, that is, the activation of the auxiliary function is targeted and specific to the execution completion during the game.
- the poor target operation is turned on, the game assist accuracy is higher, and the assist efficiency is also higher.
- FIG. 11 is a structural block diagram of a device for enabling an auxiliary function according to an exemplary embodiment of the present application.
- the device may be implemented in a terminal. As shown in FIG. 11, the device includes: an acquisition module 1110, a trigger module 1120, and an execution module 1130 ;
- the obtaining module 1110 is used to obtain target data generated by the target account according to the target operation in the current game match;
- the trigger module 1120 is configured to trigger the activation of the game auxiliary function in response to the target data matching the trigger condition of the auxiliary function trigger, wherein the target data is used to indicate the completion of the execution of the target operation, and the game auxiliary The function is used to assist the execution of the target operation;
- the execution module 1130 is configured to automatically execute the target operation according to the game auxiliary function when a trigger operation that meets the execution condition of the target operation is received in the current game match of the target account.
- the trigger condition of the auxiliary function trigger includes that the execution completion of the target operation is lower than the preset completion.
- the target data includes operation data and calculation data At least one, wherein the operation data includes the operation frequency of the target operation, and the calculation data includes the operation completion quality of the target operation;
- the trigger module 1120 is further configured to respond to the target data including the operation data, and the operation frequency of the target operation indicated by the operation data is lower than a preset frequency, to trigger the activation of the game assist function ;
- the trigger module 1120 is further configured to respond to the target data including the calculation data, and the number of occurrences of data within the target data range in the calculation data reaches a preset number of times, triggering the activation of the game assist function;
- the trigger module is further configured to respond to the target data including the operation data and the calculation data, and that the operation frequency indicated by the operation data is lower than the preset frequency, the calculation data The number of occurrences of data within the target data range reaches the preset number of times, triggering the activation of the game auxiliary function.
- the device is applied to a racing application
- the target account is an account logged in in the racing application
- the target operation is a front-end operation
- the trigger module 1120 is further configured to trigger the start of the game in response to the target data including the operation data of the front return operation, and the operation frequency of the front return operation is lower than the preset frequency An auxiliary function, wherein the operating frequency of the front return operation is calculated based on the number of drift operations received and the number of the front return operation.
- the device is applied to a racing application
- the target account is an account logged in the racing application
- the target operation is a front return operation
- the calculation data is used for Indicates the angle between the racing car and the track after receiving the front return operation
- the trigger module 1120 is further configured to respond to the target data including the calculation data, and the number of times the angle between the racing car and the track in the calculation data is greater than the preset angle reaches the preset angle. Set the number of times to trigger the activation of the game assist function, where the angle between the racing car and the track is the difference between the driving direction of the racing car and the track direction after the drift operation and the front return operation are received. The angle between is determined.
- the execution module 1130 is further configured to, in response to receiving the drift operation, automatically execute the front return operation according to the game assist function.
- the execution module 1130 is further configured to respond to receiving the drift In a shift operation, a force is applied to the front of the racing car according to the game assist function, and the force is used to deflect the driving direction of the racing car to be consistent with the direction of the track.
- the execution module 1130 is further configured to respond to that the front-end operation is not received within a preset period of time after the drift operation is received, and that the racing car is connected to the track The included angle between is greater than the preset included angle, and the force is applied to the front of the racing car;
- the execution module 1130 is further configured to receive the front return operation within a preset time period after receiving the drift operation, and the included angle between the racing car and the track is greater than the preset The included angle applies the force to the front of the racing car.
- the auxiliary function activation device matches the target data corresponding to the target operation with the trigger condition of the auxiliary function trigger.
- the game is started Auxiliary function
- the game auxiliary function is used to assist the target operation that triggers the opening of the function, that is, after the game auxiliary function is turned on
- the operation assisted by the game auxiliary function is the target operation that triggers the opening of the function
- the target data It is used to indicate the completion of the execution of the target operation.
- the game auxiliary function is triggered, that is, the activation of the auxiliary function is targeted and specific to the execution completion during the game.
- the opening device for auxiliary functions provided in the above embodiments is only illustrated by the division of the above-mentioned functional modules. In actual applications, the above-mentioned functions can be allocated by different functional modules as needed, that is, the equipment The internal structure is divided into different functional modules to complete all or part of the functions described above.
- the device for turning on the auxiliary function provided in the above-mentioned embodiment and the method embodiment of the method for turning on the auxiliary function belong to the same concept. For the specific implementation process, please refer to the method embodiment, which will not be repeated here. FIG.
- the terminal 1200 can be: smart phones, tablet computers, MP3 players (Moving Picture Experts Group Audio Layer III, moving picture experts compressed standard audio layer 3), MP4 (Moving Picture Experts Group Audio Layer IV, moving picture experts compressed standard audio Level 4) Player, laptop or desktop computer.
- the terminal 1200 may also be called user equipment, portable terminal, laptop terminal, desktop terminal and other names.
- the terminal 1200 includes: a processor 1201 and a memory 1202.
- the processor 1201 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and so on.
- the processor 1201 may adopt at least one hardware form among DSP (Digital Signal Processing, Digital Signal Processing), FPGA (Field_Programmable Gate Array), PLA (Programmable Logic Array, Programmable Logic Array). achieve.
- the processor 1201 may also include a main processor and a coprocessor.
- the main processor is a processor used to process data in the awake state, and is also called a CPU (Central Processing Unit, central processing unit); the coprocessor is A low-power processor used to process data in the standby state.
- the processor 1201 may be integrated with a GPU (Graphics Processing Unit, image processor), and the GPU is used to render and draw content that needs to be displayed on the display screen.
- the processor 1201 may further include an AI (Artificial Intelligence, artificial intelligence) processor, and the AI processor is used to process computing operations related to machine learning.
- AI Artificial Intelligence, artificial intelligence
- the memory 1202 may include one or more computer-readable storage media, which may be non-transitory.
- the memory 1202 may also include high-speed random access memory and non-volatile memory, such as one or more magnetic disk storage devices and flash memory storage devices.
- the non-transitory computer-readable storage medium in the memory 1202 is used to store at least one instruction, and the at least one instruction is used to be executed by the processor 1201 to implement the auxiliary functions provided by the method embodiments of the present application Method of opening.
- the terminal 1200 may optionally further include: a peripheral device interface 1203 and at least one peripheral device.
- the processor 1201, the memory 1202, and the peripheral device interface 1203 may be connected through a bus or signal line.
- Each peripheral device can be connected to the peripheral device interface 1203 through a bus, a signal line or a circuit board.
- the peripheral device includes: at least one of a radio frequency circuit 1204, a touch screen 1205, a camera 1206, an audio circuit 1207, a positioning component 1208, and a power supply 1209.
- the peripheral device interface 1203 can be used to connect at least one peripheral device related to I/O (Input/Output) to the processor 1201 and the memory 1202.
- the processor 1201, the memory 1202, and the peripheral device interface 1203 are integrated on the same chip or circuit board; in some other embodiments, any one of the processor 1201, the memory 1202, and the peripheral device interface 1203 or The two can be implemented on separate chips or circuit boards, which are not limited in this embodiment.
- the radio frequency circuit 1204 is used for receiving and transmitting RF (Radio Frequency, radio frequency) signals, also called electromagnetic signals.
- the radio frequency circuit 1204 communicates with a communication network and other communication devices through electromagnetic signals.
- the radio frequency circuit 1204 converts electrical signals into electromagnetic signals for transmission, or converts the received electromagnetic signals Converted to electrical signals.
- the radio frequency circuit 1204 includes: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a user identity module card, and so on.
- the radio frequency circuit 1204 can communicate with other terminals through at least one wireless communication protocol.
- the wireless communication protocol includes but is not limited to: World Wide Web, Metropolitan Area Network, Intranet, various generations of mobile communication networks (2G, 3G, 4G, and 5G), wireless local area network and/or WiFi (Wireless Fidelity, wireless fidelity) network.
- the radio frequency circuit 1204 may also include NFC (Near Field Communication, Near Field Communication) related circuits, which is not limited in this application.
- the display screen 1205 is used to display UI (User Interface, user interface).
- the UI may include graphics, text, icons, videos, and any combination thereof.
- the display screen 1205 also has the ability to collect touch signals on or above the surface of the display screen 1205.
- the touch signal can be input to the processor 1201 as a control signal for processing.
- the display screen 1205 may also be used to provide virtual buttons and/or virtual keyboards, also called soft buttons and/or soft keyboards.
- the display screen 1205 there may be one display screen 1205, which is provided with the front panel of the terminal 1200; in other embodiments, there may be at least two display screens 1205, which are respectively arranged on different surfaces of the terminal 1200 or have a folding design; In still other embodiments, the display screen 1205 may be a flexible display screen, which is disposed on the curved surface or the folding surface of the terminal 1200. Furthermore, the display screen 1205 can also be set as a non-rectangular irregular figure, that is, a special-shaped screen.
- the display screen 1205 can be made of materials such as LCD (Liquid Crystal Display), OLED (Organic Light-Emitting Diode), etc.
- the camera assembly 1206 is used to capture images or videos.
- the camera assembly 1206 includes a front camera and a rear camera.
- the front camera is set on the front panel of the terminal, and the rear camera is set on the back of the terminal.
- the camera assembly 1206 may also include a flash.
- the flash can be a single-color temperature flash or a dual-color temperature flash. Dual color temperature flash refers to a combination of warm light flash and cold light flash, which can be used for light compensation under different color temperatures.
- the audio circuit 1207 may include a microphone and a speaker.
- the microphone is used to collect sound waves of the user and the environment, and convert the sound waves into electrical signals and input them to the processor 1201 for processing, or input to the radio frequency circuit 1204 to implement voice communication. For the purpose of stereo collection or noise reduction, there may be multiple microphones, which are respectively set in different parts of the terminal 1200.
- the microphone can also be an array microphone or an omnidirectional acquisition microphone Wind.
- the speaker is used to convert the electrical signal from the processor 1201 or the radio frequency circuit 1204 into sound waves.
- the speaker can be a traditional thin-film speaker or a piezoelectric ceramic speaker.
- the audio circuit 1207 may also include a headphone jack.
- the positioning component 1208 is used to locate the current geographic location of the terminal 1200 to implement navigation or LBS (Location Based Service, location-based service).
- the positioning component 1208 may be a positioning component based on the GPS (Global Positioning System, Global Positioning System) of the United States, the Beidou system of China, or the Galileo system of Russia.
- the power supply 1209 is used to supply power to various components in the terminal 1200.
- the power source 1209 may be alternating current, direct current, disposable batteries or rechargeable batteries.
- the rechargeable battery may be a wired rechargeable battery or a wireless rechargeable battery.
- a wired rechargeable battery is a battery charged through a wired line
- a wireless rechargeable battery is a battery charged through a wireless coil.
- the rechargeable battery can also be used to support fast charging technology.
- the terminal 1200 further includes one or more sensors 1210.
- the one or more sensors 1210 include but are not limited to: an acceleration sensor 1211, a gyroscope sensor 1212, a pressure sensor 1213, a fingerprint sensor 1214, an optical sensor 1215, and a proximity sensor 1216.
- the acceleration sensor 1211 can detect the magnitude of acceleration on the three coordinate axes of the coordinate system established by the terminal 1200.
- the acceleration sensor 121 1 can be used to detect the components of the gravitational acceleration on three coordinate axes.
- the processor 1201 can control the touch screen 1205 to display the user interface in a horizontal view or a vertical view according to the gravity acceleration signal collected by the acceleration sensor 1211.
- the acceleration sensor 1211 can also be used for game or user motion data collection.
- the gyroscope sensor 1212 can detect the body direction and rotation angle of the terminal 1200, and the gyroscope sensor 1212 can cooperate with the acceleration sensor 1211 to collect the user's 3D actions on the terminal 1200.
- the processor 1201 can implement the following functions based on the data collected by the gyroscope sensor 1212: motion sensing (such as changing the UI according to the user's tilt operation), image stabilization during shooting, game control, and inertial navigation.
- the pressure sensor 1213 may be disposed on the side frame of the terminal 1200 and/or the lower layer of the touch screen 1205.
- the processor 1201 performs left and right hand recognition or quick operation according to the holding signal collected by the pressure sensor 1213.
- the pressure sensor 1213 is arranged on the lower layer of the touch screen 1205.
- the manager 1201 realizes the control of the operability controls on the UI interface according to the user's pressure operation on the touch screen 1205.
- the operability controls include at least one of button controls, scroll bar controls, icon controls, and menu controls.
- the fingerprint sensor 1214 is used to collect the user's fingerprint.
- the processor 1201 identifies the user's identity based on the fingerprint collected by the fingerprint sensor 1214, or the fingerprint sensor 1214 identifies the user's identity based on the collected fingerprint.
- the processor 1201 authorizes the user to perform related sensitive operations, and the sensitive operations include unlocking the screen, viewing encrypted information, downloading software, paying, and changing settings.
- the fingerprint sensor 1214 can be set on the front, back or side of the terminal 1200. When a physical button or a manufacturer's logo is provided on the terminal 1200, the fingerprint sensor 1214 can be integrated with the physical button or the manufacturer's logo.
- the optical sensor 1215 is used to collect the ambient light intensity.
- the processor 1201 may control the display brightness of the touch screen 1205 according to the ambient light intensity collected by the optical sensor 1215. Specifically, when the ambient light intensity is high, the display brightness of the touch display screen 1205 is increased; when the ambient light intensity is low, the display brightness of the touch display screen 1205 is decreased.
- the processor 1201 may also dynamically adjust the shooting parameters of the camera assembly 1206 according to the ambient light intensity collected by the optical sensor 1215.
- the proximity sensor 1216 also called a distance sensor, is usually set on the front panel of the terminal 1200.
- the proximity sensor 1216 is used to collect the distance between the user and the front of the terminal 1200.
- the processor 1201 controls the touch screen 1205 to switch from the on-screen state to the off-screen state; when the proximity sensor 1216 detects When the distance between the user and the front of the terminal 1200 gradually increases, the processor 1201 controls the touch display screen 1205 to switch from the rest screen state to the bright screen state.
- FIG. 12 does not constitute a limitation on the terminal 1200, and may include more or fewer components than shown, or combine certain components, or adopt different component arrangements.
- the program can be stored in a computer-readable storage medium.
- the medium may be a computer-readable storage medium included in the memory in the foregoing embodiment; or may be a computer-readable storage medium that exists alone and is not assembled into the terminal.
- the computer-readable storage medium stores at least one instruction, at least one program, code set, or Instruction set, the at least one instruction, the at least one program, the code set or the instruction set is loaded and executed by the processor to realize the activation of the auxiliary function described in any one of FIGS. 2, 5, and 8 method.
- the computer-readable storage medium may include: Read Only Memory (ROM), Random Access Memory (RAM), Solid State Drives (SSD, Solid State Drives), or optical discs.
- the random access memory may include a resistance random access memory (ReRAM, Resistance Random Access Memory) and a dynamic random access memory (DRAM, Dynamic Random Access Memory).
- ReRAM Resistance Random Access Memory
- DRAM Dynamic Random Access Memory
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Abstract
Description
Claims
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KR1020217012822A KR102565830B1 (ko) | 2019-02-28 | 2020-01-17 | 어시스턴스 기능 스타트-업 방법 및 장치, 디바이스 및 읽기 가능한 스토리지 매체 |
US17/232,115 US11684856B2 (en) | 2019-02-28 | 2021-04-15 | Assist function enabling method and apparatus, device, and readable storage medium |
US18/316,780 US20230277937A1 (en) | 2019-02-28 | 2023-05-12 | Enabling of assist function |
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KR20210056434A (ko) | 2021-05-18 |
CN109806586B (zh) | 2022-02-22 |
CN109806586A (zh) | 2019-05-28 |
SG11202104915QA (en) | 2021-06-29 |
US20230277937A1 (en) | 2023-09-07 |
JP2022502167A (ja) | 2022-01-11 |
US11684856B2 (en) | 2023-06-27 |
US20210245053A1 (en) | 2021-08-12 |
KR102565830B1 (ko) | 2023-08-09 |
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