WO2019184679A1 - Procédé et dispositif de mise en œuvre de jeu, support d'informations et appareil électronique - Google Patents

Procédé et dispositif de mise en œuvre de jeu, support d'informations et appareil électronique Download PDF

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Publication number
WO2019184679A1
WO2019184679A1 PCT/CN2019/077416 CN2019077416W WO2019184679A1 WO 2019184679 A1 WO2019184679 A1 WO 2019184679A1 CN 2019077416 W CN2019077416 W CN 2019077416W WO 2019184679 A1 WO2019184679 A1 WO 2019184679A1
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WO
WIPO (PCT)
Prior art keywords
human body
model
game
size
virtual character
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Application number
PCT/CN2019/077416
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English (en)
Chinese (zh)
Inventor
蓝和
谭筱
王健
邹奎
Original Assignee
Oppo广东移动通信有限公司
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Publication of WO2019184679A1 publication Critical patent/WO2019184679A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character

Definitions

  • the present application relates to the field of electronic technologies, and in particular, to a game implementation method, apparatus, storage medium, and electronic device.
  • the game is played by controlling a virtual character in the game.
  • the embodiment of the present application provides a game implementation method, device, storage medium, and electronic device, which can improve the authenticity of the game.
  • an embodiment of the present application provides a game implementation method, including:
  • the first mannequin When detecting the start of the game, the first mannequin is reduced or enlarged according to the virtual character model in the game to obtain a second human body model, the size of the second human body model and the virtual character model The size is adapted;
  • the embodiment of the present application further provides a game implementation apparatus, including:
  • a model establishing module configured to establish a first human body model according to the acquired human body information
  • a model adjustment module configured to reduce or enlarge the first human body model according to a virtual character model in the game to detect a startup game, to obtain a second human body model, and a size of the second human body model
  • the dimensions of the virtual character model are adapted
  • a replacement module configured to replace the virtual character model in the game with the second human body model
  • a decoration module configured to acquire a decoration piece of the virtual character model in the game, and add the decoration piece to the second human body model.
  • an embodiment of the present application further provides a storage medium, where the computer program stores a computer program, and when the computer program runs on a computer, causes the computer to perform the following steps:
  • the first mannequin When detecting the start of the game, the first mannequin is reduced or enlarged according to the virtual character model in the game to obtain a second human body model, the size of the second human body model and the virtual character model The size is adapted;
  • an embodiment of the present application further provides an electronic device, where the electronic device includes a processor and a memory, where the computer stores a computer program, and the processor calls the computer program stored in the memory , used to perform the following steps:
  • the first mannequin When detecting the start of the game, the first mannequin is reduced or enlarged according to the virtual character model in the game to obtain a second human body model, the size of the second human body model and the virtual character model The size is adapted;
  • FIG. 1 is a schematic diagram of a game interface in an embodiment of the present application.
  • FIG. 2 is a schematic flowchart diagram of a game implementation method according to an embodiment of the present application.
  • FIG. 3 is another schematic flowchart of a game implementation method according to an embodiment of the present application.
  • FIG. 4 is still another schematic flowchart of a game implementation method according to an embodiment of the present application.
  • FIG. 5 is a schematic diagram of a first human body model in an embodiment of the present application.
  • FIG. 6 is a schematic diagram of a second human body model in the embodiment of the present application.
  • FIG. 7 is another schematic diagram of a game interface in an embodiment of the present application.
  • FIG. 8 is a schematic diagram of a first structure of a game implementation apparatus according to an embodiment of the present application.
  • FIG. 9 is a schematic diagram of a second structure of a game implementation apparatus according to an embodiment of the present disclosure.
  • FIG. 10 is a schematic diagram of a third structure of a game implementation apparatus according to an embodiment of the present application.
  • FIG. 11 is a schematic diagram of a fourth structure of a game implementation apparatus according to an embodiment of the present disclosure.
  • FIG. 12 is a schematic diagram of a fifth structure of a game implementation apparatus according to an embodiment of the present disclosure.
  • FIG. 13 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
  • FIG. 14 is another schematic structural diagram of an electronic device according to an embodiment of the present application.
  • FIG. 1 is a schematic diagram of a game interface in an embodiment of the present application.
  • the game interface can display the virtual character model in the game and various attributes of the character. Users can get an intuitive feeling of the game character through the virtual character model. And, through the various attributes of the character, the user can know the various game abilities of the game character. In the process of the user playing the game with others, the user can implement various game functions by controlling the virtual character model.
  • the embodiment of the present application provides a game implementation method, including:
  • the first mannequin When detecting the start of the game, the first mannequin is reduced or enlarged according to the virtual character model in the game to obtain a second human body model, the size of the second human body model and the virtual character model The size is adapted;
  • the acquiring the decorative piece of the virtual character model in the game, and adding the decorative piece to the second human body model includes:
  • the decorative piece is added to a body part corresponding to the second human body model.
  • the method further includes:
  • the preset trim is added to the first mannequin.
  • the first human body model is reduced or enlarged according to the virtual character model in the game to obtain a second human body model, including:
  • the first human body model is reduced or enlarged according to the virtual character model in the game to obtain a second human body model, including:
  • the first human body model is reduced
  • the first human body model is enlarged when the size of the first human body model is smaller than the size of the virtual human model.
  • the step of establishing the first human body model according to the acquired human body information includes:
  • a first human body model is established based on the plurality of locations and the size of each of the locations.
  • the method further includes:
  • the second human body model is controlled according to the control instruction.
  • the embodiment of the present application provides a game implementation method, and the game implementation method can be applied to an electronic device.
  • the electronic device may be a device such as a smart phone or a tablet computer.
  • the game implementation method may include the following steps:
  • the electronic device can acquire various information of the human body and establish a first human body model according to the acquired human body information.
  • the first human body model can visually express the characteristics of the human body, and the first human body model is as shown in FIG. 5.
  • the plurality of pieces of information may include information such as height, weight, and size of the human body, and may also include dimensions of various parts of the human body, for example, may include sizes of a plurality of parts such as a human head, a hand, and a leg.
  • the amount of information of the human body information determines how fine the first human body model is.
  • the established first human body model can be made very realistic, and the size of each body part in the first human body model can be very close to the real size of the human body.
  • the human body may be the user of the electronic device itself, or may be other than the user, for example, a friend of the user or the like.
  • the virtual character model in the game can be acquired.
  • the game may be a game installed in an electronic device.
  • the game can be a variety of types of games such as role-playing, e-sports, and simulation.
  • the game includes a virtual character model.
  • a game interface of the game is shown in FIG.
  • the user implements the game function by controlling the virtual character model during the game. For example, the user can play against other player-controlled avatar models by controlling the avatar model.
  • the first human body model is reduced or enlarged according to the virtual character model to obtain a second human body model, and the size of the second human body model is adapted to the size of the virtual character model.
  • the virtual character model in the game has a preset size.
  • the virtual character model has a preset height, head size, leg length, and the like.
  • the size of the virtual character model in the game is usually small, so that the virtual character model can be displayed on the screen of the electronic device.
  • the virtual character model has a height of 3 cm (cm).
  • the first human body model is established according to the acquired human body information, so that the size of the first human body model is usually large.
  • the height of the first mannequin is 170 cm (cm).
  • the first human body model needs to be reduced.
  • the data unit (for example, the unit of height and the unit of weight) in the obtained human body information may be large, and the actual data in the human body information is small, and the first human body model established at this time is established.
  • the size is small.
  • the height of the obtained human body information is in meters, and the data acquired at this time may be 1.7 m (meter), so that the first human body model established is small. At this time, it is necessary to enlarge the first human body model.
  • the electronic device may reduce or enlarge the first human body model according to the virtual character model to obtain a second human body model.
  • the electronic device may acquire a size of the virtual character model in the game, and compare the size of the first human body model with the size of the virtual character model to obtain the size of the first human body model and the virtual The size relationship between the dimensions of the character model.
  • the size of the first human body model is larger than the size of the virtual character model, the first human body model is reduced; when the size of the first human body model is smaller than the size of the virtual human model, The first human body model is enlarged.
  • the size of the second human body model is adapted to the size of the virtual character model.
  • the second human body model is shown in FIG. 6. It can be understood that the size of the second human body model is adapted to the size of the virtual character model, that is, the difference between the size of the second human body model and the size of the virtual character model is acceptable. Within the scope.
  • the virtual character model in the game is replaced with the second human body model. Specifically, the electronic device first deletes the virtual character model in the game, and then adds the second human body model to the game.
  • the game interface after replacing the virtual character model in the game with the second human body model is as shown in FIG. 7.
  • the decorative piece of the virtual character model may be further acquired.
  • the decorative piece may be a clothing, a hair accessory, or the like worn by the virtual character model in the game, or may be an item, an item, or the like used by the virtual character model.
  • the decorative piece may be an item such as a garment, a glove, a hand-held weapon, or the like worn by the virtual character model in the game.
  • the electronic device adds the acquired decoration to the second mannequin.
  • the electronic device can integrate the human body model of the real character into the game, and the decorative piece equipped for the virtual character model in the game can be added to the human body model of the real character, so that the character model in the game is more realistic and improved.
  • the authenticity of the game can also improve the fun of the user's game.
  • step 110 establishing a first human body model according to the acquired human body information, including the following steps:
  • the electronic device can have a camera.
  • the electronic device can take a photo of the human body multiple times through the camera, thereby acquiring the whole body image of the human body multiple times.
  • the electronic device can recognize the whole body image after acquiring a whole body image of the human body.
  • the electronic device can recognize the plurality of parts of the human body and the size of each of the parts by recognizing a plurality of whole body images of the human body.
  • the electronic device can recognize the height and width of the head of the human body, the length of the hand and the thickness of the finger, the size of the waist, the length and diameter of the leg, and the like by recognizing the plurality of images.
  • the electronic device establishes a first human body model based on the plurality of locations and the size of each of the locations.
  • the first human body model can visually and comprehensively display the size of each part of the human body.
  • step 130 reducing or enlarging the first human body model according to the virtual character model to obtain a second human body model, the size and the second human body model
  • the dimensions of the avatar model are adapted to include the following steps:
  • the first human body model is reduced or enlarged according to the first size to obtain a second human body model, and a size of the preset portion of the second human body model is equal to the first size.
  • a reference portion may be selected on the virtual character model.
  • one part of the virtual character model may be set in advance as a reference part.
  • the head of the virtual character model can be set as a reference portion. It can be understood that the whole body of the virtual character model can also be set as a reference part.
  • the electronic device can acquire the first size of the virtual character model.
  • the first size is a size of a preset portion of the virtual character model.
  • the preset part is a reference part preset on the virtual character model.
  • the first size is one size of the reference portion.
  • the reference location is the head of the virtual character model, and the first size may be the height of the head.
  • the electronic device may reduce or enlarge the first human body model according to the first size to obtain a second human body model.
  • the size of the preset portion of the second human body model is equal to the first size.
  • the preset portion is a head
  • the first size is a height of the head
  • the height of the head of the obtained second human body model is equal to the first size.
  • step 150 acquiring a decorative piece of the virtual character model in the game, and adding the decorative piece to the second human body model includes the following steps:
  • the electronic device can identify a plurality of body parts of the virtual character model in the game, and respectively acquire the decorative pieces of the plurality of body parts.
  • the electronic device can recognize a plurality of parts such as a head, a hand, a waist, and a leg of the virtual character model. Subsequently, the decorative pieces worn by each of the identified head, hand, waist, legs, and the like are respectively obtained.
  • the electronic device can identify a plurality of body parts of the second mannequin and add the acquired decorative pieces to the body part corresponding to the second mannequin. For example, a garnish obtained from a head of the avatar model may be added to a head of the second mannequin, and a garnish acquired from a hand of the avatar model may be added to the Two human models of the hand, and so on.
  • the following steps may be further included:
  • the gender information of the human body may be further acquired.
  • the electronic device may acquire gender information of the human body by recognizing a whole body image of the human body or identifying a face of the human body.
  • the electronic device can directly receive the gender information input by the user.
  • the preset decorative piece may be a decorative item set in advance.
  • the preset decorative piece may be a decorative piece such as a bow tie, a bracelet, a waist ornament, or the like.
  • the preset decorative pieces can be decorative pieces such as hats, cloaks, gloves, and the like.
  • the preset decoration may be added to the first human body model to beautify the first human body model, so that the first human body model is more Aesthetics can also increase the user's preference for the first mannequin.
  • step 150 acquiring the decoration piece of the virtual character model in the game, and adding the decoration piece to the second human body model, the following steps are further included. :
  • the electronic device controls the virtual character model according to a control instruction triggered by the user. For example, the electronic device controls the virtual character model movement according to a movement instruction triggered by the user, and controls the virtual character model to perform an attack according to an attack instruction triggered by the user.
  • a control instruction for the virtual character model in the game may be acquired.
  • the control command is a game instruction such as a move instruction or an attack command triggered by the user on the electronic device.
  • the electronic device controls the second human body model according to the control instruction to implement a user to control the second human body model to play the game.
  • the game implementation method provided by the embodiment of the present application includes: establishing a first human body model according to the acquired human body information; acquiring a virtual character model in the game when detecting the startup of the game; The model reduces or enlarges the first human body model to obtain a second human body model; replaces the virtual character model in the game with the second human body model; and acquires the virtual character model in the game a decorative piece and adding the decorative piece to the second mannequin.
  • a human body model of a real character can be incorporated into the game, and a decorative piece equipped with a virtual character model in the game can be added to the human body model of the real character, so that the character model in the game is more realistic. Improve the authenticity of the game.
  • the embodiment of the present application further provides a game implementation apparatus, including:
  • a model establishing module configured to establish a first human body model according to the acquired human body information
  • a model adjustment module configured to reduce or enlarge the first human body model according to a virtual character model in the game to detect a startup game, to obtain a second human body model, and a size of the second human body model
  • the dimensions of the virtual character model are adapted
  • a replacement module configured to replace the virtual character model in the game with the second human body model
  • a decoration module configured to acquire a decoration piece of the virtual character model in the game, and add the decoration piece to the second human body model.
  • the decorating module is for:
  • the decorative piece is added to a body part corresponding to the second human body model.
  • the game implementing apparatus further includes an adding module, the adding module is configured to:
  • the preset trim is added to the first mannequin.
  • the model adjustment module comprises:
  • a first acquiring submodule configured to acquire a first size of the virtual character model in the game when the game is started, where the first size is a size of the preset part of the virtual character model;
  • the model adjustment module is used to:
  • the first human body model is reduced
  • the first human body model is enlarged when the size of the first human body model is smaller than the size of the virtual human model.
  • the model building module includes:
  • a second acquisition sub-module for acquiring a whole body image of the human body multiple times
  • the model establishing submodule is configured to establish a first human body model according to the plurality of parts and the size of each of the parts.
  • the game implementing device further includes a control module, the control module is configured to:
  • the second human body model is controlled according to the control instruction.
  • the embodiment of the present application further provides a game implementation device, which may be integrated into an electronic device, and the electronic device may be a device such as a smart phone or a tablet computer.
  • the game implementation apparatus 200 may include: a model creation module 201 , an acquisition module 202 , a model adjustment module 203 , a replacement module 204 , and a decoration module 205 .
  • the model establishing module 201 is configured to establish a first human body model according to the acquired human body information.
  • the model establishing module 201 can acquire various information of the human body, and establish a first human body model according to the acquired human body information.
  • the first human body model can visually express the characteristics of the human body.
  • the plurality of pieces of information may include information such as height, weight, and size of the human body, and may also include dimensions of various parts of the human body, for example, may include sizes of a plurality of parts such as a human head, a hand, and a leg.
  • the amount of information of the human body information determines how fine the first human body model is.
  • the established first human body model can be made very realistic, and the size of each body part in the first human body model can be very close to the real size of the human body.
  • the human body may be the user of the electronic device itself, or may be other than the user, for example, a friend of the user.
  • the obtaining module 202 is configured to acquire a virtual character model in the game when the startup game is detected.
  • the acquisition module 202 can acquire a virtual character model in the game.
  • the game may be a game installed in an electronic device.
  • the game can be a variety of types of games such as role-playing, e-sports, and simulation.
  • the game includes a virtual character model.
  • the user implements the game function by controlling the virtual character model during the game. For example, the user can play against other player-controlled avatar models by controlling the avatar model.
  • the model adjustment module 203 is configured to reduce or enlarge the first human body model according to the virtual character model to obtain a second human body model, and the size of the second human body model is compatible with the size of the virtual human model Match.
  • the virtual character model in the game has a preset size.
  • the virtual character model has a preset height, head size, leg length, and the like.
  • the size of the virtual character model in the game is usually small, so that the virtual character model can be displayed on the screen of the electronic device.
  • the virtual character model has a height of 3 cm (cm).
  • the first human body model is established according to the acquired human body information, so that the size of the first human body model is usually large.
  • the height of the first mannequin is 170 cm (cm).
  • the first human body model needs to be reduced.
  • the data unit (for example, the unit of height and the unit of weight) in the obtained human body information may be large, and the actual data in the human body information is small, and the first human body model established at this time is established.
  • the size is small.
  • the height of the obtained human body information is in meters, and the data acquired at this time may be 1.7 m (meter), so that the first human body model established is small. At this time, it is necessary to enlarge the first human body model.
  • the model adjustment module 203 may reduce or enlarge the first human body model according to the virtual character model to obtain a second human body model.
  • the model adjustment module 203 may acquire the size of the virtual character model in the game, and compare the size of the first human body model with the size of the virtual character model to obtain the size and location of the first human body model. The size relationship between the dimensions of the avatar model. When the size of the first human body model is larger than the size of the virtual character model, the first human body model is reduced; when the size of the first human body model is smaller than the size of the virtual human model, The first human body model is enlarged.
  • the size of the second human body model is adapted to the size of the virtual character model. It can be understood that the size of the second human body model is adapted to the size of the virtual character model, that is, the difference between the size of the second human body model and the size of the virtual character model is acceptable. Within the scope.
  • the replacement module 204 is configured to replace the virtual character model in the game with the second human body model.
  • the replacement module 204 replaces the virtual character model in the game with the second human body model. Specifically, the replacement module 204 first deletes the virtual character model in the game, and then adds the second human body model to the game.
  • the human body model of the real person can be incorporated into the game, so that the character model in the game is more realistic, the authenticity of the game is improved, and the fun of the user's game can be improved.
  • the decoration module 205 is configured to acquire a decoration piece of the virtual character model in the game, and add the decoration piece to the second human body model.
  • the decoration module 205 may further acquire the decoration of the virtual character model.
  • the decorative piece may be a clothing, a hair accessory, or the like worn by the virtual character model in the game, or may be an item, an item, or the like used in the virtual character model.
  • the decorative piece may be an item such as a garment, a glove, a hand-held weapon, or the like worn by the virtual character model in the game.
  • the decoration module 205 adds the acquired decoration to the second mannequin.
  • the model building module 201 includes: a second obtaining sub-module 2011, an identifying sub-module 2012, and a model building sub-module 2013.
  • the identification sub-module 2012 is configured to respectively identify each of the whole body images to identify a plurality of parts of the human body and a size of each of the parts;
  • the model building sub-module 2013 is configured to establish a first human body model according to the plurality of parts and the size of each of the parts.
  • the electronic device can have a camera.
  • the second acquisition sub-module 2011 can take a photo of the human body multiple times through the camera, thereby acquiring the whole body image of the human body multiple times.
  • the recognition sub-module 2012 can identify the whole body image.
  • the recognition sub-module 2012 can identify the plurality of parts of the human body and the size of each of the parts by recognizing a plurality of whole body images of the human body.
  • the recognition sub-module 2012 can identify the height and width of the head of the human body, the length of the hand and the thickness of the finger, the size of the waist, the length and diameter of the leg, and the like by recognizing the plurality of images.
  • the model building sub-module 2013 establishes a first human body model based on the plurality of locations and the size of each of the locations.
  • the first human body model can visually and comprehensively display the size of each part of the human body.
  • the model adjustment module 203 includes: a first acquisition sub-module 2031 and an adjustment sub-module 2032.
  • a first acquiring sub-module 2031 configured to acquire a first size of the virtual character model, where the first size is a size of a preset part of the virtual character model;
  • the adjustment sub-module 2032 is configured to reduce or enlarge the first human body model according to the first size to obtain a second human body model, and the size of the preset portion of the second human body model and the first One size is equal.
  • a reference portion may be selected on the virtual character model.
  • one part of the virtual character model may be set in advance as a reference part.
  • the head of the virtual character model can be set as a reference portion. It can be understood that the whole body of the virtual character model can also be set as a reference part.
  • the first obtaining submodule 2031 may acquire the first size of the virtual character model.
  • the first size is a size of a preset portion of the virtual character model.
  • the preset part is a reference part preset on the virtual character model.
  • the first size is one size of the reference portion.
  • the reference location is the head of the virtual character model, and the first size may be the height of the head.
  • the adjustment sub-module 2032 may reduce or enlarge the first human body model according to the first size to obtain a second human body model.
  • the size of the preset portion of the second human body model is equal to the first size.
  • the preset portion is a head
  • the first size is a height of the head
  • the height of the head of the obtained second human body model is equal to the first size.
  • the decoration module 205 is configured to perform the following steps:
  • the decorative piece is added to a body part corresponding to the second human body model.
  • the decoration module 205 can identify a plurality of body parts of the virtual character model in the game, and respectively acquire the decorative pieces of the plurality of body parts. For example, the decoration module 205 can recognize a plurality of parts such as a head, a hand, a waist, a leg, and the like of the virtual character model. Subsequently, the decorative pieces worn by each of the identified head, hand, waist, legs, and the like are respectively obtained.
  • the decoration module 205 can identify a plurality of body parts of the second mannequin and add the acquired decoration to the body part corresponding to the second mannequin. For example, a garnish obtained from a head of the avatar model may be added to a head of the second mannequin, and a garnish acquired from a hand of the avatar model may be added to the Two human models of the hand, and so on.
  • the game implementation device 200 also includes an add module 206.
  • the adding module 206 is configured to perform the following steps:
  • the trim piece is added to the first mannequin.
  • the adding module 206 may further acquire the gender information of the human body.
  • the adding module 206 may acquire gender information of the human body by identifying a whole body image of the human body or identifying a face of the human body.
  • the adding module 206 can also directly receive the gender information input by the user.
  • the adding module 206 acquires a preset decoration according to the gender information.
  • the preset decorative piece may be a decorative item set in advance.
  • the preset decorative piece may be a decorative piece such as a bow tie, a bracelet, a waist ornament, or the like.
  • the preset decorative pieces can be decorative pieces such as hats, cloaks, gloves, and the like.
  • the preset decoration may be added to the first human body model to beautify the first human body model, so that the first human body model is further Aesthetically, the user's preference for the first mannequin can also be improved.
  • the game implementation device 200 also includes a control module 207.
  • the control module 207 is configured to perform the following steps:
  • the second human body model is controlled according to the control instruction.
  • the electronic device controls the virtual character model according to a control instruction triggered by the user. For example, the electronic device controls the virtual character model movement according to a movement instruction triggered by the user, and controls the virtual character model to perform an attack according to an attack instruction triggered by the user.
  • the control module 207 may acquire the control of the virtual character model in the game. instruction.
  • the control command is a game instruction such as a move instruction or an attack command triggered by the user on the electronic device.
  • the control module 207 controls the second human body model according to the control instruction to implement a user to control the second human body model to play the game.
  • each of the above modules may be implemented as a separate entity, or may be implemented in any combination as one or several entities.
  • the game implementation device 200 establishes a first human body model according to the acquired human body information by the model establishing module 201.
  • the acquisition module 202 acquires the virtual human character in the game when detecting the startup of the game. a model; the model adjustment module 203 reduces or enlarges the first human body model according to the virtual character model to obtain a second human body model; and the replacement module 204 replaces the virtual character model in the game with the first a human body model; the decoration module 205 acquires a decorative piece of the virtual character model in the game, and adds the decorative piece to the second human body model.
  • the game implementing device can integrate the human body model of the real character into the game, and can add the decorative piece equipped in the game for the virtual character model to the human body model of the real character, so that the character model in the game is more realistic and the game is improved. Authenticity.
  • An embodiment of the present application further provides an electronic device.
  • the electronic device may be a device such as a smart phone or a tablet computer.
  • the electronic device 300 includes a processor 301 and a memory 302.
  • the processor 301 is electrically connected to the memory 302.
  • the processor 301 is a control center of the electronic device 300, and connects various parts of the entire electronic device using various interfaces and lines, and executes the electronic by running or calling a computer program stored in the memory 302 and calling data stored in the memory 302.
  • the various functions and processing data of the device enable overall monitoring of the electronic device.
  • the processor 301 in the electronic device 300 loads the instructions corresponding to the processes of one or more computer programs into the memory 302 according to the following steps, and is executed by the processor 301 to be stored in the memory 302.
  • the first mannequin When detecting the start of the game, the first mannequin is reduced or enlarged according to the virtual character model in the game to obtain a second human body model, the size of the second human body model and the virtual character model The size is adapted;
  • the processor 301 when the decoration of the virtual character model in the game is acquired and the decoration is added to the second human body model, the processor 301 performs the following steps:
  • the decorative piece is added to a body part corresponding to the second human body model.
  • the processor 301 is further configured to perform the following steps:
  • the preset trim is added to the first mannequin.
  • the processor 301 when the startup game is detected, the first human body model is reduced or enlarged according to the virtual character model in the game to obtain the second human body model, and the processor 301 performs the following steps:
  • the processor 301 when detecting the start of the game, the first human body model is reduced or enlarged according to the virtual character model in the game to obtain the second human body model, the processor 301 is configured to execute The following steps:
  • the first human body model is reduced
  • the first human body model is enlarged when the size of the first human body model is smaller than the size of the virtual human model.
  • the processor 301 when the first human body model is established according to the acquired human body information, the processor 301 performs the following steps:
  • a first human body model is established based on the plurality of locations and the size of each of the locations.
  • the processor 301 after acquiring the decoration of the virtual character model in the game and adding the decoration to the second mannequin, the processor 301 further performs the following steps:
  • the second human body model is controlled according to the control instruction.
  • Memory 302 can be used to store computer programs and data.
  • the computer program stored in the memory 302 contains instructions executable in the processor.
  • Computer programs can be combined into various functional modules.
  • the processor 301 executes various functional applications and data processing by calling a computer program stored in the memory 302.
  • the electronic device 300 further includes a radio frequency circuit 303, a display screen 304, a control circuit 305, an input unit 306, an audio circuit 307, a sensor 308, and a power source 309.
  • the processor 301 is electrically connected to the radio frequency circuit 303, the display screen 304, the control circuit 305, the input unit 306, the audio circuit 307, the sensor 308, and the power source 309, respectively.
  • the radio frequency circuit 303 is configured to transceive radio frequency signals to communicate with network devices or other electronic devices through wireless communication.
  • the display screen 304 can be used to display information entered by the user or information provided to the user as well as various graphical user interfaces of the electronic device, which can be composed of images, text, icons, video, and any combination thereof.
  • the control circuit 305 is electrically connected to the display screen 304 for controlling the display screen 304 to display information.
  • the input unit 306 can be configured to receive input digits, character information, or user characteristic information (eg, fingerprints), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function controls.
  • the input unit 306 can include a fingerprint identification module.
  • the audio circuit 307 can provide an audio interface between the user and the electronic device through a speaker and a microphone.
  • Sensor 308 is used to collect external environmental information.
  • Sensor 308 can include one or more of ambient brightness sensors, acceleration sensors, gyroscopes, and the like.
  • Power source 309 is used to power various components of electronic device 300.
  • the power source 309 can be logically coupled to the processor 301 through a power management system to enable functions such as managing charging, discharging, and power management through the power management system.
  • the electronic device 300 may further include a camera, a Bluetooth module, and the like, and details are not described herein.
  • an embodiment of the present application provides an electronic device, where the electronic device performs the following steps: establishing a first human body model according to the acquired human body information; and acquiring a virtual character in the game when detecting the startup of the game a model; reducing or enlarging the first human body model according to the virtual character model to obtain a second human body model; replacing the virtual character model in the game with the second human body model; acquiring the A decorative piece of the virtual character model in the game, and adding the decorative piece to the second mannequin.
  • the electronic device can integrate the human body model of the real character into the game, and can add the decorative piece equipped in the game for the virtual character model to the human body model of the real character, so that the character model in the game is more realistic and improves the game. Authenticity.
  • the embodiment of the present application further provides a storage medium, where the computer program stores a computer program, and when the computer program runs on a computer, the computer executes the game implementation method described in any of the above embodiments.
  • the computer program when the computer program is run on a computer, the computer performs the following steps:
  • the first mannequin When detecting the start of the game, the first mannequin is reduced or enlarged according to the virtual character model in the game to obtain a second human body model, the size of the second human body model and the virtual character model The size is adapted;
  • the storage medium may include, but is not limited to, a read only memory (ROM), a random access memory (RAM), a magnetic disk, or an optical disk.

Abstract

L'invention concerne un procédé de mise en œuvre d'un jeu consistant : à établir un premier modèle de corps en fonction d'informations de corps acquises ; lors de la détection du début d'un jeu, à agrandir ou à rétracter, selon un modèle de personnage virtuel du jeu, le premier modèle de corps pour obtenir un second modèle de corps ; à remplacer le modèle de personnage virtuel par le second modèle de corps ; et à acquérir des accessoires du modèle de personnage virtuel, et à fixer les accessoires au second modèle de corps. L'invention concerne également un appareil de mise en œuvre de jeu, un support d'informations et un appareil électronique. Selon l'invention, un modèle de corps d'une personne réelle peut être intégré dans un jeu, et des accessoires d'un modèle de personnage virtuel du jeu peuvent être fixés au corps de la personne réelle, de sorte qu'un modèle de caractère du jeu est plus réaliste, ce qui permet d'augmenter l'impression de réalité du jeu.
PCT/CN2019/077416 2018-03-26 2019-03-08 Procédé et dispositif de mise en œuvre de jeu, support d'informations et appareil électronique WO2019184679A1 (fr)

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