WO2017181556A1 - 游戏直播方法及装置 - Google Patents

游戏直播方法及装置 Download PDF

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Publication number
WO2017181556A1
WO2017181556A1 PCT/CN2016/092862 CN2016092862W WO2017181556A1 WO 2017181556 A1 WO2017181556 A1 WO 2017181556A1 CN 2016092862 W CN2016092862 W CN 2016092862W WO 2017181556 A1 WO2017181556 A1 WO 2017181556A1
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WO
WIPO (PCT)
Prior art keywords
game
anchor
image
video
video image
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/CN2016/092862
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English (en)
French (fr)
Inventor
尚进
孙恒
李志刚
张有志
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing Xiaomi Mobile Software Co Ltd
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Beijing Xiaomi Mobile Software Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Beijing Xiaomi Mobile Software Co Ltd filed Critical Beijing Xiaomi Mobile Software Co Ltd
Priority to JP2017541900A priority Critical patent/JP2018518723A/ja
Priority to KR1020187003288A priority patent/KR20180026745A/ko
Priority to RU2017146158A priority patent/RU2693873C2/ru
Publication of WO2017181556A1 publication Critical patent/WO2017181556A1/zh
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/439Processing of audio elementary streams
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L21/00Speech or voice signal processing techniques to produce another audible or non-audible signal, e.g. visual or tactile, in order to modify its quality or its intelligibility
    • G10L21/02Speech enhancement, e.g. noise reduction or echo cancellation
    • G10L21/0316Speech enhancement, e.g. noise reduction or echo cancellation by changing the amplitude
    • G10L21/0356Speech enhancement, e.g. noise reduction or echo cancellation by changing the amplitude for synchronising with other signals, e.g. video signals
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • H04N21/4316Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations for displaying supplemental content in a region of the screen, e.g. an advertisement in a separate window
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/435Processing of additional data, e.g. decrypting of additional data, reconstructing software from modules extracted from the transport stream
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting

Definitions

  • the present disclosure relates to the field of video live broadcast technology, and in particular, to a game live broadcast method and apparatus.
  • Video live broadcast refers to the use of the Internet and streaming media technology for live broadcast.
  • the video is rich in images, text, sound and other rich elements, sounds and shapes, and the effect is excellent, and gradually become the mainstream expression of the Internet.
  • the game live broadcast is an application scenario of live video, while the mobile game live broadcast is to share the game scene running on the mobile phone to multiple viewers. How to realize mobile game live broadcast is one of the technical problems that need to be solved urgently.
  • the present disclosure provides a game live broadcast method and apparatus.
  • a game live broadcast method which is applied to a mobile terminal, and the method includes:
  • the method before the sending the game commentary video to other mobile terminals, the method further includes:
  • Video additional information being at least one of game audio information and an anchor video image
  • the synthesizing the collected game image and the anchor video image comprises:
  • the anchor video image is superimposed on the game image according to the preset relative position.
  • the method further includes:
  • the position of the anchor video image is moved in accordance with the movement trajectory.
  • the method before the acquiring the preset relative position between the anchor video image and the game image, the method further includes:
  • the collected anchor video image is subjected to scaling processing.
  • the method before the acquiring the preset relative position between the anchor video image and the game image, the method further includes:
  • a first acquisition module configured to collect game images and anchor audio information
  • a synthesis module configured to synthesize the game image collected by the first collection module and the anchor audio information to obtain a game commentary video
  • the sending module is configured to send the game commentary video obtained by the synthesizing module to other mobile terminals.
  • the apparatus further includes:
  • a second collection module configured to: before the sending module sends the game commentary video to other mobile terminals, acquiring video additional information, where the video additional information is at least one of game audio information and an anchor video image;
  • the synthesizing module is further configured to synthesize the video additional information collected by the second collecting module, and the game image collected by the first collecting module and the anchor audio information, to obtain The game narrates the video.
  • the synthesizing module when the game image and the anchor video image are collected, the synthesizing module includes:
  • Obtaining a submodule configured to acquire a preset relative position between the anchor video image and the game image
  • an overlay submodule configured to superimpose the anchor video image onto the game image according to the preset relative position acquired by the acquisition submodule.
  • An acquiring module configured to acquire an anchor video image movement instruction after the overlay sub-module superimposes the anchor video image on the game image according to the preset relative position, where the anchor video image movement instruction is Carrying a moving track of the anchor video image;
  • a mobile module configured to be configured according to the bearer video image movement instruction acquired by the acquiring module Moving the trajectory to move the position of the anchor video image.
  • a scaling processing module configured to perform a scaling process on the collected anchor video image before the acquiring sub-module acquires a preset relative position between the anchor video image and the game image.
  • the apparatus further includes:
  • a recording module configured to record coordinates of the opened game interface and the anchor video interface on the current mobile terminal screen before the acquiring sub-module acquires the preset relative position between the anchor video image and the game image;
  • Determining a save module configured to determine the preset relative position between the anchor video image and the game image according to coordinates recorded by the record module, and save the preset relative position.
  • a game live broadcast apparatus including:
  • a memory for storing processor executable instructions
  • processor is configured to:
  • the game commentary video is sent to other mobile terminals.
  • the game commentary video is obtained, and the game commentary video is sent to other mobile terminals, thereby realizing the live broadcast of the game through the mobile terminal, and the live broadcast of the game and the live broadcast of the game for the user anytime and anywhere. Provided convenience.
  • the game commentary video is obtained, and the game commentary video is sent to other mobile terminals, which not only realizes the live broadcast of the game through the mobile terminal, but also enriches the content of the live broadcast and Style, which greatly enhances the user's live game experience.
  • the acquisition mode is simple by acquiring the preset relative position between the collected anchor video image and the game image, and superimposing the anchor video image on the game image according to the preset relative position.
  • the anchor video image is scaled to adjust the anchor video image to an appropriate size to provide conditions for synthesizing the anchor video image and the game image.
  • FIG. 1 is a flowchart of a game live broadcast method according to an exemplary embodiment.
  • FIG. 2 is a flowchart of another game live broadcast method according to an exemplary embodiment.
  • FIG. 3A is a schematic diagram of superimposition of a game image and an anchor video image, according to an exemplary embodiment.
  • FIG. 3B is a superimposed schematic diagram of another game image and anchor video image, according to an exemplary embodiment.
  • FIG. 4 is a flowchart of another game live broadcast method according to an exemplary embodiment.
  • FIG. 5 is a flowchart of another game live broadcast method according to an exemplary embodiment.
  • FIG. 6 is a block diagram of a game broadcast device according to an exemplary embodiment.
  • FIG. 9 is a block diagram of another game broadcast device, according to an exemplary embodiment.
  • FIG. 10 is a block diagram of another game broadcast device, according to an exemplary embodiment.
  • FIG. 11 is a block diagram of another game broadcast device, according to an exemplary embodiment.
  • FIG. 12 is a block diagram of a game live broadcast device, according to an exemplary embodiment.
  • FIG. 1 is a flowchart of a game live broadcast method according to an exemplary embodiment. As shown in FIG. 1 , the game live broadcast method is applied to a mobile terminal, and the mobile terminal may include, but is not limited to, a mobile phone. The following steps S101-S103 are included:
  • step S101 a game image and anchor audio information are acquired.
  • the current mobile terminal may collect the game image on the opened game interface according to the preset image size, and collect the anchor audio information.
  • step S102 the collected game image and the anchor audio information are combined to obtain a game commentary video.
  • the collected game image and the anchor audio information can be synthesized by the audio and video synthesis software located in the mobile phone, thereby obtaining a game commentary video.
  • the game commentary video can be sent to the server via the network, and then the game commentary video is sent by the server to other mobile terminals, so that other mobile terminals can share the game currently broadcast by the current mobile terminal.
  • FIG. 2 is a flowchart of a game live broadcast method according to an exemplary embodiment. As shown in FIG. 2, the game live broadcast method includes the following steps:
  • step S202 video additional information is acquired.
  • the video additional information is at least one of a game audio information and an anchor video image.
  • the current mobile terminal may acquire the game image on the opened game interface and the anchor video image on the anchor video interface according to the same or different preset image sizes.
  • step S203 the collected video additional information, and the game image and the anchor audio information are combined to obtain a game commentary video.
  • the process of synthesizing the game image and the anchor video image may be: acquiring a preset relative position between the anchor video image and the game image, and following the preset The relative position overlays the anchor video image onto the game image. Assuming that the anchor video image A is located at the lower right of the game image B, the superimposed image can be as shown in FIG. 3A.
  • the synthesized image after synthesizing the game image and the anchor video image, the synthesized image can be encoded by an encoder, thereby greatly reducing the power consumption of the mobile terminal system and the temperature of the mobile terminal, and at the same time ensuring the anchor.
  • the video screen and the game screen are both synchronized.
  • step S204 a game commentary video is transmitted to other mobile terminals.
  • the game commentary video is obtained by synthesizing the collected game image, the anchor audio information and the video additional information, and the game commentary video is sent to other mobile terminals, which not only realizes the mobile terminal.
  • the live broadcast of the game also enriches the content and style of the live broadcast, thus greatly improving the live broadcast experience of the user.
  • step S401 the coordinates of the opened game interface and the anchor video interface on the current mobile terminal screen are recorded.
  • step S402 a preset relative position between the anchor video image and the game image is determined based on the recorded coordinates, and the preset relative position is saved.
  • the mobile phone can determine the preset relative positions of the game interface and the anchor video interface relative to the coordinates of the mobile phone screen.
  • step S403 a game image, an anchor video image, and anchor audio information are acquired.
  • the game image, the anchor video image, and the anchor audio information may be acquired.
  • step S404 the acquired anchor video image is subjected to scaling processing.
  • This step S404 is an optional step, and if the collected anchor video image size is appropriate, it is not necessary to perform this step.
  • the collected anchor video image can be reduced.
  • the acquired anchor video image can be enlarged.
  • step S405 a preset relative position between the anchor video image and the game image is acquired.
  • the preset relative position is obtained by reading a preset relative position between the saved anchor video image and the game image.
  • the anchor video image is located at the lower left of the game image, and the anchor video image can be superimposed to the lower left of the game image.
  • step S407 the superimposed image and the anchor audio information are combined to obtain a game commentary video.
  • step S408 the game commentary video is sent to the other mobile terminals through the server to implement the game live broadcast.
  • the preset relative position between the collected anchor video image and the game image is acquired, and the anchor video image is superimposed on the game image according to the preset relative position, which is simple to implement.
  • FIG. 5 is a flowchart of another game live broadcast method according to an exemplary embodiment. As shown in FIG. 5, after the step S406, the method may further include the following steps:
  • step S501 an anchor video image movement instruction is acquired.
  • the anchor video image movement instruction carries a movement trajectory of the anchor video image.
  • step S502 the position of the anchor video image is moved in accordance with the above-described movement trajectory.
  • the anchor video frame in order to display an area in the game screen that is occluded by the anchor video screen, the anchor video frame can be dragged to other locations to avoid obscuring the area that needs to be displayed.
  • the present disclosure also provides an embodiment of a game live broadcast device.
  • FIG. 6 is a block diagram of a game live broadcast apparatus according to an exemplary embodiment. As shown in FIG. 6, the apparatus is applied to a mobile terminal, where the game live broadcast apparatus includes: a first acquisition module 61, a synthesis module 62, and a transmission. Module 63.
  • the first acquisition module 61 is configured to collect game images and anchor audio information.
  • the current mobile terminal may collect the game image on the opened game interface according to the preset image size, and collect the anchor audio information.
  • the synthesizing module 62 is configured to synthesize the game image collected by the first collecting module 61 and the anchor audio information to obtain a game commentary video.
  • the collected game image and the anchor audio information can be synthesized by the audio-video synthesis software to obtain a game commentary video.
  • the sending module 63 is configured to send the game commentary video obtained by the synthesizing module 62 to other mobile terminals.
  • the game commentary video can be sent to the server via the network, and then the game commentary video is sent by the server to other mobile terminals, so that other mobile terminals can share the game currently broadcast by the current mobile terminal.
  • the device shown in FIG. 6 is used to implement the method flow shown in FIG. 1 above, and related content descriptions are the same, and are not described herein.
  • the game commentary video is obtained by synthesizing the collected game image and the anchor audio information, and the game commentary video is sent to other mobile terminals, thereby realizing the live broadcast of the game through the mobile terminal, for the user anytime and anywhere. It's convenient to play live games and watch live games.
  • FIG. 7 is a block diagram of another game live broadcast apparatus according to an exemplary embodiment. As shown in FIG. 7 , the apparatus may further include: a second collection module 64.
  • the second collection module 64 is configured to collect video additional information before the sending module 63 sends the game commentary video to other mobile terminals, the video additional information being at least one of game audio information and an anchor video image.
  • the current mobile terminal may acquire the game image on the opened game interface and the anchor video image on the anchor video interface according to the same or different preset image sizes.
  • the synthesizing module 62 is further configured to synthesize the video additional information collected by the second collecting module 64, and the game image collected by the first collecting module 61 and the anchor audio information. Get the game commentary video.
  • the synthesized image after synthesizing the game image and the anchor video image, the synthesized image can be encoded by an encoder, thereby greatly reducing the power consumption of the mobile terminal system and the temperature of the mobile terminal, and at the same time ensuring the anchor.
  • the video screen and the game screen are both synchronized.
  • the device shown in FIG. 7 is used to implement the method flow shown in FIG. 2, and the related content descriptions are the same, and are not described herein.
  • the game commentary video is obtained by synthesizing the collected game image, the anchor audio information and the video additional information, and the game commentary video is sent to other mobile terminals, thereby not only realizing the live broadcast of the game through the mobile terminal. It also enriches the content and style of the live broadcast, which greatly enhances the user's live game experience.
  • FIG. 8 is a block diagram of another game live broadcast apparatus according to an exemplary embodiment. As shown in FIG. 8, on the basis of the embodiment shown in FIG. 7, when the game image and the anchor video are collected.
  • the image may include an acquisition sub-module 621 and an overlay sub-module 622.
  • the acquisition sub-module 621 is configured to acquire a preset relative position between the anchor video image and the game image.
  • the preset relative position is obtained by reading a preset relative position between the saved anchor video image and the game image.
  • the overlay sub-module 622 is configured to superimpose the anchor video image onto the game image according to the preset relative position acquired by the acquisition sub-module 621.
  • the anchor video image can be superimposed to the upper left of the game image.
  • the anchor video image is located at the lower left of the game image, and the anchor video image can be superimposed to the lower left of the game image.
  • FIG. 8 The device shown in FIG. 8 is used to implement the method flow shown in FIG. 4 above, and related content descriptions are the same. I will not go into details here.
  • the preset relative position between the collected anchor video image and the game image is acquired, and the anchor video image is superimposed on the game image according to the preset relative position, which is simple in implementation.
  • FIG. 9 is a block diagram of another game live broadcast apparatus according to an exemplary embodiment. As shown in FIG. 9, on the basis of the foregoing embodiment shown in FIG. 8, the apparatus may further include: an acquisition module 65 and a mobile module. 66.
  • the obtaining module 65 is configured to acquire an anchor video image movement instruction after the overlay sub-module 622 superimposes the anchor video image onto the game image according to the preset relative position, the anchor video image movement instruction The movement track of the anchor video image is carried therein.
  • the anchor video frame in order to display an area in the game screen that is occluded by the anchor video screen, the anchor video frame can be dragged to other locations to avoid obscuring the area that needs to be displayed.
  • the device shown in FIG. 9 is used to implement the method flow shown in FIG. 5, and the related content descriptions are the same, and are not described herein.
  • FIG. 10 is a block diagram of another game broadcast device according to an exemplary embodiment. As shown in FIG. 10, the device may further include: a scaling processing module 67, based on the embodiment shown in FIG.
  • the collected anchor video image can be reduced.
  • the acquired anchor video image can be enlarged.
  • the device shown in FIG. 10 is used to implement the method flow shown in FIG. 4, and the related content descriptions are the same, and are not described here.
  • the anchor video image is scaled to adjust the anchor video image to an appropriate size, thereby providing conditions for synthesizing the anchor video image and the game image.
  • FIG. 11 is a block diagram of another game live broadcast apparatus according to an exemplary embodiment. As shown in FIG. 11, on the basis of the foregoing embodiment shown in FIG. 8, the apparatus may further include: a recording module 68 and determining to save Module 69.
  • the recording module 68 is configured to record the coordinates of the opened game interface and the anchor video interface on the current mobile terminal screen before the acquisition sub-module 621 acquires the preset relative position between the anchor video image and the game image. .
  • the game software and the live broadcast software need to be opened on the mobile phone, and the game interface and the anchor video interface have their own coordinates with respect to the mobile phone screen.
  • the determination save module 69 is configured to determine the preset relative position between the anchor video image and the game image based on coordinates recorded by the recording module 68, and save the preset relative position.
  • the preset relative positions of the game interface and the anchor video interface relative to the screen of the mobile phone may be determined according to the coordinates of the game screen.
  • the device shown in FIG. 11 is used to implement the method flow shown in FIG. 4, and the related content descriptions are the same, and are not described herein.
  • the preset relative position between the anchor video image and the game image is determined according to the recorded coordinates, and the preset relative position is saved, so as to obtain the preset relative position subsequently, and according to the preset
  • the relative position of the image overlay provides the conditions.
  • FIG. 12 is a block diagram of a game live broadcast device, according to an exemplary embodiment.
  • device 1200 can be a mobile phone, a computer, a digital broadcast terminal, a messaging device, a gaming console, a tablet device, a medical device, a fitness device, a personal digital assistant, an aircraft, and the like.
  • apparatus 1200 can include one or more of the following components: processing component 1202, memory 1204, power component 1206, multimedia component 1208, audio component 1210, input/output (I/O) interface 1212, sensor component 1214, And a communication component 1216.
  • Processing component 1202 typically controls the overall operation of device 1200, such as operations associated with display, telephone calls, data communications, camera operations, and recording operations.
  • Processing component 1202 can include one or more processors 1220 to execute instructions to perform all or part of the steps of the above described methods.
  • processing component 1202 can include one or more modules to facilitate interaction between component 1202 and other components.
  • processing component 1202 can include a multimedia module to facilitate interaction between multimedia component 1208 and processing component 1202.
  • Memory 1204 is configured to store various types of data to support operation at device 1200. Examples of such data include instructions for any application or method operating on device 1200, contact data, phone book data, messages, pictures, videos, and the like.
  • the memory 1204 can be implemented by any type of volatile or non-volatile storage device or a combination thereof, such as static random access memory (SRAM), electrically erasable programmable read only memory (EEPROM), erasable Programmable Read Only Memory (EPROM), Programmable Read Only Memory (PROM), Read Only Memory (ROM), Magnetic Memory, Flash Memory, Disk or Optical Disk.
  • SRAM static random access memory
  • EEPROM electrically erasable programmable read only memory
  • EPROM erasable Programmable Read Only Memory
  • PROM Programmable Read Only Memory
  • ROM Read Only Memory
  • Magnetic Memory Flash Memory
  • Disk Disk or Optical Disk.
  • Power component 1206 provides power to various components of device 1200.
  • Power component 1206 can include a power management system One or more power sources, and other components associated with generating, managing, and distributing power for device 1200.
  • Multimedia component 1208 includes a screen between the device 1200 and a user that provides an output interface.
  • the screen can include a liquid crystal display (LCD) and a touch panel (TP). If the screen includes a touch panel, the screen can be implemented as a touch screen to receive input signals from the user.
  • the touch panel includes one or more touch sensors to sense touches, slides, and gestures on the touch panel. The touch sensor may sense not only the boundary of the touch or sliding action, but also the duration and pressure associated with the touch or slide operation.
  • the multimedia component 1208 includes a front camera and/or a rear camera. When the device 1200 is in an operation mode, such as a shooting mode or a video mode, the front camera and/or the rear camera can receive external multimedia data. Each front and rear camera can be a fixed optical lens system or have focal length and optical zoom capabilities.
  • the audio component 1210 is configured to output and/or input an audio signal.
  • audio component 1210 includes a microphone (MIC) that is configured to receive an external audio signal when device 1200 is in an operational mode, such as a call mode, a recording mode, and a voice recognition mode.
  • the received audio signal may be further stored in memory 1204 or transmitted via communication component 1216.
  • audio component 1210 also includes a speaker for outputting an audio signal.
  • the I/O interface 1212 provides an interface between the processing component 1202 and the peripheral interface module, which may be a keyboard, a click wheel, a button, or the like. These buttons may include, but are not limited to, a home button, a volume button, a start button, and a lock button.
  • device 1200 may be implemented by one or more application specific integrated circuits (ASICs), digital signals Processor (DSP), digital signal processing device (DSPD), programmable logic device (PLD), field programmable gate array (FPGA), controller, microcontroller, microprocessor or other electronic component implementation for Perform the above method.
  • ASICs application specific integrated circuits
  • DSP digital signals Processor
  • DSPD digital signal processing device
  • PLD programmable logic device
  • FPGA field programmable gate array
  • controller microcontroller, microprocessor or other electronic component implementation for Perform the above method.
  • non-transitory computer readable storage medium comprising instructions, such as a memory 1204 comprising instructions executable by processor 1220 of apparatus 1200 to perform the above method.
  • the non-transitory computer readable storage medium may be a ROM, a random access memory (RAM), a CD-ROM, a magnetic tape, a floppy disk, and an optical data storage device.

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Abstract

本公开是关于一种游戏直播方法及装置,应用于移动终端,其中,游戏直播方法包括:采集游戏图像和主播音频信息;对采集到的游戏图像和主播音频信息进行合成,得到游戏解说视频;向其他移动终端发送游戏解说视频。本公开实施例,通过对采集到的游戏图像和主播音频信息进行合成,得到游戏解说视频,并向其他移动终端发送游戏解说视频,从而实现了通过移动终端进行游戏直播,为用户随时随地进行游戏直播和观看游戏直播提供了便利。

Description

游戏直播方法及装置
相关申请的交叉引用
本申请基于申请号为2016102583653、申请日为2016年4月22日的中国专利申请提出,并要求该中国专利申请的优先权,该中国专利申请的全部内容在此引入本申请作为参考。
技术领域
本公开涉及视频直播技术领域,尤其涉及一种游戏直播方法及装置。
背景技术
视频直播是指利用互联网及流媒体技术进行直播,视频因融合了图像、文字、声音等丰富元素,声形并茂,效果极佳,逐渐成为互联网的主流表达方式。
游戏直播是视频直播的一种应用场景,而手机游戏直播则是将在手机端运行的游戏场景共享给多个观众。如何实现手机游戏直播是目前急需解决的技术问题之一。
发明内容
为克服相关技术中存在的问题,本公开提供一种游戏直播方法及装置。
根据本公开实施例的第一方面,提供一种游戏直播方法,应用于移动终端,该方法包括:
采集游戏图像和主播音频信息;
对采集到的所述游戏图像和所述主播音频信息进行合成,得到游戏解说视频;
向其他移动终端发送所述游戏解说视频。
在一实施例中,在所述向其他移动终端发送所述游戏解说视频之前,所述方法还包括:
采集视频附加信息,所述视频附加信息为游戏音频信息和主播视频图像中的至少一项;
对采集到的所述视频附加信息,以及所述游戏图像、所述主播音频信息进行合成,得到所述游戏解说视频。
在一实施例中,当采集到所述游戏图像和所述主播视频图像时,所述对采集到的所述游戏图像和所述主播视频图像进行合成,包括:
获取所述主播视频图像和所述游戏图像之间的预设相对位置;
按照所述预设相对位置,将所述主播视频图像叠加到所述游戏图像上。
在一实施例中,所述按照所述预设相对位置,将所述主播视频图像叠加到所述游戏图像上之后,还包括:
获取主播视频图像移动指令,所述主播视频图像移动指令中携带有所述主播视频图像的移动轨迹;
按照所述移动轨迹,移动所述主播视频图像的位置。
在一实施例中,在所述获取所述主播视频图像和所述游戏图像之间的预设相对位置之前,所述方法还包括:
对采集到的所述主播视频图像进行缩放处理。
在一实施例中,在所述获取所述主播视频图像和所述游戏图像之间的预设相对位置之前,所述方法还包括:
记录开启的游戏界面和主播视频界面在当前移动终端屏幕上的坐标;
根据记录的坐标确定所述主播视频图像和所述游戏图像之间的所述预设相对位置,并保存所述预设相对位置。
根据本公开实施例的第二方面,提供一种游戏直播装置,应用于移动终端,该装置包括:
第一采集模块,被配置为采集游戏图像和主播音频信息;
合成模块,被配置为对所述第一采集模块采集到的所述游戏图像和所述主播音频信息进行合成,得到游戏解说视频;
发送模块,被配置为向其他移动终端发送所述合成模块得到的所述游戏解说视频。
在一实施例中,所述装置还包括:
第二采集模块,被配置为在所述发送模块向其他移动终端发送所述游戏解说视频之前,采集视频附加信息,所述视频附加信息为游戏音频信息和主播视频图像中的至少一项;
其中,所述合成模块,还被配置为对所述第二采集模块采集到的所述视频附加信息,以及所述第一采集模块采集的所述游戏图像和所述主播音频信息进行合成,得到所述游戏解说视频。
在一实施例中,当采集到所述游戏图像和所述主播视频图像时,所述合成模块包括:
获取子模块,被配置为获取所述主播视频图像和所述游戏图像之间的预设相对位置;
叠加子模块,被配置为按照所述获取子模块获取的所述预设相对位置,将所述主播视频图像叠加到所述游戏图像上。
在一实施例中,所述装置还包括:
获取模块,被配置为在所述叠加子模块按照所述预设相对位置,将所述主播视频图像叠加到所述游戏图像上之后,获取主播视频图像移动指令,所述主播视频图像移动指令中携带有所述主播视频图像的移动轨迹;
移动模块,被配置为按照所述获取模块获取的所述主播视频图像移动指令中携带的所述 移动轨迹,移动所述主播视频图像的位置。
在一实施例中,所述装置还包括:
缩放处理模块,被配置为在所述获取子模块获取所述主播视频图像和所述游戏图像之间的预设相对位置之前,对采集到的所述主播视频图像进行缩放处理。
在一实施例中,所述装置还包括:
记录模块,被配置为在所述获取子模块获取所述主播视频图像和所述游戏图像之间的预设相对位置之前,记录开启的游戏界面和主播视频界面在当前移动终端屏幕上的坐标;
确定保存模块,被配置为根据所述记录模块记录的坐标确定所述主播视频图像和所述游戏图像之间的所述预设相对位置,并保存所述预设相对位置。
根据本公开实施例的第三方面,提供一种游戏直播装置,包括:
处理器;
用于存储处理器可执行指令的存储器;
其中,处理器被配置为:
采集游戏图像和主播音频信息;
对采集到的所述游戏图像和所述主播音频信息进行合成,得到游戏解说视频;
向其他移动终端发送所述游戏解说视频。
本公开的实施例提供的技术方案可以包括以下有益效果:
通过对采集到的游戏图像和主播音频信息进行合成,得到游戏解说视频,并向其他移动终端发送游戏解说视频,从而实现了通过移动终端进行游戏直播,为用户随时随地进行游戏直播和观看游戏直播提供了便利。
通过对采集到的游戏图像、主播音频信息和视频附加信息进行合成,得到游戏解说视频,并向其他移动终端发送游戏解说视频,不仅实现了通过移动终端进行游戏直播,也丰富了直播的内容和样式,从而大大提升了用户的游戏直播体验。
通过获取采集到的主播视频图像和游戏图像之间的预设相对位置,并根据该预设相对位置将主播视频图像叠加到游戏图像上,实现方式简单。
通过将主播视频图像叠加到拖动到的位置,可以避免遮挡需要展示的区域。
通过对采集到的主播视频图像进行缩放处理,以将主播视频图像调整到合适大小,从而为将主播视频图像和游戏图像进行合成提供条件。
通过根据记录的坐标确定主播视频图像和游戏图像之间的预设相对位置,并保存该预设相对位置,从而为后续获取该预设相对位置,并按照该预设相对位置进行图像叠加提供了条件。
应当理解的是,以上的一般描述和后文的细节描述仅是示例性和解释性的,并不能限制本公开。
附图说明
此处的附图被并入说明书中并构成本说明书的一部分,示出了符合本公开的实施例,并与说明书一起用于解释本公开的原理。
图1是根据一示例性实施例示出的一种游戏直播方法的流程图。
图2是根据一示例性实施例示出的另一种游戏直播方法的流程图。
图3A是根据一示例性实施例示出的一种游戏图像和主播视频图像的叠加示意图。
图3B是根据一示例性实施例示出的另一种游戏图像和主播视频图像的叠加示意图。
图4是根据一示例性实施例示出的另一种游戏直播方法的流程图。
图5是根据一示例性实施例示出的另一种游戏直播方法的流程图。
图6是根据一示例性实施例示出的一种游戏直播装置的框图。
图7是根据一示例性实施例示出的另一种游戏直播装置的框图。
图8是根据一示例性实施例示出的另一种游戏直播装置的框图。
图9是根据一示例性实施例示出的另一种游戏直播装置的框图。
图10是根据一示例性实施例示出的另一种游戏直播装置的框图。
图11是根据一示例性实施例示出的另一种游戏直播装置的框图。
图12是根据一示例性实施例示出的一种适用于游戏直播装置的框图。
具体实施方式
这里将详细地对示例性实施例进行说明,其示例表示在附图中。下面的描述涉及附图时,除非另有表示,不同附图中的相同数字表示相同或相似的要素。以下示例性实施例中所描述的实施方式并不代表与本公开相一致的所有实施方式。相反,它们仅是与如所附权利要求书中所详述的、本公开的一些方面相一致的装置和方法的例子。
图1是根据一示例性实施例示出的一种游戏直播方法的流程图,如图1所示,该游戏直播方法应用于移动终端,该移动终端可以包括但不局限于手机,该游戏直播方法包括以下步骤S101-S103:
在步骤S101中,采集游戏图像和主播音频信息。
在该实施例中,当前移动终端可以按照预设图像大小采集已开启游戏界面上的游戏图像,并采集主播音频信息。
在步骤S102中,对采集到的游戏图像和主播音频信息进行合成,得到游戏解说视频。
在该实施例中,可以通过位于手机中的音视频合成软件对采集到的游戏图像和主播音频信息进行合成,从而得到游戏解说视频。
在步骤S103中,向其他移动终端发送游戏解说视频。
在该实施例中,可以通过网络将游戏解说视频发送到服务器,然后由服务器将游戏解说视频发送至其他移动终端,这样其他移动终端就可以共享当前移动终端直播的游戏。
上述游戏直播方法实施例,通过对采集到的游戏图像和主播音频信息进行合成,得到游戏解说视频,并向其他移动终端发送游戏解说视频,从而实现了通过移动终端进行游戏直播,为用户随时随地进行游戏直播和观看游戏直播提供了便利。
图2是根据一示例性实施例示出的一种游戏直播方法的流程图,如图2所示,该游戏直播方法包括以下步骤:
在步骤S201中,采集游戏图像和主播音频信息。
在步骤S202中,采集视频附加信息。
其中,该视频附加信息为游戏音频信息和主播视频图像中的至少一项。
当视频附加信息包括主播视频图像时,当前移动终端可以按照相同或不同的预设图像大小采集已开启游戏界面上的游戏图像和主播视频界面上的主播视频图像。
在步骤S203中,对采集到的视频附加信息,以及游戏图像、主播音频信息进行合成,得到游戏解说视频。
在该实施例中,当视频附加信息包括主播视频图像时,对游戏图像和主播视频图像进行合成的过程可以为:获取主播视频图像和游戏图像之间的预设相对位置,并按照该预设相对位置将主播视频图像叠加到游戏图像上。假设主播视频图像A位于游戏图像B的右下方,则叠加后的图像可如图3A所示。
另外,也可以根据主播将主播视频图像拖动到的位置叠加图像,这样,可以根据用户的兴趣或关注点调整画面。假设,如图3B所示,主播将主播视频图像A拖动到P点,则可以将主播视频图像叠加到P点。
在该实施例中,在对游戏图像和主播视频图像进行合成之后,可以通过一个编码器对合成后的图像进行编码,从而大大降低了移动终端系统功耗和移动终端的温度,同时可以保证主播视频画面和游戏画面二者同步。
在步骤S204中,向其他移动终端发送游戏解说视频。
上述游戏直播方法实施例,通过对采集到的游戏图像、主播音频信息和视频附加信息进行合成,得到游戏解说视频,并向其他移动终端发送游戏解说视频,不仅实现了通过移动终 端进行游戏直播,也丰富了直播的内容和样式,从而大大提升了用户的游戏直播体验。
图4是根据一示例性实施例示出的另一种游戏直播方法的流程图,如图4所示,该方法包括如下步骤:
在步骤S401中,记录开启的游戏界面和主播视频界面在当前移动终端屏幕上的坐标。
当主播通过当前手机直播游戏时,需要在该手机上开启游戏软件和直播软件,而游戏界面和主播视频界面相对于该手机屏幕具有自己的坐标。
在步骤S402中,根据记录的坐标确定主播视频图像和游戏图像之间的预设相对位置,并保存该预设相对位置。
在该实施例中,手机可以根据游戏界面和主播视频界面相对于该手机屏幕的坐标确定二者的预设相对位置。
在步骤S403中,采集游戏图像、主播视频图像和主播音频信息。
在该实施例中,在手机上开启游戏软件和直播软件之后,可以采集游戏图像、主播视频图像和主播音频信息。
在步骤S404中,对采集到的主播视频图像进行缩放处理。
该步骤S404为可选步骤,如果采集到的主播视频图像大小合适,则不需要执行该步骤。
如果为了得到较小的主播视频图像,则可以对采集到的主播视频图像进行缩小处理。
如果为了得到较大的主播视频图像,则可以对采集到的主播视频图像进行放大处理。
在步骤S405中,获取主播视频图像和游戏图像之间的预设相对位置。
通过读取已保存的主播视频图像和游戏图像之间的预设相对位置来获取该预设相对位置。
在步骤S406中,按照获取的预设相对位置,将主播视频图像叠加到游戏图像上。
例如,主播视频图像位于游戏图像的左上方,则可以将主播视频图像叠加到游戏图像的左上方。
又例如,主播视频图像位于游戏图像的左下方,则可以将主播视频图像叠加到游戏图像的左下方。
在步骤S407中,对叠加处理后的图像和主播音频信息进行合成,得到游戏解说视频。
在步骤S408中,通过服务器向其他移动终端发送游戏解说视频,以实现游戏直播。
上述游戏直播方法实施例,通过获取采集到的主播视频图像和游戏图像之间的预设相对位置,并根据该预设相对位置将主播视频图像叠加到游戏图像上,实现方式简单。
图5是根据一示例性实施例示出的另一种游戏直播方法的流程图,如图5所示,在上述步骤S406之后,该方法还可以包括如下步骤:
在步骤S501中,获取主播视频图像移动指令。
该主播视频图像移动指令中携带有主播视频图像的移动轨迹。
在步骤S502中,按照上述移动轨迹,移动主播视频图像的位置。
在该实施例中,主播为了展示游戏画面中的某一区域,而该区域被主播视频画面遮挡时,可以将主播视频画面拖动到其他位置,以避免遮挡需要展示的区域。
上述游戏直播方法实施例,通过将主播视频图像叠加到拖动到的位置,可以避免遮挡需要展示的区域。
与前述游戏直播方法实施例相对应,本公开还提供了游戏直播装置实施例。
图6是根据一示例性实施例示出的一种游戏直播装置的框图,如图6所示,该装置应用于移动终端上,该游戏直播装置包括:第一采集模块61、合成模块62和发送模块63。
第一采集模块61被配置为采集游戏图像和主播音频信息。
在该实施例中,当前移动终端可以按照预设图像大小采集已开启游戏界面上的游戏图像,并采集主播音频信息。
合成模块62被配置为对所述第一采集模块61采集到的所述游戏图像和所述主播音频信息进行合成,得到游戏解说视频。
在该实施例中,可以通过音视频合成软件对采集到的游戏图像和主播音频信息进行合成,从而得到游戏解说视频。
发送模块63被配置为向其他移动终端发送所述合成模块62得到的所述游戏解说视频。
在该实施例中,可以通过网络将游戏解说视频发送到服务器,然后由服务器将游戏解说视频发送至其他移动终端,这样其他移动终端就可以共享当前移动终端直播的游戏。
如图6所示的装置用于实现上述如图1所示的方法流程,涉及到的相关内容描述相同,此处不赘述。
上述游戏直播装置实施例,通过对采集到的游戏图像和主播音频信息进行合成,得到游戏解说视频,并向其他移动终端发送游戏解说视频,从而实现了通过移动终端进行游戏直播,为用户随时随地进行游戏直播和观看游戏直播提供了便利。
图7是根据一示例性实施例示出的另一种游戏直播装置的框图,如图7所示,在上述图6所示实施例的基础上,该装置还可以包括:第二采集模块64。
第二采集模块64被配置为在所述发送模块63向其他移动终端发送所述游戏解说视频之前,采集视频附加信息,所述视频附加信息为游戏音频信息和主播视频图像中的至少一项。
当视频附加信息包括主播视频图像时,当前移动终端可以按照相同或不同的预设图像大小采集已开启游戏界面上的游戏图像和主播视频界面上的主播视频图像。
其中,所述合成模块62还被配置为对所述第二采集模块64采集到的所述视频附加信息,以及所述第一采集模块61采集的所述游戏图像和所述主播音频信息进行合成,得到所述游戏解说视频。
在该实施例中,当视频附加信息包括主播视频图像时,对游戏图像和主播视频图像进行合成的过程可以为:获取主播视频图像和游戏图像之间的预设相对位置,并按照该预设相对位置将主播视频图像叠加到游戏图像上。假设主播视频图像A位于游戏图像B的右下方,则叠加后的图像可如图3A所示。
另外,也可以根据主播将主播视频图像拖动到的位置叠加图像,这样,可以根据用户的兴趣或关注点调整画面。假设,如图3B所示,主播将主播视频图像A拖动到P点,则可以将主播视频图像叠加到P点。
在该实施例中,在对游戏图像和主播视频图像进行合成之后,可以通过一个编码器对合成后的图像进行编码,从而大大降低了移动终端系统功耗和移动终端的温度,同时可以保证主播视频画面和游戏画面二者同步。
如图7所示的装置用于实现上述如图2所示的方法流程,涉及到的相关内容描述相同,此处不赘述。
上述游戏直播装置实施例,通过对采集到的游戏图像、主播音频信息和视频附加信息进行合成,得到游戏解说视频,并向其他移动终端发送游戏解说视频,不仅实现了通过移动终端进行游戏直播,也丰富了直播的内容和样式,从而大大提升了用户的游戏直播体验。
图8是根据一示例性实施例示出的另一种游戏直播装置的框图,如图8所示,在上述图7所示实施例的基础上,当采集到所述游戏图像和所述主播视频图像时,所述合成模块62可以包括:获取子模块621和叠加子模块622。
获取子模块621被配置为获取所述主播视频图像和所述游戏图像之间的预设相对位置。
通过读取已保存的主播视频图像和游戏图像之间的预设相对位置来获取该预设相对位置。
叠加子模块622被配置为按照所述获取子模块621获取的所述预设相对位置,将所述主播视频图像叠加到所述游戏图像上。
例如,主播视频图像位于游戏图像的左上方,则可以将主播视频图像叠加到游戏图像的左上方。
又例如,主播视频图像位于游戏图像的左下方,则可以将主播视频图像叠加到游戏图像的左下方。
如图8所示的装置用于实现上述如图4所示的方法流程,涉及到的相关内容描述相同, 此处不赘述。
上述游戏直播装置实施例,通过获取采集到的主播视频图像和游戏图像之间的预设相对位置,并根据该预设相对位置将主播视频图像叠加到游戏图像上,实现方式简单。
图9是根据一示例性实施例示出的另一种游戏直播装置的框图,如图9所示,在上述图8所示实施例的基础上,该装置还可包括:获取模块65和移动模块66。
获取模块65被配置为在所述叠加子模块622按照所述预设相对位置,将所述主播视频图像叠加到所述游戏图像上之后,获取主播视频图像移动指令,所述主播视频图像移动指令中携带有所述主播视频图像的移动轨迹。
移动模块66被配置为按照所述获取模块65获取的所述主播视频图像移动指令中携带的所述移动轨迹,移动所述主播视频图像的位置。
在该实施例中,主播为了展示游戏画面中的某一区域,而该区域被主播视频画面遮挡时,可以将主播视频画面拖动到其他位置,以避免遮挡需要展示的区域。
如图9所示的装置用于实现上述如图5所示的方法流程,涉及到的相关内容描述相同,此处不赘述。
上述游戏直播装置实施例,通过将主播视频图像叠加到拖动到的位置,可以避免遮挡需要展示的区域。
图10是根据一示例性实施例示出的另一种游戏直播装置的框图,如图10所示,在上述图8所示实施例的基础上,该装置还可包括:缩放处理模块67。
缩放处理模块67被配置为在所述获取子模块621获取所述主播视频图像和所述游戏图像之间的预设相对位置之前,对采集到的所述主播视频图像进行缩放处理。
如果为了得到较小的主播视频图像,则可以对采集到的主播视频图像进行缩小处理。
如果为了得到较大的主播视频图像,则可以对采集到的主播视频图像进行放大处理。
如图10所示的装置用于实现上述如图4所示的方法流程,涉及到的相关内容描述相同,此处不赘述。
上述游戏直播装置实施例,通过对采集到的主播视频图像进行缩放处理,以将主播视频图像调整到合适大小,从而为将主播视频图像和游戏图像进行合成提供条件。
图11是根据一示例性实施例示出的另一种游戏直播装置的框图,如图11所示,在上述图8所示实施例的基础上,该装置还可包括:记录模块68和确定保存模块69。
记录模块68被配置为在所述获取子模块621获取所述主播视频图像和所述游戏图像之间的预设相对位置之前,记录开启的游戏界面和主播视频界面在当前移动终端屏幕上的坐标。
当主播通过当前手机直播游戏时,需要在该手机上开启游戏软件和直播软件,而游戏界面和主播视频界面相对于该手机屏幕具有自己的坐标。
确定保存模块69被配置为根据所述记录模块68记录的坐标确定所述主播视频图像和所述游戏图像之间的所述预设相对位置,并保存所述预设相对位置。
在该实施例中,可以根据游戏界面和主播视频界面相对于该手机屏幕的坐标确定二者的预设相对位置。
如图11所示的装置用于实现上述如图4所示的方法流程,涉及到的相关内容描述相同,此处不赘述。
上述游戏直播装置实施例,通过根据记录的坐标确定主播视频图像和游戏图像之间的预设相对位置,并保存该预设相对位置,从而为后续获取该预设相对位置,并按照该预设相对位置进行图像叠加提供了条件。
关于上述实施例中的装置,其中各个模块、子模块执行操作的具体方式已经在有关该方法的实施例中进行了详细描述,此处将不做详细阐述说明。
图12是根据一示例性实施例示出的一种适用于游戏直播装置的框图。例如,装置1200可以是移动电话,计算机,数字广播终端,消息收发设备,游戏控制台,平板设备,医疗设备,健身设备,个人数字助理,飞行器等。
参照图12,装置1200可以包括以下一个或多个组件:处理组件1202,存储器1204,电源组件1206,多媒体组件1208,音频组件1210,输入/输出(I/O)的接口1212,传感器组件1214,以及通信组件1216。
处理组件1202通常控制装置1200的整体操作,诸如与显示,电话呼叫,数据通信,相机操作和记录操作相关联的操作。处理元件1202可以包括一个或多个处理器1220来执行指令,以完成上述的方法的全部或部分步骤。此外,处理组件1202可以包括一个或多个模块,便于处理组件1202和其他组件之间的交互。例如,处理部件1202可以包括多媒体模块,以方便多媒体组件1208和处理组件1202之间的交互。
存储器1204被配置为存储各种类型的数据以支持在设备1200的操作。这些数据的示例包括用于在装置1200上操作的任何应用程序或方法的指令,联系人数据,电话簿数据,消息,图片,视频等。存储器1204可以由任何类型的易失性或非易失性存储设备或者它们的组合实现,如静态随机存取存储器(SRAM),电可擦除可编程只读存储器(EEPROM),可擦除可编程只读存储器(EPROM),可编程只读存储器(PROM),只读存储器(ROM),磁存储器,快闪存储器,磁盘或光盘。
电源组件1206为装置1200的各种组件提供电力。电源组件1206可以包括电源管理系 统,一个或多个电源,及其他与为装置1200生成、管理和分配电力相关联的组件。
多媒体组件1208包括在所述装置1200和用户之间的提供一个输出接口的屏幕。在一些实施例中,屏幕可以包括液晶显示器(LCD)和触摸面板(TP)。如果屏幕包括触摸面板,屏幕可以被实现为触摸屏,以接收来自用户的输入信号。触摸面板包括一个或多个触摸传感器以感测触摸、滑动和触摸面板上的手势。所述触摸传感器可以不仅感测触摸或滑动动作的边界,而且还检测与所述触摸或滑动操作相关的持续时间和压力。在一些实施例中,多媒体组件1208包括一个前置摄像头和/或后置摄像头。当设备1200处于操作模式,如拍摄模式或视频模式时,前置摄像头和/或后置摄像头可以接收外部的多媒体数据。每个前置摄像头和后置摄像头可以是一个固定的光学透镜系统或具有焦距和光学变焦能力。
音频组件1210被配置为输出和/或输入音频信号。例如,音频组件1210包括一个麦克风(MIC),当装置1200处于操作模式,如呼叫模式、记录模式和语音识别模式时,麦克风被配置为接收外部音频信号。所接收的音频信号可以被进一步存储在存储器1204或经由通信组件1216发送。在一些实施例中,音频组件1210还包括一个扬声器,用于输出音频信号。
I/O接口1212为处理组件1202和外围接口模块之间提供接口,上述外围接口模块可以是键盘,点击轮,按钮等。这些按钮可包括但不限于:主页按钮、音量按钮、启动按钮和锁定按钮。
传感器组件1214包括一个或多个传感器,用于为装置1200提供各个方面的状态评估。例如,传感器组件1214可以检测到设备1200的打开/关闭状态,组件的相对定位,例如所述组件为装置1200的显示器和小键盘,传感器组件1214还可以检测装置1200或装置1200一个组件的位置改变,用户与装置1200接触的存在或不存在,装置1200方位或加速/减速和装置1200的温度变化。传感器组件1214可以包括接近传感器,被配置用来在没有任何的物理接触时检测附近物体的存在。传感器组件1214还可以包括光传感器,如CMOS或CCD图像传感器,用于在成像应用中使用。在一些实施例中,该传感器组件1214还可以包括加速度传感器,陀螺仪传感器,磁传感器,压力传感器或温度传感器。
通信组件1216被配置为便于装置1200和其他设备之间有线或无线方式的通信。装置1200可以接入基于通信标准的无线网络,如WiFi,2G或3G,或它们的组合。在一个示例性实施例中,通信部件1216经由广播信道接收来自外部广播管理系统的广播信号或广播相关信息。在一个示例性实施例中,所述通信部件1216还包括近场通信(NFC)模块,以促进短程通信。例如,在NFC模块可基于射频识别(RFID)技术,红外数据协会(IrDA)技术,超宽带(UWB)技术,蓝牙(BT)技术和其他技术来实现。
在示例性实施例中,装置1200可以被一个或多个应用专用集成电路(ASIC)、数字信 号处理器(DSP)、数字信号处理设备(DSPD)、可编程逻辑器件(PLD)、现场可编程门阵列(FPGA)、控制器、微控制器、微处理器或其他电子元件实现,用于执行上述方法。
在示例性实施例中,还提供了一种包括指令的非临时性计算机可读存储介质,例如包括指令的存储器1204,上述指令可由装置1200的处理器1220执行以完成上述方法。例如,所述非临时性计算机可读存储介质可以是ROM、随机存取存储器(RAM)、CD-ROM、磁带、软盘和光数据存储设备等。
本领域技术人员在考虑说明书及实践这里公开的公开后,将容易想到本公开的其它实施方案。本申请旨在涵盖本公开的任何变型、用途或者适应性变化,这些变型、用途或者适应性变化遵循本公开的一般性原理并包括本公开未公开的本技术领域中的公知常识或惯用技术手段。说明书和实施例仅被视为示例性的,本公开的真正范围和精神由下面的权利要求指出。
应当理解的是,本公开并不局限于上面已经描述并在附图中示出的精确结构,并且可以在不脱离其范围进行各种修改和改变。本公开的范围仅由所附的权利要求来限制。

Claims (13)

  1. 一种游戏直播方法,其特征在于,应用于移动终端,所述方法包括:
    采集游戏图像和主播音频信息;
    对采集到的所述游戏图像和所述主播音频信息进行合成,得到游戏解说视频;
    向其他移动终端发送所述游戏解说视频。
  2. 根据权利要求1所述的游戏直播方法,其特征在于,在所述向其他移动终端发送所述游戏解说视频之前,所述方法还包括:
    采集视频附加信息,所述视频附加信息为游戏音频信息和主播视频图像中的至少一项;
    对采集到的所述视频附加信息,以及所述游戏图像、所述主播音频信息进行合成,得到所述游戏解说视频。
  3. 根据权利要求2所述的游戏直播方法,其特征在于,当采集到所述游戏图像和所述主播视频图像时,所述对采集到的所述游戏图像和所述主播视频图像进行合成,包括:
    获取所述主播视频图像和所述游戏图像之间的预设相对位置;
    按照所述预设相对位置,将所述主播视频图像叠加到所述游戏图像上。
  4. 根据权利要求3所述的游戏直播方法,其特征在于,所述按照所述预设相对位置,将所述主播视频图像叠加到所述游戏图像上之后,还包括:
    获取主播视频图像移动指令,所述主播视频图像移动指令中携带有所述主播视频图像的移动轨迹;
    按照所述移动轨迹,移动所述主播视频图像的位置。
  5. 根据权利要求3所述的游戏直播方法,其特征在于,在所述获取所述主播视频图像和所述游戏图像之间的预设相对位置之前,所述方法还包括:
    对采集到的所述主播视频图像进行缩放处理。
  6. 根据权利要求3所述的游戏直播方法,其特征在于,在所述获取所述主播视频图像和所述游戏图像之间的预设相对位置之前,所述方法还包括:
    记录开启的游戏界面和主播视频界面在当前移动终端屏幕上的坐标;
    根据记录的坐标确定所述主播视频图像和所述游戏图像之间的所述预设相对位置,并保存所述预设相对位置。
  7. 一种游戏直播装置,其特征在于,应用于移动终端,所述装置包括:
    第一采集模块,被配置为采集游戏图像和主播音频信息;
    合成模块,被配置为对所述第一采集模块采集到的所述游戏图像和所述主播音频信息进行合成,得到游戏解说视频;
    发送模块,被配置为向其他移动终端发送所述合成模块得到的所述游戏解说视频。
  8. 根据权利要求7所述的游戏直播装置,其特征在于,所述装置还包括:
    第二采集模块,被配置为在所述发送模块向其他移动终端发送所述游戏解说视频之前,采集视频附加信息,所述视频附加信息为游戏音频信息和主播视频图像中的至少一项;
    其中,所述合成模块,还被配置为对所述第二采集模块采集到的所述视频附加信息,以及所述第一采集模块采集的所述游戏图像和所述主播音频信息进行合成,得到所述游戏解说视频。
  9. 根据权利要求8所述的游戏直播装置,其特征在于,当采集到所述游戏图像和所述主播视频图像时,所述合成模块包括:
    获取子模块,被配置为获取所述主播视频图像和所述游戏图像之间的预设相对位置;
    叠加子模块,被配置为按照所述获取子模块获取的所述预设相对位置,将所述主播视频图像叠加到所述游戏图像上。
  10. 根据权利要求9所述的游戏直播装置,其特征在于,所述装置还包括:
    获取模块,被配置为在所述叠加子模块按照所述预设相对位置,将所述主播视频图像叠加到所述游戏图像上之后,获取主播视频图像移动指令,所述主播视频图像移动指令中携带有所述主播视频图像的移动轨迹;
    移动模块,被配置为按照所述获取模块获取的所述主播视频图像移动指令中携带的所述移动轨迹,移动所述主播视频图像的位置。
  11. 根据权利要求9所述的游戏直播装置,其特征在于,所述装置还包括:
    缩放处理模块,被配置为在所述获取子模块获取所述主播视频图像和所述游戏图像之间的预设相对位置之前,对采集到的所述主播视频图像进行缩放处理。
  12. 根据权利要求9所述的游戏直播装置,其特征在于,所述装置还包括:
    记录模块,被配置为在所述获取子模块获取所述主播视频图像和所述游戏图像之间的预设相对位置之前,记录开启的游戏界面和主播视频界面在当前移动终端屏幕上的坐标;
    确定保存模块,被配置为根据所述记录模块记录的坐标确定所述主播视频图像和所述游戏图像之间的所述预设相对位置,并保存所述预设相对位置。
  13. 一种游戏直播装置,其特征在于,包括:
    处理器;
    用于存储处理器可执行指令的存储器;
    其中,所述处理器被配置为:
    采集游戏图像和主播音频信息;
    对采集到的所述游戏图像和所述主播音频信息进行合成,得到游戏解说视频;
    向其他移动终端发送所述游戏解说视频。
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