WO2017181556A1 - 游戏直播方法及装置 - Google Patents
游戏直播方法及装置 Download PDFInfo
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- WO2017181556A1 WO2017181556A1 PCT/CN2016/092862 CN2016092862W WO2017181556A1 WO 2017181556 A1 WO2017181556 A1 WO 2017181556A1 CN 2016092862 W CN2016092862 W CN 2016092862W WO 2017181556 A1 WO2017181556 A1 WO 2017181556A1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/439—Processing of audio elementary streams
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L21/00—Speech or voice signal processing techniques to produce another audible or non-audible signal, e.g. visual or tactile, in order to modify its quality or its intelligibility
- G10L21/02—Speech enhancement, e.g. noise reduction or echo cancellation
- G10L21/0316—Speech enhancement, e.g. noise reduction or echo cancellation by changing the amplitude
- G10L21/0356—Speech enhancement, e.g. noise reduction or echo cancellation by changing the amplitude for synchronising with other signals, e.g. video signals
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/431—Generation of visual interfaces for content selection or interaction; Content or additional data rendering
- H04N21/4312—Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
- H04N21/4316—Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations for displaying supplemental content in a region of the screen, e.g. an advertisement in a separate window
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/435—Processing of additional data, e.g. decrypting of additional data, reconstructing software from modules extracted from the transport stream
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/44—Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4788—Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
Definitions
- the present disclosure relates to the field of video live broadcast technology, and in particular, to a game live broadcast method and apparatus.
- Video live broadcast refers to the use of the Internet and streaming media technology for live broadcast.
- the video is rich in images, text, sound and other rich elements, sounds and shapes, and the effect is excellent, and gradually become the mainstream expression of the Internet.
- the game live broadcast is an application scenario of live video, while the mobile game live broadcast is to share the game scene running on the mobile phone to multiple viewers. How to realize mobile game live broadcast is one of the technical problems that need to be solved urgently.
- the present disclosure provides a game live broadcast method and apparatus.
- a game live broadcast method which is applied to a mobile terminal, and the method includes:
- the method before the sending the game commentary video to other mobile terminals, the method further includes:
- Video additional information being at least one of game audio information and an anchor video image
- the synthesizing the collected game image and the anchor video image comprises:
- the anchor video image is superimposed on the game image according to the preset relative position.
- the method further includes:
- the position of the anchor video image is moved in accordance with the movement trajectory.
- the method before the acquiring the preset relative position between the anchor video image and the game image, the method further includes:
- the collected anchor video image is subjected to scaling processing.
- the method before the acquiring the preset relative position between the anchor video image and the game image, the method further includes:
- a first acquisition module configured to collect game images and anchor audio information
- a synthesis module configured to synthesize the game image collected by the first collection module and the anchor audio information to obtain a game commentary video
- the sending module is configured to send the game commentary video obtained by the synthesizing module to other mobile terminals.
- the apparatus further includes:
- a second collection module configured to: before the sending module sends the game commentary video to other mobile terminals, acquiring video additional information, where the video additional information is at least one of game audio information and an anchor video image;
- the synthesizing module is further configured to synthesize the video additional information collected by the second collecting module, and the game image collected by the first collecting module and the anchor audio information, to obtain The game narrates the video.
- the synthesizing module when the game image and the anchor video image are collected, the synthesizing module includes:
- Obtaining a submodule configured to acquire a preset relative position between the anchor video image and the game image
- an overlay submodule configured to superimpose the anchor video image onto the game image according to the preset relative position acquired by the acquisition submodule.
- An acquiring module configured to acquire an anchor video image movement instruction after the overlay sub-module superimposes the anchor video image on the game image according to the preset relative position, where the anchor video image movement instruction is Carrying a moving track of the anchor video image;
- a mobile module configured to be configured according to the bearer video image movement instruction acquired by the acquiring module Moving the trajectory to move the position of the anchor video image.
- a scaling processing module configured to perform a scaling process on the collected anchor video image before the acquiring sub-module acquires a preset relative position between the anchor video image and the game image.
- the apparatus further includes:
- a recording module configured to record coordinates of the opened game interface and the anchor video interface on the current mobile terminal screen before the acquiring sub-module acquires the preset relative position between the anchor video image and the game image;
- Determining a save module configured to determine the preset relative position between the anchor video image and the game image according to coordinates recorded by the record module, and save the preset relative position.
- a game live broadcast apparatus including:
- a memory for storing processor executable instructions
- processor is configured to:
- the game commentary video is sent to other mobile terminals.
- the game commentary video is obtained, and the game commentary video is sent to other mobile terminals, thereby realizing the live broadcast of the game through the mobile terminal, and the live broadcast of the game and the live broadcast of the game for the user anytime and anywhere. Provided convenience.
- the game commentary video is obtained, and the game commentary video is sent to other mobile terminals, which not only realizes the live broadcast of the game through the mobile terminal, but also enriches the content of the live broadcast and Style, which greatly enhances the user's live game experience.
- the acquisition mode is simple by acquiring the preset relative position between the collected anchor video image and the game image, and superimposing the anchor video image on the game image according to the preset relative position.
- the anchor video image is scaled to adjust the anchor video image to an appropriate size to provide conditions for synthesizing the anchor video image and the game image.
- FIG. 1 is a flowchart of a game live broadcast method according to an exemplary embodiment.
- FIG. 2 is a flowchart of another game live broadcast method according to an exemplary embodiment.
- FIG. 3A is a schematic diagram of superimposition of a game image and an anchor video image, according to an exemplary embodiment.
- FIG. 3B is a superimposed schematic diagram of another game image and anchor video image, according to an exemplary embodiment.
- FIG. 4 is a flowchart of another game live broadcast method according to an exemplary embodiment.
- FIG. 5 is a flowchart of another game live broadcast method according to an exemplary embodiment.
- FIG. 6 is a block diagram of a game broadcast device according to an exemplary embodiment.
- FIG. 9 is a block diagram of another game broadcast device, according to an exemplary embodiment.
- FIG. 10 is a block diagram of another game broadcast device, according to an exemplary embodiment.
- FIG. 11 is a block diagram of another game broadcast device, according to an exemplary embodiment.
- FIG. 12 is a block diagram of a game live broadcast device, according to an exemplary embodiment.
- FIG. 1 is a flowchart of a game live broadcast method according to an exemplary embodiment. As shown in FIG. 1 , the game live broadcast method is applied to a mobile terminal, and the mobile terminal may include, but is not limited to, a mobile phone. The following steps S101-S103 are included:
- step S101 a game image and anchor audio information are acquired.
- the current mobile terminal may collect the game image on the opened game interface according to the preset image size, and collect the anchor audio information.
- step S102 the collected game image and the anchor audio information are combined to obtain a game commentary video.
- the collected game image and the anchor audio information can be synthesized by the audio and video synthesis software located in the mobile phone, thereby obtaining a game commentary video.
- the game commentary video can be sent to the server via the network, and then the game commentary video is sent by the server to other mobile terminals, so that other mobile terminals can share the game currently broadcast by the current mobile terminal.
- FIG. 2 is a flowchart of a game live broadcast method according to an exemplary embodiment. As shown in FIG. 2, the game live broadcast method includes the following steps:
- step S202 video additional information is acquired.
- the video additional information is at least one of a game audio information and an anchor video image.
- the current mobile terminal may acquire the game image on the opened game interface and the anchor video image on the anchor video interface according to the same or different preset image sizes.
- step S203 the collected video additional information, and the game image and the anchor audio information are combined to obtain a game commentary video.
- the process of synthesizing the game image and the anchor video image may be: acquiring a preset relative position between the anchor video image and the game image, and following the preset The relative position overlays the anchor video image onto the game image. Assuming that the anchor video image A is located at the lower right of the game image B, the superimposed image can be as shown in FIG. 3A.
- the synthesized image after synthesizing the game image and the anchor video image, the synthesized image can be encoded by an encoder, thereby greatly reducing the power consumption of the mobile terminal system and the temperature of the mobile terminal, and at the same time ensuring the anchor.
- the video screen and the game screen are both synchronized.
- step S204 a game commentary video is transmitted to other mobile terminals.
- the game commentary video is obtained by synthesizing the collected game image, the anchor audio information and the video additional information, and the game commentary video is sent to other mobile terminals, which not only realizes the mobile terminal.
- the live broadcast of the game also enriches the content and style of the live broadcast, thus greatly improving the live broadcast experience of the user.
- step S401 the coordinates of the opened game interface and the anchor video interface on the current mobile terminal screen are recorded.
- step S402 a preset relative position between the anchor video image and the game image is determined based on the recorded coordinates, and the preset relative position is saved.
- the mobile phone can determine the preset relative positions of the game interface and the anchor video interface relative to the coordinates of the mobile phone screen.
- step S403 a game image, an anchor video image, and anchor audio information are acquired.
- the game image, the anchor video image, and the anchor audio information may be acquired.
- step S404 the acquired anchor video image is subjected to scaling processing.
- This step S404 is an optional step, and if the collected anchor video image size is appropriate, it is not necessary to perform this step.
- the collected anchor video image can be reduced.
- the acquired anchor video image can be enlarged.
- step S405 a preset relative position between the anchor video image and the game image is acquired.
- the preset relative position is obtained by reading a preset relative position between the saved anchor video image and the game image.
- the anchor video image is located at the lower left of the game image, and the anchor video image can be superimposed to the lower left of the game image.
- step S407 the superimposed image and the anchor audio information are combined to obtain a game commentary video.
- step S408 the game commentary video is sent to the other mobile terminals through the server to implement the game live broadcast.
- the preset relative position between the collected anchor video image and the game image is acquired, and the anchor video image is superimposed on the game image according to the preset relative position, which is simple to implement.
- FIG. 5 is a flowchart of another game live broadcast method according to an exemplary embodiment. As shown in FIG. 5, after the step S406, the method may further include the following steps:
- step S501 an anchor video image movement instruction is acquired.
- the anchor video image movement instruction carries a movement trajectory of the anchor video image.
- step S502 the position of the anchor video image is moved in accordance with the above-described movement trajectory.
- the anchor video frame in order to display an area in the game screen that is occluded by the anchor video screen, the anchor video frame can be dragged to other locations to avoid obscuring the area that needs to be displayed.
- the present disclosure also provides an embodiment of a game live broadcast device.
- FIG. 6 is a block diagram of a game live broadcast apparatus according to an exemplary embodiment. As shown in FIG. 6, the apparatus is applied to a mobile terminal, where the game live broadcast apparatus includes: a first acquisition module 61, a synthesis module 62, and a transmission. Module 63.
- the first acquisition module 61 is configured to collect game images and anchor audio information.
- the current mobile terminal may collect the game image on the opened game interface according to the preset image size, and collect the anchor audio information.
- the synthesizing module 62 is configured to synthesize the game image collected by the first collecting module 61 and the anchor audio information to obtain a game commentary video.
- the collected game image and the anchor audio information can be synthesized by the audio-video synthesis software to obtain a game commentary video.
- the sending module 63 is configured to send the game commentary video obtained by the synthesizing module 62 to other mobile terminals.
- the game commentary video can be sent to the server via the network, and then the game commentary video is sent by the server to other mobile terminals, so that other mobile terminals can share the game currently broadcast by the current mobile terminal.
- the device shown in FIG. 6 is used to implement the method flow shown in FIG. 1 above, and related content descriptions are the same, and are not described herein.
- the game commentary video is obtained by synthesizing the collected game image and the anchor audio information, and the game commentary video is sent to other mobile terminals, thereby realizing the live broadcast of the game through the mobile terminal, for the user anytime and anywhere. It's convenient to play live games and watch live games.
- FIG. 7 is a block diagram of another game live broadcast apparatus according to an exemplary embodiment. As shown in FIG. 7 , the apparatus may further include: a second collection module 64.
- the second collection module 64 is configured to collect video additional information before the sending module 63 sends the game commentary video to other mobile terminals, the video additional information being at least one of game audio information and an anchor video image.
- the current mobile terminal may acquire the game image on the opened game interface and the anchor video image on the anchor video interface according to the same or different preset image sizes.
- the synthesizing module 62 is further configured to synthesize the video additional information collected by the second collecting module 64, and the game image collected by the first collecting module 61 and the anchor audio information. Get the game commentary video.
- the synthesized image after synthesizing the game image and the anchor video image, the synthesized image can be encoded by an encoder, thereby greatly reducing the power consumption of the mobile terminal system and the temperature of the mobile terminal, and at the same time ensuring the anchor.
- the video screen and the game screen are both synchronized.
- the device shown in FIG. 7 is used to implement the method flow shown in FIG. 2, and the related content descriptions are the same, and are not described herein.
- the game commentary video is obtained by synthesizing the collected game image, the anchor audio information and the video additional information, and the game commentary video is sent to other mobile terminals, thereby not only realizing the live broadcast of the game through the mobile terminal. It also enriches the content and style of the live broadcast, which greatly enhances the user's live game experience.
- FIG. 8 is a block diagram of another game live broadcast apparatus according to an exemplary embodiment. As shown in FIG. 8, on the basis of the embodiment shown in FIG. 7, when the game image and the anchor video are collected.
- the image may include an acquisition sub-module 621 and an overlay sub-module 622.
- the acquisition sub-module 621 is configured to acquire a preset relative position between the anchor video image and the game image.
- the preset relative position is obtained by reading a preset relative position between the saved anchor video image and the game image.
- the overlay sub-module 622 is configured to superimpose the anchor video image onto the game image according to the preset relative position acquired by the acquisition sub-module 621.
- the anchor video image can be superimposed to the upper left of the game image.
- the anchor video image is located at the lower left of the game image, and the anchor video image can be superimposed to the lower left of the game image.
- FIG. 8 The device shown in FIG. 8 is used to implement the method flow shown in FIG. 4 above, and related content descriptions are the same. I will not go into details here.
- the preset relative position between the collected anchor video image and the game image is acquired, and the anchor video image is superimposed on the game image according to the preset relative position, which is simple in implementation.
- FIG. 9 is a block diagram of another game live broadcast apparatus according to an exemplary embodiment. As shown in FIG. 9, on the basis of the foregoing embodiment shown in FIG. 8, the apparatus may further include: an acquisition module 65 and a mobile module. 66.
- the obtaining module 65 is configured to acquire an anchor video image movement instruction after the overlay sub-module 622 superimposes the anchor video image onto the game image according to the preset relative position, the anchor video image movement instruction The movement track of the anchor video image is carried therein.
- the anchor video frame in order to display an area in the game screen that is occluded by the anchor video screen, the anchor video frame can be dragged to other locations to avoid obscuring the area that needs to be displayed.
- the device shown in FIG. 9 is used to implement the method flow shown in FIG. 5, and the related content descriptions are the same, and are not described herein.
- FIG. 10 is a block diagram of another game broadcast device according to an exemplary embodiment. As shown in FIG. 10, the device may further include: a scaling processing module 67, based on the embodiment shown in FIG.
- the collected anchor video image can be reduced.
- the acquired anchor video image can be enlarged.
- the device shown in FIG. 10 is used to implement the method flow shown in FIG. 4, and the related content descriptions are the same, and are not described here.
- the anchor video image is scaled to adjust the anchor video image to an appropriate size, thereby providing conditions for synthesizing the anchor video image and the game image.
- FIG. 11 is a block diagram of another game live broadcast apparatus according to an exemplary embodiment. As shown in FIG. 11, on the basis of the foregoing embodiment shown in FIG. 8, the apparatus may further include: a recording module 68 and determining to save Module 69.
- the recording module 68 is configured to record the coordinates of the opened game interface and the anchor video interface on the current mobile terminal screen before the acquisition sub-module 621 acquires the preset relative position between the anchor video image and the game image. .
- the game software and the live broadcast software need to be opened on the mobile phone, and the game interface and the anchor video interface have their own coordinates with respect to the mobile phone screen.
- the determination save module 69 is configured to determine the preset relative position between the anchor video image and the game image based on coordinates recorded by the recording module 68, and save the preset relative position.
- the preset relative positions of the game interface and the anchor video interface relative to the screen of the mobile phone may be determined according to the coordinates of the game screen.
- the device shown in FIG. 11 is used to implement the method flow shown in FIG. 4, and the related content descriptions are the same, and are not described herein.
- the preset relative position between the anchor video image and the game image is determined according to the recorded coordinates, and the preset relative position is saved, so as to obtain the preset relative position subsequently, and according to the preset
- the relative position of the image overlay provides the conditions.
- FIG. 12 is a block diagram of a game live broadcast device, according to an exemplary embodiment.
- device 1200 can be a mobile phone, a computer, a digital broadcast terminal, a messaging device, a gaming console, a tablet device, a medical device, a fitness device, a personal digital assistant, an aircraft, and the like.
- apparatus 1200 can include one or more of the following components: processing component 1202, memory 1204, power component 1206, multimedia component 1208, audio component 1210, input/output (I/O) interface 1212, sensor component 1214, And a communication component 1216.
- Processing component 1202 typically controls the overall operation of device 1200, such as operations associated with display, telephone calls, data communications, camera operations, and recording operations.
- Processing component 1202 can include one or more processors 1220 to execute instructions to perform all or part of the steps of the above described methods.
- processing component 1202 can include one or more modules to facilitate interaction between component 1202 and other components.
- processing component 1202 can include a multimedia module to facilitate interaction between multimedia component 1208 and processing component 1202.
- Memory 1204 is configured to store various types of data to support operation at device 1200. Examples of such data include instructions for any application or method operating on device 1200, contact data, phone book data, messages, pictures, videos, and the like.
- the memory 1204 can be implemented by any type of volatile or non-volatile storage device or a combination thereof, such as static random access memory (SRAM), electrically erasable programmable read only memory (EEPROM), erasable Programmable Read Only Memory (EPROM), Programmable Read Only Memory (PROM), Read Only Memory (ROM), Magnetic Memory, Flash Memory, Disk or Optical Disk.
- SRAM static random access memory
- EEPROM electrically erasable programmable read only memory
- EPROM erasable Programmable Read Only Memory
- PROM Programmable Read Only Memory
- ROM Read Only Memory
- Magnetic Memory Flash Memory
- Disk Disk or Optical Disk.
- Power component 1206 provides power to various components of device 1200.
- Power component 1206 can include a power management system One or more power sources, and other components associated with generating, managing, and distributing power for device 1200.
- Multimedia component 1208 includes a screen between the device 1200 and a user that provides an output interface.
- the screen can include a liquid crystal display (LCD) and a touch panel (TP). If the screen includes a touch panel, the screen can be implemented as a touch screen to receive input signals from the user.
- the touch panel includes one or more touch sensors to sense touches, slides, and gestures on the touch panel. The touch sensor may sense not only the boundary of the touch or sliding action, but also the duration and pressure associated with the touch or slide operation.
- the multimedia component 1208 includes a front camera and/or a rear camera. When the device 1200 is in an operation mode, such as a shooting mode or a video mode, the front camera and/or the rear camera can receive external multimedia data. Each front and rear camera can be a fixed optical lens system or have focal length and optical zoom capabilities.
- the audio component 1210 is configured to output and/or input an audio signal.
- audio component 1210 includes a microphone (MIC) that is configured to receive an external audio signal when device 1200 is in an operational mode, such as a call mode, a recording mode, and a voice recognition mode.
- the received audio signal may be further stored in memory 1204 or transmitted via communication component 1216.
- audio component 1210 also includes a speaker for outputting an audio signal.
- the I/O interface 1212 provides an interface between the processing component 1202 and the peripheral interface module, which may be a keyboard, a click wheel, a button, or the like. These buttons may include, but are not limited to, a home button, a volume button, a start button, and a lock button.
- device 1200 may be implemented by one or more application specific integrated circuits (ASICs), digital signals Processor (DSP), digital signal processing device (DSPD), programmable logic device (PLD), field programmable gate array (FPGA), controller, microcontroller, microprocessor or other electronic component implementation for Perform the above method.
- ASICs application specific integrated circuits
- DSP digital signals Processor
- DSPD digital signal processing device
- PLD programmable logic device
- FPGA field programmable gate array
- controller microcontroller, microprocessor or other electronic component implementation for Perform the above method.
- non-transitory computer readable storage medium comprising instructions, such as a memory 1204 comprising instructions executable by processor 1220 of apparatus 1200 to perform the above method.
- the non-transitory computer readable storage medium may be a ROM, a random access memory (RAM), a CD-ROM, a magnetic tape, a floppy disk, and an optical data storage device.
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Abstract
Description
Claims (13)
- 一种游戏直播方法,其特征在于,应用于移动终端,所述方法包括:采集游戏图像和主播音频信息;对采集到的所述游戏图像和所述主播音频信息进行合成,得到游戏解说视频;向其他移动终端发送所述游戏解说视频。
- 根据权利要求1所述的游戏直播方法,其特征在于,在所述向其他移动终端发送所述游戏解说视频之前,所述方法还包括:采集视频附加信息,所述视频附加信息为游戏音频信息和主播视频图像中的至少一项;对采集到的所述视频附加信息,以及所述游戏图像、所述主播音频信息进行合成,得到所述游戏解说视频。
- 根据权利要求2所述的游戏直播方法,其特征在于,当采集到所述游戏图像和所述主播视频图像时,所述对采集到的所述游戏图像和所述主播视频图像进行合成,包括:获取所述主播视频图像和所述游戏图像之间的预设相对位置;按照所述预设相对位置,将所述主播视频图像叠加到所述游戏图像上。
- 根据权利要求3所述的游戏直播方法,其特征在于,所述按照所述预设相对位置,将所述主播视频图像叠加到所述游戏图像上之后,还包括:获取主播视频图像移动指令,所述主播视频图像移动指令中携带有所述主播视频图像的移动轨迹;按照所述移动轨迹,移动所述主播视频图像的位置。
- 根据权利要求3所述的游戏直播方法,其特征在于,在所述获取所述主播视频图像和所述游戏图像之间的预设相对位置之前,所述方法还包括:对采集到的所述主播视频图像进行缩放处理。
- 根据权利要求3所述的游戏直播方法,其特征在于,在所述获取所述主播视频图像和所述游戏图像之间的预设相对位置之前,所述方法还包括:记录开启的游戏界面和主播视频界面在当前移动终端屏幕上的坐标;根据记录的坐标确定所述主播视频图像和所述游戏图像之间的所述预设相对位置,并保存所述预设相对位置。
- 一种游戏直播装置,其特征在于,应用于移动终端,所述装置包括:第一采集模块,被配置为采集游戏图像和主播音频信息;合成模块,被配置为对所述第一采集模块采集到的所述游戏图像和所述主播音频信息进行合成,得到游戏解说视频;发送模块,被配置为向其他移动终端发送所述合成模块得到的所述游戏解说视频。
- 根据权利要求7所述的游戏直播装置,其特征在于,所述装置还包括:第二采集模块,被配置为在所述发送模块向其他移动终端发送所述游戏解说视频之前,采集视频附加信息,所述视频附加信息为游戏音频信息和主播视频图像中的至少一项;其中,所述合成模块,还被配置为对所述第二采集模块采集到的所述视频附加信息,以及所述第一采集模块采集的所述游戏图像和所述主播音频信息进行合成,得到所述游戏解说视频。
- 根据权利要求8所述的游戏直播装置,其特征在于,当采集到所述游戏图像和所述主播视频图像时,所述合成模块包括:获取子模块,被配置为获取所述主播视频图像和所述游戏图像之间的预设相对位置;叠加子模块,被配置为按照所述获取子模块获取的所述预设相对位置,将所述主播视频图像叠加到所述游戏图像上。
- 根据权利要求9所述的游戏直播装置,其特征在于,所述装置还包括:获取模块,被配置为在所述叠加子模块按照所述预设相对位置,将所述主播视频图像叠加到所述游戏图像上之后,获取主播视频图像移动指令,所述主播视频图像移动指令中携带有所述主播视频图像的移动轨迹;移动模块,被配置为按照所述获取模块获取的所述主播视频图像移动指令中携带的所述移动轨迹,移动所述主播视频图像的位置。
- 根据权利要求9所述的游戏直播装置,其特征在于,所述装置还包括:缩放处理模块,被配置为在所述获取子模块获取所述主播视频图像和所述游戏图像之间的预设相对位置之前,对采集到的所述主播视频图像进行缩放处理。
- 根据权利要求9所述的游戏直播装置,其特征在于,所述装置还包括:记录模块,被配置为在所述获取子模块获取所述主播视频图像和所述游戏图像之间的预设相对位置之前,记录开启的游戏界面和主播视频界面在当前移动终端屏幕上的坐标;确定保存模块,被配置为根据所述记录模块记录的坐标确定所述主播视频图像和所述游戏图像之间的所述预设相对位置,并保存所述预设相对位置。
- 一种游戏直播装置,其特征在于,包括:处理器;用于存储处理器可执行指令的存储器;其中,所述处理器被配置为:采集游戏图像和主播音频信息;对采集到的所述游戏图像和所述主播音频信息进行合成,得到游戏解说视频;向其他移动终端发送所述游戏解说视频。
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| CN106254907B (zh) * | 2016-08-20 | 2020-01-21 | 成都互联分享科技股份有限公司 | 一种直播视频合成方法及装置 |
| CN106791893B (zh) * | 2016-11-14 | 2020-09-11 | 北京小米移动软件有限公司 | 视频直播方法及装置 |
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| WO2014052853A1 (en) * | 2012-09-28 | 2014-04-03 | Red Robot Labs, Inc. | Apparatus and method for in-game video capture |
| CN104410928A (zh) * | 2014-12-03 | 2015-03-11 | 广州华多网络科技有限公司 | 一种图像预处理方法及相关设备 |
| CN104410916A (zh) * | 2014-12-03 | 2015-03-11 | 广州华多网络科技有限公司 | 一种在线直播方法和设备 |
| CN104967960A (zh) * | 2015-03-25 | 2015-10-07 | 腾讯科技(深圳)有限公司 | 语音数据处理方法、游戏直播中的语音数据处理方法和系统 |
| CN105025314A (zh) * | 2015-07-15 | 2015-11-04 | 腾讯科技(深圳)有限公司 | 多媒体直播方法与装置 |
| CN105163134A (zh) * | 2015-08-03 | 2015-12-16 | 腾讯科技(深圳)有限公司 | 直播视频的视频编码参数设置方法、装置及视频编码设备 |
| CN105306468A (zh) * | 2015-10-30 | 2016-02-03 | 广州华多网络科技有限公司 | 一种合成视频数据实时共享的方法及其主播客户端 |
| CN105791958A (zh) * | 2016-04-22 | 2016-07-20 | 北京小米移动软件有限公司 | 游戏直播方法及装置 |
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| Publication number | Publication date |
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| RU2017146158A (ru) | 2019-06-27 |
| US20170304735A1 (en) | 2017-10-26 |
| JP2018518723A (ja) | 2018-07-12 |
| CN105791958A (zh) | 2016-07-20 |
| EP3236665A1 (en) | 2017-10-25 |
| RU2693873C2 (ru) | 2019-07-05 |
| KR20180026745A (ko) | 2018-03-13 |
| RU2017146158A3 (zh) | 2019-07-17 |
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