WO2015177844A1 - Dispositif de jeu et dispositif de jeu de cartes - Google Patents

Dispositif de jeu et dispositif de jeu de cartes Download PDF

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Publication number
WO2015177844A1
WO2015177844A1 PCT/JP2014/063248 JP2014063248W WO2015177844A1 WO 2015177844 A1 WO2015177844 A1 WO 2015177844A1 JP 2014063248 W JP2014063248 W JP 2014063248W WO 2015177844 A1 WO2015177844 A1 WO 2015177844A1
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WIPO (PCT)
Prior art keywords
bet
game
main
user
card
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PCT/JP2014/063248
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English (en)
Japanese (ja)
Inventor
雄一 高崎
真人 伊東
朝日 聡
鈴木 一也
Original Assignee
セガサミークリエイション株式会社
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Priority to PCT/JP2014/063248 priority Critical patent/WO2015177844A1/fr
Publication of WO2015177844A1 publication Critical patent/WO2015177844A1/fr

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3293Card games, e.g. poker, canasta, black jack
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • G07F17/322Casino tables, e.g. tables having integrated screens, chip detection means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems

Definitions

  • the present invention relates to a game device and a card game device.
  • Baccarat one of the representative card games, is a game in which a user predicts and wins a card game by a bunker (body role) and a player (customer role). Users simply expect the game to win or lose and are gaining popularity at casinos around the world due to their ease of use.
  • the dealer distributes 2 to 3 playing cards to each of the bunker and player according to a certain rule, and the dealer with the total number of cards distributed close to “9” wins.
  • the user makes a bet by predicting whether the banker wins (BANKER), the player wins (Player), or whether the game ends in a draw (Tie).
  • the bet amount can be arbitrarily designated by each user, and when the user's prediction is made, a payout corresponding to the bet amount is obtained (see, for example, Patent Document 1).
  • the present invention has been made in view of the circumstances described above, and a game device and a card game that can enhance the fun of the game by simultaneously proceeding with a plurality of games and receiving bet operations for the respective games.
  • An object is to provide an apparatus.
  • a game device includes a game control unit that simultaneously advances a plurality of games, and a display unit that displays the plurality of simultaneously advanced games on the same screen.
  • a main display unit that displays a main game selected by the user, a display unit that includes a sub display unit that displays other games in progress at the same time, and a user's operation in an operation area provided in the main display unit
  • a first main bet input unit that receives an input of a main bet operation for winning or losing the main game, and a user's operation in an operation area provided in the sub-display unit
  • a second main bet input unit that receives an input of a main bet operation, a first determination unit that determines the winning or losing of each game, and first payout information that defines a payout for winning or losing of each game
  • a payout determination unit that determines a payout to be given to the user based on a first memory to be stored, a winning / losing result in each game, first payout
  • a card game device is a card game device that controls the progress of a card game played on each of a plurality of tables, and simultaneously advances the card game played on each table.
  • a game control unit a display unit that displays a plurality of card games that are simultaneously progressed on the same screen, a main display unit that displays a main card game selected by the user, and other card games that are currently in progress
  • a first main bet input for receiving an input of a main bet operation for winning or losing the main card game in accordance with a user operation in an operation area provided in the main display unit; And the main bet for winning or losing other card games according to user operations in the operation area provided in the sub display section
  • a second main bet input unit that accepts an input of a game; a first determination unit that determines the winning or losing of each card game; and a first memory that stores first payout information that defines a payout for winning or losing of each card game;
  • a payout determining unit for determining a payout to be awarded to the user based on a winning
  • the display unit is provided with a side bet area, and according to the user's operation in the side bet area, the side bet operation from the user with respect to the victory or defeat in the whole of the plurality of card games is performed.
  • the side bet input unit that accepts input
  • the second determination unit that determines the win / loss of the whole of the plurality of card games, and the payout that varies depending on the number of wins / losses of the card game that hit the game
  • a second memory that stores second payout information that defines the first payout information and the second payout information, the win / loss results in each card game, the win / loss results in the plurality of card games, the first payout information, and the second payout information. It is preferable that the payout to be given to the user is determined based on the payout information and the betting situation corresponding to each betting operation by the user.
  • the display unit is provided with a history display area for displaying a history related to another card game.
  • the card game is a card game for predicting the victory or defeat of the player or the bunker, and it is preferable that the card game further includes an assist notification unit that notifies the user of the victory determination condition of the player or the bunker according to the progress of the card game. .
  • a card game control program is a program for causing a computer having a first memory and a display unit to control the progress of a card game played in each of a plurality of tables.
  • first payout information defining a payout for each card game is stored
  • the display unit is a display unit for simultaneously displaying a plurality of card games that are simultaneously progressed.
  • a first main bet input unit that receives an input of an operation
  • a second main bet input unit that receives an input of a main bet operation for winning or losing another card game in response to a user operation in an operation area provided in the sub display unit
  • the first determination unit for determining the winning or losing of each card game, the payout to be given to the user based on the result of winning or losing in each card game, the first payout information, and the betting situation corresponding to each main bet operation by the user. It functions as a payout determination unit for determining.
  • FIG. 1 It is a schematic block diagram of the card game apparatus in one Embodiment of this invention. It is a figure which shows the outline
  • FIG. 1 is a schematic configuration diagram showing a preferred embodiment of a card game device according to the present invention.
  • a card game device (card game device) 1000 includes a master device (game control unit) 200 that controls a card game that is simultaneously progressed in a plurality of (five in the present embodiment) tables, and five card games that are simultaneously progressed.
  • a plurality of station devices 300-N (N ⁇ 2) are provided for each user to perform a betting operation.
  • “baccarat” is assumed as the card game.
  • a baccarat is a user's betting in anticipation of winning or losing a card game between a bunker (body role) and a player (customer role). It is a game to get a payout according to the game.
  • the station device 300-N is simply referred to as the station device 300.
  • the master device 200 and each station device 300 are connected by a wired and / or wireless connection via a communication network such as a LAN (Local Area Network), a WAN (Wide Area Network), and the Internet.
  • a communication network such as a LAN (Local Area Network), a WAN (Wide Area Network), and the Internet.
  • a user who participates in the game sits on a vacant station device 300. Then, the user predicts the winning or losing of each (or one or more) of the five card games that are proceeding simultaneously, and bets chips according to the bet amount according to the prediction.
  • One of the features of this embodiment is that a plurality of card games are simultaneously executed using a plurality of tables.
  • a plurality of card games are simultaneously executed using a plurality of tables.
  • the player can not only bet on the table selected by the player in anticipation of the card game, but also (1) predict the outcome of each of the card games. It is possible to place a bet, and (2) bet in anticipation of winning or losing in a plurality of card games as a whole.
  • betting with the expectation of winning or losing in the whole game is called “side bet”
  • betting with expectation of each game is called “main bet”.
  • the user makes a main bet and a side bet from the bet start to the bet end (see C1 shown in FIG. 2).
  • a predetermined button operation allows the user to select each table and make a main bet and a side bet.
  • cards are dealt to the player (PLAYER) and the bunker (BANKER) (so-called “deal”), and the game proceeds (C2 shown in FIG. 2).
  • the payout of the main bet and the payout of the side bet (in some cases, the progressive payout (described later)) are determined, payout is performed, and the game ends (see FIG. 2). See C3).
  • the progressive payout means a jackpot payout determined by allocating a part of the main bet credit to the jackpot every time the game is played.
  • Master Device A master device 200 shown in FIG. 1 includes a server computer that centrally controls the progress of a card game and sub-displays 240-1 to 240-5 that respectively display the status of each card game that is simultaneously progressed in five tables. Furthermore, a main monitor 230 provided in the center of the master device 200 is provided. For example, as shown in FIG. 4, the main monitor 230 displays the most exciting table (so-called “hot table”) among the card games that are progressing simultaneously, and displays the progressive payout of the jackpot and the like. The jackpot meter 231 is displayed. Of course, what information is displayed on the main monitor 230 and in what form (for example, each table is switched every predetermined time) can be appropriately set / changed according to the design of the master device 200 or the like.
  • FIG. 5 is a system block diagram of a server computer 250 provided in the master device 200.
  • the server computer 250 includes a master control unit 251, a communication control unit 252, a monitoring display 253, and an input unit 254.
  • a person who has specific authority regarding the card game (for example, an operator of the card game, etc .; hereinafter referred to as “operator etc.” as appropriate) performs maintenance work.
  • Maintenance screen is displayed.
  • An operator or the like can perform various maintenance operations such as setting and adjusting the display brightness and volume of the main monitor 230 and the sub display 240 by operating a keyboard, a mouse, and the like provided in the input unit 254. It has become.
  • the master control unit 251 has a function of centrally controlling the master device 200, and includes a CPU 251a, a ROM 251b, a RAM 251c, and the like.
  • the CPU 251a is connected to a timer (not shown) or the like via a bus.
  • the master control unit 251 exchanges data with each station apparatus 300 via the communication interface 252a.
  • the CPU 251a performs various processes based on signals supplied from the station devices 300, data and programs stored in the ROM 251b and RAM 251c, and transmits various commands to the station devices 300 according to the results. To do. Further, the CPU 251a transmits a signal (synchronization signal) for synchronizing the timing to each station device 300 in order to control each station device 300 and advance the game. Each station device 300 controls the progress of a plurality of card games that are simultaneously progressed based on the synchronization signal received from the master device 200. As a result, a plurality of card games can be simultaneously advanced in a synchronized state between the master device 200 and each station device 300.
  • a signal synchronization signal
  • Each station device (payout determination unit) 300 determines whether or not the user's prediction is correct based on the results of winning and losing a plurality of card games that are simultaneously progressed and bet information input by the player, The number of credits to be paid out to the user (that is, a payout) is calculated according to the determination result.
  • the ROM 251b stores a program for realizing the basic function of the master device 200, a payout rate table for determining a payout rate, a program for controlling each station device 300 in an initiative, and the like.
  • the payout rate table not only the main bet payout (that is, the payout related to the win / loss of one card game) but also the side bet payout (that is, a plurality of (in this embodiment, “3” or more)) entire card games.
  • a dividend relating to winning or losing in FIG. 3 (see FIG. 3) is registered.
  • the ROM 251b also stores an algorithm for determining a payout (that is, a progressive payout) for each rank of the jackpot.
  • the ROM 251b is based on the dealer's live-action moving image data, background 3DCG data for creating a background image including a table, card 3DCG data for creating a card image, and these data.
  • a display algorithm for displaying the synthesized video on the main monitor 230 is stored.
  • the live-action moving image data of the dealer is, for example, moving image data obtained by shooting a model dealer with a green image.
  • the background 3DCG data and the card 3DCG data are data for creating a background including a table and a card with a 3D model by 3D computer graphics.
  • the CPU 251a synthesizes these data according to the display algorithm (chroma key synthesis or the like), so that it is possible to display a game video full of realism on the main monitor 230.
  • a read-only ROM 251b is assumed, but a rewritable EEPROM 251b may be used instead of the ROM 251b.
  • the operator or the like can rewrite various programs and data stored in the EEPROM 251b at an appropriate timing.
  • the RAM 251c is bet information transmitted in real time from each station device 300, progress information indicating the progress status of a plurality of card games (card status distributed to players, bunker, etc.) that are simultaneously progressed, Various data transferred from the ROM 251b, processing results executed by the CPU 251a, and the like are stored.
  • FIG. 6 is a schematic configuration diagram of the station device 300
  • FIG. 7 is a system block diagram of the station device 300. 6 and 7, corresponding parts are denoted by the same reference numerals, and overlapping parts will not be described.
  • the station control unit 310 includes a CPU 311, a ROM 312, a RAM 313, and the like.
  • the CPU 311 centrally controls each unit of the station device 300 by using various control programs and control data stored in the ROM 312 and the RAM 313.
  • the ROM 312 and the RAM 313 store an algorithm necessary for calculating a payout in each station device 300, a display of a payout, and the like.
  • FIG. 8 is a diagram illustrating a payout rate table TA1 stored in the ROM 3 (first memory, second memory) 12.
  • the payout rate table TA1 includes first payout rate information Im1 indicating main bet payout (first payout information), and second payout rate information indicating second bet payout (second payout information). ) Im2 is stored.
  • the payout of each rank of the jackpot (that is, progressive payout) is determined by the master device 200 as described above and notified to each station device 300.
  • the second payout information Im2 refer to the side bet payout table ST1 shown in FIG.
  • the dealer's live-action moving image data, background 3DCG data for creating a background image including a table, and a card for creating a card image 3DCG data and a display algorithm for displaying the synthesized video on the main monitor 230 based on these data are stored.
  • the CPU 311 synthesizes these data according to the display algorithm (chroma key synthesis or the like), so that, like the master device 200, it is possible to display a realistic game video on the display device 350.
  • a read-only ROM 312 is assumed, but a rewritable EEPROM 312 may be used instead of the ROM 312.
  • the operator or the like can rewrite the registration contents (that is, the payout rate) of the payout rate table TA1 stored in the EEPROM using each station device 300 at an appropriate timing.
  • the CPU 311 rewrites the payout rate table TA1 stored in the EEPROM according to the rewrite command.
  • the RAM 313 has a first storage area 313A in which bet information representing the user's bet status is stored, and progress statuses of a plurality of card games that are simultaneously progressed (distributed to players and bankers).
  • a second storage area 313B for storing progress information indicating the card status etc.) is provided.
  • the user makes a main bet on the card game at the selected table, and also on card games at other tables that are progressing simultaneously (that is, a plurality of card games that are not displayed in the main).
  • direct bet a main bet (hereinafter referred to as “direct bet”) directly without switching the operation screen (details will be described later).
  • Bet information refers to a bet operation performed by the user using the station device 300, such as a bet situation of a main bet and a bet situation of a side bet by a user (both including bet objects and the number of bets). Information.
  • the display device 350 displays various screens including a main screen under the control of the station control unit 310.
  • a touch panel (main bet input unit, side bet input unit) 352 is provided on the front surface of the display device 350.
  • the touch panel 352 is used to perform various operations related to the card game (chip betting and the like).
  • the musical sound processing unit 370 reads out musical sound data and the like stored in various memories and storage media, and reproduces the reproduced musical sound data, thereby generating sound effects and music for performing various effects.
  • the generated musical sounds such as sound effects are output to the outside via the speaker 371.
  • the operation button group 380 includes a call button 381 for calling a store clerk when a trouble or the like occurs, a payout button 382 for requesting payout of a ticket according to credit. Any of these operation buttons can be operated by the user.
  • the setting key group 390 includes an Audit key 391 for performing a trial run of the station device 300, a reset key 392 operated when a store clerk pays out a ticket, and the like. These keys are the operators of the roulette game. Etc. are settable.
  • the bill validator 393 is a device that identifies the type and amount of bills (for example, Japanese yen bills or Hong Kong dollar bills) inserted through a cash slot when a user participates in a card game.
  • the printer 394 is a device for printing a ticket to be paid out after the game ends.
  • FIG. 10 is a diagram illustrating a screen displayed on the display device 350 of each station device 300.
  • each user predicts the outcome of the card game at the selected table. Specifically, each user operates the touch panel 352 in anticipation of whether the bunker wins (BANKER), the player wins (PLAYER), or whether the game ends in a draw (TIE). As a result, a bet is placed on a corresponding portion of the main bet area Am (that is, a main bet) according to an expected result.
  • the user can switch the main display table on the display device 350 by a predetermined button operation and perform a bet operation on each table (details will be described later).
  • FIG. 11 shows a state where the user has made a “100” main bet on the “player”.
  • the side bet air As As is switched from the inactive state to the active state area by using this operation (see FIG. 10 to FIG. 11).
  • the user confirms that the side bet area As is in an active state the user determines whether or not to make a side bet based on the winning / losing history in each table so far and his / her prediction.
  • a side bet refers to an action in which a user bets when a player or a bunker is expected to win three or more of five card games.
  • FIG. 12 shows a state where the user has made a “10” side bet on “player”.
  • the jackpot area Aj is activated from the inactive state to the active state in response to this operation. (See FIG. 11 ⁇ FIG. 12).
  • the player or the bunker has won all of them and side-betted on the player who has won all of them (for example, “player”), It becomes possible to receive a progressive payout of each rank displayed in the jackpot area Aj.
  • the station control unit 310 determines which rank it will be.
  • the lottery result is displayed on the jackpot reel R held by the character ch displayed in the jackpot area Aj. That is, when the betting end time comes, rotation of the reel held by the character ch stops, and the rank of the jackpot determined by the station control unit 310 is displayed on the reel (see FIG. 13).
  • FIG. 13 since the user has made a side bet on the “player”, the rank of the jackpot on the player side is displayed.
  • the rank of the jackpot on the bunker side is displayed.
  • a bet situation for example, a bet amount
  • the higher the bet amount of the user's side bet the higher the appearance rate of ranks with higher payouts.
  • ⁇ Basic bet operation> The user performs a bet operation on a desired area by operating the touch panel 352 with a finger or the like. Specifically, the user wants to make a bet out of the chips bc1 to bc5 in credit units of “1”, “5”, “10”, “25”, “100” displayed on the touch panel 352. After touching, touch the place where you want to bet. For example, when it is predicted that the player side will win, a touch operation is performed on the bet area (the square) on the player side of the main bet area Am. Then, a predetermined chip (for example, “100”) designated by the user is bet at the moment of touch (see FIG. 11).
  • a predetermined chip for example, “100” designated by the user is bet at the moment of touch (see FIG. 11).
  • the number of bets can be increased as “100” ⁇ “200” ⁇ “300”.
  • the user can easily and quickly bet a large number of chips by appropriately operating the chip switching buttons bc1 to bc5. This operation is similarly performed in the side bet area As.
  • FIG. 14 is a diagram illustrating an operation screen. As shown in FIG. 14, the progress of the card game at the table selected by the user is displayed in the center of the operation screen of the display device (display unit) 350 (see the main game display area Amg), and below that.
  • the first main bet area (main display part, first main bet input part) Am of the table being selected is displayed, while the second main bet area (sub display part, first display part) of the non-selected table is displayed above it. 2 main bet input portion) Asy is displayed.
  • selected card game hereinafter, “selected card game”
  • the user performs a bet operation in the second main bet area Asy when making a main bet on a card game (hereinafter, “non-selected card game”) in the non-selection table.
  • non-selected card game a card game
  • a direct bet can be made without switching the main screen (that is, the operation screen).
  • the user touches the chips bc1 to bc5 displayed below the first main bet area Am, and then touches the second main bet area Asy corresponding to the desired table, Make a direct bet. As a result, as shown in FIG.
  • the user can make a main bet on a plurality of non-selected card games.
  • the betting period is limited (for example, 30 seconds)
  • a function of displaying a dealer and a history of each non-selected card game is provided.
  • a dealer display area Ade for displaying a dealer image of each table and a history display area Atr for displaying history information indicating a win / loss history and the like are provided. .
  • the user can determine which of the non-selected card games should be directly bet by referring to the dealer image and the history information.
  • the mode of displaying the dealer image and the history information has been exemplified.
  • the present invention is not limited to this, and other information and images, and in some cases, text or voice messages are output. You may do it.
  • the user can change the selected card game by appropriately touching the dealer image or the like. For example, when the second dealer image from the right shown in FIG. 14 is touch-operated, the card game corresponding to this dealer image is set as the selected card game and displayed in the main game display area Amg.
  • the user can undo (ie, cancel) the previous operation by touching the undo button bd1 shown in FIG. It should be noted that if the undo button bd1 is continuously pressed for a predetermined number of times or more, all betting operations performed in the game may be canceled. It can be changed according to the design and the like.
  • the user can double the number of credits bet immediately before by touching the double bet button be1.
  • the double bet button be1 may be valid only when, for example, it is operated within a predetermined time from the start of the bet time, but how it is set can be changed according to the design of the station device 300 or the like. Furthermore, the user can clear all the betting operations that have been performed by the user so far by touching the all clear button bf1.
  • ⁇ History display function> In the history display area At at the upper left of the screen, the card game history at the table selected by each user is displayed. Specifically, history information indicating details (win / loss patterns, etc.) and winning ratios (statistical information, etc.) of the past tens of games are displayed. For the history information displayed in the history display area At, a popular ruled line (game recording table) or the like is used. For example, a bunker victory is indicated by a red circle, a player victory is indicated by a blue circle, and a draw is indicated by a green slash. However, the display mode can be set and changed according to the game design and the like. The history information displayed in the history display area At can be partially displayed (for example, see FIG.
  • FIGS. 16A to 16C are conceptual diagrams for explaining the ruled line assist function.
  • the ruled line is used for the user to predict the next win / loss, and there are some typical patterns as an index for predicting the win / loss.
  • Pattern 1 (“teleco”) is a pattern in which the winner continues alternately as “bunker” ⁇ “player” ⁇ “bunker” ⁇ ... (See FIG. 16A).
  • Pattern 2 (“staircase") is a pattern in which the winners regularly follow "Bunker"->"Player” (2 consecutive wins)->"Bunker” (3 consecutive wins) ... (see FIG. 16B).
  • Pattern 3 (“continuous winning type”) is a pattern in which a “bunker” or “player” wins more than a certain number (see FIG. 16C).
  • a ruled line pattern (hereinafter referred to as “ruled line assist pattern”) is displayed by enclosing a portion corresponding to the ruled line pattern with a red frame so that the user can easily recognize it.
  • the user can predict the winning or losing of the card game by using the ruled lines to the maximum within a limited betting time.
  • the functions described above are realized by each station control unit 310.
  • the history change button displayed at the lower left of the screen by operating the history change button displayed at the lower left of the screen, the history information indicating the winning / losing history of the game related to the main bet is switched to the history information indicating the winning / losing history of the game related to the side bet.
  • these history display modes are merely examples, and what game history is displayed in what mode can be appropriately set and changed according to game design and the like.
  • FIG. 17 is a diagram illustrating a chip tower displayed on the main monitor 230. This function is to display the betting status of each user in real time on the chip tower for a card game of a specific table displayed in the center of the main monitor 230.
  • one chip tower Ct corresponds to one station apparatus 300. Each user can grasp the betting situation of other users by observing the change of the chip tower Ct displayed in real time.
  • This chip tower display function is realized by the master control unit 250 receiving bet information transmitted from each station device 300 in real time and reflecting this in the display content of the main monitor 230.
  • ⁇ Display switching function> The user touches the loupe button Bl (see FIG. 14 etc.) displayed in the center of the screen, so that the dealer main display in which the dealer and the distributed card are displayed in the center of the screen, and the card is focused by camera panning. It is possible to switch between the displayed card main display.
  • this function is to display the victory determination condition on the display device 350 as an assist for such a user. For example, when the card dealt to the player next is “XX”, the content that “player” wins is displayed.
  • This condition assist function is executed by the station control unit 310.
  • the station control unit 310 stores information (condition information) indicating the above-described player or bunker victory determination conditions.
  • the station control unit (assist notification unit) 310 reads the condition information at a predetermined timing while the card game is in progress, and notifies the user of the condition information. Determination Condition According to this aspect, even a beginner of a card game can improve the fun of the game by knowing the victory conditions.
  • Each station device 300 is equipped with a bet monitor button for displaying the betting status of all tables in real time. While the bet monitor button is pressed, the betting status of all tables is displayed on the display device 350. By grasping the betting situation of all the tables, the user can determine by himself which table card game is likely to bet.
  • ⁇ Hot table production function> Each user wants to know which table is the most exciting (so-called hot state).
  • a function for notifying each user of a table on which such a hot game is developed is installed. For example, the hottest table status (video, text message, etc.) is displayed in a predetermined area of each display device 350.
  • these pieces of information may be displayed not only on each station device 300 but also on the main monitor 230 of the main device 200. In this case, for example, an LED on the screen may blink, or a special character (for example, a dragon) may appear from the ruled line of the corresponding table.
  • Each user can display his / her cheering message (“public!”) On the main monitor 230 by pressing a specific button provided in each station device 300 during a specific period ( FIG. 18). For example, when the hottest game is displayed on the main monitor 230, the user sitting on each station device 300 presses a specific button to additionally display his / her cheering message on the main monitor 230, It is possible to enhance the sense of unity of the game.
  • ⁇ Combination effect function> When a large number of users make a specific bet on a specific table (for example, 90% or more of users participating in the game have a main bet on “Bunker” in “Table A”), as shown in FIG. While the plurality of sub-displays 240 move to the center, all the sub-displays 240 and the main monitor 230 are used to produce an effect (hereinafter referred to as “combined effect” as appropriate) that reflects the progress of the game at a specific table. It is possible.
  • the condition for generating the combined effect can be set and changed as appropriate according to the game design or the like, but the condition setting can be set as the frequency of the combined effect, for example, about once every 30 minutes.
  • a bet control process executed by each station control unit 310 will be described.
  • FIG. 20 is a flowchart showing a bet control process executed by each station control unit 310.
  • the station control unit 310 determines whether the bet operation by the user is a main bet or a side bet (step S1). When determining that the bet is a main bet, the station control unit 310 determines whether or not it is the first main bet in the game (step S2). If it is immediately after the bet start period, only the main bet is possible (active state), so “YES” is determined, and the station control unit (input control unit, first display control unit) 310 inactivates the side bet area. Is switched from the active state to the active state (step S3).
  • step S4 the station control unit 310 updates the bet status. For example, if the main bet is placed in the first main bet area Am shown in FIG. 14, the station control unit 310 updates the bet situation on the assumption that a predetermined bet operation is performed in the selected card game, while the first bet area shown in FIG.
  • the station control unit 310 updates the bet situation on the assumption that a predetermined bet operation has been made in any of the non-selected card games. Thereafter, the station control unit 310 refers to a timer or the like to determine whether or not the betting period has ended (step S5). If the station control unit 310 determines that the betting period has not ended (step S5; NO), the station control unit 310 returns to step S1 and repeatedly executes the above-described processing. On the other hand, when the station control unit 310 determines that the betting period has ended (step S5; YES), the process described above ends.
  • step S6 determines whether or not it is the first side bet in the game. If the station control unit (second display control unit) 310 determines that it is the first side bet in the game (step S6; YES), it switches the jackpot area from the inactive state to the active state (step S7). On the other hand, if a side bet has already been made and an operation to change the side bet (such as increasing the number of bets) is performed, “NO” is determined in the step S6, and the process skips the step S7 and proceeds to the step S4. In step S4, the station control unit 310 updates the bet status.
  • the station control unit 310 refers to a timer or the like to determine whether or not the betting period has ended (step S5). If the station control unit 310 determines that the betting period has not ended (step S5; NO), the station control unit 310 returns to step S1 and repeatedly executes the above-described processing. On the other hand, when the station control unit 310 determines that the betting period has ended (step S5; YES), the process described above ends.
  • FIG. 21 is a flowchart showing a reel rotation control process of a jackpot reel (“GRAND”, “MAJOR”, “MINOR”, “MINI”) displayed in the jackpot area when a side bet is made. .
  • the station control unit 310 When the station control unit 310 detects that the main bet has been made, for example, the station control unit 310 starts rotation of a jackpot reel (for example, see FIG. 12) displayed in the jackpot area (step Sa1). Then, the station control unit 310 sequentially detects the betting state of the side bets and appropriately changes the reel arrangement in accordance with the detection result (step Sa2).
  • a jackpot reel for example, see FIG. 12
  • the ROM (jackpot control unit) 312 and the RAM (jackpot control unit) 313 of the station control unit (jackpot control unit) 310 have jackpot ranks (“ A determination algorithm for determining “GRAND”, “MAJOR”, “MINOR”, “MINI”) is stored.
  • the rank of the jackpot is changed according to the total number of credits in the side bet. For example, as the number of side bet credits in one game increases, the appearance rate of “GRAND” or “MAJOR” with a high payout rate is set higher, and “MINOR” or “MINI” with a low payout rate is set. The appearance rate is set lower.
  • the appearance rate of “GRAND” or “MAJOR” with a high payout rate is set low, and “MINOR” or “MINI” with a low payout rate is set.
  • the appearance rate is set high.
  • how to change the appearance rate of the jackpot rank in accordance with the number of side bet credits or the like can be appropriately set according to the design of the decision algorithm.
  • the player side rank that is, the progressive payout rank when the player wins in all tables; see PR shown in FIG. 13
  • the bunker side rank that is, all tables.
  • There is a progressive payout rank when the banker wins see BR shown in FIG. 13.
  • Which (or both) ranks are determined depends on the side bet situation of the user. That is, in a situation where only one of the player and the bunker is side-betted in one or more tables, the rank of the side bet, that is, the rank on the player side or the rank on the bunker side is determined. Become.
  • the station control unit (jackpot control unit) 310 refers to the timer and detects whether or not the betting period has ended (step Sa3). If the betting period has not ended (step Sa3; NO), the station control unit 310 returns to step Sa2. On the other hand, when the station control unit 310 detects that the betting period has ended (step Sa3; YES), the station control unit 310 stops the rotation of the jackpot reel, determines the rank of the jackpot (step Sa4), and ends the process.
  • the station control unit (determination unit, integrated determination unit) 310 selects bet information indicating the user's betting situation (main betting situation and side betting situation) and selection The payout is determined by comparing the winning / losing information representing the winning / losing results of all the tables including the winning / losing of the individual card game at the table.
  • the station control unit (jackpot generation unit) 310 detects the acquisition of the jackpot, the jackpot rank (for example, the player's rank “MAJOR”, etc.) is highlighted, for example. Inform the user of the acquisition of the pot.
  • a flashy effect for notifying the acquisition of the jackpot is displayed on the main monitor 230 of the main device 200.
  • a progressive payout is assigned to each rank “GRAND”, “MAJOR”, “MINOR”, and “MINI” of the jackpot.
  • the progressive payout assigned to each rank is sequentially notified from the master device 200 to each station device 300.
  • Each station control unit (payout determination unit) 310 appropriately updates the progressive payout displayed on the display device 350 based on the notification from the master device 200.
  • the station control unit (payout determination unit) 310 receives the progressive payout assigned to the jackpot rank (for example, “GRAND” on the player side) at this time.
  • the side bet payout (“ ⁇ 6” on the player side
  • the jackpot has a plurality of ranks “GRAND”, “MAJOR”, “MINOR”, and “MINI”, and the dividends allocated to the respective ranks are different, the interest of the jackpot is also increased. It becomes possible to raise more.
  • FIG. 23 shows a flowchart for explaining processing executed by the master device 200.
  • the master process according to this flowchart is repeatedly executed periodically (for example, every 1/60 seconds) at every predetermined update timing.
  • the processing content of each following step is an illustration, and even if the order of steps is changed, a plurality of steps are processed as one step, or a single step is separated into a plurality of steps. Good.
  • the master control unit 210 of the master device 200 determines whether data has been received from each station device 300 (step S110). If it is determined that data has not been received (step S110: NO), the master control unit 210 proceeds to step S113 and performs a game progress process. If it is determined that data has been received from each station device 300 (step S110: YES), master control unit 210 determines the type of received data. When the received data is related to a change in betting status in the station device 300, the master control unit 210 updates the betting information of each user stored in the RAM 213 (step S111). Next, when the card game that is simultaneously progressed in the five tables is completed, the master control unit 210 proceeds to a payout calculation process (step S112).
  • the master control unit 210 performs payout recalculation related to the jackpot game based on the bet information (information representing the bet status of the side bet) transmitted from each station device 300, and the like.
  • a progressive payout is derived for each jackpot rank (“GRAND”, “MAJOR”, “MINOR”, “MINI”).
  • the master control unit 210 then proceeds to step S113 and executes a game progress process. For example, if the bet period is in progress, the master control unit 210 calculates the remaining time of the bet period, totals the bet amount for each bet position based on the operation information stored in the RAM 213, and obtains the number of credits for each bet position. Then, the total number of credits bet is calculated, and the display image of the main monitor 230 is updated.
  • step S114 the master control unit 210 transmits the various data generated in each step to each station apparatus 300, and ends the process.
  • FIG. 24 shows a flowchart for explaining processing executed by the station apparatus 300.
  • the master process according to this flowchart is repeatedly executed periodically (for example, every 1/60 seconds) at every predetermined update timing.
  • the processing content of each following step is an illustration, and even if the order of steps is changed, a plurality of steps are processed as one step, or a single step is separated into a plurality of steps. Good.
  • the station control unit 310 of the station device 300 determines whether data is received from the master device 200 (step S210). If the station control unit 310 determines that data is not received from the master device 200, the station control unit 310 skips step S211 and proceeds to step S213 to determine whether or not the current game status is in the betting period. If the station control unit 310 determines that data has been received from the master device 200 (step S210; YES), the station control unit 310 determines the type of the received data and processes the received data (step S211). Next, the process proceeds to step S213, and the station control unit 310 determines whether the current game status is during the betting period.
  • step S213 determines that the game status at the current time point is during the betting period (step S213; YES). If the station control unit 310 determines that the game status at the current time point is during the betting period (step S213; YES), the station control unit 310 proceeds to step S214 and updates the remaining betting time information. On the other hand, when the betting period ends and the station control unit 310 determines that the card game should proceed (step S213; NO), the station control unit 310 proceeds to step S215 and executes various processes relating to the progress of the card game. For example, the station control unit 210 sequentially distributes (deals) the cards to the player and the bunker to advance the card game.
  • step S216 the station control unit 310 determines whether or not a touch operation has been performed by the user. If the station control unit 310 determines that the touch operation has not been performed (step S216; NO), the station control unit 310 skips step S217 and proceeds to step S218 to transfer the data newly generated at the current update timing to the master device 200. Send and finish the process. On the other hand, when the station control unit 310 determines that the touch operation has been performed (step S216; YES), the station control unit 310 performs various operations according to the operation state (step S217).
  • the station control unit 310 transmits data newly generated at the current update timing to the master device 200 (step S218), and ends the process.
  • a plurality of card games are simultaneously progressed, and not only a main bet for betting on a table selected by the player in anticipation of the card game but also a plurality of bets. It is possible to predict and win for each card game.
  • a main bet is placed on a non-selected card game, it is possible to place a direct bet without switching the operation screen, so that it is possible to obtain interest that cannot be enjoyed in a conventional card game. It becomes.
  • a function for displaying the dealer and history of each non-selected card game is provided, so the user can select the non-selected by referring to these dealer images and history information. It is possible to determine in which card bet a direct bet should be made, and it is possible to further enhance the interest in direct betting.
  • a display unit provided; A first main bet input unit that receives an input of a main bet operation for winning or losing the main game in response to a user operation in an operation area provided in the main display unit; A second main bet input unit that receives an input of a main bet operation for winning or losing the other game in response to a user operation in an operation area provided in the sub display unit; A first determination unit for determining the outcome of each game; A first memory for storing first payout information defining a payout for winning or losing each game; A game including a payout determination unit that determines a payout to be given to the user based on a winning / losing result in each game, the first payout information, and a betting situation corresponding to each main bet operation by the user. apparatus.
  • the present invention is not limited to the above-described embodiment and the modifications already described (hereinafter referred to as this embodiment and the like), and various modifications can be made without changing the gist thereof. Deformation is possible.
  • the configuration of the server computer 250 and the station apparatus 300 shown in FIG. 1 is different in processing capability, it is possible to use a mobile computer, a portable terminal, a game machine, or the like that can be connected to a communication network.
  • various communication devices connected via the communication network can function as the server computer 250 and the station device 300.
  • the network interface in the master device 200 and the station device 300 may be either a wireless LAN device or a wired LAN device, which may be mounted inside or of an external device type such as a LAN card.
  • the card game apparatus 1000 including the master apparatus 200 and the station apparatus 300 has been described as an example. However, if the function of the master apparatus 200 is installed in the station apparatus 300, only the station apparatus 300 (that is, It is also possible to implement the game device of the present invention (in stand-alone form).
  • the game device and the like of the present invention can significantly enhance the fun, interest and interest of the game as compared with conventional game devices and the like, and improve the player's consciousness to participate in the game and the willingness to continue. Therefore, the present invention can be widely and effectively used for software and hardware-related technologies in general, and for the design, manufacture, sales, etc. related to the provision and implementation of games.

Abstract

La présente invention a pour objet de fournir un dispositif de jeu, etc., qui peut augmenter l'intérêt dans un jeu en effectuant en même temps une pluralité de jeux et en acceptant des manipulations de pari pour chaque jeu. Au centre d'un écran de manipulation d'un dispositif d'affichage (350), un état de progression d'un jeu de cartes sur une table qui est sélectionnée par un utilisateur, est affiché (se référer à la zone d'affichage de jeu principale (Amg)), une première zone de pari principal (Am) de la table qui est sélectionnée, est affichée dans la partie inférieure de l'écran de manipulation et une seconde zone de pari principal (Asy) des tables non sélectionnées est affichée dans la partie supérieure de l'écran de manipulation. Lors du placement d'un pari principal par rapport aux jeux de cartes sur les tables non sélectionnées, l'utilisateur effectue une manipulation de pari dans la seconde zone de pari principal (Asy).
PCT/JP2014/063248 2014-05-19 2014-05-19 Dispositif de jeu et dispositif de jeu de cartes WO2015177844A1 (fr)

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JP6231689B1 (ja) * 2016-06-08 2017-11-15 寛 船木 勝敗を決定する投球を表示するオートスコアラー
JP2019180491A (ja) * 2018-04-02 2019-10-24 天下数位科技股▲ふん▼有限公司 ゲーム情報画面切り換えシステム
CN110520201A (zh) * 2017-01-18 2019-11-29 世嘉飒美创意股份有限公司 游戏装置及游戏方法

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