WO2011016426A1 - 入力装置及びその入力装置を備えたゲームシステム - Google Patents
入力装置及びその入力装置を備えたゲームシステム Download PDFInfo
- Publication number
- WO2011016426A1 WO2011016426A1 PCT/JP2010/063036 JP2010063036W WO2011016426A1 WO 2011016426 A1 WO2011016426 A1 WO 2011016426A1 JP 2010063036 W JP2010063036 W JP 2010063036W WO 2011016426 A1 WO2011016426 A1 WO 2011016426A1
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- Prior art keywords
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/32—Constructional details
- G10H1/34—Switch arrangements, e.g. keyboards or mechanical switches specially adapted for electrophonic musical instruments
- G10H1/342—Switch arrangements, e.g. keyboards or mechanical switches specially adapted for electrophonic musical instruments for guitar-like instruments with or without strings and with a neck on which switches or string-fret contacts are used to detect the notes being played
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/135—Musical aspects of games or videogames; Musical instrument-shaped game input interfaces
Abstract
Description
10 ギターコントローラ(入力装置)
11 制御ユニット(操作案内手段、動作案内手段、楽曲再生手段)
20 外部記憶装置(楽曲データ記憶手段、シーケンスデータ記憶手段)
31 ボティ部
32 ネック部
33 ヘッド部
40 3軸加速度センサ(加速度検知手段)
41 振動モータ(振動発生手段)
52R レッドフレットボタン(操作部)
52G グリーンフレットボタン(操作部)
52B ブルーフレットボタン(操作部)
52Y イエローフレットボタン(操作部)
52P ピンクフレットボタン(操作部)
Claims (9)
- 弦楽器を模して、ボディ部と、前記ボティ部から延びるネック部と、前記ネック部の先端に設けられたヘッド部と、を備えた入力装置において、
前記ヘッド部に、加速度を検知可能な加速度検知手段が設けられている入力装置。 - 前記弦楽器として、ギターを模している請求項1に記載の入力装置。
- 前記加速度検知手段として、前記ネック部が延びる方向に沿う方向を含む互いに直交する3軸方向の加速度を検知可能な3軸加速度検知手段が用いられている請求項1又は2に入力装置。
- 少なくとも一つの操作部が設けられている請求項1~3のいずれか一項に記載の入力装置と、
ゲーム画面を表示出力する表示装置と、
ゲーム音を再生出力する音声出力装置と、
楽曲を再生させるための楽曲データを記憶する楽曲データ記憶手段と、
前記楽曲データに基づいて前記音声出力装置から前記楽曲を再生させる楽曲再生手段と、
前記ゲーム中における前記操作部の操作時期を記述したシーケンスデータを記憶するシーケンスデータ記憶手段と、
前記楽曲上の現在時刻から将来に向かって所定の時間範囲に含まれる前記操作部の操作時期を前記シーケンスデータに基づいて判別し、判別した各操作時期に対応する操作指示標識と前記現在時刻に対応する操作基準標識とを、前記ゲーム画面上にて時間軸に沿った配置で表示させるとともに、前記操作指示標識が該操作指示標識にて示されるべき操作時期に前記操作基準標識と一致するようにして、前記操作基準標識と前記操作指示標識との間に前記楽曲上の時間の進行に応じた相対的な変位を生じさせることにより、前記操作部の操作をプレイヤに案内する操作案内手段と、を備え、
前記操作案内手段は、プレイヤが前記入力装置に対して所定の動作を行うべき動作時期に対応する動作指示標識を前記ゲーム画面上にて時間軸に沿った配置で表示させるとともに、前記動作指示標識が該動作指示標識にて示されるべき動作時期に前記操作基準標識と一致するようにして、前記操作基準標識と前記動作基準標識との間に前記楽曲上の時間の進行に応じた相対的な変位を生じさせることにより、前記所定の動作をプレイヤに案内する動作案内手段を備えている音楽ゲームシステム。 - 前記所定の動作には、前記ボディ部が有する上面と平行し、かつ、前記ネック部が延びる方向に沿う方向と直交するY軸方向への動作が含まれている請求項4に記載の音楽ゲームシステム。
- 前記所定の動作には、前記ボディ部が有する上面と直交し、かつ、前記ネック部が延びる方向に沿う方向と直交するZ軸方向への動作が含まれている請求項4又は5に記載の音楽ゲームシステム。
- 前記所定の動作には、前記ヘッド部がプレイヤの横に位置する状態から正面に位置する状態となるように前記ヘッド部を移動させる動作が含まれている請求項4~6のいずれか一項に記載の音楽ゲームシステム。
- 前記所定の動作には、前記ネック部がプレイヤの横に向かって延びるように位置する状態から前記ネック部が鉛直方向の上方に向かって延びるように位置する状態となるように前記ネック部を移動させる動作が含まれている請求項4~7のいずれか一項に記載のゲームシステム。
- 前記入力装置に設けられた前記加速度検知手段の検知結果に基づいて前記所定の動作を判定する判定手段を更に備える請求項4~7のいずれか一項に記載のゲームシステム。
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US13/388,933 US8409005B2 (en) | 2009-08-06 | 2010-08-02 | Input device and game system including the input device |
CN2010800348414A CN102470276A (zh) | 2009-08-06 | 2010-08-02 | 输入装置和具有该输入装置的游戏系统 |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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JP2009183925A JP2011036293A (ja) | 2009-08-06 | 2009-08-06 | 入力装置及びその入力装置を備えたゲームシステム |
JP2009-183925 | 2009-08-06 |
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WO2011016426A1 true WO2011016426A1 (ja) | 2011-02-10 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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PCT/JP2010/063036 WO2011016426A1 (ja) | 2009-08-06 | 2010-08-02 | 入力装置及びその入力装置を備えたゲームシステム |
Country Status (5)
Country | Link |
---|---|
US (1) | US8409005B2 (ja) |
JP (1) | JP2011036293A (ja) |
CN (1) | CN102470276A (ja) |
TW (1) | TW201113071A (ja) |
WO (1) | WO2011016426A1 (ja) |
Families Citing this family (9)
Publication number | Priority date | Publication date | Assignee | Title |
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JP5320210B2 (ja) * | 2009-08-06 | 2013-10-23 | 株式会社コナミデジタルエンタテインメント | 入力装置及びその入力装置を備えたゲーム機 |
JP4885290B2 (ja) * | 2010-04-28 | 2012-02-29 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及び、それに用いる制御方法 |
JP5261520B2 (ja) * | 2011-03-08 | 2013-08-14 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及び、それに用いる制御方法 |
WO2013084742A1 (ja) * | 2011-12-06 | 2013-06-13 | ソニー株式会社 | 情報処理装置及び方法 |
US9033795B2 (en) * | 2012-02-07 | 2015-05-19 | Krew Game Studios LLC | Interactive music game |
JP5792131B2 (ja) * | 2012-08-21 | 2015-10-07 | 株式会社コナミデジタルエンタテインメント | ゲーム機、それに用いる制御方法及びコンピュータプログラム |
US8975501B2 (en) | 2013-03-14 | 2015-03-10 | FretLabs LLC | Handheld musical practice device |
USD723098S1 (en) | 2014-03-14 | 2015-02-24 | FretLabs LLC | Handheld musical practice device |
JP6023285B2 (ja) * | 2015-08-04 | 2016-11-09 | 株式会社コナミデジタルエンタテインメント | ゲーム機、及びそれに用いるコンピュータプログラム |
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2009
- 2009-08-06 JP JP2009183925A patent/JP2011036293A/ja active Pending
-
2010
- 2010-08-02 US US13/388,933 patent/US8409005B2/en active Active
- 2010-08-02 CN CN2010800348414A patent/CN102470276A/zh active Pending
- 2010-08-02 WO PCT/JP2010/063036 patent/WO2011016426A1/ja active Application Filing
- 2010-08-05 TW TW099126099A patent/TW201113071A/zh unknown
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JPH10214155A (ja) * | 1997-01-30 | 1998-08-11 | Sega Enterp Ltd | 入力装置およびゲーム処理装置、その方法および記録媒体 |
JP2001009152A (ja) * | 1999-06-30 | 2001-01-16 | Konami Co Ltd | ゲームシステムおよびコンピュータ読み取り可能な記憶媒体 |
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Also Published As
Publication number | Publication date |
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JP2011036293A (ja) | 2011-02-24 |
US8409005B2 (en) | 2013-04-02 |
US20120135806A1 (en) | 2012-05-31 |
CN102470276A (zh) | 2012-05-23 |
TW201113071A (en) | 2011-04-16 |
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