WO2009084563A1 - 業務用ゲーム装置のネットワークシステム、及び、これを構成する特典付与条件判断装置 - Google Patents
業務用ゲーム装置のネットワークシステム、及び、これを構成する特典付与条件判断装置 Download PDFInfo
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- WO2009084563A1 WO2009084563A1 PCT/JP2008/073532 JP2008073532W WO2009084563A1 WO 2009084563 A1 WO2009084563 A1 WO 2009084563A1 JP 2008073532 W JP2008073532 W JP 2008073532W WO 2009084563 A1 WO2009084563 A1 WO 2009084563A1
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Definitions
- the present invention relates to a network system for business game devices including a plurality of devices including a game device, and a privilege grant condition determination device that configures the network system for business game devices.
- a game facility such as a game center is provided with a plurality of game devices that execute games having different game contents. Then, the player who has visited the game facility selects a game device from the game facility and plays the game. For this reason, game device developers have conventionally devised various ideas for individual game devices so that more players can play the game devices they have developed.
- Patent Document 1 discloses a network system for an arcade game device using a horse racing game machine that executes a breeding type horse racing simulation game installed in a game facility and a mobile phone possessed by a player.
- this network system for arcade game machines if a player playing on a horse racing game machine nurtures his own horse and makes it a triple crown horse, only the triple crown horse will start running.
- the three-crown horse prize will be awarded. Cannot run in the race. Imposing the above conditions on the player in this way contributes to improving the game performance of the horse racing game machine.
- the present invention relates to a network system for a business game apparatus capable of increasing the chances of playing a game device even by a player who has not played a game device so much, and a privilege grant condition determination that constitutes the network system Realize equipment provision.
- a network system for an arcade game device in which an identification information receiving unit that receives player identification information, and a player corresponding to the identification information received by the identification information receiving unit gives a predetermined privilege
- a determination unit that determines whether or not the condition is satisfied; and when the determination unit determines that the privilege grant condition is satisfied, the privilege grant condition is satisfied in a state associated with identification information of a player that satisfies the privilege grant condition
- a clear information output unit for outputting clear information indicating the effect
- a notifying unit for notifying a player of game device designation information for designating a privilege granting game device when the judgment unit determines that the privilege granting condition is satisfied.
- a privilege granting condition judging device having an identification information receiving unit for receiving player identification information, a game progress control unit for controlling the progress of the game, and the above
- the clear information receiving unit that receives the clear information output from the clear information output unit of the data provision condition judging device, and the clear information associated with the same identification information as the identification information when the identification information receiving unit receives the identification information
- a privilege grant processing unit having a privilege grant processing unit for performing a privilege grant process for granting a privilege according to the clear information received by the receiving unit to the player.
- the notification content changing unit changes one or more game device designation information to be notified to the notification unit based on a predetermined change condition.
- a player who is determined to satisfy a predetermined privilege grant condition by the privilege grant condition determination device is a privilege grant game device different from the privilege grant condition determination device. Benefits can be received according to the clear information relating to the granting conditions. As described above, since a player who satisfies a predetermined privilege granting condition in the privilege granting condition determination device can receive a privilege by going to the place where the privilege granting game device is installed, It is possible to give a strong motivation to go to the place where the privilege-giving game device is installed.
- game device designation information to be notified to the notification unit that is, information that informs the game device for giving a privilege for the player to receive the grant is based on a predetermined change condition. Can be changed.
- the game device (game device designation information) that the player wants to play can be changed as appropriate, so that an opportunity to have a player who has not played much on the game device played on the game device is effective. Can be increased.
- the notification unit may notify the one or more game device designation information changed by the notification content change unit as it is, or when the game device designation information changed by the notification content change unit is two or more. Alternatively, a part of the game device designation information selected from them may be notified.
- the privilege grant condition determining device includes a game progress control unit that controls the progress of a game having a content different from the content of the game that is controlled by the game progress control unit of the privilege granting game device.
- the determination unit of the privilege grant condition determination device may determine whether or not the privilege grant condition is satisfied based on the game progress result controlled by the game progress control unit.
- At least one of the plurality of privilege granting game devices includes a betting target receiving unit that receives a bet target and a game result that is controlled by the game progress control unit. And a payout processing unit for performing payout processing for paying out to the player an amount of payout object corresponding to the amount of the bet object received by the betting object reception unit.
- the payout processing unit responds to the clear information received by the clear information receiving unit associated with the same identification information as the identification information as the privilege grant processing unit. A payout amount may be paid out to the player as the above-mentioned privilege.
- a privilege granted to a player determined to satisfy a predetermined privilege grant condition by the privilege grant condition determination device is a payout to be paid out
- a game that is not a game device such as a medal game machine
- the privilege grant condition determination device performs a payout process for paying out a payout target in an amount corresponding to the bet target amount based on the result of the game.
- many of the players who play on a game device that is such a privilege grant condition determination device often do not play much on a privilege grant game device such as a medal game machine.
- a privilege giving game device such as a medal game machine
- the privilege granting condition determining device is configured to accept the bet target based on a bet target receiving unit that receives a bet target and a game result controlled by a game progress control unit of the privilege granting condition determining device.
- the game device may include a payout processing unit that performs a payout process for paying out to the player an amount of payout object corresponding to the amount of the betting object accepted by the unit.
- a player who plays on a game device such as a medal game machine pays out a payout target on the game device according to the game progress result of the game device.
- a game device privilege granting condition judging device
- the privilege grant processing unit of the privilege granting game device has a result of a game in which the identification information receiving unit of the privilege granting game device receives the identification information and controls the progress of the game as a second privilege.
- a privilege grant process for granting a privilege grant to the player according to the clear information received by the clear information receiving unit associated with the same identification information as the identification information may be performed.
- the condition when the player who satisfies the privilege granting condition in the privilege granting condition determination device receives the privilege grant in the privilege granting game device may be that the privilege granting game device simply receives the identification information of the player.
- the clear information output unit of the privilege granting condition determination device outputs privilege grant time limit information in association with the clear information
- the clear information receiving unit of the privilege granting game device includes: The privilege granting period information output by the clear information output unit of the privilege grant condition judging device is received, and the privilege grant processing unit of the privilege granting game device is identified by the identification information receiving unit of the privilege granting game device.
- the privilege granting game device grants the privilege. Can no longer receive. Therefore, it is possible to prompt the player who satisfies the predetermined privilege granting condition by the privilege granting condition determination device to visit the place where the privilege granting game device is installed at an early stage.
- each privilege granting game device is played in a state associated with the identification information when the identification information receiving unit receives the identification information and the game progress control unit controls the progress of the game.
- a history information output unit that outputs history information, and the privilege granting condition determining device includes a history information receiving unit that receives play history information output by the history information output unit of each privilege granting game device;
- the notification content changing unit of the grant condition determining device is based on the play history information received by the history information receiving unit associated with the same identification information as the identification information received by the identification information receiving unit of the privilege granting condition determining device.
- a game device with a relatively low play frequency of the player related to the identification information is identified from among a plurality of privilege granting game devices, and the game device related to the identification information is identified.
- the notification unit notifies the player related to the identification information 1
- two or more game device designation information may be changed to the game device designation information of the identified game device. In this arcade game device network system, it is possible to effectively encourage each player to visit a place where a game device is rarely played by the player.
- the network system further includes an availability survey unit that investigates the availability of each privilege granting game device, and the notification content changing unit of the privilege granting condition determining device is based on the survey results of the availability survey unit. Then, one or more game device designation information that identifies a privilege-giving game device that is not played from among the plurality of privilege-giving game devices and that is notified to the notification unit is the game device of the identified game device. If different from the designation information, one or more game device designation information to be notified to the notification unit may be changed to the game device designation information of the identified game device.
- a player who satisfies a predetermined privilege grant condition in the privilege grant condition determination device is urged to visit a place where a privilege grant game device that is not played by another player is installed. be able to. This makes it difficult for a player who actually goes to the place where the privilege granting game apparatus is installed to wait for another player who plays the privilege granting game apparatus to stop playing.
- the network system further includes a usage status surveying unit that surveys the usage status of each privilege granting game device, and the notification content changing unit of the privilege granting condition determining device is based on a survey result of the usage status surveying unit. Then, one or more game device designation information for specifying a privilege granting game device that is played by a player from the plurality of privilege granting game devices with relatively little time and notifying the notification unit is provided. If different from the game device designation information of the identified game device, one or more game device designation information to be notified to the notification unit may be changed to the game device designation information of the identified game device.
- the network system further includes a usage status surveying unit that surveys the usage status of each privilege granting game device, and the notification content changing unit of the privilege granting condition determining device is based on a survey result of the usage status surveying unit. Then, one or more game device designation information that specifies a privilege granting game device with a small number of games within a predetermined period from the plurality of privilege granting game devices and that is notified to the notification unit is identified by the game. If it is different from the game device designation information of the device, one or more game device designation information to be notified to the notification unit may be changed to the game device designation information of the specified game device.
- the network system further includes a usage status survey unit that surveys the usage status of each privilege granting game device, wherein the plurality of privilege granting game devices include a bet target reception unit that receives a bet target and the game progress.
- a payout processing unit that performs a payout process for paying out to the player an amount of payout object corresponding to the amount of the bet object received by the betting object reception unit based on a result of the game that the control unit controls the progress;
- the informing content changing unit of the privilege granting condition judging device is a bet accepted by the betting object accepting unit within a predetermined period from among the plurality of privilege granting game devices based on the survey result of the utilization status surveying unit.
- a privilege granting game device is identified that has a small target amount or a payout amount that is paid out to the player by the payout processing unit within the predetermined period.
- the one or more game device designation information to be notified to the notification unit is different from the game device specification information of the specified game device, the one or more game device specification information to be notified to the notification unit is designated as the specified game. You may change into the game device designation information of a device.
- a player who satisfies a predetermined privilege grant condition by the privilege grant condition determining device are examples of a player who satisfies a predetermined privilege grant condition by the privilege grant condition determining device.
- the identification information receiving unit may be configured by an identification information reading unit that reads the identification information from a storage medium storing the player identification information.
- the identification information receiving unit for example, there is one that receives identification information that is input by causing the player to perform a character input operation of identification information, for example. Absent.
- the player can have the storage medium and can receive the identification information read from the storage medium. Therefore, the player is not forced to perform complicated work.
- a privilege granting condition determination device wherein an identification information receiving unit that receives player identification information, and a player corresponding to the identification information received by the identification information receiving unit receives a predetermined privilege.
- the determination unit that determines whether or not the grant condition is satisfied and the determination unit determines that the privilege grant condition is satisfied the privilege grant condition is satisfied in a state associated with the identification information of the player that satisfies the privilege grant condition
- a clear information output unit for outputting clear information indicating that the game has been executed, and a game for designating a privilege granting game device different from the privilege granting condition judging device when the judgment unit judges that the privilege granting condition is satisfied
- An informing unit for informing the player of device designation information, and an informed content change for changing one or more game device designation information to be informed to the informing unit based on a predetermined change condition.
- this privilege granting condition determination device by cooperating with the privilege granting game device, it is possible to give a strong motivation to go to the place where the privilege granting game device is installed to a player who satisfies a predetermined privilege granting condition. Moreover, since the game device (game device designation information) that the player wants to play can be changed as appropriate, it is effective for the player who has not played much on the game device to play on the game device. It becomes possible to increase to.
- the present invention even a player who has not played a certain game device (privilege granting game device) can effectively increase the chances of being played on the game device.
- the concentration of these players can be prevented, and the operating efficiency of the game apparatus can be improved as a whole system.
- FIG. 1 is a schematic configuration diagram of the entire game system according to the embodiment.
- FIG. 2 is an external view showing an example of a horse racing game machine constituting the game system.
- FIG. 3 is a control block diagram showing a main control unit for integrally controlling the entire operation of the horse racing game machine.
- FIG. 4 is a control block diagram showing a station control unit provided for each station of the horse racing game machine.
- FIG. 5 is an explanatory diagram for explaining a configuration of a station unit in the pusher game machine constituting the game system.
- FIG. 6 is a block diagram showing a main configuration of a game control system of the pusher game machine.
- FIG. 7 is an explanatory view showing an example of a slot game screen displayed on the display unit of the pusher game machine.
- FIG. 1 is a schematic configuration diagram of the entire game system according to the embodiment.
- FIG. 2 is an external view showing an example of a horse racing game machine constituting the game system.
- FIG. 3 is a control block diagram showing
- FIG. 8 is an explanatory diagram showing an example of a bingo game screen displayed on the display unit of the pusher game machine.
- FIG. 9 is a perspective view showing an appearance of the slot machine constituting the game system.
- FIG. 10 is a detailed front view showing a part of the front panel of the slot machine.
- FIG. 11 is a control block diagram relating to the main configuration of the slot machine.
- FIG. 12 is a control block diagram of the management server.
- FIG. 13 is an external view of a store terminal unit.
- FIG. 14 is a control block diagram of the store terminal unit.
- FIG. 15 is a sequence flow diagram showing the flow of the entire jackpot lottery.
- FIG. 16 is a sequence flow diagram for explaining the overall jackpot effect time determination process.
- FIG. 17 is an explanatory diagram illustrating an example of a jackpot start screen displayed on the display unit of each station or the like that is a lottery target.
- FIG. 18 is an explanatory diagram illustrating an example of a slot screen displayed on the display unit of each station or the like that is a lottery target.
- FIG. 19 is a flowchart showing the flow of processing of the medal rally event.
- FIG. 20 is a sequence flowchart for explaining the clear bonus medal payout process of the medal rally event.
- Horse racing game machine 1010 station 1015, 3013a, 5007 card reading surface 1101 main control device 1108, 2625, 3107, 4003, 5003 external communication device 1201 station control device 1204, 2605, 3013, 5007 card reader 2000 pusher game machine (medal game machine) 2500 Play field 2601, 2161, 2621 Control device 3000 Slot machine (medal game machine) 3101 Control device 4000 Management server 4001 Control device 5000 Store terminal unit 5001 Control device 5002 Storage device 5005 Display device
- the present invention provides three types of medal game machines that are arcade game machines (business game machines) as a plurality of privilege granting game machines having different game contents, and a problem notification device connected to be communicable with them.
- An embodiment applied to a game system which is a network system for a game machine for business use composed of a store terminal unit and a management server, will be described.
- FIG. 1 is a schematic configuration diagram of the entire game system according to the present embodiment.
- Three types of medal game machines 1000, 2000, and 3000 constituting this game system are different types of game machines having different hardware.
- These medal game machines 1000, 2000, and 3000 are installed in a game facility such as the same game center in this embodiment, and are connected to a store terminal unit 5000 of the store via a LAN (Local Area Network) as a high-speed communication network.
- the management server 4000 is connected to the store terminal unit of each store via a WAN (Wide Area Network) as a low-speed communication network.
- WAN Wide Area Network
- the management server 4000 performs data communication with each medal game machine 1000, 2000, 3000 and performs data communication with a store terminal unit that performs system management of the entire store, and manages the entire game system.
- this embodiment demonstrates the game system over multiple stores, it is the same also in the game system in a single store.
- the medal game machine 1000 is a horse racing game machine. In this horse racing game machine 1000, one or more players predict the order of arrival of a horse racing race to be performed on this horse racing game machine, and when the prediction is successful, the medal is paid out according to the odds of the arrival order. Can receive.
- FIG. 2 is an external view showing an example of the horse racing game machine 1000.
- the horse racing game machine 1000 includes a field unit 1002 provided in the central portion, and a plurality of stations 1010 provided so as to surround the field unit 1002.
- the field portion 1002 is provided with a field surface 1004 that is a moving surface simulating a racetrack where a horse race gate 1003 that is a model is placed, and a plurality of model horses (not shown) move within the field surface 1004.
- the race is developed.
- a plurality of speakers 1005 for delivering the actual race and cheering are arranged.
- a display portion 1006 for displaying the total cumulative medal number indicating the number of payouts in the entire jackpot lottery described later, an illumination device 1007 for illuminating the field portion 1002, and a field portion 1002 are provided.
- a camera 1009 is arranged as an imaging unit that functions as an imaging unit for imaging.
- the display unit 1006, the illumination device 1007, and the camera 1009 are supported by a support column 1008.
- the speaker 1005 and the lighting device 1007 that are the rendering unit function as rendering means of the horse racing game machine 1000.
- the station 1010 is provided with a display 1011 for displaying a game screen corresponding to the progress of the game, and a touch panel 1012 superimposed on the display surface of the display 1011.
- a display 1011 for displaying a game screen corresponding to the progress of the game
- a touch panel 1012 superimposed on the display surface of the display 1011.
- the position is detected by the touch panel 1012, and the operation content of the player is recognized by the horse racing game machine 1000.
- a card reading surface 1015 of a card reader as a receiving unit is provided.
- races having the same names as the actual central horse racing are sequentially held according to a predetermined cycle.
- Approximately 60 races are prepared for one year, and for each race, the time for betting medals, that is, the time for purchasing a betting ticket, the time for which a model horse is raced, and the race results are displayed. Time is secured.
- Players can predict the order of arrival for each race and freely purchase betting tickets.
- the betting ticket is purchased by betting medals, and if the purchased betting ticket matches the result of the race, the number of medals according to the number of bets and odds are paid out as a dividend.
- the player can use his / her player card to develop his own racehorse character (owned horse) and participate in the race. Specifically, the player selects a favorite racehorse character from a plurality of racehorse characters prepared, and acquires the racehorse character by paying a predetermined number of medals. Then, the player can train (train) to increase the ability of the acquired competitive horse character, and train the competitive horse character. In addition, the trained racehorse character can start running in the race he desires.
- the field unit 1002 forms a field surface 1004, and the field surface 1004 is provided with a model such as an artificial turf imitating an actual dressing place, a horse race gate 1003, and the like.
- a model horse as a moving body moves on the field surface 1004.
- FIG. 3 is a control block diagram showing a main control unit for controlling the overall operation of the horse racing game machine 1000 in an integrated manner.
- FIG. 4 is a control block diagram showing a station control unit provided for each station 1010.
- the main control unit 1100 arranged on the field unit side controls the main control device 1101, a movement control device 1102 for controlling the movement of the model horse in the field unit 1002, and the illumination device 1007. Necessary for the game, the lighting control device 1103 for controlling the sound, the sound control device 1104 for controlling the cheering and the actual situation, etc., the SRAM 1105 and the flash memory 1106 for temporarily recording the data processed by the main control device 1101 ROM 1107 storing various programs and various databases, and an external communication device 1108 for performing data communication with an external device such as the store terminal unit 5000 via the LAN.
- the main control device 1101 is connected to a movement control device 1102, an illumination control device 1103, an acoustic control device 1104, an SRAM 1105, a flash memory 1106, a ROM 1107, an external communication device 1108, and a camera 1009, respectively.
- the ROM 1107 stores a movement control program, which is movement control information for each model horse, a database of various data relating to each horse used in the race, a race schedule, and the like.
- a station control unit 1200 provided in each station 1010 temporarily records a station control device 1201, a medal management device 1202 that manages the payout of medals, and various data of players.
- a RAM 1203 and a card reader 1204 as an identification information receiving unit that functions as an identification information receiving unit that reads a card ID from a player card held over the card reading surface 1015.
- the station control device 1201 is connected to the medal management device 1202, the RAM 1203, and the card reader 1204, respectively.
- the station control device 1201 includes a display 1011 and a touch panel 1012 illustrated in FIG. 2 provided in the station 1010, and a medal insertion sensor (not illustrated) that detects a medal inserted through the medal insertion unit 1013. Each is connected.
- the station control device 1201 of each station 1010 is connected to the main control device 1101 on the game machine body side, and necessary data communication can be performed between them. Yes.
- the main controller 1101 of the main controller 1100 controls the movement of each model horse for each race according to various data such as parameters of each horse in order to realistically reproduce the actual horse racing race when the race is held. The contents are changed.
- the content of the movement control is determined before the start of the race, and the model horse is controlled to move according to the content of the movement control.
- the main control unit 1101 of the main control unit 1100 reads various parameters of horses running in the race, data such as the state of the horse from the ROM 1107 before the start of the race, and determines the arrival order of the race. .
- the movement control apparatus 1102 that has received the data from the main control apparatus 1101 executes a movement control program recorded in a ROM (not shown) and performs movement control for each horse.
- the movement control device 1102 that executes the movement control program calculates the movement pattern of each horse from the parameters of each horse and transmits a control command to each control chip 1022 so that each model horse 1060 moves according to the movement pattern. To do. Specifically, a control command is transmitted to each control chip of each magnetic field generation substrate in order to generate a magnetic field that causes each model horse 1060 to move according to the movement pattern of each horse.
- each control chip 1022 Upon receiving the control command, each control chip 1022 controls the current flowing through each coil so as to sequentially generate a magnetic force that pulls the south pole of the permanent magnet of each model horse 1060 along the planned movement path of each model horse 1060. Thereby, each model horse 1060 can be moved along a movement planned route. As a result, each model horse 1060 whose movement is controlled by the movement control device 1102 develops a race on the play field.
- the player When a player plays using a player card, the player holds his player card over the card reading surface 1015 before playing.
- the card ID is read from the player card by the card reader 1204 and the card ID is stored in the SRAM 1105 or the flash memory 1106.
- data (horse name data, parameter data, play history information such as a winning GI race, etc.) relating to a racehorse character that the player has developed by playing the game is associated with the card ID. It is memorized in the state.
- game state data for restoring the game state at the end of the next game restart is used as the card ID of the player.
- the game state data includes data related to the racehorse character trained by the player.
- the game state data corresponding to the card ID in the player card is stored in the store terminal unit by holding the player card over the card reading surface 1015 before playing. And the data is stored in the SRAM 1105 or the flash memory 1106, and the game is resumed.
- the medal game machine 2000 is a pusher game machine.
- FIG. 5 is an explanatory diagram for explaining the configuration of the station unit ST in the pusher game machine 2000.
- the pusher game machine 2000 is provided with four satellite portions SA so as to surround a center lottery device (not shown).
- Each satellite unit SA includes four station units ST, and each player plays a game at each station unit ST.
- each satellite unit SA includes one satellite lottery device 2001, and each station unit ST is arranged around the satellite lottery device 2001.
- the station unit ST mainly includes a medal insertion mechanism (insertion unit) 2100, a play field 2500, a station control unit (not shown), and a display unit 2700.
- a medal insertion mechanism 2100 is disposed on the upper front side
- a display unit 2700 functioning as a display unit is disposed on the upper rear side
- a play field 2500 is disposed on the upper center.
- front side means the side located when the player plays the game
- “back side” means the side opposite to the side where the player plays the game
- center means the above-mentioned side. It means the area between the “front side” and the “back side”.
- the medal insertion mechanism 2100 is a mechanism for inserting the medal M into the pusher game machine 2000 when the player plays a game.
- the medal M inserted into the medal insertion mechanism 2100 is transported to the lift-up hopper via a medal transport path (not shown) inside the casing of the station unit ST, and is temporarily stored in the lift-up hopper.
- the lift-up hopper includes a medal storage unit for accumulating medals M, a lift-up unit for lifting the medals M to a predetermined height, and a medal for discharging the lifted medals M at a predetermined timing.
- a medal discharge path 2400 for guiding the discharged medal M to the play field 2500 is provided at the discharge port of the medal discharge unit so as to be swingable left and right.
- the upper end of the lift-up unit is disposed above the play field 2500.
- the medal discharge unit provided at the upper end of the lift-up unit is also disposed above the play field 2500. Accordingly, the medal M temporarily accumulated in the medal storage unit provided below the play field 2500 is lifted above the play field 2500 by the lift-up unit, and then played from the medal discharge unit via the medal discharge path 2400. Injection into field 2500.
- a main table 2501 as a medal placement table for storing medals M
- a pusher portion 2510 as a medal pushing member placed on the main table 2501.
- the pusher unit 2510 has an upper surface for storing medals M (referred to as a sub table), an inclined table on which the medals M dropped from the sub table slide, and a push for pushing the medals M stored in the main table 2501. And a wall.
- the pusher unit 2510 is slidably provided on the main table 2501 in the play field 2500, and slides back and forth at a constant cycle or an arbitrary cycle.
- a part (the back side) of the pusher unit 2510 is stored in a storage unit (described later) provided below the display unit 2700.
- the pusher portion 2510 reciprocates back and forth by sliding so as to enter and exit from the storage portion.
- the frame member of the display unit 2700 is slidably contacted with the sub table. Therefore, when the pusher portion 2510 moves in the direction in which the pusher portion 2510 is stored in the storage portion, the medal M on the sub table is pushed forward by the frame member. As a result of this pushing, some medals M on the sub-table drop onto the tilting table. A part of the medals M dropped from the sub table enters an opening (this is called “chucker”) as a medal passage provided in the tilt table. Further, the remaining medals M fall as they are to the main table 2501 and are stored in the main table 2501.
- the medal M on the main table 2501 is pushed forward by the sliding motion of the pusher unit 2510 in the same manner as the medal M on the sub table. That is, since the pusher portion 2510 is placed on the main table 2501 without a gap, when the pusher portion 2510 moves in the direction of unloading from the storage portion, the pusher wall on the front surface of the pusher portion 2510 causes the pusher portion 2510 to move on the main table 2501. The medal M is pushed forward. Due to this pushing, some medals M on the main table 2501 fall.
- the medals M that have dropped from the player side end (this is referred to as “front end”) to the medal drop groove are paid out to the player, and other medals M, for example, both sides of the main table 2501 (this)
- the medal M dropped from the “side end”) is stocked in a predetermined storage section in the station section ST.
- the station unit ST has a ball throwing mechanism 2800 on at least one side as shown in FIG.
- the ball throwing mechanism 2800 has a configuration for throwing balls B1 and B2, which are spherical objects as irregular shapes described later, into the play field 2500, and includes a ball throwing slope 2801 and a ball throwing position lottery mechanism 2810.
- the balls B1 and B2 are lottery objects for executing a bingo game described later.
- the ball throwing slope 2801 is configured to guide balls B1 and B2 thrown from a ball carrier 2520, which will be described later, to the ball throwing position lottery mechanism 2810 by gravity. Therefore, it is a downward slope.
- the ball throwing position lottery mechanism 2810 is a structure for drawing lots on the play field 2500 where the balls B1 and B2 are thrown. In this way, the balls B1 and B2 thrown into the station unit ST from the ball carrier 2520 described later are thrown into the play field 2500 via the ball throwing slope 2801 and the ball throwing position lottery mechanism 2810.
- the station unit ST has a ball transport mechanism 2900 on at least one side.
- the ball transport mechanism 2900 is configured to transport the balls B1 and B2 to the satellite lottery apparatus 2001 when the balls B1 and B2 fall from the main table 2501 in the play field 2500 to the medal drop groove provided on the front side thereof.
- And has a ball conveyance path (not shown), a ball conveyance unit 2910, and a ball conveyance unit traveling slope 2901.
- the ball transport path is provided below the front end of the main table 2501 and guides the balls B1 and B2 dropped from the front end to the ball transport unit 2910.
- the ball transport unit 2910 is configured to transport the balls B1 and B2 received via the ball transport path to the satellite lottery apparatus 2001, and travels on the ball transport unit travel slope 2901 according to the control of the control unit of the station unit ST. .
- the balls B1 and B2 conveyed to the satellite lottery apparatus 2001 are delivered to the ball carrier 2520.
- the station unit ST includes a medal payout mechanism 2030.
- the same number of medals M as the medals M dropped from the front end of the main table 2501 into the medal drop groove are medal insertion mechanisms 2100.
- the storage part 2101 is discharged.
- FIG. 6 is a block diagram showing the main configuration of the game control system of the pusher game machine 2000.
- the configuration of the game control system in the pusher game machine 2000 mainly includes a control unit 2600 of the station unit ST, a control unit 2610 of the satellite lottery device 2001, and a control unit 2620 of the center lottery device 2002.
- the control unit 2600 of the station unit ST mainly controls overall progress of a slot game and a bingo game, which will be described later, and the control unit 2610 of the satellite lottery apparatus 2001 mainly controls the physical lottery of the bingo game and the ball B1,
- the control unit 2620 of the center lottery apparatus 2002 is mainly responsible for control of a single jackpot lottery, which will be described later, and overall control of the pusher game machine 2000.
- the control unit 2600 of the station unit ST mainly includes a control device 2601, a ROM 2602, a RAM 2603, a communication device 2604, and a card reader 2605 as an identification information receiving unit that functions as an identification information receiving unit.
- the control device 2601 executes various programs stored in the ROM 2602 and performs various controls.
- the ROM 2602 stores various control execution programs to be performed by the control unit 2600 of the station unit ST.
- the RAM 2603 temporarily stores various data or information.
- the communication device 2604 is for performing data communication with the control unit 2610 of the satellite lottery device 2001.
- a card reader 2605 reads a card ID from a player card possessed by the player.
- the station unit ST is provided with production units such as speakers and lighting devices for various productions, and the control device 2601 controls these production units to perform various productions. Do.
- the control unit 2610 of the satellite lottery apparatus 2001 mainly includes a control apparatus 2611, a ROM 2612, a RAM 2613, a station side communication apparatus 2614, and a center side communication apparatus 2615.
- the control device 2611 executes various programs stored in the ROM 2612 and performs various controls.
- the ROM 2612 stores various control execution programs to be performed by the control unit 2610 of the satellite lottery apparatus 2001.
- the RAM 2613 temporarily stores various data or information.
- the station side communication device 2614 is for performing data communication with the control unit 2600 of each station unit ST belonging to the satellite unit SA.
- the center side communication device 2615 is for performing data communication with the control unit 2620 of the center lottery device 2002.
- the satellite unit SA is provided with production units such as speakers and illumination devices for various productions, and the control device 2611 controls these production units to perform various productions. Do.
- the control unit 2620 of the center lottery device 2002 mainly includes a control device 2621, a ROM 2622, a RAM 2623, a communication device 2624, and an external communication device 2625.
- the control device 2621 executes various programs stored in the ROM 2622 and performs various controls.
- the ROM 2622 stores various control execution programs to be performed by the control unit 2620 of the center lottery apparatus 2002.
- the RAM 2623 temporarily stores various data or information.
- the communication device 2624 is for performing data communication with the control unit 2610 of each satellite unit SA.
- the external communication device 2625 is for performing data communication with an external device such as the store terminal unit 5000 via the LAN.
- the center lottery apparatus 2002 is provided with presentation units such as speakers and lighting devices for various productions, and the control device 2621 controls these production units to produce various productions. I do.
- the slot game screen as shown in FIG. 7 is displayed on the display unit 2700 to execute the slot game, and for the bingo as shown in FIG.
- a game screen is displayed on the display unit 2700 to execute a bingo game.
- the pusher game machine 2000 also performs a single jackpot lottery using the center lottery device 2002.
- the display unit 2700 also displays a single cumulative medal number indicating the number of payouts in a single jackpot lottery described later, and an overall cumulative medal number indicating the payout number in a total jackpot lottery described below.
- the slot game is a digital lottery game in which the control unit 2600 in the station unit ST mainly draws digitally.
- the starting condition of this slot game is that the medal M enters any one of the chuckers provided on the tilting table of the pusher unit 2510.
- a slot game screen as shown in FIG. 7 is displayed on the display unit 2700 during a period in which a later-described bingo game is not progressing, and the medal M enters one of the chuckers and the slot lottery start condition is satisfied.
- the control unit 2600 performs display control for rotating the three dice slots DS.
- the control unit executes a predetermined lottery program and determines whether the generated random number is won or lost in light of a predetermined winning table. Thereafter, the control unit 2600 performs display control to stop the rotation of the three dice-shaped slots DS so that the combination of symbols related to the winning combination is stopped and displayed on the display unit 2700 when the winning combination is determined.
- a small winning combination A for supplying three medals to the play field 2500
- a small winning combination B for supplying eight medals to the play field 2500
- a ball B1 to the play field 2500.
- Probability bonus combinations, a direct satellite combination that directly supplies the ball B1 to the satellite lottery apparatus 2001, a direct center combination that directly supplies the ball B1 to the center lottery apparatus 2002, and the like are prepared. The winning probability of each combination is set to be lower in this order.
- what kind of combination is prepared and what winning probability is set for each combination is arbitrary. For example, various benefits such as paying out the medal M directly to the player may be provided to the player. Then, when these winning combinations are won, the control device 2601 of the station unit ST controls a speaker, a lighting device, etc., and performs individual effects for exciting the winning.
- the bingo game is a physical lottery game that progresses by physical lottery using two types of balls B1 and B2 and the satellite lottery device 2001, and is advanced by the control unit 2610 of the satellite lottery device 2001 and the control unit 2600 of the station unit ST. To do.
- the control unit 2610 of the satellite lottery apparatus 2001 mainly controls the lottery for determining the winning bingo numbers of the bingo game, and the control unit of each station unit ST belonging to the satellite unit SA including the satellite lottery apparatus 2001.
- 2600 is mainly in charge of control such as a bingo game production and a bingo establishment determination.
- a physical lottery is performed in which one winning bingo number (winning object) is selected from a plurality of different bingo numbers (lottery objects) by moving the balls B1 and B2 with the satellite lottery apparatus 2001. .
- one winning bingo number is selected from the bingo numbers “1” to “9”.
- the bingo card arrangement information in which the bingo numbers of “1” to “9” are arranged in a matrix is used for example by the control unit 2600 as an arrangement information generation unit that functions as arrangement information generation means of the station unit ST.
- Each station unit ST is generated individually.
- a bingo card image BC in which images of bingo numbers “1” to “9” (lottery target images) are arranged according to the arrangement information is displayed on the display unit 2700 of each station unit ST as shown in FIG. .
- the control device 2601 of the station unit ST and the control device 2611 of the satellite unit SA control the respective speakers, illumination devices, and the like, and perform individual effects for exciting the bingo establishment.
- the balls B1 and B2 enter the winning spot to which the right to start the single jackpot lottery in the center lottery device 2002 is assigned in the physical lottery in the satellite lottery device 2001 in the bingo game described above.
- the control device 2621 of the control unit 2620 in the center lottery device 2002 stores the single jackpot execution program stored in the ROM 2622.
- a physical lottery is performed in which a ball B1 is moved to determine whether a single jackpot award or a loss (including a case where a prize other than a single jackpot award is won).
- the control device 2621 of the center lottery apparatus 2002 controls the speaker, the lighting device, etc., and performs an individual effect for exciting the single chuckpot award.
- the control device 2621 When the single jackpot prize is won, the control device 2621 reads out the single JP storage number data as the payout amount data from the RAM 2623, and starts the jackpot lottery for the number of medals M indicated by the count value of the data. Processing for supplying to the play field 2500 of the station unit ST that satisfies the conditions is performed. At this time, a medal supply command is output from the control device 2621 to the control device 2601 of the control unit 2600 in the station unit ST, and the medal M is played in the play field 2500 under the control of the control device 2601 in the same manner as the normal medal supply process. You may make it supply to.
- the number of medals supplied when winning the single jackpot award is a part of the number of medals inserted into all station sections ST after the single JP stored number data is reset to the initial value (for example, 500). Since the number of sheets corresponding to (for example, 0.03 sheets) is cumulatively added, the number is large. Therefore, a process using an original medal supply mechanism may be performed separately from the normal medal supply process. In this case, it is also suitable as an effect when winning a single jackpot award.
- the control device 2621 resets the single JP stored number data stored in the RAM 2623 to the initial value.
- the player plays with the pusher game machine 2000
- the player holds the player card over a card reading surface (not shown) before the play.
- the card ID is read from the player card by the card reader 2605, and the card ID is stored in the RAM 2603.
- the player's play history information on the pusher game machine 2000 (cumulative medal insertion number, winning role in the slot game, number of times bingo was established in the bingo game, number of times won in the single jackpot prize, etc.) Is stored in a state associated with the card ID.
- the play history information stored in the RAM 2603 is stored in the store terminal unit in a state associated with the card ID.
- the play history information corresponding to the card ID in the player card is downloaded from the store terminal unit, and these data are stored in the RAM 2603, The play result of the play is added to the play history information.
- the medal game machine 3000 is a slot machine.
- FIG. 9 is a perspective view showing an appearance of the slot machine 3000 according to the present embodiment.
- the slot machine 3000 includes a box-shaped casing 3002, a front panel 3003 attached to the front side of the casing 3002 so as to be freely opened and closed, and the like.
- the speaker 3009 and the effect panel 3011 which are the effect parts function as effect means of the slot machine 3000.
- the effect panel 3011 displays various information such as the total accumulated medal number indicating the number of payouts in the entire jackpot lottery described later.
- three reels are incorporated as variable display portions in which a plurality of types of symbols are printed on the outer peripheral surface.
- the three reels (hereinafter referred to as “left reel”, “middle reel”, and “right reel” in turn) are each driven to rotate by a reel drive motor (not shown) constituted by a stepping motor.
- a plurality of types of symbols such as “white 7”, “blue 7”, “green 7”, “red 7”, “cherry”, and “blank” are printed in a predetermined order.
- the “blank” symbol is a symbol that does not constitute any role.
- a main control circuit board on which an electronic circuit is formed by a CPU, a ROM, and other various electronic components, a medal payout device having a medal hopper capable of accommodating a large number of medals, an internal speaker, and the like are also incorporated.
- FIG. 10 is a detailed front view showing a part of the front panel 3003.
- the symbols for about three frames at a predetermined rotational position of each reel are visually recognized by the player through the display window 3004.
- five winning lines IL are drawn so as to extend over all reels.
- a combination of symbols relating to a combination corresponding to a predetermined prize group is arranged on these winning lines IL (hereinafter simply referred to as “combining a combination”), a medal is paid out to the medal tray 3010 or a special combination.
- the player is given game value such as shifting to a special game period in which a game can be played.
- five winning lines IL are provided, but the number of winning lines may be reduced or increased.
- the winning line may be any line that is not visible to the player but can be recognized by a CPU 17a (to be described later) that controls the stop of the slot machine.
- the count display unit 3014 includes a credit display unit 3014a, a bonus count display unit 3014b, a medal payout number display unit 3014c, and the like.
- the BET operation unit 3015 includes two buttons, a 1 BET button 3015a and a Max BET button 3015b.
- FIG. 11 is a control block diagram relating to the main configuration of the slot machine 3000.
- the main control unit 3100 of the slot machine 3000 includes a control device 3101, a reel control device 3102 that controls driving of three reels, a storage device 3103 that stores various programs and various databases necessary for the game, and a count
- a display control device 3104 that performs display control of the display unit 3014, an illumination control device 3105 that controls illumination of the effect panel 3011, an acoustic control device 3106 that controls sound output from the speaker 3009, and a store terminal via the LAN
- An external communication device 3107 for performing data communication with an external device such as the unit 5000 is provided.
- the main control device 1101 includes a medal insertion sensor 3022, a card reader 3013 serving as an identification information receiving unit that functions as an identification information receiving unit that reads a card ID from a player card held over the card reading surface 3013a, and a BET.
- An operation unit 3015 and a medal payout device 3018 are also connected.
- the player Before playing the game, first, the player needs to insert a medal into the medal slot 3005 as preparation. When the player inserts a medal into the medal insertion slot 3005, the medal passes through a passage (not shown) and falls to the medal hopper. In this passage, a drop opening for dropping a medal smaller than the standard and returning it to the medal payout rod 3010a, a medal block solenoid for preventing the medal from passing and returning to the medal payout rod 3010a, or passing through A medal insertion sensor 3022 configured with a photo sensor or the like for detecting medals one by one is provided.
- a medal detection signal output from the medal insertion sensor 3022 that has detected a medal is sent to the control device 3101 of the main control unit 3100.
- the control device 3101 controls the credit display 3014a to increase the display count value by one by the display control device 3104 and increases the credit number data stored in the storage device 3103 by one. Let Usually, a plurality of medals are inserted at a time, and the number of credits is increased to some extent.
- the control device 3101 reduces the credit number data stored in the storage device 3103 by the bet number and also displays the display count value of the credit indicator 3014a. Control is performed to reduce the number of bets.
- control device 3101 recognizes the winning line IL that has become effective according to the number of bets. Note that if the winning combination is not aligned on the effective winning line IL, no winning is achieved even if the winning combination is aligned on the ineffective winning line IL.
- the control device 3101 which is a start command receiving unit executes a start command receiving program stored in the storage device 3103, thereby functioning as a start command receiving means.
- a change display start command from the button 3006 is received.
- the control device 3101 that has received this change display start command first causes the reel control device 3102 to start rotational driving of all reels.
- the control device 3101 that has received the change display start command executes a prize group lottery program stored in the storage device 3103 to select one of the prize groups from among a plurality of prize groups. It functions as a means for performing an internal lottery to determine a loss in which no prize group is selected, and performs an internal lottery.
- This internal lottery is performed by comparing the random number data sent from the random number generation circuit with a prize group lottery table stored in the storage device 3103.
- This award group lottery table associates each random number with one of the award groups or a loss. By associating in this way, any prize group is won with a predetermined probability, or a loss occurs with a predetermined probability.
- the rotational position of the reel that has started rotating is detected by a reel position sensor (not shown). Then, the reel control device 3102 calculates the reel rotation speed based on the output signal from each reel position sensor. When the reel rotation speed is stabilized, the reel control device 3102 can recognize the position of each symbol on each reel based on the output signal from each reel position sensor. Then, the control device 3101 executes a stop control program stored in the storage device 3103, and controls the reel so that a predetermined symbol combination is stopped and displayed on the winning line based on the lottery result of the internal lottery. The apparatus 3102 performs reel stop control.
- stop control is performed so that the combination of symbols related to the winning combination corresponding to the winning prize group is stopped and displayed on the winning line IL.
- stop control is performed so that combinations of symbols that do not correspond to any prize group are stopped and displayed on the winning line IL.
- an internal lottery is performed using a prize group lottery table corresponding to the normal game.
- the award group that can be won in the internal lottery of the regular game includes a cherry award corresponding to a cherry role consisting of “cherry-ANY (regardless of design) -ANY (regardless of design)”, “ANY7 (“ 7 ”) ANY7 award corresponding to the role of ANY7 consisting of “7” in multiple colors, “ANY7 (regardless of the color of“ 7 ”) — ANY7 (regardless of the color of“ 7 ”), White 7 award corresponding to white 7 role consisting of “White 7-White 7-White 7”, Blue 7 award corresponding to blue 7 role consisting of “Blue 7-Blue 7-Blue 7”, “Green 7- There are medal payout awards such as a green 7 award corresponding to a green 7 role consisting of “green 7-green 7” and a red 7 award corresponding to a red 7 role consisting of “red 7-red 7-red 7”.
- the control device 3101 corresponds to the winning prize on the medal payout number display 3014c of the count display unit 3014. Display the number of medals to be paid. Then, the control device 3101 performs a medal payout process for the number of coins corresponding to the winning prize. Specifically, the control device 3101 increases the credit number data stored in the storage device 3103 by this medal payout number and increases the medal credit of the credit indicator 3014a by this medal payout number. I do. When the upper limit value of the medal credit is exceeded, the medal payout device 3018 pays out the medal from the medal payout tray 3010a to the medal tray 3010 for the excess amount. Note that the number of medals to be paid out is large according to the order in which the prize group is described.
- the player plays with the slot machine 3000, the player holds the player card over the card reading surface 3013a before the play.
- the card ID is read from the player card by the card reader 3013, and the card ID is stored in the storage device 3103.
- the play history information (the cumulative number of inserted medals, the number of times the player wins a red 7 prize, etc.) in the slot machine 3000 is stored in a state associated with the card ID.
- the play history information stored in the storage device 3103 is stored in the store terminal unit in a state associated with the card ID.
- play history information corresponding to the card ID in the player card is downloaded from the store terminal unit, and these data are stored in the storage device 3103. Then, the play result of the play is added to the play history information.
- FIG. 12 is a control block diagram of the management server 4000 that controls the progress of the entire jackpot lottery together with each store terminal unit 5000.
- the management server 4000 mainly includes a control device 4001, a storage device 4002, and an external communication device 4003.
- the storage device 4002 stores various control programs, and stores total accumulated medal number data that is payout amount data of the entire system.
- the external communication device 4003 is for performing data communication with an external device such as the store terminal unit 5000 of each store via the WAN.
- FIG. 13 is an external view of a store terminal unit 5000 for managing a system in each store and performing data communication between the management server 4000 and each medal game machine in the store.
- FIG. 14 is a control block diagram of the store terminal unit 5000.
- the store terminal unit 5000 mainly includes a control device 5001, a storage device 5002 as a storage unit that functions as a storage unit, an external communication device 5003, an in-store communication device 5004, a first issue notification unit, and a second issue notification unit.
- the display device 5005 functions as a first problem notification unit and a second problem notification unit that function, a touch panel 5006 as an operation reception unit that functions as an operation reception unit, and a card reader 5007.
- the storage device 5002 stores various control programs.
- the storage device 5002 stores in-store accumulated medal number data that is a part of medals consumed by the medal game machines 1000, 2000, and 3000 in the main store constituting the game system.
- the total accumulated medal number data sent from the server 4000 is also stored.
- the external communication device 5003 is for performing data communication with an external device such as the management server 4000 via the WAN.
- the external communication device 5003 is for data communication with each medal game machine 1000, 2000, 3000, etc. via the LAN.
- the display device 5005 displays various information such as a medal rally event to be described later.
- the touch panel 5006 is for accepting player operations.
- a card reader 5007 reads a card ID from a player card possessed by the player.
- FIG. 15 is a sequence flow diagram showing the flow of the entire jackpot lottery in the present embodiment.
- one medal game machine and one store terminal unit are displayed for explanation.
- data indicating the consumed amount is sent to the store terminal unit 5000 of the store.
- the control device 5001 of the store terminal unit 5000 is based on the data sent from each medal game machine 1000, 2000, 3000, and the player uses the medal game machine 1000, 2000, 3000 in the store connected to the store terminal unit 5000.
- a part (for example, 0.01) of medals consumed by the player is cumulatively stored in the storage device 5002 as in-store accumulated medal number data.
- the control device 5001 transmits the in-store accumulated medal number data in the storage device 5002 to the management server 4000 at a predetermined timing.
- the in-store accumulated medal number data transmitted here is the amount stored cumulatively from the previous transmission time to the current transmission time.
- the management server 4000 Each time the management server 4000 receives in-store accumulated medal number data sent from each store terminal unit 5000, the management server 4000 cumulatively adds the number of medals indicated by the data to the total accumulated medal number data in the storage device 4002. Add. Thereby, a part (for example, 0.01) of the number of medals consumed by all the medal game machines constituting the game system is aggregated as the total accumulated medal number data.
- the initial value of the total accumulated medal number data is, for example, 1000, and a part of the number of medals consumed by the player is cumulatively added to this initial value.
- the above-described pusher game machine 2000 also performs a single jackpot lottery, but the cumulative medal number data of this single jackpot lottery is calculated only from the number of medals consumed in the pusher game machine 2000. It is. On the other hand, the cumulative medal number data of the entire jackpot lottery managed and managed by the management server 4000 is calculated from only the medal number consumed by all medal game machines constituting the game system. Therefore, it is possible to increase the number of medals to be paid out to the winner when winning in the jackpot lottery.
- the control device 4001 of the management server 4000 receives the accumulated medal number data in the store transmitted from each store terminal unit 5000 at a predetermined timing (for example, every 10 minutes). First, as shown in FIG. 12, a cumulative addition process to the total accumulated medal number data in the storage device 4002 is performed. Thereafter, the total accumulated medal number data stored in the storage device 4002 at this time is transmitted to the store terminal unit 5000 which is the transmission source of the in-store accumulated medal number data received earlier. The store terminal unit 5000 that has received this transmits the total accumulated medal number data to each medal game machine 1000, 2000, 3000.
- each medal game machine 1000, 2000, 3000 receiving this update updates the display of the total accumulated medal number based on the received total accumulated medal number data.
- the total cumulative medal number is displayed individually on each medal game machine.
- a display device for displaying the total cumulative medal number is provided in the store so that each medal game machine does not display it individually. May be.
- the start condition of the entire jackpot lottery in the present embodiment is that the management server 4000 receives in-store accumulated medal number data from the store terminal unit 5000. Therefore, when receiving the in-store cumulative medal number data from each store terminal unit 5000, the control device 4001 of the management server 4000 executes the entire jackpot lottery program, and the generated random number is won in accordance with a predetermined win table. The entire jackpot lottery is performed to determine whether the game has been lost or lost. When winning is determined in the overall jackpot lottery, the control device 4001 indicates that the store terminal unit 5000 that has transmitted the cumulative medal number data in the store that is the start condition of the lottery has been won in the overall jackpot lottery. Send winning data for.
- the store terminal unit 5000 that has received the winning data performs a process for determining which player to play on the medal game machines 1000, 2000, and 3000 in the store connected to the winning data as the winner of the overall jackpot award. Do. This process informs that the winner of the entire jackpot lottery has been issued from within the store, raises the expectation that he may be the winner, and raises the interest of who won.
- An overall presentation (hereinafter referred to as “overall jackpot production”) for attracting the attention of players, galleries, etc. throughout the store. This overall jackpot production needs to be performed simultaneously on all the medal game machines 1000, 2000, and 3000 in the store, but the timing of performing the effect is related to the progress of the game on each medal game machine 1000, 2000, and 3000.
- total jackpot production time It is necessary to adjust (total jackpot production time). This is because each medal game machine 1000, 2000, 3000 progresses its own game, and depending on the progress of the game, it is not preferable to prevent the progress of the game with the entire jackpot effect, which greatly reduces the enjoyment of the player. Because there are cases.
- the excitement of the game inherent to the horse racing game machine is significantly reduced, which is not preferable.
- the pusher game machine 2000 when the entire jackpot production starts suddenly during a lottery in which a large amount of medals can be expected, such as a physical lottery of a bingo game or a single jackpot lottery, The excitement of the game inherent to the game machine is significantly reduced, which is not preferable.
- the slot machine 3000 if the overall jackpot production suddenly starts during the winning production when a large amount of medals are awarded, such as the green 7 prize and the red 7 prize, the joy of the player is significantly reduced. This is not preferable.
- each medal game machine 1000, 2000, 3000 has less adverse effects such as reducing the original enjoyment of the medal game machine even if the progress of each game is hindered by the overall jackpot effect.
- the horse racing game machine 1000 if it is a time for betting medals by a player, that is, a time for purchasing a betting ticket, there is little adverse effect and it is suitable for starting an overall jackpot effect.
- the pusher game machine 2000 there is little adverse effect during the lottery in which a large amount of medals can be expected or during the winning production, and it is suitable for starting the entire jackpot production. ing.
- the game progress situation illustrated here is preset as a situation where the entire jackpot effect can be performed.
- FIG. 16 is a sequence flow diagram for explaining the overall jackpot effect time determination process.
- the store terminal unit 5000 that has received the winning data first inquires of all the medal game machines 1000, 2000, and 3000 when the game progress status becomes a status where the entire jackpot effect can be performed.
- the control devices 1101, 2621, 3101 of the respective medal game machines 1000, 2000, 3000 alone or in cooperation with the other control devices 1201, 2601, 2611, the progress of each game is preliminarily determined.
- a process for predicting the time when the set status described above is reached is performed.
- the control devices 1101, 2621, 3101 of the respective medal game machines 1000, 2000, 3000 return the overall effectable time information indicating the predicted time from the external communication devices 1108, 2625, 3107 to the store terminal unit 5000.
- the control device 5001 of the store terminal unit 5000 determines the overall performance time for performing the overall jackpot effect based on the overall performance available time information sent from each medal game machine 1000, 2000, 3000. Specifically, the earliest time at which the overall performance possible times of all the medal game machines 1000, 2000, and 3000 overlap each other is specified based on the information on the available overall performance time, and this is determined as the overall performance time. And the information of the determined whole production time is transmitted to each medal game machine 1000,2000,3000.
- the game progress is controlled such that the game progress status of the medal game machine becomes the above-described predetermined setting status in which the overall jackpot performance can be performed at the determined overall performance time.
- a specific control method is to store the above-described setting situation in each medal game machine 1000, 2000, 3000 and read out the stored setting situation information to perform game progress control.
- the setting status described above is incorporated in advance in a game progress control program, and the game progress control is performed according to the contents of the program.
- the method for determining the overall performance time is not limited to this.
- the overall presentation time is determined in accordance with a predetermined overall presentation time determination condition without inquiring each medal game machine 1000, 2000, 3000 about the available overall presentation time. Then, the determined overall performance time is transmitted to each medal game machine 1000, 2000, 3000, and in each medal game machine, the game progress status is determined in advance so that the overall jackpot effect can be performed at the determined overall performance time.
- the progress of the game may be controlled so that the above-described setting situation is obtained. This method is particularly effective when the medal game machine constituting the game system has a high degree of freedom in controlling the game progress status.
- the control device 5001 of the store terminal unit 5000 recognizes a player playing on each medal game machine 1000, 2000, 3000.
- the player presence confirmation process is performed. Specifically, it inquires of all the medal game machines 1000, 2000, and 3000 about the presence confirmation of the player through the LAN.
- the medal game machines 1000, 2000, and 3000 that have received this inquiry perform player presence confirmation processing, respectively. Specifically, if the card ID is read by each card reader of each medal game machine 1000, 2000, 3000, it is determined that there is a player.
- the player presence confirmation method is not limited to the above example, and any other method can be employed.
- the presence confirmation information that is the processing result is returned from the external communication devices 1108, 2625, and 3107 to the store terminal unit 5000.
- the control device 5001 of the store terminal unit 5000 is identified based on the presence confirmation information sent from each medal game machine 1000, 2000, 3000. "Stations"). Then, the control device 5001 executes a winner-determined lottery program, and performs a winner-determined lottery process for determining which lottery object is to be won, with each recognized station or the like as a lottery target.
- a winning table in which each lottery object has an equal winning probability is generated, a lottery object corresponding to the random number generated in light of the winning table is selected, and it is determined that the selected lottery object has been won.
- the control device 5001 in addition to the overall jackpot prize, a fixed number of jackpots (big bonus prize), a fixed number of middle prizes (middle bonus prize), and a fixed number of jackpots (small bonus) Award). Therefore, the control device 5001 sequentially determines the lottery objects to be won by these methods in the above-described manner.
- the winning probabilities for each lottery object are assumed to be equal, but they may not be equal.
- the store terminal unit 5000 since the store terminal unit 5000 periodically receives medal consumption data from each medal game machine 1000, 2000, 3000, each medal game machine 1000 that has contributed to increasing the total accumulated medal number data this time. , 2000, 3000, that is, the ratio of the medal consumption data received from each medal game machine 1000, 2000, 3000 in order to increase the current total accumulated medal number data.
- the winning probability may be relatively high for a lottery object corresponding to a medal game machine having a high ratio, and the winning probability may be relatively low for a lottery object corresponding to a medal game machine having a low ratio. .
- the control device 5001 of the store terminal unit 5000 notifies the respective medal game machines 1000, 2000, and 3000 of the winning result. Then, the entire production control command is transmitted to each medal game machine 1000, 2000, 3000. Thereby, the entire jackpot effect using the effect units of the medal game machines 1000, 2000, and 3000 connected to the main store terminal unit 5000 is performed.
- each medal game machine 1000, 2000, 3000 that has received the overall effect control command from the store terminal unit 5000, the display 1011, the display unit 2700, and the effect panel 3011, which are display units such as stations related to the lottery object, are shown in FIG.
- a jackpot start screen for starting the entire jackpot lottery as shown in FIG. 17 is displayed at the same time. Note that this jackpot start screen is not displayed for stations that are not subject to lottery, that is, stations that are determined not to play a game.
- the player can play the game of the medal game machine for the stations that are not the lottery targets even during the overall jackpot production. Therefore, during the overall jackpot production, there is a possibility that an individual production according to the progress of the game at a station or the like that is not the lottery target may be performed. If an individual effect unrelated to the effect is performed during the overall jackpot effect, the individual jackpot effect may be hindered by the individual effect, and the quality of the overall jackpot effect may be reduced. Therefore, in the present embodiment, control is performed so as not to perform individual effects corresponding to the progress of the game during the entire jackpot effect for the stations that are not subject to the lottery.
- control devices 1101, 2621, 3101 of each medal game machine 1000, 2000, 3000 can be used as a single unit or in cooperation with the other control devices 1201, 2601, 2611 to execute the overall effect program.
- Perform pot effect processing Specifically, all the medals connected to the main store terminal unit 5000 are caused by causing the production units such as speakers and lighting devices of the respective medal game machines 1000, 2000, and 3000 to perform a part of the overall jackpot production.
- the game machines 1000, 2000, and 3000 perform a single overall presentation (overall jackpot presentation) in cooperation with each other. Specifically, for example, in all the medal game machines 1000, 2000, and 3000, blue and red illuminations are alternately emitted at the same timing, or the same jackpot lottery is started at the same timing. Output music and sound effects.
- the rendering units of the respective medal game machines 1000, 2000, and 3000 are configured by different hardware, it is not possible to perform exactly the same rendering. Therefore, different medal game machines 1000, 2000, and 3000 may be provided with different effects so that the overall jackpot effect with a sense of unity as a whole may be performed.
- the horse racing game machine 1000 may be in charge of the low sound part
- the pusher game machine 2000 may be in charge of the medium sound part
- the slot machine 3000 may be in charge of the high sound part.
- a production method can be considered.
- a slot screen as shown in FIG. 18 is displayed on each display unit 1011, 2700, 3011 following the jackpot start screen shown in FIG. .
- the symbols corresponding to the prizes or loses won for the corresponding stations etc. are stopped and displayed on each display unit 1011, 2700, 3011. Stop display control of three reel images is performed.
- there are four prizes that is, an overall jackpot prize, a big bonus prize, a middle bonus prize, and a small bonus prize, and a combination of symbols corresponding to each prize is a slot. Stop display control is performed so as to stop display on the screen.
- stop display control is performed on the display units 1011, 2700, and 3011 such as stations that have won the overall jackpot award so that the three A symbols are stopped.
- stop display control is performed so that the three B symbols are stopped and displayed.
- stop display control is performed so that a combination of symbols in which the A symbol and the B symbol are mixed is stopped.
- the A symbol or B symbol is stopped and displayed on both the left reel image and the middle reel image, and the A symbol and B symbol are displayed on the right reel image. Stop display control is performed so that any combination of symbols that do not stop display (a blank symbol is stopped and displayed) stops.
- jackpot start screen and the slot screen do not have to be exactly the same on all the medal game machines 1000, 2000, and 3000.
- these screens are appropriately modified according to the hardware on which these screens are displayed. Or may be arranged according to the game content of each medal game machine 1000, 2000, 3000.
- the reel image variation display on the slot screen is started simultaneously on all the medal game machines 1000, 2000, and 3000 connected to the main store terminal unit 5000, but the three reel images are stopped and displayed.
- the completion timing is different for each award. Specifically, the station corresponding to the loss is the earliest, and the completion timing of the stop display is late in the order of the small bonus award, the middle bonus award, the big bonus award, and the overall jackpot award.
- a lottery effect (overall jackpot effect) is performed from the start of the reel image change display on the slot screen until the stop display is completed. For example, after the reel image variation display on the slot screen is started, the lighting of the corresponding stations and the like that are the lottery targets of each medal game machine 1000, 2000, 3000 is turned on only for different periods. The station is lit up so that the stations, etc. are switched sequentially. Then, at the timing when the stop display of the reel image at each station or the like is completed, a lottery effect is performed so that the lighting of the station or the like blinks.
- the medal payout process corresponding to the prize is performed for the player who plays at the station or the like that has won each prize.
- the medal payout unit of the medal game machine 1000, 2000, 3000 may be used, or an attendant payout may be made by a store employee.
- FIG. 19 is a flowchart showing the flow of a medal rally event process in this embodiment.
- a player who participates in the medal rally event first visits the place where the store terminal unit 5000 is installed, and holds his or her player card over the card reading surface 5007a of the card reader 5007. Then, the card ID in the player card is read by the card reader 5007 (S1). At this time, the player may be asked to input a password.
- a password determined in advance by the player is stored in the storage device 4002 of the management server 4000 in a state associated with the card ID, and after the card ID is read by the card reader 5007, the password associated with the card ID is stored. If the password downloaded from the management server 4000 and the password input by the player do not match the downloaded password, the subsequent processing is not performed, and the processing proceeds to the subsequent processing only when they match.
- the password data may be stored in the player card.
- the control device 5001 checks whether or not there is an event participation flag associated with the card ID in the storage device 5002 (S2). For a player who participates in the medal rally event for the first time, the event participation flag is not stored in the storage device 5002 in association with the read card ID. This event participation flag remains stored in the storage device 5002 until the event is ended by clearing the event or stopping the event halfway. Therefore, the control device 5001 can grasp whether or not the player with the card ID is currently participating in the event based on the presence or absence of the event participation flag.
- the control device 5001 displays a course selection screen on the display device 5005 (S3).
- the course selection screen displays a description of a plurality of courses that the player can select.
- two courses are prepared: a course for clearing a problem with two medal game machines selected by the control device 5001 and a course for clearing a problem with three medal game machines selected by the control device 5001. Yes.
- the number of medal game machines that need to be played in order to clear the task is different for each course, but the content of each course is set as appropriate. For example, even if the same medal game machine has a different course to be cleared, or a course that includes a task to be cleared by playing a home game machine (including a portable game machine, etc.) Also good.
- the control device 5001 displays a task notification screen indicating the content of the task to be cleared by the player in the selected course on the display device 5005 (S6), and stores an event participation flag in association with the read card ID. Store in the device 5002 (S7). Thereby, a task to be cleared is given to the player, and the player walks and plays with a plurality of medal game machines in order to clear the task.
- the player moves to the place where the horse racing game machine 1000 or the slot machine 3000 is installed in order to clear one of the tasks, and plays with the aim of clearing the task on the medal game machine.
- the player when playing the horse racing game machine 1000 and aiming to clear the first task, first, the player holds his / her player card over the card reading surface 1015. Then, the card ID is read from the player card by the card reader 1204, and the card ID is stored in the SRAM 1105 or the flash memory 1106. Then, while consuming his own medals, he develops his own racehorse character, runs the racehorse character in the Kikuhana Prize race, and aims for first place in the Kikuhana Award race. When the first place in the Kikuhana Award Race is reached, the play history information indicating that the Kikuhana Award Race has been won is stored in the SRAM 1105 or the flash memory 1106 in a state associated with its own card ID.
- the play history information as the first clear information stored in the SRAM 1105 or the flash memory 1106 together with the card ID from the station control device 1201 via the main control device 1001 from the external communication device 1108 It is output to the store terminal unit 5000.
- the control device 5001 stores the received play history information in the storage device 5002 in a state associated with the received card ID.
- the player when playing the slot machine 3000 and aiming to clear the second task, first, the player holds his / her player card over the card reading surface 3013a. Then, the card ID is read from the player card by the card reader 3013, and the card ID is stored in the storage device 3103. Then, when playing while consuming his own medals and winning the Red 7 Award, the play history information indicating that the Red 7 Award was won is stored in the storage device 3103 in a state associated with his card ID. When the player finishes the game, the play history information as the second clear information stored in the storage device 3103 is output from the external communication device 3107 to the store terminal unit 5000 by the control device 3101 together with the card ID. In the store terminal unit 5000 that has received this, the control device 5001 stores the received play history information in the storage device 5002 in a state associated with the received card ID.
- the player who has cleared all of the given issues visits the installation location of the store terminal unit 50 as the privilege grant condition determination device again, and the card as the identification information receiving unit that functions as the identification information receiving means Hold your player card over the card reading surface 5007a of the reader 5007. Then, the card ID in the player card is read by the card reader 5007 (S1).
- the control device 5001 checks whether or not there is an event participation flag associated with the card ID in the storage device 5002 (S2).
- S7 since the event participation flag is already stored, it is determined that there is an event participation flag.
- the control device 5001 reads the course information stored in association with the read card ID, the play history information for the horse racing game machine 1000, and the play history information for the slot machine 3000 from the storage device 5002.
- the control device 5001 serving as a determination unit functions as a determination unit, and information indicating that the first task and the second task corresponding to the read course information are cleared is included in the read play history information and play history information. It is checked whether or not it is included, and it is determined whether or not a privilege granting condition (payout condition) that all tasks are cleared is satisfied (S8). In this determination, when there is a task that has not yet been cleared, the control device 5001 displays a screen showing the content of the task that has not been cleared on the display device 5005 (S9), and the player has not yet cleared it. Inform the issue.
- the control device 5001 first performs a process of displaying a clear effect screen for celebrating the event clear on the display device 5005 (S10). Note that this effect may be performed using the effect units of the medal game machines 1000, 2000, and 3000, similarly to the overall jackpot effect described above. After performing such an effect, the control device 5001, which is a notification unit, functions as a notification unit, and is a medal game that is a privilege granting game device for receiving a payout of clear bonus medals in an amount corresponding to the clear information. The game apparatus designation information for designating the machine is notified to the player (S11).
- privilege granting game device information for specifying a game device for example, a slot machine 3000
- the device 5001 reads the privilege-giving game device information from the storage device 5002 and causes the display device 5005 to display the model name of the slot machine 3000 as game device designation information.
- additional information such as the installation location of the model and introduction (advertisement advertisements) of game contents of the model may be guided together.
- control device 5001 which is a clear information output unit, functions as clear information output means and outputs clear information indicating that the payout condition is satisfied in a state associated with the card ID of the player (S12).
- the clear information output in this way is stored in the storage device 5002 in a state associated with the card ID of the player (S13).
- FIG. 20 is a sequence flowchart for explaining the clear bonus medal payout process of the medal rally event.
- the player who has received the notification of the model name of the privilege-giving game device at the store unit 5000 visits the installation location of the game device (here, the slot machine 3000) with the reported model name. Then, the player holds the player card over the card reading surface 3013a of the slot machine 3000. Thereby, the card reader 3013 reads the card ID from the player card. Thereby, the control device 3101 inquires of the store unit 5000 whether there is clear information corresponding to the read card ID.
- the control device 5001 of the store unit 5000 Upon receiving this inquiry, the control device 5001 of the store unit 5000 checks whether or not clear information corresponding to the card ID related to the inquiry is stored in the storage device 5002. Here, when it is confirmed that the clear information is not stored, a confirmation result to that effect is transmitted to the slot machine 3000 that is the transmission source of the inquiry. On the other hand, when it is confirmed that the clear information is stored, the control device 5001 subsequently compares the stored date and time data of the clear information with the current date and time data to determine whether or not a predetermined payment deadline has been exceeded. Confirm.
- the predetermined payment deadline has been exceeded, a confirmation result to that effect is sent to the slot machine 3000 that is the sender of the inquiry, and if the predetermined payment deadline has not been exceeded, a confirmation to that effect is also sent.
- the result is transmitted to the slot machine 3000 which is the transmission source of the inquiry.
- the control device 3101 of the slot machine 3000 As the clear information receiving unit functioning as the clear information receiving means, the control device 3101 does not exceed the payment due date based on the confirmation result, and Then, it is determined whether or not there is valid clear information corresponding to the card ID of the player card. If it is determined that there is no valid clear information in this determination, the above-described processing such as downloading play history information corresponding to the card ID in the player card from the store terminal unit 5000 is performed. On the other hand, if it is determined that there is valid clear information in this determination, the control device 3101 which is a payout processing unit functions as a payout processing means, and performs payout processing for paying out a predetermined number of medals to the player.
- control device 3101 performs control to increase the credit number data stored in the storage device 3103 by the predetermined number and to increase the medal credit of the credit indicator 3014a by the predetermined payout number. Do. Alternatively, the medal payout device 3018 pays out the predetermined number of medals from the medal payout tray 3010a to the medal tray 3010.
- a player who participates in the medal rally event and completes all the tasks goes to the installation location of the slot machine 3000 and reads the card ID of his player card into the slot machine. You can receive the clear bonus medal. Thereby, it is possible to give a strong motivation to the player to go to the place where the slot machine 3000 is installed. As a result, the opportunity for the player to play with the slot machine 3000 can be increased.
- a bonus game device (slot machine 3000) is used for paying out a clear bonus medal to be paid out to a player who satisfies a payout condition (privilege granting condition) of clearing all issues of the medal rally event.
- the bonus is paid out to a player who satisfies a payout condition in a game device (not limited to a medal game machine) other than the bonus game device. You may make it perform with the game device for provision. In this case, it is determined whether or not the above payout condition is satisfied based on the game progress result controlled by the game progress control unit of the game device other than the privilege granting game device.
- the pusher game machine 2000 will be described as an example.
- a payout condition is that a new combination is prepared in the above-described slot game performed in the pusher game machine 2000 and the winning combination is won. Then, when the new winning combination is won, the player is notified of, for example, the model of the slot machine 3000 (game device designation information) as a privilege granting game device for receiving a medal payout for the winning combination in the winning effect, and won Information indicating the fact (clear information) is output to the store unit 5000 in association with the card ID of the player card. Thereby, the store unit 5000 stores the information in the storage device 5002 in a state in which the information is associated with the card ID.
- a condition when a player who satisfies a payout condition (privilege granting condition) of clearing all the issues of the medal rally event receives a medal payout in the slot machine 3000 which is a bonus game device is:
- the privilege granting game device is merely read the card ID, but other conditions may be added.
- the slot machine 3000, which is a privilege-giving game device may be conditioned on playing at least once, or may be conditioned on winning a predetermined role of the slot machine 3000.
- the privilege granting game device for paying out the clear bonus medal can be changed.
- the touch panel 5006 which is a selection operation reception unit of the store unit 5000 is caused to function as a selection operation reception unit, and a store clerk or the like notifies the player who has cleared all issues of the medal rally event to the touch panel 5006.
- privilege granting game device information for specifying a medal game machine related to the selection operation is stored in the storage device 5002. You may do it.
- the model name of the medal game machine related to the selection operation stored in the storage device 5002 is notified to the player who has cleared all the issues of the medal rally event as game device designation information.
- a store clerk or the like operates the touch panel 5006 so that a medal game machine that is not popular in the store or a medal game machine that is not played at that time becomes the privilege granting game device. Settings can be changed. Therefore, the operation rate of the medal game machines in the entire store can be increased.
- the privilege granting game device for paying out the clear bonus medal may be determined in advance as described above, but the control device 5001 of the store terminal unit 5000 executes the privilege granting game device selection program, and You may make it select the game device for privilege provision according to the content of a program.
- the control device 5001 stores the play history information of each player for each card ID in the storage device 5002 of the store unit 5000. Therefore, if this is utilized, the play frequency of each player about each medal game machine can be grasped based on the play history information. Therefore, for example, when the control device 5001 reads a card ID from a player card of a player that satisfies a payout condition (privilege granting condition) that clears all issues of the medal rally event, the control device 5001 displays play history information corresponding to the card ID. The medal game machine with the relatively low play frequency of the player is identified. And the model name of the specified medal game machine is notified to the player as game device designation information. Thereby, it is possible to effectively urge each player to visit a place where a medal game machine that the player has rarely played.
- a payout condition privilege granting condition
- the control device 5001 which is a vacancy status survey unit, functions as a vacancy status survey means, and collects information such as the number of players to play on each medal game machine 1000, 2000, 3000.
- This information collection can be performed by the same process as the player presence confirmation process described above.
- the medal game machine which is not played can be specified per station.
- a model with a low game machine occupancy rate by the player is specified, and privilege-giving game apparatus information of the specified model is stored in the storage device 5002.
- the player who actually went to the place where the privilege granting game device is installed must wait for another player playing the privilege granting game device to stop playing. Is less likely to occur.
- the operating rate of the medal game machines in the entire store can be increased.
- the control device 5001 which is a usage status survey unit, functions as usage status survey means, and collects information on the usage status of each medal game machine 1000, 2000, 3000.
- the usage status here may be information for specifying a medal game machine that is played by the player from the medal game machines 1000, 2000, and 3000 with relatively little time. Specifically, the play time played by the player on each medal game machine 1000, 2000, 3000 or the non-play time not played by the player is counted, and the counted play time or non-play time is counted at a predetermined timing. A means for outputting is provided. Then, information on the play time or non-play time of each medal game machine 1000, 2000, 3000 is stored in the storage device 5002.
- control device 5001 refers to the information on the play time or non-play time in the storage device 5002, so that the medal game machine with a short play time within a predetermined period (for example, a period from one week before to the present) is displayed. It can be specified in station units. Then, the privilege-giving game device information of the specified model is stored in the storage device 5002. According to this configuration, it is possible to distribute the players to unpopular models and increase the operating rate of the game device of the entire game system.
- a predetermined period for example, a period from one week before to the present
- the above usage situation may be information for specifying a medal game machine having a relatively small number of games within a predetermined period or a smaller number of reference times than the medal game machines 1000, 2000, and 3000.
- each medal game machine 1000, 2000, 3000 is provided with means for counting the number of games played by the player within a predetermined period and outputting the counted number of games at a predetermined timing. Then, information on the number of games of each medal game machine 1000, 2000, 3000 is stored in the storage device 5002.
- control device 5001 refers to information on the number of games in the storage device 5002 to identify a medal game machine with a small number of games in a predetermined period (for example, a period from one week before to the present) in units of stations. can do. Then, the privilege-giving game device information of the specified model is stored in the storage device 5002. Even with this configuration, it is possible to distribute players to unpopular models and increase the operating rate of the game apparatus of the entire game system.
- the above-mentioned usage status is for specifying a medal game machine having a relatively small medal bet number or medal payout number within a predetermined period or a smaller number than the reference number from among the medal game machines 1000, 2000, and 3000. It may be information. Specifically, each medal game machine 1000, 2000, 3000 counts the number of bets received from the player within a predetermined period and the number of medals paid out to the player. A means for outputting at timing is provided. Information on the number of medals bet and the number of medals paid out for each medal game machine 1000, 2000, 3000 is stored in the storage device 5002.
- control device 5001 refers to the information on the number of games in the storage device 5002, and thus the medal game machine with a small number of medal bets and medal payouts within a predetermined period (for example, a period from one week before to the present). Can be specified in units of stations. Then, the privilege-giving game device information of the specified model is stored in the storage device 5002. Even with this configuration, it is possible to distribute players to unpopular models and increase the operating rate of the game apparatus of the entire game system.
- the card ID is stored in the player card
- various player information is stored in the storage device 5002 of the store terminal unit 5000 in association with the card ID.
- the information stored in the player card can be used without communicating with the store terminal unit 5000. Therefore, for example, even if the clear information indicating that all the issues of the medal rally event have been cleared is stored in the player card, the above-described privilege granting game apparatus cannot communicate with the store terminal unit 5000.
- the clear bonus medal can be paid out based on the clear information.
- medal game machine applicable to the game system of the present embodiment is not limited to the type described above, and can be widely applied.
- the slot machine 3000 which is a payout game device, is provided with a privilege of paying out a clear bonus medal to a player who satisfies a payout condition of clearing all issues of the medal rally event.
- a privilege of paying out a clear bonus medal to a player who satisfies a payout condition of clearing all issues of the medal rally event.
- a specific example will be described.
- the horse racing game machine 1000 is used as a privilege granting condition determination device.
- the player gives a predetermined privilege granting condition (a condition that the total number of medals bet by the player exceeds a prescribed number, If the condition is satisfied, the clear information indicating that the privilege granting condition is satisfied is output in a state associated with the identification information of the player.
- the game apparatus designation information for designating the slot machine 3000 which is a game apparatus for privilege provision is alert
- the slot machine 3000 reads the card ID (identification information) of the player and receives the clear information corresponding to the card ID, the slot machine 3000 gives the player a privilege according to the clear information. Process.
- This benefit may be useful for the player, and is not limited to paying out medals.
- the slot machine 3000 for example, it may be a privilege that the probability of winning the red 7 prize in the internal lottery shifts to a control mode in which the probability is higher than when the privilege granting condition is not satisfied.
- This control mode may be a player-only mode that satisfies the privilege provision conditions, or may be an existing control mode (probability change mode).
- the privilege-giving game device is not a slot machine 3000 but another type of medal game machine, a coin game machine (video game machine) that does not exchange medals, or a home game.
- a pachinko ball enters a specific pocket in the bonus game device, the digital slot lottery starts, and when the pachinko ball enters the specific pocket again during the lottery, the right to perform the digital slot lottery is stored.
- a pachinko machine it may be a privilege to increase the number of storage.
- it is a game device which can store not only the pachinko machine but the right to perform a lottery, you may make it provide the privilege of increasing the storage number similarly.
- the game device for giving a privilege is a game machine for coins (video game machine) or a home game machine
- a privilege that a special item that can be used in the game of the game machine can be obtained
- the game device for granting a privilege is a medal game machine
- a privilege that the medal payout amount to be paid out when the medal payout condition is satisfied during the game is increased as compared to the case without the clear information is given. May be.
- the privilege giving game device is the pusher game machine 2000
- a privilege that the slot game is performed a plurality of times may be used.
- the privilege granting condition judging device is a game device having a game content different from that other than the horse racing game machine 1000 and the privilege granting game device is the horse racing game machine 1000, a betting ticket in the horse racing game is presented as a gift. It may be a privilege.
- the means realized by software such as a computer program may be realized by hardware such as a circuit and a chip, and the means realized by hardware such as a circuit and a chip are Alternatively, it may be realized by software such as a computer program.
Abstract
Description
また、家庭用ゲーム機(携帯型ゲーム機を含む。)のみを集中的にプレイするプレイヤーに対しても、ゲーム施設に設置されるゲーム装置(アーケードゲーム機)の設置場所まで来てもらい、望ましくは実際にプレイしてもらうように促すことは、当該ゲーム装置(アーケードゲーム機)の楽しさを多くのプレイヤーに知ってもらう上で、重要な課題である。
特に、この課題は、ゲームの結果に基づいてメダル等のベット対象の量に応じた量の払出対象(メダル等)をプレイヤーへ払い出すための払出処理を行うメダルゲーム機等において、深刻な課題となっている。
この業務用ゲーム装置のネットワークシステムにおいては、特典付与条件判断装置で所定の特典付与条件を満たすと判断されたプレイヤーは、この特典付与条件判断装置とは別の特典付与用ゲーム装置で、その特典付与条件に係るクリア情報に応じた特典の付与を受けることができる。このように、特典付与条件判断装置で所定の特典付与条件を満たしたプレイヤーは当該特典付与用ゲーム装置の設置場所へ行くことで特典の付与を受けることが可能となることから、そのプレイヤーに当該特典付与用ゲーム装置の設置場所へ行く強い動機を与えることができる。
そして、本業務用ゲーム装置のネットワークシステムでは、報知部に報知させるゲーム装置指定情報、すなわち、そのプレイヤーが特典の付与を受けるための特典付与用ゲーム装置を知らせる情報を、所定の変更条件に基づいて変更することができる。これにより、プレイヤーにプレイしてもらいたいゲーム装置(ゲーム装置指定情報)を適宜変更することができるので、そのゲーム装置であまりプレイしたことのないプレイヤーにそのゲーム装置でプレイしてもらう機会を効果的に増やすことが可能となる。
なお、報知部は、報知内容変更部により変更された1又は2以上のゲーム装置指定情報をそのまま報知してもよいし、報知内容変更部により変更されたゲーム装置指定情報が2以上である場合にはその中から選択された一部のゲーム装置指定情報を報知するようにしてもよい。
この業務用ゲーム装置のネットワークシステムにおいては、特典付与条件判断装置であるゲーム装置で集中的にプレイするプレイヤーに対し、このゲーム装置とは別のゲーム装置(特典付与用ゲーム装置)の設置場所へ訪れることを促すことができる。よって、このようなプレイヤーに対して、そのプレイヤーが今まであまりプレイしたことのないゲーム装置でプレイの契機を与えることができる。
この業務用ゲーム装置のネットワークシステムにおいては、特典付与条件判断装置で所定の特典付与条件を満たすと判断されたプレイヤーに対して付与される特典が払出対象の払い出しであるため、そのプレイヤーに当該特典付与用ゲーム装置の設置場所へ行くより強い動機を与えることができる。
特に、特典付与条件判断装置が、ゲームの結果に基づいてベット対象の量に応じた量の払出対象をプレイヤーへ払い出すための払出処理を行うようなゲーム装置(メダルゲーム機等)ではないゲーム装置である場合、このような特典付与条件判断装置であるゲーム装置でプレイするプレイヤーの多くは、メダルゲーム機等の特典付与用ゲーム装置ではあまりプレイしないことが多い。この場合、本業務用ゲーム装置のネットワークシステムによれば、このようなプレイヤーに対しても、メダルゲーム機等の特典付与用ゲーム装置でのプレイを促すことが可能となり、非常に有益である。
この業務用ゲーム装置のネットワークシステムにおいては、メダルゲーム機等のゲーム装置(特典付与条件判断装置)でプレイするプレイヤーは、そのゲーム装置のゲーム進行結果に応じてそのゲーム装置で払出対象の払い出しを受けることができるだけでなく、所定の特典付与条件を満たした場合には、他のメダルゲーム機等のゲーム装置(特典付与用ゲーム装置)で払出対象の払い出しを受けることができるという今までにない新たなゲーム性を提供できる。
特典付与条件判断装置で特典付与条件を満たしたプレイヤーが特典付与用ゲーム装置において特典の付与を受けるときの条件は、単に特典付与用ゲーム装置が当該プレイヤーの識別情報を受け取るだけでもよい。しかし、この場合、そのプレイヤーが当該特典付与用ゲーム装置でプレイせずに立ち去ってしまう可能性があるので、特典付与用ゲーム装置でプレイしてもらう機会を増やす効果が低い。
本業務用ゲーム装置のネットワークシステムでは、特典付与条件判断装置で特典付与条件を満たしたプレイヤーの識別情報を受け取るだけでなく、当該特典付与用ゲーム装置でプレイしたゲーム結果が第2の特典付与条件を満たすことも、特典付与条件判断装置で満たした特典付与条件についての特典付与を受けるための条件となる。これにより、特典付与条件判断装置で特典付与条件を満たしたプレイヤーであっても、当該特典付与用ゲーム装置でプレイしなければ当該特典付与条件についての特典付与を受けることができなくなる。したがって、特典付与用ゲーム装置でプレイしてもらう機会を増やす効果を高めることができる。
この業務用ゲーム装置のネットワークシステムにおいては、特典付与条件判断装置で所定の特典付与条件を満たしたプレイヤーであっても、その特典付与期限が過ぎてしまうと、特典付与用ゲーム装置で特典の付与を受けることができなくなる。よって、特典付与条件判断装置で所定の特典付与条件を満たしたプレイヤーに対し、早期に特典付与用ゲーム装置の設置場所へ訪れることを促すことができる。
この業務用ゲーム装置のネットワークシステムにおいては、プレイヤーごとに、そのプレイヤーがあまりプレイしたことのないゲーム装置の設置場所へ訪れることを効果的に促すことができる。
この業務用ゲーム装置のネットワークシステムにおいては、特典付与条件判断装置で所定の特典付与条件を満たしたプレイヤーに対し、他のプレイヤーにプレイされていない特典付与用ゲーム装置の設置場所へ訪れることを促すことができる。これにより、特典付与用ゲーム装置の設置場所へ実際に行ったプレイヤーが、その特典付与用ゲーム装置をプレイする他のプレイヤーがプレイを止めるのを待たなければならないような事態が起きにくくなる。
また、上記ネットワークシステムにおいて、各特典付与用ゲーム装置の利用状況を調査する利用状況調査部を有し、上記特典付与条件判断装置の報知内容変更部は、該利用状況調査部の調査結果に基づいて、上記複数の特典付与用ゲーム装置の中から所定期間内のゲーム回数が少ない特典付与用ゲーム装置を特定し、上記報知部に報知させる1又は2以上のゲーム装置指定情報が、特定したゲーム装置のゲーム装置指定情報と異なる場合、上記報知部に報知させる1又は2以上のゲーム装置指定情報を、該特定したゲーム装置のゲーム装置指定情報に変更してもよい。
また、上記ネットワークシステムにおいて、各特典付与用ゲーム装置の利用状況を調査する利用状況調査部を有し、上記複数の特典付与用ゲーム装置は、ベット対象を受け付けるベット対象受付部と、上記ゲーム進行制御部が進行制御するゲームの結果に基づき、該ベット対象受付部が受け付けたベット対象の量に応じた量の払出対象をプレイヤーへ払い出すための払出処理を行う払出処理部とを有し、上記特典付与条件判断装置の報知内容変更部は、該利用状況調査部の調査結果に基づいて、上記複数の特典付与用ゲーム装置の中から、所定期間内に該ベット対象受付部が受け付けたベット対象の量、又は、所定期間内に該払出処理部が払出処理を行ってプレイヤーへ払い出した払出対象の量が、少ない特典付与用ゲーム装置を特定し、上記報知部に報知させる1又は2以上のゲーム装置指定情報が、特定したゲーム装置のゲーム装置指定情報と異なる場合、上記報知部に報知させる1又は2以上のゲーム装置指定情報を、該特定したゲーム装置のゲーム装置指定情報に変更してもよい。
これらの業務用ゲーム装置のネットワークシステムにおいては、特典付与条件判断装置で所定の特典付与条件を満たしたプレイヤーに対し、本業務用ゲーム装置のネットワークシステムを構成する複数の特典付与用ゲーム装置の中でプレイヤーに人気のない(プレイヤーによる利用頻度が少ない)特典付与用ゲーム装置の設置場所へ訪れることを促すことができる。これにより、人気のない機種にプレイヤーを振り分け、本業務用ゲーム装置のネットワークシステム全体のゲーム装置の稼働率を上げることができる。
識別情報受取部としては、例えばプレイヤーに識別情報の文字入力作業等を行わせることで入力される識別情報を受け取るというものもあるが、このような煩雑な作業をプレイヤーに強いることになり、好ましくない。本業務用ゲーム装置のネットワークシステムにおいては、プレイヤーに上記記憶媒体を所持させ、その記憶媒体から読み出される識別情報を受け取ることができる。よって、プレイヤーに煩雑な作業を強いることがない。
この特典付与条件判断装置においては、特典付与用ゲーム装置と協働することで、所定の特典付与条件を満たしたプレイヤーに当該特典付与用ゲーム装置の設置場所へ行く強い動機を与えることができる。しかも、プレイヤーにプレイしてもらいたいゲーム装置(ゲーム装置指定情報)を適宜変更することができるので、そのゲーム装置であまりプレイしたことのないプレイヤーにそのゲーム装置でプレイしてもらう機会を効果的に増やすことが可能となる。
1010 ステーション
1015,3013a,5007 カード読取面
1101 メイン制御装置
1108,2625,3107,4003,5003 外部通信装置
1201 ステーション制御装置
1204,2605,3013,5007 カードリーダー
2000 プッシャーゲーム機(メダルゲーム機)
2500 プレイフィールド
2601,2611,2621 制御装置
3000 スロットマシン(メダルゲーム機)
3101 制御装置
4000 管理サーバ
4001 制御装置
5000 店舗端末ユニット
5001 制御装置
5002 記憶装置
5005 表示装置
まず、本実施形態に係るゲームシステム全体の構成について説明する。
図1は、本実施形態に係るゲームシステム全体の概略構成図である。
このゲームシステムを構成する3種類のメダルゲーム機1000,2000,3000は、ハードウェアが互いに異なる異機種のゲーム機である。これらのメダルゲーム機1000,2000,3000は、本実施形態では同じゲームセンタ等のゲーム施設に設置されており、その店舗の店舗端末ユニット5000に高速通信ネットワークとしてのLAN(Local Area Network)を介して接続されている。管理サーバ4000は、各店舗の店舗端末ユニットと低速通信ネットワークとしてのWAN(Wide Area Network)を介して接続されている。管理サーバ4000は、各メダルゲーム機1000,2000,3000とデータ通信を行って店舗全体のシステム管理を行う店舗端末ユニットとデータ通信を行って、ゲームシステム全体の管理を行う。なお、本実施形態では、複数店舗に跨ったゲームシステムについて説明するが、単一店舗内のゲームシステムであっても同様である。
メダルゲーム機1000は、競馬ゲーム機である。
この競馬ゲーム機1000では、1又は2以上のプレイヤーが本競馬ゲーム機で行われる競馬レースの着順を予想し、予想が当たった場合には、その着順のオッズに応じたメダルの払い出しを受けることができる。
図2は、競馬ゲーム機1000の一例を示す外観図である。
この競馬ゲーム機1000は、中央部分に設けられたフィールド部1002と、このフィールド部1002を取り囲むように設けられた複数のステーション1010とを備えている。フィールド部1002には、模型である出馬ゲート1003が載置された競馬場の馬場を模した移動面であるフィールド面1004が設けられ、このフィールド面1004内で複数の図示しない模型馬が移動することでレースが展開される。また、このフィールド部1002の周囲には、レースの実況や歓声等を流す複数のスピーカー1005が配置されている。また、フィールド部1002の上方には、後述する全体ジャックポット抽選での払出枚数を示す全体累積メダル枚数等を表示するための表示部1006、フィールド部1002を照明する照明装置1007、フィールド部1002を撮像する撮像手段として機能する撮像部としてのカメラ1009が配置されている。これらの表示部1006、照明装置1007及びカメラ1009は、支持柱1008により支持されている。演出部であるスピーカー1005及び照明装置1007は、本競馬ゲーム機1000の演出手段として機能する。
図4は、ステーション1010ごとに設けられたステーション制御部を示す制御ブロック図である。
次に、メダルゲーム機2000について説明する。
メダルゲーム機2000は、プッシャーゲーム機である。
図5は、本プッシャーゲーム機2000におけるステーション部STの構成を説明するための説明図である。
本プッシャーゲーム機2000は、図示しないセンター抽選装置を囲うように4つのサテライト部SAが設けられている。各サテライト部SAは、それぞれ4つのステーション部STを備えており、各プレイヤーは各ステーション部STでそれぞれゲームをプレイすることになる。また、各サテライト部SAは、サテライト抽選装置2001をそれぞれ1つずつ備えており、そのサテライト抽選装置2001の周りに各ステーション部STが並んで配置されている。
図6は、本プッシャーゲーム機2000のゲーム制御系の主要構成を示すブロック図である。なお、このブロック図は、説明の便宜上、ゲーム進行に応じて各部を駆動させるための駆動制御系等の構成については省略されている。
本プッシャーゲーム機2000におけるゲーム制御系の構成は、主に、ステーション部STの制御部2600と、サテライト抽選装置2001の制御部2610と、センター抽選装置2002の制御部2620とから構成される。ステーション部STの制御部2600は、主に後述のスロットゲーム及びビンゴゲームの全体的な進行制御を担い、サテライト抽選装置2001の制御部2610は、主にビンゴゲームの物理抽選の制御やボールB1,B2の搬送制御を担い、センター抽選装置2002の制御部2620は、主に後述する単体ジャックポット抽選の制御と、本プッシャーゲーム機2000の全体制御を担う。
次に、メダルゲーム機3000について説明する。
メダルゲーム機3000は、スロットマシンである。
図9は、本実施形態に係るスロットマシン3000の外観を示す斜視図である。
このスロットマシン3000は、箱型の筺体3002、この筺体3002の前面側に開閉自在に取り付けられた前面パネル3003などを有する。前面パネル3003には、後述の変動表示ユニットの一部を表示するための表示窓3004、メダル投入口3005、開始操作装置としてのスタートボタン3006、ダイス表示窓3007、クレジット清算ボタン3008、スピーカー3009、メダル払出ロ3010aを有するメダル受皿3010、演出パネル3011、カード読取面3013a、カウント表示部3014、BET操作部3015などが設けられている。演出部であるスピーカー3009及び演出パネル3011は、本スロットマシン3000の演出手段として機能する。また、演出パネル3011には、後述する全体ジャックポット抽選での払出枚数を示す全体累積メダル枚数等の各種情報が表示される。
各リールの所定の回転位置における約3コマ分の図柄は、表示窓3004を通してプレイヤーに視認されるようになっている。この表示窓3004には、すべてのリールにまたがるように5本の入賞ラインILが描かれている。これらの入賞ラインIL上に予め定められた賞群に対応する役に係る図柄の組合せが揃う(以下、単に「役が揃う」という。)と、メダル受皿3010にメダルが払い出されたり、特別ゲームを行うことができる特別ゲーム期間に移行したりというゲーム価値がプレイヤーに付与される。なお、本実施形態にかかるスロットマシン3000では、5本の入賞ラインILを設けているが、入賞ライン数をこれより少なくあるいは多くしてもよい。また、入賞ラインは、プレイヤーにより視認できるものでなく、スロットマシンの停止制御を行う後述のCPU17aが認識できるものであればよい。
カウント表示部3014は、クレジット表示器3014a、ボーナスカウント表示部3014b、メダル払出枚数表示器3014cなどを備えている。
また、BET操作部3015は、1BETボタン3015a、マックスBETボタン3015bの2つのボタンから構成されている。
本スロットマシン3000のメイン制御部3100は、制御装置3101と、3つのリールの駆動制御を行うリール制御装置3102と、ゲームに必要な各種プログラムおよび各種データベース等が記憶された記憶装置3103と、カウント表示部3014の表示制御を行う表示制御装置3104と、演出パネル3011等の照明を制御する照明制御装置3105と、スピーカー3009から出力する音を制御する音響制御装置3106と、LANを介して店舗端末ユニット5000等の外部装置とデータ通信を行うための外部通信装置3107とを備える。メイン制御装置1101は、これらの装置のほか、メダル投入センサ3022、カード読取面3013aにかざされたプレイヤーカードからカードIDを読み取る識別情報受取手段として機能する識別情報受取部としてのカードリーダー3013、BET操作部3015、メダル払出装置3018などにも接続されている。
ゲームを行う前に、まず、プレイヤーは、その準備として、メダルをメダル投入口3005に投入する必要がある。プレイヤーによってメダルがメダル投入口3005に投入されると、このメダルは図示しない通路を通ってメダルホッパに落ちる。この通路には、規定よりも小さいメダルを落とし込んでメダル払出ロ3010aに戻すための落下口、メダルの通過を阻止してメダル払出ロ3010aに戻したり許可したりするためのメダルブロックソレノイド、通過したメダルを1つずつ検知するためのフォトセンサ等で構成されたメダル投入センサ3022などが設けられている。メダルを検知したメダル投入センサ3022から出力されるメダル検知信号は、メイン制御部3100の制御装置3101に送られる。これを受けて、制御装置3101は、表示制御装置3104により、クレジット表示器3014aに表示カウント値を1つ増加させるための制御を行うとともに、記憶装置3103に格納されたクレジット枚数データを1つ増加させる。通常は、複数枚のメダルを一度に投入して、クレジット枚数をある程度多くしておく。そして、プレイヤーがBET操作部3015を操作してベット操作を行うと、制御装置3101は、記憶装置3103に格納されたクレジット枚数データをベット枚数分だけ減らすとともに、クレジット表示器3014aの表示カウント値をベット枚数分だけ減らすための制御を行う。また、制御装置3101は、ベット枚数に応じて有効になった入賞ラインILを認識する。なお、有効な入賞ラインIL上に役が揃わないと、有効でない入賞ラインIL上で役が揃っても入賞とはならない。
次に、本システム全体で行う全体ジャックポット抽選について説明する。
図12は、各店舗端末ユニット5000ともに全体ジャックポット抽選の進行制御を行う管理サーバ4000の制御ブロック図である。
この管理サーバ4000は、主に、制御装置4001、記憶装置4002、外部通信装置4003から構成されている。記憶装置4002は、各種の制御プログラムを記憶しており、また、本システム全体の払出量データである全体累積メダル枚数データを記憶する。外部通信装置4003は、WANを介して各店舗の店舗端末ユニット5000等の外部装置とデータ通信を行うためのものである。
図14は、店舗端末ユニット5000の制御ブロック図である。
この店舗端末ユニット5000は、主に、制御装置5001、記憶手段として機能する記憶部としての記憶装置5002、外部通信装置5003、店舗内通信装置5004、第1課題報知手段及び第2課題報知手段として機能する第1課題報知部及び第2課題報知部としての表示装置5005、操作受付手段として機能する操作受付部としてのタッチパネル5006、カードリーダー5007から構成されている。記憶装置5002は、各種の制御プログラムを記憶している。また、記憶装置5002は、本ゲームシステムを構成する本店舗内のメダルゲーム機1000,2000,3000で消費されたメダルの一部である店舗内累積メダル枚数データを記憶しており、また、管理サーバ4000から送られてくる全体累積メダル枚数データも記憶している。外部通信装置5003は、WANを介して管理サーバ4000等の外部装置とデータ通信を行うためのものである。外部通信装置5003は、LANを介して各メダルゲーム機1000,2000,3000等とデータ通信を行うためのものである。表示装置5005は、後述するメダルラリーイベントの課題など、各種情報を表示するためのものである。タッチパネル5006は、プレイヤー操作を受け付けるためのものである。カードリーダー5007は、プレイヤーが所持するプレイヤーカードからカードIDを読み出すものである。
本ゲームシステムにおいて、各メダルゲーム機1000,2000,3000においてプレイヤーがメダルを消費すると、その消費分を示すデータがその店舗の店舗端末ユニット5000に送られる。店舗端末ユニット5000の制御装置5001は、各メダルゲーム機1000,2000,3000から送られてくるデータに基づき、この店舗端末ユニット5000に接続された店舗内のメダルゲーム機1000,2000,3000でプレイヤーが消費したメダルの一部(例えば0.01枚)を、店舗内累積メダル枚数データとして記憶装置5002に累積的に記憶する。そして、制御装置5001は、記憶装置5002内の店舗内累積メダル枚数データを所定のタイミングで管理サーバ4000へ送信する。なお、ここで送信する店舗内累積メダル枚数データは、前回の送信時点から今回の送信時点までの間に累積的に記憶された分である。
本実施形態では、上述したプッシャーゲーム機2000でも、単体ジャックポット抽選を行うが、この単体ジャックポット抽選の累積メダル枚数データは、そのプッシャーゲーム機2000で消費されたメダル枚数のみから計算されるものである。一方、管理サーバ4000で管理運営する全体ジャックポット抽選の累積メダル枚数データは、本ゲームシステムを構成する全メダルゲーム機で消費されたメダル枚数のみから計算されるものである。よって、ジャックポット抽選で当選したときにその当選者に払い出されるメダル枚数を多くすることができる。
本実施形態の各メダルゲーム機1000,2000,3000では、ここに例示したゲーム進行状況が全体ジャックポット演出を行い得る状況として、予め設定されている。
当選データを受信した店舗端末ユニット5000は、まず、全メダルゲーム機1000,2000,3000に対し、LANを通じて、ゲーム進行状況が全体ジャックポット演出を行い得る状況になる時期を問い合わせる。この問い合わせに対し、各メダルゲーム機1000,2000,3000の制御装置1101,2621,3101は、それ単体で又は他の制御装置1201,2601,2611と協働して、それぞれのゲーム進行状況が予め決められている上述した設定状況になる時期を予測するための処理を行う。そして、各メダルゲーム機1000,2000,3000の制御装置1101,2621,3101は、予測した時期を示す全体演出可能時期情報を、外部通信装置1108,2625,3107から店舗端末ユニット5000へ返信する。店舗端末ユニット5000の制御装置5001は、各メダルゲーム機1000,2000,3000から送られてくる全体演出可能時期情報に基づいて全体ジャックポット演出を行う全体演出時期を決定する。具体的には、各全体演出可能時期情報に基づき、全メダルゲーム機1000,2000,3000の全体演出可能時期が互いに重複する最も早い時期を特定し、これを全体演出時期として決定する。そして、決定した全体演出時期の情報を各メダルゲーム機1000,2000,3000に送信する。これを受信した各メダルゲーム機では、その決定した全体演出時期に、自らのゲーム進行状況が全体ジャックポット演出を行い得る予め決められた上述の設定状況となるように、ゲーム進行を制御する。なお、具体的な制御の方法は、上述した設定状況を各メダルゲーム機1000,2000,3000に記憶しておいて、この記憶されている設定状況の情報を読み出してゲーム進行制御を行うか、あるいは、上述した設定状況を予めゲーム進行制御用のプログラムに組み込んでおき、そのプログラムの内容に従ってゲーム進行制御を行う。
例えば、各メダルゲーム機1000,2000,3000に全体演出可能時期を問い合わせるようなことをせずに、所定の全体演出時期決定条件に従って全体演出時期を決定する。そして、決定した全体演出時期を各メダルゲーム機1000,2000,3000に送信し、各メダルゲーム機において、その決定した全体演出時期に、自らのゲーム進行状況が全体ジャックポット演出を行い得る予め決められた上述の設定状況となるように、ゲーム進行の制御を行わせるようにしてもよい。この方法は、本ゲームシステムを構成するメダルゲーム機がゲーム進行状況のコントロールの自由度が高いものである場合に特に有効である。
また、各メダルゲーム機1000,2000,3000の演出部が行う演出が互いに同期して全体として統一感のある演出となるものであれば、全体ジャックポット演出の具体的な方法としては、様々な演出方法が考えられる。
図19は、本実施形態におけるメダルラリーイベントの処理の流れを示すフローチャートである。
メダルラリーイベントに参加するプレイヤーは、まず、店舗端末ユニット5000の設置場所に訪れ、そのカードリーダー5007のカード読取面5007aに自分のプレイヤーカードをかざす。すると、プレイヤーカード内のカードIDがカードリーダー5007に読み取られる(S1)。このとき、プレイヤーにパスワード入力を求めてもよい。この場合、例えば予めプレイヤーが決めたパスワードをカードIDに関連付けた状態で管理サーバ4000の記憶装置4002に記憶しておき、カードリーダー5007でカードID読み出した後、そのカードIDに関連づけられたパスワードを管理サーバ4000からダウンロードし、プレイヤーが入力したパスワードとダウンロードしたパスワードとが一致しない場合には以後の処理を行わず、一致した場合にだけ以後の処理に移行するようにする。なお、パスワードデータは、プレイヤーカードに記憶しておいてもよい。
店舗ユニット5000で特典付与用ゲーム装置の機種名の報知を受けたプレイヤーは、その報知された機種名のゲーム装置(ここではスロットマシン3000)の設置場所に訪れる。そして、プレイヤーは、スロットマシン3000のカード読取面3013aにプレイヤーカードをかざす。これにより、そのプレイヤーカードからカードIDがカードリーダー3013によって読み取られる。これにより、制御装置3101は、店舗ユニット5000に対し、読み取ったカードIDに対応するクリア情報が有るかどうかを問い合わせる。
例えば、特典付与用ゲーム装置を、特定ポケットにパチンコ玉が入るとデジタルスロット抽選が開始し、その抽選中に当該特定ポケットに再びパチンコ玉が入るとデジタルスロット抽選を行う権利が貯留されるようなパチンコ機とした場合には、その貯留数を増やすという特典であってもよい。なお、パチンコ機に限らず、抽選を行う権利を貯留できるゲーム装置であれば、同様に、その貯留数を増やすという特典を付与するようにしてもよい。
また、特典付与用ゲーム装置を使用硬貨用ゲーム機(ビデオゲーム機)や家庭用ゲーム機とした場合には、そのゲーム機のゲームで使用可能な特殊アイテムを得られるという特典を付与したり、そのゲーム機のゲームで使用されるポイントや通貨等を増やすという特典を付与したりしてもよい。
また、特典付与用ゲーム装置をメダルゲーム機とした場合には、そのゲーム中にメダル払出条件を満たしたときに払い出されるメダル払出量が当該クリア情報が無い場合に比べて多くなるという特典を付与してもよい。
また、特典付与用ゲーム装置を上記プッシャーゲーム機2000とした場合には、上記スロットゲームを複数回行うというという特典であってもよい。
また、特典付与条件判断装置を競馬ゲーム機1000以外とは異なるゲーム内容のゲーム装置とし、かつ、特典付与用ゲーム装置を競馬ゲーム機1000とした場合には、その競馬ゲームにおける馬券をプレゼントするという特典であってもよい。
Claims (13)
- 業務用ゲーム装置のネットワークシステムであって、
プレイヤーの識別情報を受け取る識別情報受取部と、該識別情報受取部が受け取った識別情報に対応するプレイヤーが所定の特典付与条件を満たすか否かを判断する判断部と、該判断部が特典付与条件を満たすと判断したとき、該特典付与条件を満たしたプレイヤーの識別情報に関連づけた状態で該特典付与条件を満たした旨を示すクリア情報を出力するクリア情報出力部と、該判断部が特典付与条件を満たすと判断したとき、特典付与用ゲーム装置を指定するためのゲーム装置指定情報をプレイヤーに報知する報知部とを有する特典付与条件判断装置と、
プレイヤーの識別情報を受け取る識別情報受取部と、ゲームの進行を制御するゲーム進行制御部と、上記特典付与条件判断装置のクリア情報出力部が出力したクリア情報を受け取るクリア情報受取部と、該識別情報受取部が識別情報を受け取った場合、該識別情報と同じ識別情報に関連付けられた該クリア情報受取部の受け取ったクリア情報に応じた特典をプレイヤーに付与するための特典付与処理を行う特典付与処理部とを有する複数の特典付与用ゲーム装置とを備えており、
上記特典付与条件判断装置は、所定の変更条件に基づいて、上記報知部に報知させる1又は2以上のゲーム装置指定情報を変更する報知内容変更部を有する業務用ゲーム装置のネットワークシステム。 - 請求項1の業務用ゲーム装置のネットワークシステムにおいて、
上記特典付与条件判断装置は、上記特典付与用ゲーム装置のゲーム進行制御部が進行制御するゲームの内容とは異なる内容のゲームを進行制御するゲーム進行制御部を有するゲーム装置であり、
該特典付与条件判断装置の判断部は、該ゲーム進行制御部が進行制御したゲーム進行結果に基づいて上記特典付与条件を満たすか否かの判断を行う業務用ゲーム装置のネットワークシステム。 - 請求項1の業務用ゲーム装置のネットワークシステムにおいて、
上記複数の特典付与用ゲーム装置のうちの少なくとも1つの特典付与用ゲーム装置は、ベット対象を受け付けるベット対象受付部と、上記ゲーム進行制御部が進行制御するゲームの結果に基づき、該ベット対象受付部が受け付けたベット対象の量に応じた量の払出対象をプレイヤーへ払い出すための払出処理を行う払出処理部とを有し、
該少なくとも1つの特典付与用ゲーム装置の払出処理部は、上記識別情報受取部が識別情報を受け取った場合、上記特典付与処理部として、該識別情報と同じ識別情報に関連付けられた上記クリア情報受取部の受け取ったクリア情報に応じた量の払出対象を上記特典としてプレイヤーへ払い出す業務用ゲーム装置のネットワークシステム。 - 請求項3の業務用ゲーム装置のネットワークシステムにおいて、
上記特典付与条件判断装置は、ベット対象を受け付けるベット対象受付部と、該特典付与条件判断装置のゲーム進行制御部が進行制御するゲームの結果に基づき、該ベット対象受付部が受け付けたベット対象の量に応じた量の払出対象をプレイヤーへ払い出すための払出処理を行う払出処理部とを有するゲーム装置である業務用ゲーム装置のネットワークシステム。 - 請求項1の業務用ゲーム装置のネットワークシステムにおいて、
上記特典付与用ゲーム装置の特典付与処理部は、該特典付与用ゲーム装置の識別情報受取部が識別情報を受け取ってゲームを進行制御したゲームの結果が第2の特典付与条件を満たすことを条件に、該識別情報と同じ識別情報に関連付けられた上記クリア情報受取部の受け取ったクリア情報に応じた特典付与をプレイヤーに付与するための特典付与処理を行う業務用ゲーム装置のネットワークシステム。 - 請求項1の業務用ゲーム装置のネットワークシステムにおいて、
上記特典付与条件判断装置のクリア情報出力部は、上記クリア情報に関連付けて特典付与期限情報を出力するものであり、
上記特典付与用ゲーム装置のクリア情報受取部は、該特典付与条件判断装置のクリア情報出力部が出力した特典付与期限情報を受け取るものであり、
該特典付与用ゲーム装置の特典付与処理部は、該特典付与用ゲーム装置の識別情報受取部が識別情報を受け取った場合、該識別情報と同じ識別情報に関連付けられたクリア情報に関連付けられた該クリア情報受取部の受け取った特典付与期限情報が示す特典付与期限を越えているか否かを判断し、特典付与期限を越えていると判断したら該クリア情報についての特典付与処理を行わない業務用ゲーム装置のネットワークシステム。 - 請求項1乃至6のいずれか1項に記載の業務用ゲーム装置のネットワークシステムにおいて、
各特典付与用ゲーム装置は、上記識別情報受取部が識別情報を受け取って上記ゲーム進行制御部がゲームの進行制御を行った場合、該識別情報に関連づけた状態でプレイ履歴情報を出力する履歴情報出力部を有し、
上記特典付与条件判断装置は、各特典付与用ゲーム装置の履歴情報出力部が出力したプレイ履歴情報を受け取る履歴情報受取部を有し、
該特典付与条件判断装置の報知内容変更部は、該特典付与条件判断装置の識別情報受取部が受け取った識別情報と同じ識別情報に関連付けられた該履歴情報受取部の受け取ったプレイ履歴情報に基づき、上記複数の特典付与用ゲーム装置の中から該識別情報に係るプレイヤーのプレイ頻度が相対的に少ないゲーム装置を特定し、該識別情報に係るプレイヤーに対して上記報知部に報知させる1又は2以上のゲーム装置指定情報が、特定したゲーム装置のゲーム装置指定情報と異なる場合、該識別情報に係るプレイヤーに対して上記報知部に報知させる1又は2以上のゲーム装置指定情報を、該特定したゲーム装置のゲーム装置指定情報に変更する業務用ゲーム装置のネットワークシステム。 - 請求項1乃至6のいずれか1項に記載の業務用ゲーム装置のネットワークシステムにおいて、
各特典付与用ゲーム装置の空き状況を調査する空き状況調査部を有し、
上記特典付与条件判断装置の報知内容変更部は、該空き状況調査部の調査結果に基づいて、上記複数の特典付与用ゲーム装置の中からプレイされていない特典付与用ゲーム装置を特定し、上記報知部に報知させる1又は2以上のゲーム装置指定情報が、特定したゲーム装置のゲーム装置指定情報と異なる場合、上記報知部に報知させる1又は2以上のゲーム装置指定情報を、該特定したゲーム装置のゲーム装置指定情報に変更する業務用ゲーム装置のネットワークシステム。 - 請求項1乃至6のいずれか1項に記載の業務用ゲーム装置のネットワークシステムにおいて、
各特典付与用ゲーム装置の利用状況を調査する利用状況調査部を有し、
上記特典付与条件判断装置の報知内容変更部は、該利用状況調査部の調査結果に基づいて、上記複数の特典付与用ゲーム装置の中からプレイヤーにプレイされている時間が相対的に少ない特典付与用ゲーム装置を特定し、上記報知部に報知させる1又は2以上のゲーム装置指定情報が、特定したゲーム装置のゲーム装置指定情報と異なる場合、上記報知部に報知させる1又は2以上のゲーム装置指定情報を、該特定したゲーム装置のゲーム装置指定情報に変更する業務用ゲーム装置のネットワークシステム。 - 請求項1乃至6のいずれか1項に記載の業務用ゲーム装置のネットワークシステムにおいて、
各特典付与用ゲーム装置の利用状況を調査する利用状況調査部を有し、
上記特典付与条件判断装置の報知内容変更部は、該利用状況調査部の調査結果に基づいて、上記複数の特典付与用ゲーム装置の中から所定期間内のゲーム回数が少ない特典付与用ゲーム装置を特定し、上記報知部に報知させる1又は2以上のゲーム装置指定情報が、特定したゲーム装置のゲーム装置指定情報と異なる場合、上記報知部に報知させる1又は2以上のゲーム装置指定情報を、該特定したゲーム装置のゲーム装置指定情報に変更する業務用ゲーム装置のネットワークシステム。 - 請求項1乃至6のいずれか1項に記載の業務用ゲーム装置のネットワークシステムにおいて、
各特典付与用ゲーム装置の利用状況を調査する利用状況調査部を有し、
上記複数の特典付与用ゲーム装置は、ベット対象を受け付けるベット対象受付部と、上記ゲーム進行制御部が進行制御するゲームの結果に基づき、該ベット対象受付部が受け付けたベット対象の量に応じた量の払出対象をプレイヤーへ払い出すための払出処理を行う払出処理部とを有し、
上記特典付与条件判断装置の報知内容変更部は、該利用状況調査部の調査結果に基づいて、上記複数の特典付与用ゲーム装置の中から、所定期間内に該ベット対象受付部が受け付けたベット対象の量、又は、所定期間内に該払出処理部が払出処理を行ってプレイヤーへ払い出した払出対象の量が、少ない特典付与用ゲーム装置を特定し、上記報知部に報知させる1又は2以上のゲーム装置指定情報が、特定したゲーム装置のゲーム装置指定情報と異なる場合、上記報知部に報知させる1又は2以上のゲーム装置指定情報を、該特定したゲーム装置のゲーム装置指定情報に変更する業務用ゲーム装置のネットワークシステム。 - 請求項1の業務用ゲーム装置のネットワークシステムにおいて、
上記識別情報受取部は、プレイヤーの識別情報を記憶した記憶媒体から該識別情報を読み出す識別情報読出部で構成されている業務用ゲーム装置のネットワークシステム。 - 特典付与条件判断装置であって、
プレイヤーの識別情報を受け取る識別情報受取部と、
該識別情報受取部が受け取った識別情報に対応するプレイヤーが所定の特典付与条件を満たすか否かを判断する判断部と、
上記判断部が特典付与条件を満たすと判断したとき、該特典付与条件を満たしたプレイヤーの識別情報に関連づけた状態で該特典付与条件を満たした旨を示すクリア情報を出力するクリア情報出力部と、
該判断部が特典付与条件を満たすと判断したとき、当該特典付与条件判断装置とは別の特典付与用ゲーム装置を指定するためのゲーム装置指定情報をプレイヤーに報知する報知部と、
所定の変更条件に基づいて、上記報知部に報知させる1又は2以上のゲーム装置指定情報を変更する報知内容変更部とを有する特典付与条件判断装置。
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US12/810,025 US20100273559A1 (en) | 2007-12-28 | 2008-12-25 | Network system of game apparatuses for business use and benefit-imparting condition deciding apparatus constituting the same |
CN2008801223917A CN101909709B (zh) | 2007-12-28 | 2008-12-25 | 商用游戏装置的网络系统及构成该系统的奖励赋予条件判断装置 |
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JP2007340740A JP4425958B2 (ja) | 2007-12-28 | 2007-12-28 | 業務用ゲーム装置のネットワークシステム、及び、これを構成する特典付与条件判断装置 |
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JP4934637B2 (ja) * | 2008-05-30 | 2012-05-16 | 株式会社コナミデジタルエンタテインメント | ゲームシステム並びにこれを構成する業務用ゲーム装置及び管理装置 |
US20120021818A1 (en) * | 2010-07-21 | 2012-01-26 | Tien-Shu Hsu | System and Method for Validating Credit-Giving Unit Used on Gaming Machine |
WO2016001945A1 (ja) * | 2014-06-30 | 2016-01-07 | 株式会社ダーツライブ | サービス提供装置、サービス提供システム、及びサービス提供方法 |
JP5945312B2 (ja) * | 2014-11-07 | 2016-07-05 | 株式会社コナミデジタルエンタテインメント | ユーザの選択行動調査方法及び選択行動調査システム |
JP2017121530A (ja) * | 2017-03-31 | 2017-07-13 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、その制御方法及びコンピュータプログラム |
JP6499722B2 (ja) * | 2017-06-27 | 2019-04-10 | 株式会社バンダイ | ゲーム装置及びゲーム装置のプログラム |
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- 2008-12-26 TW TW097151042A patent/TW201002391A/zh unknown
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TWI375583B (ja) | 2012-11-01 |
TW201002391A (en) | 2010-01-16 |
US20100273559A1 (en) | 2010-10-28 |
JP4425958B2 (ja) | 2010-03-03 |
JP2009160116A (ja) | 2009-07-23 |
CN101909709B (zh) | 2013-10-30 |
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