WO2008050561A1 - Machine de jeu - Google Patents

Machine de jeu Download PDF

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Publication number
WO2008050561A1
WO2008050561A1 PCT/JP2007/068396 JP2007068396W WO2008050561A1 WO 2008050561 A1 WO2008050561 A1 WO 2008050561A1 JP 2007068396 W JP2007068396 W JP 2007068396W WO 2008050561 A1 WO2008050561 A1 WO 2008050561A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
winning
lottery
time
game ball
Prior art date
Application number
PCT/JP2007/068396
Other languages
English (en)
Japanese (ja)
Inventor
Kenjiro Nanba
Original Assignee
Heiwa Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corporation filed Critical Heiwa Corporation
Priority to JP2008540918A priority Critical patent/JPWO2008050561A1/ja
Publication of WO2008050561A1 publication Critical patent/WO2008050561A1/fr

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/02Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
    • A63F7/022Pachinko
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • A63F7/0604Type of ball game
    • A63F7/0628Golf

Definitions

  • the present invention relates to a gaming machine in which a lottery is executed in response to winning or passing of a game ball in a predetermined winning area provided on a gaming board.
  • a blade member is provided in the central part of the accessory, and when the predetermined condition is satisfied and the blade member is opened, the pachinko ball is received in the accessory, and the received pachinko ball is used as the role.
  • the ability to be in a special gaming state similar to the above is made S! /, Ru (hereinafter referred to as “second gaming specification”) .
  • the start winning opening has a movable accessory (specifically, a tulip-shaped accessory that opens and closes electrically, "Electrical one lip”) is provided, and when a game ball passes through the through-chucking force provided on the game board, a lottery (ordinary symbol lottery) is executed internally. Therefore, the lottery result is notified (notification time is about 30 seconds), and when the winning of the lottery is notified, the electric tulip is opened for a predetermined time (about 0.5 seconds) (hereinafter, “ Normal design lottery game ").
  • This normal symbol lottery game has a conspicuous effect in normal notification time and opening time.
  • Patent Document 1 discloses a big hit when the blade provided in the accessory is released in accordance with the start winning prize and the game ball power entered into the accessory is won. It is disclosed that the mode is set and executed (rushing into the short time mode).
  • Patent Document 1 Japanese Patent Laid-Open No. 2001-346989
  • the present invention has an object to obtain a gaming machine capable of avoiding unfairness by reporting a change in game regardless of the level of skill of the player.
  • the entrance (202) can be opened to accept a game ball based on the winning or passing of the gaming ball to the first winning area (108) provided on the game board.
  • a special game that is provided in the accessory device (105) and that is more advantageous to the player than a normal game based on the winning of a game ball received from the receiving port (202).
  • the notifying means for notifying the winner of the bonus as the entrance is opened ( 106) and feature!
  • the gaming machine opens the entrance (202) based on the winning or passing of the game ball to the first winning area (108) provided on the gaming board,
  • a game device (105) that can receive a ball, and a game ball that is provided in the game device (105) and received from the receiving port (202) wins a game.
  • a special prize opening (252, 254) that generates a special game advantageous to the player, and a lottery for drawing a bonus based on the winning or passing of the game ball to the first winning area (108)
  • Means (150, 403) and the game balls received from the entrance (202) opened with the prize winning in the lottery means (150, 403) are placed in the special prize opening (252, 254).
  • a special game execution system in which a special game that is different from the special game or the normal game is generated for a predetermined period after the special game that has occurred based on winning a prize. And a notification means (106) for notifying the player of the winning of the bonus when the bonus is won in the lottery means (150, Apr 03). Therefore, by notifying the player that the bonus game to be performed after the special game has been won by notifying the player, the change in the gaming state is notified to the player, and the game is played fairly regardless of the player's skill level. Providing a gaming machine that can be performed.
  • the notification means (106) after the information means (106) wins a special prize by lottery in the lottery means (150, 403), the notification means (106) until the occurrence of the special game (414) Or during the time (424) when the game ball can reach the special prize opening.
  • the privilege game execution control means further includes a movable device (109) that facilitates winning or passing of game balls to the first winning area (108) for a predetermined period of time. (150) specially states that in the award game, the restriction of extending the predetermined period of the movable device (109) is made! /.
  • the bonus game execution control means (150) is further provided with a movable device (109) that facilitates winning or passing of the game ball to the first winning zone (108) for a predetermined period.
  • a movable device (109) that facilitates winning or passing of the game ball to the first winning zone (108) for a predetermined period.
  • the movable device (109) is a game ball for a second winning area (107) different from the first winning area (108) provided on the game board. It is characterized by the fact that it operates based on winning or passing of!
  • the movable device (109) is based on winning or passing of a game ball into a second winning area (107) different from the first winning area (108) provided on the game board. By operating, it is possible to play a game with more varied game specifications, and to provide a gaming machine that further improves the game preference.
  • the lottery means (150, 403) together with the lottery related to the grant of the privilege, includes the special prize regardless of whether or not the special prize opening (252, 254) has been won. It is characterized by a lottery to determine whether or not to generate a game.
  • the lottery means (150, 403) determines whether or not to generate the special game regardless of whether or not the special prize opening (252, 254) has been won, in addition to the lottery related to the grant of the privilege.
  • the lottery means (150, 403) determines whether or not to generate the special game regardless of whether or not the special prize opening (252, 254) has been won, in addition to the lottery related to the grant of the privilege.
  • a lottery based on winning a prize will be added to the game specifications that will generate special games.
  • a special game may occur even if the player does not win a ball, and a bonus game after the special game may also be obtained. Therefore, it is possible to provide a gaming machine that can play a game with a variety of game specifications and further improve the game preference.
  • a notice lottery means for lottery for determining whether or not a notice related to the prize winning is performed ( 152, 405), and when the notification lottery means (152, 405) determines that the notification is made, the notification means (106) performs notification related to the bonus winning. Yes.
  • the notice lottery means (152, 405) makes a lottery to determine whether or not to make a notice related to the prize winning, and when it is decided to make a notice in this lottery, By notifying the award of the award, it may not be notified even if the award is won by lottery! /, So there are cases where the player can receive a special game without notification.
  • a gaming machine that can be played with the expectation that a bonus game may occur after the special game ends even if it occurs, and that has a variety of gaming specifications and improves the gaming preference Can do.
  • the time is the same as the opening time of the entrance (202) based on the winning or passing of the game ball to the first winning area (108) before the occurrence of the special gaming state.
  • the opening time of the entrance (202) for receiving the game ball in the accessory device (105) is configured to be the same for a predetermined period after the end of the special game state and before the occurrence of the special game state. As a result, it becomes easier to adjust the pitch, so that it is possible to play a game with a variety of game specifications, and it is relatively easy to develop and manufacture while providing a gaming machine with improved gaming preferences. Become.
  • the opening (202) is opened based on winning or passing of the game ball to the first winning area (108) in a predetermined period after the end of the special gaming state.
  • the time is longer than the opening time of the receiving port (202) based on winning or passing of the game ball to the first winning area (108) before the occurrence of the special gaming state.
  • the opening time of the receiving port (202) for receiving the game ball in the accessory device (105) is a special time.
  • the first lottery (special drawing lottery) is executed in response to the winning or passing of the game ball to the first winning area (108) provided on the game board.
  • the result of the first lottery (winning), or! Based on this first lottery! /,
  • the result of the game under the game state changed (the first and second V winning paths 256,
  • the first game execution control means (150) that shifts from the normal gaming state to the special gaming state (a big hit round process) in which a large number of prize balls can be received in a short time by winning 258 winning 260, 262)
  • a movable device (109) for facilitating winning or passing of the game ball to the first winning area (108) by performing a predetermined operation, and provided on the gaming board.
  • the second lottery In response to the winning or passing of the game ball in the second winning area (107), the second lottery (ordinary drawing lottery) is executed at a predetermined lottery time (30 seconds).
  • the specified game period is executed after the special game is executed in the game execution control means (150), and the lottery time of the second lottery (normal drawing lottery) by the second game execution control means (150) is shortened.
  • the short-time game execution control means (150) for executing the short-time game, and the first winning area ( 108)
  • the notice lottery execution means (152) for executing the notice lottery for determining whether the result of the notice lottery by the notice lottery execution means (152) and the notice lottery execution means (152) is performed, the first lottery is performed after the notice lottery. And a notification means (106) for notifying the advance notice until a game result under the gaming state changed based on the result is obtained.
  • a lottery 403
  • a preliminary lottery 405 is executed to determine whether or not to win the winning of the lottery. If the result of the notice lottery results in a notice, a notice is given in advance that the execution of a short game will be added regardless of whether or not the special game is won. As a result, regardless of the skill level of the player, the disclosure status of the short-time game becomes clear and an unfair feeling can be avoided.
  • the game board includes a receiving port (202) for receiving a game ball and a moving area for moving the game ball received from the receiving port. It has an accessory device (105) having a specific area, and a display device (106) which is assembled as a part of a component of the accessory device (105) and constitutes the notification means (106). It is said.
  • the display device (106) is assembled as a part of the accessory device (105), so that a limited space on the game board can be used effectively.
  • the accessory device (105) is provided in the specific area, and a special ball that can be triggered by the special game when a game ball received from the receiving port wins a prize.
  • a first game ball guide section (224, 234) that constitutes a plurality of passages for guiding the game, and a game ball that branches from the middle of one of the passages that constitute the first game ball guide section (224, 234)
  • the game ball received from the receiving port is maintained on the passage of the first game ball guide section or changed to the passage of the second game ball guide section. Force, are the Japanese ⁇ ⁇ selectively be closed and sorting possible distributing means (244),
  • a distribution means (244) is provided in the accessory device (105), and the distribution means (244) allows the winning portion of the movable winning portion (for example, “V winning path in a plurality of guide ports provided).
  • the game ball In the middle of the passage of the first game ball guide section (224, 234) that guides the game ball toward the plan mouth specified in (Mouth) ”, the game ball is moved to the second game guide section (240). It is configured to be changeable to a passage. In this way, the flow path of the game sphere can be forcibly changed by the distributing means during the flow of the game sphere, so that the player can pay attention to the path of the game sphere that entered the accessory device. And the result and This leads to improved game playability.
  • a lower decoration 12 serving as a decorative panel is attached to the lower front portion of the pachinko machine 10.
  • a glass frame 16 with a glass plate 14 mounted thereon is disposed on the lower part 12 of the pachinko machine 10, and the glass frame 16 is pivotally supported at the left end so that it can be opened and closed.
  • the game board unit 18 is in a state where the glass frame 16 is closed. It faces the plate 14.
  • an indicator lamp 20 for lighting effects that is turned on, turned off, and blinks according to the progress of the game to produce a lighting effect.
  • speakers 22L and 22R for stereo output of game sound effects.
  • An integrated dish 24 is disposed below the glass frame 16.
  • a firing handle 26 for adjusting the firing force (flying distance) of the hit ball is attached to the lower right side of the integrated dish 24.
  • the central portion of the integrated plate 24 protrudes slightly forward to form a rectangular housing portion 24A.
  • the rectangular casing 24A is provided with a woofer speaker 22WF (refer to the block diagram in FIG. 8) that bears the low sound range, whereas the speakers 22L and 22R are the speakers that bear the middle and high sound range.
  • a speaker box for bass output has the role of a speaker box for bass output
  • an operation panel unit 25 in which a payout instruction button, a firing pause button, a display unit for displaying the number of credits in the case of a card type, and the like are gathered.
  • This operation panel section 25 is used to instruct the control system of the player's will.
  • the operation button 27 is provided. The operation of the operation button 27 can affect the control relating to the performance in the progress of the game, and the operation purpose can be appropriately determined according to the game specifications.
  • the game board unit 18 shown in FIG. 3 has a resin sheet-like cell attached to a plywood board that is a board, and the surface of the cell is a board surface.
  • a rail 102 and an inner rail 104 are attached.
  • the circular area surrounded by the outer rail 102 and the inner rail 104 is caused by the falling of its own weight while the game ball PB launched from the launching device (not shown) is hit by a nail or an accessory. It constitutes a movable gaming area 19.
  • the center object 105 includes a liquid crystal display device (LCD) 106 that displays images of various effects and the like.
  • LCD liquid crystal display device
  • the game area other than the center role 105 in the game board unit 18 has a nail that rebounds in an unexpected direction when the pachinko ball PB comes into contact with it, or an unexpected direction.
  • a windmill or the like to change the direction is installed!
  • the center actor 105 By receiving the pachinko sphere PB from the uppermost end, the center actor 105 performs various effects in which the pachinko sphere is entangled with the flow in the specific region 200 inside.
  • the main game ball flow path On the left side of the game board unit 18 in the game area toward the center role 105 is the main game ball flow path, which is provided with a passing gate (through-tucker) 107 mixed with the nails and windmill described above. .
  • a passing gate through-tucker
  • the result of the normal symbol lottery is informed by the number that finally stops after the 1-digit number from “0” to “9” is changed by the 7-segment display 111. For example, after starting to fluctuate, if the number “7” is displayed and stopped, the winning combination will be won, otherwise the winning combination will be unsuccessful.
  • the passing gate 107 takes the gaming ball into the gaming machine when the gaming ball wins. It may be of a type that includes.
  • the start winning opening 108 is preferably a type in which a winning game ball is taken into the gaming ball when the winning game ball is won, as in this embodiment, but the winning game such as the passing gate 107 is used. It may be of a type in which a ball is passed without being taken in and subsequently dropped on the game area 19.
  • the electric lip 109 provided in the start winning opening 108 is opened for a predetermined time, and the winning probability to the starting winning opening 108 is increased.
  • the notification time using the 7-segment display 111 related to the normal symbol lottery is 30 seconds, and the opening time of the electric tulip 109 executed after winning is 0.5 seconds.
  • the notification time is 0.5 seconds and the opening time is power seconds.
  • this changed game mode will be referred to as a “short-time mode”, focusing on the fact that the notification time force S is shortened.
  • a single start winning opening 108 is shown as the simplest configuration, and a pachinko ball PB wins the start winning opening 108 as a game specification, so that the center role 105
  • the pair of blade members 202 arranged at the uppermost end of the blade is opened for a predetermined time.
  • an attacker (large winning port) 110 and an out port 112 are provided below the starting winning port 108. Are provided.
  • a special drawing (special symbol) lottery is executed when winning at the start winning opening 108, and when the special drawing lottery is won, the attacker 110 opens and closes a predetermined round.
  • Repeated jackpot game processing (special game) is executed.
  • the short-time mode execution rush lottery that is executed every time the winning prize opening 108 is won, and if the game won in that short time wins a big hit, the normal after the big win game ends In the game state, it enters the short-time mode, and a special game called short-time game is executed.
  • FIG. 4 shows a schematic structure of the center accessory 105 according to the present embodiment.
  • the center accessory 105 as a whole is covered with the side wall portion 204, and the inside and outside thereof are completely partitioned. Accordingly, the pachinko ball PB on the game board unit 18 does not enter the specific region 200 inside the center accessory 105 from the portion other than the receiving port 206 opened by opening the blade member 202 described above.
  • a rectangular opening is provided on the back of the center accessory 105, and the LCD 106 is fitted therein.
  • the front space of the LCD 106 and the surrounding space force pachinko ball PB is a ball effect space in which the fluid flows.
  • the display space of the LCD 106 is located on the back side of the drawing space with respect to the game area surface of the game board unit 18 in the front space, which constitutes a so-called depth production space stage 208.
  • the pair of blade members 202 are provided on the uppermost end of the center accessory 105 in a left-right symmetric manner.
  • the blade members 202 are structured such that they are in the vertical (upright) direction in the closed state and rotate outward with respect to the lower end portion in the open state.
  • the pair of blade members 202 are respectively energized and de-energized to the blade member solenoid 210. Open and close.
  • the pachinko balls PB can be received from the receiving port 206, and at this time, the blade members 202 serve as a guide plate.
  • the pachinko ball PB received in the specific area 200 from the receiving port 206 is first detected by one of the pair of receiving sensors 212 and reaches the first sorting member 214.
  • the first distribution member 214 is located on the upper side and the center of the LCD 106 in a cylindrical horizontal communication path 216 provided along the upper side of the LCD 106.
  • the first distribution member 214 has a horizontally long thin plate shape, and a rotation shaft 214 at the center in the left-right direction.
  • A is provided, and it can move to tilt to the left or to the right like a seesaw
  • the first distribution member 214 rotates about the rotation shaft 214A by energization or non-energization of the first distribution solenoid 218, and the position between the two positions of the lower left position or the lower right position is determined. It is supposed to be retained.
  • the pachinko ball PB rolls along the horizontal communication path 216 in the left direction in FIG. This rolling of the pachinko sphere PB is detected by the left route sensor 220 (determined “put-in route” described later).
  • the pachinko ball PB rolls along the horizontal communication path 216 in the right direction in FIG.
  • the rolling of the pachinko ball PB is detected by the right route sensor 222 (determined “nice shot route” described later).
  • the left end of the horizontal communication path 216 in FIG. 3 communicates with a left end communication path 224 provided along the left side of the LCD 106.
  • the left end communication passage 224 includes a gentle slope passage 224A composed of a gentle slope from the back side to the front side of the stage space stage 208, and the gentle slope passage 224A.
  • a fall passage 224B that falls to the lower side of the LCD 106 on the foremost side, a rolling passage 224C that rolls slightly to the center of the specific area 200 at the lowermost end of the fall passage 224B, and then rolls to the back side, Has a three-dimensional structure connected in series.
  • the first character 226 is disposed in the middle of the slope of rolling toward the back side in the rolling passage 224C.
  • This first character 226 is a golf club putter 226A. Is gripping.
  • the putter 226A operates as a pendulum so as to cross the slope.
  • This putter 226A is energized by the putter solenoid 228. It operates by de-energization, and when it coincides with the rolling timing of the pachinko ball PB, it repels the pachinko ball PB and is provided along the lower side of the LCD 106.
  • the rolling path 224D on the stage 208 rolls from the left to the right in FIG. If the rolling timing of the pachinko ball PB and the timing of the motion of the putter 226A do not match, the pachinko ball PB is guided to the outlet 230 (see FIG. 4) provided at the back of the rolling passage 224C. Come on! /
  • a rotating body 232 that looks like a golf course green is disposed at the tip in the rolling direction when launched by the putter 226A, that is, near the right end of the stage space stage 208.
  • the details of the rotating body 232 will be described below.
  • an approach route to the rotating body 232 via the movement path 224D of the pachinko ball PB by the operation of the putter 226A will be referred to as a “put-in route”.
  • FIG. 3 of the horizontal communication path 216 is a first end provided outside the right side of the LCD 106.
  • the first right end communication path 234 allows the pachinko ball PB to fall along the right side of the LCD 106.
  • the first right end communication path 234 has a lower end at a position slightly above the lower side of the LCD 106. Up to this lower end, the pachinko ball PB falls in a state where the falling speed is suppressed.
  • the slope 236 is extended to a position directly above the rotating body 232 disposed in the vicinity of the right end of the effect space stage 208.
  • the slope 236 rolls the pachinko ball PB to a position directly above the rotating body 232. It is a surface.
  • a so-called 1-hole cruise 238 is formed at the distal end of the slope 236 located just above the rotating body 232! /.
  • the 1-hole croon 238 has an arcuate dish shape that is slightly larger than the outer diameter of the pachinko sphere PB, and is substantially the same as the outer diameter of the pachinko sphere PB at the center of the bottom.
  • a through-hole 238A is provided.
  • the pachinko ball PB rolls on the slope 236,
  • the radius gradually decreases while drawing a circular locus of a predetermined radius, and finally the operation of dropping from the through-hole 238A is performed. That is, the 1-hole cruiser 238 has a function of a delay function that drops the rotary body 232 over a predetermined time.
  • chip innorate the norate that drops from the through-hole 238A of the one-hole crew 238 and reaches the rotating body 232 is referred to as “chip innorate”.
  • a branch part 242 communicating with the upper end of the second right end communication path 240 is provided slightly below the communication position of the first right end communication path 234 with the horizontal communication path 216! /, The
  • a second character 244 is disposed at the branching portion 242. This second character
  • a shape simulating a bird for example, an image of a crow that picks up and takes away a ball at a golf course
  • a “beak” is arranged toward the first right end communication path 234.
  • the second character 244 functions as a branch distribution means, and has a beak solenoid.
  • the beak is operated to protrude into the first right end communication path 234 or to be retracted.
  • the pachinko ball PB falls along the first right end communication path 234 and reaches the slope 236. Become.
  • the first right-end communication path 234 force of the pachinko ball PB and the delivery to the slope 236 are detected by a chip-in-route sensor 247.
  • the second right end communication path 240 has a so-called zigzag inclined surface, that is, inclined surfaces having different inclination directions are alternately arranged, and the pachinko ball PB falls while rolling left and right. It has become.
  • the route that reaches the rotating body 232 through the flow path that passes through the second right-end communication passage 240 is referred to as a “hole-in-one route”.
  • the pachinko ball PB passing through the second right end communication path 240 is detected by the hole-in-one sensor 248.
  • the rotating body 232 has a columnar shape, the upper end surface is a partial spherical shape, and the substantially central portion is convex upward.
  • the one-hole cleon 238 is disposed so as to face the most convex position.
  • a circular groove 208A is formed, and the rotating body 232 is accommodated.
  • the bottom surface (lower end surface) of the rotating body 232 is a flat surface, and the bottom of the circular groove 208A supports the bottom surface.
  • the rotating shaft 232C extends from the bottom surface of the rotating body 232 below the effect space stage 208 and is connected to the rotating shaft of the motor 250.
  • the rotating body 232 is configured to rotate in the direction of the arrow X in the present embodiment within the circular groove 208A.
  • a position facing the rim of the rotary body 232 two transmural holes 25 2, 25 4 (see FIG. 5) is provided, the first V winning path 2 56, respectively, It communicates with the second V winning path 258 (see Figure 3).
  • the rotating direction of the rotating body 232 is the force indicated by the arrow X shown in FIGS. 4 and 5.
  • the rotating direction of the rotating body 232 is the game specification for the winning results of the V winning paths 256 and 258. Depending on the game specification, it may be determined in consideration of the relation to the direction of the arrow. Unlike the present embodiment, the direction may be opposite to the direction of the arrow X shown in FIGS.
  • first V winning path 256 and the second V winning path 258 are provided with a first V winning sensor 260 and a second V winning sensor 262, respectively.
  • an outlet guide path 263 (see FIGS. 4 and 5) is formed so as to be continuous with the circular groove 208A!
  • Notches 2 32A and 232B for receiving pachinko balls PB are formed substantially uniformly on the periphery of the rotating body 232 at positions of eight power points!
  • the notches 232A and 232B are classified into one notch portion 232A that can be V-winned and seven notch portions 232B that cannot be V-winned. These cutout portions 232A and 232B are respectively contact cutout portions 232A are the first V winning path 256 or the second V winning path 258, and the cutout section 232B is to the exit guideway 263. Each has the role of guiding the pachinko ball PB.
  • first V award path 256 For example, one can use the number of open / close rounds of the attacker 110 (16 rounds, etc.) and the other is relatively small (2 ⁇ 5 rounds, etc.), or when the number of open / close rounds is drawn for each V prize, it is possible to select (special game state with different specifications).
  • first V winning path 256 and the second V winning path 258 are concealed by the rotating body 232 and are not visible to the player except when the hit notch 232A faces the top.
  • the structure is This is intentionally concealed and has the role of making it difficult for the player to aim for the more advantageous one by making the first V prize passage 256 and the second V prize passage 258 normally invisible. It is
  • the seven cutout portions 232B can be received from the outer peripheral side of the rotating body 232 (that is, can be received from the pad-in route), and three of them can be received from the center ( In other words, it can be accepted from the chip-in route) (see Figure 4, Figure 5, and Figure 6).
  • the contact notch 232A is acceptable from both the outer peripheral side and the center (that is, acceptable from the pad-in route and the tip-in route).
  • the hitting notch 232A can only accept the pachinko ball PB from the hole-in-one route. That is, when the pachinko ball PB reaches the rotating body 232 through the inclined surface passage 240A from the hole-in-one route, the disengagement notch 232B is obstructed by the wall surface as shown in FIGS. 6 (A) and 6 (B). It cannot be accepted and can be accepted only when the hitting notch 232A corresponds.
  • wall surfaces 232A1, 232B1, 232B2 are appropriately formed on the periphery of the notches 232A, 232B of the rotating body 232, and these wall surfaces (232B1, 232 B2) are It is possible to prevent or allow the inflow of the ball PB (wall surface 232A1).
  • the V winning probability (probability to reach the first V winning path 256 or the second V winning path 258) Pt is the first prize.
  • the probabilities described here are the probabilities predicted or planned from the structure of each component of the center actor 105, which is not based on the lottery. For each gaming machine, there are various factors such as the movement and vibration of individual gaming balls, subtle differences in the material of each component, contamination, and the impact of collisions between the gaming ball and other gaming balls. The probabilities are slightly different.
  • the probability is a value obtained by adding “almost” or “approximately” in front of each probability value.
  • Pc l / 2
  • Pd 7/8
  • Pe 1/8
  • V winning probability Ptl of the put-in route is the product of Pa, Pc, and Pf, so (7 /
  • V winning probability Pt2 of the chip-in route is the product of Pb, Pd, and Pg, so (1/8)
  • V winning probability Pt3 of the hole-in-one route is the product of Pb, Pe, and Ph.
  • the total V winning probability Pt is the sum of Ptl, Pt2, and Pt3, so (7/128)
  • the electric control component attached as a part of the center accessory 105 in the present embodiment that is, the operation member and its drive source, the pachinko sphere PB flowing in the center accessory 105
  • the sensors provided in each part to detect the position are shown in blocks.
  • the center accessory 105 as shown in FIG. 7 is provided with a center accessory board 264 that collects the wiring of electrical components on the back side thereof, and the wiring to each part is removable. Electrical connection is made via a connector 266.
  • the connector 266 may be a single electrical component or a plurality of electrical components, and may be selected and applied as appropriate based on the number of electrical components, installation space, etc. .
  • center accessory board 264 is provided on the main control unit 150 or the production control unit 152 of the pachinko machine 10.
  • a harness 268 for electrical connection (both described later / see FIG. 8) is connected via a connector 270.
  • Two vane member solenoids 210, a first distribution solenoid 218, a putter solenoid 228, a beak solenoid 246, and a motor 250 are connected to the center accessory board 264 as an output system.
  • the blade member solenoid 210 is driven (energized / de-energized) when the pair of blade members 202 are opened and closed independently.
  • the first sorting solenoid 218 is driven (energized / de-energized) when the tilting direction of the first sorting member 214 is changed.
  • the putter solenoid 228 is driven (energized / de-energized) when the putter 226A that holds the first character 226 is caused to perform a pendulum operation.
  • the beak solenoid 246 is driven (energized / de-energized) when the beak of the second character 244 is projected / retracted into the first right end communication path 234.
  • the motor 250 is driven when the rotating body 232 is rotated.
  • the center accessory board 264 two receiving sensors 212, a left route sensor 220, a right norate sensor 222, a chip innorate sensor 247, a hono rain one sensor 248, and a first V are provided as input systems.
  • a winning sensor 260 and a second V winning sensor 262 are connected.
  • the acceptance sensor 212 is provided to determine whether or not the pachinko ball PB is accepted when the blade member 202 is opened.
  • the left route sensor 220 is provided to determine whether or not the accepted pachinko ball PB has been guided to the left route (confirmed to be a pad-in route).
  • the right route sensor 222 is guided to the right route (either the tip-in route or the hole-in-one route, but at this point indeterminate (collectively referred to as the “Nice-Shi Yacht Route”) when the accepted pachinko ball PB is received. It is provided to determine whether or not.
  • the tip-in route sensor 247 is provided to determine whether or not the force that passes through the first right end communication path 234 after the pachinko ball PB is guided to the right route (chip-in route). .
  • the hole-in-one sensor 248 is provided to determine whether or not the force passes through the second right-end communication path 240 after the pachinko ball PB is guided to the right route (hole-in-one route).
  • the first V winning sensor 260 is provided to determine whether or not the pachinko ball PB has entered the contact notch 232A of the rotating body 232 and guided to the first V winning path 256.
  • the second V winning sensor 262 is provided to determine whether or not the pachinko ball PB has entered the contact notch 232A of the rotating body 232 and has been guided to the second V winning path 258.
  • the harness 268 is divided, and basically the input system (sensor group) and output system (actuator group) as shown in Fig. 8 are used for winning or winning the pachinko ball PB.
  • a main control unit 150 that receives a passing input and performs a lottery based on the input signal and controls the gaming state of the gaming machine based on the lottery result, and various display devices based on the control of the main control unit 150 Display control of 106, 126, drive control of various parts in center role 105 It is classified and connected to an effect control unit 152 that controls parts related to game effects such as voice control by controlling various speakers 22.
  • the control system of the pachinko machine 10 is configured with a main control unit 150 as a center.
  • the main control unit 150 includes an effect control unit 152 and a payout control unit. 154 is connected.
  • the main control unit 150 stores a basic game-related program, and the operation of each unit is controlled based on a command signal from the main control unit 150.
  • An LCD 106 is connected to the effect control unit 152 via a symbol control unit 156.
  • the effect control unit 152 controls lighting, extinguishing and blinking of the light emitting elements 126 for lighting effects provided in various game parts of the game board 100, and further operates the speakers 22L and 22R to produce sound effects and the like. Control the output of.
  • the effect image is displayed on the LCD 106 controlled by the effect control unit 152, and the BGM at the effect is output from the speakers 22L and 22R. Thereby, the player can enjoy the production
  • the production control unit 152 rotates a putter solenoid 228 for operating a putter 226A provided in the center actor 105, a beak solenoid 246 for operating a beak of the second character 244, and a rotating body 232.
  • the motor 250 to be operated and the first distribution solenoid 218 to operate the first distribution member 214 are connected!
  • the payout control unit 154 is connected to the payout device 160 and the launch control unit 164, and the launch control unit 164 is connected to the launch device 40.
  • the payout control unit 154 operates a payout device 160 provided in the pachinko machine 10 to control the payout / stopping operation and the number of payouts of prize balls or rental balls.
  • the launch control unit 164 activates the launch device 40 by operating the launch handle 26 (see FIG. 1) by the player to start launching the game ball PB, and The firing force is controlled according to the operation amount of the firing handle 26.
  • the payout control unit 154 transmits payout information to the hall computer installed in the hall via the frame external terminal 191! /.
  • the main control unit 150 includes a pass gate sensor 300 that detects a pachinko ball PB passing through the pass gate 107 (see FIG. 2), a start port sensor 302 that detects a winning ball to the start winning port 108, a special An attacker sensor 304 for detecting a winning ball to the attacker 110 that is released in the game state is connected!
  • various sensors provided in the center accessory 105 are connected to the main control unit 150 and the effect control unit 152 via the center accessory board 264.
  • the main controller 150 is connected to the receiving sensor 212, the left norate sensor 220, the right norate sensor 222, the chip-in sensor 247, the hole-in-one sensor 248, and the first V via the connector 268 (see FIG. 7).
  • a winning sensor 260 and a second V winning sensor 262 are connected to each other, and each of these sensors outputs a detection signal to the main control unit 150 when a winning ball is detected. If necessary, there is a continuation zone in the attacker 110 that will continue the round of jackpot processing! In this case, a continuation sensor that detects that this continuation has passed. (Not shown) is provided.
  • the main controller 150 includes an electric tulip solenoid 306 for operating the electric tulip 109 provided at the start winning opening 108, an attacker solenoid 308 for opening / closing the opening / closing door of the attacker 110, and a blade member 202.
  • Each of the blade member solenoids 210 to be opened and closed is connected.
  • the launcher 26 launches the ball one by one.
  • the launched game ball PB is driven along the outer rail 102 into the game area of the game board unit 18 and hits the game nail or the windmill, and does not change its direction and falls within the game area. Then, the game balls PB that have reached the lower end of the game area without winning a prize are collected in the outroca and the pachinko machine 10.
  • the game ball PB wins a prize opening provided in the game area or passes through a passing gate. Then, processing based on each game specification (for example, lottery etc.) is executed and LC
  • Image display effects on D106, sound effects using speakers 22L and 22R, and the like are executed.
  • the timing chart in Fig. 9 conforms to the probability values in Table 1 above.
  • the beak solenoid 246 always operates at a predetermined cycle regardless of the game state.
  • the pachinko ball PB If the pachinko ball PB is received in the center accessory 105 when the blade member 208 is opened, the pachinko ball PB first falls on the first sorting member 214.
  • the first allocating member 214 operates so as to be inclined downward to the left with a predetermined probability Pa and inclined downward to the right with a predetermined probability Pb.
  • the left end communication path 224 has a plurality of paths connected in series and three-dimensionally, the movement of the pachinko ball PB is rich in change, and can have a visually playable property. .
  • the pachinko ball PB flowing down to the right side of the horizontal communication path 216 is guided to the first right end communication path 234 provided on the right side of the LCD 106 in FIG.
  • the branching part 242 is retracted from the first right end communication path 234 with a predetermined probability Pd (probability 7/8 in Table 1) of the second character 244, and the pachinko ball PB It falls without interfering with this beak and is delivered to the slope 236.
  • the pachinko ball PB rolls to just above the rotating body 232, and gradually takes a predetermined time (drawing a circular locus of a predetermined radius) with a one-hole clean 238.
  • the rotary body 232 is dropped to the rotating body 232 through a delay function via an operation of finally dropping from the through hole 238A.
  • the player has a sense of expectation in the relationship between the rotation state of the rotating body 232 and the fall timing, and the visual performance taking into account the game ability can be reduced.
  • the pachinko ball PB that has flowed down to the right side of the horizontal communication path 216 is the force bifurcated section 242 that is guided to the first right end communication path 234 provided on the right side of the LCD 106 in FIG.
  • Beak force An operation that protrudes to the first right end communication path 2 34 is performed with a predetermined probability Pe (probability 1/8 in Table 1), and this timing and the arrival time of the pachinko ball PB to the branching part 242 are If they match, the beak will cause the pachinko ball PB to be thrown into the second right end communication path 240.
  • the second right end communication passage 240 has a so-called zigzag inclined surface, and the pachinko ball P B falls to the left and right while rolling. As a result, a time for visually enjoying the operation of the pachinko sphere PB can be formed.
  • the pachinko ball PB when reaching the rotating body 232 by the pad-in route, the pachinko ball PB approaches from the outer periphery of the rotating body 2 32 and from the left side of FIG. 3, so that eight (all) cutouts provided on the rotating body 232 are provided. Inflow to 232A and 232B is possible. In other words, it flows into the notch 232A with a predetermined probability Pf (in Table 1, probability 1/8).
  • the pachinko sphere PB is guided to the inclined surface passage 240A from the outer periphery of the rotating body 232 and from the right side of Fig. 3.
  • the winning probability Ph for the contact notch 232A is determined by the inclination of the rotating shaft 232C of the rotating body 232 and the shapes of the inlets of the contact notch 232A and the release notch 232B (in the form of Table 1 and FIG. 6). , Probability 1/1).
  • the pachinko ball PB that has flowed into the detachment notch 232B is guided by the detachment guideway 263 to reach the detachment.
  • the pachinko ball P B that has flowed into the contact notch 232A is guided to the first V winning path 256 or the second V winning path 258.
  • the rotating body 232 rotates in the direction of the arrow X, so that it is guided to the first V winning path 256 in the case of the hole-in-one route, and the second V winning path 258 in the case of the put-in-no-rate.
  • the tip-in type it depends on the rotational position of the contact notch 232A when the pachinko ball PB enters.
  • the center ball 105 guides the bachinko ball PB to various routes (put-in route, chip-in route, hole-in-one route) with a predetermined probability.
  • routes put-in route, chip-in route, hole-in-one route
  • the probability of winning a V prize differs for each route
  • the flow of the pachinko ball PB itself is related to game play, and the visual presentation using the pachinko ball PB is meaningful. Can be improved.
  • there are multiple branches in the route two in this embodiment
  • FIG. 1 An example of a game flow based on the game specifications of the entire pachinko machine using the center accessory 105 according to the present embodiment is shown according to the flowchart of FIG.
  • step 400 it is determined whether or not the pachinko ball PB has won the start winning opening 108, and if an affirmative determination is made, the process proceeds to step 402 to determine whether or not the lottery in the normal mode short-time mode has already been won. Is determined, and if a negative determination is made, the process proceeds to step 403. If the determination in step 402 is affirmative, the process proceeds to step 407.
  • step 403 a lottery is executed to determine whether or not the normal mode is in the short mode, and then in step 404, the result of the lottery (whether or not the normal mode is in short mode is determined.
  • a special game lottery special drawing lottery
  • step 404 If an affirmative determination is made in step 404 (with normal mode short time mode executed), the process proceeds to step 405 to determine whether to give a notice (notification). For this judgment, for example, the probability of selection should be determined according to the game specifications, such as determining with a probability of 1/2! /.
  • step 405 If it is determined in step 405 that a notice is to be given, the process proceeds to step 406 and a notice effect is displayed on the LCD 106.
  • This notice effect by the LCD 106 is executed for an appropriate period of time while the processing from Step 407 to Step 414 or Step 407 to Step 424 performed after Step 406 is executed.
  • FIG. 12 shows an example of the notice effect.
  • FIG. 12 (A) Shows a part of the basic video.
  • player 50 addresses at tee ground 52 (see frame image No. 1), takes back and reaches the top of swing (see frame image No. 2), and then swings down from there to enter the impact ( This is a series of videos showing the motion of following the hit ball by follow-through (see frame image No. 4).
  • the impact time (see frame image No. 3) is the time when the blade member 202 is opened.
  • the notice start image 54 shown at the left end of FIG. 12B is displayed at the time of topover swing of the frame image No. 2.
  • the notice effect is executed for about 1 second in about 2 seconds from the start of frame image No. 1 to the end of frame image No. 2.
  • start image 54 the gallery shows a scene where the text information is “the user's voice” !, and at the same time, the sound that expresses the “user's voice” feeling from the speakers 22L and 22R. Is output.
  • the preview image 56A is an image in which the caddy 58 stands up with the plate 59 on which the words "quiet force, ni" are recorded. In this embodiment, this display is foretelling “about three times of opening and closing operations”.
  • the preview image 56B is an image in which the caddy 58 stands the plate 60 on which the characters "chance" are recorded. In the present embodiment, this display is made with a notice of “There are three or more opening / closing operations and suddenly shortens”.
  • the preview image 56C is a video in which the gallery 62 crosses the tee ground 52. In the present embodiment, this display is foretelling “a jackpot probability of about 50%”.
  • the preview image 56D is an image in which the caddy 58 appears in the balloon 64. In this embodiment, “16R jackpot” is notified in advance.
  • the preview image 56E is an image assuming that lightning 66 has fallen on the player 50.
  • “16R jackpot + short time” is announced in this embodiment.
  • the preview image 56F is an image on the assumption that the player 50 is wrapped in the flame 68. In the present embodiment, this display is forewarned that “Sudden time shortening” will be given if the subsequent shot is missed.
  • the blade member 202 is released, and if it wins V, it will give a notice of “16R + shortening”.
  • Step 406 After execution of the notice effect by the LCD 106 in Step 406, or when a negative determination is made in Step 404 and Step 405, the routine proceeds to Step 407.
  • Step 407 the pattern variation pattern production using the LCD 106 (in Step 403, the special symbol (special illustration) lottery executed at the same time as the short-time lottery is used as the character in accordance with the pachinko machine 10 theme, etc.
  • the effect design variation pattern effect it may be referred to as an effect design variation pattern effect.
  • step 408 When the symbol variation pattern effect is continued for a predetermined time (tl), in step 408, for example, whether or not two of the three symbol variation patterns stop (temporarily stop) and reach. Is judged.
  • step 408 If it is determined in step 408 that reach has been reached (affirmative determination), the process proceeds to step 410 and waits for the total stop (stop of the last row) (time t2 from reach to final stop), and then step At 412, it is determined whether or not the stopped symbol sequence is hit.
  • step 412 If it is determined that this step 412 is "winning”, the process proceeds to step 414 to display "big hit” on the LCD 106, or if the notice effect is being performed, the effect is terminated.
  • the winning process is executed, and then the process proceeds to step 415, and when the attacker 110 releases the predetermined round, the process of the big hit game (special game) is executed.
  • the process of the big hit game (special game) is executed.
  • step 416 it is determined whether or not to execute the normal drawing time reduction mode (the lottery result in step 403). If an affirmative determination is made, the flow proceeds to step 417 to enter the normal time reduction mode. Instruct. As a result, the time saving mode is set under the normal gaming state after the big hit processing (predetermined round opening processing) is completed. In this normal time reduction mode, after the jackpot processing is completed, the time reduction game is executed a predetermined number of times determined by the lottery in the previous step 403 or the lottery performed appropriately thereafter. The predetermined number of times may be limited to several times, 10 times, 50 times, 100 times, 200 times, etc. depending on game specifications, store policies, etc., and is unlimited until the next big hit. Also good.
  • step 412 determines whether it is engaged or not (disengaged) in step 412 (determination is negative). If it is determined as "disengaged" in step 412 (determination is negative), the process proceeds to step 418, the blade member 202 is opened for 1.2 seconds / 1 time, and the process proceeds to step 420. As a result, there is a possibility that the game ball PB flows into the center combination 105, and when the game ball PB flows in, the game using the game ball PB in the center combination 105 proceeds. When the blade member 202 is released, the first sorting member 214 is operated, and the putter 226A of the first character 226 is operated.
  • step 420 it is determined whether or not the first V winning opening 252 is finally won via any of the routes described above. If an affirmative determination is made, the process proceeds to step 414. Also, if a negative determination is made at step 420, the routine proceeds to step 422, where it is determined whether or not the second V prize opening 254 is finally won via any of the routes described above. If determined, the process proceeds to step 414. If a negative determination is made at step 422, the routine proceeds to step 424.
  • step 424 an off-stage effect (particularly including nothing is done) is executed on the LCD 106, etc., and this routine ends.
  • step 408 If it is determined in step 408 whether or not it is reach, if it is determined that it is not reach (negative determination), the process proceeds from step 408 to step 426.
  • Step 426 waits for a complete stop (stop of the last row) (time t3 from reach to final stop)
  • step 428 release the root material 202 for 0.4 min./time and go to step 420 Transition.
  • steps 420 and 422 are executed, and depending on the result, step 414 (winning process) or step 424 (off) Process).
  • Step 406, Step 407, 408, 426 to Step 428 and Step 406, Step 407, 408, 410, 412 to Step 418 are reached. Processing is performed in a short time of about 5 to 5 seconds, except in the case of jackpot. For this reason, the player, except for the jackpot game, except for the advance notice in step 406, recognizes the lottery result based on the game ball winning at the starting winning hole 108 and hardly receives the center member accompanying the opening of the blade member 202. Concentrate on games aimed at winning game balls to 105.
  • the operation control of the electric tulip 109 based on the normal symbol lottery (ordinary symbol lottery) executed when the pachinko ball passes the passing gate 107 (through choker one) is performed.
  • the flowchart of FIG. 11 is executed during normal game and does not function during jackpot processing.
  • the number of passing game balls to the passing gate 107 is stored up to a predetermined number (for example, 4), including the big hit game, and the lottery based on the previous passing of the game ball and the game based on the lottery result are completed. You can hold it until you do it.
  • step 450 it is determined whether or not the pachinko ball has passed through the passage gate 107. If the determination is negative, this routine ends.
  • step 450 If an affirmative determination is made in step 450, the process proceeds to step 452 to determine whether or not the mode is the time-saving mode.
  • the short-time mode must be a predetermined number of games (may be unlimited) after winning the normal-time short-time mode lottery in step 403 in the flowchart of FIG. Affirmative determination is made at step 452.
  • step 452 If an affirmative determination is made in step 452, it is determined that the mode is the time-saving mode, the process proceeds to step 454, and after 0.5 seconds of normal symbol fluctuation, the result is selected (affirmative determination of step 456). If so, go to step 458 to release the electric tulip 109 for 6 seconds, and the routine ends.
  • step 452 On the other hand, if a negative determination is made in step 452, it is determined that the time-saving mode is not! /, And the process moves to step 460 and undergoes normal symbol fluctuation for 30 seconds, and the result is won (step 46 2 If YES, the process goes to step 464, where the electric tulip 109 is opened for 0.5 seconds, and this routine ends.
  • the fluctuation time for notifying the usual drawing lottery becomes extremely short (30 seconds ⁇ 0.5 seconds), resulting in a huge increase in the number of lotteries per unit time. It can be considered that the lottery probability has been substantially increased, and the opening time of the electric tulip 109 once won is extended (0.5 seconds ⁇ 6 seconds), so the winning rate at the start winning opening 108 is extremely high. It becomes higher and the chances of special drawing lottery can be increased.
  • the fact that the lottery in the short-time mode is selected is displayed on the LCD 106.
  • a separate display device or a so-called mechanical operation is displayed. You may be notified with the action of! /.
  • the power tulip 109 has a longer opening time during the short-time game, and the opening time of the blade member 202 is the same as that during the normal game.
  • the opening time of the blade member 202 may be configured to be longer than that in the normal game like the electric tulip 109.
  • FIG. 1 is a front view showing a pachinko machine according to the present embodiment.
  • FIG. 2 is a perspective view showing a pachinko machine according to the present embodiment.
  • FIG. 3 is a front view showing the game board according to the present embodiment.
  • FIG. 4 is a perspective view of a center accessory according to the present embodiment.
  • FIG. 5 is a plan view of a center accessory according to the present embodiment.
  • FIG. 6 is a side cross-sectional view showing an inflow restricting state of the notch due to a rotating state of the rotating body.
  • FIG. 7 Electronic component attached to center accessory according to the present embodiment
  • FIG. 8 is a block diagram of a control system according to the present embodiment.
  • FIG. 9 is an operation timing chart of each part in the center accessory.
  • FIG. 10 An example of a game specification using a center character according to this embodiment.
  • FIG. 11 is a flowchart showing a normal symbol lottery execution control routine.
  • Main control unit (lottery means, privilege game execution control means, first game execution control means game execution control means, short-time game execution control means)
  • Production control unit (notification lottery means, notification control means, notice lottery execution means) Specific area
  • Blade member (receiving port)

Abstract

En dépit du degré d'habileté des joueurs, ces derniers sont clairement informés de tout changement dans le jeu afin d'éviter tout sentiment d'injustice. Lorsqu'une bille de pachinko (PB) entre dans une entrée de lancement de gain de prix (108), une loterie est exécutée pour un mode temps réduit à dessin ordinaire. Lorsque la loterie est réussie pour le mode temps réduit à dessin ordinaire, la tempête dans le mode temps réduit à dessin ordinaire est informée après une grande réussite du jeu en utilisant un écran LCD (106), de telle sorte qu'aussi bien les débutants qui ne connaissent pas bien les spécifications du jeu que les joueurs habiles qui les connaissent bien peuvent ressentir la sensation d'attente de l'avantage après la grande réussite du jeu sans aucune injustice et les machines de jeu peuvent être améliorées.
PCT/JP2007/068396 2006-10-24 2007-09-21 Machine de jeu WO2008050561A1 (fr)

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JP2010069088A (ja) * 2008-09-19 2010-04-02 Kyoraku Sangyo Kk ぱちんこ遊技機
JP2010200866A (ja) * 2009-02-28 2010-09-16 Daiichi Shokai Co Ltd 遊技機
JP2010200867A (ja) * 2009-02-28 2010-09-16 Daiichi Shokai Co Ltd 遊技機
JP2010220940A (ja) * 2009-03-25 2010-10-07 Heiwa Corp 遊技機
JP2010220679A (ja) * 2009-03-19 2010-10-07 Heiwa Corp 遊技機
JP2010227216A (ja) * 2009-03-26 2010-10-14 Heiwa Corp 遊技機
JP2012065750A (ja) * 2010-09-22 2012-04-05 Heiwa Corp 遊技機
JP2014061090A (ja) * 2012-09-20 2014-04-10 Heiwa Corp 遊技機
JP2014064788A (ja) * 2012-09-26 2014-04-17 Heiwa Corp パチンコ機
JP2014064785A (ja) * 2012-09-26 2014-04-17 Heiwa Corp パチンコ機
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JP2010069088A (ja) * 2008-09-19 2010-04-02 Kyoraku Sangyo Kk ぱちんこ遊技機
JP2010200866A (ja) * 2009-02-28 2010-09-16 Daiichi Shokai Co Ltd 遊技機
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JP2012065750A (ja) * 2010-09-22 2012-04-05 Heiwa Corp 遊技機
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