WO2005105237A1 - ゲームソフトウエア及びゲーム装置 - Google Patents
ゲームソフトウエア及びゲーム装置 Download PDFInfo
- Publication number
- WO2005105237A1 WO2005105237A1 PCT/JP2004/017338 JP2004017338W WO2005105237A1 WO 2005105237 A1 WO2005105237 A1 WO 2005105237A1 JP 2004017338 W JP2004017338 W JP 2004017338W WO 2005105237 A1 WO2005105237 A1 WO 2005105237A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- precipitation
- event
- sunlight
- game
- region
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A63F13/10—
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/217—Input arrangements for video game devices characterised by their sensors, purposes or types using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
Definitions
- the present invention relates to game software and a game device that use sunlight as a parameter for game progress.
- game software is a concept including the program itself and various data associated with the program as necessary. However, “game software” is not necessarily associated with data! /, But there is always a program.
- the “various associated data” may be stored together with the program in a memory means such as a ROM disk, or may be stored in an external memory means so as to be readable via a communication medium such as the Internet. It may be done.
- an ultraviolet ray sensor is used to integrate and calculate the amount of ultraviolet rays of sunlight, and when the integrated value of ultraviolet rays exceeds a predetermined value, a predetermined event is displayed on the display. What to display is known.
- an object of the present invention is to provide game software and a game apparatus that are difficult to predict the occurrence of an event and do not bore the player while using sunlight as a parameter.
- the present invention allows a computer (1) to which a solar sensor (29) is connected to execute a scenario development program so that a game based on a predetermined scenario is advanced on the screen of the display (3).
- game software BGP
- the game software is stored in the computer.
- a precipitation probability calculation procedure for calculating a precipitation probability corresponding to the region input by the region input procedure
- the game software When the event execution determination procedure determines that a precipitation event is to be executed, the game software includes a program for executing a precipitation event execution procedure for executing the precipitation event within the predetermined scenario. Is done.
- the precipitation probability corresponding to the region input by the player is calculated, and it is determined whether or not the precipitation event can be executed based on the rainfall probability. Even if it is not hitting the solar sensor connected to the, the execution of the precipitation event is controlled by the probability of precipitation, so it becomes difficult for the player to predict the execution of the precipitation event, and the player gets bored with the game. This is prevented as much as possible.
- the game software is further stored in the computer.
- the precipitation probability calculation procedure is configured to calculate a precipitation probability corresponding to the region based on the searched and extracted precipitation amount.
- the precipitation probability is calculated from the precipitation (RV) of the region input by the player, the occurrence probability of the precipitation event varies depending on the region input by the player, and the game is given regional characteristics. And can enhance the fun of the game.
- the present invention also provides a scenario development program on a computer to which a solar sensor is connected.
- a game device capable of running a game based on a predetermined scenario on a display screen by executing a ram,
- the game device includes:
- An area input means for inputting the area where the player resides via an input means connected to the computer;
- Precipitation probability calculating means for calculating a precipitation probability corresponding to the region input by the region input procedure
- Sunlight judging means for judging whether or not sunlight is not hitting the sunlight sensor for a predetermined time
- the game apparatus When the event execution determining means determines that a precipitation event should be executed, the game apparatus includes a precipitation event executing means for executing the precipitation event within the predetermined scenario.
- the precipitation probability corresponding to the region input by the player is calculated, and it is determined whether or not the precipitation event can be executed based on the rainfall probability. Even if it is not hitting the solar sensor connected to the, the execution of the precipitation event is controlled by the probability of precipitation, so it becomes difficult for the player to predict the execution of the precipitation event, and the player gets bored with the game. This is prevented as much as possible.
- FIG. 1 is an external view of a portable game machine to which the present invention is applied.
- FIG. 2 is a control block diagram of the game machine of FIG.
- FIG. 3 is a diagram showing an example of a game program cartridge.
- FIG. 4 is a diagram showing an example of a precipitation table.
- FIG. 5 is a control flowchart showing an example of a procedure for executing a precipitation event. Explanation of symbols
- FIG. 1 shows a portable game machine as a game device constituting a computer.
- the portable game machine 1 includes a main body 2, a reflective liquid crystal display 3 as a display device attached to the main body 2, and an input device 4.
- the input device 4 includes a direction indicating switch 5 and a plurality of push button switches 6a and 6b.
- the direction indicating switch 5 has, for example, a cross-shaped operation member 5a, and outputs a signal corresponding to the operation of the operation member 5a in the up / down / left / right direction (pressing operation of the up / down / left / right ends).
- the input device 4 is well known, and various modifications are possible.
- one push button switch may be arranged on each of the upper, lower, left and right sides.
- the push button switch 6a is referred to as an A button and the push button switch 6b is referred to as a B button.
- the game machine 1 is provided with a power switch, an operation member for adjusting the volume, etc., which are omitted.
- FIG. 2 shows a configuration of the control device 10 provided in the game machine 1.
- the control device 10 is configured as a computer mainly composed of a CPU 11 using a microprocessor.
- the CPU 11 is connected to a ROM (Read Only Memory) 12 and a RAM (Random Access Memory) 13, an image processing circuit 14, and a sound processing circuit 15 as main storage devices via a bus 16.
- the ROM 12 stores a program necessary for basic control (for example, activation processing) of the game machine 1.
- RAM13 has a work area for CPU11.
- the image processing circuit 14 responds to a drawing instruction from the CPU 11 with a liquid crystal display 3 To display a predetermined image on the screen.
- the sound processing circuit 15 generates an analog audio signal corresponding to the sound generation instruction of the CPU 11 and outputs it to the speaker 7.
- the CPU 11 is connected to the switches 5 and 6 of the input device 4 via the bus 16, whereby the CPU 11 can determine the operation state of the switches 5 and 6.
- an external storage device 17 that is separate from the control device 10 is connected to the bus 16.
- the external storage device 17 is formed, for example, in a form that is housed in a cartridge 25 that is detachable from the main body 2, and includes a ROM 18 as a storage medium and a rewritable user's inside. It stores RAM 19 (a readable / writable storage element) as memory.
- RAM 19 a readable / writable storage element
- Various programs and data necessary for executing the game software BGP are recorded in the ROM 18 in advance.
- a rewritable ROM such as a flash memory is used.
- the storage medium of the external storage device 17 is not limited to a semiconductor storage element, and various storage media such as a magnetic storage medium, an optical storage medium, and a magneto-optical storage medium may be used. Note that an interface circuit is interposed between the bus 16 and each element as necessary, but illustration thereof is omitted.
- the configuration of the control device 10 is not limited to the above, and various control devices may be used.
- a communication control circuit 20 is connected to the CPU 11 via the bus 16.
- a communication connector 22 is connected to the communication control circuit 20 via a communication interface 21.
- the communication control circuit 20 for example, a combination of a DSP (digital signal processor) and software that functions as a modem or a network interface can be used.
- the communication connector 22 and the interface 21 may be provided as peripheral devices externally connected to the game machine 1.
- the cartridge 25 has a case 26 made of resin, and the case 26 is provided detachably with respect to the main body 2 of the portable game machine 1.
- the case 26 accommodates the external storage device 17 described above, and the lower portion of the case 26 in the figure shows the electronic device such as the external storage device 17 accommodated in the case and the control device 10.
- a terminal portion 26a for connecting the bus 16 is provided.
- an ultraviolet sensor 29 is provided on the exposed portion 26b exposed to the outside of the main body 2 when the cartridge 25 is attached to the main body 2 of the portable game machine 1 at the upper part of the case 26 in the drawing. Sensor 29 is shown in Figure 2.
- the AZD transformation 30 housed in the cartridge 25 is connected.
- the AZD converter 30 is connected to the terminal portion 26a described above, and can be freely connected to the bus 16 of the control device 10 of the game machine 1.
- a program recorded in the ROM 18 of the external storage device 17 is loaded into the RAM 13 and executed by the CPU 11, so that games of various genres can be displayed on the screen of the display 3. You can play. Further, the game machine 1 is connected to a predetermined network by controlling the communication control circuit 20, and a battle-type game can be performed by exchanging messages with other game machines 1.
- the portable game machine 1 as a home game machine has been described as an example, but the game machine is generally a game dedicated device.
- the present invention is not limited to such a device that can also play back music and video recording media.
- a personal computer, a mobile phone, or the like that is, a device that can function game software can be used. Any one may be used.
- the storage mode is arbitrary, and As described above, in addition to being stored in the ROM 18 together with the game software BGP program, it is stored in an external memory means such as a server independent of the game machine 1 and is read out in the game software BGP. Depending on the configuration, it may be configured to download to a memory such as RAM13 via a communication medium such as the Internet.
- the CPU 11 when a predetermined initialization operation (for example, a power-on operation) is performed, the CPU 11 first executes a predetermined initialization process according to the program in the ROM 12. When initialization is completed, the CPU 11 starts reading the game software BGP stored in the RAM 18 of the external storage device 17, and starts game processing according to the program. When the player operates the input device 4 to perform a predetermined game start operation, the CPU 11 starts various controls necessary for executing the game according to the procedure of the game software BGP.
- a predetermined initialization operation for example, a power-on operation
- the game software BGP shown in FIG. Only the software elements related to the present invention are described, and the game software BGP includes various programs necessary for executing a game using the game software BGP other than those shown in FIG. And data are stored.
- the area specifying program DDP in the game software BGP is activated, and the area specifying program DDP is resident on the display 3 via the CPU 11 and the image processing circuit 14. Display a message prompting you to enter a region. In this display, for example, prefectures and states of the country where the player resides are displayed on the display 3 as a list.
- the cursor displayed on the display 3 moves, By moving the cursor to a position where the area where the player lives is displayed, the area can be selected.
- step S1 in FIG. 5 When the player selects his / her area from the area display 3 (step S1 in FIG. 5), the selection signal S1 is input to the CPU 11 via the bus line 16, and the area designation program is received.
- the DDP reads the precipitation table TBL in the game software BGP, and searches and extracts the precipitation in the area where the player has selected, and therefore the player lives (step S2 in FIG. 5).
- Precipitation table TBL is stored as average precipitation RV power regional precipitation data for each region ARA in the country (region) where the player resides. Reads out the precipitation RV of the area ARA from the precipitation table TBL immediately based on the area ARA where the player lives by the selection signal S1 input by the player via the CPU 11.
- the ultraviolet sensor 29 always detects the amount of ultraviolet light applied to the sensor 29 and outputs the value to the AZD converter 30.
- Game software BGP's sunlight duration measurement program LCP constantly monitors the amount of ultraviolet light output from the AZD 30 via the CPU 11, and from that value, the portable game machine 1, that is, the ultraviolet sensor 29 It is determined whether or not it is exposed to sunlight (step S3 in FIG. 5).
- the amount of ultraviolet rays detected by the ultraviolet sensor 29 of the cartridge 25 attached to the portable game machine 1 is detected to be greater than or equal to a predetermined value, that is, greater than a certain intensity. If so, the solar duration measurement program LCP determines that the mobile game device 1 is currently receiving sunlight via the CPU 11, and the scenario development program SDP of the game software BGP Instructed to proceed with the game according to the normal game scenario (step S4 in FIG. 5).
- the scenario development program SDP is a program that controls the progression of the scenario of the entire game, and this scenario development program SDP is developed via the CPU 11 for the game scenario.
- the amount of ultraviolet rays detected by the ultraviolet sensor 29 of the cartridge 25 attached to the portable game machine 1 is below a predetermined value, that is, below a certain intensity, and the color is not detected.
- the sunlight duration measurement program LCP determines that the current portable game machine 1 is not exposed to sunlight via the CPU 11, and starts measuring time by a timer (not shown) (FIG. 5). Step S 5).
- the sunlight duration measurement program LCP determines whether or not the force has reached the predetermined time T1 by the timer (step S6 in FIG. 5), and the time force by the timer has not reached the predetermined time T1. If it is determined that the portable game machine 1 is not exposed to sunlight, time counting by the timer is continued.
- the solar light duration measurement program LCP is in game with respect to the event execution determination program EVP constituting the game software BGP.
- the event execution judgment program EVP calculates the precipitation probability RR using an appropriate algorithm based on the precipitation RV of the area where the player resides extracted by the area designation program DDP via CPU 11. Calculate (Step S7 in Fig. 5).
- the event execution determination program EVP is basically a function that calculates the precipitation probability RR in proportion to the amount of precipitation RV in the area where the player resides. For example, the final waterfall probability RR is calculated based on the possession status of items, the amount of various parameters such as HP (hit points) and MP (magic points), and experience values. [0035] When the precipitation probability RR is thus obtained, the event execution determination program EVP calculates whether or not to execute the precipitation event in the in-game scenario based on the precipitation probability RR (step S8 in Fig. 5). ) If it is determined that the precipitation event will not be executed as a result of the calculation, the process is terminated without doing anything. In this case, the scenario development of the game by the scenario development program SDP is performed as usual.
- the event execution determination program EVP interrupts the scenario development program SDP and causes the scenario development program SDP to execute the precipitation event. Command.
- the scenario development program SDP reads the precipitation event program REP for executing the precipitation event constituting the game software BGP via the CPU 11, and the precipitation event program REP is read via the CPU 11 and the image processing circuit 14.
- the rain event is executed in the scenario in such a way that the rain is animated in the 3D virtual space generated by the game software BGP in the game screen shown on the display, that is, the RAM 3.
- Step S10 the solar time duration measurement program LCP
- the portable game machine 1 that is, the UV sensor 29
- the precipitation event program REP is transmitted via the CPU 11.
- Step 5 of Step 5 Continue to execute the precipitation event, and the player brings the portable game machine 1 to a place exposed to the sun outdoors. If it is determined that it is hit, the precipitation event program REP is currently executed via CPU11. Stop the execution of the precipitation event.
- the scenario development program SDP stops the execution of the rainfall event by the precipitation event program REP, which had been executed in the form of interrupting the normal scenario development. Return to the scenario execution mode (step Sl l in Figure 5).
- the precipitation event is canceled, the rain animation display previously displayed on Display 3 is canceled.
- a character disadvantageous state such as a status abnormality occurring in a character during a precipitation event by the precipitation event program REP is a predetermined intensity or a predetermined time of sunlight, that is, ultraviolet rays are applied to the ultraviolet sensor 29. It is defined by the scenario development program SDP so that it can be canceled by hitting it. At this time, the intensity of ultraviolet rays and the time of exposure to ultraviolet rays are determined by the sunlight duration measurement program LCP through the CPU 11 from the output of the ultraviolet sensor 29.
- the CPU 1 constitutes a game control device, and various means of the game control device are constituted by a combination of the CPU 1 and specific software. At least one of these means is used.
- the unit may be replaced with a logic circuit.
- the present invention is not limited to a home game system, and may be configured as a game system of various scales. Industrial applicability
- the present invention can be used as an electronic game device using a computer and entertainment software executed by the computer.
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Abstract
Description
Claims
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2004131751A JP4033403B2 (ja) | 2004-04-27 | 2004-04-27 | ゲームプログラム及びゲーム装置 |
| JP2004-131751 | 2004-04-27 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2005105237A1 true WO2005105237A1 (ja) | 2005-11-10 |
Family
ID=35241464
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/JP2004/017338 Ceased WO2005105237A1 (ja) | 2004-04-27 | 2004-11-22 | ゲームソフトウエア及びゲーム装置 |
Country Status (5)
| Country | Link |
|---|---|
| JP (1) | JP4033403B2 (ja) |
| KR (1) | KR20060135631A (ja) |
| CN (1) | CN1890006A (ja) |
| TW (1) | TWI274599B (ja) |
| WO (1) | WO2005105237A1 (ja) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN101945030A (zh) * | 2010-08-24 | 2011-01-12 | 上海纽恩新能源科技有限公司 | 基于modbus协议对逆变器监控的通讯方法 |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7796948B2 (en) * | 2006-12-13 | 2010-09-14 | Motorola, Inc. | Method and apparatus for optimizing radio performance through inferred knowledge of indoor-outdoor radio status |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH07160853A (ja) * | 1993-12-13 | 1995-06-23 | Casio Comput Co Ltd | 画像表示装置 |
| WO2002062436A2 (en) * | 2001-02-06 | 2002-08-15 | Electronic Arts Inc. | Integration of real-time data into a gaming application |
-
2004
- 2004-04-27 JP JP2004131751A patent/JP4033403B2/ja not_active Expired - Fee Related
- 2004-11-22 KR KR1020067008851A patent/KR20060135631A/ko not_active Ceased
- 2004-11-22 CN CNA200480036808XA patent/CN1890006A/zh active Pending
- 2004-11-22 WO PCT/JP2004/017338 patent/WO2005105237A1/ja not_active Ceased
- 2004-11-25 TW TW093136273A patent/TWI274599B/zh not_active IP Right Cessation
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH07160853A (ja) * | 1993-12-13 | 1995-06-23 | Casio Comput Co Ltd | 画像表示装置 |
| WO2002062436A2 (en) * | 2001-02-06 | 2002-08-15 | Electronic Arts Inc. | Integration of real-time data into a gaming application |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN101945030A (zh) * | 2010-08-24 | 2011-01-12 | 上海纽恩新能源科技有限公司 | 基于modbus协议对逆变器监控的通讯方法 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP4033403B2 (ja) | 2008-01-16 |
| JP2005312528A (ja) | 2005-11-10 |
| TWI274599B (en) | 2007-03-01 |
| TW200534900A (en) | 2005-11-01 |
| CN1890006A (zh) | 2007-01-03 |
| KR20060135631A (ko) | 2006-12-29 |
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