WO2005087335A1 - ゲームサーバシステム、ゲーム要素提供方法、ゲーム装置及びプログラム製品 - Google Patents
ゲームサーバシステム、ゲーム要素提供方法、ゲーム装置及びプログラム製品 Download PDFInfo
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- WO2005087335A1 WO2005087335A1 PCT/JP2005/003376 JP2005003376W WO2005087335A1 WO 2005087335 A1 WO2005087335 A1 WO 2005087335A1 JP 2005003376 W JP2005003376 W JP 2005003376W WO 2005087335 A1 WO2005087335 A1 WO 2005087335A1
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- player
- information processing
- identifier
- recording medium
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Classifications
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/51—Server architecture
- A63F2300/513—Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/532—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/554—Game data structure by saving game or status data
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F2300/6018—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
Definitions
- the present invention relates to a game server system, a game element providing method, a game device, and a product product.
- in-game result information indicating the result of the game in each device is registered in the host computer, and the in-game result information is freely controlled by the game player. Not editable.
- game players are not allowed to freely edit game elements such as music used in games.
- arcade games it is convenient for game players to be able to edit game elements without going to the arcade (game center).
- the present invention has been made in view of the above-described problems, and a game server system and a game element that allow a game player to freely edit a game element without being restricted by time and place.
- a providing method, a game device, and a program product are provided.
- the game server system (10) is capable of communicating with a plurality of information processing devices (26) and a plurality of game devices (18), and the game devices execute a game.
- a game server system (10) capable of transmitting element designating information designating game elements to individual game devices (18), corresponding to each game player using the game device (18)
- a storage unit (32) for storing a player correspondence identifier, and an information processing device registration indicating an information processing device identifier unique to the information processing device and any player correspondence identifier from any of the information processing devices (26)
- the information processing device identifier and the player correspondence identifier are associated with each other and stored in the storage unit (32), and the information processing device identifier is stored in the storage unit.
- this element specification information is associated with this information processing identifier and the associated player correspondence identifier.
- the player correspondence identifier is received from the element designation information registration portion (30) to be stored in the storage portion (32) and the game device (18)
- the element associated with the player correspondence identifier is received.
- the specified information is read out from the storage unit (32), the element specifying information is transmitted to the game device (18), and the game device executes the game using the game element specified in the element specifying information.
- an element designation information supply section (30) that makes it possible.
- an information processing device registration request indicating an information processing device identifier unique to the information processing device and any player-corresponding identifier from any power of the information processing device (26).
- the information processing device registration unit (30) associates the information processing device identifier with the player correspondence identifier and stores them in the storage unit (32). For this reason, the game server system (10) can recognize the correspondence between the information processing device (26) and the player.
- the element designation information registration unit (30) Associating element specification information with process identifiers and player correspondence identifiers Store in the storage unit (30). Therefore, the game server system (10) can recognize the correspondence between the information processing device (26), the player, and the element designation information edited by the player.
- the element designation information supply unit (30) specifies the element designation information associated with the player correspondence identifier, and this is stored in the storage unit (32). It is also possible to read the force and supply this element designation information to the game device (18) for the edited player himself. As a result, the game apparatus (18) can execute the game using the game element specified in the element specifying information. That is, the player can enjoy the game according to the element designation information edited by the information processing device (26) on the game device (18).
- the game player can edit the game element using the information processing device (26) that is separate from the game device (18).
- Players can freely edit or customize
- a game element may be a parameter indicating a difficulty level of a game, a parameter for setting a character appearing in the game, a parameter for setting a character's ability, and a parameter for setting a background screen.
- Game music means that a game player performs music using an input device so that it matches an instruction presented on the game device, and the score is based on whether or not the music performed by the player matches the instruction on the game device.
- This may be a music simulation game composition that determines the sound, or a music composition as a background music in another type of game.
- the game server system (10) may be configured with one server power, or may be a distributed system configured with a plurality of server (12, 14) power.
- the game server system (10) may communicate with the information processing device (26) and the plurality of game devices (18) via the same communication network and the same communication interface, or may differ depending on the type of device. You may communicate with a communication network via a separate communication interface.
- the game device is preferably an arcade game device.
- the game device may be a home game device which is not intended to limit the present invention.
- the information processing apparatus is preferably a mobile communication terminal using wireless communication, for example, a mobile phone terminal or a personal handy-phone system (PHS) terminal, but is a personal computer and a PDA (Personal Digital).
- PHS personal handy-phone system
- the player corresponding identifier corresponding to one game player includes one player identifier and one or more recording medium identifiers.
- the player identifier identifies each game player
- the recording medium identifier identifies each portable recording medium (28) that can be carried by each game player.
- the storage unit (32) may store a player identifier and a corresponding recording medium identifier in association with each other.
- the game server system (10) receives the information processing device identifier from the information processing device (26) in which the information processing device identifier has been stored in the storage unit (32) by the information processing device registration unit (30).
- a recording medium identifier candidate presentation unit (30) that returns one or more recording medium identifiers, which are player-corresponding identifiers associated with the information processing apparatus identifier, to the information processing apparatus when the access request indicating the information processing apparatus identifier is received.
- the element designation information registration unit (30) includes a recording medium specification notification for specifying one recording medium identifier selected from the recording medium identifiers notified by the recording medium identifier candidate presentation unit (30).
- the element designation information When the element designation information is received from the information processing apparatus (26), the element designation information is associated with the recording medium identifier identified by the recording medium identification notification and stored in the storage section (32), and the element designation information supply section (30) receives from the game device the recording medium identifier of the portable recording medium (28) read by the game device before the game player plays a game on any of the game devices (18).
- the element designation information associated with the recording medium identifier may be transmitted to the game device (18).
- a player can have one or more recording medium identifiers corresponding to one or more portable recording media (28) just by having a player identifier indicating himself / herself. Since the storage unit (32) stores the player identifier and the corresponding recording medium identifier in association with each other, the corresponding relationship is recognized by the game server system (10). I can understand.
- the recording medium identifier candidate presentation unit (30) returns the recording medium identifier to the information processing apparatus. From the recording medium identifier candidates presented to the recording medium identifier candidate presentation unit (30), the game player uses the information processing device (26) to select his or her own portable recording medium from among the plurality of portable recording media possessed by the game player. However, it is easy to arbitrarily select the recording medium identifier of the portable recording medium (28) corresponding to the element designation information to be edited. In response to this selection, the information processing device (26) transmits a recording medium specifying notification for specifying one recording medium identifier to the game server system (10).
- the element designation information registration unit (30) Upon receiving this recording medium identification notification and element designation information from this information processing device (26), the element designation information registration unit (30) associates this element designation information with the recording medium identifier identified by the recording medium identification notice. Store in the storage unit (32). For this reason, the game server system (10) can recognize the correspondence between the portable recording medium (28) and the element designation information edited by the player. Therefore, even if the game player does not input the identifier to the game device (18) by himself / herself, the game device (18) can read the recording medium identifier of the portable recording medium (28) so that the element edited by the game player can be read. The specified information can be easily notified to the game server system (10). The element designation information supply unit (30) can transmit the element designation information associated with the recording medium identifier to the game device (18).
- one game player can have a plurality of portable recording media (28), and a plurality of element designation information respectively corresponding to the portable recording media can be edited by the information processing device (26). It becomes possible to do.
- the game player arbitrarily selects any one of the plurality of portable recording media (28) possessed by the game player, and enters the element designation information corresponding to the portable recording media. You can enjoy the games that you follow.
- the portable recording medium (28) can be read by any information recording card, information recording disk, information recording stick, etc.
- a contact type and a non-contact type can be used as a writing method. Any type of system, electromagnetic induction type, optical type, etc. A little.
- the game server system provides element candidate designation information that designates game element candidates that can be selected by a game player in response to a request received by the information processing apparatus (26).
- the information processing device (26) may further include an element candidate providing unit (30).
- the game player can easily select game element candidates and edit the element designation information.
- the game element providing method is a game server system (10) capable of communicating with a plurality of information processing devices (26) and a plurality of game devices (18).
- a game element providing method for transmitting element specifying information specifying a game element for executing a game to each game device, corresponding to each of the game players using the game device (18).
- the received element designation information is stored in the storage unit (32) in association with the information processing identifier of the information processing device (26) and the related player correspondence identifier, and received from any of the game devices (18).
- the element designating information associated with the player-corresponding identifier is read out from the storage unit (32), and this element designating information is transmitted to the game device (18), and the game element designated in the element designating information is transmitted. And enabling the game device to execute a game using
- the game player can select a game element using the information processing device (26) separate from the game device (18), the game device (18) is not restricted by location and time.
- the game elements can be freely edited or customized by the game player.
- a game device (18) includes a plurality of information processing devices different from the game device (18).
- a reading unit for reading a recording medium identifier for identifying a portable recording medium (28) recorded on each portable recording medium (28) that can be carried by each game player (52), a notification unit (40) for notifying the game server system (10) of the recording medium identifier read by the reading unit via the communication network (16), and a recording medium identifier associated with the recording medium identifier
- a game for executing a game using the receiving elements (40, 44) for receiving the element specifying information by the game server system (10) and the game elements specified by the element specifying information received by the receiving section. Execution (40) and a.
- the game server system (10) can identify the game element, The game player can use the game element (26) selected by the information processing device (26) different from the game device (18) by the game device (26).
- the game apparatus (18) includes a recording medium identifier read by the reading unit and a player correspondence identifier input by the game player in order to register the portable recording medium (28) in the game server system (10).
- a registration request unit (40) for transmitting a registration request indicating that to the game server system (10) may be further included. According to this, it is possible to easily register the portable recording medium (28) and the player in the game server system (10) by using the game device (18).
- the program product according to the present invention provides the element specifying information specifying the game element for executing the game to the user with the information processing device (26) different from the game device (18) for executing the game.
- a game element selection result transmitted to the game server system (10) together with the information processing device identifier by a user is executed on an information processing device (26) different from the game device (18) that executes the game.
- the game player can select a game element using an information processing device (26) separate from the game device (18), the game element is not restricted by location and time.
- the game player can freely edit or customize it.
- the program product includes a plurality of recording medium identifiers respectively corresponding to a plurality of portable recording media (28) that can be carried by one game player who is a user of the information processing device (26).
- the information processing device (26) may further execute a prompting step and a step of transmitting a recording medium specifying notification specifying the recording medium identifier selected by the user to the game server system (10).
- Good According to this, one game player can have a plurality of portable recording media (28), and a plurality of game elements or sets of game elements can be associated with each of the plurality of portable recording media. It becomes possible to register in the game server system (10).
- the game player can select a game element using an information processing device separate from the game apparatus, the game player can select the game element without being restricted by place and time. Can be freely edited or customized.
- the game itself is easy to play because the game elements can be edited before the game device is actually operated, and when a game is played using the game device, a substantial game can be played immediately. Can enjoy.
- the game elements can be edited without using the game device, the operating rate of the game device is improved.
- FIG. 1 is a block diagram showing a configuration of a communication system having a game server system according to a first embodiment of the present invention.
- FIG. 2 is a block diagram showing a configuration of a game device in the communication system of FIG.
- FIG. 3 is a block diagram showing a configuration of a host server in the communication system of FIG. 1.
- FIG. 4 is an explanatory diagram showing a data structure of a database stored in the host server of FIG.
- FIG. 5 is a sequence diagram showing processing contents of card registration processing executed in the communication system of FIG. 1.
- FIG. 6 is a sequence diagram showing processing contents of download processing executed in the communication system of FIG. 1.
- FIG. 7 is a sequence diagram showing the contents of course data editing processing executed in the communication system shown in FIG. 1.
- FIG. 8 is a sequence diagram showing processing contents of play processing executed in the communication system of FIG. 1.
- FIG. 9 is a flowchart showing the processing contents of the game device of FIG. 2.
- FIG. 10 is a flowchart showing processing contents of an application program executed by a mobile communication terminal in the communication system of FIG.
- FIG. 11 is an explanatory diagram showing an example of a screen for selecting a card name candidate in this mobile communication terminal.
- FIG. 12 is an explanatory diagram showing a screen example of course editing on this mobile communication terminal.
- FIG. 13 is a flowchart showing the processing contents executed by the host server in the communication system of FIG. 1.
- FIG. 14 is a sequence diagram showing processing contents in the game server system according to the second embodiment of the present invention.
- FIG. 1 shows a communication system including a game server system according to an embodiment of the present invention.
- the game server system 10 includes a host server 12 and a web server. No 14 is provided. Both the host server 12 and the web server 14 are connected to the same communication network, for example, the Internet 16. However, while the host server 12 communicates with various devices using, for example, SOAP (Simple Object Access Protocol), the web server 14 is a dedicated server for the mopile Internet access service and includes a plurality of mobile communication terminals.
- SOAP Simple Object Access Protocol
- Mopile Internet access service refers to, for example, a mobile communication terminal such as a mobile phone terminal and a site on the Internet that enables interactive communication via radio, and allows text and images provided by the site to be displayed. It is a service for displaying application programs on mobile communication terminals and downloading application programs from sites. Examples of mopile internet access services include “i-mode (registered trademark)” developed by NTT DoCoMo Inc., Tokyo, Japan, and the WAP Forum. There is a service that complies with the “WAP (Wireless Application Protocol)” developed by the company.
- the web server 14 can download the application program for the MS to the MS 26 in response to the request of the MS 26.
- application programs that can be downloaded by the Mopile Internet Access Service and can be executed on this type of MS include i-appli (registered trademark) and Qualcomm Incorporated for MS compatible with i-mode.
- J2ME CLDC Joint 2 Micro Edition Connected Limited Device Configuration
- Java And J2ME is an application program that runs on MS that conforms to the Mobile Information Device Profile (MIDP) for registered trademarks.
- MIDP Mobile Information Device Profile
- a large number of game devices 18 are connected to the Internet 16 directly or via an arcade server (not shown). As a result, the host server 12 can communicate with a large number of game devices 18. As will be described later, each of the game apparatuses 18 reads a card ID (recording medium identifier) recorded on an information recording card (portable recording medium, hereinafter referred to as “card”) 28 carried by a game player, and reads the host server. 12 send to the host server 12 returns the game information corresponding to the card ID to the game device 18. The game device 18 provides a game player with a content corresponding to the game information.
- the game server system 10 includes the host server 12 and the web server 14, but one server that does not intend to limit the present invention to this embodiment is the host server 12 and the web server 14.
- the servers 12 and 14 may have a plurality of server capabilities.
- the host server 12 may include a game server that performs communication related to only one game, and a center server that controls the game server and performs other communication services.
- the host server 12 and the web server 14 may communicate directly with each other! /.
- the Internet 16 is connected to a wireless communication network 22 via a gateway (GW) 20.
- the GW 20 has a conversion function between the protocol used in the wireless communication network 22 and the protocol used in the Internet 16, and realizes smooth communication between the wireless communication network 22 and the Internet 16.
- the GW 20 is, for example, an i-mode sano in an i-mode service or a WAP proxy (WAP gateway) in a WAP service.
- a large number of base stations (BS) 24 are connected to the wireless communication network 22, and one MS 26 communicates with a communication device connected to the wireless communication network 22 and the Internet 16 via any BS 24. It is possible to do. Therefore, the MS 26 can communicate with both the host server 12 and the web server 14.
- MS26 can reproduce the image provided by the web server 14 on its display, but cannot display the information provided from the host server 12 directly on the display.
- the application operates according to the signal received from the host server 12 to control the image on the MS26 display. .
- FIG. 2 shows a configuration of the game apparatus 18.
- the game device 18 includes a processor (notification unit, reception unit, game execution unit, registration request unit) 40, storage unit 42, communication interface (reception unit) 44, input device 46, display A device 48, a speaker 50, and a card reader (reader) 52 are provided.
- the game player demonstrates the music using the input device 46 so as to match the instruction presented on the display device 48.
- a music simulation game is provided in which a score is determined based on whether or not the music performed by the player matches the instruction on the display device 48.
- the storage unit 42 stores data for displaying moving images on the display device 48 relating to a large number of music pieces and reference data for comparison with the player's performance.
- the input device 46 may be a plurality of buttons, for example, and may generate an input signal according to the operation of the game player, which may be an input device imitating an instrument such as an electric guitar or drum.
- the processor 40 displays an instruction to the game player as a moving image on the display device 48 based on the display data read from the storage unit 42.
- the processor 40 drives the speaker 50 based on the input signal from the input device 46 or the reference data read from the storage unit 42, compares the input signal with the reference data, and based on the comparison. to grade.
- the game apparatus 18 has at least two game modes (normal mode and expert mode) that can be selected by the player.
- normal mode a list of music stored in the storage unit 42 is displayed on the display device 48 before the game starts, and the game player can designate any two music using the input device 46.
- the processor 40 executes a music simulation game using the two pieces of music designated by the game player.
- a series of a plurality of pieces (for example, four pieces) is provided to the player in one play period.
- the play period here is a period until the game starting power expires when the player clears all the songs.
- the expert mode if the player is deducted and the score falls to the threshold, the game is forcibly terminated even before the play period expires.
- the combination and order of music in one play period is called a procedure (course).
- course data Data specifying a course is called course data. More specifically, the course data specifies a plurality of music identifiers and the progression order of these music.
- the game player can select a course before starting the game.
- a course prepared in advance for the game apparatus 18 can be selected.
- Course data representing a number of courses is stored in the storage unit 42 in advance.
- the game player selects a desired course by using the intermediate candidate input device 46 of the candidate course stored and displayed on the display device 48 based on the course data (element designation information).
- the game music can be advanced according to the course edited by the game player himself.
- the card reader 52 reads the card ID recorded on the card 28 and transmits it to the processor 40.
- the processor 40 uses the communication interface 44 to notify the host server 12 of the card ID, and the host server 12 returns course data dedicated to the game player corresponding to the card ID to the game device 18.
- the course data supplied from the host server 12 is edited by the game player itself.
- the processor 40 analyzes the course data received by the communication interface 44, and provides a game in which the music specified in the course data progresses in the order specified in the course data.
- the host server 12 includes a processor (information processing device registration unit, element designation information registration unit, element designation information supply unit, recording medium identifier candidate presentation unit, element candidate provision unit) 30, Unit 32 and communication interface 34.
- the processor 30 reads / writes information from / to the storage unit 32 and communicates via the communication interface 34.
- the storage unit 32 stores a database in which various types of information related to a plurality of game players using the game apparatus 18 (for example, player correspondence identifiers and course data corresponding to each player) are stored.
- the communication interface 34 converts a signal for communication with the Internet 16.
- the processor 30 In the host server 12, when the communication interface 34 receives from the MS 26 the course data that is the edited result of the procedure of the game music edited by each of the game players using any of the MSs 26, the processor 30 Stores the course data in the storage unit 32 in association with the player corresponding identifier (player ID and card ID described later) corresponding to the game player. On the other hand, when the communication interface 34 receives the player correspondence identifier from any of the game devices 18, the processor 30 reads the course data associated with this player correspondence identifier from the storage unit 32, and the course interface via the communication interface 34. Data is transmitted to the game device 18. As a result, The game device 18 executes a game for advancing the music for the game according to the procedure corresponding to the course data edited by the MS 26, which is an information processing device separate from the game device 18.
- a database stored in the storage unit 32 is used for associating the player correspondence identifier with the course data.
- Figure 4 schematically shows the contents of this database.
- the “mobile phone terminal ID” (hereinafter referred to as “terminal ID”) is an identifier (information processing device identifier) unique to the MS 26 and is notified from each MS 26 and registered in the database.
- the player-corresponding identifier there are “player ID” (player identifier) and “force ID” (card identifier which is a recording medium identifier).
- the player ID uniquely corresponds to the individual player.
- the game provider registers in the database using a registration device (not shown) that is unique to each player and is different from the game device 18 or MS26.
- the card ID is an identifier unique to the card 28 stored in the card 28. Since one game player can carry one or more cards 28, one or more card IDs are associated with one player ID.
- the processor 30 When registering the card ID, the processor 30 stores the player ID and the card ID in the storage unit 32 in response to a registration request indicating the player ID in addition to the card ID.
- the communication interface 34 receives from the MS 26 the second registration request indicating the player ID entered in one of the MSs 26 and the terminal ID unique to the MS 26, the processor 30 detects the terminal ID, the player ID, and the card.
- the ID is associated with each other and stored in the storage unit 32. In this way, the card ID readable by the game apparatus 18 and the terminal ID unique to the MS 26 are associated through the player ID.
- “personal information” is information provided for each card, and includes course data and game history in the course (for example, the number of times the game was enjoyed in the course and score history).
- course data and game history in the course (for example, the number of times the game was enjoyed in the course and score history).
- One game player can separately edit different courses according to the number of cards, and can enjoy these plural courses on the game device 18.
- the "card name” is a nickname given to each card 28 by each game player.
- the card corresponding to which card is selected. View the game history corresponding to the card or card you want to edit It can be used to easily specify whether or not it is approved.
- This communication system particularly the game server system 10, executes card registration processing, download processing, course data editing processing, and play processing.
- FIG. 5 shows an example of processing contents of the card registration processing.
- the card registration process may provide information to be registered in the host server 12 using another registration device that does not necessarily need to use the game device 18, but in this embodiment, the game device 18 Information to be registered with Hostano 12 shall be provided.
- the card reading device 52 of the game device 18 reads the card ID recorded on the card 28. Then, the game device 18 issues a card authentication request including the card ID and transmits it to the host server 12.
- the host server 12 executes card authentication processing.
- a database stored in the storage unit 32 is referred to, and it is determined whether or not the card ID included in the card authentication request has already been registered.
- the host server 12 returns the card authentication result to the game device 18.
- the card authentication result includes information indicating whether the inquired card 28 is registered or not registered.
- the game device 18 executes a registration item input process.
- the game device 18 displays a registration screen on the display device 48 and prompts the player ID and card name to be input.
- the game device 18 transmits a player Z card registration request to the host sano 12.
- the player Z card registration request includes the card ID, player ID, and card name.
- the host server 12 executes player Z card registration processing.
- the host server 12 associates the car KID, player ID, and card name and stores them in the database.
- the host server 12 transmits a player Z card registration confirmation notification to the game apparatus 18.
- the game device 18 Upon receiving the player Z card registration confirmation notification, the game device 18 performs registration completion notification processing. Execute. In this process, the game device 18 displays a message on the display device 48 that the registration is completed.
- FIG. 6 shows the processing contents of the download process.
- the web server 14 returns a registration screen signal to the MS26.
- MS26 displays a registration screen on the display based on the registration screen signal, and prompts the player to input registration items.
- the registration item includes the player ID.
- the MS returns a player Z terminal registration request (information processing apparatus registration request) to the web server.
- the player Z terminal registration request includes the terminal ID in addition to the player ID.
- the terminal ID is identification information for uniquely identifying MS26 and is stored in the memory of MS26! /.
- the player Z terminal registration request is transferred from the web server 14 to the host server 12, and the host server 12 executes a player Z terminal registration process.
- the player ID and the terminal ID are associated and stored in the database. Therefore, as described above, the terminal ID, the player ID, and the card ID are associated with each other.
- the web server 14 reads the application program for MS and returns the application program to MS26.
- This application program includes URL (Uniform Resource Locater) of the host server 12 in addition to screen information for selecting music.
- the MS 26 stores the application program in a nonvolatile memory.
- the host server 12 issues a player Z terminal registration confirmation notification and transmits it to the web server 14.
- the web server 14 generates a player Z terminal registration confirmation notification including image data that can be displayed on the display of the MS 26, and then the web server 14 transmits this to the MS 26.
- the MS26 receives the player Z terminal registration confirmation notification, the message indicating that the registration is completed is displayed on the display.
- FIG. 7 shows the contents of the course data editing process.
- MS26 transmits an access request to the host server 12 using the URL of the host server 12 in the application program.
- the song index is information for designating a plurality of song data stored in the game apparatus 18, and is, for example, a song name.
- the MS 26 receives the music index notification including the music index, the MS 26 stores the music index in the nonvolatile memory. Note that the process of downloading the music index to the host computer is executed only when the application program is started for the first time. Accordingly, since it is not necessary to download the music index every time the application program is started, communication resources can be saved, and the user of MS26 can start editing course data in a short time.
- the host server 12 refers to the database stored in the storage unit 32, and reads out a card ID and a card name candidate corresponding to the terminal ID included in the access request. As described above, the host server 12 stores the player ID, terminal ID, card ID, and card name in association with each other. When a player has multiple cards 28, multiple sets of card IDs and card names are associated with one terminal ID. In such a case, the host server 12 reads a plurality of sets of card IDs and card names, and returns an access response including them to the MS 26.
- the MS 26 Upon receiving the access response, the MS 26 executes a card specifying process. In this process, as a function of the application program, the MS 26 displays a plurality of card names included in the access response on the display and prompts the player to select a card name. When the player specifies the card name by operating the input button of MS26, MS26 sends a force specification notification to the host server 12.
- the card identification notification includes a card ID corresponding to the card name specified by the player.
- the host server 12 When the host server 12 receives the card identification notification, the host server 12 reads the personal information corresponding to the card ID included in the card identification notification with reference to the database, and returns the personal information notification to the MS 26.
- the personal information includes course data and game history.
- the MS 26 Upon receiving the personal information notification, the MS 26 stores it in the memory. Subsequently, the MS 26 executes course editing processing. In the course editing process, course data for specifying a plurality of (for example, four) songs constituting the course is generated. The course data includes song specification data that specifies the performance of the first song and the fourth song and the performance order. [0055] When the course editing process is completed, the MS 26 transmits a personal information update request to the host server 12.
- the personal information update request includes a card ID and course data.
- the host server 12 updates the personal information stored in the database according to the course data included in the personal information update request. At this time, the host server 12 specifies the personal information associated with the card ID and updates the personal information.
- the music constituting the course can be designated by the MS 26.
- the game device 18 stores hundreds of pieces of song data to meet various needs of players. It often takes a long time to find a song that you like among many of these songs and arrange them in the order you like.
- the popular game device 18 is often waiting in turn. Under such circumstances, it is noticeable to other players waiting in order that the player edits the course by operating the game device 18.
- the operating rate of the game apparatus 18 decreases.
- a set of music can be specified without operating the game device 18, so that the player can be confused with other players waiting for the game. The operating rate can be improved.
- You can also edit courses using MS26, so it doesn't matter where and when. The player can perform course editing in advance at any place in his spare time.
- FIG. 8 shows the contents of the play process.
- the game device 18 reads the card ID stored in the card 28 and transmits it to the host server 12.
- the host server 12 performs card authentication. Thereafter, the host server 12 refers to the database and reads the personal information stored in association with the card ID. Then, the host server 12 transmits a personal information notification including personal information to the game device 18.
- the personal information includes course data and game history.
- the game device 18 When the game device 18 receives the personal information notification, the game device 18 stores the personal information in a memory (not shown) attached to the processor 40. Thereafter, the game device 18 executes the game program while referring to the course data stored in the memory. Specifically, when the player selects the expert mode, the course (set of music) specified by the course data customized by the player is displayed on the display device 48 together with the course prepared in advance. , Urge you to identify the course. When the player selects a course using the input device 46, the specified music pieces are played in the order specified by the course data. When the game ends, the game device 18 transmits an end notification to the host server 12. The end notification includes game history information indicating the selected music piece and score. When the host server 12 receives the end notification, the host server 12 updates the personal information according to the game history included in the end notification. When the game device 18 sends the end notification, the game device 18 deletes the personal information from the memory.
- FIG. 9 is a flowchart showing the processing contents of the game apparatus 18.
- the processor 40 obtains the card ID output from the card reader 52 (step Sl).
- the processor 40 generates a card authentication request including the card ID and transmits it to the host server 12 (step S2).
- the processor 40 determines whether or not it has received information from the host server 12 (step S3), and repeats this determination until it is received.
- the processor 40 determines the received content (step S4). Specifically, it is determined whether an unregistered card authentication result has been received or personal information has been received. If an unregistered card authentication result is received, the processor 40 advances the processing to step S5. In step S5, the processor 40 causes the display device 48 to display a screen prompting the player ID and card name to be input. Next, the processor 40 determines whether or not the input of the player ID and the card name has been completed (step S6), and repeats the determination until the input is completed.
- the processor 40 transmits a player Z card registration request to the host server 12 (step S7).
- the player Z card registration request includes the player ID and card name.
- the processor 40 determines whether or not the player Z card registration request notification has been received (step S8) and repeats the determination until it is received.
- the processor 40 executes a registration completion notification (step S13). Specifically, a message indicating that the registration is completed is displayed on the display device 48. As a result, the player can confirm that the card 28 being used is registered. It is possible to know.
- step S4 if it is determined that the received content is personal information in the determination process of step S4, the processor 40 advances the process to step S9 and stores the personal information in the memory.
- This memory may be volatile memory such as RAM (random access memory).
- the personal information may include course data in addition to the game history.
- the processor 40 executes the game program while referring to the personal information (step S10).
- the processor 42 sequentially reads the music data sets designated by the course data from the storage unit 42.
- the read music data is DA converted and supplied to the speaker 50 as an analog electric signal. This makes it possible to play music that has been edited in advance by the player.
- the processor 40 transmits an end notification including the game history to the host server 12 (step S11), and further deletes the personal information from the memory (step S12).
- FIG. 10 is a flowchart showing the processing contents of the application program executed on MS26.
- the processor of MS26 determines whether or not it is the first start of the application program (step S20). For example, if you include the initial flag that is deleted when it is activated in the program, and refer to this initial flag to determine whether it is the first activation.
- step S20 determines whether or not the music index has been received (step S23) and repeats the determination until it is received.
- the processor stores the received music index in a nonvolatile memory (step S24).
- step S20 determines whether it is the second or subsequent activation. If it is the second or subsequent activation, the determination condition in step S20 is denied, and the profiler advances the process to step S21.
- step S21 the processor sends a normal access request to the host server 12.
- step S21 or step S24 determines whether or not the access response is received (step S25), and repeats the processing until the access response is received. .
- the processor displays the card ID and the card name candidate included in the access response on the display and prompts the player to specify the card (step S26).
- FIG. 11 shows a screen example for selecting candidates.
- the display 261 displays candidate card names.
- “ALPHA”, “DAI”, and “POP” are displayed as candidates.
- the name of the currently focused card is displayed in reverse video or colored, and the name of the currently focused card is displayed at the top of the display 261.
- “Focus” means that the user is selected if confirmed.
- “ALPHA” is currently focused.
- the player can select another card name candidate and change the name of the card that is focused and hit (changes the highlighted or colored display).
- the enter button 263 is pressed down, a screen prompting the user to confirm is displayed.
- step S26 the processor determines whether or not the card specific input is completed (step S27), and repeats the determination until the player inputs an instruction to specify the card by operating the input button. .
- the processor transmits a card specific notification to the host server 12 (step S28).
- the processor determines whether or not a personal information notification has been received (step S29).
- the processor stores the personal information in the memory.
- FIG. 12 shows an example of the course editing screen.
- the basic screen for course editing is the screen shown on the left side of Fig. 12.
- the song names of the first song, the second song, the third song, and the fourth song are displayed.
- the order number of the currently focused music is highlighted or colored.
- Ordinal numbers can be focused (inverted display or colored display moves). For example, in the state shown in the figure, the second track is focused, but when the down arrow of the multi-cursor key 262 is depressed, the third track is focused.
- the screen moves to a screen for selecting a music shown in the center of FIG.
- the music selection screen is categorized by music genre, and a plurality of music names are displayed for each of a plurality of genres. In this example, categories such as pops, laps, and techno are displayed. Then, the currently focused genre and song name are highlighted or colored.
- To change the focused genre operate the multi-cursor key 262 up and down, and to change the focused music name, operate the multi-cursor key 262 left and right. Only a few song names (N *,! ⁇ [ ⁇ , etc.) are displayed on the screen, but by operating the multi-cursor key 262, other song names are displayed by scrolling the screen. It's like! /
- the determination button 263 is pressed down. Then, the confirmation screen shown on the right side of FIG. 12 is displayed to prompt the user to confirm. In this state, when the enter button 262 is depressed again, the designated music title is set in the designated order number and the display 261 returns to the basic screen. Then, when the decision button 263 is depressed while the basic screen is displayed, course data for specifying the song order and the song name is generated.
- step S31 the processor determines whether or not the selection of the music composing the course has been completed (step S32). When the player finishes selecting the music, the processor advances the process to step S33, and generates course data for specifying the music constituting the course. Then, the processor updates the personal information including the course data (step S33). Specifically, a part of personal information stored in the memory is rewritten with new course data. Next, the processor transmits a personal information update request to the host server 12 (step S3 4).
- FIG. 13 is a flowchart showing the processing contents executed by the host server 12.
- the processor 30 of the host server 12 accesses the database and searches for the card ID (step S41). Next, processor 30 based on the search results It is then determined whether or not the card ID exists in the database (step S42). If the card ID is not registered in the database, the processor 30 returns a card authentication result indicating unregistered to the game device 18 (step S43). Thereby, the game apparatus 18 knows that the inserted card 28 is unregistered. In this case, the game apparatus 18 returns a player Z card registration request including registration items to the host server 12.
- the processor 30 determines whether or not the player Z card registration request has been received (step S44). When the player Z card registration request is received, the processor 30 executes player Z card registration (step S45). . In this process, the processor 30 registers the card ID and the player ID in the database in association with each other.
- step S42 determines whether the card ID exists in the database.
- the processor 30 reads the personal information corresponding to the card ID also from the data base (step S46).
- the processor 30 generates a personal information notification including the read personal information and transmits it to the game device 18 (step S47).
- the game program is executed with reference to the course data included in the personal information, and an end notification including the result is returned to the host server 12.
- the processor 30 determines whether or not an end notification has been received (step S48), and repeats the determination process until an end notification is received.
- the personal information included in the end notification is registered in the database to update the personal information (step S49).
- the game server system 10 of the second embodiment is that the host server 12 and the web server 14 execute the course editing process in cooperation with each other instead of downloading the application program to the MS 26.
- the MS 26 can reproduce the image provided from the web server 14 on its display, but cannot display the information provided from the host server 12 directly on the display. Therefore, in the following operation, the web server 14 is based on a signal transmitted from the host server 12! /, And displays a menu screen or the like on the MS26 display. Generate a signal to be displayed and send the generated signal to MS26.
- FIG. 14 shows the processing contents in the game server system 10 of the second embodiment.
- a registration screen signal is transmitted from the web server 14 to the MS 26.
- MS26 displays a registration screen on the display based on the registration screen signal and prompts the player to enter registration information.
- the registration screen includes, for example, a dialog box for inputting a player ID.
- MS26 transmits a player Z terminal registration request (information processing apparatus registration request) to web server 14.
- the web server 14 forwards the player Z terminal registration request to the host server 12.
- the host server 12 registers the player ID and terminal ID included in the player Z terminal registration request in the database in association with each other.
- the host server 12 returns a player Z terminal registration confirmation notification to the web server 14, and the web server 14 transmits a player Z terminal registration confirmation notification including image data that can be displayed on the MS 26 to the MS 26.
- MS26 receives the player Z terminal registration confirmation notification, it displays a registration completion notification on the display. For example, a message such as “Registration completed” appears on the display. This allows the player to know that he / she can receive various services using MS26.
- the player operates MS26 to access a web page for a music game and selects course editing in expert mode.
- the MS 26 transmits a course edit request to the host server 12 via the web server 14.
- the course edit request includes the terminal ID.
- the host server 12 refers to the database stored in the storage unit 32 and reads out a card ID and a card name candidate corresponding to the terminal ID included in the access request. When multiple card IDs and card names are associated with one terminal ID, all of them are read as candidates.
- the host server 12 generates an access response including the read card ID and card name candidate, and transmits it to the web server 14.
- the web server 14 generates an access response including image data capable of displaying a menu on the display of the MS26, and M Send to S26.
- the MS 26 executes card identification processing.
- the MS 26 displays a plurality of card names included in the access response on the display and prompts the player to select a card name.
- MS26 transmits a card specifying signal to the host server 12 via the web server 14.
- the host server 12 Upon receiving the card specifying signal, the host server 12 temporarily stores the card ID included therein, and then reads out the music index. Then, the host server 12 transmits a music index notification including the music index to the web server 14. In response to this, Websano 14 generates a music index notification including image data for displaying the menu screen on the display of MS26 and transmits it to MS26. Note that the music content of this format may be stored in the web server 14 in advance. In this case, when the web server 14 receives the card specific signal, the music index notification may be returned to the MS 26. Since communication between the web server 14 and the host server 12 can be omitted, communication resources can be saved.
- the MS 26 When the MS 26 receives the music index notification, the MS 26 displays the music index on the display.
- the display of MS26 is not large, the number of songs that can be displayed on one display is limited, and the player selects a desired song by scrolling the screen. Since there is a limit to the amount of data that can be received by MS26 in one communication, music index communication is usually performed in units of one page. Then, it is necessary to communicate every time the next page is moved. For this reason, course editing via the web server 14 is suitable when the number of songs is small. However, the number of songs is not a problem for wireless communication networks that can transmit large volumes of data.
- the MS 26 When the course editing of the player is completed, the MS 26 generates a personal information update request including the course data and transmits it to the host server 12 via the web server 14. When receiving the personal information update request, the host server 12 updates the contents of the database according to the personal information included in the request. As a result, the player can use MS26 to finish editing the course before going to the game center.
- the present invention relates to the most practical and preferable embodiment at present.
- the present invention has been described together, the present invention is not limited to the embodiments disclosed in the specification, and is not limited to the scope of the claims and the overall specification of the invention. It should be understood that a game server system, a game element providing method, a game device, and a program product with such a change can be appropriately changed and are also included in the technical scope of the present invention.
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Abstract
Description
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Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
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US10/592,710 US20090176575A1 (en) | 2004-03-15 | 2005-03-01 | Game server system, game element providing method, game device, and program product |
CN2005800083450A CN1953793B (zh) | 2004-03-15 | 2005-03-01 | 游戏服务器系统、游戏元素提供方法和游戏设备 |
EP05719693.3A EP1726344B1 (en) | 2004-03-15 | 2005-03-01 | Game server system, game element providing method, game device, and program product |
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Application Number | Priority Date | Filing Date | Title |
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JP2004073561A JP3715302B2 (ja) | 2004-03-15 | 2004-03-15 | ゲームサーバシステムおよびゲーム要素提供方法 |
JP2004-073561 | 2004-03-15 |
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US (1) | US20090176575A1 (ja) |
EP (1) | EP1726344B1 (ja) |
JP (1) | JP3715302B2 (ja) |
KR (1) | KR100883249B1 (ja) |
CN (1) | CN1953793B (ja) |
WO (1) | WO2005087335A1 (ja) |
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JP4167683B2 (ja) * | 2005-10-19 | 2008-10-15 | 株式会社タイトー | ゲーム装置、ゲームサーバ装置 |
JP2008015592A (ja) * | 2006-07-03 | 2008-01-24 | Sony Corp | スクロール表示機能付き電子機器、表示制御方法 |
JP5285234B2 (ja) * | 2007-04-24 | 2013-09-11 | 任天堂株式会社 | ゲームシステム、情報処理システム |
JP5100494B2 (ja) * | 2008-05-08 | 2012-12-19 | 株式会社エヌ・ティ・ティ・ドコモ | 仮想空間提供装置、プログラム及び仮想空間提供システム |
JP2010022718A (ja) * | 2008-07-23 | 2010-02-04 | Konami Digital Entertainment Co Ltd | プレイ結果処理システム |
JP5449827B2 (ja) * | 2009-03-31 | 2014-03-19 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム装置及びゲーム用プログラム |
US8158873B2 (en) * | 2009-08-03 | 2012-04-17 | William Ivanich | Systems and methods for generating a game device music track from music |
US8727889B2 (en) * | 2009-11-18 | 2014-05-20 | Universal Entertainment Corporation | Game information consolidation system |
EP2555473B1 (en) * | 2010-03-31 | 2018-10-31 | Nec Corporation | Communication device, method, and program for monitoring the status of an ethernet-based network |
KR101108828B1 (ko) * | 2010-04-22 | 2012-02-09 | (주)네오위즈게임즈 | 음악게임을 위한 방법, 장치, 서버, 시스템 및 기록매체 |
JP4885291B2 (ja) * | 2010-04-28 | 2012-02-29 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、データ生成システム、それに用いるデータ生成方法及び、コンピュータプログラム |
JP5389836B2 (ja) * | 2011-01-25 | 2014-01-15 | 株式会社ユニバーサルエンターテインメント | 遊技情報統合システム |
JP2012170511A (ja) * | 2011-02-17 | 2012-09-10 | Namco Bandai Games Inc | ゲーム課金管理方法及びゲームシステム |
JP6009749B2 (ja) * | 2011-03-31 | 2016-10-19 | 株式会社タイトー | ゲームシステム、景品送付システム、景品送付システムの使用方法 |
JP5705639B2 (ja) * | 2011-04-28 | 2015-04-22 | 京楽産業.株式会社 | テーブルゲームシステム |
CN103873428B (zh) * | 2012-12-07 | 2017-11-28 | 广州四三九九信息科技有限公司 | 网页游戏架构及应用该架构的方法 |
JP2015127898A (ja) * | 2013-12-27 | 2015-07-09 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置および情報処理システム |
JP6178464B1 (ja) * | 2016-06-08 | 2017-08-09 | 株式会社バンダイ | ゲーム装置、ゲームシステム及びプログラム |
CN106776785B (zh) * | 2016-11-24 | 2021-06-22 | 腾讯科技(深圳)有限公司 | 一种数据写入方法及装置和数据处理系统 |
WO2018158847A1 (ja) * | 2017-02-28 | 2018-09-07 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置およびソフトウェア処理方法 |
JP7097994B1 (ja) * | 2020-10-30 | 2022-07-08 | ガンホー・オンライン・エンターテイメント株式会社 | 処理装置、プログラム及び方法 |
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- 2005-03-01 EP EP05719693.3A patent/EP1726344B1/en not_active Not-in-force
- 2005-03-01 KR KR1020067021321A patent/KR100883249B1/ko active IP Right Grant
- 2005-03-01 CN CN2005800083450A patent/CN1953793B/zh active Active
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Also Published As
Publication number | Publication date |
---|---|
US20090176575A1 (en) | 2009-07-09 |
KR100883249B1 (ko) | 2009-02-10 |
CN1953793B (zh) | 2010-12-08 |
CN1953793A (zh) | 2007-04-25 |
KR20070012406A (ko) | 2007-01-25 |
JP3715302B2 (ja) | 2005-11-09 |
EP1726344A4 (en) | 2007-04-04 |
EP1726344B1 (en) | 2013-08-28 |
EP1726344A1 (en) | 2006-11-29 |
JP2005253891A (ja) | 2005-09-22 |
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