WO2005013203A1 - Processeur d'images, procede de traitement d'images et support de stockage d'informations - Google Patents

Processeur d'images, procede de traitement d'images et support de stockage d'informations Download PDF

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Publication number
WO2005013203A1
WO2005013203A1 PCT/JP2004/003963 JP2004003963W WO2005013203A1 WO 2005013203 A1 WO2005013203 A1 WO 2005013203A1 JP 2004003963 W JP2004003963 W JP 2004003963W WO 2005013203 A1 WO2005013203 A1 WO 2005013203A1
Authority
WO
WIPO (PCT)
Prior art keywords
brightness
correction data
position coordinates
brightness correction
image processing
Prior art date
Application number
PCT/JP2004/003963
Other languages
English (en)
Japanese (ja)
Inventor
Hidenori Komatsumoto
Original Assignee
Konami Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Corporation filed Critical Konami Corporation
Publication of WO2005013203A1 publication Critical patent/WO2005013203A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/80Shading

Abstract

L'invention concerne un processeur d'images dans lequel la luminosité sur la surface d'un objet peut être commandée de façon appropriée selon la position de l'objet. Le processeur d'images comprend un moyen destiné à acquérir les coordonnées de position d'un objet personnage de jeu (56) dans un espace objet (58), un moyen de stockage de données de correction de clarté correspondant à une pluralité de coordonnées de position de référence spécifiées établies dans l'espace objet (58), un moyen de sélection de l'un d'une pluralité d'éléments de données de correction de clarté basées sur les coordonnées de position acquises par le moyen d'acquisition de coordonnées de positions et la pluralité de coordonnées de positions de référence spécifiées établies, un moyen de calcul de la quantité de correction de clarté de l'objet personnage de jeu (56) sur la base des données de correction de clarté sélectionnées, et un moyen d'affichage d'une image concernant l'objet personnage de jeu (56) à une clarté basée sur le degré de correction calculé.
PCT/JP2004/003963 2003-07-31 2004-03-23 Processeur d'images, procede de traitement d'images et support de stockage d'informations WO2005013203A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2003205181A JP2005050070A (ja) 2003-07-31 2003-07-31 画像処理装置、画像処理方法及びプログラム
JP2003-205181 2003-07-31

Publications (1)

Publication Number Publication Date
WO2005013203A1 true WO2005013203A1 (fr) 2005-02-10

Family

ID=34113665

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2004/003963 WO2005013203A1 (fr) 2003-07-31 2004-03-23 Processeur d'images, procede de traitement d'images et support de stockage d'informations

Country Status (3)

Country Link
JP (1) JP2005050070A (fr)
TW (1) TWI235678B (fr)
WO (1) WO2005013203A1 (fr)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007098051A (ja) * 2005-10-07 2007-04-19 Samii Kk 遊技機
JP2007111125A (ja) * 2005-10-18 2007-05-10 Samii Kk 遊技機
JP3954630B1 (ja) 2006-03-27 2007-08-08 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP4071265B2 (ja) 2006-08-29 2008-04-02 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002092628A (ja) * 2000-09-20 2002-03-29 Namco Ltd ゲームシステム、情報記憶媒体及び圧縮データの生成方法

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002092628A (ja) * 2000-09-20 2002-03-29 Namco Ltd ゲームシステム、情報記憶媒体及び圧縮データの生成方法

Also Published As

Publication number Publication date
TW200503809A (en) 2005-02-01
JP2005050070A (ja) 2005-02-24
TWI235678B (en) 2005-07-11

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