WO2004087273A1 - ゲーム機用操作部材の回転構造及びビデオゲーム装置 - Google Patents
ゲーム機用操作部材の回転構造及びビデオゲーム装置 Download PDFInfo
- Publication number
- WO2004087273A1 WO2004087273A1 PCT/JP2004/003064 JP2004003064W WO2004087273A1 WO 2004087273 A1 WO2004087273 A1 WO 2004087273A1 JP 2004003064 W JP2004003064 W JP 2004003064W WO 2004087273 A1 WO2004087273 A1 WO 2004087273A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game machine
- rotating
- simulated steering
- rotating shaft
- operating member
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Definitions
- the present invention relates to a rotating structure of an operation member for a game machine and a video game device for rotating an operation member attached to a rotation shaft supported so as to be rotatable left and right.
- Akita
- FIG. 9 is a diagram showing a rotating structure of a conventional game machine operation member.
- a conventional video game apparatus includes simulated steering 100 as an operation member.
- This simulated steering wheel 100 has a main shaft 10 0 2 having a rotating shaft 10 0 2 a rotatably supported by a pair of bearings 10 1 and a screw shaft 1 0 2 b connected to the rotating shaft.
- a game machine operating member rotating structure having a pair of columnar support shafts 10 extending in the direction and stoppers 10 5 disposed at both ends of the support shaft 104 is attached.
- the spindle 1 0 2 When the simulated steering wheel 100 0 is rotated clockwise from the center position (position when the moving plate 10 3 is at the position shown in FIG. 9), the spindle 1 0 2 is also rotated clockwise. Rotation of the main shaft 1 0 2 causes the moving plate 1 0 3 to move along the support shaft 1 0 4 in a direction away from the simulated steering 1 0 0. Then, when the simulated steering wheel 100 is rotated to a predetermined position that is rotated clockwise more than once, the moving plate 103 is brought into contact with the stock and the angle 10 ° 5 so that the movement is restricted. .
- the conventional rotating structure of the operating member for a game machine changes the rotational force on the operating member into a moving force in the thrust direction by means of a screw shaft and a moving plate that is screwed to the screw shaft. It is a structure that regulates movement in contact. For this reason, if the rotational force applied to the operating member continues or remains in the state where the moving plate is in contact with the stopper or immediately before the contact, the contact between the moving plate and the stopper Excessive rotational force may act on the threaded structure between the screw shaft and the moving plate, and this threaded structure (threads, etc.) may be consumed, resulting in deformation or even damage. So-called rattling will occur. Further, in a mode in which the stopper is destroyed or the operation member has a function of automatically returning the operation member to the reference position, the above-described rattling affects the return control system.
- the present invention provides a rotating structure of a game machine operating member and a video game apparatus capable of stably maintaining the contact position between the moving body and the stopper even by an excessive rotational force applied to the operating member. It is intended to provide. Disclosure of the invention
- a game machine operation member rotating structure comprises a game machine operation member that rotates an operation member attached to a rotation shaft that is rotatably supported.
- the movable body is provided so as to project in the radial direction of the rotary shaft (directly or via a member), rotate integrally with the rotary shaft, and freely move in the axial direction.
- a spiral guide (including a spiral shape and a substantially spiral shape) that is arranged concentrically with the rotating shaft and moves the moving body in the axial direction according to the rotation of the rotating shaft; and movement of the moving body On the track It is characterized by comprising a stopper.
- the rotating shaft rotates in accordance with the rotation operation of the operator with respect to the operating member, whereby the moving body protruding from the rotating shaft rotates on the rotating shaft while rotating integrally with the rotating shaft. It is guided and moves in the axial direction. That is, the moving body moves in the axial direction while rotating in the same rotation direction by an external force applied in the rotation direction of the operation member in accordance with the rotation operation of the operation member by the operator. Then, the movement of the moving body is restricted when the moving body comes into contact with the stoppers disposed on both ends of the spiral guide, and the rotation of the rotating shaft is also restricted.
- FIG. 1 is an external perspective view of a video game apparatus using a simulated steering wheel according to an embodiment of the present invention.
- FIG. 2 is an overall perspective view of the simulated steering section shown in FIG.
- FIG. 3 is a side view of the simulated steering unit shown in FIG.
- FIG. 4A and 4B are diagrams showing the relationship between the main shaft 34 and the moving body 35, where FIG. 4A is a partial longitudinal sectional view, and FIG. 4B is a transverse sectional view.
- Figure 5 shows the simulated steering wheel rotated to the maximum right
- FIG. 3 is a side view corresponding to FIG.
- FIG. 6 is a cross-sectional view at the y position of the simulated steering section shown in FIG.
- Figure 7 shows the simulated steering wheel turned to the maximum leftward.
- FIG. 3 is a side view corresponding to FIG.
- FIG. 8 is a cross-sectional view at the z position of the simulated steering section shown in FIG.
- FIG. 9 is a view showing a conventional rotating structure of the operating member. BEST MODE FOR CARRYING OUT THE INVENTION
- FIG. 1 is an external perspective view of a video game apparatus using a simulated steering wheel according to an embodiment of the present invention.
- This video game apparatus is for displaying and displaying a virtual car race in a game space to a player.
- the video game apparatus is composed of a game machine body 1 and a driver's seat 10 for a player to sit on. It is semi-fixed.
- the game machine main body 1 has a console box 1 A, an upper part is provided with a monitor 2 for image display directed toward the driver's seat 10, and an operation console at the lower part of the monitor 2. It is arranged.
- a shift lever 4 is provided on the left side of the simulated steering section 3.
- a brake pedal 5 and an accelerator pedal 6, which simulate a brake pedal and an accelerator pedal and have a structure that can be pushed in with a foot, are arranged at the lower part of the game machine body 1.
- the game machine body 1 has a built-in control unit 7 including a control board for controlling the progress (image display etc.) of the car racing game on the monitor screen.
- the control unit 7 inputs operation signals from the simulation steering unit 3, the operation unit 4, the brake pedal 5 and the accelerator pedal 6, and the game progresses by processing these various operation signals according to a predetermined game program. To do.
- FIG. 2 is an overall perspective view of the simulated steering section shown in FIG. 1
- FIG. 3 is a side view of the simulated steering section shown in FIG.
- the simulated steering section 3 includes a simulated steering 3 1 and a main shaft 3 4 that supports the simulated steering 3 1 so as to be able to rotate.
- the simulated steering part 3 has a base 3 2 having a vertical wall 3 20 formed opposite to the depth direction.
- the base 3 2 is provided with a bearing 3 3 on the compatible straight wall.
- Main shaft 3 4 is pivotally supported through 3 3.
- a movable body 35 having a predetermined length is externally fitted between the bearings 3 3 of the main shaft 3 4. The relationship between the spindle 3 4 and the moving body 3 5 will be described with reference to FIG. FIG.
- FIG. 4 is a diagram showing the relationship between the main shaft 34 and the moving body 35, where (a) is a partial longitudinal sectional view, and (b) is a transverse sectional view (at the W position).
- a groove 3 3 1 having a predetermined length in the axial direction is formed in a substantially central portion of the main shaft 3 4.
- the moving body 35 has a cylindrical member 3 50 and a key member 3 51 which is provided on the inner surface of the cylindrical member 3 50 at an appropriate position in the circumferential direction by screwing or the like.
- the movable body 35 is configured to rotate integrally with the main shaft 34 when the key member 3 51 is fitted in the groove 3 31.
- the longitudinal dimension of the key member 3 51 is set shorter than the longitudinal dimension of the groove 3 31, and the movable body 3 5 is predetermined in the longitudinal direction over the formation range of the groove 3 3 1. It is configured to be movable by distance.
- the cylindrical member 350 is fixedly provided with a projecting body 35 2 that protrudes from the outer surface of the cylinder at a part in the circumferential direction and preferably at substantially the center in the longitudinal direction.
- the protrusion 3 5 2 is composed of a shaft body 3 5 2 1 that stands upright and a roller 3 5 2 2 that can rotate about the shaft body 3 5 2 1.
- the spiral guide member 36 is formed by processing a strip-shaped plate material into a spiral shape, and has an inner diameter dimension for externally fitting the cylindrical member 350. Further, in this embodiment, the spiral guide member 36 has a spiral of approximately three turns, and allows the simulated steering wheel 31 to be rotated to an angle exceeding at least one left and right rotation.
- stoppers 3 6 1 a and b are projected from both ends of the spiral guide member 3 6 above the support plate 3 2 1.
- the staggers 3 6 1 a and b are arranged so as to interfere with the turning trajectory of the protrusion 3 52 in the moving body 3 5 and regulate the turning of the turning protrusion 3 5 2. That is, the protrusion 3 5 2 in the moving body 3 5 turns around the main shaft 3 4 as the main shaft 3 4 rotates, and slides into contact with the spiral surface of the spiral guide member 3 6 (this In the embodiment, the roller 3 5 2 2 rolls on the spiral surface) Move body 3 5 in the axial direction.
- the projection 3 5 2 comes into contact with the stopper 3 6 1 a or 3 6 1 b from the circumferential direction, and further rotation operation of the simulated steering wheel 3 1 is restricted. Is done.
- the simulated steering wheel 31 is rotated in the opposite direction, it is in contact with the stopper 3 6 1 a or 3 6 1 b on the other end side and the further rotation operation is restricted.
- a drive unit having a rotating shaft 3 7 1 on the base 3 2 and on a side (lower side in FIG. 2) of the support plate 3 2 1 parallel to the main shaft 3 4, that is, toward the front side.
- the motor 37 is fixed.
- a pulley 3 7 2 is attached to the tip of the rotating shaft 3 7 1.
- a pulley 3 4 2 having a required diameter is attached to the simulated steering 3 1 side of the main shaft 3 4.
- An endless belt 3 7 3 is stretched between the pulleys 3 4 2 and 3 7 2 so that the driving force from the motor 3 7 can be transmitted to the pulley 3 4 2.
- a gear 3 4 3 is attached to the end of the main shaft 3 4 on the depth side.
- a variable resistor 38 as a rotation amount detecting means is attached.
- the variable resistor 3 8 has a rotating shaft, and a gear 3 81 that is engaged with the gear 3 4 3 is connected to the rotating shaft. Therefore, as a result of the rotation of the main shaft 3 4 being detected by the variable resistor 3 8, the rotation amount of the simulated steering wheel 31 is detected.
- the output voltage from the variable resistor 3 8 is 2.5 V
- the maximum rotation in one direction is 0 V
- the rotational position of the simulated steering wheel 31 can be detected by detecting the output voltage from the variable resistor 38.
- the motor 37 forms a serve control system that generates torque so that the output voltage of the variable resistor 38 becomes 2.5V.
- control is performed to generate torque for reaction force generation according to the amount of rotation in the left-right direction from the neutral position. This creates a sense of realism when the simulated steering wheel 31 is turned.
- FIGS. Fig. 5 is a side view corresponding to Fig. 3 when the simulated steering wheel is rotated to the maximum in the right direction.
- 6 is a cross-sectional view of the simulated steering unit shown in FIG. 5 at the y position (viewed from the simulated steering 31 side).
- the main shaft 34 When the simulated steering wheel 31 in the neutral position shown in FIG. 3 is applied with a turning force in the right direction by the operator, the main shaft 34 also rotates in the right direction.
- the roller 3 5 2 2 of the projection 3 5 2 rolls in contact with the spiral surface of the spiral guide member 3 6 while rotating with the rotation of the main shaft 3 4 (in the neutral position, it is positioned at the center of the movement locus)
- the projection 3 5 2 also moves along the spiral surface.
- the moving body 3 5 moves along the groove 3 3 1 of the main shaft 3 4 in a direction away from the simulated steering wheel 3 1.
- This backside stopper 3 6 1 b has a contact surface that is recessed according to the curved surface of the roller 3 5 2 2, and a rubber member 3 6 1 0 as an elastic member is formed in the recessed portion. Is pasted.
- the operator cannot rotate the simulated steering wheel 31 even if the simulated steering wheel 31 is rotated beyond the right-direction restriction position.
- the louver 3 5 2 2 is in contact with the rubber member 3 6 1 0, it is possible to prevent the stopper 3 6 1 b from being subjected to an impact, and the shape of the stopper 3 6 1 Is recessed in accordance with the curved surface of the roller 3 5 2 2, it is possible to effectively prevent the wear of the stopper 3 6 1 b where the roller 3 5 2 2 abuts.
- Figure 7 shows the simulated steering wheel turned to the maximum leftward.
- 3 is a side view corresponding to FIG.
- FIG. 8 is a cross-sectional view (viewed from the side of the simulated steering wheel 31) at the z position of the simulated steering unit shown in FIG.
- the main shaft 34 When the simulated steering 31 in the neutral position shown in FIG. 3 is applied with a leftward turning force by the operator, the main shaft 34 also rotates in the leftward direction. As the main shaft 3 4 rotates, the roller 3 5 2 2 of the projection 3 5 2 rolls in contact with the spiral surface of the spiral guide member 3 6, and the projection 3 5 2 also follows the spiral surface. Move. As the projecting body 3 5 2 moves along the spiral surface, the moving body 3 5 moves in the simulated steering 3 1 direction along the groove 3 3 1 of the main shaft 3 4.
- This simulated steering 31 1 side stopper 3 6 1 a has a left side that is recessed according to the curved surface of the roller 3 5 2 2, and a rubber member 3 6 1 0 is formed in the recessed part. It is pasted.
- the video game apparatus can move the simulated steering wheel 3 1 at least once in the right direction and at least once in the left direction from the neutral position by the configuration of the simulated steering unit 3 described above. .
- the variable resistor 3 8 detects the rotational angle of the simulated steering wheel 31, and the output voltage corresponding to this rotational angle is transmitted to the control unit 7. Based on this output voltage, the control unit 7 is displayed in MONO 2 and the operator moves and displays the vehicle that is virtually driven. For example, when an output voltage of 2.5 V is detected by the control unit 7, the car is displayed facing the front, and an output voltage greater than 2.5 V indicating the rightward rotation angle is detected by the control unit 7. The car will appear to move to the right according to the rotation angle, indicating the left rotation angle. When an output voltage of less than 2.5 V is detected by the control unit 7, the car is displayed on the monitor 2 so as to move to the left with a degree corresponding to the rotation angle.
- the pulley 3 7 2 is driven by the motor 3 7 so that the output voltage of the variable resistor 3 8 becomes 2.5 V.
- Rotational torque is applied to, and the simulated steering 31 is automatically returned to the neutral position.
- the motor 37 is adjusted so that a predetermined reaction force is generated when the operator rotates the simulated steering wheel 31 by applying a predetermined torque in a direction opposite to the direction in which the operator rotates. ing. In this way, the operator can move the simulated car in any direction by rotating the simulated steering wheel 31, and drive from the starting point to the goal point by driving the winding racing course.
- a racing game that competes for the speed to arrive is executed.
- the stoppers 3 6 1 a, b rotate the simulated steering wheel 3 1.
- the projection 3 5 2 that can rotate together with the simulated steering 3 1 is directly restricted, so that there is no problem of wear of the threaded structure portion as in the prior art, and the projection 3 5 2 and the stop. It is possible to prevent the deformation of the contact surfaces due to the impact of the contact between the stopper 3 61 and the projection 3 5 2. it can. For this reason, even if the simulated steering 31 is automatically returned to the neutral position, the return control system is not affected, and the simulated steering 31 is returned to the neutral position accurately.
- the manufacturing cost of the video game apparatus can be reduced. Then, by changing the position where the stopper 3 6 1 is provided and the length of the spiral guide member 3 6, the rotation that easily regulates the rotation of the simulated steering 3 1 The angle can be changed.
- the spiral guide, the moving body, and the moving locus of the moving body can be effectively restricted by the arrangement of the stagger.
- the stoppers 3 6 1 are formed on both sides of the spiral guide member 3 6, but both stoppers 3 6 1 are on the movement trajectory of the projections 3 5 2 and the projections 3 5 2 have rotated a predetermined number of times. What is necessary is just to arrange
- spiral guide member 36 does not necessarily have a spiral shape, but includes all shapes that can be guided so as to move in the axial direction of the main shaft 34 while rotating the protrusion 3 52.
- protrusion 3 5 2 does not necessarily have the roller 3 5
- the projection 3 5 2 is a spiral guide member
- the present invention is not limited to the rotating structure of the simulated steering wheel 31, and is a rotating structure of an operating member for a game machine that performs at least forward / reverse rotating operation members attached to a rotating shaft that is rotatably supported. Applicable. Industrial applicability
- the moving body moves in the axial direction while rotating in the rotating direction of the operating member in accordance with the rotating operation of the operating member by the operator, and hits the stopper. Therefore, the external force applied to the stopper is lighter than it is in the thrust direction (axial direction of the rotating shaft). This effectively prevents the operation member from rotating further even if the operator applies an excessive force immediately before or after the operation member is restricted from rotating.
- the deformation of the stagger structure can be sufficiently prevented, and the contact position between the moving body and the stagger can be stably maintained.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Mechanical Control Devices (AREA)
Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/547,187 US7591727B2 (en) | 2003-03-28 | 2004-03-10 | Rotation structure of operating member for game machine, and video game device |
EP04719067A EP1616605A4 (en) | 2003-03-28 | 2004-03-10 | TURNING STRUCTURE FOR GAME MACHINE OPERATOR AND VIDEO GAME |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2003090216A JP3581708B2 (ja) | 2003-03-28 | 2003-03-28 | ゲーム機用操作部材の回転構造及びビデオゲーム装置 |
JP2003-090216 | 2003-03-28 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2004087273A1 true WO2004087273A1 (ja) | 2004-10-14 |
Family
ID=33127260
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2004/003064 WO2004087273A1 (ja) | 2003-03-28 | 2004-03-10 | ゲーム機用操作部材の回転構造及びビデオゲーム装置 |
Country Status (4)
Country | Link |
---|---|
US (1) | US7591727B2 (ja) |
EP (1) | EP1616605A4 (ja) |
JP (1) | JP3581708B2 (ja) |
WO (1) | WO2004087273A1 (ja) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2010000257A (ja) * | 2008-06-20 | 2010-01-07 | Namco Bandai Games Inc | ゲームコントローラケース、ゲームコントローラケースセット、プログラム、及び情報記憶媒体 |
CN103301633B (zh) * | 2012-03-07 | 2015-09-23 | 鈊象电子股份有限公司 | 可自动复位的刮币装置 |
Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2002014736A (ja) * | 2000-06-30 | 2002-01-18 | Namco Ltd | 操作反力付与装置 |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3667311A (en) * | 1970-12-09 | 1972-06-06 | Schrillo Co | Recirculating ball screw |
US4739673A (en) * | 1985-09-20 | 1988-04-26 | Aisin Seiki Kabushiki Kaisha | Electrically operated tiltable vehicle steering mechanism |
JP2704647B2 (ja) * | 1988-10-25 | 1998-01-26 | 株式会社タイトー | ゲーム機械用のステアリング装置 |
JP3747449B2 (ja) * | 1996-07-25 | 2006-02-22 | 株式会社セガ | ゲームの処理方法、ゲーム装置、画像処理装置及び画像処理方法並びに記録媒体 |
US5816594A (en) * | 1996-08-09 | 1998-10-06 | Howard; Durrell U. | Steering column centering assembly |
-
2003
- 2003-03-28 JP JP2003090216A patent/JP3581708B2/ja not_active Expired - Lifetime
-
2004
- 2004-03-10 US US10/547,187 patent/US7591727B2/en active Active
- 2004-03-10 WO PCT/JP2004/003064 patent/WO2004087273A1/ja active Application Filing
- 2004-03-10 EP EP04719067A patent/EP1616605A4/en not_active Withdrawn
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2002014736A (ja) * | 2000-06-30 | 2002-01-18 | Namco Ltd | 操作反力付与装置 |
Also Published As
Publication number | Publication date |
---|---|
JP3581708B2 (ja) | 2004-10-27 |
EP1616605A4 (en) | 2007-08-22 |
US7591727B2 (en) | 2009-09-22 |
JP2004290579A (ja) | 2004-10-21 |
US20060094505A1 (en) | 2006-05-04 |
EP1616605A1 (en) | 2006-01-18 |
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