WO2004067124A1 - 遊技機監視装置 - Google Patents
遊技機監視装置 Download PDFInfo
- Publication number
- WO2004067124A1 WO2004067124A1 PCT/JP2004/000928 JP2004000928W WO2004067124A1 WO 2004067124 A1 WO2004067124 A1 WO 2004067124A1 JP 2004000928 W JP2004000928 W JP 2004000928W WO 2004067124 A1 WO2004067124 A1 WO 2004067124A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- image data
- gaming machine
- data storage
- stored
- computer
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G08—SIGNALLING
- G08B—SIGNALLING OR CALLING SYSTEMS; ORDER TELEGRAPHS; ALARM SYSTEMS
- G08B13/00—Burglar, theft or intruder alarms
- G08B13/18—Actuation by interference with heat, light, or radiation of shorter wavelength; Actuation by intruding sources of heat, light, or radiation of shorter wavelength
- G08B13/189—Actuation by interference with heat, light, or radiation of shorter wavelength; Actuation by intruding sources of heat, light, or radiation of shorter wavelength using passive radiation detection systems
- G08B13/194—Actuation by interference with heat, light, or radiation of shorter wavelength; Actuation by intruding sources of heat, light, or radiation of shorter wavelength using passive radiation detection systems using image scanning and comparing systems
- G08B13/196—Actuation by interference with heat, light, or radiation of shorter wavelength; Actuation by intruding sources of heat, light, or radiation of shorter wavelength using passive radiation detection systems using image scanning and comparing systems using television cameras
- G08B13/19665—Details related to the storage of video surveillance data
- G08B13/19671—Addition of non-video data, i.e. metadata, to video stream
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/18—Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast
- H04N7/181—Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast for receiving images from a plurality of remote sources
Definitions
- the present invention relates to a gaming machine monitoring device that monitors gaming machines in order to prevent illegal acts in a gaming arcade and the like.
- gaming machines such as slot machines and pachinko machines that provide entertainment to people have been used in game arcades.
- a gaming machine monitoring device for monitoring a gaming machine or a player playing a game with the gaming machine with a monitoring camera. Is provided.
- a gaming machine monitoring apparatus for example, the one described in Japanese Patent Application Laid-Open No. Hei 9-276715 is known.
- a surveillance camera is provided for each gaming machine, and the surveillance camera is arranged at a position where a player can be photographed from the gaming machine side. Then, when the gaming machine in charge is in the state of a big hit, the video of the player taken by the surveillance camera is displayed on the video monitor so that the monitoring staff can monitor the suspicious player in real time.
- the gaming machine monitoring device is capable of recording or storing a video taken by a monitoring camera.
- a player who divides the screen of the video monitor and plays with each of the plurality of gaming machines Can be displayed all at once, and all suspicious players can be monitored in real time.
- the plurality of surveillance cameras described above are assigned to different channels, respectively, and by a predetermined operation, only one channel image is displayed on the video monitor. It can also be projected on the screen.
- the video of the monitoring camera is simply recorded or stored.
- the players of the recorded or stored images become unclear. For this reason, there is a problem that the detailed operation of the player cannot be confirmed from the screen, and the image may not be effective for crime prevention.
- the surveillance camera of the selected channel records or stores the image of the player
- the video of the site where the fraud is committed is recorded or stored. Can not. For this reason, the problem remains that the recorded or stored image may not be useful for crime prevention.
- the present invention has been made in view of the above problems, and an object of the present invention is to provide a gaming machine monitoring device capable of storing image data useful for crime prevention. Disclosure of the invention
- a gaming machine monitoring device is provided in a gaming machine (10, 60), and has a monitoring camera (18, 19) for photographing a player from the gaming machine (10, 60) side; Image data storage means (41) for receiving and storing image data consisting of digital signals obtained by photographing the cameras (18, 19);
- the image data since the surveillance camera (18, 19) obtains an image consisting of digital signals, the image data includes the gaming machine (10, 60) or the surveillance camera (18). , 19), and a time code indicating the time.
- the image data storage means (41) stores the image data captured by the surveillance camera (18, 19) for each gaming machine (10, 60). An image database that is stored in chronological order is constructed.
- the image data storage means (41) stores image data from all surveillance cameras (18, 19). Therefore, even if fraudulent acts are performed at multiple locations, it is possible to accumulate clear image data that is clear from the image of the site where the fraudulent acts are committed. Become.
- the image data may be a moving image sequence that forms a moving image of the movement of a subject.
- the moving image data is stored in the image data storing means (41). Therefore, when each moving image data stored in the image data storage means (41) is displayed on the screen of the display device (42A, 43A), the moving image of each player is clearly displayed, and the game is displayed from the screen. The detailed operation of the person can also be confirmed. This also helps in crime prevention Image data is accumulated.
- compression means (50) for compressing the moving image data captured by the surveillance camera (18, 19) to generate compressed moving image data is provided, and the image data accumulating means (41) includes:
- the compressed moving image data generated by the means (50) may be stored as image data.
- the image data storage means (41) is configured by a storage device such as a hard disk device, the storage capacity required by the storage device to be the image data storage means (41) is reduced. Therefore, even if the number of gaming machines (10, 60) to be monitored is enormous, the number of storage devices that can implement the image data storage means (41) can be minimized. For example, if there are about 100 gaming machines (10, 60), the image data storage means (41) can be realized by one storage device.
- the compression means (50) and the image data storage means (41) are composed of different hard disks, for example, different computers, and the compression means (50) is provided in accordance with the number of surveillance cameras (18, 19).
- the compression processing for compressing the moving image data is performed in parallel by the plurality of compression means (50). Therefore, even if a huge number of surveillance cameras (18, 19) are installed in the gaming machine surveillance device (40), compression processing of video data can be performed quickly, and all surveillance cameras (18, 19) The obtained image data can be stored in the image data storage means (41).
- the compression means (50) and the image data storage means (41) may be connected to each other via a digital communication network (44).
- the compression means (50) and the image data storage means (41) are provided separately. Even if the hardware is used as the compression means (50) according to the number of surveillance cameras (18, 19), it is connected to the digital communication network (44). It has excellent flexibility with respect to the number of hardware that can be used, making it easy to accommodate a variety of playgrounds.
- a gaming machine monitoring device (40) that monitors about 100 gaming machines (10, 60) can be realized using the same hardware as when monitoring about 10 gaming machines (10, 60).
- a game machine operation management means (30) for receiving game operation data from a control means (21) for controlling a game operation of the game machine (10, 60), and the image data storage means (41) And can be interconnected via a digital communication network (38).
- the image data storage means (41) and the gaming machine operation management means (30) are interconnected via the digital communication network (38). Therefore, among the monitored gaming machines (10, 60), even one gaming machine (10, 60) in which the payout amount of gaming balls, etc. exceeds the predetermined amount and is in a jackpot operating state occurs. For example, the gaming machine operation management means (30) sends a jackpot signal notifying the fact to the image data storage means (41). ,
- this jackpot signal as a trigger, the accumulation of image data obtained by the monitoring camera (18, 19) of the gaming machine (10, 60) is started.
- the accumulation of image data obtained by the surveillance cameras (18, 19) Will not be performed.
- the amount of data to be stored by the image data storage means (41) is reduced, and even if the number of gaming machines (10, 60) to be monitored is large, the surveillance cameras (18, 19) are included in the image data storage means (41). All the valid image data obtained in step can be stored.
- the gaming machine operation management means (30) detects an abnormality in the payout of one gaming machine (10, 60), it sends an abnormal signal, and (41) In response to the abnormal signal, the storage of the images taken by the surveillance cameras (18, 19) of the gaming machine (10, 60) can be started.
- an abnormal signal is transmitted by the gaming machine operation management means (30).
- the image data storage means (41) receiving the abnormal signal starts storing the image data obtained by the surveillance camera (18, 19) of the gaming machine (10, 60). Therefore, even if the images taken by the surveillance cameras (18, 19) are not always stored, it is possible to reliably store the image data of the unexpected misconduct in the image data storage means (41). Become like
- a seating sensor (20) for detecting that a player is seated at each of the gaming machines (10, 60) and transmitting a seating signal is provided. In response to the signal, the storage of image data obtained by shooting the gaming machine (10, 60) can be started.
- the seating sensor is a proximity sensor that detects whether there is a person in the vicinity by using electromagnetic waves such as infrared rays or ultrasonic waves, and changes due to the player sitting on a seat provided in front of the gaming machine.
- electromagnetic waves such as infrared rays or ultrasonic waves
- a strain gauge or the like for detecting a pressure to be applied can be employed.
- a gaming machine (10, 60) in which a player is not seated at the seat, that is, there is no player in the vicinity, and it is not necessary to accumulate images of the surveillance cameras (18, 19). Is detected. Therefore, unnecessary image data is prevented from being stored in the image data storage means (41), and the time required for the image data storage means (41) to be filled with image data is lengthened. As a result, when the image data storage means (41) is constituted by a storage device having a predetermined storage capacity, the continuous monitoring time can be made longer.
- the gaming machine operation management means (30) sends an abnormal signal when detecting an abnormality in the payout of one of the gaming machines (10, 60), and the image data accumulating means (41) outputs the abnormal signal.
- the surveillance cameras (18, 19) is a photographed image, and a storage confirmation process for confirming the storage of the immediately preceding image data accumulated for a predetermined time immediately before receiving the abnormal signal can be performed.
- image data useful for crime prevention can be stored in the image storage means (41).
- a seating sensor (20) for detecting that a player is seated at each gaming machine (10, 60) and transmitting a seating signal is provided, and the image data storage means (41) is provided.
- the storage camera (18, 19) of the gaming machine (10, 60) may perform a storage determination process for determining the storage of image data captured by the monitoring camera (18, 19). .
- a plurality of surveillance cameras (18, 19) when arranging the surveillance cameras (18, 19), a plurality of surveillance cameras (18, 19) can be arranged so that their camera angles are different from each other. Therefore, even if one surveillance camera (18) cannot clearly detect fraudulent activities due to the camera angle, the other surveillance cameras (19) can clearly detect fraudulent activities. As a result, the image data of the fraudulent act can be reliably stored in the image data storage means (41).
- a first comparing unit that compares image data obtained by capturing the surveillance power with predetermined image data previously stored in the image data storage unit; If the first collating means determines that the obtained image data and the subject of the predetermined image data are the same, an alarm output means for outputting an alarm can be further provided.
- the image data recorded in the image data storage unit is compared with the latest image data recorded before the image data, and it is determined that the latest image data and the subject are the same.
- the image processing apparatus may further include a second checking unit that deletes the image data obtained from the image data storage unit.
- the image data since the image data consisting of digital signals is obtained by the surveillance power camera, the image data indicates an identification code for identifying the gaming machine or the surveillance camera, and the time. A time code can be given.
- an image database in which the image data captured by the surveillance camera is stored in a chronological order for each gaming machine is constructed in the image data storage unit. .
- image data from all surveillance cameras will be stored in the image data storage means, even if fraudulent acts are performed at multiple locations, a clear Image data can be stored without omission. From this point, image data useful for crime prevention can be stored.
- the moving image data is stored in the image data storing means, if each moving image data stored in the image data storing means is displayed on the screen of the display device, the moving image of each player is clearly displayed, From this screen, it is also possible to confirm detailed operations of the player. From this point, image data useful for crime prevention can be accumulated.
- the video data is compressed by the compression unit to generate compressed video data.
- the moving image data is stored in the image data storage unit. Therefore, when the image data storage means is constituted by a storage device such as a hard disk device, the storage capacity required by the storage device to be the image data storage means is reduced, and the number of gaming machines to be monitored is reduced. Even if it is enormous, the number of storage devices that can implement the image data storage means can be minimized. For example, in the case of about 100 gaming machines, the image data storage means can be realized by one storage device.
- the compression means and the image data storage means are composed of different hardware, for example, different computers, and if the number of hard disks serving as compression means is set according to the number of surveillance cameras, a plurality of compression means can be obtained. In, compression processing for compressing moving image data is performed in parallel. Therefore, even if a huge number of surveillance cameras are installed in the gaming machine monitoring device, the video data can be quickly compressed, and the image data obtained by all the surveillance cameras can be stored in the image data storage means. .
- the digital communication network does not Excellent for the number of connected hardware Because of the flexibility, it can easily be used for amusement arcades of various sizes. For example, a gaming machine monitoring device that monitors about 100 gaming machines can be realized using the same hardware as that used to monitor about 100 gaming machines.
- the image data storage means and the game machine operation management means are interconnected via a digital communication network, the amount of game balls paid out among a plurality of monitored game machines is provided. If at least one of the gaming machines is in a jackpot operating state exceeding a predetermined amount, a jackpot signal notifying the fact is sent from the gaming machine operation management means to the image data storage means.
- the jackpot signal or the like as a trigger, the accumulation of the image data obtained by the monitoring power camera of the gaming machine is started.
- image data obtained by the surveillance camera will not be accumulated for gaming machines that are considered to have not committed fraud because the payout amount is small.
- the amount of data to be stored by the image data storage means is reduced, and even if the number of gaming machines to be monitored is large, all the valid image data obtained by the surveillance power camera is stored in the image data storage means. can do.
- an illegal act such as the front door of the gaming machine is opened during the game
- an abnormal signal is sent out by the gaming machine operation management means, and the image data storage means receiving the abnormal signal,
- the storage of the image data obtained by the surveillance camera of the machine starts. Therefore, even if the image data captured by the surveillance camera is not always stored, the image data of the unexpected misconduct can be reliably stored in the image data storage unit.
- the save determination process it is possible to sort the image data that does not need to be saved and the image data that does not need to be saved from the image data that needs to be saved. Therefore, by periodically deleting such image data that does not need to be stored, unnecessary image data can be prevented from being stored in the image data storage unit. Also from this point, the time until the image data storage means is filled with the image data becomes longer. As a result, when the image data accumulating means is constituted by a storage device having a predetermined storage capacity, the continuous monitoring time can be made longer.
- a plurality of surveillance cameras can be arranged so that the camera angles are different from each other. Therefore, even if one surveillance camera cannot capture fraudulent activity clearly due to the camera angle, it can capture fraudulent activity clearly with another surveillance camera.
- the image data obtained by capturing the misconduct can be reliably stored in the image data storage means.
- the image data obtained by the surveillance camera is compared with predetermined image data stored in advance, and the image data obtained by the surveillance camera and the subject of the predetermined image data are identical. If it is determined that there is, a warning is output, so that a warning can be output when the player is identified as a person requiring attention.
- the recorded image data is compared with the latest image data recorded before the image data, and the latest image data is determined to be the same as the subject. Is erased from the recording medium, so that the player who is continuing the game does not repeatedly accumulate the image of the face photograph. As a result, the storage capacity of the recording medium can be reduced.
- FIG. 1 is a perspective view showing a gaming machine island according to the first embodiment of the present invention.
- 2A and 2B are a front view and a side view showing the gaming machine according to the first embodiment of the present invention.
- FIG. 3 is a block diagram showing the gaming machine operation management means according to the first embodiment of the present invention.
- FIG. 4 is a block diagram showing the gaming machine monitoring device according to the first embodiment of the present invention.
- FIG. 5 is a block diagram illustrating a compression unit and an image data storage unit according to the first embodiment of the present invention.
- FIG. 6 is a flowchart for explaining the operation of the gaming machine monitoring device according to the first embodiment of the present invention.
- FIG. 7 is a functional block diagram showing a configuration of a compression processing computer according to the second embodiment of the present invention.
- FIG. 8 is a flowchart for explaining the compression processing according to the second embodiment of the present invention.
- FIG. 9 is a functional block diagram showing a configuration of a compression processing computer according to the third embodiment of the present invention.
- FIG. 10 is a flowchart illustrating a compression process according to the third embodiment of the present invention.
- FIGS. 11A and 11B correspond to FIGS. 2A and 2B showing a modification of the present invention.
- FIG. 11A and 11B correspond to FIGS. 2A and 2B showing a modification of the present invention.
- FIG. 12 is a side view showing a different modification of the present invention.
- FIGS. 13A and 13B are views corresponding to FIGS. 2A and 2B showing still another modified example of the present invention.
- FIGS. 14A and 14B are views corresponding to FIGS. 2A and 2B showing a modification of the gaming machine of the present invention.
- FIG. 1 to FIG. 6 show a first embodiment which is an embodiment of the present invention.
- FIG. 1 is a perspective view showing a gaming machine island according to the first embodiment.
- FIGS. 2A and 2B are a front view and a side view showing a gaming machine according to the first embodiment, respectively.
- 3 is a block diagram showing a gaming machine operation management means according to the first embodiment
- FIG. 4 is a block diagram showing a gaming machine monitoring device according to the first embodiment
- FIG. 5 is a block diagram showing the first embodiment.
- FIG. 6 is a block diagram showing the compression means and the image data storage means according to the present invention
- FIG. 6 is a flowchart for explaining the operation of the gaming machine monitoring device according to the first embodiment.
- the pachinko machine 10 is an example of a gaming machine
- the gaming machine island 1 is a block in which a plurality of pachinko machines 10 are installed.
- a plurality of pachinko machines 10 are arranged in the horizontal direction in FIG.
- the same number of pachinko machines 10 as the front side are arranged in the horizontal direction in FIG.
- six pachinko machines 10 are arranged on the front and back of the gaming machine island 1, and a total of 12 pachinko machines 10 are provided on the gaming machine island 1. .
- a flat side plate member 4 is provided upright.
- the upper part of the gaming machine island 1 is covered by a rectangular roof 5. Below the roof part 5, a curtain plate part 6 extending along the long side of the roof part 5 formed in a rectangular shape is provided. The curtain plate 6 protrudes forward (toward the front in FIG. 1) from the front of the pachinko machine 10.
- the pachinko machine 10 has a rectangular parallelepiped box-shaped housing 11 with a front opening, and a front panel provided to open and close the front opening. Doors 1 and 2 are provided. Of these, the front door 1 2 has a calling lamp section 13 that is lit from the top in Fig. 2A and Fig. 2B when calling a staff at the amusement arcade, and a fired game ball between the game nail and the like.
- Game board 14 formed so as to roll down, an upper plate 15 for storing game balls and supplying game balls to a launching device 17 described later, and receiving game balls overflowing from the upper plate 15
- a lower plate 16 and a launch device 17 for launching a game ball to the game board 14 are provided.
- a surveillance camera that shoots the player operating the pachinko machine 10 from the front of the pachinko machine 10 from the inside of the pachinko machine 10 A CCD camera 18 is provided.
- a CCD camera 19 is provided inside the call lamp unit 13 as a surveillance power camera for photographing a player operating the pachinko machine 10 from obliquely above the pachinko machine 10.
- an infrared type proximity sensor 20 is provided above the lower plate 16 in order to detect that the player is seated in a seat (not shown) provided in front of the pachinko machine 10. I have.
- the pachinko machine 10 is provided with a game operation control CPU 21 described later with reference to FIG. 3 as control means for controlling the game operation of the pachinko machine 10.
- the gaming operation control CPU 21 of each pachinko machine 10 is a gaming machine, which will be described in detail later. It is connected to a management computer 30 as operation management means, and transmits game operation data obtained in a game operation to the management computer 30.
- the game operation data includes not only quantitative data such as the amount of game balls paid out, but also information on fraudulent activities such as the opening of the front door 12 of the pachinko machine 10. ing.
- the CCD cameras 18 and 19 provided in each pachinko machine 10 are connected to a game machine monitoring device 40 described later in detail, and image data obtained by photographing the CCD cameras 18 and 19 are provided. Can be stored in the gaming machine monitoring device 40.
- the management computer 30 collects necessary data from the pachinko machine 10 in order to operate the amusement arcade where the pachinko machine 10 is installed properly.
- the management computer 30 includes a gaming operation control CPU 21 of all pachinko machines 10 installed in the amusement arcade, and a digital communication network, for example, Ethernet (registered). (Trademark) etc. are connected via LAN 31.
- a gaming operation control CPU 21 of all pachinko machines 10 installed in the amusement arcade and a digital communication network, for example, Ethernet (registered). (Trademark) etc. are connected via LAN 31.
- the management computer 30 has a game ball, which is the amount of game balls hit by the pachinko machine 10 and is output from the game operation control CPU 21 of each pachinko machine 10;
- the safe ball data which is the amount of gaming balls paid out from the pachinko machine 10, the status of each part belonging to the pachinko machine 10, for example, the state data indicating the open / closed state of the front door 12 and the pachinko machine 10
- a jackpot signal indicating that a jackpot has been entered is input.
- the management computer 30 is connected to a proximity sensor 20 provided in each pachinko machine 10 through appropriate communication means, preferably via a digital dedicated communication line. I have. As a result, a seating signal indicating that the player has been seated in a seat provided in front of each pachinko machine 10 is input to the management computer 30.
- Data sent via LAN 31 is sent to such a management computer 30.
- Digital signal input section 3 2 for receiving pachinko machine signals
- gaming machine abnormality detection section 33 for detecting an abnormality of pachinko machine 10 itself based on status data sent from pachinko machine 10, and pachinko machine 1
- a payout error detector 34 that detects a payout error of the pachinko machine 10 based on the outgoing ball data from 0 and the safe ball data
- a digital communication unit 3 7 that receives the jackpot signal from the pachinko machine 10 Unit 35 for receiving a seat signal sent from the proximity sensor 20, and a digital communication unit 37 for communicating with the gaming machine monitoring device 40. It has been done.
- the gaming machine abnormality detection unit 33 performs operations such as opening the front door 12 and changing settings to change the jackpot winning probability for pachinko machines 10 that have not performed the alert state release operation. It detects that an abnormal operation has been performed and sends out a gaming machine abnormality signal.
- the payout abnormality detecting section 34 regards these states as abnormal payout states and sends out a payout abnormality signal.
- the digital communication unit 37 is a communication control device in the LAN 38 such as Ethernet (registered trademark) for mutually connecting the management computer 30 and the gaming machine monitoring device 40, and the above-mentioned gaming machine abnormality signal and When an abnormal dispensing signal occurs, these signals Is transmitted to the gaming machine monitoring device 40.
- a seating signal sent from the proximity sensor 20 is also transmitted from the management computer 30 to the gaming machine monitoring device 40 via the LAN 38.
- the gaming machine monitoring device 40 monitors the player with the CCD cameras 18 and 19 installed in each pachinko machine 10 in order to prevent the player from cheating.
- the CCD cameras 18 and 19 output image data composed of digital signals by photographing. More specifically, the CCD cameras 18 and 19 output moving image data forming a moving image of the movement of the object as the above-described image data.
- the gaming machine monitoring device 40 includes a compression processing computer 50 to which a plurality of CCD cameras 18 and 19 are connected, an image data storage computer 41 that stores image data from the CCD cameras 18 and 19, It is installed in a separate room in the same building as the amusement arcade, and has a monitoring computer 42 with a display 42A that displays images captured by the CCD cameras 18 and 19, and is installed in a remote building away from the amusement arcade.
- a remote monitoring computer 43 having a display 43A for displaying images captured by the CCD cameras 18 and 19 is provided.
- the plurality of compression processing computers 50 and the image data storage computers 41 are connected to each other via a digital communication network, for example, a LAN 44 such as Ethernet (registered trademark).
- a digital communication network for example, a LAN 44 such as Ethernet (registered trademark).
- the image data storage computer 41 and the monitoring computer 42 are connected to a digital communication network, for example, a LAN 45 such as Ethernet (registered trademark). Are connected to each other.
- a LAN 45 such as Ethernet (registered trademark).
- a computer 41 for storing image data overnight and a computer 43 for remote monitoring. 1'8 can be connected to each other via the internet 46.
- the compression processing computer 50 is compression means for compressing moving image data captured by the CCD cameras 18 and 19 to generate compressed moving image data.
- the number of compression computers 50 is set as a hard disk according to the number of CCD cameras 18 and 19.
- the compression processing computer 50 is provided with a function of adding an identification code for identifying the pachinko machine 10 and the CCD cameras 18 and 19 and a time code indicating the time to the compressed video data compressed by itself. ing.
- the compression processing computer 50 is arranged inside the gaming machine island 1, and is normally used without a man-machine interface such as a keyboard and a display device being connected.
- a portable display-equipped keypad with a display device (not shown) is connected to the compression processing computer 50 as required for maintenance or the like.
- the image data storage computer 41 includes a hard disk device that stores the compressed moving image data generated by the compression processing computer 50.
- the storage area of the hard disk device provided in the image data storage computer 41 stores compressed moving image data, which is image data captured by the CCD cameras 18 and 19, for each pachinko machine 10, more specifically, for each pachinko machine. For each of the CCD cameras 18 and 19 corresponding to 10, an image database that has been stored in chronological order has been constructed. At this time, when the computer 41 for storing image data receives at least one of the jackpot signal, the gaming machine abnormality signal, and the payout abnormality signal from the management computer 30, the computer 41 sets the received signal as a trigger one, and The storage of the compressed moving image data obtained by the CCD cameras 18 and 19 installed in the pachinko machine 10 is started.
- the compressed video data of the CCD cameras 18 and 19 installed in the corresponding pachinko machine 10 in other words, Useless image data that does not show the player Evening accumulation is not performed.
- the monitoring computer 42 and the remote monitoring computer 43 can reproduce and monitor the compressed moving image data stored in the image data storage computer 41. Therefore, it is possible to monitor in almost real time by playing back the images immediately before the CCD cameras 18 and 19 take images.
- the monitoring computer 42 is provided with a color printer (not shown) for printing the image data of the image data storage computer 41.
- the management computer 30 transfers the jackpot signal from the pachinko machine 10 to the image data storage computer 41 of the game machine monitoring device 40.
- the image data storage computer 41 of the gaming machine monitoring device 40 retrieves the image data of the pachinko machine 10 from the image database. Then, still image data (thumbnail) of the player at the time of the big hit is extracted and sent to the monitoring computer 42.
- the surveillance computer 42 prints the still image data sent from the image data storage computer 41 in a color printer so that a face photograph of the player who has hit the jackpot can be generated. I have.
- FIG. 5 shows main components of the compression processing computer 50.
- a moving image data input unit 51 receives a stream of moving image data, compresses the moving image data by a predetermined method, and sends out the generated compressed moving image data.
- Buffet The memory 2 temporarily stores the compressed moving image data compressed by the moving image data input unit 51.
- the thumbnail generation unit 53 generates a still image as a thumbnail from the compressed moving image data stored in the buffer memory 52. More specifically, the thumbnail generating unit 53 generates a thumbnail by performing processing of cutting out still image data at a desired time interval or a desired frame interval from a series of compressed moving image streams, for example. .
- the still image data (thumbnail) generated by the thumbnail generating section 53 is attached to the original compressed moving image data and stored in the hard disk device of the image data storage computer 41.
- FIG. 6 is a flowchart showing the operation of the compression processing computer 50 according to the first embodiment configured as described above. It is assumed that a desired time interval or frame interval for cutting out a thumbnail from a moving image stream has been specified by the user before the process according to this flowchart is started.
- the video data input unit 51 converts the video data into, for example, a compressed video data compressed by MPEG 1 and 2, and converts the compressed video data into a frame.
- a compressed stream is input by inputting to the buffer memory 52 every time.
- the compressed moving image data is stored in the buffer memory 52 (Step S
- the thumbnail generating unit 53 determines whether or not it is time to generate a thumbnail based on the time interval or the frame interval specified by the user (step S2).
- the thumbnail generating unit 53 expands the compressed moving image data once and converts it into uncompressed moving image data (step S3). Then, a frame to be a thumbnail is cut out from the uncompressed moving image data, and the still image data is compressed by a predetermined method (for example, JPEG).
- a predetermined method for example, JPEG
- the original compression Attached to the video data, the compressed video data and its thumbnail (compressed still image data) are stored in the hard disk device of the image data storage computer 41 according to the first embodiment described above. The following effects can be obtained.
- the pachinko machine 10 or the CCD cameras 18 and 19 are identified in the image data overnight.
- An identification code and a time code indicating the time can be given.
- the image data captured by the CCD cameras 18 and 19 is stored in the image data storage computer 41 in chronological order for each pachinko machine 10.
- An image database can be constructed.
- an image database can be constructed on the image data storage computer 41. Therefore, even if the number of pachinko machines 10 to be monitored is large, if each image data stored in the image database is displayed on the screen of the display 42A or 43A, the image of each player will be displayed. It will be projected clearly. As a result, image data useful for crime prevention can be stored.
- the image data from all the CCD cameras 18 and 19 is stored in the image data storage computer 41, even if the wrongdoing is performed in multiple places, the wrongdoing is performed. It is possible to store clear image data of the current site video without omission. From this point, it is possible to accumulate image data that is useful for crime prevention.
- the video data stored in the computer 41 for storing image data is displayed on the display 4 2A, 4 3A. If the screen is displayed on the screen, the moving image of each player is clearly displayed, and the detailed operation of the player can be confirmed from the screen. From this point, it is possible to accumulate image data that is useful for crime prevention.
- a hard disk drive of the computer 41 for storing image data is required.
- the storage capacity is reduced. This is achieved by providing a compression processing computer 50 that compresses video data captured by the CCD cameras 18 and 19 to generate compressed video data, and a computer 41 for image data storage and a compressed video data generated by the compression computer 50 Is stored as image data. Therefore, even if the number of pachinko machines 10 to be monitored is enormous, the number of hard disk devices of the computer 41 for storing images and images is minimized. For example, in the case of about 100 pachinko machines 10, if one hard disk device is prepared, the image data storage computer 41 can be realized.
- the compression processing of the moving image data can be performed quickly, and the image data obtained by all the CCD cameras 18 and 19 can be converted into image data. It can be stored in the evening storage computer 41.
- the computer 50 for compression processing and the computer 41 for storing image data are composed of separate computers, and the number of compression computers 50 is set according to the number of CCD cameras 18 and 19. This is because, in a plurality of compression processing computers 50, compression processing for compressing moving image data is performed in parallel.
- the compression processing computer 50 and the image data storage computer 41 are configured by different hardware, and the number of the compression processing computers 50 is increased or decreased according to the number of the CCD cameras 18 and 19.
- the flexibility of LAN 44 for the number of connected hardware makes it easy to accommodate a variety of game arcades. This is because the compression processing computer 50 and the image data storage computer 41 are connected to each other via the LAN 44.
- a gaming machine monitoring device 40 that monitors about 100 pachinko machines 10 can be realized using the same hardware as when monitoring about 10 pachinko machines 10.
- a jackpot signal notifying the fact can be transmitted from the management computer 30 to the image data storage computer 41.
- the accumulation of image data obtained by the CCD cameras 18 and 19 of the pachinko machine 10 is started.
- the amount of data to be stored by the image data storage computer 41 was reduced, and even if the number of pachinko machines 10 to be monitored was large, the image data storage computer 41 was obtained by the CCD cameras 18 and 19 All valid image data can be accumulated.
- the management computer 30 sends an abnormal signal.
- the management computer 30 that transmits an abnormal signal when an abnormality is detected in the payout of one pachinko machine 10 is adopted, and the image data storage computer 41 receives the abnormal signal described above, This is because a camera that starts accumulation of images taken by the CCD cameras 18 and 19 of the pachinko machine 10 was adopted.
- the image data storage computer 41 receiving the abnormal signal starts storing the image data obtained by the CCD cameras 18 and 19 of the pachinko machine 10. Therefore, even if the image data captured by the CCD cameras 18 and 19 is not always stored, the image data of the unexpected misconduct can be surely stored in the image data storage computer 41.
- a proximity sensor 20 is provided for detecting that a player is seated in each pachinko machine 10 and sending a seating signal. Since the storage of image data by the computer 41 is started, the player is not seated at that seat, that is, there is no player nearby, and it is necessary to store the images of the CCD cameras 18 and 19. Pachinko machine 10 without a sword is detected. Therefore, unnecessary image data storage in the image data storage computer 41 is prevented, and the time required for the image data storage computer 41 to be filled with image data is lengthened. As a result, when the image data storage computer 41 is configured by a hard disk device having a predetermined storage capacity, the continuous monitoring time can be made longer.
- two or more CCD cameras 18, 19 are provided for each pachinko machine 10, and when arranging the CCD cameras 18, 19, the CCD cameras 18, 19 are arranged so that the camera angles are different from each other. As a result, one of the CCD cameras 18, 19 cannot clearly catch fraud because of the camera angle, but the other one of the CCD cameras 18, 19 can clearly catch fraud. Further, the image data of the wrongdoing can be reliably stored in the image data storage computer 41.
- the player can not only get the products by the jackpot, but also get a face photo that commemorates the jackpot.
- the jackpot signal from the pachinko machine 10 is output, and the image data storage computer 41 that has received the jackpot signal sends the pachinko machine from the image data base.
- the image data of the machine 10 is searched, and the still image data (thumbnail) of the player at the time of hitting the jackpot is extracted and sent to the monitoring computer 42, and the color printing of the monitoring computer 42 is performed. This is because the still image data of the player who hit the jackpot was printed, and a face photograph of the player who hit the jackpot could be generated.
- FIG. 7 and 8 show a second embodiment as an embodiment of the present invention.
- FIG. 7 is a functional block diagram showing the configuration of the compression processing computer 5OA according to the second embodiment.
- FIG. 8 is a diagram for explaining the compression processing according to the second embodiment configured as shown in FIG. It is a flow chart.
- the compression processing computer 5OA shown in FIG. 7 has a function of automatically cutting out a moving image and a still image serving as a thumbnail from the compressed moving image stream.
- the same elements as the functional components shown in FIG. 5 are denoted by the same reference numerals. That is, the compression processing computer 5OA shown in FIG. 7 has a configuration that converts moving image data compressed by a certain method into compressed data of another or the same method and, at the same time, generates a still image as a thumbnail.
- a decompression processing unit 55 decompresses the compressed moving image data stored in the buffer memory 52 to generate uncompressed moving image data.
- the compression processing unit 56 generates compressed moving image data by recompressing the non-compressed moving image data generated by the decompression processing unit 55 by, for example, a method different from the original compression operation data.
- the compression processing unit 56 determines whether or not file division is designated by the user, and if so, divides the file into a plurality of files to generate compressed moving image data. For example, file conversion is specified when video data for a long time is converted into video data to be downloaded to a mobile terminal with limited memory capacity.
- the thumbnail generation unit 57 generates a still image as a thumbnail from the uncompressed moving image data generated by the decompression processing unit 55. For example, a process of cutting out a still image from a series of moving image streams at a desired time interval or a desired frame interval is performed.
- the recording medium 41 such as a hard disk stores the compressed moving image data generated by the compression processing unit 56 and the still image data as the thumbnail generated by the thumbnail generation unit 57. At this time, the still image data as the thumbnail and the frame position of the moving image corresponding to the still image data are stored in association with each other.
- the moving image data is converted into, for example, compressed moving image data compressed by MPEG 1 and 2 by the moving image data input unit 51, and the compressed moving image data is stored in a buffer memory for each frame. 5 Input the compressed stream by inputting to 2.
- the compressed moving image data is stored in the buffer memory 52 (step S11).
- the decompression processing section 55 decompresses the compressed moving image data stored in the buffer memory 52 and converts it into uncompressed moving image data (step S12).
- the thumbnail generating unit 57 determines whether or not it is time to generate a thumbnail based on the time interval or the frame interval specified by the user (step S13). When it is time to generate a thumbnail, the thumbnail generating unit 57 cuts out a frame to be a thumbnail from the uncompressed moving image data, compresses the still image data in a predetermined format (for example, JPEG), and generates an image. Data is stored in the hard disk device of the storage computer 41 (step S14).
- a predetermined format for example, JPEG
- the compression processing unit 56 determines whether or not file division has been designated by the user and the division timing has come (step S15). If the interval at which thumbnails are generated and the interval at which files are divided are matched, the first frame of each divided video file can be generated as a thumbnail. This makes it easy to imagine the contents of each video file by looking at the thumbnails.
- the thumbnail can be used as a search image of each moving image file. That is, select the desired thumbnail By selecting this option, it is possible to play the video file associated with it, thereby improving the user's convenience.
- step S15 If it is determined in step S15 that file division has not been specified, the compression processing unit 56 recompresses the uncompressed moving image data generated in step S12 using a predetermined method (In step S17), the image data is stored in a file on the hard disk device of the image data storage computer 41 (step S18).
- step S16 the compression processing unit 56 creates a new moving image file (step S16), and then proceeds to step S12.
- the generated uncompressed moving image data is recompressed by a predetermined method (step S17).
- the compressed moving image data is stored in the new moving image file created in step S16 (step S18).
- FIG. 9 and FIG. 10 show a third embodiment as an embodiment of the present invention.
- FIG. 9 is a functional block diagram showing a configuration of a computer 50B according to the present embodiment
- FIG. 10 is a flowchart for explaining image data recording processing according to the present embodiment.
- a recording medium 41 B such as a hard disk
- image data captured by the surveillance cameras 18 and 19 is stored in a time-series order for each of the gaming machines 10 and 60, and a so-called GOT.
- a database has been built in advance that records face photographs of persons requiring attention, such as teachers.
- the image data of the face photograph taken by the surveillance cameras (18, 19) is input to the image data input section 122.
- the image data input unit 1201 records the image data together with the recording time on the recording medium 41B.
- the collation unit 1222 compares the image data of the face photograph from the image data input unit 1201 with the image data of the face photograph of the person requiring attention read from the recording medium 41B.
- Do An alarm is output from the alarm output section 123 according to the result of the combination.
- the alarm output section 123 includes a speaker or the like that outputs an alarm sound.
- step S1301 a photograph of the player's face is photographed by the surveillance cameras 18 and 19, and is input to the image data input unit 1221.
- step S1302 the image data input unit 1221 records the image data together with the recording time on the recording medium 41B for each monitoring camera. The image data recorded here can be used for comparison with a face photograph taken in the next step S1301. At the same time, the image data is passed to the matching unit 122.
- step S1303 the collation unit 1222 records the image data from the image data input unit 1201 and the image data before the current step S1302 for each monitoring power camera. The image data of the face photograph recorded on the medium 41 is compared with the latest one. For this comparison, a well-known technology related to face authentication can be used.
- step S1304 if the photographed face photograph person is the same as the person of the latest face photograph, the image data recorded in step S1302 this time is deleted.
- step S1308 if the person in the photographed face photograph is different from the last recorded image data, the flow shifts to step S1306 without deleting the image data. That is, the image data recorded this time is used in the collation in the next step S1303.
- step S1307 collation is performed with the face photograph of the person in need of attention.
- step S1307 if the person in the photographed face photograph is the same person as the face photograph in the image data recorded in the database, an alarm is output in step S1308.
- the above processing is repeated every n minutes.
- the image data obtained by the surveillance camera is compared with the predetermined image data stored in advance, and the image data obtained by the surveillance camera and the subject of the predetermined image data are compared. If it is determined that they are the same, a warning is output, so that a warning can be output when the player is identified as a person requiring caution.
- the recorded image data is compared with the latest image data recorded before the image data, and the image data determined that the subject is the same as the latest image data is determined. Since the data is erased from the recording medium, the image data of the face photograph is not repeatedly stored for the player who is continuing the game. As a result, the storage capacity of the recording medium can be reduced.
- the image data recorded in this way can be used for analyzing the behavior of the person.
- the photographing interval (n minutes) of the face photograph may be changeable.
- the image data of the database constructed on the recording medium 41B is not limited to Goto, but may be a face photograph of another specific person.
- the present invention is not limited to the above embodiment, but includes modifications and improvements as long as the object of the present invention can be achieved.
- the installation site of a surveillance camera (CCD camera 19) that shoots a player from obliquely above is not limited to the inside of the gaming machine, but as shown in FIG. 11A and FIG. A CCD camera 19 may be attached to the side.
- a CCD camera 1 is provided on a gaming machine (pachinko machine 10), and a CCD camera 1 is provided inside a curtain plate 6 constituting a gaming machine island 1. 9 may be installed.
- a flexible rod 6A having a base end fixed to the upper surface of the curtain plate 6 may be provided, and a CCD camera 19 may be provided at the distal end of the flexible rod 6A.
- FIG. 13A and FIG. B may be used. That is, one CCD camera 19 is provided for two gaming machines (pachinko machines 10) so as to be rotatable to the left and right in Fig. 13A. When it is not possible to clearly detect fraud, the CCD camera 19 may be panned as necessary.
- the gaming machine is not limited to the above-described pachinko machine, but may be a slot machine 60 provided with a plurality of rotating reels 61 as shown in FIGS. 14A and 14B.
- the image data storage means is not limited to one that starts storing image data in response to an abnormal signal.
- all the image data captured by the surveillance camera may be temporarily stored, and thereafter, the image data that does not need to be saved is periodically deleted from the stored all image data.
- an image data storage means for performing a storage finalizing process for finalizing the storage of the immediately preceding image data accumulated for a predetermined time immediately before receiving the abnormal signal is employed. You may.
- a save confirmation process for adding a flag to the immediately preceding image data for about 5 to 10 minutes immediately before receiving the abnormal signal may be performed.
- the image data without a flag is deleted and only the necessary image data is stored. May be.
- image data storage means By adopting such image data storage means, the image data immediately before the abnormal signal is stored for a predetermined time immediately before receiving the abnormal signal is stored. Can observe the actions that have taken place. Therefore, image data useful for crime prevention can be stored in the image data storage unit.
- the image data storage means starts storing image data in response to the seating signal. It is not limited to what you do. For example, temporarily store all the image data captured by the surveillance camera, receive a seating signal, perform storage determination processing to determine the storage of the image data captured by the monitoring camera of the gaming machine, and perform the storage determination processing.
- An image data storage means for periodically deleting image data that has not been deleted may be used.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Library & Information Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Signal Processing (AREA)
- Pinball Game Machines (AREA)
Abstract
Description
Claims
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2003023959A JP2006149409A (ja) | 2003-01-31 | 2003-01-31 | 遊技機監視装置 |
JP2003-023959 | 2003-01-31 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2004067124A1 true WO2004067124A1 (ja) | 2004-08-12 |
Family
ID=32820746
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2004/000928 WO2004067124A1 (ja) | 2003-01-31 | 2004-01-30 | 遊技機監視装置 |
Country Status (2)
Country | Link |
---|---|
JP (1) | JP2006149409A (ja) |
WO (1) | WO2004067124A1 (ja) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN112843695A (zh) * | 2020-12-31 | 2021-05-28 | 上海米哈游天命科技有限公司 | 拍摄图像的方法、装置、电子设备及存储介质 |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5058235B2 (ja) * | 2009-10-14 | 2012-10-24 | 京楽産業.株式会社 | 遊技機 |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS59100682A (ja) * | 1982-11-30 | 1984-06-09 | Canon Inc | 記録装置 |
JPH09168647A (ja) * | 1995-12-19 | 1997-06-30 | Omron Corp | パチンコ遊戯装置、およびパチンコ遊戯装置における画像表示方法 |
JPH1157175A (ja) * | 1997-08-28 | 1999-03-02 | Glory Ltd | 遊技場における監視装置 |
JP2002218438A (ja) * | 2001-01-18 | 2002-08-02 | Secom Co Ltd | 画像監視システム |
JP2002292078A (ja) * | 2001-03-30 | 2002-10-08 | Heiwa Corp | 遊技機管理装置および遊技機管理装置用動作プログラム |
-
2003
- 2003-01-31 JP JP2003023959A patent/JP2006149409A/ja active Pending
-
2004
- 2004-01-30 WO PCT/JP2004/000928 patent/WO2004067124A1/ja not_active Application Discontinuation
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS59100682A (ja) * | 1982-11-30 | 1984-06-09 | Canon Inc | 記録装置 |
JPH09168647A (ja) * | 1995-12-19 | 1997-06-30 | Omron Corp | パチンコ遊戯装置、およびパチンコ遊戯装置における画像表示方法 |
JPH1157175A (ja) * | 1997-08-28 | 1999-03-02 | Glory Ltd | 遊技場における監視装置 |
JP2002218438A (ja) * | 2001-01-18 | 2002-08-02 | Secom Co Ltd | 画像監視システム |
JP2002292078A (ja) * | 2001-03-30 | 2002-10-08 | Heiwa Corp | 遊技機管理装置および遊技機管理装置用動作プログラム |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN112843695A (zh) * | 2020-12-31 | 2021-05-28 | 上海米哈游天命科技有限公司 | 拍摄图像的方法、装置、电子设备及存储介质 |
Also Published As
Publication number | Publication date |
---|---|
JP2006149409A (ja) | 2006-06-15 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
EP1250177B1 (en) | Casino video security system | |
JP2005534205A (ja) | 複数のカメラから与えられたデジタルビデオ内容を記憶する方法および装置 | |
JP4631187B2 (ja) | 画像監視システム及びネットワークを用いた画像監視システム | |
JP6248303B2 (ja) | 遊技場システム | |
JP4622301B2 (ja) | 監視システム、および監視カメラ | |
KR20030064124A (ko) | 카지노 관리 시스템 및 그 방법 | |
JP4156690B2 (ja) | 遊技場における監視装置 | |
US7058771B2 (en) | System and method for managing memory in a surveillance system | |
WO2004067124A1 (ja) | 遊技機監視装置 | |
WO2004067125A1 (ja) | 遊技機用監視装置 | |
JP5050243B2 (ja) | 分散型監視カメラシステム | |
US20120162417A1 (en) | Security control system and method thereof, computer readable media and computer readable program product | |
JP2006021000A (ja) | パチンコ、パチスロ監視システム | |
JP2002032571A (ja) | 金融機関の店舗及びatmの監視装置 | |
JP2009006112A (ja) | 遊技場管理システム | |
JP2007190076A (ja) | 監視支援システム | |
JP2003046989A (ja) | 映像監視装置および映像監視システム | |
JP4253492B2 (ja) | 遊技機不正監視システム及び遊技機不正監視方法 | |
JP2004130070A (ja) | 遊技機および監視システム | |
JP3099685U (ja) | 遊技機の監視システム | |
JP2003000926A (ja) | 遊技場における顔認識システム | |
JP5816949B2 (ja) | 遊技場監視システム | |
JP2005073936A (ja) | スロットマシンの監視システム | |
JP4683893B2 (ja) | 監視カメラシステム | |
JP2004202106A (ja) | ネットワークを使用するプライズゲーム機の遊技方法 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
AK | Designated states |
Kind code of ref document: A1 Designated state(s): AE AG AL AM AT AU AZ BA BB BG BR BW BY BZ CA CH CN CO CR CU CZ DE DK DM DZ EC EE EG ES FI GB GD GE GH GM HR HU ID IL IN IS JP KE KG KP KR KZ LC LK LR LS LT LU LV MA MD MG MK MN MW MX MZ NA NI NO NZ OM PG PH PL PT RO RU SC SD SE SG SK SL SY TJ TM TN TR TT TZ UA UG US UZ VC VN YU ZA ZM ZW |
|
AL | Designated countries for regional patents |
Kind code of ref document: A1 Designated state(s): BW GH GM KE LS MW MZ SD SL SZ TZ UG ZM ZW AM AZ BY KG KZ MD RU TJ TM AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IT LU MC NL PT RO SE SI SK TR BF BJ CF CG CI CM GA GN GQ GW ML MR NE SN TD TG |
|
121 | Ep: the epo has been informed by wipo that ep was designated in this application | ||
122 | Ep: pct application non-entry in european phase | ||
NENP | Non-entry into the national phase |
Ref country code: JP |
|
WWW | Wipo information: withdrawn in national office |
Country of ref document: JP |