WO2004026420A1 - ゲーム機及びプログラム - Google Patents
ゲーム機及びプログラム Download PDFInfo
- Publication number
- WO2004026420A1 WO2004026420A1 PCT/JP2003/011441 JP0311441W WO2004026420A1 WO 2004026420 A1 WO2004026420 A1 WO 2004026420A1 JP 0311441 W JP0311441 W JP 0311441W WO 2004026420 A1 WO2004026420 A1 WO 2004026420A1
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- WO
- WIPO (PCT)
- Prior art keywords
- lottery
- ball
- balls
- holes
- game
- Prior art date
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3297—Fairground games, e.g. Tivoli, coin pusher machines, cranes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/06—Lottos or bingo games; Systems, apparatus or devices for checking such games
- A63F3/0645—Electric lottos or bingo games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F5/00—Roulette games
- A63F5/02—Roulette-like ball games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
- A63F2003/00662—Electric board games; Electric features of board games with an electric sensor for playing pieces
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F5/00—Roulette games
- A63F5/0094—Roulette games with a plurality of roulette wheels
Definitions
- the present invention relates to a game machine and a program. Background art
- the rules are simple, and unlike the lottery method where the results can be seen in an instant, it is difficult to open a hole, and when one row is completed with another, There is also an effect such as “expectation”, and it is familiar to many people regardless of age or gender.
- Paper bingo cards are used in this bingo game, but various game machines that imitate this game have been developed.
- a lottery ball is thrown into the surface portion and displayed on the display portion by entering one of a plurality of lottery holes.
- a game machine in which the identification information is valid has been proposed, and a lottery ball enters a lottery hole in front of the player's eyes, which can make the player's interest permanent.
- a display unit provided so as to correspond to a certain player can visually recognize the lottery identification information. It's a problem.
- the present invention has been made in view of the above problems, and its purpose is to provide a game machine that gives a player a sense of realism and injects a gallery other than the player. It is in.
- the game machine of the present invention includes a lottery ball throwing unit that throws a plurality of lottery balls into a surface portion of the casing, and the surface portion of the casing by the lottery ball throwing means.
- Entry detection means for detecting whether or not all of the lottery balls thrown into the lot have entered into the lottery holes, and lottery balls that discharge the lottery balls in each of the lottery holes
- the lottery ball discharge means detects that all of the plurality of lottery balls thrown by the lottery ball insertion means have entered each of the lottery holes. In such a case, it has a function of discharging all of the lottery balls after a predetermined time has elapsed.
- the present invention provides the following.
- a game machine comprising: a lottery ball throwing means for throwing a plurality of lottery balls into the face portion of the housing; and the lottery ball throwing means thrown into the face portion of the housing by the lottery ball throwing means. Entry detection means for detecting whether or not all of the lottery balls have entered the plurality of lottery holes, and lottery ball discharge means for discharging the plurality of lottery balls that have entered each of the lottery holes.
- the lottery ball discharging means is predetermined when the ball detection means detects that all of the lottery balls thrown by the lottery ball throwing means have entered each of the lottery holes. After the time has passed Game machine which is characterized in that it has a function to discharge all of the batting. ⁇
- the actual lottery balls may be made visible to the player. Therefore, since various information such as the number of lottery balls and lottery holes containing lottery balls can be visually recognized, it is possible to provide a game that gives the player a greater sense of realism.
- the lottery ball discharging means is configured so that all of the plurality of lottery balls thrown by the lottery ball throwing means can If the lottery balls are not detected, the plurality of lottery balls are not discharged, and the lottery balls thrown by the lottery ball throwing means are all discharged into the lottery holes by the ball detection means.
- the game machine according to (1) which has a function of discharging all of the plurality of lottery balls after a predetermined time has elapsed when it is detected that each has entered.
- a code is assigned to each Matritas cell composed of a row consisting of two or more cells and a column consisting of two or more cells, and the same number of cells in the row and column.
- the number is assigned to each of a plurality of lottery holes, and the game result determining means is assigned to any one of the plurality of lottery holes when a lottery ball enters any of the lottery holes.
- the cell corresponding to the code is validated, and the result of the game is determined according to the distribution status of the validated cell in the Matritas as a result of the lottery ball entering one of the lottery holes a predetermined number of times.
- the lottery ball discharge means is provided with a shutter that can be opened and closed below the lottery hole, and the lottery ball discharge means includes a plurality of lottery ball throwing means inserted by the lottery ball throwing means.
- the actual lottery balls may be made visible to the player. Therefore, since various information such as the number of lottery balls and lottery holes containing lottery balls can be viewed, it is possible to provide a game that gives the player a more realistic feeling.
- a surface portion for rolling the lottery balls a plurality of lottery holes provided in the surface portion so that the lottery balls can enter any of the lottery balls, and the lottery holes in any of the plurality of lottery holes,
- a game machine comprising: a sensor that detects that a lottery ball has entered; and a shatter that holds the lottery ball in the lottery hole in which the lottery ball has entered. Then, a game result is determined, and when the shatter is opened, the lottery ball that has entered the lottery hole into which the lottery ball has entered is discharged from the lottery hole. be able to.
- the plurality of lottery holes may be different in shape, size, position on the surface, Z or property (or unique information).
- the difficulty of a lottery ball entering a lottery hole may be different or the same.
- the sensor for detecting the entrance is provided in each lottery hole, but it may be an external sensor that can distinguish and determine each lottery hole. This external sensor may be capable of discriminating one or more lottery holes.
- the shatter holding the lottery ball that has entered the lottery hole may be located below the lottery hole. Therefore, the lottery hole is opened on the side of the surface where the lottery ball rolls, and the lottery ball can enter. The closed shatter located below the lottery hole can prevent the incoming lottery ball from passing through the lottery hole, and thus can hold the lottery ball in the lottery hole. . When the shatter is opened, the lottery ball Will be able to pass through the lottery hole and will be discharged from the lottery hole.
- a surface portion for rolling the lottery balls a plurality of lottery holes provided in the surface portion so that a plurality of lottery balls can enter the ball, and the plurality of lottery balls enter the plurality of lottery holes.
- a game machine comprising: a sensor provided to detect that a ball has been placed; and a shutter provided so that the plurality of lottery balls are held in the plurality of lottery holes.
- a game result is determined by a combination of the plurality of lottery holes into which a ball has entered, and the plurality of lottery balls that have entered the ball are discharged from the lottery holes by opening the shutter.
- a game machine can be provided.
- a plurality of lottery balls can enter a plurality of lottery holes means that each lottery hole allows each lottery ball to enter, or that each lottery hole allows one or more lottery balls to enter.
- the said surface part may be provided so that a movement is possible, for example, it can be rotated centering
- a game machine having a surface portion for rolling a lottery ball, a plurality of lottery holes provided in the surface portion, and a housing having A program for executing a game content determination step of determining a game result based on each of a plurality of lottery holes containing the lottery balls when a ball enters, wherein the surface portion of the casing of the game machine A lottery ball throwing step in which a plurality of lottery balls are thrown in, and detection of whether or not all of the lottery balls thrown into the surface portion of the housing by the lottery ball throwing step have entered the lottery holes
- a program characterized by having a function to discharge all of the lottery balls after a lapse of time.
- the actual lottery balls may be made visible to the player. Accordingly, since various information such as the number of lottery balls and lottery holes containing lottery balls can be visually recognized, it is possible to provide a game that gives the player a more realistic sensation.
- FIG. 1 is a perspective view showing an overview of a game machine according to a preferred embodiment of the present invention.
- FIG. 2 is a cross-sectional view of the sailboat type lottery machine in the game machine of FIG.
- FIG. 3A is an enlarged view of the vicinity of the lottery board in the game machine of FIG.
- FIG. 3B is an enlarged view of the vicinity of the lottery board in the game machine of FIG.
- FIG. 3C is an enlarged cross-sectional view of a lottery hole in the game machine of FIG.
- FIG. 4A is a schematic plan view of the vicinity of the lottery ball receiver in the game machine of FIG.
- FIG. 4B is a schematic plan view of the vicinity of the lottery ball receiver in the game machine of FIG.
- FIG. 5 is an enlarged view of a part of the personal game operation unit in the game machine of FIG.
- FIG. 6 is a block diagram showing a circuit configuration including a main control circuit for controlling the game machine of FIG. 1 and peripheral devices electrically connected thereto.
- FIG. 7 is a data sheet for associating the code and code used in the game machine of FIG.
- FIG. 8 is a block diagram showing a display control device of the game machine of FIG.
- FIG. 9 is a schematic diagram showing a screen display example of the game machine of FIG.
- FIG. 10 is a schematic diagram showing a screen display example of the game machine of FIG.
- FIG. 11 shows a flowchart of an example of control processing that can be implemented in the game machine of FIG.
- FIG. 12 shows a flowchart of an example of control processing that can be performed in the game machine of FIG.
- FIG. 13 shows a flowchart of a control processing example that can be implemented in the game machine of FIG.
- FIG. 14 shows a flowchart of an example of control processing that can be performed in the game machine of FIG.
- FIG. 15 shows a flow chart of an example of control processing that can be implemented in the game machine of FIG.
- FIG. 16 shows a flowchart of an example of control processing that can be performed in the game machine of FIG.
- FIG. 17A is an enlarged view of the lottery ball waiting section of the game machine of FIG.
- FIG. 17B is an enlarged view of the lottery ball waiting unit of the game machine of FIG.
- FIG. 17C is an enlarged view of the lottery ball waiting section of the game machine of FIG.
- FIG. 17D is an enlarged view of the lottery ball waiting section of the game machine of FIG.
- FIG. 17 E is an enlarged view of the lottery ball waiting unit of the game machine of FIG.
- FIG. 17 F is an enlarged view of the lottery ball waiting unit of the game machine of FIG.
- FIG. 17G is an enlarged view of the lottery ball standby section of the game machine of FIG.
- FIG. 17H is an enlarged view of the lottery ball waiting section of the game machine of FIG.
- FIG. 17 I is an enlarged view of the lottery ball waiting section of the game machine of FIG.
- FIG. 18 is a perspective view showing an overview of a game machine according to another preferred embodiment of the present invention.
- FIG. 19 is a longitudinal sectional view showing an overview of the lottery machine of the game machine of FIG.
- FIG. 20 is a top view of the lottery ball receiving portion of the game machine of FIG.
- FIG. 21 is a perspective view of the lottery board of the game machine of FIG.
- FIG. 22A is a longitudinal sectional view showing an overview of the second collection passage in the game machine of FIG.
- FIG. 22B is a longitudinal sectional view showing an overview of the second collection passage in the game machine of FIG.
- FIG. 22C is a longitudinal sectional view showing an overview of the second collection passage in the game machine of FIG.
- FIG. 22D is a longitudinal sectional view showing an overview of the second collection passage in the game machine of FIG.
- FIG. 22E is a longitudinal sectional view showing an overview of the second collection passage in the game machine of FIG.
- Figure 2 2 F shows an overview of the second collection path in the game console of Figure 18 It is a longitudinal cross-sectional view.
- FIG. 22G is a longitudinal sectional view showing an overview of the second collection passage in the game machine of FIG. BEST MODE FOR CARRYING OUT THE INVENTION
- This embodiment relates to a bingo game machine in which the game machine according to the present invention is applied.
- FIG. 1 shows an outline of the game machine 10 of the present embodiment.
- This game machine 10 is a game machine in which a plurality of people can play a game at the same time, and is equipped with a sailboat type lottery machine 1 2 at the center, and both sailboats constituting the sailboat type lottery machine 1 2
- Each section is provided with a plurality of personal game operation sections 14.
- the personal game operation unit 14 f to l 4 h is not shown.
- FIG. 2 shows a schematic cross section of the sailboat type lottery machine 12.
- the explanation of the sailboat type lottery machine 1 2 will be explained based on both FIG. 1 and FIG.
- a lottery ball raising device 20 is provided in the rear hull 1 2 a of the sailboat type lottery machine 1 2.
- the lottery ball raising device 20 is provided with a spiral groove having a radius of curvature that is slightly larger than the radius of the lottery ball 21.
- the promotion motor 22 rotates the lottery ball raising device 20, the lottery ball 21 can be raised along the groove.
- the lottery ball 21 raised by the lottery ball raising device 20 is sent to a lottery ball standby unit 2 4 provided at the upper part of the sailboat type lottery machine 1 2.
- the lottery gate 26 opens at a predetermined timing, the lottery balls 21 are sent one by one to the lottery section of the sailboat type lottery machine 12.
- the rudder type rotating device 3 2 is provided with a circular path through which the lottery ball 21 can pass along its outer periphery, and the diameter of the lottery ball 21 is on the outer peripheral surface of the path. At least one passage hole with a slightly larger diameter is provided.
- the lottery ball 2 1 dropped from the drop hole 3 0 stops at the upper part of the rudder type rotating device 3 2 and is provided in the rudder type rotating device 3 2 by rotating the rudder type rotating device 3 2.
- the lottery ball 21 passes through the passage hole and enters the rudder-type rotating device 3 2.
- the lottery ball 2 1 that has entered the rudder-type rotating device 3 2 falls to the lower part of the rudder-type rotating device 3 2, and the pass-through hole is turned into the rudder-type rotating device by rotating the rudder-type rotating device 3 2.
- the lottery ball 2 1 falls further than the rudder type rotating device 3 2.
- a lottery ball receiving portion 3 4 is provided below the rudder type rotating device 3 2.
- the lottery ball receiving portion 3 4 is described below from its side.
- the lottery ball 2 1 that has fallen on the lottery ball receiving portion 3 4 rolls toward one of the plurality of slopes 3 6 a to d, and any one of the plurality of slopes 3 6 a to 3 6 d It is guided to the lottery board 3 8 by rolling this.
- lottery board 3 8 A close-up view of the area is shown in Figures 3A and 3B.
- two lottery boards 3 8 a and 3 8 b are rotatably provided.
- the slope 3 6 a and 3 6 b are provided. Of these two slopes 3 6 a and 3 6 b, the slope 3 6 a is drawn in the clockwise direction with respect to the lottery board 3 8 a. The ball 3 1 is for rolling, and the slope 3 6 b is for rolling the lottery ball 2 1 counterclockwise with respect to the lottery board 3 8 a. There are also two slopes 36c and 36d for the other lottery board 38b. Of these two slopes 3 6 c and 3 6 d, the slope 3 6 c is for rolling the lottery ball 2 1 in the clockwise direction with respect to the lottery board 3 8 b, The slope 3 6 d is for rolling the lottery ball 2 1 counterclockwise with respect to the lottery board 3 8 b (see FIGS. 4A and 4B).
- the lottery ball 2 1 is guided by the slope 3 6 a and rolls when the lottery board 3 8 a rotates clockwise, the direction of the lottery ball 2 1 and the lottery Since the rotation direction of the board 3 8 a matches, the speed of the lottery ball 2 1 does not drop easily. Since it is difficult for the player to predict where the lottery ball 21 will enter the lottery hole, it will be possible to maintain the expectation, but the lottery ball 21 will When rolling by being guided by 3 6 b, the direction of movement of lottery ball 2 1 and the direction of rotation of lottery board 3 8 a conflict. At this time, the speed of the lottery ball 21 may drop suddenly, or it may immediately enter the lottery hole. Then, the player will be unable to maintain his expectation.
- lottery balls 3 7a and 3 7b are provided in the lottery ball receiving portion 3 4 so that the lottery plate 3 8 is in a direction opposite to the rotation direction. It is possible to prevent the ball 21 from rolling. Depending on the game, it may be preferable to roll the lottery ball 21 opposite to the direction of rotation of the lottery board 38. Therefore, the direction of rolling can be selected arbitrarily or arbitrarily. It can also be done.
- the two anti-roll valves 3 7 a and 3 7 b are as shown in Fig. 4A. Open the path to the slope 3 6 a and 3 6 c for rolling the lottery ball 2 1 in the clockwise direction, and roll the lottery ball 2 1 in the counterclockwise direction.
- the two lottery boards 3 8 a and 3 8 b are rotating counterclockwise, respectively, the paths to the slopes 3 6 b and 3 6 d are closed.
- the two anti-roll valves 3 7 a and 3 7 b are rotated, and the slopes 3 6 a and 3 are used to rotate the lottery ball 2 1 in the clockwise direction. It is possible to close the path to the pipe 3 6 c and open the path to the slopes 3 6 b and 3 6 d for rolling the lottery ball 2 1 counterclockwise. .
- the lottery ball 2 1 rolls and passes through one of the slopes 3 6 a to 3 6 d.
- a sensor provided on the slope and determining the rotation direction of the lottery wheel 3 8 a or 3 8 b according to the direction, It is possible to match the rotation direction with the rolling direction of the lottery ball 21.
- the lottery ball 21 is configured to roll in accordance with the rotation direction of the lottery board 3 8.
- the present invention is not limited to this, and in either direction Also, it may be configured to be able to roll.
- the lottery ball 21 is configured to rotate on either one of the two lottery boards 3 8 a or 3 8 b, but the present invention is not limited thereto. Not limited to this, depending on the rotational speed, it may be configured to perform a figure 8 motion on both of the two lottery boards 3 8 a and 3 8 b.
- the two lottery boards 3 8 a and 3 8 b are each provided with a plurality of lottery holes 40 as shown in FIGS. 3A and 3B. These lottery holes 40 have a diameter slightly larger than the diameter of the lottery ball 21 (see Fig. 3C), so that the lottery ball 21 can enter. For example, the lottery ball 21 guided by the slope 3 6 rolls on the rotating lottery board 3 8 a and enters one of the plurality of lottery holes 40. In this embodiment, the lottery board 3 8 a There are 26 lottery holes 40 in each of the spans 38 b.
- Each lottery hole 40 is provided with a reference numeral, and each of the plurality of lottery holes 40 is provided with a human ball detection sensor 4 2 (see FIGS. 3C and 6).
- the entrance detection sensor 42 corresponding to one of the lottery holes 40 detects the entry and responds accordingly. This means that the code to be selected has been drawn.
- each of the plurality of lottery holes 40 is provided with a shutter 43 (see FIG.
- the sailing ship type lottery machine 1 2 is provided with a swinging device 4 6, which can swing around a swinging shaft 4 8.
- the sailboat type lottery machine 1 2 is driven by the swinging device 46 to raise the hull front 1 2 b side and lower the hull rear 1 2 a side.
- the lottery balls 21 in the lottery ball collection path 4 4 are sent to a lottery ball standby unit 50 located at the lower rear of the hull.
- the lottery ball waiting section 5 0 (50 a and 5 O b), there are a plurality of delimiter gates 5 2 (5 2 a to 5 2) for separating the lottery ball 2 1 for each number used in one game. c) is provided.
- the number of lottery balls 21 used in one game is five, and three delimiter gates are provided.
- the lottery ball waiting unit 50 and the lottery ball raising device 20 are The separating gate 5 2 a located in between is released, and the lottery ball 2 1 located in the lottery ball waiting unit 50 0 a located near the lottery ball ascending device 20 becomes the lottery ball ascent device 2 0. It is sent. After all the lottery balls 21 have been sent, the delimiter gate 52a is closed as shown in Fig. 17C.
- the separation gate 5 2 c located between the lottery ball standby section 50 b and the lottery ball collection path 44 is opened. Then, the lottery ball 2 1 located in the lottery ball collection path 4 4 is sent to the lottery ball waiting section 50 b. After all the lottery balls 21 have been sent, as shown in Fig. 17 G, the delimiter gate 52c is closed.
- the required amount of lottery balls 2 1 can be easily adjusted only by swinging the sailboat type lottery machine 12 and opening / closing the plurality of separating gates 5 2 a to 52 c. It is possible to move. As shown in Fig. 17 H, when the hull rear 1 2 a side and the hull front 1 2 b side are horizontal, the hull front 1 2 b side descends as shown in Fig. 17 I. Even when tilted so that the rear 12a side of the hull rises, the necessary amount of lottery balls 21 can be secured easily by the delimiter gates 52a to 52c.
- the number of lottery balls 2 1 used in one game is set to three sets; ⁇ , the present invention is not limited to this, and two sets of lottery balls 2 It may be configured to use 1.
- the lottery ball standby section 50 b and the separator gate 52 c are not necessary. Also, it may be configured to use lottery balls 2 1 of 4 sets, 5 sets or more.
- the lottery balls 21 in the lottery ball standby unit 50 are divided into a plurality of delimiter gates 5 2 a to 52 for each number of lottery balls 21 used in one game.
- the lottery ball standby unit 50 includes only one of the delimiter gates 5 2 a and is in the vicinity of the delimiter gate 5 2 a. Is provided with a ball detection sensor, and when the predetermined number of lottery balls 21 passes through the gate 5 2 a, only the predetermined number of lottery balls 2 1 are closed by closing the gate 5 2 a. Discharge It may be configured so that this is possible.
- the game machine 10 is provided with a plurality of lighting devices (not shown), so that the sailboat type lottery machine 12 can be lit up in various colors and combined with the swing operation. It may be configured to enable various productions.
- a display device 70 is provided above the personal game operation unit 14.
- the display device 70 displays a matrix for bingo games that is allocated to each player, other information, or an optional game screen, and various types of images drawn on the display device. The information is displayed to the player so that the player can see it, and the game proceeds.
- a sailboat type lottery machine 1 2 is equipped with a camera (not shown) that takes a picture of the entire lottery boards 3 8 a and 3 8 b, and the captured image is displayed on the display device 70. It is also possible to make the lottery board 3 8 visible to a player in a position where it is difficult to see either of the lottery boards 3 8 a or 3 8 b.
- the display device 70 is a touch panel provided with a touch sensor 72 (see FIG. 6), and various data can be input and instructed by touching the display device 70 by a player. It is.
- various input operations can be performed by the touch sensor 72.
- the present invention is not limited to this, and various input operations can be performed by providing a plurality of operation buttons. It may be configured so that it can be operated.
- FIG. 1 An enlarged view of a part of the personal game operation unit 14 is shown in FIG. Below the display device 70 described above, a substantially horizontal pedestal portion 74 is provided, and two dials 7 6 L and 7 6 S located in layers above and below the center slightly to the left. Is provided. By using these dials 7 6 L and 7 6 S, the player can perform difficult operations only by touching the touch panel if the normal operation button is pushed.
- the codes written on the cells adjacent to the outer periphery of Matritas are assigned to adjacent cells one by one. It can be moved. When such continuous movement is performed by button operation or touch panel operation, it may be necessary to repeat the operation many times. However, if an input device such as the dials 7 6 L and 7 6 S described above is used, continuous operation can be made possible with a single movement, which is very easy for the player to operate. It becomes.
- a coin insertion slot 7 8 for inserting coins into the game machine 10 is also provided.
- the coin sensor 80 (see FIG. 6) provided inside the personal game operation unit 14 detects that a coin has been inserted, and thereby the game can be started.
- a coin payout opening 8 2 (see FIG. 1) is provided below the pedestal 74.
- the inserted coin is paid out from the coin payout exit 82.
- FIG. 6 shows a block diagram showing a circuit configuration including a main control circuit for controlling the game machine 10 and peripheral devices electrically connected thereto.
- the coin sensor 80 is connected to the interface circuit group 100 of the main control circuit 100, converted into a predetermined signal by the interface circuit group 102, and then supplied to the input / output bus 104.
- the input / output bus 104 is configured such that a data signal or an address signal is input / output to / from a central processing circuit (hereinafter referred to as a CPU) 10 6. .
- the touch sensor 72 is also connected to the interface circuit group 1002 of the main control circuit 100.
- the touch sensor 72 detects that the display position of the instruction content displayed on the display device 70 is touched by the player, the touch sensor 72 supplies a signal corresponding to the instruction content to the interface circuit group 102. To do.
- dials 76 L and 76 S are also connected to the interface circuit group 102 described above.
- a signal corresponding to each rotation angle is supplied to the interface circuit group 100.
- a ball detection sensor 42 is also connected to the interface circuit group 102 described above. When detecting that the lottery ball 21 has entered the corresponding lottery hole 40, the ball detection sensor 42 supplies a corresponding signal to the interface circuit group 100.
- ROM read 'only' memory
- RAM random 'access' memory 1 1 0
- the ROM 108 records a control program for controlling the entire game flow in the game machine 10. Further, the ROM 108 stores initial data for executing the control program, a program for performing display control in the display device 70, and the like.
- RAMI 10 is the program described above. The flag value used in the system is stored.
- an interface circuit group 1 1 2 is also connected to the input / output bus 104.
- Speakers 8 6 and 8 8 8 are connected to the interface circuit group 1 1 2, and the interface circuit group 1 1 2 controls each of the above-described devices according to the result of arithmetic processing in the CPU 1 06. All drive signals and drive power are supplied.
- the interface circuit group 1 1 2 includes a lottery ball raising motor 22, a lottery gate 26, a rudder type rotating device 3 2, a rolling prevention valve 3 7 a and 3 7 b, a lottery board 3 8 a Spanning 3 8 b, shirter 43, oscillating device 4 6 and separator gates 52a to 5 2c are also connected, so that the sailboat type lottery machine 12 as described above can be driven. .
- a display control device 200 is also connected to the interface circuit group 1 1 2, and the display control device 200 is connected to the display control device 200 based on an image display command issued from the main control circuit 100. A driving signal for driving the display device 70 is issued.
- an internal lottery for creating a matrix card is performed, and in the internal lottery, internal lottery data is obtained based on random numbers generated by generating random numbers.
- the external random number method or the software random number method is mainly used.
- random numbers are generated by a part that generates random numbers such as a binary counter Ic provided on a board separately from the CPU.
- the software random number method creates a counter by the CPU itself and calculates the counter value according to the program stored in R ⁇ M. It is updated and the value is used as a random number.
- random numbers are generated by the software random number method.
- the random number generation method in the game machine 10 according to the present invention is not limited to the software random number method, but the external random number method is used to make the player feel regularity. It can be composed of one that can extract 1 from multiple numerical values.
- the random number obtained by the lottery described above is converted into a code code using the conversion table stored in R ⁇ M 1 0 8 and recorded.
- the code code is a code for identifying each card of the card game which is a code used in the game according to the present invention. For example, as shown in FIG. being classified.
- CPU 1 06 recognizes the mark of each code by the first digit of the code code, and recognizes the number of each code by the last digit. It is determined whether the combination of codes forms a role.
- FIG. 8 shows a block diagram showing the circuit of the display control device 200 described above.
- the interface circuit 2 0 2 is connected to the input / output bus 2 0 4, and the image display command issued from the main control circuit 1 0 0 described above is input via the interface circuit 2 0 2.
- the input / output bus 20 4 is configured such that a data signal or an address signal is input / output to / from the CPU 20 6.
- the above-mentioned input / output path 2 0 4 includes ROM 2 0 8 and RAM 2 1 0 It is connected.
- the ROM 208 stores a display control program for generating a drive signal to be supplied to the display device 70 based on an image display command issued from the main control circuit 100.
- RAM2 10 stores the value of the flag variable used in the program.
- the input / output path 204 has an image data processor (VD)
- the VDP 2 1 2 is a processing device that includes circuits such as a so-called splice circuit, a screen circuit, and a pallet circuit, and can perform various processes for displaying an image on the display device 70.
- a video RAM 2 14 for storing image data corresponding to an image display command issued from the main control circuit 100 0, background image data, design image data, etc. Is connected to the image data ROM2 1 6 which stores the image data.
- the CPU 206 described above reads out and executes a display control program stored in the ROM 20 8, thereby displaying an image to be displayed on the display device 70 in accordance with an image display command issued from the main control circuit 100.
- Store the data in the video RAM2 1 4 Image display commands issued from the main control circuit 100 include display commands such as background display commands, symbol display commands, and character display commands.
- the image data ROM 2 16 is used to store the image data of the pattern that is the identification information image, the character image data of the character such as a moving object displayed as the effect screen, the background of the display device 70, etc.
- the image data such as background image data constituting the image data is stored.
- the combined image data is sent to the drive circuit 2 1 8, and the drive circuit 2 1 8 drives the display device 70.
- Image It is displayed on the display device 70.
- FIG. 9 shows a display example in which a matrix card in the bingo game is displayed on the display device 70.
- the bingo game in the present embodiment is one in which the “mark” of the playing card is displayed instead of displaying a number as a symbol in each cell.
- the code selected as a result of the lottery is displayed in the upper center 9 0 of the display device 70.
- “8 of spades” is selected in the first lottery
- “K: of diamonds” is selected in the second lottery.
- a combination of a poker game and a payout corresponding thereto are displayed on the left side 9 2 of the display device 70.
- a row be completed as a result of lottery, but also a combination of codes in the completed column completes the role of a poker game.
- a higher dividend can be received according to the role. Therefore, the player aims at both completion of the line and completion of the role, and he tries to move the cell using the dials 7 6 L and 7 6 S described above, aiming for a higher dividend. It can be done.
- Figure 10 shows a display example when a treasure hunt game is displayed as an optional game.
- the player can scroll the screen to the left and right by turning the dial 76L, and the screen can be zoomed in by turning the dial 76S. It is possible to. And if you can find a treasure in time and put it on the cursor located in the center of the screen, you can receive a dividend.
- FIG. 11 to FIG. 16 show subroutines for controlling the game machine 10 executed in the main control circuit 100 described above.
- the subroutine shown in FIGS. 11 and 12 is called and executed at a predetermined timing from the main program of the game machine 10 that is executed in advance.
- FIG. 11 shows a subroutine for controlling processing performed in the sailboat type lottery machine 12.
- step S 11 the lottery board starts rotating.
- the CPU 106 starts to rotate the two lottery boards 38a and 38b.
- the process moves to step S 1 2.
- step S12 the rolling prevention valve is moved.
- the CPU 106 can use only the slope that can guide the lottery ball 21 in the rotation direction of the lottery boards 3 8 a and 38 b among the four slopes 36 a to d. To prevent this, rotate the two anti-roll valves 3 7 a and 3 7 b to close the path to the slope that should not be used. This makes it possible for the lottery ball 21 to always roll in a direction that matches the direction of rotation of the lottery board 38. After this process ends, the process moves to step S 1 3.
- step S 1 one lottery ball 21 raised by the lottery ball raising device 20 is dropped.
- the CPU 106 opens the lottery gate 26 and passes only one lottery ball 21.
- the lottery gate 26 is closed again.
- the passed lottery ball 2 1 passes through the upper rod 2 8 and falls from the drop hole 30 to the rudder-type rotating device 3 2, to the lottery ball receiver 34, and further to the slope 3 6 a It will roll to either lottery board 38a or 3 8b via any of ⁇ 36d.
- step S14 the process moves to step S14.
- step S14 the lottery result is recorded.
- the CPU 106 records the code selected as a result of the lottery.
- CPU 1 06 will be placed in one of the lottery holes 40 in which lottery balls 2 1 have entered.
- a signal indicating that a lottery ball 21 has entered from the corresponding ball detection sensor 4 2 is received, a code corresponding to the signal is recorded as a lottery result, and displayed on each display device 70.
- the process moves to step S15.
- step S 15 it is determined whether or not the predetermined number of lottery balls 21 has been dropped.
- C P U 10 6 determines whether or not the predetermined number of lottery balls 21 have been dropped. If the CPU 106 determines that the predetermined number of lottery balls 21 has not yet been dropped, the CPU 10 returns to step S1 3 and determines that the predetermined number of lottery balls 21 has already ended. If so, the process moves to step S 16. It takes a long time for the lottery ball 21 to pass through the lottery gate 26 until it enters one of the lottery holes 40 after a predetermined time has passed since the lottery gate 26 passed. It may be possible to make more accurate judgments by various methods such as making judgments.
- step S 16 the lottery ball 21 is collected.
- the CPU 10 6 releases the shatter 4 3 placed in the lottery hole 40 where the lottery ball 21 has entered, collects the lottery ball 21, and then again releases the shutter 4 3. Close.
- the lottery ball 21 that has entered the lottery hole 40 during the game can continue to be partially exposed through the lottery hole 40 until the end of the game, so it is difficult to visually recognize the display device 70. This makes it easy for the viewer to recognize which code is selected.
- step S 17 the sailboat type lottery machine 12 is swung.
- the CPU 10 6 drives the swing device 46 to swing the sail boat type lottery machine 12.
- step S 18 the delimiter gate 52 is opened and closed.
- the CPU 106 opens and closes the separation gates 5 2 a, 5 2 b and 5 2 c sequentially.
- the lottery ball 21 located in the lottery ball standby unit 50 0 a is sent to the lottery ball lifting device 20, and the lottery ball 2 1 located in the lottery ball standby unit 5 0 b is sent to the lottery ball standby unit 5.
- the lottery ball 21 located in the lottery ball collection path 44 is sent to the lottery ball standby section 50 b.
- the process moves to step S 19.
- the lottery balls 21 in the lottery ball standby section 50 are divided by the number of lottery balls 21 used in one game and separated by the gate 52.
- the lottery ball standby section 50 includes only one of the delimiter gates 52a, and a ball detection sensor is provided in the vicinity of the delimiter gate 52a.
- the separator gate 5 2 a is closed to discharge only the predetermined number of lottery balls 2 1. It may be configured to be possible.
- step S 19 the sailboat type lottery machine 1 2 is returned to the original position.
- C P U 10 6 drives the swing device 46 to return the sailboat type lottery machine 12 to the original position. Immediately after the above processing is completed, this subroutine is terminated.
- the lottery balls 2 1 are rolled while the lottery boards 3 8 a and 3 8 b are stopped, and pass through one of the plurality of slopes 3 6 a to 3 6 d.
- the multiple scans The rolling direction of the lottery ball 21 is detected by a sensor provided in any of the ropes 3 6 a to 36 d, and the rotation direction of the lottery board 3 8 a or 3 8 b is adjusted according to the direction. By deciding, it becomes possible to match the rotation direction of the turntable 3 8 a or 3 8 b with the rolling direction of the lottery ball 2 1. In this case, the process of step S 1 1 is performed after the process of step S 1 3 is completed, and the process of step S 1 2 is not performed.
- FIG. 12 shows a subroutine for controlling the progress of the game in the personal game operation unit 14.
- step S 21 it is determined whether or not the game machine 10 is playing a game.
- the CPU 106 determines whether or not the game machine 10 is playing a game. If the CPU 10 06 determines that the game machine 10 is playing, it cannot immediately participate in the game until the game ends, so this subroutine is immediately terminated without any processing, and the game machine 10 is playing. If it is determined that this is not the case, the process moves to step S 2 2.
- step S22 it is determined whether or not a coin has been inserted into the game machine.
- the CPU 106 determines whether or not a signal indicating that a coin has been inserted is received from the coin sensor 80. If the CPU 106 determines that the signal has not been received, that is, if it is determined that no coin has been inserted by the player, it immediately terminates this subroutine without performing any processing. If it is determined that the signal has been received, that is, if it is determined that a coin has been inserted by the player, the process proceeds to step S23. Next, in the process of step S 23, a matrix 'card is created. In this process, the CPU 106 creates a predetermined number of Matritas cards in which the cards' cards are arranged by lottery. This process will be described later. After the above process is completed, the process moves to step S24.
- step S 24 the bet number is set.
- the CPU 106 prompts the player to input a desired bet number, and sets the bet number in the game based on information input by the player. This process will be described later. After the above process is completed, the process moves to step S25.
- step S25 the game is executed.
- the CPU 106 draws a symbol consisting of a card card one by one, and the game proceeds accordingly.
- the lottery is repeated a predetermined number of times, and the game ends when the predetermined number of lotteries have been completed.
- step S 26 the coin is cleared.
- the CPU 106 clears coins based on the result of the game executed in step S 25. This process will be described later.
- step S27 it is determined whether or not there is a remaining number of coins.
- the CPU 106 determines whether or not coins that have been inserted by the player or acquired by the player are still remaining. If the CPU 106 determines that the player has entered the game machine 10 or that the player has acquired coins, it will be possible to play a new game. Return to step S 2 3 If it is determined that there are no more coins that have been inserted by the player or have been acquired by the player, the game cannot be continued any more, so this subroutine is immediately terminated.
- step S 23 described above a subroutine as shown in FIG. 13 is called.
- a card as shown in Fig. 9 is created as an example.
- step S 31 a lottery is drawn when one of the matrix 'cards is supposed to establish a winning combination.
- C P U 10 6 determines one combination by lottery from a fixed combination list stored at a predetermined position of R O M 10 8. After this process ends, the process moves to step S 3 2. '
- step S 3 2 the code used for the determinant is selected.
- C P U 10 6 selects a code to be used for the combination determined in step S 3 1 described above.
- the codes necessary for constructing the corresponding role are used. Select five.
- step S33 After the above process is completed, the process moves to step S33.
- step S 33 the line for arranging the determinant is selected.
- the CPU 106 determines the position of the line where the combination of codes determined in step S 3 2 described above is arranged.
- CPU1 06 determines which of the 12 lines on the matrix 'card (inverted numbers from 1 to 1 2 in Fig. 9 correspond) to which line the code constituting the determinant is arranged. A lottery will be conducted to determine one line.
- step S34 the codes constituting the decisive combination are arranged.
- the CPU 106 arranges the five codes determined in step S 3 2 described above on the line determined in step S 3 3 described above.
- the CPU 10 6 decides where to place the five codes on the line by lottery by lottery, and arranges all the codes on the line.
- step S35 the process moves to step S35.
- step S 35 codes are arranged in the remaining cells.
- the CPU 106 arranges codes for the remaining 20 cells that have not been arranged in step S 34 described above.
- the CPU 106 determines the codes to be arranged for each of the 20 cells by lottery, places the codes selected by the lottery in the cells, and sets all the 25 cells on the Matritas card. Place a code in After the above process is completed, the process moves to step S36.
- step S 36 the cell can be moved.
- the CPU 106 moves the outer cell and inner cell, respectively, so that the code constituting the determinant placed in steps S 3 1 to S 3 4 described above is changed to one line. It is also possible to move the outer cell and the inner cell so that they are not arranged above. After performing this process, or after selecting not to execute this process, the process proceeds to step S 37.
- step S 37 it is determined whether or not preparation of a predetermined number of Matritas cards has been completed.
- the CPU 10 6 determines whether or not the number of matrix cards created by the process from step S 3 1 to step S 35 described above has reached a predetermined number. If the CPU 106 determines that the corresponding Matritas card has not been prepared, the CPU 10 returns to step S 3 1 to create the remaining cards, and the matrix card If it is determined that the required number of sheets have been prepared, this subroutine is immediately terminated.
- the symbols are arranged so that the roles that can be established depending on how the cells are moved are included in the matrix card in advance.
- the present invention is not limited to this.
- a code may be arranged for all the cells by lottery. In this case, for example, it can be achieved by executing only the above-described step 35 and not executing the processes of other steps S31 to S34 and S36.
- step S 24 described above a subroutine as shown in FIG. 14 is called.
- step S41 a card selection screen is displayed.
- the CPU 106 displays a card selection screen on the display device 70, and is created for the player in step S2 3 in FIG. Let the player choose one of the cards. At this time, one of the plurality of cards is displayed on the display device 70, and the remaining cards are selected by the player so that one of the other cards can be selected. It is displayed by exchanging with the card already displayed. By repeating this operation, all the cards created in step S 23 of FIG. 12 can be displayed to the player. After this process ends, the process moves to step S42.
- step S42 it is determined whether or not a decision operation has been performed.
- C P U 1 0 6 determines whether or not a decision operation has been performed by the player. If the CPU 106 does not receive a signal indicating that the operation has been performed from the touch sensor 72, it determines that the player has not yet performed the determination operation, and repeats this step. If a signal indicating that the operation has been performed is received from the touch sensor 72, it is determined that the determination operation has been performed by the player, and the process proceeds to step S43.
- a bet number input screen is displayed.
- the CPU 10 6 displays a screen on the display device 70 prompting the player to determine the number of coins to bet on the selected card.
- the screen also displays a table showing the ratio of coins to be returned according to the type of the completed combination with respect to the number of coins bet. The number of sheets is determined.
- step S44 it is determined whether or not a decision operation has been performed.
- the CPU 106 determines whether or not a decision operation has been performed after inputting the number of coins desired by the player.
- CPU 1 0 6 receives a signal indicating that the operation from touch sensor 7 2 has been performed. If no signal is received, it is determined that the player has not yet performed the decision operation, this step is repeated, and a signal indicating that the operation has been performed from the touch sensor 72 is received. Determines that the decision operation has been performed by the player and immediately terminates this subroutine.
- step S 25 described above a subroutine as shown in FIG. 15 is called.
- a pre-valid cell is determined.
- CPU 106 performs a lottery to determine a cell that is valid from the beginning of the game, out of 25 cells on the matrix and cards.
- C P U 10 6 performs a lottery on the number and position of the valid cells, and validates the valid cells based on the result. After the above process is completed, the process moves to step S 52.
- the number of pre-valid cells is determined by lottery.
- the present invention is not limited to this and may be configured to be a predetermined number in advance. Good.
- step S 52 a code lottery is performed.
- the CPU 106 drives the sailboat type lottery machine 12 and draws one code.
- a signal related to a code corresponding to one of the lottery holes 40 having entered the ball is received from one of the ball detection sensors 42, and the selected code is displayed on the upper part 9 of the display device 70. Display in the lottery result list displayed at 0.
- step S53 code verification is performed.
- the CPU 10 6 is selected in step S 5 2 described above.
- the code displayed on the display device 70 is checked against the code displayed on the Matritas card. If the same code as the selected code is displayed on the matrix card, the cell indicated by the code is enabled and the color of the cell is changed.
- step S54 the process moves to step S54.
- a cell moving process for moving a cell can be performed.
- the CPU 10 6 enables the cell movement by the dials 7 6 L and 7 6 S, and the player moves the cell by operating the dial 7 6 L and 7 6 S. It can be done.
- the dial 7 6 L is rotated by the player, the code given to each cell in contact with the outer periphery of the matrix card displayed on the display device 70 is 1 according to the rotation angle. It moves to the next cell one by one.
- the dial 76 S when the dial 76 S is rotated by the player, the code attached to each cell located inside each cell in contact with the outer periphery of the Matritas card displayed on the display device 70 is Depending on the angle of rotation, it moves to the next cell one by one.
- This cell movement process may be configured to be always possible, but may be configured to be possible only under predetermined conditions. For example, the cell movement process may be disabled after a predetermined number of lotteries have been completed. After the above process is completed, or after selecting not to execute such a cell movement process, the process proceeds to step S55.
- step S55 it is determined whether or not a predetermined number of lotteries have been performed.
- the CPU 106 determines whether or not the code lottery in step S 52 described above has been executed a predetermined number of times. If the CPU 106 determines that the number of lotteries has not yet reached the predetermined number, the CPU 10 returns the process to step S 52 and If it is determined that the number of lotteries has reached the predetermined number, this subroutine is immediately terminated. For example, in the case of a game such as a combination of poker games, it is more preferable to draw this code more than 5 times.
- step S 26 a coin settlement subroutine as shown in FIG. 16 is called.
- step S 61 it is determined whether there is a winning line among a plurality of lines on the matrix 'card.
- the CPU 10 6 has a predetermined number of cells enabled in a combination of codes on a plurality of lines on the Matritas card displayed on the display device 70. Determine if a line exists. If the CPU 106 determines that there is no winning line among the plurality of lines, the CPU 10 proceeds to step S64 and determines that there is a winning line among the plurality of lines. Moves the process to step S 62.
- step S 62 the coin payout number is calculated.
- the CPU 10 6 pays out the number of coins that the player has bet on the game according to the type of the combination in the line determined to be won in step S 61 described above.
- the number of coins paid out is calculated by multiplying by the multiplier. If there are multiple winning lines at this time, the ratio of the combination with the most private ratio among each combination is applied. After the above process is completed, the process moves to step S 63.
- the combination of the combination having the most payout magnification among the respective combinations is applied, but the present invention is not limited to this, and all the combinations are applied.
- the payout rate for the winning combination may be added to multiply the number of coins bet by the player.
- step S 63 the remaining coins of the player are accumulated.
- the CPU 10 6 adds the number of coins paid out calculated in step S 62 described above to the number of coins that have been thrown into the game machine 10 by the player but remain without betting on the game. to add. After this process ends, the process moves to step S64.
- step S64 it is determined whether or not there is a remaining coin.
- the CPU 10 6 receives the coins stored in the game machine 10 because the player has thrown it into the game machine 10 or paid out by winning the game. Judge whether or not there is. If the CPU 106 determines that there is no remaining coin, the game cannot continue any further, so this subroutine is immediately terminated without any processing, and the remaining coin If it is determined that there is, the process proceeds to step S 65.
- step S65 it is determined whether or not a payout operation has been performed.
- C P U 10 6 determines whether or not a payout operation has been performed by the player. If the CPU 1 0 6 has not received a signal indicating that the operation has been performed from the touch sensor 7 2, the CPU 10 determines that no payout operation has been performed by the player and performs any processing. If the subroutine is immediately terminated and a signal indicating that the operation has been performed from the touch sensor 7 2 is received, it is determined that the payout operation has been performed by the player, and the process proceeds to step S 6 6. Move processing.
- step S66 a coin payout process is performed.
- the CPU 10 6 is stored in the game machine 10 and is inserted into the game machine 10 by the player, but the number of coins that have not been earned by the game and the player The number of coins earned from the game and A signal is sent to the hopper 88 to pay out the total number of coins, and the hopper 88 receiving the signal discharges the total number of coins from the coin payout exit 82. Immediately after the above processing is completed, this subroutine is terminated.
- the game machine 3 1 0 of this embodiment uses a game medium such as a coin, a medal, a game ball or a token, or a game medium such as a card which is given to a game player or stores game value information to be given. Although it is a game machine to play, it demonstrates as what uses a medal below.
- FIG. 18 is a perspective view showing an overview of the game machine according to the second embodiment.
- the game machine 3 10 is composed of a lottery machine 3 1 2 and a plurality of game terminals 3 1 4.
- the game machine 3 10 can provide a game to a plurality of game players simultaneously by using a plurality of game terminals 3 14 A to 3 14 J.
- the lottery machine 3 1 2 is mainly composed of a casing 3 1 3 simulating a ship, and is arranged in the center of the game machine 3 10.
- two lottery boards 3 3 8 and 3 3 9 are arranged in the center of the lottery machine 3 1 2.
- These two lottery boards 3 3 8 and 3 3 9 are formed with a total of 52 lottery holes 3 40 (see FIG. 21).
- These lottery holes 3 4 0 are composed of the first symbol consisting of spades, clubs, hearts and diamonds, and the numbers 2 to 10 and symbols A, J, Q and K.
- Identification information that is a combination of the second code is associated. This identification information is for determining the lottery result. In other words, the lottery result is determined for each of the plurality of lottery holes 3 4 0 in the lottery board 3 3 8. Identification information is associated.
- a lottery is performed according to one of the lottery holes 340 containing lottery balls, and the game result is determined.
- the lottery machine 3 1 2 is provided with a rocking device 34 6 (see Fig. 19), and the casing 3 1 3 so that the bow 3 1 2 A and the stern 3 1 2 B are displaced in the vertical direction. Is swingable. That is, the rocking device 346 tilts the housing 3 1 3. In this embodiment, it is possible to incline at an angle of about 8 degrees up and down with respect to the horizontal plane, but this is not restrictive.
- the swinging motion is about 1 2 2 from the state in which the bow 3 1 2A is located approximately 8 degrees above the horizontal plane to the position approximately 8 degrees below the horizontal plane.
- the present invention is not limited to this, and is preferably about 8 seconds to about 16 seconds.
- the oscillation cycle can be controlled by a main control circuit similar to that of the first embodiment, and can be changed by a game field manager or the like. May be.
- the boat-shaped casing 3 1 3 that can be moved is used, so that a visual effect can be given to the game player and the interest can be improved.
- the plurality of gaming terminals 3 1 4 A to 3 14 J are arranged on both sides of the lottery machine 3 1 2.
- 10 gaming terminals 3 14 A to 3 14 J are provided.
- medal payout ports 3 8 2 A to 3 8 2 J are formed in the plurality of game terminals 3 1 4 A to 3 1 4 J, respectively.
- the gaming terminals 3 14 F to 3 14 H and the medal payout exits 38 2 F to 3 8 2 J hidden by the lottery machine 3 1 2 are not shown.
- the configuration includes 10 gaming terminals 3 14A to 3 14 J as a plurality of gaming terminals.
- the present invention is not limited thereto, and may be in another mode.
- a configuration including a plurality of gaming terminals different from 10 may be used, or a configuration including a single gaming terminal may be used. Yes.
- FIG. 19 is a longitudinal sectional view showing an overview of the lottery machine 3 12 according to this embodiment.
- a stern 3 1 2 B of the lottery machine 3 1 2 is provided with a screw conveyor (lottery ball raising device) 3 20 as an example of a transport unit.
- This squeegee conveyor 3 20 is a device for conveying the lottery balls 3 2 1 used for the lottery upward through the inside of the lottery machine 3 1 2.
- the lottery ball 3 21 in the present embodiment has a diameter of about 60 mm, but may be in another mode. For example, the diameter may be about 60 mm or more, Also good.
- the lottery balls 3 2 1 are preferably made of a material that does not transmit infrared light, or are processed so as not to transmit infrared light, and can be easily detected by various sensors such as an optical sensor. .
- the screw conveyor 3 2 0 has a spiral 3 2 OA extending upward and inclined at a predetermined angle, a support plate 3 2 0 B extending along the spiral 3 2 OA, and a spiral 3 2 0 A. It consists of a lottery ball lift motor 3 2 0 C to be moved.
- the spiral body 3 2 O A is provided with a spiral groove having a radius of curvature larger than the radius of the lottery ball 3 2 1.
- One end of the lottery ball guiding section 3 2 4 is arranged at the upper end of the screw conveyor 3 2 0. Established.
- a guide passage (not shown) is formed in the lottery ball guide section 3 2 4.
- the lottery ball guiding section 3 2 4 guides the lottery balls 3 2 1 conveyed by the screw conveyor 3 2 0 through the guide passage.
- a lottery ball holding unit 3 3 2 is disposed above the lottery machine 3 1 2.
- the lottery ball holding unit 33 2 is formed of a resin having transparency so that it can be viewed by a game player or the like. For this reason, the number of remaining balls of the lottery balls 3 2 1 can be clearly indicated to the game player.
- the lottery ball holding unit 3 3 2 has a shape opened upward, and holds the lottery ball 3 2 1 guided from the lottery ball guiding unit 3 2 4.
- an opening (not shown) for passing one lottery ball 3 2 1 is formed on the bottom surface of the lottery ball holding portion 3 3 2.
- the rotating body 3 2 8 As an example of a charging unit is disposed.
- the rotating body 3 2 8 has a function of closing an opening formed on the bottom surface of the lottery ball holding portion 3 3 2.
- a holding hole (not shown) is formed.
- a drive unit (not shown) composed of a rotary motor or the like is disposed at the edge of the rotating body 3 28. When the driving unit is driven, the rotating body 3 2 8 rotates.
- the holding hole is opened upward, and one lottery ball 3 2 1 held in the lottery ball holding part 3 3 2 falls into the holding hole through the opening.
- the opening formed in the lottery ball holding unit 3 3 2 is closed, and one lottery ball 3 2 1 is held in the holding hole.
- the opening formed in the lottery ball holding portion 3 3 2 is closed and the holding hole is opened downward. 1 lottery ball 3 2 1 held in the holding hole is dropped downward. In this way, one lottery ball 3 2 1 held in the lottery ball holding unit 3 3 2 is extracted and dropped.
- the rotating body 3 2 8 has a function of throwing the lottery balls 3 2 1 conveyed by the screw conveyor 3 2 0 into the surface portion 3 3 8 A (see FIG. 21) from above.
- the rotating body 3 28 is made of a resin having permeability, and the lottery balls 3 2 1 held in the holding holes are visible to the game player. This makes it possible to clearly indicate the progress of the game to the game player.
- the lottery ball receiving portion 3 3 4 is for receiving the lottery ball 3 2 1 dropped from the holding hole of the rotating body disposed above the lottery ball receiving portion 3 3 4. For this reason, the lottery balls 3 2 1 dropped from the holding holes of the rotating bodies 3 2 8 are held by the lottery ball receiving portions 3 3 4 in a state visible to the game player.
- the lottery ball receiving section 3 3 4 has a notch for inserting the received lottery ball 3 2 1 into one of the two lottery boards 3 3 8 or 3 3 9 3 3 4 C, 3 3 4 D ( Figure (See 20). Since the lottery machine 3 1 2 has a function of swinging, the lottery balls 3 2 1 held in the lottery ball receiving part 3 3 4 are divided into two lottery boards 3 '3 8, 3 It will be guided to one of 3 9.
- the lottery ball receiving part 3 3 4 there is a slope with an insertion path through which the lottery ball 3 2 1 can pass 3 3 6 A, 3 3 6 B is provided.
- These slopes 3 3 6 A and 3 3 6 B are the lottery balls 3 2 1 held in the lottery ball receiving part 3 3 4 and either the face part 3 3 8 A or the other part of the lottery board 3 3 9 on the opposite side. It is for throwing in.
- the slopes 3 3 6 A and 3 3 6 B are formed from a resin having permeability. Therefore, the lottery balls 3 2 1 passing through the slopes 3 3 6 A and 3 3 6 B are in a state that can be visually recognized by the game player.
- Two lottery boards 3 3 8 and 3 3 9 are arranged at the lower ends of the slopes 3 3 6 A and 3 3 6 B. These lottery boards 3 3 8 and 3 3 9 can be used to roll the lottery balls 3 2 1 and have a plane surface that is parallel to the case 3 1 3 3 3 8 A and the lottery board on the opposite side 3 3 9 surface portions are respectively formed.
- the lottery boards 3 3 8 and 3 3 9 include the surface part 3 3 8 A on which the lottery balls 3 2 1 similar to the lottery balls 2 1 of the first embodiment can roll and the opposite lottery board 3 3 9 surface portions are formed, and a plurality of lottery holes 3 40 and the like are formed on the upper surfaces of the surface portions of the surface portions 3 3 8 A and the lottery board 3 39 on the opposite side.
- the housing 3 1 3 has a plurality of lottery boards 3 3 8 and 3 3 9 so that the surface part 3 3 8 A on which the lottery balls 3 2 1 can roll and the lottery board on the opposite side 3 3 9 And a plurality of lottery holes 3 40 provided in the surface portion of the face portion 3 38 A and the lottery board 3 39 on the opposite side.
- these two lottery boards 3 3 8 and 3 3 9 can rotate horizontally with respect to the upper surface of the face part 3 3 8 A and the face part of the lottery board 3 3 9 on the opposite side.
- a plurality of lottery holes 3 40 and the like for holding one lottery ball 3 2 1 are formed on the upper surface of the surface portion of these lots 3 3 8 A and the opposite lottery board 3 3 9.
- the plurality of lottery holes 3 400 etc. are deep enough for one lottery ball 3 2 1 to protrude approximately two-fifths (similar to the first embodiment (see FIG. 3C)). For this reason, the lottery balls 3 2 1 entering the plurality of lottery holes 3 40 etc. are held so as to be visible to the game player, and further, the lottery balls thrown after the next 3 2 1 However, it collides with lottery balls 3 2 1 held in a plurality of lottery holes 3 4 0 etc., and changes the direction of rolling.
- lottery board 3 With the rotation of 3 8 and 3 3 9, the lottery balls 3 2 1 that have entered the plurality of lottery holes 3 4 0 etc. also rotate while being held.
- a shirter similar to the shirter 4 3 of the first embodiment is disposed on the bottom surface of the plurality of lottery holes 3 40.
- the shatter is controlled to be closed, and the lottery balls 3 2 1 entering the plurality of lottery holes 3 40 are held.
- the lottery balls 3 2 1 that have entered the plurality of lottery holes 3 4 0 etc. are discharged into the lottery machine 3 1 2 by controlling the shatter to the open state.
- a plurality of lottery holes 3 40, etc. are respectively provided with a ball detection sensor similar to the sensor 4 2 of the first embodiment (see FIG. 3C). The entrance detection sensor detects that the lottery ball 3 2 1 has entered one of the lottery holes.
- the lottery ball 3 2 1 is placed on the condition that the lottery ball 3 2 1 has entered one of the plurality of lottery holes 3 4 0 etc.
- the identification information is selected according to the lottery hole entered, and the game result is determined based on the selected identification information.
- the game result is determined based on the identification information.
- one entrance detection sensor is provided for each of the plurality of lottery holes.
- another embodiment may be employed, for example, that a lottery ball 3 2 1 has entered.
- a plurality of entrance detection sensors may be provided for each of a plurality of lottery holes.
- a configuration may be adopted in which a ball detection sensor is not provided for each of a plurality of lottery holes.
- a single winning detection sensor may be used to detect that a lottery ball 3 2 1 has entered a plurality of lottery holes. For example, rotating from the outer periphery of the lottery board Use the two winning detection sensors to detect whether or not the lottery ball 3 2 1 has won a prize by making one round of the lottery board by turning around the lottery board. It may be configured to detect whether or not the lottery ball 3 2 1 has won a prize.
- a recovery section in which a first recovery passage 3 4 4 and a second recovery passage 3 5 0 are formed 3 4 5 are provided.
- the collection unit 3 45 receives the lottery balls 3 2 1 that have entered the plurality of lottery holes 3 40 and the like into the first collection passage 3 4 4 by controlling the shatter to be in the open state. Further, inclined portions 3 5 3 A and 3 5 3 B for dropping the lottery balls 3 2 1 received in the first collection passage 3 4 4 downward are formed in the collection portion 3 45. Furthermore, a second recovery passageway 3 50 extending in the horizontal direction is formed below the inclined portions 3 5 3 A and 3 5 3 B.
- the lottery balls 3 2 1 that have entered the plurality of lottery holes 3 4 0 and 3 4 1 are guided to the second collection passage 3 5 0 via the first collection passage 3 4 4, Retained. That is, the first collection passage 3 4 4 and the second collection passage 3 5 0 are provided in the housing 3 1 3 and can pass through lottery balls 3 2 1 discharged from a plurality of lottery holes 3 4 0 etc. And
- An opening / closing gate 3 52 is provided in the second collection passage 3 5 0.
- This open / close gate 3 52 is controlled to be openable and closable. Therefore, when the open / close gate 3 52 is opened, the lottery ball 3 2 1 can pass between the second collection passage 3 5 0 and the lower end of the spiral 3 2 0 A. .
- the lottery ball 3 2 1 cannot pass between the second collection passage 3 5 0 and the lower end of the spiral 3 2 OA. In this way, the lottery machine 3 1 2 is swung so that the stern 3 1 2 B side is inclined lower than the bow 3 1 2 A side, and the open / close gate 3 5 2 is controlled to be in the open state.
- the lottery balls 3 2 1 held in the second collection passage 3 5 0 are spiral bodies 3 2 OA It will be derived
- a lottery ball passage detection sensor 3 51 is disposed between the open / close gate 3 52 and the lower end of the spiral 3 2 OA.
- This lottery ball passage detection sensor 3 51 detects the number of lottery balls 3 2 1 led out from the second recovery passageway 350 to the lower end of the spiral body 32 OA via the open / close gate 3 52. Is. Therefore, the lottery machine 3 1 2 is tilted so that the stern 3 1 2 B side is inclined lower than the bow 3 1 2 A side, and the open / close gate 3 52 is controlled to be in the open state.
- the open / close gate 3 5 2 is controlled to be closed, and a predetermined number of lottery balls 3 2 1 force and spiral body 3 20 Derived. Further, after a predetermined number of lottery balls 3 2 1 are led out to the lower end of the spiral body 3 20 A, the lottery balls 3 2 1 do not return to the second collection passage 350.
- the lottery machine 3 1 2 is provided with a swinging device 346, which can swing and tilt about a swing shaft 348.
- a dot LED display device 327 composed of a plurality of LEDs or the like is disposed above the lottery ball holding unit 332.
- This dot LED display device 3 27 displays the number of rounds in the game.
- a S TART lamp 3 2 9 is arranged in the center of the lottery machine 3 1 2.
- This ST RAT lamp 329 has a built-in lamp that lights when the lottery ball 3 2 1 falls from the holding hole of the rotating body 3 2 8 to the lottery ball receiver 3 34, and the word STA RT Is displayed so as to be visible.
- the game machine 310 is provided with a plurality of lighting devices (not shown).
- the sailboat type lottery machine 3 1 2 may be lighted up in various colors, and may be configured to enable various effects in conjunction with the swing operation.
- FIG. 20 is a top view showing the lottery ball receiving portion 3 3 4, slopes 3 ′ 3 6 ⁇ and 3 3 6 ⁇ .
- a recess 3 3 4 0 is formed, as shown in FIG.
- the concave portion 3 3 4 ⁇ ⁇ ⁇ ⁇ receives the lottery ball 3 2 1 falling from the holding hole of the rotating body 3 2 8 described above.
- two notches 3 3 4 C and 3 3 4 D are formed on the side surface 3 3 4 B of the lottery ball receiving portion 3 3 4. For this reason, the lottery balls 3 2 1 received in the recesses 3 3 4 A are moved from either one of the notches 3 3 4 C or 3 3 4 D when the lottery machine 3 1 2 is swung. It will roll out of the recess 3 3 4 A.
- the upper ends of the slopes 3 3 6 A and 3 3 6 B are arranged. Further, the lower ends of the slopes 3 3 6 A and 3 3 6 B are respectively arranged above the lottery boards 3 3 8 and 3 3 9 as described above. Therefore, these slopes 3 3 6 A and 3 3 6 B are connected to the outside of the lottery ball receiver 3 3 4 from the notches 3 3 4 C and 3 3 4 D of the lottery ball receiver 3 3 4 described above.
- the lottery ball 3 2 1 to be rolled is accepted and guided to either the lottery board 3 3 8 or 3 3 9.
- each of these slopes 3 3 6 A and 3 3 6 B is arranged so that the lottery balls 3 2 1 are thrown in the same direction as the rotation direction of the lottery boards 3 3 8 and 3 3 9. .
- the slopes 3 3 6 A and 3 3 6 B are formed linearly, but may not be formed linearly, for example, may be formed to have a curve.
- FIG. 21 is a perspective view showing the lottery board 3 3 8. Since the lottery board 3 3 9 has the same configuration as the lottery board 3 3 8, illustrations and explanations are omitted.
- the two lottery boards 3 3 8 and 3 3 9 are arranged as described above.
- Two lottery boards 3 3 8 and 3 3 9 can have multiple lottery holes 3 40, etc., so, for example, more lottery holes should be provided compared to using one lottery board Along with this, it is possible to effectively use the installation space in the game field without taking up unnecessary space. As a result, a lot of lottery holes can be formed, and for example, the interest can be increased by giving a wider range of dividends.
- a game machine configured to determine a game result based on identification information of a lottery ball extracted by extracting lottery balls from a plurality of lottery balls with identification information
- two lottery balls are required.
- the game player it is not easy for the game player to advance the game while recognizing a desired lottery ball from many lottery balls, and the process leading to the result of extracting the lottery balls is not easy.
- There was a risk of impairing the game which would be the best part of the bingo game, and the game characteristics that would give it a sense of expectation.
- 52 or more lottery holes are required in order to realize a bingo game using a single force.
- the size of the lottery board increases. For this reason, not only was the space in the game field wasted, but it was difficult for the game player to visually recognize the game, and there was a risk of impairing the game.
- One round lottery board and circle is a specific example of a configuration using two lottery boards with shapes.
- the same number of lottery holes can be created by equalizing the total circumference of the lottery board when using two round lottery boards and when using one circular lottery board.
- the radius of the lottery board is halved compared to when one round lottery board is used. For this reason, the area of the lottery board will be reduced when two round lottery boards are used.
- By using a plurality of lottery boards in this way it is possible to prevent a game space from being spoiled without wasting game space.
- by providing a plurality of lottery holes along a plurality of circumferences it is possible to prevent impairing the game without wasting space in the game field.
- These lottery boards 3 3 8 and 3 3 9 are circular when viewed from above. These lottery boards 3 3 8 and 3 3 9 are rotatably arranged on the deck of the casing 3 13.
- the rotation speed of the lottery board 3 3 8 is typically a speed that rotates in 8 to 12 seconds, but can be controlled by a main control circuit 400 described later. It may be configured to be changeable between 5 seconds and 12 seconds.
- the lottery wheels 3 3 8 and 3 3 9 are configured so that the shaft is rotated by a lottery wheel rotation motor positioned at the center, but other modes may be used, for example, rotation It may be configured so that the power for the transmission is transmitted from other places such as the outer periphery and the bottom surface.
- the lottery boards 3 3 8 and 3 3 9 are formed with a surface part 3 3 8 A for allowing the lottery balls 3 2 1 to roll and a surface part of the lottery board 3 3 9 on the opposite side. These lottery boards 3 3 8 and 3 3 9 rotate in substantially the same direction as the lottery balls 3 2 1 are thrown from the slopes 3 3 6 A and 3 3 6 B. Specifically, the lottery board 3 3 8 rotates clockwise, and the slope 3 3 6 A is inserted in the clockwise direction. Therefore, when rolling on lottery boards 3 3 8 and 3 3 9, the speed will not be significantly reduced. Therefore, it is unlikely that the lottery ball 3 2 1 will enter any of the lottery holes 3 4 0 etc. in a very short time.
- the lottery board 3 3 8, 3 3 9 can be rotated without changing the speed of the lottery balls 3 2 1 thrown from the slopes 3 3 6 A, 3 3 6 B. Can do. This is because the lottery holes 3 4 0 and 3 4 1 provided in the lottery boards 3 3 8 and 3 3 9 do not rotate, that is, when the lottery holes 3 4 0 and 3 4 1 do not move.
- By throwing lottery balls 3 2 1 at a predetermined speed it is possible to play an uneven game such that the lottery balls 3 2 1 are easy to enter or difficult to enter in one of multiple lottery holes 3 3 8 or 3 3 9 This is because it will be provided.
- connection table is provided between the lottery boards 3 3 8 and 3 3 9.
- This connecting table has a surface parallel to the surface portion 3 3 8 A of the lottery boards 3 3 8 and 3 3 9 and the surface portion of the lottery board 3 3 9 on the opposite side. Therefore, the lottery ball 3 2 1 can roll between the lottery boards 3 3 8 and 3 3 9. Further, the lottery ball 3 2 1 rolls across the plurality of lottery boards 3 3 8 and 3 3 9 in response to the tilting (swinging) of the casing 3 1 3. Also, the rolling speed of the lottery balls 3 2 1 will not be significantly reduced.
- a bank section is provided outside the lottery boards 3 3 8 and 3 3 9. These banks are provided along the perimeter of the lottery boards 3 3 8 and 3 3 9. These bank parts are more convex than the surface part 3 3 8 A of the lottery boards 3 3 8 and 3 3 9 and the surface part of the lottery board 3 3 9 on the opposite side. That is, face part 3 3 8 A and opposite A bank portion higher than the upper surface of the surface portion of the lottery board 3 39 on the side is arranged along the outer periphery of the surface portions 3 3 8 and 3 39.
- the lottery boards 3 3 8 and 3 3 9 rotate in the opposite direction. For this reason, the lottery balls 3 2 1 thrown into the lottery board 3 3 8 may roll from the lottery board 3 3 8 to the lottery board 3 3 9 via the connection table. Conversely, the lottery ball 3 2 1 thrown into the lottery board 3 3 9 may roll from the lottery board 3 3 9 to the lottery board 3 3 8 via the connection table. Therefore, it will roll between these lottery boards 3 3 8 and 3 3 9. Also, since the lottery machine 3 1 2 is provided with the swinging device 3 4 6, the housing 3 1 3 of the lottery machine 3 1 2 is swung.
- the lottery board 3 3 8, 3 3 Draw a lottery ball 3 2 1 so that it rolls into the figure of 8 between 9
- the selection boards 3 3 8 and 3 3 9 it is possible to provide game players with a novel game that is difficult to predict and to improve the fun of the game.
- These lottery boards 3 3 8 and 3 3 9, the connecting table, the guide part, and the puncture part are surrounded by a fence made of permeable resin, and the lottery balls 3 2 1 roll outside the fence. There is no fear of moving.
- Each of these lottery boards 3 3 8 and 3 3 9 is provided with 26 lottery holes 3 4 0 and the like.
- the plurality of lottery holes 3 40 provided in the lottery board 3 3 8 are assigned identification information composed of spades and hearts as the first code as shown in FIG. Specifically, in a plurality of lottery holes 3 40 provided in the lottery board 3 3 8, spade A, 2 to: 10, J, Q, K, heart A, 2 to 10, J, Q and K are assigned.
- a plurality of lottery holes provided in the lottery board 3 39 are assigned identification information in which a club and a diamond are configured as a first code.
- the two lottery boards 3 3 8 and 3 3 9 have the same kind of the first sign in the plurality of lottery holes 3 4 0 etc. in the two lottery boards 3 3 8 and 3 3 9
- the identification information is assigned.
- the lottery boards 3 3 8 and 3 3 9 where the lottery balls 3 2 1 roll it is possible to easily recognize the identification information desired by the game player. It can give a feeling and improve the interest in the game.
- the lottery board 3 3 8 includes a plurality of lottery holes 3 4 along a small circumference C 2 and a large circumference C 1 that are two concentric circles around the central axis C 0 of rotation. 0 is provided. Of the two circumferences above, the small circumference C 2 is inside the large circumference C 1. Also, 16 lottery holes 3 40 are provided along the large circumference C 1, and 10 lottery holes 3 4 0 are provided along the small circumference C 2. That is, a plurality of lottery holes 3400 etc. are formed on the upper surface of the surface portion of the surface portion 3 38 A or the lottery board 3 39 on the opposite side along a plurality of types of circumferences with respect to the center of rotation.
- these 26 lottery holes 3 40 have spades A, 2 to 10, J, Q, K, Heart A, 2 to 10, J, Q, and K.
- 16 lottery holes 3 4 0 provided along the major circumference C 1 are assigned spade spears, 2-8, heart spears, 2-8.
- 10 lottery holes 3 4 0 provided along the small circumference C 2 have 9, 10, J, Q, K of the spade, 9, 10, J, Q of the heart , K are assigned.
- the lottery board 3 3 8 is provided with a plurality of convex parts 3 4 2 that are more convex than the surface part 3 3 8 ⁇ of the lottery board 3 3 8.
- the plurality of convex portions 3 4 2 are provided along a small and small circumference C 3 that is smaller than the small circumference C 2 around the rotation center axis C 0.
- this small and small circle C 3 is an almost concentric circle on the inner side of the innermost small circle C 2 out of the large circle C 1 and the small circle C 2 where multiple lottery holes are provided. Located as a lap.
- the plurality of convex portions 3 4 2 are arranged along the small and small circumference C 3 which is inside the smaller inner circumference C 2 out of the larger circumference C 1 and the smaller circumference C 2 described above.
- the above small circumference C 2 It is provided adjacent to the formed lottery holes 3 40. This allows, for example, the lottery ball 3 2 1 to collide with the convex portion, weakening the rolling of the lottery ball 3 2 1 and changing the rolling direction of the lottery ball 3 2 1.
- lottery hole 3 40 formed along inner small circle C 2 and formed along outer large circle C 1 Since lottery balls 3 2 1 are equally inserted into lottery holes 3 4 0, lottery balls 3 2 1 can be evenly inserted into many lottery holes.
- each of the tangents to two lottery holes 3 40 adjacent to each other along the inner small circumference C 2 and the small and small circumference C 3 3 4 2 is preferably provided.
- the identification information may be controlled by a main control circuit similar to that of the first embodiment, and may be configured to be changeable by a game field manager or the like.
- the identification information corresponding to the lottery holes 3 4 0 etc. is in the vicinity of the lottery holes 3 4 0 etc.
- the mark indicating the identification information can be changed by replacing the lottery boards 3 3 8 and 3 3 9.
- Fig. 2 2 A to Fig. 2 2 G is the second recovery passageway 3 5 0 FIG.
- the open / close gate 3 5 2 is controlled to be closed as shown in FIG. 2 2 D.
- a predetermined number of lottery balls 3 2 1 roll down toward the lower side of the spiral 3 2 0 A and are conveyed upward by the screw conveyor 3 2 0. It becomes. That means It will reach the state where it can be thrown in.
- control is performed to return the tilt of the casing 3 1 3 to a horizontal state, that is, to stop it. That is, the oscillating device 3 4 6 has a function of stopping the tilting of the housing 3 1 3.
- the housing 3 1 3 (see FIG. 18) is tilted, and the lottery balls 3 2 1 located in the second collection passage 3 5 0 are led out below the spiral 3 2 0 A. It is possible to collect the lottery balls 3 2 1 simply by tilting the housing 3 1 3, and it is possible to manufacture a game machine simply and inexpensively. In particular, in a large game machine such as a bingo game, it is necessary to save even a little space, and this invention can further save space. Further, it is not necessary to provide a lottery ball discharging means for each of the plurality of lottery holes, and it is possible to manufacture a game machine more simply and at a low cost. Only the most preferable effects resulting from the present invention are listed, and the effects of the present invention are not limited to those described in the present specification.
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- Engineering & Computer Science (AREA)
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- Time Recorders, Dirve Recorders, Access Control (AREA)
Abstract
Description
Claims
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/528,107 US20060097446A1 (en) | 2002-09-17 | 2003-09-08 | Game machine and program |
EP03797556A EP1547657A4 (en) | 2002-09-17 | 2003-09-08 | GAMING MACHINE AND PROGRAM |
AU2003261997A AU2003261997A1 (en) | 2002-09-17 | 2003-09-08 | Game machine and program |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2002270679A JP4115218B2 (ja) | 2002-09-17 | 2002-09-17 | ゲーム機及びプログラム |
JP2002-270679 | 2002-09-17 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2004026420A1 true WO2004026420A1 (ja) | 2004-04-01 |
Family
ID=32024837
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2003/011441 WO2004026420A1 (ja) | 2002-09-17 | 2003-09-08 | ゲーム機及びプログラム |
Country Status (6)
Country | Link |
---|---|
US (1) | US20060097446A1 (ja) |
EP (1) | EP1547657A4 (ja) |
JP (1) | JP4115218B2 (ja) |
AU (1) | AU2003261997A1 (ja) |
WO (1) | WO2004026420A1 (ja) |
ZA (1) | ZA200502254B (ja) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1547658A1 (en) * | 2003-12-26 | 2005-06-29 | Aruze Corp. | Gaming machine |
Families Citing this family (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CA2523644A1 (en) * | 2003-04-30 | 2004-11-18 | Cyberscan Technology, Inc. | Electronic game |
US20070052173A1 (en) * | 2005-09-02 | 2007-03-08 | Stan Dargue | Game combining aspects of roulette and poker |
JP5017852B2 (ja) * | 2005-12-09 | 2012-09-05 | 株式会社セガ | 景品取得遊戯装置 |
JP6178647B2 (ja) | 2013-07-10 | 2017-08-09 | 株式会社バンダイナムコエンターテインメント | 遊技機 |
JP6412856B2 (ja) * | 2015-12-17 | 2018-10-24 | 株式会社カプコン | 物理抽選ゲーム機 |
JP6412857B2 (ja) * | 2015-12-17 | 2018-10-24 | 株式会社カプコン | 物理抽選ゲーム機 |
JP6412854B2 (ja) * | 2015-12-17 | 2018-10-24 | 株式会社カプコン | 物理抽選ゲーム機 |
JP6412855B2 (ja) * | 2015-12-17 | 2018-10-24 | 株式会社カプコン | 物理抽選ゲーム機 |
US10803702B1 (en) * | 2016-11-15 | 2020-10-13 | Toan Phan | Card selection system for online game play |
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GB441688A (en) * | 1934-07-19 | 1936-01-20 | Henry John Taylor | Apparatus for playing a ball game |
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YU46601B (sh) * | 1985-04-15 | 1994-01-20 | Milun Mitić | Igračka sa poluautomatskim uredjajem za istovremeno izdvajanje i istovremeno izbacivanje tela koja imitiraju projektile normalno na telo koje imitira avion u letu |
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2002
- 2002-09-17 JP JP2002270679A patent/JP4115218B2/ja not_active Expired - Fee Related
-
2003
- 2003-09-08 EP EP03797556A patent/EP1547657A4/en not_active Withdrawn
- 2003-09-08 US US10/528,107 patent/US20060097446A1/en not_active Abandoned
- 2003-09-08 AU AU2003261997A patent/AU2003261997A1/en not_active Abandoned
- 2003-09-08 WO PCT/JP2003/011441 patent/WO2004026420A1/ja active Application Filing
-
2005
- 2005-03-17 ZA ZA200502254A patent/ZA200502254B/en unknown
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EP1547658A1 (en) * | 2003-12-26 | 2005-06-29 | Aruze Corp. | Gaming machine |
Also Published As
Publication number | Publication date |
---|---|
AU2003261997A1 (en) | 2004-04-08 |
JP4115218B2 (ja) | 2008-07-09 |
EP1547657A1 (en) | 2005-06-29 |
JP2004105383A (ja) | 2004-04-08 |
ZA200502254B (en) | 2006-05-31 |
US20060097446A1 (en) | 2006-05-11 |
EP1547657A4 (en) | 2010-01-06 |
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