WO2000078414A1 - Anlage für wettkampfspiel mit eishockeyschläger und eishockeypuck - Google Patents
Anlage für wettkampfspiel mit eishockeyschläger und eishockeypuck Download PDFInfo
- Publication number
- WO2000078414A1 WO2000078414A1 PCT/DE2000/001800 DE0001800W WO0078414A1 WO 2000078414 A1 WO2000078414 A1 WO 2000078414A1 DE 0001800 W DE0001800 W DE 0001800W WO 0078414 A1 WO0078414 A1 WO 0078414A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- puck
- ice hockey
- pucks
- hockey stick
- conveyor
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0003—Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B63/00—Targets or goals for ball games
- A63B63/007—Target zones without opening defined on a substantially horizontal surface
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63C—SKATES; SKIS; ROLLER SKATES; DESIGN OR LAYOUT OF COURTS, RINKS OR THE LIKE
- A63C19/00—Design or layout of playing courts, rinks, bowling greens or areas for water-skiing; Covers therefor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0021—Tracking a path or terminating locations
- A63B2024/0037—Tracking a path or terminating locations on a target surface or at impact on the ground
- A63B2024/004—Multiple detectors or sensors each defining a different zone
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B63/00—Targets or goals for ball games
- A63B2063/001—Targets or goals with ball-returning means
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/80—Special sensors, transducers or devices therefor
- A63B2220/806—Video cameras
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/80—Special sensors, transducers or devices therefor
- A63B2220/807—Photo cameras
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B63/00—Targets or goals for ball games
Definitions
- the invention relates to a system for a competitive game according to the preamble of claim 1.
- this invention has significant disadvantages: a single training player needs half of the ice rink for himself, which means in any case that this training can only be done by privileged players; here, too, the player does not get the puck leaked and has to collect each shot puck by hand.
- Another deficiency is that the displayed goals are evaluated, but that the individual goals are not arranged and evaluated meaningfully: the goal openings are so small that hits are very difficult, even more likely to be accidental.
- a good approach to a goal is rated as zero as a complete one Miss, which is by no means realistic. The repetition rate is very low because the player has to drive into the space captured by the cameras each time before he can shoot at the goal.
- the object of the present invention is to provide a game system and at the same time a training system for improving the shooting technique for ice hockey or roller hockey players under realistic conditions, with the closing of a puck cycle a practically unlimited repetition rate and an adjustable pass interval, the automation of the goal shot with the help intelligent computer dialogue is made possible;
- the current rules of the game are intended to form a new, highly motivating competitive sport, in which each participant can compare their performance with any other participant anywhere in the world via the international data network.
- the training or game unit is initialized by the player being able to make various settings in terms of pass speed and pass interval or by accepting the standard settings.
- a switching console which represents a simplified computer keyboard with a corresponding connection to the computer. It is designed and arranged so that the player can carry out all instructions regarding the program with the ice hockey stick in hand.
- the switching console is equipped with appropriately shaped, large switching buttons. The control console is placed flat above the floor, it can be moved so that left and right-handers can move it to the opposite side in the most convenient position. Approximately 60 to 70 pucks are stored in a puck magazine.
- the magazine Since advantageously as many pucks as possible are to be stored on the smallest possible base area at the shortest possible distance from a passer, the magazine is designed as a standing tube within which the pucks lie one behind the other on a spiral track and press downward due to gravity.
- the puck magazine has no mechanical parts and is therefore very easy and inexpensive to manufacture.
- At a height above the platform level there is a sloping puck channel in the direction of the fit.
- a separating roller of a puck dispenser engages in this puck channel, which keeps the pressure of the pucks out of the magazine. Now when the player presses enter, the main procedure of the computer program starts.
- a turntable of the puck dispenser turns so far that the first puck is released and the second puck is blocked by the next separating roller.
- the first puck slides in the descending puck channel at an appropriate forward speed between two counter-rotating accelerator rollers of the passer, the speed of the accelerator rollers having been previously set by the player or the standard setting has been accepted.
- the reels pick up the puck and accelerate it so that it is played towards the player as a pass.
- the puck passes two light barriers; when passing the light barrier closer to the player, the signal emanating from it instructs the program to generate a random number. According to this random number, one of the four corners within a goal frame is displayed as the target corner by the associated lamp lighting up. At this point in time when the light barrier is triggered, the time measurement for the reaction time begins. The player accepts the pass and tries to shoot the puck into the indicated target corner as quickly as possible, but at the same time as precisely as possible. The shot puck passes the first light barrier again and thus triggers the start point of the speed measurement and at the same time the stop point of the reaction time measurement. The response time therefore indicates how long it takes the player to get a pass under control and to play or shoot again.
- the puck passes the more distant light barrier and thus triggers the stop point for the speed measurement, with the time being measured using the high-resolution timer of the computer (performance counter frequency) with a resolution in the microsecond range; this enables a reliable speed calculation in the range of hundreds of km / h.
- the time of touching the goal line is calculated.
- a camera connected to the parallel port of the computer standard camera for video transmission on the data network, e.g. Webcamll from Creative
- This camera is mounted in the player's back, just above the platform and above the center line of the platform and is aligned with the goal frame.
- the open area of the goal has four target corners in the four corners of the goal frame.
- Each target corner is subdivided into preferably three hierarchically structured partial target areas, which have a significant color according to their values (eg "blue target”).
- the smallest, therefore most difficult to hit, and therefore the most risky partial target area gives the highest number of points, etc.
- the camera stores a bitmap in the main memory of the computer and the program compares the temporary bitmap with a saved bitmap that only represents the same image without a puck. sent.
- only the corresponding sections of the bitmaps are compared with each other.
- the brightness values of the three target areas are compared bit by bit.
- a difference in brightness in a partial target area means a hit for this partial target. If no difference is recognized, the shot is registered as a miss.
- the basic score for the target is converted with the determined reaction time, the shooting speed and the factors for passing speed and passing interval into a total number of points, which together with the individual data of the shot are immediately displayed on a monitor that is height-adjustable and therefore easily visible to the player is.
- a movably suspended target mat fills the goal frame; if the puck hits here, the energy in the yielding target mat is absorbed to such an extent that the puck essentially drips downwards. If the puck misses the gate, it hits a track border that hangs from above in the form of a heavy tarpaulin and also allows the puck to drain.
- two converging collecting bevels form a trench that is dimensioned so that both the pucks dripping from the target mat and the puck dripping from the track border meet the collecting bevels and slide or roll into a conveyor trough.
- a special conveyor chain in the form of a ladder runs in the conveyor trough, special carriers (“rungs”) being connected at both ends to a toothed belt or other suitable flat belt (“spars”).
- the entire conveyor unit has the task of being in the most varied of locations
- the conveyor chute for pucks so that each puck is placed flat and centered in a row in the magazine.
- the conveyor unit must also cope with a sudden flood of pucks and, if necessary, be able to dissolve a group without pucks getting stuck.
- Various design measures have been taken for this task: firstly, the walls of the conveyor trough are vertical and higher than the diameter of a puck; This ensures that a puck is not only half in the conveyor trough, but is also completely and there detected by one of the drivers.
- the conveyor is narrower than two pucks lying next to each other; this ensures that the pucks tend to line up one behind the other.
- the drivers have a bulge on the conveyor side, the radius of the arc of which is equal to the radius of a puck; This ensures that a puck lying flat in front of a driver is automatically centered as soon as it is pushed on and that it does not leave this position until the end of the conveyor track.
- the conveyor trough tends to widen in the direction of conveyance; this ensures that a group of pucks cannot get stuck.
- the conveyor trough rises at an angle of 45 ° in its end section; This ensures that pucks transported up to this section roll back over the carriers and over flat pucks and roll back again and again until they come to lie flat in front of a carrier and are then transported through.
- ejectors are attached to the vertical section of the conveyor track, between which a puck centered on a driver is conveyed undisturbed; This means that pucks lying flat but not centered are stripped off and fall back onto the horizontal section of the conveyor track until they come to lie flat and secondly centered in front of a driver. In the upper part of the conveyor track there are only correctly positioned, centered pucks.
- a customer tongue engages in a recess in the driver. If there is a puck on the carrier, the puck is pushed by the carrier onto this pick-up tongue and runs on a sloping path into the spiral path of the magazine, so that the puck is ready in a long row so that the player can be replayed . In this way, the player gets 16 passes (a different number could also be set) to complete a series.
- Each hit is immediately displayed as a chart column on the monitor, the more points the higher the column.
- the color of the column changes to the color of the hit category; This allows the player to see the status of his current series at a glance, even with a quick pass.
- the number of points achieved is indicated acoustically by displaying the hit category at a certain pitch for each hit and the length of the tone corresponding to the number of points.
- the player can take a close look at the data of the individual shots, he can switch to a detailed statistical evaluation via the switching console and then return to a new series, he can request an analysis of his previous results from the system, the indications of There are weaknesses and strengths and tips for special forms of training, or he can end the game.
- the training idea for this system is based on the following basic considerations. In any team sport with goals, the ability of the striker in particular to make the most of the chance is crucial. This ability is a combination of more basic skills, in the case of ice hockey these are: puck safety in general, safety when accepting the puck, ie the puck must be where it can be played immediately or shot at; Assessment of the situation in front of the goal, whether and which areas of the goal are so little covered in a moment that a goal shot is is speaking; Responsiveness to quickly use such a situation; best possible shooting technique for precision and hardness of the shot; enough muscle strength and concentration to be able to score a good goal at any time; mental strength to be able to play all essential properties even under pressure.
- the faster a player detects a target (registering the illumination of a target lamp as a target indicator), the faster the puck is in the best possible position for a shot and the faster it pulls, the greater the response time factor by which the point value is multiplied, and the chance to score a goal would be correspondingly greater in game practice.
- Third is the pure speed of the shot. The harder the shot, the more difficult it would be for the goalkeeper to fend off the shot. The respective speed also results in a factor by which the point value from hit accuracy and reaction time is multiplied.
- the player can influence the point value with two adjustable factors: If he chooses a higher pass speed, the requirements for a clean acceptance of the pass are increased, and accordingly the point value of a hit is multiplied by a higher factor.
- the pass interval is similar, since a faster pass sequence places higher demands on floor technology, reaction and concentration.
- the total score of a shot is immediately displayed graphically and also signaled acoustically. This creates a direct feedback that automatically guides the player to constantly correct and systematically approach the best possible shot.
- a statistical evaluation is available at all times for the entire training control, in which, for example, the performance curves of shot accuracy, reaction time and shot speed are shown.
- the high repetition rate (approx. 700 shots per 30 min) and the direct feedback are the best prerequisites for automating the entire movement sequence in view of the fact that an automated goal shot has a much higher probability of being hit.
- the movements become more economical, more precise, looser, and mentally the time and direction of the goal shot is no longer delayed or even blocked by deliberation and decision and possibly by nervousness (think of the automation of the stroke variants in tennis) .
- the automated goal shot which is extremely shortened in the preparation time, the predictability of the shot direction is made more difficult for the opposing goalkeeper in game practice on the field and this also increases the likelihood of hits.
- the automation of the goal shot would mean a significant increase in effectiveness and reliability for every ice hockey player.
- One of the immediate objectives of the system described is to do just that. Another advantage of this system is that the repetition rate described also trains the specific muscles optimally. The player can also improve his nerve endurance by setting the pass interval shorter and, as planned, exposing himself to increased pressure, analogous to the pressure in front of the opposing goal in the field game. Concentration and mental strength are also components of the statistical evaluation, which the player can query at any time.
- the program therefore analyzes the weaknesses and makes recommendations for special types of training. If it turns out, for example, that a player has a significantly lower hit rate with the high goals than with the low goals, then, if the player requests the program accordingly, tips for improving the shooting technique for high shots are issued and a special training program is started recommended, where only the top corners are specified as targets.
- the system described is an ideal training system: the motivation for training comes from the training itself, because training is game and game is training. Since the rules of the game apply to the use as a training facility as well as to the use as a gaming facility, this training is not torture, but a game that is very appropriate to the play instinct and the sporting ambition of every ice hockey player up to a professional.
- the game idea for the system described is that it is a competitive game with well-thought-out rules, in which anyone interested can participate without being limited by the number of participants or according to performance standards, and that the results achieved by all players on a worldwide ranking be compared.
- the smallest unit of the game is the series, which preferably consists of 16 shots. From the 16 shots, the average values are formed, which are referred to as series results.
- the three best series results of a day form an average daily result. This is very critical to the player's attitude towards the game. Because it means that with each series started, there is a good chance of improving the preliminary daily result, only the number of the third best series result has to be exceeded. Has a player in the three best series results e.g.
- the three best daily results form the average for the result for the global ranking, following the same principle of stable approximation.
- the result for the worldwide ranking will be improved by surpassing the third best daily result by then.
- the three best daily results are also displayed during a running series and an approach or improvement is signaled accordingly.
- a weak daily result does no harm.
- the ranking list result is automatically refreshed by daily results that are older than one year be removed from the calculation. Players who are no longer active gradually drop out of the rankings, and players who have made no progress for more than a year slide down.
- the ranking list can be viewed absolutely or according to various query criteria that can be freely selected by the interested party. For example, you can query for player cohorts, for cities and regions, for division, etc. The clearer and more meaningful percentage mode can also be selected in the queries. Above all, however, it remains that every participant in this game can compare with the absolute top at any time, as is probably possible for the first time in sports history.
- the prerequisites are created by the fact that the standardized system described can be set up anywhere in the world, which objectively records a defined athletic performance and transmits the data via the data network to a central database, where they are organized according to defined criteria. During the conception, particular care was taken to ensure that the game is equally exciting in both the lowest and highest willingness to perform.
- the low-value partial target areas are so large that it is unlikely that a player will end a series without a point. It is to be avoided that a weakly shooting player is discouraged and does not get to the point where he notices that he can also improve his result considerably with diligence and will, at whatever level. On the other hand, it is practically impossible for a very good shooting player to hit all the highest goals in a series, especially under the pressure of a quick pass.
- Another attraction of this new competitive game is finding a strategy for each individual player, because the total number of points for a hit is made up of so many and so variable factors. Every player has to correctly assess their weaknesses and strengths in order to achieve the best possible result.
- Fig. 1 Overall perspective view of the system
- Fig. 2 frontal view of the goal with conveyor unit and magazine from the perspective of the player
- Fig. 3 section A-A of Fig. 2
- Fig. 4 side view of a section of the conveyor unit
- Fig. 5 Top view of a section of the vertical conveyor track
- Fig. 6 detailed perspective view of a driver
- Fig. 7 Detailed view of the top section of the vertical conveyor track
- Fig. 8 Perspective view of the puck dispenser and passport.
- Fig. 9 Top view of the puck dispenser
- Fig. 10 side view of the puck dispenser.
- FIG. 1 The overall view of the system shown in FIG. 1 shows a player 40 who can make inputs to a computer 60 using switch buttons 52 of a switch console 51.
- the switching console 51 is connected via a connecting arm 55 to a running carriage 54 which can be moved on a running rail 53.
- a puck dosing device 35 causes a puck 1 to slide into a pass-by means 46 by gravity, which passes the puck to the player 40.
- the puck 1 passes a light barrier B 49 and a light barrier A 48, a signal being sent to the computer 60 when passing through the light barrier A 48.
- This signal causes a computer program to select a target, which is indicated by the lighting of one of the four target lamps 21.
- the starting point for measuring the response time is set.
- the puck 1 If the puck 1 is shot onto a target mat 15 which hangs in a goal frame 20, the puck 1 passes the light barrier A 48 again, thereby setting the stop point for the reaction time and at the same time the starting point for the speed measurement. When the puck 1 passes the light barrier B 49, the stop point for the speed measurement is set.
- the computer program calculates the speed of the puck 1 and, derived therefrom, the time when the puck 1 hits the target mat 15.
- the camera 50 which is set to the target mat 15, is triggered at precisely this calculated point in time.
- the puck 1 drips off the target mat 15 and falls onto the collecting slope 13, via which it enters a conveyor trough 14 (FIG. 3) and is conveyed back into the puck magazine 30 by a conveyor unit 2. Height-adjustable and therefore clearly visible for the player 40, a monitor 59 is mounted.
- the conveyor unit 2 shows the goal frame 20 with the target mat 15 suspended thereon and the partial target areas A 22, partial target areas B 23 and partial target areas C 24 applied to the target mat 15, as well as the target lamps 21 attached to the goal frame 20.
- the conveyor unit 2 consists essentially of a horizontal conveyor track 3, an inclined conveyor track 4 and a vertical conveyor track 5. With the aid of conveyor belt rollers 8, conveyor belts 6 are guided along the conveyor tracks 3, 4 and 5. A large number of drivers 7 are fastened to the conveyor belt 6.
- FIG 3 shows the path of a puck 1 as it first hits the target mat 15, then drips onto the collecting slope 13 and from there rolls or slides into a conveyor trough 14 and is captured by one of the drivers 7.
- the edging tarpaulin 16 ends just above the gaming platform 10 in order to be able to softly catch an impacting puck 1.
- Fig. 4 shows a section of the conveyor unit 2. It can be seen how pucks 1, which are disordered on the horizontal conveyor track 3, are first conveyed onto the inclined conveyor track 4, where pucks 1, which previously stood on the lateral surface or are arranged one above the other were transported back onto the horizontal conveyor track 3 or slide. At the latest at the transition to the vertical conveyor track 5, all pucks 1 not lying flat fall back. On the further path along the vertical conveyor track, ejectors 9 protrude from the vertical conveyor track 5, which lift pucks 1 that are not centered and throw them back into the horizontal conveyor track 3. This is shown in FIG. 5 in a top view of a section of the vertical conveyor track 5. Pucks 1 lie in a bulge 26 of the drivers 7, which are connected to the conveyor belts 6 by means of connecting pins 29. Centered pucks 1 are conveyed between the ejector 9.
- FIG. 6 shows the special shape of a driver 7.
- the bulge 26 is necessary in order to be able to center a puck 1 in front of the driver 7.
- a pick-up tongue 18 (FIG. 7) engages in a recess 25, onto which the puck 1 is pushed for transfer.
- the pick-up tongue 18 slides onto a bevel 27 during the transfer process.
- the driver 7 has grooves 28 in order to allow the ejector 9 (FIG. 4, FIG. 5) to pull through without interference.
- Fig. 7 shows the upper end of the vertical conveyor track 5 with the conveyor belt roller 8, around which the conveyor belts 6 are again guided downwards with the carriers 7, in the phase of the transfer of the puck 1 to the customer 17.
- the puck 1 on the driver 7 is initially raised, then tilts as soon as the driver 7 follows the curve and then lies on the customer tongue 18, which now slides onto the bevel 27 and then continues in the recess 25 until the driver 7 dives later.
- the driver 7 pushes the puck 1 on the pick-up tongue 18 until the puck 1 travels on the inclined pick-up 17 by gravity.
- 8 shows a row of pucks 1 on a puck channel 34 emerging from the spiral path 33 of the puck magazine 30. The first (bottom) puck 1 in this row is held by a separating roller 37 which engages in the puck channel 34.
- the turntable 36 rotates by one step (60 °)
- the first puck 1 is released while the following puck 1 is held by a second separating roller 37 which now engages in the puck channel 34.
- the released puck runs on the free part of the puck channel 34 into the pass sensor 46.
- two accelerator rollers 42 are driven by a drive motor 44, specifically via a V-belt 43, so that the accelerator rollers 42 rotate in opposite directions to one another.
- the puck 1 is detected and accelerated between the accelerator rollers 42.
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Abstract
Description
Claims
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA002377561A CA2377561C (en) | 1999-06-17 | 2000-05-30 | Installation for a competitive game with ice hockey stick and ice hockey puck |
US10/018,620 US7166045B1 (en) | 1999-06-17 | 2000-05-30 | Installation for a competitive game with hockey stick and hockey puck |
SE0104236A SE519604C2 (sv) | 1999-06-17 | 2001-12-14 | Anordning för tävlingsspel med ishockeyklubba och ishockeypuck |
FI20012485A FI20012485A (fi) | 1999-06-17 | 2001-12-17 | Jääkiekkoon liittyvä kilpailulaite |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE19927609.9 | 1999-06-17 | ||
DE19927609A DE19927609A1 (de) | 1999-06-17 | 1999-06-17 | Anlage für Wettkampfspiel mit Eishockeyschläger und Eishockeypuck |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2000078414A1 true WO2000078414A1 (de) | 2000-12-28 |
Family
ID=7911525
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/DE2000/001800 WO2000078414A1 (de) | 1999-06-17 | 2000-05-30 | Anlage für wettkampfspiel mit eishockeyschläger und eishockeypuck |
Country Status (7)
Country | Link |
---|---|
US (1) | US7166045B1 (de) |
CA (1) | CA2377561C (de) |
CZ (1) | CZ20014509A3 (de) |
DE (1) | DE19927609A1 (de) |
FI (1) | FI20012485A (de) |
SE (1) | SE519604C2 (de) |
WO (1) | WO2000078414A1 (de) |
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US20160107057A1 (en) * | 2014-10-15 | 2016-04-21 | William DeHuff Wisegarver | Inertia-activated alert hockey practce aid |
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US9914041B2 (en) | 2015-06-09 | 2018-03-13 | David Vorozilchak | Hockey practice device |
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DE202016103157U1 (de) * | 2016-06-15 | 2016-06-24 | Michael Häring | Vorrichtung zum Rücktransport von Bällen bei einer Spielanordnung einer Ballsportart |
WO2018202940A1 (en) * | 2017-05-02 | 2018-11-08 | Ahosilta Marko | System and method for practising the shot accuracy and speed of game equipment |
CA3031501A1 (en) | 2018-01-26 | 2019-07-26 | Sean Bartels | Sports training system |
CN108434687B (zh) * | 2018-05-11 | 2023-11-03 | 萍乡学院 | 铅球比赛服务机器人 |
WO2020012218A1 (en) * | 2018-07-10 | 2020-01-16 | Marenis Mārtiņs | Puck targeting and launching system |
KR102015414B1 (ko) * | 2018-12-21 | 2019-08-28 | 임태권 | 플라잉디스크용 볼링게임장치 |
US10406417B1 (en) | 2019-01-16 | 2019-09-10 | Government Of The United States As Represented By The Secretary Of The Air Force | Hockey puck passing machine and shooting trainer |
RU190570U1 (ru) * | 2019-05-06 | 2019-07-04 | Артём Шаликои Папикян | Бросковый тренажер |
CN114100097B (zh) * | 2021-11-12 | 2023-04-07 | 滨州学院 | 一种带有辅助定位机构的网球精准度训练装置 |
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- 1999-06-17 DE DE19927609A patent/DE19927609A1/de not_active Withdrawn
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- 2000-05-30 US US10/018,620 patent/US7166045B1/en not_active Expired - Lifetime
- 2000-05-30 CA CA002377561A patent/CA2377561C/en not_active Expired - Lifetime
- 2000-05-30 CZ CZ20014509A patent/CZ20014509A3/cs unknown
- 2000-05-30 WO PCT/DE2000/001800 patent/WO2000078414A1/de not_active Application Discontinuation
-
2001
- 2001-12-14 SE SE0104236A patent/SE519604C2/sv not_active IP Right Cessation
- 2001-12-17 FI FI20012485A patent/FI20012485A/fi unknown
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US4607842A (en) | 1983-02-17 | 1986-08-26 | Real Daoust | Exercising apparatus for use by hockey players to practice their slap and wrist-shots |
WO1991001778A1 (de) * | 1989-08-08 | 1991-02-21 | Österreichisches Forschungszentrum Seibersdorf Ges.M.B.H. | Verfahren und vorrichtung zur bestimmung der optimalen wurf-, schuss- bzw. abspieltrainingsgeschwindigkeit bei wurfsportarten bzw. ballspielen |
WO1995024950A1 (en) * | 1994-03-15 | 1995-09-21 | Groenroos Vesa | Exercising apparatus for developing the shooting skills of ice hockey players |
US5509650A (en) | 1994-10-14 | 1996-04-23 | Macdonald; Lee | Automated practice target for goal-oriented sports and a method of training using the practice target |
US5509652A (en) | 1995-01-30 | 1996-04-23 | Woronets; Eli M. | Hockey practice alley |
US5707304A (en) * | 1996-12-06 | 1998-01-13 | Belleisle; Merritt E. | Hockey puck shooting range |
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CN103365292A (zh) * | 2013-07-15 | 2013-10-23 | 兰州理工大学 | 基于视觉识别和多传感器数据融合的捡球方法 |
CN108815819A (zh) * | 2018-08-28 | 2018-11-16 | 刘庆斌 | 足球近射、远射与扑救及封堵的智能训练系统 |
CN109589580A (zh) * | 2018-11-08 | 2019-04-09 | 哈尔滨工程大学 | 基于视觉识别和全向移动的智能网球训练机器人及训练方法 |
Also Published As
Publication number | Publication date |
---|---|
FI20012485A (fi) | 2002-02-15 |
SE0104236L (sv) | 2002-01-29 |
SE0104236D0 (sv) | 2001-12-14 |
DE19927609A1 (de) | 2000-12-21 |
CZ20014509A3 (cs) | 2002-05-15 |
US7166045B1 (en) | 2007-01-23 |
SE519604C2 (sv) | 2003-03-18 |
CA2377561A1 (en) | 2000-12-28 |
CA2377561C (en) | 2006-11-14 |
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