WO1998019757A1 - Cartes de jeu - Google Patents

Cartes de jeu Download PDF

Info

Publication number
WO1998019757A1
WO1998019757A1 PCT/JP1997/004000 JP9704000W WO9819757A1 WO 1998019757 A1 WO1998019757 A1 WO 1998019757A1 JP 9704000 W JP9704000 W JP 9704000W WO 9819757 A1 WO9819757 A1 WO 9819757A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
information
player
game card
information entry
Prior art date
Application number
PCT/JP1997/004000
Other languages
English (en)
French (fr)
Japanese (ja)
Inventor
Masahiro Kurita
Original Assignee
Institute Of Srs
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Institute Of Srs filed Critical Institute Of Srs
Priority to EP97909731A priority Critical patent/EP0935985B1/de
Priority to US09/297,022 priority patent/US6318723B1/en
Priority to DE69735890T priority patent/DE69735890T2/de
Publication of WO1998019757A1 publication Critical patent/WO1998019757A1/ja

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/02Cards; Special shapes of cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles

Definitions

  • the present invention relates to a game power card provided with a plurality of information entry columns such as a location identification information entry column, a player identification information entry column, a digital information entry column, and a password entry information entry column.
  • the present invention relates to a game card used for playing a game based on the contents described in the above-mentioned information description column of the cards distributed to each of the players.
  • This game card is described, for example, by the mutual resonance degree of the digital information described in the digital information description column by the plurality of players to whom the game card has been distributed, and the digital information described in the analog description column. It is used as a resonance game card for play to evaluate the degree of mutual resonance between the ana-guchi-gu-jo-ko-gora. Background art
  • a game card provided with a plurality of information entry columns such as a location identification entry column, a player identification entry column, a digital information entry column, and an analog entry entry column, each of which has a plurality of players.
  • information entry columns such as a location identification entry column, a player identification entry column, a digital information entry column, and an analog entry entry column, each of which has a plurality of players.
  • the present invention provides a game based on the contents described in the information entry section of a card distributed to each of a plurality of players, such as an unprecedented novel ringing game card that allows the user to enjoy a psychological resonance game.
  • the purpose is to provide a novel game card that allows users to enjoy the game. Disclosure of the invention
  • the present inventor has proposed that a plurality of players, such as resonance game cards, use a game described in the information description column of a card distributed to each player.
  • the present inventors have conducted intensive research on a novel game card that can be enjoyed, and completed the present invention.
  • this game card is provided with a position specifying information description field for describing position information for specifying a player's own position, and player specifying information for specifying a player.
  • a digital information entry field for arbitrarily selecting from among a plurality of pre-selected information, and an analog information entry field for information arbitrarily recalled by the player Is provided.
  • a position identification information entry field for entering position information for identifying a player's own position, and a player identification information entry field for identifying a player are provided in the player identification information entry field.
  • a digital information entry field for entering information arbitrarily selected from among a plurality of pieces of information defined as pre-selectable, and an analog information entry for entering information reminiscent of the player Since there are a plurality of entry fields such as columns, this game card is distributed to a plurality of players, one for each, and each of the player information is provided in the plurality of information entry fields of the distributed game card.
  • the game card is provided with a position specifying information recording column, a player specifying information recording column, a digital information recording column, and an analog information recording column.
  • each of the game cards is distributed to a plurality of players, and the location information for identifying the player's own location is described in the location identification information entry field of the distributed game card.
  • the player identification information for identifying the player in the player identification information entry field, and the information arbitrarily selected from a plurality of pieces of information predetermined as selectable in the digital information entry field, Player power in the information entry field ⁇ Collect the information arbitrarily recalled by each player and collect it, and then place the collected game cards in the location information described in the location information entry field.
  • the digital cards described in each game card and other surrounding game cards in a state where the cards are arranged.
  • a game card which is used in a play for scoring the mutual information resonance degree and the analog information resonance degree.
  • a position identification information entry column a player identification information entry column, a digital information entry column, and an analog information entry column are provided, and each of the game cards is addressed to one card. It is distributed to a plurality of players, and the location information for specifying the player's own position is specified in the position specifying information entry column of the distributed gaming skill, and the player is identified in the player identification information entry column.
  • the player arbitrarily selects information selected arbitrarily from among a plurality of pieces of information that can be selected in advance in the digital information entry field.
  • the collected information is collected, and the collected plurality of gaming powers are arranged according to the position information described in the above-mentioned position identification information entry column, and the arrangement is performed.
  • the arrangement is performed. In this state, if a game for scoring the mutual information resonance degree and the analog information resonance degree described in each game card and other game cards surrounding the game card is performed, You will be able to know the differences in the degree of resonance among the gamers, and enjoy a novel and interesting psychological game like never before.
  • any information may be entered as long as it is position identification information capable of specifying a spatial position as well as the position of the player.
  • the player identification information is not limited to the name of the player (game member), but includes any information that can identify the player, such as a nickname, number, or alphabet. May be.
  • any information such as numbers, katakana, hiragana, alphabets, symbols, and kanji may be entered as long as it is digital information.
  • the number of digital information entry columns may be one or more.
  • the analog information entry field may be any information such as figures, pictures, texts, etc. as long as it is analog information. There can be one or more analog information fields.
  • the game card may have a trial number identification information entry field for describing information on the number of trials.
  • the connecting portion is preferably formed at one of upper and lower ends of the game card and formed at a position corresponding to the first convex at the other end of the upper and lower ends.
  • a first concave portion having a shape corresponding to the first convex portion, a second convex portion which is formed on one of left and right end portions, and a second convex portion on the other of the left and right end portions.
  • a second concave portion formed at a position corresponding to the portion and having a shape corresponding to the second convex portion.
  • FIG. 1 is a front view of a resonance game card.
  • FIG. 2 is a rear view of the resonance game card.
  • FIG. 3 is a plan view showing a state in which required items are described on a resonance game card and are interconnected according to the order of the players.
  • Fig. 1 is a plan view of a resonance game card
  • Fig. 2 is a rear view of the card
  • Fig. 3 is a plan view showing a state in which required items are described on the front surface of the resonance game card and connected to each other according to the player's seating order. is there.
  • a position identification information entry column 1a On the surface of the resonance game card 1, a position identification information entry column 1a, a player identification information entry column lb, a trial number identification information entry column 1c, a digital information entry column 2, and an analog information entry column are provided. 3 and so on are provided.
  • a position identification information entry column 1a On the back of the resonance game card 1, there is a position identification information entry column 1a on the front surface, a player identification information entry column 1b, a trial count identification information entry column 1c, a digital information entry column 2, In addition, items to be described in each of these columns are described in correspondence with the analog information description column 3 and the like. .
  • each resonance game card 1 At the upper, lower, left and right ends of each resonance game card 1, there is provided a connecting portion 4 for connecting the resonance game cards 1 to each other.
  • the position identification information entry column 1a is a column for entering information for identifying the spatial position of each player's seat, etc.For example, if the seats are the fourth from the front and the third from the left, In this field 1a, let the player write 413.
  • the player identification information entry column 1b is a column for entering information for identifying each player, and this column lb is provided to the player, for example, as shown in FIG. (It may be a nickname, etc.)
  • the trial number information entry column 1c is a column for entering the number of trials of the game.
  • the player is required to enter the number of trials of the game, as shown in FIG. 2 as trial NO.
  • the digital information entry column 2 is a column for entering information selected arbitrarily by the player's power from a plurality of predetermined digital information.
  • the first to fifth digital information The entry fields 2a, 2b, 2c, 2d, and 2e are provided.
  • the player can arbitrarily select from the predetermined numbers [0, 1, 19] shown in FIG. And let the player write the selected number.
  • the player can arbitrarily select from among the above, and the selected color is described by the player.
  • the third digital information column 2c for example, as shown in FIG. 2, from among the predetermined eight characters of [heaven, swamp, fire, thunder, wind, water, mountain, ground] The player can arbitrarily select the character and let the player write the selected character.
  • the player can freely select three kanji, and the player selects the three selected kanji.
  • the analog information entry column 3 is a column for allowing the player to enter arbitrary analog information.
  • the first analog information entry column 3a and the second analog information entry column 3b The power is provided.
  • the first analog information entry column 3a is configured to describe any geometrical analog information (abstract analog information) recalled by the player, for example, a figure.
  • any pictorial analog information recalled by the player (specific analog information of a free image), such as a picture of a landscape, an animal, or a plant, should be described. I'm sorry.
  • the linking portion 4 for example, the convex portion 4 a force flared at the upper end portion ', the recess 4 b force s his chambers spread to the lower part corresponding to the convex portion 4 a, 2 two convex flared at the right end portion part 4 c 4 (1 month?, are provided two recesses 4 e, 4 f force extend inward in the left end corresponding to these protrusions 4 c, 4 d.
  • the members are participants who play the resonance game, and do not need any preliminary knowledge or preliminary experience about the resonance game.
  • the role of the master is to explain the rules of the resonance game, give appropriate instructions to members from a neutral standpoint, and operate each member so that each member can gain a meaningful experience.
  • the master also declares the start and end of the game and clarifies the time range of the game.
  • the checker can also be an analyst if needed.
  • the place where the resonance game is played is called the field as a whole, and the whole place where the members are seated is called the area.
  • the area consists of a set of seats with a fixed arrangement.
  • the bylaws of the game are stipulated, for example, as follows.
  • the master should not be a checker or analyst. Members may not be masters, checkers, or analysts.
  • the layout of the area is determined by the master according to the field setting and the number of members.
  • the cell phone that makes up the entire area is called the area shave.
  • the area shape is typically rectangular or elliptical. Members are generally described in a certain direction when the area shape is rectangular, but two faces, facing and back, are possible when the area shape is elliptical.
  • a positive 'trial' is a way for each member to make a note in order to increase the score in the trial as much as possible. Negative.
  • the TRIAL Le a method of the described remembrance to reduce only the members force s, the score at that trial can.
  • Neutral 'trial' is a way of describing your imaginary mind without any score in mind.
  • the Master may instruct members to leave or to watch a trial if they tend to interfere with the progress of the game.
  • Resonance game cards the tables on which they are arranged, and the above-mentioned pounds shall be specially designed, set and designed by the proponent.
  • the spatial region where significant resonance phenomena are observed may be referred to as the resonance zone, and the two or a group of individuals with significant resonance force s observed may be referred to as the resonance force pull or resonance group.
  • the game master determines the spatial position of each player (for example, seats), and then distributes one resonance game card 1 to each player.
  • the second digital information entry field 2 b selects one digit from the numbers up to “0, 1, 2, 9” and place the selected digit in the second digital information entry field 2 b in the “red, orange, yellow, green, blue” field. , Indigo, purple, white, black, and gold '' and select the desired color, and enter the selected color in the third digital information entry column 2c as ⁇ Ten, Sawa, Fire, Thunder, Select one character from “Wind, water, mountain, ground” and write down the selected character.
  • the first analog information for example, an abstract pattern such as a relatively simple figure or a symbol
  • the second analog information is stored in the second analog information field.
  • the second analog information (for example, a concrete pattern such as a painting) is described in the information entry column.
  • the checker collects all the resonance game cards 1 of all players, and places the collected resonance game cards 1 in the location identification information as shown in Figure 2.
  • a game sheet (also referred to as a game board) is quickly created by linking according to the information on the spatial position of the player (for example, seating position) described in column 1a.
  • Checker presents the created game sheet to game members and others and points out the resonance phenomenon specifically.
  • the checker assigns a linkage unit called a bond to the game sheet according to the above-mentioned predetermined rules for each resonance phenomenon. Pounds differ in type depending on the degree of resonance, and are given points for each. The total score of a bond for an individual is called the individual's score.
  • the analyst will analyze and score the resonance phenomena pointed out by the checkers while smoothly conducting discussions with all members, and will strive to gain the natural support of the entire member for the work. Through this process, each member has the opportunity to come to a deeper understanding of the consciousness phenomenon.
  • Trials can be repeated.
  • the master force s for example, the score evaluation of the degree of resonance based on the following criteria.
  • the scoring evaluation the following will be described with reference to FIG.
  • the score evaluation of "Taro Yamada” with a seat ranking of "3-2" (third from the front and second from the left) will be described.
  • scoring becomes complicated if negatives are taken into account, so it is assumed that there are no negatives and scoring is performed.
  • the resonance in the first digital information entry column 2a is one before, one behind, one left, one right, one diagonally left front, one diagonally right front, one diagonally left back, and one diagonally It is evaluated only with the next member to the right behind, and the resonance is not evaluated between members who are far apart.
  • the number "7” is entered, and only "7" entered in the first digital information entry column of the next member to the left Since they are in agreement (resonance), the score of "Taro Yamada” obtained by the resonance of the numbers described in the first digital information entry field 2a is "+1".
  • the resonances in the second digital information entry column 2b are one before, one behind, one left, one right, one diagonally left front, one diagonally right front, one diagonally left rear, and one diagonally right. Evaluated with the next member in the back seat.
  • the resonances in the third digital information entry column 2c are one before, one behind, one left, one right, one diagonally left front, one diagonally right front, one diagonally left rear, and one diagonally right. Evaluated with the next member in the back seat.
  • the resonance in the fourth digital information entry column 2d is one in this configuration example. Front, 1 back, 2 back, 1 left, 1 right, 1 diagonally left front, 1 diagonally right front, 1 diagonally left rear, and 1 diagonally right rear, and 2 rear, 1 left left Is evaluated among members of.
  • the resonance in the fifth digital information column 2e is one before, one behind, two behind, one left, one right, one diagonally left front, and one diagonally right front.
  • the resonance in the first analog information entry column 3a is one before, one behind, one left, one right, one diagonally left front, one diagonally right front, one diagonally left back, and one diagonally right It is evaluated with the next member in the back seat. Then, the resonance is judged to be resonating if there is a commonality in all or part of the figures, etc. described in the first analog information entry column 3a.s Appearance, name, idea, etc. Is done.
  • the resonances in the second analog information column 3b are one before, one behind, one left, one right, one diagonally left front, one diagonally right front, one diagonally left back, and one Diagonally right behind Will be evaluated among the following members. If the whole or a part of the graphic or the like described in the second analog information entry column 3b has a common appearance, nickname or idea, it is determined that the resonance is present. You.
  • the total score for each group is calculated, and a ranking list for each group is created.
  • the score evaluation of the resonance degree is not limited to the positional relationship between the seats and the method of giving the score, Any rules may be set in the game bylaws.
  • the player identification information entry column 1b is not limited to the name of the player (game member), but includes any information that can identify the player, such as a neck name, number, and alphabet. May be.
  • any information such as numbers, katakana, hiragana, alphabets, symbols, and kanji may be entered as long as it is digital information.
  • the number of the digital information entry columns 2 may be one or more.
  • the analog information box 3 can contain any information, such as figures, pictures, and texts, as long as it is analog information. There may be one or more analog information entry columns 3.
  • the above-mentioned game bylaws are not limited to the above-mentioned contents, and may be changed as long as the contents can measure the difference in the resonance degree of each player.
  • the resonance game card is provided with a position identification information entry column, a player identification information entry column, a digital information entry column, and an analog information entry column .
  • a position identification information entry column Distributed to a plurality of players, and the location information for identifying the player's own location is specified in the location identification information entry field of the distributed gaming skills, and the player is identified in the player identification information entry field.
  • the player identification information to be selected is arbitrarily selected from among a plurality of pieces of information defined as being pre-selectable in the digital information box, and the player specifies the information in the analog information box.
  • the information arbitrarily recalled is collected by each player after being described, and the collected plurality of gaming powers are arranged and arranged according to the position information described in the position specifying information description column.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Toys (AREA)
PCT/JP1997/004000 1996-11-01 1997-11-04 Cartes de jeu WO1998019757A1 (fr)

Priority Applications (3)

Application Number Priority Date Filing Date Title
EP97909731A EP0935985B1 (de) 1996-11-01 1997-11-04 Spielkarte
US09/297,022 US6318723B1 (en) 1996-11-01 1997-11-04 Game card
DE69735890T DE69735890T2 (de) 1996-11-01 1997-11-04 Spielkarte

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP8/291894 1996-11-01
JP29189496A JP3911310B2 (ja) 1996-11-01 1996-11-01 共鳴ゲーム用カード

Publications (1)

Publication Number Publication Date
WO1998019757A1 true WO1998019757A1 (fr) 1998-05-14

Family

ID=17774839

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP1997/004000 WO1998019757A1 (fr) 1996-11-01 1997-11-04 Cartes de jeu

Country Status (4)

Country Link
EP (1) EP0935985B1 (de)
JP (1) JP3911310B2 (de)
DE (1) DE69735890T2 (de)
WO (1) WO1998019757A1 (de)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002065935A (ja) * 2000-08-28 2002-03-05 Konami Co Ltd カード群およびトランプカード群
JP2019187563A (ja) * 2018-04-19 2019-10-31 株式会社ゲートウェイアーチ ジグソーパズル

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS60148384U (ja) * 1984-03-09 1985-10-02 アイシン精機株式会社 人体局部洗浄装置の暖房装置
JPH0671009A (ja) * 1992-08-28 1994-03-15 Kiyomi Numamoto カードゲーム装置
JPH07213679A (ja) * 1994-02-01 1995-08-15 Takara Co Ltd ゲーム用カード

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3935651A (en) * 1975-06-10 1976-02-03 Mankoff Robert T Vocabulary playing cards
FR2460145A1 (fr) * 1979-07-05 1981-01-23 Weiss Desire Carte a jouer educative pour enseigner a lire, a ecrire et a compter, comportant une decoupe en reserve de chaque lettre de l'alphabet ou de chaque caractere representant un nombre, et son procede d'utilisation
FR2602151B1 (fr) * 1986-07-30 1991-01-18 Prevot Sylvette Carte a jouer a elements figuratifs et interchangeables ou rapportables
US5100154A (en) * 1990-06-29 1992-03-31 Mullins Edwin I Timed group-writing game with random characterizations
US5490676A (en) * 1995-08-02 1996-02-13 Rake; Lance G. Playing cards with gripping surface

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS60148384U (ja) * 1984-03-09 1985-10-02 アイシン精機株式会社 人体局部洗浄装置の暖房装置
JPH0671009A (ja) * 1992-08-28 1994-03-15 Kiyomi Numamoto カードゲーム装置
JPH07213679A (ja) * 1994-02-01 1995-08-15 Takara Co Ltd ゲーム用カード

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See also references of EP0935985A4 *

Also Published As

Publication number Publication date
DE69735890T2 (de) 2006-11-30
EP0935985A4 (de) 1999-08-25
EP0935985B1 (de) 2006-05-17
JPH10127858A (ja) 1998-05-19
JP3911310B2 (ja) 2007-05-09
DE69735890D1 (de) 2006-06-22
EP0935985A1 (de) 1999-08-18

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