WO1998019757A1 - Card for games - Google Patents

Card for games Download PDF

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Publication number
WO1998019757A1
WO1998019757A1 PCT/JP1997/004000 JP9704000W WO9819757A1 WO 1998019757 A1 WO1998019757 A1 WO 1998019757A1 JP 9704000 W JP9704000 W JP 9704000W WO 9819757 A1 WO9819757 A1 WO 9819757A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
information
player
game card
information entry
Prior art date
Application number
PCT/JP1997/004000
Other languages
French (fr)
Japanese (ja)
Inventor
Masahiro Kurita
Original Assignee
Institute Of Srs
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Institute Of Srs filed Critical Institute Of Srs
Priority to US09/297,022 priority Critical patent/US6318723B1/en
Priority to DE69735890T priority patent/DE69735890T2/en
Priority to EP97909731A priority patent/EP0935985B1/en
Publication of WO1998019757A1 publication Critical patent/WO1998019757A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/02Cards; Special shapes of cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles

Definitions

  • the present invention relates to a game power card provided with a plurality of information entry columns such as a location identification information entry column, a player identification information entry column, a digital information entry column, and a password entry information entry column.
  • the present invention relates to a game card used for playing a game based on the contents described in the above-mentioned information description column of the cards distributed to each of the players.
  • This game card is described, for example, by the mutual resonance degree of the digital information described in the digital information description column by the plurality of players to whom the game card has been distributed, and the digital information described in the analog description column. It is used as a resonance game card for play to evaluate the degree of mutual resonance between the ana-guchi-gu-jo-ko-gora. Background art
  • a game card provided with a plurality of information entry columns such as a location identification entry column, a player identification entry column, a digital information entry column, and an analog entry entry column, each of which has a plurality of players.
  • information entry columns such as a location identification entry column, a player identification entry column, a digital information entry column, and an analog entry entry column, each of which has a plurality of players.
  • the present invention provides a game based on the contents described in the information entry section of a card distributed to each of a plurality of players, such as an unprecedented novel ringing game card that allows the user to enjoy a psychological resonance game.
  • the purpose is to provide a novel game card that allows users to enjoy the game. Disclosure of the invention
  • the present inventor has proposed that a plurality of players, such as resonance game cards, use a game described in the information description column of a card distributed to each player.
  • the present inventors have conducted intensive research on a novel game card that can be enjoyed, and completed the present invention.
  • this game card is provided with a position specifying information description field for describing position information for specifying a player's own position, and player specifying information for specifying a player.
  • a digital information entry field for arbitrarily selecting from among a plurality of pre-selected information, and an analog information entry field for information arbitrarily recalled by the player Is provided.
  • a position identification information entry field for entering position information for identifying a player's own position, and a player identification information entry field for identifying a player are provided in the player identification information entry field.
  • a digital information entry field for entering information arbitrarily selected from among a plurality of pieces of information defined as pre-selectable, and an analog information entry for entering information reminiscent of the player Since there are a plurality of entry fields such as columns, this game card is distributed to a plurality of players, one for each, and each of the player information is provided in the plurality of information entry fields of the distributed game card.
  • the game card is provided with a position specifying information recording column, a player specifying information recording column, a digital information recording column, and an analog information recording column.
  • each of the game cards is distributed to a plurality of players, and the location information for identifying the player's own location is described in the location identification information entry field of the distributed game card.
  • the player identification information for identifying the player in the player identification information entry field, and the information arbitrarily selected from a plurality of pieces of information predetermined as selectable in the digital information entry field, Player power in the information entry field ⁇ Collect the information arbitrarily recalled by each player and collect it, and then place the collected game cards in the location information described in the location information entry field.
  • the digital cards described in each game card and other surrounding game cards in a state where the cards are arranged.
  • a game card which is used in a play for scoring the mutual information resonance degree and the analog information resonance degree.
  • a position identification information entry column a player identification information entry column, a digital information entry column, and an analog information entry column are provided, and each of the game cards is addressed to one card. It is distributed to a plurality of players, and the location information for specifying the player's own position is specified in the position specifying information entry column of the distributed gaming skill, and the player is identified in the player identification information entry column.
  • the player arbitrarily selects information selected arbitrarily from among a plurality of pieces of information that can be selected in advance in the digital information entry field.
  • the collected information is collected, and the collected plurality of gaming powers are arranged according to the position information described in the above-mentioned position identification information entry column, and the arrangement is performed.
  • the arrangement is performed. In this state, if a game for scoring the mutual information resonance degree and the analog information resonance degree described in each game card and other game cards surrounding the game card is performed, You will be able to know the differences in the degree of resonance among the gamers, and enjoy a novel and interesting psychological game like never before.
  • any information may be entered as long as it is position identification information capable of specifying a spatial position as well as the position of the player.
  • the player identification information is not limited to the name of the player (game member), but includes any information that can identify the player, such as a nickname, number, or alphabet. May be.
  • any information such as numbers, katakana, hiragana, alphabets, symbols, and kanji may be entered as long as it is digital information.
  • the number of digital information entry columns may be one or more.
  • the analog information entry field may be any information such as figures, pictures, texts, etc. as long as it is analog information. There can be one or more analog information fields.
  • the game card may have a trial number identification information entry field for describing information on the number of trials.
  • the connecting portion is preferably formed at one of upper and lower ends of the game card and formed at a position corresponding to the first convex at the other end of the upper and lower ends.
  • a first concave portion having a shape corresponding to the first convex portion, a second convex portion which is formed on one of left and right end portions, and a second convex portion on the other of the left and right end portions.
  • a second concave portion formed at a position corresponding to the portion and having a shape corresponding to the second convex portion.
  • FIG. 1 is a front view of a resonance game card.
  • FIG. 2 is a rear view of the resonance game card.
  • FIG. 3 is a plan view showing a state in which required items are described on a resonance game card and are interconnected according to the order of the players.
  • Fig. 1 is a plan view of a resonance game card
  • Fig. 2 is a rear view of the card
  • Fig. 3 is a plan view showing a state in which required items are described on the front surface of the resonance game card and connected to each other according to the player's seating order. is there.
  • a position identification information entry column 1a On the surface of the resonance game card 1, a position identification information entry column 1a, a player identification information entry column lb, a trial number identification information entry column 1c, a digital information entry column 2, and an analog information entry column are provided. 3 and so on are provided.
  • a position identification information entry column 1a On the back of the resonance game card 1, there is a position identification information entry column 1a on the front surface, a player identification information entry column 1b, a trial count identification information entry column 1c, a digital information entry column 2, In addition, items to be described in each of these columns are described in correspondence with the analog information description column 3 and the like. .
  • each resonance game card 1 At the upper, lower, left and right ends of each resonance game card 1, there is provided a connecting portion 4 for connecting the resonance game cards 1 to each other.
  • the position identification information entry column 1a is a column for entering information for identifying the spatial position of each player's seat, etc.For example, if the seats are the fourth from the front and the third from the left, In this field 1a, let the player write 413.
  • the player identification information entry column 1b is a column for entering information for identifying each player, and this column lb is provided to the player, for example, as shown in FIG. (It may be a nickname, etc.)
  • the trial number information entry column 1c is a column for entering the number of trials of the game.
  • the player is required to enter the number of trials of the game, as shown in FIG. 2 as trial NO.
  • the digital information entry column 2 is a column for entering information selected arbitrarily by the player's power from a plurality of predetermined digital information.
  • the first to fifth digital information The entry fields 2a, 2b, 2c, 2d, and 2e are provided.
  • the player can arbitrarily select from the predetermined numbers [0, 1, 19] shown in FIG. And let the player write the selected number.
  • the player can arbitrarily select from among the above, and the selected color is described by the player.
  • the third digital information column 2c for example, as shown in FIG. 2, from among the predetermined eight characters of [heaven, swamp, fire, thunder, wind, water, mountain, ground] The player can arbitrarily select the character and let the player write the selected character.
  • the player can freely select three kanji, and the player selects the three selected kanji.
  • the analog information entry column 3 is a column for allowing the player to enter arbitrary analog information.
  • the first analog information entry column 3a and the second analog information entry column 3b The power is provided.
  • the first analog information entry column 3a is configured to describe any geometrical analog information (abstract analog information) recalled by the player, for example, a figure.
  • any pictorial analog information recalled by the player (specific analog information of a free image), such as a picture of a landscape, an animal, or a plant, should be described. I'm sorry.
  • the linking portion 4 for example, the convex portion 4 a force flared at the upper end portion ', the recess 4 b force s his chambers spread to the lower part corresponding to the convex portion 4 a, 2 two convex flared at the right end portion part 4 c 4 (1 month?, are provided two recesses 4 e, 4 f force extend inward in the left end corresponding to these protrusions 4 c, 4 d.
  • the members are participants who play the resonance game, and do not need any preliminary knowledge or preliminary experience about the resonance game.
  • the role of the master is to explain the rules of the resonance game, give appropriate instructions to members from a neutral standpoint, and operate each member so that each member can gain a meaningful experience.
  • the master also declares the start and end of the game and clarifies the time range of the game.
  • the checker can also be an analyst if needed.
  • the place where the resonance game is played is called the field as a whole, and the whole place where the members are seated is called the area.
  • the area consists of a set of seats with a fixed arrangement.
  • the bylaws of the game are stipulated, for example, as follows.
  • the master should not be a checker or analyst. Members may not be masters, checkers, or analysts.
  • the layout of the area is determined by the master according to the field setting and the number of members.
  • the cell phone that makes up the entire area is called the area shave.
  • the area shape is typically rectangular or elliptical. Members are generally described in a certain direction when the area shape is rectangular, but two faces, facing and back, are possible when the area shape is elliptical.
  • a positive 'trial' is a way for each member to make a note in order to increase the score in the trial as much as possible. Negative.
  • the TRIAL Le a method of the described remembrance to reduce only the members force s, the score at that trial can.
  • Neutral 'trial' is a way of describing your imaginary mind without any score in mind.
  • the Master may instruct members to leave or to watch a trial if they tend to interfere with the progress of the game.
  • Resonance game cards the tables on which they are arranged, and the above-mentioned pounds shall be specially designed, set and designed by the proponent.
  • the spatial region where significant resonance phenomena are observed may be referred to as the resonance zone, and the two or a group of individuals with significant resonance force s observed may be referred to as the resonance force pull or resonance group.
  • the game master determines the spatial position of each player (for example, seats), and then distributes one resonance game card 1 to each player.
  • the second digital information entry field 2 b selects one digit from the numbers up to “0, 1, 2, 9” and place the selected digit in the second digital information entry field 2 b in the “red, orange, yellow, green, blue” field. , Indigo, purple, white, black, and gold '' and select the desired color, and enter the selected color in the third digital information entry column 2c as ⁇ Ten, Sawa, Fire, Thunder, Select one character from “Wind, water, mountain, ground” and write down the selected character.
  • the first analog information for example, an abstract pattern such as a relatively simple figure or a symbol
  • the second analog information is stored in the second analog information field.
  • the second analog information (for example, a concrete pattern such as a painting) is described in the information entry column.
  • the checker collects all the resonance game cards 1 of all players, and places the collected resonance game cards 1 in the location identification information as shown in Figure 2.
  • a game sheet (also referred to as a game board) is quickly created by linking according to the information on the spatial position of the player (for example, seating position) described in column 1a.
  • Checker presents the created game sheet to game members and others and points out the resonance phenomenon specifically.
  • the checker assigns a linkage unit called a bond to the game sheet according to the above-mentioned predetermined rules for each resonance phenomenon. Pounds differ in type depending on the degree of resonance, and are given points for each. The total score of a bond for an individual is called the individual's score.
  • the analyst will analyze and score the resonance phenomena pointed out by the checkers while smoothly conducting discussions with all members, and will strive to gain the natural support of the entire member for the work. Through this process, each member has the opportunity to come to a deeper understanding of the consciousness phenomenon.
  • Trials can be repeated.
  • the master force s for example, the score evaluation of the degree of resonance based on the following criteria.
  • the scoring evaluation the following will be described with reference to FIG.
  • the score evaluation of "Taro Yamada” with a seat ranking of "3-2" (third from the front and second from the left) will be described.
  • scoring becomes complicated if negatives are taken into account, so it is assumed that there are no negatives and scoring is performed.
  • the resonance in the first digital information entry column 2a is one before, one behind, one left, one right, one diagonally left front, one diagonally right front, one diagonally left back, and one diagonally It is evaluated only with the next member to the right behind, and the resonance is not evaluated between members who are far apart.
  • the number "7” is entered, and only "7" entered in the first digital information entry column of the next member to the left Since they are in agreement (resonance), the score of "Taro Yamada” obtained by the resonance of the numbers described in the first digital information entry field 2a is "+1".
  • the resonances in the second digital information entry column 2b are one before, one behind, one left, one right, one diagonally left front, one diagonally right front, one diagonally left rear, and one diagonally right. Evaluated with the next member in the back seat.
  • the resonances in the third digital information entry column 2c are one before, one behind, one left, one right, one diagonally left front, one diagonally right front, one diagonally left rear, and one diagonally right. Evaluated with the next member in the back seat.
  • the resonance in the fourth digital information entry column 2d is one in this configuration example. Front, 1 back, 2 back, 1 left, 1 right, 1 diagonally left front, 1 diagonally right front, 1 diagonally left rear, and 1 diagonally right rear, and 2 rear, 1 left left Is evaluated among members of.
  • the resonance in the fifth digital information column 2e is one before, one behind, two behind, one left, one right, one diagonally left front, and one diagonally right front.
  • the resonance in the first analog information entry column 3a is one before, one behind, one left, one right, one diagonally left front, one diagonally right front, one diagonally left back, and one diagonally right It is evaluated with the next member in the back seat. Then, the resonance is judged to be resonating if there is a commonality in all or part of the figures, etc. described in the first analog information entry column 3a.s Appearance, name, idea, etc. Is done.
  • the resonances in the second analog information column 3b are one before, one behind, one left, one right, one diagonally left front, one diagonally right front, one diagonally left back, and one Diagonally right behind Will be evaluated among the following members. If the whole or a part of the graphic or the like described in the second analog information entry column 3b has a common appearance, nickname or idea, it is determined that the resonance is present. You.
  • the total score for each group is calculated, and a ranking list for each group is created.
  • the score evaluation of the resonance degree is not limited to the positional relationship between the seats and the method of giving the score, Any rules may be set in the game bylaws.
  • the player identification information entry column 1b is not limited to the name of the player (game member), but includes any information that can identify the player, such as a neck name, number, and alphabet. May be.
  • any information such as numbers, katakana, hiragana, alphabets, symbols, and kanji may be entered as long as it is digital information.
  • the number of the digital information entry columns 2 may be one or more.
  • the analog information box 3 can contain any information, such as figures, pictures, and texts, as long as it is analog information. There may be one or more analog information entry columns 3.
  • the above-mentioned game bylaws are not limited to the above-mentioned contents, and may be changed as long as the contents can measure the difference in the resonance degree of each player.
  • the resonance game card is provided with a position identification information entry column, a player identification information entry column, a digital information entry column, and an analog information entry column .
  • a position identification information entry column Distributed to a plurality of players, and the location information for identifying the player's own location is specified in the location identification information entry field of the distributed gaming skills, and the player is identified in the player identification information entry field.
  • the player identification information to be selected is arbitrarily selected from among a plurality of pieces of information defined as being pre-selectable in the digital information box, and the player specifies the information in the analog information box.
  • the information arbitrarily recalled is collected by each player after being described, and the collected plurality of gaming powers are arranged and arranged according to the position information described in the position specifying information description column.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Toys (AREA)

Abstract

A card for a novel resonance game, enabling a plurality of players to enjoy a psychological resonance game, in which a position specifying information recording column, a player specifying information recording column, a digital information recording column, and an analog information recording column are provided. One card for this resonance game is given to each of a plurality of players. Their position-specifying information are written by the players in the position specifying information recording columns on their respective game cards, player specifying information in the player specifying information recording columns, information arbitrarily selected from a plurality of pieces of information determined in advance as selectable information in the digital information recording columns, and information arbitrarily imagined by the players in the analog information recording columns. The resultant cards are then recovered from the players, and arranged in accordance with the position information recorded on the position specifying information recording columns. The degrees of resonance of the digital information recorded on the resonance game cards thus arranged and other resonance game cards placed therearound and those of the analog information are graded.

Description

明 細 書 ゲーム用カード 技術分野  Description Game card Technical field
この発明は、 位置特定情報記載欄、 遊技者特定情報記載欄、 ディジタル情報 記載欄及ぴァナ口グ情報記載欄等の複数の情報記載欄が設けられたゲーム用力 一ドであって、 複数の遊技者がそれぞれ配布されたカードの前記情報記載欄に 記載した内容に基づいてゲームを行うために用いられるゲーム用カードに関す るものである。  The present invention relates to a game power card provided with a plurality of information entry columns such as a location identification information entry column, a player identification information entry column, a digital information entry column, and a password entry information entry column. The present invention relates to a game card used for playing a game based on the contents described in the above-mentioned information description column of the cards distributed to each of the players.
このゲーム用カードは、 たとえば、 ゲーム用カードが配布された複数の遊技 者によつて前記ディジタル情報記載欄に記載されたディジタル情報相互の共鳴 度や、 前記アナ口グ情幸艮記載欄に記載されたアナ口グ情幸艮相互の共鳴度を点数 評価する遊びのための共鳴ゲーム用カードとして用いられる。 背景技術  This game card is described, for example, by the mutual resonance degree of the digital information described in the digital information description column by the plurality of players to whom the game card has been distributed, and the digital information described in the analog description column. It is used as a resonance game card for play to evaluate the degree of mutual resonance between the ana-guchi-gu-jo-ko-gora. Background art
従来、 位置特定情報記載欄、 遊技者特定情報記載欄、 ディジタル情報記載欄 及びアナ口グ情報記載欄等の複数の情報記載欄が設けられたゲーム用カードで あって、 複数の遊技者がそれぞれ配布されたカードの情報記載欄に記載した内 容に基づいてゲームを行なうためのゲーム用カード、 特に、 複数の遊技者の心 理的な共鳴を楽しむためなどのゲーム用カードは無かつた。  Conventionally, a game card provided with a plurality of information entry columns such as a location identification entry column, a player identification entry column, a digital information entry column, and an analog entry entry column, each of which has a plurality of players. There were no game cards for playing games based on the contents described in the information entry section of the distributed cards, especially for enjoying the psychological resonance of multiple players.
本発明は、 心理的な共鳴ゲームを楽しむことのできる今までにない斬新な共 鳴ゲーム用カード等、 複数の遊技者がそれぞれに配布されたカードの情報記載 欄に記載した内容に基づいてゲームを楽しむことのできる斬新なゲーム用カー ドを提供することを目的とする。 発明の開示  The present invention provides a game based on the contents described in the information entry section of a card distributed to each of a plurality of players, such as an unprecedented novel ringing game card that allows the user to enjoy a psychological resonance game. The purpose is to provide a novel game card that allows users to enjoy the game. Disclosure of the invention
上記目的を解決するために、 本発明者は、 共鳴ゲーム用カード等、 複数の遊 技者がそれぞれ配布されたカードの情報記載欄に記載した内容によってゲーム を楽しむことのできる斬新なゲーム用カードについて鋭意研究を重ね本発明を 完成した。 In order to solve the above-mentioned object, the present inventor has proposed that a plurality of players, such as resonance game cards, use a game described in the information description column of a card distributed to each player. The present inventors have conducted intensive research on a novel game card that can be enjoyed, and completed the present invention.
すなわち、 本発明の一つの側面によれば、 このゲーム用カードは、 自分の位 置を特定するための位置情報を記載する位置特定情報記載欄、 遊技者を特定す るための遊技者特定情報を記載する遊技者特定情報記載欄、 予め選択可能なも のとして定められた複数の情報の中から任意に選択するディジタル情報記載欄 及び遊技者が任意に想起した情報を記載するアナログ情報記載欄を設けたもの である。  That is, according to one aspect of the present invention, this game card is provided with a position specifying information description field for describing position information for specifying a player's own position, and player specifying information for specifying a player. , A digital information entry field for arbitrarily selecting from among a plurality of pre-selected information, and an analog information entry field for information arbitrarily recalled by the player Is provided.
このようなゲーム用カードによれば、 自分の位置を特定するための位置情報 を記載するための位置特定情報記載欄、 遊技者を特定するための遊技者特定情 報を遊技者特定情報記載欄、 予め選択可能なものとして定められた複数の情報 の中から任意に選択した情報を記載するためのディジタル情報記載欄及び遊技 者カ袵意に想起した情報を記載するためのアナ口グ情報記載欄等、 複数の記載 欄が設けられているため、 このゲーム用カードをそれぞれ 1枚宛複数の遊技者 に配布し、 その配布された遊技カードの前記複数の情報記載欄に、 各遊技者そ れぞれ記載させてから回収し、 その回収した複数の遊技カードの前記情報記載 欄に記載された情報を比較すれば、 心理ゲームなど、 今までになく、 斬新で、 興味性の高い種々のゲームを楽しむことができる。  According to such a game card, a position identification information entry field for entering position information for identifying a player's own position, and a player identification information entry field for identifying a player are provided in the player identification information entry field. , A digital information entry field for entering information arbitrarily selected from among a plurality of pieces of information defined as pre-selectable, and an analog information entry for entering information reminiscent of the player Since there are a plurality of entry fields such as columns, this game card is distributed to a plurality of players, one for each, and each of the player information is provided in the plurality of information entry fields of the distributed game card. By comparing the information described in the above-mentioned information entry column of the plurality of collected gaming cards, it is possible to find a variety of novel and highly interesting games such as psychological games. The game You can enjoy.
また、 本発明の他の側面によれば、 このゲーム用カードは、 位置特定情報記 載欄、 遊技者特定情報記載欄、 ディジタル情報記載欄及びァナ口グ情報記載欄 を設けたゲーム用カードであって、 前記ゲーム用カードをそれぞれ 1枚宛複数 の遊技者に配布し、 その配布された遊技カードの前記位置特定情報記載欄に自 分の位置を特定するための位置情報を、 前記遊技者特定情報記載欄に遊技者を 特定するための遊技者特定情報を、 前記ディジタル情報記載欄に予め選択可能 なものとして定められた複数の情報の中から任意に選択した情報を、 前記アナ 口グ情報記載欄に遊技者力 ^任意に想起した情報を、 各遊技者にそれぞれ記載さ せてから回収し、 その回収した複数の遊技カードを前記位置特定情報記載欄に 記載された位置情報に従って配列させ、 その配列させた状態において各ゲーム 用カードとその周りの他のゲーム用カードに記載されている、 前記ディジタル 情報相互の共鳴度と、 前記アナログ情報の共鳴度とを点数評価する遊びに使用 されることを特徴とするゲーム用カードである。 According to another aspect of the present invention, the game card is provided with a position specifying information recording column, a player specifying information recording column, a digital information recording column, and an analog information recording column. Wherein each of the game cards is distributed to a plurality of players, and the location information for identifying the player's own location is described in the location identification information entry field of the distributed game card. The player identification information for identifying the player in the player identification information entry field, and the information arbitrarily selected from a plurality of pieces of information predetermined as selectable in the digital information entry field, Player power in the information entry field ^ Collect the information arbitrarily recalled by each player and collect it, and then place the collected game cards in the location information described in the location information entry field. Follow The digital cards described in each game card and other surrounding game cards in a state where the cards are arranged. A game card, which is used in a play for scoring the mutual information resonance degree and the analog information resonance degree.
このようなゲーム用カードによれば、 これに、 位置特定情報記載欄、 遊技者 特定情報記載欄、 ディジタル情報記載欄及びアナログ情報記載欄が設けられて おり、 前記ゲーム用カードをそれぞれ 1枚宛複数の遊技者に配布し、 その配布 された遊技力一ドの前記位置特定情報記載欄に自分の位置を特定するための位 置情報を、 前記遊技者特定情報記載欄に遊技者を特定するための遊技者特定情 報を、 前記ディジタル情報記載欄に予め選択可能なものとして定められた複数 の情報の中から任意に選択した情報を、 前記アナ口グ情報記載欄に遊技者が任 意に想起した情報を、 各遊技者にそれぞれ記載させてから回収し、 その回収し た複数の遊技力一ドを前記位置特定情報記載欄に記載された位置情報に従って 配列させ、 その配列させた状態において各ゲーム用カードとその周りの他のゲ ーム用カードに記載されている、 前記ディジタル情報相互の共鳴度と、 前記ァ ナログ情報の共鳴度とを点数評価する遊ぴを行えば、 ゲーム者各人の共鳴度の 違い等を知ることができ、 今までになく、 斬新で、 興味性の高い心理ゲームを 楽しむことができる。  According to such a game card, a position identification information entry column, a player identification information entry column, a digital information entry column, and an analog information entry column are provided, and each of the game cards is addressed to one card. It is distributed to a plurality of players, and the location information for specifying the player's own position is specified in the position specifying information entry column of the distributed gaming skill, and the player is identified in the player identification information entry column. In the digital information entry field, the player arbitrarily selects information selected arbitrarily from among a plurality of pieces of information that can be selected in advance in the digital information entry field. After recalling the information recalled in each of the players, the collected information is collected, and the collected plurality of gaming powers are arranged according to the position information described in the above-mentioned position identification information entry column, and the arrangement is performed. In this state, if a game for scoring the mutual information resonance degree and the analog information resonance degree described in each game card and other game cards surrounding the game card is performed, You will be able to know the differences in the degree of resonance among the gamers, and enjoy a novel and interesting psychological game like never before.
位置特定情報記載欄には、 遊技者の席次のみならず、 空間的位置を特定でき る位置特定情報であれば、 どのような情報を記載させるようにしてもよい。 遊 技者特定情幸艮記載欄には、 遊技者 (ゲームメンバー) の氏名のみに限定せず、 ニックネーム、 番号、 アルファベッ トなど、 遊技者を特定しうる情報であれば どのような情報を記載させてもよい。 ディジタル情報記載欄には、 ディジタル 情報であれば、 数字、 片仮名、 ひらがな、 アルファべッ ト、 記号、 漢字など、 どのような情報を記載させるようにしてもよい。 また、 ディジタル情報記載欄 の数は、 1つ以上いくつあってもよい。 アナログ情報記載欄には、 図形、 絵、 文章など、 アナ口グ情報であればどのような情報であつてもよい。 アナ口グ情 報記載欄の数は 1つ以上いくつあってもよい。  In the position specification information entry column, any information may be entered as long as it is position identification information capable of specifying a spatial position as well as the position of the player. The player identification information is not limited to the name of the player (game member), but includes any information that can identify the player, such as a nickname, number, or alphabet. May be. In the digital information entry column, any information such as numbers, katakana, hiragana, alphabets, symbols, and kanji may be entered as long as it is digital information. The number of digital information entry columns may be one or more. The analog information entry field may be any information such as figures, pictures, texts, etc. as long as it is analog information. There can be one or more analog information fields.
このゲーム用カードには、 不可欠なものではないが、 トライアル回数の情報 を記載させるためのトライアル回数識別情報記載欄を設けてもよレ、。  Although not indispensable, the game card may have a trial number identification information entry field for describing information on the number of trials.
また、 不可欠なものではないが、 ゲーム用カードの端部に、 複数枚のゲーム 用カード相互を連結するための連結部を設けることが好ましい。 この連結部は、 好ましくは、 前記ゲーム用カードの上下端部の一方に形成された先広がりの第 1の凸部と、 上下端部の他方の前記第 1の凸部に対応する位置に形成された前 記第 1の凸部に対応する形状の第 1の凹部と、 左右端部の一方に形成された先 広がりの第 2の凸部と、 左右端部の他方の前記第 2の凸部に対応する位置に形 成された前記第 2の凸部に対応する形状の第 2の凹部とを有する。 Also, although not essential, multiple game cards It is preferable to provide a connecting portion for connecting the business cards to each other. The connecting portion is preferably formed at one of upper and lower ends of the game card and formed at a position corresponding to the first convex at the other end of the upper and lower ends. A first concave portion having a shape corresponding to the first convex portion, a second convex portion which is formed on one of left and right end portions, and a second convex portion on the other of the left and right end portions. A second concave portion formed at a position corresponding to the portion and having a shape corresponding to the second convex portion.
このよう連結部をゲーム用カードの端部に設けることにより、 各遊技者から 回収した多くのゲーム用カードを遊技者の空間的位置 (例えば、 席次) 情報に 従って平面座標的に連結させ、 ゲームシートを速やかに、 しかもこのゲームシ 一トがばらばらにならないようにしつかりと作成することができる。 これによ つて、 きわめて迅速、 確実に各人のスコア等を算出することが可能となる。 図面の簡単な説明  By providing such a connecting portion at the end of the game card, many game cards collected from each player can be connected in planar coordinates according to the spatial position (eg, seat position) information of the player, Seats can be created quickly and without breaking this game sheet. As a result, it is possible to calculate each person's score and the like very quickly and reliably. BRIEF DESCRIPTION OF THE FIGURES
図 1は、 共鳴ゲーム用カードの表面図である。  FIG. 1 is a front view of a resonance game card.
図 2は、 共鳴ゲーム用カードの裏面図である。  FIG. 2 is a rear view of the resonance game card.
図 3は、 共鳴ゲーム用カードに所要事項を記載して遊技者の席次に従って 相互に連結した状態を示す平面図である。 発明を実施するための最良の形態  FIG. 3 is a plan view showing a state in which required items are described on a resonance game card and are interconnected according to the order of the players. BEST MODE FOR CARRYING OUT THE INVENTION
以下、 本発明の実施の形態に係る共鳴ゲーム用カードと、 この共鳴ゲーム用 カードを用いた共鳴ゲームについて、 図面を参照しながら説明する。  Hereinafter, a resonance game card according to an embodiment of the present invention and a resonance game using the resonance game card will be described with reference to the drawings.
図 1は共鳴ゲーム用カードの平面図、 図 2はその裏面図、 図 3は共鳴ゲーム 用カードの表面に所要事項を記載して遊技者の席次に従って相互に連結した状 態を示す平面図である。  Fig. 1 is a plan view of a resonance game card, Fig. 2 is a rear view of the card, and Fig. 3 is a plan view showing a state in which required items are described on the front surface of the resonance game card and connected to each other according to the player's seating order. is there.
この共鳴ゲーム用カード 1の表面には、 位置特定情報記載欄 1 a、 遊技者特 定情報記載欄 l b、 トライアル回数識別情報記載欄 1 c、 ディジタル情報記載 欄 2、 及びアナログ情幸艮記載欄 3などが設けられている。 一方、 この共鳴ゲー ム用カード 1の裏面には、 その表面の位置特定情報記載欄 1 a、 遊技者特定情 報記載欄 1 b、 トライアル回数識別情報記載欄 1 c、 ディジタル情報記載欄 2、 及びアナログ情報記載欄 3などに対応させて、 それら各欄に記載すべき事項等 が記載されている。 . On the surface of the resonance game card 1, a position identification information entry column 1a, a player identification information entry column lb, a trial number identification information entry column 1c, a digital information entry column 2, and an analog information entry column are provided. 3 and so on are provided. On the other hand, on the back of the resonance game card 1, there is a position identification information entry column 1a on the front surface, a player identification information entry column 1b, a trial count identification information entry column 1c, a digital information entry column 2, In addition, items to be described in each of these columns are described in correspondence with the analog information description column 3 and the like. .
そして、 各共鳴ゲーム用カード 1の上下及び左右の端には各共鳴ゲーム用力 一ド 1を相互に連結させるための連結部 4が設けられている。  At the upper, lower, left and right ends of each resonance game card 1, there is provided a connecting portion 4 for connecting the resonance game cards 1 to each other.
位置特定情報記載欄 1 aは、 遊技者各自の席次等の空間的位置を特定するた めの情報を記載させる欄であり、 例えば、 席次が前から 4番目で左から 3番目 であれば、 この欄 1 aには、 遊技者に 4一 3と記載させる。  The position identification information entry column 1a is a column for entering information for identifying the spatial position of each player's seat, etc.For example, if the seats are the fourth from the front and the third from the left, In this field 1a, let the player write 413.
遊技者特定情報記載欄 1 bは、 遊技者各自を特定させる情報を記載させる欄 であり、 この欄 l bには、 例えば図 2に記載すべき事項として示すように、 遊 技者に自分の氏名 (ニックネームなどでもよい。 ) を記載させる。  The player identification information entry column 1b is a column for entering information for identifying each player, and this column lb is provided to the player, for example, as shown in FIG. (It may be a nickname, etc.)
トライアル回数情報記載欄 1 cは、 ゲームのトライアル回数を記載させる欄 であり、 この欄 1 cには、 図 2にトライアル N O . として示すように、 遊技者 にゲームのトライアル回数を記載させる。  The trial number information entry column 1c is a column for entering the number of trials of the game. In this column 1c, the player is required to enter the number of trials of the game, as shown in FIG. 2 as trial NO.
ディジタル情報記載欄 2は、 予め定められた複数のデジタル情報の中から遊 技者力 '任意に選択した情報を記載させる欄であり、 この実施の形態においては、 第 1〜第 5のディジタル情報記載欄 2 a , 2 b , 2 c , 2 d , 2 e力、設けられ ている。  The digital information entry column 2 is a column for entering information selected arbitrarily by the player's power from a plurality of predetermined digital information.In this embodiment, the first to fifth digital information The entry fields 2a, 2b, 2c, 2d, and 2e are provided.
それらのうち、 第 1のディジタル情幸艮記載欄 2 aには、 例えば、 図 2に示す、 予め定められた [ 0、 1、 1 9 ] までの数字の中から、 遊技者が任意に 選択するようになっており、 その選択した数字を遊技者に記載させる。  Among them, in the first digital information column 2a, for example, the player can arbitrarily select from the predetermined numbers [0, 1, 19] shown in FIG. And let the player write the selected number.
第 2のディジタル情幸艮記載欄 2 bには、 例えば、 図 2に示す、 予め定められ た [赤、 橙、 黄、 緑、 青、 藍、 紫、 白、 黒、 金] の 1 0色の中から、 遊技者が 任意に選択できるようになつており、 その選択した色を遊技者に記載させる。 第 3のディジタル情幸艮記載欄 2 cには、 例えば、 図 2に示す、 予め定められ た [天、 沢、 火、 雷、 風、 水、 山、 地] の 8字の中から、 遊技者が任意に選択 できるようになつており、 その選択した字を遊技者に記載させる。  In the second digital information column 2b, for example, the predetermined 10 colors of [red, orange, yellow, green, blue, indigo, purple, white, black, gold] shown in FIG. The player can arbitrarily select from among the above, and the selected color is described by the player. In the third digital information column 2c, for example, as shown in FIG. 2, from among the predetermined eight characters of [heaven, swamp, fire, thunder, wind, water, mountain, ground] The player can arbitrarily select the character and let the player write the selected character.
第 4のディジタル情報記載欄 2 dには、 遊技者が漢字を 3つ自由に選択でき るようになっており、 その選択した 3つの漢字を遊技者に記載させる。  In the fourth digital information entry field 2d, the player can freely select three kanji, and the player selects the three selected kanji.
第 5のディジタル情幸艮記載欄 2 eには、 直感的に感じた一言を遊技者に記載 させる。 In the fifth e-commerce column 2 e, enter a word that you felt intuitively to the player Let it.
アナログ情報記載欄 3は、 遊技者に任意なアナログ情報を記載させる欄であ り、 この実施の形態においては、 第 1のアナログ情報記載欄 3 aと第 2のアナ 口グ情報記載欄 3 bと力設けられている。  The analog information entry column 3 is a column for allowing the player to enter arbitrary analog information. In this embodiment, the first analog information entry column 3a and the second analog information entry column 3b The power is provided.
それらのうち、 第 1のアナログ情報記載欄 3 aには、 遊技者が想起した任意 の幾何学的アナログ情報 (抽象的アナログ情報) 、 例えば、 図形などを記載さ せるようになっている。  Among them, the first analog information entry column 3a is configured to describe any geometrical analog information (abstract analog information) recalled by the player, for example, a figure.
第 2のアナログ情報記載欄 3 bには、遊技者が想起した任意の絵画的アナ口 グ情報 (自由イメージの具体的アナログ情報) 、 例えば、 風景や動物、 植物の 絵などを記載させるようになつている。  In the second analog information entry field 3b, any pictorial analog information recalled by the player (specific analog information of a free image), such as a picture of a landscape, an animal, or a plant, should be described. I'm sorry.
連結部 4としては、 例えば、 上端部に先広がりの凸部 4 a力'、 該凸部 4 aと 対応する下端部に奧広がりの凹部 4 b力 s、 右端部に先広がりの 2つの凸部 4 c 4 (1カ?、 これら凸部 4 c, 4 dと対応する左端部に奥広がりの 2つの凹部 4 e , 4 f 力 それぞれ設けられている。 The linking portion 4, for example, the convex portion 4 a force flared at the upper end portion ', the recess 4 b force s his chambers spread to the lower part corresponding to the convex portion 4 a, 2 two convex flared at the right end portion part 4 c 4 (1 month?, are provided two recesses 4 e, 4 f force extend inward in the left end corresponding to these protrusions 4 c, 4 d.
次に、 上記のように構成された共鳴ゲーム用カード 1を複数用いて行われる 共鳴ゲームの一例について説明する。  Next, an example of a resonance game performed using a plurality of resonance game cards 1 configured as described above will be described.
この共鳴ゲームを行うに当たって、 ゲームのメンバーを決める他に、 マスタ 一、 チェッカー及びアナリスト等を決める。  In conducting this resonance game, in addition to deciding the members of the game, a master, a checker and an analyst are decided.
ここに、 メンバーは共鳴ゲームを行う参加者であり、 共鳴ゲームに関する予 備知識や予備体験は必要としない。  Here, the members are participants who play the resonance game, and do not need any preliminary knowledge or preliminary experience about the resonance game.
マスターの役割は、 共鳴ゲームのルールを説明し、 中立的な立場でメンバー に適切な指示を出して、 各メンバ一力有意義な体験を得られるように運営を行 う。 マスターは、 また、 ゲームの開始と終了を宣言し、 ゲームの時間的範囲を 明確にする。  The role of the master is to explain the rules of the resonance game, give appropriate instructions to members from a neutral standpoint, and operate each member so that each member can gain a meaningful experience. The master also declares the start and end of the game and clarifies the time range of the game.
チエツカーの役割は共鳴現象を指摘する。  The role of Tietzker points out the resonance phenomenon.
アナリス トの役割は共鳴現象を解析して解説する。  The role of analysts will be explained by analyzing resonance phenomena.
チェッカーは必要に応じてアナリストを兼ねることができる。  The checker can also be an analyst if needed.
共鳴ゲームを行う場所を全体としてフィールドと呼び、 メンバ一力 s着席する 場所全体をェリアと呼ぶ。 エリアは一定の配置を持つ座席の集合からなる。 ゲームの細則は、 例えば、 次の通り定められている。 The place where the resonance game is played is called the field as a whole, and the whole place where the members are seated is called the area. The area consists of a set of seats with a fixed arrangement. The bylaws of the game are stipulated, for example, as follows.
1 ) メンバーは 2名以上を要する。  1) Two or more members are required.
2 ) マスターはチェッカー又はアナリストと兼任しないこと力望ましい。 メ ンバ一はマスター、 チェッカー、 アナリストのいずれも兼ねないこととする。  2) The master should not be a checker or analyst. Members may not be masters, checkers, or analysts.
3 ) マスターもチェッカーもアナリストも、 メンバーに共鳴的な働き力、けも 干渉的な働きかけも一切しないことを原則とする。  3) In principle, neither masters, checkers, analysts nor any members should work in harmony, injuries or interference.
4 ) エリァの配置の仕方はフィールドの設定状況とメンバーの数によってマ スターが定める。  4) The layout of the area is determined by the master according to the field setting and the number of members.
5 ) 一般にエリア全体のなす携帯をエリアシェイブと呼ぶ。 エリアシエイプ は長方形、 楕円形などが代表的である。 メンバ一は、 エリアシェイブが長方形 の場合は一定方向を向いて記載するのが一般的であるが、 楕円形の場合は対面 と背面の 2つが可能である。  5) In general, the cell phone that makes up the entire area is called the area shave. The area shape is typically rectangular or elliptical. Members are generally described in a certain direction when the area shape is rectangular, but two faces, facing and back, are possible when the area shape is elliptical.
6 ) 共鳴ゲーム用カードへの記載項目 (これをゲームメニュー、 或いは単に、 メニューと呼ぶ。 ) や、 記載のタイミングや、 記載に要する時間は、 提唱者の 知見に従ってマスタ一力 ^'定める。  6) Items to be described on the resonance game card (this is called the game menu or simply the menu), the timing of the description, and the time required for the description are determined by the master in accordance with the proponent's knowledge.
7 ) 一般に、 トライアルを繰り返し行うときには、 座席を交代することが望 ましい。 交代の際は、 予め決めた一定のルールに従うのが望ましい。  7) In general, it is desirable to change seats when repeating trials. When changing, it is desirable to follow certain rules that have been decided in advance.
8 ) ポジティブ ' トライアルとは、 各メンバ一がそのトライアルでのスコア をできるだけ増すことを念じて記載をする方法である。 ネガティブ . トライア ルとは、 各メンバー力 s、 そのトライアルでのスコアをできるだけ減らすことを 念じて記載をする方法である。 ニュートラル ' トライアルとは、 スコアを一切 念頭に置かないで、 虚心に記載をする方法である。 8) A positive 'trial' is a way for each member to make a note in order to increase the score in the trial as much as possible. Negative. The TRIAL Le, a method of the described remembrance to reduce only the members force s, the score at that trial can. Neutral 'trial' is a way of describing your imaginary mind without any score in mind.
9 ) 一般に、 導入では、 ニュートラル ' トライアルでゲーム自体に慣れても らうこととし、 以後は、 ポジティブ . トライアルとネガティブ . トライアルを ミックスして行うことが望ましい。  9) In general, it is recommended that you introduce the game itself in a neutral trial, and then mix it with a positive trial and a negative trial.
1 0 ) ランキングリストを作成する際には、 一般に、 ポジティブ ' トライア ル (場合によっては、 ニュートラル ' トライアル) で得たスコアは加算し、 ネ ガティブ ' トライアルで得たスコアは減算して、 トータルスコアを得るように する。 1 1 ) 一致又は共鳴する情報同士をつなぐ連携単位をボンドと呼ぶ。 ポンド の種類は、 メニューと共鳴を成立させる空間的な距離とに基づいて類別する。 10) When creating a ranking list, in general, the score obtained in the positive trial (and in some cases, the neutral trial) is added, and the score obtained in the negative trial is subtracted to obtain the total score. Get it. 1 1) A link unit that connects information that matches or resonates is called a bond. Pound types are categorized based on the menu and the spatial distance at which resonance occurs.
1 2 ) 各ポンドにはスコア力 寸与される。 スコアは、 近接共鳴には 1点を、 遠隔共鳴には 0 , 5点を与えるのを標準とする。 レアケース (稀な共鳴) とし ての評価がチェッカー、 アナリストと参加者との間で一致して得られ、 マスタ 一がこれを認めるときには 2点を与えることができる。 ネガティブ ' トライア ルでのレアケースの取扱いについては、 個々のゲームで予め定めておく。  1 2) Each pound is given a score. The standard score is 1 point for close resonance and 0 and 5 points for distant resonance. Rare cases (rare resonances) are scored consistently between checkers, analysts and participants, and two points can be awarded if the Master acknowledges this. The handling of rare cases in negative 'trials is predetermined for each game.
1 3 ) 表彰する場合は、 ベストスコアとワーストスコアの得点者の両方を表 彰するのがよい。  1 3) When awarding, it is better to award both the best score and the worst scorer.
1 4 ) マスターは、 ゲームの円滑な進行を妨げがちなメンバーに関しては、 退場を命ずるか、 或いはトライアルを傍観するように指示することができる。  1 4) The Master may instruct members to leave or to watch a trial if they tend to interfere with the progress of the game.
1 5 ) 共鳴ゲーム用カード、 それを配列する台や上記ポンドに関しては、 提 唱者によって特別に企画 ·設定 ·設計されたものを用いる。  15) Resonance game cards, the tables on which they are arranged, and the above-mentioned pounds shall be specially designed, set and designed by the proponent.
1 6 ) 進行中、 著しい共鳴現象が観察される空間領域を共鳴ゾーンと呼び、 著明な共鳴力 s観察された 2人又は集団を共鳴力ップル又は共鳴グループと呼ぶ ことがある。 16) In the course of the process, the spatial region where significant resonance phenomena are observed may be referred to as the resonance zone, and the two or a group of individuals with significant resonance force s observed may be referred to as the resonance force pull or resonance group.
この共鳴ゲームは、 先ず、 ゲームマスターが遊技者各自の空間的位置 (例え ば、 席次) を決めてから、 各遊技者にそれぞれ 1枚ずつ共鳴ゲーム用カード 1 を配布する。  In this resonance game, first, the game master determines the spatial position of each player (for example, seats), and then distributes one resonance game card 1 to each player.
次いで、 各遊技者に、 配布された共鳴ゲーム用カード 1の位置特定情報記載 欄 1 aに自分の空間的位置情報 (例えば、 席次) を、 遊技者特定情報記載欄 1 bに自分を特定する情報 (例えば、 氏名) を、 トライアル回数識別情報記載欄 Then, for each player, his or her spatial position information (for example, seats) is specified in the location identification information entry column 1a of the distributed resonance game card 1 and himself / herself is identified in the player identification information entry column 1b Enter information (for example, name) in trial number identification information
1 cにトライアル回数を、 それぞれ記載させる。 1 Indicate the number of trials in c.
また、 ディジタル情報記載欄 2のうちの第 1のディジタル情報記載欄 2 aに Also, in the first digital information entry column 2a of the digital information entry column 2,
「0, 1, 2, 9」 までの数字の中から 1つの数字を任意に選択させそ の選択した数字を、 第 2のディジタル情報記載欄 2 bに 「赤、 橙、 黄、 緑、 青、 藍、 紫、 白、 黒、 金」 の 1 0色の中から 1色を任意に選択させその選択した色 を、 第 3のディジタル情報記載欄 2 cに 「天、 沢、 火、 雷、 風、 水、 山、 地」 の中から 1字を任意に選択させその選択した 1字を、 それぞれ記載させる。 さらに、 アナ口グ情報記載欄 4のうちの第 1のアナ口グ情報記載欄に第 1の アナログ情報 (例えば、 比較的簡単な図形、 記号などの抽象的パターン等) を、 第 2のアナログ情報記載欄に第 2のアナログ情報 (例えば、 絵画などの具象的 パターン等) を、 それぞれ記載させる。 Select one digit from the numbers up to “0, 1, 2, 9” and place the selected digit in the second digital information entry field 2 b in the “red, orange, yellow, green, blue” field. , Indigo, purple, white, black, and gold '' and select the desired color, and enter the selected color in the third digital information entry column 2c as `` Ten, Sawa, Fire, Thunder, Select one character from “Wind, water, mountain, ground” and write down the selected character. Further, the first analog information (for example, an abstract pattern such as a relatively simple figure or a symbol) is stored in the first analog information field of the analog information field 4, and the second analog information is stored in the second analog information field. The second analog information (for example, a concrete pattern such as a painting) is described in the information entry column.
以上の記載では、 メンバー相互に記載内容力 s分からないように配慮する。 それらの記載が終えた時点で、 チェッカ一が全ての遊技者の共鳴ゲーム用力 ード 1を回収し、 その回収した共鳴ゲーム用カード 1を、 図 2に示すように、 位置特定情幸艮記載欄 1 aに記載された遊技者の空間的位置 (例えば、 席次) 情 報に従って連結させることにより、 ゲームシート (ゲームボードともいう。 ) を速やかに作成する。 In the above description, consideration so as not to know the description force s to members each other. At the end of these descriptions, the checker collects all the resonance game cards 1 of all players, and places the collected resonance game cards 1 in the location identification information as shown in Figure 2. A game sheet (also referred to as a game board) is quickly created by linking according to the information on the spatial position of the player (for example, seating position) described in column 1a.
その後、 チェッカ一は、 その作成したゲームシートをゲームメンバー等に提 示しながら、 共鳴現象を具体的に指摘する。  After that, Checker presents the created game sheet to game members and others and points out the resonance phenomenon specifically.
また、 チェッカ一は個々の共鳴現象を予め定められた上記細則に従ってボン ドと呼ばれる連携単位をゲームシートに付与する。 ポンドは、 共鳴の度合いに よつて種類が異なりそれぞれに点数が与えられる。 一個人に関わるボンドのス コアの合計点をその個人のスコアと呼ぶ。  Further, the checker assigns a linkage unit called a bond to the game sheet according to the above-mentioned predetermined rules for each resonance phenomenon. Pounds differ in type depending on the degree of resonance, and are given points for each. The total score of a bond for an individual is called the individual's score.
アナリストはメンバー全員とのデイスカツションを円滑に行いながら、 チェ ッカーの指摘した共鳴現象を解析 ·得点評価し、 しかもその作業に対してメン バー全体の自然な賛同を得るように努力する。 各メンバーはこの過程を通じて、 意識現象のより深い理解に至る契機を得る。  The analyst will analyze and score the resonance phenomena pointed out by the checkers while smoothly conducting discussions with all members, and will strive to gain the natural support of the entire member for the work. Through this process, each member has the opportunity to come to a deeper understanding of the consciousness phenomenon.
以上の一連の作業をトライアルと呼ぶ。 トライアルは繰り返し行うことがで きる。  The above series of operations is called a trial. Trials can be repeated.
トライアルにはポジティブ . トライアル (単に、 ポジティブともいう。 ) 、 ネガティブ ' トライアル (単に、 ネガティブともいう。 ) 、 ニュートラル . ト ライアル (単に、 ニュートラルともいう。 ) の 3種類がある。 その 3種の定義 は上記細則に定める。  There are three types of trials: Positive. Trial (also simply called "positive"), Negative 'trial (also simply called "negative"), and Neutral. Trial (also simply called "neutral"). The three definitions are defined in the above bylaws.
しかる後、 マスター力 s、 例えば、 次のような基準で共鳴度の得点評価をする。 その得点評価の例として、 図 2を参照しな力 ら、 説明すると、 次のようにな る。 例えば、 席次が 「3— 2」 (前から 3番目で左から 2番目の席次) の 「山田 太郎」 の得点評価について説明する。 但し、 ここでは、 ネガティブを考慮に入 れると得点評価が複雑になるので、 ネガティブはなかったものとして、 得点評 価を行うこととする。 After that, the master force s , for example, the score evaluation of the degree of resonance based on the following criteria. As an example of the scoring evaluation, the following will be described with reference to FIG. For example, the score evaluation of "Taro Yamada" with a seat ranking of "3-2" (third from the front and second from the left) will be described. However, in this case, scoring becomes complicated if negatives are taken into account, so it is assumed that there are no negatives and scoring is performed.
第 1のディジタル情報記載欄 2 aにおける共鳴は、 1つ前、 1つ後ろ、 1つ 左、 1つ右、 1つ斜め左前、 1つ斜め右前、 1つ斜め左後ろ、 及ぴ 1つ斜め右 後ろの席次のメンバーとの間でしか評価されず、 離れた位置関係にあるメンバ 一との間では共鳴は評価されない。  The resonance in the first digital information entry column 2a is one before, one behind, one left, one right, one diagonally left front, one diagonally right front, one diagonally left back, and one diagonally It is evaluated only with the next member to the right behind, and the resonance is not evaluated between members who are far apart.
「山田太郎」 の第 1のディジタル情報記載欄には 「7」 の数字が記載されて おり、 その 1つ左の席次のメンバーの第 1のディジタル情報記載欄に記載され た 「7」 とのみ一致 (共鳴) しているので、 第 1のディジタル情報記載欄 2 a の記載数字の共鳴によって得られる 「山田太郎」 の得点は 「+ 1点」 となる。 第 2のディジタル情報記載欄 2 bにおける共鳴は、 1つ前、 1つ後ろ、 1つ 左、 1つ右、 1つ斜め左前、 1つ斜め右前、 1つ斜め左後ろ、 及び 1つ斜め右 後ろの席次のメンバーとの間で評価される。  In the first digital information entry column of "Taro Yamada", the number "7" is entered, and only "7" entered in the first digital information entry column of the next member to the left Since they are in agreement (resonance), the score of "Taro Yamada" obtained by the resonance of the numbers described in the first digital information entry field 2a is "+1". The resonances in the second digital information entry column 2b are one before, one behind, one left, one right, one diagonally left front, one diagonally right front, one diagonally left rear, and one diagonally right. Evaluated with the next member in the back seat.
「山田太郎」 の第 2のディジタル情報記載欄 2 bには 「白」 の文字が記載さ れており、 1つ前、 1つ右及び 1つ後ろの席次のメンバーの第 2のディジタル 情報記載欄 2 bに記載された 「白」 の文字と一致しているので、 第 2のデイジ タル情報記載欄 2 bの記載文字の共鳴によって得られる 「山田太郎」 の得点は 「+ 3点」 となる。  In the second digital information entry column 2b of `` Taro Yamada '', the letters `` white '' are written, and the second digital information entry of the member next to the previous, one right and one back seat Since it matches the character of `` white '' described in column 2b, the score of `` Taro Yamada '' obtained by resonance of the character described in column 2b of the second digital information is `` +3 points '' Become.
第 3のディジタル情報記載欄 2 cにおける共鳴は、 1つ前、 1つ後ろ、 1つ 左、 1つ右、 1つ斜め左前、 1つ斜め右前、 1つ斜め左後ろ、 及び 1つ斜め右 後ろの席次のメンバーとの間で評価される。  The resonances in the third digital information entry column 2c are one before, one behind, one left, one right, one diagonally left front, one diagonally right front, one diagonally left rear, and one diagonally right. Evaluated with the next member in the back seat.
「山田太郎」 の第 3のディジタル情報記載欄 2 cには 「天」 の文字が記載さ れており、 1つ後ろと、 1つ斜め左後ろの席次のメンバーの第 3のディジタル 情幸艮記載欄 2 cに記載された 「天」 の文字と一致しているので、 第 3のデイジ タル情報記載欄 2 cの記載文字の共鳴によって得られる 「山田太郎」 の得点は 「+ 2点」 となる。  In the third digital information entry column 2c of "Taro Yamada", the word "heaven" is written, and the third digital information of the next member and one diagonally left behind The character of `` Ten '' written in entry column 2c matches the character of `` Ten '', so the score of `` Taro Yamada '' obtained by resonance of the entry in the third digital information entry column 2c is `` +2 '' Becomes
第 4のディジタル情報記載欄 2 dにおける共鳴は、 この配置の例では、 1つ 前、 1つ後ろ、 2つ後ろ、 1つ左、 1つ右、 1つ斜め左前、 1つ斜め右前、 1 つ斜め左後ろ、 及び 1つ斜め右後ろ、 及び 2つ後ろ 1つ左の席次のメンバーと の間で評価される。 The resonance in the fourth digital information entry column 2d is one in this configuration example. Front, 1 back, 2 back, 1 left, 1 right, 1 diagonally left front, 1 diagonally right front, 1 diagonally left rear, and 1 diagonally right rear, and 2 rear, 1 left left Is evaluated among members of.
「山田太郎」 の第 4のディジタル情報記載欄 2 dには 「正、 晴、 生」 の 3つ の文字が記載されており、 そのうちの 「正」 の文字が 1つ右の席次のメンバー の第 4のディジタル情報記載欄 2 dに記載された 3つの文字のうちの 1つの文 字 「正」 とだけ一致しているので、 第 4のディジタル情幸艮記載欄 2 dの記載文 字の共鳴によって得られる 「山田太郎」 の得点は 「+ 1点」 となる。  In the fourth digital information entry column 2d of "Taro Yamada", three characters of "Sho, Haru, Raw" are described, and the character of "Sho" is the one next to the next member. Since only one of the three characters described in the fourth digital information entry column 2d matches the character `` Sho '', the fourth digital information entry column 2d entry character The score of "Taro Yamada" obtained by resonance is "+1 point".
第 5のディジタル情幸艮記載欄 2 eにおける共鳴は、 この配置の例では、 1つ 前、 1つ後ろ、 2つ後ろ、 1つ左、 1つ右、 1つ斜め左前、 1つ斜め右前、 1 つ斜め左後ろ、 1つ斜め右後ろ、 及び 2つ後ろ 1つ左の席次のメンバ一との間 で評価される。  In the example of this arrangement, the resonance in the fifth digital information column 2e is one before, one behind, two behind, one left, one right, one diagonally left front, and one diagonally right front. One diagonally left behind, one diagonally right back, and two rears one evaluation to the next seat to the next member.
「山田太郎」 の第 5のディジタル情報記載欄 2 eには 「すなお」 の一言が記 載されている力 s、 共鳴の対象となるメンバーの第 5のディジタル情報記載欄 2 eにはそれと共鳴しうる一言が記載されておらず、 第 5のディジタル情幸艮記載 欄 2 eの記載文字の共鳴によって得られる 「山田太郎」 の得点は 「0点」 とな る。 In the fifth digital information entry column 2 e of “Taro Yamada”, the force s with the word “Sao” is written, and in the fifth digital information entry column 2 e of the member to be resonated, A word that could resonate is not described, and the score of “Taro Yamada” obtained by resonance of the characters described in column 5e of the fifth digital information column is “0”.
第 1のアナログ情報記載欄 3 aにおける共鳴は、 1つ前、 1つ後ろ、 1つ左、 1つ右、 1つ斜め左前、 1つ斜め右前、 1つ斜め左後ろ、 及び 1つ斜め右後ろ の席次のメンバーとの間で評価される。 そして、 その共鳴の如何は、 第 1のァ ナログ情報記載欄 3 aに記載された図形等の全部又は一部力 s外観、 称呼或いは 観念等において共通性があれば、 共鳴していると判断される。  The resonance in the first analog information entry column 3a is one before, one behind, one left, one right, one diagonally left front, one diagonally right front, one diagonally left back, and one diagonally right It is evaluated with the next member in the back seat. Then, the resonance is judged to be resonating if there is a commonality in all or part of the figures, etc. described in the first analog information entry column 3a.s Appearance, name, idea, etc. Is done.
「山田太郎」 の第 1のアナログ情報記載欄 3 aには 「四角の中に丸が描かれた 図形」 力 s記載されている。 この図形うち、 丸の図形が、 1つ前、 1つ右、 1つ 斜め左前及び 1つ斜め右前のメンバーの第 1のアナログ情報記載欄 3 aに記載 された丸の図形部分が一致しているので、 第 1のアナログ情報記載欄 3 aにお ける共鳴によって得られる 「山田太郎」 の得点は 「+ 4点」 となる。 Is "circle drawn graphic in the box" force s described in the first analog information entry fields 3 a of "Taro Yamada". Among these figures, the circle figures are the previous, one right, one diagonally left front and one diagonally right front member. Therefore, the score of "Taro Yamada" obtained by resonance in the first analog information entry column 3a is "+4 points".
第 2のアナログ情幸艮記載欄 3 bにおける共鳴は、 1つ前、 1つ後ろ、 1つ左、 1つ右、 1つ斜め左前、 1つ斜め右前、 1つ斜め左後ろ、 及び 1つ斜め右後ろ の席次のメンバーとの間で評価される。 そして、 その共鳴の如何は、 第 2のァ ナログ情報記載欄 3 bに記載された図形等の全部又は一部が外観、 称呼或いは 観念等において共通性があれば、 共鳴していると判断される。 The resonances in the second analog information column 3b are one before, one behind, one left, one right, one diagonally left front, one diagonally right front, one diagonally left back, and one Diagonally right behind Will be evaluated among the following members. If the whole or a part of the graphic or the like described in the second analog information entry column 3b has a common appearance, nickname or idea, it is determined that the resonance is present. You.
「山田太郎」 の第 2のアナログ情報記載欄 3 bには 「山、 丸い太陽、 道、 花畑、 木及び鳥の絵」 力 ?記載されている。 この絵のうち、 「山の絵」 が 1つ前のメン バーの第 2のアナログ情報記載欄 3 aに記載された 「山の絵」 と、 「花畑の絵」 力 つ後ろのメンバーの第 2のアナログ情報記載欄 3 aに記載された 「花畑の 絵」 と、 「丸い太陽の絵」 が 1つ右のメンバーの第 2のアナログ情報記載欄 3 aに記載された 「丸の図形」 と、 「木の絵」 力 s lつ斜め右後ろのメンバーの第 2のアナログ情幸艮記載欄 3 aに記載された 「木の絵」 と、 それぞれ共通してい るので、 第 2のアナログ情幸艮記載欄 3 bにおける共鳴によって得られる 「山田 太郎」 の得点は 「+ 4点」 となる。 The second analog information described column of "Taro Yamada" 3 to b "mountain, round the sun, road, flower garden, painting of tree and bird" force? It has been described. Among the pictures, “Picture of mountain” and “Picture of flower field” described in the second analog information entry column 3a of the previous member and “Picture of flower field” The "picture of flower field" described in 3a of the analog information entry column and the "picture of the round sun" described in the 3a of the analog information entry in the second analog information entry column 3a to the right and, the "tree of the picture" force s l one diagonal right behind the members of the second analog Jokoushitora described column 3 a listed in the "tree of the picture", Runode are common, respectively, the second of analog The score of "Taro Yamada" obtained by the resonance in the column 3b for the description of Jyogaku is "+4 points".
従って、 この回のトライアルにおいて 「山田太郎」 の得られたスコアは 「1 5点」 となる。  Therefore, the score obtained for "Taro Yamada" in this trial is "15 points".
同じ要領で、 メンバー全員のスコアを算出してランキングリストを作成する c このようにすると、 メンバー毎の共鳴度の差が分かる。  In the same way, calculate the scores of all members and create a ranking list. C In this way, you can see the difference in the degree of resonance for each member.
しかる後、 再度、 同じメンバーで席次を入れ替えて、 上記と同様の要領でト ライアルを行うとともにスコアを算出してランキングリストを作成する。  After that, the seats are switched again with the same members, trials are performed in the same manner as above, scores are calculated, and a ranking list is created.
また、 複数のグループに分かれて行ったときには、 グループ毎のトータルス コアを算出し、 グループ毎のランキングリストも作成する。  Also, when the program is divided into multiple groups, the total score for each group is calculated, and a ranking list for each group is created.
このようにして、 何回かトライアルを行ってトライアル毎の個人及びグルー プのランキングリストを作成する。  In this way, trials are performed several times to create a ranking list of individuals and groups for each trial.
このようにして作成されたランキングリストにより、 メンバー相互の発想の 共鳴度 (類似度、 近似度) の個人差やグループ差を知ることができ、 また、 上 記細則に従ってメンバ一個人やグループを表彰するなどして、 今までにない斬 新な心理ゲームを楽しむことができる。  With the ranking list created in this way, it is possible to know the individual differences and group differences in the degree of resonance (similarity, approximation) between the members' ideas, and to award one member or group according to the above detailed rules. In this way, you can enjoy a novel psychological game like never before.
上記一例としてのゲームには、 ネガティブは含めないこととしたカ^ ネガテ イブを含めると、 さらに面白いゲームとなる。  The game as an example above would be even more interesting if you included negatives that you did not include negatives.
共鳴度の点数評価は、 上記席次の位置関係や上記点数の与え方に限定せず、 ゲーム細則においてどのように定めても良い。 The score evaluation of the resonance degree is not limited to the positional relationship between the seats and the method of giving the score, Any rules may be set in the game bylaws.
位置特定情幸艮記載欄 1 aには、 遊技者の席次のみならず、 空間的位置を特定 できる位置特定情報であれば、 どのような情報を記載させるようにしてもよレ 。 遊技者特定情報記載欄 1 bには、 遊技者 (ゲームメンバー) の氏名のみに限定 せず、 ネックネーム、 番号、 アルファベッ トなど、 遊技者を特定しうる情報で あればどのような情報を記載させてもよい。 ディジタル情報記載欄 2には、 デ イジタル情報であれば、 数字、 片仮名、 ひらがな、 アルファべッ ト、 記号、 漢 字など、 どのような情報を記載させるようにしてもよい。 また、 ディジタル情 幸記載欄 2の数は、 1つ以上いくつあってもよい。 アナログ情幸艮記載欄 3には、 図形、 絵、 文章など、 アナ口グ情報であればどのような情報であつてもよレ 。 アナログ情報記載欄 3の数は 1つ以上いくつあってもよい。  In the location specification information entry field 1a, not only the position of the player but also any type of location identification information that can specify a spatial location may be entered. The player identification information entry column 1b is not limited to the name of the player (game member), but includes any information that can identify the player, such as a neck name, number, and alphabet. May be. In the digital information entry column 2, any information such as numbers, katakana, hiragana, alphabets, symbols, and kanji may be entered as long as it is digital information. The number of the digital information entry columns 2 may be one or more. The analog information box 3 can contain any information, such as figures, pictures, and texts, as long as it is analog information. There may be one or more analog information entry columns 3.
また、 上記ゲーム細則は、 上記内容のものに限定せず、 遊技者各人の共鳴度 の違い等を測定できる内容であれば、 どのように変更してもよい。 産業上の利用可能性  In addition, the above-mentioned game bylaws are not limited to the above-mentioned contents, and may be changed as long as the contents can measure the difference in the resonance degree of each player. Industrial applicability
本発明によれば、 共鳴ゲーム用カードに、 位置特定情報記載欄、 遊技者特定 情報記載欄、 ディジタル情報記載欄及びアナログ情報記載欄力 ?設けられており、 前記共鳴ゲーム用カードをそれぞれ 1枚宛複数の遊技者に配布し、 その配布さ れた遊技力一ドの前記位置特定情報記載欄に自分の位置を特定するための位置 情報を、 前記遊技者特定情報記載欄に遊技者を特定するための遊技者特定情報 を、 前記ディジタル情幸艮記載欄に予め選択可能なものとして定められた複数の 情報の中から任意に選択した情報を、 前記アナ口グ情報記載欄に遊技者が任意 に想起した情報を、 各遊技者にそれぞれ記載させてから回収し、 その回収した 複数の遊技力一ドを前記位置特定情報記載欄に記載された位置情報に従って配 列させ、 その配列させた状態において各共鳴ゲーム用カードとその周りの他の 共鳴ゲーム用カードに記載されている、 前記ディジタル情報相互の共鳴度と、 前記アナログ情報の共鳴度とを点数評価する遊びを行えば、 ゲーム者各人の共 鳴度の違い等を知ることができ、 今までになく、 斬新で、 興味性の高い心理ゲ ームを楽しむことができる。 According to the present invention, the resonance game card is provided with a position identification information entry column, a player identification information entry column, a digital information entry column, and an analog information entry column . Distributed to a plurality of players, and the location information for identifying the player's own location is specified in the location identification information entry field of the distributed gaming skills, and the player is identified in the player identification information entry field. The player identification information to be selected is arbitrarily selected from among a plurality of pieces of information defined as being pre-selectable in the digital information box, and the player specifies the information in the analog information box. The information arbitrarily recalled is collected by each player after being described, and the collected plurality of gaming powers are arranged and arranged according to the position information described in the position specifying information description column. In the state, if the player performs a score evaluation of the mutual resonance degree of the digital information and the resonance degree of the analog information described on each resonance game card and other resonance game cards therearound, You can learn the difference in the degree of resonance of each person, and enjoy a novel and interesting psychological game like never before.

Claims

請 求 の 範 囲 The scope of the claims
1 . 自分の位置を特定するための位置情報を記載する位置特定情報記載欄、 遊 技者を特定するための遊技者特定情報を記載する遊技者特定情報記載欄、 予め 選択可能なものとして定められた複数の情報の中から任意に選択するディジタ ル情報記載欄及ぴ遊技者が任意に想起した情報を記載するアナ口グ情報記載欄 を設けたゲーム用カード。 1. A location specification information entry field that describes the location information for identifying your position, a player identification information entry field that contains the player identification information for identifying the player, and are pre-selectable. A game card provided with a digital information entry field for arbitrarily selecting from multiple pieces of information provided and an analog information entry field for entering information arbitrarily recalled by the player.
2 . トラィアル回数の識別情報を記載するためのトラィアル回数識別情報記載 欄をさらに設けたことを特徴とする請求の範囲 1記載のゲーム用カード。 2. The game card according to claim 1, further comprising a trial number identification information entry field for describing trial number identification information.
3 . 前記ゲーム用カードの端部に、 複数枚のゲーム用カード相互を連結するた めの連結部が設けられていることを特徴とする請求の範囲 1記載のゲーム用力 一ド。 3. The game card according to claim 1, wherein a connection portion for connecting a plurality of game cards to each other is provided at an end of the game card.
4 . 前記連結部は、 前記ゲーム用カードの上下端部の一方に形成された先広が りの第 1の凸部と、 上下端部の他方の前記第 1の凸部に対応する位置に形成さ れた前記第 1の凸部に対応する形状の第 1の凹部と、 左右端部の一方に形成さ れた先広がりの第 2の凸部と、 左右端部の他方の前記第 2の凸部に対応する位 置に形成された前記第 2の凸部に対応する形状の第 2の凹部とを有することを 特徴とする請求の範囲 3記載のゲーム用カード。  4. The connecting portion is formed at one of upper and lower ends of the game card, and has a flared first convex portion, and at a position corresponding to the other first convex portion at the upper and lower ends. A first concave portion having a shape corresponding to the formed first convex portion; a second convex portion having a widening portion formed on one of left and right end portions; and the second second convex portion on the left and right end portion. 4. The game card according to claim 3, further comprising a second concave portion formed at a position corresponding to the second convex portion and having a shape corresponding to the second convex portion.
5 . 位置特定情報記載欄、 遊技者特定情報記載欄、 ディジタル情報記載欄及び アナ口グ情報記載欄を設けたゲーム用カードであつて、  5. A game card provided with a location identification information entry column, a player identification information entry column, a digital information entry column, and an analog information entry column.
前記ゲーム用カードをそれぞれ 1枚宛複数の遊技者に配布し、  Distribute the game card to multiple players, one for each,
その配布された遊技力一ドの前記位置特定情報記載欄に自分の位置を特定す るための位置情報を、 前記遊技者特定情報記載欄に遊技者を特定するための遊 技者特定情報を、 前記ディジタル情報記載欄に予め選択可能なものとして定め られた複数の情報の中から任意に選択した情報を、 前記ァナ口グ情報記載欄に 遊技者が任意に想起した情報を、 各遊技者にそれぞれ記載させてから回収し、 その回収した複数の遊技カードを前記位置特定情報記載欄に記載された位置 情報に従って配列させ、  The location information for specifying the player's own position is described in the column for describing the location of the distributed game skills, and the player identification information for identifying the player is described for the player identification information. The information arbitrarily selected from a plurality of pieces of information previously determined as selectable in the digital information entry column, and the information arbitrarily recalled by the player in the XNA information entry column, And then collect the game cards according to the location information described in the location identification information entry column,
その配列させた状態において各ゲーム用カードとその周りの他のゲーム用力 ードに記載されている、 前記ディジタル情報相互の共鳴度と、 前記アナログ情 報の共鳴度とを点数評価する遊びに使用されることを特徴とするゲーム用カー ド、。 In that state, each game card and other game powers around it A game card described in a game card, wherein the game card is used in a game in which the degree of resonance between the digital information and the degree of resonance of the analog information is evaluated.
6 . トラィアル回数の識別情報を記載するためのトライアル回数識別情報記載 欄をさらに設けたことを特徴とする請求の範囲 5記載のゲーム用カード。 6. The game card according to claim 5, further comprising a trial number identification information entry field for describing identification number of trial times.
7 . 前記ゲーム用カードの端部に前記ゲーム用カード相互を連結するための連 結部が設けられていることを特徴とする請求の範囲 5記載のゲーム用カード。7. The game card according to claim 5, wherein a connection portion for connecting the game cards to each other is provided at an end of the game card.
8 . 前記連結部は、 前記ゲーム用カードの上下端部の一方に形成された先広が りの第 1の凸部と、 上下端部の他方の前記第 1の凸部に対応する位置に形成さ れた前記第 1の凸部に対応する形状の第 1の凹部と、 左右端部の一方に形成さ れた先広がりの第 2の凸部と、 左右端部の他方の前記第 2の凸部に対応する位 置に形成された前記第 2の凸部に対応する形状の第 2の凹部とを有することを 特徴とする請求の範囲 5記載のゲーム用カード。 8. The connecting portion is formed at one of upper and lower end portions of the game card, the first convex portion having a divergent shape, and at a position corresponding to the other first convex portion at the upper and lower end portions. A first concave portion having a shape corresponding to the formed first convex portion; a second convex portion having a widening portion formed on one of left and right end portions; and the second second convex portion on the left and right end portion. 6. The game card according to claim 5, comprising a second concave portion formed at a position corresponding to the second convex portion and having a shape corresponding to the second convex portion.
PCT/JP1997/004000 1996-11-01 1997-11-04 Card for games WO1998019757A1 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
US09/297,022 US6318723B1 (en) 1996-11-01 1997-11-04 Game card
DE69735890T DE69735890T2 (en) 1996-11-01 1997-11-04 PLAYING CARD
EP97909731A EP0935985B1 (en) 1996-11-01 1997-11-04 Card for games

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP29189496A JP3911310B2 (en) 1996-11-01 1996-11-01 Resonance game card
JP8/291894 1996-11-01

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JP2002065935A (en) * 2000-08-28 2002-03-05 Konami Co Ltd Card group and trump card group
JP2019187563A (en) * 2018-04-19 2019-10-31 株式会社ゲートウェイアーチ Jigsaw puzzle

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JPH0671009A (en) * 1992-08-28 1994-03-15 Kiyomi Numamoto Card game device
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EP0935985A4 (en) 1999-08-25
EP0935985A1 (en) 1999-08-18
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JP3911310B2 (en) 2007-05-09
JPH10127858A (en) 1998-05-19
DE69735890D1 (en) 2006-06-22

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