WO1992009342A1 - Machine a sous - Google Patents
Machine a sous Download PDFInfo
- Publication number
- WO1992009342A1 WO1992009342A1 PCT/JP1991/001653 JP9101653W WO9209342A1 WO 1992009342 A1 WO1992009342 A1 WO 1992009342A1 JP 9101653 W JP9101653 W JP 9101653W WO 9209342 A1 WO9209342 A1 WO 9209342A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- value
- display
- unit
- media
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F5/00—Roulette games
- A63F5/04—Disc roulettes; Dial roulettes; Teetotums; Dice-tops
Definitions
- the present invention relates to a slot machine that inserts a game medium into an insertion slot, changes a display of a pattern, and stops a change of each display at a predetermined stop timing.
- the number of game media is, for example, 50 pieces of 100,000 yen bills. Borrowing with a hopper while counting with a hopper, and borrowing a bundle of paper, plastic, or other packaging every 100 sheets worth 100 yen.
- the present invention has been made in order to solve the above problems, and has an object to provide a slot machine that can always display the remaining number of game contents that change during a game. I do.
- the present invention makes it easy to handle game media. For example, even when the game media are bundled in a package, the use of the game media does not cause the package of the game media to be scattered in the game hall.
- the purpose of the present invention is to provide a slot machine that can maintain a comfortable environment for a game arcade and reduce costs required for cleaning the game arcade.
- a slot machine including a counting display unit capable of displaying the number of game media taken in and the countdown by use.
- the display of a plurality of pictures is changed by inserting the game content into the slot and operating the game start switch, and each display is stopped at a predetermined stop timing.
- the game medium includes at least two types of a minimum unit medium and a plurality of unit media having a plurality of values of the minimum unit medium.
- a slot machine comprising: a game content identification unit; and at least a game corresponding to the value of the game content identified by the identification unit can be provided.
- the number of the game media is displayed on the counting display. You. Further, when the game media input switch is pressed, the number of game media to be inserted is counted down and displayed on the counting display. After a single game, the number of countdowns in the event of departure and the number of increases in such a case will be displayed on the counting display, and the corresponding number of game media will be Dispensed on a plate.
- the minimum unit medium and the plural unit medium as game contents are put into separate input ports.
- the unit media and the multiple unit media are selectively used and inserted into the slot, and the number of values of the game media identified by the identification unit is totaled by the total value storage means and displayed on the total value display unit.
- the input switch By operating the input switch, the number of values to be consumed in one game of the game content is set by the value setting means, and the game start switch, which can be operated by the activation means, is operated.
- the value set by the value setting means is displayed on the input value display section, and is stored in the total value storage means by the value subtraction means according to the operation of the game start switch.
- the value set in the value setting means is subtracted from the value set. In the total value display section, the number of the subtracted values is displayed.
- the display of the plurality of picture display means changes, and the change of each display stops at the stop timing selected by the operation of the stop switch.
- the combination of each display after the change is stopped is determined to be a re-prize combination by the reward determination means, the number of reward values stored in the reward value storage means according to the combination of the rewards. Is selected by the winning value selection means and displayed on the winning value display section.
- the selected prize value number is added to the value number stored in the total value storage means by the value adding means, and the added value number is displayed on the value total display section.
- the bundle may be used as it is without distributing it into the slot, or it may be used individually as in the past. good.
- FIG. 1 is a perspective view of a slot machine according to an embodiment of the present invention
- FIG. 2 is a modification thereof
- FIG. 3 is a perspective view of a slot machine as still another modification
- FIG. FIG. 5 is a block diagram showing functions of the slot machine according to one embodiment of the present invention
- FIG. 5 is a front view of the slot machine
- FIG. 6 is a perspective view of a medal as a game medium and a bundle of medal games
- FIG. 7 is a perspective view of a game medium according to another embodiment.
- FIGS. 1 to 3 show an embodiment of the present invention.
- Each slot machine on the island has a drum 1 medal insertion switch 2, a medal insertion counter 3, a start handle 4, a drum stop switch 5, a counting display section 6, and a game display.
- the end switch 7, front plate 9 with hopper 8, medal take-in switch JL 4, and medal slot 15 will be provided respectively.
- the medals to be purchased from the medal lending machine are put into the front plate 9 hopper 18 and the take-in switch 14 is operated, the medals will be automatically counted and inserted into the slot machine. Then, the number is displayed on the counting display section 6.
- the medal insertion switch 2 When the medal insertion switch 2 is pressed during the game, the power of the number of inserted medals is increased, and the counting display of the number of medals taken is reduced by the number of inserted medals. If the drum 1 is rotated by operating the start handle 4 and then stopped by operating the drum stop switch 5, the result will be obtained. In the case of a hit, medals are paid out to the front plate 9 according to the current level, and in the case of a miss, the previous number of coins disappears and the game ends. By operating the medal insertion switch 2 again, the game can be repeatedly performed until the count display of the acquired medals becomes zero.
- the operation of the take-in switch 14 can take in the medals of the front plate 9 and continue the game.
- game end switch 7 is pressed, the hopper for discharging award medals inside the slot machine is released. Activate and pay out to front plate 9 until the count display of the medals reaches 0.
- the medals will be paid out until this number also becomes 0, and the customer collects the medals of the front plate 9 and sends it to the prize exchange. You will have to bring them and exchange them for prizes.
- the counting display section 6 is configured so that the counting display of the medals taken up only at the corresponding level counts up, and the medals are not paid out to the front plate 9. Can also be.
- FIG. 2 shows a modified example, as indicated by the same reference numerals as in the previous embodiment.
- a medal lending machine 10 having a bill insertion slot 16 and a front plate 11 are provided.
- a count display corresponding to the amount is displayed on the count display section 6.
- the medal count is only counted up depending on the level, and the medal is not paid out to the front plate 11.
- FIG. 3 shows still another modified example, which has substantially the same configuration as that of the above embodiment as indicated by the same reference numeral, but a medal lending machine 12 having a bill insertion slot 16 is connected to the side.
- a receipt or card outlet 13 is provided at the lower part of the slot machine or the lower part of the medal lending machine 12.
- the number of medals will only be counted up by the corresponding level, and when the game end switch 7 is pressed, the receipt issuing machine or card issuing machine is activated and the counting display is performed. The number displayed in 6 will be recorded on the receipt or card and will exit the outlet 13 Will bring the receipt or card and exchange it for prizes.
- the medal lending machine does not pay out medals directly, but has a built-in hopper motor drive signal, a motor stop signal, and a payout number counter.
- the prize medal payout hopper is externally interrupted and pays out medals to the front plate.
- two slot machines are used for two slot machines. It can also be configured as:
- two slots for game media are provided on the front of the main body 110 of the slot machine 101.
- Two types of game media are used, a medal 111 as a minimum unit medium and a medal bundle 113 as a multiple unit medium.
- the medal bundle 1 1 3 consists of a bundle of 100 medals 1 1 1 1 wrapped in packaging 1 1 3 a for 50 medals 1 1 1, and therefore the value of 50 medals 1 1 1 have.
- a game hall name 113b and a bar code part 113c for identification are printed on the packaging 113a.
- Such a mark on the packaging 1 1 3a is such that it is easy to identify that the game media is genuine for use at the amusement arcade, and cannot be easily forged. It is desirable.
- the lower slot is a single slot 1 1 4a for inserting medals 1 1 1 one by one, and the upper slot is the medal bundle 1 1 3 It is a bundle input port 1 1 4b for inputting.
- Picture display means 1 2 1 a, 1 2 1 b, 1 2 1 c are composed of 3 rows of display windows 1 2 2 a, 1 2 2 b, 1 2 2 c formed in front of the main body 1 10.
- Three drums 123 a, 123 b and 123 c provided inside the main body 110 corresponding to each display window, and a driving means capable of rotating each drum independently ( (Not shown).
- a number of indications 1 2 4 composed of patterns such as numbers and symbols are drawn, and the drum 1 2 3 a, 1 2 3 b and 123c are arranged in each display window so that three displays 124 can always be seen from the display windows 122a, 122 and 122c, respectively.
- a game start switch 131 On the front of the main body 110, a game start switch 131, a checkout switch 132, and two input switches 133a and 133b are provided. I have.
- the game start switch 13 1 is operated by inserting the medals 1 1 1a or 1 1 3 1 2 3 a, 1 2 3 b, 1 2 3 c are rotated and the picture display means 1 2 1 a, 1 2 1, 1 2 seen from the display window 1 2 2 a, 1 2 2 b, 1 2 2 c This is a switch for changing the display 1 2 4 of 1 c.
- the checkout switch 1 3 2 is a switch for paying out medals 1 1 1 that can be settled.
- Input switch 1 3 3a is a switch for selecting one piece as the value of medal 1 1 1 consumed in one game
- input switch 13 3b is one game.
- Medals consumed in 1 1 1 This is a switch to select 3 pieces as the value number of the piece. The number of winning combinations differs depending on whether one of the throw-in switches 13 3a or 13 3b is selected, depending on whether the number of medals consumed in one game is one or three. ing.
- stop switches 134a, 134b, and 134G are provided in front of the main body 110.
- the stop switches 1 3 4 a, 1 3 4 b and 1 3 4 G correspond to the respective picture display means 1 2 1 a, 1 2 1 b and 1 2 1 c, and control the drive means. Then, the rotation of the corresponding drums 1 2 3 a, 1 2 3 and 1 2 3 c is stopped at the stop timing selected by the operation, whereby the display window 1 2 2 a , 1 2 b, 1 2 2 c This switch is used to stop the display 1 2 4 from changing.
- the upper digital display section is an output value display section 135a, and is a display section for displaying the number of hits per medal 111.
- the digital display in the center is a total value display 135b, which is a display that displays the total number of medals 111 that can be settled.
- the lower digital display is an input value display section 135c, which displays the number of medals 1 1 1 selected by the input switches 13 3a and 13 3b. It is.
- Bleeding bleeding 1 36 is provided in the lower front part of the main body 110.
- the dispensing plate 1 36 pays out medals 1 1 1 from the inside of the main body 1 10 by operating the checkout switch 1 32.
- an electronic control unit 140 Inside the main body 110, as shown in the block diagram in Fig. 1, Separate sections 1338a and 1338b, an electronic control unit 140, starting means 151, and output means 152 are provided.
- the identification section 1338a identifies the authenticity of the medal 111 inserted into the slot 1114a and the type thereof, and the identification section 1338b identifies the slot 1114. It identifies the true and false medals bundles inserted in b and their types.
- the identification section 1338b identifies the medal bundle 113 by automatically reading the barcode section 113c.
- the electronic control unit 140 has a total value storage means 14 1, a value setting means 14 2, a value subtraction means 14 3, an output determination means 14 4, and a winning value storage means 1 4 5 And output value selecting means 144 and value adding means 144.
- the total value storage means 14 1 is a means for summing and storing the number of medals 1 1 1 or the number of medals 1 13 identified by the identification sections 1 38 a and 1 38 b.
- the value setting means 1 4 2 sets the value to be consumed in one game of the medal 1 1 1 to one in accordance with the operation of the input switch 1 3 3 a, and the input switch 1 3 3 b This is a means to set the number of values to be consumed in one game of the medal 1 to 3 in accordance with the operation of. If the number of set medals is greater than the total number of medals stored in the total value storage means 14 1, the value setting means 14 2 sets the value to the number stored in the total value storage means 14 1. Stop.
- the input value display section 135c displays the number of values set by the value setting means 142.
- the value subtracting means 1 4 3 calculates the value set by the value setting means 1 4 2 from the number of medals stored in the total value storing means 1 4 1. This is a means for subtracting a certain number of medals.
- the display judgment means 144 is set in advance by the combination of each display 124 after the change is stopped by the operation of the stop switches 134a, 134b, and 134c. This is a step of determining whether or not the combination is an outgoing combination.
- the winning combination is determined by selecting one of the input switches 1 3 3 a.
- each of the display windows 1 2 2 a is provided by three picture display means 1 2 1 a, 1 2 1 b and 1 2 1 c.
- the three displays in the upper, middle, or lower row of each display window 1 2 2a, 1 2 2b, 1 2 2c The lower row of the left display window 1 2 2a, the middle row of the center display window 1 2 2b, and the upper row of the right display window 1 2 2c have three tables.
- the indications are arranged diagonally, or the upper part of the left display window 1 2 2 a and the middle part of the center display window 1 2 2 b and the lower part of the right display window 1 2 2 c are three diagonally displayed It is a combination lined up.
- the award value storage means 144 is a means for previously storing the number of medals for yellowing.
- the prize value selection means 144 is a means for selecting the number of prize medals stored in the prize value storage means 145 according to the prize combination determined by the prize determination means. is there.
- the winning value selection means 144 selects 0 medals as the number of medals when the picture display 124 when stopping is not a predetermined winning combination.
- the prize value display section 135a displays the number of medals of the prize selected by the prize value selection means 144.
- the value adding means 144 is a means for storing and adding to the total value storage means 141 the number of output medals selected by the output value selecting means 144.
- the total value display section 13 5 b displays the number of medals stored in the total value storage means 14 1, the number of medals subtracted by the value subtracting means 14 3, and the additional value by the value adding means 1 4 7. The displayed value number is displayed.
- the dispensing means 1 5 2 is operated by the operation of the checkout switch 13 2 and the medal 1 1 1 or the medal corresponding to the number of medals stored in the total value storage means 14 1 from the dispensing plate 13 6. This is a means to pay out a bunch 1 1 3 and win a prize.
- the electronic control unit 140 can realize the functions of these means 141 to 147 by appropriately using a programmable microcomputer or an equivalent thereof.
- the Microphone If it is realized by a computer, the central processing unit, read-only memory, random access memory, interface, etc. will be arranged.
- the read only memory stores an operation program of the central processing unit, and the random access memory stores a predetermined display control signal set in advance.
- the medal 1 1 1 and the medal bundle 1 1 3 are selectively used as game media, and are inserted into the one-sheet insertion slot 114 a or the bundle insertion slot 114 b. Even if the medal bundle 1 13 is used as it is without distributing it to the bundle input port 114 b, it is separated into individual pieces and the single You can use it by putting it in 1 1 4a.
- Identification part 1 38 a, 1
- the medal 1 1 1 and the medal bundle 1 1 3 are taken in, and the If it is determined that the item is not one of the items, it is returned to the dispenser 1 36
- the returned game media may be exchanged again for the power to be input to the input ports 114a and 114b, and for another.
- the packaging 1 1 3 a may be broken and the medals 1 1 1 inside may be taken out and used one by one.
- the number of medals 1 1 1 or 1 1 3 identified by the medals is summed up by the total value storage means 14 1 and displayed on the value total display section 135 b. Operate the input switches 1 3 3 a and 1 3 3 b to change the number of medals 1 1 1 consumed per game by the value setting means 14 2 from one to three.
- Set and operate the game start switch 13 1 which can be operated by the start means 15 1.
- the start-up stage 151 at least the number of medals 1 1 1 or the number of medals 1 13 identified by the identification sections 13 38a and 13 38b are stored in the total value storage means 14 1
- the game can be played while the number of inserted coins is stored in the value setting means 144.
- the number of media set by the value setting means 14 2 is displayed on the input value display section 13 5 c, and in accordance with the operation of the game start switch 13 1, the value is reduced by the value subtracting means 1 4 7. Accordingly, the number of medals set by the value setting means 144 is subtracted from the number of medals stored in the total value storage means 144. The subtracted medal count is displayed in the total value display section 135b.
- the driving means 12 3 a, 12 3 b, and 12 3 c rotate and the three picture display means 1 2 1 a, 1
- the display 1 2 4 seen from the display windows 1 2 a, 1 2 b, and 1 2 c of 2 1 b and 1 2 1 c changes.
- the picture display means 1 2 1 a, 1 2 1 b, 1 2 1 c is the stop timing selected by the operation of the stop switches 1 3 4 a, 1 3 4 b, 1 3 4 c With, the pattern of each display 1 2 4 viewed from the display windows 1 2 2 a, 1 2 2 b, and 1 2 2 c stops.
- the winning value storage means 144 If the combination of each display 1 2 4 after the change is stopped is determined to be the winning combination by the winning determination means 144, the winning value storage means 144 according to the winning combination.
- Medal number of medal memorized in prize The value is selected by the value selection means 1 4 6 and displayed on the awarded value display section 1 35 a. As a result, the number of medals to be played can be known.
- the total number of medal numbers of the selected medals is calculated.
- the medal number stored in 1 is added by the value adding means 144, and the added medal number is displayed on the total value display section 135b.
- the number of medals set in the value setting step 1 4 2 is displayed in the input value display section 135 c, and the set medal number is subtracted in the total value display section 135 b The displayed total number of medals is displayed.
- the game can be continued until the number of medals displayed in the total value display section 135b disappears.
- the number of medals is displayed in the total value display section 1 3 5 b.Even during the game, one medal 1 1 1 or a medal bundle 1 1 3 is inserted. Mouth 1 1 4 b may be additionally charged.
- the payout method is as follows: First, the number of medals displayed on the total value display section 1 3 5 b is divided by the number of medals 1 1 1 in the medal bundle 1 1 3, and the number according to the divisible number Pay out the medal bundle 1 1 3. Next, pay out one medal 1 1 1 of the indivisible number of medals one by one from the internal hopper, and The number of media displayed on the display section 135 b is set to 0.
- the medal bundle 1 13 is easier to borrow, handle during the game, and handle after the game than when the medal bundle 1 Since the medal 111 is less likely to be directly touched, the hands of the game media handler and the slot machine are less likely to be soiled, which is sanitary. For this reason, the only game media that is constantly polished is the rose medal 111, and as a result, the burden required for polishing is reduced to 1/40 to 50/50, and the entire game center In addition to simplifying the system, it is possible to complete the polishing of the rose medal 111.
- the multi-unit medium may be the medal bundle 118 shown in FIG. 4 in addition to the medal bundle 113.
- Medal 118 has a thickness several times that of medal 111, which is the minimum unit medium.
- the multi-unit medium may be a medal having a number of times greater than that of the medal 111.
- the multi-unit medium consists of a bundle of medals 118. You may use it.
- the medal bundle may have a magnetic recording part in the packaging instead of the bar code part for identification.
- the minimum unit medium and the multiple unit medium of the game medium may be coins in addition to the medal / medal bundle.
- the number of medals in the medal bundle may be any number such as 50 coins, 40 or 10 medals.
- the multiple unit medium may have a plurality of types having different values, such as, for example, 50 medals and 100 medals, in addition to one type.
- an amount corresponding to one minimum unit medium may be used.
- the three picture display means may use a photoelectric display means such as an LED or a liquid crystal.
- the input port may be a different input port for the minimum unit medium and a plurality of unit media, or may be a common input port.
- the game start switch may be a push button type force or a lever type.
- the picture display means stops the change of each display at a stop timing selected by operating the stop switch, and also automatically stops the change after a predetermined time. Good.
- the number of awarded medals displayed on the awarded value display section is the total number of medals displayed on the total value display section when the insertion switch is operated. In addition to being displayed, it may be added and displayed when the game start switch is operated.
- INDUSTRIAL APPLICABILITY As described above, according to the present invention, the number of game media that changes during a game after the game media has been fetched from the front plate or from the game media lending machine. Since it can always be displayed on the count display, the customer can concentrate on the operation and play the game comfortably without looking at the game content itself while looking at the count display. Also, after the game is over, you can remove the winning game media from the front plate, or remove the receipt or card and exchange it for a prize. Efficient operation that allows you to concentrate on
- a plurality of unit media having a plurality of values can be used as game media as they are,
- the handling of game media is easy, for example, even if the multi-unit media is a bundle of the minimum unit media in a package, it is possible to play the game even if the bundle is not easily packaged. Therefore, when using the game media, the bundle of the game media is not scattered in the game space, the environment of the game space is kept comfortable, and the cost for cleaning the game space is reduced. it can.
Description
Claims
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1019920701758A KR0182990B1 (ko) | 1990-11-29 | 1991-11-29 | 슬롯머신 |
MC91JP9101653D MC2239A1 (fr) | 1990-11-29 | 1991-11-29 | Machine a fente |
AU89369/91A AU647555B2 (en) | 1990-11-29 | 1991-11-29 | Slot machine |
DE69122606T DE69122606T2 (de) | 1990-11-29 | 1991-11-29 | Spielautomat |
EP91920802A EP0513383B1 (en) | 1990-11-29 | 1991-11-29 | Slot machine |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2333222A JP2753569B2 (ja) | 1990-11-29 | 1990-11-29 | スロットマシン |
JP2/333222 | 1990-11-29 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1992009342A1 true WO1992009342A1 (fr) | 1992-06-11 |
Family
ID=18263685
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP1991/001653 WO1992009342A1 (fr) | 1990-11-29 | 1991-11-29 | Machine a sous |
Country Status (9)
Country | Link |
---|---|
EP (1) | EP0513383B1 (ja) |
JP (1) | JP2753569B2 (ja) |
KR (1) | KR0182990B1 (ja) |
AT (1) | ATE144061T1 (ja) |
AU (2) | AU647555B2 (ja) |
CA (1) | CA2074716A1 (ja) |
DE (1) | DE69122606T2 (ja) |
MC (1) | MC2239A1 (ja) |
WO (1) | WO1992009342A1 (ja) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO1992020415A1 (fr) * | 1991-05-17 | 1992-11-26 | Kabushiki Kaisha Ace Denken | Dispositif de jeu possedant une fonction de suivi de l'element de jeu |
US6280326B1 (en) | 1997-06-24 | 2001-08-28 | Mikohn Gaming Corporation | Cashless method for a gaming system |
US6012832A (en) * | 1997-06-24 | 2000-01-11 | Saunders; Michael | Cashless peripheral device for a gaming system |
JP5339311B2 (ja) * | 2011-07-01 | 2013-11-13 | サミー株式会社 | スロットマシン |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS573664A (en) * | 1980-06-10 | 1982-01-09 | Namihiko Ogasawara | Coin type game device |
JPS6377480A (ja) * | 1986-09-22 | 1988-04-07 | 岸下 龍太郎 | スロツトマシンにおけるカセツト式メダル投入機構 |
JPS6419486U (ja) * | 1987-07-21 | 1989-01-31 |
Family Cites Families (11)
Publication number | Priority date | Publication date | Assignee | Title |
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JPS6120573A (ja) * | 1984-07-06 | 1986-01-29 | 株式会社三共 | 弾球遊技機 |
US4844464A (en) * | 1987-11-03 | 1989-07-04 | Harald Berge | Coin-released gaming machine |
JPH0696052B2 (ja) * | 1988-02-03 | 1994-11-30 | ユニバーサル販売株式会社 | コイン投入式ゲームマシン |
JPH0755244B2 (ja) * | 1988-02-10 | 1995-06-14 | 株式会社オリンピア | スロットマシン |
JPH0630645B2 (ja) * | 1988-02-25 | 1994-04-27 | ユニバーサル販売株式会社 | ゲームマシン |
AU630112B2 (en) * | 1988-09-26 | 1992-10-22 | Aristocrat Technologies Australia Pty Limited | Tournament system |
JP2784670B2 (ja) * | 1989-08-09 | 1998-08-06 | 株式会社シーエスケイ | パチンコ景品交換システム |
FI94293C (fi) * | 1989-11-07 | 1995-08-10 | Raha Automaattiyhdistys | Pelilaitteisto |
US5038022A (en) * | 1989-12-19 | 1991-08-06 | Lucero James L | Apparatus and method for providing credit for operating a gaming machine |
US5016880A (en) * | 1990-02-15 | 1991-05-21 | Harald Berge | Coin or token-released gaming machine |
DE4101707A1 (de) * | 1991-01-22 | 1992-07-23 | Adp Automaten Gmbh | Einrichtung zum zwischenspeichern von spieleinsaetzen in einem muenzbetaetigten unterhaltungsgeraet |
-
1990
- 1990-11-29 JP JP2333222A patent/JP2753569B2/ja not_active Expired - Lifetime
-
1991
- 1991-11-29 EP EP91920802A patent/EP0513383B1/en not_active Expired - Lifetime
- 1991-11-29 WO PCT/JP1991/001653 patent/WO1992009342A1/ja active IP Right Grant
- 1991-11-29 DE DE69122606T patent/DE69122606T2/de not_active Expired - Fee Related
- 1991-11-29 AU AU89369/91A patent/AU647555B2/en not_active Ceased
- 1991-11-29 MC MC91JP9101653D patent/MC2239A1/xx unknown
- 1991-11-29 AT AT91920802T patent/ATE144061T1/de not_active IP Right Cessation
- 1991-11-29 CA CA002074716A patent/CA2074716A1/en not_active Abandoned
- 1991-11-29 KR KR1019920701758A patent/KR0182990B1/ko not_active IP Right Cessation
-
1994
- 1994-01-11 AU AU53098/94A patent/AU663021B2/en not_active Ceased
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS573664A (en) * | 1980-06-10 | 1982-01-09 | Namihiko Ogasawara | Coin type game device |
JPS6377480A (ja) * | 1986-09-22 | 1988-04-07 | 岸下 龍太郎 | スロツトマシンにおけるカセツト式メダル投入機構 |
JPS6419486U (ja) * | 1987-07-21 | 1989-01-31 |
Also Published As
Publication number | Publication date |
---|---|
EP0513383A1 (en) | 1992-11-19 |
AU8936991A (en) | 1992-06-25 |
DE69122606T2 (de) | 1997-04-24 |
AU663021B2 (en) | 1995-09-21 |
CA2074716A1 (en) | 1992-05-30 |
AU647555B2 (en) | 1994-03-24 |
MC2239A1 (fr) | 1993-02-23 |
AU5309894A (en) | 1994-03-17 |
JP2753569B2 (ja) | 1998-05-20 |
DE69122606D1 (de) | 1996-11-14 |
ATE144061T1 (de) | 1996-10-15 |
EP0513383A4 (en) | 1993-12-01 |
KR0182990B1 (ko) | 1999-05-01 |
EP0513383B1 (en) | 1996-10-09 |
JPH04197370A (ja) | 1992-07-16 |
KR920703158A (ko) | 1992-12-17 |
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