WO1991014486A1 - Geschicklichkeitsspielzeug - Google Patents
Geschicklichkeitsspielzeug Download PDFInfo
- Publication number
- WO1991014486A1 WO1991014486A1 PCT/CH1991/000056 CH9100056W WO9114486A1 WO 1991014486 A1 WO1991014486 A1 WO 1991014486A1 CH 9100056 W CH9100056 W CH 9100056W WO 9114486 A1 WO9114486 A1 WO 9114486A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- path
- toy according
- track
- game
- skill
- Prior art date
Links
- 238000005096 rolling process Methods 0.000 claims description 12
- 230000005484 gravity Effects 0.000 claims description 5
- 230000002688 persistence Effects 0.000 claims 1
- 230000004888 barrier function Effects 0.000 description 1
- 229920003023 plastic Polymers 0.000 description 1
- 239000012780 transparent material Substances 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/04—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/001—Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
- A63F2009/002—Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game used as hanger or connected to a hanger; Ornaments or jewellery
- A63F2009/0027—Keyhangers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/13—Miscellaneous game characteristics using coins or paper money as play elements
Definitions
- the present invention relates to a skill toy with a chance to win, consisting of a receiving body with at least one rolling toy body accommodated therein in a closed path.
- a skill toy is available on the market, which is in the form of a wooden block, in which a complex closed path is let in, and in which a ball is obtained by corresponding movement of the receiving body.
- the track represents a labyrinth, which is not visible to the player.
- the solution of the game is purely empirical or eratic possible.
- the winning option is that the ball can be removed from the track with appropriate skill. For players who want to work with the intellect, such toys are unsatisfactory.
- the object of the present invention is therefore to create a skill toy in which the solution can only be recognized by deliberation.
- the play stimulus is to be increased by a thread being removed from the receiving body when the solution is correct.
- Figure 1 is a skill toy according to the invention in supervision
- Figure 2 in side view with a view of the open path
- Figure 3 is a longitudinal section along the line A-A in Figure
- Figure 4 shows a second embodiment of the skill toy with rotationally symmetrical shape; Figure 5 rotated the same toy according to Figure 4 by 90 °.
- the skill toy according to the invention can have almost any shape on the outside.
- One of the few conditions attached to the outer shape is that the receiving body must be able to be rotated like a gyro around a line of gravity.
- the receiving body has the shape of a circular disk and in the example according to FIGS. 4 and 5 the receiving body is a type of double cone with rounded tips.
- the receiving body 1 is principally made of transparent plastic. This allows the player to see the effect of the movements he is making on the toy. In particular, he can see the movements of the winning element and the rolling game elements. With the knowledge he draws from it, he can solve the problem posed to him.
- the receiving body 1 is a rondel, which consists of two disks 1 ′ and 1 ′′ connected to one another.
- the two surfaces of the two disks 1 ′ and 1 ′′ coming towards each other are identical in mirror image. When assembled, they are absolutely congruent.
- the recesses in the two panes are precisely aligned with each other.
- Inside the recording body can be seen in particular two intersecting tracks 2 and 4.
- the larger track 4 extends exactly radially outwards from the center of the nucleus. It thus forms a blind hole that extends from the center to the periphery and opens into a lateral orifice slot 5 in the side wall of the receiving body 1.
- This path 4, which is open on one side, serves to receive a profit element 6.
- this profit element is a money coin.
- the web 4 is designed according to the size of the Gewi nnel ementes.
- a trough 7 can be provided, which is slightly larger than the Gewi nnel enment 6, which is 4 in the open web.
- a second closed track 2 can be seen, which contains several rolling game bodies 3.
- This closed path 2 runs exactly in the same plane as the previously described path 4.
- the closed path 2 is curved around the center of the receiving body in the described plane and is also symmetrical to the longitudinal axis AA of the previously described open path 4.
- several rolling game bodies 3 are included. In the present example, these are spheres.
- the diameter of the balls is bigger, than the height of the slot that the web 4 forms. This ensures that the game bodies 3 cannot fall out even in the crossing area of the two tracks 2 and 4.
- the length of the closed track 2 and the number of rolling game bodies 3 must be coordinated.
- the task facing the player is therefore to move the rolling game bodies 3 in the closed path 2 out of the area of intersection with the path 4 and to let the sliding thread 6 slide out of the one-way open path 4. So that the winning element 6 slides in the web 4 to the lateral mouth slot 5, the receiving body 1 must be held at an angle. However, the game bodies 3 roll in the closed path 2 into the crossing area with the path 4 open on one side and thus prevent the winning element 6 from sliding out. Since the sliding friction is always higher than the rolling friction, the game bodies 3 are always faster than the Ge winning element 6 in the intersection area. In order to achieve this with certainty, correspondingly aggravating conditions can be realized in lanes 2 and 4. The gain element 6 can thus lie in a slightly deeper depression 7, as can be seen particularly clearly in FIG. 3. In the closed track 2, a small threshold 9 can also be incorporated on each of the side walls, which apparently makes it more difficult for the game bodies 3 to roll out of the crossing area of the two tracks.
- FIGS. 4 and 5 A variant is shown in FIGS. 4 and 5, which only differs considerably in its outer shape from the previously described variant.
- a receiving body 1 which, however, is no longer disk-shaped, but rather represents a rotating body.
- the path 4 which is open on one side, opens exactly centrally into the lower tip.
- the closed path 2 crossing the path 4 has an approximately V-shaped shape.
- the track 2 can have a greater depth than that according to the example described above, and thus provide space for rolling game bodies 3 which have the shape of rolls.
- the whole can be designed as a key fob and provided with a corresponding attachment eye 8.
- the skill toy according to the invention can also be made from a non-transparent material, but a considerable part of the stimulus is lost.
- the center line of the second, one-sided open path must also form a center of gravity of the receiving body.
- the central axis A-A is not only the center of gravity of the receiving body at the same time, but also an axis of symmetry at the same time.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
- Pinball Game Machines (AREA)
- Medicines Containing Plant Substances (AREA)
- Coloring Foods And Improving Nutritive Qualities (AREA)
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE59103773T DE59103773D1 (de) | 1990-03-22 | 1991-03-12 | Geschicklichkeitsspielzeug. |
EP91904752A EP0473738B1 (de) | 1990-03-22 | 1991-03-12 | Geschicklichkeitsspielzeug |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CH941/90A CH680113A5 (enrdf_load_stackoverflow) | 1990-03-22 | 1990-03-22 | |
CH941/90-2 | 1990-03-22 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1991014486A1 true WO1991014486A1 (de) | 1991-10-03 |
Family
ID=4198747
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/CH1991/000056 WO1991014486A1 (de) | 1990-03-22 | 1991-03-12 | Geschicklichkeitsspielzeug |
Country Status (6)
Country | Link |
---|---|
EP (1) | EP0473738B1 (enrdf_load_stackoverflow) |
AT (1) | ATE114988T1 (enrdf_load_stackoverflow) |
AU (1) | AU7333991A (enrdf_load_stackoverflow) |
CH (1) | CH680113A5 (enrdf_load_stackoverflow) |
DE (1) | DE59103773D1 (enrdf_load_stackoverflow) |
WO (1) | WO1991014486A1 (enrdf_load_stackoverflow) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5310184A (en) * | 1992-11-13 | 1994-05-10 | Grist Elizabeth A | Transparent prize presenting game |
US20130140770A1 (en) * | 2011-12-01 | 2013-06-06 | Yuriy ZAKUSKIN | Game |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3218754A (en) * | 1962-11-26 | 1965-11-23 | Hunter Howard Bruce | Puzzle coin bank |
US3224779A (en) * | 1963-10-24 | 1965-12-21 | Geleshko Steve | Rotatable ball dispensing chance device |
FR1474287A (fr) * | 1966-03-18 | 1967-03-24 | Jeu d'adresse | |
US4336699A (en) * | 1979-11-05 | 1982-06-29 | Green Robert D | System for interlocking objects |
-
1990
- 1990-03-22 CH CH941/90A patent/CH680113A5/de not_active IP Right Cessation
-
1991
- 1991-03-12 EP EP91904752A patent/EP0473738B1/de not_active Expired - Lifetime
- 1991-03-12 DE DE59103773T patent/DE59103773D1/de not_active Expired - Fee Related
- 1991-03-12 AU AU73339/91A patent/AU7333991A/en not_active Abandoned
- 1991-03-12 AT AT91904752T patent/ATE114988T1/de not_active IP Right Cessation
- 1991-03-12 WO PCT/CH1991/000056 patent/WO1991014486A1/de active IP Right Grant
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3218754A (en) * | 1962-11-26 | 1965-11-23 | Hunter Howard Bruce | Puzzle coin bank |
US3224779A (en) * | 1963-10-24 | 1965-12-21 | Geleshko Steve | Rotatable ball dispensing chance device |
FR1474287A (fr) * | 1966-03-18 | 1967-03-24 | Jeu d'adresse | |
US4336699A (en) * | 1979-11-05 | 1982-06-29 | Green Robert D | System for interlocking objects |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5310184A (en) * | 1992-11-13 | 1994-05-10 | Grist Elizabeth A | Transparent prize presenting game |
US20130140770A1 (en) * | 2011-12-01 | 2013-06-06 | Yuriy ZAKUSKIN | Game |
Also Published As
Publication number | Publication date |
---|---|
CH680113A5 (enrdf_load_stackoverflow) | 1992-06-30 |
EP0473738A1 (de) | 1992-03-11 |
ATE114988T1 (de) | 1994-12-15 |
DE59103773D1 (de) | 1995-01-19 |
AU7333991A (en) | 1991-10-21 |
EP0473738B1 (de) | 1994-12-07 |
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