US20060178210A1 - Game playing device - Google Patents
Game playing device Download PDFInfo
- Publication number
- US20060178210A1 US20060178210A1 US10/565,813 US56581304A US2006178210A1 US 20060178210 A1 US20060178210 A1 US 20060178210A1 US 56581304 A US56581304 A US 56581304A US 2006178210 A1 US2006178210 A1 US 2006178210A1
- Authority
- US
- United States
- Prior art keywords
- software
- information
- parameters
- scanning
- computing means
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
- 230000004044 response Effects 0.000 claims abstract description 7
- 230000002463 transducing effect Effects 0.000 claims abstract description 5
- 230000000007 visual effect Effects 0.000 claims description 11
- 238000004891 communication Methods 0.000 claims description 9
- 238000000034 method Methods 0.000 claims description 9
- 238000003384 imaging method Methods 0.000 claims description 7
- 239000004973 liquid crystal related substance Substances 0.000 claims description 5
- 239000004020 conductor Substances 0.000 claims description 3
- 239000012528 membrane Substances 0.000 claims description 3
- 229920001296 polysiloxane Polymers 0.000 claims description 3
- 230000000295 complement effect Effects 0.000 claims description 2
- 230000002452 interceptive effect Effects 0.000 claims description 2
- 239000003550 marker Substances 0.000 claims description 2
- 229910044991 metal oxide Inorganic materials 0.000 claims description 2
- 150000004706 metal oxides Chemical class 0.000 claims description 2
- 239000004065 semiconductor Substances 0.000 claims description 2
- 230000003287 optical effect Effects 0.000 description 6
- 239000000463 material Substances 0.000 description 3
- 230000008901 benefit Effects 0.000 description 2
- 230000000694 effects Effects 0.000 description 2
- 238000005516 engineering process Methods 0.000 description 2
- 238000004519 manufacturing process Methods 0.000 description 2
- 239000011159 matrix material Substances 0.000 description 2
- 230000006855 networking Effects 0.000 description 2
- 238000009877 rendering Methods 0.000 description 2
- 239000004677 Nylon Substances 0.000 description 1
- 230000009286 beneficial effect Effects 0.000 description 1
- 230000008859 change Effects 0.000 description 1
- 230000002860 competitive effect Effects 0.000 description 1
- 238000013479 data entry Methods 0.000 description 1
- 230000000881 depressing effect Effects 0.000 description 1
- 238000011161 development Methods 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 230000014509 gene expression Effects 0.000 description 1
- 239000011521 glass Substances 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 239000002991 molded plastic Substances 0.000 description 1
- 229920001778 nylon Polymers 0.000 description 1
- 239000004033 plastic Substances 0.000 description 1
- 229920003023 plastic Polymers 0.000 description 1
- 229920003223 poly(pyromellitimide-1,4-diphenyl ether) Polymers 0.000 description 1
- 230000036316 preload Effects 0.000 description 1
- 238000004088 simulation Methods 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/323—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the player is informed, e.g. advertisements, odds, instructions
Definitions
- the present invention relates to game playing devices; in particular, but not exclusively, the invention relates to a game playing device susceptible to receiving at least part of its input by optically scanning printed graphical information. Moreover, the invention also relates to methods of operating such devices.
- Portable electronic game playing devices are well known. Such devices are often susceptible to domestic use and each includes an outer plastics material casing housing an electronic unit coupled to a source of power, to a visual display and to a user interface.
- the source of power is conveniently a disposable battery.
- the visual display is conveniently one or more of light emitting diodes, liquid crystal displays and incandescent lamps.
- the user interface is conveniently one or more switches accessible at one or more exterior surfaces of the casing.
- the electronic unit conventionally includes at least one integrated circuit.
- a hand-held electronic game-playing apparatus comprising a casing supporting liquid crystal display devices, and control buttons connected to an internal control circuit operating on a predetermine program.
- the casing also supports a card reader for reading data encoded onto a magnetic card strip inserted into the reader, and optionally also writing to the strip.
- a battery holder is built into the casing to accommodate batteries for powering the apparatus.
- game data is read from the card strip to the internal control circuit to present to a user of the apparatus via the control buttons and the display devices a preferred game, for example a simulation of a conventional fruit-machine game. Any game winnings are susceptible to being recorded onto the card strip, for example for purposes of subsequent payment of winnings in response to the user presenting or sending the card strip to an appropriate payment establishment.
- the apparatus includes a housing provided with a microcontroller, a visual display and a plurality of spherical sensors.
- the spherical sensors are provided with letter markings thereon and are thereby susceptible for use in alphabetical data entry into the microcontroller.
- the spatial distribution of the sensors is operable to provide a spatial display of letters akin to a conventional crossword puzzle.
- the visual display is operable to present to a user of the apparatus one or more clue words for prompting the user to rotate one or more of the sensors in response.
- the game device further includes within its housing an image display together with user operable controls and switches. Moreover, the housing further incorporates associated electronic circuits and a source of power, for example a disposable battery.
- games devices known in the art present one or more problems in use, for example they are at least one too inflexible to play a wide variety of games, and not rendered readily compatible with conventional generally available media used for public information exchange, in particular printed newspapers, printed magazines and related paper-based products.
- the inventors have attempted to at least partially address these one or more problems.
- a first object of the invention is to provide a game playing device capable of accepting input information in the form of paper printed graphical information, for example printed ink bar codes.
- a second object of the invention is to provide a versatile game playing device providing enhanced facilities and/or increased ease of use in comparison to known contemporary game playing devices.
- a game playing device for receiving input data by scanning graphical information, the device comprising:
- the computing means is operable to execute at least one of software pre-loaded thereinto or software subsequently loaded thereinto to drive the displaying means, said software functioning in response to input information and/or parameters input to the computing means from at least one of the scanning means and the user interfacing means.
- the invention is of advantage in that it is capable of addressing at least one of the objects of the invention.
- the device includes network interfacing means for communicating with at least one of other game playing devices compatible with the device and the Internet.
- network interfacing means is susceptible to increasing a range of games that the device is capable of accommodating.
- the displaying means includes at least one of: one or more light emitting diodes (LEDs), one or more incandescent filament lamps, one or more liquid crystal displays (LCDs) and an interface for presenting information onto a television-type apparatus.
- LEDs light emitting diodes
- LCDs liquid crystal displays
- the interfacing means includes one or more of the following for entering data from one or more users to the computing means: one or more membrane switches, silicone conductive-material switches, conventional push-button switches, conductive pad switches, capacitance controlled switches, one or more stylus-type transducers.
- the interfacing means is susceptible to receiving information from television-type remote controls.
- Such compatibility is of advantage in that it is susceptible to simplifying use of the device, rendering it less expensive to manufacture and/or increasing it acceptability to users already in possession of television-type facilities.
- the network interfacing means is arranged to support wireless communication, for example proprietary Blue-Tooth and/or mobile telephony.
- the scanning means includes at least one of: a 1-dimensional array of photodetectors, a 2-dimemsional array of photodetectors, an optically-sensitive charge-coupled-device (CCD), an complementary metal oxide semiconductor (CMOS) imaging device, a magnetic scanning device and an imaging scanning device. More preferably, in order to render the device yet easier to use with printed visual material, for example bar codes, the scanning means further comprises synchronization marker sensing means for assisting the scanning means to temporally synchronize to moving visual data presented thereto.
- CCD optically-sensitive charge-coupled-device
- CMOS complementary metal oxide semiconductor
- the scanning means is capable of reading and conveying visual and/or magnetic information presented thereto to the computing means, said information comprising at least one of:
- a game playing device for receiving input data by scanning graphical information, the device comprising:
- the method including the steps of:
- the method includes the step of arranging for the device to interface with one or more of other game playing devices and the Internet connected thereto so as to provide for interactive game playing between a plurality of users.
- the method includes the step of arranging for the scanning means to be capable of reading and conveying visual and/or magnetic information presented thereto to the computing means, said information comprising at least one of:
- FIG. 1 is a schematic of an embodiment of a game playing device according to the invention.
- FIG. 2 is a schematic diagram of the device of FIG. 1 configured in a communication network configuration with other game playing devices.
- the device 10 includes an exterior casing (not shown) fabricated from injection-molded plastics material, for example preferably ABS and/or glass-filled nylon.
- the casing is arranged to house one or more electronic circuits 30 (ELECTRONIC CCTS.), a user display 40 (USER DISPLAY), an optical reader 50 (OPT. READER), a user interface 60 (USER INTERFACE), a power source (PSU) 70 and a device networking interface 80 (NETWORK INTERFACE) for bi-directionally interfacing with other devices indicated generally by 100 compatible with and/or similar to the device 10 .
- the user display 40 comprises at least one of a liquid crystal matrix display (LCD), one or more light emitting diodes (LEDs), and one or more incandescent filament lamps although other types of light emitting display are also optionally included.
- the display 40 is user viewable through an aperture and/or substantially transparent viewing window provided in the aforementioned exterior casing.
- the power source 70 is one or more of a disposable battery, a rechargeable battery and a mains power supply; the source 70 and its component parts are also preferably included within the aforementioned casing.
- the user interface 60 is implemented as user-operable controls and is preferably implemented as at least one of: membrane switches, silicone conductive-material switches, conventional push-button switches, conductive pad switches where finger tissue provides a conductive path, capacitance-controlled switches where change in capacitance caused by finger proximity causing state switching, although other types of switch technology are alternatively or additionally employed.
- the interface 60 is optionally configurable to include also a stylus-type transducer so that a user of the device is susceptible to inputting data to the device 10 in a manner akin to writing with a pen or biro onto paper or card.
- the electronic circuits 30 are preferably implemented as one or more integrated circuits mounted on one or more printed circuit boards. Such one or more circuit boards are preferably mechanically rigidly supported within the housing. Moreover, one or more of the user interface 60 , the optical reader 50 , the user display 40 , the power supply unit 70 and the interface 80 are preferably mounted onto the printed circuit board.
- the interface 80 is susceptible to being implemented by proprietary Blue-Tooth radio communication technology operating at a communication frequency in the order of 1.5 GHz. Alternatively or additionally, the interface 80 is susceptible to being implemented by one or more of infra-red line-of-site communication and ultrasonic communication, for example using piezoelectric transducers operating in an acoustic carrier-frequency range of 15 kHz to 60 kHz.
- the optical reader 50 is one or more of a bar-code reader and a 2-dimensional image reader. It is preferably implemented using one or more of a 1-dimensional array of photodetectors and a 2-dimenisonal array of photodetectors, for example using a proprietary 1-dimensional and/or 2-dimensional optical charge-coupled-device CCD or CMOS imaging integrated circuit. Such imaging circuits are conventionally employed in inexpensive Web cameras, in low-resolution inexpensive digital cameras and mobile telephones with user-imaging facilities.
- the optical reader 50 is preferably mounted on the aforementioned printed circuit board accommodating the electronic circuits 30 . Alternatively, the reader 50 is mounted on the housing and coupled in communication with the electronic circuits, for example by way of Kapton flexible circuit board connection strips.
- the game playing device 10 is also provided with a motor drive assembly (not shown in FIG. 1 ) for propelling such printed feature cards 250 at a predictable predetermined rate past the reader 50 .
- a motor drive assembly (not shown in FIG. 1 ) for propelling such printed feature cards 250 at a predictable predetermined rate past the reader 50 .
- such printed cards 150 preferably include timing features, for example a linear track of dashes for data synchronization purposes, so that the reader 50 is susceptible to being implemented as a printed swipe card 150 reader and/or a swiped bar-code reader.
- the reader 50 is optionally supplemented with or substituted by a magnetic strip reader for scanning magnetically cards and similar types of objects for magnetically recorded data thereon.
- the interface 60 , the reader 50 , the display 40 , the interface 80 and the power source 70 are all coupled to the electronic circuits 30 .
- Data input from the card 150 corresponding to the features 160 included thereon are susceptible to including at least one of:
- Inclusion of the interface 80 is potentially beneficial when the device 10 is employed for competitive group game playing activities such as Backgammon, Diplomacy, Whist, Snap, Chess, Draughts and such like.
- the reader 50 is also optionally susceptible, either alternatively or additionally, to accepting electronic integrated circuit modules including at least one of configuration data, software, software parameter data, Internet and game results data
- a user places the game playing device 10 on, for example, his/her hand, on an upper surface of a table or desk, or on his/her lap.
- the user then proceeds to activate the device 10 , for example by depressing one or more buttons or switches on the user interface 60 .
- a third step the user then selects to scan one or more items of input information, for example a bar-code like feature printed in a magazine or newspaper.
- a fourth step the user moves the one or more items of input information spatially relative to the reader 50 so as to load one or more of software, configuration data and solution data to the electronic circuits 30 .
- the user finally proceeds to instruct the device 10 via its user interface 60 to execute one or more of the software just loaded into the electronic circuits 30 , execute software pre-loaded into the device 10 using configuration data just loaded into the device 10 .
- the device 10 is also susceptible to presenting solution data via the user display 40 to the user, such presentation being especially appropriate when the device 10 is employed for educational purposes with young children where the device 10 is utilized as an educational toy in venues such as kindergarten and child nurseries.
- the device 10 is susceptible to being used as part of a network configuration as illustrated in FIG. 2 .
- At least one of the other devices 100 is preferably susceptible of providing a communication link to the Internet.
- data input via the reader 50 is beneficially a URL (“Universal Resource Locator”), for example the URL is susceptible to enabling connection to an Internet web-site where answer data, playing parameter data and other types of data are present.
- URL Universal Resource Locator
- the interface 80 enables the user of the device 10 and the one or more users of the other devices 100 to play games as a networked activity, for example based upon software pre-load and/or subsequently loaded into one or more of the devices 10 , 100 .
- the other devices 100 are susceptible to being directly coupled to the device 10 , for example as illustrated within a dotted line 105 , and/or indirectly coupled, for example illustrated for a remote device 110 indirectly coupled through one of the devices 100 within a dotted line 115 to the device 10 .
- the device 110 is an Internet connection, it is susceptible to providing Internet support to one or more of the other devices 100 as well as to the device 10 .
- the user interface 60 is adapted to accept input information from standard proprietary remote controls as often employed to remotely control items of domestic equipment such as television and such like.
- the networking interface 80 is susceptible to including a video output suitable for outputting to standard video apparatus such as domestic televisions for presenting the user with larger-scale video information, for example a relatively larger image of a cross-word puzzle where the user is poorly sighted and/or where a complete family of people collaborate to solve a crossword thereby presented.
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP03102316.1 | 2003-07-28 | ||
EP03102316 | 2003-07-28 | ||
PCT/IB2004/051247 WO2005009567A1 (en) | 2003-07-28 | 2004-07-16 | Game playing device |
Publications (1)
Publication Number | Publication Date |
---|---|
US20060178210A1 true US20060178210A1 (en) | 2006-08-10 |
Family
ID=34089702
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US10/565,813 Abandoned US20060178210A1 (en) | 2003-07-28 | 2004-07-16 | Game playing device |
Country Status (6)
Country | Link |
---|---|
US (1) | US20060178210A1 (zh) |
EP (1) | EP1651322A1 (zh) |
JP (1) | JP2007500031A (zh) |
KR (1) | KR20060065659A (zh) |
CN (1) | CN1829560A (zh) |
WO (1) | WO2005009567A1 (zh) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8092303B2 (en) | 2004-02-25 | 2012-01-10 | Cfph, Llc | System and method for convenience gaming |
US8616967B2 (en) | 2004-02-25 | 2013-12-31 | Cfph, Llc | System and method for convenience gaming |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5411259A (en) * | 1992-11-23 | 1995-05-02 | Hero, Inc. | Video sports game system using trading cards |
US20020077180A1 (en) * | 2000-12-18 | 2002-06-20 | Arthur Swanberg | To interactive computer games |
US20020082931A1 (en) * | 2000-12-21 | 2002-06-27 | Siegel Brian M. | Method and system for performing electronic retailing |
US20030171142A1 (en) * | 2001-02-02 | 2003-09-11 | Toshiyuki Kaji | Card game device, card data reader, card game control method, recording medium, program, and card |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6098882A (en) * | 1996-03-01 | 2000-08-08 | Cobblestone Software, Inc. | Variable formatting of digital data into a pattern |
JP2001029661A (ja) * | 1999-07-23 | 2001-02-06 | Konami Co Ltd | ビデオゲーム制御方法、ビデオゲームシステム、及び記録媒体 |
GB0120439D0 (en) * | 2001-08-22 | 2001-10-17 | Technologies Ltd H | Trading card or playing card system |
-
2004
- 2004-07-16 WO PCT/IB2004/051247 patent/WO2005009567A1/en not_active Application Discontinuation
- 2004-07-16 CN CNA2004800220557A patent/CN1829560A/zh active Pending
- 2004-07-16 KR KR1020067002007A patent/KR20060065659A/ko not_active Application Discontinuation
- 2004-07-16 EP EP04744604A patent/EP1651322A1/en not_active Withdrawn
- 2004-07-16 JP JP2006521718A patent/JP2007500031A/ja active Pending
- 2004-07-16 US US10/565,813 patent/US20060178210A1/en not_active Abandoned
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5411259A (en) * | 1992-11-23 | 1995-05-02 | Hero, Inc. | Video sports game system using trading cards |
US20020077180A1 (en) * | 2000-12-18 | 2002-06-20 | Arthur Swanberg | To interactive computer games |
US20020082931A1 (en) * | 2000-12-21 | 2002-06-27 | Siegel Brian M. | Method and system for performing electronic retailing |
US20030171142A1 (en) * | 2001-02-02 | 2003-09-11 | Toshiyuki Kaji | Card game device, card data reader, card game control method, recording medium, program, and card |
Also Published As
Publication number | Publication date |
---|---|
KR20060065659A (ko) | 2006-06-14 |
JP2007500031A (ja) | 2007-01-11 |
EP1651322A1 (en) | 2006-05-03 |
WO2005009567A1 (en) | 2005-02-03 |
CN1829560A (zh) | 2006-09-06 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US10857450B1 (en) | Physical-virtual game board and content delivery platform | |
US10953314B2 (en) | Intelligent game system for putting intelligence into board and tabletop games including miniatures | |
US10688378B2 (en) | Physical-virtual game board and content delivery system | |
CN106648146B (zh) | 点图形、使用点图形的信息重放及输入输出方法 | |
US10155152B2 (en) | Intelligent game system including intelligent foldable three-dimensional terrain | |
US20040180712A1 (en) | Wireless multiple server gaming system having customizable user interface features | |
US20060175753A1 (en) | Electronic game board | |
CN101637655A (zh) | 射频娱乐或教学系统 | |
WO2008011186A2 (en) | Interactive system | |
AU2014352519B2 (en) | Gyroscope points accumulation system with convenient operation and data information read/write method for same | |
TW201020002A (en) | Digital chessboard and the use method for chessboard | |
US20080128989A1 (en) | Electronic game board and control unit | |
US20060178210A1 (en) | Game playing device | |
KR20010102129A (ko) | 휴대용 정보 단말기, 기록 매체 및 프로그램 | |
JP2021074582A (ja) | 遊技媒体 | |
US20050272493A1 (en) | Mixed media game and methods | |
WO2020013202A1 (ja) | ゲーム機および遊技媒体 | |
WO2005077120A2 (en) | Electronic game with real feel interface | |
JP2020072986A (ja) | ゲーム機 | |
US11941475B2 (en) | Electronic peek device with integrated vibrator | |
TWM638752U (zh) | 結合擴增實境的生物遊戲系統 | |
KR20040070457A (ko) | 텔레비전용 고스톱 게임과 리모컨을 이용한 작동 방법 | |
TWM344898U (en) | Electronic mahjong imitation apparatus | |
WO1998009697A1 (en) | Educational game |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
AS | Assignment |
Owner name: KONNINKLIJKE PHILIPS ELECTRONICS, N.V., NETHERLAND Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:SAINATH, VENKATESH;VARADARAJAN, KRISHNAN;REEL/FRAME:017505/0821 Effective date: 20040726 |
|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |