TW201020002A - Digital chessboard and the use method for chessboard - Google Patents

Digital chessboard and the use method for chessboard Download PDF

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Publication number
TW201020002A
TW201020002A TW99103454A TW99103454A TW201020002A TW 201020002 A TW201020002 A TW 201020002A TW 99103454 A TW99103454 A TW 99103454A TW 99103454 A TW99103454 A TW 99103454A TW 201020002 A TW201020002 A TW 201020002A
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Taiwan
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chessboard
board
game
chess
control circuit
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TW99103454A
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Chinese (zh)
Inventor
Jun-Ru Ceng
xian-zong Zhang
Cai-Xuan Cai
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Univ Chang Gung
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Priority to TW99103454A priority Critical patent/TW201020002A/en
Publication of TW201020002A publication Critical patent/TW201020002A/en

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Abstract

The present invention provides a digital chessboard and the use method for chessboard, which include a plurality of chesses, a board rack, a chessboard, and a touch-controlled screen, wherein the touch-controlled screen is pivotally disposed at the front end of the top face board rack, the position suitable for viewing, and is disposed therein with a control circuit board to electrically connected with the touch-controlled screen; a wireless radio frequency identification (RFID) system, which includes a plurality of tags, a reader, and a host-end mainframe, which is built into the control circuit board. The sensor is disposed onto the bottom surface of the chessboard, while the chess is placed on the chessboard. The sensor and the host-end mainframe are electrically connected. Thus, the touch-controlled screen is used to set up the game or the memory review, while using the chess to play the game physically or virtually, thereby achieving the functions of the chess-game memory, the system teaching, simulation play, and remote-end play.

Description

201020002 六、發明說明: 【發明所屬之技術領域】 本發明係提供一種棋盤之技術領域,尤指其技術上提供 一種數位化的棋盤’其每顆棋子内建有標籤,而棋盤架上 之棋盤内建有讀取器與主控端主機電性連結,得以數位化 處理棋子移動資訊作為進一步處理用。 【先前技術】 下棋是一項歷史悠久的休閒活動,每個人從小到大幾 乎都會接觸過,下棋不但可以放鬆心情,也可以鍛鍊自身 的腦力’ ϋ由下棋也可培養出思考及謀略的冑力而老年 人經常下棋’彳以經由不斷的腦筋思考而達到預防老年礙 呆症的益處。 習用的棋盤’由於其設計只是一塊簡單的板子,因! ❿功能可說是相當的不足,且下棋時-定必須要有一個對』 才此開始對奕’如果沒有對手時就無法下棋,而習用之* 盤並無可心錄的功能’因此當對奕完後,如果想要學, 對方的下法,或是回顧整個棋局時,由於沒有紀錄的功* 所以就只能憑自己的印象去回想了,而且如果當在對奕s 、:不小心打翻棋盤’那就只能必須重新開始對奕,如果^ 這盤棋局已經快要腺山8 氣。 决要勝出時,那將要贏的-方-定會她 是以 針對上述習知 結構所存在之問題點 ’如何開發 201020002 一種更具理想實用性 亦係相關業者須努力 之創新、结構’實消費者所殷切企盼 研發突破之目標及方向。 有鑑於此,發明人士认夕‘ 本於多年從事相關產品之製造開發 與設計經驗,針對上述 《之目標’詳加設計與審慎評估後, 終得一確具實用性之本發明。 【發明内容】 /乂解决之技術問題點:習用的棋盤,由於其設計只是 塊簡單的板子,因此功能可說是相當的不足,且下棋時 、、須要有_對手才能開始對奕,如果沒有對手時就 無法下棋,而習用的相·奶%‘, ^ 用的棋盤 &gt;又有紀錄下棋過程的功能,因此 备對奕70後’如果想要學習對方的下法,或是回顧整個棋 。時由於沒有紀錄下棋過程的功能所以就只能憑自己的 ’象去回想了’而且如果當在對奕時,不小心打翻棋盤, 就/、靶必屑重新開始對奕,如果當這盤棋局已經快要勝 出時’那將要贏的一方一定會相當生氣。 解、〗題之技術特點:提供一種數位化的棋盤與棋盤 的使用方法,句紅. .複數顆棋子、一棋盤架、一棋盤以及 -觸控螢幕’該觸控螢幕柩設於棋盤架頂面前端適於觀視 置該觸控螢幕内設有一個控制電路板電性連接該觸控 …、線射頻辨識系統’包括數標籤(Tag)、一讀取器 (Reader)及一主控端主機該主控端主機係内建於該控制 電路板中,該感應器係設於棋盤之底面’該標籤係設在棋 201020002 子内,而該棋子置於該棋盤上,該感應器並與該主控端主 機電性連接,藉此,以該觸控螢幕設定遊戲或記憶回顧等 ’並以棋子實體或虛擬對奕,以達到記憶棋局系統教學 •、模擬對奕、遠距對奕等功能。 對照先前技術之功效:本發明可說是一件相當具人性 化的發明’除了外型輕巧攜帶方便外,也增加多項功能, 使玩豕不焚時間及空間的限制,隨時都能對奕,並可以時 β時回顧以往的紀錄,觀看別人對奕的技巧進而增進自己 的棋藝,而本發明人性化且生動的界面設計, 層的使用者,尤其是針對老年人,很輕易的就能操作年齡 有關本發明所採用之技術、手段及其功效,茲舉一較 佳實施例並配合圖式詳細說明於后,相信本發明上述之目 的、構造及特徵,當可由之得一深入而具體的瞭解。 【實施方式】 β 第四@所示’本發明係提供—種數位化 的棋盤,包括: 一棋盤架(10 ),該棋盤架(ί ο )設置有至少一個 供存放棋子(20)之凹槽(1 3). -棋盤(11),該棋盤(11)頂面得為—顯示榮幕 (111); -觸控螢幕(1 2),該觸控螢幕(12)内設有一控 制電路板(1 2 5 )並以電性連接該觸控螢幕(丨2 ),該 5 201020002 碉衩蛍奉(1 2)固設至該棋盤架(1 〇)頂面前端的適 σ觀視位置’該觸控螢幕(1 2 )上設置有一攝影鏡頭( 1 21)、一電源開關鍵(122)、一麥克風(123) 以及至沙一擴音器(1 2 4)均與該控制電路板(1 2 5 )電性連結,該顯示螢幕(1 1 1 )與該控制電路板(1 2 5 )電性連結; 數棋子(2 G ),該數棋子(2 〇 )係排列於該棋盤( 11)上,或置放於棋盤架(10)之凹槽(13)内, 每顆祺子(2〇)内部設有一無線射頻辨識系統(42 )之標籤(Tag) ( 4 2 1 ); 一無線射頻辨識系統(RFID) (42),該無線射頻辨 識系統(4 2 ) ’包括數標籤(Tag) ( 4 2工)、一讀取器 der)(422 )及一主控端主機(423),該主控端 主機(4 2 3 )係内建於該控制電路板(丄2 5 )中該 3器(422)係設於棋盤(i;^)之内部,該標蕺( 421)係、設在棋子(2〇)内,而該棋子(2〇)置於 ο棋盤(1 1)上,該讀取胃(422)並與該主控端主 機(4 2 3 )電性連接。 其中’該棋盤架(1 〇)之頂面中央設有一組合槽( 1 )該棋盤(1 1 )恰得以組裝於該組合槽(丄〇 1 )内,並該棋盤&quot;&quot;之頂面得以顯露於該棋盤架&quot; 〇 )之頂面上,並使該棋盤(1 1)得以穩固的卡合放置 201020002 於該組合槽(101)中。 其中’該棋盤架(10)之頂面亦設有至少一個供存 - 放棋子之凹槽(1 3 ),該棋盤架(1 〇)上設有一觸控螢 幕(1 2 ),該觸控螢幕(1 2 )之内部設有一控制電路板 (1 25),該觸控螢幕(丄2)與該控制電路板(1 25 )做電性連結’經由碰觸該觸控螢幕(1 2 )得進一步點 選内建於該控制電路板(i 2 5 )中的功能及模式,而所 ® 有的系統資訊也都會顯示於該觸控螢幕(丄2 )上,該觸 控螢幕(1 2 )上更設有一攝影鏡頭(1 21 )、一電源開 關鍵(1 2 2)、一麥克風(1 2 3)以及至少一擴音器( 1 2 4 ) ’該攝影鏡頭(1 2 1 )、電源開關鍵(工2 2 )、 麥克風(1 2 3 )以及擴音器(q 2 4 )皆與該控制電路 板(1 2 5 )做電性連結。 一智慧型語音辨識系統(5 〇 ),該智慧型語音辨識系 統(5 0 )内建於該控制電路板(丄2 5 )中,該智慧型語 音辨識系統(50)所運用的技術包含有:語音的語義與 情感辨識技術、情感語音合成技術、人機語音互動技術, 以及小S吾庫嵌入式系統技術。使用者可透過該麥克風(1 2 3 )並經由該智慧型語音辨識系統(5 〇 )而去操控虛 擬棋子(4 1 ),亦可於遠端視訊對奕時與對手交談;一網 路連線系統(6 0 )’該網路連線系統(6 〇 )透過該攝影 鏡頭(1 2 1 ),用以遠端視訊對奕時,將訊號傳送至該控 201020002 制電路板(U5)後,再將畫面顯示於該觸控榮幕㈠ 2)中,一無線射頻辨識系統 铋 )該無線射頻辨識系 、 内建於該控制電路板(1 2 5 )中,並包含 )數讀取器(4 2 2 )及一主控端主機( 4 2 3 )’該主控端主機(4 2 3 )係設置於該控制電路板 (125”,而該複數個標籤(421)係設置於每顆 棋子(2〇) β,玩家可以手動控制該棋子(2〇),再由 無線射頻辨識系統(42)辨識棋子(2〇)位置,或藉 由該智慧型語音辨識系統(5 〇 ),得以不用動手即可控制 該虛擬棋子(4 1 )動作。 參閱第-至第五圖所示,本發明的使用方法為:使用 者可藉由該觸控螢4(12)中的選單(3〇)去選擇内 建於該控制電路板(125)中的功能(39)、模式㈡ 3 )以及遊戲種類(3〇丄),例如,可選擇中國象棋(3 2 )、西洋棋(3 1 )、與電腦對奕模式(3 4 )、雙人對奕 模式(3 5 )《是線上對錢式(3 6 )等等,亦有遠端 視訊對奕模式(3 7 )’因此可以不用出門就可以跟好朋友 在各自家中對奕,當選取完所需的功能(3 9)及模式( 3 3 )後,即可開始對奕,並且在對奕結束後按下儲存( 4 5)的功能,可將整個棋局記錄下來,因此當對奕結束 (44)後,可選擇回顧(3 8)的功能,去回顧整個棋 局並且學習對方的技巧,或是選擇電腦分析棋局(46)、 201020002 重新開始遊戲&quot;7)以及退出遊戲(4δ)等等,再者 ’當在對奕時,可藉由該智慧型語音辨識系統(5 〇),並 選取視訊聊天(40)的功能(39)與位在其他地方也 同樣使用本發明的朋友一起遠端視訊、聊天、對奕,並且 可在該觸控勞幕(12)看到對方,而藉由該智慧型語音 辨識系統(50),玩家可以不用動手即可指揮自己的虛擬 棋子(4 1 )的動作,當然亦可選擇手動操控棋子(2 〇 )配合該無線射頻辨識系統(4 2 )辨識記憶,而使用者 亦可透過該網路連線系統(6〇),隨時都可以上網去觀看 其他人的對奕比赛或是技術教學。 其使用步驟大致如下: 步驟-:經由一觸控榮幕(12)選擇内建於一控制電路 板(125)中的遊戲種類(3〇1); θ 步驟二:選擇模式(33):與電腦對奕模式(34)、雙 人對奕模式(3 5 )、線上對奕模式(3 6 )、遠端視訊對 奕模式(3 7 )以及回顧(3 8 ); 其中,該遠端視訊對奕模式(3 7)係透過一網路連線系 : )與在其他地方也同樣使用本發明的朋友做遠端 視訊對奕; 選擇功能(3 9 ):手動操控棋子(2 0 ),並以 :線射頻辨識系統(42)辨識記錄,或是聲控操控虛擬 棋子(4 1 ),· 201020002 步驟四:開始對奕(4 3 ); 步驟五:對奕結束(44); 步驟六:選擇儲存(45)、 €脂*刀析棋局(46)、重新 開始遊戲(4 7 )或是退出遊戲(4 8 )。 本發明功效增進之處如下. 卜本發明可說是一件相當具 人性化的發明,除了外型輕巧攜帶方便外,也增加多項功 能使玩豕不受時間及空間的限制,隨時都能對奕並可 以時時回顧以往的紀錄,觀看別人對奕的技巧,進而增進 自己的棋藝’而本發明人性化且生動的界面設計,讓各個 年齡層的使用者,尤其是針對老年人,很輕易的就能操作 〇 前文係針對本發明之較佳實施例為本發明之技術特徵 進行具體之說明;惟,熟悉此項技術之人士當可在不脫離 本發明之精神與原則下對本發明進行變更與修改,而該·等 變更與修改,皆應涵蓋於如下申請專利範圍所界定之範疇 中。 【圖式簡單說明】 第一圖:係本創作之其一實施例立體示意圖。 第二圖:係本創作之其一實施例立體分解圖。 第三圖:係本創作之其一實施狀態圖。 第四圖:係本創作之另一實施狀態圖。 第五圖:本創作之一使用方法流程圖。 201020002201020002 VI. Description of the Invention: [Technical Field] The present invention provides a technical field of a checkerboard, in particular, a technically provided chessboard in which each of the pieces has a tag built therein and a checkerboard on the board A built-in reader and an active host are electrically connected, and the chess piece movement information is digitally processed for further processing. [Prior Art] Chess is a long-established leisure activity. Everyone has been exposed to it from small to large. Playing chess can not only relax, but also exercise their own brain power. ϋYou can also develop thinking and strategy by playing chess. The enthusiasm of the elderly and the elderly often play chess '彳 to achieve the benefits of preventing Alzheimer's disease through continuous brain thinking. The customary board's design is just a simple board, because the ❿ function can be said to be quite insufficient, and when playing chess, there must be a pair. It starts to confront 奕 'If you don’t have an opponent, you can’t play chess. And the use of the * disk has no tacit function's function. So when the game is over, if you want to learn, the other party's method, or review the whole game, because there is no record of work*, you can only rely on yourself. The impression went back, and if it was in the confrontation s:: accidentally knocking over the board, then you only have to restart the confrontation, if ^ this game is already going to be a gas. When it is time to win, it will be won----will be the problem with the above-mentioned conventional structure. 'How to develop 201020002. A more ideal and practical, and related industry must work hard to innovate, structure, and actual consumption. The company is eagerly awaiting the goal and direction of research and development breakthroughs. In view of this, the inventors have been accustomed to the experience of manufacturing development and design of related products for many years, and after detailed design and careful evaluation of the above-mentioned "targets", the invention has finally become practical. [Summary of the Invention] / 乂 solve the technical problem points: the custom board, because its design is only a simple board, so the function can be said to be quite insufficient, and when playing chess, you need to have _ opponents to start confrontation, if If you don't have an opponent, you can't play chess, and the used phase milk %', ^ used board> has the function of recording the chess process, so after preparing for 70, 'If you want to learn the other's method, or Review the whole game. Since there is no record of the function of the chess process, you can only rely on your own 'image to think back' and if you accidentally knock the board when you are confrontation, the target will be re-started, if this is the case When the game is about to win, the party that will win will be quite angry. The technical features of the solution and the title: provide a digital chessboard and the use of the chessboard, sentence red. .Multiple chess pieces, a chess board, a chess board and a touch screen 'The touch screen is set on the top of the board The front end of the surface is suitable for viewing the touch screen. A control circuit board is electrically connected to the touch screen. The line radio frequency identification system includes a tag, a reader and a master. The host computer is built in the control circuit board, and the sensor is disposed on the bottom surface of the chessboard. The label is placed in the chess 201020002, and the chess piece is placed on the chess board, and the sensor is coupled with the The main control host is electrically connected, thereby setting a game or a memory review by the touch screen, and using a chess piece entity or a virtual confrontation to achieve a memory chess system teaching, a simulated confrontation, a remote confrontation, etc. Features. Compared with the efficacy of the prior art: the invention can be said to be a quite humanized invention. In addition to being light and easy to carry, it also adds a plurality of functions, so that the time and space are not saved, and it can be confronted at any time. It is also possible to review the past records when β, watch other people's confrontation skills and enhance their own chess skills, and the user-friendly and vivid interface design of the present invention, especially for the elderly, can be easily operated. </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> <RTIgt; To understanding. [Embodiment] β The fourth embodiment shown in the present invention provides a digitized checkerboard, comprising: a checkerboard (10) provided with at least one concave for storing the pawn (20) a slot (1 3). - a checkerboard (11), the top surface of the board (11) is - display glory (111); - a touch screen (12), a control circuit is provided in the touch screen (12) The board (1 2 5 ) is electrically connected to the touch screen (丨2), and the 5 201020002 碉衩蛍 (1 2) is fixed to the σ viewing position of the front end of the top of the board frame (1 〇) The touch screen (1 2 ) is provided with a photographic lens (1 21), a power switch key (122), a microphone (123), and a sand speaker (1 2 4) and the control circuit board ( 1 2 5 ) electrical connection, the display screen (1 1 1 ) is electrically connected to the control circuit board (1 2 5 ); the number of pieces (2 G ), the number of pieces (2 〇) are arranged on the board ( 11) above, or placed in the groove (13) of the board frame (10), each tag (2 〇) is internally provided with a tag (4 2 1 ) of a radio frequency identification system (42); Radio frequency identification System (RFID) (42), the radio frequency identification system (42) 'includes a tag (42), a reader der) (422) and a host (423), The main control host (4 2 3 ) is built in the control circuit board (丄 2 5 ), and the 3 device (422) is disposed inside the chessboard (i; ^), and the standard (421) system is provided. In the pawn (2〇), the pawn (2〇) is placed on the chessboard (1 1), and the stomach (422) is read and electrically connected to the master host (4 2 3 ). Wherein the top of the top surface of the board frame (1 〇) is provided with a combination groove (1), the board (1 1 ) is just assembled in the combination groove (丄〇1), and the top surface of the board &quot;&quot; It is exposed on the top surface of the board frame &quot;〇, and the board (11) is firmly placed in the combination slot (101) in 201020002. Wherein the top surface of the board frame (10) is also provided with at least one groove for storing and playing a chess piece (1 3 ), and the touch screen frame (1 〇) is provided with a touch screen (1 2 ), the touch A control circuit board (1 25) is disposed inside the screen (1 2 ), and the touch screen (丄 2) is electrically connected to the control circuit board (1 25 ) by touching the touch screen (1 2 ) Further functions and modes built into the control circuit board (i 2 5) must be selected, and some system information will be displayed on the touch screen (丄2). The touch screen (1 2 ) further comprising a photographic lens (1 21 ), a power on/off key (1 2 2), a microphone (1 2 3), and at least one loudspeaker (1 2 4 ) 'the photographic lens (1 2 1 ), The power switch key (work 2 2 ), the microphone (1 2 3 ), and the loudspeaker (q 2 4) are electrically connected to the control circuit board (1 2 5 ). A smart speech recognition system (5 〇), the intelligent speech recognition system (50) is built in the control circuit board (丄25), and the technology used by the intelligent speech recognition system (50) includes : Speech semantic and emotion recognition technology, emotional speech synthesis technology, human-machine voice interaction technology, and small S-Wu library embedded system technology. The user can control the virtual piece (4 1 ) through the microphone (1 2 3 ) and via the intelligent voice recognition system (5 〇), and can also talk to the opponent when the far-end video is confronted; The line system (6 0 )' the network connection system (6 〇) transmits the signal to the 201020002 circuit board (U5) through the photographic lens (1 2 1) for remote video communication And displaying the screen in the touch screen (1) 2), a radio frequency identification system, the radio frequency identification system, built in the control circuit board (1 2 5 ), and including a number reader (4 2 2 ) and a master host (4 2 3 ) 'The master host (4 2 3 ) is set on the control circuit board (125), and the plurality of tags (421) are set in each A pawn (2〇) β, the player can manually control the pawn (2〇), and then the radio frequency identification system (42) recognizes the position of the pawn (2〇), or by the intelligent speech recognition system (5〇), The virtual chess piece (4 1 ) action can be controlled without hands-on. Referring to the first to fifth figures, the user of the present invention Therefore, the user can select the function (39), mode (2) 3) and the game type (3) built in the control circuit board (125) by using the menu (3〇) in the touch firefly 4 (12). 〇丄), for example, you can choose Chinese Chess (3 2 ), Chess (3 1 ), Computer Confrontation Mode (3 4 ), Double Confrontation Mode (3 5 ) "is online to money (3 6) And so on, there is also a far-end video confrontation mode (3 7)' so you can talk to your friends in your home without going out, when you select the desired function (3 9) and mode (3 3), You can start the confrontation, and press the save ( 4 5) function after the end of the match to record the entire game, so when the match ends (44), you can select the function of review (3 8), go Review the game and learn the other's skills, or choose a computer to analyze the game (46), 201020002 to restart the game &quot;7) and exit the game (4δ), etc., and then, when in confrontation, use this wisdom The type of speech recognition system (5 〇), and the function of selecting video chat (40) (39) and bits are also made in other places. The friend of the present invention remotely listens, chats, confronts, and can see each other on the touch screen (12), and with the smart voice recognition system (50), the player can command himself without using the hands. The action of the virtual chess piece (4 1 ), of course, can also choose to manually control the chess piece (2 〇) to match the wireless identification system (42) to identify the memory, and the user can also use the network connection system (6〇) At any time, you can go online to watch other people's confrontation competition or technical teaching. The steps are as follows: Step-: Select a game built into a control circuit board (125) via a touch screen (12) Type (3〇1); θ Step 2: Selection mode (33): Computer confrontation mode (34), double confrontation mode (3 5 ), online confrontation mode (3 6 ), far-end video confrontation mode (3 7) and review (3 8); wherein the far-end video conferencing mode (37) is through a network connection system: ) and the friend who uses the invention in other places to do the far-end video pair奕; Select function (3 9 ): Manually manipulate the pieces (2 0 ) and shoot with: line Identification system (42) identification record, or voice control virtual chess piece (4 1 ), · 201020002 Step 4: Start confrontation (4 3 ); Step 5: End of confrontation (44); Step 6: Select storage (45) , € grease * knife analysis game (46), restart the game (4 7) or exit the game (4 8). The invention has the following advantages: The invention can be said to be a quite humanized invention. In addition to being light and easy to carry, it also adds a plurality of functions to make the play free from time and space constraints. You can always review past records, watch other people's skills, and then improve your chess skills. The user-friendly and vivid interface design makes it easy for users of all ages, especially for the elderly. The present invention is described in detail with reference to the preferred embodiments of the present invention. However, those skilled in the art can change the present invention without departing from the spirit and scope of the invention. And modifications, and such changes and modifications, should be included in the scope defined by the scope of the patent application below. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a perspective view showing an embodiment of the present creation. Second figure: an exploded perspective view of an embodiment of the present invention. The third picture: is an implementation state diagram of the creation. Figure 4: Another implementation state diagram of this creation. Figure 5: Flow chart of one of the methods used in this creation. 201020002

❹ 【主要元件符號說明】 (1 〇)棋盤架 (1 1 )棋盤 (12)觸控螢幕 (1 2 2 )電源開關鍵 (1 2 4 )擴音器 (1 3 )凹槽 (3 0 )選單 (3 1 )西洋棋 (3 3 )模式 (3 5 )雙人對奕模式 (3 7 )遠端視訊對奕模式 (3 9 )功能 (4 2 )無線射頻辨識系統 (4 2 2 )讀取器 (41)虛擬棋子 (4 4 )對奕結束 (4 6 )電腦分析棋局 (4 8 )退出遊戲 (6 0 )網路連線系統 (101)組合槽 (1 1 1 )顯示螢幕 (1 2 1 )攝影鏡頭 (1 2 3 )麥克風 (1 2 5 )控制電路板 (2 0 )棋子 (3 0 1 )遊戲種類 (3 2 )中國象棋 (3 4 )與電腦對奕模式 (3 6 )線上對奕模式 (3 8 )回顧 (4 0 )視訊聊天 (4 2 1 )標籤 (423)主控端主機 (4 3 )開始對奕 (4 5 )儲存 (4 7 )重新開始遊戲 (5 0 )智慧型語音辨識系統 11❹ [Main component symbol description] (1 〇) checkerboard (1 1) checkerboard (12) touch screen (1 2 2) power switch key (1 2 4 ) loudspeaker (1 3 ) groove (3 0 ) Menu (3 1) Checkers (3 3) mode (3 5 ) Double confrontation mode (3 7 ) Far-end video pairing mode (3 9 ) Function (4 2 ) Radio frequency identification system (4 2 2 ) reading (41) virtual chess piece (4 4 ) confrontation end (4 6) computer analysis chess game (4 8) exit game (60) network connection system (101) combination slot (1 1 1) display screen (1 2 1) Photographic lens (1 2 3) Microphone (1 2 5) Control circuit board (2 0) Chess piece (3 0 1) Game type (3 2) Chinese chess (3 4) and computer confrontation mode (3 6) online Confrontation mode (3 8) review (4 0) video chat (4 2 1 ) tag (423) master host (4 3) start to save (4 5) store (4 7) restart game (5 0) Intelligent speech recognition system 11

Claims (1)

201020002 七、申請專利範圍: 1 ·—種數位化的棋盤,係包含有: 複數顆棋子,每—顆棋子内部設有-無線射頻辨識系 統之一標籤; -棋盤架,該棋盤架之頂面中央設有一組合槽得供組 設-棋盤,該棋盤之頂面突顯於該棋盤架頂面,且該棋盤 之頂面設有一顯示螢幕; 觸控螢幕1¾觸控螢幕組設於該棋盤架頂面前方之❽ 易於觀視位置’該觸控螢幕内設有_控制電路板,該觸控 勞幕與該控制電路板及該顯示螢幕以電性相連接;以及, -無線射頻辨識系統,該無線射頻辨識系統包含有一 主控端主機設於該控制電路板上,數讀取器設於該棋盤内 ::該讀取器與該主控端主機電性連接,數標籤,該數標 ;。棋子内冑’並藉由該讀取器訊號使該標籤得以驅 動而回饋訊號供該讀取器讀取; 該棋子之移動均得以由該 以作為後續處理之用途。 藉由該棋子置於該棋盤上, 無線射頻辨識系統辨識並記錄, 2 ·如中請專利範圍第i項所述數位化的棋盤,其中 :控制電路板並設有—智慧型語音辨識n該智慧型語 音辨識系統係内建於該控制電路板中,該智慧型語音辨識 系統具有语音的語義與情感辨識技術、情感語音合成技術 、人機語音互動技術,以及小語庫嵌入式系統技術。 12 201020002 3如申請專利範圍第2項所述之數位化的棋盤,其中 該觸控榮幕上更設置有一攝影鏡頭、一麥克風及至少一擴 音器,該攝影鏡頭、該麥克風及該擴音器與該控制電路板 . 電性連接,該顯示螢幕得顯示有數虛擬棋子,該虛擬棋子 以該麥克風配合該智慧型語音辨識系統控制移動,而該攝 影鏡頭、該麥克風及該擴音器可進行視訊。 4 .如申請專利範圍第3項所述之數位化的棋盤,其 ©巾該棋盤更&amp;有-網路連線系統,該網路連線系統並與該 控制電路板電性連接。 5 步驟一 種數位化棋盤的使用方法,其包括: :經由一觸控螢幕選擇内建於一控制電路板中的一 遊戲種類; 步驟二: 選擇模式:其模式包括:與電腦對奕模式、雙人 對奕模式、線上對奕模式、遠端視訊對奕模式以 及回顧,纟中,該遠端視訊對奕模式係透過一網 路連線系統,與在其他地方之數位化的棋盤及遠 端朋友做遠端視訊對奕; 步 擇力能.以手動操控棋子並以無線射頻辨識系 統辨識記錄,或聲控操控虛擬棋子; 步驟四:開始對奕; 步驟五:對奕結束; 重新開始遊戲或是退 步驟六:選擇儲存、電腦分析棋局、 13 201020002 出遊戲。 6 ·如申請專利範圍第5項所述之數位化棋盤的使用 方法,其中内建於該控制電路板中的該遊戲種類,至少包 含有一中國象棋的遊戲可供選擇。 7 .如申請專利範圍第5項所述之數位化棋盤的使用 方法’其中内建於該控制電路板中的該遊戲種類,至少包 含有一西洋棋的遊戲可供選擇。 ❹ 八、圖式: 如次頁 ❹ 14201020002 VII. Patent application scope: 1 · A kind of digitized chessboard, which includes: a plurality of chess pieces, each of which has a label of a radio frequency identification system inside; - a chessboard frame, the top surface of the chessboard frame The center is provided with a combination slot for assembling a chessboard, the top surface of the chessboard is protruded from the top surface of the chessboard, and a display screen is arranged on the top surface of the chessboard; the touch screen is arranged on the top of the chessboard In front of the surface, it is easy to view the position. The touch screen is provided with a control circuit board, and the touch screen is electrically connected to the control circuit board and the display screen; and, - a radio frequency identification system, The radio frequency identification system includes a main control host disposed on the control circuit board, and the digital reader is disposed in the chessboard: the reader is electrically connected to the main control host, the number label, the number label; . The chess piece is 胄' and the tag is driven by the reader signal to feed back the signal for reading by the reader; the movement of the piece can be used for subsequent processing. By placing the piece on the board, the RFID system recognizes and records, 2 · The digitized board according to item i of the patent scope, wherein: the control circuit board is provided with - intelligent voice recognition n The intelligent speech recognition system is built in the control circuit board. The intelligent speech recognition system has speech semantic and emotion recognition technology, emotional speech synthesis technology, human-machine speech interaction technology, and small language library embedded system technology. 12 201020002 3 The digitized board as described in claim 2, wherein the touch screen is further provided with a photographic lens, a microphone and at least one loudspeaker, the photographic lens, the microphone and the sound reinforcement Electrically connected to the control circuit board, the display screen displays a number of virtual chess pieces, the virtual chess piece controls movement with the microphone and the intelligent voice recognition system, and the photographic lens, the microphone and the loudspeaker can be performed Video. 4. A digitized board as claimed in claim 3, wherein the board has a &lt;-network connection system, and the network connection system is electrically connected to the control board. 5 Steps A method for using a digitized board includes: selecting a game type built into a control circuit board via a touch screen; Step 2: Selecting a mode: the mode includes: confronting a computer mode, double In the confrontation mode, the online confrontation mode, the far-end video confrontation mode, and the review, the far-end video conferencing mode is through a network connection system, and digitized chessboards and remote friends in other places. Do remote video conferencing; step by step force. Manually manipulate the pieces and identify the record with the RFID system, or voice control the virtual pieces; Step 4: Start the confrontation; Step 5: End the game; Restart the game or Step 6: Select Save, Computer Analysis, 13 201020002 to play the game. 6. The method of using the digitized board according to claim 5, wherein the game type built in the control board includes at least one Chinese chess game to choose from. 7. The method of using the digitized board as described in claim 5, wherein the game type built in the control board includes at least one game of chess. ❹ VIII, schema: as the next page ❹ 14
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TWI470474B (en) * 2012-01-02 2015-01-21 Univ Nat Central Teaching apparatus and teaching method based on digital board game
WO2015113358A1 (en) * 2013-03-12 2015-08-06 Zheng Shi System and method for operating computer program with physical objects
WO2015113441A1 (en) * 2014-01-30 2015-08-06 Zheng Shi System and method for recognizing objects placed together using sensors
CN105031915A (en) * 2015-04-29 2015-11-11 上海浩谷信息技术有限公司 RFID army chess automatic identification judgment system
CN106415448A (en) * 2014-01-30 2017-02-15 施政 System and method for directing a targeted object on an interactive surface to produce a response
WO2017088735A1 (en) * 2015-11-27 2017-06-01 Zheng Shi Interactive system and method for learning a language
US9737802B2 (en) 2014-06-13 2017-08-22 Zheng Shi System and method for recognizing objects placed together using sensors
CN103566580B (en) * 2012-08-09 2018-08-07 上海科斗电子科技有限公司 Electronic chess-plate system

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI470474B (en) * 2012-01-02 2015-01-21 Univ Nat Central Teaching apparatus and teaching method based on digital board game
CN103566580B (en) * 2012-08-09 2018-08-07 上海科斗电子科技有限公司 Electronic chess-plate system
WO2015113358A1 (en) * 2013-03-12 2015-08-06 Zheng Shi System and method for operating computer program with physical objects
WO2015113441A1 (en) * 2014-01-30 2015-08-06 Zheng Shi System and method for recognizing objects placed together using sensors
WO2015113399A1 (en) * 2014-01-30 2015-08-06 Zheng Shi System and method for directing a targeted object on an interactive surface to produce a response
WO2015113395A1 (en) * 2014-01-30 2015-08-06 Zheng Shi System and method for directing a moving object on an interactive surface
CN106415448A (en) * 2014-01-30 2017-02-15 施政 System and method for directing a targeted object on an interactive surface to produce a response
US9737802B2 (en) 2014-06-13 2017-08-22 Zheng Shi System and method for recognizing objects placed together using sensors
CN105031915A (en) * 2015-04-29 2015-11-11 上海浩谷信息技术有限公司 RFID army chess automatic identification judgment system
WO2017088735A1 (en) * 2015-11-27 2017-06-01 Zheng Shi Interactive system and method for learning a language
CN106816046A (en) * 2015-11-27 2017-06-09 施政 A kind of interactive template language learning device

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