TWI793616B - 配送系統、配送系統之控制方法及記憶有電腦程式之記憶媒體 - Google Patents
配送系統、配送系統之控制方法及記憶有電腦程式之記憶媒體 Download PDFInfo
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- TWI793616B TWI793616B TW110119049A TW110119049A TWI793616B TW I793616 B TWI793616 B TW I793616B TW 110119049 A TW110119049 A TW 110119049A TW 110119049 A TW110119049 A TW 110119049A TW I793616 B TWI793616 B TW I793616B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F13/00—Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/25—Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
- H04N21/258—Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/25—Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
- H04N21/266—Channel or content management, e.g. generation and management of keys and entitlement messages in a conditional access system, merging a VOD unicast channel into a multicast channel
- H04N21/2668—Creating a channel for a dedicated end-user group, e.g. insertion of targeted commercials based on end-user profiles
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Databases & Information Systems (AREA)
- Signal Processing (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Computer Graphics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Optics & Photonics (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2020-094772 | 2020-05-29 | ||
| JP2020094772 | 2020-05-29 | ||
| JP2020-149201 | 2020-09-04 | ||
| JP2020149201A JP7082431B2 (ja) | 2020-05-29 | 2020-09-04 | 配信システム、配信システムの制御方法及びコンピュータプログラム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| TW202147856A TW202147856A (zh) | 2021-12-16 |
| TWI793616B true TWI793616B (zh) | 2023-02-21 |
Family
ID=78744023
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| TW110119049A TWI793616B (zh) | 2020-05-29 | 2021-05-26 | 配送系統、配送系統之控制方法及記憶有電腦程式之記憶媒體 |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US12138555B2 (https=) |
| JP (3) | JP7082431B2 (https=) |
| KR (1) | KR102768323B1 (https=) |
| CN (1) | CN115916359A (https=) |
| TW (1) | TWI793616B (https=) |
| WO (1) | WO2021241209A1 (https=) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7205518B2 (ja) * | 2020-05-19 | 2023-01-17 | 株式会社セガ | プログラム及び情報処理装置 |
| CN113253885B (zh) * | 2021-06-09 | 2023-06-20 | 北京字跳网络技术有限公司 | 目标内容的显示方法、装置、设备、可读存储介质及产品 |
| JP2023170977A (ja) * | 2022-05-20 | 2023-12-01 | Lineヤフー株式会社 | 情報処理装置、情報処理方法、及び情報処理プログラム |
| JP7824529B2 (ja) * | 2022-12-27 | 2026-03-05 | 株式会社カプコン | 情報処理方法、情報処理システムおよびプログラム |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN105872830A (zh) * | 2016-05-31 | 2016-08-17 | 广州华多网络科技有限公司 | 直播频道中的互动方法及装置 |
| CN108419140A (zh) * | 2018-03-01 | 2018-08-17 | 广州虎牙信息科技有限公司 | 直播互动方法、装置、服务器、终端和存储介质 |
Family Cites Families (25)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7228555B2 (en) * | 2000-08-31 | 2007-06-05 | Prime Research Alliance E., Inc. | System and method for delivering targeted advertisements using multiple presentation streams |
| JP3576850B2 (ja) * | 1999-01-22 | 2004-10-13 | 株式会社ケンウッド | 対話機能付きナビゲーション装置 |
| JP2001312284A (ja) * | 2000-04-27 | 2001-11-09 | Nec Corp | コンテンツ配信方法およびコンテンツ配信システム |
| JP4099049B2 (ja) * | 2002-12-16 | 2008-06-11 | 株式会社エヌ・ティ・ティ・ドコモ | 通信方法および通信システム |
| JP2006178817A (ja) * | 2004-12-24 | 2006-07-06 | Kenwood Corp | 情報呈示装置、情報呈示方法、情報呈示用プログラム、および、情報呈示システム |
| US9092928B2 (en) * | 2005-07-01 | 2015-07-28 | The Invention Science Fund I, Llc | Implementing group content substitution in media works |
| JP5483543B2 (ja) | 2009-10-01 | 2014-05-07 | 日本電信電話株式会社 | 視聴者識別に基づく映像配信サービス実現装置、映像配信サービス実現方法、映像配信サービス実現プログラムおよびそのプログラムを記録した記録媒体 |
| JP5520190B2 (ja) | 2010-10-20 | 2014-06-11 | 株式会社ソニー・コンピュータエンタテインメント | 画像処理システム、画像処理方法、動画像送信装置、動画像受信装置、プログラム及び情報記憶媒体 |
| JP2014038480A (ja) * | 2012-08-16 | 2014-02-27 | Sony Corp | 情報処理装置、情報処理方法及びプログラム |
| WO2014068806A1 (ja) | 2012-11-05 | 2014-05-08 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置 |
| JP6075864B2 (ja) | 2013-03-13 | 2017-02-08 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御方法及びコンピュータプログラム |
| JP6312053B2 (ja) * | 2013-09-06 | 2018-04-18 | 株式会社ユピテル | システム及びプログラム |
| US9965776B2 (en) * | 2013-12-30 | 2018-05-08 | Verizon and Redbox Digital Entertainment Services, LLC | Digital content recommendations based on user comments |
| JP6605827B2 (ja) | 2015-03-30 | 2019-11-13 | 株式会社バンダイナムコエンターテインメント | サーバシステム |
| EP3419295A4 (en) * | 2016-02-17 | 2019-08-28 | LG Electronics Inc. | 360 VIDEO TRANSMISSION METHOD, 360 VIDEO RECEIVING METHOD, 360 VIDEO TRANSMISSION APPARATUS, AND 360 VIDEO RECEIVING DEVICE |
| JP7160513B2 (ja) | 2016-06-06 | 2022-10-25 | ヤフー株式会社 | 端末プログラム、端末装置、および、情報処理方法 |
| JP6982971B2 (ja) * | 2017-03-31 | 2021-12-17 | 株式会社バンダイナムコエンターテインメント | コンピュータシステム及びゲームシステム |
| US10556185B2 (en) * | 2017-09-29 | 2020-02-11 | Sony Interactive Entertainment America Llc | Virtual reality presentation of real world space |
| JP7121270B2 (ja) | 2018-07-25 | 2022-08-18 | 株式会社ミクシィ | 情報処理装置、動画配信方法及び動画配信プログラム |
| JP6430059B1 (ja) | 2018-07-26 | 2018-11-28 | 株式会社ドワンゴ | サーバおよびプログラム |
| JP7010797B2 (ja) | 2018-10-03 | 2022-01-26 | ヤフー株式会社 | 情報処理装置、情報処理方法および情報処理プログラム |
| JP6543403B1 (ja) | 2018-12-12 | 2019-07-10 | グリー株式会社 | 動画配信システム、動画配信方法及び動画配信プログラム |
| JP6644928B1 (ja) | 2019-03-29 | 2020-02-12 | 株式会社ドワンゴ | 配信サーバ、視聴者端末、配信者端末、配信方法、情報処理方法及びプログラム |
| JP2020032180A (ja) | 2019-08-06 | 2020-03-05 | 株式会社ドワンゴ | 配信サーバ、配信システム、配信方法及びプログラム |
| JP7591354B2 (ja) | 2020-04-14 | 2024-11-28 | 株式会社コロプラ | プログラム |
-
2020
- 2020-09-04 JP JP2020149201A patent/JP7082431B2/ja active Active
-
2021
- 2021-05-11 WO PCT/JP2021/017941 patent/WO2021241209A1/ja not_active Ceased
- 2021-05-11 KR KR1020227040814A patent/KR102768323B1/ko active Active
- 2021-05-11 CN CN202180038988.9A patent/CN115916359A/zh not_active Withdrawn
- 2021-05-26 TW TW110119049A patent/TWI793616B/zh active
-
2022
- 2022-05-19 JP JP2022082037A patent/JP7638530B2/ja active Active
- 2022-11-23 US US17/993,261 patent/US12138555B2/en active Active
-
2025
- 2025-02-12 JP JP2025020432A patent/JP2025074087A/ja active Pending
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN105872830A (zh) * | 2016-05-31 | 2016-08-17 | 广州华多网络科技有限公司 | 直播频道中的互动方法及装置 |
| CN108419140A (zh) * | 2018-03-01 | 2018-08-17 | 广州虎牙信息科技有限公司 | 直播互动方法、装置、服务器、终端和存储介质 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP7638530B2 (ja) | 2025-03-04 |
| JP2025074087A (ja) | 2025-05-13 |
| KR20230007411A (ko) | 2023-01-12 |
| JP7082431B2 (ja) | 2022-06-08 |
| TW202147856A (zh) | 2021-12-16 |
| JP2021190057A (ja) | 2021-12-13 |
| KR102768323B1 (ko) | 2025-02-18 |
| US20230079509A1 (en) | 2023-03-16 |
| US12138555B2 (en) | 2024-11-12 |
| JP2022113697A (ja) | 2022-08-04 |
| CN115916359A (zh) | 2023-04-04 |
| WO2021241209A1 (ja) | 2021-12-02 |
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